human/src/human.ts

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/**
* Human main module
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* @default Human Library
* @summary <https://github.com/vladmandic/human>
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* @author <https://github.com/vladmandic>
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* @copyright <https://github.com/vladmandic>
* @license MIT
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*/
// module imports
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import { log, now, mergeDeep, validate } from './util/util';
import { defaults } from './config';
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import { env, Env } from './util/env';
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import * as tf from '../dist/tfjs.esm.js';
import * as app from '../package.json';
import * as backend from './tfjs/backend';
import * as blazepose from './body/blazepose';
import * as centernet from './object/centernet';
import * as draw from './util/draw';
import * as efficientpose from './body/efficientpose';
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import * as face from './face/face';
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import * as facemesh from './face/facemesh';
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import * as faceres from './face/faceres';
import * as gesture from './gesture/gesture';
import * as handpose from './hand/handpose';
import * as handtrack from './hand/handtrack';
import * as humangl from './tfjs/humangl';
import * as image from './image/image';
import * as interpolate from './util/interpolate';
import * as match from './face/match';
import * as models from './models';
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import * as movenet from './body/movenet';
import * as nanodet from './object/nanodet';
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import * as persons from './util/persons';
import * as posenet from './body/posenet';
import * as segmentation from './segmentation/segmentation';
import * as warmups from './warmup';
// type definitions
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import type { Input, Tensor, DrawOptions, Config, Result, FaceResult, HandResult, BodyResult, ObjectResult, GestureResult, PersonResult, AnyCanvas } from './exports';
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// type exports
export * from './exports';
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/** **Human** library main class
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*
* All methods and properties are available only as members of Human class
*
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* - Configuration object definition: {@link Config}
* - Results object definition: {@link Result}
* - Possible inputs: {@link Input}
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*
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* @param userConfig - {@link Config}
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* @returns instance of {@link Human}
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*/
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export class Human {
/** Current version of Human library in *semver* format */
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version: string;
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/** Current configuration
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* - Defaults: [config](https://github.com/vladmandic/human/blob/main/src/config.ts#L262)
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*/
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config: Config;
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/** Last known result of detect run
* - Can be accessed anytime after initial detection
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*/
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result: Result;
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/** Current state of Human library
* - Can be polled to determine operations that are currently executed
* - Progresses through: 'config', 'check', 'backend', 'load', 'run:<model>', 'idle'
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*/
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state: string;
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/** currenty processed image tensor and canvas */
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process: { tensor: Tensor | null, canvas: AnyCanvas | null };
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/** Instance of TensorFlow/JS used by Human
* - Can be embedded or externally provided
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* [TFJS API]: {@link https://js.tensorflow.org/api/latest/}
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*/
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tf;
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/** Object containing environment information used for diagnostics */
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env: Env;
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/** Draw helper classes that can draw detected objects on canvas using specified draw
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* - canvas: draws input to canvas
* - options: are global settings for all draw operations, can be overriden for each draw method {@link DrawOptions}
* - face, body, hand, gesture, object, person: draws detected results as overlays on canvas
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*/
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draw: { canvas: typeof draw.canvas, face: typeof draw.face, body: typeof draw.body, hand: typeof draw.hand, gesture: typeof draw.gesture, object: typeof draw.object, person: typeof draw.person, all: typeof draw.all, options: DrawOptions };
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/** Currently loaded models
* @internal
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* {@link Models}
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*/
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models: models.Models;
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/** Container for events dispatched by Human
* Possible events:
* - `create`: triggered when Human object is instantiated
* - `load`: triggered when models are loaded (explicitly or on-demand)
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* - `image`: triggered when input image is processed
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* - `result`: triggered when detection is complete
* - `warmup`: triggered when warmup is complete
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* - `error`: triggered on some errors
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*/
events: EventTarget | undefined;
/** Reference face triangualtion array of 468 points, used for triangle references between points */
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faceTriangulation: number[];
/** Refernce UV map of 468 values, used for 3D mapping of the face mesh */
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faceUVMap: [number, number][];
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/** Performance object that contains values for all recently performed operations */
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performance: Record<string, number>; // perf members are dynamically defined as needed
#numTensors: number;
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#analyzeMemoryLeaks: boolean;
#checkSanity: boolean;
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/** WebGL debug info */
gl: Record<string, unknown>;
// definition end
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/** Constructor for **Human** library that is futher used for all operations
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* @param userConfig - user configuration object {@link Config}
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*/
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constructor(userConfig?: Partial<Config>) {
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this.env = env;
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defaults.wasmPath = tf.version['tfjs-core'].includes('-') // custom build or official build
? 'https://vladmandic.github.io/tfjs/dist/'
: `https://cdn.jsdelivr.net/npm/@tensorflow/tfjs-backend-wasm@${tf.version_core}/dist/`;
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defaults.modelBasePath = env.browser ? '../models/' : 'file://models/';
defaults.backend = env.browser ? 'humangl' : 'tensorflow';
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this.version = app.version; // expose version property on instance of class
Object.defineProperty(this, 'version', { value: app.version }); // expose version property directly on class itself
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this.config = JSON.parse(JSON.stringify(defaults));
Object.seal(this.config);
if (userConfig) this.config = mergeDeep(this.config, userConfig);
this.tf = tf;
this.state = 'idle';
this.#numTensors = 0;
this.#analyzeMemoryLeaks = false;
this.#checkSanity = false;
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this.performance = {};
this.events = (typeof EventTarget !== 'undefined') ? new EventTarget() : undefined;
// object that contains all initialized models
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this.models = new models.Models();
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// reexport draw methods
this.draw = {
options: draw.options as DrawOptions,
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canvas: (input: AnyCanvas | HTMLImageElement | HTMLVideoElement, output: AnyCanvas) => draw.canvas(input, output),
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face: (output: AnyCanvas, result: FaceResult[], options?: Partial<DrawOptions>) => draw.face(output, result, options),
body: (output: AnyCanvas, result: BodyResult[], options?: Partial<DrawOptions>) => draw.body(output, result, options),
hand: (output: AnyCanvas, result: HandResult[], options?: Partial<DrawOptions>) => draw.hand(output, result, options),
gesture: (output: AnyCanvas, result: GestureResult[], options?: Partial<DrawOptions>) => draw.gesture(output, result, options),
object: (output: AnyCanvas, result: ObjectResult[], options?: Partial<DrawOptions>) => draw.object(output, result, options),
person: (output: AnyCanvas, result: PersonResult[], options?: Partial<DrawOptions>) => draw.person(output, result, options),
all: (output: AnyCanvas, result: Result, options?: Partial<DrawOptions>) => draw.all(output, result, options),
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};
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this.result = { face: [], body: [], hand: [], gesture: [], object: [], performance: {}, timestamp: 0, persons: [], error: null };
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// export access to image processing
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// @ts-ignore eslint-typescript cannot correctly infer type in anonymous function
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this.process = { tensor: null, canvas: null };
// export raw access to underlying models
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this.faceTriangulation = facemesh.triangulation;
this.faceUVMap = facemesh.uvmap;
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// set gl info
this.gl = humangl.config;
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// include platform info
this.emit('create');
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}
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/** internal function to measure tensor leaks */
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analyze = (...msg: string[]) => {
if (!this.#analyzeMemoryLeaks) return;
const currentTensors = this.tf.engine().state.numTensors;
const previousTensors = this.#numTensors;
this.#numTensors = currentTensors;
const leaked = currentTensors - previousTensors;
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if (leaked !== 0) log(...msg, leaked);
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};
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/** internal function for quick sanity check on inputs @hidden */
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#sanity = (input: Input): null | string => {
if (!this.#checkSanity) return null;
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if (!input) return 'input is not defined';
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if (this.env.node && !(input instanceof tf.Tensor)) return 'input must be a tensor';
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try {
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this.tf.getBackend();
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} catch {
return 'backend not loaded';
}
return null;
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};
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/** Reset configuration to default values */
reset(): void {
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const currentBackend = this.config.backend; // save backend;
this.config = JSON.parse(JSON.stringify(defaults));
this.config.backend = currentBackend;
}
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/** Validate current configuration schema */
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validate(userConfig?: Partial<Config>) {
return validate(defaults, userConfig || this.config);
}
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/** Exports face matching methods {@link match#similarity} */
public similarity = match.similarity;
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/** Exports face matching methods {@link match#distance} */
public distance = match.distance;
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/** Exports face matching methods {@link match#match} */
public match = match.match;
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/** Utility wrapper for performance.now() */
now(): number {
return now();
}
/** Process input as return canvas and tensor
*
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* @param input - any input {@link Input}
* @param getTensor - should image processing also return tensor or just canvas
* Returns object with `tensor` and `canvas`
*/
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image(input: Input, getTensor: boolean = true) {
return image.process(input, this.config, getTensor);
}
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/** Segmentation method takes any input and returns processed canvas with body segmentation
* - Segmentation is not triggered as part of detect process
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* @param input - {@link Input}
* @param background - {@link Input}
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* - Optional parameter background is used to fill the background with specific input
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* Returns:
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* - `data` as raw data array with per-pixel segmentation values
* - `canvas` as canvas which is input image filtered with segementation data and optionally merged with background image. canvas alpha values are set to segmentation values for easy merging
* - `alpha` as grayscale canvas that represents segmentation alpha values
*/
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async segmentation(input: Input, background?: Input): Promise<{ data: number[] | Tensor, canvas: AnyCanvas | null, alpha: AnyCanvas | null }> {
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return segmentation.process(input, background, this.config);
}
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/** Enhance method performs additional enhacements to face image previously detected for futher processing
*
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* @param input - Tensor as provided in human.result.face[n].tensor
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* @returns Tensor
*/
// eslint-disable-next-line class-methods-use-this
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enhance(input: Tensor): Tensor | null {
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return faceres.enhance(input);
}
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/** Compare two input tensors for pixel simmilarity
* - use `human.image` to process any valid input and get a tensor that can be used for compare
* - when passing manually generated tensors:
* - both input tensors must be in format [1, height, width, 3]
* - if resolution of tensors does not match, second tensor will be resized to match resolution of the first tensor
* - return value is pixel similarity score normalized by input resolution and rgb channels
*/
compare(firstImageTensor: Tensor, secondImageTensor: Tensor): Promise<number> {
return image.compare(this.config, firstImageTensor, secondImageTensor);
}
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/** Explicit backend initialization
* - Normally done implicitly during initial load phase
* - Call to explictly register and initialize TFJS backend without any other operations
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* - Use when changing backend during runtime
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*/
async init(): Promise<void> {
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await backend.check(this, true);
await this.tf.ready();
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}
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/** Load method preloads all configured models on-demand
* - Not explicitly required as any required model is load implicitly on it's first run
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*
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* @param userConfig - {@link Config}
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*/
async load(userConfig?: Partial<Config>): Promise<void> {
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this.state = 'load';
const timeStamp = now();
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const count = Object.values(this.models).filter((model) => model).length;
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if (userConfig) this.config = mergeDeep(this.config, userConfig) as Config;
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if (this.env.initial) { // print version info on first run and check for correct backend setup
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if (this.config.debug) log(`version: ${this.version}`);
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if (this.config.debug) log(`tfjs version: ${this.tf.version['tfjs-core']}`);
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if (!await backend.check(this)) log('error: backend check failed');
await tf.ready();
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if (this.env.browser) {
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if (this.config.debug) log('configuration:', this.config);
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if (this.config.debug) log('environment:', this.env);
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if (this.config.debug) log('tf flags:', this.tf.ENV['flags']);
}
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}
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await models.load(this); // actually loads models
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if (this.env.initial && this.config.debug) log('tf engine state:', this.tf.engine().state.numBytes, 'bytes', this.tf.engine().state.numTensors, 'tensors'); // print memory stats on first run
this.env.initial = false;
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const loaded = Object.values(this.models).filter((model) => model).length;
if (loaded !== count) { // number of loaded models changed
await models.validate(this); // validate kernel ops used by model against current backend
this.emit('load');
}
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const current = Math.trunc(now() - timeStamp);
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if (current > (this.performance.loadModels as number || 0)) this.performance.loadModels = this.env.perfadd ? (this.performance.loadModels || 0) + current : current;
}
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/** emit event */
emit = (event: string) => {
if (this.events && this.events.dispatchEvent) this.events?.dispatchEvent(new Event(event));
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};
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/** Runs interpolation using last known result and returns smoothened result
* Interpolation is based on time since last known result so can be called independently
*
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* @param result - {@link Result} optional use specific result set to run interpolation on
* @returns result - {@link Result}
*/
next(result: Result = this.result): Result {
return interpolate.calc(result, this.config) as Result;
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}
/** Warmup method pre-initializes all configured models for faster inference
* - can take significant time on startup
* - only used for `webgl` and `humangl` backends
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* @param userConfig - {@link Config}
* @returns result - {@link Result}
*/
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async warmup(userConfig?: Partial<Config>) {
const t0 = now();
const res = await warmups.warmup(this, userConfig);
const t1 = now();
this.performance.warmup = Math.trunc(t1 - t0);
return res;
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}
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/** Run detect with tensorflow profiling
* - result object will contain total exeuction time information for top-20 kernels
* - actual detection object can be accessed via `human.result`
*/
async profile(input: Input, userConfig?: Partial<Config>): Promise<Record<string, number>> {
const profile = await this.tf.profile(() => this.detect(input, userConfig));
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const kernels: Record<string, number> = {};
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for (const kernel of profile.kernels) { // sum kernel time values per kernel
if (kernels[kernel.name]) kernels[kernel.name] += kernel.kernelTimeMs;
else kernels[kernel.name] = kernel.kernelTimeMs;
}
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const kernelArr: Array<{ name: string, ms: number }> = [];
Object.entries(kernels).forEach((key) => kernelArr.push({ name: key[0], ms: key[1] as unknown as number })); // convert to array
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kernelArr.sort((a, b) => b.ms - a.ms); // sort
kernelArr.length = 20; // crop
const res: Record<string, number> = {};
for (const kernel of kernelArr) res[kernel.name] = kernel.ms; // create perf objects
return res;
}
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/** Main detection method
* - Analyze configuration: {@link Config}
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* - Pre-process input: {@link Input}
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* - Run inference for all configured models
* - Process and return result: {@link Result}
*
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* @param input - {@link Input}
* @param userConfig - {@link Config}
* @returns result - {@link Result}
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*/
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async detect(input: Input, userConfig?: Partial<Config>): Promise<Result> {
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// detection happens inside a promise
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this.state = 'detect';
return new Promise(async (resolve) => {
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this.state = 'config';
let timeStamp;
// update configuration
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this.config = mergeDeep(this.config, userConfig) as Config;
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// sanity checks
this.state = 'check';
const error = this.#sanity(input);
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if (error) {
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log(error, input);
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this.emit('error');
resolve({ face: [], body: [], hand: [], gesture: [], object: [], performance: this.performance, timestamp: now(), persons: [], error });
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}
const timeStart = now();
// configure backend if needed
await backend.check(this);
// load models if enabled
await this.load();
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timeStamp = now();
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this.state = 'image';
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const img = await image.process(input, this.config) as { canvas: AnyCanvas, tensor: Tensor };
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this.process = img;
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this.performance.inputProcess = this.env.perfadd ? (this.performance.inputProcess || 0) + Math.trunc(now() - timeStamp) : Math.trunc(now() - timeStamp);
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this.analyze('Get Image:');
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if (!img.tensor) {
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if (this.config.debug) log('could not convert input to tensor');
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this.emit('error');
resolve({ face: [], body: [], hand: [], gesture: [], object: [], performance: this.performance, timestamp: now(), persons: [], error: 'could not convert input to tensor' });
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return;
}
this.emit('image');
timeStamp = now();
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this.config.skipAllowed = await image.skip(this.config, img.tensor);
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if (!this.performance.totalFrames) this.performance.totalFrames = 0;
if (!this.performance.cachedFrames) this.performance.cachedFrames = 0;
(this.performance.totalFrames as number)++;
if (this.config.skipAllowed) this.performance.cachedFrames++;
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this.performance.cacheCheck = this.env.perfadd ? (this.performance.cacheCheck || 0) + Math.trunc(now() - timeStamp) : Math.trunc(now() - timeStamp);
this.analyze('Check Changed:');
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// prepare where to store model results
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// keep them with weak typing as it can be promise or not
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let faceRes: FaceResult[] | Promise<FaceResult[]> | never[] = [];
let bodyRes: BodyResult[] | Promise<BodyResult[]> | never[] = [];
let handRes: HandResult[] | Promise<HandResult[]> | never[] = [];
let objectRes: ObjectResult[] | Promise<ObjectResult[]> | never[] = [];
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// run face detection followed by all models that rely on face bounding box: face mesh, age, gender, emotion
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this.state = 'detect:face';
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if (this.config.async) {
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faceRes = this.config.face.enabled ? face.detectFace(this, img.tensor) : [];
if (this.performance.face) delete this.performance.face;
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} else {
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timeStamp = now();
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faceRes = this.config.face.enabled ? await face.detectFace(this, img.tensor) : [];
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this.performance.face = this.env.perfadd ? (this.performance.face || 0) + Math.trunc(now() - timeStamp) : Math.trunc(now() - timeStamp);
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}
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if (this.config.async && (this.config.body.maxDetected === -1 || this.config.hand.maxDetected === -1)) faceRes = await faceRes; // need face result for auto-detect number of hands or bodies
// run body: can be posenet, blazepose, efficientpose, movenet
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this.analyze('Start Body:');
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this.state = 'detect:body';
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const bodyConfig = this.config.body.maxDetected === -1 ? mergeDeep(this.config, { body: { maxDetected: this.config.face.enabled ? 1 * (faceRes as FaceResult[]).length : 1 } }) : this.config; // autodetect number of bodies
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if (this.config.async) {
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if (this.config.body.modelPath?.includes('posenet')) bodyRes = this.config.body.enabled ? posenet.predict(img.tensor, bodyConfig) : [];
else if (this.config.body.modelPath?.includes('blazepose')) bodyRes = this.config.body.enabled ? blazepose.predict(img.tensor, bodyConfig) : [];
else if (this.config.body.modelPath?.includes('efficientpose')) bodyRes = this.config.body.enabled ? efficientpose.predict(img.tensor, bodyConfig) : [];
else if (this.config.body.modelPath?.includes('movenet')) bodyRes = this.config.body.enabled ? movenet.predict(img.tensor, bodyConfig) : [];
if (this.performance.body) delete this.performance.body;
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} else {
timeStamp = now();
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if (this.config.body.modelPath?.includes('posenet')) bodyRes = this.config.body.enabled ? await posenet.predict(img.tensor, bodyConfig) : [];
else if (this.config.body.modelPath?.includes('blazepose')) bodyRes = this.config.body.enabled ? await blazepose.predict(img.tensor, bodyConfig) : [];
else if (this.config.body.modelPath?.includes('efficientpose')) bodyRes = this.config.body.enabled ? await efficientpose.predict(img.tensor, bodyConfig) : [];
else if (this.config.body.modelPath?.includes('movenet')) bodyRes = this.config.body.enabled ? await movenet.predict(img.tensor, bodyConfig) : [];
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this.performance.body = this.env.perfadd ? (this.performance.body || 0) + Math.trunc(now() - timeStamp) : Math.trunc(now() - timeStamp);
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}
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this.analyze('End Body:');
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// run handpose
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this.analyze('Start Hand:');
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this.state = 'detect:hand';
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const handConfig = this.config.hand.maxDetected === -1 ? mergeDeep(this.config, { hand: { maxDetected: this.config.face.enabled ? 2 * (faceRes as FaceResult[]).length : 1 } }) : this.config; // autodetect number of hands
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if (this.config.async) {
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if (this.config.hand.detector?.modelPath?.includes('handdetect')) handRes = this.config.hand.enabled ? handpose.predict(img.tensor, handConfig) : [];
else if (this.config.hand.detector?.modelPath?.includes('handtrack')) handRes = this.config.hand.enabled ? handtrack.predict(img.tensor, handConfig) : [];
if (this.performance.hand) delete this.performance.hand;
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} else {
timeStamp = now();
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if (this.config.hand.detector?.modelPath?.includes('handdetect')) handRes = this.config.hand.enabled ? await handpose.predict(img.tensor, handConfig) : [];
else if (this.config.hand.detector?.modelPath?.includes('handtrack')) handRes = this.config.hand.enabled ? await handtrack.predict(img.tensor, handConfig) : [];
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this.performance.hand = this.env.perfadd ? (this.performance.hand || 0) + Math.trunc(now() - timeStamp) : Math.trunc(now() - timeStamp);
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}
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this.analyze('End Hand:');
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// run object detection
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this.analyze('Start Object:');
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this.state = 'detect:object';
if (this.config.async) {
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if (this.config.object.modelPath?.includes('nanodet')) objectRes = this.config.object.enabled ? nanodet.predict(img.tensor, this.config) : [];
else if (this.config.object.modelPath?.includes('centernet')) objectRes = this.config.object.enabled ? centernet.predict(img.tensor, this.config) : [];
if (this.performance.object) delete this.performance.object;
} else {
timeStamp = now();
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if (this.config.object.modelPath?.includes('nanodet')) objectRes = this.config.object.enabled ? await nanodet.predict(img.tensor, this.config) : [];
else if (this.config.object.modelPath?.includes('centernet')) objectRes = this.config.object.enabled ? await centernet.predict(img.tensor, this.config) : [];
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this.performance.object = this.env.perfadd ? (this.performance.object || 0) + Math.trunc(now() - timeStamp) : Math.trunc(now() - timeStamp);
}
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this.analyze('End Object:');
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// if async wait for results
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this.state = 'detect:await';
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if (this.config.async) [faceRes, bodyRes, handRes, objectRes] = await Promise.all([faceRes, bodyRes, handRes, objectRes]);
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// run gesture analysis last
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this.state = 'detect:gesture';
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let gestureRes: GestureResult[] = [];
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if (this.config.gesture.enabled) {
timeStamp = now();
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gestureRes = [...gesture.face(faceRes as FaceResult[]), ...gesture.body(bodyRes as BodyResult[]), ...gesture.hand(handRes as HandResult[]), ...gesture.iris(faceRes as FaceResult[])];
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if (!this.config.async) this.performance.gesture = this.env.perfadd ? (this.performance.gesture || 0) + Math.trunc(now() - timeStamp) : Math.trunc(now() - timeStamp);
else if (this.performance.gesture) delete this.performance.gesture;
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}
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this.performance.total = this.env.perfadd ? (this.performance.total || 0) + Math.trunc(now() - timeStart) : Math.trunc(now() - timeStart);
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const shape = this.process?.tensor?.shape || [];
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this.result = {
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face: faceRes as FaceResult[],
body: bodyRes as BodyResult[],
hand: handRes as HandResult[],
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gesture: gestureRes,
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object: objectRes as ObjectResult[],
performance: this.performance,
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canvas: this.process.canvas,
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timestamp: Date.now(),
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error: null,
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get persons() { return persons.join(faceRes as FaceResult[], bodyRes as BodyResult[], handRes as HandResult[], gestureRes, shape); },
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};
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// finally dispose input tensor
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tf.dispose(img.tensor);
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// log('Result:', result);
this.emit('detect');
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this.state = 'idle';
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resolve(this.result);
});
}
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}
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/** Class Human as default export */
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/* eslint no-restricted-exports: ["off", { "restrictedNamedExports": ["default"] }] */
export { Human as default };