human/README.md

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# Human: 3D Face Detection, Body Pose, Hand & Finger Tracking, Iris Tracking and Age & Gender Prediction
**Code Repository**: <https://github.com/vladmandic/human>
**Documentation**: <https://github.com/vladmandic/human#readme>
**Live Demo**: <https://vladmandic.github.io/human/demo/demo-esm.html>
*Suggestions are welcome!*
<hr>
## Credits
This is an amalgamation of multiple existing models:
- Face Detection: [**MediaPipe BlazeFace**](https://drive.google.com/file/d/1f39lSzU5Oq-j_OXgS67KfN5wNsoeAZ4V/view)
- Facial Spacial Geometry: [**MediaPipe FaceMesh**](https://drive.google.com/file/d/1VFC_wIpw4O7xBOiTgUldl79d9LA-LsnA/view)
- Eye Iris Details: [**MediaPipe Iris**](https://drive.google.com/file/d/1bsWbokp9AklH2ANjCfmjqEzzxO1CNbMu/view)
- Hand Detection & Skeleton: [**MediaPipe HandPose**](https://drive.google.com/file/d/1sv4sSb9BSNVZhLzxXJ0jBv9DqD-4jnAz/view)
- Body Pose Detection: [**PoseNet**](https://medium.com/tensorflow/real-time-human-pose-estimation-in-the-browser-with-tensorflow-js-7dd0bc881cd5)
- Age & Gender Prediction: [**SSR-Net**](https://github.com/shamangary/SSR-Net)
<hr>
## Installation
There are several ways to use Human:
**Important**
*This version of `Human` includes `TensorFlow/JS (TFJS) 2.6.0` library which can be accessed via `human.tf`*
*You should not manually load another instance of `tfjs`, but if you do, be aware of possible version conflicts*
There are multiple ways to use `Human` library, pick one that suits you:
### 1. IIFE script
This is simplest way for usage within Browser
Simply download `dist/human.js`, include it in your `HTML` file & it's ready to use.
```html
<script src="dist/human.js"><script>
```
IIFE script auto-registers global namespace `human` within Window object
Script is distributed in minified form with attached sourcemap
### 2. ESM module
#### 2.1 With Bundler
If you're using bundler *(such as rollup, webpack, esbuild)* to package your client application, you can import ESM version of `Human` which supports full tree shaking
```js
import human from 'dist/human.esm.js';
```
#### 2.2 Using Script Module
You could use same syntax within your main `JS` file if it's imported with `<script type="module">`
```html
<script src="./index.js" type="module">
```
and then in your `index.js`
```js
import human from 'dist/human.esm.js';
```
Script is distributed in minified form with attached sourcemap
### 3. NPM module
Simmilar to ESM module, but with full sources as it points to actual sources entry point `build/src/index.js` instead
Recommended for `NodeJS` projects
Install with:
```shell
npm install @tensorflow/tfjs @vladmandic/Human
```
And then use with:
```js
import * as tf from '@tensorflow/tfjs';
import human from '@vladmandic/Human';
```
### Weights
Pretrained model weights are includes in `./models`.
<hr>
## Demo
Demos are included in `/demo`:
- `demo-esm`: Demo using ESM module
- `demo-iife`: Demo using IIFE module
Both demos are identical, they just illustrate different ways to load `Human` library
<hr>
## Usage
`Human` library does not require special initialization.
All configuration is done in a single JSON object and all model weights will be dynamically loaded upon their first usage(and only then, `Human` will not load weights that it doesn't need according to configuration).
There is only *ONE* method you need:
```js
import * as tf from '@tensorflow/tfjs';
import human from '@vladmandic/human';
// 'image': can be of any type of an image object: HTMLImage, HTMLVideo, HTMLMedia, Canvas, Tensor4D
// 'options': optional parameter used to override any options present in default configuration
const results = await human.detect(image, options?)
```
Additionally, `Human` library exposes several classes:
```js
human.defaults // default configuration object
human.models // dynamically maintained object of any loaded models
human.tf // instance of tfjs used by human
```
<hr>
## Configuration
Below is output of `human.defaults` object
Any property can be overriden by passing user object during `human.detect()`
Note that user object and default configuration are merged using deep-merge, so you do not need to redefine entire configuration
```js
human.defaults = {
face: {
enabled: true,
detector: {
modelPath: '/models/human/blazeface/model.json',
maxFaces: 10,
skipFrames: 5,
minConfidence: 0.8,
iouThreshold: 0.3,
scoreThreshold: 0.75,
},
mesh: {
enabled: true,
modelPath: '/models/human/facemesh/model.json',
},
iris: {
enabled: true,
modelPath: '/models/human/iris/model.json',
},
age: {
enabled: true,
modelPath: '/models/human/ssrnet-imdb-age/model.json',
skipFrames: 5,
},
gender: {
enabled: true,
modelPath: '/models/human/ssrnet-imdb-gender/model.json',
},
},
body: {
enabled: true,
modelPath: '/models/human/posenet/model.json',
maxDetections: 5,
scoreThreshold: 0.75,
nmsRadius: 20,
},
hand: {
enabled: true,
skipFrames: 5,
minConfidence: 0.8,
iouThreshold: 0.3,
scoreThreshold: 0.75,
detector: {
anchors: '/models/human/handdetect/anchors.json',
modelPath: '/models/human/handdetect/model.json',
},
skeleton: {
modelPath: '/models/human/handskeleton/model.json',
},
},
};
```
Where:
- `enabled`: controls if specified modul is enabled (note: module is not loaded until it is required)
- `modelPath`: path to specific pre-trained model weights
- `maxFaces`, `maxDetections`: how many faces or people are we trying to analyze. limiting number in busy scenes will result in higher performance
- `skipFrames`: how many frames to skip before re-running bounding box detection (e.g., face position does not move fast within a video, so it's ok to use previously detected face position and just run face geometry analysis)
- `minConfidence`: threshold for discarding a prediction
- `iouThreshold`: threshold for deciding whether boxes overlap too much in non-maximum suppression
- `scoreThreshold`: threshold for deciding when to remove boxes based on score in non-maximum suppression
- `nmsRadius`: radius for deciding points are too close in non-maximum suppression
<hr>
## Outputs
Result of `humand.detect()` is a single object that includes data for all enabled modules and all detected objects:
```js
result = {
face: // <array of detected objects>
[
{
confidence: // <number>
box: // <array [x, y, width, height]>
mesh: // <array of points [x, y, z]> (468 base points & 10 iris points)
annotations: // <list of object { landmark: array of points }> (32 base annotated landmarks & 2 iris annotations)
iris: // <number> (relative distance of iris to camera, multiple by focal lenght to get actual distance)
age: // <number> (estimated age)
gender: // <string> (male or female)
}
],
body: // <array of detected objects>
[
{
score: // <number>,
keypoints: // <array of landmarks [ score, landmark, position [x, y] ]> (17 annotated landmarks)
}
],
hand: // <array of detected objects>
[
confidence: // <number>,
box: // <array [x, y, width, height]>,
landmarks: // <array of points [x, y,z]> (21 points)
annotations: // <array of landmarks [ landmark: <array of points> ]> (5 annotated landmakrs)
]
}
```
<hr>
## Performance
Of course, performance will vary depending on your hardware, but also on number of enabled modules as well as their parameters.
For example, on a low-end nVidia GTX1050 it can perform face detection at 50+ FPS, but drop to <5 FPS if all modules are enabled.
<hr>
## Todo
- Improve detection of smaller faces, add BlazeFace back model
- Memory leak in facemesh detector
- Host demo it on gitpages
- Sample Images
- Rename human to human