mirror of https://github.com/vladmandic/human
309 lines
11 KiB
Markdown
309 lines
11 KiB
Markdown

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# Human Library
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**AI-powered 3D Face Detection & Rotation Tracking, Face Description & Recognition,**
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**Body Pose Tracking, 3D Hand & Finger Tracking, Iris Analysis,**
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**Age & Gender & Emotion Prediction, Gaze Tracking, Gesture Recognition, Body Segmentation**
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<br>
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JavaScript module using TensorFlow/JS Machine Learning library
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- **Browser**:
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Compatible with both desktop and mobile platforms
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Compatible with *CPU*, *WebGL*, *WASM* backends
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Compatible with *WebWorker* execution
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- **NodeJS**:
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Compatible with both software *tfjs-node* and
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GPU accelerated backends *tfjs-node-gpu* using CUDA libraries
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<br>
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Check out [**Live Demo**](https://vladmandic.github.io/human/demo/index.html) app for processing of live WebCam video or static images
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- To start video detection, simply press *Play*
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- To process images, simply drag & drop in your Browser window
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- Note: For optimal performance, select only models you'd like to use
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- Note: If you have modern GPU, WebGL (default) backend is preferred, otherwise select WASM backend
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<br>
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## Demos
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- [**Main Application**](https://vladmandic.github.io/human/demo/index.html)
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- [**Face Extraction, Description, Identification and Matching**](https://vladmandic.github.io/human/demo/facematch/index.html)
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- [**Face Extraction and 3D Rendering**](https://vladmandic.github.io/human/demo/face3d/index.html)
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- [**Multithreaded Detection Showcasing Maximum Performance**](https://vladmandic.github.io/human/demo/multithread/index.html)
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- [**Documentation for Demo Applications**](https://github.com/vladmandic/human/wiki/Demos)
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## Project pages
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- [**Code Repository**](https://github.com/vladmandic/human)
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- [**NPM Package**](https://www.npmjs.com/package/@vladmandic/human)
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- [**Issues Tracker**](https://github.com/vladmandic/human/issues)
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- [**TypeDoc API Specification: Human**](https://vladmandic.github.io/human/typedoc/classes/Human.html)
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- [**Change Log**](https://github.com/vladmandic/human/blob/main/CHANGELOG.md)
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- [**Current To-do List**](https://github.com/vladmandic/human/blob/main/TODO.md)
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## Wiki pages
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- [**Home**](https://github.com/vladmandic/human/wiki)
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- [**Installation**](https://github.com/vladmandic/human/wiki/Install)
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- [**Usage & Functions**](https://github.com/vladmandic/human/wiki/Usage)
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- [**Configuration Details**](https://github.com/vladmandic/human/wiki/Configuration)
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- [**Output Details**](https://github.com/vladmandic/human/wiki/Outputs)
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- [**Face Recognition & Face Description**](https://github.com/vladmandic/human/wiki/Embedding)
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- [**Gesture Recognition**](https://github.com/vladmandic/human/wiki/Gesture)
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- [**Common Issues**](https://github.com/vladmandic/human/wiki/Issues)
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- [**Background and Benchmarks**](https://github.com/vladmandic/human/wiki/Background)
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## Additional notes
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- [**Notes on Backends**](https://github.com/vladmandic/human/wiki/Backends)
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- [**Development Server**](https://github.com/vladmandic/human/wiki/Development-Server)
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- [**Build Process**](https://github.com/vladmandic/human/wiki/Build-Process)
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- [**Adding Custom Modules**](https://github.com/vladmandic/human/wiki/Module)
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- [**Performance Notes**](https://github.com/vladmandic/human/wiki/Performance)
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- [**Performance Profiling**](https://github.com/vladmandic/human/wiki/Profiling)
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- [**Platform Support**](https://github.com/vladmandic/human/wiki/Platforms)
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- [**List of Models & Credits**](https://github.com/vladmandic/human/wiki/Models)
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- [**Security & Privacy Policy**](https://github.com/vladmandic/human/blob/main/SECURITY.md)
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- [**License & Usage Restrictions**](https://github.com/vladmandic/human/blob/main/LICENSE)
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<br>
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*See [**issues**](https://github.com/vladmandic/human/issues?q=) and [**discussions**](https://github.com/vladmandic/human/discussions) for list of known limitations and planned enhancements*
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*Suggestions are welcome!*
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<hr><br>
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## Options
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All options as presented in the demo application...
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> [demo/index.html](demo/index.html)
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<br>
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## Examples
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<br>
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**Face Close-up:**
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<br>
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**Face under a high angle:**
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<br>
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**Full Person Details:**
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<br>
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**Pose Detection:**
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<br>
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**Body Segmentation and Background Replacement:**
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<br>
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**Large Group:**
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<br>
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**Face Similarity Matching:**
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Extracts all faces from provided input images,
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sorts them by similarity to selected face
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and optionally matches detected face with database of known people to guess their names
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> [demo/facematch](demo/facematch/index.html)
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<br>
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**Face3D OpenGL Rendering:**
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> [demo/face3d](demo/face3d/index.html)
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<br>
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**468-Point Face Mesh Defails:**
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(view in full resolution to see keypoints)
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<br><hr><br>
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## Quick Start
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Simply load `Human` (*IIFE version*) directly from a cloud CDN in your HTML file:
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(pick one: `jsdelirv`, `unpkg` or `cdnjs`)
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```html
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<script src="https://cdn.jsdelivr.net/npm/@vladmandic/human/dist/human.js"></script>
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<script src="https://unpkg.dev/@vladmandic/human/dist/human.js"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/human/2.1.4/human.js"></script>
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```
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For details, including how to use `Browser ESM` version or `NodeJS` version of `Human`, see [**Installation**](https://github.com/vladmandic/human/wiki/Install)
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<br>
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## Inputs
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`Human` library can process all known input types:
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- `Image`, `ImageData`, `ImageBitmap`, `Canvas`, `OffscreenCanvas`, `Tensor`,
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- `HTMLImageElement`, `HTMLCanvasElement`, `HTMLVideoElement`, `HTMLMediaElement`
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Additionally, `HTMLVideoElement`, `HTMLMediaElement` can be a standard `<video>` tag that links to:
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- WebCam on user's system
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- Any supported video type
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For example: `.mp4`, `.avi`, etc.
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- Additional video types supported via *HTML5 Media Source Extensions*
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Live streaming examples:
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- **HLS** (*HTTP Live Streaming*) using `hls.js`
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- **DASH** (Dynamic Adaptive Streaming over HTTP) using `dash.js`
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- **WebRTC** media track using built-in support
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<br>
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## Example
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Example simple app that uses Human to process video input and
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draw output on screen using internal draw helper functions
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```js
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// create instance of human with simple configuration using default values
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const config = { backend: 'webgl' };
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const human = new Human(config);
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function detectVideo() {
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// select input HTMLVideoElement and output HTMLCanvasElement from page
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const inputVideo = document.getElementById('video-id');
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const outputCanvas = document.getElementById('canvas-id');
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// perform processing using default configuration
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human.detect(inputVideo).then((result) => {
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// result object will contain detected details
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// as well as the processed canvas itself
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// so lets first draw processed frame on canvas
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human.draw.canvas(result.canvas, outputCanvas);
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// then draw results on the same canvas
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human.draw.face(outputCanvas, result.face);
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human.draw.body(outputCanvas, result.body);
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human.draw.hand(outputCanvas, result.hand);
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human.draw.gesture(outputCanvas, result.gesture);
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// and loop immediate to the next frame
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requestAnimationFrame(detectVideo);
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});
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}
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detectVideo();
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```
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or using `async/await`:
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```js
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// create instance of human with simple configuration using default values
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const config = { backend: 'webgl' };
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const human = new Human(config); // create instance of Human
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async function detectVideo() {
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const inputVideo = document.getElementById('video-id');
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const outputCanvas = document.getElementById('canvas-id');
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const result = await human.detect(inputVideo); // run detection
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human.draw.all(outputCanvas, result); // draw all results
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requestAnimationFrame(detectVideo); // run loop
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}
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detectVideo(); // start loop
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```
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or using interpolated results for smooth video processing by separating detection and drawing loops:
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```js
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const human = new Human(); // create instance of Human
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const inputVideo = document.getElementById('video-id');
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const outputCanvas = document.getElementById('canvas-id');
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let result;
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async function detectVideo() {
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result = await human.detect(inputVideo); // run detection
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requestAnimationFrame(detectVideo); // run detect loop
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}
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async function drawVideo() {
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if (result) { // check if result is available
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const interpolated = human.next(result); // calculate next interpolated frame
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human.draw.all(outputCanvas, interpolated); // draw the frame
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}
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requestAnimationFrame(drawVideo); // run draw loop
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}
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detectVideo(); // start detection loop
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drawVideo(); // start draw loop
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```
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And for even better results, you can run detection in a separate web worker thread
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<br><hr><br>
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## Default models
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Default models in Human library are:
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- **Face Detection**: MediaPipe BlazeFace - Back variation
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- **Face Mesh**: MediaPipe FaceMesh
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- **Face Iris Analysis**: MediaPipe Iris
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- **Face Description**: HSE FaceRes
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- **Emotion Detection**: Oarriaga Emotion
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- **Body Analysis**: MoveNet - Lightning variation
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- **Hand Analysis**: MediaPipe Hands
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- **Body Segmentation**: Google Selfie
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- **Object Detection**: CenterNet
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- **Body Segmentation**: Google Selfie
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Note that alternative models are provided and can be enabled via configuration
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For example, `PoseNet` model can be switched for `BlazePose`, `EfficientPose` or `MoveNet` model depending on the use case
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For more info, see [**Configuration Details**](https://github.com/vladmandic/human/wiki/Configuration) and [**List of Models**](https://github.com/vladmandic/human/wiki/Models)
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<br><hr><br>
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`Human` library is written in `TypeScript` [4.3](https://www.typescriptlang.org/docs/handbook/intro.html)
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Conforming to `JavaScript` [ECMAScript version 2020](https://www.ecma-international.org/ecma-262/11.0/index.html) standard
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Build target is `JavaScript` [EMCAScript version 2018](https://262.ecma-international.org/9.0/)
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<br>
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For details see [**Wiki Pages**](https://github.com/vladmandic/human/wiki)
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and [**API Specification**](https://vladmandic.github.io/human/typedoc/classes/Human.html)
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<br>
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