Result
Result: { body: { id: Number; part: String; position: { x: Number; y: Number; z: Number }; presence: Number; score: Number }[]; canvas: OffscreenCanvas | HTMLCanvasElement | null; face: { age: Number; angle: { pitch: Number | null; roll: Number | null; yaw: Number | null }; annotations: { part: String; points: [Number, Number, Number][][] }[]; box: [Number, Number, Number, Number]; boxConfidence: Number; boxRaw: [Number, Number, Number, Number]; confidence: Number; embedding: Number[]; emotion: { emotion: String; score: Number }[]; faceConfidence: Number; gender: String; genderConfidence: Number; iris: Number; mesh: [Number, Number, Number][]; meshRaw: [Number, Number, Number][] }[]; gesture: { gesture: String; part: String }[]; hand: { annotations: { part: String; points: [Number, Number, Number][][] }[]; box: [Number, Number, Number, Number]; confidence: Number; landmarks: [Number, Number, Number][] }[]; object: { box: Number[]; boxRaw: Number[]; center: Number[]; centerRaw: Number[]; class: Number; label: String; score: Number; strideSize: Number }[]; performance: { any: any } }
Type declaration
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body: { id: Number; part: String; position: { x: Number; y: Number; z: Number }; presence: Number; score: Number }[]
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canvas: OffscreenCanvas | HTMLCanvasElement | null
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face: { age: Number; angle: { pitch: Number | null; roll: Number | null; yaw: Number | null }; annotations: { part: String; points: [Number, Number, Number][][] }[]; box: [Number, Number, Number, Number]; boxConfidence: Number; boxRaw: [Number, Number, Number, Number]; confidence: Number; embedding: Number[]; emotion: { emotion: String; score: Number }[]; faceConfidence: Number; gender: String; genderConfidence: Number; iris: Number; mesh: [Number, Number, Number][]; meshRaw: [Number, Number, Number][] }[]
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gesture: { gesture: String; part: String }[]
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hand: { annotations: { part: String; points: [Number, Number, Number][][] }[]; box: [Number, Number, Number, Number]; confidence: Number; landmarks: [Number, Number, Number][] }[]
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object: { box: Number[]; boxRaw: Number[]; center: Number[]; centerRaw: Number[]; class: Number; label: String; score: Number; strideSize: Number }[]
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performance: { any: any }