mirror of https://github.com/vladmandic/human
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## Changelog
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## Changelog
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### **HEAD -> main** 2022/01/01 mandic00@live.com
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### **HEAD -> main** 2022/01/05 mandic00@live.com
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### **origin/main** 2021/12/31 mandic00@live.com
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- fix samples
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- fix samples
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- fix(src): typo
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- fix(src): typo
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12
README.md
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README.md
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@ -53,7 +53,8 @@ JavaScript module using TensorFlow/JS Machine Learning library
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- **Multi-thread** [[*Live*]](https://vladmandic.github.io/human/demo/multithread/index.html) [[*Details*]](https://github.com/vladmandic/human/tree/main/demo/multithread): Runs each Human module in a separate web worker for highest possible performance
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- **Multi-thread** [[*Live*]](https://vladmandic.github.io/human/demo/multithread/index.html) [[*Details*]](https://github.com/vladmandic/human/tree/main/demo/multithread): Runs each Human module in a separate web worker for highest possible performance
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- **NextJS** [[*Live*]](https://vladmandic.github.io/human-next/out/index.html) [[*Details*]](https://github.com/vladmandic/human-next): Use Human with TypeScript, NextJS and ReactJS
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- **NextJS** [[*Live*]](https://vladmandic.github.io/human-next/out/index.html) [[*Details*]](https://github.com/vladmandic/human-next): Use Human with TypeScript, NextJS and ReactJS
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- **3D Analysis** [[*Live*]](https://vladmandic.github.io/human-motion/src/index.html) [[*Details*]](https://github.com/vladmandic/human-motion): 3D tracking and visualization of heead, face, eye, body and hand
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- **3D Analysis** [[*Live*]](https://vladmandic.github.io/human-motion/src/index.html) [[*Details*]](https://github.com/vladmandic/human-motion): 3D tracking and visualization of heead, face, eye, body and hand
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- **Virtual Avatar** [[*Live*]](https://vladmandic.github.io/human-vrm/src/human-vrm.html) [[*Details*]](https://github.com/vladmandic/human-vrm): VR model with head, face, eye, body and hand tracking
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- **Avatar Bone Mapping** [[*Live*]](https://vladmandic.github.io/human-vrm/src/human-avatar.html) [[*Details*]](https://github.com/vladmandic/human-avatar): Human skeleton with full bone mapping using look and inverse kinematics controllers
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- **Virtual Model Tracking** [[*Live*]](https://vladmandic.github.io/human-vrm/src/human-vrm.html) [[*Details*]](https://github.com/vladmandic/human-vrm): VR model with head, face, eye, body and hand tracking
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### NodeJS Demos
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### NodeJS Demos
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<br>
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<br>
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3. **VR Model Tracking:**
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3. **Avatar Bone Mapping:**
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> [human-avatar](https://github.com/vladmandic/human-avatar)
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<br>
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4. **VR Model Tracking:**
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> [human-vrmmotion](https://github.com/vladmandic/human-vrm)
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> [human-vrmmotion](https://github.com/vladmandic/human-vrm)
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"tensorflow"
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"tensorflow"
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],
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],
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"devDependencies": {
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"devDependencies": {
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"@microsoft/api-extractor": "^7.19.3",
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"@microsoft/api-extractor": "^7.19.4",
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"@tensorflow/tfjs": "^3.12.0",
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"@tensorflow/tfjs": "^3.12.0",
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"@tensorflow/tfjs-backend-cpu": "^3.12.0",
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"@tensorflow/tfjs-backend-cpu": "^3.12.0",
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"@tensorflow/tfjs-backend-wasm": "^3.12.0",
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"@tensorflow/tfjs-backend-wasm": "^3.12.0",
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2
wiki
2
wiki
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@ -1 +1 @@
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Subproject commit 8b60fcb8a81954427eaa6748ed8d1f8087240c22
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Subproject commit 811b06ec406bfea770d2a548e7c69575d9cb9232
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