update readme

Vladimir Mandic 2022-09-13 16:31:23 -04:00
parent 552da54cb1
commit 90a5489e34
2 changed files with 8 additions and 8 deletions

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@ -21,8 +21,9 @@ JavaScript module using TensorFlow/JS Machine Learning library
Compatible with *WebWorker* execution
Compatible with *WebView*
- **NodeJS**:
Compatible with both software *tfjs-node* and
GPU accelerated backends *tfjs-node-gpu* using CUDA libraries
Compatibile with *WASM* backend for executions on architectures where *tensorflow* binaries are not available
Compatible with *tfjs-node* using software execution via *tensorflow* shared libraries
Compatible with *tfjs-node* using GPU-accelerated execution via *tensorflow* shared libraries and nVidia CUDA
<br>
@ -33,7 +34,7 @@ JavaScript module using TensorFlow/JS Machine Learning library
- To start video detection, simply press *Play*
- To process images, simply drag & drop in your Browser window
- Note: For optimal performance, select only models you'd like to use
- Note: If you have modern GPU, WebGL (default) backend is preferred, otherwise select WASM backend
- Note: If you have modern GPU, *WebGL* (default) backend is preferred, otherwise select *WASM* backend
<br>
@ -57,7 +58,6 @@ JavaScript module using TensorFlow/JS Machine Learning library
- **NextJS** [[*Live*]](https://vladmandic.github.io/human-next/out/index.html) [[*Details*]](https://github.com/vladmandic/human-next): Use Human with TypeScript, NextJS and ReactJS
- **ElectronJS** [[*Details*]](https://github.com/vladmandic/human-electron): Use Human with TypeScript and ElectonJS to create standalone cross-platform apps
- **3D Analysis** [[*Live*]](https://vladmandic.github.io/human-motion/src/index.html) [[*Details*]](https://github.com/vladmandic/human-motion): 3D tracking and visualization of heead, face, eye, body and hand
- **Avatar Bone Mapping** [[*Live*]](https://vladmandic.github.io/human-vrm/src/human-avatar.html) [[*Details*]](https://github.com/vladmandic/human-avatar): Human skeleton with full bone mapping using look and inverse kinematics controllers
- **Virtual Model Tracking** [[*Live*]](https://vladmandic.github.io/human-vrm/src/human-vrm.html) [[*Details*]](https://github.com/vladmandic/human-vrm): VR model with head, face, eye, body and hand tracking
### NodeJS Demos
@ -123,8 +123,8 @@ JavaScript module using TensorFlow/JS Machine Learning library
## Examples
Visit [Examples galery](https://vladmandic.github.io/human/samples/samples.html) for more examples
<https://vladmandic.github.io/human/samples/samples.html>
Visit [Examples gallery](https://vladmandic.github.io/human/samples/index.html) for more examples
<https://vladmandic.github.io/human/samples/index.html>
![samples](assets/samples.jpg)
@ -338,7 +338,7 @@ Default models in Human library are:
- **Object Detection**: CenterNet with MobileNet v3
Note that alternative models are provided and can be enabled via configuration
For example, `PoseNet` model can be switched for `BlazePose`, `EfficientPose` or `MoveNet` model depending on the use case
For example, body pose detection by default uses `MoveNet Lightning`, but can be switched to `MultiNet Thunder` for higher precision or `Multinet MultiPose` for multi-person detection or even `PoseNet`, `BlazePose` or `EfficientPose` depending on the use case
For more info, see [**Configuration Details**](https://github.com/vladmandic/human/wiki/Configuration) and [**List of Models**](https://github.com/vladmandic/human/wiki/Models)

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@ -35,7 +35,7 @@
<div class="text">Human Examples Gallery</div>
<div id="strip" class="strip"></div>
<div class="image-container">
<img id="image" src="data:image/gif;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs=" alt="" class="image-zoomwidth" />
<img id="image" src="data:image/gif;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs=" alt="" class="image-zoomwidth"></img>
<div class="arrow" id="arrow-left" style="left: 10px">&lt;</div>
<div class="arrow" id="arrow-right" style="right: 10px">&gt;</div>
</div>