112 lines
5.0 KiB
TypeScript
112 lines
5.0 KiB
TypeScript
import { Point } from '../classes';
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import { FaceDetection } from '../classes/FaceDetection';
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import { FaceLandmarks } from '../classes/FaceLandmarks';
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import { FaceLandmarks68 } from '../classes/FaceLandmarks68';
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import { isWithFaceDetection, WithFaceDetection } from './WithFaceDetection';
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export type WithFaceLandmarks<
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TSource extends WithFaceDetection<{}>,
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TFaceLandmarks extends FaceLandmarks = FaceLandmarks68
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> = TSource & {
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landmarks: TFaceLandmarks;
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unshiftedLandmarks: TFaceLandmarks;
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alignedRect: FaceDetection;
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angle: {
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roll: number | undefined;
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pitch: number | undefined;
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yaw: number | undefined;
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};
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};
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export function isWithFaceLandmarks(
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obj: any,
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): obj is WithFaceLandmarks<WithFaceDetection<{}>, FaceLandmarks> {
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return (
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isWithFaceDetection(obj)
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&& (obj as any)['landmarks'] instanceof FaceLandmarks
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&& (obj as any)['unshiftedLandmarks'] instanceof FaceLandmarks
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&& (obj as any)['alignedRect'] instanceof FaceDetection
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);
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}
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function calculateFaceAngle(mesh: FaceLandmarks) {
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// Helper to convert radians to degrees
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// eslint-disable-next-line no-unused-vars, @typescript-eslint/no-unused-vars
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const degrees = (radians: number) => (radians * 180) / Math.PI;
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const calcLengthBetweenTwoPoints = (a: Point, b: Point) => Math.sqrt((a.x - b.x) ** 2 + (a.y - b.y) ** 2);
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const angle = {
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roll: <number | undefined>undefined,
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pitch: <number | undefined>undefined,
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yaw: <number | undefined>undefined,
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};
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const calcYaw = (leftPoint: Point, midPoint: Point, rightPoint: Point) => {
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// Calc x-distance from left side of the face ("ear") to facial midpoint ("nose")
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const leftToMidpoint = Math.floor(leftPoint.x - midPoint.x);
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// Calc x-distance from facial midpoint ("nose") to the right side of the face ("ear")
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const rightToMidpoint = Math.floor(midPoint.x - rightPoint.x);
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// Difference in distances coincidentally approximates to angles
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return leftToMidpoint - rightToMidpoint;
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};
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const calcRoll = (lever: Point, pivot: Point) => {
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// When rolling, the head seems to pivot from the nose/lips/chin area.
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// So, we'll choose any two points from the facial midline, where the first point should be the pivot, and the other "lever"
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// Plan/Execution: get the hypotenuse & opposite sides of a 90deg triangle ==> Calculate angle in radians
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const hypotenuse = Math.hypot(pivot.x - lever.x, pivot.y - lever.y);
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const opposite = pivot.y - lever.y;
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const angleInRadians = Math.asin(opposite / hypotenuse);
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const angleInDegrees = degrees(angleInRadians);
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const normalizeAngle = Math.floor(90 - angleInDegrees);
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// If lever more to the left of the pivot, then we're tilting left
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// "-" is negative direction. "+", or absence of a sign is positive direction
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const tiltDirection = pivot.x - lever.x < 0 ? -1 : 1;
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const result = normalizeAngle * tiltDirection;
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return result;
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};
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const calcPitch = (leftPoint: Point, midPoint: Point, rightPoint: Point) => {
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// Theory: While pitching, the nose is the most salient point --> That's what we'll use to make a trianle.
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// The "base" is between point that don't move when we pitch our head (i.e. an imaginary line running ear to ear through the nose).
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// Executuin: Get the opposite & adjacent lengths of the triangle from the ear's perspective. Use it to get angle.
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const base = calcLengthBetweenTwoPoints(leftPoint, rightPoint);
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// adjecent is base/2 technically.
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const baseCoords = new Point((leftPoint.x + rightPoint.x) / 2, (leftPoint.y + rightPoint.y) / 2);
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const midToBaseLength = calcLengthBetweenTwoPoints(midPoint, baseCoords);
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const angleInRadians = Math.atan(midToBaseLength / base);
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const angleInDegrees = Math.floor(degrees(angleInRadians));
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// Account for directionality.
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// pitch forwards (_i.e. tilting your head forwards) is positive (or no sign); backward is negative.
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const direction = baseCoords.y - midPoint.y < 0 ? -1 : 1;
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const result = angleInDegrees * direction;
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return result;
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};
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if (!mesh || !mesh.positions || mesh.positions.length !== 68) return angle;
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const pt = mesh.positions;
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angle.roll = calcRoll(pt[27], pt[66]);
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angle.pitch = calcPitch(pt[14], pt[30], pt[2]);
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angle.yaw = calcYaw(pt[14], pt[33], pt[2]);
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return angle;
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}
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export function extendWithFaceLandmarks<TSource extends WithFaceDetection<{}>, TFaceLandmarks extends FaceLandmarks = FaceLandmarks68>(
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sourceObj: TSource,
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unshiftedLandmarks: TFaceLandmarks,
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): WithFaceLandmarks<TSource, TFaceLandmarks> {
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const { box: shift } = sourceObj.detection;
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const landmarks = unshiftedLandmarks.shiftBy<TFaceLandmarks>(shift.x, shift.y);
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const rect = landmarks.align();
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const { imageDims } = sourceObj.detection;
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const alignedRect = new FaceDetection(
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sourceObj.detection.score,
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rect.rescale(imageDims.reverse()),
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imageDims,
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);
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const angle = calculateFaceAngle(unshiftedLandmarks);
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const extension = { landmarks, unshiftedLandmarks, alignedRect, angle };
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return { ...sourceObj, ...extension };
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}
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