face-api/src/factories/WithFaceLandmarks.ts

112 lines
5.0 KiB
TypeScript

import { Point } from '../classes';
import { FaceDetection } from '../classes/FaceDetection';
import { FaceLandmarks } from '../classes/FaceLandmarks';
import { FaceLandmarks68 } from '../classes/FaceLandmarks68';
import { isWithFaceDetection, WithFaceDetection } from './WithFaceDetection';
export type WithFaceLandmarks<
TSource extends WithFaceDetection<{}>,
TFaceLandmarks extends FaceLandmarks = FaceLandmarks68
> = TSource & {
landmarks: TFaceLandmarks;
unshiftedLandmarks: TFaceLandmarks;
alignedRect: FaceDetection;
angle: {
roll: number | undefined;
pitch: number | undefined;
yaw: number | undefined;
};
};
export function isWithFaceLandmarks(
obj: any,
): obj is WithFaceLandmarks<WithFaceDetection<{}>, FaceLandmarks> {
return (
isWithFaceDetection(obj)
&& (obj as any)['landmarks'] instanceof FaceLandmarks
&& (obj as any)['unshiftedLandmarks'] instanceof FaceLandmarks
&& (obj as any)['alignedRect'] instanceof FaceDetection
);
}
function calculateFaceAngle(mesh: FaceLandmarks) {
// Helper to convert radians to degrees
// eslint-disable-next-line no-unused-vars, @typescript-eslint/no-unused-vars
const degrees = (radians: number) => (radians * 180) / Math.PI;
const calcLengthBetweenTwoPoints = (a: Point, b: Point) => Math.sqrt((a.x - b.x) ** 2 + (a.y - b.y) ** 2);
const angle = {
roll: <number | undefined>undefined,
pitch: <number | undefined>undefined,
yaw: <number | undefined>undefined,
};
const calcYaw = (leftPoint: Point, midPoint: Point, rightPoint: Point) => {
// Calc x-distance from left side of the face ("ear") to facial midpoint ("nose")
const leftToMidpoint = Math.floor(leftPoint.x - midPoint.x);
// Calc x-distance from facial midpoint ("nose") to the right side of the face ("ear")
const rightToMidpoint = Math.floor(midPoint.x - rightPoint.x);
// Difference in distances coincidentally approximates to angles
return leftToMidpoint - rightToMidpoint;
};
const calcRoll = (lever: Point, pivot: Point) => {
// When rolling, the head seems to pivot from the nose/lips/chin area.
// So, we'll choose any two points from the facial midline, where the first point should be the pivot, and the other "lever"
// Plan/Execution: get the hypotenuse & opposite sides of a 90deg triangle ==> Calculate angle in radians
const hypotenuse = Math.hypot(pivot.x - lever.x, pivot.y - lever.y);
const opposite = pivot.y - lever.y;
const angleInRadians = Math.asin(opposite / hypotenuse);
const angleInDegrees = degrees(angleInRadians);
const normalizeAngle = Math.floor(90 - angleInDegrees);
// If lever more to the left of the pivot, then we're tilting left
// "-" is negative direction. "+", or absence of a sign is positive direction
const tiltDirection = pivot.x - lever.x < 0 ? -1 : 1;
const result = normalizeAngle * tiltDirection;
return result;
};
const calcPitch = (leftPoint: Point, midPoint: Point, rightPoint: Point) => {
// Theory: While pitching, the nose is the most salient point --> That's what we'll use to make a trianle.
// The "base" is between point that don't move when we pitch our head (i.e. an imaginary line running ear to ear through the nose).
// Executuin: Get the opposite & adjacent lengths of the triangle from the ear's perspective. Use it to get angle.
const base = calcLengthBetweenTwoPoints(leftPoint, rightPoint);
// adjecent is base/2 technically.
const baseCoords = new Point((leftPoint.x + rightPoint.x) / 2, (leftPoint.y + rightPoint.y) / 2);
const midToBaseLength = calcLengthBetweenTwoPoints(midPoint, baseCoords);
const angleInRadians = Math.atan(midToBaseLength / base);
const angleInDegrees = Math.floor(degrees(angleInRadians));
// Account for directionality.
// pitch forwards (_i.e. tilting your head forwards) is positive (or no sign); backward is negative.
const direction = baseCoords.y - midPoint.y < 0 ? -1 : 1;
const result = angleInDegrees * direction;
return result;
};
if (!mesh || !mesh.positions || mesh.positions.length !== 68) return angle;
const pt = mesh.positions;
angle.roll = calcRoll(pt[27], pt[66]);
angle.pitch = calcPitch(pt[14], pt[30], pt[2]);
angle.yaw = calcYaw(pt[14], pt[33], pt[2]);
return angle;
}
export function extendWithFaceLandmarks<TSource extends WithFaceDetection<{}>, TFaceLandmarks extends FaceLandmarks = FaceLandmarks68>(
sourceObj: TSource,
unshiftedLandmarks: TFaceLandmarks,
): WithFaceLandmarks<TSource, TFaceLandmarks> {
const { box: shift } = sourceObj.detection;
const landmarks = unshiftedLandmarks.shiftBy<TFaceLandmarks>(shift.x, shift.y);
const rect = landmarks.align();
const { imageDims } = sourceObj.detection;
const alignedRect = new FaceDetection(
sourceObj.detection.score,
rect.rescale(imageDims.reverse()),
imageDims,
);
const angle = calculateFaceAngle(unshiftedLandmarks);
const extension = { landmarks, unshiftedLandmarks, alignedRect, angle };
return { ...sourceObj, ...extension };
}