import { Point } from '../classes'; import { FaceDetection } from '../classes/FaceDetection'; import { FaceLandmarks } from '../classes/FaceLandmarks'; import { FaceLandmarks68 } from '../classes/FaceLandmarks68'; import { isWithFaceDetection, WithFaceDetection } from './WithFaceDetection'; export type WithFaceLandmarks< TSource extends WithFaceDetection<{}>, TFaceLandmarks extends FaceLandmarks = FaceLandmarks68 > = TSource & { landmarks: TFaceLandmarks; unshiftedLandmarks: TFaceLandmarks; alignedRect: FaceDetection; angle: { roll: number | undefined; pitch: number | undefined; yaw: number | undefined; }; }; export function isWithFaceLandmarks( obj: any, ): obj is WithFaceLandmarks, FaceLandmarks> { return ( isWithFaceDetection(obj) && (obj as any)['landmarks'] instanceof FaceLandmarks && (obj as any)['unshiftedLandmarks'] instanceof FaceLandmarks && (obj as any)['alignedRect'] instanceof FaceDetection ); } function calculateFaceAngle(mesh: FaceLandmarks) { // Helper to convert radians to degrees // eslint-disable-next-line no-unused-vars, @typescript-eslint/no-unused-vars const degrees = (radians: number) => (radians * 180) / Math.PI; const calcLengthBetweenTwoPoints = (a: Point, b: Point) => Math.sqrt((a.x - b.x) ** 2 + (a.y - b.y) ** 2); const angle = { roll: undefined, pitch: undefined, yaw: undefined, }; const calcYaw = (leftPoint: Point, midPoint: Point, rightPoint: Point) => { // Calc x-distance from left side of the face ("ear") to facial midpoint ("nose") const leftToMidpoint = Math.floor(leftPoint.x - midPoint.x); // Calc x-distance from facial midpoint ("nose") to the right side of the face ("ear") const rightToMidpoint = Math.floor(midPoint.x - rightPoint.x); // Difference in distances coincidentally approximates to angles return leftToMidpoint - rightToMidpoint; }; const calcRoll = (lever: Point, pivot: Point) => { // When rolling, the head seems to pivot from the nose/lips/chin area. // So, we'll choose any two points from the facial midline, where the first point should be the pivot, and the other "lever" // Plan/Execution: get the hypotenuse & opposite sides of a 90deg triangle ==> Calculate angle in radians const hypotenuse = Math.hypot(pivot.x - lever.x, pivot.y - lever.y); const opposite = pivot.y - lever.y; const angleInRadians = Math.asin(opposite / hypotenuse); const angleInDegrees = degrees(angleInRadians); const normalizeAngle = Math.floor(90 - angleInDegrees); // If lever more to the left of the pivot, then we're tilting left // "-" is negative direction. "+", or absence of a sign is positive direction const tiltDirection = pivot.x - lever.x < 0 ? -1 : 1; const result = normalizeAngle * tiltDirection; return result; }; const calcPitch = (leftPoint: Point, midPoint: Point, rightPoint: Point) => { // Theory: While pitching, the nose is the most salient point --> That's what we'll use to make a trianle. // The "base" is between point that don't move when we pitch our head (i.e. an imaginary line running ear to ear through the nose). // Executuin: Get the opposite & adjacent lengths of the triangle from the ear's perspective. Use it to get angle. const base = calcLengthBetweenTwoPoints(leftPoint, rightPoint); // adjecent is base/2 technically. const baseCoords = new Point((leftPoint.x + rightPoint.x) / 2, (leftPoint.y + rightPoint.y) / 2); const midToBaseLength = calcLengthBetweenTwoPoints(midPoint, baseCoords); const angleInRadians = Math.atan(midToBaseLength / base); const angleInDegrees = Math.floor(degrees(angleInRadians)); // Account for directionality. // pitch forwards (_i.e. tilting your head forwards) is positive (or no sign); backward is negative. const direction = baseCoords.y - midPoint.y < 0 ? -1 : 1; const result = angleInDegrees * direction; return result; }; if (!mesh || !mesh.positions || mesh.positions.length !== 68) return angle; const pt = mesh.positions; angle.roll = calcRoll(pt[27], pt[66]); angle.pitch = calcPitch(pt[14], pt[30], pt[2]); angle.yaw = calcYaw(pt[14], pt[33], pt[2]); return angle; } export function extendWithFaceLandmarks, TFaceLandmarks extends FaceLandmarks = FaceLandmarks68>( sourceObj: TSource, unshiftedLandmarks: TFaceLandmarks, ): WithFaceLandmarks { const { box: shift } = sourceObj.detection; const landmarks = unshiftedLandmarks.shiftBy(shift.x, shift.y); const rect = landmarks.align(); const { imageDims } = sourceObj.detection; const alignedRect = new FaceDetection( sourceObj.detection.score, rect.rescale(imageDims.reverse()), imageDims, ); const angle = calculateFaceAngle(unshiftedLandmarks); const extension = { landmarks, unshiftedLandmarks, alignedRect, angle }; return { ...sourceObj, ...extension }; }