mirror of https://github.com/vladmandic/human
update rotation notes
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11e68676b2
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aae30ba390
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Outputs.md
15
Outputs.md
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@ -22,12 +22,15 @@ result = {
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age, // <number> estimated age
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age, // <number> estimated age
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gender, // <string> 'male', 'female'
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gender, // <string> 'male', 'female'
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embedding, // <array>[float] vector of 192 values used for face similarity compare
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embedding, // <array>[float] vector of 192 values used for face similarity compare
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angle: // 3d face rotation values in radians in range of -pi/2 to pi/2 which is -90 to +90 degrees
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rotation: {
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{
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angle: // 3d face rotation values in radians in range of -pi/2 to pi/2 which is -90 to +90 degrees
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roll, // roll is face lean left/right, value of 0 means center
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{
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yaw, // yaw is face turn left/right, value of 0 means center
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roll, // roll is face lean left/right, value of 0 means center
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pitch, // pitch is face move up/down, value of 0 means center
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yaw, // yaw is face turn left/right, value of 0 means center
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}
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pitch, // pitch is face move up/down, value of 0 means center
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}
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matrix: [] // flat array of [3,3] that can be directly used for GL matrix rotations such as in Three.js
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}
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emotion: // <array of emotions> returns multiple possible emotions for a given face, each with probability
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emotion: // <array of emotions> returns multiple possible emotions for a given face, each with probability
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[
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[
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{
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{
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