mirror of https://github.com/vladmandic/human
updated demos documentation
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Demos.md
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Demos.md
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@ -21,6 +21,26 @@ If your target is desktop, alternatively you can load `demo/browser.js` directly
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<br>
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### Demo Options
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Demo implements several ways to use `Human` library,
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all configurable in `browse.js:ui` configuration object and in the UI itself:
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- `ui.buffered`: run detection and screen refresh in a sequence or as separate buffered functions
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- `ui.bufferedFPSTarget`: when using buffered execution this target fps for screen refresh
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- `ui.useWorker`: run processing in main thread or dedicated web worker thread
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- `ui.crop`: resize camera input to fit screen or run at native resolution
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- `ui.facing`: use front or back camera if device has multiple cameras
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- `ui.modelsPreload`: pre-load all enabled models on page load
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- `ui.modelsWarmup`: warmup all loaded models on page load
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- `ui.useDepth`: draw points and polygons with different shade depending on detected Z-axis depth
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- `ui.drawBoxes`: draw bounding boxes around detected objects (e.g. face)
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- `ui.drawPoints`: draw each deteced point as point cloud
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- `ui.drawPolygons`: connect detected points with polygons
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- `ui.fillPolygons`: fill drawn polygons
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<br>
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### Dev Server
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To use dev server, you must have an SSL certificate since browsers enforce *https* for webcam access
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1
Usage.md
1
Usage.md
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@ -34,6 +34,7 @@ Additionally, `Human` library exposes several objects and methods:
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// progresses through: 'config', 'check', 'backend', 'load', 'run:<model>', 'idle'
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human.load(config) // explicitly call load method that loads configured models
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// if you want to pre-load them instead of on-demand loading during 'human.detect()'
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human.image(image, config?) // runs image processing without detection and returns canvas
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```
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<br>
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