diff --git a/Configuration.md b/Configuration.md index 384a51f..9fca70f 100644 --- a/Configuration.md +++ b/Configuration.md @@ -74,7 +74,6 @@ config = { // 'front' is optimized for large faces // such as front-facing camera and // 'back' is optimized for distanct faces. - inputSize: 256, // fixed value: 128 for front and 256 for 'back' maxFaces: 10, // maximum number of faces detected in the input // should be set to the minimum number for performance skipFrames: 15, // how many frames to go without re-running the face bounding box detector @@ -93,20 +92,17 @@ config = { mesh: { enabled: true, modelPath: '../models/facemesh.json', - inputSize: 192, // fixed value }, iris: { enabled: true, modelPath: '../models/iris.json', - inputSize: 64, // fixed value }, age: { enabled: true, modelPath: '../models/age-ssrnet-imdb.json', // can be 'age-ssrnet-imdb' or 'age-ssrnet-wiki' // which determines training set for model - inputSize: 64, // fixed value skipFrames: 15, // how many frames to go without re-running the detector // only used for video inputs }, @@ -115,14 +111,12 @@ config = { enabled: true, minConfidence: 0.1, // threshold for discarding a prediction modelPath: '../models/gender-ssrnet-imdb.json', // can be 'gender', 'gender-ssrnet-imdb' or 'gender-ssrnet-wiki' - inputSize: 64, // fixed value skipFrames: 15, // how many frames to go without re-running the detector // only used for video inputs }, emotion: { enabled: true, - inputSize: 64, // fixed value minConfidence: 0.2, // threshold for discarding a prediction skipFrames: 15, // how many frames to go without re-running the detector modelPath: '../models/emotion-large.json', // can be 'mini', 'large' @@ -132,7 +126,6 @@ config = { body: { enabled: true, modelPath: '../models/posenet.json', - inputResolution: 257, // fixed value maxDetections: 10, // maximum number of people detected in the input // should be set to the minimum number for performance scoreThreshold: 0.8, // threshold for deciding when to remove boxes based on score @@ -142,7 +135,6 @@ config = { hand: { enabled: true, - inputSize: 256, // fixed value skipFrames: 15, // how many frames to go without re-running the hand bounding box detector // only used for video inputs // e.g., if model is running st 25 FPS, we can re-use existing bounding