mirror of https://github.com/vladmandic/human
88 lines
3.6 KiB
JavaScript
88 lines
3.6 KiB
JavaScript
/**
|
|
* Human demo for NodeJS
|
|
* Unsupported sample of using external utility ffmpeg to capture to decode video input and process it using Human
|
|
*
|
|
* Uses ffmpeg to process video input and output stream of motion jpeg images which are then parsed for frame start/end markers by pipe2jpeg
|
|
* Each frame triggers an event with jpeg buffer that then can be decoded and passed to human for processing
|
|
* If you want process at specific intervals, set output fps to some value
|
|
* If you want to process an input stream, set real-time flag and set input as required
|
|
*
|
|
* Note that [pipe2jpeg](https://www.npmjs.com/package/pipe2jpeg) is not part of Human dependencies and should be installed manually
|
|
* Working version of `ffmpeg` must be present on the system
|
|
*/
|
|
|
|
const spawn = require('child_process').spawn;
|
|
const log = require('@vladmandic/pilogger'); // eslint-disable-line node/no-unpublished-require
|
|
// in nodejs environments tfjs-node is required to be loaded before human
|
|
const tf = require('@tensorflow/tfjs-node'); // eslint-disable-line node/no-unpublished-require
|
|
// const human = require('@vladmandic/human'); // use this when human is installed as module (majority of use cases)
|
|
const Pipe2Jpeg = require('pipe2jpeg'); // eslint-disable-line node/no-missing-require, import/no-unresolved
|
|
// const human = require('@vladmandic/human'); // use this when human is installed as module (majority of use cases)
|
|
const Human = require('../../dist/human.node.js'); // use this when using human in dev mode
|
|
|
|
let count = 0; // counter
|
|
let busy = false; // busy flag
|
|
const inputFile = './test.mp4';
|
|
|
|
const humanConfig = {
|
|
modelBasePath: 'file://models/',
|
|
debug: false,
|
|
async: true,
|
|
filter: { enabled: false },
|
|
face: {
|
|
enabled: true,
|
|
detector: { enabled: true, rotation: false },
|
|
mesh: { enabled: true },
|
|
iris: { enabled: true },
|
|
description: { enabled: true },
|
|
emotion: { enabled: true },
|
|
},
|
|
hand: { enabled: false },
|
|
body: { enabled: false },
|
|
object: { enabled: false },
|
|
};
|
|
|
|
const human = new Human.Human(humanConfig);
|
|
const pipe2jpeg = new Pipe2Jpeg();
|
|
|
|
const ffmpegParams = [
|
|
'-loglevel', 'quiet',
|
|
// input
|
|
// '-re', // optional process video in real-time not as fast as possible
|
|
'-i', `${inputFile}`, // input file
|
|
// output
|
|
'-an', // drop audio
|
|
'-c:v', 'mjpeg', // use motion jpeg as output encoder
|
|
'-pix_fmt', 'yuvj422p', // typical for mp4, may need different settings for some videos
|
|
'-f', 'image2pipe', // pipe images as output
|
|
// '-vf', 'fps=5,scale=800:600', // optional video filter, do anything here such as process at fixed 5fps or resize to specific resulution
|
|
'pipe:1', // output to unix pipe that is then captured by pipe2jpeg
|
|
];
|
|
|
|
async function process(jpegBuffer) {
|
|
if (busy) return; // skip processing if busy
|
|
busy = true;
|
|
const tensor = human.tf.node.decodeJpeg(jpegBuffer, 3); // decode jpeg buffer to raw tensor
|
|
log.state('input frame:', ++count, 'size:', jpegBuffer.length, 'decoded shape:', tensor.shape);
|
|
const res = await human.detect(tensor);
|
|
log.data('gesture', JSON.stringify(res.gesture));
|
|
// do processing here
|
|
tf.dispose(tensor); // must dispose tensor
|
|
busy = false;
|
|
}
|
|
|
|
async function main() {
|
|
log.header();
|
|
await human.tf.ready();
|
|
// pre-load models
|
|
log.info('human:', human.version, 'tf:', tf.version_core);
|
|
pipe2jpeg.on('jpeg', (jpegBuffer) => process(jpegBuffer));
|
|
|
|
const ffmpeg = spawn('ffmpeg', ffmpegParams, { stdio: ['ignore', 'pipe', 'ignore'] });
|
|
ffmpeg.on('error', (error) => log.error('ffmpeg error:', error));
|
|
ffmpeg.on('exit', (code, signal) => log.info('ffmpeg exit', code, signal));
|
|
ffmpeg.stdout.pipe(pipe2jpeg);
|
|
}
|
|
|
|
main();
|