human/src/hand/fingerdef.ts

128 lines
3.9 KiB
TypeScript

/**
* FingerPose algorithm implementation
* See `fingerpose.ts` for entry point
*/
export const Finger = {
thumb: 0,
index: 1,
middle: 2,
ring: 3,
pinky: 4,
all: [0, 1, 2, 3, 4], // just for convenience
nameMapping: { 0: 'thumb', 1: 'index', 2: 'middle', 3: 'ring', 4: 'pinky' },
// Describes mapping of joints based on the 21 points returned by handpose.
// [0] Palm
// [1-4] Thumb
// [5-8] Index
// [9-12] Middle
// [13-16] Ring
// [17-20] Pinky
pointsMapping: {
0: [[0, 1], [1, 2], [2, 3], [3, 4]],
1: [[0, 5], [5, 6], [6, 7], [7, 8]],
2: [[0, 9], [9, 10], [10, 11], [11, 12]],
3: [[0, 13], [13, 14], [14, 15], [15, 16]],
4: [[0, 17], [17, 18], [18, 19], [19, 20]],
},
getName: (value) => Finger.nameMapping[value],
getPoints: (value) => Finger.pointsMapping[value],
};
export const FingerCurl = {
none: 0,
half: 1,
full: 2,
nameMapping: { 0: 'none', 1: 'half', 2: 'full' },
getName: (value) => FingerCurl.nameMapping[value],
};
export const FingerDirection = {
verticalUp: 0,
verticalDown: 1,
horizontalLeft: 2,
horizontalRight: 3,
diagonalUpRight: 4,
diagonalUpLeft: 5,
diagonalDownRight: 6,
diagonalDownLeft: 7,
nameMapping: { 0: 'verticalUp', 1: 'verticalDown', 2: 'horizontalLeft', 3: 'horizontalRight', 4: 'diagonalUpRight', 5: 'diagonalUpLeft', 6: 'diagonalDownRight', 7: 'diagonalDownLeft' },
getName: (value) => FingerDirection.nameMapping[value],
};
export class FingerGesture {
name;
curls;
directions;
weights;
weightsRelative;
constructor(name) {
// name (should be unique)
this.name = name;
this.curls = {};
this.directions = {};
this.weights = [1.0, 1.0, 1.0, 1.0, 1.0];
this.weightsRelative = [1.0, 1.0, 1.0, 1.0, 1.0];
}
addCurl(finger, curl, confidence) {
if (typeof this.curls[finger] === 'undefined') this.curls[finger] = [];
this.curls[finger].push([curl, confidence]);
}
addDirection(finger, position, confidence) {
if (!this.directions[finger]) this.directions[finger] = [];
this.directions[finger].push([position, confidence]);
}
setWeight(finger, weight) {
this.weights[finger] = weight;
// recalculate relative weights
const total = this.weights.reduce((a, b) => a + b, 0);
this.weightsRelative = this.weights.map((el) => el * 5 / total);
}
matchAgainst(detectedCurls, detectedDirections) {
let confidence = 0.0;
// look at the detected curl of each finger and compare with
// the expected curl of this finger inside current gesture
for (const fingerIdx in detectedCurls) {
const detectedCurl = detectedCurls[fingerIdx];
const expectedCurls = this.curls[fingerIdx];
if (typeof expectedCurls === 'undefined') {
// no curl description available for this finger
// add default confidence of "1"
confidence += this.weightsRelative[fingerIdx];
continue;
}
// compare to each possible curl of this specific finger
for (const [expectedCurl, score] of expectedCurls) {
if (detectedCurl === expectedCurl) {
confidence += score * this.weightsRelative[fingerIdx];
break;
}
}
}
// same for detected direction of each finger
for (const fingerIdx in detectedDirections) {
const detectedDirection = detectedDirections[fingerIdx];
const expectedDirections = this.directions[fingerIdx];
if (typeof expectedDirections === 'undefined') {
// no direction description available for this finger
// add default confidence of "1"
confidence += this.weightsRelative[fingerIdx];
continue;
}
// compare to each possible direction of this specific finger
for (const [expectedDirection, score] of expectedDirections) {
if (detectedDirection === expectedDirection) {
confidence += score * this.weightsRelative[fingerIdx];
break;
}
}
}
return confidence / 10;
}
}