human/src/image/image.ts

255 lines
13 KiB
TypeScript

/**
* Image Processing algorithm implementation
*/
import * as tf from '../../dist/tfjs.esm.js';
import * as fxImage from './imagefx';
import type { Input, AnyCanvas, Tensor, Config } from '../exports';
import { env } from '../util/env';
import { log, now } from '../util/util';
const maxSize = 2048;
// internal temp canvases
let inCanvas: AnyCanvas | null = null; // use global variable to avoid recreating canvas on each frame
let outCanvas: AnyCanvas | null = null; // use global variable to avoid recreating canvas on each frame
let tmpCanvas: AnyCanvas | null = null; // use global variable to avoid recreating canvas on each frame
// @ts-ignore // imagefx is js module that should be converted to a class
let fx: fxImage.GLImageFilter | null; // instance of imagefx
export function canvas(width, height): AnyCanvas {
let c;
if (env.browser) { // browser defines canvas object
if (env.worker) { // if runing in web worker use OffscreenCanvas
c = new OffscreenCanvas(width, height);
} else { // otherwise use DOM canvas
if (typeof document === 'undefined') throw new Error('attempted to run in web worker but offscreenCanvas is not supported');
c = document.createElement('canvas');
c.width = width;
c.height = height;
}
} else { // if not running in browser, there is no "default" canvas object, so we need monkey patch or fail
// @ts-ignore // env.canvas is an external monkey-patch
if (typeof env.Canvas !== 'undefined') c = new env.Canvas(width, height);
else if (typeof globalThis.Canvas !== 'undefined') c = new globalThis.Canvas(width, height);
}
// if (!c) throw new Error('cannot create canvas');
return c;
}
// helper function to copy canvas from input to output
export function copy(input: AnyCanvas, output?: AnyCanvas) {
const outputCanvas = output || canvas(input.width, input.height);
const ctx = outputCanvas.getContext('2d') as CanvasRenderingContext2D;
ctx.drawImage(input, 0, 0);
return outputCanvas;
}
// process input image and return tensor
// input can be tensor, imagedata, htmlimageelement, htmlvideoelement
// input is resized and run through imagefx filter
export function process(input: Input, config: Config, getTensor: boolean = true): { tensor: Tensor | null, canvas: AnyCanvas | null } {
if (!input) {
// throw new Error('input is missing');
if (config.debug) log('input is missing');
return { tensor: null, canvas: null }; // video may become temporarily unavailable due to onresize
}
// sanity checks since different browsers do not implement all dom elements
if (
!(input instanceof tf.Tensor)
&& !(typeof Image !== 'undefined' && input instanceof Image)
&& !(typeof env.Canvas !== 'undefined' && input instanceof env.Canvas)
&& !(typeof globalThis.Canvas !== 'undefined' && input instanceof globalThis.Canvas)
&& !(typeof ImageData !== 'undefined' && input instanceof ImageData)
&& !(typeof ImageBitmap !== 'undefined' && input instanceof ImageBitmap)
&& !(typeof HTMLImageElement !== 'undefined' && input instanceof HTMLImageElement)
&& !(typeof HTMLMediaElement !== 'undefined' && input instanceof HTMLMediaElement)
&& !(typeof HTMLVideoElement !== 'undefined' && input instanceof HTMLVideoElement)
&& !(typeof HTMLCanvasElement !== 'undefined' && input instanceof HTMLCanvasElement)
&& !(typeof OffscreenCanvas !== 'undefined' && input instanceof OffscreenCanvas)
) {
throw new Error('input type is not recognized');
}
if (input instanceof tf.Tensor) {
// if input is tensor, use as-is
if ((input)['isDisposedInternal']) {
throw new Error('input tensor is disposed');
} else if (!(input as Tensor).shape || (input as Tensor).shape.length !== 4 || (input as Tensor).shape[0] !== 1 || (input as Tensor).shape[3] !== 3) {
throw new Error(`input tensor shape must be [1, height, width, 3] and instead was ${input['shape']}`);
} else {
return { tensor: tf.clone(input), canvas: (config.filter.return ? outCanvas : null) };
}
} else {
// check if resizing will be needed
if (typeof input['readyState'] !== 'undefined' && input['readyState'] <= 2) {
if (config.debug) log('input stream is not ready');
return { tensor: null, canvas: inCanvas }; // video may become temporarily unavailable due to onresize
}
const originalWidth = input['naturalWidth'] || input['videoWidth'] || input['width'] || (input['shape'] && (input['shape'][1] > 0));
const originalHeight = input['naturalHeight'] || input['videoHeight'] || input['height'] || (input['shape'] && (input['shape'][2] > 0));
if (!originalWidth || !originalHeight) {
if (config.debug) log('cannot determine input dimensions');
return { tensor: null, canvas: inCanvas }; // video may become temporarily unavailable due to onresize
}
let targetWidth = originalWidth;
let targetHeight = originalHeight;
if (targetWidth > maxSize) {
targetWidth = maxSize;
targetHeight = Math.trunc(targetWidth * originalHeight / originalWidth);
}
if (targetHeight > maxSize) {
targetHeight = maxSize;
targetWidth = Math.trunc(targetHeight * originalWidth / originalHeight);
}
// create our canvas and resize it if needed
if ((config.filter.width || 0) > 0) targetWidth = config.filter.width;
else if ((config.filter.height || 0) > 0) targetWidth = originalWidth * ((config.filter.height || 0) / originalHeight);
if ((config.filter.height || 0) > 0) targetHeight = config.filter.height;
else if ((config.filter.width || 0) > 0) targetHeight = originalHeight * ((config.filter.width || 0) / originalWidth);
if (!targetWidth || !targetHeight) throw new Error('input cannot determine dimension');
if (!inCanvas || (inCanvas.width !== targetWidth) || (inCanvas.height !== targetHeight)) inCanvas = canvas(targetWidth, targetHeight);
// draw input to our canvas
const inCtx = inCanvas.getContext('2d') as CanvasRenderingContext2D;
if ((typeof ImageData !== 'undefined') && (input instanceof ImageData)) {
inCtx.putImageData(input, 0, 0);
} else {
if (config.filter.flip && typeof inCtx.translate !== 'undefined') {
inCtx.translate(originalWidth, 0);
inCtx.scale(-1, 1);
inCtx.drawImage(input as AnyCanvas, 0, 0, originalWidth, originalHeight, 0, 0, inCanvas.width, inCanvas.height);
inCtx.setTransform(1, 0, 0, 1, 0, 0); // resets transforms to defaults
} else {
inCtx.drawImage(input as AnyCanvas, 0, 0, originalWidth, originalHeight, 0, 0, inCanvas.width, inCanvas.height);
}
}
if (!outCanvas || (inCanvas.width !== outCanvas.width) || (inCanvas.height !== outCanvas.height)) outCanvas = canvas(inCanvas.width, inCanvas.height); // init output canvas
// imagefx transforms using gl from input canvas to output canvas
if (config.filter.enabled && env.webgl.supported) {
if (!fx) fx = env.browser ? new fxImage.GLImageFilter() : null; // && (typeof document !== 'undefined')
env.filter = !!fx;
if (!fx) return { tensor: null, canvas: inCanvas };
fx.reset();
if (config.filter.brightness !== 0) fx.add('brightness', config.filter.brightness);
if (config.filter.contrast !== 0) fx.add('contrast', config.filter.contrast);
if (config.filter.sharpness !== 0) fx.add('sharpen', config.filter.sharpness);
if (config.filter.blur !== 0) fx.add('blur', config.filter.blur);
if (config.filter.saturation !== 0) fx.add('saturation', config.filter.saturation);
if (config.filter.hue !== 0) fx.add('hue', config.filter.hue);
if (config.filter.negative) fx.add('negative');
if (config.filter.sepia) fx.add('sepia');
if (config.filter.vintage) fx.add('brownie');
if (config.filter.sepia) fx.add('sepia');
if (config.filter.kodachrome) fx.add('kodachrome');
if (config.filter.technicolor) fx.add('technicolor');
if (config.filter.polaroid) fx.add('polaroid');
if (config.filter.pixelate !== 0) fx.add('pixelate', config.filter.pixelate);
if (fx.get() > 0) outCanvas = fx.apply(inCanvas);
else outCanvas = fx.draw(inCanvas);
} else {
copy(inCanvas, outCanvas); // if no filters applied, output canvas is input canvas
if (fx) fx = null;
env.filter = !!fx;
}
if (!getTensor) return { tensor: null, canvas: outCanvas }; // just canvas was requested
if (!outCanvas) throw new Error('cannot create output canvas');
// create tensor from image unless input was a tensor already
let pixels;
let depth = 3;
if ((typeof ImageData !== 'undefined' && input instanceof ImageData) || (input['data'] && input['width'] && input['height'])) { // if input is imagedata, just use it
if (env.browser && tf.browser) {
pixels = tf.browser ? tf.browser.fromPixels(input) : null;
} else {
depth = input['data'].length / input['height'] / input['width'];
// const arr = Uint8Array.from(input['data']);
const arr = new Uint8Array(input['data']['buffer']);
pixels = tf.tensor(arr, [input['height'], input['width'], depth], 'int32');
}
} else {
if (!tmpCanvas || (outCanvas.width !== tmpCanvas.width) || (outCanvas.height !== tmpCanvas.height)) tmpCanvas = canvas(outCanvas.width, outCanvas.height); // init output canvas
if (tf.browser && env.browser) {
if (config.backend === 'webgl' || config.backend === 'humangl' || config.backend === 'webgpu') {
pixels = tf.browser.fromPixels(outCanvas); // safe to reuse since both backend and context are gl based
} else {
tmpCanvas = copy(outCanvas); // cannot use output canvas as it already has gl context so we do a silly one more canvas
pixels = tf.browser.fromPixels(tmpCanvas);
}
} else {
const tempCanvas = copy(outCanvas); // cannot use output canvas as it already has gl context so we do a silly one more canvas
const tempCtx = tempCanvas.getContext('2d') as CanvasRenderingContext2D;
const tempData = tempCtx.getImageData(0, 0, targetWidth, targetHeight);
depth = tempData.data.length / targetWidth / targetHeight;
const arr = new Uint8Array(tempData.data.buffer);
pixels = tf.tensor(arr, [targetWidth, targetHeight, depth]);
}
}
if (depth === 4) { // rgba to rgb
const rgb = tf.slice3d(pixels, [0, 0, 0], [-1, -1, 3]); // strip alpha channel
tf.dispose(pixels);
pixels = rgb;
/*
const channels = tf.split(pixels, 4, 2); // split rgba to channels
tf.dispose(pixels);
const rgb = tf.stack([channels[0], channels[1], channels[2]], 2); // stack channels back to rgb and ignore alpha
pixels = tf.reshape(rgb, [rgb.shape[0], rgb.shape[1], 3]); // move extra dim from the end of tensor and use it as batch number instead
tf.dispose([rgb, ...channels]);
*/
}
if (!pixels) throw new Error('cannot create tensor from input');
const casted = tf.cast(pixels, 'float32');
const tensor = tf.expandDims(casted, 0);
tf.dispose([pixels, casted]);
return { tensor, canvas: (config.filter.return ? outCanvas : null) };
}
}
let lastInputSum = 0;
let lastCacheDiff = 1;
let benchmarked = 0;
const checksum = async (input: Tensor): Promise<number> => { // use tf sum or js based sum loop depending on which is faster
const resizeFact = 48;
const reduced: Tensor = tf.image.resizeBilinear(input, [Math.trunc((input.shape[1] || 1) / resizeFact), Math.trunc((input.shape[2] || 1) / resizeFact)]);
const tfSum = async (): Promise<number> => {
const sumT = tf.sum(reduced);
const sum0 = await sumT.data();
tf.dispose(sumT);
return sum0[0];
};
const jsSum = async (): Promise<number> => {
const reducedData = await reduced.data(); // raw image rgb array
let sum0 = 0;
for (let i = 0; i < reducedData.length / 3; i++) sum0 += reducedData[3 * i + 2]; // look only at green value of each pixel
return sum0;
};
if (benchmarked === 0) {
const t0 = now();
await jsSum();
const t1 = now();
await tfSum();
const t2 = now();
benchmarked = t1 - t0 < t2 - t1 ? 1 : 2;
}
const res = benchmarked === 1 ? await jsSum() : await tfSum();
tf.dispose(reduced);
return res;
};
export async function skip(config, input: Tensor) {
if (config.cacheSensitivity === 0) return false;
const sum = await checksum(input);
const diff = 100 * (Math.max(sum, lastInputSum) / Math.min(sum, lastInputSum) - 1);
lastInputSum = sum;
// if previous frame was skipped, skip this frame if changed more than cacheSensitivity
// if previous frame was not skipped, then look for cacheSensitivity or difference larger than one in previous frame to avoid resetting cache in subsequent frames unnecessarily
let skipFrame = diff < Math.max(config.cacheSensitivity, lastCacheDiff);
// if difference is above 10x threshold, don't use last value to force reset cache for significant change of scenes or images
lastCacheDiff = diff > 10 * config.cacheSensitivity ? 0 : diff;
skipFrame = skipFrame && (lastCacheDiff > 0); // if no cached diff value then force no skip
return skipFrame;
}