human/src/posenet/utils.ts

166 lines
4.8 KiB
TypeScript

/**
* PoseNet body detection model implementation constants
* See `posenet.ts` for entry point
*/
import * as kpt from './keypoints';
import type { BodyResult } from '../result';
export function eitherPointDoesntMeetConfidence(a: number, b: number, minConfidence: number) {
return (a < minConfidence || b < minConfidence);
}
export function getAdjacentKeyPoints(keypoints, minConfidence: number) {
return kpt.connectedPartIndices.reduce((result, [leftJoint, rightJoint]) => {
if (eitherPointDoesntMeetConfidence(keypoints[leftJoint].score, keypoints[rightJoint].score, minConfidence)) {
return result;
}
result.push([keypoints[leftJoint], keypoints[rightJoint]]);
return result;
}, []);
}
export function getBoundingBox(keypoints): [number, number, number, number] {
const coord = keypoints.reduce(({ maxX, maxY, minX, minY }, { position: { x, y } }) => ({
maxX: Math.max(maxX, x),
maxY: Math.max(maxY, y),
minX: Math.min(minX, x),
minY: Math.min(minY, y),
}), {
maxX: Number.NEGATIVE_INFINITY,
maxY: Number.NEGATIVE_INFINITY,
minX: Number.POSITIVE_INFINITY,
minY: Number.POSITIVE_INFINITY,
});
return [coord.minX, coord.minY, coord.maxX - coord.minX, coord.maxY - coord.minY];
}
export function scalePoses(poses, [height, width], [inputResolutionHeight, inputResolutionWidth]): Array<BodyResult> {
const scaleY = height / inputResolutionHeight;
const scaleX = width / inputResolutionWidth;
const scalePose = (pose, i) => ({
id: i,
score: pose.score,
boxRaw: [pose.box[0] / inputResolutionWidth, pose.box[1] / inputResolutionHeight, pose.box[2] / inputResolutionWidth, pose.box[3] / inputResolutionHeight],
box: [Math.trunc(pose.box[0] * scaleX), Math.trunc(pose.box[1] * scaleY), Math.trunc(pose.box[2] * scaleX), Math.trunc(pose.box[3] * scaleY)],
keypoints: pose.keypoints.map(({ score, part, position }) => ({
score,
part,
position: [Math.trunc(position.x * scaleX), Math.trunc(position.y * scaleY)],
positionRaw: [position.x / inputResolutionHeight, position.y / inputResolutionHeight],
})),
});
const scaledPoses = poses.map((pose, i) => scalePose(pose, i));
return scaledPoses;
}
// algorithm based on Coursera Lecture from Algorithms, Part 1: https://www.coursera.org/learn/algorithms-part1/lecture/ZjoSM/heapsort
export class MaxHeap {
priorityQueue: Array<unknown>; // don't touch
numberOfElements: number;
getElementValue: unknown; // function call
constructor(maxSize, getElementValue) {
this.priorityQueue = new Array(maxSize);
this.numberOfElements = -1;
this.getElementValue = getElementValue;
}
enqueue(x) {
this.priorityQueue[++this.numberOfElements] = x;
this.swim(this.numberOfElements);
}
dequeue() {
const max = this.priorityQueue[0];
this.exchange(0, this.numberOfElements--);
this.sink(0);
this.priorityQueue[this.numberOfElements + 1] = null;
return max;
}
empty() { return this.numberOfElements === -1; }
size() { return this.numberOfElements + 1; }
all() { return this.priorityQueue.slice(0, this.numberOfElements + 1); }
max() { return this.priorityQueue[0]; }
swim(k) {
while (k > 0 && this.less(Math.floor(k / 2), k)) {
this.exchange(k, Math.floor(k / 2));
k = Math.floor(k / 2);
}
}
sink(k) {
while (2 * k <= this.numberOfElements) {
let j = 2 * k;
if (j < this.numberOfElements && this.less(j, j + 1)) j++;
if (!this.less(k, j)) break;
this.exchange(k, j);
k = j;
}
}
getValueAt(i) {
// @ts-ignore getter is of unknown type
return this.getElementValue(this.priorityQueue[i]);
}
less(i, j) {
return this.getValueAt(i) < this.getValueAt(j);
}
exchange(i, j) {
const t = this.priorityQueue[i];
this.priorityQueue[i] = this.priorityQueue[j];
this.priorityQueue[j] = t;
}
}
export function getOffsetPoint(y, x, keypoint, offsets) {
return {
y: offsets.get(y, x, keypoint),
x: offsets.get(y, x, keypoint + kpt.count),
};
}
export function getImageCoords(part, outputStride, offsets) {
const { heatmapY, heatmapX, id: keypoint } = part;
const { y, x } = getOffsetPoint(heatmapY, heatmapX, keypoint, offsets);
return {
x: part.heatmapX * outputStride + x,
y: part.heatmapY * outputStride + y,
};
}
export function fillArray(element, size) {
const result = new Array(size);
for (let i = 0; i < size; i++) {
result[i] = element;
}
return result;
}
export function clamp(a, min, max) {
if (a < min) return min;
if (a > max) return max;
return a;
}
export function squaredDistance(y1, x1, y2, x2) {
const dy = y2 - y1;
const dx = x2 - x1;
return dy * dy + dx * dx;
}
export function addVectors(a, b) {
return { x: a.x + b.x, y: a.y + b.y };
}
export function clampVector(a, min, max) {
return { y: clamp(a.y, min, max), x: clamp(a.x, min, max) };
}