human/src/posenet/buildParts.ts

40 lines
1.7 KiB
TypeScript

import * as heapSort from './heapSort';
function scoreIsMaximumInLocalWindow(keypointId, score, heatmapY, heatmapX, localMaximumRadius, scores) {
const [height, width] = scores.shape;
let localMaximum = true;
const yStart = Math.max(heatmapY - localMaximumRadius, 0);
const yEnd = Math.min(heatmapY + localMaximumRadius + 1, height);
for (let yCurrent = yStart; yCurrent < yEnd; ++yCurrent) {
const xStart = Math.max(heatmapX - localMaximumRadius, 0);
const xEnd = Math.min(heatmapX + localMaximumRadius + 1, width);
for (let xCurrent = xStart; xCurrent < xEnd; ++xCurrent) {
if (scores.get(yCurrent, xCurrent, keypointId) > score) {
localMaximum = false;
break;
}
}
if (!localMaximum) break;
}
return localMaximum;
}
export function buildPartWithScoreQueue(scoreThreshold, localMaximumRadius, scores) {
const [height, width, numKeypoints] = scores.shape;
const queue = new heapSort.MaxHeap(height * width * numKeypoints, ({ score }) => score);
for (let heatmapY = 0; heatmapY < height; ++heatmapY) {
for (let heatmapX = 0; heatmapX < width; ++heatmapX) {
for (let keypointId = 0; keypointId < numKeypoints; ++keypointId) {
const score = scores.get(heatmapY, heatmapX, keypointId);
// Only consider parts with score greater or equal to threshold as root candidates.
if (score < scoreThreshold) continue;
// Only consider keypoints whose score is maximum in a local window.
if (scoreIsMaximumInLocalWindow(keypointId, score, heatmapY, heatmapX, localMaximumRadius, scores)) {
queue.enqueue({ score, part: { heatmapY, heatmapX, id: keypointId } });
}
}
}
}
return queue;
}