human/types/draw/draw.d.ts

51 lines
2.4 KiB
TypeScript

import type { Result, Face, Body, Hand, Item, Gesture } from '../result';
/**
* Draw Options
* Accessed via `human.draw.options` or provided per each draw method as the drawOptions optional parameter
* -color: draw color
* -labelColor: color for labels
* -shadowColor: optional shadow color for labels
* -font: font for labels
* -lineHeight: line height for labels, used for multi-line labels,
* -lineWidth: width of any lines,
* -pointSize: size of any point,
* -roundRect: for boxes, round corners by this many pixels,
* -drawPoints: should points be drawn,
* -drawLabels: should labels be drawn,
* -drawBoxes: should boxes be drawn,
* -drawPolygons: should polygons be drawn,
* -fillPolygons: should drawn polygons be filled,
* -useDepth: use z-axis coordinate as color shade,
* -useCurves: draw polygons as cures or as lines,
* -bufferedOutput: experimental: allows to call draw methods multiple times for each detection and interpolate results between results thus achieving smoother animations
* -useRawBoxes: Boolean: internal: use non-normalized coordinates when performing draw methods,
*/
export interface DrawOptions {
color: string;
labelColor: string;
shadowColor: string;
font: string;
lineHeight: number;
lineWidth: number;
pointSize: number;
roundRect: number;
drawPoints: Boolean;
drawLabels: Boolean;
drawBoxes: Boolean;
drawPolygons: Boolean;
fillPolygons: Boolean;
useDepth: Boolean;
useCurves: Boolean;
bufferedOutput: Boolean;
useRawBoxes: Boolean;
calculateHandBox: Boolean;
}
export declare const options: DrawOptions;
export declare function gesture(inCanvas: HTMLCanvasElement, result: Array<Gesture>, drawOptions?: DrawOptions): Promise<void>;
export declare function face(inCanvas: HTMLCanvasElement, result: Array<Face>, drawOptions?: DrawOptions): Promise<void>;
export declare function body(inCanvas: HTMLCanvasElement, result: Array<Body>, drawOptions?: DrawOptions): Promise<void>;
export declare function hand(inCanvas: HTMLCanvasElement, result: Array<Hand>, drawOptions?: DrawOptions): Promise<void>;
export declare function object(inCanvas: HTMLCanvasElement, result: Array<Item>, drawOptions?: DrawOptions): Promise<void>;
export declare function canvas(inCanvas: HTMLCanvasElement, outCanvas: HTMLCanvasElement): Promise<void>;
export declare function all(inCanvas: HTMLCanvasElement, result: Result, drawOptions?: DrawOptions): Promise<void>;