human/types/src/result.d.ts

206 lines
7.3 KiB
TypeScript

/**
* Type definitions for Human result object
*/
/// <reference types="offscreencanvas" />
import { Tensor } from './tfjs/types';
import { FaceGesture, BodyGesture, HandGesture, IrisGesture } from './gesture/gesture';
/** Face results
* Combined results of face detector, face mesh, age, gender, emotion, embedding, iris models
* Some values may be null if specific model is not enabled
*
* Each result has:
* - id: face id number
* - score: overal detection confidence score value
* - boxScore: face box detection confidence score value
* - faceScore: face keypoints detection confidence score value
* - box: face bounding box as array of [x, y, width, height], normalized to image resolution
* - boxRaw: face bounding box as array of [x, y, width, height], normalized to range 0..1
* - mesh: face keypoints as array of [x, y, z] points of face mesh, normalized to image resolution
* - meshRaw: face keypoints as array of [x, y, z] points of face mesh, normalized to range 0..1
* - annotations: annotated face keypoints as array of annotated face mesh points
* - age: age as value
* - gender: gender as value
* - genderScore: gender detection confidence score as value
* - emotion: emotions as array of possible emotions with their individual scores
* - embedding: facial descriptor as array of numerical elements
* - iris: iris distance from current viewpoint as distance value in centimeters for a typical camera
* field of view of 88 degrees. value should be adjusted manually as needed
* - rotation: face rotiation that contains both angles and matrix used for 3d transformations
* - angle: face angle as object with values for roll, yaw and pitch angles
* - matrix: 3d transofrmation matrix as array of numeric values
* - gaze: gaze direction as object with values for bearing in radians and relative strength
* - tensor: face tensor as Tensor object which contains detected face
*/
export interface Face {
id: number;
score: number;
boxScore: number;
faceScore: number;
box: [number, number, number, number];
boxRaw: [number, number, number, number];
mesh: Array<[number, number, number]>;
meshRaw: Array<[number, number, number]>;
annotations: Record<string, Array<[number, number, number]>>;
age?: number;
gender?: string;
genderScore?: number;
emotion?: Array<{
score: number;
emotion: string;
}>;
embedding?: Array<number>;
iris?: number;
rotation?: {
angle: {
roll: number;
yaw: number;
pitch: number;
};
matrix: [number, number, number, number, number, number, number, number, number];
gaze: {
bearing: number;
strength: number;
};
};
tensor?: Tensor;
}
/** Body results
*
* Each results has:
* - id: body id number
* - score: overall detection score
* - box: bounding box: x, y, width, height normalized to input image resolution
* - boxRaw: bounding box: x, y, width, height normalized to 0..1
* - keypoints: array of keypoints
* - part: body part name
* - position: body part position with x,y,z coordinates
* - score: body part score value
* - presence: body part presence value
*/
export interface Body {
id: number;
score: number;
box: [number, number, number, number];
boxRaw: [number, number, number, number];
keypoints: Array<{
part: string;
position: [number, number, number?];
positionRaw: [number, number, number?];
score: number;
presence?: number;
}>;
}
/** Hand results
*
* Each result has:
* - id: hand id number
* - score: detection confidence score as value
* - box: bounding box: x, y, width, height normalized to input image resolution
* - boxRaw: bounding box: x, y, width, height normalized to 0..1
* - keypoints: keypoints as array of [x, y, z] points of hand, normalized to image resolution
* - annotations: annotated landmarks for each hand part with keypoints
* - landmarks: annotated landmarks for eachb hand part with logical curl and direction strings
*/
export interface Hand {
id: number;
score: number;
box: [number, number, number, number];
boxRaw: [number, number, number, number];
keypoints: Array<[number, number, number]>;
annotations: Record<'index' | 'middle' | 'pinky' | 'ring' | 'thumb' | 'palm', Array<[number, number, number]>>;
landmarks: Record<'index' | 'middle' | 'pinky' | 'ring' | 'thumb', {
curl: 'none' | 'half' | 'full';
direction: 'verticalUp' | 'verticalDown' | 'horizontalLeft' | 'horizontalRight' | 'diagonalUpRight' | 'diagonalUpLeft' | 'diagonalDownRight' | 'diagonalDownLeft';
}>;
}
/** Object results
*
* Array of individual results with one object per detected gesture
* Each result has:
* - id: object id number
* - score as value
* - label as detected class name
* - box: bounding box: x, y, width, height normalized to input image resolution
* - boxRaw: bounding box: x, y, width, height normalized to 0..1
* - center: optional center point as array of [x, y], normalized to image resolution
* - centerRaw: optional center point as array of [x, y], normalized to range 0..1
*/
export interface Item {
id: number;
score: number;
class: number;
label: string;
box: [number, number, number, number];
boxRaw: [number, number, number, number];
}
/** Gesture results
* @typedef Gesture Type
*
* Array of individual results with one object per detected gesture
* Each result has:
* - part: part name and number where gesture was detected: face, iris, body, hand
* - gesture: gesture detected
*/
export declare type Gesture = {
'face': number;
gesture: FaceGesture;
} | {
'iris': number;
gesture: IrisGesture;
} | {
'body': number;
gesture: BodyGesture;
} | {
'hand': number;
gesture: HandGesture;
};
/** Person getter
* @interface Person Interface
*
* Each result has:
* - id: person id
* - face: face object
* - body: body object
* - hands: array of hand objects
* - gestures: array of gestures
* - box: bounding box: x, y, width, height normalized to input image resolution
* - boxRaw: bounding box: x, y, width, height normalized to 0..1
*/
export interface Person {
id: number;
face: Face;
body: Body | null;
hands: {
left: Hand | null;
right: Hand | null;
};
gestures: Array<Gesture>;
box: [number, number, number, number];
boxRaw?: [number, number, number, number];
}
/**
* Result interface definition for **Human** library
*
* Contains all possible detection results
*/
export interface Result {
/** {@link Face}: detection & analysis results */
face: Array<Face>;
/** {@link Body}: detection & analysis results */
body: Array<Body>;
/** {@link Hand}: detection & analysis results */
hand: Array<Hand>;
/** {@link Gesture}: detection & analysis results */
gesture: Array<Gesture>;
/** {@link Object}: detection & analysis results */
object: Array<Item>;
/** global performance object with timing values for each operation */
performance: Record<string, unknown>;
/** optional processed canvas that can be used to draw input on screen */
canvas?: OffscreenCanvas | HTMLCanvasElement;
/** timestamp of detection representing the milliseconds elapsed since the UNIX epoch */
readonly timestamp: number;
/** getter property that returns unified persons object */
persons: Array<Person>;
}