mirror of https://github.com/vladmandic/human
115 lines
5.7 KiB
TypeScript
115 lines
5.7 KiB
TypeScript
// @ts-nocheck
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import { log } from './log';
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import * as tf from '../dist/tfjs.esm.js';
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import * as fxImage from './imagefx';
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// internal temp canvases
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let inCanvas = null;
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let outCanvas = null;
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// instance of fximage
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let fx = null;
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// process input image and return tensor
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// input can be tensor, imagedata, htmlimageelement, htmlvideoelement
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// input is resized and run through imagefx filter
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export function process(input, config) {
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let tensor;
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if (input instanceof tf.Tensor) {
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tensor = tf.clone(input);
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} else {
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const originalWidth = input.naturalWidth || input.videoWidth || input.width || (input.shape && (input.shape[1] > 0));
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const originalHeight = input.naturalHeight || input.videoHeight || input.height || (input.shape && (input.shape[2] > 0));
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let targetWidth = originalWidth;
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let targetHeight = originalHeight;
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if (config.filter.width > 0) targetWidth = config.filter.width;
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else if (config.filter.height > 0) targetWidth = originalWidth * (config.filter.height / originalHeight);
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if (config.filter.height > 0) targetHeight = config.filter.height;
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else if (config.filter.width > 0) targetHeight = originalHeight * (config.filter.width / originalWidth);
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if (!targetWidth || !targetHeight) {
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log('Human: invalid input', input);
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return null;
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}
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if (!inCanvas || (inCanvas.width !== targetWidth) || (inCanvas.height !== targetHeight)) {
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inCanvas = (typeof OffscreenCanvas !== 'undefined') ? new OffscreenCanvas(targetWidth, targetHeight) : document.createElement('canvas');
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if (inCanvas.width !== targetWidth) inCanvas.width = targetWidth;
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if (inCanvas.height !== targetHeight) inCanvas.height = targetHeight;
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}
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const ctx = inCanvas.getContext('2d');
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if (input instanceof ImageData) ctx.putImageData(input, 0, 0);
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else ctx.drawImage(input, 0, 0, originalWidth, originalHeight, 0, 0, inCanvas.width, inCanvas.height);
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if (config.filter.enabled) {
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if (!fx || !outCanvas || (inCanvas.width !== outCanvas.width) || (inCanvas.height !== outCanvas.height)) {
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outCanvas = (typeof OffscreenCanvas !== 'undefined') ? new OffscreenCanvas(inCanvas.width, inCanvas.height) : document.createElement('canvas');
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if (outCanvas.width !== inCanvas.width) outCanvas.width = inCanvas.width;
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if (outCanvas.height !== inCanvas.height) outCanvas.height = inCanvas.height;
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// log('created FX filter');
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fx = tf.ENV.flags.IS_BROWSER ? new fxImage.GLImageFilter({ canvas: outCanvas }) : null; // && (typeof document !== 'undefined')
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}
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if (!fx) return inCanvas;
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fx.reset();
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fx.addFilter('brightness', config.filter.brightness); // must have at least one filter enabled
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if (config.filter.contrast !== 0) fx.addFilter('contrast', config.filter.contrast);
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if (config.filter.sharpness !== 0) fx.addFilter('sharpen', config.filter.sharpness);
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if (config.filter.blur !== 0) fx.addFilter('blur', config.filter.blur);
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if (config.filter.saturation !== 0) fx.addFilter('saturation', config.filter.saturation);
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if (config.filter.hue !== 0) fx.addFilter('hue', config.filter.hue);
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if (config.filter.negative) fx.addFilter('negative');
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if (config.filter.sepia) fx.addFilter('sepia');
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if (config.filter.vintage) fx.addFilter('brownie');
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if (config.filter.sepia) fx.addFilter('sepia');
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if (config.filter.kodachrome) fx.addFilter('kodachrome');
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if (config.filter.technicolor) fx.addFilter('technicolor');
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if (config.filter.polaroid) fx.addFilter('polaroid');
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if (config.filter.pixelate !== 0) fx.addFilter('pixelate', config.filter.pixelate);
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fx.apply(inCanvas);
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// read pixel data
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/*
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const gl = outCanvas.getContext('webgl');
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if (gl) {
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const glBuffer = new Uint8Array(outCanvas.width * outCanvas.height * 4);
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const pixBuffer = new Uint8Array(outCanvas.width * outCanvas.height * 3);
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gl.readPixels(0, 0, outCanvas.width, outCanvas.height, gl.RGBA, gl.UNSIGNED_BYTE, glBuffer);
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// gl returns rbga while we only need rgb, so discarding alpha channel
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// gl returns starting point as lower left, so need to invert vertical
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let i = 0;
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for (let y = outCanvas.height - 1; y >= 0; y--) {
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for (let x = 0; x < outCanvas.width; x++) {
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const index = (x + y * outCanvas.width) * 4;
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pixBuffer[i++] = glBuffer[index + 0];
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pixBuffer[i++] = glBuffer[index + 1];
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pixBuffer[i++] = glBuffer[index + 2];
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}
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}
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outCanvas.data = pixBuffer;
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}
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*/
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} else {
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outCanvas = inCanvas;
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if (fx) fx = null;
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}
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let pixels;
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if (outCanvas.data) {
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const shape = [outCanvas.height, outCanvas.width, 3];
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pixels = tf.tensor3d(outCanvas.data, shape, 'int32');
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} else if ((config.backend === 'webgl') || (outCanvas instanceof ImageData)) {
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// tf kernel-optimized method to get imagedata, also if input is imagedata, just use it
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pixels = tf.browser.fromPixels(outCanvas);
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} else {
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// cpu and wasm kernel does not implement efficient fromPixels method nor we can use canvas as-is, so we do a silly one more canvas
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const tempCanvas = (typeof OffscreenCanvas !== 'undefined') ? new OffscreenCanvas(targetWidth, targetHeight) : document.createElement('canvas');
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tempCanvas.width = targetWidth;
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tempCanvas.height = targetHeight;
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const tempCtx = tempCanvas.getContext('2d');
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tempCtx?.drawImage(outCanvas, 0, 0);
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const data = tempCtx?.getImageData(0, 0, targetWidth, targetHeight);
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pixels = tf.browser.fromPixels(data);
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}
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const casted = pixels.toFloat();
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tensor = casted.expandDims(0);
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pixels.dispose();
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casted.dispose();
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}
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return { tensor, canvas: config.filter.return ? outCanvas : null };
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}
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