human/src/config.ts

325 lines
14 KiB
TypeScript

/* eslint-disable indent */
/* eslint-disable no-multi-spaces */
/**
* Configuration interface definition for **Human** library
*
* Contains all configurable parameters
*/
export interface Config {
backend: string,
wasmPath: string,
debug: boolean,
async: boolean,
profile: boolean,
deallocate: boolean,
scoped: boolean,
videoOptimized: boolean,
warmup: string,
modelBasePath: string,
filter: {
enabled: boolean,
width: number,
height: number,
return: boolean,
brightness: number,
contrast: number,
sharpness: number,
blur: number
saturation: number,
hue: number,
negative: boolean,
sepia: boolean,
vintage: boolean,
kodachrome: boolean,
technicolor: boolean,
polaroid: boolean,
pixelate: number,
},
gesture: {
enabled: boolean,
},
face: {
enabled: boolean,
detector: {
modelPath: string,
rotation: boolean,
maxFaces: number,
skipFrames: number,
skipInitial: boolean,
minConfidence: number,
iouThreshold: number,
scoreThreshold: number,
return: boolean,
},
mesh: {
enabled: boolean,
modelPath: string,
},
iris: {
enabled: boolean,
modelPath: string,
},
description: {
enabled: boolean,
modelPath: string,
skipFrames: number,
},
age: {
enabled: boolean,
modelPath: string,
skipFrames: number,
},
gender: {
enabled: boolean,
minConfidence: number,
modelPath: string,
skipFrames: number,
},
emotion: {
enabled: boolean,
minConfidence: number,
skipFrames: number,
modelPath: string,
},
embedding: {
enabled: boolean,
modelPath: string,
},
},
body: {
enabled: boolean,
modelPath: string,
maxDetections: number,
scoreThreshold: number,
nmsRadius: number,
},
hand: {
enabled: boolean,
rotation: boolean,
skipFrames: number,
skipInitial: boolean,
minConfidence: number,
iouThreshold: number,
scoreThreshold: number,
maxHands: number,
landmarks: boolean,
detector: {
modelPath: string,
},
skeleton: {
modelPath: string,
},
},
object: {
enabled: boolean,
modelPath: string,
minConfidence: number,
iouThreshold: number,
maxResults: number,
skipFrames: number,
},
}
const config: Config = {
backend: 'webgl', // select tfjs backend to use
// can be 'webgl', 'wasm', 'cpu', or 'humangl' which is a custom version of webgl
// leave as empty string to continue using default backend
// when backend is set outside of Human library
modelBasePath: '../models/', // base path for all models
wasmPath: '../assets/', // path for wasm binaries
// only used for backend: wasm
debug: true, // print additional status messages to console
async: true, // execute enabled models in parallel
// this disables per-model performance data but
// slightly increases performance
// cannot be used if profiling is enabled
profile: false, // enable tfjs profiling
// this has significant performance impact
// only enable for debugging purposes
// currently only implemented for age,gender,emotion models
deallocate: false, // aggresively deallocate gpu memory after each usage
// only valid for webgl backend and only during first call
// cannot be changed unless library is reloaded
// this has significant performance impact
// only enable on low-memory devices
scoped: false, // enable scoped runs
// some models *may* have memory leaks,
// this wrapps everything in a local scope at a cost of performance
// typically not needed
videoOptimized: true, // perform additional optimizations when input is video,
// must be disabled for images
// automatically disabled for Image, ImageData, ImageBitmap and Tensor inputs
// skips boundary detection for every n frames
// while maintaining in-box detection since objects cannot move that fast
warmup: 'face', // what to use for human.warmup(), can be 'none', 'face', 'full'
// warmup pre-initializes all models for faster inference but can take
// significant time on startup
filter: {
enabled: true, // enable image pre-processing filters
width: 0, // resize input width
height: 0, // resize input height
// if both width and height are set to 0, there is no resizing
// if just one is set, second one is scaled automatically
// if both are set, values are used as-is
return: true, // return processed canvas imagedata in result
brightness: 0, // range: -1 (darken) to 1 (lighten)
contrast: 0, // range: -1 (reduce contrast) to 1 (increase contrast)
sharpness: 0, // range: 0 (no sharpening) to 1 (maximum sharpening)
blur: 0, // range: 0 (no blur) to N (blur radius in pixels)
saturation: 0, // range: -1 (reduce saturation) to 1 (increase saturation)
hue: 0, // range: 0 (no change) to 360 (hue rotation in degrees)
negative: false, // image negative
sepia: false, // image sepia colors
vintage: false, // image vintage colors
kodachrome: false, // image kodachrome colors
technicolor: false, // image technicolor colors
polaroid: false, // image polaroid camera effect
pixelate: 0, // range: 0 (no pixelate) to N (number of pixels to pixelate)
},
gesture: {
enabled: true, // enable simple gesture recognition
},
face: {
enabled: true, // controls if specified modul is enabled
// face.enabled is required for all face models:
// detector, mesh, iris, age, gender, emotion
// (note: module is not loaded until it is required)
detector: {
modelPath: 'blazeface-back.json', // detector model
// can be either absolute path or relative to modelBasePath
rotation: false, // use best-guess rotated face image or just box with rotation as-is
// false means higher performance, but incorrect mesh mapping if face angle is above 20 degrees
// this parameter is not valid in nodejs
maxFaces: 10, // maximum number of faces detected in the input
// should be set to the minimum number for performance
skipFrames: 21, // how many frames to go without re-running the face bounding box detector
// only used for video inputs
// e.g., if model is running st 25 FPS, we can re-use existing bounding
// box for updated face analysis as the head probably hasn't moved much
// in short time (10 * 1/25 = 0.25 sec)
skipInitial: false, // if previous detection resulted in no faces detected,
// should skipFrames be reset immediately
minConfidence: 0.2, // threshold for discarding a prediction
iouThreshold: 0.1, // threshold for deciding whether boxes overlap too much in
// non-maximum suppression (0.1 means drop if overlap 10%)
scoreThreshold: 0.2, // threshold for deciding when to remove boxes based on score
// in non-maximum suppression,
// this is applied on detection objects only and before minConfidence
return: false, // return extracted face as tensor
},
mesh: {
enabled: true,
modelPath: 'facemesh.json', // facemesh model
// can be either absolute path or relative to modelBasePath
},
iris: {
enabled: true,
modelPath: 'iris.json', // face iris model
// can be either absolute path or relative to modelBasePath
},
description: {
enabled: true, // to improve accuracy of face description extraction it is
// recommended to enable detector.rotation and mesh.enabled
modelPath: 'faceres.json', // face description model
// can be either absolute path or relative to modelBasePath
skipFrames: 31, // how many frames to go without re-running the detector
// only used for video inputs
},
emotion: {
enabled: true,
minConfidence: 0.1, // threshold for discarding a prediction
skipFrames: 32, // how many frames to go without re-running the detector
modelPath: 'emotion.json', // face emotion model
// can be either absolute path or relative to modelBasePath
},
age: {
enabled: false, // obsolete, replaced by description module
modelPath: 'age.json', // age model
// can be either absolute path or relative to modelBasePath
skipFrames: 33, // how many frames to go without re-running the detector
// only used for video inputs
},
gender: {
enabled: false, // obsolete, replaced by description module
minConfidence: 0.1, // threshold for discarding a prediction
modelPath: 'gender.json', // gender model
// can be either absolute path or relative to modelBasePath
skipFrames: 34, // how many frames to go without re-running the detector
// only used for video inputs
},
embedding: {
enabled: false, // obsolete, replaced by description module
modelPath: 'mobileface.json', // face descriptor model
// can be either absolute path or relative to modelBasePath
},
},
body: {
enabled: true,
modelPath: 'posenet.json', // body model
// can be either absolute path or relative to modelBasePath
// can be 'posenet', 'blazepose' or 'efficientpose'
// 'blazepose' and 'efficientpose' are experimental
maxDetections: 10, // maximum number of people detected in the input
// should be set to the minimum number for performance
// only valid for posenet as blazepose only detects single pose
scoreThreshold: 0.3, // threshold for deciding when to remove boxes based on score
// in non-maximum suppression
// only valid for posenet as blazepose only detects single pose
nmsRadius: 20, // radius for deciding points are too close in non-maximum suppression
// only valid for posenet as blazepose only detects single pose
},
hand: {
enabled: true,
rotation: false, // use best-guess rotated hand image or just box with rotation as-is
// false means higher performance, but incorrect finger mapping if hand is inverted
skipFrames: 12, // how many frames to go without re-running the hand bounding box detector
// only used for video inputs
// e.g., if model is running st 25 FPS, we can re-use existing bounding
// box for updated hand skeleton analysis as the hand probably
// hasn't moved much in short time (10 * 1/25 = 0.25 sec)
skipInitial: false, // if previous detection resulted in no faces detected,
// should skipFrames be reset immediately
minConfidence: 0.1, // threshold for discarding a prediction
iouThreshold: 0.1, // threshold for deciding whether boxes overlap too much
// in non-maximum suppression
scoreThreshold: 0.5, // threshold for deciding when to remove boxes based on
// score in non-maximum suppression
maxHands: 1, // maximum number of hands detected in the input
// should be set to the minimum number for performance
landmarks: true, // detect hand landmarks or just hand boundary box
detector: {
modelPath: 'handdetect.json', // hand detector model
// can be either absolute path or relative to modelBasePath
},
skeleton: {
modelPath: 'handskeleton.json', // hand skeleton model
// can be either absolute path or relative to modelBasePath
},
},
object: {
enabled: false,
modelPath: 'nanodet.json', // object detection model
// can be either absolute path or relative to modelBasePath
// 'nanodet' is experimental
minConfidence: 0.20, // threshold for discarding a prediction
iouThreshold: 0.40, // threshold for deciding whether boxes overlap too much
// in non-maximum suppression
maxResults: 10, // maximum number of objects detected in the input
skipFrames: 41, // how many frames to go without re-running the detector
},
};
export { config as defaults };