human/src/faceall.ts

215 lines
8.4 KiB
TypeScript

import { log, now } from './helpers';
import * as tf from '../dist/tfjs.esm.js';
import * as emotion from './emotion/emotion';
import * as faceres from './faceres/faceres';
type Tensor = typeof tf.Tensor;
const calculateFaceAngle = (face, image_size): { angle: { pitch: number, yaw: number, roll: number }, matrix: [number, number, number, number, number, number, number, number, number] } => {
// eslint-disable-next-line no-unused-vars, @typescript-eslint/no-unused-vars
const degrees = (theta) => (theta * 180) / Math.PI;
// const degrees = (theta) => Math.abs(((theta * 180) / Math.PI) % 360);
const normalize = (v) => { // normalize vector
const length = Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
v[0] /= length;
v[1] /= length;
v[2] /= length;
return v;
};
const subVectors = (a, b) => { // vector subtraction (a - b)
const x = a[0] - b[0];
const y = a[1] - b[1];
const z = a[2] - b[2];
return [x, y, z];
};
const crossVectors = (a, b) => { // vector cross product (a x b)
const x = a[1] * b[2] - a[2] * b[1];
const y = a[2] * b[0] - a[0] * b[2];
const z = a[0] * b[1] - a[1] * b[0];
return [x, y, z];
};
// 3x3 rotation matrix to Euler angles based on https://www.geometrictools.com/Documentation/EulerAngles.pdf
const rotationMatrixToEulerAngle = (r) => {
// eslint-disable-next-line no-unused-vars, @typescript-eslint/no-unused-vars
const [r00, r01, r02, r10, r11, r12, r20, r21, r22] = r;
let thetaX; let thetaY; let thetaZ;
if (r10 < 1) { // YZX calculation
if (r10 > -1) {
thetaZ = Math.asin(r10);
thetaY = Math.atan2(-r20, r00);
thetaX = Math.atan2(-r12, r11);
} else {
thetaZ = -Math.PI / 2;
thetaY = -Math.atan2(r21, r22);
thetaX = 0;
}
} else {
thetaZ = Math.PI / 2;
thetaY = Math.atan2(r21, r22);
thetaX = 0;
}
return { pitch: 2 * -thetaX, yaw: 2 * -thetaY, roll: 2 * -thetaZ };
};
// simple Euler angle calculation based existing 3D mesh
// eslint-disable-next-line no-unused-vars, @typescript-eslint/no-unused-vars
const meshToEulerAngle = (mesh) => {
const radians = (a1, a2, b1, b2) => Math.atan2(b2 - a2, b1 - a1);
// eslint-disable-next-line no-unused-vars, @typescript-eslint/no-unused-vars
const angle = {
// values are in radians in range of -pi/2 to pi/2 which is -90 to +90 degrees
// value of 0 means center
// pitch is face move up/down
pitch: radians(mesh[10][1], mesh[10][2], mesh[152][1], mesh[152][2]), // looking at y,z of top and bottom points of the face
// yaw is face turn left/right
yaw: radians(mesh[33][0], mesh[33][2], mesh[263][0], mesh[263][2]), // looking at x,z of outside corners of leftEye and rightEye
// roll is face lean left/right
roll: radians(mesh[33][0], mesh[33][1], mesh[263][0], mesh[263][1]), // looking at x,y of outside corners of leftEye and rightEye
};
return angle;
};
const mesh = face.meshRaw;
if (!mesh || mesh.length < 300) return { angle: { pitch: 0, yaw: 0, roll: 0 }, matrix: [1, 0, 0, 0, 1, 0, 0, 0, 1] };
const size = Math.max(face.boxRaw[2] * image_size[0], face.boxRaw[3] * image_size[1]) / 1.5;
// top, bottom, left, right
const pts = [mesh[10], mesh[152], mesh[234], mesh[454]].map((pt) => [
// make the xyz coordinates proportional, independent of the image/box size
pt[0] * image_size[0] / size,
pt[1] * image_size[1] / size,
pt[2],
]);
const y_axis = normalize(subVectors(pts[1], pts[0]));
let x_axis = normalize(subVectors(pts[3], pts[2]));
const z_axis = normalize(crossVectors(x_axis, y_axis));
// adjust x_axis to make sure that all axes are perpendicular to each other
x_axis = crossVectors(y_axis, z_axis);
// Rotation Matrix from Axis Vectors - http://renderdan.blogspot.com/2006/05/rotation-matrix-from-axis-vectors.html
// 3x3 rotation matrix is flatten to array in row-major order. Note that the rotation represented by this matrix is inverted.
const matrix: [number, number, number, number, number, number, number, number, number] = [
x_axis[0], x_axis[1], x_axis[2],
y_axis[0], y_axis[1], y_axis[2],
z_axis[0], z_axis[1], z_axis[2],
];
const angle = rotationMatrixToEulerAngle(matrix);
// const angle = meshToEulerAngle(mesh);
return { angle, matrix };
};
export const detectFace = async (parent, input): Promise<any> => {
// run facemesh, includes blazeface and iris
// eslint-disable-next-line no-async-promise-executor
let timeStamp;
let ageRes;
let genderRes;
let emotionRes;
let embeddingRes;
let descRes;
const faceRes: Array<{
confidence: number,
boxConfidence: number,
faceConfidence: number,
box: [number, number, number, number],
mesh: Array<[number, number, number]>
meshRaw: Array<[number, number, number]>
boxRaw: [number, number, number, number],
annotations: Array<{ part: string, points: Array<[number, number, number]>[] }>,
age: number,
gender: string,
genderConfidence: number,
emotion: string,
embedding: number[],
iris: number,
rotation: {
angle: { pitch: number, yaw: number, roll: number },
matrix: [number, number, number, number, number, number, number, number, number]
},
tensor: Tensor,
}> = [];
parent.state = 'run:face';
timeStamp = now();
const faces = await parent.models.face?.estimateFaces(input, parent.config);
parent.perf.face = Math.trunc(now() - timeStamp);
if (!faces) return [];
for (const face of faces) {
parent.analyze('Get Face');
// is something went wrong, skip the face
if (!face.image || face.image.isDisposedInternal) {
log('Face object is disposed:', face.image);
continue;
}
const rotation = calculateFaceAngle(face, [input.shape[2], input.shape[1]]);
// run emotion, inherits face from blazeface
parent.analyze('Start Emotion:');
if (parent.config.async) {
emotionRes = parent.config.face.emotion.enabled ? emotion.predict(face.image, parent.config) : {};
} else {
parent.state = 'run:emotion';
timeStamp = now();
emotionRes = parent.config.face.emotion.enabled ? await emotion.predict(face.image, parent.config) : {};
parent.perf.emotion = Math.trunc(now() - timeStamp);
}
parent.analyze('End Emotion:');
// run emotion, inherits face from blazeface
parent.analyze('Start Description:');
if (parent.config.async) {
descRes = parent.config.face.description.enabled ? faceres.predict(face, parent.config) : [];
} else {
parent.state = 'run:description';
timeStamp = now();
descRes = parent.config.face.description.enabled ? await faceres.predict(face.image, parent.config) : [];
parent.perf.embedding = Math.trunc(now() - timeStamp);
}
parent.analyze('End Description:');
// if async wait for results
if (parent.config.async) {
[ageRes, genderRes, emotionRes, embeddingRes, descRes] = await Promise.all([ageRes, genderRes, emotionRes, embeddingRes, descRes]);
}
parent.analyze('Finish Face:');
// calculate iris distance
// iris: array[ center, left, top, right, bottom]
if (!parent.config.face.iris.enabled && face?.annotations?.leftEyeIris && face?.annotations?.rightEyeIris) {
delete face.annotations.leftEyeIris;
delete face.annotations.rightEyeIris;
}
const irisSize = (face.annotations?.leftEyeIris && face.annotations?.rightEyeIris)
/* average human iris size is 11.7mm */
? 11.7 * Math.max(Math.abs(face.annotations.leftEyeIris[3][0] - face.annotations.leftEyeIris[1][0]), Math.abs(face.annotations.rightEyeIris[4][1] - face.annotations.rightEyeIris[2][1]))
: 0;
// combine results
faceRes.push({
...face,
age: descRes.age,
gender: descRes.gender,
genderConfidence: descRes.genderConfidence,
embedding: descRes.descriptor,
emotion: emotionRes,
iris: (irisSize !== 0) ? Math.trunc(irisSize) / 100 : 0,
rotation,
tensor: parent.config.face.detector.return ? face.image?.squeeze() : null,
});
// dispose original face tensor
face.image?.dispose();
parent.analyze('End Face');
}
parent.analyze('End FaceMesh:');
if (parent.config.async) {
if (parent.perf.face) delete parent.perf.face;
if (parent.perf.age) delete parent.perf.age;
if (parent.perf.gender) delete parent.perf.gender;
if (parent.perf.emotion) delete parent.perf.emotion;
}
return faceRes;
};