import * as utils from './utils'; export declare function buildPartWithScoreQueue(scoreThreshold: any, localMaximumRadius: any, scores: any): utils.MaxHeap; export declare function decodeMultiplePoses(scoresBuffer: any, offsetsBuffer: any, displacementsFwdBuffer: any, displacementsBwdBuffer: any, nmsRadius: any, maxDetections: any, scoreThreshold: any): { keypoints: any; box: any; score: number; }[];