mirror of https://github.com/vladmandic/human
move gl flags to correct location
parent
6b516ee72d
commit
fb41bb4544
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@ -11,6 +11,7 @@ Repository: **<git+https://github.com/vladmandic/human.git>**
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### **HEAD -> main** 2021/03/28 mandic00@live.com
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- remove debug output
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- new face rotation calculations
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- cleanup
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- rotationmatrixtoeulerangle, and fixes
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@ -7,7 +7,7 @@ const userConfig = { backend: 'webgl' }; // add any user configuration overrides
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/*
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const userConfig = {
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backend: 'webgl',
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backend: 'humangl',
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async: false,
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profile: false,
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warmup: 'full',
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@ -24,7 +24,7 @@ const userConfig = {
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body: { enabled: false },
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// body: { enabled: true, modelPath: '../models/blazepose.json' },
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// body: { enabled: true, modelPath: '../models/efficientpose.json' },
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object: { enabled: false },
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object: { enabled: true },
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};
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*/
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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@ -231,19 +231,24 @@ export async function body(inCanvas: HTMLCanvasElement, result: Array<any>) {
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if (drawOptions.drawPolygons && result[i].keypoints) {
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let part;
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const points: any[] = [];
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// torso
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// shoulder line
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points.length = 0;
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part = result[i].keypoints.find((a) => a.part === 'leftShoulder');
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if (part && part.score > defaults.body.scoreThreshold) points.push([part.position.x, part.position.y]);
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part = result[i].keypoints.find((a) => a.part === 'rightShoulder');
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if (part && part.score > defaults.body.scoreThreshold) points.push([part.position.x, part.position.y]);
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curves(ctx, points);
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// torso main
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points.length = 0;
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part = result[i].keypoints.find((a) => a.part === 'rightShoulder');
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if (part && part.score > defaults.body.scoreThreshold) points.push([part.position.x, part.position.y]);
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part = result[i].keypoints.find((a) => a.part === 'rightHip');
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if (part && part.score > defaults.body.scoreThreshold) points.push([part.position.x, part.position.y]);
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part = result[i].keypoints.find((a) => a.part === 'leftHip');
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if (part && part.score > defaults.body.scoreThreshold) points.push([part.position.x, part.position.y]);
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part = result[i].keypoints.find((a) => a.part === 'leftShoulder');
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if (part && part.score > defaults.body.scoreThreshold) points.push([part.position.x, part.position.y]);
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if (points.length === 5) lines(ctx, points); // only draw if we have complete torso
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if (points.length === 4) lines(ctx, points); // only draw if we have complete torso
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// leg left
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points.length = 0;
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part = result[i].keypoints.find((a) => a.part === 'leftHip');
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14
src/human.ts
14
src/human.ts
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@ -270,8 +270,10 @@ export class Human {
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*/
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if (this.config.backend && this.config.backend !== '') {
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// force browser vs node backend
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if (this.tf.ENV.flags.IS_BROWSER && this.config.backend === 'tensorflow') this.config.backend = 'webgl';
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if (this.tf.ENV.flags.IS_NODE && (this.config.backend === 'webgl' || this.config.backend === 'wasm')) this.config.backend = 'tensorflow';
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if (this.config.debug) log('setting backend:', this.config.backend);
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if (this.config.backend === 'wasm') {
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@ -291,18 +293,14 @@ export class Human {
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}
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}
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this.tf.enableProdMode();
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/* debug mode is really too mcuh
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this.tf.enableDebugMode();
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*/
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this.tf.ENV.set('CHECK_COMPUTATION_FOR_ERRORS', false);
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this.tf.ENV.set('WEBGL_PACK_DEPTHWISECONV', true);
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if (this.tf.getBackend() === 'webgl') {
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// this.tf.enableDebugMode();
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if (this.tf.getBackend() === 'webgl' || this.tf.getBackend() === 'humangl') {
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this.tf.ENV.set('CHECK_COMPUTATION_FOR_ERRORS', false);
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this.tf.ENV.set('WEBGL_PACK_DEPTHWISECONV', true);
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if (this.config.deallocate) {
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log('changing webgl: WEBGL_DELETE_TEXTURE_THRESHOLD:', this.config.deallocate);
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this.tf.ENV.set('WEBGL_DELETE_TEXTURE_THRESHOLD', this.config.deallocate ? 0 : -1);
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}
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// this.tf.ENV.set('WEBGL_FORCE_F16_TEXTURES', true);
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// this.tf.ENV.set('WEBGL_PACK_DEPTHWISECONV', true);
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const gl = await this.tf.backend().getGPGPUContext().gl;
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if (this.config.debug) log(`gl version:${gl.getParameter(gl.VERSION)} renderer:${gl.getParameter(gl.RENDERER)}`);
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}
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