mirror of https://github.com/vladmandic/human
update
parent
cd5e43ae17
commit
f4f0e5e30b
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@ -65,7 +65,7 @@ export default {
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modelPath: '../models/blazeface-back.json', // can be 'blazeface-front', 'blazeface-back' or 'faceboxes'
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// 'blazeface-front' is blazeface model optimized for large faces such as front-facing camera
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// 'blazeface-back' is blazeface model optimized for smaller and/or distanct faces
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// 'faceboxes' is alternative model to 'blazeface
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// 'faceboxes' is alternative model to 'blazeface'
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inputSize: 256, // fixed value: 128 for front and 256 for 'back'
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rotation: false, // use best-guess rotated face image or just box with rotation as-is
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// false means higher performance, but incorrect mesh mapping if face angle is above 20 degrees
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@ -8,9 +8,8 @@ import draw from './draw.js';
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import Menu from './menu.js';
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import GLBench from './gl-bench.js';
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const userConfig = {}; // add any user configuration overrides
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// const userConfig = {}; // add any user configuration overrides
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/*
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const userConfig = {
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backend: 'wasm',
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async: false,
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@ -19,7 +18,6 @@ const userConfig = {
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body: { enabled: false },
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hand: { enabled: false },
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};
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*/
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const human = new Human(userConfig);
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@ -532,6 +530,8 @@ async function main() {
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if (ui.modelsPreload && !ui.useWorker) {
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status('loading');
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await human.load(userConfig); // this is not required, just pre-loads all models
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const loaded = Object.keys(human.models).filter((a) => human.models[a]).map((b) => b);
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log('Demo loaded models:', loaded);
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}
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if (!ui.useWorker) {
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status('initializing');
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@ -50,7 +50,7 @@
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"seedrandom": "^3.0.5",
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"simple-git": "^2.35.2",
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"tslib": "^2.1.0",
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"typescript": "^4.3.0-dev.20210225"
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"typescript": "^4.3.0-dev.20210226"
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},
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"scripts": {
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"start": "node --trace-warnings --unhandled-rejections=strict --trace-uncaught --no-deprecation src/node.js",
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2
wiki
2
wiki
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@ -1 +1 @@
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Subproject commit d99aa10997927e21559297d3b8e58718cb7c1f28
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Subproject commit ac89ded33d7063aa059575eae1df3f81bfb35b7f
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