From e86a4cb4357302052e9bed9384b23714422b3afa Mon Sep 17 00:00:00 2001 From: Vladimir Mandic Date: Sat, 31 Jul 2021 07:43:50 -0400 Subject: [PATCH] update todo --- TODO.md | 37 ++++++++++++++++++++++++++++++++++--- 1 file changed, 34 insertions(+), 3 deletions(-) diff --git a/TODO.md b/TODO.md index 9ffbd0c4..cb7c3f22 100644 --- a/TODO.md +++ b/TODO.md @@ -2,14 +2,45 @@ ## Big Ticket Items -N/A +Implementation of WebGPU backend +Target: `Human` v2.3 with `Chrome` v94 and `TFJS` v4.0 + +
## Work in Progress -N/A +WebGL shader optimizations for faster load and initial detection + +- Implement WebGL uniforms for shaders: https://github.com/tensorflow/tfjs/issues/5205 +- Fix shader packing: https://github.com/tensorflow/tfjs/issues/5343 + +
## Known Issues +### Object Detection + +Object detection using CenterNet or NanoDet models is not working when using WASM backend due to missing kernel ops in TFJS +Target: `Human` v2.2 with `TFJS` v3.9 + - CenterNet with WASM: - NanoDet with WASM: -- BlazeFace and HandPose rotation correction in NodeJS: + +### Face Detection + +Enhanced rotation correction for face detection is not working in NodeJS due to missing kernel op in TFJS +Feature is automatically disabled in NodeJS without user impact +Target: `Human` v2.2 with `TFJS` v3.9 + +- BlazeFace rotation correction in NodeJS: + +### Hand Detection + +Enhanced rotation correction for hand detection is not working in NodeJS due to missing kernel op in TFJS +Feature is automatically disabled in NodeJS without user impact +Target: `Human` v2.2 with `TFJS` v3.9 + +- HandPose rotation correction in NodeJS: + +Hand detection using WASM backend has reduced precision due to math rounding errors in backend +Target: N/A