From d78add263aba9d9817815da4880578723ba3ea76 Mon Sep 17 00:00:00 2001 From: Vladimir Mandic Date: Tue, 13 Sep 2022 16:31:23 -0400 Subject: [PATCH] update readme --- README.md | 14 +++++++------- samples/index.html | 2 +- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/README.md b/README.md index aa903286..cd583c72 100644 --- a/README.md +++ b/README.md @@ -21,8 +21,9 @@ JavaScript module using TensorFlow/JS Machine Learning library Compatible with *WebWorker* execution Compatible with *WebView* - **NodeJS**: - Compatible with both software *tfjs-node* and - GPU accelerated backends *tfjs-node-gpu* using CUDA libraries + Compatibile with *WASM* backend for executions on architectures where *tensorflow* binaries are not available + Compatible with *tfjs-node* using software execution via *tensorflow* shared libraries + Compatible with *tfjs-node* using GPU-accelerated execution via *tensorflow* shared libraries and nVidia CUDA
@@ -33,7 +34,7 @@ JavaScript module using TensorFlow/JS Machine Learning library - To start video detection, simply press *Play* - To process images, simply drag & drop in your Browser window - Note: For optimal performance, select only models you'd like to use -- Note: If you have modern GPU, WebGL (default) backend is preferred, otherwise select WASM backend +- Note: If you have modern GPU, *WebGL* (default) backend is preferred, otherwise select *WASM* backend
@@ -57,7 +58,6 @@ JavaScript module using TensorFlow/JS Machine Learning library - **NextJS** [[*Live*]](https://vladmandic.github.io/human-next/out/index.html) [[*Details*]](https://github.com/vladmandic/human-next): Use Human with TypeScript, NextJS and ReactJS - **ElectronJS** [[*Details*]](https://github.com/vladmandic/human-electron): Use Human with TypeScript and ElectonJS to create standalone cross-platform apps - **3D Analysis** [[*Live*]](https://vladmandic.github.io/human-motion/src/index.html) [[*Details*]](https://github.com/vladmandic/human-motion): 3D tracking and visualization of heead, face, eye, body and hand -- **Avatar Bone Mapping** [[*Live*]](https://vladmandic.github.io/human-vrm/src/human-avatar.html) [[*Details*]](https://github.com/vladmandic/human-avatar): Human skeleton with full bone mapping using look and inverse kinematics controllers - **Virtual Model Tracking** [[*Live*]](https://vladmandic.github.io/human-vrm/src/human-vrm.html) [[*Details*]](https://github.com/vladmandic/human-vrm): VR model with head, face, eye, body and hand tracking ### NodeJS Demos @@ -123,8 +123,8 @@ JavaScript module using TensorFlow/JS Machine Learning library ## Examples -Visit [Examples galery](https://vladmandic.github.io/human/samples/samples.html) for more examples - +Visit [Examples gallery](https://vladmandic.github.io/human/samples/index.html) for more examples + ![samples](assets/samples.jpg) @@ -338,7 +338,7 @@ Default models in Human library are: - **Object Detection**: CenterNet with MobileNet v3 Note that alternative models are provided and can be enabled via configuration -For example, `PoseNet` model can be switched for `BlazePose`, `EfficientPose` or `MoveNet` model depending on the use case +For example, body pose detection by default uses `MoveNet Lightning`, but can be switched to `MultiNet Thunder` for higher precision or `Multinet MultiPose` for multi-person detection or even `PoseNet`, `BlazePose` or `EfficientPose` depending on the use case For more info, see [**Configuration Details**](https://github.com/vladmandic/human/wiki/Configuration) and [**List of Models**](https://github.com/vladmandic/human/wiki/Models) diff --git a/samples/index.html b/samples/index.html index cc1fde25..4940365e 100644 --- a/samples/index.html +++ b/samples/index.html @@ -35,7 +35,7 @@
Human Examples Gallery
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