mirror of https://github.com/vladmandic/human
breaking changes to results.body output properties
parent
0504f25e81
commit
d670fc4ad9
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@ -293,16 +293,16 @@ export async function body(inCanvas: HTMLCanvasElement, result: Array<Body>, dra
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}
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if (localOptions.drawPoints) {
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for (let pt = 0; pt < result[i].keypoints.length; pt++) {
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ctx.fillStyle = localOptions.useDepth && result[i].keypoints[pt].position.z ? `rgba(${127.5 + (2 * (result[i].keypoints[pt].position.z || 0))}, ${127.5 - (2 * (result[i].keypoints[pt].position.z || 0))}, 255, 0.5)` : localOptions.color;
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point(ctx, result[i].keypoints[pt].position.x, result[i].keypoints[pt].position.y, 0, localOptions);
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ctx.fillStyle = localOptions.useDepth && result[i].keypoints[pt].position[2] ? `rgba(${127.5 + (2 * (result[i].keypoints[pt].position[2] || 0))}, ${127.5 - (2 * (result[i].keypoints[pt].position[2] || 0))}, 255, 0.5)` : localOptions.color;
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point(ctx, result[i].keypoints[pt].position[0], result[i].keypoints[pt].position[1], 0, localOptions);
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}
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}
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if (localOptions.drawLabels) {
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ctx.font = localOptions.font;
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if (result[i].keypoints) {
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for (const pt of result[i].keypoints) {
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ctx.fillStyle = localOptions.useDepth && pt.position.z ? `rgba(${127.5 + (2 * pt.position.z)}, ${127.5 - (2 * pt.position.z)}, 255, 0.5)` : localOptions.color;
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ctx.fillText(`${pt.part} ${Math.trunc(100 * pt.score)}%`, pt.position.x + 4, pt.position.y + 4);
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ctx.fillStyle = localOptions.useDepth && pt.position[2] ? `rgba(${127.5 + (2 * pt.position[2])}, ${127.5 - (2 * pt.position[2])}, 255, 0.5)` : localOptions.color;
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ctx.fillText(`${pt.part} ${Math.trunc(100 * pt.score)}%`, pt.position[0] + 4, pt.position[1] + 4);
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}
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}
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}
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@ -312,68 +312,68 @@ export async function body(inCanvas: HTMLCanvasElement, result: Array<Body>, dra
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// shoulder line
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points.length = 0;
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part = result[i].keypoints.find((a) => a.part === 'leftShoulder');
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if (part) points.push([part.position.x, part.position.y]);
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if (part) points.push([part.position[0], part.position[1]]);
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part = result[i].keypoints.find((a) => a.part === 'rightShoulder');
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if (part) points.push([part.position.x, part.position.y]);
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if (part) points.push([part.position[0], part.position[1]]);
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curves(ctx, points, localOptions);
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// torso main
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points.length = 0;
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part = result[i].keypoints.find((a) => a.part === 'rightShoulder');
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if (part) points.push([part.position.x, part.position.y]);
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if (part) points.push([part.position[0], part.position[1]]);
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part = result[i].keypoints.find((a) => a.part === 'rightHip');
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if (part) points.push([part.position.x, part.position.y]);
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if (part) points.push([part.position[0], part.position[1]]);
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part = result[i].keypoints.find((a) => a.part === 'leftHip');
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if (part) points.push([part.position.x, part.position.y]);
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if (part) points.push([part.position[0], part.position[1]]);
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part = result[i].keypoints.find((a) => a.part === 'leftShoulder');
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if (part) points.push([part.position.x, part.position.y]);
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if (part) points.push([part.position[0], part.position[1]]);
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if (points.length === 4) lines(ctx, points, localOptions); // only draw if we have complete torso
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// leg left
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points.length = 0;
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part = result[i].keypoints.find((a) => a.part === 'leftHip');
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if (part) points.push([part.position.x, part.position.y]);
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if (part) points.push([part.position[0], part.position[1]]);
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part = result[i].keypoints.find((a) => a.part === 'leftKnee');
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if (part) points.push([part.position.x, part.position.y]);
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if (part) points.push([part.position[0], part.position[1]]);
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part = result[i].keypoints.find((a) => a.part === 'leftAnkle');
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if (part) points.push([part.position.x, part.position.y]);
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if (part) points.push([part.position[0], part.position[1]]);
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part = result[i].keypoints.find((a) => a.part === 'leftHeel');
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if (part) points.push([part.position.x, part.position.y]);
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if (part) points.push([part.position[0], part.position[1]]);
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part = result[i].keypoints.find((a) => a.part === 'leftFoot');
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if (part) points.push([part.position.x, part.position.y]);
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if (part) points.push([part.position[0], part.position[1]]);
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curves(ctx, points, localOptions);
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// leg right
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points.length = 0;
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part = result[i].keypoints.find((a) => a.part === 'rightHip');
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if (part) points.push([part.position.x, part.position.y]);
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if (part) points.push([part.position[0], part.position[1]]);
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part = result[i].keypoints.find((a) => a.part === 'rightKnee');
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if (part) points.push([part.position.x, part.position.y]);
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if (part) points.push([part.position[0], part.position[1]]);
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part = result[i].keypoints.find((a) => a.part === 'rightAnkle');
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if (part) points.push([part.position.x, part.position.y]);
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if (part) points.push([part.position[0], part.position[1]]);
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part = result[i].keypoints.find((a) => a.part === 'rightHeel');
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if (part) points.push([part.position.x, part.position.y]);
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if (part) points.push([part.position[0], part.position[1]]);
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part = result[i].keypoints.find((a) => a.part === 'rightFoot');
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if (part) points.push([part.position.x, part.position.y]);
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if (part) points.push([part.position[0], part.position[1]]);
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curves(ctx, points, localOptions);
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// arm left
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points.length = 0;
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part = result[i].keypoints.find((a) => a.part === 'leftShoulder');
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if (part) points.push([part.position.x, part.position.y]);
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if (part) points.push([part.position[0], part.position[1]]);
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part = result[i].keypoints.find((a) => a.part === 'leftElbow');
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if (part) points.push([part.position.x, part.position.y]);
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if (part) points.push([part.position[0], part.position[1]]);
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part = result[i].keypoints.find((a) => a.part === 'leftWrist');
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if (part) points.push([part.position.x, part.position.y]);
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if (part) points.push([part.position[0], part.position[1]]);
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part = result[i].keypoints.find((a) => a.part === 'leftPalm');
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if (part) points.push([part.position.x, part.position.y]);
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if (part) points.push([part.position[0], part.position[1]]);
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curves(ctx, points, localOptions);
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// arm right
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points.length = 0;
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part = result[i].keypoints.find((a) => a.part === 'rightShoulder');
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if (part) points.push([part.position.x, part.position.y]);
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if (part) points.push([part.position[0], part.position[1]]);
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part = result[i].keypoints.find((a) => a.part === 'rightElbow');
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if (part) points.push([part.position.x, part.position.y]);
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if (part) points.push([part.position[0], part.position[1]]);
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part = result[i].keypoints.find((a) => a.part === 'rightWrist');
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if (part) points.push([part.position.x, part.position.y]);
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if (part) points.push([part.position[0], part.position[1]]);
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part = result[i].keypoints.find((a) => a.part === 'rightPalm');
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if (part) points.push([part.position.x, part.position.y]);
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if (part) points.push([part.position[0], part.position[1]]);
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curves(ctx, points, localOptions);
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// draw all
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}
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@ -22,15 +22,19 @@ export function calc(newResult: Result): Result {
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.map((b, j) => ((bufferedFactor - 1) * bufferedResult.body[i].box[j] + b) / bufferedFactor) as [number, number, number, number];
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const boxRaw = newResult.body[i].boxRaw // update boxRaw
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.map((b, j) => ((bufferedFactor - 1) * bufferedResult.body[i].boxRaw[j] + b) / bufferedFactor) as [number, number, number, number];
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const keypoints = newResult.body[i].keypoints // update keypoints
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const keypoints = (newResult.body[i].keypoints // update keypoints
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.map((keypoint, j) => ({
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score: keypoint.score,
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part: keypoint.part,
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position: {
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x: bufferedResult.body[i].keypoints[j] ? ((bufferedFactor - 1) * bufferedResult.body[i].keypoints[j].position.x + keypoint.position.x) / bufferedFactor : keypoint.position.x,
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y: bufferedResult.body[i].keypoints[j] ? ((bufferedFactor - 1) * bufferedResult.body[i].keypoints[j].position.y + keypoint.position.y) / bufferedFactor : keypoint.position.y,
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},
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}));
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position: [
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bufferedResult.body[i].keypoints[j] ? ((bufferedFactor - 1) * bufferedResult.body[i].keypoints[j].position[0] + keypoint.position[0]) / bufferedFactor : keypoint.position[0],
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bufferedResult.body[i].keypoints[j] ? ((bufferedFactor - 1) * bufferedResult.body[i].keypoints[j].position[1] + keypoint.position[1]) / bufferedFactor : keypoint.position[1],
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],
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positionRaw: [
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bufferedResult.body[i].keypoints[j] ? ((bufferedFactor - 1) * bufferedResult.body[i].keypoints[j].positionRaw[0] + keypoint.positionRaw[0]) / bufferedFactor : keypoint.position[0],
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bufferedResult.body[i].keypoints[j] ? ((bufferedFactor - 1) * bufferedResult.body[i].keypoints[j].positionRaw[1] + keypoint.positionRaw[1]) / bufferedFactor : keypoint.position[1],
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],
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}))) as Array<{ score: number, part: string, position: [number, number, number?], positionRaw: [number, number, number?] }>;
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bufferedResult.body[i] = { ...newResult.body[i], box, boxRaw, keypoints }; // shallow clone plus updated values
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}
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}
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@ -9,7 +9,7 @@ import { GraphModel } from '../tfjs/types';
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let model: GraphModel;
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type Keypoints = { score: number, part: string, position: { x: number, y: number }, positionRaw: { x: number, y: number } };
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type Keypoints = { score: number, part: string, position: [number, number], positionRaw: [number, number] };
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const keypoints: Array<Keypoints> = [];
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let box: [number, number, number, number] = [0, 0, 0, 0];
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@ -58,29 +58,29 @@ export async function predict(image, config): Promise<Body[]> {
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keypoints.push({
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score: Math.round(100 * score) / 100,
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part: bodyParts[id],
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positionRaw: { // normalized to 0..1
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x: kpt[id][1],
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y: kpt[id][0],
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},
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position: { // normalized to input image size
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x: Math.round(image.shape[2] * kpt[id][1]),
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y: Math.round(image.shape[1] * kpt[id][0]),
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},
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positionRaw: [ // normalized to 0..1
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kpt[id][1],
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kpt[id][0],
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],
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position: [ // normalized to input image size
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Math.round(image.shape[2] * kpt[id][1]),
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Math.round(image.shape[1] * kpt[id][0]),
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],
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});
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}
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}
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}
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score = keypoints.reduce((prev, curr) => (curr.score > prev ? curr.score : prev), 0);
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const x = keypoints.map((a) => a.position.x);
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const y = keypoints.map((a) => a.position.y);
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const x = keypoints.map((a) => a.position[0]);
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const y = keypoints.map((a) => a.position[1]);
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box = [
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Math.min(...x),
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Math.min(...y),
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Math.max(...x) - Math.min(...x),
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Math.max(...y) - Math.min(...y),
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];
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const xRaw = keypoints.map((a) => a.positionRaw.x);
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const yRaw = keypoints.map((a) => a.positionRaw.y);
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const xRaw = keypoints.map((a) => a.positionRaw[0]);
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const yRaw = keypoints.map((a) => a.positionRaw[1]);
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boxRaw = [
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Math.min(...xRaw),
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Math.min(...yRaw),
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@ -1,4 +1,5 @@
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import * as kpt from './keypoints';
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import { Body } from '../result';
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export function eitherPointDoesntMeetConfidence(a, b, minConfidence) {
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return (a < minConfidence || b < minConfidence);
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@ -29,7 +30,7 @@ export function getBoundingBox(keypoints): [number, number, number, number] {
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return [coord.minX, coord.minY, coord.maxX - coord.minX, coord.maxY - coord.minY];
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}
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export function scalePoses(poses, [height, width], [inputResolutionHeight, inputResolutionWidth]) {
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export function scalePoses(poses, [height, width], [inputResolutionHeight, inputResolutionWidth]): Array<Body> {
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const scaleY = height / inputResolutionHeight;
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const scaleX = width / inputResolutionWidth;
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const scalePose = (pose, i) => ({
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@ -40,7 +41,8 @@ export function scalePoses(poses, [height, width], [inputResolutionHeight, input
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keypoints: pose.keypoints.map(({ score, part, position }) => ({
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score,
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part,
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position: { x: Math.trunc(position.x * scaleX), y: Math.trunc(position.y * scaleY) },
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position: [Math.trunc(position.x * scaleX), Math.trunc(position.y * scaleY)],
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positionRaw: [position.x / inputResolutionHeight, position.y / inputResolutionHeight],
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})),
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});
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const scaledPoses = poses.map((pose, i) => scalePose(pose, i));
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@ -71,12 +71,12 @@ export interface Face {
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export interface Body {
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id: number,
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score: number,
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box: [x: number, y: number, width: number, height: number],
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boxRaw: [x: number, y: number, width: number, height: number],
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box: [number, number, number, number],
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boxRaw: [number, number, number, number],
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keypoints: Array<{
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part: string,
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position: { x: number, y: number, z?: number },
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positionRaw?: { x: number, y: number, z?: number },
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position: [number, number, number?],
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positionRaw: [number, number, number?],
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score: number,
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presence?: number,
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}>
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