optimize image preprocessing

pull/193/head
Vladimir Mandic 2021-10-12 11:39:18 -04:00
parent c7dbca2856
commit 750c10b309
12 changed files with 2287 additions and 911 deletions

View File

@ -31,9 +31,9 @@ import jsonView from './helpers/jsonview.js';
let human; let human;
let userConfig = { let userConfig = {
face: { enabled: false }, // face: { enabled: false },
body: { enabled: false }, // body: { enabled: false },
hand: { enabled: false }, // hand: { enabled: false },
/* /*
warmup: 'none', warmup: 'none',
backend: 'humangl', backend: 'humangl',
@ -41,10 +41,7 @@ let userConfig = {
wasmPath: 'https://cdn.jsdelivr.net/npm/@tensorflow/tfjs-backend-wasm@3.9.0/dist/', wasmPath: 'https://cdn.jsdelivr.net/npm/@tensorflow/tfjs-backend-wasm@3.9.0/dist/',
async: false, async: false,
cacheSensitivity: 0.75, cacheSensitivity: 0.75,
filter: { filter: { enabled: false, flip: false },
enabled: false,
flip: false,
},
face: { enabled: false, face: { enabled: false,
detector: { return: false, rotation: true }, detector: { return: false, rotation: true },
mesh: { enabled: false }, mesh: { enabled: false },
@ -54,11 +51,9 @@ let userConfig = {
}, },
object: { enabled: false }, object: { enabled: false },
gesture: { enabled: true }, gesture: { enabled: true },
// hand: { enabled: false },
hand: { enabled: true, maxDetected: 1, minConfidence: 0.5, detector: { modelPath: 'handtrack.json' } }, hand: { enabled: true, maxDetected: 1, minConfidence: 0.5, detector: { modelPath: 'handtrack.json' } },
body: { enabled: false }, body: { enabled: false },
// body: { enabled: true, modelPath: 'movenet-multipose.json' }, // body: { enabled: true, modelPath: 'movenet-multipose.json' },
// body: { enabled: true, modelPath: 'posenet.json' },
segmentation: { enabled: false }, segmentation: { enabled: false },
*/ */
}; };
@ -94,7 +89,7 @@ const ui = {
autoPlay: false, // start webcam & detection on load autoPlay: false, // start webcam & detection on load
// internal variables // internal variables
exceptionHandler: false, // should capture all unhandled exceptions exceptionHandler: true, // should capture all unhandled exceptions
busy: false, // internal camera busy flag busy: false, // internal camera busy flag
menuWidth: 0, // internal menuWidth: 0, // internal
menuHeight: 0, // internal menuHeight: 0, // internal

View File

@ -363,11 +363,11 @@ var GLProgram = class {
return shader; return shader;
}); });
this.gl = gl; this.gl = gl;
const _vsh = this.compile(vertexSource, this.gl.VERTEX_SHADER); const vertexShader = this.compile(vertexSource, this.gl.VERTEX_SHADER);
const _fsh = this.compile(fragmentSource, this.gl.FRAGMENT_SHADER); const fragmentShader = this.compile(fragmentSource, this.gl.FRAGMENT_SHADER);
this.id = this.gl.createProgram(); this.id = this.gl.createProgram();
this.gl.attachShader(this.id, _vsh); this.gl.attachShader(this.id, vertexShader);
this.gl.attachShader(this.id, _fsh); this.gl.attachShader(this.id, fragmentShader);
this.gl.linkProgram(this.id); this.gl.linkProgram(this.id);
if (!this.gl.getProgramParameter(this.id, this.gl.LINK_STATUS)) if (!this.gl.getProgramParameter(this.id, this.gl.LINK_STATUS))
throw new Error(`filter: gl link failed: ${this.gl.getProgramInfoLog(this.id)}`); throw new Error(`filter: gl link failed: ${this.gl.getProgramInfoLog(this.id)}`);
@ -381,50 +381,37 @@ var GLProgram = class {
this.uniform[u] = this.gl.getUniformLocation(this.id, u); this.uniform[u] = this.gl.getUniformLocation(this.id, u);
} }
}; };
function GLImageFilter(params) { function GLImageFilter(params = {}) {
if (!params) let drawCount = 0;
params = {}; let sourceTexture = null;
let _drawCount = 0; let lastInChain = false;
let _sourceTexture = null; let currentFramebufferIndex = -1;
let _lastInChain = false; let tempFramebuffers = [null, null];
let _currentFramebufferIndex = -1; let filterChain = [];
let _tempFramebuffers = [null, null]; let vertexBuffer = null;
let _filterChain = []; let currentProgram = null;
let _width = -1; const canvas3 = params["canvas"] || typeof OffscreenCanvas !== "undefined" ? new OffscreenCanvas(100, 100) : document.createElement("canvas");
let _height = -1; const shaderProgramCache = {};
let _vertexBuffer = null;
let _currentProgram = null;
const _canvas = params.canvas || typeof OffscreenCanvas !== "undefined" ? new OffscreenCanvas(100, 100) : document.createElement("canvas");
const _shaderProgramCache = {};
const DRAW = { INTERMEDIATE: 1 }; const DRAW = { INTERMEDIATE: 1 };
const gl = _canvas.getContext("webgl"); const gl = canvas3.getContext("webgl");
if (!gl) if (!gl)
throw new Error("filter: cannot get webgl context"); throw new Error("filter: cannot get webgl context");
this.addFilter = function(name) { function resize(width, height) {
const args = Array.prototype.slice.call(arguments, 1); if (width === canvas3.width && height === canvas3.height)
const filter = _filter[name];
_filterChain.push({ func: filter, args });
};
this.reset = function() {
_filterChain = [];
};
const _resize = function(width, height) {
if (width === _width && height === _height)
return; return;
_canvas.width = width; canvas3.width = width;
_width = width; canvas3.height = height;
_canvas.height = height; if (!vertexBuffer) {
_height = height;
if (!_vertexBuffer) {
const vertices = new Float32Array([-1, -1, 0, 1, 1, -1, 1, 1, -1, 1, 0, 0, -1, 1, 0, 0, 1, -1, 1, 1, 1, 1, 1, 0]); const vertices = new Float32Array([-1, -1, 0, 1, 1, -1, 1, 1, -1, 1, 0, 0, -1, 1, 0, 0, 1, -1, 1, 1, 1, 1, 1, 0]);
_vertexBuffer = gl.createBuffer(), gl.bindBuffer(gl.ARRAY_BUFFER, _vertexBuffer); vertexBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true); gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
} }
gl.viewport(0, 0, _width, _height); gl.viewport(0, 0, canvas3.width, canvas3.height);
_tempFramebuffers = [null, null]; tempFramebuffers = [null, null];
}; }
const _createFramebufferTexture = function(width, height) { function createFramebufferTexture(width, height) {
const fbo = gl.createFramebuffer(); const fbo = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
const renderbuffer = gl.createRenderbuffer(); const renderbuffer = gl.createRenderbuffer();
@ -440,74 +427,52 @@ function GLImageFilter(params) {
gl.bindTexture(gl.TEXTURE_2D, null); gl.bindTexture(gl.TEXTURE_2D, null);
gl.bindFramebuffer(gl.FRAMEBUFFER, null); gl.bindFramebuffer(gl.FRAMEBUFFER, null);
return { fbo, texture }; return { fbo, texture };
}; }
const _getTempFramebuffer = function(index) { function getTempFramebuffer(index) {
_tempFramebuffers[index] = _tempFramebuffers[index] || _createFramebufferTexture(_width, _height); tempFramebuffers[index] = tempFramebuffers[index] || createFramebufferTexture(canvas3.width, canvas3.height);
return _tempFramebuffers[index]; return tempFramebuffers[index];
}; }
const _draw = function(flags = 0) { function draw2(flags = 0) {
var _a, _b; var _a, _b;
if (!_currentProgram) if (!currentProgram)
return; return;
let source = null; let source = null;
let target = null; let target = null;
let flipY = false; let flipY = false;
if (_drawCount === 0) if (drawCount === 0)
source = _sourceTexture; source = sourceTexture;
else else
source = (_a = _getTempFramebuffer(_currentFramebufferIndex)) == null ? void 0 : _a.texture; source = ((_a = getTempFramebuffer(currentFramebufferIndex)) == null ? void 0 : _a.texture) || null;
_drawCount++; drawCount++;
if (_lastInChain && !(flags & DRAW.INTERMEDIATE)) { if (lastInChain && !(flags & DRAW.INTERMEDIATE)) {
target = null; target = null;
flipY = _drawCount % 2 === 0; flipY = drawCount % 2 === 0;
} else { } else {
_currentFramebufferIndex = (_currentFramebufferIndex + 1) % 2; currentFramebufferIndex = (currentFramebufferIndex + 1) % 2;
target = (_b = _getTempFramebuffer(_currentFramebufferIndex)) == null ? void 0 : _b.fbo; target = ((_b = getTempFramebuffer(currentFramebufferIndex)) == null ? void 0 : _b.fbo) || null;
} }
gl.bindTexture(gl.TEXTURE_2D, source); gl.bindTexture(gl.TEXTURE_2D, source);
gl.bindFramebuffer(gl.FRAMEBUFFER, target); gl.bindFramebuffer(gl.FRAMEBUFFER, target);
gl.uniform1f(_currentProgram.uniform["flipY"], flipY ? -1 : 1); gl.uniform1f(currentProgram.uniform["flipY"], flipY ? -1 : 1);
gl.drawArrays(gl.TRIANGLES, 0, 6); gl.drawArrays(gl.TRIANGLES, 0, 6);
}; }
this.apply = function(image24) { function compileShader(fragmentSource) {
_resize(image24.width, image24.height); if (shaderProgramCache[fragmentSource]) {
_drawCount = 0; currentProgram = shaderProgramCache[fragmentSource];
if (!_sourceTexture) gl.useProgram((currentProgram == null ? void 0 : currentProgram.id) || null);
_sourceTexture = gl.createTexture(); return currentProgram;
gl.bindTexture(gl.TEXTURE_2D, _sourceTexture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image24);
if (_filterChain.length === 0) {
_draw();
} else {
for (let i = 0; i < _filterChain.length; i++) {
_lastInChain = i === _filterChain.length - 1;
const f = _filterChain[i];
f.func.apply(this, f.args || []);
}
} }
return _canvas; currentProgram = new GLProgram(gl, vertexIdentity, fragmentSource);
};
const _compileShader = function(fragmentSource) {
if (_shaderProgramCache[fragmentSource]) {
_currentProgram = _shaderProgramCache[fragmentSource];
gl.useProgram(_currentProgram == null ? void 0 : _currentProgram.id);
return _currentProgram;
}
_currentProgram = new GLProgram(gl, vertexIdentity, fragmentSource);
const floatSize = Float32Array.BYTES_PER_ELEMENT; const floatSize = Float32Array.BYTES_PER_ELEMENT;
const vertSize = 4 * floatSize; const vertSize = 4 * floatSize;
gl.enableVertexAttribArray(_currentProgram.attribute["pos"]); gl.enableVertexAttribArray(currentProgram.attribute["pos"]);
gl.vertexAttribPointer(_currentProgram.attribute["pos"], 2, gl.FLOAT, false, vertSize, 0 * floatSize); gl.vertexAttribPointer(currentProgram.attribute["pos"], 2, gl.FLOAT, false, vertSize, 0 * floatSize);
gl.enableVertexAttribArray(_currentProgram.attribute.uv); gl.enableVertexAttribArray(currentProgram.attribute["uv"]);
gl.vertexAttribPointer(_currentProgram.attribute["uv"], 2, gl.FLOAT, false, vertSize, 2 * floatSize); gl.vertexAttribPointer(currentProgram.attribute["uv"], 2, gl.FLOAT, false, vertSize, 2 * floatSize);
_shaderProgramCache[fragmentSource] = _currentProgram; shaderProgramCache[fragmentSource] = currentProgram;
return _currentProgram; return currentProgram;
}; }
const _filter = { const filter = {
colorMatrix: (matrix) => { colorMatrix: (matrix) => {
const m = new Float32Array(matrix); const m = new Float32Array(matrix);
m[4] /= 255; m[4] /= 255;
@ -515,13 +480,13 @@ function GLImageFilter(params) {
m[14] /= 255; m[14] /= 255;
m[19] /= 255; m[19] /= 255;
const shader = m[18] === 1 && m[3] === 0 && m[8] === 0 && m[13] === 0 && m[15] === 0 && m[16] === 0 && m[17] === 0 && m[19] === 0 ? colorMatrixWithoutAlpha : colorMatrixWithAlpha; const shader = m[18] === 1 && m[3] === 0 && m[8] === 0 && m[13] === 0 && m[15] === 0 && m[16] === 0 && m[17] === 0 && m[19] === 0 ? colorMatrixWithoutAlpha : colorMatrixWithAlpha;
const program = _compileShader(shader); const program = compileShader(shader);
gl.uniform1fv(program == null ? void 0 : program.uniform["m"], m); gl.uniform1fv(program == null ? void 0 : program.uniform["m"], m);
_draw(); draw2();
}, },
brightness: (brightness) => { brightness: (brightness) => {
const b = (brightness || 0) + 1; const b = (brightness || 0) + 1;
_filter.colorMatrix([ filter.colorMatrix([
b, b,
0, 0,
0, 0,
@ -547,7 +512,7 @@ function GLImageFilter(params) {
saturation: (amount) => { saturation: (amount) => {
const x = (amount || 0) * 2 / 3 + 1; const x = (amount || 0) * 2 / 3 + 1;
const y = (x - 1) * -0.5; const y = (x - 1) * -0.5;
_filter.colorMatrix([ filter.colorMatrix([
x, x,
y, y,
y, y,
@ -571,12 +536,12 @@ function GLImageFilter(params) {
]); ]);
}, },
desaturate: () => { desaturate: () => {
_filter.saturation(-1); filter.saturation(-1);
}, },
contrast: (amount) => { contrast: (amount) => {
const v = (amount || 0) + 1; const v = (amount || 0) + 1;
const o = -128 * (v - 1); const o = -128 * (v - 1);
_filter.colorMatrix([ filter.colorMatrix([
v, v,
0, 0,
0, 0,
@ -600,7 +565,7 @@ function GLImageFilter(params) {
]); ]);
}, },
negative: () => { negative: () => {
_filter.contrast(-2); filter.contrast(-2);
}, },
hue: (rotation) => { hue: (rotation) => {
rotation = (rotation || 0) / 180 * Math.PI; rotation = (rotation || 0) / 180 * Math.PI;
@ -609,7 +574,7 @@ function GLImageFilter(params) {
const lumR = 0.213; const lumR = 0.213;
const lumG = 0.715; const lumG = 0.715;
const lumB = 0.072; const lumB = 0.072;
_filter.colorMatrix([ filter.colorMatrix([
lumR + cos * (1 - lumR) + sin * -lumR, lumR + cos * (1 - lumR) + sin * -lumR,
lumG + cos * -lumG + sin * -lumG, lumG + cos * -lumG + sin * -lumG,
lumB + cos * -lumB + sin * (1 - lumB), lumB + cos * -lumB + sin * (1 - lumB),
@ -633,7 +598,7 @@ function GLImageFilter(params) {
]); ]);
}, },
desaturateLuminance: () => { desaturateLuminance: () => {
_filter.colorMatrix([ filter.colorMatrix([
0.2764723, 0.2764723,
0.929708, 0.929708,
0.0938197, 0.0938197,
@ -657,7 +622,7 @@ function GLImageFilter(params) {
]); ]);
}, },
sepia: () => { sepia: () => {
_filter.colorMatrix([ filter.colorMatrix([
0.393, 0.393,
0.7689999, 0.7689999,
0.18899999, 0.18899999,
@ -681,7 +646,7 @@ function GLImageFilter(params) {
]); ]);
}, },
brownie: () => { brownie: () => {
_filter.colorMatrix([ filter.colorMatrix([
0.5997023498159715, 0.5997023498159715,
0.34553243048391263, 0.34553243048391263,
-0.2708298674538042, -0.2708298674538042,
@ -705,7 +670,7 @@ function GLImageFilter(params) {
]); ]);
}, },
vintagePinhole: () => { vintagePinhole: () => {
_filter.colorMatrix([ filter.colorMatrix([
0.6279345635605994, 0.6279345635605994,
0.3202183420819367, 0.3202183420819367,
-0.03965408211312453, -0.03965408211312453,
@ -729,7 +694,7 @@ function GLImageFilter(params) {
]); ]);
}, },
kodachrome: () => { kodachrome: () => {
_filter.colorMatrix([ filter.colorMatrix([
1.1285582396593525, 1.1285582396593525,
-0.3967382283601348, -0.3967382283601348,
-0.03992559172921793, -0.03992559172921793,
@ -753,7 +718,7 @@ function GLImageFilter(params) {
]); ]);
}, },
technicolor: () => { technicolor: () => {
_filter.colorMatrix([ filter.colorMatrix([
1.9125277891456083, 1.9125277891456083,
-0.8545344976951645, -0.8545344976951645,
-0.09155508482755585, -0.09155508482755585,
@ -777,7 +742,7 @@ function GLImageFilter(params) {
]); ]);
}, },
polaroid: () => { polaroid: () => {
_filter.colorMatrix([ filter.colorMatrix([
1.438, 1.438,
-0.062, -0.062,
-0.062, -0.062,
@ -801,7 +766,7 @@ function GLImageFilter(params) {
]); ]);
}, },
shiftToBGR: () => { shiftToBGR: () => {
_filter.colorMatrix([ filter.colorMatrix([
0, 0,
0, 0,
1, 1,
@ -826,15 +791,15 @@ function GLImageFilter(params) {
}, },
convolution: (matrix) => { convolution: (matrix) => {
const m = new Float32Array(matrix); const m = new Float32Array(matrix);
const pixelSizeX = 1 / _width; const pixelSizeX = 1 / canvas3.width;
const pixelSizeY = 1 / _height; const pixelSizeY = 1 / canvas3.height;
const program = _compileShader(convolution); const program = compileShader(convolution);
gl.uniform1fv(program == null ? void 0 : program.uniform["m"], m); gl.uniform1fv(program == null ? void 0 : program.uniform["m"], m);
gl.uniform2f(program == null ? void 0 : program.uniform["px"], pixelSizeX, pixelSizeY); gl.uniform2f(program == null ? void 0 : program.uniform["px"], pixelSizeX, pixelSizeY);
_draw(); draw2();
}, },
detectEdges: () => { detectEdges: () => {
_filter.convolution.call(this, [ filter.convolution.call(this, [
0, 0,
1, 1,
0, 0,
@ -847,7 +812,7 @@ function GLImageFilter(params) {
]); ]);
}, },
sobelX: () => { sobelX: () => {
_filter.convolution.call(this, [ filter.convolution.call(this, [
-1, -1,
0, 0,
1, 1,
@ -860,7 +825,7 @@ function GLImageFilter(params) {
]); ]);
}, },
sobelY: () => { sobelY: () => {
_filter.convolution.call(this, [ filter.convolution.call(this, [
-1, -1,
-2, -2,
-1, -1,
@ -874,7 +839,7 @@ function GLImageFilter(params) {
}, },
sharpen: (amount) => { sharpen: (amount) => {
const a = amount || 1; const a = amount || 1;
_filter.convolution.call(this, [ filter.convolution.call(this, [
0, 0,
-1 * a, -1 * a,
0, 0,
@ -888,7 +853,7 @@ function GLImageFilter(params) {
}, },
emboss: (size2) => { emboss: (size2) => {
const s = size2 || 1; const s = size2 || 1;
_filter.convolution.call(this, [ filter.convolution.call(this, [
-2 * s, -2 * s,
-1 * s, -1 * s,
0, 0,
@ -901,22 +866,55 @@ function GLImageFilter(params) {
]); ]);
}, },
blur: (size2) => { blur: (size2) => {
const blurSizeX = size2 / 7 / _width; const blurSizeX = size2 / 7 / canvas3.width;
const blurSizeY = size2 / 7 / _height; const blurSizeY = size2 / 7 / canvas3.height;
const program = _compileShader(blur); const program = compileShader(blur);
gl.uniform2f(program == null ? void 0 : program.uniform["px"], 0, blurSizeY); gl.uniform2f(program == null ? void 0 : program.uniform["px"], 0, blurSizeY);
_draw(DRAW.INTERMEDIATE); draw2(DRAW.INTERMEDIATE);
gl.uniform2f(program == null ? void 0 : program.uniform["px"], blurSizeX, 0); gl.uniform2f(program == null ? void 0 : program.uniform["px"], blurSizeX, 0);
_draw(); draw2();
}, },
pixelate: (size2) => { pixelate: (size2) => {
const blurSizeX = size2 / _width; const blurSizeX = size2 / canvas3.width;
const blurSizeY = size2 / _height; const blurSizeY = size2 / canvas3.height;
const program = _compileShader(pixelate); const program = compileShader(pixelate);
gl.uniform2f(program == null ? void 0 : program.uniform["size"], blurSizeX, blurSizeY); gl.uniform2f(program == null ? void 0 : program.uniform["size"], blurSizeX, blurSizeY);
_draw(); draw2();
} }
}; };
this.add = function(name) {
const args = Array.prototype.slice.call(arguments, 1);
const func = filter[name];
filterChain.push({ func, args });
};
this.reset = function() {
filterChain = [];
};
this.get = function() {
return filterChain;
};
this.apply = function(image24) {
resize(image24.width, image24.height);
drawCount = 0;
if (!sourceTexture)
sourceTexture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image24);
for (let i = 0; i < filterChain.length; i++) {
lastInChain = i === filterChain.length - 1;
const f = filterChain[i];
f.func.apply(this, f.args || []);
}
return canvas3;
};
this.draw = function(image24) {
this.add("brightness", 0);
return this.apply(image24);
};
} }
// src/util/env.ts // src/util/env.ts
@ -1113,34 +1111,38 @@ function process2(input, config3, getTensor = true) {
if (!fx) if (!fx)
return { tensor: null, canvas: inCanvas }; return { tensor: null, canvas: inCanvas };
fx.reset(); fx.reset();
fx.addFilter("brightness", config3.filter.brightness); if (config3.filter.brightness !== 0)
fx.add("brightness", config3.filter.brightness);
if (config3.filter.contrast !== 0) if (config3.filter.contrast !== 0)
fx.addFilter("contrast", config3.filter.contrast); fx.add("contrast", config3.filter.contrast);
if (config3.filter.sharpness !== 0) if (config3.filter.sharpness !== 0)
fx.addFilter("sharpen", config3.filter.sharpness); fx.add("sharpen", config3.filter.sharpness);
if (config3.filter.blur !== 0) if (config3.filter.blur !== 0)
fx.addFilter("blur", config3.filter.blur); fx.add("blur", config3.filter.blur);
if (config3.filter.saturation !== 0) if (config3.filter.saturation !== 0)
fx.addFilter("saturation", config3.filter.saturation); fx.add("saturation", config3.filter.saturation);
if (config3.filter.hue !== 0) if (config3.filter.hue !== 0)
fx.addFilter("hue", config3.filter.hue); fx.add("hue", config3.filter.hue);
if (config3.filter.negative) if (config3.filter.negative)
fx.addFilter("negative"); fx.add("negative");
if (config3.filter.sepia) if (config3.filter.sepia)
fx.addFilter("sepia"); fx.add("sepia");
if (config3.filter.vintage) if (config3.filter.vintage)
fx.addFilter("brownie"); fx.add("brownie");
if (config3.filter.sepia) if (config3.filter.sepia)
fx.addFilter("sepia"); fx.add("sepia");
if (config3.filter.kodachrome) if (config3.filter.kodachrome)
fx.addFilter("kodachrome"); fx.add("kodachrome");
if (config3.filter.technicolor) if (config3.filter.technicolor)
fx.addFilter("technicolor"); fx.add("technicolor");
if (config3.filter.polaroid) if (config3.filter.polaroid)
fx.addFilter("polaroid"); fx.add("polaroid");
if (config3.filter.pixelate !== 0) if (config3.filter.pixelate !== 0)
fx.addFilter("pixelate", config3.filter.pixelate); fx.add("pixelate", config3.filter.pixelate);
outCanvas = fx.apply(inCanvas); if (fx.get() > 0)
outCanvas = fx.apply(inCanvas);
else
outCanvas = fx.draw(inCanvas);
} else { } else {
copy(inCanvas, outCanvas); copy(inCanvas, outCanvas);
if (fx) if (fx)

File diff suppressed because one or more lines are too long

286
dist/human.esm.js vendored
View File

@ -67852,11 +67852,11 @@ var GLProgram = class {
return shader; return shader;
}); });
this.gl = gl; this.gl = gl;
const _vsh = this.compile(vertexSource, this.gl.VERTEX_SHADER); const vertexShader = this.compile(vertexSource, this.gl.VERTEX_SHADER);
const _fsh = this.compile(fragmentSource, this.gl.FRAGMENT_SHADER); const fragmentShader = this.compile(fragmentSource, this.gl.FRAGMENT_SHADER);
this.id = this.gl.createProgram(); this.id = this.gl.createProgram();
this.gl.attachShader(this.id, _vsh); this.gl.attachShader(this.id, vertexShader);
this.gl.attachShader(this.id, _fsh); this.gl.attachShader(this.id, fragmentShader);
this.gl.linkProgram(this.id); this.gl.linkProgram(this.id);
if (!this.gl.getProgramParameter(this.id, this.gl.LINK_STATUS)) if (!this.gl.getProgramParameter(this.id, this.gl.LINK_STATUS))
throw new Error(`filter: gl link failed: ${this.gl.getProgramInfoLog(this.id)}`); throw new Error(`filter: gl link failed: ${this.gl.getProgramInfoLog(this.id)}`);
@ -67870,50 +67870,37 @@ var GLProgram = class {
this.uniform[u] = this.gl.getUniformLocation(this.id, u); this.uniform[u] = this.gl.getUniformLocation(this.id, u);
} }
}; };
function GLImageFilter(params) { function GLImageFilter(params = {}) {
if (!params) let drawCount = 0;
params = {}; let sourceTexture = null;
let _drawCount = 0; let lastInChain = false;
let _sourceTexture = null; let currentFramebufferIndex = -1;
let _lastInChain = false; let tempFramebuffers = [null, null];
let _currentFramebufferIndex = -1; let filterChain = [];
let _tempFramebuffers = [null, null]; let vertexBuffer = null;
let _filterChain = []; let currentProgram = null;
let _width = -1; const canvas3 = params["canvas"] || typeof OffscreenCanvas !== "undefined" ? new OffscreenCanvas(100, 100) : document.createElement("canvas");
let _height = -1; const shaderProgramCache = {};
let _vertexBuffer = null;
let _currentProgram = null;
const _canvas = params.canvas || typeof OffscreenCanvas !== "undefined" ? new OffscreenCanvas(100, 100) : document.createElement("canvas");
const _shaderProgramCache = {};
const DRAW = { INTERMEDIATE: 1 }; const DRAW = { INTERMEDIATE: 1 };
const gl = _canvas.getContext("webgl"); const gl = canvas3.getContext("webgl");
if (!gl) if (!gl)
throw new Error("filter: cannot get webgl context"); throw new Error("filter: cannot get webgl context");
this.addFilter = function(name) { function resize(width, height) {
const args = Array.prototype.slice.call(arguments, 1); if (width === canvas3.width && height === canvas3.height)
const filter = _filter[name];
_filterChain.push({ func: filter, args });
};
this.reset = function() {
_filterChain = [];
};
const _resize = function(width, height) {
if (width === _width && height === _height)
return; return;
_canvas.width = width; canvas3.width = width;
_width = width; canvas3.height = height;
_canvas.height = height; if (!vertexBuffer) {
_height = height;
if (!_vertexBuffer) {
const vertices = new Float32Array([-1, -1, 0, 1, 1, -1, 1, 1, -1, 1, 0, 0, -1, 1, 0, 0, 1, -1, 1, 1, 1, 1, 1, 0]); const vertices = new Float32Array([-1, -1, 0, 1, 1, -1, 1, 1, -1, 1, 0, 0, -1, 1, 0, 0, 1, -1, 1, 1, 1, 1, 1, 0]);
_vertexBuffer = gl.createBuffer(), gl.bindBuffer(gl.ARRAY_BUFFER, _vertexBuffer); vertexBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true); gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
} }
gl.viewport(0, 0, _width, _height); gl.viewport(0, 0, canvas3.width, canvas3.height);
_tempFramebuffers = [null, null]; tempFramebuffers = [null, null];
}; }
const _createFramebufferTexture = function(width, height) { function createFramebufferTexture(width, height) {
const fbo = gl.createFramebuffer(); const fbo = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
const renderbuffer = gl.createRenderbuffer(); const renderbuffer = gl.createRenderbuffer();
@ -67929,74 +67916,52 @@ function GLImageFilter(params) {
gl.bindTexture(gl.TEXTURE_2D, null); gl.bindTexture(gl.TEXTURE_2D, null);
gl.bindFramebuffer(gl.FRAMEBUFFER, null); gl.bindFramebuffer(gl.FRAMEBUFFER, null);
return { fbo, texture }; return { fbo, texture };
}; }
const _getTempFramebuffer = function(index) { function getTempFramebuffer(index) {
_tempFramebuffers[index] = _tempFramebuffers[index] || _createFramebufferTexture(_width, _height); tempFramebuffers[index] = tempFramebuffers[index] || createFramebufferTexture(canvas3.width, canvas3.height);
return _tempFramebuffers[index]; return tempFramebuffers[index];
}; }
const _draw = function(flags = 0) { function draw2(flags = 0) {
var _a, _b; var _a, _b;
if (!_currentProgram) if (!currentProgram)
return; return;
let source = null; let source = null;
let target = null; let target = null;
let flipY = false; let flipY = false;
if (_drawCount === 0) if (drawCount === 0)
source = _sourceTexture; source = sourceTexture;
else else
source = (_a = _getTempFramebuffer(_currentFramebufferIndex)) == null ? void 0 : _a.texture; source = ((_a = getTempFramebuffer(currentFramebufferIndex)) == null ? void 0 : _a.texture) || null;
_drawCount++; drawCount++;
if (_lastInChain && !(flags & DRAW.INTERMEDIATE)) { if (lastInChain && !(flags & DRAW.INTERMEDIATE)) {
target = null; target = null;
flipY = _drawCount % 2 === 0; flipY = drawCount % 2 === 0;
} else { } else {
_currentFramebufferIndex = (_currentFramebufferIndex + 1) % 2; currentFramebufferIndex = (currentFramebufferIndex + 1) % 2;
target = (_b = _getTempFramebuffer(_currentFramebufferIndex)) == null ? void 0 : _b.fbo; target = ((_b = getTempFramebuffer(currentFramebufferIndex)) == null ? void 0 : _b.fbo) || null;
} }
gl.bindTexture(gl.TEXTURE_2D, source); gl.bindTexture(gl.TEXTURE_2D, source);
gl.bindFramebuffer(gl.FRAMEBUFFER, target); gl.bindFramebuffer(gl.FRAMEBUFFER, target);
gl.uniform1f(_currentProgram.uniform["flipY"], flipY ? -1 : 1); gl.uniform1f(currentProgram.uniform["flipY"], flipY ? -1 : 1);
gl.drawArrays(gl.TRIANGLES, 0, 6); gl.drawArrays(gl.TRIANGLES, 0, 6);
}; }
this.apply = function(image7) { function compileShader(fragmentSource) {
_resize(image7.width, image7.height); if (shaderProgramCache[fragmentSource]) {
_drawCount = 0; currentProgram = shaderProgramCache[fragmentSource];
if (!_sourceTexture) gl.useProgram((currentProgram == null ? void 0 : currentProgram.id) || null);
_sourceTexture = gl.createTexture(); return currentProgram;
gl.bindTexture(gl.TEXTURE_2D, _sourceTexture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image7);
if (_filterChain.length === 0) {
_draw();
} else {
for (let i = 0; i < _filterChain.length; i++) {
_lastInChain = i === _filterChain.length - 1;
const f = _filterChain[i];
f.func.apply(this, f.args || []);
}
} }
return _canvas; currentProgram = new GLProgram(gl, vertexIdentity, fragmentSource);
};
const _compileShader = function(fragmentSource) {
if (_shaderProgramCache[fragmentSource]) {
_currentProgram = _shaderProgramCache[fragmentSource];
gl.useProgram(_currentProgram == null ? void 0 : _currentProgram.id);
return _currentProgram;
}
_currentProgram = new GLProgram(gl, vertexIdentity, fragmentSource);
const floatSize = Float32Array.BYTES_PER_ELEMENT; const floatSize = Float32Array.BYTES_PER_ELEMENT;
const vertSize = 4 * floatSize; const vertSize = 4 * floatSize;
gl.enableVertexAttribArray(_currentProgram.attribute["pos"]); gl.enableVertexAttribArray(currentProgram.attribute["pos"]);
gl.vertexAttribPointer(_currentProgram.attribute["pos"], 2, gl.FLOAT, false, vertSize, 0 * floatSize); gl.vertexAttribPointer(currentProgram.attribute["pos"], 2, gl.FLOAT, false, vertSize, 0 * floatSize);
gl.enableVertexAttribArray(_currentProgram.attribute.uv); gl.enableVertexAttribArray(currentProgram.attribute["uv"]);
gl.vertexAttribPointer(_currentProgram.attribute["uv"], 2, gl.FLOAT, false, vertSize, 2 * floatSize); gl.vertexAttribPointer(currentProgram.attribute["uv"], 2, gl.FLOAT, false, vertSize, 2 * floatSize);
_shaderProgramCache[fragmentSource] = _currentProgram; shaderProgramCache[fragmentSource] = currentProgram;
return _currentProgram; return currentProgram;
}; }
const _filter = { const filter = {
colorMatrix: (matrix) => { colorMatrix: (matrix) => {
const m = new Float32Array(matrix); const m = new Float32Array(matrix);
m[4] /= 255; m[4] /= 255;
@ -68004,13 +67969,13 @@ function GLImageFilter(params) {
m[14] /= 255; m[14] /= 255;
m[19] /= 255; m[19] /= 255;
const shader = m[18] === 1 && m[3] === 0 && m[8] === 0 && m[13] === 0 && m[15] === 0 && m[16] === 0 && m[17] === 0 && m[19] === 0 ? colorMatrixWithoutAlpha : colorMatrixWithAlpha; const shader = m[18] === 1 && m[3] === 0 && m[8] === 0 && m[13] === 0 && m[15] === 0 && m[16] === 0 && m[17] === 0 && m[19] === 0 ? colorMatrixWithoutAlpha : colorMatrixWithAlpha;
const program = _compileShader(shader); const program = compileShader(shader);
gl.uniform1fv(program == null ? void 0 : program.uniform["m"], m); gl.uniform1fv(program == null ? void 0 : program.uniform["m"], m);
_draw(); draw2();
}, },
brightness: (brightness) => { brightness: (brightness) => {
const b = (brightness || 0) + 1; const b = (brightness || 0) + 1;
_filter.colorMatrix([ filter.colorMatrix([
b, b,
0, 0,
0, 0,
@ -68036,7 +68001,7 @@ function GLImageFilter(params) {
saturation: (amount) => { saturation: (amount) => {
const x = (amount || 0) * 2 / 3 + 1; const x = (amount || 0) * 2 / 3 + 1;
const y = (x - 1) * -0.5; const y = (x - 1) * -0.5;
_filter.colorMatrix([ filter.colorMatrix([
x, x,
y, y,
y, y,
@ -68060,12 +68025,12 @@ function GLImageFilter(params) {
]); ]);
}, },
desaturate: () => { desaturate: () => {
_filter.saturation(-1); filter.saturation(-1);
}, },
contrast: (amount) => { contrast: (amount) => {
const v = (amount || 0) + 1; const v = (amount || 0) + 1;
const o = -128 * (v - 1); const o = -128 * (v - 1);
_filter.colorMatrix([ filter.colorMatrix([
v, v,
0, 0,
0, 0,
@ -68089,7 +68054,7 @@ function GLImageFilter(params) {
]); ]);
}, },
negative: () => { negative: () => {
_filter.contrast(-2); filter.contrast(-2);
}, },
hue: (rotation) => { hue: (rotation) => {
rotation = (rotation || 0) / 180 * Math.PI; rotation = (rotation || 0) / 180 * Math.PI;
@ -68098,7 +68063,7 @@ function GLImageFilter(params) {
const lumR = 0.213; const lumR = 0.213;
const lumG = 0.715; const lumG = 0.715;
const lumB = 0.072; const lumB = 0.072;
_filter.colorMatrix([ filter.colorMatrix([
lumR + cos5 * (1 - lumR) + sin5 * -lumR, lumR + cos5 * (1 - lumR) + sin5 * -lumR,
lumG + cos5 * -lumG + sin5 * -lumG, lumG + cos5 * -lumG + sin5 * -lumG,
lumB + cos5 * -lumB + sin5 * (1 - lumB), lumB + cos5 * -lumB + sin5 * (1 - lumB),
@ -68122,7 +68087,7 @@ function GLImageFilter(params) {
]); ]);
}, },
desaturateLuminance: () => { desaturateLuminance: () => {
_filter.colorMatrix([ filter.colorMatrix([
0.2764723, 0.2764723,
0.929708, 0.929708,
0.0938197, 0.0938197,
@ -68146,7 +68111,7 @@ function GLImageFilter(params) {
]); ]);
}, },
sepia: () => { sepia: () => {
_filter.colorMatrix([ filter.colorMatrix([
0.393, 0.393,
0.7689999, 0.7689999,
0.18899999, 0.18899999,
@ -68170,7 +68135,7 @@ function GLImageFilter(params) {
]); ]);
}, },
brownie: () => { brownie: () => {
_filter.colorMatrix([ filter.colorMatrix([
0.5997023498159715, 0.5997023498159715,
0.34553243048391263, 0.34553243048391263,
-0.2708298674538042, -0.2708298674538042,
@ -68194,7 +68159,7 @@ function GLImageFilter(params) {
]); ]);
}, },
vintagePinhole: () => { vintagePinhole: () => {
_filter.colorMatrix([ filter.colorMatrix([
0.6279345635605994, 0.6279345635605994,
0.3202183420819367, 0.3202183420819367,
-0.03965408211312453, -0.03965408211312453,
@ -68218,7 +68183,7 @@ function GLImageFilter(params) {
]); ]);
}, },
kodachrome: () => { kodachrome: () => {
_filter.colorMatrix([ filter.colorMatrix([
1.1285582396593525, 1.1285582396593525,
-0.3967382283601348, -0.3967382283601348,
-0.03992559172921793, -0.03992559172921793,
@ -68242,7 +68207,7 @@ function GLImageFilter(params) {
]); ]);
}, },
technicolor: () => { technicolor: () => {
_filter.colorMatrix([ filter.colorMatrix([
1.9125277891456083, 1.9125277891456083,
-0.8545344976951645, -0.8545344976951645,
-0.09155508482755585, -0.09155508482755585,
@ -68266,7 +68231,7 @@ function GLImageFilter(params) {
]); ]);
}, },
polaroid: () => { polaroid: () => {
_filter.colorMatrix([ filter.colorMatrix([
1.438, 1.438,
-0.062, -0.062,
-0.062, -0.062,
@ -68290,7 +68255,7 @@ function GLImageFilter(params) {
]); ]);
}, },
shiftToBGR: () => { shiftToBGR: () => {
_filter.colorMatrix([ filter.colorMatrix([
0, 0,
0, 0,
1, 1,
@ -68315,15 +68280,15 @@ function GLImageFilter(params) {
}, },
convolution: (matrix) => { convolution: (matrix) => {
const m = new Float32Array(matrix); const m = new Float32Array(matrix);
const pixelSizeX = 1 / _width; const pixelSizeX = 1 / canvas3.width;
const pixelSizeY = 1 / _height; const pixelSizeY = 1 / canvas3.height;
const program = _compileShader(convolution); const program = compileShader(convolution);
gl.uniform1fv(program == null ? void 0 : program.uniform["m"], m); gl.uniform1fv(program == null ? void 0 : program.uniform["m"], m);
gl.uniform2f(program == null ? void 0 : program.uniform["px"], pixelSizeX, pixelSizeY); gl.uniform2f(program == null ? void 0 : program.uniform["px"], pixelSizeX, pixelSizeY);
_draw(); draw2();
}, },
detectEdges: () => { detectEdges: () => {
_filter.convolution.call(this, [ filter.convolution.call(this, [
0, 0,
1, 1,
0, 0,
@ -68336,7 +68301,7 @@ function GLImageFilter(params) {
]); ]);
}, },
sobelX: () => { sobelX: () => {
_filter.convolution.call(this, [ filter.convolution.call(this, [
-1, -1,
0, 0,
1, 1,
@ -68349,7 +68314,7 @@ function GLImageFilter(params) {
]); ]);
}, },
sobelY: () => { sobelY: () => {
_filter.convolution.call(this, [ filter.convolution.call(this, [
-1, -1,
-2, -2,
-1, -1,
@ -68363,7 +68328,7 @@ function GLImageFilter(params) {
}, },
sharpen: (amount) => { sharpen: (amount) => {
const a = amount || 1; const a = amount || 1;
_filter.convolution.call(this, [ filter.convolution.call(this, [
0, 0,
-1 * a, -1 * a,
0, 0,
@ -68377,7 +68342,7 @@ function GLImageFilter(params) {
}, },
emboss: (size2) => { emboss: (size2) => {
const s = size2 || 1; const s = size2 || 1;
_filter.convolution.call(this, [ filter.convolution.call(this, [
-2 * s, -2 * s,
-1 * s, -1 * s,
0, 0,
@ -68390,22 +68355,55 @@ function GLImageFilter(params) {
]); ]);
}, },
blur: (size2) => { blur: (size2) => {
const blurSizeX = size2 / 7 / _width; const blurSizeX = size2 / 7 / canvas3.width;
const blurSizeY = size2 / 7 / _height; const blurSizeY = size2 / 7 / canvas3.height;
const program = _compileShader(blur); const program = compileShader(blur);
gl.uniform2f(program == null ? void 0 : program.uniform["px"], 0, blurSizeY); gl.uniform2f(program == null ? void 0 : program.uniform["px"], 0, blurSizeY);
_draw(DRAW.INTERMEDIATE); draw2(DRAW.INTERMEDIATE);
gl.uniform2f(program == null ? void 0 : program.uniform["px"], blurSizeX, 0); gl.uniform2f(program == null ? void 0 : program.uniform["px"], blurSizeX, 0);
_draw(); draw2();
}, },
pixelate: (size2) => { pixelate: (size2) => {
const blurSizeX = size2 / _width; const blurSizeX = size2 / canvas3.width;
const blurSizeY = size2 / _height; const blurSizeY = size2 / canvas3.height;
const program = _compileShader(pixelate); const program = compileShader(pixelate);
gl.uniform2f(program == null ? void 0 : program.uniform["size"], blurSizeX, blurSizeY); gl.uniform2f(program == null ? void 0 : program.uniform["size"], blurSizeX, blurSizeY);
_draw(); draw2();
} }
}; };
this.add = function(name) {
const args = Array.prototype.slice.call(arguments, 1);
const func2 = filter[name];
filterChain.push({ func: func2, args });
};
this.reset = function() {
filterChain = [];
};
this.get = function() {
return filterChain;
};
this.apply = function(image7) {
resize(image7.width, image7.height);
drawCount = 0;
if (!sourceTexture)
sourceTexture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image7);
for (let i = 0; i < filterChain.length; i++) {
lastInChain = i === filterChain.length - 1;
const f = filterChain[i];
f.func.apply(this, f.args || []);
}
return canvas3;
};
this.draw = function(image7) {
this.add("brightness", 0);
return this.apply(image7);
};
} }
// src/util/env.ts // src/util/env.ts
@ -68602,34 +68600,38 @@ function process2(input2, config3, getTensor2 = true) {
if (!fx) if (!fx)
return { tensor: null, canvas: inCanvas }; return { tensor: null, canvas: inCanvas };
fx.reset(); fx.reset();
fx.addFilter("brightness", config3.filter.brightness); if (config3.filter.brightness !== 0)
fx.add("brightness", config3.filter.brightness);
if (config3.filter.contrast !== 0) if (config3.filter.contrast !== 0)
fx.addFilter("contrast", config3.filter.contrast); fx.add("contrast", config3.filter.contrast);
if (config3.filter.sharpness !== 0) if (config3.filter.sharpness !== 0)
fx.addFilter("sharpen", config3.filter.sharpness); fx.add("sharpen", config3.filter.sharpness);
if (config3.filter.blur !== 0) if (config3.filter.blur !== 0)
fx.addFilter("blur", config3.filter.blur); fx.add("blur", config3.filter.blur);
if (config3.filter.saturation !== 0) if (config3.filter.saturation !== 0)
fx.addFilter("saturation", config3.filter.saturation); fx.add("saturation", config3.filter.saturation);
if (config3.filter.hue !== 0) if (config3.filter.hue !== 0)
fx.addFilter("hue", config3.filter.hue); fx.add("hue", config3.filter.hue);
if (config3.filter.negative) if (config3.filter.negative)
fx.addFilter("negative"); fx.add("negative");
if (config3.filter.sepia) if (config3.filter.sepia)
fx.addFilter("sepia"); fx.add("sepia");
if (config3.filter.vintage) if (config3.filter.vintage)
fx.addFilter("brownie"); fx.add("brownie");
if (config3.filter.sepia) if (config3.filter.sepia)
fx.addFilter("sepia"); fx.add("sepia");
if (config3.filter.kodachrome) if (config3.filter.kodachrome)
fx.addFilter("kodachrome"); fx.add("kodachrome");
if (config3.filter.technicolor) if (config3.filter.technicolor)
fx.addFilter("technicolor"); fx.add("technicolor");
if (config3.filter.polaroid) if (config3.filter.polaroid)
fx.addFilter("polaroid"); fx.add("polaroid");
if (config3.filter.pixelate !== 0) if (config3.filter.pixelate !== 0)
fx.addFilter("pixelate", config3.filter.pixelate); fx.add("pixelate", config3.filter.pixelate);
outCanvas = fx.apply(inCanvas); if (fx.get() > 0)
outCanvas = fx.apply(inCanvas);
else
outCanvas = fx.draw(inCanvas);
} else { } else {
copy(inCanvas, outCanvas); copy(inCanvas, outCanvas);
if (fx) if (fx)

File diff suppressed because one or more lines are too long

66
dist/human.js vendored

File diff suppressed because one or more lines are too long

286
dist/human.node-gpu.js vendored
View File

@ -383,11 +383,11 @@ var GLProgram = class {
return shader; return shader;
}); });
this.gl = gl; this.gl = gl;
const _vsh = this.compile(vertexSource, this.gl.VERTEX_SHADER); const vertexShader = this.compile(vertexSource, this.gl.VERTEX_SHADER);
const _fsh = this.compile(fragmentSource, this.gl.FRAGMENT_SHADER); const fragmentShader = this.compile(fragmentSource, this.gl.FRAGMENT_SHADER);
this.id = this.gl.createProgram(); this.id = this.gl.createProgram();
this.gl.attachShader(this.id, _vsh); this.gl.attachShader(this.id, vertexShader);
this.gl.attachShader(this.id, _fsh); this.gl.attachShader(this.id, fragmentShader);
this.gl.linkProgram(this.id); this.gl.linkProgram(this.id);
if (!this.gl.getProgramParameter(this.id, this.gl.LINK_STATUS)) if (!this.gl.getProgramParameter(this.id, this.gl.LINK_STATUS))
throw new Error(`filter: gl link failed: ${this.gl.getProgramInfoLog(this.id)}`); throw new Error(`filter: gl link failed: ${this.gl.getProgramInfoLog(this.id)}`);
@ -401,50 +401,37 @@ var GLProgram = class {
this.uniform[u] = this.gl.getUniformLocation(this.id, u); this.uniform[u] = this.gl.getUniformLocation(this.id, u);
} }
}; };
function GLImageFilter(params) { function GLImageFilter(params = {}) {
if (!params) let drawCount = 0;
params = {}; let sourceTexture = null;
let _drawCount = 0; let lastInChain = false;
let _sourceTexture = null; let currentFramebufferIndex = -1;
let _lastInChain = false; let tempFramebuffers = [null, null];
let _currentFramebufferIndex = -1; let filterChain = [];
let _tempFramebuffers = [null, null]; let vertexBuffer = null;
let _filterChain = []; let currentProgram = null;
let _width = -1; const canvas3 = params["canvas"] || typeof OffscreenCanvas !== "undefined" ? new OffscreenCanvas(100, 100) : document.createElement("canvas");
let _height = -1; const shaderProgramCache = {};
let _vertexBuffer = null;
let _currentProgram = null;
const _canvas = params.canvas || typeof OffscreenCanvas !== "undefined" ? new OffscreenCanvas(100, 100) : document.createElement("canvas");
const _shaderProgramCache = {};
const DRAW = { INTERMEDIATE: 1 }; const DRAW = { INTERMEDIATE: 1 };
const gl = _canvas.getContext("webgl"); const gl = canvas3.getContext("webgl");
if (!gl) if (!gl)
throw new Error("filter: cannot get webgl context"); throw new Error("filter: cannot get webgl context");
this.addFilter = function(name) { function resize(width, height) {
const args = Array.prototype.slice.call(arguments, 1); if (width === canvas3.width && height === canvas3.height)
const filter = _filter[name];
_filterChain.push({ func: filter, args });
};
this.reset = function() {
_filterChain = [];
};
const _resize = function(width, height) {
if (width === _width && height === _height)
return; return;
_canvas.width = width; canvas3.width = width;
_width = width; canvas3.height = height;
_canvas.height = height; if (!vertexBuffer) {
_height = height;
if (!_vertexBuffer) {
const vertices = new Float32Array([-1, -1, 0, 1, 1, -1, 1, 1, -1, 1, 0, 0, -1, 1, 0, 0, 1, -1, 1, 1, 1, 1, 1, 0]); const vertices = new Float32Array([-1, -1, 0, 1, 1, -1, 1, 1, -1, 1, 0, 0, -1, 1, 0, 0, 1, -1, 1, 1, 1, 1, 1, 0]);
_vertexBuffer = gl.createBuffer(), gl.bindBuffer(gl.ARRAY_BUFFER, _vertexBuffer); vertexBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true); gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
} }
gl.viewport(0, 0, _width, _height); gl.viewport(0, 0, canvas3.width, canvas3.height);
_tempFramebuffers = [null, null]; tempFramebuffers = [null, null];
}; }
const _createFramebufferTexture = function(width, height) { function createFramebufferTexture(width, height) {
const fbo = gl.createFramebuffer(); const fbo = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
const renderbuffer = gl.createRenderbuffer(); const renderbuffer = gl.createRenderbuffer();
@ -460,74 +447,52 @@ function GLImageFilter(params) {
gl.bindTexture(gl.TEXTURE_2D, null); gl.bindTexture(gl.TEXTURE_2D, null);
gl.bindFramebuffer(gl.FRAMEBUFFER, null); gl.bindFramebuffer(gl.FRAMEBUFFER, null);
return { fbo, texture }; return { fbo, texture };
}; }
const _getTempFramebuffer = function(index) { function getTempFramebuffer(index) {
_tempFramebuffers[index] = _tempFramebuffers[index] || _createFramebufferTexture(_width, _height); tempFramebuffers[index] = tempFramebuffers[index] || createFramebufferTexture(canvas3.width, canvas3.height);
return _tempFramebuffers[index]; return tempFramebuffers[index];
}; }
const _draw = function(flags = 0) { function draw2(flags = 0) {
var _a, _b; var _a, _b;
if (!_currentProgram) if (!currentProgram)
return; return;
let source = null; let source = null;
let target = null; let target = null;
let flipY = false; let flipY = false;
if (_drawCount === 0) if (drawCount === 0)
source = _sourceTexture; source = sourceTexture;
else else
source = (_a = _getTempFramebuffer(_currentFramebufferIndex)) == null ? void 0 : _a.texture; source = ((_a = getTempFramebuffer(currentFramebufferIndex)) == null ? void 0 : _a.texture) || null;
_drawCount++; drawCount++;
if (_lastInChain && !(flags & DRAW.INTERMEDIATE)) { if (lastInChain && !(flags & DRAW.INTERMEDIATE)) {
target = null; target = null;
flipY = _drawCount % 2 === 0; flipY = drawCount % 2 === 0;
} else { } else {
_currentFramebufferIndex = (_currentFramebufferIndex + 1) % 2; currentFramebufferIndex = (currentFramebufferIndex + 1) % 2;
target = (_b = _getTempFramebuffer(_currentFramebufferIndex)) == null ? void 0 : _b.fbo; target = ((_b = getTempFramebuffer(currentFramebufferIndex)) == null ? void 0 : _b.fbo) || null;
} }
gl.bindTexture(gl.TEXTURE_2D, source); gl.bindTexture(gl.TEXTURE_2D, source);
gl.bindFramebuffer(gl.FRAMEBUFFER, target); gl.bindFramebuffer(gl.FRAMEBUFFER, target);
gl.uniform1f(_currentProgram.uniform["flipY"], flipY ? -1 : 1); gl.uniform1f(currentProgram.uniform["flipY"], flipY ? -1 : 1);
gl.drawArrays(gl.TRIANGLES, 0, 6); gl.drawArrays(gl.TRIANGLES, 0, 6);
}; }
this.apply = function(image24) { function compileShader(fragmentSource) {
_resize(image24.width, image24.height); if (shaderProgramCache[fragmentSource]) {
_drawCount = 0; currentProgram = shaderProgramCache[fragmentSource];
if (!_sourceTexture) gl.useProgram((currentProgram == null ? void 0 : currentProgram.id) || null);
_sourceTexture = gl.createTexture(); return currentProgram;
gl.bindTexture(gl.TEXTURE_2D, _sourceTexture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image24);
if (_filterChain.length === 0) {
_draw();
} else {
for (let i = 0; i < _filterChain.length; i++) {
_lastInChain = i === _filterChain.length - 1;
const f = _filterChain[i];
f.func.apply(this, f.args || []);
}
} }
return _canvas; currentProgram = new GLProgram(gl, vertexIdentity, fragmentSource);
};
const _compileShader = function(fragmentSource) {
if (_shaderProgramCache[fragmentSource]) {
_currentProgram = _shaderProgramCache[fragmentSource];
gl.useProgram(_currentProgram == null ? void 0 : _currentProgram.id);
return _currentProgram;
}
_currentProgram = new GLProgram(gl, vertexIdentity, fragmentSource);
const floatSize = Float32Array.BYTES_PER_ELEMENT; const floatSize = Float32Array.BYTES_PER_ELEMENT;
const vertSize = 4 * floatSize; const vertSize = 4 * floatSize;
gl.enableVertexAttribArray(_currentProgram.attribute["pos"]); gl.enableVertexAttribArray(currentProgram.attribute["pos"]);
gl.vertexAttribPointer(_currentProgram.attribute["pos"], 2, gl.FLOAT, false, vertSize, 0 * floatSize); gl.vertexAttribPointer(currentProgram.attribute["pos"], 2, gl.FLOAT, false, vertSize, 0 * floatSize);
gl.enableVertexAttribArray(_currentProgram.attribute.uv); gl.enableVertexAttribArray(currentProgram.attribute["uv"]);
gl.vertexAttribPointer(_currentProgram.attribute["uv"], 2, gl.FLOAT, false, vertSize, 2 * floatSize); gl.vertexAttribPointer(currentProgram.attribute["uv"], 2, gl.FLOAT, false, vertSize, 2 * floatSize);
_shaderProgramCache[fragmentSource] = _currentProgram; shaderProgramCache[fragmentSource] = currentProgram;
return _currentProgram; return currentProgram;
}; }
const _filter = { const filter = {
colorMatrix: (matrix) => { colorMatrix: (matrix) => {
const m = new Float32Array(matrix); const m = new Float32Array(matrix);
m[4] /= 255; m[4] /= 255;
@ -535,13 +500,13 @@ function GLImageFilter(params) {
m[14] /= 255; m[14] /= 255;
m[19] /= 255; m[19] /= 255;
const shader = m[18] === 1 && m[3] === 0 && m[8] === 0 && m[13] === 0 && m[15] === 0 && m[16] === 0 && m[17] === 0 && m[19] === 0 ? colorMatrixWithoutAlpha : colorMatrixWithAlpha; const shader = m[18] === 1 && m[3] === 0 && m[8] === 0 && m[13] === 0 && m[15] === 0 && m[16] === 0 && m[17] === 0 && m[19] === 0 ? colorMatrixWithoutAlpha : colorMatrixWithAlpha;
const program = _compileShader(shader); const program = compileShader(shader);
gl.uniform1fv(program == null ? void 0 : program.uniform["m"], m); gl.uniform1fv(program == null ? void 0 : program.uniform["m"], m);
_draw(); draw2();
}, },
brightness: (brightness) => { brightness: (brightness) => {
const b = (brightness || 0) + 1; const b = (brightness || 0) + 1;
_filter.colorMatrix([ filter.colorMatrix([
b, b,
0, 0,
0, 0,
@ -567,7 +532,7 @@ function GLImageFilter(params) {
saturation: (amount) => { saturation: (amount) => {
const x = (amount || 0) * 2 / 3 + 1; const x = (amount || 0) * 2 / 3 + 1;
const y = (x - 1) * -0.5; const y = (x - 1) * -0.5;
_filter.colorMatrix([ filter.colorMatrix([
x, x,
y, y,
y, y,
@ -591,12 +556,12 @@ function GLImageFilter(params) {
]); ]);
}, },
desaturate: () => { desaturate: () => {
_filter.saturation(-1); filter.saturation(-1);
}, },
contrast: (amount) => { contrast: (amount) => {
const v = (amount || 0) + 1; const v = (amount || 0) + 1;
const o = -128 * (v - 1); const o = -128 * (v - 1);
_filter.colorMatrix([ filter.colorMatrix([
v, v,
0, 0,
0, 0,
@ -620,7 +585,7 @@ function GLImageFilter(params) {
]); ]);
}, },
negative: () => { negative: () => {
_filter.contrast(-2); filter.contrast(-2);
}, },
hue: (rotation) => { hue: (rotation) => {
rotation = (rotation || 0) / 180 * Math.PI; rotation = (rotation || 0) / 180 * Math.PI;
@ -629,7 +594,7 @@ function GLImageFilter(params) {
const lumR = 0.213; const lumR = 0.213;
const lumG = 0.715; const lumG = 0.715;
const lumB = 0.072; const lumB = 0.072;
_filter.colorMatrix([ filter.colorMatrix([
lumR + cos * (1 - lumR) + sin * -lumR, lumR + cos * (1 - lumR) + sin * -lumR,
lumG + cos * -lumG + sin * -lumG, lumG + cos * -lumG + sin * -lumG,
lumB + cos * -lumB + sin * (1 - lumB), lumB + cos * -lumB + sin * (1 - lumB),
@ -653,7 +618,7 @@ function GLImageFilter(params) {
]); ]);
}, },
desaturateLuminance: () => { desaturateLuminance: () => {
_filter.colorMatrix([ filter.colorMatrix([
0.2764723, 0.2764723,
0.929708, 0.929708,
0.0938197, 0.0938197,
@ -677,7 +642,7 @@ function GLImageFilter(params) {
]); ]);
}, },
sepia: () => { sepia: () => {
_filter.colorMatrix([ filter.colorMatrix([
0.393, 0.393,
0.7689999, 0.7689999,
0.18899999, 0.18899999,
@ -701,7 +666,7 @@ function GLImageFilter(params) {
]); ]);
}, },
brownie: () => { brownie: () => {
_filter.colorMatrix([ filter.colorMatrix([
0.5997023498159715, 0.5997023498159715,
0.34553243048391263, 0.34553243048391263,
-0.2708298674538042, -0.2708298674538042,
@ -725,7 +690,7 @@ function GLImageFilter(params) {
]); ]);
}, },
vintagePinhole: () => { vintagePinhole: () => {
_filter.colorMatrix([ filter.colorMatrix([
0.6279345635605994, 0.6279345635605994,
0.3202183420819367, 0.3202183420819367,
-0.03965408211312453, -0.03965408211312453,
@ -749,7 +714,7 @@ function GLImageFilter(params) {
]); ]);
}, },
kodachrome: () => { kodachrome: () => {
_filter.colorMatrix([ filter.colorMatrix([
1.1285582396593525, 1.1285582396593525,
-0.3967382283601348, -0.3967382283601348,
-0.03992559172921793, -0.03992559172921793,
@ -773,7 +738,7 @@ function GLImageFilter(params) {
]); ]);
}, },
technicolor: () => { technicolor: () => {
_filter.colorMatrix([ filter.colorMatrix([
1.9125277891456083, 1.9125277891456083,
-0.8545344976951645, -0.8545344976951645,
-0.09155508482755585, -0.09155508482755585,
@ -797,7 +762,7 @@ function GLImageFilter(params) {
]); ]);
}, },
polaroid: () => { polaroid: () => {
_filter.colorMatrix([ filter.colorMatrix([
1.438, 1.438,
-0.062, -0.062,
-0.062, -0.062,
@ -821,7 +786,7 @@ function GLImageFilter(params) {
]); ]);
}, },
shiftToBGR: () => { shiftToBGR: () => {
_filter.colorMatrix([ filter.colorMatrix([
0, 0,
0, 0,
1, 1,
@ -846,15 +811,15 @@ function GLImageFilter(params) {
}, },
convolution: (matrix) => { convolution: (matrix) => {
const m = new Float32Array(matrix); const m = new Float32Array(matrix);
const pixelSizeX = 1 / _width; const pixelSizeX = 1 / canvas3.width;
const pixelSizeY = 1 / _height; const pixelSizeY = 1 / canvas3.height;
const program = _compileShader(convolution); const program = compileShader(convolution);
gl.uniform1fv(program == null ? void 0 : program.uniform["m"], m); gl.uniform1fv(program == null ? void 0 : program.uniform["m"], m);
gl.uniform2f(program == null ? void 0 : program.uniform["px"], pixelSizeX, pixelSizeY); gl.uniform2f(program == null ? void 0 : program.uniform["px"], pixelSizeX, pixelSizeY);
_draw(); draw2();
}, },
detectEdges: () => { detectEdges: () => {
_filter.convolution.call(this, [ filter.convolution.call(this, [
0, 0,
1, 1,
0, 0,
@ -867,7 +832,7 @@ function GLImageFilter(params) {
]); ]);
}, },
sobelX: () => { sobelX: () => {
_filter.convolution.call(this, [ filter.convolution.call(this, [
-1, -1,
0, 0,
1, 1,
@ -880,7 +845,7 @@ function GLImageFilter(params) {
]); ]);
}, },
sobelY: () => { sobelY: () => {
_filter.convolution.call(this, [ filter.convolution.call(this, [
-1, -1,
-2, -2,
-1, -1,
@ -894,7 +859,7 @@ function GLImageFilter(params) {
}, },
sharpen: (amount) => { sharpen: (amount) => {
const a = amount || 1; const a = amount || 1;
_filter.convolution.call(this, [ filter.convolution.call(this, [
0, 0,
-1 * a, -1 * a,
0, 0,
@ -908,7 +873,7 @@ function GLImageFilter(params) {
}, },
emboss: (size2) => { emboss: (size2) => {
const s = size2 || 1; const s = size2 || 1;
_filter.convolution.call(this, [ filter.convolution.call(this, [
-2 * s, -2 * s,
-1 * s, -1 * s,
0, 0,
@ -921,22 +886,55 @@ function GLImageFilter(params) {
]); ]);
}, },
blur: (size2) => { blur: (size2) => {
const blurSizeX = size2 / 7 / _width; const blurSizeX = size2 / 7 / canvas3.width;
const blurSizeY = size2 / 7 / _height; const blurSizeY = size2 / 7 / canvas3.height;
const program = _compileShader(blur); const program = compileShader(blur);
gl.uniform2f(program == null ? void 0 : program.uniform["px"], 0, blurSizeY); gl.uniform2f(program == null ? void 0 : program.uniform["px"], 0, blurSizeY);
_draw(DRAW.INTERMEDIATE); draw2(DRAW.INTERMEDIATE);
gl.uniform2f(program == null ? void 0 : program.uniform["px"], blurSizeX, 0); gl.uniform2f(program == null ? void 0 : program.uniform["px"], blurSizeX, 0);
_draw(); draw2();
}, },
pixelate: (size2) => { pixelate: (size2) => {
const blurSizeX = size2 / _width; const blurSizeX = size2 / canvas3.width;
const blurSizeY = size2 / _height; const blurSizeY = size2 / canvas3.height;
const program = _compileShader(pixelate); const program = compileShader(pixelate);
gl.uniform2f(program == null ? void 0 : program.uniform["size"], blurSizeX, blurSizeY); gl.uniform2f(program == null ? void 0 : program.uniform["size"], blurSizeX, blurSizeY);
_draw(); draw2();
} }
}; };
this.add = function(name) {
const args = Array.prototype.slice.call(arguments, 1);
const func = filter[name];
filterChain.push({ func, args });
};
this.reset = function() {
filterChain = [];
};
this.get = function() {
return filterChain;
};
this.apply = function(image24) {
resize(image24.width, image24.height);
drawCount = 0;
if (!sourceTexture)
sourceTexture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image24);
for (let i = 0; i < filterChain.length; i++) {
lastInChain = i === filterChain.length - 1;
const f = filterChain[i];
f.func.apply(this, f.args || []);
}
return canvas3;
};
this.draw = function(image24) {
this.add("brightness", 0);
return this.apply(image24);
};
} }
// src/util/env.ts // src/util/env.ts
@ -1134,34 +1132,38 @@ function process2(input, config3, getTensor = true) {
if (!fx) if (!fx)
return { tensor: null, canvas: inCanvas }; return { tensor: null, canvas: inCanvas };
fx.reset(); fx.reset();
fx.addFilter("brightness", config3.filter.brightness); if (config3.filter.brightness !== 0)
fx.add("brightness", config3.filter.brightness);
if (config3.filter.contrast !== 0) if (config3.filter.contrast !== 0)
fx.addFilter("contrast", config3.filter.contrast); fx.add("contrast", config3.filter.contrast);
if (config3.filter.sharpness !== 0) if (config3.filter.sharpness !== 0)
fx.addFilter("sharpen", config3.filter.sharpness); fx.add("sharpen", config3.filter.sharpness);
if (config3.filter.blur !== 0) if (config3.filter.blur !== 0)
fx.addFilter("blur", config3.filter.blur); fx.add("blur", config3.filter.blur);
if (config3.filter.saturation !== 0) if (config3.filter.saturation !== 0)
fx.addFilter("saturation", config3.filter.saturation); fx.add("saturation", config3.filter.saturation);
if (config3.filter.hue !== 0) if (config3.filter.hue !== 0)
fx.addFilter("hue", config3.filter.hue); fx.add("hue", config3.filter.hue);
if (config3.filter.negative) if (config3.filter.negative)
fx.addFilter("negative"); fx.add("negative");
if (config3.filter.sepia) if (config3.filter.sepia)
fx.addFilter("sepia"); fx.add("sepia");
if (config3.filter.vintage) if (config3.filter.vintage)
fx.addFilter("brownie"); fx.add("brownie");
if (config3.filter.sepia) if (config3.filter.sepia)
fx.addFilter("sepia"); fx.add("sepia");
if (config3.filter.kodachrome) if (config3.filter.kodachrome)
fx.addFilter("kodachrome"); fx.add("kodachrome");
if (config3.filter.technicolor) if (config3.filter.technicolor)
fx.addFilter("technicolor"); fx.add("technicolor");
if (config3.filter.polaroid) if (config3.filter.polaroid)
fx.addFilter("polaroid"); fx.add("polaroid");
if (config3.filter.pixelate !== 0) if (config3.filter.pixelate !== 0)
fx.addFilter("pixelate", config3.filter.pixelate); fx.add("pixelate", config3.filter.pixelate);
outCanvas = fx.apply(inCanvas); if (fx.get() > 0)
outCanvas = fx.apply(inCanvas);
else
outCanvas = fx.draw(inCanvas);
} else { } else {
copy(inCanvas, outCanvas); copy(inCanvas, outCanvas);
if (fx) if (fx)

View File

@ -384,11 +384,11 @@ var GLProgram = class {
return shader; return shader;
}); });
this.gl = gl; this.gl = gl;
const _vsh = this.compile(vertexSource, this.gl.VERTEX_SHADER); const vertexShader = this.compile(vertexSource, this.gl.VERTEX_SHADER);
const _fsh = this.compile(fragmentSource, this.gl.FRAGMENT_SHADER); const fragmentShader = this.compile(fragmentSource, this.gl.FRAGMENT_SHADER);
this.id = this.gl.createProgram(); this.id = this.gl.createProgram();
this.gl.attachShader(this.id, _vsh); this.gl.attachShader(this.id, vertexShader);
this.gl.attachShader(this.id, _fsh); this.gl.attachShader(this.id, fragmentShader);
this.gl.linkProgram(this.id); this.gl.linkProgram(this.id);
if (!this.gl.getProgramParameter(this.id, this.gl.LINK_STATUS)) if (!this.gl.getProgramParameter(this.id, this.gl.LINK_STATUS))
throw new Error(`filter: gl link failed: ${this.gl.getProgramInfoLog(this.id)}`); throw new Error(`filter: gl link failed: ${this.gl.getProgramInfoLog(this.id)}`);
@ -402,50 +402,37 @@ var GLProgram = class {
this.uniform[u] = this.gl.getUniformLocation(this.id, u); this.uniform[u] = this.gl.getUniformLocation(this.id, u);
} }
}; };
function GLImageFilter(params) { function GLImageFilter(params = {}) {
if (!params) let drawCount = 0;
params = {}; let sourceTexture = null;
let _drawCount = 0; let lastInChain = false;
let _sourceTexture = null; let currentFramebufferIndex = -1;
let _lastInChain = false; let tempFramebuffers = [null, null];
let _currentFramebufferIndex = -1; let filterChain = [];
let _tempFramebuffers = [null, null]; let vertexBuffer = null;
let _filterChain = []; let currentProgram = null;
let _width = -1; const canvas3 = params["canvas"] || typeof OffscreenCanvas !== "undefined" ? new OffscreenCanvas(100, 100) : document.createElement("canvas");
let _height = -1; const shaderProgramCache = {};
let _vertexBuffer = null;
let _currentProgram = null;
const _canvas = params.canvas || typeof OffscreenCanvas !== "undefined" ? new OffscreenCanvas(100, 100) : document.createElement("canvas");
const _shaderProgramCache = {};
const DRAW = { INTERMEDIATE: 1 }; const DRAW = { INTERMEDIATE: 1 };
const gl = _canvas.getContext("webgl"); const gl = canvas3.getContext("webgl");
if (!gl) if (!gl)
throw new Error("filter: cannot get webgl context"); throw new Error("filter: cannot get webgl context");
this.addFilter = function(name) { function resize(width, height) {
const args = Array.prototype.slice.call(arguments, 1); if (width === canvas3.width && height === canvas3.height)
const filter = _filter[name];
_filterChain.push({ func: filter, args });
};
this.reset = function() {
_filterChain = [];
};
const _resize = function(width, height) {
if (width === _width && height === _height)
return; return;
_canvas.width = width; canvas3.width = width;
_width = width; canvas3.height = height;
_canvas.height = height; if (!vertexBuffer) {
_height = height;
if (!_vertexBuffer) {
const vertices = new Float32Array([-1, -1, 0, 1, 1, -1, 1, 1, -1, 1, 0, 0, -1, 1, 0, 0, 1, -1, 1, 1, 1, 1, 1, 0]); const vertices = new Float32Array([-1, -1, 0, 1, 1, -1, 1, 1, -1, 1, 0, 0, -1, 1, 0, 0, 1, -1, 1, 1, 1, 1, 1, 0]);
_vertexBuffer = gl.createBuffer(), gl.bindBuffer(gl.ARRAY_BUFFER, _vertexBuffer); vertexBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true); gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
} }
gl.viewport(0, 0, _width, _height); gl.viewport(0, 0, canvas3.width, canvas3.height);
_tempFramebuffers = [null, null]; tempFramebuffers = [null, null];
}; }
const _createFramebufferTexture = function(width, height) { function createFramebufferTexture(width, height) {
const fbo = gl.createFramebuffer(); const fbo = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
const renderbuffer = gl.createRenderbuffer(); const renderbuffer = gl.createRenderbuffer();
@ -461,74 +448,52 @@ function GLImageFilter(params) {
gl.bindTexture(gl.TEXTURE_2D, null); gl.bindTexture(gl.TEXTURE_2D, null);
gl.bindFramebuffer(gl.FRAMEBUFFER, null); gl.bindFramebuffer(gl.FRAMEBUFFER, null);
return { fbo, texture }; return { fbo, texture };
}; }
const _getTempFramebuffer = function(index) { function getTempFramebuffer(index) {
_tempFramebuffers[index] = _tempFramebuffers[index] || _createFramebufferTexture(_width, _height); tempFramebuffers[index] = tempFramebuffers[index] || createFramebufferTexture(canvas3.width, canvas3.height);
return _tempFramebuffers[index]; return tempFramebuffers[index];
}; }
const _draw = function(flags = 0) { function draw2(flags = 0) {
var _a, _b; var _a, _b;
if (!_currentProgram) if (!currentProgram)
return; return;
let source = null; let source = null;
let target = null; let target = null;
let flipY = false; let flipY = false;
if (_drawCount === 0) if (drawCount === 0)
source = _sourceTexture; source = sourceTexture;
else else
source = (_a = _getTempFramebuffer(_currentFramebufferIndex)) == null ? void 0 : _a.texture; source = ((_a = getTempFramebuffer(currentFramebufferIndex)) == null ? void 0 : _a.texture) || null;
_drawCount++; drawCount++;
if (_lastInChain && !(flags & DRAW.INTERMEDIATE)) { if (lastInChain && !(flags & DRAW.INTERMEDIATE)) {
target = null; target = null;
flipY = _drawCount % 2 === 0; flipY = drawCount % 2 === 0;
} else { } else {
_currentFramebufferIndex = (_currentFramebufferIndex + 1) % 2; currentFramebufferIndex = (currentFramebufferIndex + 1) % 2;
target = (_b = _getTempFramebuffer(_currentFramebufferIndex)) == null ? void 0 : _b.fbo; target = ((_b = getTempFramebuffer(currentFramebufferIndex)) == null ? void 0 : _b.fbo) || null;
} }
gl.bindTexture(gl.TEXTURE_2D, source); gl.bindTexture(gl.TEXTURE_2D, source);
gl.bindFramebuffer(gl.FRAMEBUFFER, target); gl.bindFramebuffer(gl.FRAMEBUFFER, target);
gl.uniform1f(_currentProgram.uniform["flipY"], flipY ? -1 : 1); gl.uniform1f(currentProgram.uniform["flipY"], flipY ? -1 : 1);
gl.drawArrays(gl.TRIANGLES, 0, 6); gl.drawArrays(gl.TRIANGLES, 0, 6);
}; }
this.apply = function(image24) { function compileShader(fragmentSource) {
_resize(image24.width, image24.height); if (shaderProgramCache[fragmentSource]) {
_drawCount = 0; currentProgram = shaderProgramCache[fragmentSource];
if (!_sourceTexture) gl.useProgram((currentProgram == null ? void 0 : currentProgram.id) || null);
_sourceTexture = gl.createTexture(); return currentProgram;
gl.bindTexture(gl.TEXTURE_2D, _sourceTexture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image24);
if (_filterChain.length === 0) {
_draw();
} else {
for (let i = 0; i < _filterChain.length; i++) {
_lastInChain = i === _filterChain.length - 1;
const f = _filterChain[i];
f.func.apply(this, f.args || []);
}
} }
return _canvas; currentProgram = new GLProgram(gl, vertexIdentity, fragmentSource);
};
const _compileShader = function(fragmentSource) {
if (_shaderProgramCache[fragmentSource]) {
_currentProgram = _shaderProgramCache[fragmentSource];
gl.useProgram(_currentProgram == null ? void 0 : _currentProgram.id);
return _currentProgram;
}
_currentProgram = new GLProgram(gl, vertexIdentity, fragmentSource);
const floatSize = Float32Array.BYTES_PER_ELEMENT; const floatSize = Float32Array.BYTES_PER_ELEMENT;
const vertSize = 4 * floatSize; const vertSize = 4 * floatSize;
gl.enableVertexAttribArray(_currentProgram.attribute["pos"]); gl.enableVertexAttribArray(currentProgram.attribute["pos"]);
gl.vertexAttribPointer(_currentProgram.attribute["pos"], 2, gl.FLOAT, false, vertSize, 0 * floatSize); gl.vertexAttribPointer(currentProgram.attribute["pos"], 2, gl.FLOAT, false, vertSize, 0 * floatSize);
gl.enableVertexAttribArray(_currentProgram.attribute.uv); gl.enableVertexAttribArray(currentProgram.attribute["uv"]);
gl.vertexAttribPointer(_currentProgram.attribute["uv"], 2, gl.FLOAT, false, vertSize, 2 * floatSize); gl.vertexAttribPointer(currentProgram.attribute["uv"], 2, gl.FLOAT, false, vertSize, 2 * floatSize);
_shaderProgramCache[fragmentSource] = _currentProgram; shaderProgramCache[fragmentSource] = currentProgram;
return _currentProgram; return currentProgram;
}; }
const _filter = { const filter = {
colorMatrix: (matrix) => { colorMatrix: (matrix) => {
const m = new Float32Array(matrix); const m = new Float32Array(matrix);
m[4] /= 255; m[4] /= 255;
@ -536,13 +501,13 @@ function GLImageFilter(params) {
m[14] /= 255; m[14] /= 255;
m[19] /= 255; m[19] /= 255;
const shader = m[18] === 1 && m[3] === 0 && m[8] === 0 && m[13] === 0 && m[15] === 0 && m[16] === 0 && m[17] === 0 && m[19] === 0 ? colorMatrixWithoutAlpha : colorMatrixWithAlpha; const shader = m[18] === 1 && m[3] === 0 && m[8] === 0 && m[13] === 0 && m[15] === 0 && m[16] === 0 && m[17] === 0 && m[19] === 0 ? colorMatrixWithoutAlpha : colorMatrixWithAlpha;
const program = _compileShader(shader); const program = compileShader(shader);
gl.uniform1fv(program == null ? void 0 : program.uniform["m"], m); gl.uniform1fv(program == null ? void 0 : program.uniform["m"], m);
_draw(); draw2();
}, },
brightness: (brightness) => { brightness: (brightness) => {
const b = (brightness || 0) + 1; const b = (brightness || 0) + 1;
_filter.colorMatrix([ filter.colorMatrix([
b, b,
0, 0,
0, 0,
@ -568,7 +533,7 @@ function GLImageFilter(params) {
saturation: (amount) => { saturation: (amount) => {
const x = (amount || 0) * 2 / 3 + 1; const x = (amount || 0) * 2 / 3 + 1;
const y = (x - 1) * -0.5; const y = (x - 1) * -0.5;
_filter.colorMatrix([ filter.colorMatrix([
x, x,
y, y,
y, y,
@ -592,12 +557,12 @@ function GLImageFilter(params) {
]); ]);
}, },
desaturate: () => { desaturate: () => {
_filter.saturation(-1); filter.saturation(-1);
}, },
contrast: (amount) => { contrast: (amount) => {
const v = (amount || 0) + 1; const v = (amount || 0) + 1;
const o = -128 * (v - 1); const o = -128 * (v - 1);
_filter.colorMatrix([ filter.colorMatrix([
v, v,
0, 0,
0, 0,
@ -621,7 +586,7 @@ function GLImageFilter(params) {
]); ]);
}, },
negative: () => { negative: () => {
_filter.contrast(-2); filter.contrast(-2);
}, },
hue: (rotation) => { hue: (rotation) => {
rotation = (rotation || 0) / 180 * Math.PI; rotation = (rotation || 0) / 180 * Math.PI;
@ -630,7 +595,7 @@ function GLImageFilter(params) {
const lumR = 0.213; const lumR = 0.213;
const lumG = 0.715; const lumG = 0.715;
const lumB = 0.072; const lumB = 0.072;
_filter.colorMatrix([ filter.colorMatrix([
lumR + cos * (1 - lumR) + sin * -lumR, lumR + cos * (1 - lumR) + sin * -lumR,
lumG + cos * -lumG + sin * -lumG, lumG + cos * -lumG + sin * -lumG,
lumB + cos * -lumB + sin * (1 - lumB), lumB + cos * -lumB + sin * (1 - lumB),
@ -654,7 +619,7 @@ function GLImageFilter(params) {
]); ]);
}, },
desaturateLuminance: () => { desaturateLuminance: () => {
_filter.colorMatrix([ filter.colorMatrix([
0.2764723, 0.2764723,
0.929708, 0.929708,
0.0938197, 0.0938197,
@ -678,7 +643,7 @@ function GLImageFilter(params) {
]); ]);
}, },
sepia: () => { sepia: () => {
_filter.colorMatrix([ filter.colorMatrix([
0.393, 0.393,
0.7689999, 0.7689999,
0.18899999, 0.18899999,
@ -702,7 +667,7 @@ function GLImageFilter(params) {
]); ]);
}, },
brownie: () => { brownie: () => {
_filter.colorMatrix([ filter.colorMatrix([
0.5997023498159715, 0.5997023498159715,
0.34553243048391263, 0.34553243048391263,
-0.2708298674538042, -0.2708298674538042,
@ -726,7 +691,7 @@ function GLImageFilter(params) {
]); ]);
}, },
vintagePinhole: () => { vintagePinhole: () => {
_filter.colorMatrix([ filter.colorMatrix([
0.6279345635605994, 0.6279345635605994,
0.3202183420819367, 0.3202183420819367,
-0.03965408211312453, -0.03965408211312453,
@ -750,7 +715,7 @@ function GLImageFilter(params) {
]); ]);
}, },
kodachrome: () => { kodachrome: () => {
_filter.colorMatrix([ filter.colorMatrix([
1.1285582396593525, 1.1285582396593525,
-0.3967382283601348, -0.3967382283601348,
-0.03992559172921793, -0.03992559172921793,
@ -774,7 +739,7 @@ function GLImageFilter(params) {
]); ]);
}, },
technicolor: () => { technicolor: () => {
_filter.colorMatrix([ filter.colorMatrix([
1.9125277891456083, 1.9125277891456083,
-0.8545344976951645, -0.8545344976951645,
-0.09155508482755585, -0.09155508482755585,
@ -798,7 +763,7 @@ function GLImageFilter(params) {
]); ]);
}, },
polaroid: () => { polaroid: () => {
_filter.colorMatrix([ filter.colorMatrix([
1.438, 1.438,
-0.062, -0.062,
-0.062, -0.062,
@ -822,7 +787,7 @@ function GLImageFilter(params) {
]); ]);
}, },
shiftToBGR: () => { shiftToBGR: () => {
_filter.colorMatrix([ filter.colorMatrix([
0, 0,
0, 0,
1, 1,
@ -847,15 +812,15 @@ function GLImageFilter(params) {
}, },
convolution: (matrix) => { convolution: (matrix) => {
const m = new Float32Array(matrix); const m = new Float32Array(matrix);
const pixelSizeX = 1 / _width; const pixelSizeX = 1 / canvas3.width;
const pixelSizeY = 1 / _height; const pixelSizeY = 1 / canvas3.height;
const program = _compileShader(convolution); const program = compileShader(convolution);
gl.uniform1fv(program == null ? void 0 : program.uniform["m"], m); gl.uniform1fv(program == null ? void 0 : program.uniform["m"], m);
gl.uniform2f(program == null ? void 0 : program.uniform["px"], pixelSizeX, pixelSizeY); gl.uniform2f(program == null ? void 0 : program.uniform["px"], pixelSizeX, pixelSizeY);
_draw(); draw2();
}, },
detectEdges: () => { detectEdges: () => {
_filter.convolution.call(this, [ filter.convolution.call(this, [
0, 0,
1, 1,
0, 0,
@ -868,7 +833,7 @@ function GLImageFilter(params) {
]); ]);
}, },
sobelX: () => { sobelX: () => {
_filter.convolution.call(this, [ filter.convolution.call(this, [
-1, -1,
0, 0,
1, 1,
@ -881,7 +846,7 @@ function GLImageFilter(params) {
]); ]);
}, },
sobelY: () => { sobelY: () => {
_filter.convolution.call(this, [ filter.convolution.call(this, [
-1, -1,
-2, -2,
-1, -1,
@ -895,7 +860,7 @@ function GLImageFilter(params) {
}, },
sharpen: (amount) => { sharpen: (amount) => {
const a = amount || 1; const a = amount || 1;
_filter.convolution.call(this, [ filter.convolution.call(this, [
0, 0,
-1 * a, -1 * a,
0, 0,
@ -909,7 +874,7 @@ function GLImageFilter(params) {
}, },
emboss: (size2) => { emboss: (size2) => {
const s = size2 || 1; const s = size2 || 1;
_filter.convolution.call(this, [ filter.convolution.call(this, [
-2 * s, -2 * s,
-1 * s, -1 * s,
0, 0,
@ -922,22 +887,55 @@ function GLImageFilter(params) {
]); ]);
}, },
blur: (size2) => { blur: (size2) => {
const blurSizeX = size2 / 7 / _width; const blurSizeX = size2 / 7 / canvas3.width;
const blurSizeY = size2 / 7 / _height; const blurSizeY = size2 / 7 / canvas3.height;
const program = _compileShader(blur); const program = compileShader(blur);
gl.uniform2f(program == null ? void 0 : program.uniform["px"], 0, blurSizeY); gl.uniform2f(program == null ? void 0 : program.uniform["px"], 0, blurSizeY);
_draw(DRAW.INTERMEDIATE); draw2(DRAW.INTERMEDIATE);
gl.uniform2f(program == null ? void 0 : program.uniform["px"], blurSizeX, 0); gl.uniform2f(program == null ? void 0 : program.uniform["px"], blurSizeX, 0);
_draw(); draw2();
}, },
pixelate: (size2) => { pixelate: (size2) => {
const blurSizeX = size2 / _width; const blurSizeX = size2 / canvas3.width;
const blurSizeY = size2 / _height; const blurSizeY = size2 / canvas3.height;
const program = _compileShader(pixelate); const program = compileShader(pixelate);
gl.uniform2f(program == null ? void 0 : program.uniform["size"], blurSizeX, blurSizeY); gl.uniform2f(program == null ? void 0 : program.uniform["size"], blurSizeX, blurSizeY);
_draw(); draw2();
} }
}; };
this.add = function(name) {
const args = Array.prototype.slice.call(arguments, 1);
const func = filter[name];
filterChain.push({ func, args });
};
this.reset = function() {
filterChain = [];
};
this.get = function() {
return filterChain;
};
this.apply = function(image24) {
resize(image24.width, image24.height);
drawCount = 0;
if (!sourceTexture)
sourceTexture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image24);
for (let i = 0; i < filterChain.length; i++) {
lastInChain = i === filterChain.length - 1;
const f = filterChain[i];
f.func.apply(this, f.args || []);
}
return canvas3;
};
this.draw = function(image24) {
this.add("brightness", 0);
return this.apply(image24);
};
} }
// src/util/env.ts // src/util/env.ts
@ -1135,34 +1133,38 @@ function process2(input, config3, getTensor = true) {
if (!fx) if (!fx)
return { tensor: null, canvas: inCanvas }; return { tensor: null, canvas: inCanvas };
fx.reset(); fx.reset();
fx.addFilter("brightness", config3.filter.brightness); if (config3.filter.brightness !== 0)
fx.add("brightness", config3.filter.brightness);
if (config3.filter.contrast !== 0) if (config3.filter.contrast !== 0)
fx.addFilter("contrast", config3.filter.contrast); fx.add("contrast", config3.filter.contrast);
if (config3.filter.sharpness !== 0) if (config3.filter.sharpness !== 0)
fx.addFilter("sharpen", config3.filter.sharpness); fx.add("sharpen", config3.filter.sharpness);
if (config3.filter.blur !== 0) if (config3.filter.blur !== 0)
fx.addFilter("blur", config3.filter.blur); fx.add("blur", config3.filter.blur);
if (config3.filter.saturation !== 0) if (config3.filter.saturation !== 0)
fx.addFilter("saturation", config3.filter.saturation); fx.add("saturation", config3.filter.saturation);
if (config3.filter.hue !== 0) if (config3.filter.hue !== 0)
fx.addFilter("hue", config3.filter.hue); fx.add("hue", config3.filter.hue);
if (config3.filter.negative) if (config3.filter.negative)
fx.addFilter("negative"); fx.add("negative");
if (config3.filter.sepia) if (config3.filter.sepia)
fx.addFilter("sepia"); fx.add("sepia");
if (config3.filter.vintage) if (config3.filter.vintage)
fx.addFilter("brownie"); fx.add("brownie");
if (config3.filter.sepia) if (config3.filter.sepia)
fx.addFilter("sepia"); fx.add("sepia");
if (config3.filter.kodachrome) if (config3.filter.kodachrome)
fx.addFilter("kodachrome"); fx.add("kodachrome");
if (config3.filter.technicolor) if (config3.filter.technicolor)
fx.addFilter("technicolor"); fx.add("technicolor");
if (config3.filter.polaroid) if (config3.filter.polaroid)
fx.addFilter("polaroid"); fx.add("polaroid");
if (config3.filter.pixelate !== 0) if (config3.filter.pixelate !== 0)
fx.addFilter("pixelate", config3.filter.pixelate); fx.add("pixelate", config3.filter.pixelate);
outCanvas = fx.apply(inCanvas); if (fx.get() > 0)
outCanvas = fx.apply(inCanvas);
else
outCanvas = fx.draw(inCanvas);
} else { } else {
copy(inCanvas, outCanvas); copy(inCanvas, outCanvas);
if (fx) if (fx)

286
dist/human.node.js vendored
View File

@ -383,11 +383,11 @@ var GLProgram = class {
return shader; return shader;
}); });
this.gl = gl; this.gl = gl;
const _vsh = this.compile(vertexSource, this.gl.VERTEX_SHADER); const vertexShader = this.compile(vertexSource, this.gl.VERTEX_SHADER);
const _fsh = this.compile(fragmentSource, this.gl.FRAGMENT_SHADER); const fragmentShader = this.compile(fragmentSource, this.gl.FRAGMENT_SHADER);
this.id = this.gl.createProgram(); this.id = this.gl.createProgram();
this.gl.attachShader(this.id, _vsh); this.gl.attachShader(this.id, vertexShader);
this.gl.attachShader(this.id, _fsh); this.gl.attachShader(this.id, fragmentShader);
this.gl.linkProgram(this.id); this.gl.linkProgram(this.id);
if (!this.gl.getProgramParameter(this.id, this.gl.LINK_STATUS)) if (!this.gl.getProgramParameter(this.id, this.gl.LINK_STATUS))
throw new Error(`filter: gl link failed: ${this.gl.getProgramInfoLog(this.id)}`); throw new Error(`filter: gl link failed: ${this.gl.getProgramInfoLog(this.id)}`);
@ -401,50 +401,37 @@ var GLProgram = class {
this.uniform[u] = this.gl.getUniformLocation(this.id, u); this.uniform[u] = this.gl.getUniformLocation(this.id, u);
} }
}; };
function GLImageFilter(params) { function GLImageFilter(params = {}) {
if (!params) let drawCount = 0;
params = {}; let sourceTexture = null;
let _drawCount = 0; let lastInChain = false;
let _sourceTexture = null; let currentFramebufferIndex = -1;
let _lastInChain = false; let tempFramebuffers = [null, null];
let _currentFramebufferIndex = -1; let filterChain = [];
let _tempFramebuffers = [null, null]; let vertexBuffer = null;
let _filterChain = []; let currentProgram = null;
let _width = -1; const canvas3 = params["canvas"] || typeof OffscreenCanvas !== "undefined" ? new OffscreenCanvas(100, 100) : document.createElement("canvas");
let _height = -1; const shaderProgramCache = {};
let _vertexBuffer = null;
let _currentProgram = null;
const _canvas = params.canvas || typeof OffscreenCanvas !== "undefined" ? new OffscreenCanvas(100, 100) : document.createElement("canvas");
const _shaderProgramCache = {};
const DRAW = { INTERMEDIATE: 1 }; const DRAW = { INTERMEDIATE: 1 };
const gl = _canvas.getContext("webgl"); const gl = canvas3.getContext("webgl");
if (!gl) if (!gl)
throw new Error("filter: cannot get webgl context"); throw new Error("filter: cannot get webgl context");
this.addFilter = function(name) { function resize(width, height) {
const args = Array.prototype.slice.call(arguments, 1); if (width === canvas3.width && height === canvas3.height)
const filter = _filter[name];
_filterChain.push({ func: filter, args });
};
this.reset = function() {
_filterChain = [];
};
const _resize = function(width, height) {
if (width === _width && height === _height)
return; return;
_canvas.width = width; canvas3.width = width;
_width = width; canvas3.height = height;
_canvas.height = height; if (!vertexBuffer) {
_height = height;
if (!_vertexBuffer) {
const vertices = new Float32Array([-1, -1, 0, 1, 1, -1, 1, 1, -1, 1, 0, 0, -1, 1, 0, 0, 1, -1, 1, 1, 1, 1, 1, 0]); const vertices = new Float32Array([-1, -1, 0, 1, 1, -1, 1, 1, -1, 1, 0, 0, -1, 1, 0, 0, 1, -1, 1, 1, 1, 1, 1, 0]);
_vertexBuffer = gl.createBuffer(), gl.bindBuffer(gl.ARRAY_BUFFER, _vertexBuffer); vertexBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true); gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
} }
gl.viewport(0, 0, _width, _height); gl.viewport(0, 0, canvas3.width, canvas3.height);
_tempFramebuffers = [null, null]; tempFramebuffers = [null, null];
}; }
const _createFramebufferTexture = function(width, height) { function createFramebufferTexture(width, height) {
const fbo = gl.createFramebuffer(); const fbo = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
const renderbuffer = gl.createRenderbuffer(); const renderbuffer = gl.createRenderbuffer();
@ -460,74 +447,52 @@ function GLImageFilter(params) {
gl.bindTexture(gl.TEXTURE_2D, null); gl.bindTexture(gl.TEXTURE_2D, null);
gl.bindFramebuffer(gl.FRAMEBUFFER, null); gl.bindFramebuffer(gl.FRAMEBUFFER, null);
return { fbo, texture }; return { fbo, texture };
}; }
const _getTempFramebuffer = function(index) { function getTempFramebuffer(index) {
_tempFramebuffers[index] = _tempFramebuffers[index] || _createFramebufferTexture(_width, _height); tempFramebuffers[index] = tempFramebuffers[index] || createFramebufferTexture(canvas3.width, canvas3.height);
return _tempFramebuffers[index]; return tempFramebuffers[index];
}; }
const _draw = function(flags = 0) { function draw2(flags = 0) {
var _a, _b; var _a, _b;
if (!_currentProgram) if (!currentProgram)
return; return;
let source = null; let source = null;
let target = null; let target = null;
let flipY = false; let flipY = false;
if (_drawCount === 0) if (drawCount === 0)
source = _sourceTexture; source = sourceTexture;
else else
source = (_a = _getTempFramebuffer(_currentFramebufferIndex)) == null ? void 0 : _a.texture; source = ((_a = getTempFramebuffer(currentFramebufferIndex)) == null ? void 0 : _a.texture) || null;
_drawCount++; drawCount++;
if (_lastInChain && !(flags & DRAW.INTERMEDIATE)) { if (lastInChain && !(flags & DRAW.INTERMEDIATE)) {
target = null; target = null;
flipY = _drawCount % 2 === 0; flipY = drawCount % 2 === 0;
} else { } else {
_currentFramebufferIndex = (_currentFramebufferIndex + 1) % 2; currentFramebufferIndex = (currentFramebufferIndex + 1) % 2;
target = (_b = _getTempFramebuffer(_currentFramebufferIndex)) == null ? void 0 : _b.fbo; target = ((_b = getTempFramebuffer(currentFramebufferIndex)) == null ? void 0 : _b.fbo) || null;
} }
gl.bindTexture(gl.TEXTURE_2D, source); gl.bindTexture(gl.TEXTURE_2D, source);
gl.bindFramebuffer(gl.FRAMEBUFFER, target); gl.bindFramebuffer(gl.FRAMEBUFFER, target);
gl.uniform1f(_currentProgram.uniform["flipY"], flipY ? -1 : 1); gl.uniform1f(currentProgram.uniform["flipY"], flipY ? -1 : 1);
gl.drawArrays(gl.TRIANGLES, 0, 6); gl.drawArrays(gl.TRIANGLES, 0, 6);
}; }
this.apply = function(image24) { function compileShader(fragmentSource) {
_resize(image24.width, image24.height); if (shaderProgramCache[fragmentSource]) {
_drawCount = 0; currentProgram = shaderProgramCache[fragmentSource];
if (!_sourceTexture) gl.useProgram((currentProgram == null ? void 0 : currentProgram.id) || null);
_sourceTexture = gl.createTexture(); return currentProgram;
gl.bindTexture(gl.TEXTURE_2D, _sourceTexture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image24);
if (_filterChain.length === 0) {
_draw();
} else {
for (let i = 0; i < _filterChain.length; i++) {
_lastInChain = i === _filterChain.length - 1;
const f = _filterChain[i];
f.func.apply(this, f.args || []);
}
} }
return _canvas; currentProgram = new GLProgram(gl, vertexIdentity, fragmentSource);
};
const _compileShader = function(fragmentSource) {
if (_shaderProgramCache[fragmentSource]) {
_currentProgram = _shaderProgramCache[fragmentSource];
gl.useProgram(_currentProgram == null ? void 0 : _currentProgram.id);
return _currentProgram;
}
_currentProgram = new GLProgram(gl, vertexIdentity, fragmentSource);
const floatSize = Float32Array.BYTES_PER_ELEMENT; const floatSize = Float32Array.BYTES_PER_ELEMENT;
const vertSize = 4 * floatSize; const vertSize = 4 * floatSize;
gl.enableVertexAttribArray(_currentProgram.attribute["pos"]); gl.enableVertexAttribArray(currentProgram.attribute["pos"]);
gl.vertexAttribPointer(_currentProgram.attribute["pos"], 2, gl.FLOAT, false, vertSize, 0 * floatSize); gl.vertexAttribPointer(currentProgram.attribute["pos"], 2, gl.FLOAT, false, vertSize, 0 * floatSize);
gl.enableVertexAttribArray(_currentProgram.attribute.uv); gl.enableVertexAttribArray(currentProgram.attribute["uv"]);
gl.vertexAttribPointer(_currentProgram.attribute["uv"], 2, gl.FLOAT, false, vertSize, 2 * floatSize); gl.vertexAttribPointer(currentProgram.attribute["uv"], 2, gl.FLOAT, false, vertSize, 2 * floatSize);
_shaderProgramCache[fragmentSource] = _currentProgram; shaderProgramCache[fragmentSource] = currentProgram;
return _currentProgram; return currentProgram;
}; }
const _filter = { const filter = {
colorMatrix: (matrix) => { colorMatrix: (matrix) => {
const m = new Float32Array(matrix); const m = new Float32Array(matrix);
m[4] /= 255; m[4] /= 255;
@ -535,13 +500,13 @@ function GLImageFilter(params) {
m[14] /= 255; m[14] /= 255;
m[19] /= 255; m[19] /= 255;
const shader = m[18] === 1 && m[3] === 0 && m[8] === 0 && m[13] === 0 && m[15] === 0 && m[16] === 0 && m[17] === 0 && m[19] === 0 ? colorMatrixWithoutAlpha : colorMatrixWithAlpha; const shader = m[18] === 1 && m[3] === 0 && m[8] === 0 && m[13] === 0 && m[15] === 0 && m[16] === 0 && m[17] === 0 && m[19] === 0 ? colorMatrixWithoutAlpha : colorMatrixWithAlpha;
const program = _compileShader(shader); const program = compileShader(shader);
gl.uniform1fv(program == null ? void 0 : program.uniform["m"], m); gl.uniform1fv(program == null ? void 0 : program.uniform["m"], m);
_draw(); draw2();
}, },
brightness: (brightness) => { brightness: (brightness) => {
const b = (brightness || 0) + 1; const b = (brightness || 0) + 1;
_filter.colorMatrix([ filter.colorMatrix([
b, b,
0, 0,
0, 0,
@ -567,7 +532,7 @@ function GLImageFilter(params) {
saturation: (amount) => { saturation: (amount) => {
const x = (amount || 0) * 2 / 3 + 1; const x = (amount || 0) * 2 / 3 + 1;
const y = (x - 1) * -0.5; const y = (x - 1) * -0.5;
_filter.colorMatrix([ filter.colorMatrix([
x, x,
y, y,
y, y,
@ -591,12 +556,12 @@ function GLImageFilter(params) {
]); ]);
}, },
desaturate: () => { desaturate: () => {
_filter.saturation(-1); filter.saturation(-1);
}, },
contrast: (amount) => { contrast: (amount) => {
const v = (amount || 0) + 1; const v = (amount || 0) + 1;
const o = -128 * (v - 1); const o = -128 * (v - 1);
_filter.colorMatrix([ filter.colorMatrix([
v, v,
0, 0,
0, 0,
@ -620,7 +585,7 @@ function GLImageFilter(params) {
]); ]);
}, },
negative: () => { negative: () => {
_filter.contrast(-2); filter.contrast(-2);
}, },
hue: (rotation) => { hue: (rotation) => {
rotation = (rotation || 0) / 180 * Math.PI; rotation = (rotation || 0) / 180 * Math.PI;
@ -629,7 +594,7 @@ function GLImageFilter(params) {
const lumR = 0.213; const lumR = 0.213;
const lumG = 0.715; const lumG = 0.715;
const lumB = 0.072; const lumB = 0.072;
_filter.colorMatrix([ filter.colorMatrix([
lumR + cos * (1 - lumR) + sin * -lumR, lumR + cos * (1 - lumR) + sin * -lumR,
lumG + cos * -lumG + sin * -lumG, lumG + cos * -lumG + sin * -lumG,
lumB + cos * -lumB + sin * (1 - lumB), lumB + cos * -lumB + sin * (1 - lumB),
@ -653,7 +618,7 @@ function GLImageFilter(params) {
]); ]);
}, },
desaturateLuminance: () => { desaturateLuminance: () => {
_filter.colorMatrix([ filter.colorMatrix([
0.2764723, 0.2764723,
0.929708, 0.929708,
0.0938197, 0.0938197,
@ -677,7 +642,7 @@ function GLImageFilter(params) {
]); ]);
}, },
sepia: () => { sepia: () => {
_filter.colorMatrix([ filter.colorMatrix([
0.393, 0.393,
0.7689999, 0.7689999,
0.18899999, 0.18899999,
@ -701,7 +666,7 @@ function GLImageFilter(params) {
]); ]);
}, },
brownie: () => { brownie: () => {
_filter.colorMatrix([ filter.colorMatrix([
0.5997023498159715, 0.5997023498159715,
0.34553243048391263, 0.34553243048391263,
-0.2708298674538042, -0.2708298674538042,
@ -725,7 +690,7 @@ function GLImageFilter(params) {
]); ]);
}, },
vintagePinhole: () => { vintagePinhole: () => {
_filter.colorMatrix([ filter.colorMatrix([
0.6279345635605994, 0.6279345635605994,
0.3202183420819367, 0.3202183420819367,
-0.03965408211312453, -0.03965408211312453,
@ -749,7 +714,7 @@ function GLImageFilter(params) {
]); ]);
}, },
kodachrome: () => { kodachrome: () => {
_filter.colorMatrix([ filter.colorMatrix([
1.1285582396593525, 1.1285582396593525,
-0.3967382283601348, -0.3967382283601348,
-0.03992559172921793, -0.03992559172921793,
@ -773,7 +738,7 @@ function GLImageFilter(params) {
]); ]);
}, },
technicolor: () => { technicolor: () => {
_filter.colorMatrix([ filter.colorMatrix([
1.9125277891456083, 1.9125277891456083,
-0.8545344976951645, -0.8545344976951645,
-0.09155508482755585, -0.09155508482755585,
@ -797,7 +762,7 @@ function GLImageFilter(params) {
]); ]);
}, },
polaroid: () => { polaroid: () => {
_filter.colorMatrix([ filter.colorMatrix([
1.438, 1.438,
-0.062, -0.062,
-0.062, -0.062,
@ -821,7 +786,7 @@ function GLImageFilter(params) {
]); ]);
}, },
shiftToBGR: () => { shiftToBGR: () => {
_filter.colorMatrix([ filter.colorMatrix([
0, 0,
0, 0,
1, 1,
@ -846,15 +811,15 @@ function GLImageFilter(params) {
}, },
convolution: (matrix) => { convolution: (matrix) => {
const m = new Float32Array(matrix); const m = new Float32Array(matrix);
const pixelSizeX = 1 / _width; const pixelSizeX = 1 / canvas3.width;
const pixelSizeY = 1 / _height; const pixelSizeY = 1 / canvas3.height;
const program = _compileShader(convolution); const program = compileShader(convolution);
gl.uniform1fv(program == null ? void 0 : program.uniform["m"], m); gl.uniform1fv(program == null ? void 0 : program.uniform["m"], m);
gl.uniform2f(program == null ? void 0 : program.uniform["px"], pixelSizeX, pixelSizeY); gl.uniform2f(program == null ? void 0 : program.uniform["px"], pixelSizeX, pixelSizeY);
_draw(); draw2();
}, },
detectEdges: () => { detectEdges: () => {
_filter.convolution.call(this, [ filter.convolution.call(this, [
0, 0,
1, 1,
0, 0,
@ -867,7 +832,7 @@ function GLImageFilter(params) {
]); ]);
}, },
sobelX: () => { sobelX: () => {
_filter.convolution.call(this, [ filter.convolution.call(this, [
-1, -1,
0, 0,
1, 1,
@ -880,7 +845,7 @@ function GLImageFilter(params) {
]); ]);
}, },
sobelY: () => { sobelY: () => {
_filter.convolution.call(this, [ filter.convolution.call(this, [
-1, -1,
-2, -2,
-1, -1,
@ -894,7 +859,7 @@ function GLImageFilter(params) {
}, },
sharpen: (amount) => { sharpen: (amount) => {
const a = amount || 1; const a = amount || 1;
_filter.convolution.call(this, [ filter.convolution.call(this, [
0, 0,
-1 * a, -1 * a,
0, 0,
@ -908,7 +873,7 @@ function GLImageFilter(params) {
}, },
emboss: (size2) => { emboss: (size2) => {
const s = size2 || 1; const s = size2 || 1;
_filter.convolution.call(this, [ filter.convolution.call(this, [
-2 * s, -2 * s,
-1 * s, -1 * s,
0, 0,
@ -921,22 +886,55 @@ function GLImageFilter(params) {
]); ]);
}, },
blur: (size2) => { blur: (size2) => {
const blurSizeX = size2 / 7 / _width; const blurSizeX = size2 / 7 / canvas3.width;
const blurSizeY = size2 / 7 / _height; const blurSizeY = size2 / 7 / canvas3.height;
const program = _compileShader(blur); const program = compileShader(blur);
gl.uniform2f(program == null ? void 0 : program.uniform["px"], 0, blurSizeY); gl.uniform2f(program == null ? void 0 : program.uniform["px"], 0, blurSizeY);
_draw(DRAW.INTERMEDIATE); draw2(DRAW.INTERMEDIATE);
gl.uniform2f(program == null ? void 0 : program.uniform["px"], blurSizeX, 0); gl.uniform2f(program == null ? void 0 : program.uniform["px"], blurSizeX, 0);
_draw(); draw2();
}, },
pixelate: (size2) => { pixelate: (size2) => {
const blurSizeX = size2 / _width; const blurSizeX = size2 / canvas3.width;
const blurSizeY = size2 / _height; const blurSizeY = size2 / canvas3.height;
const program = _compileShader(pixelate); const program = compileShader(pixelate);
gl.uniform2f(program == null ? void 0 : program.uniform["size"], blurSizeX, blurSizeY); gl.uniform2f(program == null ? void 0 : program.uniform["size"], blurSizeX, blurSizeY);
_draw(); draw2();
} }
}; };
this.add = function(name) {
const args = Array.prototype.slice.call(arguments, 1);
const func = filter[name];
filterChain.push({ func, args });
};
this.reset = function() {
filterChain = [];
};
this.get = function() {
return filterChain;
};
this.apply = function(image24) {
resize(image24.width, image24.height);
drawCount = 0;
if (!sourceTexture)
sourceTexture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image24);
for (let i = 0; i < filterChain.length; i++) {
lastInChain = i === filterChain.length - 1;
const f = filterChain[i];
f.func.apply(this, f.args || []);
}
return canvas3;
};
this.draw = function(image24) {
this.add("brightness", 0);
return this.apply(image24);
};
} }
// src/util/env.ts // src/util/env.ts
@ -1134,34 +1132,38 @@ function process2(input, config3, getTensor = true) {
if (!fx) if (!fx)
return { tensor: null, canvas: inCanvas }; return { tensor: null, canvas: inCanvas };
fx.reset(); fx.reset();
fx.addFilter("brightness", config3.filter.brightness); if (config3.filter.brightness !== 0)
fx.add("brightness", config3.filter.brightness);
if (config3.filter.contrast !== 0) if (config3.filter.contrast !== 0)
fx.addFilter("contrast", config3.filter.contrast); fx.add("contrast", config3.filter.contrast);
if (config3.filter.sharpness !== 0) if (config3.filter.sharpness !== 0)
fx.addFilter("sharpen", config3.filter.sharpness); fx.add("sharpen", config3.filter.sharpness);
if (config3.filter.blur !== 0) if (config3.filter.blur !== 0)
fx.addFilter("blur", config3.filter.blur); fx.add("blur", config3.filter.blur);
if (config3.filter.saturation !== 0) if (config3.filter.saturation !== 0)
fx.addFilter("saturation", config3.filter.saturation); fx.add("saturation", config3.filter.saturation);
if (config3.filter.hue !== 0) if (config3.filter.hue !== 0)
fx.addFilter("hue", config3.filter.hue); fx.add("hue", config3.filter.hue);
if (config3.filter.negative) if (config3.filter.negative)
fx.addFilter("negative"); fx.add("negative");
if (config3.filter.sepia) if (config3.filter.sepia)
fx.addFilter("sepia"); fx.add("sepia");
if (config3.filter.vintage) if (config3.filter.vintage)
fx.addFilter("brownie"); fx.add("brownie");
if (config3.filter.sepia) if (config3.filter.sepia)
fx.addFilter("sepia"); fx.add("sepia");
if (config3.filter.kodachrome) if (config3.filter.kodachrome)
fx.addFilter("kodachrome"); fx.add("kodachrome");
if (config3.filter.technicolor) if (config3.filter.technicolor)
fx.addFilter("technicolor"); fx.add("technicolor");
if (config3.filter.polaroid) if (config3.filter.polaroid)
fx.addFilter("polaroid"); fx.add("polaroid");
if (config3.filter.pixelate !== 0) if (config3.filter.pixelate !== 0)
fx.addFilter("pixelate", config3.filter.pixelate); fx.add("pixelate", config3.filter.pixelate);
outCanvas = fx.apply(inCanvas); if (fx.get() > 0)
outCanvas = fx.apply(inCanvas);
else
outCanvas = fx.draw(inCanvas);
} else { } else {
copy(inCanvas, outCanvas); copy(inCanvas, outCanvas);
if (fx) if (fx)

View File

@ -134,21 +134,22 @@ export function process(input: Input, config: Config, getTensor: boolean = true)
env.filter = !!fx; env.filter = !!fx;
if (!fx) return { tensor: null, canvas: inCanvas }; if (!fx) return { tensor: null, canvas: inCanvas };
fx.reset(); fx.reset();
fx.addFilter('brightness', config.filter.brightness); // must have at least one filter enabled if (config.filter.brightness !== 0) fx.add('brightness', config.filter.brightness);
if (config.filter.contrast !== 0) fx.addFilter('contrast', config.filter.contrast); if (config.filter.contrast !== 0) fx.add('contrast', config.filter.contrast);
if (config.filter.sharpness !== 0) fx.addFilter('sharpen', config.filter.sharpness); if (config.filter.sharpness !== 0) fx.add('sharpen', config.filter.sharpness);
if (config.filter.blur !== 0) fx.addFilter('blur', config.filter.blur); if (config.filter.blur !== 0) fx.add('blur', config.filter.blur);
if (config.filter.saturation !== 0) fx.addFilter('saturation', config.filter.saturation); if (config.filter.saturation !== 0) fx.add('saturation', config.filter.saturation);
if (config.filter.hue !== 0) fx.addFilter('hue', config.filter.hue); if (config.filter.hue !== 0) fx.add('hue', config.filter.hue);
if (config.filter.negative) fx.addFilter('negative'); if (config.filter.negative) fx.add('negative');
if (config.filter.sepia) fx.addFilter('sepia'); if (config.filter.sepia) fx.add('sepia');
if (config.filter.vintage) fx.addFilter('brownie'); if (config.filter.vintage) fx.add('brownie');
if (config.filter.sepia) fx.addFilter('sepia'); if (config.filter.sepia) fx.add('sepia');
if (config.filter.kodachrome) fx.addFilter('kodachrome'); if (config.filter.kodachrome) fx.add('kodachrome');
if (config.filter.technicolor) fx.addFilter('technicolor'); if (config.filter.technicolor) fx.add('technicolor');
if (config.filter.polaroid) fx.addFilter('polaroid'); if (config.filter.polaroid) fx.add('polaroid');
if (config.filter.pixelate !== 0) fx.addFilter('pixelate', config.filter.pixelate); if (config.filter.pixelate !== 0) fx.add('pixelate', config.filter.pixelate);
outCanvas = fx.apply(inCanvas); if (fx.get() > 0) outCanvas = fx.apply(inCanvas);
else outCanvas = fx.draw(inCanvas);
} else { } else {
copy(inCanvas, outCanvas); // if no filters applied, output canvas is input canvas copy(inCanvas, outCanvas); // if no filters applied, output canvas is input canvas
if (fx) fx = null; if (fx) fx = null;

View File

@ -1,7 +1,6 @@
/** /**
* Image Filters in WebGL algoritm implementation * Image Filters in WebGL algoritm implementation
* Based on: [WebGLImageFilter](https://github.com/phoboslab/WebGLImageFilter) * Based on: [WebGLImageFilter](https://github.com/phoboslab/WebGLImageFilter)
* This module is written in ES5 JS and does not conform to code and style standards
*/ */
import * as shaders from './imagefxshaders'; import * as shaders from './imagefxshaders';
@ -13,11 +12,11 @@ class GLProgram {
id: WebGLProgram; id: WebGLProgram;
constructor(gl, vertexSource, fragmentSource) { constructor(gl, vertexSource, fragmentSource) {
this.gl = gl; this.gl = gl;
const _vsh = this.compile(vertexSource, this.gl.VERTEX_SHADER); const vertexShader = this.compile(vertexSource, this.gl.VERTEX_SHADER);
const _fsh = this.compile(fragmentSource, this.gl.FRAGMENT_SHADER); const fragmentShader = this.compile(fragmentSource, this.gl.FRAGMENT_SHADER);
this.id = this.gl.createProgram() as WebGLProgram; this.id = this.gl.createProgram() as WebGLProgram;
this.gl.attachShader(this.id, _vsh); this.gl.attachShader(this.id, vertexShader);
this.gl.attachShader(this.id, _fsh); this.gl.attachShader(this.id, fragmentShader);
this.gl.linkProgram(this.id); this.gl.linkProgram(this.id);
if (!this.gl.getProgramParameter(this.id, this.gl.LINK_STATUS)) throw new Error(`filter: gl link failed: ${this.gl.getProgramInfoLog(this.id)}`); if (!this.gl.getProgramParameter(this.id, this.gl.LINK_STATUS)) throw new Error(`filter: gl link failed: ${this.gl.getProgramInfoLog(this.id)}`);
this.gl.useProgram(this.id); this.gl.useProgram(this.id);
@ -45,53 +44,46 @@ class GLProgram {
}; };
} }
export function GLImageFilter(params) { // function that is instantiated as class so it has private this members
if (!params) params = { }; /**
let _drawCount = 0; * @class GLImageFilter
let _sourceTexture = null; * @property {function} reset reset current filter chain
let _lastInChain = false; * @property {function} add add specified filter to filter chain
let _currentFramebufferIndex = -1; * @property {function} apply execute filter chain and draw result
let _tempFramebuffers: [null, null] | [{ fbo: any, texture: any }] = [null, null]; * @property {function} draw just draw input to result
let _filterChain: Record<string, unknown>[] = []; * @param {HTMLCanvasElement | OffscreenCanvas} canvas use specific canvas for all webgl bindings
let _width = -1; */
let _height = -1; export function GLImageFilter(params = {}) {
let _vertexBuffer = null; let drawCount = 0;
let _currentProgram: GLProgram | null = null; let sourceTexture: WebGLTexture | null = null;
const _canvas = params.canvas || typeof OffscreenCanvas !== 'undefined' ? new OffscreenCanvas(100, 100) : document.createElement('canvas'); let lastInChain = false;
const _shaderProgramCache = { }; // key is the shader program source, value is the compiled program let currentFramebufferIndex = -1;
let tempFramebuffers: [null, null] | [{ fbo: WebGLFramebuffer | null, texture: WebGLTexture | null }] = [null, null];
let filterChain: Record<string, unknown>[] = [];
let vertexBuffer: WebGLBuffer | null = null;
let currentProgram: GLProgram | null = null;
const canvas = params['canvas'] || typeof OffscreenCanvas !== 'undefined' ? new OffscreenCanvas(100, 100) : document.createElement('canvas');
const shaderProgramCache = { }; // key is the shader program source, value is the compiled program
const DRAW = { INTERMEDIATE: 1 }; const DRAW = { INTERMEDIATE: 1 };
const gl = _canvas.getContext('webgl'); const gl = canvas.getContext('webgl') as WebGLRenderingContext;
if (!gl) throw new Error('filter: cannot get webgl context'); if (!gl) throw new Error('filter: cannot get webgl context');
this.addFilter = function (name) { function resize(width, height) {
// eslint-disable-next-line prefer-rest-params if (width === canvas.width && height === canvas.height) return; // Same width/height? Nothing to do here
const args = Array.prototype.slice.call(arguments, 1); canvas.width = width;
const filter = _filter[name]; canvas.height = height;
_filterChain.push({ func: filter, args }); if (!vertexBuffer) { // Create the context if we don't have it yet
};
this.reset = function () {
_filterChain = [];
};
const _resize = function (width, height) {
if (width === _width && height === _height) return; // Same width/height? Nothing to do here
_canvas.width = width;
_width = width;
_canvas.height = height;
_height = height;
if (!_vertexBuffer) { // Create the context if we don't have it yet
const vertices = new Float32Array([-1, -1, 0, 1, 1, -1, 1, 1, -1, 1, 0, 0, -1, 1, 0, 0, 1, -1, 1, 1, 1, 1, 1, 0]); // Create the vertex buffer for the two triangles [x, y, u, v] * 6 const vertices = new Float32Array([-1, -1, 0, 1, 1, -1, 1, 1, -1, 1, 0, 0, -1, 1, 0, 0, 1, -1, 1, 1, 1, 1, 1, 0]); // Create the vertex buffer for the two triangles [x, y, u, v] * 6
// eslint-disable-next-line no-unused-expressions vertexBuffer = gl.createBuffer();
(_vertexBuffer = gl.createBuffer(), gl.bindBuffer(gl.ARRAY_BUFFER, _vertexBuffer)); gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true); gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
} }
gl.viewport(0, 0, _width, _height); gl.viewport(0, 0, canvas.width, canvas.height);
_tempFramebuffers = [null, null]; // Delete old temp framebuffers tempFramebuffers = [null, null]; // Delete old temp framebuffers
}; }
const _createFramebufferTexture = function (width, height) { function createFramebufferTexture(width, height) {
const fbo = gl.createFramebuffer(); const fbo = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
const renderbuffer = gl.createRenderbuffer(); const renderbuffer = gl.createRenderbuffer();
@ -107,77 +99,54 @@ export function GLImageFilter(params) {
gl.bindTexture(gl.TEXTURE_2D, null); gl.bindTexture(gl.TEXTURE_2D, null);
gl.bindFramebuffer(gl.FRAMEBUFFER, null); gl.bindFramebuffer(gl.FRAMEBUFFER, null);
return { fbo, texture }; return { fbo, texture };
}; }
const _getTempFramebuffer = function (index) { function getTempFramebuffer(index) {
_tempFramebuffers[index] = _tempFramebuffers[index] || _createFramebufferTexture(_width, _height); tempFramebuffers[index] = tempFramebuffers[index] || createFramebufferTexture(canvas.width, canvas.height);
return _tempFramebuffers[index]; return tempFramebuffers[index];
}; }
const _draw = function (flags = 0) { function draw(flags = 0) {
if (!_currentProgram) return; if (!currentProgram) return;
let source = null; let source: WebGLTexture | null = null;
let target = null; let target: WebGLFramebuffer | null = null;
let flipY = false; let flipY = false;
if (_drawCount === 0) source = _sourceTexture; // First draw call - use the source texture if (drawCount === 0) source = sourceTexture; // First draw call - use the source texture
else source = _getTempFramebuffer(_currentFramebufferIndex)?.texture; // All following draw calls use the temp buffer last drawn to else source = getTempFramebuffer(currentFramebufferIndex)?.texture || null; // All following draw calls use the temp buffer last drawn to
_drawCount++; drawCount++;
if (_lastInChain && !(flags & DRAW.INTERMEDIATE)) { // Last filter in our chain - draw directly to the WebGL Canvas. We may also have to flip the image vertically now if (lastInChain && !(flags & DRAW.INTERMEDIATE)) { // Last filter in our chain - draw directly to the WebGL Canvas. We may also have to flip the image vertically now
target = null; target = null;
flipY = _drawCount % 2 === 0; flipY = drawCount % 2 === 0;
} else { } else {
_currentFramebufferIndex = (_currentFramebufferIndex + 1) % 2; currentFramebufferIndex = (currentFramebufferIndex + 1) % 2;
target = _getTempFramebuffer(_currentFramebufferIndex)?.fbo; // Intermediate draw call - get a temp buffer to draw to target = getTempFramebuffer(currentFramebufferIndex)?.fbo || null; // Intermediate draw call - get a temp buffer to draw to
} }
gl.bindTexture(gl.TEXTURE_2D, source); // Bind the source and target and draw the two triangles gl.bindTexture(gl.TEXTURE_2D, source); // Bind the source and target and draw the two triangles
gl.bindFramebuffer(gl.FRAMEBUFFER, target); gl.bindFramebuffer(gl.FRAMEBUFFER, target);
gl.uniform1f(_currentProgram.uniform['flipY'], (flipY ? -1 : 1)); gl.uniform1f(currentProgram.uniform['flipY'], (flipY ? -1 : 1));
gl.drawArrays(gl.TRIANGLES, 0, 6); gl.drawArrays(gl.TRIANGLES, 0, 6);
}; }
this.apply = function (image) { function compileShader(fragmentSource) {
_resize(image.width, image.height); if (shaderProgramCache[fragmentSource]) {
_drawCount = 0; currentProgram = shaderProgramCache[fragmentSource];
if (!_sourceTexture) _sourceTexture = gl.createTexture(); // Create the texture for the input image if we haven't yet gl.useProgram(currentProgram?.id || null);
gl.bindTexture(gl.TEXTURE_2D, _sourceTexture); return currentProgram;
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
if (_filterChain.length === 0) { // draw when done with filters
_draw();
} else { // apply filters one-by-one recursively
for (let i = 0; i < _filterChain.length; i++) {
_lastInChain = (i === _filterChain.length - 1);
const f = _filterChain[i];
f.func.apply(this, f.args || []);
}
} }
return _canvas; currentProgram = new GLProgram(gl, shaders.vertexIdentity, fragmentSource);
};
const _compileShader = function (fragmentSource) {
if (_shaderProgramCache[fragmentSource]) {
_currentProgram = _shaderProgramCache[fragmentSource];
gl.useProgram(_currentProgram?.id);
return _currentProgram;
}
_currentProgram = new GLProgram(gl, shaders.vertexIdentity, fragmentSource);
const floatSize = Float32Array.BYTES_PER_ELEMENT; const floatSize = Float32Array.BYTES_PER_ELEMENT;
const vertSize = 4 * floatSize; const vertSize = 4 * floatSize;
gl.enableVertexAttribArray(_currentProgram.attribute['pos']); gl.enableVertexAttribArray(currentProgram.attribute['pos']);
gl.vertexAttribPointer(_currentProgram.attribute['pos'], 2, gl.FLOAT, false, vertSize, 0 * floatSize); gl.vertexAttribPointer(currentProgram.attribute['pos'], 2, gl.FLOAT, false, vertSize, 0 * floatSize);
gl.enableVertexAttribArray(_currentProgram.attribute.uv); gl.enableVertexAttribArray(currentProgram.attribute['uv']);
gl.vertexAttribPointer(_currentProgram.attribute['uv'], 2, gl.FLOAT, false, vertSize, 2 * floatSize); gl.vertexAttribPointer(currentProgram.attribute['uv'], 2, gl.FLOAT, false, vertSize, 2 * floatSize);
_shaderProgramCache[fragmentSource] = _currentProgram; shaderProgramCache[fragmentSource] = currentProgram;
return _currentProgram; return currentProgram;
}; }
// Color Matrix Filter: Used by most color filters const filter = {
const _filter = { colorMatrix: (matrix) => { // general color matrix filter
colorMatrix: (matrix) => { const m = new Float32Array(matrix);
const m = new Float32Array(matrix); // Create a Float32 Array and normalize the offset component to 0-1
m[4] /= 255; m[4] /= 255;
m[9] /= 255; m[9] /= 255;
m[14] /= 255; m[14] /= 255;
@ -185,14 +154,14 @@ export function GLImageFilter(params) {
const shader = (m[18] === 1 && m[3] === 0 && m[8] === 0 && m[13] === 0 && m[15] === 0 && m[16] === 0 && m[17] === 0 && m[19] === 0) // Can we ignore the alpha value? Makes things a bit faster. const shader = (m[18] === 1 && m[3] === 0 && m[8] === 0 && m[13] === 0 && m[15] === 0 && m[16] === 0 && m[17] === 0 && m[19] === 0) // Can we ignore the alpha value? Makes things a bit faster.
? shaders.colorMatrixWithoutAlpha ? shaders.colorMatrixWithoutAlpha
: shaders.colorMatrixWithAlpha; : shaders.colorMatrixWithAlpha;
const program = _compileShader(shader); const program = compileShader(shader);
gl.uniform1fv(program?.uniform['m'], m); gl.uniform1fv(program?.uniform['m'], m);
_draw(); draw();
}, },
brightness: (brightness) => { brightness: (brightness) => {
const b = (brightness || 0) + 1; const b = (brightness || 0) + 1;
_filter.colorMatrix([ filter.colorMatrix([
b, 0, 0, 0, 0, b, 0, 0, 0, 0,
0, b, 0, 0, 0, 0, b, 0, 0, 0,
0, 0, b, 0, 0, 0, 0, b, 0, 0,
@ -203,7 +172,7 @@ export function GLImageFilter(params) {
saturation: (amount) => { saturation: (amount) => {
const x = (amount || 0) * 2 / 3 + 1; const x = (amount || 0) * 2 / 3 + 1;
const y = ((x - 1) * -0.5); const y = ((x - 1) * -0.5);
_filter.colorMatrix([ filter.colorMatrix([
x, y, y, 0, 0, x, y, y, 0, 0,
y, x, y, 0, 0, y, x, y, 0, 0,
y, y, x, 0, 0, y, y, x, 0, 0,
@ -212,13 +181,13 @@ export function GLImageFilter(params) {
}, },
desaturate: () => { desaturate: () => {
_filter.saturation(-1); filter.saturation(-1);
}, },
contrast: (amount) => { contrast: (amount) => {
const v = (amount || 0) + 1; const v = (amount || 0) + 1;
const o = -128 * (v - 1); const o = -128 * (v - 1);
_filter.colorMatrix([ filter.colorMatrix([
v, 0, 0, 0, o, v, 0, 0, 0, o,
0, v, 0, 0, o, 0, v, 0, 0, o,
0, 0, v, 0, o, 0, 0, v, 0, o,
@ -227,7 +196,7 @@ export function GLImageFilter(params) {
}, },
negative: () => { negative: () => {
_filter.contrast(-2); filter.contrast(-2);
}, },
hue: (rotation) => { hue: (rotation) => {
@ -237,7 +206,7 @@ export function GLImageFilter(params) {
const lumR = 0.213; const lumR = 0.213;
const lumG = 0.715; const lumG = 0.715;
const lumB = 0.072; const lumB = 0.072;
_filter.colorMatrix([ filter.colorMatrix([
lumR + cos * (1 - lumR) + sin * (-lumR), lumG + cos * (-lumG) + sin * (-lumG), lumB + cos * (-lumB) + sin * (1 - lumB), 0, 0, lumR + cos * (1 - lumR) + sin * (-lumR), lumG + cos * (-lumG) + sin * (-lumG), lumB + cos * (-lumB) + sin * (1 - lumB), 0, 0,
lumR + cos * (-lumR) + sin * (0.143), lumG + cos * (1 - lumG) + sin * (0.140), lumB + cos * (-lumB) + sin * (-0.283), 0, 0, lumR + cos * (-lumR) + sin * (0.143), lumG + cos * (1 - lumG) + sin * (0.140), lumB + cos * (-lumB) + sin * (-0.283), 0, 0,
lumR + cos * (-lumR) + sin * (-(1 - lumR)), lumG + cos * (-lumG) + sin * (lumG), lumB + cos * (1 - lumB) + sin * (lumB), 0, 0, lumR + cos * (-lumR) + sin * (-(1 - lumR)), lumG + cos * (-lumG) + sin * (lumG), lumB + cos * (1 - lumB) + sin * (lumB), 0, 0,
@ -246,7 +215,7 @@ export function GLImageFilter(params) {
}, },
desaturateLuminance: () => { desaturateLuminance: () => {
_filter.colorMatrix([ filter.colorMatrix([
0.2764723, 0.9297080, 0.0938197, 0, -37.1, 0.2764723, 0.9297080, 0.0938197, 0, -37.1,
0.2764723, 0.9297080, 0.0938197, 0, -37.1, 0.2764723, 0.9297080, 0.0938197, 0, -37.1,
0.2764723, 0.9297080, 0.0938197, 0, -37.1, 0.2764723, 0.9297080, 0.0938197, 0, -37.1,
@ -255,7 +224,7 @@ export function GLImageFilter(params) {
}, },
sepia: () => { sepia: () => {
_filter.colorMatrix([ filter.colorMatrix([
0.393, 0.7689999, 0.18899999, 0, 0, 0.393, 0.7689999, 0.18899999, 0, 0,
0.349, 0.6859999, 0.16799999, 0, 0, 0.349, 0.6859999, 0.16799999, 0, 0,
0.272, 0.5339999, 0.13099999, 0, 0, 0.272, 0.5339999, 0.13099999, 0, 0,
@ -264,7 +233,7 @@ export function GLImageFilter(params) {
}, },
brownie: () => { brownie: () => {
_filter.colorMatrix([ filter.colorMatrix([
0.5997023498159715, 0.34553243048391263, -0.2708298674538042, 0, 47.43192855600873, 0.5997023498159715, 0.34553243048391263, -0.2708298674538042, 0, 47.43192855600873,
-0.037703249837783157, 0.8609577587992641, 0.15059552388459913, 0, -36.96841498319127, -0.037703249837783157, 0.8609577587992641, 0.15059552388459913, 0, -36.96841498319127,
0.24113635128153335, -0.07441037908422492, 0.44972182064877153, 0, -7.562075277591283, 0.24113635128153335, -0.07441037908422492, 0.44972182064877153, 0, -7.562075277591283,
@ -273,7 +242,7 @@ export function GLImageFilter(params) {
}, },
vintagePinhole: () => { vintagePinhole: () => {
_filter.colorMatrix([ filter.colorMatrix([
0.6279345635605994, 0.3202183420819367, -0.03965408211312453, 0, 9.651285835294123, 0.6279345635605994, 0.3202183420819367, -0.03965408211312453, 0, 9.651285835294123,
0.02578397704808868, 0.6441188644374771, 0.03259127616149294, 0, 7.462829176470591, 0.02578397704808868, 0.6441188644374771, 0.03259127616149294, 0, 7.462829176470591,
0.0466055556782719, -0.0851232987247891, 0.5241648018700465, 0, 5.159190588235296, 0.0466055556782719, -0.0851232987247891, 0.5241648018700465, 0, 5.159190588235296,
@ -282,7 +251,7 @@ export function GLImageFilter(params) {
}, },
kodachrome: () => { kodachrome: () => {
_filter.colorMatrix([ filter.colorMatrix([
1.1285582396593525, -0.3967382283601348, -0.03992559172921793, 0, 63.72958762196502, 1.1285582396593525, -0.3967382283601348, -0.03992559172921793, 0, 63.72958762196502,
-0.16404339962244616, 1.0835251566291304, -0.05498805115633132, 0, 24.732407896706203, -0.16404339962244616, 1.0835251566291304, -0.05498805115633132, 0, 24.732407896706203,
-0.16786010706155763, -0.5603416277695248, 1.6014850761964943, 0, 35.62982807460946, -0.16786010706155763, -0.5603416277695248, 1.6014850761964943, 0, 35.62982807460946,
@ -291,7 +260,7 @@ export function GLImageFilter(params) {
}, },
technicolor: () => { technicolor: () => {
_filter.colorMatrix([ filter.colorMatrix([
1.9125277891456083, -0.8545344976951645, -0.09155508482755585, 0, 11.793603434377337, 1.9125277891456083, -0.8545344976951645, -0.09155508482755585, 0, 11.793603434377337,
-0.3087833385928097, 1.7658908555458428, -0.10601743074722245, 0, -70.35205161461398, -0.3087833385928097, 1.7658908555458428, -0.10601743074722245, 0, -70.35205161461398,
-0.231103377548616, -0.7501899197440212, 1.847597816108189, 0, 30.950940869491138, -0.231103377548616, -0.7501899197440212, 1.847597816108189, 0, 30.950940869491138,
@ -300,7 +269,7 @@ export function GLImageFilter(params) {
}, },
polaroid: () => { polaroid: () => {
_filter.colorMatrix([ filter.colorMatrix([
1.438, -0.062, -0.062, 0, 0, 1.438, -0.062, -0.062, 0, 0,
-0.122, 1.378, -0.122, 0, 0, -0.122, 1.378, -0.122, 0, 0,
-0.016, -0.016, 1.483, 0, 0, -0.016, -0.016, 1.483, 0, 0,
@ -309,7 +278,7 @@ export function GLImageFilter(params) {
}, },
shiftToBGR: () => { shiftToBGR: () => {
_filter.colorMatrix([ filter.colorMatrix([
0, 0, 1, 0, 0, 0, 0, 1, 0, 0,
0, 1, 0, 0, 0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 0, 1, 0, 0, 0, 0,
@ -317,19 +286,19 @@ export function GLImageFilter(params) {
]); ]);
}, },
// Convolution Filter convolution: (matrix) => { // general convolution Filter
convolution: (matrix) => {
const m = new Float32Array(matrix); const m = new Float32Array(matrix);
const pixelSizeX = 1 / _width; const pixelSizeX = 1 / canvas.width;
const pixelSizeY = 1 / _height; const pixelSizeY = 1 / canvas.height;
const program = _compileShader(shaders.convolution); const program = compileShader(shaders.convolution);
gl.uniform1fv(program?.uniform['m'], m); gl.uniform1fv(program?.uniform['m'], m);
gl.uniform2f(program?.uniform['px'], pixelSizeX, pixelSizeY); gl.uniform2f(program?.uniform['px'], pixelSizeX, pixelSizeY);
_draw(); draw();
}, },
detectEdges: () => { detectEdges: () => {
_filter.convolution.call(this, [ // @ts-ignore this
filter.convolution.call(this, [
0, 1, 0, 0, 1, 0,
1, -4, 1, 1, -4, 1,
0, 1, 0, 0, 1, 0,
@ -337,7 +306,8 @@ export function GLImageFilter(params) {
}, },
sobelX: () => { sobelX: () => {
_filter.convolution.call(this, [ // @ts-ignore this
filter.convolution.call(this, [
-1, 0, 1, -1, 0, 1,
-2, 0, 2, -2, 0, 2,
-1, 0, 1, -1, 0, 1,
@ -345,7 +315,8 @@ export function GLImageFilter(params) {
}, },
sobelY: () => { sobelY: () => {
_filter.convolution.call(this, [ // @ts-ignore this
filter.convolution.call(this, [
-1, -2, -1, -1, -2, -1,
0, 0, 0, 0, 0, 0,
1, 2, 1, 1, 2, 1,
@ -354,7 +325,8 @@ export function GLImageFilter(params) {
sharpen: (amount) => { sharpen: (amount) => {
const a = amount || 1; const a = amount || 1;
_filter.convolution.call(this, [ // @ts-ignore this
filter.convolution.call(this, [
0, -1 * a, 0, 0, -1 * a, 0,
-1 * a, 1 + 4 * a, -1 * a, -1 * a, 1 + 4 * a, -1 * a,
0, -1 * a, 0, 0, -1 * a, 0,
@ -363,33 +335,76 @@ export function GLImageFilter(params) {
emboss: (size) => { emboss: (size) => {
const s = size || 1; const s = size || 1;
_filter.convolution.call(this, [ // @ts-ignore this
filter.convolution.call(this, [
-2 * s, -1 * s, 0, -2 * s, -1 * s, 0,
-1 * s, 1, 1 * s, -1 * s, 1, 1 * s,
0, 1 * s, 2 * s, 0, 1 * s, 2 * s,
]); ]);
}, },
// Blur Filter
blur: (size) => { blur: (size) => {
const blurSizeX = (size / 7) / _width; const blurSizeX = (size / 7) / canvas.width;
const blurSizeY = (size / 7) / _height; const blurSizeY = (size / 7) / canvas.height;
const program = _compileShader(shaders.blur); const program = compileShader(shaders.blur);
// Vertical // Vertical
gl.uniform2f(program?.uniform['px'], 0, blurSizeY); gl.uniform2f(program?.uniform['px'], 0, blurSizeY);
_draw(DRAW.INTERMEDIATE); draw(DRAW.INTERMEDIATE);
// Horizontal // Horizontal
gl.uniform2f(program?.uniform['px'], blurSizeX, 0); gl.uniform2f(program?.uniform['px'], blurSizeX, 0);
_draw(); draw();
}, },
// Pixelate Filter
pixelate: (size) => { pixelate: (size) => {
const blurSizeX = (size) / _width; const blurSizeX = (size) / canvas.width;
const blurSizeY = (size) / _height; const blurSizeY = (size) / canvas.height;
const program = _compileShader(shaders.pixelate); const program = compileShader(shaders.pixelate);
gl.uniform2f(program?.uniform['size'], blurSizeX, blurSizeY); gl.uniform2f(program?.uniform['size'], blurSizeX, blurSizeY);
_draw(); draw();
}, },
}; };
// @ts-ignore this
this.add = function (name) {
// eslint-disable-next-line prefer-rest-params
const args = Array.prototype.slice.call(arguments, 1);
const func = filter[name];
filterChain.push({ func, args });
};
// @ts-ignore this
this.reset = function () {
filterChain = [];
};
// @ts-ignore this
this.get = function () {
return filterChain;
};
// @ts-ignore this
this.apply = function (image) {
resize(image.width, image.height);
drawCount = 0;
if (!sourceTexture) sourceTexture = gl.createTexture(); // Create the texture for the input image if we haven't yet
gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
for (let i = 0; i < filterChain.length; i++) {
lastInChain = (i === filterChain.length - 1);
const f = filterChain[i];
// @ts-ignore function assigment
f.func.apply(this, f.args || []);
}
return canvas;
};
// @ts-ignore this
this.draw = function (image) {
this.add('brightness', 0);
return this.apply(image);
};
} }

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