mirror of https://github.com/vladmandic/human
simplify face box coordinate calculations
parent
4ba33a9eb2
commit
70812cb6cf
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@ -6,11 +6,11 @@ import GLBench from './gl-bench.js';
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// const userConfig = { backend: 'webgl' }; // add any user configuration overrides
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// const userConfig = { backend: 'webgl' }; // add any user configuration overrides
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const userConfig = {
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const userConfig = {
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backend: 'webgl',
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backend: 'wasm',
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async: false,
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async: false,
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warmup: 'face',
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warmup: 'face',
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videoOptimized: false,
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videoOptimized: false,
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face: { enabled: true, mesh: { enabled: false }, iris: { enabled: false }, age: { enabled: false }, gender: { enabled: false }, emotion: { enabled: false }, embedding: { enabled: true } },
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face: { enabled: true, mesh: { enabled: true }, iris: { enabled: false }, age: { enabled: false }, gender: { enabled: false }, emotion: { enabled: false }, embedding: { enabled: true } },
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hand: { enabled: false },
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hand: { enabled: false },
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gesture: { enabled: false },
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gesture: { enabled: false },
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body: { enabled: false, modelPath: '../models/blazepose.json' },
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body: { enabled: false, modelPath: '../models/blazepose.json' },
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@ -38,7 +38,7 @@ const ui = {
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detectFPS: [], // internal, holds fps values for detection performance
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detectFPS: [], // internal, holds fps values for detection performance
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drawFPS: [], // internal, holds fps values for draw performance
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drawFPS: [], // internal, holds fps values for draw performance
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buffered: false, // experimental, should output be buffered between frames
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buffered: false, // experimental, should output be buffered between frames
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drawWarmup: true, // debug only, should warmup image processing be displayed on startup
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drawWarmup: false, // debug only, should warmup image processing be displayed on startup
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drawThread: null, // internl, perform draw operations in a separate thread
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drawThread: null, // internl, perform draw operations in a separate thread
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detectThread: null, // internl, perform detect operations in a separate thread
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detectThread: null, // internl, perform detect operations in a separate thread
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framesDraw: 0, // internal, statistics on frames drawn
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framesDraw: 0, // internal, statistics on frames drawn
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