code cleanup and enable minification

pull/280/head
Vladimir Mandic 2021-01-12 09:55:08 -05:00
parent 44ae1b517a
commit 61c4d7ae6d
5 changed files with 15 additions and 37 deletions

View File

@ -144,16 +144,6 @@ export default {
modelType: 'MobileNet', // Human includes MobileNet version, but you can switch to ResNet
},
pose: { // TBD: not currently in use
enabled: false,
scoreThreshold: 0.6, // threshold for deciding when to remove boxes based on score
// in non-maximum suppression
iouThreshold: 0.3, // threshold for deciding whether boxes overlap too much
// in non-maximum suppression
modelPath: '../models/blazepose.json',
inputSize: 256, // fixed value
},
hand: {
enabled: true,
rotation: false, // use best-guess rotated hand image or just box with rotation as-is

View File

@ -512,7 +512,8 @@ function setupMenu() {
}
async function main() {
log('demo starting ...');
log('Demo starting ...');
log('Browser:', navigator?.userAgent);
setupMenu();
document.getElementById('log').innerText = `Human: version ${human.version}`;
if (ui.modelsPreload && !ui.useWorker) {
@ -526,7 +527,7 @@ async function main() {
status('human: ready');
document.getElementById('loader').style.display = 'none';
document.getElementById('play').style.display = 'block';
log('ready');
log('Demo ready...');
}
window.onload = main;

View File

@ -5,7 +5,7 @@
<meta http-equiv="content-type">
<meta content="text/html">
<meta charset="UTF-8">
<meta name="description" content="3D Face Detection, Body Pose, Hand & Finger Tracking, Iris Tracking, Age & Gender Prediction, Emotion Prediction & Gesture Recognition; Author: Vladimir Mandic <https://github.com/vladmandic>">
<meta name="description" content="Human: 3D Face Detection, Body Pose, Hand & Finger Tracking, Iris Tracking, Age & Gender Prediction, Emotion Prediction & Gesture Recognition; Author: Vladimir Mandic <https://github.com/vladmandic>">
<meta name="viewport" content="width=device-width, initial-scale=0.6, minimum-scale=0.3, maximum-scale=3.0, shrink-to-fit=yes, user-scalable=yes">
<meta name="theme-color" content="#000000"/>
<meta name="application-name" content="Human">
@ -39,7 +39,7 @@
.canvas { margin: 0 auto; }
.bench { position: absolute; right: 0; bottom: 0; }
.compare-image { width: 200px; position: absolute; top: 150px; left: 30px; box-shadow: 0 0 2px 2px black; background: black; }
.loader { width: 300px; height: 300px; border: 3px solid transparent; border-radius: 50%; border-top: 4px solid #f15e41; animation: spin 4s linear infinite; position: absolute; top: 30%; left: 50%; margin-left: -150px; z-index: 15; }
.loader { width: 300px; height: 300px; border: 3px solid transparent; border-radius: 50%; border-top: 4px solid #f15e41; animation: spin 4s linear infinite; position: absolute; bottom: 25%; left: 50%; margin-left: -150px; z-index: 15; }
.loader::before, .loader::after { content: ""; position: absolute; top: 6px; bottom: 6px; left: 6px; right: 6px; border-radius: 50%; border: 4px solid transparent; }
.loader::before { border-top-color: #bad375; animation: 3s spin linear infinite; }
.loader::after { border-top-color: #26a9e0; animation: spin 1.5s linear infinite; }

View File

@ -7,7 +7,6 @@ import * as gender from './gender/gender.js';
import * as emotion from './emotion/emotion.js';
import * as embedding from './embedding/embedding.js';
import * as posenet from './posenet/posenet.js';
import * as blazepose from './blazepose/blazepose.js';
import * as handpose from './handpose/handpose.js';
import * as gesture from './gesture/gesture.js';
import * as image from './image.js';
@ -120,7 +119,6 @@ class Human {
log('configuration:', this.config);
log('tf flags:', tf.ENV.flags);
}
this.firstRun = false;
}
if (this.config.async) {
@ -132,7 +130,6 @@ class Human {
this.models.embedding,
this.models.posenet,
this.models.handpose,
this.models.blazepose,
] = await Promise.all([
this.models.facemesh || (this.config.face.enabled ? facemesh.load(this.config) : null),
this.models.age || ((this.config.face.enabled && this.config.face.age.enabled) ? age.load(this.config) : null),
@ -141,7 +138,6 @@ class Human {
this.models.embedding || ((this.config.face.enabled && this.config.face.embedding.enabled) ? embedding.load(this.config) : null),
this.models.posenet || (this.config.body.enabled ? posenet.load(this.config) : null),
this.models.handpose || (this.config.hand.enabled ? handpose.load(this.config) : null),
this.models.blazepose || (this.config.pose.enabled ? blazepose.load(this.config) : null),
]);
} else {
if (this.config.face.enabled && !this.models.facemesh) this.models.facemesh = await facemesh.load(this.config);
@ -151,8 +147,13 @@ class Human {
if (this.config.face.enabled && this.config.face.embedding.enabled && !this.models.embedding) this.models.embedding = await embedding.load(this.config);
if (this.config.body.enabled && !this.models.posenet) this.models.posenet = await posenet.load(this.config);
if (this.config.hand.enabled && !this.models.handpose) this.models.handpose = await handpose.load(this.config);
if (this.config.pose.enabled && !this.models.blazepose) this.models.blazepose = await blazepose.load(this.config);
}
if (this.firstRun) {
log('tf engine state:', tf.engine().state.numBytes, 'bytes', tf.engine().state.numTensors, 'tensors');
this.firstRun = false;
}
const current = Math.trunc(now() - timeStamp);
if (current > (this.perf.load || 0)) this.perf.load = current;
}
@ -348,7 +349,6 @@ class Human {
}
let poseRes;
let blazeposeRes;
let handRes;
let faceRes;
@ -397,19 +397,6 @@ class Human {
}
this.analyze('End Body:');
// run posenet
this.analyze('Start Pose:');
if (this.config.async) {
blazeposeRes = this.config.pose.enabled ? blazepose.predict(process.tensor, this.config) : [];
if (this.perf.pose) delete this.perf.pose;
} else {
this.state = 'run:pose';
timeStamp = now();
blazeposeRes = this.config.pose.enabled ? await blazepose.predict(process.tensor, this.config) : [];
this.perf.pose = Math.trunc(now() - timeStamp);
}
this.analyze('End Pose:');
// run handpose
this.analyze('Start Hand:');
if (this.config.async) {
@ -425,7 +412,7 @@ class Human {
// if async wait for results
if (this.config.async) {
[faceRes, poseRes, blazeposeRes, handRes] = await Promise.all([faceRes, poseRes, blazeposeRes, handRes]);
[faceRes, poseRes, handRes] = await Promise.all([faceRes, poseRes, handRes]);
}
process.tensor.dispose();
@ -442,7 +429,7 @@ class Human {
this.perf.total = Math.trunc(now() - timeStart);
this.state = 'idle';
resolve({ face: faceRes, body: poseRes, hand: handRes, pose: blazeposeRes, gesture: gestureRes, performance: this.perf, canvas: process.canvas });
resolve({ face: faceRes, body: poseRes, hand: handRes, gesture: gestureRes, performance: this.perf, canvas: process.canvas });
});
}
@ -504,7 +491,7 @@ class Human {
else res = await this.warmupCanvas();
this.config.videoOptimized = video;
const t1 = now();
log('Warmup', this.config.warmup, (t1 - t0), res);
log('Warmup', this.config.warmup, Math.round(t1 - t0), 'ms', res);
return res;
}
}

2
wiki

@ -1 +1 @@
Subproject commit f31fa056967450ba8427bb2768db92cbe9b8cd8e
Subproject commit 0ce580ced2bdf5f2f231dfae6c3d3f90053af6f6