diff --git a/demo/menu.js b/demo/menu.js index 67e47c8b..fb2dccee 100644 --- a/demo/menu.js +++ b/demo/menu.js @@ -1,86 +1,108 @@ let instance = 0; +let CSScreated = false; -const css = ` - .menu { position: fixed; top: 0rem; right: 0; width: fit-content; padding: 0 0.8rem 0 0.8rem; line-height: 1.8rem; z-index: 10; max-height: calc(100% - 4rem); box-shadow: 0 0 8px dimgrey; background: darkslategray; border-radius: 1rem; } - .menu:hover { box-shadow: 0 0 8px lightgrey; } +let theme = { + background: 'darkslategray', + hover: 'lightgray', + itemBackground: 'black', + itemColor: 'white', + buttonBackground: 'lightblue', + buttonHover: 'lightgreen', + checkboxOn: 'lightgreen', + checkboxOff: 'lightcoral', + rangeBackground: 'lightblue', + rangeLabel: 'white', +}; + +function createCSS() { + if (CSScreated) return; + const css = ` + .menu { position: fixed; top: 0rem; right: 0; width: fit-content; padding: 0 0.8rem 0 0.8rem; line-height: 1.8rem; z-index: 10; max-height: calc(100% - 4rem); + box-shadow: 0 0 8px dimgrey; background: ${theme.background}; border-radius: 1rem; border-color: black; border-style: solid; border-width: thin; } + + .menu:hover { box-shadow: 0 0 8px ${theme.hover}; } .menu-container { display: block; max-height: 100vh; } .menu-container-fadeout { max-height: 0; overflow: hidden; transition: max-height, 0.5s ease; } .menu-container-fadein { max-height: 100vh; overflow: hidden; transition: max-height, 0.5s ease; } - .menu-item { display: flex; white-space: nowrap; background: darkslategray; padding: 0.2rem; width: max-content; } + .menu-item { display: flex; white-space: nowrap; padding: 0.2rem; width: max-content; cursor: default; } .menu-title { text-align: right; cursor: pointer; } - .menu-hr { margin: 0.2rem; border: 1px solid rgba(0, 0, 0, 0.5); } + .menu-hr { margin: 0.2rem; border: 1px solid rgba(0, 0, 0, 0.5) } .menu-label { padding: 0; } .menu-list { margin-right: 0.8rem; } select:focus { outline: none; } - .menu-list-item { background: black; color: white; border: none; padding: 0.2rem; font-family: inherit; font-variant: inherit; border-radius: 1rem; } + .menu-list-item { background: ${theme.itemBackground}; color: ${theme.itemColor}; border: none; padding: 0.2rem; font-family: inherit; font-variant: inherit; border-radius: 1rem; } - .menu-chart-title { align-items: center; } - .menu-chart-canvas { background: transparent; height: 40px; width: 180px; margin: 0.2rem 0.2rem 0.2rem 1rem; } + .menu-chart-title { padding: 0; font-size: 0.8rem; font-weight: 800; align-items: center} + .menu-chart-canvas { background: transparent; margin: 0.2rem 0 0.2rem 0.6rem; } - .menu-button { border: 0; background: lightblue; width: -webkit-fill-available; padding: 8px; margin: 8px 0 8px 0; cursor: pointer; box-shadow: 4px 4px 4px 0 dimgrey; border-radius: 1rem; justify-content: center; } - .menu-button:hover { background: lightgreen; box-shadow: 4px 4px 4px 0 black; } + .menu-button { border: 0; background: ${theme.buttonBackground}; width: -webkit-fill-available; padding: 8px; margin: 8px 0 8px 0; cursor: pointer; box-shadow: 4px 4px 4px 0 dimgrey; border-radius: 1rem; justify-content: center; } + .menu-button:hover { background: ${theme.buttonHover}; box-shadow: 4px 4px 4px 0 black; } .menu-button:focus { outline: none; } - .menu-checkbox { width: 2.8rem; height: 1rem; background: black; margin: 0.5rem 0.8rem 0 0; position: relative; border-radius: 1rem; } - .menu-checkbox:after { content: 'OFF'; color: lightcoral; position: absolute; right: 0.2rem; top: -0.4rem; font-weight: 800; font-size: 0.5rem; } - .menu-checkbox:before { content: 'ON'; color: lightgreen; position: absolute; left: 0.3rem; top: -0.4rem; font-weight: 800; font-size: 0.5rem; } - .menu-checkbox-label { width: 1.3rem; height: 0.8rem; cursor: pointer; position: absolute; top: 0.1rem; left: 0.1rem; z-index: 1; background: lightcoral; border-radius: 1rem; transition: left 0.6s ease; } + .menu-checkbox { width: 2.8rem; height: 1rem; background: ${theme.itemBackground}; margin: 0.5rem 0.8rem 0 0; position: relative; border-radius: 1rem; } + .menu-checkbox:after { content: 'OFF'; color: ${theme.checkboxOff}; position: absolute; right: 0.2rem; top: -0.4rem; font-weight: 800; font-size: 0.5rem; } + .menu-checkbox:before { content: 'ON'; color: ${theme.checkboxOn}; position: absolute; left: 0.3rem; top: -0.4rem; font-weight: 800; font-size: 0.5rem; } + .menu-checkbox-label { width: 1.3rem; height: 0.8rem; cursor: pointer; position: absolute; top: 0.1rem; left: 0.1rem; z-index: 1; background: ${theme.checkboxOff}; border-radius: 1rem; transition: left 0.6s ease; } input[type=checkbox] { visibility: hidden; } - input[type=checkbox]:checked + label { left: 1.4rem; background: lightgreen; } + input[type=checkbox]:checked + label { left: 1.4rem; background: ${theme.checkboxOn}; } - .menu-range { margin: 0 0.8rem 0 0; width: 5rem; background: transparent; color: lightblue; } - .menu-range:before { content: attr(value); color: white; margin: 0 0.4rem 0 0; font-weight: 800; font-size: 0.6rem; position: relative; top: 0.3rem; } + .menu-range { margin: 0 0.8rem 0 0; width: 5rem; background: transparent; color: ${theme.rangeBackground}; } + .menu-range:before { content: attr(value); color: ${theme.rangeLabel}; margin: 0 0.4rem 0 0; font-weight: 800; font-size: 0.6rem; position: relative; top: 0.3rem; } input[type=range] { -webkit-appearance: none; } - input[type=range]::-webkit-slider-runnable-track { width: 100%; height: 1rem; cursor: pointer; background: black; border-radius: 1rem; border: 1px; } - input[type=range]::-webkit-slider-thumb { border: 1px solid #000000; margin-top: 0.05rem; height: 0.9rem; width: 1.5rem; border-radius: 1rem; background: lightblue; cursor: pointer; -webkit-appearance: none; } + input[type=range]::-webkit-slider-runnable-track { width: 100%; height: 1rem; cursor: pointer; background: ${theme.itemBackground}; border-radius: 1rem; border: 1px; } + input[type=range]::-webkit-slider-thumb { border: 1px solid #000000; margin-top: 0.05rem; height: 0.9rem; width: 1.5rem; border-radius: 1rem; background: ${theme.rangeBackground}; cursor: pointer; -webkit-appearance: none; } `; - -function createCSS() { const el = document.createElement('style'); el.innerHTML = css; document.getElementsByTagName('head')[0].appendChild(el); -} - -function createMenu(parent, title, position = { top: null, left: null, bottom: null, right: null }) { - const el = document.createElement('div'); - el.id = `menu-${instance}`; - el.className = 'menu'; - if (position) { - if (position.top) el.style.top = position.top; - if (position.bottom) el.style.bottom = position.bottom; - if (position.left) el.style.left = position.left; - if (position.right) el.style.right = position.right; - } - - const elContainer = document.createElement('div'); - elContainer.id = `menu-container-${instance}`; - elContainer.className = 'menu-container menu-container-fadein'; - - const elTitle = document.createElement('div'); - elTitle.className = 'menu-title'; - elTitle.id = `menu-title-${instance}`; - elTitle.innerHTML = title; - el.appendChild(elTitle); - elTitle.addEventListener('click', () => { - elContainer.classList.toggle('menu-container-fadeout'); - elContainer.classList.toggle('menu-container-fadein'); - }); - el.appendChild(elContainer); - if (typeof parent === 'object') parent.appendChild(el); - else document.getElementById(parent).appendChild(el); - return [el, elContainer]; + CSScreated = true; } class Menu { - constructor(parent, title, position) { + constructor(parent, title, position, userTheme) { + if (userTheme) theme = { ...theme, ...userTheme }; createCSS(); - [this.menu, this.container] = createMenu(parent, title, position); + this.createMenu(parent, title, position); this.id = 0; this.instance = instance; instance++; this._maxFPS = 0; this.hidden = 0; + this.chartFGcolor = 'lightblue'; + this.chartBGcolor = 'lightgray'; + } + + createMenu(parent, title = '', position = { top: null, left: null, bottom: null, right: null }) { + this.menu = document.createElement('div'); + this.menu.id = `menu-${instance}`; + this.menu.className = 'menu'; + if (position) { + if (position.top) this.menu.style.top = position.top; + if (position.bottom) this.menu.style.bottom = position.bottom; + if (position.left) this.menu.style.left = position.left; + if (position.right) this.menu.style.right = position.right; + } + + this.container = document.createElement('div'); + this.container.id = `menu-container-${instance}`; + this.container.className = 'menu-container menu-container-fadein'; + + if (title !== '') { + const elTitle = document.createElement('div'); + elTitle.className = 'menu-title'; + elTitle.id = `menu-title-${instance}`; + elTitle.innerHTML = title; + this.menu.appendChild(elTitle); + elTitle.addEventListener('click', () => { + this.container.classList.toggle('menu-container-fadeout'); + this.container.classList.toggle('menu-container-fadein'); + this.menu.style.borderStyle = this.container.classList.contains('menu-container-fadeout') ? 'none' : 'solid'; + }); + } + this.menu.appendChild(this.container); + if (typeof parent === 'object') parent.appendChild(this.menu); + else document.getElementById(parent).appendChild(this.menu); } get newID() { @@ -100,7 +122,37 @@ class Menu { return this.menu.offsetHeight; } - async addTitle(title) { + hide() { + if (this.container.classList.contains('menu-container-fadein')) { + this.container.classList.toggle('menu-container-fadeout'); + this.container.classList.toggle('menu-container-fadein'); + } + } + + visible() { + return (this.container.classList.contains('menu-container-fadein')); + } + + toggle(evt) { + this.container.classList.toggle('menu-container-fadeout'); + this.container.classList.toggle('menu-container-fadein'); + if (this.container.classList.contains('menu-container-fadein') && evt) { + const x = evt.x || (evt.touches && evt.touches[0] ? evt.touches[0].pageX : null); + const y = evt.y || (evt.touches && evt.touches[0] ? evt.touches[0].pageY : null); + if (x) this.menu.style.left = `${x - 105}px`; + if (y) this.menu.style.top = '5.5rem'; // `${evt.y + 55}px`; + if (this.menu.offsetLeft < 0) this.menu.style.left = 0; + if ((this.menu.offsetLeft + this.menu.offsetWidth) > window.innerWidth) { + this.menu.style.left = null; + this.menu.style.right = 0; + } + this.menu.style.borderStyle = 'solid'; + } else { + this.menu.style.borderStyle = 'none'; + } + } + + addTitle(title) { const el = document.createElement('div'); el.className = 'menu-title'; el.id = this.newID; @@ -110,12 +162,12 @@ class Menu { this.hidden = !this.hidden; const all = document.getElementsByClassName('menu'); for (const item of all) { - item.style.display = this.hidden ? 'none' : 'flex'; + item.style.display = this.hidden ? 'none' : 'block'; } }); } - async addLabel(title) { + addLabel(title) { const el = document.createElement('div'); el.className = 'menu-item menu-label'; el.id = this.newID; @@ -123,7 +175,7 @@ class Menu { this.container.appendChild(el); } - async addBool(title, object, variable, callback) { + addBool(title, object, variable, callback) { const el = document.createElement('div'); el.className = 'menu-item'; el.innerHTML = `${title}`; @@ -152,24 +204,19 @@ class Menu { }); } - async addRange(title, object, variable, min, max, step, callback) { + addRange(title, object, variable, min, max, step, callback) { const el = document.createElement('div'); el.className = 'menu-item'; - const arr = Array.isArray(variable); - el.innerHTML = `${title}`; + el.innerHTML = `${title}`; this.container.appendChild(el); el.addEventListener('change', (evt) => { - const int = parseInt(evt.target.value) === parseFloat(evt.target.value); - const val = Array.isArray(variable) ? variable : [variable]; - for (const item of val) { - object[item] = int ? parseInt(evt.target.value) : parseFloat(evt.target.value); - } + object[variable] = evt.target.value; evt.target.setAttribute('value', evt.target.value); if (callback) callback(evt.target.value); }); } - async addHTML(html) { + addHTML(html) { const el = document.createElement('div'); el.className = 'menu-item'; el.id = this.newID; @@ -177,7 +224,7 @@ class Menu { this.container.appendChild(el); } - async addButton(titleOn, titleOff, callback) { + addButton(titleOn, titleOff, callback) { const el = document.createElement('button'); el.className = 'menu-item menu-button'; el.style.fontFamily = document.body.style.fontFamily; @@ -194,25 +241,28 @@ class Menu { }); } - async addValue(title, val) { + addValue(title, val, suffix = '') { const el = document.createElement('div'); el.className = 'menu-item'; - el.id = title; - el.innerText = `${title}: ${val}`; - this.contaner.appendChild(el); + el.id = `menu-val-${title}`; + el.innerText = `${title}: ${val}${suffix}`; + this.container.appendChild(el); } // eslint-disable-next-line class-methods-use-this - async updateValue(title, val) { - const el = document.getElementById(title); - el.innerText = `${title}: ${val}`; + updateValue(title, val, suffix = '') { + const el = document.getElementById(`menu-val-${title}`); + if (el) el.innerText = `${title}: ${val}${suffix}`; + else this.addValue(title, val); } - async addChart(title, id) { + addChart(title, id, width = 200, height = 40, fgColor, bgColor) { + if (fgColor) this.chartFGcolor = fgColor; + if (bgColor) this.chartBGcolor = bgColor; const el = document.createElement('div'); el.className = 'menu-item menu-chart-title'; el.id = this.newID; - el.innerHTML = `${title}`; + el.innerHTML = `${title}`; this.container.appendChild(el); } @@ -222,20 +272,20 @@ class Menu { const canvas = document.getElementById(`menu-canvas-${id}`); if (!canvas) return; const ctx = canvas.getContext('2d'); - ctx.fillStyle = 'darkslategray'; + ctx.fillStyle = this.chartBGcolor; ctx.fillRect(0, 0, canvas.width, canvas.height); const width = canvas.width / values.length; const max = 1 + Math.max(...values); const height = canvas.height / max; for (const i in values) { const gradient = ctx.createLinearGradient(0, (max - values[i]) * height, 0, 0); - gradient.addColorStop(0.1, 'lightblue'); - gradient.addColorStop(0.4, 'darkslategray'); + gradient.addColorStop(0.1, this.chartFGcolor); + gradient.addColorStop(0.4, this.chartBGcolor); ctx.fillStyle = gradient; ctx.fillRect(i * width, 0, width - 4, canvas.height); - ctx.fillStyle = 'black'; - ctx.font = '12px "Segoe UI"'; - ctx.fillText(Math.round(values[i]), i * width, canvas.height - 2, width); + ctx.fillStyle = this.chartBGcolor; + ctx.font = `${width / 1.4}px "Segoe UI"`; + ctx.fillText(Math.round(values[i]), i * width + 1, canvas.height - 1, width - 1); } } } diff --git a/dist/human.esm-nobundle.js b/dist/human.esm-nobundle.js index 42d5df8a..83c98088 100644 --- a/dist/human.esm-nobundle.js +++ b/dist/human.esm-nobundle.js @@ -5777,7 +5777,7 @@ var require_config = __commonJS((exports) => { var require_package = __commonJS((exports, module) => { module.exports = { name: "@vladmandic/human", - version: "0.5.1", + version: "0.5.2", description: "human: 3D Face Detection, Iris Tracking and Age & Gender Prediction", sideEffects: false, main: "dist/human.node.js", @@ -5918,7 +5918,7 @@ class Human { } log(...msg) { if (msg && this.config.console) - console.log(...msg); + console.log("Human:", ...msg); } analyze(...msg) { if (!this.analyzeMemoryLeaks) @@ -5958,19 +5958,15 @@ class Human { this.models.emotion = await emotion.load(this.config); } } - async resetBackend(backendName) { + async checkBackend() { if (tf.getBackend() !== this.config.backend) { this.state = "backend"; - if (backendName in tf.engine().registry) { - this.log("Human library setting backend:", this.config.backend); - this.config.backend = backendName; - const backendFactory = tf.findBackendFactory(backendName); - tf.removeBackend(backendName); - tf.registerBackend(backendName, backendFactory); - await tf.setBackend(backendName); + if (this.config.backend in tf.engine().registry) { + this.log("Setting backend:", this.config.backend); + await tf.setBackend(this.config.backend); await tf.ready(); } else { - this.log("Human library backend not registred:", backendName); + this.log("Backend not registred:", this.config.backend); } } } @@ -6067,10 +6063,10 @@ class Human { return new Promise(async (resolve) => { const timeStart = now(); timeStamp = now(); - await this.resetBackend(this.config.backend); + await this.checkBackend(); perf.backend = Math.trunc(now() - timeStamp); if (first) { - this.log("Human library starting"); + this.log("Starting"); this.log("Configuration:", this.config); this.log("Flags:", tf.ENV.flags); first = false; @@ -6107,7 +6103,7 @@ class Human { perf.face = Math.trunc(now() - timeStamp); for (const face of faces) { if (!face.image || face.image.isDisposedInternal) { - this.log("face object is disposed:", face.image); + this.log("Face object is disposed:", face.image); continue; } this.state = "run:agegender"; diff --git a/dist/human.esm-nobundle.js.map b/dist/human.esm-nobundle.js.map index 73ef2cbd..58c1f212 100644 --- a/dist/human.esm-nobundle.js.map +++ b/dist/human.esm-nobundle.js.map @@ -1,7 +1,7 @@ { "version": 3, "sources": ["../src/facemesh/blazeface.js", "../src/facemesh/keypoints.js", "../src/facemesh/box.js", "../src/facemesh/util.js", "../src/facemesh/pipeline.js", "../src/facemesh/uvcoords.js", "../src/facemesh/triangulation.js", "../src/facemesh/facemesh.js", "../src/ssrnet/ssrnet.js", "../src/emotion/emotion.js", "../src/posenet/modelBase.js", "../src/posenet/modelMobileNet.js", "../src/posenet/heapSort.js", "../src/posenet/buildParts.js", "../src/posenet/keypoints.js", "../src/posenet/vectors.js", "../src/posenet/decodePose.js", "../src/posenet/decodeMultiple.js", "../src/posenet/util.js", "../src/posenet/modelPoseNet.js", "../src/posenet/posenet.js", "../src/handpose/box.js", "../src/handpose/handdetector.js", "../src/handpose/keypoints.js", "../src/handpose/util.js", "../src/handpose/pipeline.js", "../src/handpose/handpose.js", "../src/imagefx.js", "../config.js", "../src/human.js"], - "sourcesContent": ["const tf = require('@tensorflow/tfjs');\n\nconst NUM_LANDMARKS = 6;\n\nfunction generateAnchors(inputSize) {\n const spec = { strides: [inputSize / 16, inputSize / 8], anchors: [2, 6] };\n const anchors = [];\n for (let i = 0; i < spec.strides.length; i++) {\n const stride = spec.strides[i];\n const gridRows = Math.floor((inputSize + stride - 1) / stride);\n const gridCols = Math.floor((inputSize + stride - 1) / stride);\n const anchorsNum = spec.anchors[i];\n for (let gridY = 0; gridY < gridRows; gridY++) {\n const anchorY = stride * (gridY + 0.5);\n for (let gridX = 0; gridX < gridCols; gridX++) {\n const anchorX = stride * (gridX + 0.5);\n for (let n = 0; n < anchorsNum; n++) {\n anchors.push([anchorX, anchorY]);\n }\n }\n }\n }\n return anchors;\n}\n\nconst disposeBox = (box) => {\n box.startEndTensor.dispose();\n box.startPoint.dispose();\n box.endPoint.dispose();\n};\n\nconst createBox = (startEndTensor) => ({\n startEndTensor,\n startPoint: tf.slice(startEndTensor, [0, 0], [-1, 2]),\n endPoint: tf.slice(startEndTensor, [0, 2], [-1, 2]),\n});\n\nconst scaleBox = (box, factors) => {\n const starts = tf.mul(box.startPoint, factors);\n const ends = tf.mul(box.endPoint, factors);\n const newCoordinates = tf.concat2d([starts, ends], 1);\n return createBox(newCoordinates);\n};\n\nfunction decodeBounds(boxOutputs, anchors, inputSize) {\n const boxStarts = tf.slice(boxOutputs, [0, 1], [-1, 2]);\n const centers = tf.add(boxStarts, anchors);\n const boxSizes = tf.slice(boxOutputs, [0, 3], [-1, 2]);\n const boxSizesNormalized = tf.div(boxSizes, inputSize);\n const centersNormalized = tf.div(centers, inputSize);\n const halfBoxSize = tf.div(boxSizesNormalized, 2);\n const starts = tf.sub(centersNormalized, halfBoxSize);\n const ends = tf.add(centersNormalized, halfBoxSize);\n const startNormalized = tf.mul(starts, inputSize);\n const endNormalized = tf.mul(ends, inputSize);\n const concatAxis = 1;\n return tf.concat2d([startNormalized, endNormalized], concatAxis);\n}\n\nfunction scaleBoxFromPrediction(face, scaleFactor) {\n return tf.tidy(() => {\n const box = face['box'] ? face['box'] : face;\n return scaleBox(box, scaleFactor).startEndTensor.squeeze();\n });\n}\n\nclass BlazeFaceModel {\n constructor(model, config) {\n this.blazeFaceModel = model;\n this.width = config.detector.inputSize;\n this.height = config.detector.inputSize;\n this.maxFaces = config.detector.maxFaces;\n this.anchorsData = generateAnchors(config.detector.inputSize);\n this.anchors = tf.tensor2d(this.anchorsData);\n this.inputSize = tf.tensor1d([this.width, this.height]);\n this.iouThreshold = config.detector.iouThreshold;\n this.scaleFaces = 0.8;\n this.scoreThreshold = config.detector.scoreThreshold;\n }\n\n // toto blazeface leaks two tensors per run\n async getBoundingBoxes(inputImage) {\n // sanity check on input\n if ((!inputImage) || (inputImage.isDisposedInternal) || (inputImage.shape.length !== 4) || (inputImage.shape[1] < 1) || (inputImage.shape[2] < 1)) return null;\n const [detectedOutputs, boxes, scores] = tf.tidy(() => {\n const resizedImage = inputImage.resizeBilinear([this.width, this.height]);\n const normalizedImage = tf.mul(tf.sub(resizedImage.div(255), 0.5), 2);\n const batchedPrediction = this.blazeFaceModel.predict(normalizedImage);\n let prediction;\n // are we using tfhub or pinto converted model?\n if (Array.isArray(batchedPrediction)) {\n const sorted = batchedPrediction.sort((a, b) => a.size - b.size);\n const concat384 = tf.concat([sorted[0], sorted[2]], 2); // dim: 384, 1 + 16\n const concat512 = tf.concat([sorted[1], sorted[3]], 2); // dim: 512, 1 + 16\n const concat = tf.concat([concat512, concat384], 1);\n prediction = concat.squeeze(0);\n } else {\n prediction = batchedPrediction.squeeze(); // when using tfhub model\n }\n const decodedBounds = decodeBounds(prediction, this.anchors, this.inputSize);\n const logits = tf.slice(prediction, [0, 0], [-1, 1]);\n const scoresOut = tf.sigmoid(logits).squeeze();\n return [prediction, decodedBounds, scoresOut];\n });\n const boxIndicesTensor = await tf.image.nonMaxSuppressionAsync(boxes, scores, this.maxFaces, this.iouThreshold, this.scoreThreshold);\n const boxIndices = await boxIndicesTensor.array();\n boxIndicesTensor.dispose();\n const boundingBoxesMap = boxIndices.map((boxIndex) => tf.slice(boxes, [boxIndex, 0], [1, -1]));\n const boundingBoxes = await Promise.all(boundingBoxesMap.map(async (boundingBox) => {\n const vals = await boundingBox.array();\n boundingBox.dispose();\n return vals;\n }));\n const annotatedBoxes = [];\n for (let i = 0; i < boundingBoxes.length; i++) {\n const boundingBox = boundingBoxes[i];\n const box = createBox(boundingBox);\n const boxIndex = boxIndices[i];\n const anchor = this.anchorsData[boxIndex];\n const sliced = tf.slice(detectedOutputs, [boxIndex, NUM_LANDMARKS - 1], [1, -1]);\n const squeezed = sliced.squeeze();\n const landmarks = squeezed.reshape([NUM_LANDMARKS, -1]);\n /*\n const landmarks = tf\n .slice(detectedOutputs, [boxIndex, NUM_LANDMARKS - 1], [1, -1])\n .squeeze()\n .reshape([NUM_LANDMARKS, -1]);\n */\n const probability = tf.slice(scores, [boxIndex], [1]);\n const annotatedBox = { box, landmarks, probability, anchor };\n annotatedBoxes.push(annotatedBox);\n sliced.dispose();\n squeezed.dispose();\n // landmarks.dispose();\n }\n detectedOutputs.dispose();\n boxes.dispose();\n scores.dispose();\n detectedOutputs.dispose();\n return {\n boxes: annotatedBoxes,\n scaleFactor: [inputImage.shape[2] / this.width, inputImage.shape[1] / this.height],\n };\n }\n\n async estimateFaces(input) {\n const { boxes, scaleFactor } = await this.getBoundingBoxes(input);\n return Promise.all(boxes.map(async (face) => {\n const scaledBox = scaleBoxFromPrediction(face, scaleFactor);\n const [landmarkData, boxData, probabilityData] = await Promise.all([face.landmarks, scaledBox, face.probability].map(async (d) => d.array()));\n const anchor = face.anchor;\n const [scaleFactorX, scaleFactorY] = scaleFactor;\n const scaledLandmarks = landmarkData\n .map((landmark) => ([\n (landmark[0] + anchor[0]) * scaleFactorX,\n (landmark[1] + anchor[1]) * scaleFactorY,\n ]));\n const normalizedFace = {\n topLeft: boxData.slice(0, 2),\n bottomRight: boxData.slice(2),\n landmarks: scaledLandmarks,\n probability: probabilityData,\n };\n disposeBox(face.box);\n face.landmarks.dispose();\n face.probability.dispose();\n scaledBox.dispose();\n return normalizedFace;\n }));\n }\n}\n\nasync function load(config) {\n const blazeface = await tf.loadGraphModel(config.detector.modelPath, { fromTFHub: config.detector.modelPath.includes('tfhub.dev') });\n const model = new BlazeFaceModel(blazeface, config);\n return model;\n}\n\nexports.load = load;\nexports.BlazeFaceModel = BlazeFaceModel;\nexports.disposeBox = disposeBox;\n", "exports.MESH_ANNOTATIONS = {\n silhouette: [\n 10, 338, 297, 332, 284, 251, 389, 356, 454, 323, 361, 288,\n 397, 365, 379, 378, 400, 377, 152, 148, 176, 149, 150, 136,\n 172, 58, 132, 93, 234, 127, 162, 21, 54, 103, 67, 109,\n ],\n lipsUpperOuter: [61, 185, 40, 39, 37, 0, 267, 269, 270, 409, 291],\n lipsLowerOuter: [146, 91, 181, 84, 17, 314, 405, 321, 375, 291],\n lipsUpperInner: [78, 191, 80, 81, 82, 13, 312, 311, 310, 415, 308],\n lipsLowerInner: [78, 95, 88, 178, 87, 14, 317, 402, 318, 324, 308],\n rightEyeUpper0: [246, 161, 160, 159, 158, 157, 173],\n rightEyeLower0: [33, 7, 163, 144, 145, 153, 154, 155, 133],\n rightEyeUpper1: [247, 30, 29, 27, 28, 56, 190],\n rightEyeLower1: [130, 25, 110, 24, 23, 22, 26, 112, 243],\n rightEyeUpper2: [113, 225, 224, 223, 222, 221, 189],\n rightEyeLower2: [226, 31, 228, 229, 230, 231, 232, 233, 244],\n rightEyeLower3: [143, 111, 117, 118, 119, 120, 121, 128, 245],\n rightEyebrowUpper: [156, 70, 63, 105, 66, 107, 55, 193],\n rightEyebrowLower: [35, 124, 46, 53, 52, 65],\n rightEyeIris: [473, 474, 475, 476, 477],\n leftEyeUpper0: [466, 388, 387, 386, 385, 384, 398],\n leftEyeLower0: [263, 249, 390, 373, 374, 380, 381, 382, 362],\n leftEyeUpper1: [467, 260, 259, 257, 258, 286, 414],\n leftEyeLower1: [359, 255, 339, 254, 253, 252, 256, 341, 463],\n leftEyeUpper2: [342, 445, 444, 443, 442, 441, 413],\n leftEyeLower2: [446, 261, 448, 449, 450, 451, 452, 453, 464],\n leftEyeLower3: [372, 340, 346, 347, 348, 349, 350, 357, 465],\n leftEyebrowUpper: [383, 300, 293, 334, 296, 336, 285, 417],\n leftEyebrowLower: [265, 353, 276, 283, 282, 295],\n leftEyeIris: [468, 469, 470, 471, 472],\n midwayBetweenEyes: [168],\n noseTip: [1],\n noseBottom: [2],\n noseRightCorner: [98],\n noseLeftCorner: [327],\n rightCheek: [205],\n leftCheek: [425],\n};\nexports.MESH_TO_IRIS_INDICES_MAP = [ // A mapping from facemesh model keypoints to iris model keypoints.\n { key: 'EyeUpper0', indices: [9, 10, 11, 12, 13, 14, 15] },\n { key: 'EyeUpper1', indices: [25, 26, 27, 28, 29, 30, 31] },\n { key: 'EyeUpper2', indices: [41, 42, 43, 44, 45, 46, 47] },\n { key: 'EyeLower0', indices: [0, 1, 2, 3, 4, 5, 6, 7, 8] },\n { key: 'EyeLower1', indices: [16, 17, 18, 19, 20, 21, 22, 23, 24] },\n { key: 'EyeLower2', indices: [32, 33, 34, 35, 36, 37, 38, 39, 40] },\n { key: 'EyeLower3', indices: [54, 55, 56, 57, 58, 59, 60, 61, 62] },\n { key: 'EyebrowUpper', indices: [63, 64, 65, 66, 67, 68, 69, 70] },\n { key: 'EyebrowLower', indices: [48, 49, 50, 51, 52, 53] },\n];\n", "const tf = require('@tensorflow/tfjs');\n\nfunction scaleBoxCoordinates(box, factor) {\n const startPoint = [box.startPoint[0] * factor[0], box.startPoint[1] * factor[1]];\n const endPoint = [box.endPoint[0] * factor[0], box.endPoint[1] * factor[1]];\n return { startPoint, endPoint };\n}\nexports.scaleBoxCoordinates = scaleBoxCoordinates;\nfunction getBoxSize(box) {\n return [\n Math.abs(box.endPoint[0] - box.startPoint[0]),\n Math.abs(box.endPoint[1] - box.startPoint[1]),\n ];\n}\nexports.getBoxSize = getBoxSize;\nfunction getBoxCenter(box) {\n return [\n box.startPoint[0] + (box.endPoint[0] - box.startPoint[0]) / 2,\n box.startPoint[1] + (box.endPoint[1] - box.startPoint[1]) / 2,\n ];\n}\nexports.getBoxCenter = getBoxCenter;\nfunction cutBoxFromImageAndResize(box, image, cropSize) {\n const h = image.shape[1];\n const w = image.shape[2];\n const boxes = [[\n box.startPoint[1] / h, box.startPoint[0] / w, box.endPoint[1] / h,\n box.endPoint[0] / w,\n ]];\n return tf.image.cropAndResize(image, boxes, [0], cropSize);\n}\nexports.cutBoxFromImageAndResize = cutBoxFromImageAndResize;\nfunction enlargeBox(box, factor = 1.5) {\n const center = getBoxCenter(box);\n const size = getBoxSize(box);\n const newHalfSize = [factor * size[0] / 2, factor * size[1] / 2];\n const startPoint = [center[0] - newHalfSize[0], center[1] - newHalfSize[1]];\n const endPoint = [center[0] + newHalfSize[0], center[1] + newHalfSize[1]];\n return { startPoint, endPoint, landmarks: box.landmarks };\n}\nexports.enlargeBox = enlargeBox;\nfunction squarifyBox(box) {\n const centers = getBoxCenter(box);\n const size = getBoxSize(box);\n const maxEdge = Math.max(...size);\n const halfSize = maxEdge / 2;\n const startPoint = [centers[0] - halfSize, centers[1] - halfSize];\n const endPoint = [centers[0] + halfSize, centers[1] + halfSize];\n return { startPoint, endPoint, landmarks: box.landmarks };\n}\nexports.squarifyBox = squarifyBox;\n", "exports.IDENTITY_MATRIX = [[1, 0, 0], [0, 1, 0], [0, 0, 1]];\n/**\n * Normalizes the provided angle to the range -pi to pi.\n * @param angle The angle in radians to be normalized.\n */\nfunction normalizeRadians(angle) {\n return angle - 2 * Math.PI * Math.floor((angle + Math.PI) / (2 * Math.PI));\n}\nexports.normalizeRadians = normalizeRadians;\n/**\n * Computes the angle of rotation between two anchor points.\n * @param point1 First anchor point\n * @param point2 Second anchor point\n */\nfunction computeRotation(point1, point2) {\n const radians = Math.PI / 2 - Math.atan2(-(point2[1] - point1[1]), point2[0] - point1[0]);\n return normalizeRadians(radians);\n}\nexports.computeRotation = computeRotation;\nfunction radToDegrees(rad) {\n return rad * 180 / Math.PI;\n}\nexports.radToDegrees = radToDegrees;\nfunction buildTranslationMatrix(x, y) {\n return [[1, 0, x], [0, 1, y], [0, 0, 1]];\n}\nfunction dot(v1, v2) {\n let product = 0;\n for (let i = 0; i < v1.length; i++) {\n product += v1[i] * v2[i];\n }\n return product;\n}\nexports.dot = dot;\nfunction getColumnFrom2DArr(arr, columnIndex) {\n const column = [];\n for (let i = 0; i < arr.length; i++) {\n column.push(arr[i][columnIndex]);\n }\n return column;\n}\nexports.getColumnFrom2DArr = getColumnFrom2DArr;\nfunction multiplyTransformMatrices(mat1, mat2) {\n const product = [];\n const size = mat1.length;\n for (let row = 0; row < size; row++) {\n product.push([]);\n for (let col = 0; col < size; col++) {\n product[row].push(dot(mat1[row], getColumnFrom2DArr(mat2, col)));\n }\n }\n return product;\n}\nfunction buildRotationMatrix(rotation, center) {\n const cosA = Math.cos(rotation);\n const sinA = Math.sin(rotation);\n const rotationMatrix = [[cosA, -sinA, 0], [sinA, cosA, 0], [0, 0, 1]];\n const translationMatrix = buildTranslationMatrix(center[0], center[1]);\n const translationTimesRotation = multiplyTransformMatrices(translationMatrix, rotationMatrix);\n const negativeTranslationMatrix = buildTranslationMatrix(-center[0], -center[1]);\n return multiplyTransformMatrices(translationTimesRotation, negativeTranslationMatrix);\n}\nexports.buildRotationMatrix = buildRotationMatrix;\nfunction invertTransformMatrix(matrix) {\n const rotationComponent = [[matrix[0][0], matrix[1][0]], [matrix[0][1], matrix[1][1]]];\n const translationComponent = [matrix[0][2], matrix[1][2]];\n const invertedTranslation = [\n -dot(rotationComponent[0], translationComponent),\n -dot(rotationComponent[1], translationComponent),\n ];\n return [\n rotationComponent[0].concat(invertedTranslation[0]),\n rotationComponent[1].concat(invertedTranslation[1]),\n [0, 0, 1],\n ];\n}\nexports.invertTransformMatrix = invertTransformMatrix;\nfunction rotatePoint(homogeneousCoordinate, rotationMatrix) {\n return [\n dot(homogeneousCoordinate, rotationMatrix[0]),\n dot(homogeneousCoordinate, rotationMatrix[1]),\n ];\n}\nexports.rotatePoint = rotatePoint;\nfunction xyDistanceBetweenPoints(a, b) {\n return Math.sqrt(((a[0] - b[0]) ** 2) + ((a[1] - b[1]) ** 2));\n}\nexports.xyDistanceBetweenPoints = xyDistanceBetweenPoints;\n", "/* eslint-disable class-methods-use-this */\nconst tf = require('@tensorflow/tfjs');\nconst bounding = require('./box');\nconst keypoints = require('./keypoints');\nconst util = require('./util');\n\nconst LANDMARKS_COUNT = 468;\nconst UPDATE_REGION_OF_INTEREST_IOU_THRESHOLD = 0.25;\nconst MESH_MOUTH_INDEX = 13;\nconst MESH_KEYPOINTS_LINE_OF_SYMMETRY_INDICES = [MESH_MOUTH_INDEX, keypoints.MESH_ANNOTATIONS['midwayBetweenEyes'][0]];\nconst BLAZEFACE_MOUTH_INDEX = 3;\nconst BLAZEFACE_NOSE_INDEX = 2;\nconst BLAZEFACE_KEYPOINTS_LINE_OF_SYMMETRY_INDICES = [BLAZEFACE_MOUTH_INDEX, BLAZEFACE_NOSE_INDEX];\nconst LEFT_EYE_OUTLINE = keypoints.MESH_ANNOTATIONS['leftEyeLower0'];\nconst LEFT_EYE_BOUNDS = [LEFT_EYE_OUTLINE[0], LEFT_EYE_OUTLINE[LEFT_EYE_OUTLINE.length - 1]];\nconst RIGHT_EYE_OUTLINE = keypoints.MESH_ANNOTATIONS['rightEyeLower0'];\nconst RIGHT_EYE_BOUNDS = [RIGHT_EYE_OUTLINE[0], RIGHT_EYE_OUTLINE[RIGHT_EYE_OUTLINE.length - 1]];\nconst IRIS_UPPER_CENTER_INDEX = 3;\nconst IRIS_LOWER_CENTER_INDEX = 4;\nconst IRIS_IRIS_INDEX = 71;\nconst IRIS_NUM_COORDINATES = 76;\n\n// Replace the raw coordinates returned by facemesh with refined iris model coordinates. Update the z coordinate to be an average of the original and the new. This produces the best visual effect.\nfunction replaceRawCoordinates(rawCoords, newCoords, prefix, keys) {\n for (let i = 0; i < keypoints.MESH_TO_IRIS_INDICES_MAP.length; i++) {\n const { key, indices } = keypoints.MESH_TO_IRIS_INDICES_MAP[i];\n const originalIndices = keypoints.MESH_ANNOTATIONS[`${prefix}${key}`];\n const shouldReplaceAllKeys = keys == null;\n if (shouldReplaceAllKeys || keys.includes(key)) {\n for (let j = 0; j < indices.length; j++) {\n const index = indices[j];\n rawCoords[originalIndices[j]] = [\n newCoords[index][0], newCoords[index][1],\n (newCoords[index][2] + rawCoords[originalIndices[j]][2]) / 2,\n ];\n }\n }\n }\n}\n// The Pipeline coordinates between the bounding box and skeleton models.\nclass Pipeline {\n constructor(boundingBoxDetector, meshDetector, irisModel, config) {\n // An array of facial bounding boxes.\n this.regionsOfInterest = [];\n this.runsWithoutFaceDetector = 0;\n this.boundingBoxDetector = boundingBoxDetector;\n this.meshDetector = meshDetector;\n this.irisModel = irisModel;\n this.meshWidth = config.mesh.inputSize;\n this.meshHeight = config.mesh.inputSize;\n this.irisSize = config.iris.inputSize;\n this.irisEnlarge = config.iris.enlargeFactor;\n }\n\n transformRawCoords(rawCoords, box, angle, rotationMatrix) {\n const boxSize = bounding.getBoxSize({ startPoint: box.startPoint, endPoint: box.endPoint });\n const scaleFactor = [boxSize[0] / this.meshWidth, boxSize[1] / this.meshHeight];\n const coordsScaled = rawCoords.map((coord) => ([\n scaleFactor[0] * (coord[0] - this.meshWidth / 2),\n scaleFactor[1] * (coord[1] - this.meshHeight / 2), coord[2],\n ]));\n const coordsRotationMatrix = util.buildRotationMatrix(angle, [0, 0]);\n const coordsRotated = coordsScaled.map((coord) => ([...util.rotatePoint(coord, coordsRotationMatrix), coord[2]]));\n const inverseRotationMatrix = util.invertTransformMatrix(rotationMatrix);\n const boxCenter = [...bounding.getBoxCenter({ startPoint: box.startPoint, endPoint: box.endPoint }), 1];\n const originalBoxCenter = [\n util.dot(boxCenter, inverseRotationMatrix[0]),\n util.dot(boxCenter, inverseRotationMatrix[1]),\n ];\n return coordsRotated.map((coord) => ([\n coord[0] + originalBoxCenter[0],\n coord[1] + originalBoxCenter[1], coord[2],\n ]));\n }\n\n getLeftToRightEyeDepthDifference(rawCoords) {\n const leftEyeZ = rawCoords[LEFT_EYE_BOUNDS[0]][2];\n const rightEyeZ = rawCoords[RIGHT_EYE_BOUNDS[0]][2];\n return leftEyeZ - rightEyeZ;\n }\n\n // Returns a box describing a cropped region around the eye fit for passing to the iris model.\n getEyeBox(rawCoords, face, eyeInnerCornerIndex, eyeOuterCornerIndex, flip = false) {\n const box = bounding.squarifyBox(bounding.enlargeBox(this.calculateLandmarksBoundingBox([rawCoords[eyeInnerCornerIndex], rawCoords[eyeOuterCornerIndex]]), this.irisEnlarge));\n const boxSize = bounding.getBoxSize(box);\n let crop = tf.image.cropAndResize(face, [[\n box.startPoint[1] / this.meshHeight,\n box.startPoint[0] / this.meshWidth, box.endPoint[1] / this.meshHeight,\n box.endPoint[0] / this.meshWidth,\n ]], [0], [this.irisSize, this.irisSize]);\n if (flip) {\n crop = tf.image.flipLeftRight(crop);\n }\n return { box, boxSize, crop };\n }\n\n // Given a cropped image of an eye, returns the coordinates of the contours surrounding the eye and the iris.\n getEyeCoords(eyeData, eyeBox, eyeBoxSize, flip = false) {\n const eyeRawCoords = [];\n for (let i = 0; i < IRIS_NUM_COORDINATES; i++) {\n const x = eyeData[i * 3];\n const y = eyeData[i * 3 + 1];\n const z = eyeData[i * 3 + 2];\n eyeRawCoords.push([\n (flip\n ? (1 - (x / this.irisSize))\n : (x / this.irisSize)) * eyeBoxSize[0] + eyeBox.startPoint[0],\n (y / this.irisSize) * eyeBoxSize[1] + eyeBox.startPoint[1], z,\n ]);\n }\n return { rawCoords: eyeRawCoords, iris: eyeRawCoords.slice(IRIS_IRIS_INDEX) };\n }\n\n // The z-coordinates returned for the iris are unreliable, so we take the z values from the surrounding keypoints.\n getAdjustedIrisCoords(rawCoords, irisCoords, direction) {\n const upperCenterZ = rawCoords[keypoints.MESH_ANNOTATIONS[`${direction}EyeUpper0`][IRIS_UPPER_CENTER_INDEX]][2];\n const lowerCenterZ = rawCoords[keypoints.MESH_ANNOTATIONS[`${direction}EyeLower0`][IRIS_LOWER_CENTER_INDEX]][2];\n const averageZ = (upperCenterZ + lowerCenterZ) / 2;\n // Iris indices: 0: center | 1: right | 2: above | 3: left | 4: below\n return irisCoords.map((coord, i) => {\n let z = averageZ;\n if (i === 2) {\n z = upperCenterZ;\n } else if (i === 4) {\n z = lowerCenterZ;\n }\n return [coord[0], coord[1], z];\n });\n }\n\n async predict(input, config) {\n this.skipFrames = config.detector.skipFrames;\n this.maxFaces = config.detector.maxFaces;\n this.runsWithoutFaceDetector++;\n if (this.shouldUpdateRegionsOfInterest()) {\n const detector = await this.boundingBoxDetector.getBoundingBoxes(input);\n if (detector.boxes.length === 0) {\n this.regionsOfInterest = [];\n return null;\n }\n const scaledBoxes = detector.boxes.map((prediction) => {\n const startPoint = prediction.box.startPoint.squeeze();\n const endPoint = prediction.box.endPoint.squeeze();\n const predictionBox = {\n startPoint: startPoint.arraySync(),\n endPoint: endPoint.arraySync(),\n };\n startPoint.dispose();\n endPoint.dispose();\n const scaledBox = bounding.scaleBoxCoordinates(predictionBox, detector.scaleFactor);\n const enlargedBox = bounding.enlargeBox(scaledBox);\n const landmarks = prediction.landmarks.arraySync();\n prediction.box.startPoint.dispose();\n prediction.box.endPoint.dispose();\n prediction.landmarks.dispose();\n prediction.probability.dispose();\n return { ...enlargedBox, landmarks };\n });\n this.updateRegionsOfInterest(scaledBoxes);\n this.runsWithoutFaceDetector = 0;\n }\n const results = tf.tidy(() => this.regionsOfInterest.map((box, i) => {\n let angle = 0;\n // The facial bounding box landmarks could come either from blazeface (if we are using a fresh box), or from the mesh model (if we are reusing an old box).\n const boxLandmarksFromMeshModel = box.landmarks.length >= LANDMARKS_COUNT;\n let [indexOfMouth, indexOfForehead] = MESH_KEYPOINTS_LINE_OF_SYMMETRY_INDICES;\n if (boxLandmarksFromMeshModel === false) {\n [indexOfMouth, indexOfForehead] = BLAZEFACE_KEYPOINTS_LINE_OF_SYMMETRY_INDICES;\n }\n angle = util.computeRotation(box.landmarks[indexOfMouth], box.landmarks[indexOfForehead]);\n const faceCenter = bounding.getBoxCenter({ startPoint: box.startPoint, endPoint: box.endPoint });\n const faceCenterNormalized = [faceCenter[0] / input.shape[2], faceCenter[1] / input.shape[1]];\n let rotatedImage = input;\n let rotationMatrix = util.IDENTITY_MATRIX;\n if (angle !== 0) {\n rotatedImage = tf.image.rotateWithOffset(input, angle, 0, faceCenterNormalized);\n rotationMatrix = util.buildRotationMatrix(-angle, faceCenter);\n }\n const boxCPU = { startPoint: box.startPoint, endPoint: box.endPoint };\n const face = bounding.cutBoxFromImageAndResize(boxCPU, rotatedImage, [this.meshHeight, this.meshWidth]).div(255);\n // The first returned tensor represents facial contours, which are included in the coordinates.\n const [, flag, coords] = this.meshDetector.predict(face);\n const coordsReshaped = tf.reshape(coords, [-1, 3]);\n let rawCoords = coordsReshaped.arraySync();\n if (config.iris.enabled) {\n const { box: leftEyeBox, boxSize: leftEyeBoxSize, crop: leftEyeCrop } = this.getEyeBox(rawCoords, face, LEFT_EYE_BOUNDS[0], LEFT_EYE_BOUNDS[1], true);\n const { box: rightEyeBox, boxSize: rightEyeBoxSize, crop: rightEyeCrop } = this.getEyeBox(rawCoords, face, RIGHT_EYE_BOUNDS[0], RIGHT_EYE_BOUNDS[1]);\n const eyePredictions = (this.irisModel.predict(tf.concat([leftEyeCrop, rightEyeCrop])));\n const eyePredictionsData = eyePredictions.dataSync();\n eyePredictions.dispose();\n const leftEyeData = eyePredictionsData.slice(0, IRIS_NUM_COORDINATES * 3);\n const { rawCoords: leftEyeRawCoords, iris: leftIrisRawCoords } = this.getEyeCoords(leftEyeData, leftEyeBox, leftEyeBoxSize, true);\n const rightEyeData = eyePredictionsData.slice(IRIS_NUM_COORDINATES * 3);\n const { rawCoords: rightEyeRawCoords, iris: rightIrisRawCoords } = this.getEyeCoords(rightEyeData, rightEyeBox, rightEyeBoxSize);\n const leftToRightEyeDepthDifference = this.getLeftToRightEyeDepthDifference(rawCoords);\n if (Math.abs(leftToRightEyeDepthDifference) < 30) { // User is looking straight ahead.\n replaceRawCoordinates(rawCoords, leftEyeRawCoords, 'left');\n replaceRawCoordinates(rawCoords, rightEyeRawCoords, 'right');\n // If the user is looking to the left or to the right, the iris coordinates tend to diverge too much from the mesh coordinates for them to be merged. So we only update a single contour line above and below the eye.\n } else if (leftToRightEyeDepthDifference < 1) { // User is looking towards the right.\n replaceRawCoordinates(rawCoords, leftEyeRawCoords, 'left', ['EyeUpper0', 'EyeLower0']);\n } else { // User is looking towards the left.\n replaceRawCoordinates(rawCoords, rightEyeRawCoords, 'right', ['EyeUpper0', 'EyeLower0']);\n }\n const adjustedLeftIrisCoords = this.getAdjustedIrisCoords(rawCoords, leftIrisRawCoords, 'left');\n const adjustedRightIrisCoords = this.getAdjustedIrisCoords(rawCoords, rightIrisRawCoords, 'right');\n rawCoords = rawCoords.concat(adjustedLeftIrisCoords).concat(adjustedRightIrisCoords);\n }\n const transformedCoordsData = this.transformRawCoords(rawCoords, box, angle, rotationMatrix);\n tf.dispose(rawCoords);\n const landmarksBox = bounding.enlargeBox(this.calculateLandmarksBoundingBox(transformedCoordsData));\n const confidence = flag.squeeze();\n tf.dispose(flag);\n if (config.mesh.enabled) {\n const transformedCoords = tf.tensor2d(transformedCoordsData);\n this.regionsOfInterest[i] = { ...landmarksBox, landmarks: transformedCoords.arraySync() };\n const prediction = {\n coords: transformedCoords,\n box: landmarksBox,\n confidence,\n image: face,\n };\n return prediction;\n }\n const prediction = {\n coords: null,\n box: landmarksBox,\n confidence,\n image: face,\n };\n return prediction;\n }));\n return results;\n }\n\n // Updates regions of interest if the intersection over union between the incoming and previous regions falls below a threshold.\n updateRegionsOfInterest(boxes) {\n for (let i = 0; i < boxes.length; i++) {\n const box = boxes[i];\n const previousBox = this.regionsOfInterest[i];\n let iou = 0;\n if (previousBox && previousBox.startPoint) {\n const [boxStartX, boxStartY] = box.startPoint;\n const [boxEndX, boxEndY] = box.endPoint;\n const [previousBoxStartX, previousBoxStartY] = previousBox.startPoint;\n const [previousBoxEndX, previousBoxEndY] = previousBox.endPoint;\n const xStartMax = Math.max(boxStartX, previousBoxStartX);\n const yStartMax = Math.max(boxStartY, previousBoxStartY);\n const xEndMin = Math.min(boxEndX, previousBoxEndX);\n const yEndMin = Math.min(boxEndY, previousBoxEndY);\n const intersection = (xEndMin - xStartMax) * (yEndMin - yStartMax);\n const boxArea = (boxEndX - boxStartX) * (boxEndY - boxStartY);\n const previousBoxArea = (previousBoxEndX - previousBoxStartX) * (previousBoxEndY - boxStartY);\n iou = intersection / (boxArea + previousBoxArea - intersection);\n }\n if (iou < UPDATE_REGION_OF_INTEREST_IOU_THRESHOLD) {\n this.regionsOfInterest[i] = box;\n }\n }\n this.regionsOfInterest = this.regionsOfInterest.slice(0, boxes.length);\n }\n\n clearRegionOfInterest(index) {\n if (this.regionsOfInterest[index] != null) {\n this.regionsOfInterest = [\n ...this.regionsOfInterest.slice(0, index),\n ...this.regionsOfInterest.slice(index + 1),\n ];\n }\n }\n\n shouldUpdateRegionsOfInterest() {\n if (this.regionsOfInterest.length === 0) return true; // nothing detected, so run detector on the next frame\n return (this.regionsOfInterest.length !== this.maxFaces) && (this.runsWithoutFaceDetector >= this.skipFrames);\n }\n\n calculateLandmarksBoundingBox(landmarks) {\n const xs = landmarks.map((d) => d[0]);\n const ys = landmarks.map((d) => d[1]);\n const startPoint = [Math.min(...xs), Math.min(...ys)];\n const endPoint = [Math.max(...xs), Math.max(...ys)];\n return { startPoint, endPoint, landmarks };\n }\n}\nexports.Pipeline = Pipeline;\n", "exports.UV_COORDS = [\n [0.499976992607117, 0.652534008026123],\n [0.500025987625122, 0.547487020492554],\n [0.499974012374878, 0.602371990680695],\n [0.482113003730774, 0.471979022026062],\n [0.500150978565216, 0.527155995368958],\n [0.499909996986389, 0.498252987861633],\n [0.499523013830185, 0.40106201171875],\n [0.289712011814117, 0.380764007568359],\n [0.499954998493195, 0.312398016452789],\n [0.499987006187439, 0.269918978214264],\n 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0.271963000297546],\n [0.577413976192474, 0.563166975975037],\n [0.614082992076874, 0.281386971473694],\n [0.616907000541687, 0.255886018276215],\n [0.668509006500244, 0.119913995265961],\n [0.770092010498047, 0.232020974159241],\n [0.635536015033722, 0.189248979091644],\n [0.77039098739624, 0.299556016921997],\n [0.826722025871277, 0.278755009174347],\n [0.527121007442474, 0.666198015213013],\n [0.553171992301941, 0.668527007102966],\n [0.577238023281097, 0.673889994621277],\n [0.554691970348358, 0.580065965652466],\n [0.611896991729736, 0.693961024284363],\n [0.59696102142334, 0.706539988517761],\n [0.596370995044708, 0.693953037261963],\n [0.539958000183105, 0.557139039039612],\n [0.568841993808746, 0.692366003990173],\n [0.547818005084991, 0.692366003990173],\n [0.52461302280426, 0.692366003990173],\n [0.534089982509613, 0.779141008853912],\n [0.527670979499817, 0.736225962638855],\n [0.526912987232208, 0.717857003211975],\n [0.526877999305725, 0.704625964164734],\n [0.526966989040375, 0.695277988910675],\n [0.572058022022247, 0.695277988910675],\n [0.573521018028259, 0.703539967536926],\n [0.57683801651001, 0.711845993995667],\n [0.581691026687622, 0.720062971115112],\n [0.609944999217987, 0.639909982681274],\n [0.986046016216278, 0.560034036636353],\n [0.5867999792099, 0.69539999961853],\n [0.590372025966644, 0.701822996139526],\n [0.531915009021759, 0.601536989212036],\n [0.577268004417419, 0.585934996604919],\n [0.536915004253387, 0.593786001205444],\n [0.627542972564697, 0.473352015018463],\n [0.665585994720459, 0.495950996875763],\n [0.588353991508484, 0.546862006187439],\n [0.757824003696442, 0.14767599105835],\n [0.709249973297119, 0.201507985591888],\n [0.672684013843536, 0.256581008434296],\n [0.600408971309662, 0.74900496006012],\n [0.55826598405838, 0.261672019958496],\n [0.570303976535797, 0.187870979309082],\n [0.588165998458862, 0.109044015407562],\n [0.711045026779175, 0.398952007293701],\n [0.781069993972778, 0.435405015945435],\n [0.587247014045715, 0.398931980133057],\n [0.742869973182678, 0.355445981025696],\n [0.572156012058258, 0.437651991844177],\n [0.55186802148819, 0.536570012569427],\n [0.821442008018494, 0.457556009292603],\n [0.752701997756958, 0.457181990146637],\n [0.71375697851181, 0.467626988887787],\n [0.66711300611496, 0.460672974586487],\n [0.631101012229919, 0.447153985500336],\n [0.6008620262146, 0.432473003864288],\n [0.523481011390686, 0.405627012252808],\n [0.810747981071472, 0.523926019668579],\n [0.771045982837677, 0.348959028720856],\n [0.509127020835876, 0.562718033790588],\n [0.595292985439301, 0.485023975372314],\n [0.980530977249146, 0.401564002037048],\n [0.573499977588654, 0.420000016689301],\n [0.602994978427887, 0.548687994480133],\n [0.733529984951019, 0.376977026462555],\n [0.560611009597778, 0.519016981124878],\n [0.967685997486115, 0.644356966018677],\n [0.580985009670258, 0.387160003185272],\n [0.537728011608124, 0.505385041236877],\n [0.760966002941132, 0.779752969741821],\n [0.801778972148895, 0.831938028335571],\n [0.892440974712372, 0.54076099395752],\n [0.816350996494293, 0.740260004997253],\n [0.865594983100891, 0.333687007427216],\n [0.614073991775513, 0.883246004581451],\n [0.508952975273132, 0.579437971115112],\n [0.617941975593567, 0.508316040039062],\n [0.825608015060425, 0.397674977779388],\n [0.681214988231659, 0.39623498916626],\n [0.656635999679565, 0.400596976280212],\n [0.603900015354156, 0.710216999053955],\n [0.81208598613739, 0.588539004325867],\n [0.56801301240921, 0.944564998149872],\n [0.681007981300354, 0.898285031318665],\n [0.733752012252808, 0.869701027870178],\n [0.633830010890961, 0.398822009563446],\n [0.606792986392975, 0.39553701877594],\n [0.589659988880157, 0.391062021255493],\n [0.805015981197357, 0.342108011245728],\n [0.611334979534149, 0.362284004688263],\n [0.634037971496582, 0.355970978736877],\n [0.656635999679565, 0.355356991291046],\n [0.681214988231659, 0.35834002494812],\n [0.698584973812103, 0.363156020641327],\n [0.941866993904114, 0.319076001644135],\n [0.698584973812103, 0.387449026107788],\n [0.584177017211914, 0.624107003211975],\n [0.554318010807037, 0.566076993942261],\n [0.534153997898102, 0.62064003944397],\n [0.711217999458313, 0.819975018501282],\n [0.664629995822906, 0.852871000766754],\n [0.559099972248077, 0.902631998062134],\n [0.871706008911133, 0.791940987110138],\n [0.591234028339386, 0.373893976211548],\n [0.544341027736664, 0.451583981513977],\n [0.624562978744507, 0.924192011356354],\n [0.88577002286911, 0.615028977394104],\n [0.551338016986847, 0.695277988910675],\n [0.551980018615723, 0.704632043838501],\n [0.552887976169586, 0.715808033943176],\n [0.555167973041534, 0.730794012546539],\n [0.569944024085999, 0.767035007476807],\n [0.593203008174896, 0.685675978660583],\n [0.599261999130249, 0.681069016456604],\n [0.607599973678589, 0.677703022956848],\n [0.631937980651855, 0.663500010967255],\n [0.752032995223999, 0.601315021514893],\n [0.547226011753082, 0.420395016670227],\n [0.563543975353241, 0.359827995300293],\n [0.583841025829315, 0.368713974952698],\n [0.586614012718201, 0.692366003990173],\n [0.771915018558502, 0.683578014373779],\n [0.531597018241882, 0.352482974529266],\n [0.588370978832245, 0.804440975189209],\n [0.52079701423645, 0.442565023899078],\n [0.567984998226166, 0.493479013442993],\n [0.543282985687256, 0.819254994392395],\n [0.655317008495331, 0.745514988899231],\n [0.621008992195129, 0.574018001556396],\n [0.625559985637665, 0.78031200170517],\n [0.680198013782501, 0.570719003677368],\n [0.64276397228241, 0.604337990283966],\n [0.704662978649139, 0.621529996395111],\n [0.552012026309967, 0.862591981887817],\n [0.589071989059448, 0.508637011051178],\n [0.685944974422455, 0.775357007980347],\n [0.645735025405884, 0.812640011310577],\n [0.675342977046967, 0.703978002071381],\n [0.810858011245728, 0.646304965019226],\n [0.72012197971344, 0.714666962623596],\n [0.866151988506317, 0.682704985141754],\n [0.663187026977539, 0.644596993923187],\n [0.570082008838654, 0.466325998306274],\n [0.544561982154846, 0.548375964164734],\n [0.562758982181549, 0.558784961700439],\n [0.531987011432648, 0.530140042304993],\n [0.585271000862122, 0.335177004337311],\n [0.622952997684479, 0.32277899980545],\n [0.655896008014679, 0.320163011550903],\n [0.687132000923157, 0.322345972061157],\n [0.716481983661652, 0.333200991153717],\n [0.758756995201111, 0.382786989212036],\n [0.897013008594513, 0.468769013881683],\n [0.732392013072968, 0.424547016620636],\n [0.70211398601532, 0.433162987232208],\n [0.66652500629425, 0.433866024017334],\n [0.633504986763, 0.426087975502014],\n [0.603875994682312, 0.416586995124817],\n [0.579657971858978, 0.409945011138916],\n [0.992439985275269, 0.480777025222778],\n [0.567192018032074, 0.569419980049133],\n [0.54136598110199, 0.478899002075195],\n [0.526564002037048, 0.546118021011353],\n [0.523913025856018, 0.563830018043518],\n [0.531529009342194, 0.555056989192963],\n [0.566035985946655, 0.582329034805298],\n [0.51631098985672, 0.563053965568542],\n [0.5174720287323, 0.577877044677734],\n [0.573594987392426, 0.389806985855103],\n [0.560697972774506, 0.395331978797913],\n [0.549755990505219, 0.399751007556915],\n [0.710287988185883, 0.368252992630005],\n [0.723330020904541, 0.363372981548309],\n];\n", "export default [\n 127, 34, 139, 11, 0, 37, 232, 231, 120, 72, 37, 39, 128, 121, 47, 232, 121,\n 128, 104, 69, 67, 175, 171, 148, 157, 154, 155, 118, 50, 101, 73, 39, 40, 9,\n 151, 108, 48, 115, 131, 194, 204, 211, 74, 40, 185, 80, 42, 183, 40, 92,\n 186, 230, 229, 118, 202, 212, 214, 83, 18, 17, 76, 61, 146, 160, 29, 30, 56,\n 157, 173, 106, 204, 194, 135, 214, 192, 203, 165, 98, 21, 71, 68, 51, 45, 4,\n 144, 24, 23, 77, 146, 91, 205, 50, 187, 201, 200, 18, 91, 106, 182, 90, 91,\n 181, 85, 84, 17, 206, 203, 36, 148, 171, 140, 92, 40, 39, 193, 189, 244,\n 159, 158, 28, 247, 246, 161, 236, 3, 196, 54, 68, 104, 193, 168, 8, 117,\n 228, 31, 189, 193, 55, 98, 97, 99, 126, 47, 100, 166, 79, 218, 155, 154, 26,\n 209, 49, 131, 135, 136, 150, 47, 126, 217, 223, 52, 53, 45, 51, 134, 211,\n 170, 140, 67, 69, 108, 43, 106, 91, 230, 119, 120, 226, 130, 247, 63, 53,\n 52, 238, 20, 242, 46, 70, 156, 78, 62, 96, 46, 53, 63, 143, 34, 227, 173,\n 155, 133, 123, 117, 111, 44, 125, 19, 236, 134, 51, 216, 206, 205, 154, 153,\n 22, 39, 37, 167, 200, 201, 208, 36, 142, 100, 57, 212, 202, 20, 60, 99, 28,\n 158, 157, 35, 226, 113, 160, 159, 27, 204, 202, 210, 113, 225, 46, 43, 202,\n 204, 62, 76, 77, 137, 123, 116, 41, 38, 72, 203, 129, 142, 64, 98, 240, 49,\n 102, 64, 41, 73, 74, 212, 216, 207, 42, 74, 184, 169, 170, 211, 170, 149,\n 176, 105, 66, 69, 122, 6, 168, 123, 147, 187, 96, 77, 90, 65, 55, 107, 89,\n 90, 180, 101, 100, 120, 63, 105, 104, 93, 137, 227, 15, 86, 85, 129, 102,\n 49, 14, 87, 86, 55, 8, 9, 100, 47, 121, 145, 23, 22, 88, 89, 179, 6, 122,\n 196, 88, 95, 96, 138, 172, 136, 215, 58, 172, 115, 48, 219, 42, 80, 81, 195,\n 3, 51, 43, 146, 61, 171, 175, 199, 81, 82, 38, 53, 46, 225, 144, 163, 110,\n 246, 33, 7, 52, 65, 66, 229, 228, 117, 34, 127, 234, 107, 108, 69, 109, 108,\n 151, 48, 64, 235, 62, 78, 191, 129, 209, 126, 111, 35, 143, 163, 161, 246,\n 117, 123, 50, 222, 65, 52, 19, 125, 141, 221, 55, 65, 3, 195, 197, 25, 7,\n 33, 220, 237, 44, 70, 71, 139, 122, 193, 245, 247, 130, 33, 71, 21, 162,\n 153, 158, 159, 170, 169, 150, 188, 174, 196, 216, 186, 92, 144, 160, 161, 2,\n 97, 167, 141, 125, 241, 164, 167, 37, 72, 38, 12, 145, 159, 160, 38, 82, 13,\n 63, 68, 71, 226, 35, 111, 158, 153, 154, 101, 50, 205, 206, 92, 165, 209,\n 198, 217, 165, 167, 97, 220, 115, 218, 133, 112, 243, 239, 238, 241, 214,\n 135, 169, 190, 173, 133, 171, 208, 32, 125, 44, 237, 86, 87, 178, 85, 86,\n 179, 84, 85, 180, 83, 84, 181, 201, 83, 182, 137, 93, 132, 76, 62, 183, 61,\n 76, 184, 57, 61, 185, 212, 57, 186, 214, 207, 187, 34, 143, 156, 79, 239,\n 237, 123, 137, 177, 44, 1, 4, 201, 194, 32, 64, 102, 129, 213, 215, 138, 59,\n 166, 219, 242, 99, 97, 2, 94, 141, 75, 59, 235, 24, 110, 228, 25, 130, 226,\n 23, 24, 229, 22, 23, 230, 26, 22, 231, 112, 26, 232, 189, 190, 243, 221, 56,\n 190, 28, 56, 221, 27, 28, 222, 29, 27, 223, 30, 29, 224, 247, 30, 225, 238,\n 79, 20, 166, 59, 75, 60, 75, 240, 147, 177, 215, 20, 79, 166, 187, 147, 213,\n 112, 233, 244, 233, 128, 245, 128, 114, 188, 114, 217, 174, 131, 115, 220,\n 217, 198, 236, 198, 131, 134, 177, 132, 58, 143, 35, 124, 110, 163, 7, 228,\n 110, 25, 356, 389, 368, 11, 302, 267, 452, 350, 349, 302, 303, 269, 357,\n 343, 277, 452, 453, 357, 333, 332, 297, 175, 152, 377, 384, 398, 382, 347,\n 348, 330, 303, 304, 270, 9, 336, 337, 278, 279, 360, 418, 262, 431, 304,\n 408, 409, 310, 415, 407, 270, 409, 410, 450, 348, 347, 422, 430, 434, 313,\n 314, 17, 306, 307, 375, 387, 388, 260, 286, 414, 398, 335, 406, 418, 364,\n 367, 416, 423, 358, 327, 251, 284, 298, 281, 5, 4, 373, 374, 253, 307, 320,\n 321, 425, 427, 411, 421, 313, 18, 321, 405, 406, 320, 404, 405, 315, 16, 17,\n 426, 425, 266, 377, 400, 369, 322, 391, 269, 417, 465, 464, 386, 257, 258,\n 466, 260, 388, 456, 399, 419, 284, 332, 333, 417, 285, 8, 346, 340, 261,\n 413, 441, 285, 327, 460, 328, 355, 371, 329, 392, 439, 438, 382, 341, 256,\n 429, 420, 360, 364, 394, 379, 277, 343, 437, 443, 444, 283, 275, 440, 363,\n 431, 262, 369, 297, 338, 337, 273, 375, 321, 450, 451, 349, 446, 342, 467,\n 293, 334, 282, 458, 461, 462, 276, 353, 383, 308, 324, 325, 276, 300, 293,\n 372, 345, 447, 382, 398, 362, 352, 345, 340, 274, 1, 19, 456, 248, 281, 436,\n 427, 425, 381, 256, 252, 269, 391, 393, 200, 199, 428, 266, 330, 329, 287,\n 273, 422, 250, 462, 328, 258, 286, 384, 265, 353, 342, 387, 259, 257, 424,\n 431, 430, 342, 353, 276, 273, 335, 424, 292, 325, 307, 366, 447, 345, 271,\n 303, 302, 423, 266, 371, 294, 455, 460, 279, 278, 294, 271, 272, 304, 432,\n 434, 427, 272, 407, 408, 394, 430, 431, 395, 369, 400, 334, 333, 299, 351,\n 417, 168, 352, 280, 411, 325, 319, 320, 295, 296, 336, 319, 403, 404, 330,\n 348, 349, 293, 298, 333, 323, 454, 447, 15, 16, 315, 358, 429, 279, 14, 15,\n 316, 285, 336, 9, 329, 349, 350, 374, 380, 252, 318, 402, 403, 6, 197, 419,\n 318, 319, 325, 367, 364, 365, 435, 367, 397, 344, 438, 439, 272, 271, 311,\n 195, 5, 281, 273, 287, 291, 396, 428, 199, 311, 271, 268, 283, 444, 445,\n 373, 254, 339, 263, 466, 249, 282, 334, 296, 449, 347, 346, 264, 447, 454,\n 336, 296, 299, 338, 10, 151, 278, 439, 455, 292, 407, 415, 358, 371, 355,\n 340, 345, 372, 390, 249, 466, 346, 347, 280, 442, 443, 282, 19, 94, 370,\n 441, 442, 295, 248, 419, 197, 263, 255, 359, 440, 275, 274, 300, 383, 368,\n 351, 412, 465, 263, 467, 466, 301, 368, 389, 380, 374, 386, 395, 378, 379,\n 412, 351, 419, 436, 426, 322, 373, 390, 388, 2, 164, 393, 370, 462, 461,\n 164, 0, 267, 302, 11, 12, 374, 373, 387, 268, 12, 13, 293, 300, 301, 446,\n 261, 340, 385, 384, 381, 330, 266, 425, 426, 423, 391, 429, 355, 437, 391,\n 327, 326, 440, 457, 438, 341, 382, 362, 459, 457, 461, 434, 430, 394, 414,\n 463, 362, 396, 369, 262, 354, 461, 457, 316, 403, 402, 315, 404, 403, 314,\n 405, 404, 313, 406, 405, 421, 418, 406, 366, 401, 361, 306, 408, 407, 291,\n 409, 408, 287, 410, 409, 432, 436, 410, 434, 416, 411, 264, 368, 383, 309,\n 438, 457, 352, 376, 401, 274, 275, 4, 421, 428, 262, 294, 327, 358, 433,\n 416, 367, 289, 455, 439, 462, 370, 326, 2, 326, 370, 305, 460, 455, 254,\n 449, 448, 255, 261, 446, 253, 450, 449, 252, 451, 450, 256, 452, 451, 341,\n 453, 452, 413, 464, 463, 441, 413, 414, 258, 442, 441, 257, 443, 442, 259,\n 444, 443, 260, 445, 444, 467, 342, 445, 459, 458, 250, 289, 392, 290, 290,\n 328, 460, 376, 433, 435, 250, 290, 392, 411, 416, 433, 341, 463, 464, 453,\n 464, 465, 357, 465, 412, 343, 412, 399, 360, 363, 440, 437, 399, 456, 420,\n 456, 363, 401, 435, 288, 372, 383, 353, 339, 255, 249, 448, 261, 255, 133,\n 243, 190, 133, 155, 112, 33, 246, 247, 33, 130, 25, 398, 384, 286, 362, 398,\n 414, 362, 463, 341, 263, 359, 467, 263, 249, 255, 466, 467, 260, 75, 60,\n 166, 238, 239, 79, 162, 127, 139, 72, 11, 37, 121, 232, 120, 73, 72, 39,\n 114, 128, 47, 233, 232, 128, 103, 104, 67, 152, 175, 148, 173, 157, 155,\n 119, 118, 101, 74, 73, 40, 107, 9, 108, 49, 48, 131, 32, 194, 211, 184, 74,\n 185, 191, 80, 183, 185, 40, 186, 119, 230, 118, 210, 202, 214, 84, 83, 17,\n 77, 76, 146, 161, 160, 30, 190, 56, 173, 182, 106, 194, 138, 135, 192, 129,\n 203, 98, 54, 21, 68, 5, 51, 4, 145, 144, 23, 90, 77, 91, 207, 205, 187, 83,\n 201, 18, 181, 91, 182, 180, 90, 181, 16, 85, 17, 205, 206, 36, 176, 148,\n 140, 165, 92, 39, 245, 193, 244, 27, 159, 28, 30, 247, 161, 174, 236, 196,\n 103, 54, 104, 55, 193, 8, 111, 117, 31, 221, 189, 55, 240, 98, 99, 142, 126,\n 100, 219, 166, 218, 112, 155, 26, 198, 209, 131, 169, 135, 150, 114, 47,\n 217, 224, 223, 53, 220, 45, 134, 32, 211, 140, 109, 67, 108, 146, 43, 91,\n 231, 230, 120, 113, 226, 247, 105, 63, 52, 241, 238, 242, 124, 46, 156, 95,\n 78, 96, 70, 46, 63, 116, 143, 227, 116, 123, 111, 1, 44, 19, 3, 236, 51,\n 207, 216, 205, 26, 154, 22, 165, 39, 167, 199, 200, 208, 101, 36, 100, 43,\n 57, 202, 242, 20, 99, 56, 28, 157, 124, 35, 113, 29, 160, 27, 211, 204, 210,\n 124, 113, 46, 106, 43, 204, 96, 62, 77, 227, 137, 116, 73, 41, 72, 36, 203,\n 142, 235, 64, 240, 48, 49, 64, 42, 41, 74, 214, 212, 207, 183, 42, 184, 210,\n 169, 211, 140, 170, 176, 104, 105, 69, 193, 122, 168, 50, 123, 187, 89, 96,\n 90, 66, 65, 107, 179, 89, 180, 119, 101, 120, 68, 63, 104, 234, 93, 227, 16,\n 15, 85, 209, 129, 49, 15, 14, 86, 107, 55, 9, 120, 100, 121, 153, 145, 22,\n 178, 88, 179, 197, 6, 196, 89, 88, 96, 135, 138, 136, 138, 215, 172, 218,\n 115, 219, 41, 42, 81, 5, 195, 51, 57, 43, 61, 208, 171, 199, 41, 81, 38,\n 224, 53, 225, 24, 144, 110, 105, 52, 66, 118, 229, 117, 227, 34, 234, 66,\n 107, 69, 10, 109, 151, 219, 48, 235, 183, 62, 191, 142, 129, 126, 116, 111,\n 143, 7, 163, 246, 118, 117, 50, 223, 222, 52, 94, 19, 141, 222, 221, 65,\n 196, 3, 197, 45, 220, 44, 156, 70, 139, 188, 122, 245, 139, 71, 162, 145,\n 153, 159, 149, 170, 150, 122, 188, 196, 206, 216, 92, 163, 144, 161, 164, 2,\n 167, 242, 141, 241, 0, 164, 37, 11, 72, 12, 144, 145, 160, 12, 38, 13, 70,\n 63, 71, 31, 226, 111, 157, 158, 154, 36, 101, 205, 203, 206, 165, 126, 209,\n 217, 98, 165, 97, 237, 220, 218, 237, 239, 241, 210, 214, 169, 140, 171, 32,\n 241, 125, 237, 179, 86, 178, 180, 85, 179, 181, 84, 180, 182, 83, 181, 194,\n 201, 182, 177, 137, 132, 184, 76, 183, 185, 61, 184, 186, 57, 185, 216, 212,\n 186, 192, 214, 187, 139, 34, 156, 218, 79, 237, 147, 123, 177, 45, 44, 4,\n 208, 201, 32, 98, 64, 129, 192, 213, 138, 235, 59, 219, 141, 242, 97, 97, 2,\n 141, 240, 75, 235, 229, 24, 228, 31, 25, 226, 230, 23, 229, 231, 22, 230,\n 232, 26, 231, 233, 112, 232, 244, 189, 243, 189, 221, 190, 222, 28, 221,\n 223, 27, 222, 224, 29, 223, 225, 30, 224, 113, 247, 225, 99, 60, 240, 213,\n 147, 215, 60, 20, 166, 192, 187, 213, 243, 112, 244, 244, 233, 245, 245,\n 128, 188, 188, 114, 174, 134, 131, 220, 174, 217, 236, 236, 198, 134, 215,\n 177, 58, 156, 143, 124, 25, 110, 7, 31, 228, 25, 264, 356, 368, 0, 11, 267,\n 451, 452, 349, 267, 302, 269, 350, 357, 277, 350, 452, 357, 299, 333, 297,\n 396, 175, 377, 381, 384, 382, 280, 347, 330, 269, 303, 270, 151, 9, 337,\n 344, 278, 360, 424, 418, 431, 270, 304, 409, 272, 310, 407, 322, 270, 410,\n 449, 450, 347, 432, 422, 434, 18, 313, 17, 291, 306, 375, 259, 387, 260,\n 424, 335, 418, 434, 364, 416, 391, 423, 327, 301, 251, 298, 275, 281, 4,\n 254, 373, 253, 375, 307, 321, 280, 425, 411, 200, 421, 18, 335, 321, 406,\n 321, 320, 405, 314, 315, 17, 423, 426, 266, 396, 377, 369, 270, 322, 269,\n 413, 417, 464, 385, 386, 258, 248, 456, 419, 298, 284, 333, 168, 417, 8,\n 448, 346, 261, 417, 413, 285, 326, 327, 328, 277, 355, 329, 309, 392, 438,\n 381, 382, 256, 279, 429, 360, 365, 364, 379, 355, 277, 437, 282, 443, 283,\n 281, 275, 363, 395, 431, 369, 299, 297, 337, 335, 273, 321, 348, 450, 349,\n 359, 446, 467, 283, 293, 282, 250, 458, 462, 300, 276, 383, 292, 308, 325,\n 283, 276, 293, 264, 372, 447, 346, 352, 340, 354, 274, 19, 363, 456, 281,\n 426, 436, 425, 380, 381, 252, 267, 269, 393, 421, 200, 428, 371, 266, 329,\n 432, 287, 422, 290, 250, 328, 385, 258, 384, 446, 265, 342, 386, 387, 257,\n 422, 424, 430, 445, 342, 276, 422, 273, 424, 306, 292, 307, 352, 366, 345,\n 268, 271, 302, 358, 423, 371, 327, 294, 460, 331, 279, 294, 303, 271, 304,\n 436, 432, 427, 304, 272, 408, 395, 394, 431, 378, 395, 400, 296, 334, 299,\n 6, 351, 168, 376, 352, 411, 307, 325, 320, 285, 295, 336, 320, 319, 404,\n 329, 330, 349, 334, 293, 333, 366, 323, 447, 316, 15, 315, 331, 358, 279,\n 317, 14, 316, 8, 285, 9, 277, 329, 350, 253, 374, 252, 319, 318, 403, 351,\n 6, 419, 324, 318, 325, 397, 367, 365, 288, 435, 397, 278, 344, 439, 310,\n 272, 311, 248, 195, 281, 375, 273, 291, 175, 396, 199, 312, 311, 268, 276,\n 283, 445, 390, 373, 339, 295, 282, 296, 448, 449, 346, 356, 264, 454, 337,\n 336, 299, 337, 338, 151, 294, 278, 455, 308, 292, 415, 429, 358, 355, 265,\n 340, 372, 388, 390, 466, 352, 346, 280, 295, 442, 282, 354, 19, 370, 285,\n 441, 295, 195, 248, 197, 457, 440, 274, 301, 300, 368, 417, 351, 465, 251,\n 301, 389, 385, 380, 386, 394, 395, 379, 399, 412, 419, 410, 436, 322, 387,\n 373, 388, 326, 2, 393, 354, 370, 461, 393, 164, 267, 268, 302, 12, 386, 374,\n 387, 312, 268, 13, 298, 293, 301, 265, 446, 340, 380, 385, 381, 280, 330,\n 425, 322, 426, 391, 420, 429, 437, 393, 391, 326, 344, 440, 438, 458, 459,\n 461, 364, 434, 394, 428, 396, 262, 274, 354, 457, 317, 316, 402, 316, 315,\n 403, 315, 314, 404, 314, 313, 405, 313, 421, 406, 323, 366, 361, 292, 306,\n 407, 306, 291, 408, 291, 287, 409, 287, 432, 410, 427, 434, 411, 372, 264,\n 383, 459, 309, 457, 366, 352, 401, 1, 274, 4, 418, 421, 262, 331, 294, 358,\n 435, 433, 367, 392, 289, 439, 328, 462, 326, 94, 2, 370, 289, 305, 455, 339,\n 254, 448, 359, 255, 446, 254, 253, 449, 253, 252, 450, 252, 256, 451, 256,\n 341, 452, 414, 413, 463, 286, 441, 414, 286, 258, 441, 258, 257, 442, 257,\n 259, 443, 259, 260, 444, 260, 467, 445, 309, 459, 250, 305, 289, 290, 305,\n 290, 460, 401, 376, 435, 309, 250, 392, 376, 411, 433, 453, 341, 464, 357,\n 453, 465, 343, 357, 412, 437, 343, 399, 344, 360, 440, 420, 437, 456, 360,\n 420, 363, 361, 401, 288, 265, 372, 353, 390, 339, 249, 339, 448, 255];\n", "const tf = require('@tensorflow/tfjs');\nconst blazeface = require('./blazeface');\nconst keypoints = require('./keypoints');\nconst pipe = require('./pipeline');\nconst uv_coords = require('./uvcoords');\nconst triangulation = require('./triangulation').default;\n\nclass MediaPipeFaceMesh {\n constructor(blazeFace, blazeMeshModel, irisModel, config) {\n this.pipeline = new pipe.Pipeline(blazeFace, blazeMeshModel, irisModel, config);\n if (config) this.config = config;\n }\n\n async estimateFaces(input, config) {\n if (config) this.config = config;\n const predictions = await this.pipeline.predict(input, config);\n const results = [];\n for (const prediction of (predictions || [])) {\n // guard against disposed tensors on long running operations such as pause in middle of processing\n if (prediction.isDisposedInternal) continue;\n const confidence = prediction.confidence.arraySync();\n if (confidence >= this.config.detector.minConfidence) {\n const mesh = prediction.coords ? prediction.coords.arraySync() : null;\n const annotations = {};\n if (mesh && mesh.length > 0) {\n for (const key in keypoints.MESH_ANNOTATIONS) {\n if (this.config.iris.enabled || key.includes('Iris') === false) {\n annotations[key] = keypoints.MESH_ANNOTATIONS[key].map((index) => mesh[index]);\n }\n }\n }\n results.push({\n confidence: confidence || 0,\n box: prediction.box ? [prediction.box.startPoint[0], prediction.box.startPoint[1], prediction.box.endPoint[0] - prediction.box.startPoint[0], prediction.box.endPoint[1] - prediction.box.startPoint[1]] : 0,\n mesh,\n annotations,\n image: prediction.image ? tf.clone(prediction.image) : null,\n });\n }\n if (prediction.confidence) prediction.confidence.dispose();\n if (prediction.coords) prediction.coords.dispose();\n if (prediction.image) prediction.image.dispose();\n }\n return results;\n }\n}\n\nasync function load(config) {\n const models = await Promise.all([\n blazeface.load(config),\n tf.loadGraphModel(config.mesh.modelPath, { fromTFHub: config.mesh.modelPath.includes('tfhub.dev') }),\n tf.loadGraphModel(config.iris.modelPath, { fromTFHub: config.iris.modelPath.includes('tfhub.dev') }),\n ]);\n const faceMesh = new MediaPipeFaceMesh(models[0], models[1], models[2], config);\n return faceMesh;\n}\n\nexports.load = load;\nexports.MediaPipeFaceMesh = MediaPipeFaceMesh;\nexports.uv_coords = uv_coords;\nexports.triangulation = triangulation;\n", "const tf = require('@tensorflow/tfjs');\n\nconst models = {};\nlet last = { age: 0, gender: '' };\nlet frame = 0;\n\nasync function loadAge(config) {\n if (!models.age) models.age = await tf.loadGraphModel(config.face.age.modelPath);\n return models.age;\n}\n\nasync function loadGender(config) {\n if (!models.gender) models.gender = await tf.loadGraphModel(config.face.gender.modelPath);\n return models.gender;\n}\n\nasync function predict(image, config) {\n if (frame < config.face.age.skipFrames) {\n frame += 1;\n return last;\n }\n frame = 0;\n const resize = tf.image.resizeBilinear(image, [config.face.age.inputSize, config.face.age.inputSize], false);\n const enhance = tf.mul(resize, [255.0]);\n tf.dispose(resize);\n\n const promises = [];\n let ageT;\n let genderT;\n if (config.face.age.enabled) promises.push(ageT = models.age.predict(enhance));\n if (config.face.gender.enabled) promises.push(genderT = models.gender.predict(enhance));\n await Promise.all(promises);\n\n const obj = {};\n if (ageT) {\n const data = await ageT.data();\n obj.age = Math.trunc(10 * data[0]) / 10;\n tf.dispose(ageT);\n }\n if (genderT) {\n const data = await genderT.data();\n const confidence = Math.trunc(Math.abs(1.9 * 100 * (data[0] - 0.5))) / 100;\n if (confidence > config.face.gender.minConfidence) {\n obj.gender = data[0] <= 0.5 ? 'female' : 'male';\n obj.confidence = confidence;\n }\n tf.dispose(genderT);\n }\n\n tf.dispose(enhance);\n last = obj;\n return obj;\n}\n\nexports.predict = predict;\nexports.loadAge = loadAge;\nexports.loadGender = loadGender;\n", "const tf = require('@tensorflow/tfjs');\n\nconst annotations = ['angry', 'discust', 'fear', 'happy', 'sad', 'surpise', 'neutral'];\nconst models = {};\nlet last = [];\nlet frame = 0;\nconst multiplier = 1.5;\n\nasync function load(config) {\n if (!models.emotion) models.emotion = await tf.loadGraphModel(config.face.emotion.modelPath);\n return models.emotion;\n}\n\nasync function predict(image, config) {\n if (frame < config.face.emotion.skipFrames) {\n frame += 1;\n return last;\n }\n frame = 0;\n const resize = tf.image.resizeBilinear(image, [config.face.emotion.inputSize, config.face.emotion.inputSize], false);\n const [red, green, blue] = tf.split(resize, 3, 3);\n resize.dispose();\n // weighted rgb to grayscale: https://www.mathworks.com/help/matlab/ref/rgb2gray.html\n const redNorm = tf.mul(red, [0.2989]);\n const greenNorm = tf.mul(green, [0.5870]);\n const blueNorm = tf.mul(blue, [0.1140]);\n red.dispose();\n green.dispose();\n blue.dispose();\n const grayscale = tf.addN([redNorm, greenNorm, blueNorm]);\n redNorm.dispose();\n greenNorm.dispose();\n blueNorm.dispose();\n const obj = [];\n if (config.face.emotion.enabled) {\n const emotionT = await models.emotion.predict(grayscale);\n const data = await emotionT.data();\n for (let i = 0; i < data.length; i++) {\n if (multiplier * data[i] > config.face.emotion.minConfidence) obj.push({ score: Math.min(0.99, Math.trunc(100 * multiplier * data[i]) / 100), emotion: annotations[i] });\n }\n obj.sort((a, b) => b.score - a.score);\n tf.dispose(emotionT);\n }\n tf.dispose(grayscale);\n last = obj;\n return obj;\n}\n\nexports.predict = predict;\nexports.load = load;\n", "const tf = require('@tensorflow/tfjs');\n\nclass BaseModel {\n constructor(model, outputStride) {\n this.model = model;\n this.outputStride = outputStride;\n const inputShape = this.model.inputs[0].shape;\n tf.util.assert((inputShape[1] === -1) && (inputShape[2] === -1), () => `Input shape [${inputShape[1]}, ${inputShape[2]}] must both be equal to or -1`);\n }\n\n /**\n * Predicts intermediate Tensor representations.\n *\n * @param input The input RGB image of the base model.\n * A Tensor of shape: [`inputResolution`, `inputResolution`, 3].\n *\n * @return A dictionary of base model's intermediate predictions.\n * The returned dictionary should contains the following elements:\n * heatmapScores: A Tensor3D that represents the heatmapScores.\n * offsets: A Tensor3D that represents the offsets.\n * displacementFwd: A Tensor3D that represents the forward displacement.\n * displacementBwd: A Tensor3D that represents the backward displacement.\n */\n predict(input) {\n return tf.tidy(() => {\n const asFloat = this.preprocessInput(input.toFloat());\n const asBatch = asFloat.expandDims(0);\n const results = this.model.predict(asBatch);\n const results3d = results.map((y) => y.squeeze([0]));\n const namedResults = this.nameOutputResults(results3d);\n return {\n heatmapScores: namedResults.heatmap.sigmoid(),\n offsets: namedResults.offsets,\n displacementFwd: namedResults.displacementFwd,\n displacementBwd: namedResults.displacementBwd,\n };\n });\n }\n\n /**\n * Releases the CPU and GPU memory allocated by the model.\n */\n dispose() {\n this.model.dispose();\n }\n}\nexports.BaseModel = BaseModel;\n", "const tf = require('@tensorflow/tfjs');\nconst modelBase = require('./modelBase');\n\nclass MobileNet extends modelBase.BaseModel {\n // eslint-disable-next-line class-methods-use-this\n preprocessInput(input) {\n // Normalize the pixels [0, 255] to be between [-1, 1].\n return tf.tidy(() => tf.div(input, 127.5).sub(1.0));\n }\n\n // eslint-disable-next-line class-methods-use-this\n nameOutputResults(results) {\n const [offsets, heatmap, displacementFwd, displacementBwd] = results;\n return { offsets, heatmap, displacementFwd, displacementBwd };\n }\n}\nexports.MobileNet = MobileNet;\n", "// algorithm based on Coursera Lecture from Algorithms, Part 1: https://www.coursera.org/learn/algorithms-part1/lecture/ZjoSM/heapsort\nfunction half(k) {\n return Math.floor(k / 2);\n}\nclass MaxHeap {\n constructor(maxSize, getElementValue) {\n this.priorityQueue = new Array(maxSize);\n this.numberOfElements = -1;\n this.getElementValue = getElementValue;\n }\n\n enqueue(x) {\n this.priorityQueue[++this.numberOfElements] = x;\n this.swim(this.numberOfElements);\n }\n\n dequeue() {\n const max = this.priorityQueue[0];\n this.exchange(0, this.numberOfElements--);\n this.sink(0);\n this.priorityQueue[this.numberOfElements + 1] = null;\n return max;\n }\n\n empty() {\n return this.numberOfElements === -1;\n }\n\n size() {\n return this.numberOfElements + 1;\n }\n\n all() {\n return this.priorityQueue.slice(0, this.numberOfElements + 1);\n }\n\n max() {\n return this.priorityQueue[0];\n }\n\n swim(k) {\n while (k > 0 && this.less(half(k), k)) {\n this.exchange(k, half(k));\n k = half(k);\n }\n }\n\n sink(k) {\n while (2 * k <= this.numberOfElements) {\n let j = 2 * k;\n if (j < this.numberOfElements && this.less(j, j + 1)) j++;\n if (!this.less(k, j)) break;\n this.exchange(k, j);\n k = j;\n }\n }\n\n getValueAt(i) {\n return this.getElementValue(this.priorityQueue[i]);\n }\n\n less(i, j) {\n return this.getValueAt(i) < this.getValueAt(j);\n }\n\n exchange(i, j) {\n const t = this.priorityQueue[i];\n this.priorityQueue[i] = this.priorityQueue[j];\n this.priorityQueue[j] = t;\n }\n}\nexports.MaxHeap = MaxHeap;\n", "const heapSort = require('./heapSort');\n\nfunction scoreIsMaximumInLocalWindow(keypointId, score, heatmapY, heatmapX, localMaximumRadius, scores) {\n const [height, width] = scores.shape;\n let localMaximum = true;\n const yStart = Math.max(heatmapY - localMaximumRadius, 0);\n const yEnd = Math.min(heatmapY + localMaximumRadius + 1, height);\n for (let yCurrent = yStart; yCurrent < yEnd; ++yCurrent) {\n const xStart = Math.max(heatmapX - localMaximumRadius, 0);\n const xEnd = Math.min(heatmapX + localMaximumRadius + 1, width);\n for (let xCurrent = xStart; xCurrent < xEnd; ++xCurrent) {\n if (scores.get(yCurrent, xCurrent, keypointId) > score) {\n localMaximum = false;\n break;\n }\n }\n if (!localMaximum) {\n break;\n }\n }\n return localMaximum;\n}\n/**\n * Builds a priority queue with part candidate positions for a specific image in\n * the batch. For this we find all local maxima in the score maps with score\n * values above a threshold. We create a single priority queue across all parts.\n */\nfunction buildPartWithScoreQueue(scoreThreshold, localMaximumRadius, scores) {\n const [height, width, numKeypoints] = scores.shape;\n const queue = new heapSort.MaxHeap(height * width * numKeypoints, ({ score }) => score);\n for (let heatmapY = 0; heatmapY < height; ++heatmapY) {\n for (let heatmapX = 0; heatmapX < width; ++heatmapX) {\n for (let keypointId = 0; keypointId < numKeypoints; ++keypointId) {\n const score = scores.get(heatmapY, heatmapX, keypointId);\n // Only consider parts with score greater or equal to threshold as root candidates.\n if (score < scoreThreshold) continue;\n // Only consider keypoints whose score is maximum in a local window.\n if (scoreIsMaximumInLocalWindow(keypointId, score, heatmapY, heatmapX, localMaximumRadius, scores)) {\n queue.enqueue({ score, part: { heatmapY, heatmapX, id: keypointId } });\n }\n }\n }\n }\n return queue;\n}\nexports.buildPartWithScoreQueue = buildPartWithScoreQueue;\n", "exports.partNames = [\n 'nose', 'leftEye', 'rightEye', 'leftEar', 'rightEar', 'leftShoulder',\n 'rightShoulder', 'leftElbow', 'rightElbow', 'leftWrist', 'rightWrist',\n 'leftHip', 'rightHip', 'leftKnee', 'rightKnee', 'leftAnkle', 'rightAnkle',\n];\nexports.NUM_KEYPOINTS = exports.partNames.length;\nexports.partIds = exports.partNames.reduce((result, jointName, i) => {\n result[jointName] = i;\n return result;\n}, {});\nconst connectedPartNames = [\n ['leftHip', 'leftShoulder'], ['leftElbow', 'leftShoulder'],\n ['leftElbow', 'leftWrist'], ['leftHip', 'leftKnee'],\n ['leftKnee', 'leftAnkle'], ['rightHip', 'rightShoulder'],\n ['rightElbow', 'rightShoulder'], ['rightElbow', 'rightWrist'],\n ['rightHip', 'rightKnee'], ['rightKnee', 'rightAnkle'],\n ['leftShoulder', 'rightShoulder'], ['leftHip', 'rightHip'],\n];\n/*\n * Define the skeleton. This defines the parent->child relationships of our\n * tree. Arbitrarily this defines the nose as the root of the tree, however\n * since we will infer the displacement for both parent->child and\n * child->parent, we can define the tree root as any node.\n */\nexports.poseChain = [\n ['nose', 'leftEye'], ['leftEye', 'leftEar'], ['nose', 'rightEye'],\n ['rightEye', 'rightEar'], ['nose', 'leftShoulder'],\n ['leftShoulder', 'leftElbow'], ['leftElbow', 'leftWrist'],\n ['leftShoulder', 'leftHip'], ['leftHip', 'leftKnee'],\n ['leftKnee', 'leftAnkle'], ['nose', 'rightShoulder'],\n ['rightShoulder', 'rightElbow'], ['rightElbow', 'rightWrist'],\n ['rightShoulder', 'rightHip'], ['rightHip', 'rightKnee'],\n ['rightKnee', 'rightAnkle'],\n];\nexports.connectedPartIndices = connectedPartNames.map(([jointNameA, jointNameB]) => ([exports.partIds[jointNameA], exports.partIds[jointNameB]]));\nexports.partChannels = [\n 'left_face',\n 'right_face',\n 'right_upper_leg_front',\n 'right_lower_leg_back',\n 'right_upper_leg_back',\n 'left_lower_leg_front',\n 'left_upper_leg_front',\n 'left_upper_leg_back',\n 'left_lower_leg_back',\n 'right_feet',\n 'right_lower_leg_front',\n 'left_feet',\n 'torso_front',\n 'torso_back',\n 'right_upper_arm_front',\n 'right_upper_arm_back',\n 'right_lower_arm_back',\n 'left_lower_arm_front',\n 'left_upper_arm_front',\n 'left_upper_arm_back',\n 'left_lower_arm_back',\n 'right_hand',\n 'right_lower_arm_front',\n 'left_hand',\n];\n", "const kpt = require('./keypoints');\n\nfunction getOffsetPoint(y, x, keypoint, offsets) {\n return {\n y: offsets.get(y, x, keypoint),\n x: offsets.get(y, x, keypoint + kpt.NUM_KEYPOINTS),\n };\n}\nexports.getOffsetPoint = getOffsetPoint;\n\nfunction getImageCoords(part, outputStride, offsets) {\n const { heatmapY, heatmapX, id: keypoint } = part;\n const { y, x } = getOffsetPoint(heatmapY, heatmapX, keypoint, offsets);\n return {\n x: part.heatmapX * outputStride + x,\n y: part.heatmapY * outputStride + y,\n };\n}\nexports.getImageCoords = getImageCoords;\n\nfunction fillArray(element, size) {\n const result = new Array(size);\n for (let i = 0; i < size; i++) {\n result[i] = element;\n }\n return result;\n}\nexports.fillArray = fillArray;\n\nfunction clamp(a, min, max) {\n if (a < min) return min;\n if (a > max) return max;\n return a;\n}\nexports.clamp = clamp;\n\nfunction squaredDistance(y1, x1, y2, x2) {\n const dy = y2 - y1;\n const dx = x2 - x1;\n return dy * dy + dx * dx;\n}\nexports.squaredDistance = squaredDistance;\n\nfunction addVectors(a, b) {\n return { x: a.x + b.x, y: a.y + b.y };\n}\nexports.addVectors = addVectors;\n\nfunction clampVector(a, min, max) {\n return { y: clamp(a.y, min, max), x: clamp(a.x, min, max) };\n}\nexports.clampVector = clampVector;\n", "const keypoints = require('./keypoints');\nconst vectors = require('./vectors');\n\nconst parentChildrenTuples = keypoints.poseChain.map(([parentJoinName, childJoinName]) => ([keypoints.partIds[parentJoinName], keypoints.partIds[childJoinName]]));\nconst parentToChildEdges = parentChildrenTuples.map(([, childJointId]) => childJointId);\nconst childToParentEdges = parentChildrenTuples.map(([parentJointId]) => parentJointId);\nfunction getDisplacement(edgeId, point, displacements) {\n const numEdges = displacements.shape[2] / 2;\n return {\n y: displacements.get(point.y, point.x, edgeId),\n x: displacements.get(point.y, point.x, numEdges + edgeId),\n };\n}\nfunction getStridedIndexNearPoint(point, outputStride, height, width) {\n return {\n y: vectors.clamp(Math.round(point.y / outputStride), 0, height - 1),\n x: vectors.clamp(Math.round(point.x / outputStride), 0, width - 1),\n };\n}\n/**\n * We get a new keypoint along the `edgeId` for the pose instance, assuming\n * that the position of the `idSource` part is already known. For this, we\n * follow the displacement vector from the source to target part (stored in\n * the `i`-t channel of the displacement tensor). The displaced keypoint\n * vector is refined using the offset vector by `offsetRefineStep` times.\n */\nfunction traverseToTargetKeypoint(edgeId, sourceKeypoint, targetKeypointId, scoresBuffer, offsets, outputStride, displacements, offsetRefineStep = 2) {\n const [height, width] = scoresBuffer.shape;\n // Nearest neighbor interpolation for the source->target displacements.\n const sourceKeypointIndices = getStridedIndexNearPoint(sourceKeypoint.position, outputStride, height, width);\n const displacement = getDisplacement(edgeId, sourceKeypointIndices, displacements);\n const displacedPoint = vectors.addVectors(sourceKeypoint.position, displacement);\n let targetKeypoint = displacedPoint;\n for (let i = 0; i < offsetRefineStep; i++) {\n const targetKeypointIndices = getStridedIndexNearPoint(targetKeypoint, outputStride, height, width);\n const offsetPoint = vectors.getOffsetPoint(targetKeypointIndices.y, targetKeypointIndices.x, targetKeypointId, offsets);\n targetKeypoint = vectors.addVectors({\n x: targetKeypointIndices.x * outputStride,\n y: targetKeypointIndices.y * outputStride,\n }, { x: offsetPoint.x, y: offsetPoint.y });\n }\n const targetKeyPointIndices = getStridedIndexNearPoint(targetKeypoint, outputStride, height, width);\n const score = scoresBuffer.get(targetKeyPointIndices.y, targetKeyPointIndices.x, targetKeypointId);\n return { position: targetKeypoint, part: keypoints.partNames[targetKeypointId], score };\n}\n/**\n * Follows the displacement fields to decode the full pose of the object\n * instance given the position of a part that acts as root.\n *\n * @return An array of decoded keypoints and their scores for a single pose\n */\nfunction decodePose(root, scores, offsets, outputStride, displacementsFwd, displacementsBwd) {\n const numParts = scores.shape[2];\n const numEdges = parentToChildEdges.length;\n const instanceKeypoints = new Array(numParts);\n // Start a new detection instance at the position of the root.\n const { part: rootPart, score: rootScore } = root;\n const rootPoint = vectors.getImageCoords(rootPart, outputStride, offsets);\n instanceKeypoints[rootPart.id] = {\n score: rootScore,\n part: keypoints.partNames[rootPart.id],\n position: rootPoint,\n };\n // Decode the part positions upwards in the tree, following the backward\n // displacements.\n for (let edge = numEdges - 1; edge >= 0; --edge) {\n const sourceKeypointId = parentToChildEdges[edge];\n const targetKeypointId = childToParentEdges[edge];\n if (instanceKeypoints[sourceKeypointId] && !instanceKeypoints[targetKeypointId]) {\n instanceKeypoints[targetKeypointId] = traverseToTargetKeypoint(edge, instanceKeypoints[sourceKeypointId], targetKeypointId, scores, offsets, outputStride, displacementsBwd);\n }\n }\n // Decode the part positions downwards in the tree, following the forward\n // displacements.\n for (let edge = 0; edge < numEdges; ++edge) {\n const sourceKeypointId = childToParentEdges[edge];\n const targetKeypointId = parentToChildEdges[edge];\n if (instanceKeypoints[sourceKeypointId] && !instanceKeypoints[targetKeypointId]) {\n instanceKeypoints[targetKeypointId] = traverseToTargetKeypoint(edge, instanceKeypoints[sourceKeypointId], targetKeypointId, scores, offsets, outputStride, displacementsFwd);\n }\n }\n return instanceKeypoints;\n}\nexports.decodePose = decodePose;\n", "const buildParts = require('./buildParts');\nconst decodePose = require('./decodePose');\nconst vectors = require('./vectors');\n\nfunction withinNmsRadiusOfCorrespondingPoint(poses, squaredNmsRadius, { x, y }, keypointId) {\n return poses.some(({ keypoints }) => {\n const correspondingKeypoint = keypoints[keypointId].position;\n return vectors.squaredDistance(y, x, correspondingKeypoint.y, correspondingKeypoint.x) <= squaredNmsRadius;\n });\n}\n/* Score the newly proposed object instance without taking into account\n * the scores of the parts that overlap with any previously detected\n * instance.\n */\nfunction getInstanceScore(existingPoses, squaredNmsRadius, instanceKeypoints) {\n const notOverlappedKeypointScores = instanceKeypoints.reduce((result, { position, score }, keypointId) => {\n if (!withinNmsRadiusOfCorrespondingPoint(existingPoses, squaredNmsRadius, position, keypointId)) {\n result += score;\n }\n return result;\n }, 0.0);\n return notOverlappedKeypointScores / instanceKeypoints.length;\n}\n// A point (y, x) is considered as root part candidate if its score is a\n// maximum in a window |y - y'| <= kLocalMaximumRadius, |x - x'| <=\n// kLocalMaximumRadius.\nconst kLocalMaximumRadius = 1;\n/**\n * Detects multiple poses and finds their parts from part scores and\n * displacement vectors. It returns up to `maxDetections` object instance\n * detections in decreasing root score order. It works as follows: We first\n * create a priority queue with local part score maxima above\n * `scoreThreshold`, considering all parts at the same time. Then we\n * iteratively pull the top element of the queue (in decreasing score order)\n * and treat it as a root candidate for a new object instance. To avoid\n * duplicate detections, we reject the root candidate if it is within a disk\n * of `nmsRadius` pixels from the corresponding part of a previously detected\n * instance, which is a form of part-based non-maximum suppression (NMS). If\n * the root candidate passes the NMS check, we start a new object instance\n * detection, treating the corresponding part as root and finding the\n * positions of the remaining parts by following the displacement vectors\n * along the tree-structured part graph. We assign to the newly detected\n * instance a score equal to the sum of scores of its parts which have not\n * been claimed by a previous instance (i.e., those at least `nmsRadius`\n * pixels away from the corresponding part of all previously detected\n * instances), divided by the total number of parts `numParts`.\n *\n * @param heatmapScores 3-D tensor with shape `[height, width, numParts]`.\n * The value of heatmapScores[y, x, k]` is the score of placing the `k`-th\n * object part at position `(y, x)`.\n *\n * @param offsets 3-D tensor with shape `[height, width, numParts * 2]`.\n * The value of [offsets[y, x, k], offsets[y, x, k + numParts]]` is the\n * short range offset vector of the `k`-th object part at heatmap\n * position `(y, x)`.\n *\n * @param displacementsFwd 3-D tensor of shape\n * `[height, width, 2 * num_edges]`, where `num_edges = num_parts - 1` is the\n * number of edges (parent-child pairs) in the tree. It contains the forward\n * displacements between consecutive part from the root towards the leaves.\n *\n * @param displacementsBwd 3-D tensor of shape\n * `[height, width, 2 * num_edges]`, where `num_edges = num_parts - 1` is the\n * number of edges (parent-child pairs) in the tree. It contains the backward\n * displacements between consecutive part from the root towards the leaves.\n *\n * @param outputStride The output stride that was used when feed-forwarding\n * through the PoseNet model. Must be 32, 16, or 8.\n *\n * @param maxPoseDetections Maximum number of returned instance detections per\n * image.\n *\n * @param scoreThreshold Only return instance detections that have root part\n * score greater or equal to this value. Defaults to 0.5.\n *\n * @param nmsRadius Non-maximum suppression part distance. It needs to be\n * strictly positive. Two parts suppress each other if they are less than\n * `nmsRadius` pixels away. Defaults to 20.\n *\n * @return An array of poses and their scores, each containing keypoints and\n * the corresponding keypoint scores.\n */\nfunction decodeMultiplePoses(scoresBuffer, offsetsBuffer, displacementsFwdBuffer, displacementsBwdBuffer, outputStride, maxPoseDetections, scoreThreshold = 0.5, nmsRadius = 20) {\n const poses = [];\n const queue = buildParts.buildPartWithScoreQueue(scoreThreshold, kLocalMaximumRadius, scoresBuffer);\n const squaredNmsRadius = nmsRadius * nmsRadius;\n // Generate at most maxDetections object instances per image in\n // decreasing root part score order.\n while (poses.length < maxPoseDetections && !queue.empty()) {\n // The top element in the queue is the next root candidate.\n const root = queue.dequeue();\n // Part-based non-maximum suppression: We reject a root candidate if it\n // is within a disk of `nmsRadius` pixels from the corresponding part of\n // a previously detected instance.\n const rootImageCoords = vectors.getImageCoords(root.part, outputStride, offsetsBuffer);\n if (withinNmsRadiusOfCorrespondingPoint(poses, squaredNmsRadius, rootImageCoords, root.part.id)) continue;\n // Start a new detection instance at the position of the root.\n const keypoints = decodePose.decodePose(root, scoresBuffer, offsetsBuffer, outputStride, displacementsFwdBuffer, displacementsBwdBuffer);\n const score = getInstanceScore(poses, squaredNmsRadius, keypoints);\n poses.push({ keypoints, score });\n }\n return poses;\n}\nexports.decodeMultiplePoses = decodeMultiplePoses;\n", "const kpt = require('./keypoints');\n\nfunction eitherPointDoesntMeetConfidence(a, b, minConfidence) {\n return (a < minConfidence || b < minConfidence);\n}\n\nfunction getAdjacentKeyPoints(keypoints, minConfidence) {\n return kpt.connectedPartIndices.reduce((result, [leftJoint, rightJoint]) => {\n if (eitherPointDoesntMeetConfidence(keypoints[leftJoint].score, keypoints[rightJoint].score, minConfidence)) {\n return result;\n }\n result.push([keypoints[leftJoint], keypoints[rightJoint]]);\n return result;\n }, []);\n}\nexports.getAdjacentKeyPoints = getAdjacentKeyPoints;\n\nconst { NEGATIVE_INFINITY, POSITIVE_INFINITY } = Number;\nfunction getBoundingBox(keypoints) {\n return keypoints.reduce(({ maxX, maxY, minX, minY }, { position: { x, y } }) => ({\n maxX: Math.max(maxX, x),\n maxY: Math.max(maxY, y),\n minX: Math.min(minX, x),\n minY: Math.min(minY, y),\n }), {\n maxX: NEGATIVE_INFINITY,\n maxY: NEGATIVE_INFINITY,\n minX: POSITIVE_INFINITY,\n minY: POSITIVE_INFINITY,\n });\n}\nexports.getBoundingBox = getBoundingBox;\nfunction getBoundingBoxPoints(keypoints) {\n const { minX, minY, maxX, maxY } = getBoundingBox(keypoints);\n return [{ x: minX, y: minY }, { x: maxX, y: minY }, { x: maxX, y: maxY }, { x: minX, y: maxY }];\n}\nexports.getBoundingBoxPoints = getBoundingBoxPoints;\nasync function toTensorBuffers3D(tensors) {\n return Promise.all(tensors.map((tensor) => tensor.buffer()));\n}\nexports.toTensorBuffers3D = toTensorBuffers3D;\n\nfunction scalePose(pose, scaleY, scaleX) {\n return {\n score: pose.score,\n keypoints: pose.keypoints.map(({ score, part, position }) => ({\n score,\n part,\n position: { x: position.x * scaleX, y: position.y * scaleY },\n })),\n };\n}\nexports.scalePose = scalePose;\n\nfunction resizeTo(image, [targetH, targetW]) {\n const input = image.squeeze(0);\n const resized = input.resizeBilinear([targetH, targetW]);\n input.dispose();\n return resized;\n}\nexports.resizeTo = resizeTo;\n\nfunction scaleAndFlipPoses(poses, [height, width], [inputResolutionHeight, inputResolutionWidth]) {\n const scaledPoses = poses.map((pose) => scalePose(pose, height / inputResolutionHeight, width / inputResolutionWidth));\n return scaledPoses;\n}\nexports.scaleAndFlipPoses = scaleAndFlipPoses;\n", "const tf = require('@tensorflow/tfjs');\nconst modelMobileNet = require('./modelMobileNet');\nconst decodeMultiple = require('./decodeMultiple');\nconst util = require('./util');\n\nclass PoseNet {\n constructor(net) {\n this.baseModel = net;\n }\n\n /**\n * Infer through PoseNet, and estimates multiple poses using the outputs.\n * This does standard ImageNet pre-processing before inferring through the\n * model. The image should pixels should have values [0-255]. It detects\n * multiple poses and finds their parts from part scores and displacement\n * vectors using a fast greedy decoding algorithm. It returns up to\n * `config.maxDetections` object instance detections in decreasing root\n * score order.\n *\n * @param input\n * ImageData|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement) The input\n * image to feed through the network.\n *\n * @param config MultiPoseEstimationConfig object that contains parameters\n * for the PoseNet inference using multiple pose estimation.\n *\n * @return An array of poses and their scores, each containing keypoints and\n * the corresponding keypoint scores. The positions of the keypoints are\n * in the same scale as the original image\n */\n async estimatePoses(input, config) {\n const outputStride = config.outputStride;\n // const inputResolution = config.inputResolution;\n const height = input.shape[1];\n const width = input.shape[2];\n const resized = util.resizeTo(input, [config.inputResolution, config.inputResolution]);\n const { heatmapScores, offsets, displacementFwd, displacementBwd } = this.baseModel.predict(resized);\n const allTensorBuffers = await util.toTensorBuffers3D([heatmapScores, offsets, displacementFwd, displacementBwd]);\n const scoresBuffer = allTensorBuffers[0];\n const offsetsBuffer = allTensorBuffers[1];\n const displacementsFwdBuffer = allTensorBuffers[2];\n const displacementsBwdBuffer = allTensorBuffers[3];\n const poses = await decodeMultiple.decodeMultiplePoses(scoresBuffer, offsetsBuffer, displacementsFwdBuffer, displacementsBwdBuffer, outputStride, config.maxDetections, config.scoreThreshold, config.nmsRadius);\n const resultPoses = util.scaleAndFlipPoses(poses, [height, width], [config.inputResolution, config.inputResolution]);\n heatmapScores.dispose();\n offsets.dispose();\n displacementFwd.dispose();\n displacementBwd.dispose();\n resized.dispose();\n return resultPoses;\n }\n\n dispose() {\n this.baseModel.dispose();\n }\n}\nexports.PoseNet = PoseNet;\nasync function loadMobileNet(config) {\n const graphModel = await tf.loadGraphModel(config.modelPath);\n const mobilenet = new modelMobileNet.MobileNet(graphModel, config.outputStride);\n return new PoseNet(mobilenet);\n}\n/**\n * Loads the PoseNet model instance from a checkpoint, with the MobileNet architecture. The model to be loaded is configurable using the\n * config dictionary ModelConfig. Please find more details in the documentation of the ModelConfig.\n *\n * @param config ModelConfig dictionary that contains parameters for\n * the PoseNet loading process. Please find more details of each parameters\n * in the documentation of the ModelConfig interface. The predefined\n * `MOBILENET_V1_CONFIG` and `RESNET_CONFIG` can also be used as references\n * for defining your customized config.\n */\nasync function load(config) {\n return loadMobileNet(config);\n}\nexports.load = load;\n", "const modelMobileNet = require('./modelMobileNet');\nconst modelPoseNet = require('./modelPoseNet');\nconst decodeMultiple = require('./decodeMultiple');\nconst keypoints = require('./keypoints');\nconst util = require('./util');\n\nexports.load = modelPoseNet.load;\nexports.PoseNet = modelPoseNet.PoseNet;\n\nexports.MobileNet = modelMobileNet.MobileNet;\nexports.decodeMultiplePoses = decodeMultiple.decodeMultiplePoses;\nexports.partChannels = keypoints.partChannels;\nexports.partIds = keypoints.partIds;\nexports.partNames = keypoints.partNames;\nexports.poseChain = keypoints.poseChain;\nexports.getAdjacentKeyPoints = util.getAdjacentKeyPoints;\nexports.getBoundingBox = util.getBoundingBox;\nexports.getBoundingBoxPoints = util.getBoundingBoxPoints;\nexports.scaleAndFlipPoses = util.scaleAndFlipPoses;\nexports.scalePose = util.scalePose;\n", "const tf = require('@tensorflow/tfjs');\n\nfunction getBoxSize(box) {\n return [\n Math.abs(box.endPoint[0] - box.startPoint[0]),\n Math.abs(box.endPoint[1] - box.startPoint[1]),\n ];\n}\nexports.getBoxSize = getBoxSize;\n\nfunction getBoxCenter(box) {\n return [\n box.startPoint[0] + (box.endPoint[0] - box.startPoint[0]) / 2,\n box.startPoint[1] + (box.endPoint[1] - box.startPoint[1]) / 2,\n ];\n}\nexports.getBoxCenter = getBoxCenter;\n\nfunction cutBoxFromImageAndResize(box, image, cropSize) {\n const h = image.shape[1];\n const w = image.shape[2];\n const boxes = [[\n box.startPoint[1] / h, box.startPoint[0] / w, box.endPoint[1] / h,\n box.endPoint[0] / w,\n ]];\n return tf.image.cropAndResize(image, boxes, [0], cropSize);\n}\nexports.cutBoxFromImageAndResize = cutBoxFromImageAndResize;\n\nfunction scaleBoxCoordinates(box, factor) {\n const startPoint = [box.startPoint[0] * factor[0], box.startPoint[1] * factor[1]];\n const endPoint = [box.endPoint[0] * factor[0], box.endPoint[1] * factor[1]];\n const palmLandmarks = box.palmLandmarks.map((coord) => {\n const scaledCoord = [coord[0] * factor[0], coord[1] * factor[1]];\n return scaledCoord;\n });\n return { startPoint, endPoint, palmLandmarks };\n}\nexports.scaleBoxCoordinates = scaleBoxCoordinates;\n\nfunction enlargeBox(box, factor = 1.5) {\n const center = getBoxCenter(box);\n const size = getBoxSize(box);\n const newHalfSize = [factor * size[0] / 2, factor * size[1] / 2];\n const startPoint = [center[0] - newHalfSize[0], center[1] - newHalfSize[1]];\n const endPoint = [center[0] + newHalfSize[0], center[1] + newHalfSize[1]];\n return { startPoint, endPoint, palmLandmarks: box.palmLandmarks };\n}\nexports.enlargeBox = enlargeBox;\n\nfunction squarifyBox(box) {\n const centers = getBoxCenter(box);\n const size = getBoxSize(box);\n const maxEdge = Math.max(...size);\n const halfSize = maxEdge / 2;\n const startPoint = [centers[0] - halfSize, centers[1] - halfSize];\n const endPoint = [centers[0] + halfSize, centers[1] + halfSize];\n return { startPoint, endPoint, palmLandmarks: box.palmLandmarks };\n}\nexports.squarifyBox = squarifyBox;\n\nfunction shiftBox(box, shiftFactor) {\n const boxSize = [\n box.endPoint[0] - box.startPoint[0], box.endPoint[1] - box.startPoint[1],\n ];\n const shiftVector = [boxSize[0] * shiftFactor[0], boxSize[1] * shiftFactor[1]];\n const startPoint = [box.startPoint[0] + shiftVector[0], box.startPoint[1] + shiftVector[1]];\n const endPoint = [box.endPoint[0] + shiftVector[0], box.endPoint[1] + shiftVector[1]];\n return { startPoint, endPoint, palmLandmarks: box.palmLandmarks };\n}\nexports.shiftBox = shiftBox;\n", "const tf = require('@tensorflow/tfjs');\nconst bounding = require('./box');\n\nclass HandDetector {\n constructor(model, anchors, config) {\n this.model = model;\n this.width = config.inputSize;\n this.height = config.inputSize;\n this.anchors = anchors.map((anchor) => [anchor.x_center, anchor.y_center]);\n this.anchorsTensor = tf.tensor2d(this.anchors);\n this.inputSizeTensor = tf.tensor1d([config.inputSize, config.inputSize]);\n this.doubleInputSizeTensor = tf.tensor1d([config.inputSize * 2, config.inputSize * 2]);\n }\n\n normalizeBoxes(boxes) {\n return tf.tidy(() => {\n const boxOffsets = tf.slice(boxes, [0, 0], [-1, 2]);\n const boxSizes = tf.slice(boxes, [0, 2], [-1, 2]);\n const boxCenterPoints = tf.add(tf.div(boxOffsets, this.inputSizeTensor), this.anchorsTensor);\n const halfBoxSizes = tf.div(boxSizes, this.doubleInputSizeTensor);\n const startPoints = tf.mul(tf.sub(boxCenterPoints, halfBoxSizes), this.inputSizeTensor);\n const endPoints = tf.mul(tf.add(boxCenterPoints, halfBoxSizes), this.inputSizeTensor);\n return tf.concat2d([startPoints, endPoints], 1);\n });\n }\n\n normalizeLandmarks(rawPalmLandmarks, index) {\n return tf.tidy(() => {\n const landmarks = tf.add(tf.div(rawPalmLandmarks.reshape([-1, 7, 2]), this.inputSizeTensor), this.anchors[index]);\n return tf.mul(landmarks, this.inputSizeTensor);\n });\n }\n\n async getBoundingBoxes(input) {\n const batchedPrediction = this.model.predict(input);\n const prediction = batchedPrediction.squeeze();\n // Regression score for each anchor point.\n const scores = tf.tidy(() => tf.sigmoid(tf.slice(prediction, [0, 0], [-1, 1])).squeeze());\n // Bounding box for each anchor point.\n const rawBoxes = tf.slice(prediction, [0, 1], [-1, 4]);\n const boxes = this.normalizeBoxes(rawBoxes);\n const boxesWithHandsTensor = await tf.image.nonMaxSuppressionAsync(boxes, scores, this.maxHands, this.iouThreshold, this.scoreThreshold);\n const boxesWithHands = await boxesWithHandsTensor.array();\n const toDispose = [batchedPrediction, boxesWithHandsTensor, prediction, boxes, rawBoxes, scores];\n const detectedHands = tf.tidy(() => {\n const detectedBoxes = [];\n for (const i in boxesWithHands) {\n const boxIndex = boxesWithHands[i];\n const matchingBox = tf.slice(boxes, [boxIndex, 0], [1, -1]);\n const rawPalmLandmarks = tf.slice(prediction, [boxIndex, 5], [1, 14]);\n const palmLandmarks = tf.tidy(() => this.normalizeLandmarks(rawPalmLandmarks, boxIndex).reshape([-1, 2]));\n detectedBoxes.push({ boxes: matchingBox, palmLandmarks });\n }\n return detectedBoxes;\n });\n toDispose.forEach((tensor) => tensor.dispose());\n return detectedHands;\n }\n\n /**\n * Returns a Box identifying the bounding box of a hand within the image.\n * Returns null if there is no hand in the image.\n *\n * @param input The image to classify.\n */\n async estimateHandBounds(input, config) {\n // const inputHeight = input.shape[2];\n // const inputWidth = input.shape[1];\n this.iouThreshold = config.iouThreshold;\n this.scoreThreshold = config.scoreThreshold;\n this.maxHands = config.maxHands;\n const resized = input.resizeBilinear([this.width, this.height]);\n const divided = resized.div(255);\n const normalized = divided.sub(0.5);\n const image = normalized.mul(2.0);\n resized.dispose();\n divided.dispose();\n normalized.dispose();\n const predictions = await this.getBoundingBoxes(image);\n image.dispose();\n if (!predictions || (predictions.length === 0)) return null;\n const hands = [];\n for (const i in predictions) {\n const prediction = predictions[i];\n const boundingBoxes = await prediction.boxes.array();\n const startPoint = boundingBoxes[0].slice(0, 2);\n const endPoint = boundingBoxes[0].slice(2, 4);\n const palmLandmarks = await prediction.palmLandmarks.array();\n prediction.boxes.dispose();\n prediction.palmLandmarks.dispose();\n hands.push(bounding.scaleBoxCoordinates({ startPoint, endPoint, palmLandmarks }, [input.shape[2] / this.width, input.shape[1] / this.height]));\n }\n return hands;\n }\n}\nexports.HandDetector = HandDetector;\n", "exports.MESH_ANNOTATIONS = {\n thumb: [1, 2, 3, 4],\n indexFinger: [5, 6, 7, 8],\n middleFinger: [9, 10, 11, 12],\n ringFinger: [13, 14, 15, 16],\n pinky: [17, 18, 19, 20],\n palmBase: [0],\n};\n", "function normalizeRadians(angle) {\n return angle - 2 * Math.PI * Math.floor((angle + Math.PI) / (2 * Math.PI));\n}\nexports.normalizeRadians = normalizeRadians;\n\nfunction computeRotation(point1, point2) {\n const radians = Math.PI / 2 - Math.atan2(-(point2[1] - point1[1]), point2[0] - point1[0]);\n return normalizeRadians(radians);\n}\nexports.computeRotation = computeRotation;\n\nconst buildTranslationMatrix = (x, y) => ([[1, 0, x], [0, 1, y], [0, 0, 1]]);\nfunction dot(v1, v2) {\n let product = 0;\n for (let i = 0; i < v1.length; i++) {\n product += v1[i] * v2[i];\n }\n return product;\n}\nexports.dot = dot;\n\nfunction getColumnFrom2DArr(arr, columnIndex) {\n const column = [];\n for (let i = 0; i < arr.length; i++) {\n column.push(arr[i][columnIndex]);\n }\n return column;\n}\nexports.getColumnFrom2DArr = getColumnFrom2DArr;\n\nfunction multiplyTransformMatrices(mat1, mat2) {\n const product = [];\n const size = mat1.length;\n for (let row = 0; row < size; row++) {\n product.push([]);\n for (let col = 0; col < size; col++) {\n product[row].push(dot(mat1[row], getColumnFrom2DArr(mat2, col)));\n }\n }\n return product;\n}\nfunction buildRotationMatrix(rotation, center) {\n const cosA = Math.cos(rotation);\n const sinA = Math.sin(rotation);\n const rotationMatrix = [[cosA, -sinA, 0], [sinA, cosA, 0], [0, 0, 1]];\n const translationMatrix = buildTranslationMatrix(center[0], center[1]);\n const translationTimesRotation = multiplyTransformMatrices(translationMatrix, rotationMatrix);\n const negativeTranslationMatrix = buildTranslationMatrix(-center[0], -center[1]);\n return multiplyTransformMatrices(translationTimesRotation, negativeTranslationMatrix);\n}\nexports.buildRotationMatrix = buildRotationMatrix;\n\nfunction invertTransformMatrix(matrix) {\n const rotationComponent = [[matrix[0][0], matrix[1][0]], [matrix[0][1], matrix[1][1]]];\n const translationComponent = [matrix[0][2], matrix[1][2]];\n const invertedTranslation = [\n -dot(rotationComponent[0], translationComponent),\n -dot(rotationComponent[1], translationComponent),\n ];\n return [\n rotationComponent[0].concat(invertedTranslation[0]),\n rotationComponent[1].concat(invertedTranslation[1]),\n [0, 0, 1],\n ];\n}\nexports.invertTransformMatrix = invertTransformMatrix;\n\nfunction rotatePoint(homogeneousCoordinate, rotationMatrix) {\n return [\n dot(homogeneousCoordinate, rotationMatrix[0]),\n dot(homogeneousCoordinate, rotationMatrix[1]),\n ];\n}\nexports.rotatePoint = rotatePoint;\n", "const tf = require('@tensorflow/tfjs');\nconst bounding = require('./box');\nconst util = require('./util');\n\nconst UPDATE_REGION_OF_INTEREST_IOU_THRESHOLD = 0.8;\nconst PALM_BOX_SHIFT_VECTOR = [0, -0.4];\nconst HAND_BOX_SHIFT_VECTOR = [0, -0.1];\nconst HAND_BOX_ENLARGE_FACTOR = 1.65;\nconst PALM_LANDMARK_IDS = [0, 5, 9, 13, 17, 1, 2];\nconst PALM_LANDMARKS_INDEX_OF_PALM_BASE = 0;\nconst PALM_LANDMARKS_INDEX_OF_MIDDLE_FINGER_BASE = 2;\n\n// The Pipeline coordinates between the bounding box and skeleton models.\nclass HandPipeline {\n constructor(boundingBoxDetector, meshDetector, config) {\n this.regionsOfInterest = [];\n this.runsWithoutHandDetector = 0;\n this.boundingBoxDetector = boundingBoxDetector;\n this.meshDetector = meshDetector;\n this.meshWidth = config.inputSize;\n this.meshHeight = config.inputSize;\n this.enlargeFactor = config.enlargeFactor;\n }\n\n // Get the bounding box surrounding the hand, given palm landmarks.\n getBoxForPalmLandmarks(palmLandmarks, rotationMatrix) {\n const rotatedPalmLandmarks = palmLandmarks.map((coord) => {\n const homogeneousCoordinate = [...coord, 1];\n return util.rotatePoint(homogeneousCoordinate, rotationMatrix);\n });\n const boxAroundPalm = this.calculateLandmarksBoundingBox(rotatedPalmLandmarks);\n // boxAroundPalm only surrounds the palm - therefore we shift it\n // upwards so it will capture fingers once enlarged + squarified.\n return bounding.enlargeBox(bounding.squarifyBox(bounding.shiftBox(boxAroundPalm, PALM_BOX_SHIFT_VECTOR)), this.enlargeFactor);\n }\n\n // Get the bounding box surrounding the hand, given all hand landmarks.\n getBoxForHandLandmarks(landmarks) {\n // The MediaPipe hand mesh model is trained on hands with empty space\n // around them, so we still need to shift / enlarge boxAroundHand even\n // though it surrounds the entire hand.\n const boundingBox = this.calculateLandmarksBoundingBox(landmarks);\n const boxAroundHand = bounding.enlargeBox(bounding.squarifyBox(bounding.shiftBox(boundingBox, HAND_BOX_SHIFT_VECTOR)), HAND_BOX_ENLARGE_FACTOR);\n const palmLandmarks = [];\n for (let i = 0; i < PALM_LANDMARK_IDS.length; i++) {\n palmLandmarks.push(landmarks[PALM_LANDMARK_IDS[i]].slice(0, 2));\n }\n boxAroundHand.palmLandmarks = palmLandmarks;\n return boxAroundHand;\n }\n\n // Scale, rotate, and translate raw keypoints from the model so they map to\n // the input coordinates.\n transformRawCoords(rawCoords, box, angle, rotationMatrix) {\n const boxSize = bounding.getBoxSize(box);\n const scaleFactor = [boxSize[0] / this.meshWidth, boxSize[1] / this.meshHeight];\n const coordsScaled = rawCoords.map((coord) => [\n scaleFactor[0] * (coord[0] - this.meshWidth / 2),\n scaleFactor[1] * (coord[1] - this.meshHeight / 2), coord[2],\n ]);\n const coordsRotationMatrix = util.buildRotationMatrix(angle, [0, 0]);\n const coordsRotated = coordsScaled.map((coord) => {\n const rotated = util.rotatePoint(coord, coordsRotationMatrix);\n return [...rotated, coord[2]];\n });\n const inverseRotationMatrix = util.invertTransformMatrix(rotationMatrix);\n const boxCenter = [...bounding.getBoxCenter(box), 1];\n const originalBoxCenter = [\n util.dot(boxCenter, inverseRotationMatrix[0]),\n util.dot(boxCenter, inverseRotationMatrix[1]),\n ];\n return coordsRotated.map((coord) => [\n coord[0] + originalBoxCenter[0], coord[1] + originalBoxCenter[1],\n coord[2],\n ]);\n }\n\n async estimateHands(image, config) {\n this.skipFrames = config.skipFrames;\n this.detectionConfidence = config.minConfidence;\n this.maxHands = config.maxHands;\n this.runsWithoutHandDetector++;\n const useFreshBox = this.shouldUpdateRegionsOfInterest();\n if (useFreshBox === true) {\n const boundingBoxPredictions = await this.boundingBoxDetector.estimateHandBounds(image, config);\n this.regionsOfInterest = [];\n for (const i in boundingBoxPredictions) {\n this.updateRegionsOfInterest(boundingBoxPredictions[i], true /* force update */, i);\n }\n this.runsWithoutHandDetector = 0;\n }\n // Rotate input so the hand is vertically oriented.\n const hands = [];\n if (!this.regionsOfInterest) return hands;\n for (const i in this.regionsOfInterest) {\n const currentBox = this.regionsOfInterest[i][0];\n if (!currentBox) return hands;\n const angle = util.computeRotation(currentBox.palmLandmarks[PALM_LANDMARKS_INDEX_OF_PALM_BASE], currentBox.palmLandmarks[PALM_LANDMARKS_INDEX_OF_MIDDLE_FINGER_BASE]);\n const palmCenter = bounding.getBoxCenter(currentBox);\n const palmCenterNormalized = [palmCenter[0] / image.shape[2], palmCenter[1] / image.shape[1]];\n const rotatedImage = tf.image.rotateWithOffset(image, angle, 0, palmCenterNormalized);\n const rotationMatrix = util.buildRotationMatrix(-angle, palmCenter);\n const box = useFreshBox ? this.getBoxForPalmLandmarks(currentBox.palmLandmarks, rotationMatrix) : currentBox;\n const croppedInput = bounding.cutBoxFromImageAndResize(box, rotatedImage, [this.meshWidth, this.meshHeight]);\n const handImage = croppedInput.div(255);\n croppedInput.dispose();\n rotatedImage.dispose();\n const prediction = this.meshDetector.predict(handImage);\n const [flag, keypoints] = prediction;\n handImage.dispose();\n const flagValue = flag.dataSync()[0];\n flag.dispose();\n if (flagValue < config.minConfidence) {\n keypoints.dispose();\n this.regionsOfInterest[i] = [];\n return hands;\n }\n const keypointsReshaped = tf.reshape(keypoints, [-1, 3]);\n const rawCoords = await keypointsReshaped.array();\n keypoints.dispose();\n keypointsReshaped.dispose();\n const coords = this.transformRawCoords(rawCoords, box, angle, rotationMatrix);\n const nextBoundingBox = this.getBoxForHandLandmarks(coords);\n this.updateRegionsOfInterest(nextBoundingBox, false /* force replace */, i);\n const result = {\n landmarks: coords,\n confidence: flagValue,\n box: {\n topLeft: nextBoundingBox.startPoint,\n bottomRight: nextBoundingBox.endPoint,\n },\n };\n hands.push(result);\n }\n return hands;\n }\n\n // eslint-disable-next-line class-methods-use-this\n calculateLandmarksBoundingBox(landmarks) {\n const xs = landmarks.map((d) => d[0]);\n const ys = landmarks.map((d) => d[1]);\n const startPoint = [Math.min(...xs), Math.min(...ys)];\n const endPoint = [Math.max(...xs), Math.max(...ys)];\n return { startPoint, endPoint };\n }\n\n // Updates regions of interest if the intersection over union between\n // the incoming and previous regions falls below a threshold.\n updateRegionsOfInterest(box, forceUpdate, index) {\n if (forceUpdate) {\n this.regionsOfInterest[index] = [box];\n } else {\n const previousBox = this.regionsOfInterest[index][0];\n let iou = 0;\n if (previousBox != null && previousBox.startPoint != null) {\n const [boxStartX, boxStartY] = box.startPoint;\n const [boxEndX, boxEndY] = box.endPoint;\n const [previousBoxStartX, previousBoxStartY] = previousBox.startPoint;\n const [previousBoxEndX, previousBoxEndY] = previousBox.endPoint;\n const xStartMax = Math.max(boxStartX, previousBoxStartX);\n const yStartMax = Math.max(boxStartY, previousBoxStartY);\n const xEndMin = Math.min(boxEndX, previousBoxEndX);\n const yEndMin = Math.min(boxEndY, previousBoxEndY);\n const intersection = (xEndMin - xStartMax) * (yEndMin - yStartMax);\n const boxArea = (boxEndX - boxStartX) * (boxEndY - boxStartY);\n const previousBoxArea = (previousBoxEndX - previousBoxStartX) * (previousBoxEndY - boxStartY);\n iou = intersection / (boxArea + previousBoxArea - intersection);\n }\n this.regionsOfInterest[index][0] = iou > UPDATE_REGION_OF_INTEREST_IOU_THRESHOLD ? previousBox : box;\n }\n }\n\n shouldUpdateRegionsOfInterest() {\n return !this.regionsOfInterest || (this.regionsOfInterest.length === 0) || (this.runsWithoutHandDetector >= this.skipFrames);\n }\n}\nexports.HandPipeline = HandPipeline;\n", "const tf = require('@tensorflow/tfjs');\nconst hand = require('./handdetector');\nconst keypoints = require('./keypoints');\nconst pipe = require('./pipeline');\n\nclass HandPose {\n constructor(pipeline) {\n this.pipeline = pipeline;\n }\n\n async estimateHands(input, config) {\n this.skipFrames = config.skipFrames;\n this.detectionConfidence = config.minConfidence;\n this.maxHands = config.maxHands;\n const predictions = await this.pipeline.estimateHands(input, config);\n const hands = [];\n if (!predictions) return hands;\n for (const prediction of predictions) {\n if (!prediction) return [];\n const annotations = {};\n for (const key of Object.keys(keypoints.MESH_ANNOTATIONS)) {\n annotations[key] = keypoints.MESH_ANNOTATIONS[key].map((index) => prediction.landmarks[index]);\n }\n hands.push({\n confidence: prediction.confidence || 0,\n box: prediction.box ? [prediction.box.topLeft[0], prediction.box.topLeft[1], prediction.box.bottomRight[0] - prediction.box.topLeft[0], prediction.box.bottomRight[1] - prediction.box.topLeft[1]] : 0,\n landmarks: prediction.landmarks,\n annotations,\n });\n }\n return hands;\n }\n}\nexports.HandPose = HandPose;\n\nasync function loadAnchors(url) {\n if (tf.env().features.IS_NODE) {\n // eslint-disable-next-line global-require\n const fs = require('fs');\n const data = await fs.readFileSync(url.replace('file://', ''));\n return JSON.parse(data);\n }\n return tf.util.fetch(url).then((d) => d.json());\n}\n\nasync function load(config) {\n const [anchors, handDetectorModel, handPoseModel] = await Promise.all([\n loadAnchors(config.detector.anchors),\n tf.loadGraphModel(config.detector.modelPath, { fromTFHub: config.detector.modelPath.includes('tfhub.dev') }),\n tf.loadGraphModel(config.skeleton.modelPath, { fromTFHub: config.skeleton.modelPath.includes('tfhub.dev') }),\n ]);\n const detector = new hand.HandDetector(handDetectorModel, anchors, config);\n const pipeline = new pipe.HandPipeline(detector, handPoseModel, config);\n const handpose = new HandPose(pipeline);\n return handpose;\n}\nexports.load = load;\n", "/* eslint-disable no-shadow */\n/* eslint-disable prefer-rest-params */\n/* eslint-disable no-sequences */\n/* eslint-disable no-unused-vars */\n/* eslint-disable no-unused-expressions */\n/* eslint-disable no-multi-assign */\n/* eslint-disable no-use-before-define */\n/*\nWebGLImageFilter - MIT Licensed\n2013, Dominic Szablewski - phoboslab.org\n*/\n\nconst WebGLProgram = function (gl, vertexSource, fragmentSource) {\n const _collect = function (source, prefix, collection) {\n const r = new RegExp('\\\\b' + prefix + ' \\\\w+ (\\\\w+)', 'ig');\n source.replace(r, (match, name) => {\n collection[name] = 0;\n return match;\n });\n };\n\n const _compile = function (gl, source, type) {\n const shader = gl.createShader(type);\n gl.shaderSource(shader, source);\n gl.compileShader(shader);\n\n if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n throw new Error('Filter: GL compile failed', gl.getShaderInfoLog(shader));\n }\n return shader;\n };\n\n this.uniform = {};\n this.attribute = {};\n\n const _vsh = _compile(gl, vertexSource, gl.VERTEX_SHADER);\n const _fsh = _compile(gl, fragmentSource, gl.FRAGMENT_SHADER);\n\n this.id = gl.createProgram();\n gl.attachShader(this.id, _vsh);\n gl.attachShader(this.id, _fsh);\n gl.linkProgram(this.id);\n\n if (!gl.getProgramParameter(this.id, gl.LINK_STATUS)) {\n throw new Error('Filter: GL link failed', gl.getProgramInfoLog(this.id));\n }\n\n gl.useProgram(this.id);\n\n // Collect attributes\n _collect(vertexSource, 'attribute', this.attribute);\n for (const a in this.attribute) {\n this.attribute[a] = gl.getAttribLocation(this.id, a);\n }\n\n // Collect uniforms\n _collect(vertexSource, 'uniform', this.uniform);\n _collect(fragmentSource, 'uniform', this.uniform);\n for (const u in this.uniform) {\n this.uniform[u] = gl.getUniformLocation(this.id, u);\n }\n};\n\nconst WebGLImageFilter = function (params) {\n if (!params) params = { };\n let _drawCount = 0;\n let _sourceTexture = null;\n let _lastInChain = false;\n let _currentFramebufferIndex = -1;\n let _tempFramebuffers = [null, null];\n let _filterChain = [];\n let _width = -1;\n let _height = -1;\n let _vertexBuffer = null;\n let _currentProgram = null;\n const _canvas = params.canvas || document.createElement('canvas');\n\n // key is the shader program source, value is the compiled program\n const _shaderProgramCache = { };\n\n const gl = _canvas.getContext('webgl') || _canvas.getContext('experimental-webgl');\n if (!gl) throw new Error('Filter: getContext() failed');\n\n this.addFilter = function (name) {\n const args = Array.prototype.slice.call(arguments, 1);\n const filter = _filter[name];\n\n _filterChain.push({ func: filter, args });\n };\n\n this.reset = function () {\n _filterChain = [];\n };\n\n this.apply = function (image) {\n _resize(image.width, image.height);\n _drawCount = 0;\n\n // Create the texture for the input image if we haven't yet\n if (!_sourceTexture) _sourceTexture = gl.createTexture();\n gl.bindTexture(gl.TEXTURE_2D, _sourceTexture);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);\n gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);\n\n // No filters? Just draw\n if (_filterChain.length === 0) {\n const program = _compileShader(SHADER.FRAGMENT_IDENTITY);\n _draw();\n return _canvas;\n }\n\n for (let i = 0; i < _filterChain.length; i++) {\n _lastInChain = (i === _filterChain.length - 1);\n const f = _filterChain[i];\n f.func.apply(this, f.args || []);\n }\n\n return _canvas;\n };\n\n const _resize = function (width, height) {\n // Same width/height? Nothing to do here\n if (width === _width && height === _height) { return; }\n\n _canvas.width = _width = width;\n _canvas.height = _height = height;\n\n // Create the context if we don't have it yet\n if (!_vertexBuffer) {\n // Create the vertex buffer for the two triangles [x, y, u, v] * 6\n const vertices = new Float32Array([\n -1, -1, 0, 1, 1, -1, 1, 1, -1, 1, 0, 0,\n -1, 1, 0, 0, 1, -1, 1, 1, 1, 1, 1, 0,\n ]);\n _vertexBuffer = gl.createBuffer(),\n gl.bindBuffer(gl.ARRAY_BUFFER, _vertexBuffer);\n gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);\n\n // Note sure if this is a good idea; at least it makes texture loading\n // in Ejecta instant.\n gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);\n }\n\n gl.viewport(0, 0, _width, _height);\n\n // Delete old temp framebuffers\n _tempFramebuffers = [null, null];\n };\n\n const _getTempFramebuffer = function (index) {\n _tempFramebuffers[index] = _tempFramebuffers[index]\n || _createFramebufferTexture(_width, _height);\n\n return _tempFramebuffers[index];\n };\n\n const _createFramebufferTexture = function (width, height) {\n const fbo = gl.createFramebuffer();\n gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);\n\n const renderbuffer = gl.createRenderbuffer();\n gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);\n\n const texture = gl.createTexture();\n gl.bindTexture(gl.TEXTURE_2D, texture);\n gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);\n\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\n\n gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);\n\n gl.bindTexture(gl.TEXTURE_2D, null);\n gl.bindFramebuffer(gl.FRAMEBUFFER, null);\n\n return { fbo, texture };\n };\n\n const _draw = function (flags) {\n let source = null;\n let target = null;\n let flipY = false;\n\n // Set up the source\n if (_drawCount === 0) {\n // First draw call - use the source texture\n source = _sourceTexture;\n } else {\n // All following draw calls use the temp buffer last drawn to\n source = _getTempFramebuffer(_currentFramebufferIndex).texture;\n }\n _drawCount++;\n\n // Set up the target\n if (_lastInChain && !(flags & DRAW.INTERMEDIATE)) {\n // Last filter in our chain - draw directly to the WebGL Canvas. We may\n // also have to flip the image vertically now\n target = null;\n flipY = _drawCount % 2 === 0;\n } else {\n // Intermediate draw call - get a temp buffer to draw to\n _currentFramebufferIndex = (_currentFramebufferIndex + 1) % 2;\n target = _getTempFramebuffer(_currentFramebufferIndex).fbo;\n }\n\n // Bind the source and target and draw the two triangles\n gl.bindTexture(gl.TEXTURE_2D, source);\n gl.bindFramebuffer(gl.FRAMEBUFFER, target);\n\n gl.uniform1f(_currentProgram.uniform.flipY, (flipY ? -1 : 1));\n gl.drawArrays(gl.TRIANGLES, 0, 6);\n };\n\n const _compileShader = function (fragmentSource) {\n if (_shaderProgramCache[fragmentSource]) {\n _currentProgram = _shaderProgramCache[fragmentSource];\n gl.useProgram(_currentProgram.id);\n return _currentProgram;\n }\n\n // Compile shaders\n _currentProgram = new WebGLProgram(gl, SHADER.VERTEX_IDENTITY, fragmentSource);\n\n const floatSize = Float32Array.BYTES_PER_ELEMENT;\n const vertSize = 4 * floatSize;\n gl.enableVertexAttribArray(_currentProgram.attribute.pos);\n gl.vertexAttribPointer(_currentProgram.attribute.pos, 2, gl.FLOAT, false, vertSize, 0 * floatSize);\n gl.enableVertexAttribArray(_currentProgram.attribute.uv);\n gl.vertexAttribPointer(_currentProgram.attribute.uv, 2, gl.FLOAT, false, vertSize, 2 * floatSize);\n\n _shaderProgramCache[fragmentSource] = _currentProgram;\n return _currentProgram;\n };\n\n let DRAW = { INTERMEDIATE: 1 };\n\n let SHADER = {};\n SHADER.VERTEX_IDENTITY = [\n 'precision highp float;',\n 'attribute vec2 pos;',\n 'attribute vec2 uv;',\n 'varying vec2 vUv;',\n 'uniform float flipY;',\n\n 'void main(void) {',\n 'vUv = uv;',\n 'gl_Position = vec4(pos.x, pos.y*flipY, 0.0, 1.);',\n '}',\n ].join('\\n');\n\n SHADER.FRAGMENT_IDENTITY = [\n 'precision highp float;',\n 'varying vec2 vUv;',\n 'uniform sampler2D texture;',\n\n 'void main(void) {',\n 'gl_FragColor = texture2D(texture, vUv);',\n '}',\n ].join('\\n');\n\n let _filter = {};\n\n // -------------------------------------------------------------------------\n // Color Matrix Filter\n\n _filter.colorMatrix = function (matrix) {\n // Create a Float32 Array and normalize the offset component to 0-1\n const m = new Float32Array(matrix);\n m[4] /= 255;\n m[9] /= 255;\n m[14] /= 255;\n m[19] /= 255;\n\n // Can we ignore the alpha value? Makes things a bit faster.\n const shader = (m[18] === 1 && m[3] === 0 && m[8] === 0 && m[13] === 0 && m[15] === 0 && m[16] === 0 && m[17] === 0 && m[19] === 0)\n ? _filter.colorMatrix.SHADER.WITHOUT_ALPHA\n : _filter.colorMatrix.SHADER.WITH_ALPHA;\n\n const program = _compileShader(shader);\n gl.uniform1fv(program.uniform.m, m);\n _draw();\n };\n\n _filter.colorMatrix.SHADER = {};\n _filter.colorMatrix.SHADER.WITH_ALPHA = [\n 'precision highp float;',\n 'varying vec2 vUv;',\n 'uniform sampler2D texture;',\n 'uniform float m[20];',\n\n 'void main(void) {',\n 'vec4 c = texture2D(texture, vUv);',\n 'gl_FragColor.r = m[0] * c.r + m[1] * c.g + m[2] * c.b + m[3] * c.a + m[4];',\n 'gl_FragColor.g = m[5] * c.r + m[6] * c.g + m[7] * c.b + m[8] * c.a + m[9];',\n 'gl_FragColor.b = m[10] * c.r + m[11] * c.g + m[12] * c.b + m[13] * c.a + m[14];',\n 'gl_FragColor.a = m[15] * c.r + m[16] * c.g + m[17] * c.b + m[18] * c.a + m[19];',\n '}',\n ].join('\\n');\n _filter.colorMatrix.SHADER.WITHOUT_ALPHA = [\n 'precision highp float;',\n 'varying vec2 vUv;',\n 'uniform sampler2D texture;',\n 'uniform float m[20];',\n\n 'void main(void) {',\n 'vec4 c = texture2D(texture, vUv);',\n 'gl_FragColor.r = m[0] * c.r + m[1] * c.g + m[2] * c.b + m[4];',\n 'gl_FragColor.g = m[5] * c.r + m[6] * c.g + m[7] * c.b + m[9];',\n 'gl_FragColor.b = m[10] * c.r + m[11] * c.g + m[12] * c.b + m[14];',\n 'gl_FragColor.a = c.a;',\n '}',\n ].join('\\n');\n\n _filter.brightness = function (brightness) {\n const b = (brightness || 0) + 1;\n _filter.colorMatrix([\n b, 0, 0, 0, 0,\n 0, b, 0, 0, 0,\n 0, 0, b, 0, 0,\n 0, 0, 0, 1, 0,\n ]);\n };\n\n _filter.saturation = function (amount) {\n const x = (amount || 0) * 2 / 3 + 1;\n const y = ((x - 1) * -0.5);\n _filter.colorMatrix([\n x, y, y, 0, 0,\n y, x, y, 0, 0,\n y, y, x, 0, 0,\n 0, 0, 0, 1, 0,\n ]);\n };\n\n _filter.desaturate = function () {\n _filter.saturation(-1);\n };\n\n _filter.contrast = function (amount) {\n const v = (amount || 0) + 1;\n const o = -128 * (v - 1);\n\n _filter.colorMatrix([\n v, 0, 0, 0, o,\n 0, v, 0, 0, o,\n 0, 0, v, 0, o,\n 0, 0, 0, 1, 0,\n ]);\n };\n\n _filter.negative = function () {\n _filter.contrast(-2);\n };\n\n _filter.hue = function (rotation) {\n rotation = (rotation || 0) / 180 * Math.PI;\n const cos = Math.cos(rotation);\n const sin = Math.sin(rotation);\n const lumR = 0.213;\n const lumG = 0.715;\n const lumB = 0.072;\n\n _filter.colorMatrix([\n lumR + cos * (1 - lumR) + sin * (-lumR), lumG + cos * (-lumG) + sin * (-lumG), lumB + cos * (-lumB) + sin * (1 - lumB), 0, 0,\n lumR + cos * (-lumR) + sin * (0.143), lumG + cos * (1 - lumG) + sin * (0.140), lumB + cos * (-lumB) + sin * (-0.283), 0, 0,\n lumR + cos * (-lumR) + sin * (-(1 - lumR)), lumG + cos * (-lumG) + sin * (lumG), lumB + cos * (1 - lumB) + sin * (lumB), 0, 0,\n 0, 0, 0, 1, 0,\n ]);\n };\n\n _filter.desaturateLuminance = function () {\n _filter.colorMatrix([\n 0.2764723, 0.9297080, 0.0938197, 0, -37.1,\n 0.2764723, 0.9297080, 0.0938197, 0, -37.1,\n 0.2764723, 0.9297080, 0.0938197, 0, -37.1,\n 0, 0, 0, 1, 0,\n ]);\n };\n\n _filter.sepia = function () {\n _filter.colorMatrix([\n 0.393, 0.7689999, 0.18899999, 0, 0,\n 0.349, 0.6859999, 0.16799999, 0, 0,\n 0.272, 0.5339999, 0.13099999, 0, 0,\n 0, 0, 0, 1, 0,\n ]);\n };\n\n _filter.brownie = function () {\n _filter.colorMatrix([\n 0.5997023498159715, 0.34553243048391263, -0.2708298674538042, 0, 47.43192855600873,\n -0.037703249837783157, 0.8609577587992641, 0.15059552388459913, 0, -36.96841498319127,\n 0.24113635128153335, -0.07441037908422492, 0.44972182064877153, 0, -7.562075277591283,\n 0, 0, 0, 1, 0,\n ]);\n };\n\n _filter.vintagePinhole = function () {\n _filter.colorMatrix([\n 0.6279345635605994, 0.3202183420819367, -0.03965408211312453, 0, 9.651285835294123,\n 0.02578397704808868, 0.6441188644374771, 0.03259127616149294, 0, 7.462829176470591,\n 0.0466055556782719, -0.0851232987247891, 0.5241648018700465, 0, 5.159190588235296,\n 0, 0, 0, 1, 0,\n ]);\n };\n\n _filter.kodachrome = function () {\n _filter.colorMatrix([\n 1.1285582396593525, -0.3967382283601348, -0.03992559172921793, 0, 63.72958762196502,\n -0.16404339962244616, 1.0835251566291304, -0.05498805115633132, 0, 24.732407896706203,\n -0.16786010706155763, -0.5603416277695248, 1.6014850761964943, 0, 35.62982807460946,\n 0, 0, 0, 1, 0,\n ]);\n };\n\n _filter.technicolor = function () {\n _filter.colorMatrix([\n 1.9125277891456083, -0.8545344976951645, -0.09155508482755585, 0, 11.793603434377337,\n -0.3087833385928097, 1.7658908555458428, -0.10601743074722245, 0, -70.35205161461398,\n -0.231103377548616, -0.7501899197440212, 1.847597816108189, 0, 30.950940869491138,\n 0, 0, 0, 1, 0,\n ]);\n };\n\n _filter.polaroid = function () {\n _filter.colorMatrix([\n 1.438, -0.062, -0.062, 0, 0,\n -0.122, 1.378, -0.122, 0, 0,\n -0.016, -0.016, 1.483, 0, 0,\n 0, 0, 0, 1, 0,\n ]);\n };\n\n _filter.shiftToBGR = function () {\n _filter.colorMatrix([\n 0, 0, 1, 0, 0,\n 0, 1, 0, 0, 0,\n 1, 0, 0, 0, 0,\n 0, 0, 0, 1, 0,\n ]);\n };\n\n // -------------------------------------------------------------------------\n // Convolution Filter\n\n _filter.convolution = function (matrix) {\n const m = new Float32Array(matrix);\n const pixelSizeX = 1 / _width;\n const pixelSizeY = 1 / _height;\n\n const program = _compileShader(_filter.convolution.SHADER);\n gl.uniform1fv(program.uniform.m, m);\n gl.uniform2f(program.uniform.px, pixelSizeX, pixelSizeY);\n _draw();\n };\n\n _filter.convolution.SHADER = [\n 'precision highp float;',\n 'varying vec2 vUv;',\n 'uniform sampler2D texture;',\n 'uniform vec2 px;',\n 'uniform float m[9];',\n\n 'void main(void) {',\n 'vec4 c11 = texture2D(texture, vUv - px);', // top left\n 'vec4 c12 = texture2D(texture, vec2(vUv.x, vUv.y - px.y));', // top center\n 'vec4 c13 = texture2D(texture, vec2(vUv.x + px.x, vUv.y - px.y));', // top right\n\n 'vec4 c21 = texture2D(texture, vec2(vUv.x - px.x, vUv.y) );', // mid left\n 'vec4 c22 = texture2D(texture, vUv);', // mid center\n 'vec4 c23 = texture2D(texture, vec2(vUv.x + px.x, vUv.y) );', // mid right\n\n 'vec4 c31 = texture2D(texture, vec2(vUv.x - px.x, vUv.y + px.y) );', // bottom left\n 'vec4 c32 = texture2D(texture, vec2(vUv.x, vUv.y + px.y) );', // bottom center\n 'vec4 c33 = texture2D(texture, vUv + px );', // bottom right\n\n 'gl_FragColor = ',\n 'c11 * m[0] + c12 * m[1] + c22 * m[2] +',\n 'c21 * m[3] + c22 * m[4] + c23 * m[5] +',\n 'c31 * m[6] + c32 * m[7] + c33 * m[8];',\n 'gl_FragColor.a = c22.a;',\n '}',\n ].join('\\n');\n\n _filter.detectEdges = function () {\n _filter.convolution.call(this, [\n 0, 1, 0,\n 1, -4, 1,\n 0, 1, 0,\n ]);\n };\n\n _filter.sobelX = function () {\n _filter.convolution.call(this, [\n -1, 0, 1,\n -2, 0, 2,\n -1, 0, 1,\n ]);\n };\n\n _filter.sobelY = function () {\n _filter.convolution.call(this, [\n -1, -2, -1,\n 0, 0, 0,\n 1, 2, 1,\n ]);\n };\n\n _filter.sharpen = function (amount) {\n const a = amount || 1;\n _filter.convolution.call(this, [\n 0, -1 * a, 0,\n -1 * a, 1 + 4 * a, -1 * a,\n 0, -1 * a, 0,\n ]);\n };\n\n _filter.emboss = function (size) {\n const s = size || 1;\n _filter.convolution.call(this, [\n -2 * s, -1 * s, 0,\n -1 * s, 1, 1 * s,\n 0, 1 * s, 2 * s,\n ]);\n };\n\n // -------------------------------------------------------------------------\n // Blur Filter\n\n _filter.blur = function (size) {\n const blurSizeX = (size / 7) / _width;\n const blurSizeY = (size / 7) / _height;\n\n const program = _compileShader(_filter.blur.SHADER);\n\n // Vertical\n gl.uniform2f(program.uniform.px, 0, blurSizeY);\n _draw(DRAW.INTERMEDIATE);\n\n // Horizontal\n gl.uniform2f(program.uniform.px, blurSizeX, 0);\n _draw();\n };\n\n _filter.blur.SHADER = [\n 'precision highp float;',\n 'varying vec2 vUv;',\n 'uniform sampler2D texture;',\n 'uniform vec2 px;',\n\n 'void main(void) {',\n 'gl_FragColor = vec4(0.0);',\n 'gl_FragColor += texture2D(texture, vUv + vec2(-7.0*px.x, -7.0*px.y))*0.0044299121055113265;',\n 'gl_FragColor += texture2D(texture, vUv + vec2(-6.0*px.x, -6.0*px.y))*0.00895781211794;',\n 'gl_FragColor += texture2D(texture, vUv + vec2(-5.0*px.x, -5.0*px.y))*0.0215963866053;',\n 'gl_FragColor += texture2D(texture, vUv + vec2(-4.0*px.x, -4.0*px.y))*0.0443683338718;',\n 'gl_FragColor += texture2D(texture, vUv + vec2(-3.0*px.x, -3.0*px.y))*0.0776744219933;',\n 'gl_FragColor += texture2D(texture, vUv + vec2(-2.0*px.x, -2.0*px.y))*0.115876621105;',\n 'gl_FragColor += texture2D(texture, vUv + vec2(-1.0*px.x, -1.0*px.y))*0.147308056121;',\n 'gl_FragColor += texture2D(texture, vUv )*0.159576912161;',\n 'gl_FragColor += texture2D(texture, vUv + vec2( 1.0*px.x, 1.0*px.y))*0.147308056121;',\n 'gl_FragColor += texture2D(texture, vUv + vec2( 2.0*px.x, 2.0*px.y))*0.115876621105;',\n 'gl_FragColor += texture2D(texture, vUv + vec2( 3.0*px.x, 3.0*px.y))*0.0776744219933;',\n 'gl_FragColor += texture2D(texture, vUv + vec2( 4.0*px.x, 4.0*px.y))*0.0443683338718;',\n 'gl_FragColor += texture2D(texture, vUv + vec2( 5.0*px.x, 5.0*px.y))*0.0215963866053;',\n 'gl_FragColor += texture2D(texture, vUv + vec2( 6.0*px.x, 6.0*px.y))*0.00895781211794;',\n 'gl_FragColor += texture2D(texture, vUv + vec2( 7.0*px.x, 7.0*px.y))*0.0044299121055113265;',\n '}',\n ].join('\\n');\n\n // -------------------------------------------------------------------------\n // Pixelate Filter\n\n _filter.pixelate = function (size) {\n const blurSizeX = (size) / _width;\n const blurSizeY = (size) / _height;\n\n const program = _compileShader(_filter.pixelate.SHADER);\n\n // Horizontal\n gl.uniform2f(program.uniform.size, blurSizeX, blurSizeY);\n _draw();\n };\n\n _filter.pixelate.SHADER = [\n 'precision highp float;',\n 'varying vec2 vUv;',\n 'uniform vec2 size;',\n 'uniform sampler2D texture;',\n\n 'vec2 pixelate(vec2 coord, vec2 size) {',\n 'return floor( coord / size ) * size;',\n '}',\n\n 'void main(void) {',\n 'gl_FragColor = vec4(0.0);',\n 'vec2 coord = pixelate(vUv, size);',\n 'gl_FragColor += texture2D(texture, coord);',\n '}',\n ].join('\\n');\n};\n\nexports.Canvas = WebGLImageFilter;\n", "/* eslint-disable indent */\n/* eslint-disable no-multi-spaces */\n\nexport default {\n backend: 'webgl', // select tfjs backend to use\n console: true, // enable debugging output to console\n scoped: false, // enable scoped runs\n // some models *may* have memory leaks, this wrapps everything in a local scope at a cost of performance\n // typically not needed\n videoOptimized: true, // perform additional optimizations when input is video, must be disabled for images\n filter: {\n enabled: true, // enable image pre-processing filters\n width: 0, // resize input width\n height: 0, // resize input height\n // if both width and height are set to 0, there is no resizing\n // if just one is set, second one is scaled automatically\n // if both are set, values are used as-is\n return: true, // return processed canvas imagedata in result\n brightness: 0, // range: -1 (darken) to 1 (lighten)\n contrast: 0, // range: -1 (reduce contrast) to 1 (increase contrast)\n sharpness: 0, // range: 0 (no sharpening) to 1 (maximum sharpening)\n blur: 0, // range: 0 (no blur) to N (blur radius in pixels)\n saturation: 0, // range: -1 (reduce saturation) to 1 (increase saturation)\n hue: 0, // range: 0 (no change) to 360 (hue rotation in degrees)\n negative: false, // image negative\n sepia: false, // image sepia colors\n vintage: false, // image vintage colors\n kodachrome: false, // image kodachrome colors\n technicolor: false, // image technicolor colors\n polaroid: false, // image polaroid camera effect\n pixelate: 0, // range: 0 (no pixelate) to N (number of pixels to pixelate)\n },\n face: {\n enabled: true, // controls if specified modul is enabled\n // face.enabled is required for all face models: detector, mesh, iris, age, gender, emotion\n // (note: module is not loaded until it is required)\n detector: {\n modelPath: '../models/blazeface/back/model.json', // can be 'front' or 'back'.\n // 'front' is optimized for large faces such as front-facing camera and 'back' is optimized for distanct faces.\n inputSize: 256, // fixed value: 128 for front and 256 for 'back'\n maxFaces: 10, // maximum number of faces detected in the input, should be set to the minimum number for performance\n skipFrames: 10, // how many frames to go without re-running the face bounding box detector, only used for video inputs\n // if model is running st 25 FPS, we can re-use existing bounding box for updated face mesh analysis\n // as face probably hasn't moved much in short time (10 * 1/25 = 0.25 sec)\n minConfidence: 0.5, // threshold for discarding a prediction\n iouThreshold: 0.3, // threshold for deciding whether boxes overlap too much in non-maximum suppression\n scoreThreshold: 0.7, // threshold for deciding when to remove boxes based on score in non-maximum suppression\n },\n mesh: {\n enabled: true,\n modelPath: '../models/facemesh/model.json',\n inputSize: 192, // fixed value\n },\n iris: {\n enabled: true,\n modelPath: '../models/iris/model.json',\n enlargeFactor: 2.3, // empiric tuning\n inputSize: 64, // fixed value\n },\n age: {\n enabled: true,\n modelPath: '../models/ssrnet-age/imdb/model.json', // can be 'imdb' or 'wiki'\n // which determines training set for model\n inputSize: 64, // fixed value\n skipFrames: 10, // how many frames to go without re-running the detector, only used for video inputs\n },\n gender: {\n enabled: true,\n minConfidence: 0.8, // threshold for discarding a prediction\n modelPath: '../models/ssrnet-gender/imdb/model.json',\n },\n emotion: {\n enabled: true,\n inputSize: 64, // fixed value\n minConfidence: 0.5, // threshold for discarding a prediction\n skipFrames: 10, // how many frames to go without re-running the detector\n modelPath: '../models/emotion/model.json',\n },\n },\n body: {\n enabled: true,\n modelPath: '../models/posenet/model.json',\n inputResolution: 257, // fixed value\n outputStride: 16, // fixed value\n maxDetections: 10, // maximum number of people detected in the input, should be set to the minimum number for performance\n scoreThreshold: 0.7, // threshold for deciding when to remove boxes based on score in non-maximum suppression\n nmsRadius: 20, // radius for deciding points are too close in non-maximum suppression\n },\n hand: {\n enabled: true,\n inputSize: 256, // fixed value\n skipFrames: 10, // how many frames to go without re-running the hand bounding box detector, only used for video inputs\n // if model is running st 25 FPS, we can re-use existing bounding box for updated hand skeleton analysis\n // as the hand probably hasn't moved much in short time (10 * 1/25 = 0.25 sec)\n minConfidence: 0.5, // threshold for discarding a prediction\n iouThreshold: 0.3, // threshold for deciding whether boxes overlap too much in non-maximum suppression\n scoreThreshold: 0.7, // threshold for deciding when to remove boxes based on score in non-maximum suppression\n enlargeFactor: 1.65, // empiric tuning as skeleton prediction prefers hand box with some whitespace\n maxHands: 10, // maximum number of hands detected in the input, should be set to the minimum number for performance\n detector: {\n anchors: '../models/handdetect/anchors.json',\n modelPath: '../models/handdetect/model.json',\n },\n skeleton: {\n modelPath: '../models/handskeleton/model.json',\n },\n },\n};\n", "const tf = require('@tensorflow/tfjs');\nconst facemesh = require('./facemesh/facemesh.js');\nconst ssrnet = require('./ssrnet/ssrnet.js');\nconst emotion = require('./emotion/emotion.js');\nconst posenet = require('./posenet/posenet.js');\nconst handpose = require('./handpose/handpose.js');\nconst fxImage = require('./imagefx.js');\nconst defaults = require('../config.js').default;\nconst app = require('../package.json');\n\nlet first = true;\n\n// static config override for non-video detection\nconst override = {\n face: { detector: { skipFrames: 0 }, age: { skipFrames: 0 }, emotion: { skipFrames: 0 } },\n hand: { skipFrames: 0 },\n};\n\n// helper function: gets elapsed time on both browser and nodejs\nconst now = () => {\n if (typeof performance !== 'undefined') return performance.now();\n return parseInt(Number(process.hrtime.bigint()) / 1000 / 1000);\n};\n\n// helper function: perform deep merge of multiple objects so it allows full inheriance with overrides\nfunction mergeDeep(...objects) {\n const isObject = (obj) => obj && typeof obj === 'object';\n return objects.reduce((prev, obj) => {\n Object.keys(obj || {}).forEach((key) => {\n const pVal = prev[key];\n const oVal = obj[key];\n if (Array.isArray(pVal) && Array.isArray(oVal)) {\n prev[key] = pVal.concat(...oVal);\n } else if (isObject(pVal) && isObject(oVal)) {\n prev[key] = mergeDeep(pVal, oVal);\n } else {\n prev[key] = oVal;\n }\n });\n return prev;\n }, {});\n}\n\nfunction sanity(input) {\n if (!input) return 'input is not defined';\n if (tf.ENV.flags.IS_NODE && !(input instanceof tf.Tensor)) {\n return 'input must be a tensor';\n }\n try {\n tf.getBackend();\n } catch {\n return 'backend not loaded';\n }\n return null;\n}\n\nclass Human {\n constructor() {\n this.tf = tf;\n this.version = app.version;\n this.defaults = defaults;\n this.config = defaults;\n this.fx = (tf.ENV.flags.IS_BROWSER && (typeof document !== 'undefined')) ? new fxImage.Canvas() : null;\n this.state = 'idle';\n this.numTensors = 0;\n this.analyzeMemoryLeaks = false;\n // object that contains all initialized models\n this.models = {\n facemesh: null,\n posenet: null,\n handpose: null,\n iris: null,\n age: null,\n gender: null,\n emotion: null,\n };\n // export raw access to underlying models\n this.facemesh = facemesh;\n this.ssrnet = ssrnet;\n this.emotion = emotion;\n this.posenet = posenet;\n this.handpose = handpose;\n }\n\n // helper function: wrapper around console output\n log(...msg) {\n // eslint-disable-next-line no-console\n if (msg && this.config.console) console.log(...msg);\n }\n\n // helper function: measure tensor leak\n analyze(...msg) {\n if (!this.analyzeMemoryLeaks) return;\n const current = tf.engine().state.numTensors;\n const previous = this.numTensors;\n this.numTensors = current;\n const leaked = current - previous;\n if (leaked !== 0) this.log(...msg, leaked);\n }\n\n async load(userConfig) {\n if (userConfig) this.config = mergeDeep(defaults, userConfig);\n if (this.config.face.enabled && !this.models.facemesh) {\n this.log('Load model: Face');\n this.models.facemesh = await facemesh.load(this.config.face);\n }\n if (this.config.body.enabled && !this.models.posenet) {\n this.log('Load model: Body');\n this.models.posenet = await posenet.load(this.config.body);\n }\n if (this.config.hand.enabled && !this.models.handpose) {\n this.log('Load model: Hand');\n this.models.handpose = await handpose.load(this.config.hand);\n }\n if (this.config.face.enabled && this.config.face.age.enabled && !this.models.age) {\n this.log('Load model: Age');\n this.models.age = await ssrnet.loadAge(this.config);\n }\n if (this.config.face.enabled && this.config.face.gender.enabled && !this.models.gender) {\n this.log('Load model: Gender');\n this.models.gender = await ssrnet.loadGender(this.config);\n }\n if (this.config.face.enabled && this.config.face.emotion.enabled && !this.models.emotion) {\n this.log('Load model: Emotion');\n this.models.emotion = await emotion.load(this.config);\n }\n }\n\n async resetBackend(backendName) {\n if (tf.getBackend() !== this.config.backend) {\n this.state = 'backend';\n if (backendName in tf.engine().registry) {\n this.log('Human library setting backend:', this.config.backend);\n this.config.backend = backendName;\n const backendFactory = tf.findBackendFactory(backendName);\n tf.removeBackend(backendName);\n tf.registerBackend(backendName, backendFactory);\n await tf.setBackend(backendName);\n await tf.ready();\n } else {\n this.log('Human library backend not registred:', backendName);\n }\n }\n }\n\n tfImage(input) {\n // let imageData;\n let filtered;\n const originalWidth = input.naturalWidth || input.videoWidth || input.width || (input.shape && (input.shape[1] > 0));\n const originalHeight = input.naturalHeight || input.videoHeight || input.height || (input.shape && (input.shape[2] > 0));\n let targetWidth = originalWidth;\n let targetHeight = originalHeight;\n if (this.fx && this.config.filter.enabled && !(input instanceof tf.Tensor)) {\n if (this.config.filter.width > 0) targetWidth = this.config.filter.width;\n else if (this.config.filter.height > 0) targetWidth = originalWidth * (this.config.filter.height / originalHeight);\n if (this.config.filter.height > 0) targetHeight = this.config.filter.height;\n else if (this.config.filter.width > 0) targetHeight = originalHeight * (this.config.filter.width / originalWidth);\n const offscreenCanvas = (typeof OffscreenCanvas !== 'undefined') ? new OffscreenCanvas(targetWidth, targetHeight) : document.createElement('canvas');\n offscreenCanvas.width = targetWidth;\n offscreenCanvas.height = targetHeight;\n const ctx = offscreenCanvas.getContext('2d');\n if (input instanceof ImageData) ctx.putImageData(input, 0, 0);\n else ctx.drawImage(input, 0, 0, originalWidth, originalHeight, 0, 0, offscreenCanvas.width, offscreenCanvas.height);\n this.fx.reset();\n this.fx.addFilter('brightness', this.config.filter.brightness); // must have at least one filter enabled\n if (this.config.filter.contrast !== 0) this.fx.addFilter('contrast', this.config.filter.contrast);\n if (this.config.filter.sharpness !== 0) this.fx.addFilter('sharpen', this.config.filter.sharpness);\n if (this.config.filter.blur !== 0) this.fx.addFilter('blur', this.config.filter.blur);\n if (this.config.filter.saturation !== 0) this.fx.addFilter('saturation', this.config.filter.saturation);\n if (this.config.filter.hue !== 0) this.fx.addFilter('hue', this.config.filter.hue);\n if (this.config.filter.negative) this.fx.addFilter('negative');\n if (this.config.filter.sepia) this.fx.addFilter('sepia');\n if (this.config.filter.vintage) this.fx.addFilter('brownie');\n if (this.config.filter.sepia) this.fx.addFilter('sepia');\n if (this.config.filter.kodachrome) this.fx.addFilter('kodachrome');\n if (this.config.filter.technicolor) this.fx.addFilter('technicolor');\n if (this.config.filter.polaroid) this.fx.addFilter('polaroid');\n if (this.config.filter.pixelate !== 0) this.fx.addFilter('pixelate', this.config.filter.pixelate);\n filtered = this.fx.apply(offscreenCanvas);\n }\n let tensor;\n if (input instanceof tf.Tensor) {\n tensor = tf.clone(input);\n } else {\n const canvas = filtered || input;\n let pixels;\n // tf kernel-optimized method to get imagedata, also if input is imagedata, just use it\n if ((this.config.backend === 'webgl') || (canvas instanceof ImageData)) pixels = tf.browser.fromPixels(canvas);\n // cpu and wasm kernel does not implement efficient fromPixels method nor we can use canvas as-is, so we do a silly one more canvas\n else {\n const tempCanvas = (typeof OffscreenCanvas !== 'undefined') ? new OffscreenCanvas(targetWidth, targetHeight) : document.createElement('canvas');\n tempCanvas.width = targetWidth;\n tempCanvas.height = targetHeight;\n const tempCtx = tempCanvas.getContext('2d');\n tempCtx.drawImage(canvas, 0, 0);\n const data = tempCtx.getImageData(0, 0, targetWidth, targetHeight);\n pixels = tf.browser.fromPixels(data);\n }\n const casted = pixels.toFloat();\n tensor = casted.expandDims(0);\n pixels.dispose();\n casted.dispose();\n }\n return { tensor, canvas: this.config.filter.return ? filtered : null };\n }\n\n async detect(input, userConfig = {}) {\n this.state = 'config';\n const perf = {};\n let timeStamp;\n\n this.config = mergeDeep(defaults, userConfig);\n if (!this.config.videoOptimized) this.config = mergeDeep(this.config, override);\n\n // sanity checks\n this.state = 'check';\n const error = sanity(input);\n if (error) {\n this.log(error, input);\n return { error };\n }\n\n // eslint-disable-next-line no-async-promise-executor\n return new Promise(async (resolve) => {\n const timeStart = now();\n\n // configure backend\n timeStamp = now();\n await this.resetBackend(this.config.backend);\n perf.backend = Math.trunc(now() - timeStamp);\n\n // check number of loaded models\n if (first) {\n this.log('Human library starting');\n this.log('Configuration:', this.config);\n this.log('Flags:', tf.ENV.flags);\n first = false;\n }\n\n // load models if enabled\n timeStamp = now();\n this.state = 'load';\n await this.load();\n perf.load = Math.trunc(now() - timeStamp);\n\n if (this.config.scoped) tf.engine().startScope();\n\n this.analyze('Start Detect:');\n\n timeStamp = now();\n const image = this.tfImage(input);\n perf.image = Math.trunc(now() - timeStamp);\n const imageTensor = image.tensor;\n\n // run posenet\n this.state = 'run:body';\n timeStamp = now();\n this.analyze('Start PoseNet');\n const poseRes = this.config.body.enabled ? await this.models.posenet.estimatePoses(imageTensor, this.config.body) : [];\n this.analyze('End PoseNet:');\n perf.body = Math.trunc(now() - timeStamp);\n\n // run handpose\n this.state = 'run:hand';\n timeStamp = now();\n this.analyze('Start HandPose:');\n const handRes = this.config.hand.enabled ? await this.models.handpose.estimateHands(imageTensor, this.config.hand) : [];\n this.analyze('End HandPose:');\n perf.hand = Math.trunc(now() - timeStamp);\n\n // run facemesh, includes blazeface and iris\n const faceRes = [];\n if (this.config.face.enabled) {\n this.state = 'run:face';\n timeStamp = now();\n this.analyze('Start FaceMesh:');\n const faces = await this.models.facemesh.estimateFaces(imageTensor, this.config.face);\n perf.face = Math.trunc(now() - timeStamp);\n for (const face of faces) {\n // is something went wrong, skip the face\n if (!face.image || face.image.isDisposedInternal) {\n this.log('face object is disposed:', face.image);\n continue;\n }\n // run ssr-net age & gender, inherits face from blazeface\n this.state = 'run:agegender';\n timeStamp = now();\n const ssrData = (this.config.face.age.enabled || this.config.face.gender.enabled) ? await ssrnet.predict(face.image, this.config) : {};\n perf.agegender = Math.trunc(now() - timeStamp);\n // run emotion, inherits face from blazeface\n this.state = 'run:emotion';\n timeStamp = now();\n const emotionData = this.config.face.emotion.enabled ? await emotion.predict(face.image, this.config) : {};\n perf.emotion = Math.trunc(now() - timeStamp);\n\n // dont need face anymore\n face.image.dispose();\n // calculate iris distance\n // iris: array[ bottom, left, top, right, center ]\n const iris = (face.annotations.leftEyeIris && face.annotations.rightEyeIris)\n ? Math.max(face.annotations.leftEyeIris[3][0] - face.annotations.leftEyeIris[1][0], face.annotations.rightEyeIris[3][0] - face.annotations.rightEyeIris[1][0])\n : 0;\n faceRes.push({\n confidence: face.confidence,\n box: face.box,\n mesh: face.mesh,\n annotations: face.annotations,\n age: ssrData.age,\n gender: ssrData.gender,\n agConfidence: ssrData.confidence,\n emotion: emotionData,\n iris: (iris !== 0) ? Math.trunc(100 * 11.7 /* human iris size in mm */ / iris) / 100 : 0,\n });\n this.analyze('End FaceMesh:');\n }\n }\n\n imageTensor.dispose();\n this.state = 'idle';\n\n if (this.config.scoped) tf.engine().endScope();\n this.analyze('End Scope:');\n\n perf.total = Math.trunc(now() - timeStart);\n resolve({ face: faceRes, body: poseRes, hand: handRes, performance: perf, canvas: image.canvas });\n });\n }\n}\n\nexport { Human as default };\n"], - "mappings": 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+ "sourcesContent": ["const tf = require('@tensorflow/tfjs');\n\nconst NUM_LANDMARKS = 6;\n\nfunction generateAnchors(inputSize) {\n const spec = { strides: [inputSize / 16, inputSize / 8], anchors: [2, 6] };\n const anchors = [];\n for (let i = 0; i < spec.strides.length; i++) {\n const stride = spec.strides[i];\n const gridRows = Math.floor((inputSize + stride - 1) / stride);\n const gridCols = Math.floor((inputSize + stride - 1) / stride);\n const anchorsNum = spec.anchors[i];\n for (let gridY = 0; gridY < gridRows; gridY++) {\n const anchorY = stride * (gridY + 0.5);\n for (let gridX = 0; gridX < gridCols; gridX++) {\n const anchorX = stride * (gridX + 0.5);\n for (let n = 0; n < anchorsNum; n++) {\n anchors.push([anchorX, anchorY]);\n }\n }\n }\n }\n return anchors;\n}\n\nconst disposeBox = (box) => {\n box.startEndTensor.dispose();\n box.startPoint.dispose();\n box.endPoint.dispose();\n};\n\nconst createBox = (startEndTensor) => ({\n startEndTensor,\n startPoint: tf.slice(startEndTensor, [0, 0], [-1, 2]),\n endPoint: tf.slice(startEndTensor, [0, 2], [-1, 2]),\n});\n\nconst scaleBox = (box, factors) => {\n const starts = tf.mul(box.startPoint, factors);\n const ends = tf.mul(box.endPoint, factors);\n const newCoordinates = tf.concat2d([starts, ends], 1);\n return createBox(newCoordinates);\n};\n\nfunction decodeBounds(boxOutputs, anchors, inputSize) {\n const boxStarts = tf.slice(boxOutputs, [0, 1], [-1, 2]);\n const centers = tf.add(boxStarts, anchors);\n const boxSizes = tf.slice(boxOutputs, [0, 3], [-1, 2]);\n const boxSizesNormalized = tf.div(boxSizes, inputSize);\n const centersNormalized = tf.div(centers, inputSize);\n const halfBoxSize = tf.div(boxSizesNormalized, 2);\n const starts = tf.sub(centersNormalized, halfBoxSize);\n const ends = tf.add(centersNormalized, halfBoxSize);\n const startNormalized = tf.mul(starts, inputSize);\n const endNormalized = tf.mul(ends, inputSize);\n const concatAxis = 1;\n return tf.concat2d([startNormalized, endNormalized], concatAxis);\n}\n\nfunction scaleBoxFromPrediction(face, scaleFactor) {\n return tf.tidy(() => {\n const box = face['box'] ? face['box'] : face;\n return scaleBox(box, scaleFactor).startEndTensor.squeeze();\n });\n}\n\nclass BlazeFaceModel {\n constructor(model, config) {\n this.blazeFaceModel = model;\n this.width = config.detector.inputSize;\n this.height = config.detector.inputSize;\n this.maxFaces = config.detector.maxFaces;\n this.anchorsData = generateAnchors(config.detector.inputSize);\n this.anchors = tf.tensor2d(this.anchorsData);\n this.inputSize = tf.tensor1d([this.width, this.height]);\n this.iouThreshold = config.detector.iouThreshold;\n this.scaleFaces = 0.8;\n this.scoreThreshold = config.detector.scoreThreshold;\n }\n\n // toto blazeface leaks two tensors per run\n async getBoundingBoxes(inputImage) {\n // sanity check on input\n if ((!inputImage) || (inputImage.isDisposedInternal) || (inputImage.shape.length !== 4) || (inputImage.shape[1] < 1) || (inputImage.shape[2] < 1)) return null;\n const [detectedOutputs, boxes, scores] = tf.tidy(() => {\n const resizedImage = inputImage.resizeBilinear([this.width, this.height]);\n const normalizedImage = tf.mul(tf.sub(resizedImage.div(255), 0.5), 2);\n const batchedPrediction = this.blazeFaceModel.predict(normalizedImage);\n let prediction;\n // are we using tfhub or pinto converted model?\n if (Array.isArray(batchedPrediction)) {\n const sorted = batchedPrediction.sort((a, b) => a.size - b.size);\n const concat384 = tf.concat([sorted[0], sorted[2]], 2); // dim: 384, 1 + 16\n const concat512 = tf.concat([sorted[1], sorted[3]], 2); // dim: 512, 1 + 16\n const concat = tf.concat([concat512, concat384], 1);\n prediction = concat.squeeze(0);\n } else {\n prediction = batchedPrediction.squeeze(); // when using tfhub model\n }\n const decodedBounds = decodeBounds(prediction, this.anchors, this.inputSize);\n const logits = tf.slice(prediction, [0, 0], [-1, 1]);\n const scoresOut = tf.sigmoid(logits).squeeze();\n return [prediction, decodedBounds, scoresOut];\n });\n const boxIndicesTensor = await tf.image.nonMaxSuppressionAsync(boxes, scores, this.maxFaces, this.iouThreshold, this.scoreThreshold);\n const boxIndices = await boxIndicesTensor.array();\n boxIndicesTensor.dispose();\n const boundingBoxesMap = boxIndices.map((boxIndex) => tf.slice(boxes, [boxIndex, 0], [1, -1]));\n const boundingBoxes = await Promise.all(boundingBoxesMap.map(async (boundingBox) => {\n const vals = await boundingBox.array();\n boundingBox.dispose();\n return vals;\n }));\n const annotatedBoxes = [];\n for (let i = 0; i < boundingBoxes.length; i++) {\n const boundingBox = boundingBoxes[i];\n const box = createBox(boundingBox);\n const boxIndex = boxIndices[i];\n const anchor = this.anchorsData[boxIndex];\n const sliced = tf.slice(detectedOutputs, [boxIndex, NUM_LANDMARKS - 1], [1, -1]);\n const squeezed = sliced.squeeze();\n const landmarks = squeezed.reshape([NUM_LANDMARKS, -1]);\n /*\n const landmarks = tf\n .slice(detectedOutputs, [boxIndex, NUM_LANDMARKS - 1], [1, -1])\n .squeeze()\n .reshape([NUM_LANDMARKS, -1]);\n */\n const probability = tf.slice(scores, [boxIndex], [1]);\n const annotatedBox = { box, landmarks, probability, anchor };\n annotatedBoxes.push(annotatedBox);\n sliced.dispose();\n squeezed.dispose();\n // landmarks.dispose();\n }\n detectedOutputs.dispose();\n boxes.dispose();\n scores.dispose();\n detectedOutputs.dispose();\n return {\n boxes: annotatedBoxes,\n scaleFactor: [inputImage.shape[2] / this.width, inputImage.shape[1] / this.height],\n };\n }\n\n async estimateFaces(input) {\n const { boxes, scaleFactor } = await this.getBoundingBoxes(input);\n return Promise.all(boxes.map(async (face) => {\n const scaledBox = scaleBoxFromPrediction(face, scaleFactor);\n const [landmarkData, boxData, probabilityData] = await Promise.all([face.landmarks, scaledBox, face.probability].map(async (d) => d.array()));\n const anchor = face.anchor;\n const [scaleFactorX, scaleFactorY] = scaleFactor;\n const scaledLandmarks = landmarkData\n .map((landmark) => ([\n (landmark[0] + anchor[0]) * scaleFactorX,\n (landmark[1] + anchor[1]) * scaleFactorY,\n ]));\n const normalizedFace = {\n topLeft: boxData.slice(0, 2),\n bottomRight: boxData.slice(2),\n landmarks: scaledLandmarks,\n probability: probabilityData,\n };\n disposeBox(face.box);\n face.landmarks.dispose();\n face.probability.dispose();\n scaledBox.dispose();\n return normalizedFace;\n }));\n }\n}\n\nasync function load(config) {\n const blazeface = await tf.loadGraphModel(config.detector.modelPath, { fromTFHub: config.detector.modelPath.includes('tfhub.dev') });\n const model = new BlazeFaceModel(blazeface, config);\n return model;\n}\n\nexports.load = load;\nexports.BlazeFaceModel = BlazeFaceModel;\nexports.disposeBox = disposeBox;\n", "exports.MESH_ANNOTATIONS = {\n silhouette: [\n 10, 338, 297, 332, 284, 251, 389, 356, 454, 323, 361, 288,\n 397, 365, 379, 378, 400, 377, 152, 148, 176, 149, 150, 136,\n 172, 58, 132, 93, 234, 127, 162, 21, 54, 103, 67, 109,\n ],\n lipsUpperOuter: [61, 185, 40, 39, 37, 0, 267, 269, 270, 409, 291],\n lipsLowerOuter: [146, 91, 181, 84, 17, 314, 405, 321, 375, 291],\n lipsUpperInner: [78, 191, 80, 81, 82, 13, 312, 311, 310, 415, 308],\n lipsLowerInner: [78, 95, 88, 178, 87, 14, 317, 402, 318, 324, 308],\n rightEyeUpper0: [246, 161, 160, 159, 158, 157, 173],\n rightEyeLower0: [33, 7, 163, 144, 145, 153, 154, 155, 133],\n rightEyeUpper1: [247, 30, 29, 27, 28, 56, 190],\n rightEyeLower1: [130, 25, 110, 24, 23, 22, 26, 112, 243],\n rightEyeUpper2: [113, 225, 224, 223, 222, 221, 189],\n rightEyeLower2: [226, 31, 228, 229, 230, 231, 232, 233, 244],\n rightEyeLower3: [143, 111, 117, 118, 119, 120, 121, 128, 245],\n rightEyebrowUpper: [156, 70, 63, 105, 66, 107, 55, 193],\n rightEyebrowLower: [35, 124, 46, 53, 52, 65],\n rightEyeIris: [473, 474, 475, 476, 477],\n leftEyeUpper0: [466, 388, 387, 386, 385, 384, 398],\n leftEyeLower0: [263, 249, 390, 373, 374, 380, 381, 382, 362],\n leftEyeUpper1: [467, 260, 259, 257, 258, 286, 414],\n leftEyeLower1: [359, 255, 339, 254, 253, 252, 256, 341, 463],\n leftEyeUpper2: [342, 445, 444, 443, 442, 441, 413],\n leftEyeLower2: [446, 261, 448, 449, 450, 451, 452, 453, 464],\n leftEyeLower3: [372, 340, 346, 347, 348, 349, 350, 357, 465],\n leftEyebrowUpper: [383, 300, 293, 334, 296, 336, 285, 417],\n leftEyebrowLower: [265, 353, 276, 283, 282, 295],\n leftEyeIris: [468, 469, 470, 471, 472],\n midwayBetweenEyes: [168],\n noseTip: [1],\n noseBottom: [2],\n noseRightCorner: [98],\n noseLeftCorner: [327],\n rightCheek: [205],\n leftCheek: [425],\n};\nexports.MESH_TO_IRIS_INDICES_MAP = [ // A mapping from facemesh model keypoints to iris model keypoints.\n { key: 'EyeUpper0', indices: [9, 10, 11, 12, 13, 14, 15] },\n { key: 'EyeUpper1', indices: [25, 26, 27, 28, 29, 30, 31] },\n { key: 'EyeUpper2', indices: [41, 42, 43, 44, 45, 46, 47] },\n { key: 'EyeLower0', indices: [0, 1, 2, 3, 4, 5, 6, 7, 8] },\n { key: 'EyeLower1', indices: [16, 17, 18, 19, 20, 21, 22, 23, 24] },\n { key: 'EyeLower2', indices: [32, 33, 34, 35, 36, 37, 38, 39, 40] },\n { key: 'EyeLower3', indices: [54, 55, 56, 57, 58, 59, 60, 61, 62] },\n { key: 'EyebrowUpper', indices: [63, 64, 65, 66, 67, 68, 69, 70] },\n { key: 'EyebrowLower', indices: [48, 49, 50, 51, 52, 53] },\n];\n", "const tf = require('@tensorflow/tfjs');\n\nfunction scaleBoxCoordinates(box, factor) {\n const startPoint = [box.startPoint[0] * factor[0], box.startPoint[1] * factor[1]];\n const endPoint = [box.endPoint[0] * factor[0], box.endPoint[1] * factor[1]];\n return { startPoint, endPoint };\n}\nexports.scaleBoxCoordinates = scaleBoxCoordinates;\nfunction getBoxSize(box) {\n return [\n Math.abs(box.endPoint[0] - box.startPoint[0]),\n Math.abs(box.endPoint[1] - box.startPoint[1]),\n ];\n}\nexports.getBoxSize = getBoxSize;\nfunction getBoxCenter(box) {\n return [\n box.startPoint[0] + (box.endPoint[0] - box.startPoint[0]) / 2,\n box.startPoint[1] + (box.endPoint[1] - box.startPoint[1]) / 2,\n ];\n}\nexports.getBoxCenter = getBoxCenter;\nfunction cutBoxFromImageAndResize(box, image, cropSize) {\n const h = image.shape[1];\n const w = image.shape[2];\n const boxes = [[\n box.startPoint[1] / h, box.startPoint[0] / w, box.endPoint[1] / h,\n box.endPoint[0] / w,\n ]];\n return tf.image.cropAndResize(image, boxes, [0], cropSize);\n}\nexports.cutBoxFromImageAndResize = cutBoxFromImageAndResize;\nfunction enlargeBox(box, factor = 1.5) {\n const center = getBoxCenter(box);\n const size = getBoxSize(box);\n const newHalfSize = [factor * size[0] / 2, factor * size[1] / 2];\n const startPoint = [center[0] - newHalfSize[0], center[1] - newHalfSize[1]];\n const endPoint = [center[0] + newHalfSize[0], center[1] + newHalfSize[1]];\n return { startPoint, endPoint, landmarks: box.landmarks };\n}\nexports.enlargeBox = enlargeBox;\nfunction squarifyBox(box) {\n const centers = getBoxCenter(box);\n const size = getBoxSize(box);\n const maxEdge = Math.max(...size);\n const halfSize = maxEdge / 2;\n const startPoint = [centers[0] - halfSize, centers[1] - halfSize];\n const endPoint = [centers[0] + halfSize, centers[1] + halfSize];\n return { startPoint, endPoint, landmarks: box.landmarks };\n}\nexports.squarifyBox = squarifyBox;\n", "exports.IDENTITY_MATRIX = [[1, 0, 0], [0, 1, 0], [0, 0, 1]];\n/**\n * Normalizes the provided angle to the range -pi to pi.\n * @param angle The angle in radians to be normalized.\n */\nfunction normalizeRadians(angle) {\n return angle - 2 * Math.PI * Math.floor((angle + Math.PI) / (2 * Math.PI));\n}\nexports.normalizeRadians = normalizeRadians;\n/**\n * Computes the angle of rotation between two anchor points.\n * @param point1 First anchor point\n * @param point2 Second anchor point\n */\nfunction computeRotation(point1, point2) {\n const radians = Math.PI / 2 - Math.atan2(-(point2[1] - point1[1]), point2[0] - point1[0]);\n return normalizeRadians(radians);\n}\nexports.computeRotation = computeRotation;\nfunction radToDegrees(rad) {\n return rad * 180 / Math.PI;\n}\nexports.radToDegrees = radToDegrees;\nfunction buildTranslationMatrix(x, y) {\n return [[1, 0, x], [0, 1, y], [0, 0, 1]];\n}\nfunction dot(v1, v2) {\n let product = 0;\n for (let i = 0; i < v1.length; i++) {\n product += v1[i] * v2[i];\n }\n return product;\n}\nexports.dot = dot;\nfunction getColumnFrom2DArr(arr, columnIndex) {\n const column = [];\n for (let i = 0; i < arr.length; i++) {\n column.push(arr[i][columnIndex]);\n }\n return column;\n}\nexports.getColumnFrom2DArr = getColumnFrom2DArr;\nfunction multiplyTransformMatrices(mat1, mat2) {\n const product = [];\n const size = mat1.length;\n for (let row = 0; row < size; row++) {\n product.push([]);\n for (let col = 0; col < size; col++) {\n product[row].push(dot(mat1[row], getColumnFrom2DArr(mat2, col)));\n }\n }\n return product;\n}\nfunction buildRotationMatrix(rotation, center) {\n const cosA = Math.cos(rotation);\n const sinA = Math.sin(rotation);\n const rotationMatrix = [[cosA, -sinA, 0], [sinA, cosA, 0], [0, 0, 1]];\n const translationMatrix = buildTranslationMatrix(center[0], center[1]);\n const translationTimesRotation = multiplyTransformMatrices(translationMatrix, rotationMatrix);\n const negativeTranslationMatrix = buildTranslationMatrix(-center[0], -center[1]);\n return multiplyTransformMatrices(translationTimesRotation, negativeTranslationMatrix);\n}\nexports.buildRotationMatrix = buildRotationMatrix;\nfunction invertTransformMatrix(matrix) {\n const rotationComponent = [[matrix[0][0], matrix[1][0]], [matrix[0][1], matrix[1][1]]];\n const translationComponent = [matrix[0][2], matrix[1][2]];\n const invertedTranslation = [\n -dot(rotationComponent[0], translationComponent),\n -dot(rotationComponent[1], translationComponent),\n ];\n return [\n rotationComponent[0].concat(invertedTranslation[0]),\n rotationComponent[1].concat(invertedTranslation[1]),\n [0, 0, 1],\n ];\n}\nexports.invertTransformMatrix = invertTransformMatrix;\nfunction rotatePoint(homogeneousCoordinate, rotationMatrix) {\n return [\n dot(homogeneousCoordinate, rotationMatrix[0]),\n dot(homogeneousCoordinate, rotationMatrix[1]),\n ];\n}\nexports.rotatePoint = rotatePoint;\nfunction xyDistanceBetweenPoints(a, b) {\n return Math.sqrt(((a[0] - b[0]) ** 2) + ((a[1] - b[1]) ** 2));\n}\nexports.xyDistanceBetweenPoints = xyDistanceBetweenPoints;\n", "/* eslint-disable class-methods-use-this */\nconst tf = require('@tensorflow/tfjs');\nconst bounding = require('./box');\nconst keypoints = require('./keypoints');\nconst util = require('./util');\n\nconst LANDMARKS_COUNT = 468;\nconst UPDATE_REGION_OF_INTEREST_IOU_THRESHOLD = 0.25;\nconst MESH_MOUTH_INDEX = 13;\nconst MESH_KEYPOINTS_LINE_OF_SYMMETRY_INDICES = [MESH_MOUTH_INDEX, keypoints.MESH_ANNOTATIONS['midwayBetweenEyes'][0]];\nconst BLAZEFACE_MOUTH_INDEX = 3;\nconst BLAZEFACE_NOSE_INDEX = 2;\nconst BLAZEFACE_KEYPOINTS_LINE_OF_SYMMETRY_INDICES = [BLAZEFACE_MOUTH_INDEX, BLAZEFACE_NOSE_INDEX];\nconst LEFT_EYE_OUTLINE = keypoints.MESH_ANNOTATIONS['leftEyeLower0'];\nconst LEFT_EYE_BOUNDS = [LEFT_EYE_OUTLINE[0], LEFT_EYE_OUTLINE[LEFT_EYE_OUTLINE.length - 1]];\nconst RIGHT_EYE_OUTLINE = keypoints.MESH_ANNOTATIONS['rightEyeLower0'];\nconst RIGHT_EYE_BOUNDS = [RIGHT_EYE_OUTLINE[0], RIGHT_EYE_OUTLINE[RIGHT_EYE_OUTLINE.length - 1]];\nconst IRIS_UPPER_CENTER_INDEX = 3;\nconst IRIS_LOWER_CENTER_INDEX = 4;\nconst IRIS_IRIS_INDEX = 71;\nconst IRIS_NUM_COORDINATES = 76;\n\n// Replace the raw coordinates returned by facemesh with refined iris model coordinates. Update the z coordinate to be an average of the original and the new. This produces the best visual effect.\nfunction replaceRawCoordinates(rawCoords, newCoords, prefix, keys) {\n for (let i = 0; i < keypoints.MESH_TO_IRIS_INDICES_MAP.length; i++) {\n const { key, indices } = keypoints.MESH_TO_IRIS_INDICES_MAP[i];\n const originalIndices = keypoints.MESH_ANNOTATIONS[`${prefix}${key}`];\n const shouldReplaceAllKeys = keys == null;\n if (shouldReplaceAllKeys || keys.includes(key)) {\n for (let j = 0; j < indices.length; j++) {\n const index = indices[j];\n rawCoords[originalIndices[j]] = [\n newCoords[index][0], newCoords[index][1],\n (newCoords[index][2] + rawCoords[originalIndices[j]][2]) / 2,\n ];\n }\n }\n }\n}\n// The Pipeline coordinates between the bounding box and skeleton models.\nclass Pipeline {\n constructor(boundingBoxDetector, meshDetector, irisModel, config) {\n // An array of facial bounding boxes.\n this.regionsOfInterest = [];\n this.runsWithoutFaceDetector = 0;\n this.boundingBoxDetector = boundingBoxDetector;\n this.meshDetector = meshDetector;\n this.irisModel = irisModel;\n this.meshWidth = config.mesh.inputSize;\n this.meshHeight = config.mesh.inputSize;\n this.irisSize = config.iris.inputSize;\n this.irisEnlarge = config.iris.enlargeFactor;\n }\n\n transformRawCoords(rawCoords, box, angle, rotationMatrix) {\n const boxSize = bounding.getBoxSize({ startPoint: box.startPoint, endPoint: box.endPoint });\n const scaleFactor = [boxSize[0] / this.meshWidth, boxSize[1] / this.meshHeight];\n const coordsScaled = rawCoords.map((coord) => ([\n scaleFactor[0] * (coord[0] - this.meshWidth / 2),\n scaleFactor[1] * (coord[1] - this.meshHeight / 2), coord[2],\n ]));\n const coordsRotationMatrix = util.buildRotationMatrix(angle, [0, 0]);\n const coordsRotated = coordsScaled.map((coord) => ([...util.rotatePoint(coord, coordsRotationMatrix), coord[2]]));\n const inverseRotationMatrix = util.invertTransformMatrix(rotationMatrix);\n const boxCenter = [...bounding.getBoxCenter({ startPoint: box.startPoint, endPoint: box.endPoint }), 1];\n const originalBoxCenter = [\n util.dot(boxCenter, inverseRotationMatrix[0]),\n util.dot(boxCenter, inverseRotationMatrix[1]),\n ];\n return coordsRotated.map((coord) => ([\n coord[0] + originalBoxCenter[0],\n coord[1] + originalBoxCenter[1], coord[2],\n ]));\n }\n\n getLeftToRightEyeDepthDifference(rawCoords) {\n const leftEyeZ = rawCoords[LEFT_EYE_BOUNDS[0]][2];\n const rightEyeZ = rawCoords[RIGHT_EYE_BOUNDS[0]][2];\n return leftEyeZ - rightEyeZ;\n }\n\n // Returns a box describing a cropped region around the eye fit for passing to the iris model.\n getEyeBox(rawCoords, face, eyeInnerCornerIndex, eyeOuterCornerIndex, flip = false) {\n const box = bounding.squarifyBox(bounding.enlargeBox(this.calculateLandmarksBoundingBox([rawCoords[eyeInnerCornerIndex], rawCoords[eyeOuterCornerIndex]]), this.irisEnlarge));\n const boxSize = bounding.getBoxSize(box);\n let crop = tf.image.cropAndResize(face, [[\n box.startPoint[1] / this.meshHeight,\n box.startPoint[0] / this.meshWidth, box.endPoint[1] / this.meshHeight,\n box.endPoint[0] / this.meshWidth,\n ]], [0], [this.irisSize, this.irisSize]);\n if (flip) {\n crop = tf.image.flipLeftRight(crop);\n }\n return { box, boxSize, crop };\n }\n\n // Given a cropped image of an eye, returns the coordinates of the contours surrounding the eye and the iris.\n getEyeCoords(eyeData, eyeBox, eyeBoxSize, flip = false) {\n const eyeRawCoords = [];\n for (let i = 0; i < IRIS_NUM_COORDINATES; i++) {\n const x = eyeData[i * 3];\n const y = eyeData[i * 3 + 1];\n const z = eyeData[i * 3 + 2];\n eyeRawCoords.push([\n (flip\n ? (1 - (x / this.irisSize))\n : (x / this.irisSize)) * eyeBoxSize[0] + eyeBox.startPoint[0],\n (y / this.irisSize) * eyeBoxSize[1] + eyeBox.startPoint[1], z,\n ]);\n }\n return { rawCoords: eyeRawCoords, iris: eyeRawCoords.slice(IRIS_IRIS_INDEX) };\n }\n\n // The z-coordinates returned for the iris are unreliable, so we take the z values from the surrounding keypoints.\n getAdjustedIrisCoords(rawCoords, irisCoords, direction) {\n const upperCenterZ = rawCoords[keypoints.MESH_ANNOTATIONS[`${direction}EyeUpper0`][IRIS_UPPER_CENTER_INDEX]][2];\n const lowerCenterZ = rawCoords[keypoints.MESH_ANNOTATIONS[`${direction}EyeLower0`][IRIS_LOWER_CENTER_INDEX]][2];\n const averageZ = (upperCenterZ + lowerCenterZ) / 2;\n // Iris indices: 0: center | 1: right | 2: above | 3: left | 4: below\n return irisCoords.map((coord, i) => {\n let z = averageZ;\n if (i === 2) {\n z = upperCenterZ;\n } else if (i === 4) {\n z = lowerCenterZ;\n }\n return [coord[0], coord[1], z];\n });\n }\n\n async predict(input, config) {\n this.skipFrames = config.detector.skipFrames;\n this.maxFaces = config.detector.maxFaces;\n this.runsWithoutFaceDetector++;\n if (this.shouldUpdateRegionsOfInterest()) {\n const detector = await this.boundingBoxDetector.getBoundingBoxes(input);\n if (detector.boxes.length === 0) {\n this.regionsOfInterest = [];\n return null;\n }\n const scaledBoxes = detector.boxes.map((prediction) => {\n const startPoint = prediction.box.startPoint.squeeze();\n const endPoint = prediction.box.endPoint.squeeze();\n const predictionBox = {\n startPoint: startPoint.arraySync(),\n endPoint: endPoint.arraySync(),\n };\n startPoint.dispose();\n endPoint.dispose();\n const scaledBox = bounding.scaleBoxCoordinates(predictionBox, detector.scaleFactor);\n const enlargedBox = bounding.enlargeBox(scaledBox);\n const landmarks = prediction.landmarks.arraySync();\n prediction.box.startPoint.dispose();\n prediction.box.endPoint.dispose();\n prediction.landmarks.dispose();\n prediction.probability.dispose();\n return { ...enlargedBox, landmarks };\n });\n this.updateRegionsOfInterest(scaledBoxes);\n this.runsWithoutFaceDetector = 0;\n }\n const results = tf.tidy(() => this.regionsOfInterest.map((box, i) => {\n let angle = 0;\n // The facial bounding box landmarks could come either from blazeface (if we are using a fresh box), or from the mesh model (if we are reusing an old box).\n const boxLandmarksFromMeshModel = box.landmarks.length >= LANDMARKS_COUNT;\n let [indexOfMouth, indexOfForehead] = MESH_KEYPOINTS_LINE_OF_SYMMETRY_INDICES;\n if (boxLandmarksFromMeshModel === false) {\n [indexOfMouth, indexOfForehead] = BLAZEFACE_KEYPOINTS_LINE_OF_SYMMETRY_INDICES;\n }\n angle = util.computeRotation(box.landmarks[indexOfMouth], box.landmarks[indexOfForehead]);\n const faceCenter = bounding.getBoxCenter({ startPoint: box.startPoint, endPoint: box.endPoint });\n const faceCenterNormalized = [faceCenter[0] / input.shape[2], faceCenter[1] / input.shape[1]];\n let rotatedImage = input;\n let rotationMatrix = util.IDENTITY_MATRIX;\n if (angle !== 0) {\n rotatedImage = tf.image.rotateWithOffset(input, angle, 0, faceCenterNormalized);\n rotationMatrix = util.buildRotationMatrix(-angle, faceCenter);\n }\n const boxCPU = { startPoint: box.startPoint, endPoint: box.endPoint };\n const face = bounding.cutBoxFromImageAndResize(boxCPU, rotatedImage, [this.meshHeight, this.meshWidth]).div(255);\n // The first returned tensor represents facial contours, which are included in the coordinates.\n const [, flag, coords] = this.meshDetector.predict(face);\n const coordsReshaped = tf.reshape(coords, [-1, 3]);\n let rawCoords = coordsReshaped.arraySync();\n if (config.iris.enabled) {\n const { box: leftEyeBox, boxSize: leftEyeBoxSize, crop: leftEyeCrop } = this.getEyeBox(rawCoords, face, LEFT_EYE_BOUNDS[0], LEFT_EYE_BOUNDS[1], true);\n const { box: rightEyeBox, boxSize: rightEyeBoxSize, crop: rightEyeCrop } = this.getEyeBox(rawCoords, face, RIGHT_EYE_BOUNDS[0], RIGHT_EYE_BOUNDS[1]);\n const eyePredictions = (this.irisModel.predict(tf.concat([leftEyeCrop, rightEyeCrop])));\n const eyePredictionsData = eyePredictions.dataSync();\n eyePredictions.dispose();\n const leftEyeData = eyePredictionsData.slice(0, IRIS_NUM_COORDINATES * 3);\n const { rawCoords: leftEyeRawCoords, iris: leftIrisRawCoords } = this.getEyeCoords(leftEyeData, leftEyeBox, leftEyeBoxSize, true);\n const rightEyeData = eyePredictionsData.slice(IRIS_NUM_COORDINATES * 3);\n const { rawCoords: rightEyeRawCoords, iris: rightIrisRawCoords } = this.getEyeCoords(rightEyeData, rightEyeBox, rightEyeBoxSize);\n const leftToRightEyeDepthDifference = this.getLeftToRightEyeDepthDifference(rawCoords);\n if (Math.abs(leftToRightEyeDepthDifference) < 30) { // User is looking straight ahead.\n replaceRawCoordinates(rawCoords, leftEyeRawCoords, 'left');\n replaceRawCoordinates(rawCoords, rightEyeRawCoords, 'right');\n // If the user is looking to the left or to the right, the iris coordinates tend to diverge too much from the mesh coordinates for them to be merged. So we only update a single contour line above and below the eye.\n } else if (leftToRightEyeDepthDifference < 1) { // User is looking towards the right.\n replaceRawCoordinates(rawCoords, leftEyeRawCoords, 'left', ['EyeUpper0', 'EyeLower0']);\n } else { // User is looking towards the left.\n replaceRawCoordinates(rawCoords, rightEyeRawCoords, 'right', ['EyeUpper0', 'EyeLower0']);\n }\n const adjustedLeftIrisCoords = this.getAdjustedIrisCoords(rawCoords, leftIrisRawCoords, 'left');\n const adjustedRightIrisCoords = this.getAdjustedIrisCoords(rawCoords, rightIrisRawCoords, 'right');\n rawCoords = rawCoords.concat(adjustedLeftIrisCoords).concat(adjustedRightIrisCoords);\n }\n const transformedCoordsData = this.transformRawCoords(rawCoords, box, angle, rotationMatrix);\n tf.dispose(rawCoords);\n const landmarksBox = bounding.enlargeBox(this.calculateLandmarksBoundingBox(transformedCoordsData));\n const confidence = flag.squeeze();\n tf.dispose(flag);\n if (config.mesh.enabled) {\n const transformedCoords = tf.tensor2d(transformedCoordsData);\n this.regionsOfInterest[i] = { ...landmarksBox, landmarks: transformedCoords.arraySync() };\n const prediction = {\n coords: transformedCoords,\n box: landmarksBox,\n confidence,\n image: face,\n };\n return prediction;\n }\n const prediction = {\n coords: null,\n box: landmarksBox,\n confidence,\n image: face,\n };\n return prediction;\n }));\n return results;\n }\n\n // Updates regions of interest if the intersection over union between the incoming and previous regions falls below a threshold.\n updateRegionsOfInterest(boxes) {\n for (let i = 0; i < boxes.length; i++) {\n const box = boxes[i];\n const previousBox = this.regionsOfInterest[i];\n let iou = 0;\n if (previousBox && previousBox.startPoint) {\n const [boxStartX, boxStartY] = box.startPoint;\n const [boxEndX, boxEndY] = box.endPoint;\n const [previousBoxStartX, previousBoxStartY] = previousBox.startPoint;\n const [previousBoxEndX, previousBoxEndY] = previousBox.endPoint;\n const xStartMax = Math.max(boxStartX, previousBoxStartX);\n const yStartMax = Math.max(boxStartY, previousBoxStartY);\n const xEndMin = Math.min(boxEndX, previousBoxEndX);\n const yEndMin = Math.min(boxEndY, previousBoxEndY);\n const intersection = (xEndMin - xStartMax) * (yEndMin - yStartMax);\n const boxArea = (boxEndX - boxStartX) * (boxEndY - boxStartY);\n const previousBoxArea = (previousBoxEndX - previousBoxStartX) * (previousBoxEndY - boxStartY);\n iou = intersection / (boxArea + previousBoxArea - intersection);\n }\n if (iou < UPDATE_REGION_OF_INTEREST_IOU_THRESHOLD) {\n this.regionsOfInterest[i] = box;\n }\n }\n this.regionsOfInterest = this.regionsOfInterest.slice(0, boxes.length);\n }\n\n clearRegionOfInterest(index) {\n if (this.regionsOfInterest[index] != null) {\n this.regionsOfInterest = [\n ...this.regionsOfInterest.slice(0, index),\n ...this.regionsOfInterest.slice(index + 1),\n ];\n }\n }\n\n shouldUpdateRegionsOfInterest() {\n if (this.regionsOfInterest.length === 0) return true; // nothing detected, so run detector on the next frame\n return (this.regionsOfInterest.length !== this.maxFaces) && (this.runsWithoutFaceDetector >= this.skipFrames);\n }\n\n calculateLandmarksBoundingBox(landmarks) {\n const xs = landmarks.map((d) => d[0]);\n const ys = landmarks.map((d) => d[1]);\n const startPoint = [Math.min(...xs), Math.min(...ys)];\n const endPoint = [Math.max(...xs), Math.max(...ys)];\n return { startPoint, endPoint, landmarks };\n }\n}\nexports.Pipeline = Pipeline;\n", "exports.UV_COORDS = [\n [0.499976992607117, 0.652534008026123],\n [0.500025987625122, 0.547487020492554],\n [0.499974012374878, 0.602371990680695],\n [0.482113003730774, 0.471979022026062],\n [0.500150978565216, 0.527155995368958],\n [0.499909996986389, 0.498252987861633],\n [0.499523013830185, 0.40106201171875],\n [0.289712011814117, 0.380764007568359],\n [0.499954998493195, 0.312398016452789],\n [0.499987006187439, 0.269918978214264],\n [0.500023007392883, 0.107050001621246],\n [0.500023007392883, 0.666234016418457],\n [0.5000159740448, 0.679224014282227],\n [0.500023007392883, 0.692348003387451],\n [0.499976992607117, 0.695277988910675],\n [0.499976992607117, 0.70593398809433],\n [0.499976992607117, 0.719385027885437],\n [0.499976992607117, 0.737019002437592],\n [0.499967992305756, 0.781370997428894],\n [0.499816000461578, 0.562981009483337],\n [0.473773002624512, 0.573909997940063],\n [0.104906998574734, 0.254140973091125],\n [0.365929991006851, 0.409575998783112],\n [0.338757991790771, 0.41302502155304],\n [0.311120003461838, 0.409460008144379],\n [0.274657994508743, 0.389131009578705],\n [0.393361985683441, 0.403706014156342],\n [0.345234006643295, 0.344011008739471],\n [0.370094001293182, 0.346076011657715],\n [0.319321990013123, 0.347265005111694],\n [0.297903001308441, 0.353591024875641],\n [0.24779200553894, 0.410809993743896],\n [0.396889001131058, 0.842755019664764],\n [0.280097991228104, 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0.271963000297546],\n [0.577413976192474, 0.563166975975037],\n [0.614082992076874, 0.281386971473694],\n [0.616907000541687, 0.255886018276215],\n [0.668509006500244, 0.119913995265961],\n [0.770092010498047, 0.232020974159241],\n [0.635536015033722, 0.189248979091644],\n [0.77039098739624, 0.299556016921997],\n [0.826722025871277, 0.278755009174347],\n [0.527121007442474, 0.666198015213013],\n [0.553171992301941, 0.668527007102966],\n [0.577238023281097, 0.673889994621277],\n [0.554691970348358, 0.580065965652466],\n [0.611896991729736, 0.693961024284363],\n [0.59696102142334, 0.706539988517761],\n [0.596370995044708, 0.693953037261963],\n [0.539958000183105, 0.557139039039612],\n [0.568841993808746, 0.692366003990173],\n [0.547818005084991, 0.692366003990173],\n [0.52461302280426, 0.692366003990173],\n [0.534089982509613, 0.779141008853912],\n [0.527670979499817, 0.736225962638855],\n [0.526912987232208, 0.717857003211975],\n [0.526877999305725, 0.704625964164734],\n [0.526966989040375, 0.695277988910675],\n [0.572058022022247, 0.695277988910675],\n [0.573521018028259, 0.703539967536926],\n [0.57683801651001, 0.711845993995667],\n [0.581691026687622, 0.720062971115112],\n [0.609944999217987, 0.639909982681274],\n [0.986046016216278, 0.560034036636353],\n [0.5867999792099, 0.69539999961853],\n [0.590372025966644, 0.701822996139526],\n [0.531915009021759, 0.601536989212036],\n [0.577268004417419, 0.585934996604919],\n [0.536915004253387, 0.593786001205444],\n [0.627542972564697, 0.473352015018463],\n [0.665585994720459, 0.495950996875763],\n [0.588353991508484, 0.546862006187439],\n [0.757824003696442, 0.14767599105835],\n [0.709249973297119, 0.201507985591888],\n [0.672684013843536, 0.256581008434296],\n [0.600408971309662, 0.74900496006012],\n [0.55826598405838, 0.261672019958496],\n [0.570303976535797, 0.187870979309082],\n [0.588165998458862, 0.109044015407562],\n [0.711045026779175, 0.398952007293701],\n [0.781069993972778, 0.435405015945435],\n [0.587247014045715, 0.398931980133057],\n [0.742869973182678, 0.355445981025696],\n [0.572156012058258, 0.437651991844177],\n [0.55186802148819, 0.536570012569427],\n [0.821442008018494, 0.457556009292603],\n [0.752701997756958, 0.457181990146637],\n [0.71375697851181, 0.467626988887787],\n [0.66711300611496, 0.460672974586487],\n [0.631101012229919, 0.447153985500336],\n [0.6008620262146, 0.432473003864288],\n [0.523481011390686, 0.405627012252808],\n [0.810747981071472, 0.523926019668579],\n [0.771045982837677, 0.348959028720856],\n [0.509127020835876, 0.562718033790588],\n [0.595292985439301, 0.485023975372314],\n [0.980530977249146, 0.401564002037048],\n [0.573499977588654, 0.420000016689301],\n [0.602994978427887, 0.548687994480133],\n [0.733529984951019, 0.376977026462555],\n [0.560611009597778, 0.519016981124878],\n [0.967685997486115, 0.644356966018677],\n [0.580985009670258, 0.387160003185272],\n [0.537728011608124, 0.505385041236877],\n [0.760966002941132, 0.779752969741821],\n [0.801778972148895, 0.831938028335571],\n [0.892440974712372, 0.54076099395752],\n [0.816350996494293, 0.740260004997253],\n [0.865594983100891, 0.333687007427216],\n [0.614073991775513, 0.883246004581451],\n [0.508952975273132, 0.579437971115112],\n [0.617941975593567, 0.508316040039062],\n [0.825608015060425, 0.397674977779388],\n [0.681214988231659, 0.39623498916626],\n [0.656635999679565, 0.400596976280212],\n [0.603900015354156, 0.710216999053955],\n [0.81208598613739, 0.588539004325867],\n [0.56801301240921, 0.944564998149872],\n [0.681007981300354, 0.898285031318665],\n [0.733752012252808, 0.869701027870178],\n [0.633830010890961, 0.398822009563446],\n [0.606792986392975, 0.39553701877594],\n [0.589659988880157, 0.391062021255493],\n [0.805015981197357, 0.342108011245728],\n [0.611334979534149, 0.362284004688263],\n [0.634037971496582, 0.355970978736877],\n [0.656635999679565, 0.355356991291046],\n [0.681214988231659, 0.35834002494812],\n [0.698584973812103, 0.363156020641327],\n [0.941866993904114, 0.319076001644135],\n [0.698584973812103, 0.387449026107788],\n [0.584177017211914, 0.624107003211975],\n [0.554318010807037, 0.566076993942261],\n [0.534153997898102, 0.62064003944397],\n [0.711217999458313, 0.819975018501282],\n [0.664629995822906, 0.852871000766754],\n [0.559099972248077, 0.902631998062134],\n [0.871706008911133, 0.791940987110138],\n [0.591234028339386, 0.373893976211548],\n [0.544341027736664, 0.451583981513977],\n [0.624562978744507, 0.924192011356354],\n [0.88577002286911, 0.615028977394104],\n [0.551338016986847, 0.695277988910675],\n [0.551980018615723, 0.704632043838501],\n [0.552887976169586, 0.715808033943176],\n [0.555167973041534, 0.730794012546539],\n [0.569944024085999, 0.767035007476807],\n [0.593203008174896, 0.685675978660583],\n [0.599261999130249, 0.681069016456604],\n [0.607599973678589, 0.677703022956848],\n [0.631937980651855, 0.663500010967255],\n [0.752032995223999, 0.601315021514893],\n [0.547226011753082, 0.420395016670227],\n [0.563543975353241, 0.359827995300293],\n [0.583841025829315, 0.368713974952698],\n [0.586614012718201, 0.692366003990173],\n [0.771915018558502, 0.683578014373779],\n [0.531597018241882, 0.352482974529266],\n [0.588370978832245, 0.804440975189209],\n [0.52079701423645, 0.442565023899078],\n [0.567984998226166, 0.493479013442993],\n [0.543282985687256, 0.819254994392395],\n [0.655317008495331, 0.745514988899231],\n [0.621008992195129, 0.574018001556396],\n [0.625559985637665, 0.78031200170517],\n [0.680198013782501, 0.570719003677368],\n [0.64276397228241, 0.604337990283966],\n [0.704662978649139, 0.621529996395111],\n [0.552012026309967, 0.862591981887817],\n [0.589071989059448, 0.508637011051178],\n [0.685944974422455, 0.775357007980347],\n [0.645735025405884, 0.812640011310577],\n [0.675342977046967, 0.703978002071381],\n [0.810858011245728, 0.646304965019226],\n [0.72012197971344, 0.714666962623596],\n [0.866151988506317, 0.682704985141754],\n [0.663187026977539, 0.644596993923187],\n [0.570082008838654, 0.466325998306274],\n [0.544561982154846, 0.548375964164734],\n [0.562758982181549, 0.558784961700439],\n [0.531987011432648, 0.530140042304993],\n [0.585271000862122, 0.335177004337311],\n [0.622952997684479, 0.32277899980545],\n [0.655896008014679, 0.320163011550903],\n [0.687132000923157, 0.322345972061157],\n [0.716481983661652, 0.333200991153717],\n [0.758756995201111, 0.382786989212036],\n [0.897013008594513, 0.468769013881683],\n [0.732392013072968, 0.424547016620636],\n [0.70211398601532, 0.433162987232208],\n [0.66652500629425, 0.433866024017334],\n [0.633504986763, 0.426087975502014],\n [0.603875994682312, 0.416586995124817],\n [0.579657971858978, 0.409945011138916],\n [0.992439985275269, 0.480777025222778],\n [0.567192018032074, 0.569419980049133],\n [0.54136598110199, 0.478899002075195],\n [0.526564002037048, 0.546118021011353],\n [0.523913025856018, 0.563830018043518],\n [0.531529009342194, 0.555056989192963],\n [0.566035985946655, 0.582329034805298],\n [0.51631098985672, 0.563053965568542],\n [0.5174720287323, 0.577877044677734],\n [0.573594987392426, 0.389806985855103],\n [0.560697972774506, 0.395331978797913],\n [0.549755990505219, 0.399751007556915],\n [0.710287988185883, 0.368252992630005],\n [0.723330020904541, 0.363372981548309],\n];\n", "export default [\n 127, 34, 139, 11, 0, 37, 232, 231, 120, 72, 37, 39, 128, 121, 47, 232, 121,\n 128, 104, 69, 67, 175, 171, 148, 157, 154, 155, 118, 50, 101, 73, 39, 40, 9,\n 151, 108, 48, 115, 131, 194, 204, 211, 74, 40, 185, 80, 42, 183, 40, 92,\n 186, 230, 229, 118, 202, 212, 214, 83, 18, 17, 76, 61, 146, 160, 29, 30, 56,\n 157, 173, 106, 204, 194, 135, 214, 192, 203, 165, 98, 21, 71, 68, 51, 45, 4,\n 144, 24, 23, 77, 146, 91, 205, 50, 187, 201, 200, 18, 91, 106, 182, 90, 91,\n 181, 85, 84, 17, 206, 203, 36, 148, 171, 140, 92, 40, 39, 193, 189, 244,\n 159, 158, 28, 247, 246, 161, 236, 3, 196, 54, 68, 104, 193, 168, 8, 117,\n 228, 31, 189, 193, 55, 98, 97, 99, 126, 47, 100, 166, 79, 218, 155, 154, 26,\n 209, 49, 131, 135, 136, 150, 47, 126, 217, 223, 52, 53, 45, 51, 134, 211,\n 170, 140, 67, 69, 108, 43, 106, 91, 230, 119, 120, 226, 130, 247, 63, 53,\n 52, 238, 20, 242, 46, 70, 156, 78, 62, 96, 46, 53, 63, 143, 34, 227, 173,\n 155, 133, 123, 117, 111, 44, 125, 19, 236, 134, 51, 216, 206, 205, 154, 153,\n 22, 39, 37, 167, 200, 201, 208, 36, 142, 100, 57, 212, 202, 20, 60, 99, 28,\n 158, 157, 35, 226, 113, 160, 159, 27, 204, 202, 210, 113, 225, 46, 43, 202,\n 204, 62, 76, 77, 137, 123, 116, 41, 38, 72, 203, 129, 142, 64, 98, 240, 49,\n 102, 64, 41, 73, 74, 212, 216, 207, 42, 74, 184, 169, 170, 211, 170, 149,\n 176, 105, 66, 69, 122, 6, 168, 123, 147, 187, 96, 77, 90, 65, 55, 107, 89,\n 90, 180, 101, 100, 120, 63, 105, 104, 93, 137, 227, 15, 86, 85, 129, 102,\n 49, 14, 87, 86, 55, 8, 9, 100, 47, 121, 145, 23, 22, 88, 89, 179, 6, 122,\n 196, 88, 95, 96, 138, 172, 136, 215, 58, 172, 115, 48, 219, 42, 80, 81, 195,\n 3, 51, 43, 146, 61, 171, 175, 199, 81, 82, 38, 53, 46, 225, 144, 163, 110,\n 246, 33, 7, 52, 65, 66, 229, 228, 117, 34, 127, 234, 107, 108, 69, 109, 108,\n 151, 48, 64, 235, 62, 78, 191, 129, 209, 126, 111, 35, 143, 163, 161, 246,\n 117, 123, 50, 222, 65, 52, 19, 125, 141, 221, 55, 65, 3, 195, 197, 25, 7,\n 33, 220, 237, 44, 70, 71, 139, 122, 193, 245, 247, 130, 33, 71, 21, 162,\n 153, 158, 159, 170, 169, 150, 188, 174, 196, 216, 186, 92, 144, 160, 161, 2,\n 97, 167, 141, 125, 241, 164, 167, 37, 72, 38, 12, 145, 159, 160, 38, 82, 13,\n 63, 68, 71, 226, 35, 111, 158, 153, 154, 101, 50, 205, 206, 92, 165, 209,\n 198, 217, 165, 167, 97, 220, 115, 218, 133, 112, 243, 239, 238, 241, 214,\n 135, 169, 190, 173, 133, 171, 208, 32, 125, 44, 237, 86, 87, 178, 85, 86,\n 179, 84, 85, 180, 83, 84, 181, 201, 83, 182, 137, 93, 132, 76, 62, 183, 61,\n 76, 184, 57, 61, 185, 212, 57, 186, 214, 207, 187, 34, 143, 156, 79, 239,\n 237, 123, 137, 177, 44, 1, 4, 201, 194, 32, 64, 102, 129, 213, 215, 138, 59,\n 166, 219, 242, 99, 97, 2, 94, 141, 75, 59, 235, 24, 110, 228, 25, 130, 226,\n 23, 24, 229, 22, 23, 230, 26, 22, 231, 112, 26, 232, 189, 190, 243, 221, 56,\n 190, 28, 56, 221, 27, 28, 222, 29, 27, 223, 30, 29, 224, 247, 30, 225, 238,\n 79, 20, 166, 59, 75, 60, 75, 240, 147, 177, 215, 20, 79, 166, 187, 147, 213,\n 112, 233, 244, 233, 128, 245, 128, 114, 188, 114, 217, 174, 131, 115, 220,\n 217, 198, 236, 198, 131, 134, 177, 132, 58, 143, 35, 124, 110, 163, 7, 228,\n 110, 25, 356, 389, 368, 11, 302, 267, 452, 350, 349, 302, 303, 269, 357,\n 343, 277, 452, 453, 357, 333, 332, 297, 175, 152, 377, 384, 398, 382, 347,\n 348, 330, 303, 304, 270, 9, 336, 337, 278, 279, 360, 418, 262, 431, 304,\n 408, 409, 310, 415, 407, 270, 409, 410, 450, 348, 347, 422, 430, 434, 313,\n 314, 17, 306, 307, 375, 387, 388, 260, 286, 414, 398, 335, 406, 418, 364,\n 367, 416, 423, 358, 327, 251, 284, 298, 281, 5, 4, 373, 374, 253, 307, 320,\n 321, 425, 427, 411, 421, 313, 18, 321, 405, 406, 320, 404, 405, 315, 16, 17,\n 426, 425, 266, 377, 400, 369, 322, 391, 269, 417, 465, 464, 386, 257, 258,\n 466, 260, 388, 456, 399, 419, 284, 332, 333, 417, 285, 8, 346, 340, 261,\n 413, 441, 285, 327, 460, 328, 355, 371, 329, 392, 439, 438, 382, 341, 256,\n 429, 420, 360, 364, 394, 379, 277, 343, 437, 443, 444, 283, 275, 440, 363,\n 431, 262, 369, 297, 338, 337, 273, 375, 321, 450, 451, 349, 446, 342, 467,\n 293, 334, 282, 458, 461, 462, 276, 353, 383, 308, 324, 325, 276, 300, 293,\n 372, 345, 447, 382, 398, 362, 352, 345, 340, 274, 1, 19, 456, 248, 281, 436,\n 427, 425, 381, 256, 252, 269, 391, 393, 200, 199, 428, 266, 330, 329, 287,\n 273, 422, 250, 462, 328, 258, 286, 384, 265, 353, 342, 387, 259, 257, 424,\n 431, 430, 342, 353, 276, 273, 335, 424, 292, 325, 307, 366, 447, 345, 271,\n 303, 302, 423, 266, 371, 294, 455, 460, 279, 278, 294, 271, 272, 304, 432,\n 434, 427, 272, 407, 408, 394, 430, 431, 395, 369, 400, 334, 333, 299, 351,\n 417, 168, 352, 280, 411, 325, 319, 320, 295, 296, 336, 319, 403, 404, 330,\n 348, 349, 293, 298, 333, 323, 454, 447, 15, 16, 315, 358, 429, 279, 14, 15,\n 316, 285, 336, 9, 329, 349, 350, 374, 380, 252, 318, 402, 403, 6, 197, 419,\n 318, 319, 325, 367, 364, 365, 435, 367, 397, 344, 438, 439, 272, 271, 311,\n 195, 5, 281, 273, 287, 291, 396, 428, 199, 311, 271, 268, 283, 444, 445,\n 373, 254, 339, 263, 466, 249, 282, 334, 296, 449, 347, 346, 264, 447, 454,\n 336, 296, 299, 338, 10, 151, 278, 439, 455, 292, 407, 415, 358, 371, 355,\n 340, 345, 372, 390, 249, 466, 346, 347, 280, 442, 443, 282, 19, 94, 370,\n 441, 442, 295, 248, 419, 197, 263, 255, 359, 440, 275, 274, 300, 383, 368,\n 351, 412, 465, 263, 467, 466, 301, 368, 389, 380, 374, 386, 395, 378, 379,\n 412, 351, 419, 436, 426, 322, 373, 390, 388, 2, 164, 393, 370, 462, 461,\n 164, 0, 267, 302, 11, 12, 374, 373, 387, 268, 12, 13, 293, 300, 301, 446,\n 261, 340, 385, 384, 381, 330, 266, 425, 426, 423, 391, 429, 355, 437, 391,\n 327, 326, 440, 457, 438, 341, 382, 362, 459, 457, 461, 434, 430, 394, 414,\n 463, 362, 396, 369, 262, 354, 461, 457, 316, 403, 402, 315, 404, 403, 314,\n 405, 404, 313, 406, 405, 421, 418, 406, 366, 401, 361, 306, 408, 407, 291,\n 409, 408, 287, 410, 409, 432, 436, 410, 434, 416, 411, 264, 368, 383, 309,\n 438, 457, 352, 376, 401, 274, 275, 4, 421, 428, 262, 294, 327, 358, 433,\n 416, 367, 289, 455, 439, 462, 370, 326, 2, 326, 370, 305, 460, 455, 254,\n 449, 448, 255, 261, 446, 253, 450, 449, 252, 451, 450, 256, 452, 451, 341,\n 453, 452, 413, 464, 463, 441, 413, 414, 258, 442, 441, 257, 443, 442, 259,\n 444, 443, 260, 445, 444, 467, 342, 445, 459, 458, 250, 289, 392, 290, 290,\n 328, 460, 376, 433, 435, 250, 290, 392, 411, 416, 433, 341, 463, 464, 453,\n 464, 465, 357, 465, 412, 343, 412, 399, 360, 363, 440, 437, 399, 456, 420,\n 456, 363, 401, 435, 288, 372, 383, 353, 339, 255, 249, 448, 261, 255, 133,\n 243, 190, 133, 155, 112, 33, 246, 247, 33, 130, 25, 398, 384, 286, 362, 398,\n 414, 362, 463, 341, 263, 359, 467, 263, 249, 255, 466, 467, 260, 75, 60,\n 166, 238, 239, 79, 162, 127, 139, 72, 11, 37, 121, 232, 120, 73, 72, 39,\n 114, 128, 47, 233, 232, 128, 103, 104, 67, 152, 175, 148, 173, 157, 155,\n 119, 118, 101, 74, 73, 40, 107, 9, 108, 49, 48, 131, 32, 194, 211, 184, 74,\n 185, 191, 80, 183, 185, 40, 186, 119, 230, 118, 210, 202, 214, 84, 83, 17,\n 77, 76, 146, 161, 160, 30, 190, 56, 173, 182, 106, 194, 138, 135, 192, 129,\n 203, 98, 54, 21, 68, 5, 51, 4, 145, 144, 23, 90, 77, 91, 207, 205, 187, 83,\n 201, 18, 181, 91, 182, 180, 90, 181, 16, 85, 17, 205, 206, 36, 176, 148,\n 140, 165, 92, 39, 245, 193, 244, 27, 159, 28, 30, 247, 161, 174, 236, 196,\n 103, 54, 104, 55, 193, 8, 111, 117, 31, 221, 189, 55, 240, 98, 99, 142, 126,\n 100, 219, 166, 218, 112, 155, 26, 198, 209, 131, 169, 135, 150, 114, 47,\n 217, 224, 223, 53, 220, 45, 134, 32, 211, 140, 109, 67, 108, 146, 43, 91,\n 231, 230, 120, 113, 226, 247, 105, 63, 52, 241, 238, 242, 124, 46, 156, 95,\n 78, 96, 70, 46, 63, 116, 143, 227, 116, 123, 111, 1, 44, 19, 3, 236, 51,\n 207, 216, 205, 26, 154, 22, 165, 39, 167, 199, 200, 208, 101, 36, 100, 43,\n 57, 202, 242, 20, 99, 56, 28, 157, 124, 35, 113, 29, 160, 27, 211, 204, 210,\n 124, 113, 46, 106, 43, 204, 96, 62, 77, 227, 137, 116, 73, 41, 72, 36, 203,\n 142, 235, 64, 240, 48, 49, 64, 42, 41, 74, 214, 212, 207, 183, 42, 184, 210,\n 169, 211, 140, 170, 176, 104, 105, 69, 193, 122, 168, 50, 123, 187, 89, 96,\n 90, 66, 65, 107, 179, 89, 180, 119, 101, 120, 68, 63, 104, 234, 93, 227, 16,\n 15, 85, 209, 129, 49, 15, 14, 86, 107, 55, 9, 120, 100, 121, 153, 145, 22,\n 178, 88, 179, 197, 6, 196, 89, 88, 96, 135, 138, 136, 138, 215, 172, 218,\n 115, 219, 41, 42, 81, 5, 195, 51, 57, 43, 61, 208, 171, 199, 41, 81, 38,\n 224, 53, 225, 24, 144, 110, 105, 52, 66, 118, 229, 117, 227, 34, 234, 66,\n 107, 69, 10, 109, 151, 219, 48, 235, 183, 62, 191, 142, 129, 126, 116, 111,\n 143, 7, 163, 246, 118, 117, 50, 223, 222, 52, 94, 19, 141, 222, 221, 65,\n 196, 3, 197, 45, 220, 44, 156, 70, 139, 188, 122, 245, 139, 71, 162, 145,\n 153, 159, 149, 170, 150, 122, 188, 196, 206, 216, 92, 163, 144, 161, 164, 2,\n 167, 242, 141, 241, 0, 164, 37, 11, 72, 12, 144, 145, 160, 12, 38, 13, 70,\n 63, 71, 31, 226, 111, 157, 158, 154, 36, 101, 205, 203, 206, 165, 126, 209,\n 217, 98, 165, 97, 237, 220, 218, 237, 239, 241, 210, 214, 169, 140, 171, 32,\n 241, 125, 237, 179, 86, 178, 180, 85, 179, 181, 84, 180, 182, 83, 181, 194,\n 201, 182, 177, 137, 132, 184, 76, 183, 185, 61, 184, 186, 57, 185, 216, 212,\n 186, 192, 214, 187, 139, 34, 156, 218, 79, 237, 147, 123, 177, 45, 44, 4,\n 208, 201, 32, 98, 64, 129, 192, 213, 138, 235, 59, 219, 141, 242, 97, 97, 2,\n 141, 240, 75, 235, 229, 24, 228, 31, 25, 226, 230, 23, 229, 231, 22, 230,\n 232, 26, 231, 233, 112, 232, 244, 189, 243, 189, 221, 190, 222, 28, 221,\n 223, 27, 222, 224, 29, 223, 225, 30, 224, 113, 247, 225, 99, 60, 240, 213,\n 147, 215, 60, 20, 166, 192, 187, 213, 243, 112, 244, 244, 233, 245, 245,\n 128, 188, 188, 114, 174, 134, 131, 220, 174, 217, 236, 236, 198, 134, 215,\n 177, 58, 156, 143, 124, 25, 110, 7, 31, 228, 25, 264, 356, 368, 0, 11, 267,\n 451, 452, 349, 267, 302, 269, 350, 357, 277, 350, 452, 357, 299, 333, 297,\n 396, 175, 377, 381, 384, 382, 280, 347, 330, 269, 303, 270, 151, 9, 337,\n 344, 278, 360, 424, 418, 431, 270, 304, 409, 272, 310, 407, 322, 270, 410,\n 449, 450, 347, 432, 422, 434, 18, 313, 17, 291, 306, 375, 259, 387, 260,\n 424, 335, 418, 434, 364, 416, 391, 423, 327, 301, 251, 298, 275, 281, 4,\n 254, 373, 253, 375, 307, 321, 280, 425, 411, 200, 421, 18, 335, 321, 406,\n 321, 320, 405, 314, 315, 17, 423, 426, 266, 396, 377, 369, 270, 322, 269,\n 413, 417, 464, 385, 386, 258, 248, 456, 419, 298, 284, 333, 168, 417, 8,\n 448, 346, 261, 417, 413, 285, 326, 327, 328, 277, 355, 329, 309, 392, 438,\n 381, 382, 256, 279, 429, 360, 365, 364, 379, 355, 277, 437, 282, 443, 283,\n 281, 275, 363, 395, 431, 369, 299, 297, 337, 335, 273, 321, 348, 450, 349,\n 359, 446, 467, 283, 293, 282, 250, 458, 462, 300, 276, 383, 292, 308, 325,\n 283, 276, 293, 264, 372, 447, 346, 352, 340, 354, 274, 19, 363, 456, 281,\n 426, 436, 425, 380, 381, 252, 267, 269, 393, 421, 200, 428, 371, 266, 329,\n 432, 287, 422, 290, 250, 328, 385, 258, 384, 446, 265, 342, 386, 387, 257,\n 422, 424, 430, 445, 342, 276, 422, 273, 424, 306, 292, 307, 352, 366, 345,\n 268, 271, 302, 358, 423, 371, 327, 294, 460, 331, 279, 294, 303, 271, 304,\n 436, 432, 427, 304, 272, 408, 395, 394, 431, 378, 395, 400, 296, 334, 299,\n 6, 351, 168, 376, 352, 411, 307, 325, 320, 285, 295, 336, 320, 319, 404,\n 329, 330, 349, 334, 293, 333, 366, 323, 447, 316, 15, 315, 331, 358, 279,\n 317, 14, 316, 8, 285, 9, 277, 329, 350, 253, 374, 252, 319, 318, 403, 351,\n 6, 419, 324, 318, 325, 397, 367, 365, 288, 435, 397, 278, 344, 439, 310,\n 272, 311, 248, 195, 281, 375, 273, 291, 175, 396, 199, 312, 311, 268, 276,\n 283, 445, 390, 373, 339, 295, 282, 296, 448, 449, 346, 356, 264, 454, 337,\n 336, 299, 337, 338, 151, 294, 278, 455, 308, 292, 415, 429, 358, 355, 265,\n 340, 372, 388, 390, 466, 352, 346, 280, 295, 442, 282, 354, 19, 370, 285,\n 441, 295, 195, 248, 197, 457, 440, 274, 301, 300, 368, 417, 351, 465, 251,\n 301, 389, 385, 380, 386, 394, 395, 379, 399, 412, 419, 410, 436, 322, 387,\n 373, 388, 326, 2, 393, 354, 370, 461, 393, 164, 267, 268, 302, 12, 386, 374,\n 387, 312, 268, 13, 298, 293, 301, 265, 446, 340, 380, 385, 381, 280, 330,\n 425, 322, 426, 391, 420, 429, 437, 393, 391, 326, 344, 440, 438, 458, 459,\n 461, 364, 434, 394, 428, 396, 262, 274, 354, 457, 317, 316, 402, 316, 315,\n 403, 315, 314, 404, 314, 313, 405, 313, 421, 406, 323, 366, 361, 292, 306,\n 407, 306, 291, 408, 291, 287, 409, 287, 432, 410, 427, 434, 411, 372, 264,\n 383, 459, 309, 457, 366, 352, 401, 1, 274, 4, 418, 421, 262, 331, 294, 358,\n 435, 433, 367, 392, 289, 439, 328, 462, 326, 94, 2, 370, 289, 305, 455, 339,\n 254, 448, 359, 255, 446, 254, 253, 449, 253, 252, 450, 252, 256, 451, 256,\n 341, 452, 414, 413, 463, 286, 441, 414, 286, 258, 441, 258, 257, 442, 257,\n 259, 443, 259, 260, 444, 260, 467, 445, 309, 459, 250, 305, 289, 290, 305,\n 290, 460, 401, 376, 435, 309, 250, 392, 376, 411, 433, 453, 341, 464, 357,\n 453, 465, 343, 357, 412, 437, 343, 399, 344, 360, 440, 420, 437, 456, 360,\n 420, 363, 361, 401, 288, 265, 372, 353, 390, 339, 249, 339, 448, 255];\n", "const tf = require('@tensorflow/tfjs');\nconst blazeface = require('./blazeface');\nconst keypoints = require('./keypoints');\nconst pipe = require('./pipeline');\nconst uv_coords = require('./uvcoords');\nconst triangulation = require('./triangulation').default;\n\nclass MediaPipeFaceMesh {\n constructor(blazeFace, blazeMeshModel, irisModel, config) {\n this.pipeline = new pipe.Pipeline(blazeFace, blazeMeshModel, irisModel, config);\n if (config) this.config = config;\n }\n\n async estimateFaces(input, config) {\n if (config) this.config = config;\n const predictions = await this.pipeline.predict(input, config);\n const results = [];\n for (const prediction of (predictions || [])) {\n // guard against disposed tensors on long running operations such as pause in middle of processing\n if (prediction.isDisposedInternal) continue;\n const confidence = prediction.confidence.arraySync();\n if (confidence >= this.config.detector.minConfidence) {\n const mesh = prediction.coords ? prediction.coords.arraySync() : null;\n const annotations = {};\n if (mesh && mesh.length > 0) {\n for (const key in keypoints.MESH_ANNOTATIONS) {\n if (this.config.iris.enabled || key.includes('Iris') === false) {\n annotations[key] = keypoints.MESH_ANNOTATIONS[key].map((index) => mesh[index]);\n }\n }\n }\n results.push({\n confidence: confidence || 0,\n box: prediction.box ? [prediction.box.startPoint[0], prediction.box.startPoint[1], prediction.box.endPoint[0] - prediction.box.startPoint[0], prediction.box.endPoint[1] - prediction.box.startPoint[1]] : 0,\n mesh,\n annotations,\n image: prediction.image ? tf.clone(prediction.image) : null,\n });\n }\n if (prediction.confidence) prediction.confidence.dispose();\n if (prediction.coords) prediction.coords.dispose();\n if (prediction.image) prediction.image.dispose();\n }\n return results;\n }\n}\n\nasync function load(config) {\n const models = await Promise.all([\n blazeface.load(config),\n tf.loadGraphModel(config.mesh.modelPath, { fromTFHub: config.mesh.modelPath.includes('tfhub.dev') }),\n tf.loadGraphModel(config.iris.modelPath, { fromTFHub: config.iris.modelPath.includes('tfhub.dev') }),\n ]);\n const faceMesh = new MediaPipeFaceMesh(models[0], models[1], models[2], config);\n return faceMesh;\n}\n\nexports.load = load;\nexports.MediaPipeFaceMesh = MediaPipeFaceMesh;\nexports.uv_coords = uv_coords;\nexports.triangulation = triangulation;\n", "const tf = require('@tensorflow/tfjs');\n\nconst models = {};\nlet last = { age: 0, gender: '' };\nlet frame = 0;\n\nasync function loadAge(config) {\n if (!models.age) models.age = await tf.loadGraphModel(config.face.age.modelPath);\n return models.age;\n}\n\nasync function loadGender(config) {\n if (!models.gender) models.gender = await tf.loadGraphModel(config.face.gender.modelPath);\n return models.gender;\n}\n\nasync function predict(image, config) {\n if (frame < config.face.age.skipFrames) {\n frame += 1;\n return last;\n }\n frame = 0;\n const resize = tf.image.resizeBilinear(image, [config.face.age.inputSize, config.face.age.inputSize], false);\n const enhance = tf.mul(resize, [255.0]);\n tf.dispose(resize);\n\n const promises = [];\n let ageT;\n let genderT;\n if (config.face.age.enabled) promises.push(ageT = models.age.predict(enhance));\n if (config.face.gender.enabled) promises.push(genderT = models.gender.predict(enhance));\n await Promise.all(promises);\n\n const obj = {};\n if (ageT) {\n const data = await ageT.data();\n obj.age = Math.trunc(10 * data[0]) / 10;\n tf.dispose(ageT);\n }\n if (genderT) {\n const data = await genderT.data();\n const confidence = Math.trunc(Math.abs(1.9 * 100 * (data[0] - 0.5))) / 100;\n if (confidence > config.face.gender.minConfidence) {\n obj.gender = data[0] <= 0.5 ? 'female' : 'male';\n obj.confidence = confidence;\n }\n tf.dispose(genderT);\n }\n\n tf.dispose(enhance);\n last = obj;\n return obj;\n}\n\nexports.predict = predict;\nexports.loadAge = loadAge;\nexports.loadGender = loadGender;\n", "const tf = require('@tensorflow/tfjs');\n\nconst annotations = ['angry', 'discust', 'fear', 'happy', 'sad', 'surpise', 'neutral'];\nconst models = {};\nlet last = [];\nlet frame = 0;\nconst multiplier = 1.5;\n\nasync function load(config) {\n if (!models.emotion) models.emotion = await tf.loadGraphModel(config.face.emotion.modelPath);\n return models.emotion;\n}\n\nasync function predict(image, config) {\n if (frame < config.face.emotion.skipFrames) {\n frame += 1;\n return last;\n }\n frame = 0;\n const resize = tf.image.resizeBilinear(image, [config.face.emotion.inputSize, config.face.emotion.inputSize], false);\n const [red, green, blue] = tf.split(resize, 3, 3);\n resize.dispose();\n // weighted rgb to grayscale: https://www.mathworks.com/help/matlab/ref/rgb2gray.html\n const redNorm = tf.mul(red, [0.2989]);\n const greenNorm = tf.mul(green, [0.5870]);\n const blueNorm = tf.mul(blue, [0.1140]);\n red.dispose();\n green.dispose();\n blue.dispose();\n const grayscale = tf.addN([redNorm, greenNorm, blueNorm]);\n redNorm.dispose();\n greenNorm.dispose();\n blueNorm.dispose();\n const obj = [];\n if (config.face.emotion.enabled) {\n const emotionT = await models.emotion.predict(grayscale);\n const data = await emotionT.data();\n for (let i = 0; i < data.length; i++) {\n if (multiplier * data[i] > config.face.emotion.minConfidence) obj.push({ score: Math.min(0.99, Math.trunc(100 * multiplier * data[i]) / 100), emotion: annotations[i] });\n }\n obj.sort((a, b) => b.score - a.score);\n tf.dispose(emotionT);\n }\n tf.dispose(grayscale);\n last = obj;\n return obj;\n}\n\nexports.predict = predict;\nexports.load = load;\n", "const tf = require('@tensorflow/tfjs');\n\nclass BaseModel {\n constructor(model, outputStride) {\n this.model = model;\n this.outputStride = outputStride;\n const inputShape = this.model.inputs[0].shape;\n tf.util.assert((inputShape[1] === -1) && (inputShape[2] === -1), () => `Input shape [${inputShape[1]}, ${inputShape[2]}] must both be equal to or -1`);\n }\n\n /**\n * Predicts intermediate Tensor representations.\n *\n * @param input The input RGB image of the base model.\n * A Tensor of shape: [`inputResolution`, `inputResolution`, 3].\n *\n * @return A dictionary of base model's intermediate predictions.\n * The returned dictionary should contains the following elements:\n * heatmapScores: A Tensor3D that represents the heatmapScores.\n * offsets: A Tensor3D that represents the offsets.\n * displacementFwd: A Tensor3D that represents the forward displacement.\n * displacementBwd: A Tensor3D that represents the backward displacement.\n */\n predict(input) {\n return tf.tidy(() => {\n const asFloat = this.preprocessInput(input.toFloat());\n const asBatch = asFloat.expandDims(0);\n const results = this.model.predict(asBatch);\n const results3d = results.map((y) => y.squeeze([0]));\n const namedResults = this.nameOutputResults(results3d);\n return {\n heatmapScores: namedResults.heatmap.sigmoid(),\n offsets: namedResults.offsets,\n displacementFwd: namedResults.displacementFwd,\n displacementBwd: namedResults.displacementBwd,\n };\n });\n }\n\n /**\n * Releases the CPU and GPU memory allocated by the model.\n */\n dispose() {\n this.model.dispose();\n }\n}\nexports.BaseModel = BaseModel;\n", "const tf = require('@tensorflow/tfjs');\nconst modelBase = require('./modelBase');\n\nclass MobileNet extends modelBase.BaseModel {\n // eslint-disable-next-line class-methods-use-this\n preprocessInput(input) {\n // Normalize the pixels [0, 255] to be between [-1, 1].\n return tf.tidy(() => tf.div(input, 127.5).sub(1.0));\n }\n\n // eslint-disable-next-line class-methods-use-this\n nameOutputResults(results) {\n const [offsets, heatmap, displacementFwd, displacementBwd] = results;\n return { offsets, heatmap, displacementFwd, displacementBwd };\n }\n}\nexports.MobileNet = MobileNet;\n", "// algorithm based on Coursera Lecture from Algorithms, Part 1: https://www.coursera.org/learn/algorithms-part1/lecture/ZjoSM/heapsort\nfunction half(k) {\n return Math.floor(k / 2);\n}\nclass MaxHeap {\n constructor(maxSize, getElementValue) {\n this.priorityQueue = new Array(maxSize);\n this.numberOfElements = -1;\n this.getElementValue = getElementValue;\n }\n\n enqueue(x) {\n this.priorityQueue[++this.numberOfElements] = x;\n this.swim(this.numberOfElements);\n }\n\n dequeue() {\n const max = this.priorityQueue[0];\n this.exchange(0, this.numberOfElements--);\n this.sink(0);\n this.priorityQueue[this.numberOfElements + 1] = null;\n return max;\n }\n\n empty() {\n return this.numberOfElements === -1;\n }\n\n size() {\n return this.numberOfElements + 1;\n }\n\n all() {\n return this.priorityQueue.slice(0, this.numberOfElements + 1);\n }\n\n max() {\n return this.priorityQueue[0];\n }\n\n swim(k) {\n while (k > 0 && this.less(half(k), k)) {\n this.exchange(k, half(k));\n k = half(k);\n }\n }\n\n sink(k) {\n while (2 * k <= this.numberOfElements) {\n let j = 2 * k;\n if (j < this.numberOfElements && this.less(j, j + 1)) j++;\n if (!this.less(k, j)) break;\n this.exchange(k, j);\n k = j;\n }\n }\n\n getValueAt(i) {\n return this.getElementValue(this.priorityQueue[i]);\n }\n\n less(i, j) {\n return this.getValueAt(i) < this.getValueAt(j);\n }\n\n exchange(i, j) {\n const t = this.priorityQueue[i];\n this.priorityQueue[i] = this.priorityQueue[j];\n this.priorityQueue[j] = t;\n }\n}\nexports.MaxHeap = MaxHeap;\n", "const heapSort = require('./heapSort');\n\nfunction scoreIsMaximumInLocalWindow(keypointId, score, heatmapY, heatmapX, localMaximumRadius, scores) {\n const [height, width] = scores.shape;\n let localMaximum = true;\n const yStart = Math.max(heatmapY - localMaximumRadius, 0);\n const yEnd = Math.min(heatmapY + localMaximumRadius + 1, height);\n for (let yCurrent = yStart; yCurrent < yEnd; ++yCurrent) {\n const xStart = Math.max(heatmapX - localMaximumRadius, 0);\n const xEnd = Math.min(heatmapX + localMaximumRadius + 1, width);\n for (let xCurrent = xStart; xCurrent < xEnd; ++xCurrent) {\n if (scores.get(yCurrent, xCurrent, keypointId) > score) {\n localMaximum = false;\n break;\n }\n }\n if (!localMaximum) {\n break;\n }\n }\n return localMaximum;\n}\n/**\n * Builds a priority queue with part candidate positions for a specific image in\n * the batch. For this we find all local maxima in the score maps with score\n * values above a threshold. We create a single priority queue across all parts.\n */\nfunction buildPartWithScoreQueue(scoreThreshold, localMaximumRadius, scores) {\n const [height, width, numKeypoints] = scores.shape;\n const queue = new heapSort.MaxHeap(height * width * numKeypoints, ({ score }) => score);\n for (let heatmapY = 0; heatmapY < height; ++heatmapY) {\n for (let heatmapX = 0; heatmapX < width; ++heatmapX) {\n for (let keypointId = 0; keypointId < numKeypoints; ++keypointId) {\n const score = scores.get(heatmapY, heatmapX, keypointId);\n // Only consider parts with score greater or equal to threshold as root candidates.\n if (score < scoreThreshold) continue;\n // Only consider keypoints whose score is maximum in a local window.\n if (scoreIsMaximumInLocalWindow(keypointId, score, heatmapY, heatmapX, localMaximumRadius, scores)) {\n queue.enqueue({ score, part: { heatmapY, heatmapX, id: keypointId } });\n }\n }\n }\n }\n return queue;\n}\nexports.buildPartWithScoreQueue = buildPartWithScoreQueue;\n", "exports.partNames = [\n 'nose', 'leftEye', 'rightEye', 'leftEar', 'rightEar', 'leftShoulder',\n 'rightShoulder', 'leftElbow', 'rightElbow', 'leftWrist', 'rightWrist',\n 'leftHip', 'rightHip', 'leftKnee', 'rightKnee', 'leftAnkle', 'rightAnkle',\n];\nexports.NUM_KEYPOINTS = exports.partNames.length;\nexports.partIds = exports.partNames.reduce((result, jointName, i) => {\n result[jointName] = i;\n return result;\n}, {});\nconst connectedPartNames = [\n ['leftHip', 'leftShoulder'], ['leftElbow', 'leftShoulder'],\n ['leftElbow', 'leftWrist'], ['leftHip', 'leftKnee'],\n ['leftKnee', 'leftAnkle'], ['rightHip', 'rightShoulder'],\n ['rightElbow', 'rightShoulder'], ['rightElbow', 'rightWrist'],\n ['rightHip', 'rightKnee'], ['rightKnee', 'rightAnkle'],\n ['leftShoulder', 'rightShoulder'], ['leftHip', 'rightHip'],\n];\n/*\n * Define the skeleton. This defines the parent->child relationships of our\n * tree. Arbitrarily this defines the nose as the root of the tree, however\n * since we will infer the displacement for both parent->child and\n * child->parent, we can define the tree root as any node.\n */\nexports.poseChain = [\n ['nose', 'leftEye'], ['leftEye', 'leftEar'], ['nose', 'rightEye'],\n ['rightEye', 'rightEar'], ['nose', 'leftShoulder'],\n ['leftShoulder', 'leftElbow'], ['leftElbow', 'leftWrist'],\n ['leftShoulder', 'leftHip'], ['leftHip', 'leftKnee'],\n ['leftKnee', 'leftAnkle'], ['nose', 'rightShoulder'],\n ['rightShoulder', 'rightElbow'], ['rightElbow', 'rightWrist'],\n ['rightShoulder', 'rightHip'], ['rightHip', 'rightKnee'],\n ['rightKnee', 'rightAnkle'],\n];\nexports.connectedPartIndices = connectedPartNames.map(([jointNameA, jointNameB]) => ([exports.partIds[jointNameA], exports.partIds[jointNameB]]));\nexports.partChannels = [\n 'left_face',\n 'right_face',\n 'right_upper_leg_front',\n 'right_lower_leg_back',\n 'right_upper_leg_back',\n 'left_lower_leg_front',\n 'left_upper_leg_front',\n 'left_upper_leg_back',\n 'left_lower_leg_back',\n 'right_feet',\n 'right_lower_leg_front',\n 'left_feet',\n 'torso_front',\n 'torso_back',\n 'right_upper_arm_front',\n 'right_upper_arm_back',\n 'right_lower_arm_back',\n 'left_lower_arm_front',\n 'left_upper_arm_front',\n 'left_upper_arm_back',\n 'left_lower_arm_back',\n 'right_hand',\n 'right_lower_arm_front',\n 'left_hand',\n];\n", "const kpt = require('./keypoints');\n\nfunction getOffsetPoint(y, x, keypoint, offsets) {\n return {\n y: offsets.get(y, x, keypoint),\n x: offsets.get(y, x, keypoint + kpt.NUM_KEYPOINTS),\n };\n}\nexports.getOffsetPoint = getOffsetPoint;\n\nfunction getImageCoords(part, outputStride, offsets) {\n const { heatmapY, heatmapX, id: keypoint } = part;\n const { y, x } = getOffsetPoint(heatmapY, heatmapX, keypoint, offsets);\n return {\n x: part.heatmapX * outputStride + x,\n y: part.heatmapY * outputStride + y,\n };\n}\nexports.getImageCoords = getImageCoords;\n\nfunction fillArray(element, size) {\n const result = new Array(size);\n for (let i = 0; i < size; i++) {\n result[i] = element;\n }\n return result;\n}\nexports.fillArray = fillArray;\n\nfunction clamp(a, min, max) {\n if (a < min) return min;\n if (a > max) return max;\n return a;\n}\nexports.clamp = clamp;\n\nfunction squaredDistance(y1, x1, y2, x2) {\n const dy = y2 - y1;\n const dx = x2 - x1;\n return dy * dy + dx * dx;\n}\nexports.squaredDistance = squaredDistance;\n\nfunction addVectors(a, b) {\n return { x: a.x + b.x, y: a.y + b.y };\n}\nexports.addVectors = addVectors;\n\nfunction clampVector(a, min, max) {\n return { y: clamp(a.y, min, max), x: clamp(a.x, min, max) };\n}\nexports.clampVector = clampVector;\n", "const keypoints = require('./keypoints');\nconst vectors = require('./vectors');\n\nconst parentChildrenTuples = keypoints.poseChain.map(([parentJoinName, childJoinName]) => ([keypoints.partIds[parentJoinName], keypoints.partIds[childJoinName]]));\nconst parentToChildEdges = parentChildrenTuples.map(([, childJointId]) => childJointId);\nconst childToParentEdges = parentChildrenTuples.map(([parentJointId]) => parentJointId);\nfunction getDisplacement(edgeId, point, displacements) {\n const numEdges = displacements.shape[2] / 2;\n return {\n y: displacements.get(point.y, point.x, edgeId),\n x: displacements.get(point.y, point.x, numEdges + edgeId),\n };\n}\nfunction getStridedIndexNearPoint(point, outputStride, height, width) {\n return {\n y: vectors.clamp(Math.round(point.y / outputStride), 0, height - 1),\n x: vectors.clamp(Math.round(point.x / outputStride), 0, width - 1),\n };\n}\n/**\n * We get a new keypoint along the `edgeId` for the pose instance, assuming\n * that the position of the `idSource` part is already known. For this, we\n * follow the displacement vector from the source to target part (stored in\n * the `i`-t channel of the displacement tensor). The displaced keypoint\n * vector is refined using the offset vector by `offsetRefineStep` times.\n */\nfunction traverseToTargetKeypoint(edgeId, sourceKeypoint, targetKeypointId, scoresBuffer, offsets, outputStride, displacements, offsetRefineStep = 2) {\n const [height, width] = scoresBuffer.shape;\n // Nearest neighbor interpolation for the source->target displacements.\n const sourceKeypointIndices = getStridedIndexNearPoint(sourceKeypoint.position, outputStride, height, width);\n const displacement = getDisplacement(edgeId, sourceKeypointIndices, displacements);\n const displacedPoint = vectors.addVectors(sourceKeypoint.position, displacement);\n let targetKeypoint = displacedPoint;\n for (let i = 0; i < offsetRefineStep; i++) {\n const targetKeypointIndices = getStridedIndexNearPoint(targetKeypoint, outputStride, height, width);\n const offsetPoint = vectors.getOffsetPoint(targetKeypointIndices.y, targetKeypointIndices.x, targetKeypointId, offsets);\n targetKeypoint = vectors.addVectors({\n x: targetKeypointIndices.x * outputStride,\n y: targetKeypointIndices.y * outputStride,\n }, { x: offsetPoint.x, y: offsetPoint.y });\n }\n const targetKeyPointIndices = getStridedIndexNearPoint(targetKeypoint, outputStride, height, width);\n const score = scoresBuffer.get(targetKeyPointIndices.y, targetKeyPointIndices.x, targetKeypointId);\n return { position: targetKeypoint, part: keypoints.partNames[targetKeypointId], score };\n}\n/**\n * Follows the displacement fields to decode the full pose of the object\n * instance given the position of a part that acts as root.\n *\n * @return An array of decoded keypoints and their scores for a single pose\n */\nfunction decodePose(root, scores, offsets, outputStride, displacementsFwd, displacementsBwd) {\n const numParts = scores.shape[2];\n const numEdges = parentToChildEdges.length;\n const instanceKeypoints = new Array(numParts);\n // Start a new detection instance at the position of the root.\n const { part: rootPart, score: rootScore } = root;\n const rootPoint = vectors.getImageCoords(rootPart, outputStride, offsets);\n instanceKeypoints[rootPart.id] = {\n score: rootScore,\n part: keypoints.partNames[rootPart.id],\n position: rootPoint,\n };\n // Decode the part positions upwards in the tree, following the backward\n // displacements.\n for (let edge = numEdges - 1; edge >= 0; --edge) {\n const sourceKeypointId = parentToChildEdges[edge];\n const targetKeypointId = childToParentEdges[edge];\n if (instanceKeypoints[sourceKeypointId] && !instanceKeypoints[targetKeypointId]) {\n instanceKeypoints[targetKeypointId] = traverseToTargetKeypoint(edge, instanceKeypoints[sourceKeypointId], targetKeypointId, scores, offsets, outputStride, displacementsBwd);\n }\n }\n // Decode the part positions downwards in the tree, following the forward\n // displacements.\n for (let edge = 0; edge < numEdges; ++edge) {\n const sourceKeypointId = childToParentEdges[edge];\n const targetKeypointId = parentToChildEdges[edge];\n if (instanceKeypoints[sourceKeypointId] && !instanceKeypoints[targetKeypointId]) {\n instanceKeypoints[targetKeypointId] = traverseToTargetKeypoint(edge, instanceKeypoints[sourceKeypointId], targetKeypointId, scores, offsets, outputStride, displacementsFwd);\n }\n }\n return instanceKeypoints;\n}\nexports.decodePose = decodePose;\n", "const buildParts = require('./buildParts');\nconst decodePose = require('./decodePose');\nconst vectors = require('./vectors');\n\nfunction withinNmsRadiusOfCorrespondingPoint(poses, squaredNmsRadius, { x, y }, keypointId) {\n return poses.some(({ keypoints }) => {\n const correspondingKeypoint = keypoints[keypointId].position;\n return vectors.squaredDistance(y, x, correspondingKeypoint.y, correspondingKeypoint.x) <= squaredNmsRadius;\n });\n}\n/* Score the newly proposed object instance without taking into account\n * the scores of the parts that overlap with any previously detected\n * instance.\n */\nfunction getInstanceScore(existingPoses, squaredNmsRadius, instanceKeypoints) {\n const notOverlappedKeypointScores = instanceKeypoints.reduce((result, { position, score }, keypointId) => {\n if (!withinNmsRadiusOfCorrespondingPoint(existingPoses, squaredNmsRadius, position, keypointId)) {\n result += score;\n }\n return result;\n }, 0.0);\n return notOverlappedKeypointScores / instanceKeypoints.length;\n}\n// A point (y, x) is considered as root part candidate if its score is a\n// maximum in a window |y - y'| <= kLocalMaximumRadius, |x - x'| <=\n// kLocalMaximumRadius.\nconst kLocalMaximumRadius = 1;\n/**\n * Detects multiple poses and finds their parts from part scores and\n * displacement vectors. It returns up to `maxDetections` object instance\n * detections in decreasing root score order. It works as follows: We first\n * create a priority queue with local part score maxima above\n * `scoreThreshold`, considering all parts at the same time. Then we\n * iteratively pull the top element of the queue (in decreasing score order)\n * and treat it as a root candidate for a new object instance. To avoid\n * duplicate detections, we reject the root candidate if it is within a disk\n * of `nmsRadius` pixels from the corresponding part of a previously detected\n * instance, which is a form of part-based non-maximum suppression (NMS). If\n * the root candidate passes the NMS check, we start a new object instance\n * detection, treating the corresponding part as root and finding the\n * positions of the remaining parts by following the displacement vectors\n * along the tree-structured part graph. We assign to the newly detected\n * instance a score equal to the sum of scores of its parts which have not\n * been claimed by a previous instance (i.e., those at least `nmsRadius`\n * pixels away from the corresponding part of all previously detected\n * instances), divided by the total number of parts `numParts`.\n *\n * @param heatmapScores 3-D tensor with shape `[height, width, numParts]`.\n * The value of heatmapScores[y, x, k]` is the score of placing the `k`-th\n * object part at position `(y, x)`.\n *\n * @param offsets 3-D tensor with shape `[height, width, numParts * 2]`.\n * The value of [offsets[y, x, k], offsets[y, x, k + numParts]]` is the\n * short range offset vector of the `k`-th object part at heatmap\n * position `(y, x)`.\n *\n * @param displacementsFwd 3-D tensor of shape\n * `[height, width, 2 * num_edges]`, where `num_edges = num_parts - 1` is the\n * number of edges (parent-child pairs) in the tree. It contains the forward\n * displacements between consecutive part from the root towards the leaves.\n *\n * @param displacementsBwd 3-D tensor of shape\n * `[height, width, 2 * num_edges]`, where `num_edges = num_parts - 1` is the\n * number of edges (parent-child pairs) in the tree. It contains the backward\n * displacements between consecutive part from the root towards the leaves.\n *\n * @param outputStride The output stride that was used when feed-forwarding\n * through the PoseNet model. Must be 32, 16, or 8.\n *\n * @param maxPoseDetections Maximum number of returned instance detections per\n * image.\n *\n * @param scoreThreshold Only return instance detections that have root part\n * score greater or equal to this value. Defaults to 0.5.\n *\n * @param nmsRadius Non-maximum suppression part distance. It needs to be\n * strictly positive. Two parts suppress each other if they are less than\n * `nmsRadius` pixels away. Defaults to 20.\n *\n * @return An array of poses and their scores, each containing keypoints and\n * the corresponding keypoint scores.\n */\nfunction decodeMultiplePoses(scoresBuffer, offsetsBuffer, displacementsFwdBuffer, displacementsBwdBuffer, outputStride, maxPoseDetections, scoreThreshold = 0.5, nmsRadius = 20) {\n const poses = [];\n const queue = buildParts.buildPartWithScoreQueue(scoreThreshold, kLocalMaximumRadius, scoresBuffer);\n const squaredNmsRadius = nmsRadius * nmsRadius;\n // Generate at most maxDetections object instances per image in\n // decreasing root part score order.\n while (poses.length < maxPoseDetections && !queue.empty()) {\n // The top element in the queue is the next root candidate.\n const root = queue.dequeue();\n // Part-based non-maximum suppression: We reject a root candidate if it\n // is within a disk of `nmsRadius` pixels from the corresponding part of\n // a previously detected instance.\n const rootImageCoords = vectors.getImageCoords(root.part, outputStride, offsetsBuffer);\n if (withinNmsRadiusOfCorrespondingPoint(poses, squaredNmsRadius, rootImageCoords, root.part.id)) continue;\n // Start a new detection instance at the position of the root.\n const keypoints = decodePose.decodePose(root, scoresBuffer, offsetsBuffer, outputStride, displacementsFwdBuffer, displacementsBwdBuffer);\n const score = getInstanceScore(poses, squaredNmsRadius, keypoints);\n poses.push({ keypoints, score });\n }\n return poses;\n}\nexports.decodeMultiplePoses = decodeMultiplePoses;\n", "const kpt = require('./keypoints');\n\nfunction eitherPointDoesntMeetConfidence(a, b, minConfidence) {\n return (a < minConfidence || b < minConfidence);\n}\n\nfunction getAdjacentKeyPoints(keypoints, minConfidence) {\n return kpt.connectedPartIndices.reduce((result, [leftJoint, rightJoint]) => {\n if (eitherPointDoesntMeetConfidence(keypoints[leftJoint].score, keypoints[rightJoint].score, minConfidence)) {\n return result;\n }\n result.push([keypoints[leftJoint], keypoints[rightJoint]]);\n return result;\n }, []);\n}\nexports.getAdjacentKeyPoints = getAdjacentKeyPoints;\n\nconst { NEGATIVE_INFINITY, POSITIVE_INFINITY } = Number;\nfunction getBoundingBox(keypoints) {\n return keypoints.reduce(({ maxX, maxY, minX, minY }, { position: { x, y } }) => ({\n maxX: Math.max(maxX, x),\n maxY: Math.max(maxY, y),\n minX: Math.min(minX, x),\n minY: Math.min(minY, y),\n }), {\n maxX: NEGATIVE_INFINITY,\n maxY: NEGATIVE_INFINITY,\n minX: POSITIVE_INFINITY,\n minY: POSITIVE_INFINITY,\n });\n}\nexports.getBoundingBox = getBoundingBox;\nfunction getBoundingBoxPoints(keypoints) {\n const { minX, minY, maxX, maxY } = getBoundingBox(keypoints);\n return [{ x: minX, y: minY }, { x: maxX, y: minY }, { x: maxX, y: maxY }, { x: minX, y: maxY }];\n}\nexports.getBoundingBoxPoints = getBoundingBoxPoints;\nasync function toTensorBuffers3D(tensors) {\n return Promise.all(tensors.map((tensor) => tensor.buffer()));\n}\nexports.toTensorBuffers3D = toTensorBuffers3D;\n\nfunction scalePose(pose, scaleY, scaleX) {\n return {\n score: pose.score,\n keypoints: pose.keypoints.map(({ score, part, position }) => ({\n score,\n part,\n position: { x: position.x * scaleX, y: position.y * scaleY },\n })),\n };\n}\nexports.scalePose = scalePose;\n\nfunction resizeTo(image, [targetH, targetW]) {\n const input = image.squeeze(0);\n const resized = input.resizeBilinear([targetH, targetW]);\n input.dispose();\n return resized;\n}\nexports.resizeTo = resizeTo;\n\nfunction scaleAndFlipPoses(poses, [height, width], [inputResolutionHeight, inputResolutionWidth]) {\n const scaledPoses = poses.map((pose) => scalePose(pose, height / inputResolutionHeight, width / inputResolutionWidth));\n return scaledPoses;\n}\nexports.scaleAndFlipPoses = scaleAndFlipPoses;\n", "const tf = require('@tensorflow/tfjs');\nconst modelMobileNet = require('./modelMobileNet');\nconst decodeMultiple = require('./decodeMultiple');\nconst util = require('./util');\n\nclass PoseNet {\n constructor(net) {\n this.baseModel = net;\n }\n\n /**\n * Infer through PoseNet, and estimates multiple poses using the outputs.\n * This does standard ImageNet pre-processing before inferring through the\n * model. The image should pixels should have values [0-255]. It detects\n * multiple poses and finds their parts from part scores and displacement\n * vectors using a fast greedy decoding algorithm. It returns up to\n * `config.maxDetections` object instance detections in decreasing root\n * score order.\n *\n * @param input\n * ImageData|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement) The input\n * image to feed through the network.\n *\n * @param config MultiPoseEstimationConfig object that contains parameters\n * for the PoseNet inference using multiple pose estimation.\n *\n * @return An array of poses and their scores, each containing keypoints and\n * the corresponding keypoint scores. The positions of the keypoints are\n * in the same scale as the original image\n */\n async estimatePoses(input, config) {\n const outputStride = config.outputStride;\n // const inputResolution = config.inputResolution;\n const height = input.shape[1];\n const width = input.shape[2];\n const resized = util.resizeTo(input, [config.inputResolution, config.inputResolution]);\n const { heatmapScores, offsets, displacementFwd, displacementBwd } = this.baseModel.predict(resized);\n const allTensorBuffers = await util.toTensorBuffers3D([heatmapScores, offsets, displacementFwd, displacementBwd]);\n const scoresBuffer = allTensorBuffers[0];\n const offsetsBuffer = allTensorBuffers[1];\n const displacementsFwdBuffer = allTensorBuffers[2];\n const displacementsBwdBuffer = allTensorBuffers[3];\n const poses = await decodeMultiple.decodeMultiplePoses(scoresBuffer, offsetsBuffer, displacementsFwdBuffer, displacementsBwdBuffer, outputStride, config.maxDetections, config.scoreThreshold, config.nmsRadius);\n const resultPoses = util.scaleAndFlipPoses(poses, [height, width], [config.inputResolution, config.inputResolution]);\n heatmapScores.dispose();\n offsets.dispose();\n displacementFwd.dispose();\n displacementBwd.dispose();\n resized.dispose();\n return resultPoses;\n }\n\n dispose() {\n this.baseModel.dispose();\n }\n}\nexports.PoseNet = PoseNet;\nasync function loadMobileNet(config) {\n const graphModel = await tf.loadGraphModel(config.modelPath);\n const mobilenet = new modelMobileNet.MobileNet(graphModel, config.outputStride);\n return new PoseNet(mobilenet);\n}\n/**\n * Loads the PoseNet model instance from a checkpoint, with the MobileNet architecture. The model to be loaded is configurable using the\n * config dictionary ModelConfig. Please find more details in the documentation of the ModelConfig.\n *\n * @param config ModelConfig dictionary that contains parameters for\n * the PoseNet loading process. Please find more details of each parameters\n * in the documentation of the ModelConfig interface. The predefined\n * `MOBILENET_V1_CONFIG` and `RESNET_CONFIG` can also be used as references\n * for defining your customized config.\n */\nasync function load(config) {\n return loadMobileNet(config);\n}\nexports.load = load;\n", "const modelMobileNet = require('./modelMobileNet');\nconst modelPoseNet = require('./modelPoseNet');\nconst decodeMultiple = require('./decodeMultiple');\nconst keypoints = require('./keypoints');\nconst util = require('./util');\n\nexports.load = modelPoseNet.load;\nexports.PoseNet = modelPoseNet.PoseNet;\n\nexports.MobileNet = modelMobileNet.MobileNet;\nexports.decodeMultiplePoses = decodeMultiple.decodeMultiplePoses;\nexports.partChannels = keypoints.partChannels;\nexports.partIds = keypoints.partIds;\nexports.partNames = keypoints.partNames;\nexports.poseChain = keypoints.poseChain;\nexports.getAdjacentKeyPoints = util.getAdjacentKeyPoints;\nexports.getBoundingBox = util.getBoundingBox;\nexports.getBoundingBoxPoints = util.getBoundingBoxPoints;\nexports.scaleAndFlipPoses = util.scaleAndFlipPoses;\nexports.scalePose = util.scalePose;\n", "const tf = require('@tensorflow/tfjs');\n\nfunction getBoxSize(box) {\n return [\n Math.abs(box.endPoint[0] - box.startPoint[0]),\n Math.abs(box.endPoint[1] - box.startPoint[1]),\n ];\n}\nexports.getBoxSize = getBoxSize;\n\nfunction getBoxCenter(box) {\n return [\n box.startPoint[0] + (box.endPoint[0] - box.startPoint[0]) / 2,\n box.startPoint[1] + (box.endPoint[1] - box.startPoint[1]) / 2,\n ];\n}\nexports.getBoxCenter = getBoxCenter;\n\nfunction cutBoxFromImageAndResize(box, image, cropSize) {\n const h = image.shape[1];\n const w = image.shape[2];\n const boxes = [[\n box.startPoint[1] / h, box.startPoint[0] / w, box.endPoint[1] / h,\n box.endPoint[0] / w,\n ]];\n return tf.image.cropAndResize(image, boxes, [0], cropSize);\n}\nexports.cutBoxFromImageAndResize = cutBoxFromImageAndResize;\n\nfunction scaleBoxCoordinates(box, factor) {\n const startPoint = [box.startPoint[0] * factor[0], box.startPoint[1] * factor[1]];\n const endPoint = [box.endPoint[0] * factor[0], box.endPoint[1] * factor[1]];\n const palmLandmarks = box.palmLandmarks.map((coord) => {\n const scaledCoord = [coord[0] * factor[0], coord[1] * factor[1]];\n return scaledCoord;\n });\n return { startPoint, endPoint, palmLandmarks };\n}\nexports.scaleBoxCoordinates = scaleBoxCoordinates;\n\nfunction enlargeBox(box, factor = 1.5) {\n const center = getBoxCenter(box);\n const size = getBoxSize(box);\n const newHalfSize = [factor * size[0] / 2, factor * size[1] / 2];\n const startPoint = [center[0] - newHalfSize[0], center[1] - newHalfSize[1]];\n const endPoint = [center[0] + newHalfSize[0], center[1] + newHalfSize[1]];\n return { startPoint, endPoint, palmLandmarks: box.palmLandmarks };\n}\nexports.enlargeBox = enlargeBox;\n\nfunction squarifyBox(box) {\n const centers = getBoxCenter(box);\n const size = getBoxSize(box);\n const maxEdge = Math.max(...size);\n const halfSize = maxEdge / 2;\n const startPoint = [centers[0] - halfSize, centers[1] - halfSize];\n const endPoint = [centers[0] + halfSize, centers[1] + halfSize];\n return { startPoint, endPoint, palmLandmarks: box.palmLandmarks };\n}\nexports.squarifyBox = squarifyBox;\n\nfunction shiftBox(box, shiftFactor) {\n const boxSize = [\n box.endPoint[0] - box.startPoint[0], box.endPoint[1] - box.startPoint[1],\n ];\n const shiftVector = [boxSize[0] * shiftFactor[0], boxSize[1] * shiftFactor[1]];\n const startPoint = [box.startPoint[0] + shiftVector[0], box.startPoint[1] + shiftVector[1]];\n const endPoint = [box.endPoint[0] + shiftVector[0], box.endPoint[1] + shiftVector[1]];\n return { startPoint, endPoint, palmLandmarks: box.palmLandmarks };\n}\nexports.shiftBox = shiftBox;\n", "const tf = require('@tensorflow/tfjs');\nconst bounding = require('./box');\n\nclass HandDetector {\n constructor(model, anchors, config) {\n this.model = model;\n this.width = config.inputSize;\n this.height = config.inputSize;\n this.anchors = anchors.map((anchor) => [anchor.x_center, anchor.y_center]);\n this.anchorsTensor = tf.tensor2d(this.anchors);\n this.inputSizeTensor = tf.tensor1d([config.inputSize, config.inputSize]);\n this.doubleInputSizeTensor = tf.tensor1d([config.inputSize * 2, config.inputSize * 2]);\n }\n\n normalizeBoxes(boxes) {\n return tf.tidy(() => {\n const boxOffsets = tf.slice(boxes, [0, 0], [-1, 2]);\n const boxSizes = tf.slice(boxes, [0, 2], [-1, 2]);\n const boxCenterPoints = tf.add(tf.div(boxOffsets, this.inputSizeTensor), this.anchorsTensor);\n const halfBoxSizes = tf.div(boxSizes, this.doubleInputSizeTensor);\n const startPoints = tf.mul(tf.sub(boxCenterPoints, halfBoxSizes), this.inputSizeTensor);\n const endPoints = tf.mul(tf.add(boxCenterPoints, halfBoxSizes), this.inputSizeTensor);\n return tf.concat2d([startPoints, endPoints], 1);\n });\n }\n\n normalizeLandmarks(rawPalmLandmarks, index) {\n return tf.tidy(() => {\n const landmarks = tf.add(tf.div(rawPalmLandmarks.reshape([-1, 7, 2]), this.inputSizeTensor), this.anchors[index]);\n return tf.mul(landmarks, this.inputSizeTensor);\n });\n }\n\n async getBoundingBoxes(input) {\n const batchedPrediction = this.model.predict(input);\n const prediction = batchedPrediction.squeeze();\n // Regression score for each anchor point.\n const scores = tf.tidy(() => tf.sigmoid(tf.slice(prediction, [0, 0], [-1, 1])).squeeze());\n // Bounding box for each anchor point.\n const rawBoxes = tf.slice(prediction, [0, 1], [-1, 4]);\n const boxes = this.normalizeBoxes(rawBoxes);\n const boxesWithHandsTensor = await tf.image.nonMaxSuppressionAsync(boxes, scores, this.maxHands, this.iouThreshold, this.scoreThreshold);\n const boxesWithHands = await boxesWithHandsTensor.array();\n const toDispose = [batchedPrediction, boxesWithHandsTensor, prediction, boxes, rawBoxes, scores];\n const detectedHands = tf.tidy(() => {\n const detectedBoxes = [];\n for (const i in boxesWithHands) {\n const boxIndex = boxesWithHands[i];\n const matchingBox = tf.slice(boxes, [boxIndex, 0], [1, -1]);\n const rawPalmLandmarks = tf.slice(prediction, [boxIndex, 5], [1, 14]);\n const palmLandmarks = tf.tidy(() => this.normalizeLandmarks(rawPalmLandmarks, boxIndex).reshape([-1, 2]));\n detectedBoxes.push({ boxes: matchingBox, palmLandmarks });\n }\n return detectedBoxes;\n });\n toDispose.forEach((tensor) => tensor.dispose());\n return detectedHands;\n }\n\n /**\n * Returns a Box identifying the bounding box of a hand within the image.\n * Returns null if there is no hand in the image.\n *\n * @param input The image to classify.\n */\n async estimateHandBounds(input, config) {\n // const inputHeight = input.shape[2];\n // const inputWidth = input.shape[1];\n this.iouThreshold = config.iouThreshold;\n this.scoreThreshold = config.scoreThreshold;\n this.maxHands = config.maxHands;\n const resized = input.resizeBilinear([this.width, this.height]);\n const divided = resized.div(255);\n const normalized = divided.sub(0.5);\n const image = normalized.mul(2.0);\n resized.dispose();\n divided.dispose();\n normalized.dispose();\n const predictions = await this.getBoundingBoxes(image);\n image.dispose();\n if (!predictions || (predictions.length === 0)) return null;\n const hands = [];\n for (const i in predictions) {\n const prediction = predictions[i];\n const boundingBoxes = await prediction.boxes.array();\n const startPoint = boundingBoxes[0].slice(0, 2);\n const endPoint = boundingBoxes[0].slice(2, 4);\n const palmLandmarks = await prediction.palmLandmarks.array();\n prediction.boxes.dispose();\n prediction.palmLandmarks.dispose();\n hands.push(bounding.scaleBoxCoordinates({ startPoint, endPoint, palmLandmarks }, [input.shape[2] / this.width, input.shape[1] / this.height]));\n }\n return hands;\n }\n}\nexports.HandDetector = HandDetector;\n", "exports.MESH_ANNOTATIONS = {\n thumb: [1, 2, 3, 4],\n indexFinger: [5, 6, 7, 8],\n middleFinger: [9, 10, 11, 12],\n ringFinger: [13, 14, 15, 16],\n pinky: [17, 18, 19, 20],\n palmBase: [0],\n};\n", "function normalizeRadians(angle) {\n return angle - 2 * Math.PI * Math.floor((angle + Math.PI) / (2 * Math.PI));\n}\nexports.normalizeRadians = normalizeRadians;\n\nfunction computeRotation(point1, point2) {\n const radians = Math.PI / 2 - Math.atan2(-(point2[1] - point1[1]), point2[0] - point1[0]);\n return normalizeRadians(radians);\n}\nexports.computeRotation = computeRotation;\n\nconst buildTranslationMatrix = (x, y) => ([[1, 0, x], [0, 1, y], [0, 0, 1]]);\nfunction dot(v1, v2) {\n let product = 0;\n for (let i = 0; i < v1.length; i++) {\n product += v1[i] * v2[i];\n }\n return product;\n}\nexports.dot = dot;\n\nfunction getColumnFrom2DArr(arr, columnIndex) {\n const column = [];\n for (let i = 0; i < arr.length; i++) {\n column.push(arr[i][columnIndex]);\n }\n return column;\n}\nexports.getColumnFrom2DArr = getColumnFrom2DArr;\n\nfunction multiplyTransformMatrices(mat1, mat2) {\n const product = [];\n const size = mat1.length;\n for (let row = 0; row < size; row++) {\n product.push([]);\n for (let col = 0; col < size; col++) {\n product[row].push(dot(mat1[row], getColumnFrom2DArr(mat2, col)));\n }\n }\n return product;\n}\nfunction buildRotationMatrix(rotation, center) {\n const cosA = Math.cos(rotation);\n const sinA = Math.sin(rotation);\n const rotationMatrix = [[cosA, -sinA, 0], [sinA, cosA, 0], [0, 0, 1]];\n const translationMatrix = buildTranslationMatrix(center[0], center[1]);\n const translationTimesRotation = multiplyTransformMatrices(translationMatrix, rotationMatrix);\n const negativeTranslationMatrix = buildTranslationMatrix(-center[0], -center[1]);\n return multiplyTransformMatrices(translationTimesRotation, negativeTranslationMatrix);\n}\nexports.buildRotationMatrix = buildRotationMatrix;\n\nfunction invertTransformMatrix(matrix) {\n const rotationComponent = [[matrix[0][0], matrix[1][0]], [matrix[0][1], matrix[1][1]]];\n const translationComponent = [matrix[0][2], matrix[1][2]];\n const invertedTranslation = [\n -dot(rotationComponent[0], translationComponent),\n -dot(rotationComponent[1], translationComponent),\n ];\n return [\n rotationComponent[0].concat(invertedTranslation[0]),\n rotationComponent[1].concat(invertedTranslation[1]),\n [0, 0, 1],\n ];\n}\nexports.invertTransformMatrix = invertTransformMatrix;\n\nfunction rotatePoint(homogeneousCoordinate, rotationMatrix) {\n return [\n dot(homogeneousCoordinate, rotationMatrix[0]),\n dot(homogeneousCoordinate, rotationMatrix[1]),\n ];\n}\nexports.rotatePoint = rotatePoint;\n", "const tf = require('@tensorflow/tfjs');\nconst bounding = require('./box');\nconst util = require('./util');\n\nconst UPDATE_REGION_OF_INTEREST_IOU_THRESHOLD = 0.8;\nconst PALM_BOX_SHIFT_VECTOR = [0, -0.4];\nconst HAND_BOX_SHIFT_VECTOR = [0, -0.1];\nconst HAND_BOX_ENLARGE_FACTOR = 1.65;\nconst PALM_LANDMARK_IDS = [0, 5, 9, 13, 17, 1, 2];\nconst PALM_LANDMARKS_INDEX_OF_PALM_BASE = 0;\nconst PALM_LANDMARKS_INDEX_OF_MIDDLE_FINGER_BASE = 2;\n\n// The Pipeline coordinates between the bounding box and skeleton models.\nclass HandPipeline {\n constructor(boundingBoxDetector, meshDetector, config) {\n this.regionsOfInterest = [];\n this.runsWithoutHandDetector = 0;\n this.boundingBoxDetector = boundingBoxDetector;\n this.meshDetector = meshDetector;\n this.meshWidth = config.inputSize;\n this.meshHeight = config.inputSize;\n this.enlargeFactor = config.enlargeFactor;\n }\n\n // Get the bounding box surrounding the hand, given palm landmarks.\n getBoxForPalmLandmarks(palmLandmarks, rotationMatrix) {\n const rotatedPalmLandmarks = palmLandmarks.map((coord) => {\n const homogeneousCoordinate = [...coord, 1];\n return util.rotatePoint(homogeneousCoordinate, rotationMatrix);\n });\n const boxAroundPalm = this.calculateLandmarksBoundingBox(rotatedPalmLandmarks);\n // boxAroundPalm only surrounds the palm - therefore we shift it\n // upwards so it will capture fingers once enlarged + squarified.\n return bounding.enlargeBox(bounding.squarifyBox(bounding.shiftBox(boxAroundPalm, PALM_BOX_SHIFT_VECTOR)), this.enlargeFactor);\n }\n\n // Get the bounding box surrounding the hand, given all hand landmarks.\n getBoxForHandLandmarks(landmarks) {\n // The MediaPipe hand mesh model is trained on hands with empty space\n // around them, so we still need to shift / enlarge boxAroundHand even\n // though it surrounds the entire hand.\n const boundingBox = this.calculateLandmarksBoundingBox(landmarks);\n const boxAroundHand = bounding.enlargeBox(bounding.squarifyBox(bounding.shiftBox(boundingBox, HAND_BOX_SHIFT_VECTOR)), HAND_BOX_ENLARGE_FACTOR);\n const palmLandmarks = [];\n for (let i = 0; i < PALM_LANDMARK_IDS.length; i++) {\n palmLandmarks.push(landmarks[PALM_LANDMARK_IDS[i]].slice(0, 2));\n }\n boxAroundHand.palmLandmarks = palmLandmarks;\n return boxAroundHand;\n }\n\n // Scale, rotate, and translate raw keypoints from the model so they map to\n // the input coordinates.\n transformRawCoords(rawCoords, box, angle, rotationMatrix) {\n const boxSize = bounding.getBoxSize(box);\n const scaleFactor = [boxSize[0] / this.meshWidth, boxSize[1] / this.meshHeight];\n const coordsScaled = rawCoords.map((coord) => [\n scaleFactor[0] * (coord[0] - this.meshWidth / 2),\n scaleFactor[1] * (coord[1] - this.meshHeight / 2), coord[2],\n ]);\n const coordsRotationMatrix = util.buildRotationMatrix(angle, [0, 0]);\n const coordsRotated = coordsScaled.map((coord) => {\n const rotated = util.rotatePoint(coord, coordsRotationMatrix);\n return [...rotated, coord[2]];\n });\n const inverseRotationMatrix = util.invertTransformMatrix(rotationMatrix);\n const boxCenter = [...bounding.getBoxCenter(box), 1];\n const originalBoxCenter = [\n util.dot(boxCenter, inverseRotationMatrix[0]),\n util.dot(boxCenter, inverseRotationMatrix[1]),\n ];\n return coordsRotated.map((coord) => [\n coord[0] + originalBoxCenter[0], coord[1] + originalBoxCenter[1],\n coord[2],\n ]);\n }\n\n async estimateHands(image, config) {\n this.skipFrames = config.skipFrames;\n this.detectionConfidence = config.minConfidence;\n this.maxHands = config.maxHands;\n this.runsWithoutHandDetector++;\n const useFreshBox = this.shouldUpdateRegionsOfInterest();\n if (useFreshBox === true) {\n const boundingBoxPredictions = await this.boundingBoxDetector.estimateHandBounds(image, config);\n this.regionsOfInterest = [];\n for (const i in boundingBoxPredictions) {\n this.updateRegionsOfInterest(boundingBoxPredictions[i], true /* force update */, i);\n }\n this.runsWithoutHandDetector = 0;\n }\n // Rotate input so the hand is vertically oriented.\n const hands = [];\n if (!this.regionsOfInterest) return hands;\n for (const i in this.regionsOfInterest) {\n const currentBox = this.regionsOfInterest[i][0];\n if (!currentBox) return hands;\n const angle = util.computeRotation(currentBox.palmLandmarks[PALM_LANDMARKS_INDEX_OF_PALM_BASE], currentBox.palmLandmarks[PALM_LANDMARKS_INDEX_OF_MIDDLE_FINGER_BASE]);\n const palmCenter = bounding.getBoxCenter(currentBox);\n const palmCenterNormalized = [palmCenter[0] / image.shape[2], palmCenter[1] / image.shape[1]];\n const rotatedImage = tf.image.rotateWithOffset(image, angle, 0, palmCenterNormalized);\n const rotationMatrix = util.buildRotationMatrix(-angle, palmCenter);\n const box = useFreshBox ? this.getBoxForPalmLandmarks(currentBox.palmLandmarks, rotationMatrix) : currentBox;\n const croppedInput = bounding.cutBoxFromImageAndResize(box, rotatedImage, [this.meshWidth, this.meshHeight]);\n const handImage = croppedInput.div(255);\n croppedInput.dispose();\n rotatedImage.dispose();\n const prediction = this.meshDetector.predict(handImage);\n const [flag, keypoints] = prediction;\n handImage.dispose();\n const flagValue = flag.dataSync()[0];\n flag.dispose();\n if (flagValue < config.minConfidence) {\n keypoints.dispose();\n this.regionsOfInterest[i] = [];\n return hands;\n }\n const keypointsReshaped = tf.reshape(keypoints, [-1, 3]);\n const rawCoords = await keypointsReshaped.array();\n keypoints.dispose();\n keypointsReshaped.dispose();\n const coords = this.transformRawCoords(rawCoords, box, angle, rotationMatrix);\n const nextBoundingBox = this.getBoxForHandLandmarks(coords);\n this.updateRegionsOfInterest(nextBoundingBox, false /* force replace */, i);\n const result = {\n landmarks: coords,\n confidence: flagValue,\n box: {\n topLeft: nextBoundingBox.startPoint,\n bottomRight: nextBoundingBox.endPoint,\n },\n };\n hands.push(result);\n }\n return hands;\n }\n\n // eslint-disable-next-line class-methods-use-this\n calculateLandmarksBoundingBox(landmarks) {\n const xs = landmarks.map((d) => d[0]);\n const ys = landmarks.map((d) => d[1]);\n const startPoint = [Math.min(...xs), Math.min(...ys)];\n const endPoint = [Math.max(...xs), Math.max(...ys)];\n return { startPoint, endPoint };\n }\n\n // Updates regions of interest if the intersection over union between\n // the incoming and previous regions falls below a threshold.\n updateRegionsOfInterest(box, forceUpdate, index) {\n if (forceUpdate) {\n this.regionsOfInterest[index] = [box];\n } else {\n const previousBox = this.regionsOfInterest[index][0];\n let iou = 0;\n if (previousBox != null && previousBox.startPoint != null) {\n const [boxStartX, boxStartY] = box.startPoint;\n const [boxEndX, boxEndY] = box.endPoint;\n const [previousBoxStartX, previousBoxStartY] = previousBox.startPoint;\n const [previousBoxEndX, previousBoxEndY] = previousBox.endPoint;\n const xStartMax = Math.max(boxStartX, previousBoxStartX);\n const yStartMax = Math.max(boxStartY, previousBoxStartY);\n const xEndMin = Math.min(boxEndX, previousBoxEndX);\n const yEndMin = Math.min(boxEndY, previousBoxEndY);\n const intersection = (xEndMin - xStartMax) * (yEndMin - yStartMax);\n const boxArea = (boxEndX - boxStartX) * (boxEndY - boxStartY);\n const previousBoxArea = (previousBoxEndX - previousBoxStartX) * (previousBoxEndY - boxStartY);\n iou = intersection / (boxArea + previousBoxArea - intersection);\n }\n this.regionsOfInterest[index][0] = iou > UPDATE_REGION_OF_INTEREST_IOU_THRESHOLD ? previousBox : box;\n }\n }\n\n shouldUpdateRegionsOfInterest() {\n return !this.regionsOfInterest || (this.regionsOfInterest.length === 0) || (this.runsWithoutHandDetector >= this.skipFrames);\n }\n}\nexports.HandPipeline = HandPipeline;\n", "const tf = require('@tensorflow/tfjs');\nconst hand = require('./handdetector');\nconst keypoints = require('./keypoints');\nconst pipe = require('./pipeline');\n\nclass HandPose {\n constructor(pipeline) {\n this.pipeline = pipeline;\n }\n\n async estimateHands(input, config) {\n this.skipFrames = config.skipFrames;\n this.detectionConfidence = config.minConfidence;\n this.maxHands = config.maxHands;\n const predictions = await this.pipeline.estimateHands(input, config);\n const hands = [];\n if (!predictions) return hands;\n for (const prediction of predictions) {\n if (!prediction) return [];\n const annotations = {};\n for (const key of Object.keys(keypoints.MESH_ANNOTATIONS)) {\n annotations[key] = keypoints.MESH_ANNOTATIONS[key].map((index) => prediction.landmarks[index]);\n }\n hands.push({\n confidence: prediction.confidence || 0,\n box: prediction.box ? [prediction.box.topLeft[0], prediction.box.topLeft[1], prediction.box.bottomRight[0] - prediction.box.topLeft[0], prediction.box.bottomRight[1] - prediction.box.topLeft[1]] : 0,\n landmarks: prediction.landmarks,\n annotations,\n });\n }\n return hands;\n }\n}\nexports.HandPose = HandPose;\n\nasync function loadAnchors(url) {\n if (tf.env().features.IS_NODE) {\n // eslint-disable-next-line global-require\n const fs = require('fs');\n const data = await fs.readFileSync(url.replace('file://', ''));\n return JSON.parse(data);\n }\n return tf.util.fetch(url).then((d) => d.json());\n}\n\nasync function load(config) {\n const [anchors, handDetectorModel, handPoseModel] = await Promise.all([\n loadAnchors(config.detector.anchors),\n tf.loadGraphModel(config.detector.modelPath, { fromTFHub: config.detector.modelPath.includes('tfhub.dev') }),\n tf.loadGraphModel(config.skeleton.modelPath, { fromTFHub: config.skeleton.modelPath.includes('tfhub.dev') }),\n ]);\n const detector = new hand.HandDetector(handDetectorModel, anchors, config);\n const pipeline = new pipe.HandPipeline(detector, handPoseModel, config);\n const handpose = new HandPose(pipeline);\n return handpose;\n}\nexports.load = load;\n", "/* eslint-disable no-shadow */\n/* eslint-disable prefer-rest-params */\n/* eslint-disable no-sequences */\n/* eslint-disable no-unused-vars */\n/* eslint-disable no-unused-expressions */\n/* eslint-disable no-multi-assign */\n/* eslint-disable no-use-before-define */\n/*\nWebGLImageFilter - MIT Licensed\n2013, Dominic Szablewski - phoboslab.org\n*/\n\nconst WebGLProgram = function (gl, vertexSource, fragmentSource) {\n const _collect = function (source, prefix, collection) {\n const r = new RegExp('\\\\b' + prefix + ' \\\\w+ (\\\\w+)', 'ig');\n source.replace(r, (match, name) => {\n collection[name] = 0;\n return match;\n });\n };\n\n const _compile = function (gl, source, type) {\n const shader = gl.createShader(type);\n gl.shaderSource(shader, source);\n gl.compileShader(shader);\n\n if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n throw new Error('Filter: GL compile failed', gl.getShaderInfoLog(shader));\n }\n return shader;\n };\n\n this.uniform = {};\n this.attribute = {};\n\n const _vsh = _compile(gl, vertexSource, gl.VERTEX_SHADER);\n const _fsh = _compile(gl, fragmentSource, gl.FRAGMENT_SHADER);\n\n this.id = gl.createProgram();\n gl.attachShader(this.id, _vsh);\n gl.attachShader(this.id, _fsh);\n gl.linkProgram(this.id);\n\n if (!gl.getProgramParameter(this.id, gl.LINK_STATUS)) {\n throw new Error('Filter: GL link failed', gl.getProgramInfoLog(this.id));\n }\n\n gl.useProgram(this.id);\n\n // Collect attributes\n _collect(vertexSource, 'attribute', this.attribute);\n for (const a in this.attribute) {\n this.attribute[a] = gl.getAttribLocation(this.id, a);\n }\n\n // Collect uniforms\n _collect(vertexSource, 'uniform', this.uniform);\n _collect(fragmentSource, 'uniform', this.uniform);\n for (const u in this.uniform) {\n this.uniform[u] = gl.getUniformLocation(this.id, u);\n }\n};\n\nconst WebGLImageFilter = function (params) {\n if (!params) params = { };\n let _drawCount = 0;\n let _sourceTexture = null;\n let _lastInChain = false;\n let _currentFramebufferIndex = -1;\n let _tempFramebuffers = [null, null];\n let _filterChain = [];\n let _width = -1;\n let _height = -1;\n let _vertexBuffer = null;\n let _currentProgram = null;\n const _canvas = params.canvas || document.createElement('canvas');\n\n // key is the shader program source, value is the compiled program\n const _shaderProgramCache = { };\n\n const gl = _canvas.getContext('webgl') || _canvas.getContext('experimental-webgl');\n if (!gl) throw new Error('Filter: getContext() failed');\n\n this.addFilter = function (name) {\n const args = Array.prototype.slice.call(arguments, 1);\n const filter = _filter[name];\n\n _filterChain.push({ func: filter, args });\n };\n\n this.reset = function () {\n _filterChain = [];\n };\n\n this.apply = function (image) {\n _resize(image.width, image.height);\n _drawCount = 0;\n\n // Create the texture for the input image if we haven't yet\n if (!_sourceTexture) _sourceTexture = gl.createTexture();\n gl.bindTexture(gl.TEXTURE_2D, _sourceTexture);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);\n gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);\n\n // No filters? Just draw\n if (_filterChain.length === 0) {\n const program = _compileShader(SHADER.FRAGMENT_IDENTITY);\n _draw();\n return _canvas;\n }\n\n for (let i = 0; i < _filterChain.length; i++) {\n _lastInChain = (i === _filterChain.length - 1);\n const f = _filterChain[i];\n f.func.apply(this, f.args || []);\n }\n\n return _canvas;\n };\n\n const _resize = function (width, height) {\n // Same width/height? Nothing to do here\n if (width === _width && height === _height) { return; }\n\n _canvas.width = _width = width;\n _canvas.height = _height = height;\n\n // Create the context if we don't have it yet\n if (!_vertexBuffer) {\n // Create the vertex buffer for the two triangles [x, y, u, v] * 6\n const vertices = new Float32Array([\n -1, -1, 0, 1, 1, -1, 1, 1, -1, 1, 0, 0,\n -1, 1, 0, 0, 1, -1, 1, 1, 1, 1, 1, 0,\n ]);\n _vertexBuffer = gl.createBuffer(),\n gl.bindBuffer(gl.ARRAY_BUFFER, _vertexBuffer);\n gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);\n\n // Note sure if this is a good idea; at least it makes texture loading\n // in Ejecta instant.\n gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);\n }\n\n gl.viewport(0, 0, _width, _height);\n\n // Delete old temp framebuffers\n _tempFramebuffers = [null, null];\n };\n\n const _getTempFramebuffer = function (index) {\n _tempFramebuffers[index] = _tempFramebuffers[index]\n || _createFramebufferTexture(_width, _height);\n\n return _tempFramebuffers[index];\n };\n\n const _createFramebufferTexture = function (width, height) {\n const fbo = gl.createFramebuffer();\n gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);\n\n const renderbuffer = gl.createRenderbuffer();\n gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);\n\n const texture = gl.createTexture();\n gl.bindTexture(gl.TEXTURE_2D, texture);\n gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);\n\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\n\n gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);\n\n gl.bindTexture(gl.TEXTURE_2D, null);\n gl.bindFramebuffer(gl.FRAMEBUFFER, null);\n\n return { fbo, texture };\n };\n\n const _draw = function (flags) {\n let source = null;\n let target = null;\n let flipY = false;\n\n // Set up the source\n if (_drawCount === 0) {\n // First draw call - use the source texture\n source = _sourceTexture;\n } else {\n // All following draw calls use the temp buffer last drawn to\n source = _getTempFramebuffer(_currentFramebufferIndex).texture;\n }\n _drawCount++;\n\n // Set up the target\n if (_lastInChain && !(flags & DRAW.INTERMEDIATE)) {\n // Last filter in our chain - draw directly to the WebGL Canvas. We may\n // also have to flip the image vertically now\n target = null;\n flipY = _drawCount % 2 === 0;\n } else {\n // Intermediate draw call - get a temp buffer to draw to\n _currentFramebufferIndex = (_currentFramebufferIndex + 1) % 2;\n target = _getTempFramebuffer(_currentFramebufferIndex).fbo;\n }\n\n // Bind the source and target and draw the two triangles\n gl.bindTexture(gl.TEXTURE_2D, source);\n gl.bindFramebuffer(gl.FRAMEBUFFER, target);\n\n gl.uniform1f(_currentProgram.uniform.flipY, (flipY ? -1 : 1));\n gl.drawArrays(gl.TRIANGLES, 0, 6);\n };\n\n const _compileShader = function (fragmentSource) {\n if (_shaderProgramCache[fragmentSource]) {\n _currentProgram = _shaderProgramCache[fragmentSource];\n gl.useProgram(_currentProgram.id);\n return _currentProgram;\n }\n\n // Compile shaders\n _currentProgram = new WebGLProgram(gl, SHADER.VERTEX_IDENTITY, fragmentSource);\n\n const floatSize = Float32Array.BYTES_PER_ELEMENT;\n const vertSize = 4 * floatSize;\n gl.enableVertexAttribArray(_currentProgram.attribute.pos);\n gl.vertexAttribPointer(_currentProgram.attribute.pos, 2, gl.FLOAT, false, vertSize, 0 * floatSize);\n gl.enableVertexAttribArray(_currentProgram.attribute.uv);\n gl.vertexAttribPointer(_currentProgram.attribute.uv, 2, gl.FLOAT, false, vertSize, 2 * floatSize);\n\n _shaderProgramCache[fragmentSource] = _currentProgram;\n return _currentProgram;\n };\n\n let DRAW = { INTERMEDIATE: 1 };\n\n let SHADER = {};\n SHADER.VERTEX_IDENTITY = [\n 'precision highp float;',\n 'attribute vec2 pos;',\n 'attribute vec2 uv;',\n 'varying vec2 vUv;',\n 'uniform float flipY;',\n\n 'void main(void) {',\n 'vUv = uv;',\n 'gl_Position = vec4(pos.x, pos.y*flipY, 0.0, 1.);',\n '}',\n ].join('\\n');\n\n SHADER.FRAGMENT_IDENTITY = [\n 'precision highp float;',\n 'varying vec2 vUv;',\n 'uniform sampler2D texture;',\n\n 'void main(void) {',\n 'gl_FragColor = texture2D(texture, vUv);',\n '}',\n ].join('\\n');\n\n let _filter = {};\n\n // -------------------------------------------------------------------------\n // Color Matrix Filter\n\n _filter.colorMatrix = function (matrix) {\n // Create a Float32 Array and normalize the offset component to 0-1\n const m = new Float32Array(matrix);\n m[4] /= 255;\n m[9] /= 255;\n m[14] /= 255;\n m[19] /= 255;\n\n // Can we ignore the alpha value? Makes things a bit faster.\n const shader = (m[18] === 1 && m[3] === 0 && m[8] === 0 && m[13] === 0 && m[15] === 0 && m[16] === 0 && m[17] === 0 && m[19] === 0)\n ? _filter.colorMatrix.SHADER.WITHOUT_ALPHA\n : _filter.colorMatrix.SHADER.WITH_ALPHA;\n\n const program = _compileShader(shader);\n gl.uniform1fv(program.uniform.m, m);\n _draw();\n };\n\n _filter.colorMatrix.SHADER = {};\n _filter.colorMatrix.SHADER.WITH_ALPHA = [\n 'precision highp float;',\n 'varying vec2 vUv;',\n 'uniform sampler2D texture;',\n 'uniform float m[20];',\n\n 'void main(void) {',\n 'vec4 c = texture2D(texture, vUv);',\n 'gl_FragColor.r = m[0] * c.r + m[1] * c.g + m[2] * c.b + m[3] * c.a + m[4];',\n 'gl_FragColor.g = m[5] * c.r + m[6] * c.g + m[7] * c.b + m[8] * c.a + m[9];',\n 'gl_FragColor.b = m[10] * c.r + m[11] * c.g + m[12] * c.b + m[13] * c.a + m[14];',\n 'gl_FragColor.a = m[15] * c.r + m[16] * c.g + m[17] * c.b + m[18] * c.a + m[19];',\n '}',\n ].join('\\n');\n _filter.colorMatrix.SHADER.WITHOUT_ALPHA = [\n 'precision highp float;',\n 'varying vec2 vUv;',\n 'uniform sampler2D texture;',\n 'uniform float m[20];',\n\n 'void main(void) {',\n 'vec4 c = texture2D(texture, vUv);',\n 'gl_FragColor.r = m[0] * c.r + m[1] * c.g + m[2] * c.b + m[4];',\n 'gl_FragColor.g = m[5] * c.r + m[6] * c.g + m[7] * c.b + m[9];',\n 'gl_FragColor.b = m[10] * c.r + m[11] * c.g + m[12] * c.b + m[14];',\n 'gl_FragColor.a = c.a;',\n '}',\n ].join('\\n');\n\n _filter.brightness = function (brightness) {\n const b = (brightness || 0) + 1;\n _filter.colorMatrix([\n b, 0, 0, 0, 0,\n 0, b, 0, 0, 0,\n 0, 0, b, 0, 0,\n 0, 0, 0, 1, 0,\n ]);\n };\n\n _filter.saturation = function (amount) {\n const x = (amount || 0) * 2 / 3 + 1;\n const y = ((x - 1) * -0.5);\n _filter.colorMatrix([\n x, y, y, 0, 0,\n y, x, y, 0, 0,\n y, y, x, 0, 0,\n 0, 0, 0, 1, 0,\n ]);\n };\n\n _filter.desaturate = function () {\n _filter.saturation(-1);\n };\n\n _filter.contrast = function (amount) {\n const v = (amount || 0) + 1;\n const o = -128 * (v - 1);\n\n _filter.colorMatrix([\n v, 0, 0, 0, o,\n 0, v, 0, 0, o,\n 0, 0, v, 0, o,\n 0, 0, 0, 1, 0,\n ]);\n };\n\n _filter.negative = function () {\n _filter.contrast(-2);\n };\n\n _filter.hue = function (rotation) {\n rotation = (rotation || 0) / 180 * Math.PI;\n const cos = Math.cos(rotation);\n const sin = Math.sin(rotation);\n const lumR = 0.213;\n const lumG = 0.715;\n const lumB = 0.072;\n\n _filter.colorMatrix([\n lumR + cos * (1 - lumR) + sin * (-lumR), lumG + cos * (-lumG) + sin * (-lumG), lumB + cos * (-lumB) + sin * (1 - lumB), 0, 0,\n lumR + cos * (-lumR) + sin * (0.143), lumG + cos * (1 - lumG) + sin * (0.140), lumB + cos * (-lumB) + sin * (-0.283), 0, 0,\n lumR + cos * (-lumR) + sin * (-(1 - lumR)), lumG + cos * (-lumG) + sin * (lumG), lumB + cos * (1 - lumB) + sin * (lumB), 0, 0,\n 0, 0, 0, 1, 0,\n ]);\n };\n\n _filter.desaturateLuminance = function () {\n _filter.colorMatrix([\n 0.2764723, 0.9297080, 0.0938197, 0, -37.1,\n 0.2764723, 0.9297080, 0.0938197, 0, -37.1,\n 0.2764723, 0.9297080, 0.0938197, 0, -37.1,\n 0, 0, 0, 1, 0,\n ]);\n };\n\n _filter.sepia = function () {\n _filter.colorMatrix([\n 0.393, 0.7689999, 0.18899999, 0, 0,\n 0.349, 0.6859999, 0.16799999, 0, 0,\n 0.272, 0.5339999, 0.13099999, 0, 0,\n 0, 0, 0, 1, 0,\n ]);\n };\n\n _filter.brownie = function () {\n _filter.colorMatrix([\n 0.5997023498159715, 0.34553243048391263, -0.2708298674538042, 0, 47.43192855600873,\n -0.037703249837783157, 0.8609577587992641, 0.15059552388459913, 0, -36.96841498319127,\n 0.24113635128153335, -0.07441037908422492, 0.44972182064877153, 0, -7.562075277591283,\n 0, 0, 0, 1, 0,\n ]);\n };\n\n _filter.vintagePinhole = function () {\n _filter.colorMatrix([\n 0.6279345635605994, 0.3202183420819367, -0.03965408211312453, 0, 9.651285835294123,\n 0.02578397704808868, 0.6441188644374771, 0.03259127616149294, 0, 7.462829176470591,\n 0.0466055556782719, -0.0851232987247891, 0.5241648018700465, 0, 5.159190588235296,\n 0, 0, 0, 1, 0,\n ]);\n };\n\n _filter.kodachrome = function () {\n _filter.colorMatrix([\n 1.1285582396593525, -0.3967382283601348, -0.03992559172921793, 0, 63.72958762196502,\n -0.16404339962244616, 1.0835251566291304, -0.05498805115633132, 0, 24.732407896706203,\n -0.16786010706155763, -0.5603416277695248, 1.6014850761964943, 0, 35.62982807460946,\n 0, 0, 0, 1, 0,\n ]);\n };\n\n _filter.technicolor = function () {\n _filter.colorMatrix([\n 1.9125277891456083, -0.8545344976951645, -0.09155508482755585, 0, 11.793603434377337,\n -0.3087833385928097, 1.7658908555458428, -0.10601743074722245, 0, -70.35205161461398,\n -0.231103377548616, -0.7501899197440212, 1.847597816108189, 0, 30.950940869491138,\n 0, 0, 0, 1, 0,\n ]);\n };\n\n _filter.polaroid = function () {\n _filter.colorMatrix([\n 1.438, -0.062, -0.062, 0, 0,\n -0.122, 1.378, -0.122, 0, 0,\n -0.016, -0.016, 1.483, 0, 0,\n 0, 0, 0, 1, 0,\n ]);\n };\n\n _filter.shiftToBGR = function () {\n _filter.colorMatrix([\n 0, 0, 1, 0, 0,\n 0, 1, 0, 0, 0,\n 1, 0, 0, 0, 0,\n 0, 0, 0, 1, 0,\n ]);\n };\n\n // -------------------------------------------------------------------------\n // Convolution Filter\n\n _filter.convolution = function (matrix) {\n const m = new Float32Array(matrix);\n const pixelSizeX = 1 / _width;\n const pixelSizeY = 1 / _height;\n\n const program = _compileShader(_filter.convolution.SHADER);\n gl.uniform1fv(program.uniform.m, m);\n gl.uniform2f(program.uniform.px, pixelSizeX, pixelSizeY);\n _draw();\n };\n\n _filter.convolution.SHADER = [\n 'precision highp float;',\n 'varying vec2 vUv;',\n 'uniform sampler2D texture;',\n 'uniform vec2 px;',\n 'uniform float m[9];',\n\n 'void main(void) {',\n 'vec4 c11 = texture2D(texture, vUv - px);', // top left\n 'vec4 c12 = texture2D(texture, vec2(vUv.x, vUv.y - px.y));', // top center\n 'vec4 c13 = texture2D(texture, vec2(vUv.x + px.x, vUv.y - px.y));', // top right\n\n 'vec4 c21 = texture2D(texture, vec2(vUv.x - px.x, vUv.y) );', // mid left\n 'vec4 c22 = texture2D(texture, vUv);', // mid center\n 'vec4 c23 = texture2D(texture, vec2(vUv.x + px.x, vUv.y) );', // mid right\n\n 'vec4 c31 = texture2D(texture, vec2(vUv.x - px.x, vUv.y + px.y) );', // bottom left\n 'vec4 c32 = texture2D(texture, vec2(vUv.x, vUv.y + px.y) );', // bottom center\n 'vec4 c33 = texture2D(texture, vUv + px );', // bottom right\n\n 'gl_FragColor = ',\n 'c11 * m[0] + c12 * m[1] + c22 * m[2] +',\n 'c21 * m[3] + c22 * m[4] + c23 * m[5] +',\n 'c31 * m[6] + c32 * m[7] + c33 * m[8];',\n 'gl_FragColor.a = c22.a;',\n '}',\n ].join('\\n');\n\n _filter.detectEdges = function () {\n _filter.convolution.call(this, [\n 0, 1, 0,\n 1, -4, 1,\n 0, 1, 0,\n ]);\n };\n\n _filter.sobelX = function () {\n _filter.convolution.call(this, [\n -1, 0, 1,\n -2, 0, 2,\n -1, 0, 1,\n ]);\n };\n\n _filter.sobelY = function () {\n _filter.convolution.call(this, [\n -1, -2, -1,\n 0, 0, 0,\n 1, 2, 1,\n ]);\n };\n\n _filter.sharpen = function (amount) {\n const a = amount || 1;\n _filter.convolution.call(this, [\n 0, -1 * a, 0,\n -1 * a, 1 + 4 * a, -1 * a,\n 0, -1 * a, 0,\n ]);\n };\n\n _filter.emboss = function (size) {\n const s = size || 1;\n _filter.convolution.call(this, [\n -2 * s, -1 * s, 0,\n -1 * s, 1, 1 * s,\n 0, 1 * s, 2 * s,\n ]);\n };\n\n // -------------------------------------------------------------------------\n // Blur Filter\n\n _filter.blur = function (size) {\n const blurSizeX = (size / 7) / _width;\n const blurSizeY = (size / 7) / _height;\n\n const program = _compileShader(_filter.blur.SHADER);\n\n // Vertical\n gl.uniform2f(program.uniform.px, 0, blurSizeY);\n _draw(DRAW.INTERMEDIATE);\n\n // Horizontal\n gl.uniform2f(program.uniform.px, blurSizeX, 0);\n _draw();\n };\n\n _filter.blur.SHADER = [\n 'precision highp float;',\n 'varying vec2 vUv;',\n 'uniform sampler2D texture;',\n 'uniform vec2 px;',\n\n 'void main(void) {',\n 'gl_FragColor = vec4(0.0);',\n 'gl_FragColor += texture2D(texture, vUv + vec2(-7.0*px.x, -7.0*px.y))*0.0044299121055113265;',\n 'gl_FragColor += texture2D(texture, vUv + vec2(-6.0*px.x, -6.0*px.y))*0.00895781211794;',\n 'gl_FragColor += texture2D(texture, vUv + vec2(-5.0*px.x, -5.0*px.y))*0.0215963866053;',\n 'gl_FragColor += texture2D(texture, vUv + vec2(-4.0*px.x, -4.0*px.y))*0.0443683338718;',\n 'gl_FragColor += texture2D(texture, vUv + vec2(-3.0*px.x, -3.0*px.y))*0.0776744219933;',\n 'gl_FragColor += texture2D(texture, vUv + vec2(-2.0*px.x, -2.0*px.y))*0.115876621105;',\n 'gl_FragColor += texture2D(texture, vUv + vec2(-1.0*px.x, -1.0*px.y))*0.147308056121;',\n 'gl_FragColor += texture2D(texture, vUv )*0.159576912161;',\n 'gl_FragColor += texture2D(texture, vUv + vec2( 1.0*px.x, 1.0*px.y))*0.147308056121;',\n 'gl_FragColor += texture2D(texture, vUv + vec2( 2.0*px.x, 2.0*px.y))*0.115876621105;',\n 'gl_FragColor += texture2D(texture, vUv + vec2( 3.0*px.x, 3.0*px.y))*0.0776744219933;',\n 'gl_FragColor += texture2D(texture, vUv + vec2( 4.0*px.x, 4.0*px.y))*0.0443683338718;',\n 'gl_FragColor += texture2D(texture, vUv + vec2( 5.0*px.x, 5.0*px.y))*0.0215963866053;',\n 'gl_FragColor += texture2D(texture, vUv + vec2( 6.0*px.x, 6.0*px.y))*0.00895781211794;',\n 'gl_FragColor += texture2D(texture, vUv + vec2( 7.0*px.x, 7.0*px.y))*0.0044299121055113265;',\n '}',\n ].join('\\n');\n\n // -------------------------------------------------------------------------\n // Pixelate Filter\n\n _filter.pixelate = function (size) {\n const blurSizeX = (size) / _width;\n const blurSizeY = (size) / _height;\n\n const program = _compileShader(_filter.pixelate.SHADER);\n\n // Horizontal\n gl.uniform2f(program.uniform.size, blurSizeX, blurSizeY);\n _draw();\n };\n\n _filter.pixelate.SHADER = [\n 'precision highp float;',\n 'varying vec2 vUv;',\n 'uniform vec2 size;',\n 'uniform sampler2D texture;',\n\n 'vec2 pixelate(vec2 coord, vec2 size) {',\n 'return floor( coord / size ) * size;',\n '}',\n\n 'void main(void) {',\n 'gl_FragColor = vec4(0.0);',\n 'vec2 coord = pixelate(vUv, size);',\n 'gl_FragColor += texture2D(texture, coord);',\n '}',\n ].join('\\n');\n};\n\nexports.Canvas = WebGLImageFilter;\n", "/* eslint-disable indent */\n/* eslint-disable no-multi-spaces */\n\nexport default {\n backend: 'webgl', // select tfjs backend to use\n console: true, // enable debugging output to console\n scoped: false, // enable scoped runs\n // some models *may* have memory leaks, this wrapps everything in a local scope at a cost of performance\n // typically not needed\n videoOptimized: true, // perform additional optimizations when input is video, must be disabled for images\n filter: {\n enabled: true, // enable image pre-processing filters\n width: 0, // resize input width\n height: 0, // resize input height\n // if both width and height are set to 0, there is no resizing\n // if just one is set, second one is scaled automatically\n // if both are set, values are used as-is\n return: true, // return processed canvas imagedata in result\n brightness: 0, // range: -1 (darken) to 1 (lighten)\n contrast: 0, // range: -1 (reduce contrast) to 1 (increase contrast)\n sharpness: 0, // range: 0 (no sharpening) to 1 (maximum sharpening)\n blur: 0, // range: 0 (no blur) to N (blur radius in pixels)\n saturation: 0, // range: -1 (reduce saturation) to 1 (increase saturation)\n hue: 0, // range: 0 (no change) to 360 (hue rotation in degrees)\n negative: false, // image negative\n sepia: false, // image sepia colors\n vintage: false, // image vintage colors\n kodachrome: false, // image kodachrome colors\n technicolor: false, // image technicolor colors\n polaroid: false, // image polaroid camera effect\n pixelate: 0, // range: 0 (no pixelate) to N (number of pixels to pixelate)\n },\n face: {\n enabled: true, // controls if specified modul is enabled\n // face.enabled is required for all face models: detector, mesh, iris, age, gender, emotion\n // (note: module is not loaded until it is required)\n detector: {\n modelPath: '../models/blazeface/back/model.json', // can be 'front' or 'back'.\n // 'front' is optimized for large faces such as front-facing camera and 'back' is optimized for distanct faces.\n inputSize: 256, // fixed value: 128 for front and 256 for 'back'\n maxFaces: 10, // maximum number of faces detected in the input, should be set to the minimum number for performance\n skipFrames: 10, // how many frames to go without re-running the face bounding box detector, only used for video inputs\n // if model is running st 25 FPS, we can re-use existing bounding box for updated face mesh analysis\n // as face probably hasn't moved much in short time (10 * 1/25 = 0.25 sec)\n minConfidence: 0.5, // threshold for discarding a prediction\n iouThreshold: 0.3, // threshold for deciding whether boxes overlap too much in non-maximum suppression\n scoreThreshold: 0.7, // threshold for deciding when to remove boxes based on score in non-maximum suppression\n },\n mesh: {\n enabled: true,\n modelPath: '../models/facemesh/model.json',\n inputSize: 192, // fixed value\n },\n iris: {\n enabled: true,\n modelPath: '../models/iris/model.json',\n enlargeFactor: 2.3, // empiric tuning\n inputSize: 64, // fixed value\n },\n age: {\n enabled: true,\n modelPath: '../models/ssrnet-age/imdb/model.json', // can be 'imdb' or 'wiki'\n // which determines training set for model\n inputSize: 64, // fixed value\n skipFrames: 10, // how many frames to go without re-running the detector, only used for video inputs\n },\n gender: {\n enabled: true,\n minConfidence: 0.8, // threshold for discarding a prediction\n modelPath: '../models/ssrnet-gender/imdb/model.json',\n },\n emotion: {\n enabled: true,\n inputSize: 64, // fixed value\n minConfidence: 0.5, // threshold for discarding a prediction\n skipFrames: 10, // how many frames to go without re-running the detector\n modelPath: '../models/emotion/model.json',\n },\n },\n body: {\n enabled: true,\n modelPath: '../models/posenet/model.json',\n inputResolution: 257, // fixed value\n outputStride: 16, // fixed value\n maxDetections: 10, // maximum number of people detected in the input, should be set to the minimum number for performance\n scoreThreshold: 0.7, // threshold for deciding when to remove boxes based on score in non-maximum suppression\n nmsRadius: 20, // radius for deciding points are too close in non-maximum suppression\n },\n hand: {\n enabled: true,\n inputSize: 256, // fixed value\n skipFrames: 10, // how many frames to go without re-running the hand bounding box detector, only used for video inputs\n // if model is running st 25 FPS, we can re-use existing bounding box for updated hand skeleton analysis\n // as the hand probably hasn't moved much in short time (10 * 1/25 = 0.25 sec)\n minConfidence: 0.5, // threshold for discarding a prediction\n iouThreshold: 0.3, // threshold for deciding whether boxes overlap too much in non-maximum suppression\n scoreThreshold: 0.7, // threshold for deciding when to remove boxes based on score in non-maximum suppression\n enlargeFactor: 1.65, // empiric tuning as skeleton prediction prefers hand box with some whitespace\n maxHands: 10, // maximum number of hands detected in the input, should be set to the minimum number for performance\n detector: {\n anchors: '../models/handdetect/anchors.json',\n modelPath: '../models/handdetect/model.json',\n },\n skeleton: {\n modelPath: '../models/handskeleton/model.json',\n },\n },\n};\n", "const tf = require('@tensorflow/tfjs');\nconst facemesh = require('./facemesh/facemesh.js');\nconst ssrnet = require('./ssrnet/ssrnet.js');\nconst emotion = require('./emotion/emotion.js');\nconst posenet = require('./posenet/posenet.js');\nconst handpose = require('./handpose/handpose.js');\nconst fxImage = require('./imagefx.js');\nconst defaults = require('../config.js').default;\nconst app = require('../package.json');\n\nlet first = true;\n\n// static config override for non-video detection\nconst override = {\n face: { detector: { skipFrames: 0 }, age: { skipFrames: 0 }, emotion: { skipFrames: 0 } },\n hand: { skipFrames: 0 },\n};\n\n// helper function: gets elapsed time on both browser and nodejs\nconst now = () => {\n if (typeof performance !== 'undefined') return performance.now();\n return parseInt(Number(process.hrtime.bigint()) / 1000 / 1000);\n};\n\n// helper function: perform deep merge of multiple objects so it allows full inheriance with overrides\nfunction mergeDeep(...objects) {\n const isObject = (obj) => obj && typeof obj === 'object';\n return objects.reduce((prev, obj) => {\n Object.keys(obj || {}).forEach((key) => {\n const pVal = prev[key];\n const oVal = obj[key];\n if (Array.isArray(pVal) && Array.isArray(oVal)) {\n prev[key] = pVal.concat(...oVal);\n } else if (isObject(pVal) && isObject(oVal)) {\n prev[key] = mergeDeep(pVal, oVal);\n } else {\n prev[key] = oVal;\n }\n });\n return prev;\n }, {});\n}\n\nfunction sanity(input) {\n if (!input) return 'input is not defined';\n if (tf.ENV.flags.IS_NODE && !(input instanceof tf.Tensor)) {\n return 'input must be a tensor';\n }\n try {\n tf.getBackend();\n } catch {\n return 'backend not loaded';\n }\n return null;\n}\n\nclass Human {\n constructor() {\n this.tf = tf;\n this.version = app.version;\n this.defaults = defaults;\n this.config = defaults;\n this.fx = (tf.ENV.flags.IS_BROWSER && (typeof document !== 'undefined')) ? new fxImage.Canvas() : null;\n this.state = 'idle';\n this.numTensors = 0;\n this.analyzeMemoryLeaks = false;\n // object that contains all initialized models\n this.models = {\n facemesh: null,\n posenet: null,\n handpose: null,\n iris: null,\n age: null,\n gender: null,\n emotion: null,\n };\n // export raw access to underlying models\n this.facemesh = facemesh;\n this.ssrnet = ssrnet;\n this.emotion = emotion;\n this.posenet = posenet;\n this.handpose = handpose;\n }\n\n // helper function: wrapper around console output\n log(...msg) {\n // eslint-disable-next-line no-console\n if (msg && this.config.console) console.log('Human:', ...msg);\n }\n\n // helper function: measure tensor leak\n analyze(...msg) {\n if (!this.analyzeMemoryLeaks) return;\n const current = tf.engine().state.numTensors;\n const previous = this.numTensors;\n this.numTensors = current;\n const leaked = current - previous;\n if (leaked !== 0) this.log(...msg, leaked);\n }\n\n async load(userConfig) {\n if (userConfig) this.config = mergeDeep(defaults, userConfig);\n if (this.config.face.enabled && !this.models.facemesh) {\n this.log('Load model: Face');\n this.models.facemesh = await facemesh.load(this.config.face);\n }\n if (this.config.body.enabled && !this.models.posenet) {\n this.log('Load model: Body');\n this.models.posenet = await posenet.load(this.config.body);\n }\n if (this.config.hand.enabled && !this.models.handpose) {\n this.log('Load model: Hand');\n this.models.handpose = await handpose.load(this.config.hand);\n }\n if (this.config.face.enabled && this.config.face.age.enabled && !this.models.age) {\n this.log('Load model: Age');\n this.models.age = await ssrnet.loadAge(this.config);\n }\n if (this.config.face.enabled && this.config.face.gender.enabled && !this.models.gender) {\n this.log('Load model: Gender');\n this.models.gender = await ssrnet.loadGender(this.config);\n }\n if (this.config.face.enabled && this.config.face.emotion.enabled && !this.models.emotion) {\n this.log('Load model: Emotion');\n this.models.emotion = await emotion.load(this.config);\n }\n }\n\n async checkBackend() {\n if (tf.getBackend() !== this.config.backend) {\n this.state = 'backend';\n if (this.config.backend in tf.engine().registry) {\n this.log('Setting backend:', this.config.backend);\n // const backendFactory = tf.findBackendFactory(backendName);\n // tf.removeBackend(backendName);\n // tf.registerBackend(backendName, backendFactory);\n await tf.setBackend(this.config.backend);\n await tf.ready();\n } else {\n this.log('Backend not registred:', this.config.backend);\n }\n }\n }\n\n tfImage(input) {\n // let imageData;\n let filtered;\n const originalWidth = input.naturalWidth || input.videoWidth || input.width || (input.shape && (input.shape[1] > 0));\n const originalHeight = input.naturalHeight || input.videoHeight || input.height || (input.shape && (input.shape[2] > 0));\n let targetWidth = originalWidth;\n let targetHeight = originalHeight;\n if (this.fx && this.config.filter.enabled && !(input instanceof tf.Tensor)) {\n if (this.config.filter.width > 0) targetWidth = this.config.filter.width;\n else if (this.config.filter.height > 0) targetWidth = originalWidth * (this.config.filter.height / originalHeight);\n if (this.config.filter.height > 0) targetHeight = this.config.filter.height;\n else if (this.config.filter.width > 0) targetHeight = originalHeight * (this.config.filter.width / originalWidth);\n const offscreenCanvas = (typeof OffscreenCanvas !== 'undefined') ? new OffscreenCanvas(targetWidth, targetHeight) : document.createElement('canvas');\n offscreenCanvas.width = targetWidth;\n offscreenCanvas.height = targetHeight;\n const ctx = offscreenCanvas.getContext('2d');\n if (input instanceof ImageData) ctx.putImageData(input, 0, 0);\n else ctx.drawImage(input, 0, 0, originalWidth, originalHeight, 0, 0, offscreenCanvas.width, offscreenCanvas.height);\n this.fx.reset();\n this.fx.addFilter('brightness', this.config.filter.brightness); // must have at least one filter enabled\n if (this.config.filter.contrast !== 0) this.fx.addFilter('contrast', this.config.filter.contrast);\n if (this.config.filter.sharpness !== 0) this.fx.addFilter('sharpen', this.config.filter.sharpness);\n if (this.config.filter.blur !== 0) this.fx.addFilter('blur', this.config.filter.blur);\n if (this.config.filter.saturation !== 0) this.fx.addFilter('saturation', this.config.filter.saturation);\n if (this.config.filter.hue !== 0) this.fx.addFilter('hue', this.config.filter.hue);\n if (this.config.filter.negative) this.fx.addFilter('negative');\n if (this.config.filter.sepia) this.fx.addFilter('sepia');\n if (this.config.filter.vintage) this.fx.addFilter('brownie');\n if (this.config.filter.sepia) this.fx.addFilter('sepia');\n if (this.config.filter.kodachrome) this.fx.addFilter('kodachrome');\n if (this.config.filter.technicolor) this.fx.addFilter('technicolor');\n if (this.config.filter.polaroid) this.fx.addFilter('polaroid');\n if (this.config.filter.pixelate !== 0) this.fx.addFilter('pixelate', this.config.filter.pixelate);\n filtered = this.fx.apply(offscreenCanvas);\n }\n let tensor;\n if (input instanceof tf.Tensor) {\n tensor = tf.clone(input);\n } else {\n const canvas = filtered || input;\n let pixels;\n // tf kernel-optimized method to get imagedata, also if input is imagedata, just use it\n if ((this.config.backend === 'webgl') || (canvas instanceof ImageData)) pixels = tf.browser.fromPixels(canvas);\n // cpu and wasm kernel does not implement efficient fromPixels method nor we can use canvas as-is, so we do a silly one more canvas\n else {\n const tempCanvas = (typeof OffscreenCanvas !== 'undefined') ? new OffscreenCanvas(targetWidth, targetHeight) : document.createElement('canvas');\n tempCanvas.width = targetWidth;\n tempCanvas.height = targetHeight;\n const tempCtx = tempCanvas.getContext('2d');\n tempCtx.drawImage(canvas, 0, 0);\n const data = tempCtx.getImageData(0, 0, targetWidth, targetHeight);\n pixels = tf.browser.fromPixels(data);\n }\n const casted = pixels.toFloat();\n tensor = casted.expandDims(0);\n pixels.dispose();\n casted.dispose();\n }\n return { tensor, canvas: this.config.filter.return ? filtered : null };\n }\n\n async detect(input, userConfig = {}) {\n this.state = 'config';\n const perf = {};\n let timeStamp;\n\n this.config = mergeDeep(defaults, userConfig);\n if (!this.config.videoOptimized) this.config = mergeDeep(this.config, override);\n\n // sanity checks\n this.state = 'check';\n const error = sanity(input);\n if (error) {\n this.log(error, input);\n return { error };\n }\n\n // eslint-disable-next-line no-async-promise-executor\n return new Promise(async (resolve) => {\n const timeStart = now();\n\n // configure backend\n timeStamp = now();\n await this.checkBackend();\n perf.backend = Math.trunc(now() - timeStamp);\n\n // check number of loaded models\n if (first) {\n this.log('Starting');\n this.log('Configuration:', this.config);\n this.log('Flags:', tf.ENV.flags);\n first = false;\n }\n\n // load models if enabled\n timeStamp = now();\n this.state = 'load';\n await this.load();\n perf.load = Math.trunc(now() - timeStamp);\n\n if (this.config.scoped) tf.engine().startScope();\n\n this.analyze('Start Detect:');\n\n timeStamp = now();\n const image = this.tfImage(input);\n perf.image = Math.trunc(now() - timeStamp);\n const imageTensor = image.tensor;\n\n // run posenet\n this.state = 'run:body';\n timeStamp = now();\n this.analyze('Start PoseNet');\n const poseRes = this.config.body.enabled ? await this.models.posenet.estimatePoses(imageTensor, this.config.body) : [];\n this.analyze('End PoseNet:');\n perf.body = Math.trunc(now() - timeStamp);\n\n // run handpose\n this.state = 'run:hand';\n timeStamp = now();\n this.analyze('Start HandPose:');\n const handRes = this.config.hand.enabled ? await this.models.handpose.estimateHands(imageTensor, this.config.hand) : [];\n this.analyze('End HandPose:');\n perf.hand = Math.trunc(now() - timeStamp);\n\n // run facemesh, includes blazeface and iris\n const faceRes = [];\n if (this.config.face.enabled) {\n this.state = 'run:face';\n timeStamp = now();\n this.analyze('Start FaceMesh:');\n const faces = await this.models.facemesh.estimateFaces(imageTensor, this.config.face);\n perf.face = Math.trunc(now() - timeStamp);\n for (const face of faces) {\n // is something went wrong, skip the face\n if (!face.image || face.image.isDisposedInternal) {\n this.log('Face object is disposed:', face.image);\n continue;\n }\n // run ssr-net age & gender, inherits face from blazeface\n this.state = 'run:agegender';\n timeStamp = now();\n const ssrData = (this.config.face.age.enabled || this.config.face.gender.enabled) ? await ssrnet.predict(face.image, this.config) : {};\n perf.agegender = Math.trunc(now() - timeStamp);\n // run emotion, inherits face from blazeface\n this.state = 'run:emotion';\n timeStamp = now();\n const emotionData = this.config.face.emotion.enabled ? await emotion.predict(face.image, this.config) : {};\n perf.emotion = Math.trunc(now() - timeStamp);\n\n // dont need face anymore\n face.image.dispose();\n // calculate iris distance\n // iris: array[ bottom, left, top, right, center ]\n const iris = (face.annotations.leftEyeIris && face.annotations.rightEyeIris)\n ? Math.max(face.annotations.leftEyeIris[3][0] - face.annotations.leftEyeIris[1][0], face.annotations.rightEyeIris[3][0] - face.annotations.rightEyeIris[1][0])\n : 0;\n faceRes.push({\n confidence: face.confidence,\n box: face.box,\n mesh: face.mesh,\n annotations: face.annotations,\n age: ssrData.age,\n gender: ssrData.gender,\n agConfidence: ssrData.confidence,\n emotion: emotionData,\n iris: (iris !== 0) ? Math.trunc(100 * 11.7 /* human iris size in mm */ / iris) / 100 : 0,\n });\n this.analyze('End FaceMesh:');\n }\n }\n\n imageTensor.dispose();\n this.state = 'idle';\n\n if (this.config.scoped) tf.engine().endScope();\n this.analyze('End Scope:');\n\n perf.total = Math.trunc(now() - timeStart);\n resolve({ face: faceRes, body: poseRes, hand: handRes, performance: perf, canvas: image.canvas });\n });\n }\n}\n\nexport { Human as default };\n"], + "mappings": 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"names": [] } diff --git a/dist/human.esm-nobundle.json b/dist/human.esm-nobundle.json index cf39f744..9d4e8409 100644 --- a/dist/human.esm-nobundle.json +++ b/dist/human.esm-nobundle.json @@ -116,7 +116,7 @@ "imports": [] }, "src/human.js": { - "bytes": 13144, + "bytes": 13072, "imports": [ { "path": "src/facemesh/facemesh.js" @@ -260,7 +260,7 @@ "dist/human.esm-nobundle.js.map": { "imports": [], "inputs": {}, - "bytes": 250346 + "bytes": 250207 }, "dist/human.esm-nobundle.js": { "imports": [], @@ -356,13 +356,13 @@ "bytesInOutput": 3012 }, "src/human.js": { - "bytesInOutput": 11781 + "bytesInOutput": 11537 }, "src/human.js": { "bytesInOutput": 0 } }, - "bytes": 156244 + "bytes": 156000 } } } diff --git a/dist/human.esm.js b/dist/human.esm.js index 3d78e682..0bb5aeda 100644 --- a/dist/human.esm.js +++ b/dist/human.esm.js @@ -72826,7 +72826,7 @@ var require_config = __commonJS((exports) => { var require_package = __commonJS((exports, module) => { module.exports = { name: "@vladmandic/human", - version: "0.5.1", + version: "0.5.2", description: "human: 3D Face Detection, Iris Tracking and Age & Gender Prediction", sideEffects: false, main: "dist/human.node.js", @@ -72967,7 +72967,7 @@ class Human { } log(...msg) { if (msg && this.config.console) - console.log(...msg); + console.log("Human:", ...msg); } analyze(...msg) { if (!this.analyzeMemoryLeaks) @@ -73007,19 +73007,15 @@ class Human { this.models.emotion = await emotion.load(this.config); } } - async resetBackend(backendName) { + async checkBackend() { if (tf.getBackend() !== this.config.backend) { this.state = "backend"; - if (backendName in tf.engine().registry) { - this.log("Human library setting backend:", this.config.backend); - this.config.backend = backendName; - const backendFactory = tf.findBackendFactory(backendName); - tf.removeBackend(backendName); - tf.registerBackend(backendName, backendFactory); - await tf.setBackend(backendName); + if (this.config.backend in tf.engine().registry) { + this.log("Setting backend:", this.config.backend); + await tf.setBackend(this.config.backend); await tf.ready(); } else { - this.log("Human library backend not registred:", backendName); + this.log("Backend not registred:", this.config.backend); } } } @@ -73116,10 +73112,10 @@ class Human { return new Promise(async (resolve) => { const timeStart = now(); timeStamp = now(); - await this.resetBackend(this.config.backend); + await this.checkBackend(); perf.backend = Math.trunc(now() - timeStamp); if (first) { - this.log("Human library starting"); + this.log("Starting"); this.log("Configuration:", this.config); this.log("Flags:", tf.ENV.flags); first = false; @@ -73156,7 +73152,7 @@ class Human { perf.face = Math.trunc(now() - timeStamp); for (const face of faces) { if (!face.image || face.image.isDisposedInternal) { - this.log("face object is disposed:", face.image); + this.log("Face object is disposed:", face.image); continue; } this.state = "run:agegender"; diff --git a/dist/human.esm.js.map b/dist/human.esm.js.map index a6dde918..df5e8817 100644 --- a/dist/human.esm.js.map +++ b/dist/human.esm.js.map @@ -1,7 +1,7 @@ { "version": 3, "sources": ["empty:/home/vlado/dev/human/node_modules/node-fetch/browser.js", "empty:util", "empty:crypto", "../node_modules/@tensorflow/tfjs-core/src/backends/backend.ts", "../node_modules/@tensorflow/tfjs-core/src/util_base.ts", "../node_modules/@tensorflow/tfjs-core/src/environment.ts", "../node_modules/@tensorflow/tfjs-core/src/global_util.ts", "../node_modules/@tensorflow/tfjs-core/src/kernel_names.ts", "../node_modules/@tensorflow/tfjs-core/src/kernel_registry.ts", "../node_modules/@tensorflow/tfjs-core/src/util.ts", "../node_modules/@tensorflow/tfjs-core/src/profiler.ts", "../node_modules/@tensorflow/tfjs-core/src/tape.ts", "../node_modules/@tensorflow/tfjs-core/src/tensor_format.ts", "../node_modules/@tensorflow/tfjs-core/src/tensor.ts", "../node_modules/@tensorflow/tfjs-core/src/types.ts", 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"../src/posenet/keypoints.js", "../src/posenet/vectors.js", "../src/posenet/decodePose.js", "../src/posenet/decodeMultiple.js", "../src/posenet/util.js", "../src/posenet/modelPoseNet.js", "../src/posenet/posenet.js", "../src/handpose/box.js", "../src/handpose/handdetector.js", "../src/handpose/keypoints.js", "../src/handpose/util.js", "../src/handpose/pipeline.js", "../src/handpose/handpose.js", "../src/imagefx.js", "../config.js", "../src/human.js"], - "sourcesContent": ["", "", "", "/**\n * @license\n * Copyright 2020 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\nimport {Conv2DInfo, Conv3DInfo} from '../ops/conv_util';\nimport {FusedBatchMatMulConfig, FusedConv2DConfig} from '../ops/fused_types';\nimport {Backend, DataId, Scalar, Tensor, Tensor1D, Tensor2D, Tensor3D, Tensor4D, Tensor5D} from '../tensor';\nimport {BackendValues, DataType, Rank, ShapeMap} from '../types';\n\nexport const EPSILON_FLOAT32 = 1e-7;\nexport const EPSILON_FLOAT16 = 1e-4;\n\n// Required information for all backends.\nexport interface BackendTimingInfo {\n kernelMs: number|{error: string};\n getExtraProfileInfo?(): string; // a field for additional timing information\n // e.g. packing / unpacking for WebGL backend\n}\n\nexport interface TensorStorage {\n read(dataId: DataId): Promise;\n readSync(dataId: DataId): BackendValues;\n disposeData(dataId: DataId): void;\n write(values: BackendValues, shape: number[], dtype: DataType): DataId;\n move(dataId: DataId, values: BackendValues, shape: number[], dtype: DataType):\n void;\n memory(): {unreliable: boolean;}; // Backend-specific information.\n /** Returns number of data ids currently in the storage. */\n numDataIds(): number;\n}\n\n/** Convenient class for storing tensor-related data. */\nexport class DataStorage {\n private data = new WeakMap();\n private dataIdsCount = 0;\n\n constructor(private backend: KernelBackend, private dataMover: DataMover) {}\n\n get(dataId: DataId) {\n if (!this.data.has(dataId)) {\n this.dataMover.moveData(this.backend, dataId);\n }\n return this.data.get(dataId);\n }\n\n set(dataId: DataId, value: T): void {\n this.dataIdsCount++;\n this.data.set(dataId, value);\n }\n\n has(dataId: DataId): boolean {\n return this.data.has(dataId);\n }\n\n delete(dataId: DataId): boolean {\n this.dataIdsCount--;\n return this.data.delete(dataId);\n }\n\n numDataIds(): number {\n return this.dataIdsCount;\n }\n}\n\nexport interface DataMover {\n /**\n * To be called by backends whenever they see a dataId that they don't own.\n * Upon calling this method, the mover will fetch the tensor from another\n * backend and register it with the current active backend.\n */\n moveData(backend: KernelBackend, dataId: DataId): void;\n}\n\nexport interface BackendTimer {\n time(f: () => void): Promise;\n}\n\n/**\n * The interface that defines the kernels that should be implemented when\n * adding a new backend. New backends don't need to implement every one of the\n * methods, this can be done gradually (throw an error for unimplemented\n * methods).\n */\nexport class KernelBackend implements TensorStorage, Backend, BackendTimer {\n time(f: () => void): Promise {\n return notYetImplemented('time');\n }\n read(dataId: object): Promise {\n return notYetImplemented('read');\n }\n readSync(dataId: object): BackendValues {\n return notYetImplemented('readSync');\n }\n numDataIds(): number {\n return notYetImplemented('numDataIds');\n }\n disposeData(dataId: object): void {\n return notYetImplemented('disposeData');\n }\n write(values: BackendValues, shape: number[], dtype: DataType): DataId {\n return notYetImplemented('write');\n }\n move(dataId: DataId, values: BackendValues, shape: number[], dtype: DataType):\n void {\n return notYetImplemented('move');\n }\n memory(): {unreliable: boolean; reasons?: string[]} {\n return notYetImplemented('memory');\n }\n /** Returns the highest precision for floats in bits (e.g. 16 or 32) */\n floatPrecision(): 16|32 {\n return notYetImplemented('floatPrecision');\n }\n /** Returns the smallest representable number. */\n epsilon(): number {\n return this.floatPrecision() === 32 ? EPSILON_FLOAT32 : EPSILON_FLOAT16;\n }\n\n batchMatMul(\n a: Tensor3D, b: Tensor3D, transposeA: boolean,\n transposeB: boolean): Tensor3D {\n return notYetImplemented('batchMatMul');\n }\n\n fusedBatchMatMul(\n {a, b, transposeA, transposeB, bias, activation, preluActivationWeights}:\n FusedBatchMatMulConfig): Tensor3D {\n return notYetImplemented('fusedBatchMatMul');\n }\n\n slice(x: T, begin: number[], size: number[]): T {\n return notYetImplemented('slice');\n }\n stridedSlice(\n x: T, begin: number[], end: number[], strides: number[]): T {\n return notYetImplemented('stridedSlice');\n }\n unstack(x: Tensor, axis: number): Tensor[] {\n return notYetImplemented('unstack');\n }\n reverse(a: T, axis: number[]): T {\n return notYetImplemented('reverse');\n }\n\n concat(tensors: Tensor[], axis: number): Tensor {\n return notYetImplemented('concat');\n }\n\n neg(a: T): T {\n return notYetImplemented('neg');\n }\n\n add(a: Tensor, b: Tensor): Tensor {\n return notYetImplemented('add');\n }\n addN(tensors: T[]): T {\n return notYetImplemented('addN');\n }\n subtract(a: Tensor, b: Tensor): Tensor {\n return notYetImplemented('subtract');\n }\n multiply(a: Tensor, b: Tensor): Tensor {\n return notYetImplemented('multiply');\n }\n realDivide(a: Tensor, b: Tensor): Tensor {\n return notYetImplemented('realDivide');\n }\n floorDiv(a: Tensor, b: Tensor): Tensor {\n return notYetImplemented('floorDiv');\n }\n\n sum(x: Tensor, axes: number[]): Tensor {\n return notYetImplemented('sum');\n }\n prod(x: Tensor, axes: number[]): Tensor {\n return notYetImplemented('prod');\n }\n\n unsortedSegmentSum(\n x: T, segmentIds: Tensor1D, numSegments: number): Tensor {\n return notYetImplemented('unsortedSegmentSum');\n }\n\n argMin(x: Tensor, axis: number): Tensor {\n return notYetImplemented('argMin');\n }\n argMax(x: Tensor, axis: number): Tensor {\n return notYetImplemented('argMax');\n }\n\n equal(a: Tensor, b: Tensor): Tensor {\n return notYetImplemented('equal');\n }\n notEqual(a: Tensor, b: Tensor): Tensor {\n return notYetImplemented('notEqual');\n }\n\n less(a: Tensor, b: Tensor): Tensor {\n return notYetImplemented('less');\n }\n lessEqual(a: Tensor, b: Tensor): Tensor {\n return notYetImplemented('lessEqual');\n }\n\n greater(a: Tensor, b: Tensor): Tensor {\n return notYetImplemented('greater');\n }\n greaterEqual(a: Tensor, b: Tensor): Tensor {\n return notYetImplemented('greaterEqual');\n }\n\n logicalNot(a: T): T {\n return notYetImplemented('logicalNot');\n }\n logicalAnd(a: Tensor, b: Tensor): Tensor {\n return notYetImplemented('logicalAnd');\n }\n logicalOr(a: Tensor, b: Tensor): Tensor {\n return notYetImplemented('logicalOr');\n }\n\n where(condition: Tensor): Tensor2D {\n return notYetImplemented('where');\n }\n select(condition: Tensor, a: Tensor, b: Tensor): Tensor {\n return notYetImplemented('select');\n }\n\n topk(x: T, k: number, sorted: boolean): [T, T] {\n return notYetImplemented('topk');\n }\n\n min(x: Tensor, axes: number[]): Tensor {\n return notYetImplemented('min');\n }\n minimum(a: Tensor, b: Tensor): Tensor {\n return notYetImplemented('minimum');\n }\n\n mod(a: Tensor, b: Tensor): Tensor {\n return notYetImplemented('mod');\n }\n\n max(x: Tensor, axes: number[]): Tensor {\n return notYetImplemented('max');\n }\n maximum(a: Tensor, b: Tensor): Tensor {\n return notYetImplemented('maximum');\n }\n\n all(x: Tensor, axes: number[]): Tensor {\n return notYetImplemented('all');\n }\n any(x: Tensor, axes: number[]): Tensor {\n return notYetImplemented('any');\n }\n\n squaredDifference(a: Tensor, b: Tensor): Tensor {\n return notYetImplemented('squaredDifference');\n }\n\n ceil(x: T): T {\n return notYetImplemented('ceil');\n }\n floor(x: T): T {\n return notYetImplemented('floor');\n }\n round(x: T): T {\n return notYetImplemented('round');\n }\n\n sign(x: T): T {\n return notYetImplemented('sign');\n }\n\n isNaN(x: T): T {\n return notYetImplemented('isNaN');\n }\n isInf(x: T): T {\n return notYetImplemented('isInf');\n }\n isFinite(x: T): T {\n return notYetImplemented('isFinite');\n }\n\n pow(a: T, b: Tensor): T {\n return notYetImplemented('pow');\n }\n exp(x: T): T {\n return notYetImplemented('exp');\n }\n expm1(x: T): T {\n return notYetImplemented('expm1');\n }\n softmax(x: T, dim: number): T {\n return notYetImplemented('softmax');\n }\n log(x: T): T {\n return notYetImplemented('log');\n }\n log1p(x: T): T {\n return notYetImplemented('log1p');\n }\n sqrt(x: T): T {\n return notYetImplemented('sqrt');\n }\n rsqrt(x: T): T {\n return notYetImplemented('rsqrt');\n }\n square(x: T): T {\n return notYetImplemented('square');\n }\n reciprocal(x: T): T {\n return notYetImplemented('reciprocal');\n }\n relu(x: T): T {\n return notYetImplemented('relu');\n }\n relu6(x: T): T {\n return notYetImplemented('relu6');\n }\n prelu(x: T, a: T): T {\n return notYetImplemented('prelu');\n }\n elu(x: T): T {\n return notYetImplemented('elu');\n }\n eluDer(dy: T, y: T): T {\n return notYetImplemented('eluDer');\n }\n selu(x: T): T {\n return notYetImplemented('selu');\n }\n int(x: T): T {\n return notYetImplemented('int');\n }\n\n clip(x: T, min: number, max: number): T {\n return notYetImplemented('clip');\n }\n\n abs(x: T): T {\n return notYetImplemented('abs');\n }\n complexAbs(x: T): T {\n return notYetImplemented('complexAbs');\n }\n\n sigmoid(x: T): T {\n return notYetImplemented('sigmoid');\n }\n\n softplus(x: T): T {\n return notYetImplemented('softplus');\n }\n\n sin(x: T): T {\n return notYetImplemented('sin');\n }\n cos(x: T): T {\n return notYetImplemented('cos');\n }\n tan(x: T): T {\n return notYetImplemented('tan');\n }\n\n asin(x: T): T {\n return notYetImplemented('asin');\n }\n acos(x: T): T {\n return notYetImplemented('acos');\n }\n atan(x: T): T {\n return notYetImplemented('atan');\n }\n atan2(a: T, b: T): T {\n return notYetImplemented('atan2');\n }\n\n sinh(x: T): T {\n return notYetImplemented('sinh');\n }\n cosh(x: T): T {\n return notYetImplemented('cosh');\n }\n tanh(x: T): T {\n return notYetImplemented('tanh');\n }\n\n asinh(x: T): T {\n return notYetImplemented('asinh');\n }\n acosh(x: T): T {\n return notYetImplemented('acosh');\n }\n atanh(x: T): T {\n return notYetImplemented('atanh');\n }\n\n erf(x: T): T {\n return notYetImplemented('erf');\n }\n\n step(x: T, alpha: number): T {\n return notYetImplemented('step');\n }\n\n fusedConv2d(\n {input, filter, convInfo, bias, activation, preluActivationWeights}:\n FusedConv2DConfig): Tensor4D {\n return notYetImplemented('fusedConv2d');\n }\n\n conv2d(x: Tensor4D, filter: Tensor4D, convInfo: Conv2DInfo): Tensor4D {\n return notYetImplemented('conv2d');\n }\n conv2dDerInput(dy: Tensor4D, filter: Tensor4D, convInfo: Conv2DInfo):\n Tensor4D {\n return notYetImplemented('conv2dDerInput');\n }\n conv2dDerFilter(x: Tensor4D, dY: Tensor4D, convInfo: Conv2DInfo): Tensor4D {\n return notYetImplemented('conv2dDerFilter');\n }\n\n fusedDepthwiseConv2D(\n {input, filter, convInfo, bias, activation, preluActivationWeights}:\n FusedConv2DConfig): Tensor4D {\n return notYetImplemented('fusedDepthwiseConv2D');\n }\n\n depthwiseConv2D(input: Tensor4D, filter: Tensor4D, convInfo: Conv2DInfo):\n Tensor4D {\n return notYetImplemented('depthwiseConv2D');\n }\n depthwiseConv2DDerInput(dy: Tensor4D, filter: Tensor4D, convInfo: Conv2DInfo):\n Tensor4D {\n return notYetImplemented('depthwiseConv2DDerInput');\n }\n depthwiseConv2DDerFilter(x: Tensor4D, dY: Tensor4D, convInfo: Conv2DInfo):\n Tensor4D {\n return notYetImplemented('depthwiseConv2DDerFilter');\n }\n conv3d(x: Tensor5D, filter: Tensor5D, convInfo: Conv3DInfo): Tensor5D {\n return notYetImplemented('conv3d');\n }\n conv3dDerInput(dy: Tensor5D, filter: Tensor5D, convInfo: Conv3DInfo):\n Tensor5D {\n return notYetImplemented('conv3dDerInput');\n }\n conv3dDerFilter(x: Tensor5D, dY: Tensor5D, convInfo: Conv3DInfo): Tensor5D {\n return notYetImplemented('conv3dDerFilter');\n }\n maxPool(x: Tensor4D, convInfo: Conv2DInfo): Tensor4D {\n return notYetImplemented('maxPool');\n }\n maxPoolBackprop(dy: Tensor4D, x: Tensor4D, y: Tensor4D, convInfo: Conv2DInfo):\n Tensor4D {\n return notYetImplemented('maxPoolBackprop');\n }\n avgPool(x: Tensor4D, convInfo: Conv2DInfo): Tensor4D {\n return notYetImplemented('avgPool');\n }\n avgPoolBackprop(dy: Tensor4D, x: Tensor4D, convInfo: Conv2DInfo): Tensor4D {\n return notYetImplemented('avgPoolBackprop');\n }\n avgPool3d(x: Tensor5D, convInfo: Conv3DInfo): Tensor5D {\n return notYetImplemented('avgPool3d');\n }\n avgPool3dBackprop(dy: Tensor5D, x: Tensor5D, convInfo: Conv3DInfo): Tensor5D {\n return notYetImplemented('avgPool3dBackprop');\n }\n maxPool3d(x: Tensor5D, convInfo: Conv3DInfo): Tensor5D {\n return notYetImplemented('maxPool3d');\n }\n maxPool3dBackprop(\n dy: Tensor5D, x: Tensor5D, y: Tensor5D, convInfo: Conv3DInfo): Tensor5D {\n return notYetImplemented('maxPool3dBackprop');\n }\n\n reshape(x: T, shape: ShapeMap[R]):\n Tensor {\n return notYetImplemented('reshape');\n }\n cast(x: T, dtype: DataType): T {\n return notYetImplemented('cast');\n }\n\n tile(x: T, reps: number[]): T {\n return notYetImplemented('tile');\n }\n\n pad(\n x: T, paddings: Array<[number, number]>, constantValue: number): T {\n return notYetImplemented('pad');\n }\n\n transpose(x: T, perm: number[]): T {\n return notYetImplemented('transpose');\n }\n\n gather(x: T, indices: Tensor1D, axis: number): T {\n return notYetImplemented('gather');\n }\n\n gatherND(x: Tensor, indices: Tensor): Tensor {\n return notYetImplemented('gatherND');\n }\n\n scatterND(\n indices: Tensor, updates: Tensor, shape: ShapeMap[R]): Tensor {\n return notYetImplemented('scatterND');\n }\n\n batchToSpaceND(\n x: T, blockShape: number[], crops: number[][]): T {\n return notYetImplemented('batchToSpaceND');\n }\n\n spaceToBatchND(\n x: T, blockShape: number[], paddings: number[][]): T {\n return notYetImplemented('spaceToBatchND');\n }\n\n resizeBilinear(\n x: Tensor4D, newHeight: number, newWidth: number,\n alignCorners: boolean): Tensor4D {\n return notYetImplemented('resizeBilinear');\n }\n\n resizeBilinearBackprop(dy: Tensor4D, x: Tensor4D, alignCorners: boolean):\n Tensor4D {\n return notYetImplemented('resizeBilinearBackprop');\n }\n\n resizeNearestNeighbor(\n x: Tensor4D, newHEight: number, newWidth: number,\n alignCorners: boolean): Tensor4D {\n return notYetImplemented('resizeNearestNeighbor');\n }\n\n resizeNearestNeighborBackprop(\n dy: Tensor4D, x: Tensor4D, alignCorners: boolean): Tensor4D {\n return notYetImplemented('resizeNearestNeighborBackprop');\n }\n\n batchNorm(\n x: Tensor4D, mean: Tensor4D|Tensor1D, variance: Tensor4D|Tensor1D,\n offset?: Tensor4D|Tensor1D, scale?: Tensor4D|Tensor1D,\n varianceEpsilon?: number): Tensor4D {\n return notYetImplemented('batchNorm');\n }\n\n localResponseNormalization4D(\n x: Tensor4D, radius: number, bias: number, alpha: number,\n beta: number): Tensor4D {\n return notYetImplemented('localResponseNormalization4D');\n }\n\n LRNGrad(\n dy: Tensor4D, inputImage: Tensor4D, outputImage: Tensor4D, radius: number,\n bias: number, alpha: number, beta: number): Tensor4D {\n return notYetImplemented('LRNGrad');\n }\n\n multinomial(\n logits: Tensor2D, normalized: boolean, numSamples: number,\n seed: number): Tensor2D {\n return notYetImplemented('multinomial');\n }\n\n oneHot(indices: Tensor1D, depth: number, onValue: number, offValue: number):\n Tensor2D {\n return notYetImplemented('oneHot');\n }\n\n cumsum(x: Tensor, axis: number, exclusive: boolean, reverse: boolean):\n Tensor {\n return notYetImplemented('cumsum');\n }\n\n nonMaxSuppression(\n boxes: Tensor2D, scores: Tensor1D, maxOutputSize: number,\n iouThreshold: number, scoreThreshold?: number): Tensor1D {\n return notYetImplemented('nonMaxSuppression');\n }\n\n fft(x: Tensor2D): Tensor2D {\n return notYetImplemented('fft');\n }\n ifft(x: Tensor2D): Tensor2D {\n return notYetImplemented('ifft');\n }\n complex(real: T, imag: T): T {\n return notYetImplemented('complex');\n }\n real(input: T): T {\n return notYetImplemented('real');\n }\n imag(input: T): T {\n return notYetImplemented('imag');\n }\n\n cropAndResize(\n image: Tensor4D, boxes: Tensor2D, boxIndex: Tensor1D,\n cropSize: [number, number], method: 'bilinear'|'nearest',\n extrapolationValue: number): Tensor4D {\n return notYetImplemented('cropAndResize');\n }\n\n depthToSpace(x: Tensor4D, blockSize: number, dataFormat: string): Tensor4D {\n return notYetImplemented('depthToSpace');\n }\n\n // Aligns with the \"SplitV\" kernel in TensorFlow.\n split(value: T, sizeSplits: number[], axis: number): T[] {\n return notYetImplemented('split');\n }\n\n sparseToDense(\n sparseIndices: Tensor, sparseValues: Tensor, outputShape: ShapeMap[R],\n defaultValue: Scalar): Tensor {\n return notYetImplemented('sparseToDense');\n }\n\n diag(x: Tensor): Tensor {\n return notYetImplemented('diag');\n }\n\n fill(\n shape: ShapeMap[R], value: number|string, dtype?: DataType): Tensor {\n return notYetImplemented('fill');\n }\n\n onesLike(x: Tensor): Tensor {\n return notYetImplemented('onesLike');\n }\n\n zerosLike(x: Tensor): Tensor {\n return notYetImplemented('zerosLike');\n }\n\n linspace(start: number, stop: number, num: number): Tensor1D {\n return notYetImplemented('linspace');\n }\n\n dispose(): void {\n return notYetImplemented('dispose');\n }\n}\n\nfunction notYetImplemented(kernelName: string): never {\n throw new Error(\n `'${kernelName}' not yet implemented or not found in the registry. ` +\n `This kernel may not be supported by the tfjs backend you have chosen`);\n}\n", "/**\n * @license\n * Copyright 2020 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\nimport {DataType, DataTypeMap, FlatVector, NumericDataType, RecursiveArray, TensorLike, TypedArray} from './types';\n\n/**\n * Shuffles the array in-place using Fisher-Yates algorithm.\n *\n * ```js\n * const a = [1, 2, 3, 4, 5];\n * tf.util.shuffle(a);\n * console.log(a);\n * ```\n *\n * @param array The array to shuffle in-place.\n *\n * @doc {heading: 'Util', namespace: 'util'}\n */\n// tslint:disable-next-line:no-any\nexport function shuffle(array: any[]|Uint32Array|Int32Array|\n Float32Array): void {\n let counter = array.length;\n let temp = 0;\n let index = 0;\n // While there are elements in the array\n while (counter > 0) {\n // Pick a random index\n index = (Math.random() * counter) | 0;\n // Decrease counter by 1\n counter--;\n // And swap the last element with it\n temp = array[counter];\n array[counter] = array[index];\n array[index] = temp;\n }\n}\n\n/** Clamps a value to a specified range. */\nexport function clamp(min: number, x: number, max: number): number {\n return Math.max(min, Math.min(x, max));\n}\n\nexport function nearestLargerEven(val: number): number {\n return val % 2 === 0 ? val : val + 1;\n}\n\nexport function sum(arr: number[]): number {\n let sum = 0;\n for (let i = 0; i < arr.length; i++) {\n sum += arr[i];\n }\n return sum;\n}\n\n/**\n * Returns a sample from a uniform [a, b) distribution.\n *\n * @param a The minimum support (inclusive).\n * @param b The maximum support (exclusive).\n * @return A pseudorandom number on the half-open interval [a,b).\n */\nexport function randUniform(a: number, b: number) {\n const r = Math.random();\n return (b * r) + (1 - r) * a;\n}\n\n/** Returns the squared Euclidean distance between two vectors. */\nexport function distSquared(a: FlatVector, b: FlatVector): number {\n let result = 0;\n for (let i = 0; i < a.length; i++) {\n const diff = Number(a[i]) - Number(b[i]);\n result += diff * diff;\n }\n return result;\n}\n\n/**\n * Asserts that the expression is true. Otherwise throws an error with the\n * provided message.\n *\n * ```js\n * const x = 2;\n * tf.util.assert(x === 2, 'x is not 2');\n * ```\n *\n * @param expr The expression to assert (as a boolean).\n * @param msg A function that returns the message to report when throwing an\n * error. We use a function for performance reasons.\n *\n * @doc {heading: 'Util', namespace: 'util'}\n */\nexport function assert(expr: boolean, msg: () => string) {\n if (!expr) {\n throw new Error(typeof msg === 'string' ? msg : msg());\n }\n}\n\nexport function assertShapesMatch(\n shapeA: number[], shapeB: number[], errorMessagePrefix = ''): void {\n assert(\n arraysEqual(shapeA, shapeB),\n () => errorMessagePrefix + ` Shapes ${shapeA} and ${shapeB} must match`);\n}\n\nexport function assertNonNull(a: TensorLike): void {\n assert(\n a != null,\n () => `The input to the tensor constructor must be a non-null value.`);\n}\n\n// NOTE: We explicitly type out what T extends instead of any so that\n// util.flatten on a nested array of number doesn't try to infer T as a\n// number[][], causing us to explicitly type util.flatten().\n/**\n * Flattens an arbitrarily nested array.\n *\n * ```js\n * const a = [[1, 2], [3, 4], [5, [6, [7]]]];\n * const flat = tf.util.flatten(a);\n * console.log(flat);\n * ```\n *\n * @param arr The nested array to flatten.\n * @param result The destination array which holds the elements.\n * @param skipTypedArray If true, avoids flattening the typed arrays. Defaults\n * to false.\n *\n * @doc {heading: 'Util', namespace: 'util'}\n */\nexport function\nflatten|TypedArray>(\n arr: T|RecursiveArray, result: T[] = [], skipTypedArray = false): T[] {\n if (result == null) {\n result = [];\n }\n if (Array.isArray(arr) || isTypedArray(arr) && !skipTypedArray) {\n for (let i = 0; i < arr.length; ++i) {\n flatten(arr[i], result, skipTypedArray);\n }\n } else {\n result.push(arr as T);\n }\n return result;\n}\n\n/**\n * Returns the size (number of elements) of the tensor given its shape.\n *\n * ```js\n * const shape = [3, 4, 2];\n * const size = tf.util.sizeFromShape(shape);\n * console.log(size);\n * ```\n *\n * @doc {heading: 'Util', namespace: 'util'}\n */\nexport function sizeFromShape(shape: number[]): number {\n if (shape.length === 0) {\n // Scalar.\n return 1;\n }\n let size = shape[0];\n for (let i = 1; i < shape.length; i++) {\n size *= shape[i];\n }\n return size;\n}\n\nexport function isScalarShape(shape: number[]): boolean {\n return shape.length === 0;\n}\n\nexport function arraysEqual(n1: FlatVector, n2: FlatVector) {\n if (n1 === n2) {\n return true;\n }\n if (n1 == null || n2 == null) {\n return false;\n }\n\n if (n1.length !== n2.length) {\n return false;\n }\n for (let i = 0; i < n1.length; i++) {\n if (n1[i] !== n2[i]) {\n return false;\n }\n }\n return true;\n}\n\nexport function isInt(a: number): boolean {\n return a % 1 === 0;\n}\n\nexport function tanh(x: number): number {\n // tslint:disable-next-line:no-any\n if ((Math as any).tanh != null) {\n // tslint:disable-next-line:no-any\n return (Math as any).tanh(x);\n }\n if (x === Infinity) {\n return 1;\n } else if (x === -Infinity) {\n return -1;\n } else {\n const e2x = Math.exp(2 * x);\n return (e2x - 1) / (e2x + 1);\n }\n}\n\nexport function sizeToSquarishShape(size: number): [number, number] {\n const width = Math.ceil(Math.sqrt(size));\n return [width, Math.ceil(size / width)];\n}\n\n/**\n * Creates a new array with randomized indicies to a given quantity.\n *\n * ```js\n * const randomTen = tf.util.createShuffledIndices(10);\n * console.log(randomTen);\n * ```\n *\n * @param number Quantity of how many shuffled indicies to create.\n *\n * @doc {heading: 'Util', namespace: 'util'}\n */\nexport function createShuffledIndices(n: number): Uint32Array {\n const shuffledIndices = new Uint32Array(n);\n for (let i = 0; i < n; ++i) {\n shuffledIndices[i] = i;\n }\n shuffle(shuffledIndices);\n return shuffledIndices;\n}\n\nexport function rightPad(a: string, size: number): string {\n if (size <= a.length) {\n return a;\n }\n return a + ' '.repeat(size - a.length);\n}\n\nexport function repeatedTry(\n checkFn: () => boolean, delayFn = (counter: number) => 0,\n maxCounter?: number): Promise {\n return new Promise((resolve, reject) => {\n let tryCount = 0;\n\n const tryFn = () => {\n if (checkFn()) {\n resolve();\n return;\n }\n\n tryCount++;\n\n const nextBackoff = delayFn(tryCount);\n\n if (maxCounter != null && tryCount >= maxCounter) {\n reject();\n return;\n }\n setTimeout(tryFn, nextBackoff);\n };\n\n tryFn();\n });\n}\n\n/**\n * Given the full size of the array and a shape that may contain -1 as the\n * implicit dimension, returns the inferred shape where -1 is replaced.\n * E.g. For shape=[2, -1, 3] and size=24, it will return [2, 4, 3].\n *\n * @param shape The shape, which may contain -1 in some dimension.\n * @param size The full size (number of elements) of the array.\n * @return The inferred shape where -1 is replaced with the inferred size.\n */\nexport function inferFromImplicitShape(\n shape: number[], size: number): number[] {\n let shapeProd = 1;\n let implicitIdx = -1;\n\n for (let i = 0; i < shape.length; ++i) {\n if (shape[i] >= 0) {\n shapeProd *= shape[i];\n } else if (shape[i] === -1) {\n if (implicitIdx !== -1) {\n throw Error(\n `Shapes can only have 1 implicit size. ` +\n `Found -1 at dim ${implicitIdx} and dim ${i}`);\n }\n implicitIdx = i;\n } else if (shape[i] < 0) {\n throw Error(`Shapes can not be < 0. Found ${shape[i]} at dim ${i}`);\n }\n }\n\n if (implicitIdx === -1) {\n if (size > 0 && size !== shapeProd) {\n throw Error(`Size(${size}) must match the product of shape ${shape}`);\n }\n return shape;\n }\n\n if (shapeProd === 0) {\n throw Error(\n `Cannot infer the missing size in [${shape}] when ` +\n `there are 0 elements`);\n }\n if (size % shapeProd !== 0) {\n throw Error(\n `The implicit shape can't be a fractional number. ` +\n `Got ${size} / ${shapeProd}`);\n }\n\n const newShape = shape.slice();\n newShape[implicitIdx] = size / shapeProd;\n return newShape;\n}\n\nexport function parseAxisParam(\n axis: number|number[], shape: number[]): number[] {\n const rank = shape.length;\n\n // Normalize input\n axis = axis == null ? shape.map((s, i) => i) : [].concat(axis);\n\n // Check for valid range\n assert(\n axis.every(ax => ax >= -rank && ax < rank),\n () =>\n `All values in axis param must be in range [-${rank}, ${rank}) but ` +\n `got axis ${axis}`);\n\n // Check for only integers\n assert(\n axis.every(ax => isInt(ax)),\n () => `All values in axis param must be integers but ` +\n `got axis ${axis}`);\n\n // Handle negative axis.\n return axis.map(a => a < 0 ? rank + a : a);\n}\n\n/** Reduces the shape by removing all dimensions of shape 1. */\nexport function squeezeShape(shape: number[], axis?: number[]):\n {newShape: number[], keptDims: number[]} {\n const newShape: number[] = [];\n const keptDims: number[] = [];\n const isEmptyArray = axis != null && Array.isArray(axis) && axis.length === 0;\n const axes = (axis == null || isEmptyArray) ?\n null :\n parseAxisParam(axis, shape).sort();\n let j = 0;\n for (let i = 0; i < shape.length; ++i) {\n if (axes != null) {\n if (axes[j] === i && shape[i] !== 1) {\n throw new Error(\n `Can't squeeze axis ${i} since its dim '${shape[i]}' is not 1`);\n }\n if ((axes[j] == null || axes[j] > i) && shape[i] === 1) {\n newShape.push(shape[i]);\n keptDims.push(i);\n }\n if (axes[j] <= i) {\n j++;\n }\n }\n if (shape[i] !== 1) {\n newShape.push(shape[i]);\n keptDims.push(i);\n }\n }\n return {newShape, keptDims};\n}\n\nexport function getTypedArrayFromDType(\n dtype: D, size: number): DataTypeMap[D] {\n let values = null;\n if (dtype == null || dtype === 'float32') {\n values = new Float32Array(size);\n } else if (dtype === 'int32') {\n values = new Int32Array(size);\n } else if (dtype === 'bool') {\n values = new Uint8Array(size);\n } else {\n throw new Error(`Unknown data type ${dtype}`);\n }\n return values as DataTypeMap[D];\n}\n\nexport function getArrayFromDType(\n dtype: D, size: number): DataTypeMap[D] {\n let values = null;\n if (dtype == null || dtype === 'float32') {\n values = new Float32Array(size);\n } else if (dtype === 'int32') {\n values = new Int32Array(size);\n } else if (dtype === 'bool') {\n values = new Uint8Array(size);\n } else if (dtype === 'string') {\n values = new Array<'string'>(size);\n } else {\n throw new Error(`Unknown data type ${dtype}`);\n }\n return values as DataTypeMap[D];\n}\n\nexport function checkConversionForErrors(\n vals: DataTypeMap[D]|number[], dtype: D): void {\n for (let i = 0; i < vals.length; i++) {\n const num = vals[i] as number;\n if (isNaN(num) || !isFinite(num)) {\n throw Error(`A tensor of type ${dtype} being uploaded contains ${num}.`);\n }\n }\n}\n\n/** Returns true if the dtype is valid. */\nexport function isValidDtype(dtype: DataType): boolean {\n return dtype === 'bool' || dtype === 'complex64' || dtype === 'float32' ||\n dtype === 'int32' || dtype === 'string';\n}\n\n/**\n * Returns true if the new type can't encode the old type without loss of\n * precision.\n */\nexport function hasEncodingLoss(oldType: DataType, newType: DataType): boolean {\n if (newType === 'complex64') {\n return false;\n }\n if (newType === 'float32' && oldType !== 'complex64') {\n return false;\n }\n if (newType === 'int32' && oldType !== 'float32' && oldType !== 'complex64') {\n return false;\n }\n if (newType === 'bool' && oldType === 'bool') {\n return false;\n }\n return true;\n}\n\nexport function isTypedArray(a: {}): a is Float32Array|Int32Array|Uint8Array {\n return a instanceof Float32Array || a instanceof Int32Array ||\n a instanceof Uint8Array;\n}\n\nexport function bytesPerElement(dtype: DataType): number {\n if (dtype === 'float32' || dtype === 'int32') {\n return 4;\n } else if (dtype === 'complex64') {\n return 8;\n } else if (dtype === 'bool') {\n return 1;\n } else {\n throw new Error(`Unknown dtype ${dtype}`);\n }\n}\n\n/**\n * Returns the approximate number of bytes allocated in the string array - 2\n * bytes per character. Computing the exact bytes for a native string in JS is\n * not possible since it depends on the encoding of the html page that serves\n * the website.\n */\nexport function bytesFromStringArray(arr: Uint8Array[]): number {\n if (arr == null) {\n return 0;\n }\n let bytes = 0;\n arr.forEach(x => bytes += x.length);\n return bytes;\n}\n\n/** Returns true if the value is a string. */\nexport function isString(value: {}): value is string {\n return typeof value === 'string' || value instanceof String;\n}\n\nexport function isBoolean(value: {}): boolean {\n return typeof value === 'boolean';\n}\n\nexport function isNumber(value: {}): boolean {\n return typeof value === 'number';\n}\n\nexport function inferDtype(values: TensorLike): DataType {\n if (Array.isArray(values)) {\n return inferDtype(values[0]);\n }\n if (values instanceof Float32Array) {\n return 'float32';\n } else if (values instanceof Int32Array || values instanceof Uint8Array) {\n return 'int32';\n } else if (isNumber(values)) {\n return 'float32';\n } else if (isString(values)) {\n return 'string';\n } else if (isBoolean(values)) {\n return 'bool';\n }\n return 'float32';\n}\n\nexport function isFunction(f: Function) {\n return !!(f && f.constructor && f.call && f.apply);\n}\n\nexport function nearestDivisor(size: number, start: number): number {\n for (let i = start; i < size; ++i) {\n if (size % i === 0) {\n return i;\n }\n }\n return size;\n}\n\nexport function computeStrides(shape: number[]): number[] {\n const rank = shape.length;\n if (rank < 2) {\n return [];\n }\n\n // Last dimension has implicit stride of 1, thus having D-1 (instead of D)\n // strides.\n const strides = new Array(rank - 1);\n strides[rank - 2] = shape[rank - 1];\n for (let i = rank - 3; i >= 0; --i) {\n strides[i] = strides[i + 1] * shape[i + 1];\n }\n return strides;\n}\n\nfunction createNestedArray(offset: number, shape: number[], a: TypedArray) {\n const ret = new Array();\n if (shape.length === 1) {\n const d = shape[0];\n for (let i = 0; i < d; i++) {\n ret[i] = a[offset + i];\n }\n } else {\n const d = shape[0];\n const rest = shape.slice(1);\n const len = rest.reduce((acc, c) => acc * c);\n for (let i = 0; i < d; i++) {\n ret[i] = createNestedArray(offset + i * len, rest, a);\n }\n }\n return ret;\n}\n\n// Provide a nested array of TypedArray in given shape.\nexport function toNestedArray(shape: number[], a: TypedArray) {\n if (shape.length === 0) {\n // Scalar type should return a single number.\n return a[0];\n }\n const size = shape.reduce((acc, c) => acc * c);\n if (size === 0) {\n // A tensor with shape zero should be turned into empty list.\n return [];\n }\n if (size !== a.length) {\n throw new Error(`[${shape}] does not match the input size ${a.length}.`);\n }\n\n return createNestedArray(0, shape, a);\n}\n\nexport function makeOnesTypedArray(\n size: number, dtype: D): DataTypeMap[D] {\n const array = makeZerosTypedArray(size, dtype);\n for (let i = 0; i < array.length; i++) {\n array[i] = 1;\n }\n return array;\n}\n\nexport function makeZerosTypedArray(\n size: number, dtype: D): DataTypeMap[D] {\n if (dtype == null || dtype === 'float32' || dtype === 'complex64') {\n return new Float32Array(size) as DataTypeMap[D];\n } else if (dtype === 'int32') {\n return new Int32Array(size) as DataTypeMap[D];\n } else if (dtype === 'bool') {\n return new Uint8Array(size) as DataTypeMap[D];\n } else {\n throw new Error(`Unknown data type ${dtype}`);\n }\n}\n\n/**\n * Make nested `TypedArray` filled with zeros.\n * @param shape The shape information for the nested array.\n * @param dtype dtype of the array element.\n */\nexport function makeZerosNestedTypedArray(\n shape: number[], dtype: D) {\n const size = shape.reduce((prev, curr) => prev * curr, 1);\n if (dtype == null || dtype === 'float32') {\n return toNestedArray(shape, new Float32Array(size));\n } else if (dtype === 'int32') {\n return toNestedArray(shape, new Int32Array(size));\n } else if (dtype === 'bool') {\n return toNestedArray(shape, new Uint8Array(size));\n } else {\n throw new Error(`Unknown data type ${dtype}`);\n }\n}\n\nexport function assertNonNegativeIntegerDimensions(shape: number[]) {\n shape.forEach(dimSize => {\n assert(\n Number.isInteger(dimSize) && dimSize >= 0,\n () =>\n `Tensor must have a shape comprised of positive integers but got ` +\n `shape [${shape}].`);\n });\n}\n\n/**\n * Computes flat index for a given location (multidimentionsal index) in a\n * Tensor/multidimensional array.\n *\n * @param locs Location in the tensor.\n * @param rank Rank of the tensor.\n * @param strides Tensor strides.\n */\nexport function locToIndex(\n locs: number[], rank: number, strides: number[]): number {\n if (rank === 0) {\n return 0;\n } else if (rank === 1) {\n return locs[0];\n }\n let index = locs[locs.length - 1];\n for (let i = 0; i < locs.length - 1; ++i) {\n index += strides[i] * locs[i];\n }\n return index;\n}\n\n/**\n * Computes the location (multidimensional index) in a tensor/multidimentional\n * array for a given flat index.\n *\n * @param index Index in flat array.\n * @param rank Rank of tensor.\n * @param strides Strides of tensor.\n */\nexport function indexToLoc(\n index: number, rank: number, strides: number[]): number[] {\n if (rank === 0) {\n return [];\n } else if (rank === 1) {\n return [index];\n }\n const locs: number[] = new Array(rank);\n for (let i = 0; i < locs.length - 1; ++i) {\n locs[i] = Math.floor(index / strides[i]);\n index -= locs[i] * strides[i];\n }\n locs[locs.length - 1] = index;\n return locs;\n}\n\n/**\n * This method asserts whether an object is a Promise instance.\n * @param object\n */\n// tslint:disable-next-line: no-any\nexport function isPromise(object: any) {\n // We chose to not use 'obj instanceOf Promise' for two reasons:\n // 1. It only reliably works for es6 Promise, not other Promise\n // implementations.\n // 2. It doesn't work with framework that uses zone.js. zone.js monkey patch\n // the async calls, so it is possible the obj (patched) is comparing to a\n // pre-patched Promise.\n return object && object.then && typeof object.then === 'function';\n}\n", "/**\n * @license\n * Copyright 2017 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\nimport {Platform} from './platforms/platform';\nimport {isPromise} from './util_base';\n\n// Expects flags from URL in the format ?tfjsflags=FLAG1:1,FLAG2:true.\nconst TENSORFLOWJS_FLAGS_PREFIX = 'tfjsflags';\n\ntype FlagValue = number|boolean;\ntype FlagEvaluationFn = (() => FlagValue)|(() => Promise);\nexport type Flags = {\n [featureName: string]: FlagValue\n};\nexport type FlagRegistryEntry = {\n evaluationFn: FlagEvaluationFn;\n setHook?: (value: FlagValue) => void;\n};\n\n/**\n * The environment contains evaluated flags as well as the registered platform.\n * This is always used as a global singleton and can be retrieved with\n * `tf.env()`.\n *\n * @doc {heading: 'Environment'}\n */\nexport class Environment {\n private flags: Flags = {};\n private flagRegistry: {[flagName: string]: FlagRegistryEntry} = {};\n\n private urlFlags: Flags = {};\n\n platformName: string;\n platform: Platform;\n\n // tslint:disable-next-line: no-any\n constructor(public global: any) {\n this.populateURLFlags();\n }\n\n setPlatform(platformName: string, platform: Platform) {\n if (this.platform != null) {\n console.warn(\n `Platform ${this.platformName} has already been set. ` +\n `Overwriting the platform with ${platform}.`);\n }\n this.platformName = platformName;\n this.platform = platform;\n }\n\n registerFlag(\n flagName: string, evaluationFn: FlagEvaluationFn,\n setHook?: (value: FlagValue) => void) {\n this.flagRegistry[flagName] = {evaluationFn, setHook};\n\n // Override the flag value from the URL. This has to happen here because the\n // environment is initialized before flags get registered.\n if (this.urlFlags[flagName] != null) {\n const flagValue = this.urlFlags[flagName];\n console.warn(\n `Setting feature override from URL ${flagName}: ${flagValue}.`);\n this.set(flagName, flagValue);\n }\n }\n\n async getAsync(flagName: string): Promise {\n if (flagName in this.flags) {\n return this.flags[flagName];\n }\n\n this.flags[flagName] = await this.evaluateFlag(flagName);\n return this.flags[flagName];\n }\n\n get(flagName: string): FlagValue {\n if (flagName in this.flags) {\n return this.flags[flagName];\n }\n\n const flagValue = this.evaluateFlag(flagName);\n if (isPromise(flagValue)) {\n throw new Error(\n `Flag ${flagName} cannot be synchronously evaluated. ` +\n `Please use getAsync() instead.`);\n }\n\n this.flags[flagName] = flagValue as number | boolean;\n\n return this.flags[flagName];\n }\n\n getNumber(flagName: string): number {\n return this.get(flagName) as number;\n }\n\n getBool(flagName: string): boolean {\n return this.get(flagName) as boolean;\n }\n\n getFlags(): Flags {\n return this.flags;\n }\n // For backwards compatibility.\n get features(): Flags {\n return this.flags;\n }\n\n set(flagName: string, value: FlagValue): void {\n if (this.flagRegistry[flagName] == null) {\n throw new Error(\n `Cannot set flag ${flagName} as it has not been registered.`);\n }\n this.flags[flagName] = value;\n if (this.flagRegistry[flagName].setHook != null) {\n this.flagRegistry[flagName].setHook(value);\n }\n }\n\n private evaluateFlag(flagName: string): FlagValue|Promise {\n if (this.flagRegistry[flagName] == null) {\n throw new Error(\n `Cannot evaluate flag '${flagName}': no evaluation function found.`);\n }\n return this.flagRegistry[flagName].evaluationFn();\n }\n\n setFlags(flags: Flags) {\n this.flags = Object.assign({}, flags);\n }\n\n reset() {\n this.flags = {};\n this.urlFlags = {};\n this.populateURLFlags();\n }\n\n private populateURLFlags(): void {\n if (typeof this.global === 'undefined' ||\n typeof this.global.location === 'undefined' ||\n typeof this.global.location.search === 'undefined') {\n return;\n }\n\n const urlParams = getQueryParams(this.global.location.search);\n if (TENSORFLOWJS_FLAGS_PREFIX in urlParams) {\n const keyValues = urlParams[TENSORFLOWJS_FLAGS_PREFIX].split(',');\n keyValues.forEach(keyValue => {\n const [key, value] = keyValue.split(':') as [string, string];\n this.urlFlags[key] = parseValue(key, value);\n });\n }\n }\n}\n\nexport function getQueryParams(queryString: string): {[key: string]: string} {\n const params = {};\n queryString.replace(/[?&]([^=?&]+)(?:=([^&]*))?/g, (s, ...t) => {\n decodeParam(params, t[0], t[1]);\n return t.join('=');\n });\n return params;\n}\n\nfunction decodeParam(\n params: {[key: string]: string}, name: string, value?: string) {\n params[decodeURIComponent(name)] = decodeURIComponent(value || '');\n}\n\nfunction parseValue(flagName: string, value: string): FlagValue {\n value = value.toLowerCase();\n if (value === 'true' || value === 'false') {\n return value === 'true';\n } else if (`${+ value}` === value) {\n return +value;\n }\n throw new Error(\n `Could not parse value flag value ${value} for flag ${flagName}.`);\n}\n\n/**\n * Returns the current environment (a global singleton).\n *\n * The environment object contains the evaluated feature values as well as the\n * active platform.\n *\n * @doc {heading: 'Environment'}\n */\nexport function env() {\n return ENV;\n}\n\nexport let ENV: Environment = null;\nexport function setEnvironmentGlobal(environment: Environment) {\n ENV = environment;\n}\n", "/**\n * @license\n * Copyright 2020 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\n// Note that the identifier globalNameSpace is scoped to this module, but will\n// always resolve to the same global object regardless of how the module is\n// resolved.\n// tslint:disable-next-line:no-any\nlet globalNameSpace: {_tfGlobals: Map};\n// tslint:disable-next-line:no-any\nexport function getGlobalNamespace(): {_tfGlobals: Map} {\n if (globalNameSpace == null) {\n // tslint:disable-next-line:no-any\n let ns: any;\n if (typeof (window) !== 'undefined') {\n ns = window;\n } else if (typeof (global) !== 'undefined') {\n ns = global;\n } else if (typeof (process) !== 'undefined') {\n ns = process;\n } else if (typeof (self) !== 'undefined') {\n ns = self;\n } else {\n throw new Error('Could not find a global object');\n }\n globalNameSpace = ns;\n }\n return globalNameSpace;\n}\n\n// tslint:disable-next-line:no-any\nfunction getGlobalMap(): Map {\n const ns = getGlobalNamespace();\n if (ns._tfGlobals == null) {\n ns._tfGlobals = new Map();\n }\n return ns._tfGlobals;\n}\n\n/**\n * Returns a globally accessible 'singleton' object.\n *\n * @param key the name of the object\n * @param init a function to initialize to initialize this object\n * the first time it is fetched.\n */\nexport function getGlobal(key: string, init: () => T): T {\n const globalMap = getGlobalMap();\n if (globalMap.has(key)) {\n return globalMap.get(key);\n } else {\n const singleton = init();\n globalMap.set(key, singleton);\n return globalMap.get(key);\n }\n}\n", "/**\n * @license\n * Copyright 2020 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n// Allow UpperCamelCase variable names\n// tslint:disable: variable-name\n// Unfortunately just enabling PascalCase per file (tslint:enable:\n// allow-pascal-case) doesn't work.\nimport {NamedTensorInfoMap, TensorInfo} from './kernel_registry';\nimport {ExplicitPadding} from './ops/conv_util';\nimport {Activation} from './ops/fused_types';\nimport {DataType, PixelData} from './types';\n\nexport const Abs = 'Abs';\nexport type AbsInputs = UnaryInputs;\n\nexport const Acos = 'Acos';\nexport type AcosInputs = UnaryInputs;\n\nexport const Acosh = 'Acosh';\nexport type AcoshInputs = UnaryInputs;\n\nexport const Add = 'Add';\nexport type AddInputs = BinaryInputs;\n\nexport const AddN = 'AddN';\nexport type AddNInputs = TensorInfo[];\n\nexport const All = 'All';\nexport type AllInputs = Pick;\nexport interface AllAttrs {\n axis: number|number[];\n keepDims: boolean;\n}\n\nexport const Any = 'Any';\nexport type AnyInputs = Pick;\nexport interface AnyAttrs {\n axis: number|number[];\n keepDims: boolean;\n}\n\nexport const ArgMax = 'ArgMax';\nexport type ArgMaxInputs = Pick;\nexport interface ArgMaxAttrs {\n axis: number;\n}\n\nexport const ArgMin = 'ArgMin';\nexport type ArgMinInputs = Pick;\nexport interface ArgMinAttrs {\n axis: number;\n}\n\nexport const Asin = 'Asin';\nexport type AsinInputs = UnaryInputs;\n\nexport const Asinh = 'Asinh';\nexport type AsinhInputs = UnaryInputs;\n\nexport const Atan = 'Atan';\nexport type AtanInputs = UnaryInputs;\n\nexport const Atanh = 'Atanh';\nexport type AtanhInputs = UnaryInputs;\n\nexport const Atan2 = 'Atan2';\nexport type Atan2Inputs = BinaryInputs;\n\nexport const AvgPool = 'AvgPool';\nexport type AvgPoolInputs = Pick;\nexport interface AvgPoolAttrs {\n filterSize: [number, number]|number;\n strides: [number, number]|number;\n pad: 'valid'|'same'|number;\n dimRoundingMode?: 'floor'|'round'|'ceil';\n}\n\nexport const AvgPoolBackprop = 'AvgPoolBackprop';\nexport type AvgPoolBackpropInputs = Pick;\nexport interface AvgPoolBackpropAttrs {\n filterSize: [number, number]|number;\n strides: [number, number]|number;\n pad: 'valid'|'same'|number;\n}\n\nexport const AvgPool3D = 'AvgPool3D';\nexport type AvgPool3DInputs = Pick;\nexport interface AvgPool3DAttrs {\n filterSize: [number, number, number]|number;\n strides: [number, number, number]|number;\n pad: 'valid'|'same'|number;\n dimRoundingMode?: 'floor'|'round'|'ceil';\n dataFormat: 'NDHWC'|'NCDHW';\n dilations?: [number, number, number]|number;\n}\n\nexport const AvgPool3DBackprop = 'AvgPool3DBackprop';\nexport type AvgPool3DBackpropInputs = Pick;\nexport interface AvgPool3DBackpropAttrs {\n filterSize: [number, number, number]|number;\n strides: [number, number, number]|number;\n pad: 'valid'|'same'|number;\n dilations: [number, number, number]|number;\n dimRoundingMode?: 'floor'|'round'|'ceil';\n}\n\nexport const BatchMatMul = 'BatchMatMul';\nexport type BatchMatMulInputs = Pick;\nexport interface BatchMatMulAttrs {\n transposeA: boolean;\n transposeB: boolean;\n}\n\nexport const BatchToSpaceND = 'BatchToSpaceND';\nexport type BatchToSpaceNDInputs = Pick;\nexport interface BatchToSpaceNDAttrs {\n blockShape: number[];\n crops: number[][];\n}\n\nexport type BinaryInputs = Pick;\n\nexport const BroadcastTo = 'BroadcastTo';\nexport type BroadcastToInputs = Pick;\nexport interface BroadCastToAttrs {\n shape: number[];\n inputShape: number[]; // for gradient\n}\n\nexport const Cast = 'Cast';\nexport type CastInputs = UnaryInputs;\nexport interface CastAttrs {\n dtype: DataType;\n}\n\nexport const Ceil = 'Ceil';\nexport type CeilInputs = UnaryInputs;\n\nexport const ClipByValue = 'ClipByValue';\nexport type ClipByValueInputs = UnaryInputs;\nexport interface ClipByValueAttrs {\n clipValueMin: number;\n clipValueMax: number;\n}\n\nexport const Complex = 'Complex';\nexport type ComplexInputs = Pick;\n\nexport const Concat = 'Concat';\nexport type ConcatInputs = TensorInfo[];\nexport interface ConcatAttrs {\n axis: number;\n}\n\nexport const Conv2D = 'Conv2D';\nexport type Conv2DInputs = Pick;\nexport interface Conv2DAttrs {\n strides: [number, number]|number;\n pad: 'valid'|'same'|number|ExplicitPadding;\n dataFormat: 'NHWC'|'NCHW';\n dilations: [number, number]|number;\n dimRoundingMode?: 'floor'|'round'|'ceil';\n}\n\nexport const Conv2DBackpropFilter = 'Conv2DBackpropFilter';\nexport type Conv2DBackpropFilterInputs = Pick;\nexport interface Conv2DBackpropFilterAttrs {\n strides: [number, number]|number;\n pad: 'valid'|'same'|number|ExplicitPadding;\n dataFormat: 'NHWC'|'NCHW';\n dimRoundingMode?: 'floor'|'round'|'ceil';\n filterShape: [number, number, number, number];\n}\n\nexport const Conv2DBackpropInput = 'Conv2DBackpropInput';\nexport type Conv2DBackpropInputInputs = Pick;\nexport interface Conv2DBackpropInputAttrs {\n strides: [number, number]|number;\n pad: 'valid'|'same'|number|ExplicitPadding;\n dataFormat: 'NHWC'|'NCHW';\n dimRoundingMode?: 'floor'|'round'|'ceil';\n inputShape: [number, number, number, number];\n}\n\nexport const Conv3D = 'Conv3D';\nexport type Conv3DInputs = Pick;\nexport interface Conv3DAttrs {\n strides: [number, number, number]|number;\n pad: 'valid'|'same';\n dataFormat: 'NDHWC'|'NCDHW';\n dilations: [number, number, number]|number;\n}\n\nexport const Conv3DBackpropFilterV2 = 'Conv3DBackpropFilterV2';\nexport type Conv3DBackpropFilterInputs = Pick;\n\nexport interface Conv3DBackpropFilterAttrs {\n strides: [number, number, number]|number;\n pad: 'valid'|'same';\n filterShape: [number, number, number, number, number];\n}\n\nexport const Conv3DBackpropInputV2 = 'Conv3DBackpropInputV2';\nexport type Conv3DBackpropInputInputs = Pick;\nexport interface Conv3DBackpropInputAttrs {\n strides: [number, number, number]|number;\n pad: 'valid'|'same';\n inputShape: [number, number, number, number, number];\n}\n\nexport const Cos = 'Cos';\nexport type CosInputs = UnaryInputs;\n\nexport const Cosh = 'Cosh';\nexport type CoshInputs = UnaryInputs;\n\nexport const Cumsum = 'Cumsum';\nexport type CumsumInputs = Pick;\nexport interface CumsumAttrs {\n axis: number;\n exclusive: boolean;\n reverse: boolean;\n}\n\nexport const CropAndResize = 'CropAndResize';\nexport type CropAndResizeInputs =\n Pick;\nexport interface CropAndResizeAttrs {\n cropSize: [number, number];\n method: 'bilinear'|'nearest';\n extrapolationValue: number;\n}\n\nexport const DepthToSpace = 'DepthToSpace';\nexport type DepthToSpaceInputs = Pick;\nexport interface DepthToSpaceAttrs {\n blockSize: number;\n dataFormat: 'NHWC'|'NCHW';\n}\n\nexport const DepthwiseConv2dNative = 'DepthwiseConv2dNative';\nexport type DepthwiseConv2dNativeInputs =\n Pick;\nexport interface DepthwiseConv2dNativeAttrs {\n strides: [number, number]|number;\n pad: 'valid'|'same'|number;\n dataFormat: 'NHWC'|'NCHW';\n dilations: [number, number]|number;\n dimRoundingMode?: 'floor'|'round'|'ceil';\n}\n\nexport const DepthwiseConv2dNativeBackpropFilter =\n 'DepthwiseConv2dNativeBackpropFilter';\nexport type DepthwiseConv2dNativeBackpropFilterInputs =\n Pick;\nexport interface DepthwiseConv2dNativeBackpropFilterAttrs {\n strides: [number, number]|number;\n dilations: [number, number]|number;\n pad: 'valid'|'same'|number;\n dimRoundingMode?: 'floor'|'round'|'ceil';\n filterShape: [number, number, number, number];\n}\n\nexport const DepthwiseConv2dNativeBackpropInput =\n 'DepthwiseConv2dNativeBackpropInput';\nexport type DepthwiseConv2dNativeBackpropInputInputs =\n Pick;\nexport interface DepthwiseConv2dNativeBackpropInputAttrs {\n strides: [number, number]|number;\n dilations: [number, number]|number;\n pad: 'valid'|'same'|number;\n dimRoundingMode?: 'floor'|'round'|'ceil';\n inputShape: [number, number, number, number];\n}\n\nexport const Diag = 'Diag';\nexport type DiagInputs = Pick;\n\nexport const Dilation2D = 'Dilation2D';\nexport type Dilation2DInputs = Pick;\nexport interface Dilation2DAttrs {\n strides: [number, number]|number;\n pad: 'valid'|'same'|number;\n dilations: [number, number]|number;\n}\n\nexport const Dilation2DBackpropInput = 'Dilation2DBackpropInput';\nexport type Dilation2DBackpropInputInputs =\n Pick;\n\nexport const Dilation2DBackpropFilter = 'Dilation2DBackpropFilter';\nexport type Dilation2DBackpropFilterInputs =\n Pick;\n\nexport const Div = 'Div';\nexport type DivInputs = BinaryInputs;\n\nexport const Elu = 'Elu';\nexport type EluInputs = Pick;\n\nexport const EluGrad = 'EluGrad';\nexport type EluGradInputs = Pick;\n\nexport const Erf = 'Erf';\nexport type ErfInputs = UnaryInputs;\n\nexport const Equal = 'Equal';\nexport type EqualInputs = BinaryInputs;\n\nexport const Exp = 'Exp';\nexport type ExpInputs = UnaryInputs;\n\nexport const Expm1 = 'Expm1';\nexport type Expm1Inputs = UnaryInputs;\n\nexport const FFT = 'FFT';\nexport type FFTInputs = Pick;\n\nexport const Fill = 'Fill';\nexport interface FillAttrs {\n shape: number[];\n value: number|string;\n dtype: DataType;\n}\n\nexport const FlipLeftRight = 'FlipLeftRight';\nexport type FlipLeftRightInputs = Pick;\n\nexport const Floor = 'Floor';\nexport type FloorInputs = UnaryInputs;\n\nexport const FloorDiv = 'FloorDiv';\nexport type FloorDivInputs = BinaryInputs;\n\nexport const FusedBatchNorm = 'FusedBatchNorm';\nexport type FusedBatchNormInputs =\n Pick;\nexport interface FusedBatchNormAttrs {\n varianceEpsilon: number;\n}\n\nexport const GatherV2 = 'GatherV2';\nexport type GatherV2Inputs = Pick;\nexport interface GatherV2Attrs {\n axis: number;\n}\n\nexport const GatherNd = 'GatherNd';\nexport type GatherNdInputs = Pick;\n\nexport const Greater = 'Greater';\nexport type GreaterInputs = BinaryInputs;\n\nexport const GreaterEqual = 'GreaterEqual';\nexport type GreaterEqualInputs = BinaryInputs;\n\nexport const Identity = 'Identity';\nexport type IdentityInputs = Pick;\n\nexport const IFFT = 'IFFT';\nexport type IFFTInputs = Pick;\n\nexport const Imag = 'Imag';\nexport type ImagInputs = Pick;\n\nexport const IsFinite = 'IsFinite';\nexport type IsFiniteInputs = UnaryInputs;\n\nexport const IsInf = 'IsInf';\nexport type IsInfInputs = UnaryInputs;\n\nexport const IsNan = 'IsNan';\nexport type IsNanInputs = UnaryInputs;\n\nexport const Less = 'Less';\nexport type LessInputs = BinaryInputs;\n\nexport const LessEqual = 'LessEqual';\nexport type LessEqualInputs = BinaryInputs;\n\nexport const LinSpace = 'LinSpace';\nexport interface LinSpaceAttrs {\n start: number;\n stop: number;\n num: number;\n}\nexport const Log = 'Log';\nexport type LogInputs = UnaryInputs;\n\nexport const Log1p = 'Log1p';\nexport type Log1pInputs = UnaryInputs;\n\nexport const LogicalAnd = 'LogicalAnd';\nexport type LogicalAndInputs = BinaryInputs;\n\nexport const LogicalNot = 'LogicalNot';\nexport type LogicalNotInputs = Pick;\n\nexport const LogicalOr = 'LogicalOr';\nexport type LogicalOrInputs = BinaryInputs;\n\nexport const LogSoftmax = 'LogSoftmax';\nexport type LogSoftmaxInputs = Pick;\nexport interface LogSoftmaxAttrs {\n axis: number;\n}\n\nexport const LRN = 'LRN';\nexport type LRNInputs = Pick;\nexport interface LRNAttrs {\n depthRadius: number;\n bias: number;\n alpha: number;\n beta: number;\n}\n\nexport const LRNBackprop = 'LRNBackprop';\nexport type LRNBackpropInputs = Pick;\nexport interface LRNBackpropAttrs {\n depthRadius: number;\n bias: number;\n alpha: number;\n beta: number;\n}\n\nexport const Max = 'Max';\nexport type MaxInputs = Pick;\nexport interface MaxAttrs {\n reductionIndices: number|number[];\n keepDims: boolean;\n}\n\nexport const Maximum = 'Maximum';\nexport type MaximumInputs = BinaryInputs;\n\nexport const MaxPool = 'MaxPool';\nexport type MaxPoolInputs = Pick;\nexport interface MaxPoolAttrs {\n filterSize: [number, number]|number;\n strides: [number, number]|number;\n pad: 'valid'|'same'|number;\n dimRoundingMode?: 'floor'|'round'|'ceil';\n}\n\nexport const MaxPoolBackprop = 'MaxPoolBackprop';\nexport type MaxPoolBackpropInputs =\n Pick;\nexport interface MaxPoolBackpropAttrs {\n filterSize: [number, number]|number;\n strides: [number, number]|number;\n pad: 'valid'|'same'|number;\n dimRoundingMode?: 'floor'|'round'|'ceil';\n}\n\nexport const MaxPool3D = 'MaxPool3D';\nexport type MaxPool3DInputs = Pick;\nexport interface MaxPool3DAttrs {\n filterSize: [number, number, number]|number;\n strides: [number, number, number]|number;\n pad: 'valid'|'same'|number;\n dataFormat: 'NDHWC'|'NCDHW';\n dilations?: [number, number, number]|number;\n dimRoundingMode?: 'floor'|'round'|'ceil';\n}\n\nexport const MaxPool3DBackprop = 'MaxPool3DBackprop';\nexport type MaxPool3DBackpropInputs =\n Pick;\nexport interface MaxPool3DBackpropAttrs {\n filterSize: [number, number, number]|number;\n strides: [number, number, number]|number;\n pad: 'valid'|'same'|number;\n dilations?: [number, number, number]|number;\n dimRoundingMode?: 'floor'|'round'|'ceil';\n}\n\nexport const MaxPoolWithArgmax = 'MaxPoolWithArgmax';\nexport type MaxPoolWithArgmaxInputs = Pick;\nexport interface MaxPoolWithArgmaxAttrs {\n filterSize: [number, number]|number;\n strides: [number, number]|number;\n pad: 'valid'|'same'|number;\n includeBatchInIndex: boolean;\n}\n\nexport const Mean = 'Mean';\nexport type MeanInputs = Pick;\nexport interface MeanAttrs {\n axis: number|number[];\n keepDims: boolean;\n}\n\nexport const Min = 'Min';\nexport type MinInputs = Pick;\nexport interface MinAttrs {\n axis: number|number[];\n keepDims: boolean;\n}\n\nexport const Minimum = 'Minimum';\nexport type MinimumInputs = BinaryInputs;\n\nexport const MirrorPad = 'MirrorPad';\nexport type MirrorPadInputs = Pick;\nexport interface MirrorPadAttrs {\n paddings: Array<[number, number]>;\n mode: 'reflect'|'symmetric';\n}\n\nexport const Mod = 'Mod';\nexport type ModInputs = BinaryInputs;\n\nexport const Multiply = 'Multiply';\nexport type MultiplyInputs = BinaryInputs;\n\nexport const Negate = 'Negate';\nexport type NegateInputs = UnaryInputs;\n\nexport const NotEqual = 'NotEqual';\nexport type NotEqualInputs = BinaryInputs;\n\nexport const NonMaxSuppressionV3 = 'NonMaxSuppressionV3';\nexport type NonMaxSuppressionV3Inputs =\n Pick;\nexport interface NonMaxSuppressionV3Attrs {\n maxOutputSize: number;\n iouThreshold: number;\n scoreThreshold: number;\n}\n\nexport const NonMaxSuppressionV4 = 'NonMaxSuppressionV4';\nexport type NonMaxSuppressionV4Inputs =\n Pick;\nexport interface NonMaxSuppressionV4Attrs {\n maxOutputSize: number;\n iouThreshold: number;\n scoreThreshold: number;\n padToMaxOutputSize: boolean;\n}\n\nexport const NonMaxSuppressionV5 = 'NonMaxSuppressionV5';\nexport type NonMaxSuppressionV5Inputs =\n Pick;\nexport interface NonMaxSuppressionV5Attrs {\n maxOutputSize: number;\n iouThreshold: number;\n scoreThreshold: number;\n softNmsSigma: number;\n}\n\nexport const OnesLike = 'OnesLike';\nexport type OnesLikeInputs = UnaryInputs;\n\nexport const OneHot = 'OneHot';\nexport type OneHotInputs = Pick;\nexport interface OneHotAttrs {\n depth: number;\n onValue: number;\n offValue: number;\n}\n\nexport const PadV2 = 'PadV2';\nexport type PadV2Inputs = Pick;\nexport interface PadV2Attrs {\n paddings: Array<[number, number]>;\n constantValue: number;\n}\n\nexport const Pool = 'Pool';\nexport type PoolInputs = Pick;\n\nexport const Pow = 'Pow';\nexport type PowInputs = BinaryInputs;\n\nexport const Prelu = 'Prelu';\nexport type PreluInputs = Pick;\n\nexport const Prod = 'Prod';\nexport type ProdInputs = Pick;\nexport interface ProdAttrs {\n axis: number|number[];\n keepDims: boolean;\n}\n\nexport const Range = 'Range';\nexport interface RangeAttrs {\n start: number;\n stop: number;\n step: number;\n dtype: 'float32'|'int32';\n}\n\nexport const Real = 'Real';\nexport type RealInputs = Pick;\n\nexport const Reciprocal = 'Reciprocal';\nexport type ReciprocalInputs = UnaryInputs;\n\nexport const Relu = 'Relu';\nexport type ReluInputs = Pick;\n\nexport const Reshape = 'Reshape';\nexport type ReshapeInputs = Pick;\nexport interface ReshapeAttrs {\n shape: number[];\n}\n\nexport const ResizeNearestNeighbor = 'ResizeNearestNeighbor';\nexport type ResizeNearestNeighborInputs = Pick;\nexport interface ResizeNearestNeighborAttrs {\n alignCorners: boolean;\n size: [number, number];\n}\n\nexport const ResizeNearestNeighborGrad = 'ResizeNearestNeighborGrad';\nexport type ResizeNearestNeighborGradInputs =\n Pick;\n\nexport const ResizeBilinear = 'ResizeBilinear';\nexport type ResizeBilinearInputs = Pick;\nexport interface ResizeBilinearAttrs {\n alignCorners: boolean;\n size: [number, number];\n}\n\nexport const ResizeBilinearGrad = 'ResizeBilinearGrad';\nexport type ResizeBilinearGradInputs = Pick;\n\nexport const Relu6 = 'Relu6';\nexport type Relu6Inputs = Pick;\n\nexport const Reverse = 'Reverse';\nexport type ReverseInputs = Pick;\nexport interface ReverseAttrs {\n dims: number|number[];\n}\n\nexport const Round = 'Round';\nexport type RoundInputs = UnaryInputs;\n\nexport const Rsqrt = 'Rsqrt';\nexport type RsqrtInputs = UnaryInputs;\n\nexport const ScatterNd = 'ScatterNd';\nexport type ScatterNdInputs = Pick;\nexport interface ScatterNdAttrs {\n shape: number[];\n}\n\nexport const SelectV2 = 'SelectV2';\nexport type SelectV2Inputs = Pick;\n\nexport const Selu = 'Selu';\nexport type SeluInputs = Pick;\n\nexport const Slice = 'Slice';\nexport type SliceInputs = Pick;\nexport interface SliceAttrs {\n begin: number|number[];\n size: number|number[];\n}\nexport const Sin = 'Sin';\nexport type SinInputs = UnaryInputs;\n\nexport const Sinh = 'Sinh';\nexport type SinhInputs = UnaryInputs;\n\nexport const Sign = 'Sign';\nexport type SignInputs = UnaryInputs;\n\nexport const Sigmoid = 'Sigmoid';\nexport type SigmoidInputs = UnaryInputs;\n\nexport const Softplus = 'Softplus';\nexport type SoftplusInputs = UnaryInputs;\n\nexport const Sqrt = 'Sqrt';\nexport type SqrtInputs = UnaryInputs;\n\nexport const Sum = 'Sum';\nexport type SumInputs = Pick;\nexport interface SumAttrs {\n axis: number|number[];\n keepDims: boolean;\n}\n\nexport const SpaceToBatchND = 'SpaceToBatchND';\nexport type SpaceToBatchNDInputs = Pick;\nexport interface SpaceToBatchNDAttrs {\n blockShape: number[];\n paddings: number[][];\n}\n\nexport const SplitV = 'SplitV';\nexport type SplitVInputs = Pick;\nexport interface SplitVAttrs {\n numOrSizeSplits: number[]|number;\n axis: number;\n}\n\nexport const Softmax = 'Softmax';\nexport type SoftmaxInputs = Pick;\nexport interface SoftmaxAttrs {\n dim: number;\n}\n\nexport const SquaredDifference = 'SquaredDifference';\nexport type SquaredDifferenceInputs = BinaryInputs;\n\nexport const Square = 'Square';\nexport type SquareInputs = Pick;\n\nexport const Sub = 'Sub';\nexport type SubInputs = BinaryInputs;\n\nexport const SparseToDense = 'SparseToDense';\nexport type SparseToDenseInputs =\n Pick;\nexport interface SparseToDenseAttrs {\n outputShape: number[];\n}\n\nexport const StridedSlice = 'StridedSlice';\nexport type StridedSliceInputs = Pick;\nexport interface StridedSliceAttrs {\n begin: number[];\n end: number[];\n strides: number[];\n beginMask: number;\n endMask: number;\n ellipsisMask: number;\n newAxisMask: number;\n shrinkAxisMask: number;\n}\n\nexport const Tan = 'Tan';\nexport type TanInputs = UnaryInputs;\n\nexport const Tanh = 'Tanh';\nexport type TanhInputs = UnaryInputs;\n\nexport const Tile = 'Tile';\nexport type TileInputs = Pick;\nexport interface TileAttrs {\n reps: number[];\n}\n\nexport const TopK = 'TopK';\nexport type TopKInputs = Pick;\nexport interface TopKAttrs {\n k: number;\n sorted: boolean;\n}\n\nexport const Transpose = 'Transpose';\nexport type TransposeInputs = Pick;\nexport interface TransposeAttrs {\n perm: number[];\n}\n\nexport const Unique = 'Unique';\nexport type UniqueInputs = Pick;\nexport interface UniqueAttrs {\n axis: number;\n}\n\nexport type UnaryInputs = Pick;\n\nexport const Unpack = 'Unpack';\nexport type UnpackInputs = Pick;\nexport interface UnpackAttrs {\n axis: number;\n}\n\nexport const UnsortedSegmentSum = 'UnsortedSegmentSum';\nexport type UnsortedSegmentSumInputs =\n Pick;\nexport interface UnsortedSegmentSumAttrs {\n numSegments: number;\n}\n\nexport const ZerosLike = 'ZerosLike';\nexport type ZerosLikeInputs = UnaryInputs;\n\n/**\n * TensorFlow.js-only kernels\n */\nexport const Step = 'Step';\nexport type StepInputs = UnaryInputs;\nexport interface StepAttrs {\n alpha: number;\n}\n\nexport const FromPixels = 'FromPixels';\nexport interface FromPixelsInputs {\n pixels: PixelData|ImageData|HTMLImageElement|HTMLCanvasElement|\n HTMLVideoElement;\n}\nexport interface FromPixelsAttrs {\n numChannels: number;\n}\n\nexport const RotateWithOffset = 'RotateWithOffset';\nexport type RotateWithOffsetInputs = Pick;\nexport interface RotateWithOffsetAttrs {\n radians: number;\n fillValue: number|[number, number, number];\n center: number|[number, number];\n}\n\nexport const _FusedMatMul = '_FusedMatMul';\n// tslint:disable-next-line: class-name\nexport interface _FusedMatMulInputs extends NamedTensorInfoMap {\n a: TensorInfo;\n b: TensorInfo;\n bias?: TensorInfo;\n preluActivationWeights?: TensorInfo;\n}\n// tslint:disable-next-line: class-name\nexport interface _FusedMatMulAttrs {\n transposeA: boolean;\n transposeB: boolean;\n activation: Activation;\n}\n\nexport const FusedConv2D = 'FusedConv2D';\nexport interface FusedConv2DInputs extends NamedTensorInfoMap {\n x: TensorInfo;\n filter: TensorInfo;\n bias?: TensorInfo;\n preluActivationWeights?: TensorInfo;\n}\nexport interface FusedConv2DAttrs {\n strides: [number, number]|number;\n pad: 'valid'|'same'|number|ExplicitPadding;\n dataFormat: 'NHWC'|'NCHW';\n dilations: [number, number]|number;\n dimRoundingMode: 'floor'|'round'|'ceil';\n activation: Activation;\n}\n\nexport const FusedDepthwiseConv2D = 'FusedDepthwiseConv2D';\nexport interface FusedDepthwiseConv2DInputs extends NamedTensorInfoMap {\n x: TensorInfo;\n filter: TensorInfo;\n bias?: TensorInfo;\n preluActivationWeights?: TensorInfo;\n}\nexport interface FusedDepthwiseConv2DAttrs {\n strides: [number, number]|number;\n pad: 'valid'|'same'|number;\n dataFormat: 'NHWC'|'NCHW';\n dilations: [number, number]|number;\n dimRoundingMode: 'floor'|'round'|'ceil';\n activation: Activation;\n}\n", "/**\n * @license\n * Copyright 2019 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\nimport {env} from './environment';\n\nimport {getGlobal} from './global_util';\nimport {NamedGradientMap} from './tape';\nimport {Tensor} from './tensor';\nimport {DataType, RecursiveArray} from './types';\n\nconst kernelRegistry =\n getGlobal('kernelRegistry', () => new Map());\nconst gradRegistry =\n getGlobal('gradRegistry', () => new Map());\n\nexport type DataId = object;\n\ntype AttributeValue =\n number|number[]|boolean|boolean[]|string|string[]|NamedAttrMap;\n\n/** These are extra non-tensor/primitive params passed to kernel functions. */\nexport type Attribute = AttributeValue|RecursiveArray;\n\n/** Specifies the code to run when executing a kernel. */\nexport type KernelFunc = (params: {\n inputs: NamedTensorInfoMap,\n backend: {},\n attrs?: NamedAttrMap,\n}) => TensorInfo|TensorInfo[];\n\n/** The function to run when computing a gradient during backprop. */\nexport type GradFunc =\n (dy: Tensor|Tensor[], saved: Tensor[], attrs: NamedAttrMap) =>\n NamedGradientMap;\n\n/** Function that gets called after the backend initializes. */\nexport type KernelSetupFunc = (backend: {}) => void;\n/** Function that gets called right before the backend is disposed. */\nexport type KernelDisposeFunc = KernelSetupFunc;\n\n/** Config object for registering a kernel in the global registry. */\nexport interface KernelConfig {\n kernelName: string;\n backendName: string;\n kernelFunc: KernelFunc;\n setupFunc?: KernelSetupFunc;\n disposeFunc?: KernelDisposeFunc;\n}\n\n/** Config object for registering a gradient in the global registry. */\nexport interface GradConfig {\n kernelName: string;\n inputsToSave?: string[];\n // When saveAllInputs is true, all inputs will be saved. Only use this flag\n // if inputs is an array of Tensors.\n saveAllInputs?: boolean;\n outputsToSave?: boolean[];\n gradFunc: GradFunc;\n}\n\n/** Holds metadata for a given tensor. */\nexport interface TensorInfo {\n dataId: DataId;\n shape: number[];\n dtype: DataType;\n}\n\nexport interface NamedTensorInfoMap {\n [name: string]: TensorInfo;\n}\n\nexport interface NamedAttrMap {\n [name: string]: Attribute;\n}\n\n/**\n * Returns the kernel function (code) associated with the provided names.\n *\n * @param kernelName The official name of the kernel.\n * @param backendName The official name of the backend.\n */\nexport function getKernel(\n kernelName: string, backendName: string): KernelConfig {\n const key = makeKey(kernelName, backendName);\n return kernelRegistry.get(key);\n}\n\n/**\n * Returns the registered gradient info associated with the provided kernel.\n * @param kernelName The official TF kernel name.\n */\nexport function getGradient(kernelName: string): GradConfig {\n return gradRegistry.get(kernelName);\n}\n\nexport function getKernelsForBackend(backendName: string): KernelConfig[] {\n const it = kernelRegistry.entries();\n const result: KernelConfig[] = [];\n\n while (true) {\n const {done, value} = it.next();\n if (done) {\n break;\n }\n const [key, config] = value;\n const [backend, ] = key.split('_');\n if (backend === backendName) {\n result.push(config);\n }\n }\n return result;\n}\n\n/**\n * Registers the function (forward pass) for the kernel in a global registry.\n *\n * @param config A config object with the following properties:\n * - `kernelName` The official name of the kernel.\n * - `backendName` The official name of the backend.\n * - `kernelFunc` The function to run during the forward pass of the kernel.\n * - `setupFunc` Optional. Gets called once, after the backend initializes.\n * - `disposeFunc` Optional. Gets called once, right before the backend is\n * disposed.\n */\nexport function registerKernel(config: KernelConfig) {\n const {kernelName, backendName} = config;\n const key = makeKey(kernelName, backendName);\n if (kernelRegistry.has(key)) {\n console.warn(\n `The kernel '${kernelName}' for backend ` +\n `'${backendName}' is already registered`);\n }\n kernelRegistry.set(key, config);\n}\n\n/**\n * Registers a gradient function for a given kernel in the global registry,\n * to be used during the back-propagation of that kernel.\n *\n * @param config An object with the following properties:\n * - `kernelName` The name of the kernel that the gradient function is for.\n * - `gradFunc` The function to run during back-propagation.\n */\nexport function registerGradient(config: GradConfig) {\n const {kernelName} = config;\n\n if (gradRegistry.has(kernelName)) {\n // TODO (yassogba) after 3.0 assess whether we need to keep this gated\n // to debug mode.\n if (env().getBool('DEBUG')) {\n console.warn(`Overriding the gradient for '${kernelName}'`);\n }\n }\n gradRegistry.set(kernelName, config);\n}\n\n/**\n * Removes the kernel function from the registry.\n *\n * @param kernelName The official name of the kernel.\n * @param backendName The official name of the backend.\n *\n */\nexport function unregisterKernel(\n kernelName: string, backendName: string): void {\n const key = makeKey(kernelName, backendName);\n if (!kernelRegistry.has(key)) {\n throw new Error(\n `The kernel '${kernelName}' for backend ` +\n `'${backendName}' is not registered`);\n }\n kernelRegistry.delete(key);\n}\n\n/** Removes the registered gradient from the global registry. */\nexport function unregisterGradient(kernelName: string): void {\n if (!gradRegistry.has(kernelName)) {\n throw new Error(\n `The gradient '${kernelName}' for backend is not registered`);\n }\n gradRegistry.delete(kernelName);\n}\n\n/**\n * Finds kernels that have already been registered to a backend and re-registers\n * them for a new backend. Useful for registering custom backends.\n * @param registeredBackendName Already registered backend.\n * @param newBackendName New backend.\n */\nexport function copyRegisteredKernels(\n registeredBackendName: string, newBackendName: string): void {\n const kernels = getKernelsForBackend(registeredBackendName);\n kernels.forEach(kernelConfig => {\n const newKernelConfig =\n Object.assign({}, kernelConfig, {backendName: newBackendName});\n registerKernel(newKernelConfig);\n });\n}\n\nfunction makeKey(kernelName: string, backendName: string) {\n return `${backendName}_${kernelName}`;\n}\n", "/**\n * @license\n * Copyright 2017 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\nimport {env} from './environment';\nimport {BackendValues, DataType, TensorLike, TypedArray} from './types';\nimport * as base from './util_base';\nexport * from './util_base';\n\n/**\n * Create typed array for scalar value. Used for storing in `DataStorage`.\n */\nexport function createScalarValue(\n value: DataType, dtype: DataType): BackendValues {\n if (dtype === 'string') {\n return encodeString(value);\n }\n\n return toTypedArray([value], dtype);\n}\n\nfunction noConversionNeeded(a: TensorLike, dtype: DataType): boolean {\n return (a instanceof Float32Array && dtype === 'float32') ||\n (a instanceof Int32Array && dtype === 'int32') ||\n (a instanceof Uint8Array && dtype === 'bool');\n}\n\nexport function toTypedArray(a: TensorLike, dtype: DataType): TypedArray {\n if (dtype === 'string') {\n throw new Error('Cannot convert a string[] to a TypedArray');\n }\n if (Array.isArray(a)) {\n a = base.flatten(a);\n }\n\n if (env().getBool('DEBUG')) {\n base.checkConversionForErrors(a as number[], dtype);\n }\n if (noConversionNeeded(a, dtype)) {\n return a as TypedArray;\n }\n if (dtype == null || dtype === 'float32' || dtype === 'complex64') {\n return new Float32Array(a as number[]);\n } else if (dtype === 'int32') {\n return new Int32Array(a as number[]);\n } else if (dtype === 'bool') {\n const bool = new Uint8Array((a as number[]).length);\n for (let i = 0; i < bool.length; ++i) {\n if (Math.round((a as number[])[i]) !== 0) {\n bool[i] = 1;\n }\n }\n return bool;\n } else {\n throw new Error(`Unknown data type ${dtype}`);\n }\n}\n\n/**\n * Returns the current high-resolution time in milliseconds relative to an\n * arbitrary time in the past. It works across different platforms (node.js,\n * browsers).\n *\n * ```js\n * console.log(tf.util.now());\n * ```\n *\n * @doc {heading: 'Util', namespace: 'util'}\n */\nexport function now(): number {\n return env().platform.now();\n}\n\n/**\n * Returns a platform-specific implementation of\n * [`fetch`](https://developer.mozilla.org/en-US/docs/Web/API/Fetch_API).\n *\n * If `fetch` is defined on the global object (`window`, `process`, etc.),\n * `tf.util.fetch` returns that function.\n *\n * If not, `tf.util.fetch` returns a platform-specific solution.\n *\n * ```js\n * const resource = await tf.util.fetch('https://unpkg.com/@tensorflow/tfjs');\n * // handle response\n * ```\n *\n * @doc {heading: 'Util'}\n */\nexport function fetch(\n path: string, requestInits?: RequestInit): Promise {\n return env().platform.fetch(path, requestInits);\n}\n\n/**\n * Encodes the provided string into bytes using the provided encoding scheme.\n *\n * @param s The string to encode.\n * @param encoding The encoding scheme. Defaults to utf-8.\n *\n * @doc {heading: 'Util'}\n */\nexport function encodeString(s: string, encoding = 'utf-8'): Uint8Array {\n encoding = encoding || 'utf-8';\n return env().platform.encode(s, encoding);\n}\n\n/**\n * Decodes the provided bytes into a string using the provided encoding scheme.\n * @param bytes The bytes to decode.\n *\n * @param encoding The encoding scheme. Defaults to utf-8.\n *\n * @doc {heading: 'Util'}\n */\nexport function decodeString(bytes: Uint8Array, encoding = 'utf-8'): string {\n encoding = encoding || 'utf-8';\n return env().platform.decode(bytes, encoding);\n}\n", "/**\n * @license\n * Copyright 2018 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\nimport {BackendTimer} from './backends/backend';\nimport {Tensor} from './tensor';\nimport {NamedTensorMap} from './tensor_types';\nimport {DataType, DataTypeMap, TypedArray} from './types';\nimport * as util from './util';\n\nexport type KernelProfile = {\n kernelName: string,\n outputs: Tensor[],\n inputs: NamedTensorMap,\n timeMs: Promise,\n extraInfo: Promise\n};\n\nexport class Profiler {\n constructor(private backendTimer: BackendTimer, private logger?: Logger) {\n if (logger == null) {\n this.logger = new Logger();\n }\n }\n\n profileKernel(kernelName: string, inputs: NamedTensorMap, f: () => Tensor[]):\n KernelProfile {\n let outputs: Tensor[];\n const holdResultWrapperFn = () => {\n outputs = f();\n };\n const timer = this.backendTimer.time(holdResultWrapperFn);\n\n for (let i = 0; i < outputs.length; i++) {\n const output = outputs[i];\n // Dangling promise here because we don't want to propagate up\n // asynchronicity.\n output.data().then(tensorVals => {\n checkComputationForErrors(tensorVals, output.dtype, kernelName);\n });\n }\n\n const kernelProfile = {\n kernelName,\n outputs,\n inputs,\n timeMs: timer.then(timing => timing.kernelMs),\n extraInfo: timer.then(\n timing => timing.getExtraProfileInfo != null ?\n timing.getExtraProfileInfo() :\n '')\n };\n return kernelProfile;\n }\n\n logKernelProfile(kernelProfile: KernelProfile): void {\n const {kernelName, outputs, timeMs, inputs, extraInfo} = kernelProfile;\n\n outputs.forEach(result => {\n Promise.all([result.data(), timeMs, extraInfo]).then(valueContainer => {\n this.logger.logKernelProfile(\n kernelName, result, valueContainer[0], valueContainer[1], inputs,\n valueContainer[2]);\n });\n });\n }\n}\n\nexport function checkComputationForErrors(\n vals: DataTypeMap[D], dtype: D, kernelName: string): boolean {\n if (dtype !== 'float32') {\n // Only floating point computations will generate NaN values\n return false;\n }\n for (let i = 0; i < vals.length; i++) {\n const num = vals[i] as number;\n if (isNaN(num) || !isFinite(num)) {\n // Throwing custom exception so behavior is testable.\n console.warn(`Found ${num} in the result of '${kernelName}'`);\n return true;\n }\n }\n return false;\n}\n\nexport class Logger {\n logKernelProfile(\n name: string, result: Tensor, vals: TypedArray,\n timeMs: number|{error: string}, inputs: NamedTensorMap,\n extraInfo?: string) {\n const time = typeof timeMs === 'number' ? util.rightPad(`${timeMs}ms`, 9) :\n timeMs['error'];\n const paddedName = util.rightPad(name, 25);\n const rank = result.rank;\n const size = result.size;\n const shape = util.rightPad(result.shape.toString(), 14);\n let inputShapesDescription = '';\n\n for (const name in inputs) {\n const input = inputs[name];\n if (input != null) {\n // The input might be a non-tensor (e.g HTMLImageElement), in which case\n // we claim the output shape as input shape.\n const inputShape = input.shape || result.shape;\n const inputRank = inputShape.length;\n inputShapesDescription +=\n `${name}: ${inputRank}D ${inputRank > 0 ? inputShape : ''} `;\n }\n }\n\n console.log(\n `%c${paddedName}\\t%c${time}\\t%c${rank}D ${shape}\\t%c${size}\\t%c${\n inputShapesDescription}\\t%c${extraInfo}`,\n 'font-weight:bold', 'color:red', 'color:blue', 'color: orange',\n 'color: green', 'color: steelblue');\n }\n}\n", "/**\n * @license\n * Copyright 2017 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\nimport {Tensor} from './tensor';\nimport {NamedTensorMap} from './tensor_types';\nimport * as util from './util';\n\nexport interface TapeNode {\n id: number;\n kernelName: string;\n outputs: Tensor[];\n inputs: NamedTensorMap;\n // Optional params, defined only for ops with gradient impl.\n gradient?: (dys: Tensor[]) => NamedGradientMap;\n saved?: Tensor[];\n}\n\nexport type NamedGradientMap = {\n [inputName: string]: () => Tensor;\n};\n\n/**\n * Computes a list of TapeNodes that connect x to y, filtering everything else\n * out and preserving the order of the original tape elements.\n *\n * @param tape The tape elements to filter.\n * @param xs The input Tensors.\n * @param y The output Tensor.\n */\nexport function getFilteredNodesXToY(\n tape: TapeNode[], xs: Tensor[], y: Tensor): TapeNode[] {\n // Forward pass to compute all the nodes and Tensors that are transitively a\n // function of x.\n const tensorsFromX: {[tensorId: number]: boolean} = {};\n const nodesFromX: {[nodeId: number]: boolean} = {};\n for (let i = 0; i < xs.length; i++) {\n tensorsFromX[xs[i].id] = true;\n }\n\n for (let i = 0; i < tape.length; i++) {\n const node = tape[i];\n const nodeInputs = node.inputs;\n for (const inputName in nodeInputs) {\n const input = nodeInputs[inputName];\n\n let anyInputFromX = false;\n for (let j = 0; j < xs.length; j++) {\n if (tensorsFromX[input.id]) {\n node.outputs.forEach(output => tensorsFromX[output.id] = true);\n anyInputFromX = true;\n nodesFromX[node.id] = true;\n break;\n }\n }\n\n if (anyInputFromX) {\n break;\n }\n }\n }\n\n // Backward pass to find all of the nodes and Tensors that lead to y.\n const tensorsLeadToY: {[tensorId: number]: boolean} = {};\n tensorsLeadToY[y.id] = true;\n const nodesToY: {[nodeId: number]: boolean} = {};\n\n for (let i = tape.length - 1; i >= 0; i--) {\n const node = tape[i];\n const nodeInputs = node.inputs;\n\n // If any of the outputs lead to y, mark all of the inputs as leading to y.\n for (let j = 0; j < node.outputs.length; j++) {\n if (tensorsLeadToY[node.outputs[j].id]) {\n for (const inputName in nodeInputs) {\n tensorsLeadToY[nodeInputs[inputName].id] = true;\n nodesToY[node.id] = true;\n }\n break;\n }\n }\n }\n\n // Return the paths that come from x and lead to y.\n const filteredTape: TapeNode[] = [];\n for (let i = 0; i < tape.length; i++) {\n const node = tape[i];\n\n if (nodesFromX[node.id] && nodesToY[node.id]) {\n // Prune the inputs from the node that aren't a function of x.\n const prunedInputs: {[inputName: string]: Tensor} = {};\n for (const inputName in node.inputs) {\n const nodeInput = node.inputs[inputName];\n if (tensorsFromX[nodeInput.id]) {\n prunedInputs[inputName] = nodeInput;\n }\n }\n\n // Copy the node and overwrite inputsAndArgs to the pruned version.\n const prunedNode = Object.assign({}, node);\n prunedNode.inputs = prunedInputs;\n prunedNode.outputs = node.outputs;\n\n filteredTape.push(prunedNode);\n }\n }\n\n return filteredTape;\n}\n\n/**\n * Backpropagate gradients through the filtered TapeNodes.\n *\n * @param tensorAccumulatedGradientMap A map of Tensor to its gradient. This map\n * is mutated by this method.\n * @param filteredTape The filtered TapeNodes to backprop through.\n */\nexport function backpropagateGradients(\n tensorAccumulatedGradientMap: {[tensorId: number]: Tensor},\n filteredTape: TapeNode[], tidy: (f: Function) => Tensor,\n add: (a: Tensor, b: Tensor) => Tensor) {\n // Walk the tape backward and keep a map of Tensor to its gradient.\n for (let i = filteredTape.length - 1; i >= 0; i--) {\n const node = filteredTape[i];\n\n const dys: Tensor[] = [];\n node.outputs.forEach(o => {\n const gradTensor = tensorAccumulatedGradientMap[o.id];\n if (gradTensor != null) {\n dys.push(gradTensor);\n } else {\n // This particular output is not in the back-propagation subgraph, so it\n // does not affect the final output, thus we put null for its dy.\n dys.push(null);\n }\n });\n\n if (node.gradient == null) {\n throw new Error(\n `Cannot compute gradient: gradient function not found ` +\n `for ${node.kernelName}.`);\n }\n\n // Backprop dy through this node and accumulate gradients over the inputs.\n const inputGradients = node.gradient(dys);\n\n for (const inputName in node.inputs) {\n if (!(inputName in inputGradients)) {\n throw new Error(\n `Cannot backprop through input ${inputName}. ` +\n `Available gradients found: ${Object.keys(inputGradients)}.`);\n }\n\n // Call the gradient function.\n const dx = tidy(() => inputGradients[inputName]());\n if (dx.dtype !== 'float32') {\n throw new Error(\n `Error in gradient for op ${\n node.kernelName}. The gradient of input ` +\n `${inputName} must have 'float32' dtype, but has '${dx.dtype}'`);\n }\n const x = node.inputs[inputName];\n if (!util.arraysEqual(dx.shape, x.shape)) {\n throw new Error(\n `Error in gradient for op ${\n node.kernelName}. The gradient of input ` +\n `'${inputName}' has shape '${dx.shape}', which does not match ` +\n `the shape of the input '${x.shape}'`);\n }\n\n if (tensorAccumulatedGradientMap[x.id] == null) {\n tensorAccumulatedGradientMap[x.id] = dx;\n } else {\n const curGradient = tensorAccumulatedGradientMap[x.id];\n tensorAccumulatedGradientMap[x.id] = add(curGradient, dx);\n curGradient.dispose();\n }\n }\n }\n}\n", "/**\n * @license\n * Copyright 2018 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\nimport {DataType, TypedArray} from './types';\nimport {computeStrides, isString, rightPad, sizeFromShape} from './util';\n\n// Maximum number of values before we decide to show ellipsis.\nconst FORMAT_LIMIT_NUM_VALS = 20;\n// Number of first and last values to show when displaying a, b,...,y, z.\nconst FORMAT_NUM_FIRST_LAST_VALS = 3;\n// Number of significant digits to show.\nconst FORMAT_NUM_SIG_DIGITS = 7;\n\nexport function tensorToString(\n vals: TypedArray|string[], shape: number[], dtype: DataType,\n verbose: boolean) {\n const strides = computeStrides(shape);\n const padPerCol = computeMaxSizePerColumn(vals, shape, dtype, strides);\n const rank = shape.length;\n const valsLines = subTensorToString(vals, shape, dtype, strides, padPerCol);\n const lines = ['Tensor'];\n if (verbose) {\n lines.push(` dtype: ${dtype}`);\n lines.push(` rank: ${rank}`);\n lines.push(` shape: [${shape}]`);\n lines.push(` values:`);\n }\n lines.push(valsLines.map(l => ' ' + l).join('\\n'));\n return lines.join('\\n');\n}\n\nfunction computeMaxSizePerColumn(\n vals: TypedArray|string[], shape: number[], dtype: DataType,\n strides: number[]): number[] {\n const n = sizeFromShape(shape);\n const numCols = strides[strides.length - 1];\n const padPerCol = new Array(numCols).fill(0);\n const rank = shape.length;\n const valuesOrTuples =\n dtype === 'complex64' ? createComplexTuples(vals) : vals;\n\n if (rank > 1) {\n for (let row = 0; row < n / numCols; row++) {\n const offset = row * numCols;\n for (let j = 0; j < numCols; j++) {\n padPerCol[j] = Math.max(\n padPerCol[j],\n valToString(valuesOrTuples[offset + j], 0, dtype).length);\n }\n }\n }\n return padPerCol;\n}\n\nfunction valToString(\n val: number|string|[number, number], pad: number, dtype: DataType) {\n let valStr: string;\n if (Array.isArray(val)) {\n valStr = `${parseFloat(val[0].toFixed(FORMAT_NUM_SIG_DIGITS))} + ` +\n `${parseFloat(val[1].toFixed(FORMAT_NUM_SIG_DIGITS))}j`;\n } else if (isString(val)) {\n valStr = `'${val}'`;\n } else if (dtype === 'bool') {\n valStr = boolNumToString(val);\n } else {\n valStr = parseFloat(val.toFixed(FORMAT_NUM_SIG_DIGITS)).toString();\n }\n\n return rightPad(valStr, pad);\n}\n\nfunction boolNumToString(v: number): string {\n return v === 0 ? 'false' : 'true';\n}\n\nfunction subTensorToString(\n vals: TypedArray|string[], shape: number[], dtype: DataType,\n strides: number[], padPerCol: number[], isLast = true): string[] {\n const storagePerElement = dtype === 'complex64' ? 2 : 1;\n\n const size = shape[0];\n const rank = shape.length;\n if (rank === 0) {\n if (dtype === 'complex64') {\n const complexTuple = createComplexTuples(vals);\n return [valToString(complexTuple[0], 0, dtype)];\n }\n if (dtype === 'bool') {\n return [boolNumToString(vals[0] as number)];\n }\n return [vals[0].toString()];\n }\n\n if (rank === 1) {\n if (size > FORMAT_LIMIT_NUM_VALS) {\n const firstValsSize = FORMAT_NUM_FIRST_LAST_VALS * storagePerElement;\n\n let firstVals = Array.from(\n vals.slice(0, firstValsSize));\n let lastVals = Array.from(vals.slice(\n (size - FORMAT_NUM_FIRST_LAST_VALS) * storagePerElement,\n size * storagePerElement));\n if (dtype === 'complex64') {\n firstVals = createComplexTuples(firstVals);\n lastVals = createComplexTuples(lastVals);\n }\n return [\n '[' +\n firstVals.map((x, i) => valToString(x, padPerCol[i], dtype))\n .join(', ') +\n ', ..., ' +\n lastVals\n .map(\n (x, i) => valToString(\n x, padPerCol[size - FORMAT_NUM_FIRST_LAST_VALS + i], dtype))\n .join(', ') +\n ']'\n ];\n }\n const displayVals: Array =\n dtype === 'complex64' ? createComplexTuples(vals) :\n Array.from(vals);\n\n return [\n '[' +\n displayVals.map((x, i) => valToString(x, padPerCol[i], dtype))\n .join(', ') +\n ']'\n ];\n }\n\n // The array is rank 2 or more.\n const subshape = shape.slice(1);\n const substrides = strides.slice(1);\n const stride = strides[0] * storagePerElement;\n const lines: string[] = [];\n if (size > FORMAT_LIMIT_NUM_VALS) {\n for (let i = 0; i < FORMAT_NUM_FIRST_LAST_VALS; i++) {\n const start = i * stride;\n const end = start + stride;\n lines.push(...subTensorToString(\n vals.slice(start, end), subshape, dtype, substrides, padPerCol,\n false /* isLast */));\n }\n lines.push('...');\n for (let i = size - FORMAT_NUM_FIRST_LAST_VALS; i < size; i++) {\n const start = i * stride;\n const end = start + stride;\n lines.push(...subTensorToString(\n vals.slice(start, end), subshape, dtype, substrides, padPerCol,\n i === size - 1 /* isLast */));\n }\n } else {\n for (let i = 0; i < size; i++) {\n const start = i * stride;\n const end = start + stride;\n lines.push(...subTensorToString(\n vals.slice(start, end), subshape, dtype, substrides, padPerCol,\n i === size - 1 /* isLast */));\n }\n }\n const sep = rank === 2 ? ',' : '';\n lines[0] = '[' + lines[0] + sep;\n for (let i = 1; i < lines.length - 1; i++) {\n lines[i] = ' ' + lines[i] + sep;\n }\n let newLineSep = ',\\n';\n for (let i = 2; i < rank; i++) {\n newLineSep += '\\n';\n }\n lines[lines.length - 1] =\n ' ' + lines[lines.length - 1] + ']' + (isLast ? '' : newLineSep);\n return lines;\n}\n\nfunction createComplexTuples(vals: Array<{}>|\n TypedArray): Array<[number, number]> {\n const complexTuples: Array<[number, number]> = [];\n for (let i = 0; i < vals.length; i += 2) {\n complexTuples.push([vals[i], vals[i + 1]] as [number, number]);\n }\n return complexTuples;\n}\n", "/**\n * @license\n * Copyright 2017 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\nimport {tensorToString} from './tensor_format';\nimport {ArrayMap, BackendValues, DataType, DataTypeMap, DataValues, NumericDataType, Rank, ShapeMap, SingleValueMap, TypedArray} from './types';\nimport * as util from './util';\nimport {computeStrides, toNestedArray} from './util';\n\nexport interface TensorData {\n dataId?: DataId;\n values?: DataTypeMap[D];\n}\n\n// This interface mimics KernelBackend (in backend.ts), which would create a\n// circular dependency if imported.\nexport interface Backend {}\n\n/**\n * A mutable object, similar to `tf.Tensor`, that allows users to set values\n * at locations before converting to an immutable `tf.Tensor`.\n *\n * See `tf.buffer` for creating a tensor buffer.\n *\n * @doc {heading: 'Tensors', subheading: 'Classes'}\n */\nexport class TensorBuffer {\n size: number;\n shape: ShapeMap[R];\n strides: number[];\n values: DataTypeMap[D];\n\n constructor(shape: ShapeMap[R], public dtype: D, values?: DataTypeMap[D]) {\n this.shape = shape.slice() as ShapeMap[R];\n this.size = util.sizeFromShape(shape);\n\n if (values != null) {\n const n = values.length;\n util.assert(\n n === this.size,\n () => `Length of values '${n}' does not match the size ` +\n `inferred by the shape '${this.size}'.`);\n }\n if (dtype === 'complex64') {\n throw new Error(\n `complex64 dtype TensorBuffers are not supported. Please create ` +\n `a TensorBuffer for the real and imaginary parts separately and ` +\n `call tf.complex(real, imag).`);\n }\n this.values = values || util.getArrayFromDType(dtype, this.size);\n this.strides = computeStrides(shape);\n }\n\n /**\n * Sets a value in the buffer at a given location.\n *\n * @param value The value to set.\n * @param locs The location indices.\n *\n * @doc {heading: 'Tensors', subheading: 'Creation'}\n */\n set(value: SingleValueMap[D], ...locs: number[]): void {\n if (locs.length === 0) {\n locs = [0];\n }\n util.assert(\n locs.length === this.rank,\n () => `The number of provided coordinates (${locs.length}) must ` +\n `match the rank (${this.rank})`);\n\n const index = this.locToIndex(locs);\n this.values[index] = value as number;\n }\n\n /**\n * Returns the value in the buffer at the provided location.\n *\n * @param locs The location indices.\n *\n * @doc {heading: 'Tensors', subheading: 'Creation'}\n */\n get(...locs: number[]): SingleValueMap[D] {\n if (locs.length === 0) {\n locs = [0];\n }\n let i = 0;\n for (const loc of locs) {\n if (loc < 0 || loc >= this.shape[i]) {\n const msg = `Requested out of range element at ${locs}. ` +\n ` Buffer shape=${this.shape}`;\n throw new Error(msg);\n }\n i++;\n }\n let index = locs[locs.length - 1];\n for (let i = 0; i < locs.length - 1; ++i) {\n index += this.strides[i] * locs[i];\n }\n return this.values[index] as SingleValueMap[D];\n }\n\n locToIndex(locs: number[]): number {\n if (this.rank === 0) {\n return 0;\n } else if (this.rank === 1) {\n return locs[0];\n }\n let index = locs[locs.length - 1];\n for (let i = 0; i < locs.length - 1; ++i) {\n index += this.strides[i] * locs[i];\n }\n return index;\n }\n\n indexToLoc(index: number): number[] {\n if (this.rank === 0) {\n return [];\n } else if (this.rank === 1) {\n return [index];\n }\n const locs: number[] = new Array(this.shape.length);\n for (let i = 0; i < locs.length - 1; ++i) {\n locs[i] = Math.floor(index / this.strides[i]);\n index -= locs[i] * this.strides[i];\n }\n locs[locs.length - 1] = index;\n return locs;\n }\n\n get rank() {\n return this.shape.length;\n }\n\n /**\n * Creates an immutable `tf.Tensor` object from the buffer.\n *\n * @doc {heading: 'Tensors', subheading: 'Creation'}\n */\n toTensor(): Tensor {\n return trackerFn().makeTensor(this.values, this.shape, this.dtype) as\n Tensor;\n }\n}\n\nexport interface TensorTracker {\n makeTensor(\n values: DataValues, shape: number[], dtype: DataType,\n backend?: Backend): Tensor;\n makeVariable(\n initialValue: Tensor, trainable?: boolean, name?: string,\n dtype?: DataType): Variable;\n incRef(a: Tensor, backend: Backend): void;\n disposeTensor(t: Tensor): void;\n disposeVariable(v: Variable): void;\n read(dataId: DataId): Promise;\n readSync(dataId: DataId): BackendValues;\n}\n\n/**\n * The Tensor class calls into this handler to delegate chaining operations.\n */\nexport interface OpHandler {\n cast(x: T, dtype: DataType): T;\n buffer(\n shape: ShapeMap[R], dtype: D,\n values?: DataTypeMap[D]): TensorBuffer;\n print(x: T, verbose: boolean): void;\n clone(x: T): T;\n // TODO(yassogba) bring reshape back?\n}\n\n// For tracking tensor creation and disposal.\nlet trackerFn: () => TensorTracker = null;\n// Used by chaining methods to call into ops.\nlet opHandler: OpHandler = null;\n// Used to warn about deprecated methods.\nlet deprecationWarningFn: (msg: string) => void = null;\n// This here so that we can use this method on dev branches and keep the\n// functionality at master.\n// tslint:disable-next-line:no-unused-expression\n[deprecationWarningFn];\n\n/**\n * An external consumer can register itself as the tensor tracker. This way\n * the Tensor class can notify the tracker for every tensor created and\n * disposed.\n */\nexport function setTensorTracker(fn: () => TensorTracker) {\n trackerFn = fn;\n}\n\n/**\n * An external consumer can register itself as the op handler. This way the\n * Tensor class can have chaining methods that call into ops via the op\n * handler.\n */\nexport function setOpHandler(handler: OpHandler) {\n opHandler = handler;\n}\n\n/**\n * Sets the deprecation warning function to be used by this file. This way the\n * Tensor class can be a leaf but still use the environment.\n */\nexport function setDeprecationWarningFn(fn: (msg: string) => void) {\n deprecationWarningFn = fn;\n}\n\n/**\n * We wrap data id since we use weak map to avoid memory leaks.\n * Since we have our own memory management, we have a reference counter\n * mapping a tensor to its data, so there is always a pointer (even if that\n * data is otherwise garbage collectable).\n * See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/\n * Global_Objects/WeakMap\n */\nexport type DataId = object; // object instead of {} to force non-primitive.\n\n// Declare this namespace to make Tensor class augmentation work in google3.\nexport declare namespace Tensor {}\n/**\n * A `tf.Tensor` object represents an immutable, multidimensional array of\n * numbers that has a shape and a data type.\n *\n * See `tf.tensor` for details on how to create a `tf.Tensor`.\n *\n * @doc {heading: 'Tensors', subheading: 'Classes'}\n */\nexport class Tensor {\n /** Unique id of this tensor. */\n readonly id: number;\n /**\n * Id of the bucket holding the data for this tensor. Multiple arrays can\n * point to the same bucket (e.g. when calling array.reshape()).\n */\n dataId: DataId;\n /** The shape of the tensor. */\n readonly shape: ShapeMap[R];\n /** Number of elements in the tensor. */\n readonly size: number;\n /** The data type for the array. */\n readonly dtype: DataType;\n /** The rank type for the array (see `Rank` enum). */\n readonly rankType: R;\n\n /** Whether this tensor has been globally kept. */\n kept = false;\n /** The id of the scope this tensor is being tracked in. */\n scopeId: number;\n\n /**\n * Number of elements to skip in each dimension when indexing. See\n * https://docs.scipy.org/doc/numpy/reference/generated/\\\n * numpy.ndarray.strides.html\n */\n readonly strides: number[];\n\n constructor(shape: ShapeMap[R], dtype: DataType, dataId: DataId, id: number) {\n this.shape = shape.slice() as ShapeMap[R];\n this.dtype = dtype || 'float32';\n this.size = util.sizeFromShape(shape);\n this.strides = computeStrides(shape);\n this.dataId = dataId;\n this.id = id;\n this.rankType = (this.rank < 5 ? this.rank.toString() : 'higher') as R;\n }\n\n get rank(): number {\n return this.shape.length;\n }\n\n /**\n * Returns a promise of `tf.TensorBuffer` that holds the underlying data.\n *\n * @doc {heading: 'Tensors', subheading: 'Classes'}\n */\n async buffer(): Promise> {\n const vals = await this.data();\n return opHandler.buffer(this.shape, this.dtype as D, vals);\n }\n\n /**\n * Returns a `tf.TensorBuffer` that holds the underlying data.\n * @doc {heading: 'Tensors', subheading: 'Classes'}\n */\n bufferSync(): TensorBuffer {\n return opHandler.buffer(this.shape, this.dtype as D, this.dataSync());\n }\n\n /**\n * Returns the tensor data as a nested array. The transfer of data is done\n * asynchronously.\n *\n * @doc {heading: 'Tensors', subheading: 'Classes'}\n */\n async array(): Promise {\n const vals = await this.data();\n return toNestedArray(this.shape, vals) as ArrayMap[R];\n }\n\n /**\n * Returns the tensor data as a nested array. The transfer of data is done\n * synchronously.\n *\n * @doc {heading: 'Tensors', subheading: 'Classes'}\n */\n arraySync(): ArrayMap[R] {\n return toNestedArray(this.shape, this.dataSync()) as ArrayMap[R];\n }\n\n /**\n * Asynchronously downloads the values from the `tf.Tensor`. Returns a\n * promise of `TypedArray` that resolves when the computation has finished.\n *\n * @doc {heading: 'Tensors', subheading: 'Classes'}\n */\n async data(): Promise {\n this.throwIfDisposed();\n const data = trackerFn().read(this.dataId);\n if (this.dtype === 'string') {\n const bytes = await data as Uint8Array[];\n try {\n return bytes.map(b => util.decodeString(b)) as DataTypeMap[D];\n } catch {\n throw new Error(\n 'Failed to decode the string bytes into utf-8. ' +\n 'To get the original bytes, call tensor.bytes().');\n }\n }\n return data as Promise;\n }\n\n /**\n * Synchronously downloads the values from the `tf.Tensor`. This blocks the\n * UI thread until the values are ready, which can cause performance issues.\n *\n * @doc {heading: 'Tensors', subheading: 'Classes'}\n */\n dataSync(): DataTypeMap[D] {\n this.throwIfDisposed();\n const data = trackerFn().readSync(this.dataId);\n if (this.dtype === 'string') {\n try {\n return (data as Uint8Array[]).map(b => util.decodeString(b)) as\n DataTypeMap[D];\n } catch {\n throw new Error(\n 'Failed to decode the string bytes into utf-8. ' +\n 'To get the original bytes, call tensor.bytes().');\n }\n }\n return data as DataTypeMap[D];\n }\n\n /** Returns the underlying bytes of the tensor's data. */\n async bytes(): Promise {\n this.throwIfDisposed();\n const data = await trackerFn().read(this.dataId);\n if (this.dtype === 'string') {\n return data as Uint8Array[];\n } else {\n return new Uint8Array((data as TypedArray).buffer);\n }\n }\n\n /**\n * Disposes `tf.Tensor` from memory.\n *\n * @doc {heading: 'Tensors', subheading: 'Classes'}\n */\n dispose(): void {\n if (this.isDisposed) {\n return;\n }\n trackerFn().disposeTensor(this);\n this.isDisposedInternal = true;\n }\n\n protected isDisposedInternal = false;\n get isDisposed(): boolean {\n return this.isDisposedInternal;\n }\n\n throwIfDisposed() {\n if (this.isDisposed) {\n throw new Error(`Tensor is disposed.`);\n }\n }\n\n /**\n * Prints the `tf.Tensor`. See `tf.print` for details.\n *\n * @param verbose Whether to print verbose information about the tensor,\n * including dtype and size.\n *\n * @doc {heading: 'Tensors', subheading: 'Classes'}\n */\n print(verbose = false): void {\n return opHandler.print(this, verbose);\n }\n\n /**\n * Returns a copy of the tensor. See `tf.clone` for details.\n * @doc {heading: 'Tensors', subheading: 'Classes'}\n */\n clone(this: T): T {\n this.throwIfDisposed();\n return opHandler.clone(this);\n }\n\n /**\n * Returns a human-readable description of the tensor. Useful for logging.\n *\n * @doc {heading: 'Tensors', subheading: 'Classes'}\n */\n toString(verbose = false): string {\n const vals = this.dataSync();\n return tensorToString(vals, this.shape, this.dtype, verbose);\n }\n\n cast(dtype: DataType): T {\n this.throwIfDisposed();\n return opHandler.cast(this as T, dtype);\n }\n variable(trainable = true, name?: string, dtype?: DataType): Variable {\n this.throwIfDisposed();\n return trackerFn().makeVariable(this, trainable, name, dtype) as\n Variable;\n }\n}\nObject.defineProperty(Tensor, Symbol.hasInstance, {\n value: (instance: Tensor) => {\n // Implementation note: we should use properties of the object that will be\n // defined before the constructor body has finished executing (methods).\n // This is because when this code is transpiled by babel, babel will call\n // classCallCheck before the constructor body is run.\n // See https://github.com/tensorflow/tfjs/issues/3384 for backstory.\n return !!instance && instance.data != null && instance.dataSync != null &&\n instance.throwIfDisposed != null;\n }\n});\n\nexport interface NumericTensor extends Tensor {\n dtype: NumericDataType;\n dataSync(): DataTypeMap[D];\n data(): Promise;\n}\n\nexport interface StringTensor extends Tensor {\n dtype: 'string';\n dataSync(): DataTypeMap[D];\n data(): Promise;\n}\n\n/** @doclink Tensor */\nexport type Scalar = Tensor;\n/** @doclink Tensor */\nexport type Tensor1D = Tensor;\n/** @doclink Tensor */\nexport type Tensor2D = Tensor;\n/** @doclink Tensor */\nexport type Tensor3D = Tensor;\n/** @doclink Tensor */\nexport type Tensor4D = Tensor;\n/** @doclink Tensor */\nexport type Tensor5D = Tensor;\n/** @doclink Tensor */\nexport type Tensor6D = Tensor;\n\n/**\n * A mutable `tf.Tensor`, useful for persisting state, e.g. for training.\n *\n * @doc {heading: 'Tensors', subheading: 'Classes'}\n */\nexport class Variable extends Tensor {\n name: string;\n\n constructor(\n initialValue: Tensor, public trainable: boolean, name: string,\n tensorId: number) {\n super(\n initialValue.shape, initialValue.dtype, initialValue.dataId, tensorId);\n this.name = name;\n }\n\n /**\n * Assign a new `tf.Tensor` to this variable. The new `tf.Tensor` must have\n * the same shape and dtype as the old `tf.Tensor`.\n *\n * @param newValue New tensor to be assigned to this variable.\n *\n * @doc {heading: 'Tensors', subheading: 'Classes'}\n */\n assign(newValue: Tensor): void {\n if (newValue.dtype !== this.dtype) {\n throw new Error(\n `dtype of the new value (${newValue.dtype}) and ` +\n `previous value (${this.dtype}) must match`);\n }\n if (!util.arraysEqual(newValue.shape, this.shape)) {\n throw new Error(\n `shape of the new value (${newValue.shape}) and ` +\n `previous value (${this.shape}) must match`);\n }\n trackerFn().disposeTensor(this);\n this.dataId = newValue.dataId;\n trackerFn().incRef(this, null /* backend */);\n }\n\n dispose(): void {\n trackerFn().disposeVariable(this);\n this.isDisposedInternal = true;\n }\n}\n\nObject.defineProperty(Variable, Symbol.hasInstance, {\n value: (instance: Variable) => {\n return instance instanceof Tensor && instance.assign != null &&\n instance.assign instanceof Function;\n }\n});\n", "/**\n * @license\n * Copyright 2017 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\n/** @docalias number[] */\nexport interface ShapeMap {\n R0: number[];\n R1: [number];\n R2: [number, number];\n R3: [number, number, number];\n R4: [number, number, number, number];\n R5: [number, number, number, number, number];\n R6: [number, number, number, number, number, number];\n}\n\n/** @docalias number[] */\nexport interface ArrayMap {\n R0: number;\n R1: number[];\n R2: number[][];\n R3: number[][][];\n R4: number[][][][];\n R5: number[][][][][];\n R6: number[][][][][][];\n}\n\nexport interface DataTypeMap {\n float32: Float32Array;\n int32: Int32Array;\n bool: Uint8Array;\n complex64: Float32Array;\n string: string[];\n}\n\nexport interface SingleValueMap {\n bool: boolean;\n int32: number;\n float32: number;\n complex64: number;\n string: string;\n}\n\n/** @docalias 'float32'|'int32'|'bool'|'complex64'|'string' */\nexport type DataType = keyof DataTypeMap;\nexport type NumericDataType = 'float32'|'int32'|'bool'|'complex64';\nexport type TypedArray = Float32Array|Int32Array|Uint8Array;\n/** Tensor data used in tensor creation and user-facing API. */\nexport type DataValues = DataTypeMap[DataType];\n/** The underlying tensor data that gets stored in a backend. */\nexport type BackendValues = Float32Array|Int32Array|Uint8Array|Uint8Array[];\n\nexport enum Rank {\n R0 = 'R0',\n R1 = 'R1',\n R2 = 'R2',\n R3 = 'R3',\n R4 = 'R4',\n R5 = 'R5',\n R6 = 'R6'\n}\n\nexport type FlatVector = boolean[]|number[]|TypedArray;\nexport type RegularArray =\n T[]|T[][]|T[][][]|T[][][][]|T[][][][][]|T[][][][][][];\n\n// tslint:disable-next-line:no-any\nexport interface RecursiveArray {\n [index: number]: T|RecursiveArray;\n}\n\n// Looks for upcasting types. Used, for example, in operations with mixed dtype\n// inputs.\nenum UpcastInt32AndMap {\n 'float32' = 'float32',\n 'int32' = 'int32',\n 'bool' = 'int32',\n 'complex64' = 'complex64'\n}\n\nenum UpcastBoolAndMap {\n 'float32' = 'float32',\n 'int32' = 'int32',\n 'bool' = 'bool',\n 'complex64' = 'complex64'\n}\n\nenum UpcastFloat32AndMap {\n 'float32' = 'float32',\n 'int32' = 'float32',\n 'bool' = 'float32',\n 'complex64' = 'complex64'\n}\n\nenum UpcastComplex64AndMap {\n 'float32' = 'complex64',\n 'int32' = 'complex64',\n 'bool' = 'complex64',\n 'complex64' = 'complex64'\n}\n\nconst upcastTypeMap = {\n 'float32': UpcastFloat32AndMap,\n 'int32': UpcastInt32AndMap,\n 'bool': UpcastBoolAndMap,\n 'complex64': UpcastComplex64AndMap\n};\n\nexport function upcastType(typeA: DataType, typeB: DataType): DataType {\n if (typeA === 'string' || typeB === 'string') {\n if (typeA === 'string' && typeB === 'string') {\n return 'string';\n }\n throw new Error(`Can not upcast ${typeA} with ${typeB}`);\n }\n return upcastTypeMap[typeA][typeB];\n}\n\n/** Returns the output type after summation. */\nexport function sumOutType(type: DataType): DataType {\n return upcastType(type, 'int32');\n}\n\n/** @docalias TypedArray|Array */\nexport type TensorLike =\n TypedArray|number|boolean|string|RecursiveArray|\n RecursiveArray|RecursiveArray|Uint8Array[];\nexport type ScalarLike = number|boolean|string|Uint8Array;\n/** @docalias TypedArray|Array */\nexport type TensorLike1D = TypedArray|number[]|boolean[]|string[]|Uint8Array[];\n/** @docalias TypedArray|Array */\nexport type TensorLike2D = TypedArray|number[]|number[][]|boolean[]|boolean[][]|\n string[]|string[][]|Uint8Array[]|Uint8Array[][];\n/** @docalias TypedArray|Array */\nexport type TensorLike3D = TypedArray|number[]|number[][][]|boolean[]|\n boolean[][][]|string[]|string[][][]|Uint8Array[]|Uint8Array[][][];\n/** @docalias TypedArray|Array */\nexport type TensorLike4D = TypedArray|number[]|number[][][][]|boolean[]|\n boolean[][][][]|string[]|string[][][][]|Uint8Array[]|Uint8Array[][][][];\n/** @docalias TypedArray|Array */\nexport type TensorLike5D =\n TypedArray|number[]|number[][][][][]|boolean[]|boolean[][][][][]|string[]|\n string[][][][][]|Uint8Array[]|Uint8Array[][][][][];\n/** @docalias TypedArray|Array */\nexport type TensorLike6D =\n TypedArray|number[]|number[][][][][][]|boolean[]|boolean[][][][][][]|\n string[]|string[][][][][][]|Uint8Array[]|Uint8Array[][][][][];\n\n/** Type for representing image dat in Uint8Array type. */\nexport interface PixelData {\n width: number;\n height: number;\n data: Uint8Array;\n}\n", "/**\n * @license\n * Copyright 2018 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\nimport {Tensor} from './tensor';\nimport {TensorContainer, TensorContainerArray} from './tensor_types';\nimport {upcastType} from './types';\nimport {assert} from './util';\n\nexport function makeTypesMatch(a: T, b: T): [T, T] {\n if (a.dtype === b.dtype) {\n return [a, b];\n }\n const dtype = upcastType(a.dtype, b.dtype);\n return [a.cast(dtype), b.cast(dtype)];\n}\n\nexport function assertTypesMatch(a: Tensor, b: Tensor): void {\n assert(\n a.dtype === b.dtype,\n () => `The dtypes of the first(${a.dtype}) and` +\n ` second(${b.dtype}) input must match`);\n}\n\nexport function isTensorInList(tensor: Tensor, tensorList: Tensor[]): boolean {\n return tensorList.some(x => x.id === tensor.id);\n}\n\n/**\n * Extracts any `Tensor`s found within the provided object.\n *\n * @param container an object that may be a `Tensor` or may directly contain\n * `Tensor`s, such as a `Tensor[]` or `{key: Tensor, ...}`. In general it\n * is safe to pass any object here, except that `Promise`s are not\n * supported.\n * @returns An array of `Tensors` found within the passed object. If the\n * argument is simply a `Tensor', a list containing that `Tensor` is\n * returned. If the object is not a `Tensor` or does not\n * contain `Tensors`, an empty list is returned.\n */\nexport function getTensorsInContainer(result: TensorContainer): Tensor[] {\n const list: Tensor[] = [];\n const seen = new Set<{}|void>();\n walkTensorContainer(result, list, seen);\n return list;\n}\n\nfunction walkTensorContainer(\n container: TensorContainer, list: Tensor[], seen: Set<{}|void>): void {\n if (container == null) {\n return;\n }\n if (container instanceof Tensor) {\n list.push(container);\n return;\n }\n if (!isIterable(container)) {\n return;\n }\n // Iteration over keys works also for arrays.\n const iterable = container as TensorContainerArray;\n for (const k in iterable) {\n const val = iterable[k];\n if (!seen.has(val)) {\n seen.add(val);\n walkTensorContainer(val, list, seen);\n }\n }\n}\n\n// tslint:disable-next-line:no-any\nfunction isIterable(obj: any): boolean {\n return Array.isArray(obj) || typeof obj === 'object';\n}\n", "/**\n * @license\n * Copyright 2018 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\nimport {BackendTimingInfo, DataMover, KernelBackend} from './backends/backend';\nimport {Environment, setEnvironmentGlobal} from './environment';\nimport {getGlobalNamespace} from './global_util';\nimport {Add, Cast} from './kernel_names';\nimport {getGradient, getKernel, getKernelsForBackend, GradFunc, NamedAttrMap, TensorInfo} from './kernel_registry';\nimport {KernelProfile, Profiler} from './profiler';\nimport {backpropagateGradients, getFilteredNodesXToY, TapeNode} from './tape';\nimport {DataId, setTensorTracker, Tensor, TensorTracker, Variable} from './tensor';\nimport {GradSaveFunc, NamedTensorMap, NamedVariableMap, TensorContainer} from './tensor_types';\nimport {getTensorsInContainer} from './tensor_util';\nimport {BackendValues, DataType, DataValues} from './types';\nimport * as util from './util';\nimport {bytesFromStringArray, makeOnesTypedArray, now, sizeFromShape} from './util';\n\n/**\n * A function that computes an output. The save function is for saving tensors\n * computed in the forward pass, that we need in the backward pass.\n */\nexport type ForwardFunc = (backend: KernelBackend, save?: GradSaveFunc) => T;\n\n/**\n * @docalias (a: Tensor, b: Tensor,..., save?: Function) => {\n * value: Tensor,\n * gradFunc: (dy: Tensor, saved?: NamedTensorMap) => Tensor | Tensor[]\n * }\n */\nexport type CustomGradientFunc =\n (...inputs: Array) => {\n value: T;\n gradFunc: (dy: T, saved: Tensor[]) => Tensor | Tensor[];\n };\n\nexport type MemoryInfo = {\n numTensors: number; numDataBuffers: number; numBytes: number;\n unreliable?: boolean; reasons: string[];\n};\n\ntype KernelInfo = {\n name: string; bytesAdded: number; totalBytesSnapshot: number;\n tensorsAdded: number;\n totalTensorsSnapshot: number;\n inputShapes: number[][];\n outputShapes: number[][];\n kernelTimeMs: number | {error: string} | Promise;\n extraInfo: string | Promise;\n};\n\nexport type ProfileInfo = {\n newBytes: number; newTensors: number; peakBytes: number;\n kernels: KernelInfo[];\n result: TensorContainer;\n};\n\nexport interface TimingInfo extends BackendTimingInfo {\n wallMs: number;\n}\n\n/** @docalias Function */\nexport type ScopeFn = () => T;\n\ninterface ScopeState {\n track: Tensor[];\n name: string;\n id: number;\n}\n\nclass EngineState {\n // Public since optimizers will use it.\n registeredVariables: NamedVariableMap = {};\n\n nextTapeNodeId = 0;\n numBytes = 0;\n numTensors = 0;\n numStringTensors = 0;\n numDataBuffers = 0;\n\n activeTape: TapeNode[];\n // Number of nested tf.grad() statements when computing higher-order\n // gradients. E.g. `1` for first-order gradients and `2` for second-order\n // gradients. Used to track if the tape should be removed after a backprop.\n gradientDepth = 0;\n // Number of nested kernel calls. When kernel depth is greater than 1, we turn\n // off the tape.\n kernelDepth = 0;\n\n // Keep Tensors that parallel the tapes.\n activeScope: ScopeState;\n scopeStack: ScopeState[] = [];\n /**\n * Keeps track of the number of data moves during a kernel execution. We\n * maintain a stack since kernels can call other kernels, recursively.\n */\n numDataMovesStack: number[] = [];\n nextScopeId = 0;\n\n tensorInfo = new WeakMap();\n\n profiling = false;\n activeProfile: ProfileInfo =\n {newBytes: 0, newTensors: 0, peakBytes: 0, kernels: [], result: null};\n\n dispose() {\n for (const variableName in this.registeredVariables) {\n this.registeredVariables[variableName].dispose();\n }\n }\n}\n\nexport class Engine implements TensorTracker, DataMover {\n state: EngineState;\n backendName: string;\n registry: {[id: string]: KernelBackend} = {};\n registryFactory: {\n [id: string]: {\n factory: () => KernelBackend | Promise,\n priority: number\n }\n } = {};\n\n private profiler: Profiler;\n private backendInstance: KernelBackend;\n private pendingBackendInit: Promise;\n private pendingBackendInitId = 0;\n\n constructor(public ENV: Environment) {\n this.state = new EngineState();\n }\n\n async ready(): Promise {\n if (this.pendingBackendInit != null) {\n return this.pendingBackendInit.then(() => {});\n }\n if (this.backendInstance != null) {\n return;\n }\n const sortedBackends = this.getSortedBackends();\n\n for (let i = 0; i < sortedBackends.length; i++) {\n const backendName = sortedBackends[i];\n const success = await this.initializeBackend(backendName).success;\n if (success) {\n await this.setBackend(backendName);\n return;\n }\n }\n\n throw new Error(\n `Could not initialize any backends, all backend initializations ` +\n `failed.`);\n }\n\n get backend(): KernelBackend {\n if (this.pendingBackendInit != null) {\n throw new Error(\n `Backend '${this.backendName}' has not yet been initialized. Make ` +\n `sure to await tf.ready() or await tf.setBackend() before calling ` +\n `other methods`);\n }\n if (this.backendInstance == null) {\n const {name, asyncInit} = this.initializeBackendsAndReturnBest();\n if (asyncInit) {\n throw new Error(\n `The highest priority backend '${name}' has not yet been ` +\n `initialized. Make sure to await tf.ready() or ` +\n `await tf.setBackend() before calling other methods`);\n }\n this.setBackend(name);\n }\n return this.backendInstance;\n }\n\n backendNames(): string[] {\n return Object.keys(this.registryFactory);\n }\n\n findBackend(backendName: string): KernelBackend {\n if (!(backendName in this.registry)) {\n // If the backend hasn't been initialized but we have a registry entry for\n // it, initialize it and return it.\n if (backendName in this.registryFactory) {\n const {asyncInit} = this.initializeBackend(backendName);\n if (asyncInit) {\n // Backend is not ready yet.\n return null;\n }\n } else {\n return null;\n }\n }\n return this.registry[backendName];\n }\n\n findBackendFactory(backendName: string):\n () => KernelBackend | Promise {\n if (!(backendName in this.registryFactory)) {\n return null;\n }\n return this.registryFactory[backendName].factory;\n }\n\n registerBackend(\n backendName: string,\n factory: () => KernelBackend | Promise,\n priority = 1): boolean {\n if (backendName in this.registryFactory) {\n console.warn(\n `${backendName} backend was already registered. ` +\n `Reusing existing backend factory.`);\n return false;\n }\n this.registryFactory[backendName] = {factory, priority};\n return true;\n }\n\n async setBackend(backendName: string): Promise {\n if (this.registryFactory[backendName] == null) {\n throw new Error(`Backend name '${backendName}' not found in registry`);\n }\n this.backendName = backendName;\n if (this.registry[backendName] == null) {\n this.backendInstance = null;\n const {success, asyncInit} = this.initializeBackend(backendName);\n const result = asyncInit ? await success : success;\n if (!result) {\n return false;\n }\n }\n this.backendInstance = this.registry[backendName];\n this.setupRegisteredKernels();\n // Reset the profiler.\n this.profiler = new Profiler(this.backendInstance);\n\n return true;\n }\n\n private setupRegisteredKernels(): void {\n const kernels = getKernelsForBackend(this.backendName);\n kernels.forEach(kernel => {\n if (kernel.setupFunc != null) {\n kernel.setupFunc(this.backendInstance);\n }\n });\n }\n\n private disposeRegisteredKernels(backendName: string): void {\n const kernels = getKernelsForBackend(backendName);\n kernels.forEach(kernel => {\n if (kernel.disposeFunc != null) {\n kernel.disposeFunc(this.registry[backendName]);\n }\n });\n }\n\n /**\n * Initializes a backend by looking up the backend name in the factory\n * registry and calling the factory method. Returns a boolean representing\n * whether the initialization of the backend suceeded. Throws an error if\n * there is no backend in the factory registry.\n */\n private initializeBackend(backendName: string):\n {success: boolean|Promise, asyncInit: boolean} {\n const registryFactoryEntry = this.registryFactory[backendName];\n if (registryFactoryEntry == null) {\n throw new Error(\n `Cannot initialize backend ${backendName}, no registration found.`);\n }\n\n try {\n const backend = registryFactoryEntry.factory();\n /* Test if the factory returns a promise.\n Done in a more liberal way than\n previous 'Promise.resolve(backend)===backend'\n as we needed to account for custom Promise\n implementations (e.g. Angular) */\n if (backend && !(backend instanceof KernelBackend)\n && typeof backend.then === 'function') {\n const promiseId = ++this.pendingBackendInitId;\n const success =\n backend\n .then(backendInstance => {\n // Outdated promise. Another backend was set in the meantime.\n if (promiseId < this.pendingBackendInitId) {\n return false;\n }\n this.registry[backendName] = backendInstance;\n this.pendingBackendInit = null;\n return true;\n })\n .catch(err => {\n // Outdated promise. Another backend was set in the meantime.\n if (promiseId < this.pendingBackendInitId) {\n return false;\n }\n this.pendingBackendInit = null;\n console.warn(\n `Initialization of backend ${backendName} failed`);\n console.warn(err.stack || err.message);\n return false;\n });\n this.pendingBackendInit = success;\n return {success, asyncInit: true};\n } else {\n this.registry[backendName] = backend as KernelBackend;\n return {success: true, asyncInit: false};\n }\n } catch (err) {\n console.warn(`Initialization of backend ${backendName} failed`);\n console.warn(err.stack || err.message);\n return {success: false, asyncInit: false};\n }\n }\n\n removeBackend(backendName: string): void {\n if (!(backendName in this.registryFactory)) {\n throw new Error(`${backendName} backend not found in registry`);\n }\n if (this.backendName === backendName && this.pendingBackendInit != null) {\n // There is a pending promise of the backend we want to remove. Make it\n // obsolete.\n this.pendingBackendInitId++;\n }\n\n if (backendName in this.registry) {\n this.disposeRegisteredKernels(backendName);\n this.registry[backendName].dispose();\n delete this.registry[backendName];\n }\n\n delete this.registryFactory[backendName];\n\n // Unset the backend if it is active.\n if (this.backendName === backendName) {\n this.pendingBackendInit = null;\n this.backendName = null;\n this.backendInstance = null;\n }\n }\n\n private getSortedBackends(): string[] {\n if (Object.keys(this.registryFactory).length === 0) {\n throw new Error('No backend found in registry.');\n }\n return Object.keys(this.registryFactory).sort((a: string, b: string) => {\n // Highest priority comes first.\n return this.registryFactory[b].priority -\n this.registryFactory[a].priority;\n });\n }\n\n private initializeBackendsAndReturnBest():\n {name: string, asyncInit: boolean} {\n const sortedBackends = this.getSortedBackends();\n\n for (let i = 0; i < sortedBackends.length; i++) {\n const backendName = sortedBackends[i];\n const {success, asyncInit} = this.initializeBackend(backendName);\n if (asyncInit || success) {\n return {name: backendName, asyncInit};\n }\n }\n throw new Error(\n `Could not initialize any backends, all backend initializations ` +\n `failed.`);\n }\n\n moveData(backend: KernelBackend, dataId: DataId) {\n const info = this.state.tensorInfo.get(dataId);\n const srcBackend = info.backend;\n const values = this.readSync(dataId);\n // Delete the tensor from the old backend and move it to the new\n // backend.\n srcBackend.disposeData(dataId);\n info.backend = backend;\n backend.move(dataId, values, info.shape, info.dtype);\n if (this.shouldCheckForMemLeaks()) {\n // Track the number of moves during a kernel execution to correctly\n // detect memory leaks.\n this.state.numDataMovesStack[this.state.numDataMovesStack.length - 1]++;\n }\n }\n\n tidy(nameOrFn: string|ScopeFn, fn?: ScopeFn):\n T {\n let name: string = null;\n if (fn == null) {\n // Called with only 1 argument.\n if (typeof nameOrFn !== 'function') {\n throw new Error('Please provide a function to tidy()');\n }\n fn = nameOrFn;\n } else {\n // Called with 2 arguments.\n if (typeof nameOrFn !== 'string' && !(nameOrFn instanceof String)) {\n throw new Error(\n 'When calling with two arguments, the first argument ' +\n 'to tidy() must be a string');\n }\n if (typeof fn !== 'function') {\n throw new Error(\n 'When calling with two arguments, the 2nd argument ' +\n 'to tidy() must be a function');\n }\n name = nameOrFn as string;\n // TODO(nsthorat,smilkov): Do operation logging and performance\n // profiling.\n }\n let result: T;\n return this.scopedRun(\n () => this.startScope(name), () => this.endScope(result), () => {\n result = fn();\n if (result instanceof Promise) {\n console.error('Cannot return a Promise inside of tidy.');\n }\n return result;\n });\n }\n\n private scopedRun(start: () => void, end: () => void, f: () => T): T {\n start();\n try {\n const res = f();\n end();\n return res;\n } catch (ex) {\n end();\n throw ex;\n }\n }\n\n private static nextTensorId = 0;\n private nextTensorId(): number {\n return Engine.nextTensorId++;\n }\n\n private static nextVariableId = 0;\n private nextVariableId(): number {\n return Engine.nextVariableId++;\n }\n\n /**\n * This method is called instead of the public-facing tensor.clone() when\n * saving a tensor for backwards pass. It makes sure to add the clone\n * operation to the tape regardless of being called inside a kernel\n * execution.\n *\n * This method will go away once all kernels are modularized since we won't\n * need to turn off the tape inside runKernel().\n */\n private clone(x: Tensor): Tensor {\n const y = this.makeTensorFromDataId(x.dataId, x.shape, x.dtype);\n const inputs = {x};\n const grad = (dy: Tensor) => ({\n x: () => {\n const dtype = 'float32';\n const gradInputs = {x: dy};\n const attrs = {dtype};\n\n return ENGINE.runKernelFunc(\n backend => backend.cast(dy, dtype),\n gradInputs as {} as NamedTensorMap, null /* grad */, Cast,\n attrs as {} as NamedAttrMap);\n }\n });\n const saved: Tensor[] = [];\n this.addTapeNode(this.state.activeScope.name, inputs, [y], grad, saved, {});\n return y;\n }\n\n /**\n * Execute a kernel with the given name and return the output tensor.\n *\n * @param kernelName The name of the kernel to execute.\n * @param inputs A map of input names to tensors.\n * @param attrs A map of attribute names to their values. An attribute is a\n * primitive (non-tensor) input to the kernel.\n * @param inputsToSave A list of tensors, inputs to save for the backprop\n * computation.\n * @param outputsToSave A list of booleans, specifying which output to save\n * for the backprop computation. These are booleans since the output\n * tensors are not visible to the user.\n */\n runKernel(\n kernelName: string, inputs: NamedTensorMap, attrs: NamedAttrMap,\n inputsToSave?: Tensor[], outputsToSave?: boolean[]): Tensor|Tensor[] {\n const forwardFunc: null = null;\n const backwardsFunc: null = null;\n // Call runKernel as a stop-gap until we modularize all kernels.\n // Once we modularize all kernels, we will remove the existing\n // `runKernelFunc`.\n return this.runKernelFunc(\n forwardFunc, inputs, backwardsFunc, kernelName, attrs, inputsToSave,\n outputsToSave);\n }\n\n private shouldCheckForMemLeaks(): boolean {\n return this.ENV.getBool('IS_TEST');\n }\n\n private checkKernelForMemLeak(\n kernelName: string, numDataIdsBefore: number,\n outInfos: TensorInfo[]): void {\n const numDataIdsAfter = this.backend.numDataIds();\n\n // Count the number of data ids associated with the result of the kernel.\n let numOutputDataIds = 0;\n outInfos.forEach(info => {\n // Complex numbers allocate 3 data ids, one for 'real', one for\n // 'imaginary', and one for the container that holds the former two.\n numOutputDataIds += (info.dtype === 'complex64' ? 3 : 1);\n });\n\n // Account for the number of moves during kernel execution. A \"data move\"\n // can happen in the middle of a kernel execution, placing a new (key,value)\n // pair in the data storage. Since data moves have net zero effect (we\n // always remove the data from the old backend), we have to cancel them out\n // when detecting memory leaks.\n const numMoves =\n this.state.numDataMovesStack[this.state.numDataMovesStack.length - 1];\n const dataIdsLeaked =\n numDataIdsAfter - numDataIdsBefore - numOutputDataIds - numMoves;\n if (dataIdsLeaked > 0) {\n throw new Error(\n `Backend '${this.backendName}' has an internal memory leak ` +\n `(${dataIdsLeaked} data ids) after running '${kernelName}'`);\n }\n }\n\n /**\n * @deprecated Use `runKernel` for newly added kernels. Keep using this method\n * only for kernels that are not yet fully modularized.\n */\n runKernelFunc(\n forwardFunc: ForwardFunc, inputs: I,\n backwardsFunc?: (dy: T, saved: Tensor[]) => {[P in keyof I]: () => I[P]},\n kernelName?: string, attrs?: NamedAttrMap, inputsToSave?: Tensor[],\n outputsToSave?: boolean[]): T {\n let outputs: Tensor[];\n let saved: Tensor[] = [];\n const isTapeOn = this.isTapeOn();\n if (kernelName == null) {\n kernelName =\n this.state.activeScope != null ? this.state.activeScope.name : '';\n }\n\n const startingBytecount = this.state.numBytes;\n const startingNumTensors = this.state.numTensors;\n\n if (this.shouldCheckForMemLeaks()) {\n this.state.numDataMovesStack.push(0);\n }\n\n let kernelFunc: () => Tensor[];\n const kernel = getKernel(kernelName, this.backendName);\n let out: TensorInfo|TensorInfo[];\n if (kernel != null) {\n kernelFunc = () => {\n const numDataIdsBefore = this.backend.numDataIds();\n out = kernel.kernelFunc({inputs, attrs, backend: this.backend});\n const outInfos = Array.isArray(out) ? out : [out];\n if (this.shouldCheckForMemLeaks()) {\n this.checkKernelForMemLeak(kernelName, numDataIdsBefore, outInfos);\n }\n const outTensors = outInfos.map(\n ({dataId, shape, dtype}) =>\n this.makeTensorFromDataId(dataId, shape, dtype));\n\n // Save the inputs and outputs.\n // Do not save unless we are recording to the tape. Otherwise it would\n // cause a mem leak since we would never run backprop, which disposes\n // the kept tensors.\n if (isTapeOn) {\n let tensorsToSave =\n this.getTensorsForGradient(kernelName, inputs, outTensors);\n if (tensorsToSave == null) {\n // Fallback for ops that call runKernelFunc and pass in\n // inputsToSave and outputsToSave. Currently this is the set of ops\n // with kernel support in the WASM backend. Once those ops and\n // respective gradients are modularised we can remove this path.\n if (outputsToSave == null) {\n outputsToSave = [];\n }\n const outsToSave = outTensors.filter((_, i) => outputsToSave[i]);\n tensorsToSave = (inputsToSave || []).slice().concat(outsToSave);\n }\n saved = this.saveTensorsForBackwardMode(tensorsToSave);\n }\n return outTensors;\n };\n } else {\n const saveFunc: GradSaveFunc = (tensors) => {\n // Do not save unless we are recording to the tape. Otherwise it would\n // cause a mem leak since we would never run backprop, which disposes\n // the kept tensors.\n if (!isTapeOn) {\n return;\n }\n saved = tensors.map(tensor => this.keep(this.clone(tensor)));\n };\n\n kernelFunc = () => {\n const numDataIdsBefore = this.backend.numDataIds();\n out = this.tidy(() => forwardFunc(this.backend, saveFunc));\n const outs = (Array.isArray(out) ? out : [out]) as Tensor[];\n if (this.shouldCheckForMemLeaks()) {\n this.checkKernelForMemLeak(kernelName, numDataIdsBefore, outs);\n }\n return outs;\n };\n }\n\n // Stop recording to a tape when running a kernel.\n let kernelProfile: KernelProfile;\n this.scopedRun(\n () => this.state.kernelDepth++, () => this.state.kernelDepth--, () => {\n if (!this.ENV.getBool('DEBUG') && !this.state.profiling) {\n outputs = kernelFunc();\n } else {\n kernelProfile = this.profiler.profileKernel(\n kernelName, inputs, () => kernelFunc());\n if (this.ENV.getBool('DEBUG')) {\n this.profiler.logKernelProfile(kernelProfile);\n }\n outputs = kernelProfile.outputs;\n }\n });\n\n if (isTapeOn) {\n this.addTapeNode(\n kernelName, inputs, outputs, backwardsFunc, saved, attrs);\n }\n\n if (this.state.profiling) {\n this.state.activeProfile.kernels.push({\n name: kernelName,\n bytesAdded: this.state.numBytes - startingBytecount,\n totalBytesSnapshot: this.state.numBytes,\n tensorsAdded: this.state.numTensors - startingNumTensors,\n totalTensorsSnapshot: this.state.numTensors,\n inputShapes: Object.keys(inputs).map(\n key => inputs[key] != null ? inputs[key].shape : null),\n outputShapes: outputs.map(item => item.shape),\n kernelTimeMs: kernelProfile.timeMs,\n extraInfo: kernelProfile.extraInfo\n });\n }\n return (Array.isArray(out) ? outputs : outputs[0]) as T;\n }\n\n /**\n * Saves tensors used in forward mode for use in backward mode.\n *\n * @param tensors the list of tensors to save.\n */\n private saveTensorsForBackwardMode(tensors: Tensor[]): Tensor[] {\n const saved = tensors.map(tensor => this.keep(this.clone(tensor)));\n return saved;\n }\n\n /**\n * Returns a list of tensors to save for a given gradient calculation.\n *\n * Returns undefined if their is no registered gradient for this kernel in the\n * gradient registry.\n *\n * @param kernelName name of kernel to look up gradient for.\n * @param inputs a map of input tensors.\n * @param outputs an array of output tensors from forward mode of kernel.\n */\n private getTensorsForGradient(\n kernelName: string, inputs: NamedTensorMap,\n outputs: Tensor[]): Tensor[]|null {\n const gradConfig = getGradient(kernelName);\n if (gradConfig != null) {\n const inputsToSave: string[] = gradConfig.inputsToSave || [];\n const outputsToSave: boolean[] = gradConfig.outputsToSave || [];\n\n // If saveAllInputs is true, all inputs will be saved. Otherwise, inputs\n // specified in inputsToSave will be saved.\n let inputTensorsToSave: Tensor[];\n if (gradConfig.saveAllInputs) {\n util.assert(\n Array.isArray(inputs),\n () => 'saveAllInputs is true, expected inputs to be an array.');\n\n inputTensorsToSave = Object.keys(inputs).map((key) => inputs[key]);\n } else {\n inputTensorsToSave = inputsToSave.map((inputName) => inputs[inputName]);\n }\n\n const outputTensorsToSave: Tensor[] =\n outputs.filter((_, i) => outputsToSave[i]);\n\n return inputTensorsToSave.concat(outputTensorsToSave);\n }\n // TODO(yassogba) throw exception here once all runkernelFunc calls with\n // inputsToSave/outputsToSave are removed\n return null;\n }\n\n /**\n * Internal method used by public APIs for tensor creation. Makes a new\n * tensor with the provided shape, dtype and values. It always\n * creates a new data id and writes the values to the underlying backend.\n */\n makeTensor(\n values: DataValues, shape: number[], dtype: DataType,\n backend?: KernelBackend): Tensor {\n if (values == null) {\n throw new Error('Values passed to engine.makeTensor() are null');\n }\n dtype = dtype || 'float32';\n backend = backend || this.backend;\n let backendVals = values as BackendValues;\n if (dtype === 'string' && util.isString(values[0])) {\n backendVals = (values as string[]).map(d => util.encodeString(d));\n }\n const dataId = backend.write(backendVals, shape, dtype);\n const t = new Tensor(shape, dtype, dataId, this.nextTensorId());\n this.incRef(t, backend);\n\n // Count bytes for string tensors.\n if (dtype === 'string') {\n const info = this.state.tensorInfo.get(dataId);\n const newBytes = bytesFromStringArray(backendVals as Uint8Array[]);\n this.state.numBytes += newBytes - info.bytes;\n info.bytes = newBytes;\n }\n return t;\n }\n\n /**\n * Internal method used by backends. Makes a new tensor\n * that is a wrapper around an existing data id. It doesn't create\n * a new data id, only increments the ref count used in memory tracking.\n */\n makeTensorFromDataId(\n dataId: DataId, shape: number[], dtype: DataType,\n backend?: KernelBackend): Tensor {\n dtype = dtype || 'float32';\n const t = new Tensor(shape, dtype, dataId, this.nextTensorId());\n this.incRef(t, backend);\n return t;\n }\n\n makeVariable(\n initialValue: Tensor, trainable = true, name?: string,\n dtype?: DataType): Variable {\n name = name || this.nextVariableId().toString();\n if (dtype != null && dtype !== initialValue.dtype) {\n initialValue = initialValue.cast(dtype);\n }\n const v = new Variable(initialValue, trainable, name, this.nextTensorId());\n if (this.state.registeredVariables[v.name] != null) {\n throw new Error(`Variable with name ${v.name} was already registered`);\n }\n this.state.registeredVariables[v.name] = v;\n this.incRef(v, this.backend);\n return v;\n }\n\n incRef(a: Tensor, backend: KernelBackend): void {\n const refCount = this.state.tensorInfo.has(a.dataId) ?\n this.state.tensorInfo.get(a.dataId).refCount :\n 0;\n this.state.numTensors++;\n if (a.dtype === 'string') {\n this.state.numStringTensors++;\n }\n if (refCount === 0) {\n this.state.numDataBuffers++;\n\n // Bytes for complex numbers are counted by their components. Bytes for\n // string tensors are counted when writing values.\n let bytes = 0;\n if (a.dtype !== 'complex64' && a.dtype !== 'string') {\n bytes = a.size * util.bytesPerElement(a.dtype);\n }\n this.state.tensorInfo.set(a.dataId, {\n backend: backend || this.backend,\n dtype: a.dtype,\n shape: a.shape,\n bytes,\n refCount: 0\n });\n this.state.numBytes += bytes;\n }\n\n this.state.tensorInfo.get(a.dataId).refCount++;\n\n if (!(a instanceof Variable)) {\n this.track(a);\n }\n }\n\n disposeTensor(a: Tensor): void {\n if (!this.state.tensorInfo.has(a.dataId)) {\n return;\n }\n\n this.state.numTensors--;\n if (a.dtype === 'string') {\n this.state.numStringTensors--;\n }\n const info = this.state.tensorInfo.get(a.dataId);\n const refCount = info.refCount;\n\n if (refCount <= 1) {\n // Don't count bytes for complex numbers as they are counted by their\n // components.\n if (a.dtype !== 'complex64') {\n this.state.numBytes -= info.bytes;\n }\n this.state.numDataBuffers--;\n\n info.backend.disposeData(a.dataId);\n this.state.tensorInfo.delete(a.dataId);\n } else {\n this.state.tensorInfo.get(a.dataId).refCount--;\n }\n // TODO(nsthorat): Construct an error and save the stack trace for\n // debugging when in debug mode. Creating a stack trace is too expensive\n // to do unconditionally.\n }\n\n disposeVariables(): void {\n for (const varName in this.state.registeredVariables) {\n const v = this.state.registeredVariables[varName];\n this.disposeVariable(v);\n }\n }\n\n disposeVariable(v: Variable): void {\n this.disposeTensor(v);\n if (this.state.registeredVariables[v.name] != null) {\n delete this.state.registeredVariables[v.name];\n }\n }\n\n memory(): MemoryInfo {\n const info = this.backend.memory() as MemoryInfo;\n info.numTensors = this.state.numTensors;\n info.numDataBuffers = this.state.numDataBuffers;\n info.numBytes = this.state.numBytes;\n if (this.state.numStringTensors > 0) {\n info.unreliable = true;\n if (info.reasons == null) {\n info.reasons = [];\n }\n info.reasons.push(\n 'Memory usage by string tensors is approximate ' +\n '(2 bytes per character)');\n }\n return info;\n }\n\n async profile(query: () => (TensorContainer | Promise)):\n Promise {\n this.state.profiling = true;\n\n const startBytes = this.state.numBytes;\n const startNumTensors = this.state.numTensors;\n\n this.state.activeProfile.kernels = [];\n this.state.activeProfile.result = await query();\n\n this.state.profiling = false;\n\n this.state.activeProfile.peakBytes = Math.max(\n ...this.state.activeProfile.kernels.map(d => d.totalBytesSnapshot));\n this.state.activeProfile.newBytes = this.state.numBytes - startBytes;\n this.state.activeProfile.newTensors =\n this.state.numTensors - startNumTensors;\n for (const kernel of this.state.activeProfile.kernels) {\n kernel.kernelTimeMs = await kernel.kernelTimeMs;\n kernel.extraInfo = await kernel.extraInfo;\n }\n return this.state.activeProfile;\n }\n\n isTapeOn(): boolean {\n return this.state.gradientDepth > 0 && this.state.kernelDepth === 0;\n }\n\n private addTapeNode(\n kernelName: string, inputs: NamedTensorMap, outputs: Tensor[],\n gradientsFunc: GradFunc, saved: Tensor[], attrs: NamedAttrMap): void {\n const tapeNode: TapeNode =\n {id: this.state.nextTapeNodeId++, kernelName, inputs, outputs, saved};\n\n const gradConfig = getGradient(kernelName);\n if (gradConfig != null) {\n gradientsFunc = gradConfig.gradFunc;\n }\n if (gradientsFunc != null) {\n tapeNode.gradient = (dys: Tensor[]) => {\n // TODO(smilkov): To optimize back-prop, pass dys that are not used in\n // the backprop graph to the user as null instead of zeros\n dys = dys.map((dy, i) => {\n if (dy == null) {\n const output = outputs[i];\n const vals = util.makeZerosTypedArray(output.size, output.dtype);\n return this.makeTensor(vals, output.shape, output.dtype);\n }\n return dy;\n });\n // Grad functions of ops with single outputs expect a dy, while ops\n // with multiple outputs expect dys (array of dy).\n return gradientsFunc(dys.length > 1 ? dys : dys[0], saved, attrs);\n };\n }\n this.state.activeTape.push(tapeNode);\n }\n\n keep(result: T): T {\n result.kept = true;\n return result;\n }\n\n private startTape() {\n if (this.state.gradientDepth === 0) {\n this.state.activeTape = [];\n }\n this.state.gradientDepth++;\n }\n\n private endTape() {\n this.state.gradientDepth--;\n }\n\n /**\n * Start a scope. Use this with endScope() to achieve the same functionality\n * as scope() without the need for a function closure.\n */\n startScope(name?: string) {\n const scopeInfo: ScopeState = {\n track: [],\n name: 'unnamed scope',\n id: this.state.nextScopeId++\n };\n if (name) {\n scopeInfo.name = name;\n }\n this.state.scopeStack.push(scopeInfo);\n this.state.activeScope = scopeInfo;\n }\n\n /**\n * End a scope. Use this with startScope() to achieve the same functionality\n * as scope() without the need for a function closure.\n */\n endScope(result?: TensorContainer) {\n const tensorsToTrackInParent = getTensorsInContainer(result);\n const tensorsToTrackInParentSet =\n new Set(tensorsToTrackInParent.map(t => t.id));\n\n // Dispose the arrays tracked in this scope.\n for (let i = 0; i < this.state.activeScope.track.length; i++) {\n const tensor = this.state.activeScope.track[i];\n if (!tensor.kept && !tensorsToTrackInParentSet.has(tensor.id)) {\n tensor.dispose();\n }\n }\n\n const oldScope = this.state.scopeStack.pop();\n this.state.activeScope = this.state.scopeStack.length === 0 ?\n null :\n this.state.scopeStack[this.state.scopeStack.length - 1];\n\n // Track the current result in the parent scope.\n tensorsToTrackInParent.forEach(tensor => {\n // Only track the tensor if was allocated in the inner scope and is not\n // globally kept.\n if (!tensor.kept && tensor.scopeId === oldScope.id) {\n this.track(tensor);\n }\n });\n }\n\n /**\n * Returns gradients of `f` with respect to each of the `xs`. The gradients\n * returned are of the same length as `xs`, but some might be null if `f`\n * was not a function of that `x`. It also takes optional dy to multiply the\n * gradient, which defaults to `1`.\n */\n gradients(\n f: () => T, xs: Tensor[], dy?: T,\n allowNoGradients = false): {value: T, grads: Tensor[]} {\n util.assert(\n xs.length > 0, () => 'gradients() received an empty list of xs.');\n if (dy != null && dy.dtype !== 'float32') {\n throw new Error(`dy must have 'float32' dtype, but has '${dy.dtype}'`);\n }\n\n const y = this.scopedRun(\n () => this.startTape(), () => this.endTape(),\n () => this.tidy('forward', f));\n\n util.assert(\n y instanceof Tensor,\n () => 'The result y returned by f() must be a tensor.');\n // Filter out the nodes that don't connect x => y.\n const filteredTape = getFilteredNodesXToY(this.state.activeTape, xs, y);\n if (!allowNoGradients && filteredTape.length === 0 && xs.length > 0) {\n throw new Error(\n 'Cannot compute gradient of y=f(x) with respect to x. Make sure ' +\n 'that the f you passed encloses all operations that lead from x ' +\n 'to y.');\n }\n\n return this.tidy('backward', () => {\n const accumulatedGradientMap: {[tensorId: number]: Tensor} = {};\n accumulatedGradientMap[y.id] = (dy == null) ? ones(y.shape) : dy;\n\n // Backprop gradients through the filtered nodes.\n backpropagateGradients(\n accumulatedGradientMap, filteredTape,\n // Pass the tidy function to avoid circular dep with `tape.ts`.\n f => this.tidy(f as ScopeFn),\n // Pass an add function to avoide a circular dep with `tape.ts`.\n add);\n const grads = xs.map(x => accumulatedGradientMap[x.id]);\n\n if (this.state.gradientDepth === 0) {\n // This means that we are not computing higher-order gradients\n // and can clean up the tape.\n this.state.activeTape.forEach(node => {\n for (const tensor of node.saved) {\n tensor.dispose();\n }\n });\n this.state.activeTape = null;\n }\n return {value: y, grads};\n });\n }\n\n customGrad(f: CustomGradientFunc):\n (...args: Array) => T {\n util.assert(\n util.isFunction(f),\n () => 'The f passed in customGrad(f) must be a function.');\n return (...inputs: Tensor[]): T => {\n util.assert(\n inputs.every(t => t instanceof Tensor),\n () => 'The args passed in customGrad(f)(x1, x2,...) must all be ' +\n 'tensors');\n\n let res: {\n value: T,\n gradFunc: (dy: T, saved: Tensor[]) => Tensor | Tensor[],\n };\n const inputMap: NamedTensorMap = {};\n inputs.forEach((input, i) => {\n inputMap[i] = input;\n });\n return this.runKernelFunc(\n (_, save) => {\n res = f(...[...inputs, save]);\n util.assert(\n res.value instanceof Tensor,\n () => 'The function f passed in customGrad(f) must return an ' +\n 'object where `obj.value` is a tensor');\n util.assert(\n util.isFunction(res.gradFunc),\n () => 'The function f passed in customGrad(f) must return an ' +\n 'object where `obj.gradFunc` is a function.');\n return res.value;\n },\n inputMap,\n (dy: T, saved: Tensor[]) => {\n const gradRes = res.gradFunc(dy, saved);\n const grads: Tensor[] =\n Array.isArray(gradRes) ? gradRes : [gradRes];\n util.assert(\n grads.length === inputs.length,\n () => 'The function f passed in customGrad(f) must return an ' +\n 'object where `obj.gradFunc` is a function that returns ' +\n 'the same number of tensors as inputs passed to f(...).');\n util.assert(\n grads.every(t => t instanceof Tensor),\n () => 'The function f passed in customGrad(f) must return an ' +\n 'object where `obj.gradFunc` is a function that returns ' +\n 'a list of only tensors.');\n const gradMap: {[key: string]: () => Tensor} = {};\n grads.forEach((grad, i) => {\n gradMap[i] = () => grad;\n });\n return gradMap;\n });\n };\n }\n\n readSync(dataId: DataId): BackendValues {\n // Route the read to the correct backend.\n const info = this.state.tensorInfo.get(dataId);\n return info.backend.readSync(dataId);\n }\n read(dataId: DataId): Promise {\n // Route the read to the correct backend.\n const info = this.state.tensorInfo.get(dataId);\n return info.backend.read(dataId);\n }\n\n async time(query: () => void): Promise {\n const start = now();\n const timingInfo = await this.backend.time(query) as TimingInfo;\n timingInfo.wallMs = now() - start;\n return timingInfo;\n }\n\n /**\n * Tracks a Tensor in the current scope to be automatically cleaned up\n * when the current scope ends, and returns the value.\n *\n * @param result The Tensor to track in the current scope.\n */\n private track(result: T): T {\n if (this.state.activeScope != null) {\n result.scopeId = this.state.activeScope.id;\n this.state.activeScope.track.push(result);\n }\n\n return result;\n }\n\n get registeredVariables(): NamedVariableMap {\n return this.state.registeredVariables;\n }\n\n /**\n * Resets the engine state. Removes all backends but does not remove\n * registered backend factories.\n */\n reset(): void {\n // Make any pending promise obsolete.\n this.pendingBackendInitId++;\n\n this.state.dispose();\n this.ENV.reset();\n this.state = new EngineState();\n\n for (const backendName in this.registry) {\n this.disposeRegisteredKernels(backendName);\n this.registry[backendName].dispose();\n delete this.registry[backendName];\n }\n this.backendName = null;\n this.backendInstance = null;\n this.pendingBackendInit = null;\n }\n}\n\nfunction ones(shape: number[]): Tensor {\n const values = makeOnesTypedArray(sizeFromShape(shape), 'float32');\n return ENGINE.makeTensor(values, shape, 'float32');\n}\n\nexport function getOrMakeEngine(): Engine {\n const ns = getGlobalNamespace() as {} as {_tfengine: Engine};\n if (ns._tfengine == null) {\n const environment = new Environment(ns);\n ns._tfengine = new Engine(environment);\n }\n setEnvironmentGlobal(ns._tfengine.ENV);\n\n // Tell the current tensor interface that the global engine is responsible\n // for tracking.\n setTensorTracker(() => ns._tfengine);\n return ns._tfengine;\n}\n\nexport const ENGINE = getOrMakeEngine();\n\n/**\n * A implementation of the add op for use within engine and tape.\n *\n * This allows us to avoid a circular dependency between add.ts and engine.\n * It is exported to be available in tape tests.\n */\nexport function add(a: Tensor, b: Tensor): Tensor {\n // We duplicate Add here to avoid a circular dependency with add.ts.\n const inputs = {a, b};\n return ENGINE.runKernelFunc((backend, save) => {\n const res = backend.add(a, b);\n save([a, b]);\n return res;\n }, inputs as {} as NamedTensorMap, null /* gradient */, Add);\n}\n", "/**\n * @license\n * Copyright 2017 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\n// tslint:disable-next-line:no-any\nfunction _isNavigatorDefined(): boolean {\n return typeof navigator !== 'undefined' && navigator != null;\n}\n\nexport function isMobile(): boolean {\n if (_isNavigatorDefined()) {\n // tslint:disable-next-line:no-any\n const a = navigator.userAgent || navigator.vendor || (window as any).opera;\n // tslint:disable-next-line:max-line-length\n return /(android|bb\\d+|meego).+mobile|avantgo|bada\\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i\n .test(a) ||\n // tslint:disable-next-line:max-line-length\n /1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\\-(n|u)|c55\\/|capi|ccwa|cdm\\-|cell|chtm|cldc|cmd\\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\\-s|devi|dica|dmob|do(c|p)o|ds(12|\\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\\-|_)|g1 u|g560|gene|gf\\-5|g\\-mo|go(\\.w|od)|gr(ad|un)|haie|hcit|hd\\-(m|p|t)|hei\\-|hi(pt|ta)|hp( i|ip)|hs\\-c|ht(c(\\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\\-(20|go|ma)|i230|iac( |\\-|\\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\\/)|klon|kpt |kwc\\-|kyo(c|k)|le(no|xi)|lg( g|\\/(k|l|u)|50|54|\\-[a-w])|libw|lynx|m1\\-w|m3ga|m50\\/|ma(te|ui|xo)|mc(01|21|ca)|m\\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\\-2|po(ck|rt|se)|prox|psio|pt\\-g|qa\\-a|qc(07|12|21|32|60|\\-[2-7]|i\\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\\-|oo|p\\-)|sdk\\/|se(c(\\-|0|1)|47|mc|nd|ri)|sgh\\-|shar|sie(\\-|m)|sk\\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\\-|v\\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\\-|tdg\\-|tel(i|m)|tim\\-|t\\-mo|to(pl|sh)|ts(70|m\\-|m3|m5)|tx\\-9|up(\\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\\-|your|zeto|zte\\-/i\n .test(a.substr(0, 4));\n }\n return false;\n}\n\nexport function isBrowser(): boolean {\n return (typeof window !== 'undefined' && window.document != null) ||\n //@ts-ignore\n (typeof WorkerGlobalScope !== 'undefined');\n}\n", "/**\n * @license\n * Copyright 2019 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\nimport './engine';\n\nimport * as device_util from './device_util';\nimport {env} from './environment';\n\nconst ENV = env();\n\n/**\n * This file contains environment-related flag registrations.\n */\n\n/** Whether to enable debug mode. */\nENV.registerFlag('DEBUG', () => false, debugValue => {\n if (debugValue) {\n console.warn(\n 'Debugging mode is ON. The output of every math call will ' +\n 'be downloaded to CPU and checked for NaNs. ' +\n 'This significantly impacts performance.');\n }\n});\n\n/** Whether we are in a browser (as versus, say, node.js) environment. */\nENV.registerFlag('IS_BROWSER', () => device_util.isBrowser());\n\n/** Whether we are in a browser (as versus, say, node.js) environment. */\nENV.registerFlag(\n 'IS_NODE',\n () => (typeof process !== 'undefined') &&\n (typeof process.versions !== 'undefined') &&\n (typeof process.versions.node !== 'undefined'));\n\n/** Whether this browser is Chrome. */\nENV.registerFlag(\n 'IS_CHROME',\n () => typeof navigator !== 'undefined' && navigator != null &&\n navigator.userAgent != null && /Chrome/.test(navigator.userAgent) &&\n /Google Inc/.test(navigator.vendor));\n\n/**\n * True when the environment is \"production\" where we disable safety checks\n * to gain performance.\n */\nENV.registerFlag('PROD', () => false);\n\n/**\n * Whether to do sanity checks when inferring a shape from user-provided\n * values, used when creating a new tensor.\n */\nENV.registerFlag(\n 'TENSORLIKE_CHECK_SHAPE_CONSISTENCY', () => ENV.getBool('DEBUG'));\n\n/** Whether deprecation warnings are enabled. */\nENV.registerFlag('DEPRECATION_WARNINGS_ENABLED', () => true);\n\n/** True if running unit tests. */\nENV.registerFlag('IS_TEST', () => false);\n", "/**\n * @license\n * Copyright 2018 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\nimport {ENGINE} from './engine';\nimport {env} from './environment';\nimport {Tensor} from './tensor';\nimport {DataType, TensorLike} from './types';\nimport {assert, flatten, inferDtype, isTypedArray, toTypedArray} from './util';\n\nexport function inferShape(val: TensorLike, dtype?: DataType): number[] {\n let firstElem: typeof val = val;\n\n if (isTypedArray(val)) {\n return dtype === 'string' ? [] : [val.length];\n }\n if (!Array.isArray(val)) {\n return []; // Scalar.\n }\n const shape: number[] = [];\n\n while (Array.isArray(firstElem) ||\n isTypedArray(firstElem) && dtype !== 'string') {\n shape.push(firstElem.length);\n firstElem = firstElem[0];\n }\n if (Array.isArray(val) &&\n env().getBool('TENSORLIKE_CHECK_SHAPE_CONSISTENCY')) {\n deepAssertShapeConsistency(val, shape, []);\n }\n\n return shape;\n}\n\nfunction deepAssertShapeConsistency(\n val: TensorLike, shape: number[], indices: number[]) {\n indices = indices || [];\n if (!(Array.isArray(val)) && !isTypedArray(val)) {\n assert(\n shape.length === 0,\n () => `Element arr[${indices.join('][')}] is a primitive, ` +\n `but should be an array/TypedArray of ${shape[0]} elements`);\n return;\n }\n assert(\n shape.length > 0,\n () => `Element arr[${indices.join('][')}] should be a primitive, ` +\n `but is an array of ${val.length} elements`);\n assert(\n val.length === shape[0],\n () => `Element arr[${indices.join('][')}] should have ${shape[0]} ` +\n `elements, but has ${val.length} elements`);\n const subShape = shape.slice(1);\n for (let i = 0; i < val.length; ++i) {\n deepAssertShapeConsistency(val[i], subShape, indices.concat(i));\n }\n}\n\nfunction assertDtype(\n expectedDtype: DataType|'numeric', actualDType: DataType, argName: string,\n functionName: string) {\n if (expectedDtype == null) {\n return;\n }\n if (expectedDtype !== 'numeric' && expectedDtype !== actualDType ||\n expectedDtype === 'numeric' && actualDType === 'string') {\n throw new Error(\n `Argument '${argName}' passed to '${functionName}' must ` +\n `be ${expectedDtype} tensor, but got ${actualDType} tensor`);\n }\n}\n\nexport function convertToTensor(\n x: T|TensorLike, argName: string, functionName: string,\n parseAsDtype: DataType|'numeric' = 'numeric'): T {\n if (x instanceof Tensor) {\n assertDtype(parseAsDtype, x.dtype, argName, functionName);\n return x;\n }\n let inferredDtype = inferDtype(x);\n // If the user expects a bool/int/float, use that info to update the\n // inferredDtype when it is not a string.\n if (inferredDtype !== 'string' &&\n ['bool', 'int32', 'float32'].indexOf(parseAsDtype) >= 0) {\n inferredDtype = parseAsDtype as DataType;\n }\n assertDtype(parseAsDtype, inferredDtype, argName, functionName);\n\n if ((x == null) ||\n (!isTypedArray(x) && !Array.isArray(x) && typeof x !== 'number' &&\n typeof x !== 'boolean' && typeof x !== 'string')) {\n const type = x == null ? 'null' : (x as {}).constructor.name;\n throw new Error(\n `Argument '${argName}' passed to '${functionName}' must be a ` +\n `Tensor or TensorLike, but got '${type}'`);\n }\n const inferredShape = inferShape(x, inferredDtype);\n if (!isTypedArray(x) && !Array.isArray(x)) {\n x = [x] as number[];\n }\n const skipTypedArray = true;\n const values = inferredDtype !== 'string' ?\n toTypedArray(x, inferredDtype as DataType) :\n flatten(x as string[], [], skipTypedArray) as string[];\n return ENGINE.makeTensor(values, inferredShape, inferredDtype) as T;\n}\n\nexport function convertToTensorArray(\n arg: Array, argName: string, functionName: string,\n parseAsDtype: DataType|'numeric' = 'numeric'): T[] {\n if (!Array.isArray(arg)) {\n throw new Error(\n `Argument ${argName} passed to ${functionName} must be a ` +\n '`Tensor[]` or `TensorLike[]`');\n }\n const tensors = arg as T[];\n return tensors.map(\n (t, i) => convertToTensor(t, `${argName}[${i}]`, functionName),\n parseAsDtype);\n}\n", "/**\n * @license\n * Copyright 2018 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\nimport {ENGINE} from '../engine';\nimport {isPromise} from '../util';\n\nexport const OP_SCOPE_SUFFIX = '__op';\n\n/**\n * Used for wrapping functions that perform math operations on\n * Tensors. The function will be wrapped in a named scope that cleans all\n * memory usage after the function is done.\n */\nexport function op(f: {[name: string]: T}): T {\n const keys = Object.keys(f);\n if (keys.length !== 1) {\n throw new Error(\n `Please provide an object with a single key ` +\n `(operation name) mapping to a function. Got an object with ` +\n `${keys.length} keys.`);\n }\n\n let opName = keys[0];\n const fn = f[opName];\n\n // Strip the underscore from the end of the function name.\n if (opName.endsWith('_')) {\n opName = opName.substring(0, opName.length - 1);\n }\n\n // add an __op suffix to distinguish ops from kernels in tf.profile\n opName = opName + OP_SCOPE_SUFFIX;\n\n // tslint:disable-next-line:no-any\n const f2 = (...args: any[]) => {\n ENGINE.startScope(opName);\n try {\n const result = fn(...args);\n if (isPromise(result)) {\n console.error('Cannot return a Promise inside of tidy.');\n }\n ENGINE.endScope(result);\n return result;\n } catch (ex) {\n ENGINE.endScope(null);\n throw ex;\n }\n };\n Object.defineProperty(f2, 'name', {value: opName, configurable: true});\n\n // tslint:disable-next-line:no-any\n return f2 as any as T;\n}\n", "/**\n * @license\n * Copyright 2020 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\nimport {ENGINE, ForwardFunc} from '../engine';\nimport {Complex, ComplexInputs} from '../kernel_names';\nimport {Tensor} from '../tensor';\nimport {NamedTensorMap} from '../tensor_types';\nimport {convertToTensor} from '../tensor_util_env';\nimport {TensorLike} from '../types';\nimport * as util from '../util';\n\nimport {op} from './operation';\n\n/**\n * Converts two real numbers to a complex number.\n *\n * Given a tensor `real` representing the real part of a complex number, and a\n * tensor `imag` representing the imaginary part of a complex number, this\n * operation returns complex numbers elementwise of the form [r0, i0, r1, i1],\n * where r represents the real part and i represents the imag part.\n *\n * The input tensors real and imag must have the same shape.\n *\n * ```js\n * const real = tf.tensor1d([2.25, 3.25]);\n * const imag = tf.tensor1d([4.75, 5.75]);\n * const complex = tf.complex(real, imag);\n *\n * complex.print();\n * ```\n *\n * @doc {heading: 'Tensors', subheading: 'Creation'}\n */\nfunction complex_(real: T|TensorLike, imag: T|TensorLike): T {\n const $real = convertToTensor(real, 'real', 'complex');\n const $imag = convertToTensor(imag, 'imag', 'complex');\n util.assertShapesMatch(\n $real.shape, $imag.shape,\n `real and imag shapes, ${$real.shape} and ${$imag.shape}, ` +\n `must match in call to tf.complex().`);\n\n const forward: ForwardFunc = (backend) => {\n return backend.complex($real, $imag);\n };\n const inputs: ComplexInputs = {real: $real, imag: $imag};\n return ENGINE.runKernelFunc(\n forward, inputs as {} as NamedTensorMap, null /* gradient */,\n Complex) as T;\n}\n\nexport const complex = op({complex_});\n", "/**\n * @license\n * Copyright 2018 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\nimport {ENGINE} from '../engine';\nimport {Tensor} from '../tensor';\nimport {TensorLike, TypedArray} from '../types';\nimport {DataType} from '../types';\nimport {assert, assertNonNegativeIntegerDimensions, flatten, inferDtype, isTypedArray, sizeFromShape, toTypedArray} from '../util';\n\n/** This is shared code across all tensor creation methods. */\nexport function makeTensor(\n values: TensorLike, shape: number[], inferredShape: number[],\n dtype?: DataType): Tensor {\n if (dtype == null) {\n dtype = inferDtype(values);\n }\n if (dtype === 'complex64') {\n throw new Error(\n `Cannot construct a complex64 tensor directly. ` +\n `Please use tf.complex(real, imag).`);\n }\n if (!isTypedArray(values) && !Array.isArray(values) &&\n typeof values !== 'number' && typeof values !== 'boolean' &&\n typeof values !== 'string') {\n throw new Error(\n 'values passed to tensor(values) must be a number/boolean/string or ' +\n 'an array of numbers/booleans/strings, or a TypedArray');\n }\n if (shape != null) {\n assertNonNegativeIntegerDimensions(shape);\n\n const providedSize = sizeFromShape(shape);\n const inferredSize = sizeFromShape(inferredShape);\n assert(\n providedSize === inferredSize,\n () =>\n `Based on the provided shape, [${shape}], the tensor should have ` +\n `${providedSize} values but has ${inferredSize}`);\n\n for (let i = 0; i < inferredShape.length; ++i) {\n const inferred = inferredShape[i];\n const flatDimsDontMatch = i === inferredShape.length - 1 ?\n inferred !== sizeFromShape(shape.slice(i)) :\n true;\n assert(\n inferredShape[i] === shape[i] || !flatDimsDontMatch,\n () => `Error creating a new Tensor. Inferred shape ` +\n `(${inferredShape}) does not match the provided ` +\n `shape (${shape}). `);\n }\n }\n\n if (!isTypedArray(values) && !Array.isArray(values)) {\n values = [values] as number[];\n }\n\n shape = shape || inferredShape;\n values = dtype !== 'string' ?\n toTypedArray(values, dtype) :\n flatten(values as string[], [], true) as string[];\n return ENGINE.makeTensor(values as TypedArray, shape, dtype);\n}\n", "/**\n * @license\n * Copyright 2018 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\nimport {Tensor} from '../tensor';\nimport {inferShape} from '../tensor_util_env';\nimport {TensorLike} from '../types';\nimport {DataType, Rank, ShapeMap} from '../types';\n\nimport {makeTensor} from './tensor_ops_util';\n\n/**\n * Creates a `tf.Tensor` with the provided values, shape and dtype.\n *\n * ```js\n * // Pass an array of values to create a vector.\n * tf.tensor([1, 2, 3, 4]).print();\n * ```\n *\n * ```js\n * // Pass a nested array of values to make a matrix or a higher\n * // dimensional tensor.\n * tf.tensor([[1, 2], [3, 4]]).print();\n * ```\n *\n * ```js\n * // Pass a flat array and specify a shape yourself.\n * tf.tensor([1, 2, 3, 4], [2, 2]).print();\n * ```\n *\n * @param values The values of the tensor. Can be nested array of numbers,\n * or a flat array, or a `TypedArray`. If the values are strings,\n * they will be encoded as utf-8 and kept as `Uint8Array[]`.\n * @param shape The shape of the tensor. Optional. If not provided,\n * it is inferred from `values`.\n * @param dtype The data type.\n *\n * @doc {heading: 'Tensors', subheading: 'Creation'}\n */\nexport function tensor(\n values: TensorLike, shape?: ShapeMap[R], dtype?: DataType): Tensor {\n const inferredShape = inferShape(values, dtype);\n return makeTensor(values, shape, inferredShape, dtype) as Tensor;\n}\n", "/**\n * @license\n * Copyright 2018 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\n/* Type definitions for exporting and importing of models. */\n\n/**\n * A map from Tensor dtype to number of bytes per element of the Tensor.\n */\nexport const DTYPE_VALUE_SIZE_MAP: {[dtype: string]: number} = {\n 'float32': 4,\n 'float16': 2,\n 'int32': 4,\n 'uint16': 2,\n 'uint8': 1,\n 'bool': 1,\n 'complex64': 8\n};\n\n/**\n * A weight manifest.\n *\n * The weight manifest consists of an ordered list of weight-manifest groups.\n * Each weight-manifest group (\"group\" for short hereafter) consists of a\n * number of weight values stored in a number of paths.\n * See the documentation of `WeightManifestGroupConfig` below for more details.\n */\nexport declare type WeightsManifestConfig = WeightsManifestGroupConfig[];\n\n/**\n * A weight-manifest group.\n *\n * Consists of an ordered list of weight values encoded in binary format,\n * stored in an ordered list of paths.\n */\nexport declare interface WeightsManifestGroupConfig {\n /**\n * An ordered list of paths.\n *\n * Paths are intentionally abstract in order to be general. For example, they\n * can be relative URL paths or relative paths on the file system.\n */\n paths: string[];\n\n /**\n * Specifications of the weights stored in the paths.\n */\n weights: WeightsManifestEntry[];\n}\n\n/**\n * Group to which the weight belongs.\n *\n * - 'optimizer': Weight from a stateful optimizer.\n */\nexport type WeightGroup = 'model'|'optimizer';\n\n/**\n * An entry in the weight manifest.\n *\n * The entry contains specification of a weight.\n */\nexport declare interface WeightsManifestEntry {\n /**\n * Name of the weight, e.g., 'Dense_1/bias'\n */\n name: string;\n\n /**\n * Shape of the weight.\n */\n shape: number[];\n\n /**\n * Data type of the weight.\n */\n dtype: 'float32'|'int32'|'bool'|'string'|'complex64';\n\n /**\n * Type of the weight.\n *\n * Optional.\n *\n * The value 'optimizer' indicates the weight belongs to an optimizer\n * (i.e., used only during model training and not during inference).\n */\n group?: WeightGroup;\n\n /**\n * Information for dequantization of the weight.\n */\n quantization?: {\n scale?: number, // The scaling constant to multiply by.\n min?: number, // The (possibly nudged) minimum weight to add.\n dtype: 'uint16'|'uint8'|'float16' // The dtype of the quantized weights.\n };\n}\n\n/**\n * Options for saving a model.\n * @innamespace io\n */\nexport interface SaveConfig {\n /**\n * Whether to save only the trainable weights of the model, ignoring the\n * non-trainable ones.\n */\n trainableOnly?: boolean;\n\n /**\n * Whether the optimizer will be saved (if exists).\n *\n * Default: `false`.\n */\n includeOptimizer?: boolean;\n}\n\n/**\n * Result of a saving operation.\n */\nexport interface SaveResult {\n /**\n * Information about the model artifacts saved.\n */\n modelArtifactsInfo: ModelArtifactsInfo;\n\n /**\n * HTTP responses from the server that handled the model-saving request (if\n * any). This is applicable only to server-based saving routes.\n */\n responses?: Response[];\n\n /**\n * Error messages and related data (if any).\n */\n errors?: Array<{}|string>;\n}\n\nexport declare interface ModelArtifactsInfo {\n /**\n * Timestamp for when the model is saved.\n */\n dateSaved: Date;\n\n /**\n * TODO (cais,yassogba) consider removing GraphDef as GraphDefs now\n * come in a JSON format and none of our IOHandlers support a non json\n * format. We could conder replacing this with 'Binary' if we want to\n * allow future handlers to save to non json formats (though they will\n * probably want more information than 'Binary').\n * Type of the model topology\n *\n * Type of the model topology\n *\n * Possible values:\n * - JSON: JSON config (human-readable, e.g., Keras JSON).\n * - GraphDef: TensorFlow\n * [GraphDef](https://www.tensorflow.org/extend/tool_developers/#graphdef)\n * protocol buffer (binary).\n */\n modelTopologyType: 'JSON'|'GraphDef';\n\n /**\n * Size of model topology (Keras JSON or GraphDef), in bytes.\n */\n modelTopologyBytes?: number;\n\n /**\n * Size of weight specification or manifest, in bytes.\n */\n weightSpecsBytes?: number;\n\n /**\n * Size of weight value data, in bytes.\n */\n weightDataBytes?: number;\n}\n\n/** Model training configuration. */\nexport declare interface TrainingConfig {\n // TODO(cais): Tighten the typing once keras spec is available to tfjs-core.\n // See\n // tslint:disable-next-line:max-line-length\n // https://github.com/tensorflow/tfjs-layers/blob/master/src/keras_format/training_config.ts\n /** Optimizer used for the model training. */\n optimizer_config: {};\n\n // TODO(cais): Tighten the typing once keras spec is available to tfjs-core.\n /** Loss function(s) for the model's output(s). */\n loss: string|string[]|{[key: string]: string};\n\n // TODO(cais): Tighten the typing once keras spec is available to tfjs-core.\n /** Metric function(s) for the model's output(s). */\n metrics?: string[]|{[key: string]: string};\n\n // TODO(cais): Tighten the typing once keras spec is available to tfjs-core.\n weighted_metrics?: string[];\n\n // TODO(cais): Tighten the typing once keras spec is available to tfjs-core.\n sample_weight_mode?: string;\n\n loss_weights?: number[]|{[key: string]: number};\n}\n\n/**\n * The serialized artifacts of a model, including topology and weights.\n *\n * The `modelTopology`, `trainingConfig`, `weightSpecs` and `weightData` fields\n * of this interface are optional, in order to support topology- or weights-only\n * saving and loading.\n *\n * Note this interface is used internally in IOHandlers. For the file format\n * written to disk as `model.json`, see `ModelJSON`.\n */\nexport declare interface ModelArtifacts {\n /**\n * Model topology.\n *\n * For Keras-style `tf.Model`s, this is a JSON object.\n * For TensorFlow-style models (e.g., `SavedModel`), this is the JSON\n * encoding of the `GraphDef` protocol buffer.\n */\n modelTopology?: {}|ArrayBuffer;\n\n /**\n * Serialized configuration for the model's training.\n */\n trainingConfig?: TrainingConfig;\n\n /**\n * Weight specifications.\n *\n * This corresponds to the weightsData below.\n */\n weightSpecs?: WeightsManifestEntry[];\n\n /**\n * Binary buffer for all weight values concatenated in the order specified\n * by `weightSpecs`.\n */\n weightData?: ArrayBuffer;\n\n /**\n * Hard-coded format name for models saved from TensorFlow.js or converted\n * by TensorFlow.js Converter.\n */\n format?: string;\n\n /**\n * What library is responsible for originally generating this artifact.\n *\n * Used for debugging purposes. E.g., 'TensorFlow.js v1.0.0'.\n */\n generatedBy?: string;\n\n /**\n * What library or tool is responsible for converting the original model\n * to this format, applicable only if the model is output by a converter.\n *\n * Used for debugging purposes. E.g., 'TensorFlow.js Converter v1.0.0'.\n *\n * A value of `null` means the model artifacts are generated without any\n * conversion process (e.g., saved directly from a TensorFlow.js\n * `tf.LayersModel` instance.)\n */\n convertedBy?: string|null;\n\n /**\n * User-defined metadata about the model.\n */\n userDefinedMetadata?: {};\n\n /**\n * Initializer for the model.\n */\n modelInitializer?: {};\n}\n\n/**\n * The on-disk format of the `model.json` file.\n *\n * TF.js 1.0 always populates the optional fields when writing model.json.\n * Prior versions did not provide those fields.\n */\nexport declare interface ModelJSON {\n /**\n * Model topology.\n *\n * For Keras-style `tf.Model`s, this is a JSON object.\n * For TensorFlow-style models (e.g., `SavedModel`), this is the JSON\n * encoding of the `GraphDef` protocol buffer.\n */\n modelTopology: {};\n\n /** Model training configuration. */\n trainingConfig?: TrainingConfig;\n\n /**\n * Weights manifest.\n *\n * The weights manifest consists of an ordered list of weight-manifest\n * groups. Each weight-manifest group consists of a number of weight values\n * stored in a number of paths. See the documentation of\n * `WeightsManifestConfig` for more details.\n */\n weightsManifest: WeightsManifestConfig;\n\n /**\n * Hard-coded format name for models saved from TensorFlow.js or converted\n * by TensorFlow.js Converter.\n */\n format?: string;\n\n /**\n * What library is responsible for originally generating this artifact.\n *\n * Used for debugging purposes. E.g., 'TensorFlow.js v1.0.0'.\n */\n generatedBy?: string;\n\n /**\n * What library or tool is responsible for converting the original model\n * to this format, applicable only if the model is output by a converter.\n *\n * Used for debugging purposes. E.g., 'TensorFlow.js Converter v1.0.0'.\n *\n * A value of `null` means the model artifacts are generated without any\n * conversion process (e.g., saved directly from a TensorFlow.js\n * `tf.LayersModel` instance.)\n */\n convertedBy?: string|null;\n\n /**\n * User-defined metadata about the model.\n */\n userDefinedMetadata?: {};\n\n /**\n * Initializer for the model.\n */\n modelInitializer?: {};\n}\n\n/**\n * Type definition for handlers of loading operations.\n */\nexport type LoadHandler = () => Promise;\n\n/**\n * Type definition for handlers of saving operations.\n */\nexport type SaveHandler = (modelArtifact: ModelArtifacts) =>\n Promise;\n\n/**\n * Interface for a model import/export handler.\n *\n * The `save` and `load` handlers are both optional, in order to allow handlers\n * that support only saving or loading.\n */\n// tslint:disable-next-line:interface-name\nexport interface IOHandler {\n save?: SaveHandler;\n load?: LoadHandler;\n}\n\n/**\n * An interface for the manager of a model store.\n *\n * A model store is defined as a storage medium on which multiple models can\n * be stored. Each stored model has a unique `path` as its identifier.\n * A `ModelStoreManager` for the store allows actions including\n *\n * - Listing the models stored in the store.\n * - Deleting a model from the store.\n */\nexport interface ModelStoreManager {\n /**\n * List all models in the model store.\n *\n * @returns A dictionary mapping paths of existing models to their\n * model artifacts info. Model artifacts info include type of the model's\n * topology, byte sizes of the topology, weights, etc.\n */\n listModels(): Promise<{[path: string]: ModelArtifactsInfo}>;\n\n /**\n * Remove a model specified by `path`.\n *\n * @param path\n * @returns ModelArtifactsInfo of the deleted model (if and only if deletion\n * is successful).\n * @throws Error if deletion fails, e.g., if no model exists at `path`.\n */\n removeModel(path: string): Promise;\n}\n\n/**\n * Callback for the progress of a long-running action such as an HTTP\n * request for a large binary object.\n *\n * `fraction` should be a number in the [0, 1] interval, indicating how\n * much of the action has completed.\n */\nexport type OnProgressCallback = (fraction: number) => void;\n\n/** @innamespace io */\nexport interface LoadOptions {\n /**\n * RequestInit (options) for HTTP requests.\n *\n * For detailed information on the supported fields, see\n * [https://developer.mozilla.org/en-US/docs/Web/API/Request/Request](\n * https://developer.mozilla.org/en-US/docs/Web/API/Request/Request)\n */\n requestInit?: RequestInit;\n\n /**\n * Progress callback.\n */\n onProgress?: OnProgressCallback;\n\n /**\n * A function used to override the `window.fetch` function.\n */\n fetchFunc?: Function;\n\n /**\n * Strict loading model: whether extraneous weights or missing\n * weights should trigger an `Error`.\n *\n * If `true`, require that the provided weights exactly match those\n * required by the layers. `false` means that both extra weights\n * and missing weights will be silently ignored.\n *\n * Default: `true`.\n */\n strict?: boolean;\n\n /**\n * Path prefix for weight files, by default this is calculated from the\n * path of the model JSON file.\n *\n * For instance, if the path to the model JSON file is\n * `http://localhost/foo/model.json`, then the default path prefix will be\n * `http://localhost/foo/`. If a weight file has the path value\n * `group1-shard1of2` in the weight manifest, then the weight file will be\n * loaded from `http://localhost/foo/group1-shard1of2` by default. However,\n * if you provide a `weightPathPrefix` value of\n * `http://localhost/foo/alt-weights`, then the weight file will be loaded\n * from the path `http://localhost/foo/alt-weights/group1-shard1of2` instead.\n */\n weightPathPrefix?: string;\n\n /**\n * Whether the module or model is to be loaded from TF Hub.\n *\n * Setting this to `true` allows passing a TF-Hub module URL, omitting the\n * standard model file name and the query parameters.\n *\n * Default: `false`.\n */\n fromTFHub?: boolean;\n\n /**\n * An async function to convert weight file name to URL. The weight file\n * names are stored in model.json's weightsManifest.paths field. By default we\n * consider weight files are colocated with the model.json file. For example:\n * model.json URL: https://www.google.com/models/1/model.json\n * group1-shard1of1.bin url:\n * https://www.google.com/models/1/group1-shard1of1.bin\n *\n * With this func you can convert the weight file name to any URL.\n */\n weightUrlConverter?: (weightFileName: string) => Promise;\n}\n\n/**\n * Additional options for Platform.fetch\n */\nexport interface RequestDetails {\n /**\n * Is this request for a binary file (as opposed to a json file)\n */\n isBinary?: boolean;\n}\n", "/**\n * @license\n * Copyright 2018 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\nimport {complex} from '../ops/complex';\n\nimport {tensor} from '../ops/tensor';\nimport {NamedTensor, NamedTensorMap} from '../tensor_types';\nimport {TypedArray} from '../types';\nimport {sizeFromShape} from '../util';\n\nimport {DTYPE_VALUE_SIZE_MAP, ModelArtifacts, ModelArtifactsInfo, WeightGroup, WeightsManifestEntry} from './types';\n\n/** Number of bytes reserved for the length of the string. (32bit integer). */\nconst NUM_BYTES_STRING_LENGTH = 4;\n\n/**\n * Encode a map from names to weight values as an ArrayBuffer, along with an\n * `Array` of `WeightsManifestEntry` as specification of the encoded weights.\n *\n * This function does not perform sharding.\n *\n * This function is the reverse of `decodeWeights`.\n *\n * @param tensors A map (\"dict\") from names to tensors.\n * @param group Group to which the weights belong (optional).\n * @returns A `Promise` of\n * - A flat `ArrayBuffer` with all the binary values of the `Tensor`s\n * concatenated.\n * - An `Array` of `WeightManifestEntry`s, carrying information including\n * tensor names, `dtype`s and shapes.\n * @throws Error: on unsupported tensor `dtype`.\n */\nexport async function encodeWeights(\n tensors: NamedTensorMap|NamedTensor[], group?: WeightGroup):\n Promise<{data: ArrayBuffer, specs: WeightsManifestEntry[]}> {\n // TODO(adarob, cais): Support quantization.\n const specs: WeightsManifestEntry[] = [];\n const dataPromises: Array> = [];\n\n const names: string[] = Array.isArray(tensors) ?\n tensors.map(tensor => tensor.name) :\n Object.keys(tensors);\n\n for (let i = 0; i < names.length; ++i) {\n const name = names[i];\n const t = Array.isArray(tensors) ? tensors[i].tensor : tensors[name];\n if (t.dtype !== 'float32' && t.dtype !== 'int32' && t.dtype !== 'bool' &&\n t.dtype !== 'string' && t.dtype !== 'complex64') {\n throw new Error(`Unsupported dtype in weight '${name}': ${t.dtype}`);\n }\n const spec: WeightsManifestEntry = {name, shape: t.shape, dtype: t.dtype};\n if (t.dtype === 'string') {\n const utf8bytes = new Promise(async resolve => {\n const vals = await t.bytes() as Uint8Array[];\n const totalNumBytes = vals.reduce((p, c) => p + c.length, 0) +\n NUM_BYTES_STRING_LENGTH * vals.length;\n const bytes = new Uint8Array(totalNumBytes);\n let offset = 0;\n for (let i = 0; i < vals.length; i++) {\n const val = vals[i];\n const bytesOfLength =\n new Uint8Array(new Uint32Array([val.length]).buffer);\n bytes.set(bytesOfLength, offset);\n offset += NUM_BYTES_STRING_LENGTH;\n bytes.set(val, offset);\n offset += val.length;\n }\n resolve(bytes);\n });\n dataPromises.push(utf8bytes);\n } else {\n dataPromises.push(t.data());\n }\n if (group != null) {\n spec.group = group;\n }\n specs.push(spec);\n }\n\n const tensorValues = await Promise.all(dataPromises);\n return {data: concatenateTypedArrays(tensorValues), specs};\n}\n\n/**\n * Decode flat ArrayBuffer as weights.\n *\n * This function does not handle sharding.\n *\n * This function is the reverse of `encodeWeights`.\n *\n * @param buffer A flat ArrayBuffer carrying the binary values of the tensors\n * concatenated in the order specified in `specs`.\n * @param specs Specifications of the names, dtypes and shapes of the tensors\n * whose value are encoded by `buffer`.\n * @return A map from tensor name to tensor value, with the names corresponding\n * to names in `specs`.\n * @throws Error, if any of the tensors has unsupported dtype.\n */\nexport function decodeWeights(\n buffer: ArrayBuffer, specs: WeightsManifestEntry[]): NamedTensorMap {\n // TODO(adarob, cais): Support quantization.\n const out: NamedTensorMap = {};\n let float16Decode: (buffer: Uint16Array) => Float32Array | undefined;\n let offset = 0;\n for (const spec of specs) {\n const name = spec.name;\n const dtype = spec.dtype;\n const shape = spec.shape;\n const size = sizeFromShape(shape);\n let values: TypedArray|string[]|Uint8Array[];\n\n if ('quantization' in spec) {\n const quantization = spec.quantization;\n if (quantization.dtype === 'uint8' || quantization.dtype === 'uint16') {\n if (!('min' in quantization && 'scale' in quantization)) {\n throw new Error(\n `Weight ${spec.name} with quantization ${quantization.dtype} ` +\n `doesn't have corresponding metadata min and scale.`);\n }\n } else if (quantization.dtype === 'float16') {\n if (dtype !== 'float32') {\n throw new Error(\n `Weight ${spec.name} is quantized with ${quantization.dtype} ` +\n `which only supports weights of type float32 not ${dtype}.`);\n }\n } else {\n throw new Error(\n `Weight ${spec.name} has unknown ` +\n `quantization dtype ${quantization.dtype}. ` +\n `Supported quantization dtypes are: ` +\n `'uint8', 'uint16', and 'float16'.`);\n }\n const quantizationSizeFactor = DTYPE_VALUE_SIZE_MAP[quantization.dtype];\n const byteBuffer =\n buffer.slice(offset, offset + size * quantizationSizeFactor);\n const quantizedArray = (quantization.dtype === 'uint8') ?\n new Uint8Array(byteBuffer) :\n new Uint16Array(byteBuffer);\n if (dtype === 'float32') {\n if (quantization.dtype === 'uint8' || quantization.dtype === 'uint16') {\n values = new Float32Array(quantizedArray.length);\n for (let i = 0; i < quantizedArray.length; i++) {\n const v = quantizedArray[i];\n values[i] = v * quantization.scale + quantization.min;\n }\n } else if (quantization.dtype === 'float16') {\n if (float16Decode === undefined) {\n float16Decode = getFloat16Decoder();\n }\n values = float16Decode(quantizedArray as Uint16Array);\n } else {\n throw new Error(\n `Unsupported quantization type ${quantization.dtype} ` +\n `for weight type float32.`);\n }\n } else if (dtype === 'int32') {\n if (quantization.dtype !== 'uint8' && quantization.dtype !== 'uint16') {\n throw new Error(\n `Unsupported quantization type ${quantization.dtype} ` +\n `for weight type int32.`);\n }\n values = new Int32Array(quantizedArray.length);\n for (let i = 0; i < quantizedArray.length; i++) {\n const v = quantizedArray[i];\n values[i] = Math.round(v * quantization.scale + quantization.min);\n }\n } else {\n throw new Error(`Unsupported dtype in weight '${name}': ${dtype}`);\n }\n offset += size * quantizationSizeFactor;\n } else if (dtype === 'string') {\n const size = sizeFromShape(spec.shape);\n values = [];\n for (let i = 0; i < size; i++) {\n const byteLength = new Uint32Array(\n buffer.slice(offset, offset + NUM_BYTES_STRING_LENGTH))[0];\n offset += NUM_BYTES_STRING_LENGTH;\n const bytes = new Uint8Array(buffer.slice(offset, offset + byteLength));\n (values as Uint8Array[]).push(bytes);\n offset += byteLength;\n }\n } else {\n const dtypeFactor = DTYPE_VALUE_SIZE_MAP[dtype];\n const byteBuffer = buffer.slice(offset, offset + size * dtypeFactor);\n\n if (dtype === 'float32') {\n values = new Float32Array(byteBuffer);\n } else if (dtype === 'int32') {\n values = new Int32Array(byteBuffer);\n } else if (dtype === 'bool') {\n values = new Uint8Array(byteBuffer);\n } else if (dtype === 'complex64') {\n values = new Float32Array(byteBuffer);\n const real = new Float32Array(values.length / 2);\n const image = new Float32Array(values.length / 2);\n for (let i = 0; i < real.length; i++) {\n real[i] = values[i * 2];\n image[i] = values[i * 2 + 1];\n }\n const realTensor = tensor(real, shape, 'float32');\n const imageTensor = tensor(image, shape, 'float32');\n out[name] = complex(realTensor, imageTensor);\n realTensor.dispose();\n imageTensor.dispose();\n } else {\n throw new Error(`Unsupported dtype in weight '${name}': ${dtype}`);\n }\n offset += size * dtypeFactor;\n }\n if (dtype !== 'complex64') {\n out[name] = tensor(values, shape, dtype);\n }\n }\n return out;\n}\n\n/**\n * Concatenate TypedArrays into an ArrayBuffer.\n */\nexport function concatenateTypedArrays(xs: TypedArray[]): ArrayBuffer {\n // TODO(adarob, cais): Support quantization.\n if (xs === null) {\n throw new Error(`Invalid input value: ${JSON.stringify(xs)}`);\n }\n\n let totalByteLength = 0;\n\n // `normalizedXs` is here for this reason: a `TypedArray`'s `buffer'\n // can have a different byte length from that of the `TypedArray` itself,\n // for example, when the `TypedArray` is created from an offset in an\n // `ArrayBuffer`. `normliazedXs` holds `TypedArray`s whose `buffer`s match\n // the `TypedArray` in byte length. If an element of `xs` does not show\n // this property, a new `TypedArray` that satisfy this property will be\n // constructed and pushed into `normalizedXs`.\n const normalizedXs: TypedArray[] = [];\n xs.forEach((x: TypedArray) => {\n totalByteLength += x.byteLength;\n // tslint:disable:no-any\n normalizedXs.push(\n x.byteLength === x.buffer.byteLength ? x :\n new (x.constructor as any)(x));\n if (!(x as any instanceof Float32Array || x as any instanceof Int32Array ||\n x as any instanceof Uint8Array)) {\n throw new Error(`Unsupported TypedArray subtype: ${x.constructor.name}`);\n }\n // tslint:enable:no-any\n });\n\n const y = new Uint8Array(totalByteLength);\n let offset = 0;\n normalizedXs.forEach((x: TypedArray) => {\n y.set(new Uint8Array(x.buffer), offset);\n offset += x.byteLength;\n });\n\n return y.buffer;\n}\n\n// Use Buffer on Node.js instead of Blob/atob/btoa\nconst useNodeBuffer = typeof Buffer !== 'undefined' &&\n (typeof Blob === 'undefined' || typeof atob === 'undefined' ||\n typeof btoa === 'undefined');\n\n/**\n * Calculate the byte length of a JavaScript string.\n *\n * Note that a JavaScript string can contain wide characters, therefore the\n * length of the string is not necessarily equal to the byte length.\n *\n * @param str Input string.\n * @returns Byte length.\n */\nexport function stringByteLength(str: string): number {\n if (useNodeBuffer) {\n return Buffer.byteLength(str);\n }\n return new Blob([str]).size;\n}\n\n/**\n * Encode an ArrayBuffer as a base64 encoded string.\n *\n * @param buffer `ArrayBuffer` to be converted.\n * @returns A string that base64-encodes `buffer`.\n */\nexport function arrayBufferToBase64String(buffer: ArrayBuffer): string {\n if (useNodeBuffer) {\n return Buffer.from(buffer).toString('base64');\n }\n const buf = new Uint8Array(buffer);\n let s = '';\n for (let i = 0, l = buf.length; i < l; i++) {\n s += String.fromCharCode(buf[i]);\n }\n return btoa(s);\n}\n\n/**\n * Decode a base64 string as an ArrayBuffer.\n *\n * @param str Base64 string.\n * @returns Decoded `ArrayBuffer`.\n */\nexport function base64StringToArrayBuffer(str: string): ArrayBuffer {\n if (useNodeBuffer) {\n const buf = Buffer.from(str, 'base64');\n return buf.buffer.slice(buf.byteOffset, buf.byteOffset + buf.byteLength);\n }\n const s = atob(str);\n const buffer = new Uint8Array(s.length);\n for (let i = 0; i < s.length; ++i) {\n buffer.set([s.charCodeAt(i)], i);\n }\n return buffer.buffer;\n}\n\n/**\n * Concatenate a number of ArrayBuffers into one.\n *\n * @param buffers A number of array buffers to concatenate.\n * @returns Result of concatenating `buffers` in order.\n */\nexport function concatenateArrayBuffers(buffers: ArrayBuffer[]): ArrayBuffer {\n if (buffers.length === 1) {\n return buffers[0];\n }\n\n let totalByteLength = 0;\n buffers.forEach((buffer: ArrayBuffer) => {\n totalByteLength += buffer.byteLength;\n });\n\n const temp = new Uint8Array(totalByteLength);\n let offset = 0;\n buffers.forEach((buffer: ArrayBuffer) => {\n temp.set(new Uint8Array(buffer), offset);\n offset += buffer.byteLength;\n });\n return temp.buffer;\n}\n\n/**\n * Get the basename of a path.\n *\n * Behaves in a way analogous to Linux's basename command.\n *\n * @param path\n */\nexport function basename(path: string): string {\n const SEPARATOR = '/';\n path = path.trim();\n while (path.endsWith(SEPARATOR)) {\n path = path.slice(0, path.length - 1);\n }\n const items = path.split(SEPARATOR);\n return items[items.length - 1];\n}\n\n/**\n * Populate ModelArtifactsInfo fields for a model with JSON topology.\n * @param modelArtifacts\n * @returns A ModelArtifactsInfo object.\n */\nexport function getModelArtifactsInfoForJSON(modelArtifacts: ModelArtifacts):\n ModelArtifactsInfo {\n if (modelArtifacts.modelTopology instanceof ArrayBuffer) {\n throw new Error('Expected JSON model topology, received ArrayBuffer.');\n }\n\n return {\n dateSaved: new Date(),\n modelTopologyType: 'JSON',\n modelTopologyBytes: modelArtifacts.modelTopology == null ?\n 0 :\n stringByteLength(JSON.stringify(modelArtifacts.modelTopology)),\n weightSpecsBytes: modelArtifacts.weightSpecs == null ?\n 0 :\n stringByteLength(JSON.stringify(modelArtifacts.weightSpecs)),\n weightDataBytes: modelArtifacts.weightData == null ?\n 0 :\n modelArtifacts.weightData.byteLength,\n };\n}\n\n/**\n * Computes mantisa table for casting Float16 to Float32\n * See http://www.fox-toolkit.org/ftp/fasthalffloatconversion.pdf\n *\n * @returns Uint32Array, 2048 mantissa lookup values.\n */\nfunction computeFloat16MantisaTable(): Uint32Array {\n const convertMantissa = (i: number): number => {\n let m = i << 13;\n let e = 0;\n\n while ((m & 0x00800000) === 0) {\n e -= 0x00800000;\n m <<= 1;\n }\n m &= ~0x00800000;\n e += 0x38800000;\n\n return m | e;\n };\n\n const mantisaTable = new Uint32Array(2048);\n\n mantisaTable[0] = 0;\n for (let i = 1; i < 1024; i++) {\n mantisaTable[i] = convertMantissa(i);\n }\n for (let i = 1024; i < 2048; i++) {\n mantisaTable[i] = 0x38000000 + ((i - 1024) << 13);\n }\n\n return mantisaTable;\n}\n\n/**\n * Computes exponent table for casting Float16 to Float32\n * See http://www.fox-toolkit.org/ftp/fasthalffloatconversion.pdf\n *\n * @returns Uint32Array, 64 exponent lookup values.\n */\nfunction computeFloat16ExponentTable(): Uint32Array {\n const exponentTable = new Uint32Array(64);\n\n exponentTable[0] = 0;\n exponentTable[31] = 0x47800000;\n exponentTable[32] = 0x80000000;\n exponentTable[63] = 0xc7800000;\n for (let i = 1; i < 31; i++) {\n exponentTable[i] = i << 23;\n }\n for (let i = 33; i < 63; i++) {\n exponentTable[i] = 0x80000000 + ((i - 32) << 23);\n }\n\n return exponentTable;\n}\n\n/**\n * Computes offset table for casting Float16 to Float32\n * See http://www.fox-toolkit.org/ftp/fasthalffloatconversion.pdf\n *\n * @returns Uint32Array, 6d offset values.\n */\nfunction computeFloat16OffsetTable(): Uint32Array {\n const offsetTable = new Uint32Array(64);\n\n for (let i = 0; i < 64; i++) {\n offsetTable[i] = 1024;\n }\n offsetTable[0] = offsetTable[32] = 0;\n\n return offsetTable;\n}\n\n/**\n * Retrieve a Float16 decoder which will decode a ByteArray of Float16 values\n * to a Float32Array.\n *\n * @returns Function (buffer: Uint16Array) => Float32Array which decodes\n * the Uint16Array of Float16 bytes to a Float32Array.\n */\nexport function getFloat16Decoder(): (buffer: Uint16Array) => Float32Array {\n // Algorithm is based off of\n // http://www.fox-toolkit.org/ftp/fasthalffloatconversion.pdf\n\n // Cache lookup tables\n const mantisaTable = computeFloat16MantisaTable();\n const exponentTable = computeFloat16ExponentTable();\n const offsetTable = computeFloat16OffsetTable();\n\n return (quantizedArray: Uint16Array) => {\n const buffer = new ArrayBuffer(4 * quantizedArray.length);\n const bufferUint32View = new Uint32Array(buffer);\n for (let index = 0; index < quantizedArray.length; index++) {\n const float16Bits = quantizedArray[index];\n const float32Bits =\n mantisaTable[offsetTable[float16Bits >> 10] + (float16Bits & 0x3ff)] +\n exponentTable[float16Bits >> 10];\n bufferUint32View[index] = float32Bits;\n }\n return new Float32Array(buffer);\n };\n}\n", "/**\n * @license\n * Copyright 2018 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\nimport {IOHandler, LoadOptions} from './types';\n\nexport type IORouter = (url: string|string[], loadOptions?: LoadOptions) =>\n IOHandler;\n\nexport class IORouterRegistry {\n // Singleton instance.\n private static instance: IORouterRegistry;\n\n private saveRouters: IORouter[];\n private loadRouters: IORouter[];\n\n private constructor() {\n this.saveRouters = [];\n this.loadRouters = [];\n }\n\n private static getInstance(): IORouterRegistry {\n if (IORouterRegistry.instance == null) {\n IORouterRegistry.instance = new IORouterRegistry();\n }\n return IORouterRegistry.instance;\n }\n\n /**\n * Register a save-handler router.\n *\n * @param saveRouter A function that maps a URL-like string onto an instance\n * of `IOHandler` with the `save` method defined or `null`.\n */\n static registerSaveRouter(saveRouter: IORouter) {\n IORouterRegistry.getInstance().saveRouters.push(saveRouter);\n }\n\n /**\n * Register a load-handler router.\n *\n * @param loadRouter A function that maps a URL-like string onto an instance\n * of `IOHandler` with the `load` method defined or `null`.\n */\n static registerLoadRouter(loadRouter: IORouter) {\n IORouterRegistry.getInstance().loadRouters.push(loadRouter);\n }\n\n /**\n * Look up IOHandler for saving, given a URL-like string.\n *\n * @param url\n * @returns If only one match is found, an instance of IOHandler with the\n * `save` method defined. If no match is found, `null`.\n * @throws Error, if more than one match is found.\n */\n static getSaveHandlers(url: string|string[]): IOHandler[] {\n return IORouterRegistry.getHandlers(url, 'save');\n }\n\n /**\n * Look up IOHandler for loading, given a URL-like string.\n *\n * @param url\n * @param loadOptions Optional, custom load options.\n * @returns All valid handlers for `url`, given the currently registered\n * handler routers.\n */\n static getLoadHandlers(url: string|string[], loadOptions?: LoadOptions):\n IOHandler[] {\n return IORouterRegistry.getHandlers(url, 'load', loadOptions);\n }\n\n private static getHandlers(\n url: string|string[], handlerType: 'save'|'load',\n loadOptions?: LoadOptions): IOHandler[] {\n const validHandlers: IOHandler[] = [];\n const routers = handlerType === 'load' ?\n IORouterRegistry.getInstance().loadRouters :\n IORouterRegistry.getInstance().saveRouters;\n routers.forEach(router => {\n const handler = router(url, loadOptions);\n if (handler !== null) {\n validHandlers.push(handler);\n }\n });\n return validHandlers;\n }\n}\n\nexport const registerSaveRouter = (loudRouter: IORouter) =>\n IORouterRegistry.registerSaveRouter(loudRouter);\nexport const registerLoadRouter = (loudRouter: IORouter) =>\n IORouterRegistry.registerLoadRouter(loudRouter);\nexport const getSaveHandlers = (url: string|string[]) =>\n IORouterRegistry.getSaveHandlers(url);\nexport const getLoadHandlers =\n (url: string|string[], loadOptions?: LoadOptions) =>\n IORouterRegistry.getLoadHandlers(url, loadOptions);\n", "/**\n * @license\n * Copyright 2018 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\nimport '../flags';\n\nimport {env} from '../environment';\n\nimport {getModelArtifactsInfoForJSON} from './io_utils';\nimport {IORouter, IORouterRegistry} from './router_registry';\nimport {IOHandler, ModelArtifacts, ModelArtifactsInfo, ModelStoreManager, SaveResult} from './types';\n\nconst DATABASE_NAME = 'tensorflowjs';\nconst DATABASE_VERSION = 1;\n\n// Model data and ModelArtifactsInfo (metadata) are stored in two separate\n// stores for efficient access of the list of stored models and their metadata.\n// 1. The object store for model data: topology, weights and weight manifests.\nconst MODEL_STORE_NAME = 'models_store';\n// 2. The object store for ModelArtifactsInfo, including meta-information such\n// as the type of topology (JSON vs binary), byte size of the topology, byte\n// size of the weights, etc.\nconst INFO_STORE_NAME = 'model_info_store';\n\n/**\n * Delete the entire database for tensorflow.js, including the models store.\n */\nexport async function deleteDatabase(): Promise {\n const idbFactory = getIndexedDBFactory();\n\n return new Promise((resolve, reject) => {\n const deleteRequest = idbFactory.deleteDatabase(DATABASE_NAME);\n deleteRequest.onsuccess = () => resolve();\n deleteRequest.onerror = error => reject(error);\n });\n}\n\nfunction getIndexedDBFactory(): IDBFactory {\n if (!env().getBool('IS_BROWSER')) {\n // TODO(cais): Add more info about what IOHandler subtypes are available.\n // Maybe point to a doc page on the web and/or automatically determine\n // the available IOHandlers and print them in the error message.\n throw new Error(\n 'Failed to obtain IndexedDB factory because the current environment' +\n 'is not a web browser.');\n }\n // tslint:disable-next-line:no-any\n const theWindow: any = typeof window === 'undefined' ? self : window;\n const factory = theWindow.indexedDB || theWindow.mozIndexedDB ||\n theWindow.webkitIndexedDB || theWindow.msIndexedDB ||\n theWindow.shimIndexedDB;\n if (factory == null) {\n throw new Error(\n 'The current browser does not appear to support IndexedDB.');\n }\n return factory;\n}\n\nfunction setUpDatabase(openRequest: IDBRequest) {\n const db = openRequest.result as IDBDatabase;\n db.createObjectStore(MODEL_STORE_NAME, {keyPath: 'modelPath'});\n db.createObjectStore(INFO_STORE_NAME, {keyPath: 'modelPath'});\n}\n\n/**\n * IOHandler subclass: Browser IndexedDB.\n *\n * See the doc string of `browserIndexedDB` for more details.\n */\nexport class BrowserIndexedDB implements IOHandler {\n protected readonly indexedDB: IDBFactory;\n protected readonly modelPath: string;\n\n static readonly URL_SCHEME = 'indexeddb://';\n\n constructor(modelPath: string) {\n this.indexedDB = getIndexedDBFactory();\n\n if (modelPath == null || !modelPath) {\n throw new Error(\n 'For IndexedDB, modelPath must not be null, undefined or empty.');\n }\n this.modelPath = modelPath;\n }\n\n async save(modelArtifacts: ModelArtifacts): Promise {\n // TODO(cais): Support saving GraphDef models.\n if (modelArtifacts.modelTopology instanceof ArrayBuffer) {\n throw new Error(\n 'BrowserLocalStorage.save() does not support saving model topology ' +\n 'in binary formats yet.');\n }\n\n return this.databaseAction(this.modelPath, modelArtifacts) as\n Promise;\n }\n\n async load(): Promise {\n return this.databaseAction(this.modelPath) as Promise;\n }\n\n /**\n * Perform database action to put model artifacts into or read model artifacts\n * from IndexedDB object store.\n *\n * Whether the action is put or get depends on whether `modelArtifacts` is\n * specified. If it is specified, the action will be put; otherwise the action\n * will be get.\n *\n * @param modelPath A unique string path for the model.\n * @param modelArtifacts If specified, it will be the model artifacts to be\n * stored in IndexedDB.\n * @returns A `Promise` of `SaveResult`, if the action is put, or a `Promise`\n * of `ModelArtifacts`, if the action is get.\n */\n private databaseAction(modelPath: string, modelArtifacts?: ModelArtifacts):\n Promise {\n return new Promise((resolve, reject) => {\n const openRequest = this.indexedDB.open(DATABASE_NAME, DATABASE_VERSION);\n openRequest.onupgradeneeded = () => setUpDatabase(openRequest);\n\n openRequest.onsuccess = () => {\n const db = openRequest.result;\n\n if (modelArtifacts == null) {\n // Read model out from object store.\n const modelTx = db.transaction(MODEL_STORE_NAME, 'readonly');\n const modelStore = modelTx.objectStore(MODEL_STORE_NAME);\n const getRequest = modelStore.get(this.modelPath);\n getRequest.onsuccess = () => {\n if (getRequest.result == null) {\n db.close();\n return reject(new Error(\n `Cannot find model with path '${this.modelPath}' ` +\n `in IndexedDB.`));\n } else {\n resolve(getRequest.result.modelArtifacts);\n }\n };\n getRequest.onerror = error => {\n db.close();\n return reject(getRequest.error);\n };\n modelTx.oncomplete = () => db.close();\n } else {\n // Put model into object store.\n const modelArtifactsInfo: ModelArtifactsInfo =\n getModelArtifactsInfoForJSON(modelArtifacts);\n // First, put ModelArtifactsInfo into info store.\n const infoTx = db.transaction(INFO_STORE_NAME, 'readwrite');\n let infoStore = infoTx.objectStore(INFO_STORE_NAME);\n const putInfoRequest =\n infoStore.put({modelPath: this.modelPath, modelArtifactsInfo});\n let modelTx: IDBTransaction;\n putInfoRequest.onsuccess = () => {\n // Second, put model data into model store.\n modelTx = db.transaction(MODEL_STORE_NAME, 'readwrite');\n const modelStore = modelTx.objectStore(MODEL_STORE_NAME);\n const putModelRequest = modelStore.put({\n modelPath: this.modelPath,\n modelArtifacts,\n modelArtifactsInfo\n });\n putModelRequest.onsuccess = () => resolve({modelArtifactsInfo});\n putModelRequest.onerror = error => {\n // If the put-model request fails, roll back the info entry as\n // well.\n infoStore = infoTx.objectStore(INFO_STORE_NAME);\n const deleteInfoRequest = infoStore.delete(this.modelPath);\n deleteInfoRequest.onsuccess = () => {\n db.close();\n return reject(putModelRequest.error);\n };\n deleteInfoRequest.onerror = error => {\n db.close();\n return reject(putModelRequest.error);\n };\n };\n };\n putInfoRequest.onerror = error => {\n db.close();\n return reject(putInfoRequest.error);\n };\n infoTx.oncomplete = () => {\n if (modelTx == null) {\n db.close();\n } else {\n modelTx.oncomplete = () => db.close();\n }\n };\n }\n };\n openRequest.onerror = error => reject(openRequest.error);\n });\n }\n}\n\nexport const indexedDBRouter: IORouter = (url: string|string[]) => {\n if (!env().getBool('IS_BROWSER')) {\n return null;\n } else {\n if (!Array.isArray(url) && url.startsWith(BrowserIndexedDB.URL_SCHEME)) {\n return browserIndexedDB(url.slice(BrowserIndexedDB.URL_SCHEME.length));\n } else {\n return null;\n }\n }\n};\nIORouterRegistry.registerSaveRouter(indexedDBRouter);\nIORouterRegistry.registerLoadRouter(indexedDBRouter);\n\n/**\n * Creates a browser IndexedDB IOHandler for saving and loading models.\n *\n * ```js\n * const model = tf.sequential();\n * model.add(\n * tf.layers.dense({units: 1, inputShape: [100], activation: 'sigmoid'}));\n *\n * const saveResult = await model.save('indexeddb://MyModel'));\n * console.log(saveResult);\n * ```\n *\n * @param modelPath A unique identifier for the model to be saved. Must be a\n * non-empty string.\n * @returns An instance of `BrowserIndexedDB` (sublcass of `IOHandler`),\n * which can be used with, e.g., `tf.Model.save`.\n */\nexport function browserIndexedDB(modelPath: string): IOHandler {\n return new BrowserIndexedDB(modelPath);\n}\n\nfunction maybeStripScheme(key: string) {\n return key.startsWith(BrowserIndexedDB.URL_SCHEME) ?\n key.slice(BrowserIndexedDB.URL_SCHEME.length) :\n key;\n}\n\nexport class BrowserIndexedDBManager implements ModelStoreManager {\n private indexedDB: IDBFactory;\n\n constructor() {\n this.indexedDB = getIndexedDBFactory();\n }\n\n async listModels(): Promise<{[path: string]: ModelArtifactsInfo}> {\n return new Promise<{[path: string]: ModelArtifactsInfo}>(\n (resolve, reject) => {\n const openRequest =\n this.indexedDB.open(DATABASE_NAME, DATABASE_VERSION);\n openRequest.onupgradeneeded = () => setUpDatabase(openRequest);\n\n openRequest.onsuccess = () => {\n const db = openRequest.result;\n const tx = db.transaction(INFO_STORE_NAME, 'readonly');\n const store = tx.objectStore(INFO_STORE_NAME);\n // tslint:disable:max-line-length\n // Need to cast `store` as `any` here because TypeScript's DOM\n // library does not have the `getAll()` method even though the\n // method is supported in the latest version of most mainstream\n // browsers:\n // https://developer.mozilla.org/en-US/docs/Web/API/IDBObjectStore/getAll\n // tslint:enable:max-line-length\n // tslint:disable-next-line:no-any\n const getAllInfoRequest = (store as any).getAll() as IDBRequest;\n getAllInfoRequest.onsuccess = () => {\n const out: {[path: string]: ModelArtifactsInfo} = {};\n for (const item of getAllInfoRequest.result) {\n out[item.modelPath] = item.modelArtifactsInfo;\n }\n resolve(out);\n };\n getAllInfoRequest.onerror = error => {\n db.close();\n return reject(getAllInfoRequest.error);\n };\n tx.oncomplete = () => db.close();\n };\n openRequest.onerror = error => reject(openRequest.error);\n });\n }\n\n async removeModel(path: string): Promise {\n path = maybeStripScheme(path);\n return new Promise((resolve, reject) => {\n const openRequest = this.indexedDB.open(DATABASE_NAME, DATABASE_VERSION);\n openRequest.onupgradeneeded = () => setUpDatabase(openRequest);\n\n openRequest.onsuccess = () => {\n const db = openRequest.result;\n const infoTx = db.transaction(INFO_STORE_NAME, 'readwrite');\n const infoStore = infoTx.objectStore(INFO_STORE_NAME);\n\n const getInfoRequest = infoStore.get(path);\n let modelTx: IDBTransaction;\n getInfoRequest.onsuccess = () => {\n if (getInfoRequest.result == null) {\n db.close();\n return reject(new Error(\n `Cannot find model with path '${path}' ` +\n `in IndexedDB.`));\n } else {\n // First, delete the entry in the info store.\n const deleteInfoRequest = infoStore.delete(path);\n const deleteModelData = () => {\n // Second, delete the entry in the model store.\n modelTx = db.transaction(MODEL_STORE_NAME, 'readwrite');\n const modelStore = modelTx.objectStore(MODEL_STORE_NAME);\n const deleteModelRequest = modelStore.delete(path);\n deleteModelRequest.onsuccess = () =>\n resolve(getInfoRequest.result.modelArtifactsInfo);\n deleteModelRequest.onerror = error =>\n reject(getInfoRequest.error);\n };\n // Proceed with deleting model data regardless of whether deletion\n // of info data succeeds or not.\n deleteInfoRequest.onsuccess = deleteModelData;\n deleteInfoRequest.onerror = error => {\n deleteModelData();\n db.close();\n return reject(getInfoRequest.error);\n };\n }\n };\n getInfoRequest.onerror = error => {\n db.close();\n return reject(getInfoRequest.error);\n };\n\n infoTx.oncomplete = () => {\n if (modelTx == null) {\n db.close();\n } else {\n modelTx.oncomplete = () => db.close();\n }\n };\n };\n openRequest.onerror = error => reject(openRequest.error);\n });\n }\n}\n", "/**\n * @license\n * Copyright 2018 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\nimport '../flags';\nimport {env} from '../environment';\n\nimport {assert} from '../util';\nimport {arrayBufferToBase64String, base64StringToArrayBuffer, getModelArtifactsInfoForJSON} from './io_utils';\nimport {IORouter, IORouterRegistry} from './router_registry';\nimport {IOHandler, ModelArtifacts, ModelArtifactsInfo, ModelStoreManager, SaveResult} from './types';\n\nconst PATH_SEPARATOR = '/';\nconst PATH_PREFIX = 'tensorflowjs_models';\nconst INFO_SUFFIX = 'info';\nconst MODEL_TOPOLOGY_SUFFIX = 'model_topology';\nconst WEIGHT_SPECS_SUFFIX = 'weight_specs';\nconst WEIGHT_DATA_SUFFIX = 'weight_data';\nconst MODEL_METADATA_SUFFIX = 'model_metadata';\n\n/**\n * Purge all tensorflow.js-saved model artifacts from local storage.\n *\n * @returns Paths of the models purged.\n */\nexport function purgeLocalStorageArtifacts(): string[] {\n if (!env().getBool('IS_BROWSER') || typeof window === 'undefined' ||\n typeof window.localStorage === 'undefined') {\n throw new Error(\n 'purgeLocalStorageModels() cannot proceed because local storage is ' +\n 'unavailable in the current environment.');\n }\n const LS = window.localStorage;\n const purgedModelPaths: string[] = [];\n for (let i = 0; i < LS.length; ++i) {\n const key = LS.key(i);\n const prefix = PATH_PREFIX + PATH_SEPARATOR;\n if (key.startsWith(prefix) && key.length > prefix.length) {\n LS.removeItem(key);\n const modelName = getModelPathFromKey(key);\n if (purgedModelPaths.indexOf(modelName) === -1) {\n purgedModelPaths.push(modelName);\n }\n }\n }\n return purgedModelPaths;\n}\n\nfunction getModelKeys(path: string): {\n info: string,\n topology: string,\n weightSpecs: string,\n weightData: string,\n modelMetadata: string\n} {\n return {\n info: [PATH_PREFIX, path, INFO_SUFFIX].join(PATH_SEPARATOR),\n topology: [PATH_PREFIX, path, MODEL_TOPOLOGY_SUFFIX].join(PATH_SEPARATOR),\n weightSpecs: [PATH_PREFIX, path, WEIGHT_SPECS_SUFFIX].join(PATH_SEPARATOR),\n weightData: [PATH_PREFIX, path, WEIGHT_DATA_SUFFIX].join(PATH_SEPARATOR),\n modelMetadata:\n [PATH_PREFIX, path, MODEL_METADATA_SUFFIX].join(PATH_SEPARATOR)\n };\n}\n\n/**\n * Get model path from a local-storage key.\n *\n * E.g., 'tensorflowjs_models/my/model/1/info' --> 'my/model/1'\n *\n * @param key\n */\nfunction getModelPathFromKey(key: string) {\n const items = key.split(PATH_SEPARATOR);\n if (items.length < 3) {\n throw new Error(`Invalid key format: ${key}`);\n }\n return items.slice(1, items.length - 1).join(PATH_SEPARATOR);\n}\n\nfunction maybeStripScheme(key: string) {\n return key.startsWith(BrowserLocalStorage.URL_SCHEME) ?\n key.slice(BrowserLocalStorage.URL_SCHEME.length) :\n key;\n}\n\ndeclare type LocalStorageKeys = {\n info: string,\n topology: string,\n weightSpecs: string,\n weightData: string,\n modelMetadata: string\n};\n\n/**\n * IOHandler subclass: Browser Local Storage.\n *\n * See the doc string to `browserLocalStorage` for more details.\n */\nexport class BrowserLocalStorage implements IOHandler {\n protected readonly LS: Storage;\n protected readonly modelPath: string;\n protected readonly keys: LocalStorageKeys;\n\n static readonly URL_SCHEME = 'localstorage://';\n\n constructor(modelPath: string) {\n if (!env().getBool('IS_BROWSER') || typeof window === 'undefined' ||\n typeof window.localStorage === 'undefined') {\n // TODO(cais): Add more info about what IOHandler subtypes are\n // available.\n // Maybe point to a doc page on the web and/or automatically determine\n // the available IOHandlers and print them in the error message.\n throw new Error(\n 'The current environment does not support local storage.');\n }\n this.LS = window.localStorage;\n\n if (modelPath == null || !modelPath) {\n throw new Error(\n 'For local storage, modelPath must not be null, undefined or empty.');\n }\n this.modelPath = modelPath;\n this.keys = getModelKeys(this.modelPath);\n }\n\n /**\n * Save model artifacts to browser local storage.\n *\n * See the documentation to `browserLocalStorage` for details on the saved\n * artifacts.\n *\n * @param modelArtifacts The model artifacts to be stored.\n * @returns An instance of SaveResult.\n */\n async save(modelArtifacts: ModelArtifacts): Promise {\n if (modelArtifacts.modelTopology instanceof ArrayBuffer) {\n throw new Error(\n 'BrowserLocalStorage.save() does not support saving model topology ' +\n 'in binary formats yet.');\n } else {\n const topology = JSON.stringify(modelArtifacts.modelTopology);\n const weightSpecs = JSON.stringify(modelArtifacts.weightSpecs);\n\n const modelArtifactsInfo: ModelArtifactsInfo =\n getModelArtifactsInfoForJSON(modelArtifacts);\n\n try {\n this.LS.setItem(this.keys.info, JSON.stringify(modelArtifactsInfo));\n this.LS.setItem(this.keys.topology, topology);\n this.LS.setItem(this.keys.weightSpecs, weightSpecs);\n this.LS.setItem(\n this.keys.weightData,\n arrayBufferToBase64String(modelArtifacts.weightData));\n this.LS.setItem(this.keys.modelMetadata, JSON.stringify({\n format: modelArtifacts.format,\n generatedBy: modelArtifacts.generatedBy,\n convertedBy: modelArtifacts.convertedBy,\n userDefinedMetadata: modelArtifacts.userDefinedMetadata\n }));\n\n return {modelArtifactsInfo};\n } catch (err) {\n // If saving failed, clean up all items saved so far.\n this.LS.removeItem(this.keys.info);\n this.LS.removeItem(this.keys.topology);\n this.LS.removeItem(this.keys.weightSpecs);\n this.LS.removeItem(this.keys.weightData);\n this.LS.removeItem(this.keys.modelMetadata);\n\n throw new Error(\n `Failed to save model '${this.modelPath}' to local storage: ` +\n `size quota being exceeded is a possible cause of this failure: ` +\n `modelTopologyBytes=${modelArtifactsInfo.modelTopologyBytes}, ` +\n `weightSpecsBytes=${modelArtifactsInfo.weightSpecsBytes}, ` +\n `weightDataBytes=${modelArtifactsInfo.weightDataBytes}.`);\n }\n }\n }\n\n /**\n * Load a model from local storage.\n *\n * See the documentation to `browserLocalStorage` for details on the saved\n * artifacts.\n *\n * @returns The loaded model (if loading succeeds).\n */\n async load(): Promise {\n const info =\n JSON.parse(this.LS.getItem(this.keys.info)) as ModelArtifactsInfo;\n if (info == null) {\n throw new Error(\n `In local storage, there is no model with name '${this.modelPath}'`);\n }\n\n if (info.modelTopologyType !== 'JSON') {\n throw new Error(\n 'BrowserLocalStorage does not support loading non-JSON model ' +\n 'topology yet.');\n }\n\n const out: ModelArtifacts = {};\n\n // Load topology.\n const topology = JSON.parse(this.LS.getItem(this.keys.topology));\n if (topology == null) {\n throw new Error(\n `In local storage, the topology of model '${this.modelPath}' ` +\n `is missing.`);\n }\n out.modelTopology = topology;\n\n // Load weight specs.\n const weightSpecs = JSON.parse(this.LS.getItem(this.keys.weightSpecs));\n if (weightSpecs == null) {\n throw new Error(\n `In local storage, the weight specs of model '${this.modelPath}' ` +\n `are missing.`);\n }\n out.weightSpecs = weightSpecs;\n\n // Load meta-data fields.\n const metadataString = this.LS.getItem(this.keys.modelMetadata);\n if (metadataString != null) {\n const metadata = JSON.parse(metadataString) as ModelArtifacts;\n out.format = metadata['format'];\n out.generatedBy = metadata['generatedBy'];\n out.convertedBy = metadata['convertedBy'];\n out.userDefinedMetadata = metadata['userDefinedMetadata'];\n }\n\n // Load weight data.\n const weightDataBase64 = this.LS.getItem(this.keys.weightData);\n if (weightDataBase64 == null) {\n throw new Error(\n `In local storage, the binary weight values of model ` +\n `'${this.modelPath}' are missing.`);\n }\n out.weightData = base64StringToArrayBuffer(weightDataBase64);\n\n return out;\n }\n}\n\nexport const localStorageRouter: IORouter = (url: string|string[]) => {\n if (!env().getBool('IS_BROWSER')) {\n return null;\n } else {\n if (!Array.isArray(url) && url.startsWith(BrowserLocalStorage.URL_SCHEME)) {\n return browserLocalStorage(\n url.slice(BrowserLocalStorage.URL_SCHEME.length));\n } else {\n return null;\n }\n }\n};\nIORouterRegistry.registerSaveRouter(localStorageRouter);\nIORouterRegistry.registerLoadRouter(localStorageRouter);\n\n/**\n * Factory function for local storage IOHandler.\n *\n * This `IOHandler` supports both `save` and `load`.\n *\n * For each model's saved artifacts, four items are saved to local storage.\n * - `${PATH_SEPARATOR}/${modelPath}/info`: Contains meta-info about the\n * model, such as date saved, type of the topology, size in bytes, etc.\n * - `${PATH_SEPARATOR}/${modelPath}/topology`: Model topology. For Keras-\n * style models, this is a stringized JSON.\n * - `${PATH_SEPARATOR}/${modelPath}/weight_specs`: Weight specs of the\n * model, can be used to decode the saved binary weight values (see\n * item below).\n * - `${PATH_SEPARATOR}/${modelPath}/weight_data`: Concatenated binary\n * weight values, stored as a base64-encoded string.\n *\n * Saving may throw an `Error` if the total size of the artifacts exceed the\n * browser-specific quota.\n *\n * @param modelPath A unique identifier for the model to be saved. Must be a\n * non-empty string.\n * @returns An instance of `IOHandler`, which can be used with, e.g.,\n * `tf.Model.save`.\n */\nexport function browserLocalStorage(modelPath: string): IOHandler {\n return new BrowserLocalStorage(modelPath);\n}\n\nexport class BrowserLocalStorageManager implements ModelStoreManager {\n private readonly LS: Storage;\n\n constructor() {\n assert(\n env().getBool('IS_BROWSER'),\n () => 'Current environment is not a web browser');\n assert(\n typeof window === 'undefined' ||\n typeof window.localStorage !== 'undefined',\n () => 'Current browser does not appear to support localStorage');\n this.LS = window.localStorage;\n }\n\n async listModels(): Promise<{[path: string]: ModelArtifactsInfo}> {\n const out: {[path: string]: ModelArtifactsInfo} = {};\n const prefix = PATH_PREFIX + PATH_SEPARATOR;\n const suffix = PATH_SEPARATOR + INFO_SUFFIX;\n for (let i = 0; i < this.LS.length; ++i) {\n const key = this.LS.key(i);\n if (key.startsWith(prefix) && key.endsWith(suffix)) {\n const modelPath = getModelPathFromKey(key);\n out[modelPath] = JSON.parse(this.LS.getItem(key)) as ModelArtifactsInfo;\n }\n }\n return out;\n }\n\n async removeModel(path: string): Promise {\n path = maybeStripScheme(path);\n const keys = getModelKeys(path);\n if (this.LS.getItem(keys.info) == null) {\n throw new Error(`Cannot find model at path '${path}'`);\n }\n const info = JSON.parse(this.LS.getItem(keys.info)) as ModelArtifactsInfo;\n\n this.LS.removeItem(keys.info);\n this.LS.removeItem(keys.topology);\n this.LS.removeItem(keys.weightSpecs);\n this.LS.removeItem(keys.weightData);\n return info;\n }\n}\n", "/**\n * @license\n * Copyright 2018 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\n/**\n * Classes and functions for model management across multiple storage mediums.\n *\n * Supported client actions:\n * - Listing models on all registered storage mediums.\n * - Remove model by URL from any registered storage mediums, by using URL\n * string.\n * - Moving or copying model from one path to another in the same medium or from\n * one medium to another, by using URL strings.\n */\n\nimport {assert} from '../util';\n\nimport {IORouterRegistry} from './router_registry';\nimport {ModelArtifactsInfo, ModelStoreManager} from './types';\n\nconst URL_SCHEME_SUFFIX = '://';\n\nexport class ModelStoreManagerRegistry {\n // Singleton instance.\n private static instance: ModelStoreManagerRegistry;\n\n private managers: {[scheme: string]: ModelStoreManager};\n\n private constructor() {\n this.managers = {};\n }\n\n private static getInstance(): ModelStoreManagerRegistry {\n if (ModelStoreManagerRegistry.instance == null) {\n ModelStoreManagerRegistry.instance = new ModelStoreManagerRegistry();\n }\n return ModelStoreManagerRegistry.instance;\n }\n\n /**\n * Register a save-handler router.\n *\n * @param saveRouter A function that maps a URL-like string onto an instance\n * of `IOHandler` with the `save` method defined or `null`.\n */\n static registerManager(scheme: string, manager: ModelStoreManager) {\n assert(scheme != null, () => 'scheme must not be undefined or null.');\n if (scheme.endsWith(URL_SCHEME_SUFFIX)) {\n scheme = scheme.slice(0, scheme.indexOf(URL_SCHEME_SUFFIX));\n }\n assert(scheme.length > 0, () => 'scheme must not be an empty string.');\n const registry = ModelStoreManagerRegistry.getInstance();\n assert(\n registry.managers[scheme] == null,\n () => `A model store manager is already registered for scheme '${\n scheme}'.`);\n registry.managers[scheme] = manager;\n }\n\n static getManager(scheme: string): ModelStoreManager {\n const manager = this.getInstance().managers[scheme];\n if (manager == null) {\n throw new Error(`Cannot find model manager for scheme '${scheme}'`);\n }\n return manager;\n }\n\n static getSchemes(): string[] {\n return Object.keys(this.getInstance().managers);\n }\n}\n\n/**\n * Helper method for parsing a URL string into a scheme and a path.\n *\n * @param url E.g., 'localstorage://my-model'\n * @returns A dictionary with two fields: scheme and path.\n * Scheme: e.g., 'localstorage' in the example above.\n * Path: e.g., 'my-model' in the example above.\n */\nfunction parseURL(url: string): {scheme: string, path: string} {\n if (url.indexOf(URL_SCHEME_SUFFIX) === -1) {\n throw new Error(\n `The url string provided does not contain a scheme. ` +\n `Supported schemes are: ` +\n `${ModelStoreManagerRegistry.getSchemes().join(',')}`);\n }\n return {\n scheme: url.split(URL_SCHEME_SUFFIX)[0],\n path: url.split(URL_SCHEME_SUFFIX)[1],\n };\n}\n\nasync function cloneModelInternal(\n sourceURL: string, destURL: string,\n deleteSource = false): Promise {\n assert(\n sourceURL !== destURL,\n () => `Old path and new path are the same: '${sourceURL}'`);\n\n const loadHandlers = IORouterRegistry.getLoadHandlers(sourceURL);\n assert(\n loadHandlers.length > 0,\n () => `Copying failed because no load handler is found for source URL ${\n sourceURL}.`);\n assert(\n loadHandlers.length < 2,\n () => `Copying failed because more than one (${loadHandlers.length}) ` +\n `load handlers for source URL ${sourceURL}.`);\n const loadHandler = loadHandlers[0];\n\n const saveHandlers = IORouterRegistry.getSaveHandlers(destURL);\n assert(\n saveHandlers.length > 0,\n () => `Copying failed because no save handler is found for destination ` +\n `URL ${destURL}.`);\n assert(\n saveHandlers.length < 2,\n () => `Copying failed because more than one (${loadHandlers.length}) ` +\n `save handlers for destination URL ${destURL}.`);\n const saveHandler = saveHandlers[0];\n\n const sourceScheme = parseURL(sourceURL).scheme;\n const sourcePath = parseURL(sourceURL).path;\n const sameMedium = sourceScheme === parseURL(sourceURL).scheme;\n\n const modelArtifacts = await loadHandler.load();\n\n // If moving within the same storage medium, remove the old model as soon as\n // the loading is done. Without doing this, it is possible that the combined\n // size of the two models will cause the cloning to fail.\n if (deleteSource && sameMedium) {\n await ModelStoreManagerRegistry.getManager(sourceScheme)\n .removeModel(sourcePath);\n }\n\n const saveResult = await saveHandler.save(modelArtifacts);\n\n // If moving between mediums, the deletion is done after the save succeeds.\n // This guards against the case in which saving to the destination medium\n // fails.\n if (deleteSource && !sameMedium) {\n await ModelStoreManagerRegistry.getManager(sourceScheme)\n .removeModel(sourcePath);\n }\n\n return saveResult.modelArtifactsInfo;\n}\n\n/**\n * List all models stored in registered storage mediums.\n *\n * For a web browser environment, the registered mediums are Local Storage and\n * IndexedDB.\n *\n * ```js\n * // First create and save a model.\n * const model = tf.sequential();\n * model.add(tf.layers.dense(\n * {units: 1, inputShape: [10], activation: 'sigmoid'}));\n * await model.save('localstorage://demo/management/model1');\n *\n * // Then list existing models.\n * console.log(JSON.stringify(await tf.io.listModels()));\n *\n * // Delete the model.\n * await tf.io.removeModel('localstorage://demo/management/model1');\n *\n * // List models again.\n * console.log(JSON.stringify(await tf.io.listModels()));\n * ```\n *\n * @returns A `Promise` of a dictionary mapping URLs of existing models to\n * their model artifacts info. URLs include medium-specific schemes, e.g.,\n * 'indexeddb://my/model/1'. Model artifacts info include type of the\n * model's topology, byte sizes of the topology, weights, etc.\n *\n * @doc {\n * heading: 'Models',\n * subheading: 'Management',\n * namespace: 'io',\n * ignoreCI: true\n * }\n */\nasync function listModels(): Promise<{[url: string]: ModelArtifactsInfo}> {\n const schemes = ModelStoreManagerRegistry.getSchemes();\n const out: {[url: string]: ModelArtifactsInfo} = {};\n for (const scheme of schemes) {\n const schemeOut =\n await ModelStoreManagerRegistry.getManager(scheme).listModels();\n for (const path in schemeOut) {\n const url = scheme + URL_SCHEME_SUFFIX + path;\n out[url] = schemeOut[path];\n }\n }\n return out;\n}\n\n/**\n * Remove a model specified by URL from a reigstered storage medium.\n *\n * ```js\n * // First create and save a model.\n * const model = tf.sequential();\n * model.add(tf.layers.dense(\n * {units: 1, inputShape: [10], activation: 'sigmoid'}));\n * await model.save('localstorage://demo/management/model1');\n *\n * // Then list existing models.\n * console.log(JSON.stringify(await tf.io.listModels()));\n *\n * // Delete the model.\n * await tf.io.removeModel('localstorage://demo/management/model1');\n *\n * // List models again.\n * console.log(JSON.stringify(await tf.io.listModels()));\n * ```\n *\n * @param url A URL to a stored model, with a scheme prefix, e.g.,\n * 'localstorage://my-model-1', 'indexeddb://my/model/2'.\n * @returns ModelArtifactsInfo of the deleted model (if and only if deletion\n * is successful).\n * @throws Error if deletion fails, e.g., if no model exists at `path`.\n *\n * @doc {\n * heading: 'Models',\n * subheading: 'Management',\n * namespace: 'io',\n * ignoreCI: true\n * }\n */\nasync function removeModel(url: string): Promise {\n const schemeAndPath = parseURL(url);\n const manager = ModelStoreManagerRegistry.getManager(schemeAndPath.scheme);\n return manager.removeModel(schemeAndPath.path);\n}\n\n/**\n * Copy a model from one URL to another.\n *\n * This function supports:\n *\n * 1. Copying within a storage medium, e.g.,\n * `tf.io.copyModel('localstorage://model-1', 'localstorage://model-2')`\n * 2. Copying between two storage mediums, e.g.,\n * `tf.io.copyModel('localstorage://model-1', 'indexeddb://model-1')`\n *\n * ```js\n * // First create and save a model.\n * const model = tf.sequential();\n * model.add(tf.layers.dense(\n * {units: 1, inputShape: [10], activation: 'sigmoid'}));\n * await model.save('localstorage://demo/management/model1');\n *\n * // Then list existing models.\n * console.log(JSON.stringify(await tf.io.listModels()));\n *\n * // Copy the model, from Local Storage to IndexedDB.\n * await tf.io.copyModel(\n * 'localstorage://demo/management/model1',\n * 'indexeddb://demo/management/model1');\n *\n * // List models again.\n * console.log(JSON.stringify(await tf.io.listModels()));\n *\n * // Remove both models.\n * await tf.io.removeModel('localstorage://demo/management/model1');\n * await tf.io.removeModel('indexeddb://demo/management/model1');\n * ```\n *\n * @param sourceURL Source URL of copying.\n * @param destURL Destination URL of copying.\n * @returns ModelArtifactsInfo of the copied model (if and only if copying\n * is successful).\n * @throws Error if copying fails, e.g., if no model exists at `sourceURL`, or\n * if `oldPath` and `newPath` are identical.\n *\n * @doc {\n * heading: 'Models',\n * subheading: 'Management',\n * namespace: 'io',\n * ignoreCI: true\n * }\n */\nasync function copyModel(\n sourceURL: string, destURL: string): Promise {\n const deleteSource = false;\n return cloneModelInternal(sourceURL, destURL, deleteSource);\n}\n\n/**\n * Move a model from one URL to another.\n *\n * This function supports:\n *\n * 1. Moving within a storage medium, e.g.,\n * `tf.io.moveModel('localstorage://model-1', 'localstorage://model-2')`\n * 2. Moving between two storage mediums, e.g.,\n * `tf.io.moveModel('localstorage://model-1', 'indexeddb://model-1')`\n *\n * ```js\n * // First create and save a model.\n * const model = tf.sequential();\n * model.add(tf.layers.dense(\n * {units: 1, inputShape: [10], activation: 'sigmoid'}));\n * await model.save('localstorage://demo/management/model1');\n *\n * // Then list existing models.\n * console.log(JSON.stringify(await tf.io.listModels()));\n *\n * // Move the model, from Local Storage to IndexedDB.\n * await tf.io.moveModel(\n * 'localstorage://demo/management/model1',\n * 'indexeddb://demo/management/model1');\n *\n * // List models again.\n * console.log(JSON.stringify(await tf.io.listModels()));\n *\n * // Remove the moved model.\n * await tf.io.removeModel('indexeddb://demo/management/model1');\n * ```\n *\n * @param sourceURL Source URL of moving.\n * @param destURL Destination URL of moving.\n * @returns ModelArtifactsInfo of the copied model (if and only if copying\n * is successful).\n * @throws Error if moving fails, e.g., if no model exists at `sourceURL`, or\n * if `oldPath` and `newPath` are identical.\n *\n * @doc {\n * heading: 'Models',\n * subheading: 'Management',\n * namespace: 'io',\n * ignoreCI: true\n * }\n */\nasync function moveModel(\n sourceURL: string, destURL: string): Promise {\n const deleteSource = true;\n return cloneModelInternal(sourceURL, destURL, deleteSource);\n}\n\nexport {moveModel, copyModel, removeModel, listModels};\n", "/**\n * @license\n * Copyright 2019 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\nimport '../flags';\n\nimport {env} from '../environment';\nimport {BrowserIndexedDB, BrowserIndexedDBManager} from '../io/indexed_db';\nimport {BrowserLocalStorage, BrowserLocalStorageManager} from '../io/local_storage';\nimport {ModelStoreManagerRegistry} from '../io/model_management';\n\nimport {Platform} from './platform';\n\nexport class PlatformBrowser implements Platform {\n // According to the spec, the built-in encoder can do only UTF-8 encoding.\n // https://developer.mozilla.org/en-US/docs/Web/API/TextEncoder/TextEncoder\n private textEncoder: TextEncoder;\n\n fetch(path: string, init?: RequestInit): Promise {\n return fetch(path, init);\n }\n\n now(): number {\n return performance.now();\n }\n\n encode(text: string, encoding: string): Uint8Array {\n if (encoding !== 'utf-8' && encoding !== 'utf8') {\n throw new Error(\n `Browser's encoder only supports utf-8, but got ${encoding}`);\n }\n if (this.textEncoder == null) {\n this.textEncoder = new TextEncoder();\n }\n return this.textEncoder.encode(text);\n }\n decode(bytes: Uint8Array, encoding: string): string {\n return new TextDecoder(encoding).decode(bytes);\n }\n}\n\nif (env().get('IS_BROWSER')) {\n env().setPlatform('browser', new PlatformBrowser());\n\n // Register LocalStorage IOHandler\n try {\n ModelStoreManagerRegistry.registerManager(\n BrowserLocalStorage.URL_SCHEME, new BrowserLocalStorageManager());\n } catch (err) {\n }\n\n // Register IndexedDB IOHandler\n try {\n ModelStoreManagerRegistry.registerManager(\n BrowserIndexedDB.URL_SCHEME, new BrowserIndexedDBManager());\n } catch (err) {\n }\n}\n", "/**\n * @license\n * Copyright 2019 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\nimport {env} from '../environment';\n\nimport {Platform} from './platform';\n\n// We are wrapping this within an object so it can be stubbed by Jasmine.\nexport const getNodeFetch = {\n // tslint:disable-next-line:no-require-imports\n importFetch: () => require('node-fetch')\n};\n\ntype FetchFn = (url: string, init?: RequestInit) => Promise;\nlet systemFetch: FetchFn;\n// These getters and setters are for testing so we don't export a mutable\n// variable.\nexport function resetSystemFetch() {\n systemFetch = null;\n}\nexport function setSystemFetch(fetchFn: FetchFn) {\n systemFetch = fetchFn;\n}\nexport function getSystemFetch(): FetchFn {\n return systemFetch;\n}\n\nexport class PlatformNode implements Platform {\n private textEncoder: TextEncoder;\n // tslint:disable-next-line:no-any\n util: any;\n\n constructor() {\n // tslint:disable-next-line:no-require-imports\n this.util = require('util');\n // According to the spec, the built-in encoder can do only UTF-8 encoding.\n // https://developer.mozilla.org/en-US/docs/Web/API/TextEncoder/TextEncoder\n this.textEncoder = new this.util.TextEncoder();\n }\n\n fetch(path: string, requestInits?: RequestInit): Promise {\n if (env().global.fetch != null) {\n return env().global.fetch(path, requestInits);\n }\n\n if (systemFetch == null) {\n systemFetch = getNodeFetch.importFetch();\n }\n return systemFetch(path, requestInits);\n }\n\n now(): number {\n const time = process.hrtime();\n return time[0] * 1000 + time[1] / 1000000;\n }\n\n encode(text: string, encoding: string): Uint8Array {\n if (encoding !== 'utf-8' && encoding !== 'utf8') {\n throw new Error(\n `Node built-in encoder only supports utf-8, but got ${encoding}`);\n }\n return this.textEncoder.encode(text);\n }\n decode(bytes: Uint8Array, encoding: string): string {\n if (bytes.length === 0) {\n return '';\n }\n return new this.util.TextDecoder(encoding).decode(bytes);\n }\n}\n\nif (env().get('IS_NODE')) {\n env().setPlatform('node', new PlatformNode());\n}\n", "/**\n * @license\n * Copyright 2020 Google Inc. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\nimport {TensorBuffer} from '../tensor';\nimport {DataType, DataTypeMap, Rank, ShapeMap} from '../types';\nimport * as util from '../util';\n\n/**\n * Creates an empty `tf.TensorBuffer` with the specified `shape` and `dtype`.\n *\n * The values are stored in CPU as `TypedArray`. Fill the buffer using\n * `buffer.set()`, or by modifying directly `buffer.values`.\n *\n * When done, call `buffer.toTensor()` to get an immutable `tf.Tensor` with\n * those values.\n *\n * ```js\n * // Create a buffer and set values at particular indices.\n * const buffer = tf.buffer([2, 2]);\n * buffer.set(3, 0, 0);\n * buffer.set(5, 1, 0);\n *\n * // Convert the buffer back to a tensor.\n * buffer.toTensor().print();\n * ```\n *\n * @param shape An array of integers defining the output tensor shape.\n * @param dtype The dtype of the buffer. Defaults to 'float32'.\n * @param values The values of the buffer as `TypedArray`. Defaults to\n * zeros.\n *\n * @doc {heading: 'Tensors', subheading: 'Creation'}\n */\nexport function buffer(\n shape: ShapeMap[R], dtype: D = 'float32' as D,\n values?: DataTypeMap[D]): TensorBuffer {\n dtype = dtype || 'float32' as D;\n util.assertNonNegativeIntegerDimensions(shape);\n return new TensorBuffer(shape, dtype, values);\n}\n", "/**\n * @license\n * Copyright 2020 Google Inc. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\nimport {ENGINE} from '../engine';\nimport {Cast, CastAttrs, CastInputs} from '../kernel_names';\nimport {NamedAttrMap} from '../kernel_registry';\nimport {Tensor} from '../tensor';\nimport {NamedTensorMap} from '../tensor_types';\nimport {convertToTensor} from '../tensor_util_env';\nimport {DataType, TensorLike} from '../types';\nimport * as util from '../util';\n\nimport {op} from './operation';\n\n/**\n * Casts a `tf.Tensor` to a new dtype.\n *\n * ```js\n * const x = tf.tensor1d([1.5, 2.5, 3]);\n * tf.cast(x, 'int32').print();\n * ```\n * @param x The input tensor to be casted.\n * @param dtype The dtype to cast the input tensor to.\n *\n * @doc {heading: 'Tensors', subheading: 'Transformations'}\n */\nfunction cast_(x: T|TensorLike, dtype: DataType): T {\n const $x = convertToTensor(x, 'x', 'cast');\n\n // Sanity checks.\n if (!util.isValidDtype(dtype)) {\n throw new Error(`Failed to cast to unknown dtype ${dtype}`);\n }\n if (dtype === 'string' && $x.dtype !== 'string' ||\n dtype !== 'string' && $x.dtype === 'string') {\n throw new Error('Only strings can be casted to strings');\n }\n\n const inputs: CastInputs = {x: $x};\n const attrs: CastAttrs = {dtype};\n\n return ENGINE.runKernelFunc(\n backend => backend.cast($x, dtype), inputs as {} as NamedTensorMap,\n null /* grad */, Cast, attrs as {} as NamedAttrMap);\n}\n\nexport const cast = op({cast_});\n", "/**\n * @license\n * Copyright 2020 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\nimport {ENGINE} from '../engine';\nimport {Identity, IdentityInputs} from '../kernel_names';\nimport {Tensor} from '../tensor';\nimport {NamedTensorMap} from '../tensor_types';\nimport {convertToTensor} from '../tensor_util_env';\nimport {TensorLike} from '../types';\n\nimport {op} from './operation';\n\n/**\n * Creates a new tensor with the same values and shape as the specified\n * tensor.\n *\n * ```js\n * const x = tf.tensor([1, 2]);\n *\n * x.clone().print();\n * ```\n *\n * @param x The tensor to clone.\n *\n * @doc {heading: 'Tensors', subheading: 'Creation'}\n */\nfunction clone_(x: T|TensorLike): T {\n const $x = convertToTensor(x, 'x', 'clone', null);\n const forward = () =>\n ENGINE.makeTensorFromDataId($x.dataId, $x.shape, $x.dtype) as T;\n\n const inputs: IdentityInputs = {x: $x};\n\n // Note this op is called tf.identity in python. Hence the kernel name used\n // here.\n return ENGINE.runKernelFunc(\n forward, inputs as {} as NamedTensorMap, null /* grad */, Identity);\n}\n\nexport const clone = op({clone_});\n", "/**\n * @license\n * Copyright 2020 Google Inc. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\nimport {Tensor} from '../tensor';\n\n/**\n * Prints information about the `tf.Tensor` including its data.\n *\n * ```js\n * const verbose = true;\n * tf.tensor2d([1, 2, 3, 4], [2, 2]).print(verbose);\n * ```\n * @param x The tensor to be printed.\n * @param verbose Whether to print verbose information about the ` Tensor`,\n * including dtype and size.\n *\n * @doc {heading: 'Tensors', subheading: 'Creation'}\n */\nexport function print(x: T, verbose = false): void {\n console.log(x.toString(verbose));\n}\n", "/**\n * @license\n * Copyright 2020 Google Inc. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\n// Required side effectful code for tfjs-core\n\n// Set up Engine and ENV\nimport {getOrMakeEngine} from './engine';\ngetOrMakeEngine();\n\n// Register backend-agnostic flags.\nimport './flags';\n// Register platforms\nimport './platforms/platform_browser';\nimport './platforms/platform_node';\n\n// Set up OpHandler\nimport {buffer} from './ops/buffer';\nimport {cast} from './ops/cast';\nimport {clone} from './ops/clone';\nimport {print} from './ops/print';\nimport {OpHandler, setOpHandler} from './tensor';\nconst opHandler: OpHandler = {\n buffer,\n cast,\n clone,\n print\n};\nsetOpHandler(opHandler);\n", "/**\n * @license\n * Copyright 2018 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\n/**\n * IOHandlers related to files, such as browser-triggered file downloads,\n * user-selected files in browser.\n */\n\nimport '../flags';\nimport {env} from '../environment';\n\nimport {basename, concatenateArrayBuffers, getModelArtifactsInfoForJSON} from './io_utils';\nimport {IORouter, IORouterRegistry} from './router_registry';\nimport {IOHandler, ModelArtifacts, ModelJSON, SaveResult, WeightsManifestConfig, WeightsManifestEntry} from './types';\n\nconst DEFAULT_FILE_NAME_PREFIX = 'model';\nconst DEFAULT_JSON_EXTENSION_NAME = '.json';\nconst DEFAULT_WEIGHT_DATA_EXTENSION_NAME = '.weights.bin';\n\nfunction defer(f: () => T): Promise {\n return new Promise(resolve => setTimeout(resolve)).then(f);\n}\n\nexport class BrowserDownloads implements IOHandler {\n private readonly modelTopologyFileName: string;\n private readonly weightDataFileName: string;\n private readonly jsonAnchor: HTMLAnchorElement;\n private readonly weightDataAnchor: HTMLAnchorElement;\n\n static readonly URL_SCHEME = 'downloads://';\n\n constructor(fileNamePrefix?: string) {\n if (!env().getBool('IS_BROWSER')) {\n // TODO(cais): Provide info on what IOHandlers are available under the\n // current environment.\n throw new Error(\n 'browserDownloads() cannot proceed because the current environment ' +\n 'is not a browser.');\n }\n\n if (fileNamePrefix.startsWith(BrowserDownloads.URL_SCHEME)) {\n fileNamePrefix = fileNamePrefix.slice(BrowserDownloads.URL_SCHEME.length);\n }\n if (fileNamePrefix == null || fileNamePrefix.length === 0) {\n fileNamePrefix = DEFAULT_FILE_NAME_PREFIX;\n }\n\n this.modelTopologyFileName = fileNamePrefix + DEFAULT_JSON_EXTENSION_NAME;\n this.weightDataFileName =\n fileNamePrefix + DEFAULT_WEIGHT_DATA_EXTENSION_NAME;\n }\n\n async save(modelArtifacts: ModelArtifacts): Promise {\n if (typeof (document) === 'undefined') {\n throw new Error(\n 'Browser downloads are not supported in ' +\n 'this environment since `document` is not present');\n }\n const weightsURL = window.URL.createObjectURL(new Blob(\n [modelArtifacts.weightData], {type: 'application/octet-stream'}));\n\n if (modelArtifacts.modelTopology instanceof ArrayBuffer) {\n throw new Error(\n 'BrowserDownloads.save() does not support saving model topology ' +\n 'in binary formats yet.');\n } else {\n const weightsManifest: WeightsManifestConfig = [{\n paths: ['./' + this.weightDataFileName],\n weights: modelArtifacts.weightSpecs\n }];\n const modelTopologyAndWeightManifest: ModelJSON = {\n modelTopology: modelArtifacts.modelTopology,\n format: modelArtifacts.format,\n generatedBy: modelArtifacts.generatedBy,\n convertedBy: modelArtifacts.convertedBy,\n weightsManifest\n };\n const modelTopologyAndWeightManifestURL =\n window.URL.createObjectURL(new Blob(\n [JSON.stringify(modelTopologyAndWeightManifest)],\n {type: 'application/json'}));\n\n // If anchor elements are not provided, create them without attaching them\n // to parents, so that the downloaded file names can be controlled.\n const jsonAnchor = this.jsonAnchor == null ? document.createElement('a') :\n this.jsonAnchor;\n jsonAnchor.download = this.modelTopologyFileName;\n jsonAnchor.href = modelTopologyAndWeightManifestURL;\n // Trigger downloads by evoking a click event on the download anchors.\n // When multiple downloads are started synchronously, Firefox will only\n // save the last one.\n await defer(() => jsonAnchor.dispatchEvent(new MouseEvent('click')));\n\n if (modelArtifacts.weightData != null) {\n const weightDataAnchor = this.weightDataAnchor == null ?\n document.createElement('a') :\n this.weightDataAnchor;\n weightDataAnchor.download = this.weightDataFileName;\n weightDataAnchor.href = weightsURL;\n await defer(\n () => weightDataAnchor.dispatchEvent(new MouseEvent('click')));\n }\n\n return {modelArtifactsInfo: getModelArtifactsInfoForJSON(modelArtifacts)};\n }\n }\n}\n\nclass BrowserFiles implements IOHandler {\n private readonly files: File[];\n\n constructor(files: File[]) {\n if (files == null || files.length < 1) {\n throw new Error(\n `When calling browserFiles, at least 1 file is required, ` +\n `but received ${files}`);\n }\n this.files = files;\n }\n\n async load(): Promise {\n const jsonFile = this.files[0];\n const weightFiles = this.files.slice(1);\n\n return new Promise((resolve, reject) => {\n const jsonReader = new FileReader();\n jsonReader.onload = (event: Event) => {\n // tslint:disable-next-line:no-any\n const modelJSON = JSON.parse((event.target as any).result) as ModelJSON;\n const modelTopology = modelJSON.modelTopology;\n if (modelTopology == null) {\n reject(new Error(\n `modelTopology field is missing from file ${jsonFile.name}`));\n return;\n }\n\n if (weightFiles.length === 0) {\n resolve({modelTopology});\n }\n\n const weightsManifest = modelJSON.weightsManifest;\n if (weightsManifest == null) {\n reject(new Error(\n `weightManifest field is missing from file ${jsonFile.name}`));\n return;\n }\n\n let pathToFile: {[path: string]: File};\n try {\n pathToFile =\n this.checkManifestAndWeightFiles(weightsManifest, weightFiles);\n } catch (err) {\n reject(err);\n return;\n }\n\n const weightSpecs: WeightsManifestEntry[] = [];\n const paths: string[] = [];\n const perFileBuffers: ArrayBuffer[] = [];\n weightsManifest.forEach(weightsGroup => {\n weightsGroup.paths.forEach(path => {\n paths.push(path);\n perFileBuffers.push(null);\n });\n weightSpecs.push(...weightsGroup.weights);\n });\n\n weightsManifest.forEach(weightsGroup => {\n weightsGroup.paths.forEach(path => {\n const weightFileReader = new FileReader();\n weightFileReader.onload = (event: Event) => {\n // tslint:disable-next-line:no-any\n const weightData = (event.target as any).result as ArrayBuffer;\n const index = paths.indexOf(path);\n perFileBuffers[index] = weightData;\n if (perFileBuffers.indexOf(null) === -1) {\n resolve({\n modelTopology,\n weightSpecs,\n weightData: concatenateArrayBuffers(perFileBuffers),\n format: modelJSON.format,\n generatedBy: modelJSON.generatedBy,\n convertedBy: modelJSON.convertedBy,\n userDefinedMetadata: modelJSON.userDefinedMetadata\n });\n }\n };\n weightFileReader.onerror = error =>\n reject(`Failed to weights data from file of path '${path}'.`);\n weightFileReader.readAsArrayBuffer(pathToFile[path]);\n });\n });\n };\n jsonReader.onerror = error => reject(\n `Failed to read model topology and weights manifest JSON ` +\n `from file '${jsonFile.name}'. BrowserFiles supports loading ` +\n `Keras-style tf.Model artifacts only.`);\n jsonReader.readAsText(jsonFile);\n });\n }\n\n /**\n * Check the compatibility between weights manifest and weight files.\n */\n private checkManifestAndWeightFiles(\n manifest: WeightsManifestConfig, files: File[]): {[path: string]: File} {\n const basenames: string[] = [];\n const fileNames = files.map(file => basename(file.name));\n const pathToFile: {[path: string]: File} = {};\n for (const group of manifest) {\n group.paths.forEach(path => {\n const pathBasename = basename(path);\n if (basenames.indexOf(pathBasename) !== -1) {\n throw new Error(\n `Duplicate file basename found in weights manifest: ` +\n `'${pathBasename}'`);\n }\n basenames.push(pathBasename);\n if (fileNames.indexOf(pathBasename) === -1) {\n throw new Error(\n `Weight file with basename '${pathBasename}' is not provided.`);\n } else {\n pathToFile[path] = files[fileNames.indexOf(pathBasename)];\n }\n });\n }\n\n if (basenames.length !== files.length) {\n throw new Error(\n `Mismatch in the number of files in weights manifest ` +\n `(${basenames.length}) and the number of weight files provided ` +\n `(${files.length}).`);\n }\n return pathToFile;\n }\n}\n\nexport const browserDownloadsRouter: IORouter = (url: string|string[]) => {\n if (!env().getBool('IS_BROWSER')) {\n return null;\n } else {\n if (!Array.isArray(url) && url.startsWith(BrowserDownloads.URL_SCHEME)) {\n return browserDownloads(url.slice(BrowserDownloads.URL_SCHEME.length));\n } else {\n return null;\n }\n }\n};\nIORouterRegistry.registerSaveRouter(browserDownloadsRouter);\n\n/**\n * Creates an IOHandler that triggers file downloads from the browser.\n *\n * The returned `IOHandler` instance can be used as model exporting methods such\n * as `tf.Model.save` and supports only saving.\n *\n * ```js\n * const model = tf.sequential();\n * model.add(tf.layers.dense(\n * {units: 1, inputShape: [10], activation: 'sigmoid'}));\n * const saveResult = await model.save('downloads://mymodel');\n * // This will trigger downloading of two files:\n * // 'mymodel.json' and 'mymodel.weights.bin'.\n * console.log(saveResult);\n * ```\n *\n * @param fileNamePrefix Prefix name of the files to be downloaded. For use with\n * `tf.Model`, `fileNamePrefix` should follow either of the following two\n * formats:\n * 1. `null` or `undefined`, in which case the default file\n * names will be used:\n * - 'model.json' for the JSON file containing the model topology and\n * weights manifest.\n * - 'model.weights.bin' for the binary file containing the binary weight\n * values.\n * 2. A single string or an Array of a single string, as the file name prefix.\n * For example, if `'foo'` is provided, the downloaded JSON\n * file and binary weights file will be named 'foo.json' and\n * 'foo.weights.bin', respectively.\n * @param config Additional configuration for triggering downloads.\n * @returns An instance of `BrowserDownloads` `IOHandler`.\n *\n * @doc {\n * heading: 'Models',\n * subheading: 'Loading',\n * namespace: 'io',\n * ignoreCI: true\n * }\n */\nexport function browserDownloads(fileNamePrefix = 'model'): IOHandler {\n return new BrowserDownloads(fileNamePrefix);\n}\n\n/**\n * Creates an IOHandler that loads model artifacts from user-selected files.\n *\n * This method can be used for loading from files such as user-selected files\n * in the browser.\n * When used in conjunction with `tf.loadLayersModel`, an instance of\n * `tf.LayersModel` (Keras-style) can be constructed from the loaded artifacts.\n *\n * ```js\n * // Note: This code snippet won't run properly without the actual file input\n * // elements in the HTML DOM.\n *\n * // Suppose there are two HTML file input (``)\n * // elements.\n * const uploadJSONInput = document.getElementById('upload-json');\n * const uploadWeightsInput = document.getElementById('upload-weights');\n * const model = await tf.loadLayersModel(tf.io.browserFiles(\n * [uploadJSONInput.files[0], uploadWeightsInput.files[0]]));\n * ```\n *\n * @param files `File`s to load from. Currently, this function supports only\n * loading from files that contain Keras-style models (i.e., `tf.Model`s), for\n * which an `Array` of `File`s is expected (in that order):\n * - A JSON file containing the model topology and weight manifest.\n * - Optionally, One or more binary files containing the binary weights.\n * These files must have names that match the paths in the `weightsManifest`\n * contained by the aforementioned JSON file, or errors will be thrown\n * during loading. These weights files have the same format as the ones\n * generated by `tensorflowjs_converter` that comes with the `tensorflowjs`\n * Python PIP package. If no weights files are provided, only the model\n * topology will be loaded from the JSON file above.\n * @returns An instance of `Files` `IOHandler`.\n *\n * @doc {\n * heading: 'Models',\n * subheading: 'Loading',\n * namespace: 'io',\n * ignoreCI: true\n * }\n */\nexport function browserFiles(files: File[]): IOHandler {\n return new BrowserFiles(files);\n}\n", "/**\n * @license\n * Copyright 2019 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\nimport {assert} from '../util';\n\nimport {OnProgressCallback} from './types';\n\n/**\n * Monitor Promise.all progress, fire onProgress callback function.\n *\n * @param promises Promise list going to be monitored\n * @param onProgress Callback function. Fired when a promise resolved.\n * @param startFraction Optional fraction start. Default to 0.\n * @param endFraction Optional fraction end. Default to 1.\n */\nexport function monitorPromisesProgress(\n promises: Array>, onProgress: OnProgressCallback,\n startFraction?: number, endFraction?: number) {\n checkPromises(promises);\n startFraction = startFraction == null ? 0 : startFraction;\n endFraction = endFraction == null ? 1 : endFraction;\n checkFraction(startFraction, endFraction);\n let resolvedPromise = 0;\n\n const registerMonitor = (promise: Promise<{}>) => {\n promise.then(value => {\n const fraction = startFraction +\n ++resolvedPromise / promises.length * (endFraction - startFraction);\n // pass fraction as parameter to callback function.\n onProgress(fraction);\n return value;\n });\n return promise;\n };\n\n function checkPromises(promises: Array>): void {\n assert(\n promises != null && Array.isArray(promises) && promises.length > 0,\n () => 'promises must be a none empty array');\n }\n\n function checkFraction(startFraction: number, endFraction: number): void {\n assert(\n startFraction >= 0 && startFraction <= 1,\n () => `Progress fraction must be in range [0, 1], but ` +\n `got startFraction ${startFraction}`);\n assert(\n endFraction >= 0 && endFraction <= 1,\n () => `Progress fraction must be in range [0, 1], but ` +\n `got endFraction ${endFraction}`);\n assert(\n endFraction >= startFraction,\n () => `startFraction must be no more than endFraction, but ` +\n `got startFraction ${startFraction} and endFraction ` +\n `${endFraction}`);\n }\n\n return Promise.all(promises.map(registerMonitor));\n}\n", "/**\n * @license\n * Copyright 2018 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\nimport {env} from '../environment';\n\nimport {NamedTensorMap} from '../tensor_types';\nimport * as util from '../util';\nimport {decodeWeights} from './io_utils';\nimport {monitorPromisesProgress} from './progress';\nimport {DTYPE_VALUE_SIZE_MAP, LoadOptions, WeightsManifestConfig, WeightsManifestEntry} from './types';\n\n/**\n * Reads binary weights data from a number of URLs.\n *\n * @param fetchURLs URLs to send the HTTP requests at, using `fetch` calls.\n * @param requestOptions RequestInit (options) for the HTTP requests.\n * @param fetchFunc Optional overriding value for the `window.fetch` function.\n * @param onProgress Optional, progress callback function, fired periodically\n * before the load is completed.\n * @returns A `Promise` of an Array of `ArrayBuffer`. The Array has the same\n * length as `fetchURLs`.\n */\nexport async function loadWeightsAsArrayBuffer(\n fetchURLs: string[], loadOptions?: LoadOptions): Promise {\n if (loadOptions == null) {\n loadOptions = {};\n }\n\n const fetchFunc = loadOptions.fetchFunc == null ? env().platform.fetch :\n loadOptions.fetchFunc;\n\n // Create the requests for all of the weights in parallel.\n const requests = fetchURLs.map(\n fetchURL =>\n fetchFunc(fetchURL, loadOptions.requestInit, {isBinary: true}));\n\n const fetchStartFraction = 0;\n const fetchEndFraction = 0.5;\n\n const responses = loadOptions.onProgress == null ?\n await Promise.all(requests) :\n await monitorPromisesProgress(\n requests, loadOptions.onProgress, fetchStartFraction,\n fetchEndFraction);\n\n const bufferPromises = responses.map(response => response.arrayBuffer());\n\n const bufferStartFraction = 0.5;\n const bufferEndFraction = 1;\n\n const buffers = loadOptions.onProgress == null ?\n await Promise.all(bufferPromises) :\n await monitorPromisesProgress(\n bufferPromises, loadOptions.onProgress, bufferStartFraction,\n bufferEndFraction);\n return buffers;\n}\n\n/**\n * Reads a weights manifest JSON configuration, fetches the weights and\n * returns them as `Tensor`s.\n *\n * @param manifest The weights manifest JSON.\n * @param filePathPrefix The path prefix for filenames given in the manifest.\n * Defaults to the empty string.\n * @param weightNames The names of the weights to be fetched.\n */\nexport async function loadWeights(\n manifest: WeightsManifestConfig, filePathPrefix = '',\n weightNames?: string[],\n requestInit?: RequestInit): Promise {\n // TODO(nsthorat): Groups are currently fetched atomically. If you need a\n // single weight from a group, the whole group will be fetched. At a future\n // date, we should support fetching only the individual shards within a\n // group that are needed to reconstruct the requested weight.\n // TODO(cais): Use `decodeWeights` for implementation.\n\n const fetchWeights = (fetchUrls: string[]) =>\n loadWeightsAsArrayBuffer(fetchUrls, {requestInit});\n const loadWeights = weightsLoaderFactory(fetchWeights);\n\n return loadWeights(manifest, filePathPrefix, weightNames);\n}\n\n/**\n * Creates a function, which reads a weights manifest JSON configuration,\n * fetches the weight files using the specified function and returns them as\n * `Tensor`s.\n *\n * ```js\n * // example for creating a nodejs weight loader, which reads the weight files\n * // from disk using fs.readFileSync\n *\n * import * as fs from 'fs'\n *\n * const fetchWeightsFromDisk = (filePaths: string[]) =>\n * filePaths.map(filePath => fs.readFileSync(filePath).buffer)\n *\n * const loadWeights = tf.io.weightsLoaderFactory(fetchWeightsFromDisk)\n *\n * const manifest = JSON.parse(\n * fs.readFileSync('./my_model-weights_manifest').toString()\n * )\n * const weightMap = await loadWeights(manifest, './')\n * ```\n * @param fetchWeightsFunction The function used for fetching the weight files.\n * @returns Weight loading function.\n */\nexport function weightsLoaderFactory(\n fetchWeightsFunction: (fetchUrls: string[]) => Promise):\n (manifest: WeightsManifestConfig, filePathPrefix?: string,\n weightNames?: string[]) => Promise {\n return async(\n manifest: WeightsManifestConfig, filePathPrefix = '',\n weightNames?: string[]): Promise => {\n // Collect all the groups, weights, and their relative offsets to be\n // fetched.\n const groupIndicesToFetchMap = manifest.map(() => false);\n const groupWeightsToFetch: {\n [group: number]: Array<{\n manifestEntry: WeightsManifestEntry; groupOffset: number;\n sizeBytes: number;\n }>\n } = {};\n const weightsFound =\n weightNames != null ? weightNames.map(() => false) : [];\n const allManifestWeightNames: string[] = [];\n manifest.forEach((manifestGroupConfig, groupIndex) => {\n let groupOffset = 0;\n manifestGroupConfig.weights.forEach(weightsEntry => {\n const rawDtype = ('quantization' in weightsEntry) ?\n weightsEntry.quantization.dtype :\n weightsEntry.dtype;\n\n const weightsBytes = DTYPE_VALUE_SIZE_MAP[rawDtype] *\n util.sizeFromShape(weightsEntry.shape);\n\n const enqueueWeightsForFetchingFn = () => {\n groupIndicesToFetchMap[groupIndex] = true;\n if (groupWeightsToFetch[groupIndex] == null) {\n groupWeightsToFetch[groupIndex] = [];\n }\n\n groupWeightsToFetch[groupIndex].push({\n manifestEntry: weightsEntry,\n groupOffset,\n sizeBytes: weightsBytes\n });\n };\n\n if (weightNames != null) {\n weightNames.forEach((weightName, weightIndex) => {\n if (weightName === weightsEntry.name) {\n enqueueWeightsForFetchingFn();\n weightsFound[weightIndex] = true;\n }\n });\n } else {\n enqueueWeightsForFetchingFn();\n }\n\n allManifestWeightNames.push(weightsEntry.name);\n groupOffset += weightsBytes;\n });\n });\n\n if (!weightsFound.every(found => found)) {\n const weightsNotFound = weightNames.filter((_, i) => !weightsFound[i]);\n throw new Error(\n `Could not find weights in manifest with names: ` +\n `${weightsNotFound.join(', ')}. \\n` +\n `Manifest JSON has weights with names: ` +\n `${allManifestWeightNames.join(', ')}.`);\n }\n\n // Convert the one-hot boolean groupId => shouldFetch map to a list of group\n // IDs.\n const groupIndicesToFetch =\n groupIndicesToFetchMap.reduce((accumulator, shouldFetch, i) => {\n if (shouldFetch) {\n accumulator.push(i);\n }\n return accumulator;\n }, []);\n\n const fetchUrls: string[] = [];\n groupIndicesToFetch.forEach(i => {\n manifest[i].paths.forEach(filepath => {\n const fetchUrl = filePathPrefix +\n (!filePathPrefix.endsWith('/') ? '/' : '') + filepath;\n fetchUrls.push(fetchUrl);\n });\n });\n const buffers = await fetchWeightsFunction(fetchUrls);\n\n const weightsTensorMap: NamedTensorMap = {};\n let bufferIndexOffset = 0;\n groupIndicesToFetch.forEach(i => {\n const numBuffers = manifest[i].paths.length;\n\n let groupBytes = 0;\n for (let i = 0; i < numBuffers; i++) {\n groupBytes += buffers[bufferIndexOffset + i].byteLength;\n }\n\n // Create a buffer for the whole group.\n const groupBuffer = new ArrayBuffer(groupBytes);\n const groupByteBuffer = new Uint8Array(groupBuffer);\n let groupBufferOffset = 0;\n for (let i = 0; i < numBuffers; i++) {\n const buffer = new Uint8Array(buffers[bufferIndexOffset + i]);\n groupByteBuffer.set(buffer, groupBufferOffset);\n groupBufferOffset += buffer.byteLength;\n }\n\n const weightsEntries = groupWeightsToFetch[i];\n weightsEntries.forEach(weightsEntry => {\n const byteBuffer = groupBuffer.slice(\n weightsEntry.groupOffset,\n weightsEntry.groupOffset + weightsEntry.sizeBytes);\n const nameToTensorMap =\n decodeWeights(byteBuffer, [weightsEntry.manifestEntry]);\n for (const name in nameToTensorMap) {\n weightsTensorMap[name] = nameToTensorMap[name];\n }\n });\n\n bufferIndexOffset += numBuffers;\n });\n\n return weightsTensorMap;\n };\n}\n", "/**\n * @license\n * Copyright 2018 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\n/**\n * IOHandler implementations based on HTTP requests in the web browser.\n *\n * Uses [`fetch`](https://developer.mozilla.org/en-US/docs/Web/API/Fetch_API).\n */\n\nimport {env} from '../environment';\n\nimport {assert} from '../util';\nimport {concatenateArrayBuffers, getModelArtifactsInfoForJSON} from './io_utils';\nimport {IORouter, IORouterRegistry} from './router_registry';\nimport {IOHandler, LoadOptions, ModelArtifacts, ModelJSON, OnProgressCallback, SaveResult, WeightsManifestConfig, WeightsManifestEntry} from './types';\nimport {loadWeightsAsArrayBuffer} from './weights_loader';\n\nconst OCTET_STREAM_MIME_TYPE = 'application/octet-stream';\nconst JSON_TYPE = 'application/json';\nexport class HTTPRequest implements IOHandler {\n protected readonly path: string;\n protected readonly requestInit: RequestInit;\n\n private readonly fetch: Function;\n private readonly weightUrlConverter: (weightName: string) => Promise;\n\n readonly DEFAULT_METHOD = 'POST';\n\n static readonly URL_SCHEME_REGEX = /^https?:\\/\\//;\n\n private readonly weightPathPrefix: string;\n private readonly onProgress: OnProgressCallback;\n\n constructor(path: string, loadOptions?: LoadOptions) {\n if (loadOptions == null) {\n loadOptions = {};\n }\n this.weightPathPrefix = loadOptions.weightPathPrefix;\n this.onProgress = loadOptions.onProgress;\n this.weightUrlConverter = loadOptions.weightUrlConverter;\n\n if (loadOptions.fetchFunc != null) {\n assert(\n typeof loadOptions.fetchFunc === 'function',\n () => 'Must pass a function that matches the signature of ' +\n '`fetch` (see ' +\n 'https://developer.mozilla.org/en-US/docs/Web/API/Fetch_API)');\n this.fetch = loadOptions.fetchFunc;\n } else {\n this.fetch = env().platform.fetch;\n }\n\n assert(\n path != null && path.length > 0,\n () => 'URL path for http must not be null, undefined or ' +\n 'empty.');\n\n if (Array.isArray(path)) {\n assert(\n path.length === 2,\n () => 'URL paths for http must have a length of 2, ' +\n `(actual length is ${path.length}).`);\n }\n this.path = path;\n\n if (loadOptions.requestInit != null &&\n loadOptions.requestInit.body != null) {\n throw new Error(\n 'requestInit is expected to have no pre-existing body, but has one.');\n }\n this.requestInit = loadOptions.requestInit || {};\n }\n\n async save(modelArtifacts: ModelArtifacts): Promise {\n if (modelArtifacts.modelTopology instanceof ArrayBuffer) {\n throw new Error(\n 'BrowserHTTPRequest.save() does not support saving model topology ' +\n 'in binary formats yet.');\n }\n\n const init = Object.assign({method: this.DEFAULT_METHOD}, this.requestInit);\n init.body = new FormData();\n\n const weightsManifest: WeightsManifestConfig = [{\n paths: ['./model.weights.bin'],\n weights: modelArtifacts.weightSpecs,\n }];\n const modelTopologyAndWeightManifest: ModelJSON = {\n modelTopology: modelArtifacts.modelTopology,\n format: modelArtifacts.format,\n generatedBy: modelArtifacts.generatedBy,\n convertedBy: modelArtifacts.convertedBy,\n userDefinedMetadata: modelArtifacts.userDefinedMetadata,\n weightsManifest\n };\n\n init.body.append(\n 'model.json',\n new Blob(\n [JSON.stringify(modelTopologyAndWeightManifest)],\n {type: JSON_TYPE}),\n 'model.json');\n\n if (modelArtifacts.weightData != null) {\n init.body.append(\n 'model.weights.bin',\n new Blob([modelArtifacts.weightData], {type: OCTET_STREAM_MIME_TYPE}),\n 'model.weights.bin');\n }\n\n const response = await this.fetch(this.path, init);\n\n if (response.ok) {\n return {\n modelArtifactsInfo: getModelArtifactsInfoForJSON(modelArtifacts),\n responses: [response],\n };\n } else {\n throw new Error(\n `BrowserHTTPRequest.save() failed due to HTTP response status ` +\n `${response.status}.`);\n }\n }\n\n /**\n * Load model artifacts via HTTP request(s).\n *\n * See the documentation to `tf.io.http` for details on the saved\n * artifacts.\n *\n * @returns The loaded model artifacts (if loading succeeds).\n */\n async load(): Promise {\n const modelConfigRequest = await this.fetch(this.path, this.requestInit);\n\n if (!modelConfigRequest.ok) {\n throw new Error(\n `Request to ${this.path} failed with status code ` +\n `${modelConfigRequest.status}. Please verify this URL points to ` +\n `the model JSON of the model to load.`);\n }\n let modelConfig: ModelJSON;\n try {\n modelConfig = await modelConfigRequest.json();\n } catch (e) {\n let message = `Failed to parse model JSON of response from ${this.path}.`;\n // TODO(nsthorat): Remove this after some time when we're comfortable that\n // .pb files are mostly gone.\n if (this.path.endsWith('.pb')) {\n message += ' Your path contains a .pb file extension. ' +\n 'Support for .pb models have been removed in TensorFlow.js 1.0 ' +\n 'in favor of .json models. You can re-convert your Python ' +\n 'TensorFlow model using the TensorFlow.js 1.0 conversion scripts ' +\n 'or you can convert your.pb models with the \\'pb2json\\'' +\n 'NPM script in the tensorflow/tfjs-converter repository.';\n } else {\n message += ' Please make sure the server is serving valid ' +\n 'JSON for this request.';\n }\n throw new Error(message);\n }\n const modelTopology = modelConfig.modelTopology;\n const weightsManifest = modelConfig.weightsManifest;\n const generatedBy = modelConfig.generatedBy;\n const convertedBy = modelConfig.convertedBy;\n const format = modelConfig.format;\n const userDefinedMetadata = modelConfig.userDefinedMetadata;\n\n // We do not allow both modelTopology and weightsManifest to be missing.\n if (modelTopology == null && weightsManifest == null) {\n throw new Error(\n `The JSON from HTTP path ${this.path} contains neither model ` +\n `topology or manifest for weights.`);\n }\n\n let weightSpecs: WeightsManifestEntry[];\n let weightData: ArrayBuffer;\n if (weightsManifest != null) {\n const results = await this.loadWeights(weightsManifest);\n [weightSpecs, weightData] = results;\n }\n\n const artifacts: ModelArtifacts = {\n modelTopology,\n weightSpecs,\n weightData,\n userDefinedMetadata,\n generatedBy,\n convertedBy,\n format\n };\n\n const initializer = modelConfig.modelInitializer;\n if (initializer) {\n artifacts.modelInitializer = initializer;\n }\n\n return artifacts;\n }\n\n private async loadWeights(weightsManifest: WeightsManifestConfig):\n Promise<[WeightsManifestEntry[], ArrayBuffer]> {\n const weightPath = Array.isArray(this.path) ? this.path[1] : this.path;\n const [prefix, suffix] = parseUrl(weightPath);\n const pathPrefix = this.weightPathPrefix || prefix;\n\n const weightSpecs = [];\n for (const entry of weightsManifest) {\n weightSpecs.push(...entry.weights);\n }\n\n const fetchURLs: string[] = [];\n const urlPromises: Array> = [];\n for (const weightsGroup of weightsManifest) {\n for (const path of weightsGroup.paths) {\n if (this.weightUrlConverter != null) {\n urlPromises.push(this.weightUrlConverter(path));\n } else {\n fetchURLs.push(pathPrefix + path + suffix);\n }\n }\n }\n\n if (this.weightUrlConverter) {\n fetchURLs.push(...await Promise.all(urlPromises));\n }\n\n const buffers = await loadWeightsAsArrayBuffer(fetchURLs, {\n requestInit: this.requestInit,\n fetchFunc: this.fetch,\n onProgress: this.onProgress\n });\n return [weightSpecs, concatenateArrayBuffers(buffers)];\n }\n}\n\n/**\n * Extract the prefix and suffix of the url, where the prefix is the path before\n * the last file, and suffix is the search params after the last file.\n * ```\n * const url = 'http://tfhub.dev/model/1/tensorflowjs_model.pb?tfjs-format=file'\n * [prefix, suffix] = parseUrl(url)\n * // prefix = 'http://tfhub.dev/model/1/'\n * // suffix = '?tfjs-format=file'\n * ```\n * @param url the model url to be parsed.\n */\nexport function parseUrl(url: string): [string, string] {\n const lastSlash = url.lastIndexOf('/');\n const lastSearchParam = url.lastIndexOf('?');\n const prefix = url.substring(0, lastSlash);\n const suffix =\n lastSearchParam > lastSlash ? url.substring(lastSearchParam) : '';\n return [prefix + '/', suffix];\n}\n\nexport function isHTTPScheme(url: string): boolean {\n return url.match(HTTPRequest.URL_SCHEME_REGEX) != null;\n}\n\nexport const httpRouter: IORouter =\n (url: string, loadOptions?: LoadOptions) => {\n if (typeof fetch === 'undefined' &&\n (loadOptions == null || loadOptions.fetchFunc == null)) {\n // `http` uses `fetch` or `node-fetch`, if one wants to use it in\n // an environment that is not the browser or node they have to setup a\n // global fetch polyfill.\n return null;\n } else {\n let isHTTP = true;\n if (Array.isArray(url)) {\n isHTTP = url.every(urlItem => isHTTPScheme(urlItem));\n } else {\n isHTTP = isHTTPScheme(url);\n }\n if (isHTTP) {\n return http(url, loadOptions);\n }\n }\n return null;\n };\nIORouterRegistry.registerSaveRouter(httpRouter);\nIORouterRegistry.registerLoadRouter(httpRouter);\n\n/**\n * Creates an IOHandler subtype that sends model artifacts to HTTP server.\n *\n * An HTTP request of the `multipart/form-data` mime type will be sent to the\n * `path` URL. The form data includes artifacts that represent the topology\n * and/or weights of the model. In the case of Keras-style `tf.Model`, two\n * blobs (files) exist in form-data:\n * - A JSON file consisting of `modelTopology` and `weightsManifest`.\n * - A binary weights file consisting of the concatenated weight values.\n * These files are in the same format as the one generated by\n * [tfjs_converter](https://js.tensorflow.org/tutorials/import-keras.html).\n *\n * The following code snippet exemplifies the client-side code that uses this\n * function:\n *\n * ```js\n * const model = tf.sequential();\n * model.add(\n * tf.layers.dense({units: 1, inputShape: [100], activation: 'sigmoid'}));\n *\n * const saveResult = await model.save(tf.io.http(\n * 'http://model-server:5000/upload', {requestInit: {method: 'PUT'}}));\n * console.log(saveResult);\n * ```\n *\n * If the default `POST` method is to be used, without any custom parameters\n * such as headers, you can simply pass an HTTP or HTTPS URL to `model.save`:\n *\n * ```js\n * const saveResult = await model.save('http://model-server:5000/upload');\n * ```\n *\n * The following GitHub Gist\n * https://gist.github.com/dsmilkov/1b6046fd6132d7408d5257b0976f7864\n * implements a server based on [flask](https://github.com/pallets/flask) that\n * can receive the request. Upon receiving the model artifacts via the requst,\n * this particular server reconsistutes instances of [Keras\n * Models](https://keras.io/models/model/) in memory.\n *\n *\n * @param path A URL path to the model.\n * Can be an absolute HTTP path (e.g.,\n * 'http://localhost:8000/model-upload)') or a relative path (e.g.,\n * './model-upload').\n * @param requestInit Request configurations to be used when sending\n * HTTP request to server using `fetch`. It can contain fields such as\n * `method`, `credentials`, `headers`, `mode`, etc. See\n * https://developer.mozilla.org/en-US/docs/Web/API/Request/Request\n * for more information. `requestInit` must not have a body, because the\n * body will be set by TensorFlow.js. File blobs representing the model\n * topology (filename: 'model.json') and the weights of the model (filename:\n * 'model.weights.bin') will be appended to the body. If `requestInit` has a\n * `body`, an Error will be thrown.\n * @param loadOptions Optional configuration for the loading. It includes the\n * following fields:\n * - weightPathPrefix Optional, this specifies the path prefix for weight\n * files, by default this is calculated from the path param.\n * - fetchFunc Optional, custom `fetch` function. E.g., in Node.js,\n * the `fetch` from node-fetch can be used here.\n * - onProgress Optional, progress callback function, fired periodically\n * before the load is completed.\n * @returns An instance of `IOHandler`.\n *\n * @doc {\n * heading: 'Models',\n * subheading: 'Loading',\n * namespace: 'io',\n * ignoreCI: true\n * }\n */\nexport function http(path: string, loadOptions?: LoadOptions): IOHandler {\n return new HTTPRequest(path, loadOptions);\n}\n\n/**\n * Deprecated. Use `tf.io.http`.\n * @param path\n * @param loadOptions\n */\nexport function browserHTTPRequest(\n path: string, loadOptions?: LoadOptions): IOHandler {\n return http(path, loadOptions);\n}\n", "/**\n * @license\n * Copyright 2018 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\n/**\n * IOHandlers that pass through the in-memory ModelArtifacts format.\n */\n\nimport {IOHandler, ModelArtifacts, SaveResult, TrainingConfig, WeightsManifestEntry} from './types';\n\nclass PassthroughLoader implements IOHandler {\n constructor(private readonly modelArtifacts?: ModelArtifacts) {}\n\n async load(): Promise {\n return this.modelArtifacts;\n }\n}\n\nclass PassthroughSaver implements IOHandler {\n constructor(\n private readonly saveHandler:\n (artifacts: ModelArtifacts) => Promise) {}\n\n async save(modelArtifacts: ModelArtifacts) {\n return this.saveHandler(modelArtifacts);\n }\n}\n\n/**\n * Creates an IOHandler that loads model artifacts from memory.\n *\n * When used in conjunction with `tf.loadLayersModel`, an instance of\n * `tf.LayersModel` (Keras-style) can be constructed from the loaded artifacts.\n *\n * ```js\n * const model = await tf.loadLayersModel(tf.io.fromMemory(\n * modelTopology, weightSpecs, weightData));\n * ```\n *\n * @param modelArtifacts a object containing model topology (i.e., parsed from\n * the JSON format).\n * @param weightSpecs An array of `WeightsManifestEntry` objects describing the\n * names, shapes, types, and quantization of the weight data.\n * @param weightData A single `ArrayBuffer` containing the weight data,\n * concatenated in the order described by the weightSpecs.\n * @param trainingConfig Model training configuration. Optional.\n *\n * @returns A passthrough `IOHandler` that simply loads the provided data.\n */\nexport function fromMemory(\n modelArtifacts: {}|ModelArtifacts, weightSpecs?: WeightsManifestEntry[],\n weightData?: ArrayBuffer, trainingConfig?: TrainingConfig): IOHandler {\n if (arguments.length === 1) {\n const isModelArtifacts =\n (modelArtifacts as ModelArtifacts).modelTopology != null ||\n (modelArtifacts as ModelArtifacts).weightSpecs != null;\n if (isModelArtifacts) {\n return new PassthroughLoader(modelArtifacts as ModelArtifacts);\n } else {\n // Legacy support: with only modelTopology.\n // TODO(cais): Remove this deprecated API.\n console.warn(\n 'Please call tf.io.fromMemory() with only one argument. ' +\n 'The argument should be of type ModelArtifacts. ' +\n 'The multi-argument signature of tf.io.fromMemory() has been ' +\n 'deprecated and will be removed in a future release.');\n return new PassthroughLoader({modelTopology: modelArtifacts as {}});\n }\n } else {\n // Legacy support.\n // TODO(cais): Remove this deprecated API.\n console.warn(\n 'Please call tf.io.fromMemory() with only one argument. ' +\n 'The argument should be of type ModelArtifacts. ' +\n 'The multi-argument signature of tf.io.fromMemory() has been ' +\n 'deprecated and will be removed in a future release.');\n return new PassthroughLoader({\n modelTopology: modelArtifacts as {},\n weightSpecs,\n weightData,\n trainingConfig\n });\n }\n}\n\n/**\n * Creates an IOHandler that passes saved model artifacts to a callback.\n *\n * ```js\n * function handleSave(artifacts) {\n * // ... do something with the artifacts ...\n * return {modelArtifactsInfo: {...}, ...};\n * }\n *\n * const saveResult = model.save(tf.io.withSaveHandler(handleSave));\n * ```\n *\n * @param saveHandler A function that accepts a `ModelArtifacts` and returns a\n * `SaveResult`.\n */\nexport function withSaveHandler(\n saveHandler: (artifacts: ModelArtifacts) =>\n Promise): IOHandler {\n return new PassthroughSaver(saveHandler);\n}\n", "/**\n * @license\n * Copyright 2018 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\n// Importing local_storage and indexed_db is necessary for the routers to be\n// registered.\nimport './indexed_db';\nimport './local_storage';\n\nimport {browserFiles} from './browser_files';\nimport {browserHTTPRequest, http, isHTTPScheme} from './http';\nimport {concatenateArrayBuffers, decodeWeights, encodeWeights, getModelArtifactsInfoForJSON} from './io_utils';\nimport {fromMemory, withSaveHandler} from './passthrough';\nimport {getLoadHandlers, getSaveHandlers, registerLoadRouter, registerSaveRouter} from './router_registry';\nimport {IOHandler, LoadHandler, LoadOptions, ModelArtifacts, ModelArtifactsInfo, ModelJSON, ModelStoreManager, OnProgressCallback, RequestDetails, SaveConfig, SaveHandler, SaveResult, WeightGroup, WeightsManifestConfig, WeightsManifestEntry} from './types';\nimport {loadWeights, weightsLoaderFactory} from './weights_loader';\n\nexport {copyModel, listModels, moveModel, removeModel} from './model_management';\nexport {\n browserFiles,\n browserHTTPRequest,\n concatenateArrayBuffers,\n decodeWeights,\n encodeWeights,\n fromMemory,\n getLoadHandlers,\n getModelArtifactsInfoForJSON,\n getSaveHandlers,\n http,\n IOHandler,\n isHTTPScheme,\n LoadHandler,\n LoadOptions,\n loadWeights,\n ModelArtifacts,\n ModelArtifactsInfo,\n ModelJSON,\n ModelStoreManager,\n OnProgressCallback,\n registerLoadRouter,\n registerSaveRouter,\n RequestDetails,\n SaveConfig,\n SaveHandler,\n SaveResult,\n WeightGroup,\n weightsLoaderFactory,\n WeightsManifestConfig,\n WeightsManifestEntry,\n withSaveHandler\n};\n", "/**\n * @license\n * Copyright 2020 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\nimport {KernelBackend} from '../backends/backend';\nimport {ENGINE, ForwardFunc} from '../engine';\nimport {Reshape, ReshapeAttrs, ReshapeInputs} from '../kernel_names';\nimport {NamedAttrMap} from '../kernel_registry';\nimport {Tensor} from '../tensor';\nimport {GradSaveFunc, NamedTensorMap} from '../tensor_types';\nimport {convertToTensor} from '../tensor_util_env';\nimport {Rank, ShapeMap, TensorLike} from '../types';\nimport * as util from '../util';\n\nimport {op} from './operation';\n\n/**\n * Reshapes a `tf.Tensor` to a given shape.\n *\n * Given an input tensor, returns a new tensor with the same values as the\n * input tensor with shape `shape`.\n *\n * If one component of shape is the special value -1, the size of that\n * dimension is computed so that the total size remains constant. In\n * particular, a shape of [-1] flattens into 1-D. At most one component of\n * shape can be -1.\n *\n * If shape is 1-D or higher, then the operation returns a tensor with shape\n * shape filled with the values of tensor. In this case, the number of\n * elements implied by shape must be the same as the number of elements in\n * tensor.\n *\n * ```js\n * const x = tf.tensor1d([1, 2, 3, 4]);\n * x.reshape([2, 2]).print();\n * ```\n *\n * @param x The input tensor to be reshaped.\n * @param shape An array of integers defining the output tensor shape.\n *\n * @doc {heading: 'Tensors', subheading: 'Transformations'}\n */\nfunction reshape_(\n x: Tensor|TensorLike, shape: ShapeMap[R]): Tensor {\n const $x = convertToTensor(x, 'x', 'reshape', null);\n\n const inputs: ReshapeInputs = {x: $x};\n const attrs: ReshapeAttrs = {shape};\n const forward: ForwardFunc<\n Tensor> = (backend: KernelBackend, save: GradSaveFunc) => {\n shape = util.inferFromImplicitShape(shape, $x.size) as ShapeMap[R];\n util.assert(\n $x.size === util.sizeFromShape(shape),\n () => 'new shape and old shape must have the same number of elements.');\n save([$x]);\n return backend.reshape($x, shape);\n };\n return ENGINE.runKernelFunc(\n forward, inputs as {} as NamedTensorMap, null /* grad */, Reshape,\n attrs as {} as NamedAttrMap);\n}\nexport const reshape = op({reshape_});\n", "/**\n * @license\n * Copyright 2020 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\nimport {ENGINE, ForwardFunc} from '../engine';\nimport {BatchMatMul, BatchMatMulAttrs, BatchMatMulInputs} from '../kernel_names';\nimport {NamedAttrMap} from '../kernel_registry';\nimport {Tensor, Tensor3D} from '../tensor';\nimport {NamedTensorMap} from '../tensor_types';\nimport {makeTypesMatch} from '../tensor_util';\nimport {convertToTensor} from '../tensor_util_env';\nimport {TensorLike} from '../types';\nimport * as util from '../util';\n\nimport {op} from './operation';\nimport {reshape} from './reshape';\n\n/**\n * Computes the dot product of two matrices, A * B. These must be matrices.\n *\n * ```js\n * const a = tf.tensor2d([1, 2], [1, 2]);\n * const b = tf.tensor2d([1, 2, 3, 4], [2, 2]);\n *\n * a.matMul(b).print(); // or tf.matMul(a, b)\n * ```\n * @param a First matrix in dot product operation.\n * @param b Second matrix in dot product operation.\n * @param transposeA If true, `a` is transposed before multiplication.\n * @param transposeB If true, `b` is transposed before multiplication.\n *\n * @doc {heading: 'Operations', subheading: 'Matrices'}\n */\nfunction matMul_(\n a: Tensor|TensorLike, b: Tensor|TensorLike, transposeA = false,\n transposeB = false): T {\n let $a = convertToTensor(a, 'a', 'matMul');\n let $b = convertToTensor(b, 'b', 'matMul');\n [$a, $b] = makeTypesMatch($a, $b);\n\n const forward: ForwardFunc = (backend, save) => {\n save([$a, $b]);\n\n const innerShapeA =\n transposeA ? $a.shape[$a.rank - 2] : $a.shape[$a.rank - 1];\n const innerShapeB =\n transposeB ? $b.shape[$b.rank - 1] : $b.shape[$b.rank - 2];\n\n const outerShapeA =\n transposeA ? $a.shape[$a.rank - 1] : $a.shape[$a.rank - 2];\n const outerShapeB =\n transposeB ? $b.shape[$b.rank - 2] : $b.shape[$b.rank - 1];\n\n const outerDimsA = $a.shape.slice(0, -2);\n const outerDimsB = $b.shape.slice(0, -2);\n const batchDimA = util.sizeFromShape(outerDimsA);\n const batchDimB = util.sizeFromShape(outerDimsB);\n\n const batchDimsCompatible =\n batchDimA === batchDimB || batchDimA === 1 || batchDimB === 1;\n\n util.assert(\n $a.rank >= 2 && $b.rank >= 2 && batchDimsCompatible,\n () =>\n `Error in matMul: the input batch dimensions must either be the ` +\n `same or at least one input batch dimension must be 1. Got input ` +\n `batch dimensions of (${outerDimsA}) and (${outerDimsB}).`);\n\n util.assert(\n innerShapeA === innerShapeB,\n () => `Error in matMul: inner shapes (${innerShapeA}) and (` +\n `${innerShapeB}) of Tensors with shapes ${$a.shape} and ` +\n `${$b.shape} and transposeA=${transposeA}` +\n ` and transposeB=${transposeB} must match.`);\n\n const outShapeOuterDims = batchDimA > batchDimB ? outerDimsA : outerDimsB;\n const outShape = outShapeOuterDims.concat([outerShapeA, outerShapeB]);\n\n const a3D = transposeA ?\n reshape($a, [batchDimA, innerShapeA, outerShapeA]) :\n reshape($a, [batchDimA, outerShapeA, innerShapeA]);\n const b3D = transposeB ?\n reshape($b, [batchDimB, outerShapeB, innerShapeB]) :\n reshape($b, [batchDimB, innerShapeB, outerShapeB]);\n\n const res3d = backend.batchMatMul(\n a3D as Tensor3D, b3D as Tensor3D, transposeA, transposeB);\n return reshape(res3d, outShape);\n };\n\n const inputs: BatchMatMulInputs = {a: $a, b: $b};\n const attrs: BatchMatMulAttrs = {transposeA, transposeB};\n\n return ENGINE.runKernelFunc(\n forward, inputs as {} as NamedTensorMap, null /* grad */,\n BatchMatMul, attrs as {} as NamedAttrMap) as T;\n}\n\nexport const matMul = op({matMul_});\n", "/**\n * @license\n * Copyright 2020 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\nimport {ENGINE, ForwardFunc} from '../engine';\nimport {OneHot, OneHotAttrs, OneHotInputs} from '../kernel_names';\nimport {NamedAttrMap} from '../kernel_registry';\nimport {Tensor} from '../tensor';\nimport {NamedTensorMap} from '../tensor_types';\nimport {convertToTensor} from '../tensor_util_env';\nimport {TensorLike} from '../types';\n\nimport {op} from './operation';\nimport {reshape} from './reshape';\n\n/**\n * Creates a one-hot `tf.Tensor`. The locations represented by `indices` take\n * value `onValue` (defaults to 1), while all other locations take value\n * `offValue` (defaults to 0). If `indices` is rank `R`, the output has rank\n * `R+1` with the last axis of size `depth`.\n *\n * ```js\n * tf.oneHot(tf.tensor1d([0, 1], 'int32'), 3).print();\n * ```\n *\n * @param indices `tf.Tensor` of indices with dtype `int32`.\n * @param depth The depth of the one hot dimension.\n * @param onValue A number used to fill in the output when the index matches\n * the location.\n * @param offValue A number used to fill in the output when the index does\n * not match the location.\n *\n * @doc {heading: 'Tensors', subheading: 'Creation'}\n */\nfunction oneHot_(\n indices: Tensor|TensorLike, depth: number, onValue = 1,\n offValue = 0): Tensor {\n if (depth < 2) {\n throw new Error(`Error in oneHot: depth must be >=2, but it is ${depth}`);\n }\n const $indices = convertToTensor(indices, 'indices', 'oneHot', 'int32');\n const outShape = [...$indices.shape, depth];\n\n const forward: ForwardFunc = (backend, save) => {\n save([$indices]);\n return reshape(\n backend.oneHot(\n reshape($indices, [$indices.size]), depth, onValue, offValue),\n outShape);\n };\n\n const inputs: OneHotInputs = {indices: $indices};\n const attrs: OneHotAttrs = {depth, onValue, offValue};\n\n return ENGINE.runKernelFunc(\n forward, inputs as unknown as NamedTensorMap, null /* grad */, OneHot,\n attrs as unknown as NamedAttrMap);\n}\n\nexport const oneHot = op({oneHot_});\n", "/**\n * @license\n * Copyright 2018 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\nimport {ENGINE} from '../engine';\nimport {Transpose, TransposeAttrs, TransposeInputs} from '../kernel_names';\nimport {NamedAttrMap} from '../kernel_registry';\nimport {Tensor} from '../tensor';\nimport {NamedTensorMap} from '../tensor_types';\nimport {convertToTensor} from '../tensor_util_env';\nimport {TensorLike} from '../types';\nimport * as util from '../util';\n\nimport {op} from './operation';\n\n/**\n * Transposes the `tf.Tensor`. Permutes the dimensions according to `perm`.\n *\n * The returned `tf.Tensor`'s dimension `i` will correspond to the input\n * dimension `perm[i]`. If `perm` is not given, it is set to `[n-1...0]`,\n * where `n` is the rank of the input `tf.Tensor`. Hence by default, this\n * operation performs a regular matrix transpose on 2-D input `tf.Tensor`s.\n *\n * ```js\n * const a = tf.tensor2d([1, 2, 3, 4, 5, 6], [2, 3]);\n *\n * a.transpose().print(); // or tf.transpose(a)\n * ```\n *\n * @param x The tensor to transpose.\n * @param perm The permutation of the dimensions of a.\n *\n * @doc {heading: 'Operations', subheading: 'Matrices'}\n */\nfunction transpose_(x: T|TensorLike, perm?: number[]): T {\n const $x = convertToTensor(x, 'x', 'transpose');\n\n if (perm == null) {\n perm = $x.shape.map((s, i) => i).reverse();\n }\n util.assert(\n $x.rank === perm.length,\n () => `Error in transpose: rank of input ${$x.rank} ` +\n `must match length of perm ${perm}.`);\n perm.forEach(axis => {\n util.assert(\n axis >= 0 && axis < $x.rank,\n () => `All entries in 'perm' must be between 0 and ${$x.rank - 1}` +\n ` but got ${perm}`);\n });\n\n if ($x.rank <= 1) {\n return $x.clone();\n }\n\n const inputs: TransposeInputs = {x: $x};\n const attrs: TransposeAttrs = {perm};\n\n return ENGINE.runKernelFunc(\n backend => backend.transpose($x, perm), inputs as {} as NamedTensorMap,\n null /* gradient */, Transpose, attrs as {} as NamedAttrMap);\n}\n\nexport const transpose = op({transpose_});\n", "/**\n * @license\n * Copyright 2018 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\nimport {Tensor1D, Tensor2D} from '../tensor';\nimport {convertToTensor} from '../tensor_util_env';\nimport {TensorLike} from '../types';\nimport * as util from '../util';\n\nimport {cast} from './cast';\nimport {matMul} from './mat_mul';\nimport {oneHot} from './one_hot';\nimport {op} from './operation';\nimport {transpose} from './transpose';\n\n/**\n * Computes the confusion matrix from true labels and predicted labels.\n *\n * ```js\n * const labels = tf.tensor1d([0, 1, 2, 1, 0], 'int32');\n * const predictions = tf.tensor1d([0, 2, 2, 1, 0], 'int32');\n * const numClasses = 3;\n * const out = tf.math.confusionMatrix(labels, predictions, numClasses);\n * out.print();\n * // Expected output matrix:\n * // [[2, 0, 0],\n * // [0, 1, 1],\n * // [0, 0, 1]]\n * ```\n *\n * @param labels The target labels, assumed to be 0-based integers\n * for the classes. The shape is `[numExamples]`, where\n * `numExamples` is the number of examples included.\n * @param predictions The predicted classes, assumed to be\n * 0-based integers for the classes. Must have the same shape as `labels`.\n * @param numClasses Number of all classes, as an integer.\n * Its value must be larger than the largest element in `labels` and\n * `predictions`.\n * @returns The confusion matrix as a int32-type 2D tensor. The value at\n * row `r` and column `c` is the number of times examples of actual class\n * `r` were predicted as class `c`.\n *\n * @doc {heading: 'Operations', subheading: 'Evaluation'}\n */\nexport function confusionMatrix_(\n labels: Tensor1D|TensorLike, predictions: Tensor1D|TensorLike,\n numClasses: number): Tensor2D {\n const $labels = convertToTensor(labels, 'labels', 'confusionMatrix');\n const $predictions =\n convertToTensor(predictions, 'predictions', 'confusionMatrix');\n\n util.assert(\n numClasses == null || numClasses > 0 && Number.isInteger(numClasses),\n () => `If provided, numClasses must be a positive integer, ` +\n `but got ${numClasses}`);\n util.assert(\n $labels.rank === 1,\n () => `Expected the rank of labels to be 1, but got ${$labels.rank}`);\n util.assert(\n $predictions.rank === 1,\n () => `Expected the rank of predictions to be 1, ` +\n `but got ${$predictions.rank}`);\n util.assert(\n $labels.shape[0] === $predictions.shape[0],\n () => `Mismatch in the number of examples: ` +\n `${$labels.shape[0]} vs. ${$predictions.shape[0]}. ` +\n `Labels and predictions should have the same number of elements.`);\n util.assert(\n numClasses > 0 && Number.isInteger(numClasses),\n () => `numClasses is required to be a positive integer, but got ` +\n `${numClasses}`);\n // TODO(cais): In the future, if oneHot supports tensors inputs for\n // `numClasses`, `confusionMatrix` can make `numClasses` optional.\n\n const oneHotLabels = oneHot(cast($labels, 'int32'), numClasses) as Tensor2D;\n const oneHotPredictions =\n oneHot(cast($predictions, 'int32'), numClasses) as Tensor2D;\n const oneHotLabelsT: Tensor2D = transpose(oneHotLabels);\n const product: Tensor2D = matMul(oneHotLabelsT, oneHotPredictions);\n return cast(product, 'int32');\n}\n\nexport const confusionMatrix = op({confusionMatrix_});\n", "/**\n * @license\n * Copyright 2018 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\n/**\n * Exports under the tf.math.* namespace.\n */\n\nimport {confusionMatrix} from './ops/confusion_matrix';\n\nexport {confusionMatrix};\n", "/**\n * @license\n * Copyright 2018 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\nimport {Tensor3D} from '../tensor';\nimport {inferShape} from '../tensor_util_env';\nimport {TensorLike3D} from '../types';\nimport {DataType} from '../types';\nimport {assertNonNull} from '../util';\nimport {makeTensor} from './tensor_ops_util';\n\n/**\n * Creates rank-3 `tf.Tensor` with the provided values, shape and dtype.\n *\n * The same functionality can be achieved with `tf.tensor`, but in general\n * we recommend using `tf.tensor3d` as it makes the code more readable.\n *\n * ```js\n * // Pass a nested array.\n * tf.tensor3d([[[1], [2]], [[3], [4]]]).print();\n * ```\n * ```js\n * // Pass a flat array and specify a shape.\n * tf.tensor3d([1, 2, 3, 4], [2, 2, 1]).print();\n * ```\n *\n * @param values The values of the tensor. Can be nested array of numbers,\n * or a flat array, or a `TypedArray`.\n * @param shape The shape of the tensor. If not provided, it is inferred from\n * `values`.\n * @param dtype The data type.\n *\n * @doc {heading: 'Tensors', subheading: 'Creation'}\n */\nexport function tensor3d(\n values: TensorLike3D, shape?: [number, number, number],\n dtype?: DataType): Tensor3D {\n assertNonNull(values);\n if (shape != null && shape.length !== 3) {\n throw new Error('tensor3d() requires shape to have three numbers');\n }\n const inferredShape = inferShape(values, dtype);\n if (inferredShape.length !== 3 && inferredShape.length !== 1) {\n throw new Error(\n 'tensor3d() requires values to be number[][][] or flat/TypedArray');\n }\n if (inferredShape.length === 1 && shape == null) {\n throw new Error(\n 'tensor3d() requires shape to be provided when `values` ' +\n 'are a flat array');\n }\n return makeTensor(values, shape, inferredShape, dtype) as Tensor3D;\n}\n", "/**\n * @license\n * Copyright 2019 Google LLC. All Rights Reserved.\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n * =============================================================================\n */\n\nimport {ENGINE} from '../engine';\nimport {FromPixels, FromPixelsAttrs, FromPixelsInputs} from '../kernel_names';\nimport {getKernel, NamedAttrMap} from '../kernel_registry';\nimport {Tensor, Tensor2D, Tensor3D} from '../tensor';\nimport {NamedTensorMap} from '../tensor_types';\nimport {convertToTensor} from '../tensor_util_env';\nimport {PixelData, TensorLike} from '../types';\n\nimport {cast} from './cast';\nimport {op} from './operation';\nimport {tensor3d} from './tensor3d';\n\nlet fromPixels2DContext: CanvasRenderingContext2D;\n\n/**\n * Creates a `tf.Tensor` from an image.\n *\n * ```js\n * const image = new ImageData(1, 1);\n * image.data[0] = 100;\n * image.data[1] = 150;\n * image.data[2] = 200;\n * image.data[3] = 255;\n *\n * tf.browser.fromPixels(image).print();\n * ```\n *\n * @param pixels The input image to construct the tensor from. The\n * supported image types are all 4-channel. You can also pass in an image\n * object with following attributes:\n * `{data: Uint8Array; width: number; height: number}`\n * @param numChannels The number of channels of the output tensor. A\n * numChannels value less than 4 allows you to ignore channels. Defaults to\n * 3 (ignores alpha channel of input image).\n *\n * @doc {heading: 'Browser', namespace: 'browser', ignoreCI: true}\n */\nfunction fromPixels_(\n pixels: PixelData|ImageData|HTMLImageElement|HTMLCanvasElement|\n HTMLVideoElement,\n numChannels = 3): Tensor3D {\n // Sanity checks.\n if (numChannels > 4) {\n throw new Error(\n 'Cannot construct Tensor with more than 4 channels from pixels.');\n }\n if (pixels == null) {\n throw new Error('pixels passed to tf.browser.fromPixels() can not be null');\n }\n let isPixelData = false;\n let isImageData = false;\n let isVideo = false;\n let isImage = false;\n let isCanvasLike = false;\n if ((pixels as PixelData).data instanceof Uint8Array) {\n isPixelData = true;\n } else if (\n typeof (ImageData) !== 'undefined' && pixels instanceof ImageData) {\n isImageData = true;\n } else if (\n typeof (HTMLVideoElement) !== 'undefined' &&\n pixels instanceof HTMLVideoElement) {\n isVideo = true;\n } else if (\n typeof (HTMLImageElement) !== 'undefined' &&\n pixels instanceof HTMLImageElement) {\n isImage = true;\n // tslint:disable-next-line: no-any\n } else if ((pixels as any).getContext != null) {\n isCanvasLike = true;\n } else {\n throw new Error(\n 'pixels passed to tf.browser.fromPixels() must be either an ' +\n `HTMLVideoElement, HTMLImageElement, HTMLCanvasElement, ImageData ` +\n `in browser, or OffscreenCanvas, ImageData in webworker` +\n ` or {data: Uint32Array, width: number, height: number}, ` +\n `but was ${(pixels as {}).constructor.name}`);\n }\n if (isVideo) {\n const HAVE_CURRENT_DATA_READY_STATE = 2;\n if (isVideo &&\n (pixels as HTMLVideoElement).readyState <\n HAVE_CURRENT_DATA_READY_STATE) {\n throw new Error(\n 'The video element has not loaded data yet. Please wait for ' +\n '`loadeddata` event on the