human/types/result.d.ts

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/**
* Type definitions for Human results
*/
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import { Tensor } from '../dist/tfjs.esm.js';
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/** Face results
* Combined results of face detector, face mesh, age, gender, emotion, embedding, iris models
* Some values may be null if specific model is not enabled
*
* Each result has:
* - id: face id number
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* - confidence: overal detection confidence value
* - boxConfidence: face box detection confidence value
* - faceConfidence: face keypoints detection confidence value
* - box: face bounding box as array of [x, y, width, height], normalized to image resolution
* - boxRaw: face bounding box as array of [x, y, width, height], normalized to range 0..1
* - mesh: face keypoints as array of [x, y, z] points of face mesh, normalized to image resolution
* - meshRaw: face keypoints as array of [x, y, z] points of face mesh, normalized to range 0..1
* - annotations: annotated face keypoints as array of annotated face mesh points
* - age: age as value
* - gender: gender as value
* - genderConfidence: gender detection confidence as value
* - emotion: emotions as array of possible emotions with their individual scores
* - embedding: facial descriptor as array of numerical elements
* - iris: iris distance from current viewpoint as distance value in centimeters for a typical camera
* field of view of 88 degrees. value should be adjusted manually as needed
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* - rotation: face rotiation that contains both angles and matrix used for 3d transformations
* - angle: face angle as object with values for roll, yaw and pitch angles
* - matrix: 3d transofrmation matrix as array of numeric values
* - tensor: face tensor as Tensor object which contains detected face
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*/
export interface Face {
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id: number;
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confidence: number;
boxConfidence: number;
faceConfidence: number;
box: [number, number, number, number];
boxRaw: [number, number, number, number];
mesh: Array<[number, number, number]>;
meshRaw: Array<[number, number, number]>;
annotations: Array<{
part: string;
points: Array<[number, number, number]>[];
}>;
age: number;
gender: string;
genderConfidence: number;
emotion: Array<{
score: number;
emotion: string;
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}>;
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embedding: Array<number>;
iris: number;
rotation: {
angle: {
roll: number;
yaw: number;
pitch: number;
};
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matrix: [number, number, number, number, number, number, number, number, number];
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};
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tensor: typeof Tensor;
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}
/** Body results
*
* Each results has:
* - id: body id number
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* - score: overall detection score
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* - box: bounding box: x, y, width, height normalized to input image resolution
* - boxRaw: bounding box: x, y, width, height normalized to 0..1
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* - keypoints: array of keypoints
* - part: body part name
* - position: body part position with x,y,z coordinates
* - score: body part score value
* - presence: body part presence value
*/
export interface Body {
id: number;
score: number;
box: [x: number, y: number, width: number, height: number];
boxRaw: [x: number, y: number, width: number, height: number];
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keypoints: Array<{
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part: string;
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position: {
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x: number;
y: number;
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z?: number;
};
positionRaw?: {
x: number;
y: number;
z?: number;
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};
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score: number;
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presence?: number;
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}>;
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}
/** Hand results
*
* Each result has:
* - id: hand id number
* - confidence: detection confidence score as value
* - box: bounding box: x, y, width, height normalized to input image resolution
* - boxRaw: bounding box: x, y, width, height normalized to 0..1
* - landmarks: landmarks as array of [x, y, z] points of hand, normalized to image resolution
* - annotations: annotated landmarks for each hand part
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*/
export interface Hand {
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id: number;
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confidence: number;
box: [number, number, number, number];
boxRaw: [number, number, number, number];
landmarks: number[];
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annotations: Record<string, Array<{
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part: string;
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points: Array<[number, number, number]>;
}>>;
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}
/** Object results
*
* Array of individual results with one object per detected gesture
* Each result has:
* - id: object id number
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* - score as value
* - label as detected class name
* - box: bounding box: x, y, width, height normalized to input image resolution
* - boxRaw: bounding box: x, y, width, height normalized to 0..1
* - center: optional center point as array of [x, y], normalized to image resolution
* - centerRaw: optional center point as array of [x, y], normalized to range 0..1
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*/
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export interface Item {
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id: number;
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score: number;
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strideSize?: number;
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class: number;
label: string;
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center?: number[];
centerRaw?: number[];
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box: number[];
boxRaw: number[];
}
/** Gesture results
*
* Array of individual results with one object per detected gesture
* Each result has:
* - part: part name and number where gesture was detected: face, iris, body, hand
* - gesture: gesture detected
*/
export declare type Gesture = {
'face': number;
gesture: string;
} | {
'iris': number;
gesture: string;
} | {
'body': number;
gesture: string;
} | {
'hand': number;
gesture: string;
};
/** Person getter
*
* Each result has:
* - id: person id
* - face: face object
* - body: body object
* - hands: array of hand objects
* - gestures: array of gestures
* - box: bounding box: x, y, width, height normalized to input image resolution
* - boxRaw: bounding box: x, y, width, height normalized to 0..1
*/
export interface Person {
id: number;
face: Face;
body: Body | null;
hands: {
left: Hand | null;
right: Hand | null;
};
gestures: Array<Gesture>;
box: [number, number, number, number];
boxRaw?: [number, number, number, number];
}
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/**
* Result interface definition for **Human** library
*
* Contains all possible detection results
*/
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export interface Result {
/** {@link Face}: detection & analysis results */
face: Array<Face>;
/** {@link Body}: detection & analysis results */
body: Array<Body>;
/** {@link Hand}: detection & analysis results */
hand: Array<Hand>;
/** {@link Gesture}: detection & analysis results */
gesture: Array<Gesture>;
/** {@link Object}: detection & analysis results */
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object: Array<Item>;
/** global performance object with timing values for each operation */
readonly performance: Record<string, unknown>;
/** optional processed canvas that can be used to draw input on screen */
readonly canvas?: OffscreenCanvas | HTMLCanvasElement;
/** timestamp of detection representing the milliseconds elapsed since the UNIX epoch */
readonly timestamp: number;
/** getter property that returns unified persons object */
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persons: Array<Person>;
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}