human/dist/tfjs.esm.js

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2020-11-20 14:53:40 +01:00
/*
Human library
homepage: <https://github.com/vladmandic/human>
author: <https://github.com/vladmandic>'
*/
2021-04-17 00:03:15 +02:00
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============================
Hi there \u{1F44B}. Looks like you are running TensorFlow.js in Node.js. To speed things up dramatically, install our node backend, which binds to TensorFlow C++, by running npm i @tensorflow/tfjs-node, or npm i @tensorflow/tfjs-node-gpu if you have CUDA. Then call require('@tensorflow/tfjs-node'); (-gpu suffix for CUDA) at the start of your program. Visit https://github.com/tensorflow/tfjs-node for more details.
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bool isnan_custom(float val) {
return (val > 0.0 || val < 0.0) ? false : val != 0.0;
}
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bvec4 isnan_custom(vec4 val) {
return bvec4(isnan_custom(val.x),
isnan_custom(val.y), isnan_custom(val.z), isnan_custom(val.w));
}
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#define isnan(value) isnan_custom(value)
`,l="",u=`
#define round(value) newRound(value)
int newRound(float value) {
return int(floor(value + 0.5));
}
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ivec4 newRound(vec4 value) {
return ivec4(floor(value + vec4(0.5)));
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}
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`):(r="",e="attribute",t="varying",n="varying",o="texture2D",s="gl_FragColor",a="",i=`
#define isnan(value) isnan_custom(value)
bool isnan_custom(float val) {
return (val > 0. || val < 1. || val == 0.) ? false : true;
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}
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bvec4 isnan_custom(vec4 val) {
return bvec4(isnan(val.x), isnan(val.y), isnan(val.z), isnan(val.w));
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}
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`,l=`
uniform float INFINITY;
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bool isinf(float val) {
return abs(val) == INFINITY;
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}
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bvec4 isinf(vec4 val) {
return equal(abs(val), vec4(INFINITY));
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}
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`,u=`
int round(float value) {
return int(floor(value + 0.5));
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}
2021-03-10 16:28:20 +01:00
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ivec4 round(vec4 value) {
return ivec4(floor(value + vec4(0.5)));
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}
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`),{version:r,attribute:e,varyingVs:t,varyingFs:n,texture2D:o,output:s,defineOutput:a,defineSpecialNaN:i,defineSpecialInf:l,defineRound:u}}function vs(r,e,t="index"){let n=x.computeStrides(e);return n.map((o,s)=>{let a=`int ${r[s]} = ${t} / ${o}`,i=s===n.length-1?`int ${r[s+1]} = ${t} - ${r[s]} * ${o}`:`index -= ${r[s]} * ${o}`;return`${a}; ${i};`}).join("")}function Cp(r){let e=x.computeStrides(r).map(t=>t.toString());return`
int getFlatIndex(ivec3 coords) {
return coords.x * ${e[0]} + coords.y * ${e[1]} + coords.z;
}
`}var Qg=`
const float FLOAT_MAX = 1.70141184e38;
const float FLOAT_MIN = 1.17549435e-38;
lowp vec4 encode_float(highp float v) {
if (isnan(v)) {
return vec4(255, 255, 255, 255);
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}
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highp float av = abs(v);
if(av < FLOAT_MIN) {
return vec4(0.0, 0.0, 0.0, 0.0);
} else if(v > FLOAT_MAX) {
return vec4(0.0, 0.0, 128.0, 127.0) / 255.0;
} else if(v < -FLOAT_MAX) {
return vec4(0.0, 0.0, 128.0, 255.0) / 255.0;
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}
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highp vec4 c = vec4(0,0,0,0);
highp float e = floor(log2(av));
highp float m = exp2(fract(log2(av))) - 1.0;
c[2] = floor(128.0 * m);
m -= c[2] / 128.0;
c[1] = floor(32768.0 * m);
m -= c[1] / 32768.0;
c[0] = floor(8388608.0 * m);
highp float ebias = e + 127.0;
c[3] = floor(ebias / 2.0);
ebias -= c[3] * 2.0;
c[2] += floor(ebias) * 128.0;
c[3] += 128.0 * step(0.0, -v);
return c / 255.0;
}
`;var Nk=class{constructor(e){this.variableNames=["A"],this.packedInputs=!1,this.packedOutput=!0,this.outPackingScheme=xl.DENSE;let t=yl(e),n=Ot();this.outputShape=e,this.userCode=`
ivec3 outCoordsFromFlatIndex(int index) {
${vs(["r","c","d"],e)}
return ivec3(r, c, d);
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}
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void main() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${t[0]}, ${t[1]}));
int index = 4 * (resTexRC.x * ${t[1]} + resTexRC.y);
vec4 result = vec4(0.);
for (int i=0; i<4; i++) {
int flatIndex = index + i;
ivec3 rc = outCoordsFromFlatIndex(flatIndex);
result[i] = getA(rc.x, rc.y, rc.z);
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}
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${n.output} = result;
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}
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`}};var Sk=class{constructor(e){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outPackingScheme=xl.DENSE;let t=yl(e),n=Ot();this.outputShape=e,this.userCode=`
ivec3 outCoordsFromFlatIndex(int index) {
${vs(["r","c","d"],e)}
return ivec3(r, c, d);
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}
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void main() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${t[0]}, ${t[1]}));
int index = 4 * (resTexRC.x * ${t[1]} + resTexRC.y);
vec4 result = vec4(0.);
for (int i=0; i<4; i++) {
int flatIndex = index + i;
ivec3 rc = outCoordsFromFlatIndex(flatIndex);
result[i] = getChannel(getA(rc.x, rc.y, rc.z), vec2(rc.y, rc.z));
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}
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${n.output} = result;
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}
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`}};var Tk=class{constructor(e){this.variableNames=["A"],this.outTexUsage=Rr.DOWNLOAD;let t=Ot();this.outputShape=e,this.userCode=`
${Qg}
void main() {
float x = getAAtOutCoords();
${t.output} = encode_float(x);
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}
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`}};var Ak=class{constructor(e){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!1,this.outTexUsage=Rr.DOWNLOAD;let t=Ot();this.outputShape=e,this.userCode=`
${Qg}
void main() {
ivec3 coords = getOutputCoords();
float x = getChannel(getAAtOutCoords(), vec2(coords.y, coords.z));
${t.output} = encode_float(x);
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}
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`}};var Ek=class{constructor(e,t,n=!1){this.variableNames=["A"];let o=Ot(),[s,a]=t;this.outputShape=e;let i="result";n&&(i="floor(result * 255. + 0.5)"),this.userCode=`
${Cp(e)}
void main() {
ivec3 coords = getOutputCoords();
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int flatIndex = getFlatIndex(coords);
int offset = imod(flatIndex, 4);
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flatIndex = idiv(flatIndex, 4, 1.);
int r = flatIndex / ${a};
int c = imod(flatIndex, ${a});
vec2 uv = (vec2(c, r) + halfCR) / vec2(${a}.0, ${s}.0);
vec4 values = ${o.texture2D}(A, uv);
float result;
if(offset == 0) {
result = values[0];
} else if(offset == 1) {
result = values[1];
} else if(offset == 2) {
result = values[2];
} else {
result = values[3];
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}
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${o.output} = vec4(${i}, 0., 0., 0.);
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}
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`}};var Dk=class{constructor(e,t,n=!1){this.variableNames=["A"],this.packedInputs=!1,this.packedOutput=!0;let o=Ot(),[s,a]=t;this.outputShape=e;let i="",l="result";n&&(l="floor(result * 255. + 0.5)");for(let u=0;u<=1;u++)for(let c=0;c<=1;c++){let p=u*2+c;i+=`
localCoords = coords;
if(localCoords[2] + ${c} < ${e[2]}) {
localCoords[2] += ${c};
if(localCoords[1] + ${u} < ${e[1]}) {
localCoords[1] += ${u};
flatIndex = getFlatIndex(localCoords);
offset = imod(flatIndex, 4);
flatIndex = idiv(flatIndex, 4, 1.);
r = flatIndex / ${a};
c = imod(flatIndex, ${a});
uv = (vec2(c, r) + halfCR) / vec2(${a}.0, ${s}.0);
values = ${o.texture2D}(A, uv);
if(offset == 0) {
result[${p}] = values[0];
} else if(offset == 1) {
result[${p}] = values[1];
} else if(offset == 2) {
result[${p}] = values[2];
} else {
result[${p}] = values[3];
}
}
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}
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`}this.userCode=`
${Cp(e)}
void main() {
ivec3 coords = getOutputCoords();
vec4 result = vec4(0.);
int flatIndex, r, c, offset;
ivec3 localCoords;
vec2 uv;
vec4 values;
${i}
${o.output} = ${l};
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}
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`}};var M2={};We(M2,{bindVertexProgramAttributeStreams:()=>Bk,createBufferFromOutputTexture:()=>Wk,createFloat16MatrixTexture:()=>Pk,createFloat16PackedMatrixTexture:()=>zk,createFloat32MatrixTexture:()=>Ok,createIndexBuffer:()=>Fk,createPackedMatrixTexture:()=>Lk,createUnsignedBytesMatrixTexture:()=>Mk,createVertexBuffer:()=>Rk,createVertexShader:()=>$k,downloadByteEncodedFloatMatrixFromOutputTexture:()=>Uk,downloadFloat32MatrixFromBuffer:()=>jk,downloadMatrixFromPackedOutputTexture:()=>qk,downloadPackedMatrixFromBuffer:()=>Hk,getInternalFormatForFloat16MatrixTexture:()=>tx,getInternalFormatForFloat16PackedMatrixTexture:()=>ox,getInternalFormatForFloat32MatrixTexture:()=>ex,getInternalFormatForPackedMatrixTexture:()=>nx,getInternalFormatForUnsignedBytesMatrixTexture:()=>rx,uploadDenseMatrixToTexture:()=>Vk,uploadPixelDataToTexture:()=>Gk});function $k(r){let e=Ot(),t=`${e.version}
precision highp float;
${e.attribute} vec3 clipSpacePos;
${e.attribute} vec2 uv;
${e.varyingVs} vec2 resultUV;
void main() {
gl_Position = vec4(clipSpacePos, 1);
resultUV = uv;
}`;return ik(r,t)}function Rk(r){let e=new Float32Array([-1,1,0,0,1,-1,-1,0,0,0,1,1,0,1,1,1,-1,0,1,0]);return ck(r,e)}function Fk(r){let e=new Uint16Array([0,1,2,2,1,3]);return pk(r,e)}function Df(r,e,t,n,o,s){fk(e,t);let a=mk(r),i=r.TEXTURE_2D;return Ne(r,()=>r.bindTexture(i,a)),Ne(r,()=>r.texParameteri(i,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE)),Ne(r,()=>r.texParameteri(i,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE)),Ne(r,()=>r.texParameteri(i,r.TEXTURE_MIN_FILTER,r.NEAREST)),Ne(r,()=>r.texParameteri(i,r.TEXTURE_MAG_FILTER,r.NEAREST)),Ne(r,()=>r.texImage2D(i,0,n,e,t,0,o,s,null)),Ne(r,()=>r.bindTexture(r.TEXTURE_2D,null)),a}function ex(r){return r.internalFormatFloat}function Ok(r,e,t,n){let[o,s]=$u(e,t);return Df(r,o,s,ex(n),n.textureFormatFloat,r.FLOAT)}function tx(r){return r.internalFormatHalfFloat}function Pk(r,e,t,n){let[o,s]=$u(e,t);return Df(r,o,s,tx(n),n.textureFormatFloat,n.textureTypeHalfFloat)}function rx(r){return r.downloadTextureFormat}function Mk(r,e,t,n){let[o,s]=$u(e,t);return Df(r,o,s,rx(n),r.RGBA,r.UNSIGNED_BYTE)}function nx(r){return r.internalFormatPackedFloat}function Lk(r,e,t,n){let[o,s]=li(e,t);return Df(r,o,s,nx(n),r.RGBA,r.FLOAT)}function ox(r){return r.internalFormatPackedHalfFloat}function zk(r,e,t,n){let[o,s]=li(e,t);return Df(r,o,s,ox(n),r.RGBA,n.textureTypeHalfFloat)}function Bk(r,e,t){let n=0,o=3*4,s=3*4+2*4;return Ne(r,()=>r.bindBuffer(r.ARRAY_BUFFER,t)),qg(r,e,"clipSpacePos",t,3,s,n)&&qg(r,e,"uv",t,2,s,o)}function Vk(r,e,t,n,o,s){Ne(r,()=>r.bindTexture(r.TEXTURE_2D,e));let a,i,l;o instanceof Uint8Array?(a=new Uint8Array(t*n*4),i=r.UNSIGNED_BYTE,l=r.RGBA):(a=new Float32Array(t*n*4),i=r.FLOAT,l=s.internalFormatPackedFloat),a.set(o),Ne(r,()=>r.texImage2D(r.TEXTURE_2D,0,l,t,n,0,r.RGBA,i,a)),Ne(r,()=>r.bindTexture(r.TEXTURE_2D,null))}function Gk(r,e,t){Ne(r,()=>r.bindTexture(r.TEXTURE_2D,e)),t.data instanceof Uint8Array?Ne(r,()=>r.texImage2D(r.TEXTURE_2D,0,r.RGBA,t.width,t.height,0,r.RGBA,r.UNSIGNED_BYTE,t.data)):Ne(r,()=>r.texImage2D(r.TEXTURE_2D,0,r.RGBA,r.RGBA,r.UNSIGNED_BYTE,t)),Ne(r,()=>r.bindTexture(r.TEXTURE_2D,null))}function Wk(r,e,t,n){let o=r.createBuffer();Ne(r,()=>r.bindBuffer(r.PIXEL_PACK_BUFFER,o));let i=4*4*e*t;return Ne(r,()=>r.bufferData(r.PIXEL_PACK_BUFFER,i,r.STREAM_READ)),Ne(r,()=>r.readPixels(0,0,t,e,r.RGBA,r.FLOAT,0)),Ne(r,()=>r.bindBuffer(r.PIXEL_PACK_BUFFER,null)),o}function jk(r,e,t){let n=r,o=new Float32Array(t);return n.bindBuffer(n.PIXEL_PACK_BUFFER,e),n.getBufferSubData(n.PIXEL_PACK_BUFFER,0,o),n.bindBuffer(n.PIXEL_PACK_BUFFER,null),o}function Uk(r,e,t,n){let[o,s]=$u(e,t),a=4,i=new Uint8Array(E2(e*t,a));return Ne(r,()=>r.readPixels(0,0,o,s,n.downloadTextureFormat,r.UNSIGNED_BYTE,i)),new Float32Array(i.buffer)}function Hk(r,e,t,n,o,s,a,i){let l=r,u=new Float32Array(D2(s,a));return l.bindBuffer(l.PIXEL_PACK_BUFFER,e),l.getBufferSubData(l.PIXEL_PACK_BUFFER,0,u),l.bindBuffer(l.PIXEL_PACK_BUFFER,null),u}function qk(r,e,t){let n=new Float32Array(e*t*4);return Ne(r,()=>r.readPixels(0,0,t,e,r.RGBA,r.FLOAT,n)),n}var sx=class{constructor(e){this.outputTexture=null,this.program=null,this.disposed=!1,this.vertexAttrsAreBound=!1,this.itemsToPoll=[];let t=W().getNumber("WEBGL_VERSION");e!=null?(this.gl=e,ok(t,e)):this.gl=Vn(t);let n="WEBGL_color_buffer_float",o="EXT_color_buffer_half_float";if(W().getNumber("WEBGL_VERSION")===1){let s="OES_texture_float",a="OES_texture_half_float";if(this.textureFloatExtension=kp(this.gl,s),Tn(this.gl,a))this.textureHalfFloatExtension=kp(this.gl,a);else if(W().get("WEBGL_FORCE_F16_TEXTURES"))throw new Error("GL context does not support half float textures, yet the environment flag WEBGL_FORCE_F16_TEXTURES is set to true.");if(this.colorBufferFloatExtension=this.gl.getExtension(n),Tn(this.gl,o))this.colorBufferHalfFloatExtension=kp(this.gl,o);else if(W().get("WEBGL_FORCE_F16_TEXTURES"))throw new Error("GL context does not support color renderable half floats, yet the environment flag WEBGL_FORCE_F16_TEXTURES is set to true.")}else if(n="EXT_color_buffer_float",Tn(this.gl,n))this.colorBufferFloatExtension=this.gl.getExtension(n);else if(Tn(this.gl,o))this.
`),a=r.map(d=>m8(d,e,n)).join(`
`),i=e.texShape,l=Ot(),u=h8(l),c,p,m=y8(l);return e.isPacked?(c=f8(e.logicalShape,i),p=x8(l)):(c=d8(e.logicalShape,i),p=g8(l)),n&&(m+=b8),[m,u,p,s,c,a,t].join(`
`)}function Ip(r){let e=r.shapeInfo.logicalShape;switch(e.length){case 0:return w8(r);case 1:return _8(r);case 2:return k8(r);case 3:return v8(r);case 4:return C8(r);case 5:return I8(r);case 6:return N8(r);default:throw new Error(`${e.length}-D input sampling is not yet supported`)}}function B2(r){switch(r.shapeInfo.logicalShape.length){case 0:return S8(r);case 1:return T8(r);case 2:return A8(r);case 3:return E8(r);default:return D8(r)}}function m8(r,e,t=!1){let n="";t?n+=B2(r):n+=Ip(r);let o=r.shapeInfo.logicalShape,s=e.logicalShape;return o.length<=s.length&&(t?n+=$8(r,e):n+=R8(r,e)),n}function f8(r,e){switch(r.length){case 0:return V2();case 1:return F8(r,e);case 2:return M8(r,e);case 3:return O8(r,e);default:return P8(r,e)}}function d8(r,e){switch(r.length){case 0:return V2();case 1:return L8(r,e);case 2:return W8(r,e);case 3:return z8(r,e);case 4:return B8(r,e);case 5:return V8(r,e);case 6:return G8(r,e);default:throw new Error(`${r.length}-D output sampling is not yet supported`)}}function h8(r){return`
float sampleTexture(sampler2D textureSampler, vec2 uv) {
return ${r.texture2D}(textureSampler, uv).r;
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}
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`}function g8(r){return`
void setOutput(float val) {
${r.output} = vec4(val, 0, 0, 0);
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}
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`}function x8(r){return`
void setOutput(vec4 val) {
${r.output} = val;
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}
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`}function y8(r){return`${r.version}
precision highp float;
precision highp int;
precision highp sampler2D;
${r.varyingFs} vec2 resultUV;
${r.defineOutput}
const vec2 halfCR = vec2(0.5, 0.5);
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struct ivec5
{
int x;
int y;
int z;
int w;
int u;
};
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struct ivec6
{
int x;
int y;
int z;
int w;
int u;
int v;
};
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uniform float NAN;
${r.defineSpecialNaN}
${r.defineSpecialInf}
${r.defineRound}
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int imod(int x, int y) {
return x - y * (x / y);
}
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int idiv(int a, int b, float sign) {
int res = a / b;
int mod = imod(a, b);
if (sign < 0. && mod != 0) {
res -= 1;
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}
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return res;
}
//Based on the work of Dave Hoskins
//https://www.shadertoy.com/view/4djSRW
#define HASHSCALE1 443.8975
float random(float seed){
vec2 p = resultUV * seed;
vec3 p3 = fract(vec3(p.xyx) * HASHSCALE1);
p3 += dot(p3, p3.yzx + 19.19);
return fract((p3.x + p3.y) * p3.z);
}
${j8}
${U8}
${H8}
`}var j8=`
vec2 uvFromFlat(int texNumR, int texNumC, int index) {
int texR = index / texNumC;
int texC = index - texR * texNumC;
return (vec2(texC, texR) + halfCR) / vec2(texNumC, texNumR);
}
vec2 packedUVfrom1D(int texNumR, int texNumC, int index) {
int texelIndex = index / 2;
int texR = texelIndex / texNumC;
int texC = texelIndex - texR * texNumC;
return (vec2(texC, texR) + halfCR) / vec2(texNumC, texNumR);
}
`,U8=`
vec2 packedUVfrom2D(int texelsInLogicalRow, int texNumR,
int texNumC, int row, int col) {
int texelIndex = (row / 2) * texelsInLogicalRow + (col / 2);
int texR = texelIndex / texNumC;
int texC = texelIndex - texR * texNumC;
return (vec2(texC, texR) + halfCR) / vec2(texNumC, texNumR);
}
`,H8=`
vec2 packedUVfrom3D(int texNumR, int texNumC,
int texelsInBatch, int texelsInLogicalRow, int b,
int row, int col) {
int index = b * texelsInBatch + (row / 2) * texelsInLogicalRow + (col / 2);
int texR = index / texNumC;
int texC = index - texR * texNumC;
return (vec2(texC, texR) + halfCR) / vec2(texNumC, texNumR);
}
`,b8=`
float getChannel(vec4 frag, vec2 innerDims) {
vec2 modCoord = mod(innerDims, 2.);
return modCoord.x == 0. ?
(modCoord.y == 0. ? frag.r : frag.g) :
(modCoord.y == 0. ? frag.b : frag.a);
}
float getChannel(vec4 frag, int dim) {
float modCoord = mod(float(dim), 2.);
return modCoord == 0. ? frag.r : frag.g;
}
`;function V2(){return`
int getOutputCoords() {
return 0;
}
`}function F8(r,e){let t=[Math.ceil(e[0]/2),Math.ceil(e[1]/2)];return t[0]===1?`
int getOutputCoords() {
return 2 * int(resultUV.x * ${t[1]}.0);
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}
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`:t[1]===1?`
int getOutputCoords() {
return 2 * int(resultUV.y * ${t[0]}.0);
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}
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`:`
int getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${t[0]}, ${t[1]}));
return 2 * (resTexRC.x * ${t[1]} + resTexRC.y);
}
`}function L8(r,e){return e[0]===1?`
int getOutputCoords() {
return int(resultUV.x * ${e[1]}.0);
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}
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`:e[1]===1?`
int getOutputCoords() {
return int(resultUV.y * ${e[0]}.0);
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}
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`:`
int getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${e[0]}, ${e[1]}));
return resTexRC.x * ${e[1]} + resTexRC.y;
}
`}function O8(r,e){let t=[Math.ceil(e[0]/2),Math.ceil(e[1]/2)],n=Math.ceil(r[2]/2),o=n*Math.ceil(r[1]/2);return`
ivec3 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${t[0]}, ${t[1]}));
int index = resTexRC.x * ${t[1]} + resTexRC.y;
int b = index / ${o};
index -= b * ${o};
int r = 2 * (index / ${n});
int c = imod(index, ${n}) * 2;
return ivec3(b, r, c);
}
`}function z8(r,e){let t=vs(["r","c","d"],r);return`
ivec3 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${e[0]}, ${e[1]}));
int index = resTexRC.x * ${e[1]} + resTexRC.y;
${t}
return ivec3(r, c, d);
}
`}function P8(r,e){let t=[Math.ceil(e[0]/2),Math.ceil(e[1]/2)],n=Math.ceil(r[r.length-1]/2),o=n*Math.ceil(r[r.length-2]/2),s=o,a="",i="b, r, c";for(let l=2;l<r.length-1;l++)s*=r[r.length-l-1],a=`
int b${l} = index / ${s};
index -= b${l} * ${s};
`+a,i=`b${l}, `+i;return`
ivec${r.length} getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${t[0]}, ${t[1]}));
int index = resTexRC.x * ${t[1]} + resTexRC.y;
${a}
int b = index / ${o};
index -= b * ${o};
int r = 2 * (index / ${n});
int c = imod(index, ${n}) * 2;
return ivec${r.length}(${i});
}
`}function B8(r,e){let t=vs(["r","c","d","d2"],r);return`
ivec4 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${e[0]}, ${e[1]}));
int index = resTexRC.x * ${e[1]} + resTexRC.y;
${t}
return ivec4(r, c, d, d2);
}
`}function V8(r,e){let t=vs(["r","c","d","d2","d3"],r);return`
ivec5 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx * vec2(${e[0]},
${e[1]}));
int index = resTexRC.x * ${e[1]} + resTexRC.y;
${t}
ivec5 outShape = ivec5(r, c, d, d2, d3);
return outShape;
}
`}function G8(r,e){let t=vs(["r","c","d","d2","d3","d4"],r);return`
ivec6 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${e[0]}, ${e[1]}));
int index = resTexRC.x * ${e[1]} + resTexRC.y;
${t}
ivec6 result = ivec6(r, c, d, d2, d3, d4);
return result;
}
`}function M8(r,e){let t=[Math.ceil(e[0]/2),Math.ceil(e[1]/2)];if(x.arraysEqual(r,e))return`
ivec2 getOutputCoords() {
return 2 * ivec2(resultUV.yx * vec2(${t[0]}, ${t[1]}));
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}
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`;let n=Math.ceil(r[1]/2);return`
ivec2 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${t[0]}, ${t[1]}));
int index = resTexRC.x * ${t[1]} + resTexRC.y;
int r = 2 * (index / ${n});
int c = imod(index, ${n}) * 2;
return ivec2(r, c);
}
`}function W8(r,e){return x.arraysEqual(r,e)?`
ivec2 getOutputCoords() {
return ivec2(resultUV.yx * vec2(${e[0]}, ${e[1]}));
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}
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`:r[1]===1?`
ivec2 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${e[0]}, ${e[1]}));
int index = resTexRC.x * ${e[1]} + resTexRC.y;
return ivec2(index, 0);
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}
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`:r[0]===1?`
ivec2 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${e[0]}, ${e[1]}));
int index = resTexRC.x * ${e[1]} + resTexRC.y;
return ivec2(0, index);
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}
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`:`
ivec2 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${e[0]}, ${e[1]}));
int index = resTexRC.x * ${e[1]} + resTexRC.y;
int r = index / ${r[1]};
int c = index - r * ${r[1]};
return ivec2(r, c);
}
`}function Ru(r){return`offset${r}`}function S8(r){let e=r.name,t="get"+e.charAt(0).toUpperCase()+e.slice(1),n=Ot();return`
vec4 ${t}() {
return ${n.texture2D}(${e}, halfCR);
}
`}function w8(r){let e=r.name,t="get"+e.charAt(0).toUpperCase()+e.slice(1);if(r.shapeInfo.isUniform)return`float ${t}() {return ${e};}`;let[n,o]=r.shapeInfo.texShape;if(n===1&&o===1)return`
float ${t}() {
return sampleTexture(${e}, halfCR);
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}
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`;let[s,a]=r.shapeInfo.texShape,i=Ru(e);return`
float ${t}() {
vec2 uv = uvFromFlat(${s}, ${a}, ${i});
return sampleTexture(${e}, uv);
}
`}function T8(r){let e=r.name,t="get"+e.charAt(0).toUpperCase()+e.slice(1),n=r.shapeInfo.texShape,o=[Math.ceil(n[0]/2),Math.ceil(n[1]/2)],s=Ot();return`
vec4 ${t}(int index) {
vec2 uv = packedUVfrom1D(
${o[0]}, ${o[1]}, index);
return ${s.texture2D}(${e}, uv);
}
`}function _8(r){let e=r.name,t="get"+e.charAt(0).toUpperCase()+e.slice(1);if(r.shapeInfo.isUniform)return`
float ${t}(int index) {
${Np(r)}
}
`;let n=r.shapeInfo.texShape,o=n[0],s=n[1];if(s===1&&o===1)return`
float ${t}(int index) {
return sampleTexture(${e}, halfCR);
}
`;let a=Ru(e);return s===1?`
float ${t}(int index) {
vec2 uv = vec2(0.5, (float(index + ${a}) + 0.5) / ${o}.0);
return sampleTexture(${e}, uv);
}
`:o===1?`
float ${t}(int index) {
vec2 uv = vec2((float(index + ${a}) + 0.5) / ${s}.0, 0.5);
return sampleTexture(${e}, uv);
}
`:`
float ${t}(int index) {
vec2 uv = uvFromFlat(${o}, ${s}, index + ${a});
return sampleTexture(${e}, uv);
}
`}function A8(r){let e=r.shapeInfo.logicalShape,t=r.name,n="get"+t.charAt(0).toUpperCase()+t.slice(1),o=r.shapeInfo.texShape,s=o[0],a=o[1],i=Ot();if(o!=null&&x.arraysEqual(e,o))return`
vec4 ${n}(int row, int col) {
vec2 uv = (vec2(col, row) + halfCR) / vec2(${a}.0, ${s}.0);
return ${i.texture2D}(${t}, uv);
}
`;let l=[Math.ceil(o[0]/2),Math.ceil(o[1]/2)],u=Math.ceil(e[1]/2);return`
vec4 ${n}(int row, int col) {
vec2 uv = packedUVfrom2D(${u}, ${l[0]}, ${l[1]}, row, col);
return ${i.texture2D}(${t}, uv);
}
`}function k8(r){let e=r.shapeInfo.logicalShape,t=r.name,n="get"+t.charAt(0).toUpperCase()+t.slice(1),o=r.shapeInfo.texShape;if(o!=null&&x.arraysEqual(e,o)){let p=o[0],m=o[1];return`
float ${n}(int row, int col) {
vec2 uv = (vec2(col, row) + halfCR) / vec2(${m}.0, ${p}.0);
return sampleTexture(${t}, uv);
}
`}let{newShape:s,keptDims:a}=x.squeezeShape(e),i=s;if(i.length<e.length){let p=Sp(r,i),m=["row","col"];return`
${Ip(p)}
float ${n}(int row, int col) {
return ${n}(${Tp(m,a)});
}
`}if(r.shapeInfo.isUniform)return`
float ${n}(int row, int col) {
int index = round(dot(vec2(row, col), vec2(${e[1]}, 1)));
${Np(r)}
}
`;let l=o[0],u=o[1],c=Ru(t);return u===1?`
float ${n}(int row, int col) {
float index = dot(vec3(row, col, ${c}), vec3(${e[1]}, 1, 1));
vec2 uv = vec2(0.5, (index + 0.5) / ${l}.0);
return sampleTexture(${t}, uv);
}
`:l===1?`
float ${n}(int row, int col) {
float index = dot(vec3(row, col, ${c}), vec3(${e[1]}, 1, 1));
vec2 uv = vec2((index + 0.5) / ${u}.0, 0.5);
return sampleTexture(${t}, uv);
}
`:`
float ${n}(int row, int col) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * ${e[1]} + col + ${c};
vec2 uv = uvFromFlat(${l}, ${u}, index);
return sampleTexture(${t}, uv);
}
`}function E8(r){let e=r.shapeInfo.logicalShape,t=r.name,n="get"+t.charAt(0).toUpperCase()+t.slice(1),o=r.shapeInfo.texShape,s=[Math.ceil(o[0]/2),Math.ceil(o[1]/2)];if(e[0]===1){let p=e.slice(1),m=[1,2],f=Sp(r,p),d=["b","row","col"];return`
${B2(f)}
vec4 ${n}(int b, int row, int col) {
return ${n}(${Tp(d,m)});
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}
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`}let a=s[0],i=s[1],l=Math.ceil(e[2]/2),u=l*Math.ceil(e[1]/2),c=Ot();return`
vec4 ${n}(int b, int row, int col) {
vec2 uv = packedUVfrom3D(
${a}, ${i}, ${u}, ${l}, b, row, col);
return ${c.texture2D}(${t}, uv);
}
`}function v8(r){let e=r.shapeInfo.logicalShape,t=r.name,n="get"+t.charAt(0).toUpperCase()+t.slice(1),o=e[1]*e[2],s=e[2],{newShape:a,keptDims:i}=x.squeezeShape(e),l=a;if(l.length<e.length){let d=Sp(r,l),h=["row","col","depth"];return`
${Ip(d)}
float ${n}(int row, int col, int depth) {
return ${n}(${Tp(h,i)});
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}
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`}if(r.shapeInfo.isUniform)return`
float ${n}(int row, int col, int depth) {
int index = round(dot(vec3(row, col, depth),
vec3(${o}, ${s}, 1)));
${Np(r)}
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}
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`;let u=r.shapeInfo.texShape,c=u[0],p=u[1],m=r.shapeInfo.flatOffset;if(p===o&&m==null)return`
float ${n}(int row, int col, int depth) {
float texR = float(row);
float texC = dot(vec2(col, depth), vec2(${s}, 1));
vec2 uv = (vec2(texC, texR) + halfCR) /
vec2(${p}.0, ${c}.0);
return sampleTexture(${t}, uv);
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}
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`;if(p===s&&m==null)return`
float ${n}(int row, int col, int depth) {
float texR = dot(vec2(row, col), vec2(${e[1]}, 1));
float texC = float(depth);
vec2 uv = (vec2(texC, texR) + halfCR) / vec2(${p}.0, ${c}.0);
return sampleTexture(${t}, uv);
}
`;let f=Ru(t);return`
float ${n}(int row, int col, int depth) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * ${o} + col * ${s} + depth + ${f};
vec2 uv = uvFromFlat(${c}, ${p}, index);
return sampleTexture(${t}, uv);
}
`}function D8(r){let e=r.shapeInfo.logicalShape,t=e.length,n=r.name,o="get"+n.charAt(0).toUpperCase()+n.slice(1),s=r.shapeInfo.texShape,a=[Math.ceil(s[0]/2),Math.ceil(s[1]/2)],i=a[0],l=a[1],u=Math.ceil(e[t-1]/2),c=u*Math.ceil(e[t-2]/2),p="int b, int row, int col",m=`b * ${c} + (row / 2) * ${u} + (col / 2)`;for(let d=2;d<t-1;d++)p=`int b${d}, `+p,c*=e[t-d-1],m=`b${d} * ${c} + `+m;let f=Ot();return`
vec4 ${o}(${p}) {
int index = ${m};
int texR = index / ${l};
int texC = index - texR * ${l};
vec2 uv = (vec2(texC, texR) + halfCR) / vec2(${l}, ${i});
return ${f.texture2D}(${n}, uv);
}
`}function C8(r){let e=r.shapeInfo.logicalShape,t=r.name,n="get"+t.charAt(0).toUpperCase()+t.slice(1),o=e[3],s=e[2]*o,a=e[1]*s,{newShape:i,keptDims:l}=x.squeezeShape(e);if(i.length<e.length){let d=Sp(r,i),h=["row","col","depth","depth2"];return`
${Ip(d)}
float ${n}(int row, int col, int depth, int depth2) {
return ${n}(${Tp(h,l)});
}
`}if(r.shapeInfo.isUniform)return`
float ${n}(int row, int col, int depth, int depth2) {
int index = round(dot(vec4(row, col, depth, depth2),
vec4(${a}, ${s}, ${o}, 1)));
${Np(r)}
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}
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`;let u=r.shapeInfo.flatOffset,c=r.shapeInfo.texShape,p=c[0],m=c[1];if(m===a&&u==null)return`
float ${n}(int row, int col, int depth, int depth2) {
float texR = float(row);
float texC =
dot(vec3(col, depth, depth2),
vec3(${s}, ${o}, 1));
vec2 uv = (vec2(texC, texR) + halfCR) /
vec2(${m}.0, ${p}.0);
return sampleTexture(${t}, uv);
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}
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`;if(m===o&&u==null)return`
float ${n}(int row, int col, int depth, int depth2) {
float texR = dot(vec3(row, col, depth),
vec3(${e[1]*e[2]}, ${e[2]}, 1));
float texC = float(depth2);
vec2 uv = (vec2(texC, texR) + halfCR) /
vec2(${m}.0, ${p}.0);
return sampleTexture(${t}, uv);
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}
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`;let f=Ru(t);return`
float ${n}(int row, int col, int depth, int depth2) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * ${a} + col * ${s} +
depth * ${o} + depth2;
vec2 uv = uvFromFlat(${p}, ${m}, index + ${f});
return sampleTexture(${t}, uv);
}
`}function I8(r){let e=r.shapeInfo.logicalShape,t=r.name,n="get"+t.charAt(0).toUpperCase()+t.slice(1),o=e[4],s=e[3]*o,a=e[2]*s,i=e[1]*a,{newShape:l,keptDims:u}=x.squeezeShape(e);if(l.length<e.length){let h=Sp(r,l),g=["row","col","depth","depth2","depth3"];return`
${Ip(h)}
float ${n}(int row, int col, int depth, int depth2, int depth3) {
return ${n}(${Tp(g,u)});
}
`}if(r.shapeInfo.isUniform)return`
float ${n}(int row, int col, int depth, int depth2, int depth3) {
float index = dot(
vec4(row, col, depth, depth2),
vec4(${i}, ${a}, ${s}, ${o})) +
depth3;
${Np(r)}
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}
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`;let c=r.shapeInfo.flatOffset,p=r.shapeInfo.texShape,m=p[0],f=p[1];if(f===i&&c==null)return`
float ${n}(int row, int col, int depth, int depth2, int depth3) {
int texR = row;
float texC = dot(vec4(col, depth, depth2, depth3),
vec4(${a}, ${s}, ${o}, 1));
vec2 uv = (vec2(texC, texR) + halfCR) /
vec2(${f}.0, ${m}.0);
return sampleTexture(${t}, uv);
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}
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`;if(f===o&&c==null)return`
float ${n}(int row, int col, int depth, int depth2, int depth3) {
float texR = dot(
vec4(row, col, depth, depth2),
vec4(${e[1]*e[2]*e[3]},
${e[2]*e[3]}, ${e[3]}, 1));
int texC = depth3;
vec2 uv = (vec2(texC, texR) + halfCR) /
vec2(${f}.0, ${m}.0);
return sampleTexture(${t}, uv);
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}
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`;let d=Ru(t);return`
float ${n}(int row, int col, int depth, int depth2, int depth3) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * ${i} + col * ${a} + depth * ${s} +
depth2 * ${o} + depth3 + ${d};
vec2 uv = uvFromFlat(${m}, ${f}, index);
return sampleTexture(${t}, uv);
}
`}function N8(r){let e=r.shapeInfo.logicalShape,t=r.name,n="get"+t.charAt(0).toUpperCase()+t.slice(1),{newShape:o,keptDims:s}=x.squeezeShape(e);if(o.length<e.length){let g=Sp(r,o),y=["row","col","depth","depth2","depth3","depth4"];return`
${Ip(g)}
float ${n}(int row, int col, int depth,
int depth2, int depth3, int depth4) {
return ${n}(${Tp(y,s)});
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}
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`}let a=e[5],i=e[4]*a,l=e[3]*i,u=e[2]*l,c=e[1]*u;if(r.shapeInfo.isUniform)return`
float ${n}(int row, int col, int depth,
int depth2, int depth3, int depth4) {
int index = round(dot(
vec4(row, col, depth, depth2),
vec4(${c}, ${u}, ${l}, ${i})) +
dot(
vec2(depth3, depth4),
vec2(${a}, 1)));
${Np(r)}
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}
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`;let p=r.shapeInfo.flatOffset,m=r.shapeInfo.texShape,f=m[0],d=m[1];if(d===c&&p==null)return`
float ${n}(int row, int col, int depth,
int depth2, int depth3, int depth4) {
int texR = row;
float texC = dot(vec4(col, depth, depth2, depth3),
vec4(${u}, ${l}, ${i}, ${a})) +
float(depth4);
vec2 uv = (vec2(texC, texR) + halfCR) /
vec2(${d}.0, ${f}.0);
return sampleTexture(${t}, uv);
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}
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`;if(d===a&&p==null)return`
float ${n}(int row, int col, int depth,
int depth2, int depth3, int depth4) {
float texR = dot(vec4(row, col, depth, depth2),
vec4(${e[1]*e[2]*e[3]*e[4]},
${e[2]*e[3]*e[4]},
${e[3]*e[4]},
${e[4]})) + float(depth3);
int texC = depth4;
vec2 uv = (vec2(texC, texR) + halfCR) /
vec2(${d}.0, ${f}.0);
return sampleTexture(${t}, uv);
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}
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`;let h=Ru(t);return`
float ${n}(int row, int col, int depth,
int depth2, int depth3, int depth4) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * ${c} + col * ${u} + depth * ${l} +
depth2 * ${i} + depth3 * ${a} + depth4 + ${h};
vec2 uv = uvFromFlat(${f}, ${d}, index);
return sampleTexture(${t}, uv);
}
`}function Np(r){let e=r.name,t=x.sizeFromShape(r.shapeInfo.logicalShape);return t<2?`return ${e};`:`
for (int i = 0; i < ${t}; i++) {
if (i == index) {
return ${e}[i];
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}
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}
`}function $8(r,e){let t=r.name,n=t.charAt(0).toUpperCase()+t.slice(1),o="get"+n+"AtOutCoords",s=r.shapeInfo.logicalShape.length,a=e.logicalShape.length,i=L2(r.shapeInfo.logicalShape,e.logicalShape),l=Ve(a),u=a-s,c,p=["x","y","z","w","u","v"];s===0?c="":a<2&&i.length>=1?c="coords = 0;":c=i.map(b=>`coords.${p[b+u]} = 0;`).join(`
`);let m="";a<2&&s>0?m="coords":m=r.shapeInfo.logicalShape.map((b,w)=>`coords.${p[w+u]}`).join(", ");let f="return outputValue;",h=x.sizeFromShape(r.shapeInfo.logicalShape)===1,y=x.sizeFromShape(e.logicalShape)===1;if(s===1&&!h&&!y)f=`
return vec4(outputValue.xy, outputValue.xy);
`;else if(h&&!y)a===1?f=`
return vec4(outputValue.x, outputValue.x, 0., 0.);
`:f=`
return vec4(outputValue.x);
`;else if(i.length){let b=s-2,w=s-1;i.indexOf(b)>-1&&i.indexOf(w)>-1?f="return vec4(outputValue.x);":i.indexOf(b)>-1?f="return vec4(outputValue.x, outputValue.y, outputValue.x, outputValue.y);":i.indexOf(w)>-1&&(f="return vec4(outputValue.xx, outputValue.zz);")}return`
vec4 ${o}() {
${l} coords = getOutputCoords();
${c}
vec4 outputValue = get${n}(${m});
${f}
}
`}function R8(r,e){let t=r.name,n=t.charAt(0).toUpperCase()+t.slice(1),o="get"+n+"AtOutCoords",s=e.texShape,a=r.shapeInfo.texShape,i=r.shapeInfo.logicalShape.length,l=e.logicalShape.length;if(!r.shapeInfo.isUniform&&i===l&&r.shapeInfo.flatOffset==null&&x.arraysEqual(a,s))return`
float ${o}() {
return sampleTexture(${t}, resultUV);
}
`;let u=Ve(l),c=L2(r.shapeInfo.logicalShape,e.logicalShape),p=l-i,m,f=["x","y","z","w","u","v"];i===0?m="":l<2&&c.length>=1?m="coords = 0;":m=c.map(h=>`coords.${f[h+p]} = 0;`).join(`
`);let d="";return l<2&&i>0?d="coords":d=r.shapeInfo.logicalShape.map((h,g)=>`coords.${f[g+p]}`).join(", "),`
float ${o}() {
${u} coords = getOutputCoords();
${m}
return get${n}(${d});
}
`}function Ve(r){if(r<=1)return"int";if(r===2)return"ivec2";if(r===3)return"ivec3";if(r===4)return"ivec4";if(r===5)return"ivec5";if(r===6)return"ivec6";throw Error(`GPU for rank ${r} is not yet supported`)}function Sp(r,e){let t=JSON.parse(JSON.stringify(r));return t.shapeInfo.logicalShape=e,t}function Tp(r,e){return e.map(t=>r[t]).join(", ")}function G2(r,e,t,n){let o=e.userCode,s=t.map((f,d)=>{let h={logicalShape:f.shape,texShape:f.isUniform?null:f.texData.texShape,isUniform:f.isUniform,isPacked:f.isUniform?!1:f.texData.isPacked,flatOffset:null};return f.texData!=null&&f.texData.slice!=null&&f.texData.slice.flatOffset>0&&(h.flatOffset=f.texData.slice.flatOffset),{name:e.variableNames[d],shapeInfo:h}}),a=s.map(f=>f.shapeInfo),i={logicalShape:n.shape,texShape:n.texData.texShape,isUniform:!1,isPacked:n.texData.isPacked,flatOffset:null},l=z2(s,i,o,e.packedInputs),u=r.createProgram(l),c=null,p=r.getUniformLocation(u,"NAN",!1);W().getNumber("WEBGL_VERSION")===1&&(c=r.getUniformLocation(u,"INFINITY",!1));let m={};for(let f=0;f<e.variableNames.length;f++){let d=e.variableNames[f],h=!1;m[d]=r.getUniformLocation(u,d,h),m[`offset${d}`]=r.getUniformLocation(u,`offset${d}`,h)}return{program:e,source:l,webGLProgram:u,uniformLocations:m,inShapeInfos:a,outShapeInfo:i,infLoc:c,nanLoc:p}}function W2(r,e){if(r.length!==e.length)throw Error(`Binary was compiled with ${r.length} inputs, but was executed with ${e.length} inputs`);r.forEach((t,n)=>{let o=t.logicalShape,s=e[n],a=s.shape;if(!x.arraysEqual(o,a))throw Error(`Binary was compiled with different shapes than the current args. Shapes ${o} and ${a} must match`);if(t.isUniform&&s.isUniform)return;let i=t.texShape,l=s.isUniform?null:s.texData.texShape;if(!x.arraysEqual(i,l))throw Error(`Binary was compiled with different texture shapes than the current args. Shape ${i} and ${l} must match`)})}function j2(r,e,t,n,o){W2(e.inShapeInfos,t),W2([e.outShapeInfo],[n]);let s=n.texData.texture,a=n.texData.texShape;n.texData.isPacked?r.setOutputPackedMatrixTexture(s,a[0],a[1]):r.setOutputMatrixTexture(s,a[0],a[1]),r.setProgram(e.webGLProgram),W().getNumber("WEBGL_VERSION")===1&&e.infLoc!==null&&r.gl.uniform1f(e.infLoc,Infinity),e.nanLoc!==null&&r.gl.uniform1f(e.nanLoc,NaN),t.forEach((i,l)=>{let u=e.program.variableNames[l],c=e.uniformLocations[u],p=e.uniformLocations[`offset${u}`];if(c!=null){if(i.isUniform){if(x.sizeFromShape(i.shape)<2)r.gl.uniform1f(c,i.uniformValues[0]);else{let m=i.uniformValues;m instanceof Float32Array||(m=new Float32Array(m)),r.gl.uniform1fv(c,m)}return}i.texData.slice!=null&&p!=null&&r.gl.uniform1i(p,i.texData.slice.flatOffset),r.setInputMatrixTexture(i.texData.texture,c,l)}}),o!=null&&o(r,e.webGLProgram),r.executeProgram()}function U2(r,e,t){let n="";e.concat(t).forEach(a=>{let i=a.texData!=null&&a.texData.slice!=null&&a.texData.slice.flatOffset>0,l=a.isUniform?"uniform":a.texData.texShape;n+=`${a.shape}_${l}_${i}`});let o=r.userCode,s=r.constructor.name;return s+="_"+n+"_"+o,s}var{addImpl:H2,bincountImpl:ix,bincountReduceImpl:q2,ceilImpl:K2,concatImpl:X2,expImpl:Y2,expm1Impl:Z2,floorImpl:J2,gatherV2Impl:Q2,greaterImpl:eD,lessImpl:tD,linSpaceImpl:rD,logImpl:nD,maxImpl:oD,maximumImpl:sD,minimumImpl:iD,multiplyImpl:aD,negImpl:lD,prodImpl:uD,rangeImpl:cD,rsqrtImpl:pD,simpleAbsImpl:ax,sliceImpl:mD,stridedSliceImpl:fD,subImpl:dD,tileImpl:hD,topKImpl:gD,transposeImpl:Fu,uniqueImpl:xD}=Vg;function Kk(r,e){return["x","y","z","w","u","v"].slice(0,e).map(t=>`${r}.${t}`)}function Wt(r,e){return e===1?[r]:Kk(r,e)}function yD(r,e){if(r===1)return"rc";let t="";for(let n=0;n<r;n++)t+=e[n],n<r-1&&(t+=",");return t}var Xk=class{constructor(e){this.variableNames=["A"],this.packedInputs=!1,this.packedOutput=!0,this.outputShape=e;let t=e.length;if(t===0)this.userCode=`
void main() {
setOutput(vec4(getA(), 0., 0., 0.));
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}
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`;else{let n=Wt("rc",t),o=Ve(t),s=q8(t,e,n),a=K8(t,e[e.length-1],e[e.length-2],n),i=X8(e,n);this.userCode=`
void main() {
${o} rc = getOutputCoords();
if(${s}) {
setOutput(vec4(0));
} else {
${a}
setOutput(vec4(${i}));
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}
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}
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`}}};function Y8(r,e){let t=[];for(let n=0;n<=1;n++)for(let o=0;o<=1;o++){let s=`${n===0?"r":"rp1"}, ${o===0?"c":"cp1"}`;for(let a=2;a<r;a++)s=`${e[e.length-1-a]},`+s;t.push(s)}return t}function q8(r,e,t){if(r===1)return`rc > ${e[0]}`;let n="";for(let o=r-2;o<r;o++)n+=`${t[o]} >= ${e[o]}`,o<r-1&&(n+="||");return n}function K8(r,e,t,n){if(r===1)return"";let o=n.slice(-2);return`
int r = ${o[0]};
int c = ${o[1]};
int rp1 = r + 1;
int cp1 = c + 1;
bool cEdge = cp1 >= ${e};
bool rEdge = rp1 >= ${t};
`}function X8(r,e){let t=r.length,n=Y8(t,e);return t===1?`getA(rc),
rc + 1 >= ${r[0]} ? 0. : getA(rc + 1),
0, 0`:`getA(${n[0]}),
cEdge ? 0. : getA(${n[1]}),
rEdge ? 0. : getA(${n[2]}),
rEdge || cEdge ? 0. : getA(${n[3]})`}var $f=class{constructor(e,t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e;let n="";for(let o=0;o<4;o++){let s="thisRC = rc;";o%2==1&&(s+="thisRC.z += 1;"),o>1&&(s+="thisRC.y += 1;"),n+=`
${s}
${o>0?"if(thisRC.y < rows && thisRC.z < cols){":""}
int flatIndex = getFlatIndex(thisRC);
ivec3 inputRC = inputCoordsFromReshapedOutCoords(flatIndex);
vec2 inputRCInnerDims = vec2(float(inputRC.y),float(inputRC.z));
result[${o}] =
getChannel(getA(inputRC.x, inputRC.y, inputRC.z), inputRCInnerDims);
${o>0?"}":""}
`}this.userCode=`
${Z8(t)}
${Cp(e)}
void main() {
ivec3 rc = getOutputCoords();
vec4 result = vec4(0.);
ivec3 thisRC;
int rows = ${e[1]};
int cols = ${e[2]};
${n}
setOutput(result);
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}
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`}};function Z8(r){return`
ivec3 inputCoordsFromReshapedOutCoords(int index) {
${vs(["r","c","d"],r)}
return ivec3(r, c, d);
}
`}var Yk=class{constructor(e){this.gpgpu=e,this.numUsedTextures=0,this.numFreeTextures=0,this._numBytesAllocated=0,this._numBytesFree=0,this.freeTextures={},this.logEnabled=!1,this.usedTextures={}}acquireTexture(e,t,n){let o=wD(t,n),s=_D(e,o,n);s in this.freeTextures||(this.freeTextures[s]=[]),s in this.usedTextures||(this.usedTextures[s]=[]);let a=bD(e,o,this.gpgpu.gl,this.gpgpu.textureConfig,n);if(this.freeTextures[s].length>0){this.numFreeTextures--,this.numUsedTextures++,this._numBytesFree-=a,this.log();let l=this.freeTextures[s].shift();return this.usedTextures[s].push(l),l}let i;return o===kr.PACKED_2X2_FLOAT32?i=this.gpgpu.createPackedMatrixTexture(e[0],e[1]):o===kr.PACKED_2X2_FLOAT16?i=this.gpgpu.createFloat16PackedMatrixTexture(e[0],e[1]):o===kr.UNPACKED_FLOAT32?i=this.gpgpu.createFloat32MatrixTexture(e[0],e[1]):o===kr.UNPACKED_FLOAT16?i=this.gpgpu.createFloat16MatrixTexture(e[0],e[1]):o===kr.PACKED_4X1_UNSIGNED_BYTE&&(i=this.gpgpu.createUnsignedBytesMatrixTexture(e[0],e[1])),this.usedTextures[s].push(i),this.numUsedTextures++,this._numBytesAllocated+=a,this.log(),i}releaseTexture(e,t,n,o){if(this.freeTextures==null)return;let s=wD(n,o),a=_D(t,s,o);a in this.freeTextures||(this.freeTextures[a]=[]);let i=bD(t,s,this.gpgpu.gl,this.gpgpu.textureConfig,o),l=W().get("WEBGL_DELETE_TEXTURE_THRESHOLD");l!==-1&&this._numBytesAllocated>l?(this.gpgpu.deleteMatrixTexture(e),this._numBytesAllocated-=i):(this.freeTextures[a].push(e),this.numFreeTextures++,this._numBytesFree+=i),this.numUsedTextures--;let u=this.usedTextures[a],c=u.indexOf(e);if(c<0)throw new Error("Cannot release a texture that was never provided by this texture manager");u.splice(c,1),this.log()}log(){if(!this.logEnabled)return;let e=this.numFreeTextures+this.numUsedTextures;console.log("Free/Used",`${this.numFreeTextures} / ${this.numUsedTextures}`,`(${e})`);let t=this._numBytesFree/this._numBytesAllocated;console.log(`Bytes allocated: ${this._numBytesAllocated}`),console.log(`Bytes unused: ${this._numBytesFree} (${Math.round(100*t)}%)`)}get numBytesAllocated(){return this._numBytesAllocated}get numBytesFree(){return this._numBytesFree}getNumUsedTextures(){return this.numUsedTextures}getNumFreeTextures(){return this.numFreeTextures}dispose(){if(this.freeTextures!=null){for(let e in this.freeTextures)this.freeTextures[e].forEach(t=>{this.gpgpu.deleteMatrixTexture(t)});for(let e in this.usedTextures)this.usedTextures[e].forEach(t=>{this.gpgpu.deleteMatrixTexture(t)});this.freeTextures=null,this.usedTextures=null,this.numUsedTextures=0,this.numFreeTextures=0,this._numBytesAllocated=0,this._numBytesFree=0}}};function J8(r,e){let t=r;if(e===t.R32F)return 4;if(e===t.R16F)return 2;if(e===t.RGBA32F)return 16;if(e===r.RGBA)return 16;if(e===t.RGBA16F)return 8;throw new Error(`Unknown internal format ${e}`)}function bD(r,e,t,n,o){let s=Q8(e,n),a;if(o){let[l,u]=li(r[0],r[1]);a=l*u}else{let[l,u]=$u(r[0],r[1]);a=l*u}let i=J8(t,s);return a*i}function Q8(r,e){switch(r){case kr.PACKED_2X2_FLOAT32:return nx(e);case kr.PACKED_2X2_FLOAT16:return ox(e);case kr.UNPACKED_FLOAT32:return ex(e);case kr.UNPACKED_FLOAT16:return tx(e);case kr.PACKED_4X1_UNSIGNED_BYTE:return rx(e);default:throw new Error(`Unknown physical texture type ${r}`)}}function eX(r){return W().getBool("WEBGL_RENDER_FLOAT32_ENABLED")?r?kr.PACKED_2X2_FLOAT32:kr.UNPACKED_FLOAT32:r?kr.PACKED_2X2_FLOAT16:kr.UNPACKED_FLOAT16}function wD(r,e){if(r===Rr.UPLOAD)return kr.PACKED_2X2_FLOAT32;if(r===Rr.RENDER||r==null)return eX(e);if(r===Rr.DOWNLOAD||r===Rr.PIXELS)return kr.PACKED_4X1_UNSIGNED_BYTE;throw new Error(`Unknown logical texture type ${r}`)}function _D(r,e,t){return`${r[0]}_${r[1]}_${e}_${t}`}var hn=class{constructor(e,t){this.variableNames=["A"],this.outputShape=e,this.userCode=`
float unaryOperation(float x) {
${t}
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}
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void main() {
float x = getAAtOutCoords();
float y = unaryOperation(x);
setOutput(y);
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}
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`}},yr="if (isnan(x)) return x;",kD="return x;",Zk="return abs(x);";var vD="return (x >= 0.0) ? x : (exp(x) - 1.0);",CD=yr+`
return (x < 0.0) ? 0.0 : x;
`,ID=yr+`
return (x < 0.0) ? 0.0 : min(6.0, x);
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vec4 result;
result.r = (x.r >= 0.0) ? x.r : (exp(x.r) - 1.0);
result.g = (x.g >= 0.0) ? x.g : (exp(x.g) - 1.0);
result.b = (x.b >= 0.0) ? x.b : (exp(x.b) - 1.0);
result.a = (x.a >= 0.0) ? x.a : (exp(x.a) - 1.0);
return result;
`,TD=`
vec4 result = x * vec4(greaterThanEqual(x, vec4(0.0)));
bvec4 isNaN = isnan(x);
result.r = isNaN.r ? x.r : result.r;
result.g = isNaN.g ? x.g : result.g;
result.b = isNaN.b ? x.b : result.b;
result.a = isNaN.a ? x.a : result.a;
return result;
`,AD=`
vec4 result = min(x, vec4(6.)) * vec4(greaterThanEqual(x, vec4(0.0)));
bvec4 isNaN = isnan(x);
result.r = isNaN.r ? x.r : result.r;
result.g = isNaN.g ? x.g : result.g;
result.b = isNaN.b ? x.b : result.b;
result.a = isNaN.a ? x.a : result.a;
return result;
`,Cs=class{constructor(e,t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e,this.userCode=`
vec4 unaryOperation(vec4 x) {
${t}
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}
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void main() {
vec4 x = getAAtOutCoords();
vec4 y = unaryOperation(x);
setOutput(y);
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}
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`}};var Jk=class{constructor(e){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!1,this.outputShape=e;let t=e.length,n=Wt("rc",t),o=Ve(t),s=yD(t,n),a=n.slice(-2),i=t<=1?"rc":`vec2(${a.join(",")})`;this.userCode=`
void main() {
${o} rc = getOutputCoords();
vec4 packedInput = getA(${s});
setOutput(getChannel(packedInput, ${i}));
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}
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`}};var tX=Dr.whereImpl,rX=1e-7,nX=1e-4,lx={};function oX(r){return r in lx||(lx[r]={}),lx[r]}var sX=128,iX=600;function aX(){return W().global.screen==null?1024:W().global.screen.height*W().global.screen.width*window.devicePixelRatio*iX/1024/1024}var Ou=class extends Os{constructor(e){super();if(this.pendingRead=new WeakMap,this.pendingDisposal=new WeakSet,this.dataRefCount=new WeakMap,this.numBytesInGPU=0,this.uploadWaitMs=0,this.downloadWaitMs=0,this.lastGlFlushTime=0,this.warnedAboutMemory=!1,this.pendingDeletes=0,this.disposed=!1,!W().getBool("HAS_WEBGL"))throw new Error("WebGL is not supported on this device");if(e==null){let t=Vn(W().getNumber("WEBGL_VERSION"));this.binaryCache=oX(W().getNumber("WEBGL_VERSION")),this.gpgpu=new sx(t),this.canvas=t.canvas,this.gpgpuCreatedLocally=!0}else this.gpgpu=e,this.binaryCache={},this.gpgpuCreatedLocally=!1,this.canvas=e.gl.canvas;this.textureManager=new Yk(this.gpgpu),this.numMBBeforeWarning=aX(),this.texData=new qa(this,ds())}nextDataId(){return Ou.nextDataId++}numDataIds(){return this.texData.numDataIds()+(this.cpuBackend?this.cpuBackend.numDataIds():0)-this.pendingDeletes}write(e,t,n){if((W().getBool("WEBGL_CHECK_NUMERICAL_PROBLEMS")||W().getBool("DEBUG"))&&this.checkNumericalProblems(e),n==="complex64"&&e!=null)throw new Error("Cannot write to a complex64 dtype. Please use tf.complex(real, imag).");let o={id:this.nextDataId()};return this.texData.set(o,{shape:t,dtype:n,values:e,usage:Rr.UPLOAD,refCount:1}),o}refCount(e){return this.texData.has(e)?this.texData.get(e).refCount:0}incRef(e){let t=this.texData.get(e);t.refCount++}decRef(e){if(this.texData.has(e)){let t=this.texData.get(e);t.refCount--}}move(e,t,n,o,s){if(W().getBool("DEBUG")&&this.checkNumericalProblems(t),o==="complex64")throw new Error("Cannot write to a complex64 dtype. Please use tf.complex(real, imag).");this.texData.set(e,{shape:n,dtype:o,values:t,usage:Rr.UPLOAD,refCount:s})}disposeIntermediateTensorInfo(e){this.disposeData(e.dataId)}readSync(e){let t=this.texData.get(e),{values:n,dtype:o,complexTensorInfos:s,slice:a,shape:i,isPacked:l}=t;if(a!=null){let m;l?m=new Cs(i,Rf):m=new hn(i,Rf);let f=this.runWebGLProgram(m,[{dataId:e,shape:i,dtype:o}],o),d=this.readSync(f.dataId);return this.disposeIntermediateTensorInfo(f),d}if(n!=null)return this.convertAndCacheOnCPU(e);if(o==="string")return n;let u=this.activeTimers!=null,c;u&&(c=x.now());let p;if(o==="complex64"){let m=this.readSync(s.real.dataId),f=this.readSync(s.imag.dataId);p=C.mergeRealAndImagArrays(m,f)}else p=this.getValuesFromTexture(e);return u&&(this.downloadWaitMs+=x.now()-c),this.convertAndCacheOnCPU(e,p)}async read(e){if(this.pendingRead.has(e)){let d=this.pendingRead.get(e);return new Promise(h=>d.push(h))}let t=this.texData.get(e),{values:n,shape:o,slice:s,dtype:a,complexTensorInfos:i,isPacked:l}=t;if(s!=null){let d;l?d=new Cs(o,Rf):d=new hn(o,Rf);let h=this.runWebGLProgram(d,[{dataId:e,shape:o,dtype:a}],a),g=this.read(h.dataId);return this.disposeIntermediateTensorInfo(h),g}if(n!=null)return this.convertAndCacheOnCPU(e);if(!W().getBool("WEBGL_DOWNLOAD_FLOAT_ENABLED")&&W().getNumber("WEBGL_VERSION")===2)throw new Error("tensor.data() with WEBGL_DOWNLOAD_FLOAT_ENABLED=false and WEBGL_VERSION=2 not yet supported.");let u=null,c;if(a!=="complex64"&&W().get("WEBGL_BUFFER_SUPPORTED")){c=this.decode(e);let d=this.texData.get(c.dataId);u=this.gpgpu.createBufferFromTexture(d.texture,...yl(o))}this.pendingRead.set(e,[]),a!=="complex64"&&await this.gpgpu.createAndWaitForFence();let p;if(a==="complex64"){let d=await Promise.all([this.read(i.real.dataId),this.read(i.imag.dataId)]),h=d[0],g=d[1];p=C.mergeRealAndImagArrays(h,g)}else if(u==null)p=this.getValuesFromTexture(e);else{let d=x.sizeFromShape(o);p=this.gpgpu.downloadFloat32MatrixFromBuffer(u,d)}c!=null&&this.disposeIntermediateTensorInfo(c);let m=this.convertAndCacheOnCPU(e,p),f=this.pendingRead.get(e);return this.pendingRead.delete(e),f.forEach(d=>d(m)),this.pendingDisposal.has(e)&&(this.pendingDisposal.delete(e),this.disposeData(e)&&ds().removeDataId(e,this),this.pendingDeletes--),m}buffe
if (isnan(a)) return a;
if (isnan(b)) return b;
`;var uo=class{constructor(e,t,n){this.variableNames=["A","B"],this.outputShape=C.assertAndGetBroadcastShape(t,n),this.userCode=`
float binaryOperation(float a, float b) {
${e}
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}
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void main() {
float a = getAAtOutCoords();
float b = getBAtOutCoords();
setOutput(binaryOperation(a, b));
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}
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`}};var wl=`
result.r = isNaN.r > 0. ? NAN : result.r;
result.g = isNaN.g > 0. ? NAN : result.g;
result.b = isNaN.b > 0. ? NAN : result.b;
result.a = isNaN.a > 0. ? NAN : result.a;
`;var Is=class{constructor(e,t,n,o=!1){this.variableNames=["A","B"],this.supportsBroadcasting=!0,this.packedInputs=!0,this.packedOutput=!0,this.outputShape=C.assertAndGetBroadcastShape(t,n);let s=this.outputShape.length,a="";if(o)if(s===0||x.sizeFromShape(this.outputShape)===1)a=`
result.y = 0.;
result.z = 0.;
result.w = 0.;
`;else if(a=`
${Ve(s)} coords = getOutputCoords();
`,s===1)a+=`
result.y = (coords + 1) >= ${this.outputShape[0]} ? 0. : result.y;
result.z = 0.;
result.w = 0.;
`;else{let l=Wt("coords",s);a+=`
bool nextRowOutOfBounds =
(${l[s-2]} + 1) >= ${this.outputShape[s-2]};
bool nextColOutOfBounds =
(${l[s-1]} + 1) >= ${this.outputShape[s-1]};
result.y = nextColOutOfBounds ? 0. : result.y;
result.z = nextRowOutOfBounds ? 0. : result.z;
result.w = nextColOutOfBounds || nextRowOutOfBounds ? 0. : result.w;
`}this.userCode=`
vec4 binaryOperation(vec4 a, vec4 b) {
${e}
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}
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void main() {
vec4 a = getAAtOutCoords();
vec4 b = getBAtOutCoords();
vec4 result = binaryOperation(a, b);
${a}
setOutput(result);
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}
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`}};function jt(r){let{inputs:e,backend:t}=r,{x:n}=e;return t.incRef(n.dataId),{dataId:n.dataId,shape:n.shape,dtype:n.dtype}}var DD={kernelName:Xn,backendName:"webgl",kernelFunc:jt};function gn(r){let{inputs:e,backend:t}=r,{real:n,imag:o}=e,s=t.makeTensorInfo(n.shape,"complex64"),a=t.texData.get(s.dataId),i=jt({inputs:{x:n},backend:t}),l=jt({inputs:{x:o},backend:t});return a.complexTensorInfos={real:i,imag:l},s}var $D={kernelName:bc,backendName:"webgl",kernelFunc:gn};var ev="return (a < 0.) ? b * a : a;",tv=`
vec4 aLessThanZero = vec4(lessThan(a, vec4(0.)));
return (aLessThanZero * (b * a)) + ((vec4(1.0) - aLessThanZero) * a);
`;function uX(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{alpha:s}=n,a=t.makeTensorInfo([],"float32",x.createScalarValue(s,"float32")),i=W().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Is(tv,o.shape,a.shape):new uo(ev,o.shape,a.shape),l=t.runWebGLProgram(i,[o,a],o.dtype);return t.disposeIntermediateTensorInfo(a),l}var RD={kernelName:Po,backendName:"webgl",kernelFunc:uX};var rv="return (a < 0.) ? b * a : a;",nv=`
vec4 aLessThanZero = vec4(lessThan(a, vec4(0.)));
return (aLessThanZero * (b * a)) + ((vec4(1.0) - aLessThanZero) * a);
`;function cX(r){let{inputs:e,backend:t}=r,{x:n,alpha:o}=e,s=W().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Is(nv,n.shape,o.shape):new uo(rv,n.shape,o.shape);return t.runWebGLProgram(s,[n,o],n.dtype)}var FD={kernelName:Xo,backendName:"webgl",kernelFunc:cX};var cx="if (isnan(x)) return x;",OD=`
if (isnan(a)) return a;
if (isnan(b)) return b;
`,PD=`
result.r = isNaN.r > 0. ? NAN : result.r;
result.g = isNaN.g > 0. ? NAN : result.g;
result.b = isNaN.b > 0. ? NAN : result.b;
result.a = isNaN.a > 0. ? NAN : result.a;
`;function _e({opSnippet:r,packedOpSnippet:e,cpuKernelImpl:t,dtype:n}){return({inputs:o,backend:s})=>{let{x:a}=o,i=s,l=n||a.dtype;if(i.shouldExecuteOnCPU([a])&&t!=null){let p=i.texData.get(a.dataId),m=t(p.values,l);return i.makeTensorInfo(a.shape,l,m)}let u=W().getBool("WEBGL_PACK_UNARY_OPERATIONS")&&e!=null,c;return u?c=new Cs(a.shape,e):c=new hn(a.shape,r),i.runWebGLProgram(c,[a],l)}}function st({opSnippet:r,packedOpSnippet:e,checkOutOfBounds:t=!1,supportsComplex:n=!1,cpuKernelImpl:o,dtype:s}){return({inputs:a,backend:i})=>{let{a:l,b:u}=a,c=i;if(n&&l.dtype==="complex64"){let d=c.texData.get(l.dataId),h=c.texData.get(u.dataId),[g,y]=[[d.complexTensorInfos.real,h.complexTensorInfos.real],[d.complexTensorInfos.imag,h.complexTensorInfos.imag]].map(w=>{let[_,I]=w,E={dataId:_.dataId,dtype:_.dtype,shape:l.shape},$={dataId:I.dataId,dtype:I.dtype,shape:u.shape},D=new uo(r,l.shape,u.shape);return c.runWebGLProgram(D,[E,$],ar(_.dtype,I.dtype))}),b=gn({inputs:{real:g,imag:y},backend:c});return c.disposeIntermediateTensorInfo(g),c.disposeIntermediateTensorInfo(y),b}let p=s||ar(l.dtype,u.dtype);if(c.shouldExecuteOnCPU([l,u])&&o!=null){let d=c.texData.get(l.dataId),h=c.texData.get(u.dataId),[g,y]=o(l.shape,u.shape,d.values,h.values,p),b=c.makeTensorInfo(y,p),w=c.texData.get(b.dataId);return w.values=g,b}let m=W().getBool("WEBGL_PACK_BINARY_OPERATIONS")&&e!=null,f;return m?f=new Is(e,l.shape,u.shape,t):f=new uo(r,l.shape,u.shape),c.runWebGLProgram(f,[l,u],p)}}function _l(r,e=!1){if(r==="linear")return e?ND:kD;if(r==="relu")return e?TD:CD;if(r==="elu")return e?SD:vD;if(r==="relu6")return e?AD:ID;if(r==="prelu")return e?nv:rv;if(r==="leakyrelu")return e?tv:ev;throw new Error(`Activation ${r} has not been implemented for the WebGL backend.`)}var Ff=class{constructor(e,t,n,o=!1,s=!1,a=!1,i=null,l=!1,u=!1){this.variableNames=["matrixA","matrixB"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=n;let c=o?e[1]:e[2],p=Math.ceil(c/2),m=o?"i * 2, rc.y":"rc.y, i * 2",f=s?"rc.z, i * 2":"i * 2, rc.z",d=o?["a.xxyy","a.zzww"]:["a.xxzz","a.yyww"],h=s?["b.xzxz","b.ywyw"]:["b.xyxy","b.zwzw"],g="",y="";i&&(l?g=`vec4 activation(vec4 a) {
vec4 b = getPreluActivationWeightsAtOutCoords();
${i}
}`:u?g=`vec4 activation(vec4 a) {
vec4 b = getLeakyreluAlphaAtOutCoords();
${i}
}`:g=`vec4 activation(vec4 x) {
${i}
}`,y="result = activation(result);");let b=a?"result += getBiasAtOutCoords();":"";a&&this.variableNames.push("bias"),l&&this.variableNames.push("preluActivationWeights"),u&&this.variableNames.push("leakyreluAlpha");let w="rc.x",_="rc.x";e[0]<t[0]?w=`int(min(float(rc.x), ${e[0]-1}.))`:t[0]<e[0]&&(_=`int(min(float(rc.x), ${t[0]-1}.))`),this.userCode=`
${g}
const float sharedDimension = ${p}.0;
vec4 dot2x2ARowBCol(ivec3 rc) {
vec4 result = vec4(0);
for (int i = 0; i < ${p}; i++) {
int batchA = ${w};
int batchB = ${_};
vec4 a = getMatrixA(batchA, ${m});
vec4 b = getMatrixB(batchB, ${f});
// These swizzled products need to be separately added.
// See: https://github.com/tensorflow/tfjs/issues/1735
result += (${d[0]} * ${h[0]});
result += (${d[1]} * ${h[1]});
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}
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return result;
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}
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void main() {
ivec3 rc = getOutputCoords();
vec4 result = dot2x2ARowBCol(rc);
${b}
${y}
setOutput(result);
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}
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`}};var ov={REAL:"return areal * breal - aimag * bimag;",IMAG:"return areal * bimag + aimag * breal;"},px=class{constructor(e,t,n){this.variableNames=["AReal","AImag","BReal","BImag"],this.outputShape=C.assertAndGetBroadcastShape(t,n),this.userCode=`
float binaryOpComplex(
float areal, float aimag, float breal, float bimag) {
${e}
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}
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void main() {
float areal = getARealAtOutCoords();
float aimag = getAImagAtOutCoords();
float breal = getBRealAtOutCoords();
float bimag = getBImagAtOutCoords();
setOutput(binaryOpComplex(areal, aimag, breal, bimag));
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}
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`}};var MD="return a * b;";function Of(r){let{inputs:e,backend:t}=r,{a:n,b:o}=e,s=C.upcastType(n.dtype,o.dtype);if(n.dtype==="complex64"){let i=t.texData.get(n.dataId),l=t.texData.get(o.dataId),u=new px(ov.REAL,n.shape,o.shape),c=new px(ov.IMAG,n.shape,o.shape),p=[{dataId:i.complexTensorInfos.real.dataId,dtype:i.complexTensorInfos.real.dtype,shape:n.shape},{dataId:i.complexTensorInfos.imag.dataId,dtype:i.complexTensorInfos.imag.dtype,shape:n.shape},{dataId:l.complexTensorInfos.real.dataId,dtype:l.complexTensorInfos.real.dtype,shape:o.shape},{dataId:l.complexTensorInfos.imag.dataId,dtype:l.complexTensorInfos.imag.dtype,shape:o.shape}],m=t.runWebGLProgram(u,p,"float32"),f=t.runWebGLProgram(c,p,"float32"),d=gn({inputs:{real:m,imag:f},backend:t});return t.disposeIntermediateTensorInfo(m),t.disposeIntermediateTensorInfo(f),d}if(t.shouldExecuteOnCPU([n,o])){let i=t.texData.get(n.dataId),l=t.texData.get(o.dataId),[u,c]=aD(n.shape,o.shape,i.values,l.values,s),p=t.makeTensorInfo(c,s),m=t.texData.get(p.dataId);return m.values=u,p}let a;return W().getBool("WEBGL_PACK_BINARY_OPERATIONS")?a=new Is(MD,n.shape,o.shape):a=new uo(MD,n.shape,o.shape),t.runWebGLProgram(a,[n,o],s)}var LD={kernelName:Uo,backendName:"webgl",kernelFunc:Of};function zD(r,e,t){let n=[Ea(r.shape),...Da(r.shape)],o={dtype:r.dtype,shape:n,dataId:r.dataId},s=[Ea(e),...Da(e)],a=new $f(s,n),i=!0,l=t.runWebGLProgram(a,[o],r.dtype,null,i);return{dataId:l.dataId,shape:e,dtype:l.dtype}}function ue(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{shape:s}=n,a=t,i=x.sizeFromShape(o.shape),l=x.inferFromImplicitShape(s,i),u=x.sizeFromShape(l);x.assert(i===u,()=>`The new shape (${l}) has ${u} elements and the old shape (${o.shape}) has ${i} elements. The new shape and old shape must have the same number of elements.`);let c=a.texData.get(o.dataId);return c.isPacked&&!bl(o.shape,l)&&!(c.texture!==null&&bl(c.shape,l))?zD(o,l,a):(a.incRef(o.dataId),{dataId:o.dataId,shape:l,dtype:o.dtype})}var BD={kernelName:Us,backendName:"webgl",kernelFunc:ue};var mx=class{constructor(e,t){this.variableNames=["x"];let{windowSize:n,batchSize:o,inSize:s,outSize:a}=e;this.outputShape=[o,a];let i=Math.floor(n/4)*4,l=n%4,u="sumValue += dot(values, ones);";if(t!=null){let p=1/t;u=`sumValue += dot(values * ${x.isInt(p)?p.toPrecision(2):p}, ones);`}let c="";s%n>0&&(c=`
if (inIdx < 0 || inIdx >= ${s}) {
return 0.0;
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}
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`),this.userCode=`
const vec4 ones = vec4(1.0, 1.0, 1.0, 1.0);
float getValue(int batch, int inIdx) {
${c}
return getX(batch, inIdx);
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}
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void main() {
ivec2 coords = getOutputCoords();
int batch = coords[0];
int outIdx = coords[1];
int inOffset = outIdx * ${n};
float sumValue = 0.0;
for (int i = 0; i < ${i}; i += 4) {
int inIdx = inOffset + i;
vec4 values = vec4(
getValue(batch, inIdx),
getValue(batch, inIdx + 1),
getValue(batch, inIdx + 2),
getValue(batch, inIdx + 3)
);
${u}
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}
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int inIdx = inOffset + ${i};
if (${l===1}) {
vec4 values = vec4(getValue(batch, inIdx), 0.0, 0.0, 0.0);
${u}
} else if (${l===2}) {
vec4 values = vec4(
getValue(batch, inIdx),
getValue(batch, inIdx + 1), 0.0, 0.0);
${u}
} else if (${l===3}) {
vec4 values = vec4(
getValue(batch, inIdx),
getValue(batch, inIdx + 1),
getValue(batch, inIdx + 2), 0.0);
${u}
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}
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setOutput(sumValue);
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}
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`}};var sv=class{constructor(e,t){this.variableNames=["x"];let{windowSize:n,batchSize:o,inSize:s,outSize:a}=e;this.outputShape=[o,a];let i="0.0",l="";t==="prod"?i="1.0":t==="min"?(i="1.0 / 1e-20",l="min"):t==="max"&&(i="-1.0 / 1e-20",l="max");let u=`${t}(${t}(${t}(minMaxValue[0], minMaxValue[1]), minMaxValue[2]), minMaxValue[3])`;t==="sum"?u="sumValue":t==="prod"?u="prodValue":t==="all"?u="allValue":t==="any"&&(u="anyValue");let c=Math.floor(n/4)*4,p=n%4,m=`
if (${t==="sum"}) {
sumValue += dot(values, ones);
} else if (${t==="prod"}) {
vec2 tmp = vec2(values[0], values[1]) * vec2(values[2], values[3]);
prodValue *= tmp[0] * tmp[1];
} else {
minMaxValue = ${l}(values, minMaxValue);
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}
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`,f="vec4";t==="all"?(i="1.0",m=`
bool reducedAllValue = all(values);
float floatedReducedAllValue = float(reducedAllValue);
allValue = float(allValue >= 1.0 && floatedReducedAllValue >= 1.0);
`,f="bvec4"):t==="any"&&(i="0.0",m=`
bool reducedAnyValue = any(values);
float floatedReducedAnyValue = float(reducedAnyValue);
anyValue = float(anyValue >= 1.0 || floatedReducedAnyValue >= 1.0);
`,f="bvec4");let d="";s%n>0&&(d=`
if (inIdx < 0 || inIdx >= ${s}) {
return initializationValue;
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}
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`),this.userCode=`
const float initializationValue = ${i};
const vec4 ones = vec4(1.0, 1.0, 1.0, 1.0);
float getValue(int batch, int inIdx) {
${d}
return getX(batch, inIdx);
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}
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void main() {
ivec2 coords = getOutputCoords();
int batch = coords[0];
int outIdx = coords[1];
int inOffset = outIdx * ${n};
vec4 minMaxValue = vec4(${i});
float prodValue = 1.0;
float sumValue = 0.0;
float allValue = 1.0;
float anyValue = 0.0;
for (int i = 0; i < ${c}; i += 4) {
int inIdx = inOffset + i;
${f} values = ${f}(
getValue(batch, inIdx),
getValue(batch, inIdx + 1),
getValue(batch, inIdx + 2),
getValue(batch, inIdx + 3)
);
${m}
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}
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int inIdx = inOffset + ${c};
if (${p===1}) {
${f} values = ${f}(
getValue(batch, inIdx),
initializationValue,
initializationValue,
initializationValue
);
${m}
} else if (${p===2}) {
${f} values = ${f}(
getValue(batch, inIdx),
getValue(batch, inIdx + 1),
initializationValue,
initializationValue
);
${m}
} else if (${p===3}) {
${f} values = ${f}(
getValue(batch, inIdx),
getValue(batch, inIdx + 1),
getValue(batch, inIdx + 2),
initializationValue
);
${m}
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}
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setOutput(${u});
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}
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`}};function pX(r){let e=[];for(;e.length===0||e[e.length-1].outSize!==1;){let t=e.length?e[e.length-1].outSize:r[1],n=C.computeOptimalWindowSize(t);e.push({inSize:t,windowSize:n,outSize:Math.ceil(t/n)})}return e}function An(r,e,t,n){let o=pX(r.shape),s=r;for(let a=0;a<o.length;a++){let{inSize:i,windowSize:l,outSize:u}=o[a],c,p;t==="mean"?c=a===0?new mx({windowSize:l,inSize:i,batchSize:r.shape[0],outSize:u},i):new mx({windowSize:l,inSize:i,batchSize:r.shape[0],outSize:u}):c=new sv({windowSize:l,inSize:i,batchSize:r.shape[0],outSize:u},t),p=s,s=n.runWebGLProgram(c,[s],e),p.dataId!==r.dataId&&n.disposeIntermediateTensorInfo(p)}return s}var iv=class{constructor(e,t){this.variableNames=["A"];let n=new Array(e.length);for(let a=0;a<n.length;a++)n[a]=e[t[a]];this.outputShape=n,this.rank=n.length;let o=Ve(this.rank),s=mX(t);this.userCode=`
void main() {
${o} resRC = getOutputCoords();
setOutput(getA(${s}));
}
`}};function mX(r){let e=r.length;if(e>6)throw Error(`Transpose for rank ${e} is not yet supported`);let t=["resRC.x","resRC.y","resRC.z","resRC.w","resRC.u","resRC.v"],n=new Array(e);for(let o=0;o<r.length;o++)n[r[o]]=t[o];return n.join()}var av=class{constructor(e,t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0;let n=new Array(e.length);for(let c=0;c<n.length;c++)n[c]=e[t[c]];if(this.outputShape=n,this.rank=n.length,this.rank>6)throw Error(`Packed transpose for rank ${this.rank} is not yet supported.`);let o=Ve(this.rank),s=Kk("rc",this.rank),a=new Array(this.rank);for(let c=0;c<t.length;c++)a[t[c]]=s[c];let i=`vec2(${a.slice(-2).join()})`,l=`++${s[this.rank-1]} < ${n[this.rank-1]}`,u=`getChannel(getA(${a.join()}), ${i})`;this.userCode=`
void main() {
${o} rc = getOutputCoords();
vec4 result = vec4(0.);
result[0] = ${u};
if(${l}) {
result[1] = ${u};
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}
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--${s[this.rank-1]};
if(++${s[this.rank-2]} < ${n[this.rank-2]}) {
result[2] = ${u};
if(${l}) {
result[3] = ${u};
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}
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}
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setOutput(result);
}
`}};function kl(r,e,t){let n=W().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new av(r.shape,e):new iv(r.shape,e);return t.runWebGLProgram(n,[r],r.dtype)}function VD(r,e,t,n){let o=e,s=r.shape.length,a=x.parseAxisParam(o,r.shape),i=a,l=C.getAxesPermutation(i,s),u=l!=null,c=r;u&&(c=kl(r,l,n),i=C.getInnerMostAxes(i.length,s)),C.assertAxesAreInnerMostDims("sum",i,s);let[p,m]=C.computeOutAndReduceShapes(c.shape,i),f=p;t&&(f=C.expandShapeToKeepDim(p,a));let d=x.sizeFromShape(m),g=x.sizeFromShape(r.shape)/d,y=ue({inputs:{x:c},attrs:{shape:[g,d]},backend:n}),b=Kl(r.dtype),w=An(y,b,"sum",n),_=ue({inputs:{x:w},attrs:{shape:f},backend:n});return n.disposeIntermediateTensorInfo(y),n.disposeIntermediateTensorInfo(w),u&&n.disposeIntermediateTensorInfo(c),_}function Pu(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{axis:s,keepDims:a}=n;return VD(o,s,a,t)}var GD={kernelName:ss,backendName:"webgl",kernelFunc:Pu};function $t(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{perm:s}=n,a=t,i=o.shape.length,l=new Array(i);for(let c=0;c<l.length;c++)l[c]=o.shape[s[c]];let u;if(a.shouldExecuteOnCPU([o])){let p=a.texData.get(o.dataId).values,m=Fu(p,o.shape,o.dtype,s,l);u=a.makeTensorInfo(l,o.dtype);let f=a.texData.get(u.dataId);f.values=m}else u=kl(o,s,a);return u}var WD={kernelName:ps,backendName:"webgl",kernelFunc:$t};var lv=1e3;function Mu({a:r,b:e,transposeA:t,transposeB:n,backend:o,bias:s=null,preluActivationWeights:a=null,leakyreluAlpha:i=0,activation:l=null}){let u=r.shape.length,c=e.shape.length,p=t?r.shape[u-2]:r.shape[u-1],m=n?e.shape[c-1]:e.shape[c-2],f=t?r.shape[u-1]:r.shape[u-2],d=n?e.shape[c-2]:e.shape[c-1],h=r.shape.slice(0,-2),g=e.shape.slice(0,-2),y=x.sizeFromShape(h),b=x.sizeFromShape(g),w=y===b||y===1||b===1;x.assert(u>=2&&c>=2&&w,()=>`Error in matMul: the input batch dimensions must either be the same or at least one input batch dimension must be 1. Got input batch dimensions of (${h}) and (${g}).`);let I=(y>b?r.shape.slice(0,-2):e.shape.slice(0,-2)).concat([f,d]);x.assert(p===m,()=>`Error in matMul: inner shapes (${p}) and (${m}) of Tensors with shapes ${r.shape} and ${e.shape} and transposeA=${t} and transposeB=${n} must match.`);let E=t?[y,p,f]:[y,f,p],$=n?[b,d,m]:[b,m,d],D=ue({inputs:{x:r},backend:o,attrs:{shape:E}}),O=ue({inputs:{x:e},backend:o,attrs:{shape:$}}),M=[D,O],G=Math.max(y,b),j=t?D.shape[1]:D.shape[2],U=s!=null,H=a!=null,q=l==="leakyrelu",X=l!=null?_l(l,!0):null,ne=U||H||q||X!=null,Y;if((f===1||d===1)&&j>lv&&ne===!1){let Q=D,ie=O;t&&(Q=$t({inputs:{x:D},backend:o,attrs:{perm:[0,2,1]}}),M.push(Q)),n&&(ie=$t({inputs:{x:O},backend:o,attrs:{perm:[0,2,1]}}),M.push(ie));let ce=d!==1,ae=d===1,fe=Q;ce&&(fe=ue({inputs:{x:Q},backend:o,attrs:{shape:[G,j,1]}}),M.push(fe));let de=d===1?2:1,xe=ie;ae&&(xe=ue({inputs:{x:ie},backend:o,attrs:{shape:[G,1,j]}}),M.push(xe));let we=Of({inputs:{a:fe,b:xe},backend:o});Y=Pu({inputs:{x:we},backend:o,attrs:{axis:de,keepDims:!0}}),M.push(we)}else{let Q=ar(r.dtype,e.dtype),ie=new Ff(E,$,[G,f,d],t,n,U,X,H,q),ce=[D,O];if(s!=null&&ce.push(s),H&&ce.push(a),q){let ae=o.makeTensorInfo([],"float32",x.createScalarValue(i,"float32"));ce.push(ae),M.push(ae)}Y=o.runWebGLProgram(ie,ce,Q)}let re=ue({inputs:{x:Y},backend:o,attrs:{shape:I}});M.push(Y);for(let Q of M)o.disposeIntermediateTensorInfo(Q);return re}function fX(r){let{inputs:e,backend:t,attrs:n}=r,{a:o,b:s,bias:a,preluActivationWeights:i}=e,{transposeA:l,transposeB:u,activation:c,leakyreluAlpha:p}=n;return Mu({a:o,b:s,transposeA:l,transposeB:u,backend:t,bias:a,preluActivationWeights:i,leakyreluAlpha:p,activation:c})}var jD={kernelName:Zs,backendName:"webgl",kernelFunc:fX};var UD="return abs(x);";function dX(r){let{inputs:e,backend:t}=r,{x:n}=e;if(t.shouldExecuteOnCPU([n])&&n.dtype!=="complex64"){let s=t.texData.get(n.dataId),a=ax(s.values);return t.makeTensorInfo(n.shape,n.dtype,a)}let o;return W().getBool("WEBGL_PACK_UNARY_OPERATIONS")?o=new Cs(n.shape,UD):o=new hn(n.shape,UD),t.runWebGLProgram(o,[n],n.dtype)}var HD={kernelName:Ls,backendName:"webgl",kernelFunc:dX};var hX=yr+`
if (abs(x) > 1.) {
return NAN;
}
return acos(x);
`,gX=_e({opSnippet:hX}),qD={kernelName:_i,backendName:"webgl",kernelFunc:gX};var xX=yr+`
if (x < 1.0) return NAN;
return log(x + sqrt(x * x - 1.0));`,yX=_e({opSnippet:xX}),KD={kernelName:ki,backendName:"webgl",kernelFunc:yX};var XD="return a + b;",bX=st({opSnippet:XD,packedOpSnippet:XD,supportsComplex:!0,cpuKernelImpl:H2}),YD={kernelName:On,backendName:"webgl",kernelFunc:bX};var uv=class{constructor(e,t){this.outputShape=[],this.outputShape=e,this.variableNames=t.map((s,a)=>`T${a}`);let n=[];this.variableNames.forEach(s=>{n.push(`float v${s} = get${s}AtOutCoords();`)});let o=this.variableNames.map(s=>`v${s}`).join(" + ");this.userCode=`
void main() {
${n.join(`
`)}
float result = ${o};
setOutput(result);
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}
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`}};var cv=class{constructor(e,t){this.outputShape=[],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e,this.variableNames=t.map((s,a)=>`T${a}`);let n=[];this.variableNames.forEach(s=>{n.push(`vec4 v${s} = get${s}AtOutCoords();`)});let o=this.variableNames.map(s=>`v${s}`).join(" + ");this.userCode=`
void main() {
${n.join(`
`)}
vec4 result = ${o};
setOutput(result);
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}
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`}};function fx(r){let{inputs:e,backend:t}=r,n=e;if(n.length===1)return jt({inputs:{x:n[0]},backend:t});if(n.length>W().get("WEBGL_MAX_TEXTURES_IN_SHADER")){let l=Math.floor(n.length/2),u=fx({inputs:n.slice(0,l),backend:t}),c=fx({inputs:n.slice(l),backend:t});return fx({inputs:[u,c],backend:t})}let o=n.map(l=>l.dtype).reduce((l,u)=>ar(l,u)),s=n.map(l=>l.shape),i=W().getBool("WEBGL_PACK")?new cv(n[0].shape,s):new uv(n[0].shape,s);return t.runWebGLProgram(i,n,o)}var ZD={kernelName:wo,backendName:"webgl",kernelFunc:fx};function wX(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{axis:s,keepDims:a}=n,i=o.shape.length,l=x.parseAxisParam(s,o.shape),u=l,c=C.getAxesPermutation(u,i),p=o;c!=null&&(p=$t({inputs:{x:o},backend:t,attrs:{perm:c}}),u=C.getInnerMostAxes(u.length,i)),C.assertAxesAreInnerMostDims("all",u,i);let[m,f]=C.computeOutAndReduceShapes(p.shape,u),d=x.sizeFromShape(f),h=ue({inputs:{x:p},backend:t,attrs:{shape:[-1,d]}}),g=An(h,h.dtype,"all",t),y;if(a){let b=C.expandShapeToKeepDim(m,l);y=ue({inputs:{x:g},backend:t,attrs:{shape:b}})}else y=ue({inputs:{x:g},backend:t,attrs:{shape:m}});return t.disposeIntermediateTensorInfo(h),t.disposeIntermediateTensorInfo(g),c!=null&&t.disposeIntermediateTensorInfo(p),y}var JD={kernelName:vi,backendName:"webgl",kernelFunc:wX};function _X(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{axis:s,keepDims:a}=n,i=o.shape.length,l=x.parseAxisParam(s,o.shape),u=l,c=C.getAxesPermutation(u,i),p=o;c!=null&&(p=$t({inputs:{x:o},backend:t,attrs:{perm:c}}),u=C.getInnerMostAxes(u.length,i)),C.assertAxesAreInnerMostDims("any",u,i);let[m,f]=C.computeOutAndReduceShapes(p.shape,u),d=x.sizeFromShape(f),h=ue({inputs:{x:p},backend:t,attrs:{shape:[-1,d]}}),g=An(h,h.dtype,"any",t),y;if(a){let b=C.expandShapeToKeepDim(m,l);y=ue({inputs:{x:g},backend:t,attrs:{shape:b}})}else y=ue({inputs:{x:g},backend:t,attrs:{shape:m}});return t.disposeIntermediateTensorInfo(h),t.disposeIntermediateTensorInfo(g),c!=null&&t.disposeIntermediateTensorInfo(p),y}var QD={kernelName:Ci,backendName:"webgl",kernelFunc:_X};var pv=class{constructor(e,t,n){this.variableNames=["A"];let{windowSize:o,batchSize:s,outSize:a}=e;n||this.variableNames.push("bestIndicesA"),this.outputShape=[s,a];let i=t==="max"?">":"<",l=n?"inOffset + i;":"round(getBestIndicesA(batch, inOffset + i));";this.userCode=`
void main() {
ivec2 coords = getOutputCoords();
int batch = coords[0];
int outIdx = coords[1];
int inOffset = outIdx * ${o};
int bestIndex = inOffset;
float bestValue = getA(batch, bestIndex);
for (int i = 0; i < ${o}; i++) {
int inIdx = ${l};
float candidate = getA(batch, inIdx);
if (candidate ${i} bestValue) {
bestValue = candidate;
bestIndex = inIdx;
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}
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}
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setOutput(float(bestIndex));
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}
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`}};var mv=class{constructor(e,t,n,o){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,x.assert(e.length>2,()=>`Packed arg${n.charAt(0).toUpperCase()+n.slice(1)} supports only inputs with rank above 2.`);let s=e[e.length-1],a=Math.ceil(s/t);this.outputShape=e.slice(0,-1),a>1&&this.outputShape.push(a),o||this.variableNames.push("bestIndicesA");let i=this.outputShape,l=i.length,u=Ve(l),c=Wt("coords",l),p,m;if(a===1){m=l+1;let D=Ve(m);p=`
${D} sourceLocR = ${D}(${c.join()}, 0);
++${c[l-1]};
${D} sourceLocG = ${D}(${c.join()}, 0);
++${c[l-2]};
${D} sourceLocA = ${D}(${c.join()}, 0);
--${c[l-1]};
${D} sourceLocB = ${D}(${c.join()}, 0);
--${c[l-2]};`}else m=l,p=`
${u} sourceLocR = coords;
++${c[l-1]};
${u} sourceLocG = coords;
++${c[l-2]};
${u} sourceLocA = coords;
--${c[l-1]};
${u} sourceLocB = coords;
--${c[l-2]};`;let f=["x","y","z","w","u","v"].slice(0,m),d="."+f[m-1],h=f.map(D=>"int "+D),g=Wt("sourceLocR",m-1).concat("inIdx.r"),y=Wt("sourceLocG",m-1).concat("inIdx.g"),b=Wt("sourceLocB",m-1).concat("inIdx.b"),w=Wt("sourceLocA",m-1).concat("inIdx.a"),_=n==="max"?"greaterThan":"lessThan",I=o?"":`
inIdx = round(vec4(getBestIndicesAChannel(${g.join()}),
getBestIndicesAChannel(${y.join()}),
getBestIndicesAChannel(${b.join()}),
getBestIndicesAChannel(${w.join()})));`,E=`vec4(
getAChannel(${g.join()}),
hasNextCol ? getAChannel(${y.join()}) : 0.,
hasNextRow ? getAChannel(${b.join()}) : 0.,
hasNextRow && hasNextCol ? getAChannel(${w.join()}) : 0.)`,$=o?"":`
float getBestIndicesAChannel(${h.join()}) {
return getChannel(getBestIndicesA(${f.join()}),
vec2(${f.slice(-2).join()}));
}`;this.userCode=`
float getAChannel(${h.join()}) {
return getChannel(getA(${f.join()}),
vec2(${f.slice(-2).join()}));
}
${$}
void main() {
${u} coords = getOutputCoords();
bool hasNextCol = ${c[l-1]} < ${i[l-1]-1};
bool hasNextRow = ${c[l-2]} < ${i[l-2]-1};
${p}
ivec4 srcIdx = ivec4(sourceLocR${d}, sourceLocG${d},
sourceLocB${d}, sourceLocA${d}) * ${t};
ivec4 inIdx = srcIdx;
vec4 bestIndex = vec4(inIdx);
vec4 bestValue = ${E};
for (int i = 0; i < ${t}; i++) {
inIdx = srcIdx;
${I}
vec4 candidate = ${E};
bvec4 nan = isnan(candidate);
bvec4 replace = bvec4(
vec4(${_}(candidate, bestValue)) * (vec4(1.0) - vec4(nan)));
bestValue = vec4(replace.x ? candidate.x : bestValue.x,
replace.y ? candidate.y : bestValue.y,
replace.z ? candidate.z : bestValue.z,
replace.w ? candidate.w : bestValue.w);
bestIndex = mix(bestIndex, vec4(inIdx), vec4(replace));
srcIdx++;
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}
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setOutput(bestIndex);
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}
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`}};function e$(r,e,t,n=null){let o=e.shape[0],s=e.shape[1];n!=null&&(o=n.shape[0],s=n.shape[1]);let a=C.computeOptimalWindowSize(s),i={windowSize:a,inSize:s,batchSize:o,outSize:Math.ceil(s/a)},l=new pv(i,t,n==null),u=[e];n!=null&&u.push(n);let c=r.runWebGLProgram(l,u,"int32");if(c.shape[1]===1)return c;let p=e$(r,e,t,c);return r.disposeIntermediateTensorInfo(c),p}function t$(r,e,t,n=null){let o=n!=null?n.shape:e.shape,s=o[o.length-1],a=C.computeOptimalWindowSize(s),i=new mv(o,a,t,n==null),l=n==null?[e]:[e,n],u=r.runWebGLProgram(i,l,"int32");if(u.shape.length===e.shape.length){let c=t$(r,e,t,u);return r.disposeIntermediateTensorInfo(u),c}return u}function dx(r,e,t,n){let o=[t];if(C.assertAxesAreInnerMostDims("arg"+n.charAt(0).toUpperCase()+n.slice(1),o,e.shape.length),!W().getBool("WEBGL_PACK_REDUCE")||e.shape.length<=2){let s=[],[a,i]=C.computeOutAndReduceShapes(e.shape,o),l=x.sizeFromShape(i),u=ue({inputs:{x:e},backend:r,attrs:{shape:[-1,l]}});s.push(u);let c=e$(r,u,n);s.push(c);let p=ue({inputs:{x:c},backend:r,attrs:{shape:a}});return s.forEach(m=>r.disposeIntermediateTensorInfo(m)),p}return t$(r,e,n)}function kX(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{axis:s}=n,a=x.parseAxisParam(s,o.shape),i=C.getAxesPermutation(a,o.shape.length),l=o,u=[];i!=null&&(l=$t({inputs:{x:o},backend:t,attrs:{perm:i}}),u.push(l),a=C.getInnerMostAxes(a.length,l.shape.length)),C.assertAxesAreInnerMostDims("argMax",[a[0]],l.shape.length);let c=dx(t,l,a[0],"max");return u.forEach(p=>t.disposeIntermediateTensorInfo(p)),c}var r$={kernelName:_o,backendName:"webgl",kernelFunc:kX};function vX(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{axis:s}=n,a=x.parseAxisParam(s,o.shape),i=C.getAxesPermutation(a,o.shape.length),l=o,u=[];i!=null&&(l=$t({inputs:{x:o},backend:t,attrs:{perm:i}}),u.push(l),a=C.getInnerMostAxes(a.length,l.shape.length)),C.assertAxesAreInnerMostDims("argMin",[a[0]],l.shape.length);let c=dx(t,l,a[0],"min");return u.forEach(p=>t.disposeIntermediateTensorInfo(p)),c}var n$={kernelName:Ka,backendName:"webgl",kernelFunc:vX};var CX=yr+`
if (abs(x) > 1.) {
return NAN;
}
return asin(x);
`,IX=_e({opSnippet:CX}),o$={kernelName:Ii,backendName:"webgl",kernelFunc:IX};var NX=yr+"return log(x + sqrt(x * x + 1.0));",SX=_e({opSnippet:NX}),s$={kernelName:Ni,backendName:"webgl",kernelFunc:SX};var TX=yr+`
return atan(x);
`,AX=_e({opSnippet:TX}),i$={kernelName:Si,backendName:"webgl",kernelFunc:AX};var EX=OD+`
return atan(a, b);
`,DX=`
vec4 result = atan(a, b);
vec4 isNaN = min(vec4(isnan(a)) + vec4(isnan(b)), vec4(1.0));
`+PD+`
return result;
`,$X=st({opSnippet:EX,packedOpSnippet:DX}),a$={kernelName:Ai,backendName:"webgl",kernelFunc:$X};var RX=yr+`
if ((x < -1.0) || (x > 1.0)) return NAN;
return (log(1.0 + x) - log(1.0 - x)) / 2.0;`,FX=_e({opSnippet:RX}),l$={kernelName:Ti,backendName:"webgl",kernelFunc:FX};var ui=class{constructor(e,t,n,o=!1,s=!1){if(this.variableNames=["x"],t==="avg"&&n)throw new Error("Cannot compute positions for average pool.");let a=e.filterWidth,i=e.strideHeight,l=e.strideWidth,u=e.dilationHeight,c=e.dilationWidth,p=e.effectiveFilterHeight,m=e.effectiveFilterWidth,f=e.padInfo.top,d=e.padInfo.left;this.outputShape=e.outShape;let h=t==="avg",g=`((batch * ${e.inHeight} + xR) * ${e.inWidth} + xC) * ${e.inChannels} + d`,y=`(xR * ${e.inWidth} + xC) * ${e.inChannels} + d`,b="0.0";if(h||(b="-1.0 / 1e-20"),n){let D=">=";this.userCode=`
const ivec2 strides = ivec2(${i}, ${l});
const ivec2 pads = ivec2(${f}, ${d});
void main() {
ivec4 coords = getOutputCoords();
int batch = coords[0];
int d = coords[3];
ivec2 xRCCorner = coords.yz * strides - pads;
int xRCorner = xRCCorner.x;
int xCCorner = xRCCorner.y;
// max/min x(?, ?, d) to get y(yR, yC, d).
// ? = to be determined
float minMaxValue = 0.0;
float minMaxValueFound = 0.0;
int minMaxPosition = 0;
float avgValue = 0.0;
for (int wR = 0; wR < ${p};
wR += ${u}) {
int xR = xRCorner + wR;
if (xR < 0 || xR >= ${e.inHeight}) {
continue;
}
for (int wC = 0; wC < ${m};
wC += ${c}) {
int xC = xCCorner + wC;
if (xC < 0 || xC >= ${e.inWidth}) {
continue;
}
float value = getX(batch, xR, xC, d);
// If a min / max value has already been found, use it. If not,
// use the current value.
float currMinMaxValue = mix(
value, minMaxValue, minMaxValueFound);
if (value ${D} currMinMaxValue) {
minMaxValue = value;
minMaxValueFound = 1.0;
minMaxPosition = ${o?s?g:y:`wR * ${m} + wC`};
}
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}
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}
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setOutput(float(minMaxPosition));
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}
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`;return}let w="max",_=`${t}(${t}(${t}(minMaxValue[0], minMaxValue[1]), minMaxValue[2]), minMaxValue[3])`;t==="avg"&&(_="avgValue / count");let I=Math.floor(a/4)*4,E=a%4,$=`
if (${h}) {
avgValue += dot(values, ones);
} else {
minMaxValue = ${w}(values, minMaxValue);
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}
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`;this.userCode=`
const ivec2 strides = ivec2(${i}, ${l});
const ivec2 pads = ivec2(${f}, ${d});
const float initializationValue = ${b};
const vec4 ones = vec4(1.0, 1.0, 1.0, 1.0);
float count = 0.0;
float getValue(int batch, int xR, int xC, int d) {
if (xC < 0 || xC >= ${e.inWidth}) {
return initializationValue;
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}
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count += 1.0;
return getX(batch, xR, xC, d);
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}
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void main() {
ivec4 coords = getOutputCoords();
int batch = coords[0];
int d = coords[3];
ivec2 xRCCorner = coords.yz * strides - pads;
int xRCorner = xRCCorner.x;
int xCCorner = xRCCorner.y;
// max/min x(?, ?, d) to get y(yR, yC, d).
// ? = to be determined
vec4 minMaxValue = vec4(${b});
float avgValue = 0.0;
count = 0.0;
for (int wR = 0; wR < ${p};
wR += ${u}) {
int xR = xRCorner + wR;
if (xR < 0 || xR >= ${e.inHeight}) {
continue;
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}
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for (int wC = 0; wC < ${I}; wC += 4) {
int xC = xCCorner + wC * ${c};
vec4 values = vec4(
getValue(batch, xR, xC, d),
getValue(batch, xR, xC + ${c}, d),
getValue(batch, xR, xC + 2 * ${c}, d),
getValue(batch, xR, xC + 3 * ${c}, d)
);
${$}
}
int xC = xCCorner + ${I};
if (${E===1}) {
vec4 values = vec4(
getValue(batch, xR, xC, d),
initializationValue,
initializationValue,
initializationValue
);
${$}
} else if (${E===2}) {
vec4 values = vec4(
getValue(batch, xR, xC, d),
getValue(batch, xR, xC + ${c}, d),
initializationValue,
initializationValue
);
${$}
} else if (${E===3}) {
vec4 values = vec4(
getValue(batch, xR, xC, d),
getValue(batch, xR, xC + ${c}, d),
getValue(batch, xR, xC + 2 * ${c}, d),
initializationValue
);
${$}
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}
}
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setOutput(${_});
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}
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`}},Lu=class{constructor(e,t,n,o=!1,s=!1){if(this.variableNames=["x"],t==="avg"&&n)throw new Error("Cannot compute positions for average pool.");let a=e.filterWidth,i=e.strideDepth,l=e.strideHeight,u=e.strideWidth,c=e.dilationDepth,p=e.dilationHeight,m=e.dilationWidth,f=e.effectiveFilterDepth,d=e.effectiveFilterHeight,h=e.effectiveFilterWidth,g=e.padInfo.front,y=e.padInfo.top,b=e.padInfo.left;this.outputShape=e.outShape;let w=t==="avg",_="0.0";if(w||(_="-1.0 / 1e-20"),n){let M=">=";this.userCode=`
const ivec3 strides =
ivec3(${i}, ${l}, ${u});
const ivec3 pads = ivec3(${g}, ${y}, ${b});
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void main() {
ivec5 coords = getOutputCoords();
int batch = coords.x;
int ch = coords.u;
ivec3 xCorner = ivec3(coords.y, coords.z, coords.w) * strides - pads;
int xDCorner = xCorner.x;
int xRCorner = xCorner.y;
int xCCorner = xCorner.z;
// max/min x(?, ?, ?, ch) to get y(yD, yR, yC, ch).
// ? = to be determined
float minMaxValue = 0.0;
float minMaxValueFound = 0.0;
int minMaxPosition = 0;
for (int wD = 0; wD < ${f};
wD += ${c}) {
int xD = xDCorner + wD;
if (xD < 0 || xD >= ${e.inDepth}) {
continue;
}
for (int wR = 0; wR < ${d};
wR += ${p}) {
int xR = xRCorner + wR;
if (xR < 0 || xR >= ${e.inHeight}) {
continue;
}
for (int wC = 0; wC < ${h};
wC += ${m}) {
int xC = xCCorner + wC;
if (xC < 0 || xC >= ${e.inWidth}) {
continue;
}
float value = getX(batch, xD, xR, xC, ch);
// If a min / max value has already been found, use it. If not,
// use the current value.
float currMinMaxValue = mix(
value, minMaxValue, minMaxValueFound);
if (value ${M} currMinMaxValue) {
minMaxValue = value;
minMaxValueFound = 1.0;
minMaxPosition = ${o?s?`(((batch * ${e.inDepth} + xD) * ${e.inHeight} + xR) * ${e.inWidth} + xC) * ${e.inChannels} + ch`:`((xD * ${e.inHeight} + xR) * ${e.inWidth} + xC) * ${e.inChannels} + ch`:`wD * ${d} * ${h} +
wR * ${h} + wC`};
}
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}
}
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}
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setOutput(float(minMaxPosition));
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}
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`;return}let I="max",E=`${t}(${t}(${t}(minMaxValue[0], minMaxValue[1]), minMaxValue[2]), minMaxValue[3])`;t==="avg"&&(E="avgValue / count");let $=Math.floor(a/4)*4,D=a%4,O=`
if (${w}) {
avgValue += dot(values, ones);
} else {
minMaxValue = ${I}(values, minMaxValue);
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}
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`;this.userCode=`
const ivec3 strides =
ivec3(${i}, ${l}, ${u});
const ivec3 pads = ivec3(${g}, ${y}, ${b});
const float initializationValue = ${_};
const vec4 ones = vec4(1.0, 1.0, 1.0, 1.0);
float count = 0.0;
float getValue(int batch, int xD, int xR, int xC, int ch) {
if (xC < 0 || xC >= ${e.inWidth}) {
return initializationValue;
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}
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count += 1.0;
return getX(batch, xD, xR, xC, ch);
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}
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void main() {
ivec5 coords = getOutputCoords();
int batch = coords.x;
int ch = coords.u;
ivec3 xCorner = ivec3(coords.y, coords.z, coords.w) * strides - pads;
int xDCorner = xCorner.x;
int xRCorner = xCorner.y;
int xCCorner = xCorner.z;
// max/min x(?, ?, ?, d) to get y(yD, yR, yC, ch).
// ? = to be determined
vec4 minMaxValue = vec4(${_});
float avgValue = 0.0;
count = 0.0;
for (int wD = 0; wD < ${f};
wD += ${c}) {
int xD = xDCorner + wD;
if (xD < 0 || xD >= ${e.inDepth}) {
continue;
}
for (int wR = 0; wR < ${d};
wR += ${p}) {
int xR = xRCorner + wR;
if (xR < 0 || xR >= ${e.inHeight}) {
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continue;
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}
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for (int wC = 0; wC < ${$}; wC += 4) {
int xC = xCCorner + wC * ${m};
vec4 values = vec4(
getValue(batch, xD, xR, xC, ch),
getValue(batch, xD, xR, xC + ${m}, ch),
getValue(batch, xD, xR, xC + 2 * ${m}, ch),
getValue(batch, xD, xR, xC + 3 * ${m}, ch)
);
${O}
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}
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int xC = xCCorner + ${$};
if (${D===1}) {
vec4 values = vec4(
getValue(batch, xD, xR, xC, ch),
initializationValue,
initializationValue,
initializationValue
);
${O}
} else if (${D===2}) {
vec4 values = vec4(
getValue(batch, xD, xR, xC, ch),
getValue(batch, xD, xR, xC + ${m}, ch),
initializationValue,
initializationValue
);
${O}
} else if (${D===3}) {
vec4 values = vec4(
getValue(batch, xD, xR, xC, ch),
getValue(batch, xD, xR, xC + ${m}, ch),
getValue(batch, xD, xR, xC + 2 * ${m}, ch),
initializationValue
);
${O}
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}
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}
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setOutput(${E});
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}
}
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`}};function OX(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e;ks(o,"avgPool");let{filterSize:s,strides:a,pad:i,dimRoundingMode:l}=n,u=1;x.assert(C.eitherStridesOrDilationsAreOne(a,u),()=>`Error in avgPool: Either strides or dilations must be 1. Got strides ${a} and dilations '${u}'`);let c=C.computePool2DInfo(o.shape,s,a,u,i,l);if(c.filterWidth===1&&c.filterHeight===1&&x.arraysEqual(c.inShape,c.outShape))return jt({inputs:{x:o},backend:t});let p=new ui(c,"avg",!1);return t.runWebGLProgram(p,[o],"float32")}var u$={kernelName:ko,backendName:"webgl",kernelFunc:OX};function PX(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{filterSize:s,strides:a,pad:i,dimRoundingMode:l,dataFormat:u}=n,c=[1,1,1],p=C.computePool3DInfo(o.shape,s,a,c,i,l,u),m=new Lu(p,"avg",!1);return t.runWebGLProgram(m,[o],"float32")}var c$={kernelName:Xa,backendName:"webgl",kernelFunc:PX};var fv=class{constructor(e){this.variableNames=["dy"],this.outputShape=e.inShape;let t=e.filterHeight,n=e.filterWidth,o=e.strideHeight,s=e.strideWidth,a=e.dilationHeight,i=e.dilationWidth,l=e.effectiveFilterHeight,u=e.effectiveFilterWidth,c=l-1-e.padInfo.top,p=u-1-e.padInfo.left,m=1/(t*n);this.userCode=`
const ivec2 pads = ivec2(${c}, ${p});
const float avgMultiplier = float(${m});
void main() {
ivec4 coords = getOutputCoords();
int b = coords[0];
int d = coords[3];
ivec2 dyRCCorner = coords.yz - pads;
int dyRCorner = dyRCCorner.x;
int dyCCorner = dyRCCorner.y;
// Convolve dy(?, ?, d) with pos mask(:, :, d) to get dx(xR, xC, d).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0;
for (int wR = 0; wR < ${l};
wR += ${a}) {
float dyR = float(dyRCorner + wR) / ${o}.0;
if (dyR < 0.0 || dyR >= ${e.outHeight}.0 || fract(dyR) > 0.0) {
continue;
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}
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int idyR = int(dyR);
for (int wC = 0; wC < ${u};
wC+= ${i}) {
float dyC = float(dyCCorner + wC) / ${s}.0;
if (dyC < 0.0 || dyC >= ${e.outWidth}.0 ||
fract(dyC) > 0.0) {
continue;
}
int idyC = int(dyC);
float dyValue = getDy(b, idyR, idyC, d);
dotProd += dyValue * avgMultiplier;
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}
}
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setOutput(dotProd);
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}
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`}},dv=class{constructor(e){this.variableNames=["dy"],this.outputShape=e.inShape;let t=e.filterDepth,n=e.filterHeight,o=e.filterWidth,s=e.strideDepth,a=e.strideHeight,i=e.strideWidth,l=e.dilationDepth,u=e.dilationHeight,c=e.dilationWidth,p=e.effectiveFilterDepth,m=e.effectiveFilterHeight,f=e.effectiveFilterWidth,d=p-1-e.padInfo.front,h=m-1-e.padInfo.top,g=f-1-e.padInfo.left,y=1/(t*n*o);this.userCode=`
const ivec3 pads = ivec3(${d}, ${h}, ${g});
const float avgMultiplier = float(${y});
void main() {
ivec5 coords = getOutputCoords();
int batch = coords.x;
int ch = coords.u;
ivec3 dyCorner = ivec3(coords.y, coords.z, coords.w) - pads;
int dyDCorner = dyCorner.x;
int dyRCorner = dyCorner.y;
int dyCCorner = dyCorner.z;
// Convolve dy(?, ?, ?, d) with pos mask(:, :, :, ch) to get
// dx(xD, xR, xC, ch).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0;
for (int wD = 0; wD < ${p};
wD += ${l}) {
float dyD = float(dyDCorner + wD) / ${s}.0;
if (dyD < 0.0 || dyD >= ${e.outDepth}.0 || fract(dyD) > 0.0) {
continue;
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}
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int idyD = int(dyD);
for (int wR = 0; wR < ${m};
wR += ${u}) {
float dyR = float(dyRCorner + wR) / ${a}.0;
if (dyR < 0.0 || dyR >= ${e.outHeight}.0 ||
fract(dyR) > 0.0) {
continue;
}
int idyR = int(dyR);
for (int wC = 0; wC < ${f};
wC += ${c}) {
float dyC = float(dyCCorner + wC) / ${i}.0;
if (dyC < 0.0 || dyC >= ${e.outWidth}.0 ||
fract(dyC) > 0.0) {
continue;
}
int idyC = int(dyC);
float dyValue = getDy(batch, idyD, idyR, idyC, ch);
dotProd += dyValue * avgMultiplier;
}
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}
}
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setOutput(dotProd);
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}
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`}};function MX(r){let{inputs:e,backend:t,attrs:n}=r,{dy:o,input:s}=e,a=s,{filterSize:i,strides:l,pad:u,dimRoundingMode:c}=n,p=[1,1,1],m=C.computePool3DInfo(a.shape,i,l,p,u,c),f=new dv(m);return t.runWebGLProgram(f,[o],a.dtype)}var p$={kernelName:xc,backendName:"webgl",kernelFunc:MX};function LX(r){let{inputs:e,backend:t,attrs:n}=r,{dy:o,input:s}=e,a=s;ks([o,s],"avgPoolGrad");let{filterSize:i,strides:l,pad:u}=n,c=C.computePool2DInfo(a.shape,i,l,1,u),p=new fv(c);return t.runWebGLProgram(p,[o],a.dtype)}var m$={kernelName:gc,backendName:"webgl",kernelFunc:LX};function zX(r){let{inputs:e,backend:t,attrs:n}=r,{a:o,b:s}=e,{transposeA:a,transposeB:i}=n;return Mu({a:o,b:s,transposeA:a,transposeB:i,backend:t})}var f$={kernelName:vo,backendName:"webgl",kernelFunc:zX};var hv=class{constructor(e,t,n,o,s,a){this.outputShape=[],this.variableNames=["x","mean","variance"],C.assertAndGetBroadcastShape(e,t),C.assertAndGetBroadcastShape(e,n);let i="0.0";o!=null&&(C.assertAndGetBroadcastShape(e,o),this.variableNames.push("offset"),i="getOffsetAtOutCoords()");let l="1.0";s!=null&&(C.assertAndGetBroadcastShape(e,s),this.variableNames.push("scale"),l="getScaleAtOutCoords()"),this.outputShape=e,this.userCode=`
void main() {
float x = getXAtOutCoords();
float mean = getMeanAtOutCoords();
float variance = getVarianceAtOutCoords();
float offset = ${i};
float scale = ${l};
float inv = scale * inversesqrt(variance + float(${a}));
setOutput(dot(vec3(x, -mean, offset), vec3(inv, inv, 1)));
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}
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`}};var gv=class{constructor(e,t,n,o,s,a){this.packedInputs=!0,this.packedOutput=!0,this.variableNames=["x","mean","variance"],C.assertAndGetBroadcastShape(e,t),C.assertAndGetBroadcastShape(e,n);let i="vec4(0.0)";o!=null&&(C.assertAndGetBroadcastShape(e,o),this.variableNames.push("offset"),i="getOffsetAtOutCoords()");let l="vec4(1.0)";s!=null&&(C.assertAndGetBroadcastShape(e,s),this.variableNames.push("scale"),l="getScaleAtOutCoords()"),this.outputShape=e,this.userCode=`
void main() {
vec4 offset = ${i};
vec4 scale = ${l};
vec4 x = getXAtOutCoords();
vec4 mean = getMeanAtOutCoords();
vec4 variance = getVarianceAtOutCoords();
vec4 inv = scale * inversesqrt(variance + vec4(${a}));
setOutput((x - mean) * inv + offset);
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}
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`}};var BX=({inputs:r,backend:e,attrs:t})=>{let{x:n,mean:o,variance:s,offset:a,scale:i}=r;x.assert(o.shape.length===s.shape.length,()=>"Batch normalization gradient requires mean and variance to have equal ranks."),x.assert(a==null||o.shape.length===a.shape.length,()=>"Batch normalization gradient requires mean and offset to have equal ranks."),x.assert(i==null||o.shape.length===i.shape.length,()=>"Batch normalization gradient requires mean and scale to have equal ranks.");let{varianceEpsilon:l}=t;l==null&&(l=.001);let u=[n,o,s],c=null;a!=null&&(c=a.shape,u.push(a));let p=null;i!=null&&(p=i.shape,u.push(i));let m=W().getBool("WEBGL_PACK_NORMALIZATION")?new gv(n.shape,o.shape,s.shape,c,p,l):new hv(n.shape,o.shape,s.shape,c,p,l);return e.runWebGLProgram(m,u,u[0].dtype)},d$={kernelName:Fo,backendName:"webgl",kernelFunc:BX};var xv=class{constructor(e){this.variableNames=["source"],this.outputShape=e,this.rank=e.length;let t=Ve(this.rank),n=`uniform int start[${this.rank}];`,o=VX(this.rank),s,a=e.map((i,l)=>`sourceLoc.${yv[l]} = start[${l}] + coords.${yv[l]};`);s=`
${t} sourceLoc;
${t} coords = getOutputCoords();
${a.join(`
`)}
`,this.userCode=`
${n}
void main() {
${s}
setOutput(getSource(${o}));
}
`}getCustomSetupFunc(e){if(e.length!==this.rank)throw Error(`The rank (${this.rank}) of the program must match the length of start (${e.length})`);return(t,n)=>{this.startLoc==null&&(this.startLoc=t.getUniformLocationNoThrow(n,"start"),this.startLoc==null)||t.gl.uniform1iv(this.startLoc,e)}}},yv=["x","y","z","w","u","v"];function VX(r){if(r===1)return"sourceLoc";if(r<=6)return yv.slice(0,r).map(e=>"sourceLoc."+e).join(",");throw Error(`Slicing for rank ${r} is not yet supported`)}var bv=class{constructor(e){this.variableNames=["source"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e,this.rank=e.length;let t=Ve(this.rank),n=Wt("coords",this.rank),o=Wt("sourceLoc",this.rank),s=this.rank===1?"sourceLoc":`vec2(${o.slice(-2).join()})`,a=`getChannel(getSource(${o.join()}), ${s})`,i=`
result.x = ${a};
if (++${n[this.rank-1]} < ${e[this.rank-1]}) {
++${o[this.rank-1]};
result.y = ${a};
--${o[this.rank-1]};
}
`,l=this.rank===1?"":`
--${n[this.rank-1]};
if (++${n[this.rank-2]} < ${e[this.rank-2]}) {
++${o[this.rank-2]};
result.z = ${a};
if (++${n[this.rank-1]} < ${e[this.rank-1]}) {
++${o[this.rank-1]};
result.w = ${a};
}
}
`,u=this.rank<=4?`sourceLoc = coords +
${t}(${e.map((c,p)=>`start[${p}]`).join()});`:e.map((c,p)=>`${o[p]} = ${n[p]} + start[${p}];`).join(`
`);this.userCode=`
uniform int start[${this.rank}];
void main() {
${t} coords = getOutputCoords();
${t} sourceLoc;
${u}
vec4 result = vec4(0.);
${i}
${l}
setOutput(result);
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}
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`}getCustomSetupFunc(e){if(e.length!==this.rank)throw Error(`The rank (${this.rank}) of the program must match the length of start (${e.length})`);return(t,n)=>{this.startLoc==null&&(this.startLoc=t.getUniformLocationNoThrow(n,"start"),this.startLoc==null)||t.gl.uniform1iv(this.startLoc,e)}}};function GX(r,e,t,n){let o=n.texData.get(r.dataId),s=n.makeTensorInfo(t,r.dtype),a=n.texData.get(s.dataId);Object.assign(a,o),a.refCount=1,a.shape=t,a.dtype=r.dtype;let i=rr.computeFlatOffset(e,x.computeStrides(r.shape));o.slice&&(i+=o.slice.flatOffset),a.slice={flatOffset:i,origDataId:o.slice&&o.slice.origDataId||r.dataId};let l=n.dataRefCount.get(a.slice.origDataId)||1;return n.dataRefCount.set(a.slice.origDataId,l+1),s}function $a(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{begin:s,size:a}=n,[i,l]=rr.parseSliceParams(o,s,a);if(rr.assertParamsValid(o,i,l),x.sizeFromShape(l)===0)return t.makeTensorInfo(l,o.dtype,[]);if(t.shouldExecuteOnCPU([o])||o.dtype==="string"){let p=t.texData.get(o.dataId),m=mD(p.values,i,l,o.shape,o.dtype);return t.makeTensorInfo(l,o.dtype,m)}let{isPacked:u}=t.texData.get(o.dataId),c=rr.isSliceContinous(o.shape,i,l);if(u||!c){let p=W().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new bv(l):new xv(l),m=p.getCustomSetupFunc(i);return t.runWebGLProgram(p,[o],o.dtype,m)}return t.uploadToGPU(o.dataId),GX(o,i,l,t)}var h$={kernelName:qs,backendName:"webgl",kernelFunc:$a};var WX=r=>{let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{blockShape:s,crops:a}=n;x.assert(o.shape.length<=4,()=>"batchToSpaceND for rank > 4 with a WebGL backend not implemented yet");let i=s.reduce((b,w)=>b*w),l=C.getReshaped(o.shape,s,i),u=C.getPermuted(l.length,s.length),c=C.getReshapedPermuted(o.shape,s,i),p=C.getSliceBeginCoords(a,s.length),m=C.getSliceSize(c,a,s.length),f=[],d=ue({inputs:{x:o},backend:t,attrs:{shape:l}}),h=$t({inputs:{x:d},backend:t,attrs:{perm:u}}),g=ue({inputs:{x:h},backend:t,attrs:{shape:c}}),y=$a({inputs:{x:g},backend:t,attrs:{begin:p,size:m}});return f.push(d),f.push(h),f.push(g),f.forEach(b=>t.disposeIntermediateTensorInfo(b)),y},g$={kernelName:Ya,backendName:"webgl",kernelFunc:WX};function jX(r){let{inputs:e,backend:t,attrs:n}=r,{x:o,weights:s}=e,{size:a}=n,i=t.readSync(o.dataId),l=t.readSync(s.dataId),u=ix(i,l,s.dtype,s.shape,a);return t.makeTensorInfo([a],s.dtype,u)}var x$={kernelName:yc,backendName:"webgl",kernelFunc:jX};var UX="return float(a != b);",wv=st({opSnippet:UX,dtype:"bool"}),y$={kernelName:Ki,backendName:"webgl",kernelFunc:wv};function Ra(r){let{inputs:e,backend:t}=r,{input:n}=e,o=t.texData.get(n.dataId);return jt({inputs:{x:o.complexTensorInfos.real},backend:t})}var b$={kernelName:Lc,backendName:"webgl",kernelFunc:Ra};var HX="return float(int(x));";function w$(r,e){let t=new hn(r.shape,HX),n=e.runWebGLProgram(t,[r],"int32");return{dataId:n.dataId,shape:n.shape,dtype:n.dtype}}function _v(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{dtype:s}=n;if(s==="complex64"){if(o.dtype==="complex64")return jt({inputs:{x:o},backend:t});let a=ht(o.shape),i=_v({inputs:{x:o},backend:t,attrs:{dtype:"float32"}}),l=gn({inputs:{real:i,imag:a},backend:t});return a.dispose(),t.disposeIntermediateTensorInfo(i),l}if(o.dtype==="complex64"){let a=Ra({inputs:{input:o},backend:t}),i=_v({inputs:{x:a},backend:t,attrs:{dtype:s}});return t.disposeIntermediateTensorInfo(a),i}if(!x.hasEncodingLoss(o.dtype,s)){let a=jt({inputs:{x:o},backend:t});return{dataId:a.dataId,shape:a.shape,dtype:s}}if(s==="int32")return w$(o,t);if(s==="bool"){let a=t.makeTensorInfo([],"bool",x.getTypedArrayFromDType("bool",1)),l=wv({inputs:{a:o,b:a},backend:t});return t.disposeIntermediateTensorInfo(a),l}throw new Error(`Error in Cast: failed to cast ${o.dtype} to ${s}`)}var _$={kernelName:qn,backendName:"webgl",kernelFunc:_v};var k$="return ceil(x);",qX=_e({opSnippet:k$,packedOpSnippet:k$,cpuKernelImpl:K2}),v$={kernelName:Co,backendName:"webgl",kernelFunc:qX};var kv=class{constructor(e){this.variableNames=["A"],this.outputShape=e,this.userCode=`
uniform float minVal;
uniform float maxVal;
void main() {
float value = getAAtOutCoords();
if (isnan(value)) {
setOutput(value);
return;
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}
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setOutput(clamp(value, minVal, maxVal));
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}
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`}getCustomSetupFunc(e,t){return(n,o)=>{this.minLoc==null&&(this.minLoc=n.getUniformLocationNoThrow(o,"minVal"),this.maxLoc=n.getUniformLocationNoThrow(o,"maxVal")),n.gl.uniform1f(this.minLoc,e),n.gl.uniform1f(this.maxLoc,t)}}};var vv=class{constructor(e){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e,this.userCode=`
uniform float minVal;
uniform float maxVal;
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void main() {
vec4 value = getAAtOutCoords();
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if (any(isnan(value))) {
setOutput(value);
return;
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}
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setOutput(clamp(value, vec4(minVal), vec4(maxVal)));
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}
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`}getCustomSetupFunc(e,t){return(n,o)=>{this.minLoc==null&&(this.minLoc=n.getUniformLocationNoThrow(o,"minVal"),this.maxLoc=n.getUniformLocationNoThrow(o,"maxVal")),n.gl.uniform1f(this.minLoc,e),n.gl.uniform1f(this.maxLoc,t)}}};function KX(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{clipValueMin:s,clipValueMax:a}=n,i;W().getBool("WEBGL_PACK_CLIP")?i=new vv(o.shape):i=new kv(o.shape);let l=i.getCustomSetupFunc(s,a);return t.runWebGLProgram(i,[o],o.dtype,l)}var C$={kernelName:Kn,backendName:"webgl",kernelFunc:KX};var Cv=class{constructor(e){this.variableNames=["real","imag"],this.outputShape=e,this.userCode=`
void main() {
float re = abs(getRealAtOutCoords());
float im = abs(getImagAtOutCoords());
float mx = max(re, im);
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// sadly the length function in glsl is not underflow-safe
// (at least not on Intel GPUs). So the safe solution is
// to ensure underflow-safety in all cases.
setOutput(
mx == 0.0 ? 0.0 : mx * length(vec2(1, min(re, im)/mx))
);
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}
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`}};function I$(r,e){return{dataId:e.dataId,dtype:e.dtype,shape:r.shape}}function XX(r){let{inputs:e,backend:t}=r,{x:n}=e,o=t.texData.get(n.dataId),s=new Cv(n.shape),a=[I$(n,o.complexTensorInfos.real),I$(n,o.complexTensorInfos.imag)];return t.runWebGLProgram(s,a,a[0].dtype)}var N$={kernelName:Za,backendName:"webgl",kernelFunc:XX};var Iv=class{constructor(e){this.outputShape=[],this.outputShape=C.computeOutShape(e,1),this.variableNames=e.map((a,i)=>`T${i}`);let t=new Array(e.length-1);t[0]=e[0][1];for(let a=1;a<t.length;a++)t[a]=t[a-1]+e[a][1];let n=[`if (yC < ${t[0]}) setOutput(getT0(yR, yC));`];for(let a=1;a<t.length;a++){let i=t[a-1];n.push(`else if (yC < ${t[a]}) setOutput(getT${a}(yR, yC-${i}));`)}let o=t.length,s=t[t.length-1];n.push(`else setOutput(getT${o}(yR, yC-${s}));`),this.userCode=`
void main() {
ivec2 coords = getOutputCoords();
int yR = coords.x;
int yC = coords.y;
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${n.join(`
`)}
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}
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`}};var Nv=class{constructor(e,t){this.packedInputs=!0,this.packedOutput=!0,this.outputShape=[],this.outputShape=C.computeOutShape(e,t);let n=this.outputShape,o=n.length,s=Ve(o),a=Wt("coords",o),i=["x","y","z","w","u","v"].slice(0,o);this.variableNames=e.map((h,g)=>`T${g}`);let l=new Array(e.length-1);l[0]=e[0][t];for(let h=1;h<l.length;h++)l[h]=l[h-1]+e[h][t];let u=i[t],c=i.slice(-2),p=i.join(),m=`if (${u} < ${l[0]}) {
return getChannel(
getT0(${p}), vec2(${c.join()}));
}`;for(let h=1;h<l.length;h++){let g=l[h-1];m+=`
if (${u} < ${l[h]} && ${u} >= ${l[h-1]}) {
return getChannel(
getT${h}(${hx(i,u,g)}),
vec2(${hx(c,u,g)}));
}`}let f=l.length,d=l[l.length-1];m+=`
return getChannel(
getT${f}(${hx(i,u,d)}),
vec2(${hx(c,u,d)}));`,this.userCode=`
float getValue(${i.map(h=>"int "+h)}) {
${m}
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}
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void main() {
${s} coords = getOutputCoords();
vec4 result = vec4(getValue(${a}), 0., 0., 0.);
${a[o-1]} = ${a[o-1]} + 1;
if (${a[o-1]} < ${n[o-1]}) {
result.g = getValue(${a});
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}
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${a[o-2]} = ${a[o-2]} + 1;
if (${a[o-2]} < ${n[o-2]}) {
result.a = getValue(${a});
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}
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${a[o-1]} = ${a[o-1]} - 1;
if (${a[o-2]} < ${n[o-2]} &&
${a[o-1]} < ${n[o-1]}) {
result.b = getValue(${a});
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}
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setOutput(result);
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}
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`}};function hx(r,e,t){let n=r.indexOf(e);return r.map((s,a)=>a===n?`${s} - ${t}`:s).join()}function zu(r){let{inputs:e,backend:t}=r,{input:n}=e,o=t.texData.get(n.dataId);return jt({inputs:{x:o.complexTensorInfos.imag},backend:t})}var S$={kernelName:Dc,backendName:"webgl",kernelFunc:zu};function Bu(r,e,t){let n=r[0].dtype;if(n==="complex64"){let u=r.map(d=>Ra({inputs:{input:d},backend:t})),c=r.map(d=>zu({inputs:{input:d},backend:t})),p=Bu(u,e,t),m=Bu(c,e,t),f=gn({inputs:{real:p,imag:m},backend:t});return u.forEach(d=>t.disposeIntermediateTensorInfo(d)),c.forEach(d=>t.disposeIntermediateTensorInfo(d)),t.disposeIntermediateTensorInfo(p),t.disposeIntermediateTensorInfo(m),f}if(n==="string"){let{tensors2D:u,outShape:c}=T$(r,e,t),p=u.map(g=>({vals:t.readSync(g.dataId),shape:g.shape})),m=u[0].shape[0]===1,f=X2(p,c,n,m),d=C.computeOutShape(r.map(g=>g.shape),e),h=t.makeTensorInfo(d,n,f);return u.forEach(g=>t.disposeIntermediateTensorInfo(g)),h}if(r.length>W().getNumber("WEBGL_MAX_TEXTURES_IN_SHADER")){let u=Math.floor(r.length/2),c=Bu(r.slice(0,u),e,t),p=Bu(r.slice(u),e,t),m=Bu([c,p],e,t);return t.disposeIntermediateTensorInfo(c),t.disposeIntermediateTensorInfo(p),m}if(W().getBool("WEBGL_PACK_ARRAY_OPERATIONS")&&r[0].shape.length>1){let u=new Nv(r.map(c=>c.shape),e);return t.runWebGLProgram(u,r,n)}let{tensors2D:o,outShape:s}=T$(r,e,t),a=new Iv(o.map(u=>u.shape)),i=t.runWebGLProgram(a,o,n);o.forEach(u=>t.disposeIntermediateTensorInfo(u));let l=ue({inputs:{x:i},attrs:{shape:s},backend:t});return t.disposeIntermediateTensorInfo(i),l}function T$(r,e,t){let n=C.computeOutShape(r.map(s=>s.shape),e);return{tensors2D:r.map(s=>ue({inputs:{x:s},attrs:{shape:[-1,x.sizeFromShape(s.shape.slice(e))]},backend:t})),outShape:n}}function Sv(r){let{inputs:e,backend:t,attrs:n}=r,{axis:o}=n,s=x.parseAxisParam(o,e[0].shape)[0],a=C.computeOutShape(e.map(u=>u.shape),s);if(x.sizeFromShape(a)===0)return t.makeTensorInfo(a,e[0].dtype,[]);let i=e.filter(u=>x.sizeFromShape(u.shape)>0);if(i.length===1)return jt({inputs:{x:i[0]},backend:t});let l=i.map(u=>u.shape);return C.assertParamsConsistent(l,s),Bu(i,s,t)}var A$={kernelName:zs,backendName:"webgl",kernelFunc:Sv};var Pf=class{constructor(e,t=!1,n=null,o=!1,s=!1){this.variableNames=["x","W"],this.outputShape=e.outShape;let a=e.padInfo.top,i=e.padInfo.left,l=e.strideHeight,u=e.strideWidth,c=e.dilationHeight,p=e.dilationWidth,m=e.filterHeight,f=e.filterWidth,d=Math.floor(e.inChannels/4)*4,h=e.inChannels%4,g=e.dataFormat==="channelsLast",y=g?1:2,b=g?2:3,w=g?3:1,_="",I="";n&&(o?_=`float activation(float a) {
float b = getPreluActivationWeightsAtOutCoords();
${n}
}`:s?_=`float activation(float a) {
float b = getLeakyreluAlphaAtOutCoords();
${n}
}`:_=`
float activation(float x) {
${n}
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}
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`,I="result = activation(result);");let E=t?"result += getBiasAtOutCoords();":"";t&&this.variableNames.push("bias"),o&&this.variableNames.push("preluActivationWeights"),s&&this.variableNames.push("leakyreluAlpha"),this.userCode=`
${_}
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const ivec2 strides = ivec2(${l}, ${u});
const ivec2 pads = ivec2(${a}, ${i});
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void main() {
ivec4 coords = getOutputCoords();
int batch = coords[0];
int d2 = coords[${w}];
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ivec2 xRCCorner =
ivec2(coords[${y}], coords[${b}]) * strides - pads;
int xRCorner = xRCCorner.x;
int xCCorner = xRCCorner.y;
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// Convolve x(?, ?, d1) with w(:, :, d1, d2) to get y(yR, yC, d2).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0;
for (int wR = 0; wR < ${m}; wR++) {
int xR = xRCorner + wR * ${c};
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if (xR < 0 || xR >= ${e.inHeight}) {
continue;
}
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for (int wC = 0; wC < ${f}; wC++) {
int xC = xCCorner + wC * ${p};
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if (xC < 0 || xC >= ${e.inWidth}) {
continue;
}
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for (int d1 = 0; d1 < ${d}; d1 += 4) {
vec4 wValues = vec4(
getW(wR, wC, d1, d2),
getW(wR, wC, d1 + 1, d2),
getW(wR, wC, d1 + 2, d2),
getW(wR, wC, d1 + 3, d2)
);
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if (${g}) {
vec4 xValues = vec4(
getX(batch, xR, xC, d1),
getX(batch, xR, xC, d1 + 1),
getX(batch, xR, xC, d1 + 2),
getX(batch, xR, xC, d1 + 3)
);
dotProd += dot(xValues, wValues);
} else {
vec4 xValues = vec4(
getX(batch, d1, xR, xC),
getX(batch, d1 + 1, xR, xC),
getX(batch, d1 + 2, xR, xC),
getX(batch, d1 + 3, xR, xC)
);
dotProd += dot(xValues, wValues);
}
}
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if (${h===1}) {
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if (${g}) {
dotProd +=
getX(batch, xR, xC, ${d}) *
getW(wR, wC, ${d}, d2);
} else {
dotProd +=
getX(batch, ${d}, xR, xC) *
getW(wR, wC, ${d}, d2);
}
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} else if (${h===2}) {
vec2 wValues = vec2(
getW(wR, wC, ${d}, d2),
getW(wR, wC, ${d} + 1, d2)
);
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if (${g}) {
vec2 xValues = vec2(
getX(batch, xR, xC, ${d}),
getX(batch, xR, xC, ${d} + 1)
);
dotProd += dot(xValues, wValues);
} else {
vec2 xValues = vec2(
getX(batch, ${d}, xR, xC),
getX(batch, ${d} + 1, xR, xC)
);
dotProd += dot(xValues, wValues);
}
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} else if (${h===3}) {
vec3 wValues = vec3(
getW(wR, wC, ${d}, d2),
getW(wR, wC, ${d} + 1, d2),
getW(wR, wC, ${d} + 2, d2)
);
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if (${g}) {
vec3 xValues = vec3(
getX(batch, xR, xC, ${d}),
getX(batch, xR, xC, ${d} + 1),
getX(batch, xR, xC, ${d} + 2)
);
dotProd += dot(xValues, wValues);
} else {
vec3 xValues = vec3(
getX(batch, ${d}, xR, xC),
getX(batch, ${d} + 1, xR, xC),
getX(batch, ${d} + 2, xR, xC)
);
dotProd += dot(xValues, wValues);
}
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}
}
}
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float result = dotProd;
${E}
${I}
setOutput(result);
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}
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`}},Tv=class{constructor(e){this.variableNames=["x","W"],this.outputShape=e.outShape;let t=e.padInfo.front,n=e.padInfo.top,o=e.padInfo.left,s=e.strideDepth,a=e.strideHeight,i=e.strideWidth,l=e.dilationDepth,u=e.dilationHeight,c=e.dilationWidth,p=e.filterDepth,m=e.filterHeight,f=e.filterWidth,d=Math.floor(e.inChannels/4)*4,h=e.inChannels%4;this.userCode=`
const ivec3 strides = ivec3(${s}, ${a}, ${i});
const ivec3 pads = ivec3(${t}, ${n}, ${o});
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void main() {
ivec5 coords = getOutputCoords();
int batch = coords.x;
int d2 = coords.u;
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ivec3 xFRCCorner = ivec3(coords.y, coords.z, coords.w) * strides - pads;
int xFCorner = xFRCCorner.x;
int xRCorner = xFRCCorner.y;
int xCCorner = xFRCCorner.z;
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// Convolve x(?, ?, ?, d1) with w(:, :, :, d1, d2) to get
// y(yF, yR, yC, d2). ? = to be determined. : = across all
// values in that axis.
float dotProd = 0.0;
for (int wF = 0; wF < ${p}; wF++) {
int xF = xFCorner + wF * ${l};
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if (xF < 0 || xF >= ${e.inDepth}) {
continue;
}
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for (int wR = 0; wR < ${m}; wR++) {
int xR = xRCorner + wR * ${u};
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if (xR < 0 || xR >= ${e.inHeight}) {
continue;
}
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for (int wC = 0; wC < ${f}; wC++) {
int xC = xCCorner + wC * ${c};
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if (xC < 0 || xC >= ${e.inWidth}) {
continue;
}
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for (int d1 = 0; d1 < ${d}; d1 += 4) {
vec4 xValues = vec4(
getX(batch, xF, xR, xC, d1),
getX(batch, xF, xR, xC, d1 + 1),
getX(batch, xF, xR, xC, d1 + 2),
getX(batch, xF, xR, xC, d1 + 3)
);
vec4 wValues = vec4(
getW(wF, wR, wC, d1, d2),
getW(wF, wR, wC, d1 + 1, d2),
getW(wF, wR, wC, d1 + 2, d2),
getW(wF, wR, wC, d1 + 3, d2)
);
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dotProd += dot(xValues, wValues);
}
if (${h===1}) {
dotProd +=
getX(batch, xF, xR, xC, ${d}) *
getW(wF, wR, wC, ${d}, d2);
} else if (${h===2}) {
vec2 xValues = vec2(
getX(batch, xF, xR, xC, ${d}),
getX(batch, xF, xR, xC, ${d} + 1)
);
vec2 wValues = vec2(
getW(wF, wR, wC, ${d}, d2),
getW(wF, wR, wC, ${d} + 1, d2)
);
dotProd += dot(xValues, wValues);
} else if (${h===3}) {
vec3 xValues = vec3(
getX(batch, xF, xR, xC, ${d}),
getX(batch, xF, xR, xC, ${d} + 1),
getX(batch, xF, xR, xC, ${d} + 2)
);
vec3 wValues = vec3(
getW(wF, wR, wC, ${d}, d2),
getW(wF, wR, wC, ${d} + 1, d2),
getW(wF, wR, wC, ${d} + 2, d2)
);
dotProd += dot(xValues, wValues);
}
}
}
}
setOutput(dotProd);
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}
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`}};var Av=class{constructor(e,t,n){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e;let{filterWidth:o,inChannels:s,strideWidth:a,strideHeight:i,padInfo:l,outWidth:u,dilationWidth:c,dilationHeight:p,dataFormat:m}=n,{left:f,top:d}=l,h=s*o,g=Ot(),y=m==="channelsLast",b=y?0:1,w=y?1:2,_="";for(let I=0;I<=1;I++)for(let E=0;E<=1;E++)_+=`
blockIndex = rc.y + ${E};
pos = rc.x + ${I};
if(blockIndex < ${e[1]} && pos < ${e[0]}) {
offsetY = int(blockIndex / (${u})) * ${i} - ${d};
d0 = offsetY + ${p} * (pos / ${h});
if(d0 < ${t[b]} && d0 >= 0) {
offsetX = int(mod(float(blockIndex), ${u}.) * ${a}. - ${f}.);
d1 = offsetX + ${c} * (int(mod(float(pos), ${h}.) / ${s}.));
if(d1 < ${t[w]} && d1 >= 0) {
ch = int(mod(float(pos), ${s}.));
if (${y}) {
innerDims = vec2(d1, ch);
result[${I*2+E}] = getChannel(
getA(d0, int(innerDims.x),
int(innerDims.y)), innerDims);
} else {
innerDims = vec2(d0, d1);
result[${I*2+E}] = getChannel(
getA(ch, int(innerDims.x),
int(innerDims.y)), innerDims);
}
}
}
}
`;this.userCode=`
void main() {
ivec2 rc = getOutputCoords();
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vec4 result = vec4(0);
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int blockIndex, pos, offsetY, d0, offsetX, d1, ch;
vec2 innerDims;
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${_}
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${g.output} = result;
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}
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`}};function gx({x:r,filter:e,convInfo:t,backend:n,bias:o=null,preluActivationWeights:s=null,leakyreluAlpha:a=0,activation:i=null}){let l=r.shape,u=n.texData.get(r.dataId),c=t.inChannels,p=l[0]*l[1]*l[2],m=t.outChannels,f=t.dataFormat==="channelsLast",d=!1,h=!1,g,y=[],b=(p===1||m===1)&&c>lv,w=l[2]%2!=0&&!!u.isPacked;if(b||!W().getBool("WEBGL_LAZILY_UNPACK")||!W().getBool("WEBGL_PACK_BINARY_OPERATIONS")||!w){let _=f?l[0]*l[1]*l[2]:l[0]*l[2]*l[3],I=ue({inputs:{x:r},backend:n,attrs:{shape:[1,_,t.inChannels]}}),E=ue({inputs:{x:e},backend:n,attrs:{shape:[1,t.inChannels,t.outChannels]}}),$=Mu({a:I,b:E,transposeA:d,transposeB:h,backend:n,bias:o,activation:i,preluActivationWeights:s,leakyreluAlpha:a});g=ue({inputs:{x:$},backend:n,attrs:{shape:t.outShape}}),y.push(I),y.push(E),y.push($)}else{let _=f?l[0]*l[1]*(l[2]+1):l[0]*l[2]*(l[3]+1),I={dataId:r.dataId,shape:[1,_,t.inChannels],dtype:r.dtype},E=u.shape;u.shape=u.shape.slice(),u.shape[u.shape.length-2]++,x.assert(bl(u.shape,I.shape),()=>`packed reshape ${u.shape} to ${I.shape} isn't free`);let $=ue({inputs:{x:e},backend:n,attrs:{shape:[1,t.inChannels,t.outChannels]}});y.push($);let D=Mu({a:I,b:$,backend:n,transposeA:d,transposeB:h,bias:o,activation:i,preluActivationWeights:s,leakyreluAlpha:a}),O=n.texData.get(D.dataId);x.assert(O.isPacked,()=>"batchMatMul result is expected to be packed"),u.shape=E,O.shape=t.outShape,g=jt({inputs:{x:D},backend:n}),g.shape=t.outShape,y.push(D)}for(let _ of y)n.disposeIntermediateTensorInfo(_);return g}function xx({x:r,filter:e,convInfo:t,backend:n,bias:o=null,preluActivationWeights:s=null,leakyreluAlpha:a=0,activation:i=null}){let{filterWidth:l,filterHeight:u,inChannels:c,outWidth:p,outHeight:m,dataFormat:f}=t,d=f==="channelsLast",h=l*u*c,g=m*p,y=[h,g],b=!0,w=!1,_=[],I=ue({inputs:{x:r},backend:n,attrs:{shape:r.shape.slice(1)}}),E=ue({inputs:{x:e},backend:n,attrs:{shape:[1,h,x.sizeFromShape(e.shape)/h]}});_.push(I),_.push(E);let $=new Av(y,I.shape,t),D=n.runWebGLProgram($,[I],"float32"),O=ue({inputs:{x:D},backend:n,attrs:{shape:[1,y[0],y[1]]}});_.push(D),_.push(O);let M=o!=null,G=s!=null,j=i==="leakyrelu",U=i?_l(i,!0):null,H=new Ff(O.shape,E.shape,[1,g,t.outChannels],b,w,M,U,G,j),q=[O,E];if(o&&q.push(o),G&&q.push(s),j){let re=n.makeTensorInfo([],"float32",x.createScalarValue(a,"float32"));q.push(re),_.push(re)}let X=n.runWebGLProgram(H,q,"float32"),ne=d?[1,m,p,t.outChannels]:[1,t.outChannels,m,p],Y=ue({inputs:{x:X},backend:n,attrs:{shape:ne}});_.push(X);for(let re of _)n.disposeIntermediateTensorInfo(re);return Y}function YX(r){let{inputs:e,backend:t,attrs:n}=r,{x:o,filter:s}=e,{strides:a,pad:i,dataFormat:l,dilations:u,dimRoundingMode:c}=n,p=C.convertConv2DDataFormat(l),m=C.computeConv2DInfo(o.shape,s.shape,a,u,i,c,!1,p),f;if(m.filterHeight===1&&m.filterWidth===1&&m.dilationHeight===1&&m.dilationWidth===1&&m.strideHeight===1&&m.strideWidth===1&&(m.padInfo.type==="SAME"||m.padInfo.type==="VALID"))f=gx({x:o,filter:s,convInfo:m,backend:t});else if(W().getBool("WEBGL_CONV_IM2COL")&&o.shape[0]===1)f=xx({x:o,filter:s,convInfo:m,backend:t});else{let h=new Pf(m);f=t.runWebGLProgram(h,[o,s],"float32")}let d=ue({inputs:{x:f},backend:t,attrs:{shape:m.outShape}});return t.disposeIntermediateTensorInfo(f),d}var E$={kernelName:Io,backendName:"webgl",kernelFunc:YX};var Ev=class{constructor(e){this.variableNames=["x","dy"],this.outputShape=e.filterShape;let t=e.strideHeight,n=e.strideWidth,o=e.padInfo.top,s=e.padInfo.left,a=e.dataFormat==="channelsLast";this.userCode=`
void main() {
ivec4 coords = getOutputCoords();
int wR = coords.x;
int wC = coords.y;
int d1 = coords.z;
int d2 = coords.w;
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// Convolve x(?, ?, d1) with dy(:, :, d2) to get dw(wR, wC, d1, d2).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0;
for (int b = 0; b < ${e.batchSize}; b++) {
for (int yR = 0; yR < ${e.outHeight}; yR++) {
int xR = wR + yR * ${t} - ${o};
if (xR < 0 || xR >= ${e.inHeight}) {
continue;
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}
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for (int yC = 0; yC < ${e.outWidth}; yC++) {
int xC = wC + yC * ${n} - ${s};
if (xC < 0 || xC >= ${e.inWidth}) {
continue;
}
if (${a}) {
float dyValue = getDy(b, yR, yC, d2);
float xValue = getX(b, xR, xC, d1);
dotProd += (xValue * dyValue);
} else {
float dyValue = getDy(b, d2, yR, yC);
float xValue = getX(b, d1, xR, xC);
dotProd += (xValue * dyValue);
}
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}
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}
}
setOutput(dotProd);
}
`}},Dv=class{constructor(e){this.variableNames=["dy","W"],this.outputShape=e.inShape;let t=e.filterHeight,n=e.filterWidth,o=e.strideHeight,s=e.strideWidth,a=e.dataFormat==="channelsLast",i=t-1-e.padInfo.top,l=n-1-e.padInfo.left,u=a?1:2,c=a?2:3,p=a?3:1;this.userCode=`
const ivec2 pads = ivec2(${i}, ${l});
void main() {
ivec4 coords = getOutputCoords();
int batch = coords[0];
int d1 = coords[${p}];
ivec2 dyCorner = ivec2(coords[${u}], coords[${c}]) - pads;
int dyRCorner = dyCorner.x;
int dyCCorner = dyCorner.y;
// Convolve dy(?, ?, d2) with w(:, :, d1, d2) to compute dx(xR, xC, d1).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0;
for (int wR = 0; wR < ${t}; wR++) {
float dyR = float(dyRCorner + wR) / ${o}.0;
if (dyR < 0.0 || dyR >= ${e.outHeight}.0 || fract(dyR) > 0.0) {
continue;
}
int idyR = int(dyR);
int wRPerm = ${t} - 1 - wR;
for (int wC = 0; wC < ${n}; wC++) {
float dyC = float(dyCCorner + wC) / ${s}.0;
if (dyC < 0.0 || dyC >= ${e.outWidth}.0 ||
fract(dyC) > 0.0) {
continue;
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}
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int idyC = int(dyC);
int wCPerm = ${n} - 1 - wC;
for (int d2 = 0; d2 < ${e.outChannels}; d2++) {
if (${a}) {
float xValue = getDy(batch, idyR, idyC, d2);
float wValue = getW(wRPerm, wCPerm, d1, d2);
dotProd += xValue * wValue;
} else {
float xValue = getDy(batch, d2, idyR, idyC);
float wValue = getW(wRPerm, wCPerm, d1, d2);
dotProd += xValue * wValue;
}
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}
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}
}
setOutput(dotProd);
}
`}},$v=class{constructor(e){this.variableNames=["x","dy"],this.outputShape=e.filterShape;let t=e.strideDepth,n=e.strideHeight,o=e.strideWidth,s=e.padInfo.front,a=e.padInfo.top,i=e.padInfo.left;this.userCode=`
void main() {
ivec5 coords = getOutputCoords();
int wF = coords.x;
int wR = coords.y;
int wC = coords.z;
int d1 = coords.w;
int d2 = coords.u;
float dotProd = 0.0;
for (int b = 0; b < ${e.batchSize}; b++) {
for (int yF = 0; yF < ${e.outDepth}; yF++) {
int xF = wF + yF * ${t} - ${s};
if (xF < 0 || xF >= ${e.inDepth}) {
continue;
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}
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for (int yR = 0; yR < ${e.outHeight}; yR++) {
int xR = wR + yR * ${n} - ${a};
if (xR < 0 || xR >= ${e.inHeight}) {
continue;
}
for (int yC = 0; yC < ${e.outWidth}; yC++) {
int xC = wC + yC * ${o} - ${i};
if (xC < 0 || xC >= ${e.inWidth}) {
continue;
}
float dyValue = getDy(b, yF, yR, yC, d2);
float xValue = getX(b, xF, xR, xC, d1);
dotProd += (xValue * dyValue);
}
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}
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}
}
setOutput(dotProd);
}
`}},Rv=class{constructor(e){this.variableNames=["dy","W"],this.outputShape=e.inShape;let t=e.filterDepth,n=e.filterHeight,o=e.filterWidth,s=e.strideDepth,a=e.strideHeight,i=e.strideWidth,l=t-1-e.padInfo.front,u=n-1-e.padInfo.top,c=o-1-e.padInfo.left;this.userCode=`
const ivec3 pads = ivec3(${l}, ${u}, ${c});
void main() {
ivec5 coords = getOutputCoords();
int batch = coords.x;
int d1 = coords.u;
ivec3 dyCorner = ivec3(coords.y, coords.z, coords.w) - pads;
int dyFCorner = dyCorner.x;
int dyRCorner = dyCorner.y;
int dyCCorner = dyCorner.z;
float dotProd = 0.0;
for (int wF = 0; wF < ${t}; wF++) {
float dyF = float(dyFCorner + wF) / ${s}.0;
if (dyF < 0.0 || dyF >= ${e.outDepth}.0 || fract(dyF) > 0.0) {
continue;
}
int idyF = int(dyF);
int wFPerm = ${t} - 1 - wF;
for (int wR = 0; wR < ${n}; wR++) {
float dyR = float(dyRCorner + wR) / ${a}.0;
if (dyR < 0.0 || dyR >= ${e.outHeight}.0 ||
fract(dyR) > 0.0) {
continue;
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}
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int idyR = int(dyR);
int wRPerm = ${n} - 1 - wR;
for (int wC = 0; wC < ${o}; wC++) {
float dyC = float(dyCCorner + wC) / ${i}.0;
if (dyC < 0.0 || dyC >= ${e.outWidth}.0 ||
fract(dyC) > 0.0) {
continue;
}
int idyC = int(dyC);
int wCPerm = ${o} - 1 - wC;
for (int d2 = 0; d2 < ${e.outChannels}; d2++) {
float xValue = getDy(batch, idyF, idyR, idyC, d2);
float wValue = getW(wFPerm, wRPerm, wCPerm, d1, d2);
dotProd += xValue * wValue;
}
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}
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}
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}
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setOutput(dotProd);
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}
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`}};function ZX(r){let{inputs:e,backend:t,attrs:n}=r,{x:o,dy:s}=e,{strides:a,pad:i,dataFormat:l,dimRoundingMode:u,filterShape:c}=n,p=C.convertConv2DDataFormat(l),m=C.computeConv2DInfo(o.shape,c,a,1,i,u,!1,p),f=new Ev(m);return t.runWebGLProgram(f,[o,s],"float32")}var D$={kernelName:wc,backendName:"webgl",kernelFunc:ZX};function JX(r){let{inputs:e,backend:t,attrs:n}=r,{dy:o,filter:s}=e,{inputShape:a,strides:i,pad:l,dataFormat:u,dimRoundingMode:c}=n,p=C.convertConv2DDataFormat(u),m=C.computeConv2DInfo(a,s.shape,i,1,l,c,!1,p),f=new Dv(m);return t.runWebGLProgram(f,[o,s],"float32")}var $$={kernelName:No,backendName:"webgl",kernelFunc:JX};function QX(r){let{inputs:e,backend:t,attrs:n}=r,{x:o,filter:s}=e,{strides:a,pad:i,dilations:l}=n,u=C.computeConv3DInfo(o.shape,s.shape,a,l,i),c=new Tv(u);return t.runWebGLProgram(c,[o,s],"float32")}var R$={kernelName:Ja,backendName:"webgl",kernelFunc:QX};function e7(r){let{inputs:e,backend:t,attrs:n}=r,{x:o,dy:s}=e,{strides:a,pad:i,filterShape:l}=n,u=C.computeConv3DInfo(o.shape,l,a,1,i),c=new $v(u);return t.runWebGLProgram(c,[o,s],"float32")}var F$={kernelName:_c,backendName:"webgl",kernelFunc:e7};function t7(r){let{inputs:e,backend:t,attrs:n}=r,{dy:o,filter:s}=e,{pad:a,strides:i,inputShape:l}=n,u=C.computeConv3DInfo(l,s.shape,i,1,a),c=new Rv(u);return t.runWebGLProgram(c,[o,s],"float32")}var O$={kernelName:kc,backendName:"webgl",kernelFunc:t7};var r7=cx+`
return cos(x);
`,n7=_e({opSnippet:r7}),P$={kernelName:So,backendName:"webgl",kernelFunc:n7};var o7=`
float e2x = exp(-x);
return (e2x + 1.0 / e2x) / 2.0;
`,s7=_e({opSnippet:o7}),M$={kernelName:Ei,backendName:"webgl",kernelFunc:s7};var Fv=class{constructor(e,t,n,o,s){this.variableNames=["Image","Boxes","BoxInd"],this.outputShape=[];let[a,i,l,u]=e,[c]=t,[p,m]=n;this.outputShape=[c,p,m,u];let f=o==="bilinear"?1:0,[d,h]=[`${i-1}.0`,`${l-1}.0`],[g,y,b]=p>1?[`${(i-1)/(p-1)}`,"(y2-y1) * height_ratio",`y1*${d} + float(y)*(height_scale)`]:["0.0","0.0",`0.5 * (y1+y2) * ${d}`],[w,_,I]=m>1?[`${(l-1)/(m-1)}`,"(x2-x1) * width_ratio",`x1*${h} + float(x)*(width_scale)`]:["0.0","0.0",`0.5 * (x1+x2) * ${h}`];this.userCode=`
const float height_ratio = float(${g});
const float width_ratio = float(${w});
void main() {
ivec4 coords = getOutputCoords();
int b = coords[0];
int y = coords[1];
int x = coords[2];
int d = coords[3];
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// get box vals
float y1 = getBoxes(b,0);
float x1 = getBoxes(b,1);
float y2 = getBoxes(b,2);
float x2 = getBoxes(b,3);
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// get image in batch index
int bInd = round(getBoxInd(b));
if(bInd < 0 || bInd >= ${a}) {
return;
}
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float height_scale = ${y};
float width_scale = ${_};
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float in_y = ${b};
if( in_y < 0.0 || in_y > ${d} ) {
setOutput(float(${s}));
return;
}
float in_x = ${I};
if( in_x < 0.0 || in_x > ${h} ) {
setOutput(float(${s}));
return;
}
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vec2 sourceFracIndexCR = vec2(in_x,in_y);
if(${f} == 1) {
// Compute the four integer indices.
ivec2 sourceFloorCR = ivec2(sourceFracIndexCR);
ivec2 sourceCeilCR = ivec2(ceil(sourceFracIndexCR));
float topLeft = getImage(b, sourceFloorCR.y, sourceFloorCR.x, d);
float bottomLeft = getImage(b, sourceCeilCR.y, sourceFloorCR.x, d);
float topRight = getImage(b, sourceFloorCR.y, sourceCeilCR.x, d);
float bottomRight = getImage(b, sourceCeilCR.y, sourceCeilCR.x, d);
vec2 fracCR = sourceFracIndexCR - vec2(sourceFloorCR);
float top = topLeft + (topRight - topLeft) * fracCR.x;
float bottom = bottomLeft + (bottomRight - bottomLeft) * fracCR.x;
float newValue = top + (bottom - top) * fracCR.y;
setOutput(newValue);
} else {
// Compute the coordinators of nearest neighbor point.
ivec2 sourceNearestCR = ivec2(floor(
sourceFracIndexCR + vec2(0.5,0.5)));
float newValue = getImage(b, sourceNearestCR.y, sourceNearestCR.x, d);
setOutput(newValue);
}
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}
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`}};var i7=r=>{let{inputs:e,backend:t,attrs:n}=r,{image:o,boxes:s,boxInd:a}=e,{cropSize:i,method:l,extrapolationValue:u}=n,c=new Fv(o.shape,s.shape,i,l,u);return t.runWebGLProgram(c,[o,s,a],"float32")},L$={kernelName:Di,backendName:"webgl",kernelFunc:i7};var yx=class{constructor(e,t,n){this.variableNames=["x"],this.outputShape=e;let o=e.length,s=t?"0.0":`getX(${z$(o,"coords")})`,a=e[e.length-1],i="",l="";t?(i=n?`end != ${a-1}`:"end != 0",l=n?"end + 1":"end - 1"):(i=n?`end + pow2 < ${a}`:"end >= pow2",l=n?"end + pow2":"end - pow2"),this.userCode=`
uniform float index;
void main() {
${Ve(o)} coords = getOutputCoords();
int end = ${B$(o,"coords")};
float val = ${s};
int pow2 = int(pow(2.0, index));
if (${i}) {
int idx = ${l};
${B$(o,"coords")} = idx;
val += getX(${z$(o,"coords")});
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}
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setOutput(val);
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}
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`}getCustomSetupFunc(e){return(t,n)=>{this.index==null&&(this.index=t.getUniformLocation(n,"index")),t.gl.uniform1f(this.index,e)}}};function z$(r,e){if(r===1)return`${e}`;if(r===2)return`${e}.x, ${e}.y`;if(r===3)return`${e}.x, ${e}.y, ${e}.z`;if(r===4)return`${e}.x, ${e}.y, ${e}.z, ${e}.w`;throw Error(`Cumulative sum for rank ${r} is not yet supported`)}function B$(r,e){if(r===1)return`${e}`;if(r===2)return`${e}.y`;if(r===3)return`${e}.z`;if(r===4)return`${e}.w`;throw Error(`Cumulative sum for rank ${r} is not yet supported`)}function a7(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{axis:s,exclusive:a,reverse:i}=n,l=o.shape.length,u=C.getAxesPermutation([s],l),c=o;u!=null&&(c=$t({inputs:{x:o},backend:t,attrs:{perm:u}}));let p=C.getInnerMostAxes(1,l)[0];if(p!==l-1)throw new Error(`WebGL cumsum shader expects an inner-most axis=${o.shape.length-1} but got axis=${s}`);let m=c.shape[p],f=jt({inputs:{x:c},backend:t});for(let d=0;d<=Math.ceil(Math.log2(m))-1;d++){let h=new yx(c.shape,!1,i),g=h.getCustomSetupFunc(d),y=f;f=t.runWebGLProgram(h,[f],f.dtype,g),t.disposeIntermediateTensorInfo(y)}if(a){let d=new yx(c.shape,a,i),h=f;f=t.runWebGLProgram(d,[f],f.dtype),t.disposeIntermediateTensorInfo(h)}if(u!=null){let d=C.getUndoAxesPermutation(u),h=$t({inputs:{x:f},backend:t,attrs:{perm:d}});return t.disposeIntermediateTensorInfo(f),t.disposeIntermediateTensorInfo(c),h}return f}var V$={kernelName:To,backendName:"webgl",kernelFunc:a7};function l7(r){let{inputs:e,backend:t,attrs:n}=r,{x:o,weights:s}=e,{size:a,binaryOutput:i}=n;if(o.shape.length===1){let l=t.readSync(o.dataId),u=t.readSync(s.dataId),c=ix(l,u,s.dtype,s.shape,a);return t.makeTensorInfo([a],s.dtype,c)}else if(o.shape.length===2){let l=t.bufferSync(o),u=t.bufferSync(s),c=q2(l,u,a,i);return t.makeTensorInfo(c.shape,s.dtype,c.values)}throw new Error(`Error in denseBincount: input must be at most rank 2, but got rank${o.shape.length}.`)}var G$={kernelName:vc,backendName:"webgl",kernelFunc:l7};var Ov=class{constructor(e,t,n){this.variableNames=["x"],this.outputShape=[],this.outputShape=e,this.blockSize=t,this.dataFormat=n,this.userCode=`
void main() {
ivec4 coords = getOutputCoords();
int b = coords[0];
int h = ${this.getHeightCoordString()};
int w = ${this.getWidthCoordString()};
int d = ${this.getDepthCoordString()};
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int in_h = h / ${t};
int offset_h = imod(h, ${t});
int in_w = w / ${t};
int offset_w = imod(w, ${t});
int offset_d = (offset_h * ${t} + offset_w) *
${this.getOutputDepthSize()};
int in_d = d + offset_d;
float result = ${this.getInputSamplingString()};
setOutput(result);
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}
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`}getHeightCoordString(){return this.dataFormat==="NHWC"?"coords[1]":"coords[2]"}getWidthCoordString(){return this.dataFormat==="NHWC"?"coords[2]":"coords[3]"}getDepthCoordString(){return this.dataFormat==="NHWC"?"coords[3]":"coords[1]"}getOutputDepthSize(){return this.dataFormat==="NHWC"?this.outputShape[3]:this.outputShape[1]}getInputSamplingString(){return this.dataFormat==="NHWC"?"getX(b, in_h, in_w, in_d)":"getX(b, in_d, in_h, in_w)"}};function u7(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{blockSize:s,dataFormat:a}=n;x.assert(s>1,()=>`blockSize should be > 1 for depthToSpace, but was: ${s}`);let i=o.shape[0],l=a==="NHWC"?o.shape[1]:o.shape[2],u=a==="NHWC"?o.shape[2]:o.shape[3],c=a==="NHWC"?o.shape[3]:o.shape[1],p=l*s,m=u*s,f=c/(s*s),d=a==="NHWC"?[i,p,m,f]:[i,f,p,m],h=new Ov(d,s,a);return t.runWebGLProgram(h,[o],o.dtype)}var W$={kernelName:$i,backendName:"webgl",kernelFunc:u7};var Mf=class{constructor(e,t=!1,n=null,o=!1,s=!1){this.variableNames=["x","W"],this.outputShape=e.outShape;let a=e.inHeight,i=e.inWidth,l=e.padInfo.top,u=e.padInfo.left,c=e.strideHeight,p=e.strideWidth,m=e.dilationHeight,f=e.dilationWidth,d=e.filterHeight,h=e.filterWidth,g=e.outChannels/e.inChannels,y="",b="";n&&(o?y=`float activation(float a) {
float b = getPreluActivationWeightsAtOutCoords();
${n}
}`:s?y=`float activation(float a) {
float b = getLeakyreluAlphaAtOutCoords();
${n}
}`:y=`
float activation(float x) {
${n}
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}
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`,b="result = activation(result);");let w=t?"result += getBiasAtOutCoords();":"";t&&this.variableNames.push("bias"),o&&this.variableNames.push("preluActivationWeights"),s&&this.variableNames.push("leakyreluAlpha"),this.userCode=`
${y}
const ivec2 strides = ivec2(${c}, ${p});
const ivec2 pads = ivec2(${l}, ${u});
void main() {
ivec4 coords = getOutputCoords();
int batch = coords.x;
ivec2 xRCCorner = coords.yz * strides - pads;
int d2 = coords.w;
int d1 = d2 / ${g};
int q = d2 - d1 * ${g};
int xRCorner = xRCCorner.x;
int xCCorner = xRCCorner.y;
// Convolve x(?, ?, d1) with w(:, :, d1, q) to get y(yR, yC, d2).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0;
// TO DO(dsmilkov): Flatten the two for loops and vec4 the operations.
for (int wR = 0; wR < ${d}; wR++) {
int xR = xRCorner + wR * ${m};
if (xR < 0 || xR >= ${a}) {
continue;
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}
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for (int wC = 0; wC < ${h}; wC++) {
int xC = xCCorner + wC * ${f};
if (xC < 0 || xC >= ${i}) {
continue;
}
float xVal = getX(batch, xR, xC, d1);
float wVal = getW(wR, wC, d1, q);
dotProd += xVal * wVal;
}
}
float result = dotProd;
${w}
${b}
setOutput(result);
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}
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`}};var Lf=class{constructor(e,t=!1,n=null,o=!1,s=!1){this.variableNames=["x","W"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e.outShape;let a=e.outChannels/e.inChannels,i=e.inHeight,l=e.inWidth,u=e.padInfo.top,c=e.padInfo.left,p=e.strideHeight,m=e.strideWidth,f=e.dilationHeight,d=e.dilationWidth,h=e.filterHeight,g=e.filterWidth,y=g,b=`
int xR; int xC; int xCOffset;
vec4 wTexel; vec4 previous; vec4 final;`;for(let E=0;E<g;E++)b+=`
vec4 xTexelC${E*2};
vec4 xC${E};`;for(let E=0;E<h;E++){for(let $=0;$<g;$++)b+=`
xTexelC${$*2} = vec4(0.0);
xC${$} = vec4(0.0);`;b+=`
xR = xRCorner + ${E*f};
if (xR >=0 && xR < ${i}) {
`;for(let $=0;$<y/2+1;$++){let D=$*2;if(b+=`
xC = xCCorner + ${D*d};
`,m===1){if(D<g&&(c%2==1?(b+=`
xCOffset = xC + 1;
if (xCOffset >= 0 && xCOffset < ${l}) {
xTexelC${D} = getX(batch, xR, xCOffset, d1);
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// Need to manually clear unused channels in case
// we're reading from recycled texture.
if (xCOffset + 1 >= ${l}) {
xTexelC${D}.zw = vec2(0.0);
}
}
`,d===1&&D>0?b+=`
xC${D} = vec4(xTexelC${D-2}.zw, xTexelC${D}.xy);
`:b+=`
xCOffset = xC + 1 - 2;
if (xCOffset >= 0 && xCOffset < ${l}) {
previous = getX(batch, xR, xCOffset, d1);
// Need to manually clear unused channels in case
// we're reading from recycled texture.
if (xCOffset + 1 >= ${l}) {
previous.zw = vec2(0.0);
}
xC${D} = vec4(previous.zw, xTexelC${D}.xy);
} else {
xC${D} = vec4(0.0, 0.0, xTexelC${D}.xy);
}
`):b+=`
if (xC >= 0 && xC < ${l}) {
xTexelC${D} = getX(batch, xR, xC, d1);
if (xC + 1 >= ${l}) {
xTexelC${D}.zw = vec2(0.0);
}
}
xC${D} = xTexelC${D};
`,D+1<g)){let O=c%2==0?x.nearestLargerEven(d):d;d%2==0&&c%2==1||d%2!=0&&c%2!=1?(b+=`
xCOffset = xC + ${c%2} + ${O};
if (xCOffset >= 0 && xCOffset < ${l}) {
xTexelC${D+2} = getX(batch, xR, xCOffset, d1);
// Need to manually clear unused channels in case
// we're reading from recycled texture.
if (xCOffset + 1 >= ${l}) {
xTexelC${D+2}.zw = vec2(0.0);
}
}
`,d>1&&(b+=`
xCOffset -= 2;
if (xCOffset >= 0 && xCOffset < ${l}) {
xTexelC${D} = getX(batch, xR, xCOffset, d1);
}
`),b+=`
xC${D+1} = vec4(xTexelC${D}.zw, xTexelC${D+2}.xy);
`):O===1?b+=`
xC${D+1} = xTexelC${D};
`:b+=`
xCOffset = xC + ${O};
if (xCOffset >= 0 && xCOffset < ${l}) {
xTexelC${D+2} = getX(batch, xR, xCOffset, d1);
if (xCOffset + 1 >= ${l}) {
xTexelC${D+2}.zw = vec2(0.0);
}
}
xC${D+1} = xTexelC${D+2};
`}}else D<g&&(c%2==1?(b+=`
xCOffset = xC + 1 - ${m};
if(xCOffset >= 0 && xCOffset < ${l}) {
xTexelC${D} = getX(batch, xR, xCOffset, d1);
// Need to manually clear unused channels in case
// we're reading from recycled texture.
if (xCOffset + 1 >= ${l}) {
xTexelC${D}.zw = vec2(0.0);
}
}
if(xC + 1 >= 0 && xC + 1 < ${l}) {
xTexelC${D+2} = getX(batch, xR, xC + 1, d1);
// Need to manually clear unused channels in case
// we're reading from recycled texture.
if (xC + 2 >= ${l}) {
xTexelC${D+2}.zw = vec2(0.0);
}
}
xC${D} = vec4(xTexelC${D}.zw, xTexelC${D+2}.zw);
`,D+1<g&&(b+=`
final = vec4(0.0);
xCOffset = xC + 1 + ${m};
if(xCOffset >= 0 && xCOffset < ${l}) {
final = getX(batch, xR, xCOffset, d1);
}
xC${D+1} = vec4(xTexelC${D+2}.xy, final.xy);
`)):(b+=`
if(xC >= 0 && xC < ${l}) {
xTexelC${D} = getX(batch, xR, xC, d1);
if (xC + 1 >= ${l}) {
xTexelC${D}.zw = vec2(0.0);
}
}
xCOffset = xC + ${m};
if(xCOffset >= 0 && xCOffset < ${l}) {
xTexelC${D+2} = getX(batch, xR, xCOffset, d1);
if (xCOffset + 1 >= ${l}) {
xTexelC${D+2}.zw = vec2(0.);
}
}
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xC${D} = vec4(
xTexelC${D}.xy, xTexelC${D+2}.xy);
`,D+1<g&&(b+=`
xC${D+1} = vec4(xTexelC${D}.zw, xTexelC${D+2}.zw);
`)));D<g&&(b+=`
wTexel = getW(${E}, ${D}, d1, q);
dotProd += xC${D} * vec4(wTexel.xz, wTexel.xz);
`,D+1<g&&(b+=`
wTexel = getW(${E}, ${D+1}, d1, q);
dotProd += xC${D+1} * vec4(wTexel.xz, wTexel.xz);
`))}b+=`
}
`}let w="",_="";n&&(o?w=`vec4 activation(vec4 a) {
vec4 b = getPreluActivationWeightsAtOutCoords();
${n}
}`:s?w=`vec4 activation(vec4 a) {
vec4 b = getLeakyreluAlphaAtOutCoords();
${n}
}`:w=`vec4 activation(vec4 x) {
${n}
}`,_="result = activation(result);");let I=t?"result += getBiasAtOutCoords();":"";t&&this.variableNames.push("bias"),o&&this.variableNames.push("preluActivationWeights"),s&&this.variableNames.push("leakyreluAlpha"),this.userCode=`
${w}
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const ivec2 strides = ivec2(${p}, ${m});
const ivec2 pads = ivec2(${u}, ${c});
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void main() {
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ivec4 coords = getOutputCoords();
int batch = coords.x;
ivec2 xRCCorner = coords.yz * strides - pads;
int d2 = coords.w;
int d1 = d2 / ${a};
int q = d2 - d1 * ${a};
int xRCorner = xRCCorner.x;
int xCCorner = xRCCorner.y;
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//intialize dotProd with a small epsilon seems to reduce GPU accuracy loss.
vec4 dotProd = vec4(0.000000000000001);
${b}
vec4 result = dotProd - vec4(0.000000000000001);
${I}
${_}
setOutput(result);
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}
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`}};function c7(r){let{inputs:e,backend:t,attrs:n}=r,{x:o,filter:s}=e,{strides:a,pad:i,dilations:l,dimRoundingMode:u}=n,c=l;c==null&&(c=[1,1]),x.assert(C.eitherStridesOrDilationsAreOne(a,c),()=>`Error in depthwiseConv2d: Either strides or dilations must be 1. Got strides ${a} and dilations '${c}'`);let p=C.computeConv2DInfo(o.shape,s.shape,a,c,i,u,!0),m;return W().getBool("WEBGL_PACK_DEPTHWISECONV")&&p.strideWidth<=2&&p.outChannels/p.inChannels==1?m=new Lf(p):m=new Mf(p),t.runWebGLProgram(m,[o,s],"float32")}var j$={kernelName:Ao,backendName:"webgl",kernelFunc:c7};var Pv=class{constructor(e){this.variableNames=["x","dy"],this.outputShape=e.filterShape;let t=e.strideHeight,n=e.strideWidth,o=e.padInfo.top,s=e.padInfo.left,a=e.outChannels/e.inChannels;this.userCode=`
void main() {
ivec4 coords = getOutputCoords();
int wR = coords.x;
int wC = coords.y;
int d1 = coords.z;
int dm = coords.w;
int d2 = d1 * ${a} + dm;
float dotProd = 0.0;
// TO DO: Vec4 over the batch size
for (int b = 0; b < ${e.batchSize}; b++) {
for (int yR = 0; yR < ${e.outHeight}; yR++) {
int xR = wR + yR * ${t} - ${o};
if (xR < 0 || xR >= ${e.inHeight}) {
continue;
}
for (int yC = 0; yC < ${e.outWidth}; yC++) {
int xC = wC + yC * ${n} - ${s};
if (xC < 0 || xC >= ${e.inWidth}) {
continue;
}
float dyValue = getDy(b, yR, yC, d2);
float xValue = getX(b, xR, xC, d1);
dotProd += (xValue * dyValue);
}
}
}
setOutput(dotProd);
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}
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`}},Mv=class{constructor(e){this.variableNames=["dy","W"],this.outputShape=e.inShape;let t=e.filterHeight,n=e.filterWidth,o=e.strideHeight,s=e.strideWidth,a=t-1-e.padInfo.top,i=n-1-e.padInfo.left,l=e.outChannels/e.inChannels;this.userCode=`
const ivec2 pads = ivec2(${a}, ${i});
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void main() {
ivec4 coords = getOutputCoords();
int batch = coords[0];
int d1 = coords[3];
ivec2 dyCorner = coords.yz - pads;
int dyRCorner = dyCorner.x;
int dyCCorner = dyCorner.y;
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float dotProd = 0.0;
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for (int wR = 0; wR < ${t}; wR++) {
float dyR = float(dyRCorner + wR) / ${o}.0;
if (dyR < 0.0 || dyR >= ${e.outHeight}.0 || fract(dyR) > 0.0) {
continue;
}
int idyR = int(dyR);
int wRPerm = ${t} - 1 - wR;
for (int wC = 0; wC < ${n}; wC++) {
float dyC = float(dyCCorner + wC) / ${s}.0;
if (dyC < 0.0 || dyC >= ${e.outWidth}.0 ||
fract(dyC) > 0.0) {
continue;
}
int idyC = int(dyC);
int wCPerm = ${n} - 1 - wC;
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// TO DO: Vec4 over the channelMul
for (int dm = 0; dm < ${l}; dm++) {
int d2 = d1 * ${l} + dm;
float xValue = getDy(batch, idyR, idyC, d2);
float wValue = getW(wRPerm, wCPerm, d1, dm);
dotProd += xValue * wValue;
}
}
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}
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setOutput(dotProd);
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}
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`}};function p7(r){let{inputs:e,backend:t,attrs:n}=r,{x:o,dy:s}=e,{strides:a,dilations:i,pad:l,dimRoundingMode:u,filterShape:c}=n,p=C.computeConv2DInfo(o.shape,c,a,i,l,u,!0),m=new Pv(p);return t.runWebGLProgram(m,[o,s],"float32")}var U$={kernelName:Cc,backendName:"webgl",kernelFunc:p7};function m7(r){let{inputs:e,backend:t,attrs:n}=r,{dy:o,filter:s}=e,{strides:a,dilations:i,pad:l,dimRoundingMode:u,inputShape:c}=n,p=C.computeConv2DInfo(c,s.shape,a,i,l,u,!0),m=new Mv(p);return t.runWebGLProgram(m,[o,s],"float32")}var H$={kernelName:Ic,backendName:"webgl",kernelFunc:m7};var Lv=class{constructor(e){this.variableNames=["X"],this.outputShape=[e,e],this.userCode=`
void main() {
ivec2 coords = getOutputCoords();
float val = coords[0] == coords[1] ? getX(coords[0]) : 0.0;
setOutput(val);
}
`}};function f7(r){let{inputs:e,backend:t}=r,{x:n}=e,o=[...n.shape,...n.shape],s=x.sizeFromShape(n.shape),a=ue({inputs:{x:n},backend:t,attrs:{shape:[s]}}),i=new Lv(s),l=t.runWebGLProgram(i,[a],a.dtype),u=ue({inputs:{x:l},backend:t,attrs:{shape:o}});return t.disposeIntermediateTensorInfo(a),t.disposeIntermediateTensorInfo(l),u}var q$={kernelName:Nc,backendName:"webgl",kernelFunc:f7};var zv=class{constructor(e){this.variableNames=["x","W"],this.outputShape=e.outShape;let{inHeight:t,inWidth:n,padInfo:o,strideHeight:s,strideWidth:a,filterHeight:i,filterWidth:l,dilationHeight:u,dilationWidth:c}=e,{top:p,left:m}=o;this.userCode=`
const ivec2 strides = ivec2(${s}, ${a});
const ivec2 pads = ivec2(${p}, ${m});
const float neg_infinity = -3.4e38;
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void main() {
ivec4 coords = getOutputCoords();
int batch = coords.x;
int d1 = coords.w;
ivec2 outTopLeftCorner =
coords.yz * strides - pads;
int hBeg = outTopLeftCorner.x;
int wBeg = outTopLeftCorner.y;
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float curVal = neg_infinity;
for (int h = 0; h < ${i}; h++) {
int hIn = hBeg + h * ${u};
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if (hIn >= 0 && hIn < ${t}) {
for (int w = 0; w < ${l}; w++) {
int wIn = wBeg + w * ${c};
if (wIn >= 0 && wIn < ${n}) {
float xVal = getX(batch, hIn, wIn, d1);
float wVal = getW(h, w, d1);
float val = xVal + wVal;
if (val > curVal) {
curVal = val;
}
}
}
}
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}
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float result = curVal;
setOutput(result);
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}
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`}};function d7(r){let{inputs:e,backend:t,attrs:n}=r,{x:o,filter:s}=e,{strides:a,pad:i,dilations:l}=n,u=C.computeDilation2DInfo(o.shape,s.shape,a,i,"NHWC",l),c,p=new zv(u);c=t.runWebGLProgram(p,[o,s],"float32");let m=ue({inputs:{x:c},backend:t,attrs:{shape:u.outShape}});return t.disposeIntermediateTensorInfo(c),m}var K$={kernelName:Qa,backendName:"webgl",kernelFunc:d7};function h7(r){let{inputs:e,backend:t,attrs:n}=r,{equation:o}=n,s=e,{allDims:a,summedDims:i,idDims:l}=C.decodeEinsumEquation(o,s.length);C.checkEinsumDimSizes(a.length,l,s);let{path:u,steps:c}=C.getEinsumComputePath(i,l),p=c.length,m=null,f=a.length,d=[];for(let h=0;h<p;++h){for(let g of c[h]){let{permutationIndices:y,expandDims:b}=C.getEinsumPermutation(f,l[g]),w;C.isIdentityPermutation(y)?w=s[g]:(w=$t({inputs:{x:s[g]},backend:t,attrs:{perm:y}}),d.push(w));let _=w.shape.slice();for(let I=0;I<b.length;++I)_.splice(b[I],0,1);x.arraysEqual(w.shape,_)||(w=ue({inputs:{x:w},backend:t,attrs:{shape:_}}),d.push(w)),m===null?m=w:(m=Of({inputs:{a:w,b:m},backend:t}),d.push(m))}h<p-1&&(u[h]>=0&&(m=Pu({inputs:{x:m},backend:t,attrs:{axis:u[h]-(a.length-f),keepDims:!1}}),d.push(m)),f--)}for(let h of d)h!==m&&t.disposeIntermediateTensorInfo(h);return m}var X$={kernelName:Sc,backendName:"webgl",kernelFunc:h7};var g7="return (x >= 0.0) ? x : (exp(x) - 1.0);",x7=`
vec4 result;
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result.r = (x.r >= 0.0) ? x.r : (exp(x.r) - 1.0);
result.g = (x.g >= 0.0) ? x.g : (exp(x.g) - 1.0);
result.b = (x.b >= 0.0) ? x.b : (exp(x.b) - 1.0);
result.a = (x.a >= 0.0) ? x.a : (exp(x.a) - 1.0);
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return result;
`,y7=_e({opSnippet:g7,packedOpSnippet:x7}),Y$={kernelName:Ri,backendName:"webgl",kernelFunc:y7};var b7="return (b >= 1.0) ? a : a * (b + 1.0);",w7=`
vec4 bGTEZero = vec4(greaterThanEqual(b, vec4(0.)));
return (bGTEZero * a) + ((vec4(1.0) - bGTEZero) * (a * (b + vec4(1.0))));
`,_7=r=>{let{inputs:e,backend:t}=r,{dy:n,y:o}=e,s=W().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Is(w7,n.shape,o.shape):new uo(b7,n.shape,o.shape);return t.runWebGLProgram(s,[n,o],n.dtype)},Z$={kernelName:Tc,backendName:"webgl",kernelFunc:_7};var k7=`
return vec4(equal(a, b));
`,v7="return float(a == b);",C7=st({opSnippet:v7,packedOpSnippet:k7,dtype:"bool"}),J$={kernelName:Oi,backendName:"webgl",kernelFunc:C7};var I7=`
// Error function is calculated approximately with elementary function.
// See "Handbook of Mathematical Functions with Formulas,
// Graphs, and Mathematical Tables", Abramowitz and Stegun.
float p = ${C.ERF_P};
float a1 = ${C.ERF_A1};
float a2 = ${C.ERF_A2};
float a3 = ${C.ERF_A3};
float a4 = ${C.ERF_A4};
float a5 = ${C.ERF_A5};
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float sign = sign(x);
x = abs(x);
float t = 1.0 / (1.0 + p * x);
return sign * (1.0 - (((((a5*t + a4)*t) + a3)*t + a2)*t + a1)*t*exp(-x*x));
`,N7=_e({opSnippet:I7}),Q$={kernelName:Fi,backendName:"webgl",kernelFunc:N7};var eR="return exp(x);",Bv=_e({opSnippet:eR,packedOpSnippet:eR,cpuKernelImpl:Y2}),tR={kernelName:Do,backendName:"webgl",kernelFunc:Bv};function bx(r){let{inputs:e,attrs:t,backend:n}=r,{dim:o}=t,{input:s}=e,a=s.shape.length,i=s.shape.slice(),l=o;return o<0&&(x.assert(-(a+1)<=o,()=>`Axis must be in the interval [${-(a+1)}, ${a}]`),l=a+o+1),i.splice(l,0,1),ue({inputs:{x:s},backend:n,attrs:{shape:i}})}var rR={kernelName:Bs,backendName:"webgl",kernelFunc:bx};var nR="return exp(x) - 1.0;",S7=_e({opSnippet:nR,packedOpSnippet:nR,cpuKernelImpl:Z2}),oR={kernelName:Pi,backendName:"webgl",kernelFunc:S7};var wx=class{constructor(e,t,n){this.variableNames=["real","imag"];let o=t[1];this.outputShape=t;let s=n?`2.0 * ${Math.PI}`:`-2.0 * ${Math.PI}`,a=n?`${o}.0`:"1.0",i;if(e==="real")i="return real * expR - imag * expI;";else if(e==="imag")i="return real * expI + imag * expR;";else throw new Error(`FFT component must be either "real" or "imag", got ${e}.`);this.userCode=`
const float exponentMultiplier = ${s};
float unaryOpComplex(float real, float expR, float imag, float expI) {
${i}
}
float mulMatDFT(int batch, int index) {
float indexRatio = float(index) / float(${o});
float exponentMultiplierTimesIndexRatio =
exponentMultiplier * indexRatio;
float result = 0.0;
for (int i = 0; i < ${o}; i++) {
// x = (-2|2 * PI / N) * index * i;
float x = exponentMultiplierTimesIndexRatio * float(i);
float expR = cos(x);
float expI = sin(x);
float real = getReal(batch, i);
float imag = getImag(batch, i);
result +=
unaryOpComplex(real, expR, imag, expI) / ${a};
}
return result;
}
void main() {
ivec2 coords = getOutputCoords();
setOutput(mulMatDFT(coords[0], coords[1]));
}
`}};function _x(r,e,t){let n=t.texData.get(r.dataId),o=x.sizeFromShape(r.shape),s=r.shape[r.shape.length-1],a=o/s,i=ue({inputs:{x:r},backend:t,attrs:{shape:[a,s]}}),l=i.shape,u=new wx("real",l,e),c=new wx("imag",l,e),p=[{dataId:n.complexTensorInfos.real.dataId,dtype:n.complexTensorInfos.real.dtype,shape:l},{dataId:n.complexTensorInfos.imag.dataId,dtype:n.complexTensorInfos.imag.dtype,shape:l}],m=t.runWebGLProgram(u,p,"float32"),f=t.runWebGLProgram(c,p,"float32"),d=gn({inputs:{real:m,imag:f},backend:t});t.disposeIntermediateTensorInfo(m),t.disposeIntermediateTensorInfo(f);let h=ue({inputs:{x:d},backend:t,attrs:{shape:r.shape}});return t.disposeIntermediateTensorInfo(i),t.disposeIntermediateTensorInfo(d),h}function T7(r){let{inputs:e,backend:t}=r,{input:n}=e;return _x(n,!1,t)}var sR={kernelName:Ac,backendName:"webgl",kernelFunc:T7};var Vv=class{constructor(e,t){this.outputShape=[],this.variableNames=["x"],this.outputShape=e,this.userCode=`
uniform float value;
void main() {
// Input can be obtained from uniform value.
setOutput(value);
}
`}getCustomSetupFunc(e){return(t,n)=>{this.valueLoc==null&&(this.valueLoc=t.getUniformLocationNoThrow(n,"value")),t.gl.uniform1f(this.valueLoc,e)}}};function zf(r){let{backend:e,attrs:t}=r,{shape:n,value:o}=t,{dtype:s}=t;if(s=s||x.inferDtype(o),s==="string"){let a=x.getArrayFromDType(s,x.sizeFromShape(n));return a.fill(o),e.makeTensorInfo(n,s,a)}else{let a=new Vv(n,o),i=a.getCustomSetupFunc(o);return e.runWebGLProgram(a,[],s,i)}}var iR={kernelName:el,backendName:"webgl",kernelFunc:zf};var Gv=class{constructor(e){this.variableNames=["Image"],this.outputShape=[];let t=e[2];this.outputShape=e,this.userCode=`
void main() {
ivec4 coords = getOutputCoords();
int x = coords[2];
int coordX = ${t} - x;
float outputValue;
if(coordX >= 0 && coordX < ${t}) {
outputValue = getImage(coords[0], coords[1], coordX, coords[3]);
} else {
outputValue = getImage(coords[0], coords[1], coords[2], coords[3]);
}
setOutput(outputValue);
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}
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`}};var aR={kernelName:Mi,backendName:"webgl",kernelFunc:({inputs:r,backend:e})=>{let{image:t}=r,n=e,o=new Gv(t.shape);return n.runWebGLProgram(o,[t],t.dtype)}};var lR="return floor(x);",A7=_e({opSnippet:lR,packedOpSnippet:lR,cpuKernelImpl:J2}),uR={kernelName:$o,backendName:"webgl",kernelFunc:A7};var E7=`
float s = sign(a) * sign(b);
int ia = round(a);
int ib = round(b);
if (ib != 0) {
// Windows (D3D) wants guaranteed non-zero int division at compile-time.
return float(idiv(ia, ib, s));
} else {
return NAN;
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}
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`,D7=`
ivec4 ia = round(a);
ivec4 ib = round(b);
bvec4 cond = notEqual(ib, ivec4(0));
ivec4 result = ivec4(0);
vec4 s = sign(a) * sign(b);
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// Windows (D3D) wants guaranteed non-zero int division at compile-time.
if (cond[0]) {
result[0] = idiv(ia[0], ib[0], s[0]);
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}
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if (cond[1]) {
result[1] = idiv(ia[1], ib[1], s[1]);
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}
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if (cond[2]) {
result[2] = idiv(ia[2], ib[2], s[2]);
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}
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if (cond[3]) {
result[3] = idiv(ia[3], ib[3], s[3]);
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}
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return vec4(result);
`,$7=st({opSnippet:E7,packedOpSnippet:D7,dtype:"int32"}),cR={kernelName:Ro,backendName:"webgl",kernelFunc:$7};var Wv=class{constructor(e){this.variableNames=["A"];let t=Ot(),[n,o]=e;this.outputShape=e,this.userCode=`
void main() {
ivec3 coords = getOutputCoords();
int texR = coords[0];
int texC = coords[1];
int depth = coords[2];
vec2 uv = (vec2(texC, texR) + halfCR) / vec2(${o}.0, ${n}.0);
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vec4 values = ${t.texture2D}(A, uv);
float value;
if (depth == 0) {
value = values.r;
} else if (depth == 1) {
value = values.g;
} else if (depth == 2) {
value = values.b;
} else if (depth == 3) {
value = values.a;
}
setOutput(floor(value * 255.0 + 0.5));
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}
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`}};var jv=class{constructor(e){this.variableNames=["A"],this.packedInputs=!1,this.packedOutput=!0;let t=Ot(),[n,o]=e;this.outputShape=e,this.userCode=`
void main() {
ivec3 coords = getOutputCoords();
int texR = coords[0];
int texC = coords[1];
int depth = coords[2];
vec4 result = vec4(0.);
for(int row=0; row<=1; row++) {
for(int col=0; col<=1; col++) {
texC = coords[1] + row;
depth = coords[2] + col;
vec2 uv = (vec2(texC, texR) + halfCR) /
vec2(${o}.0, ${n}.0);
vec4 values = ${t.texture2D}(A, uv);
float value;
if (depth == 0) {
value = values.r;
} else if (depth == 1) {
value = values.g;
} else if (depth == 2) {
value = values.b;
} else if (depth == 3) {
value = values.a;
}
result[row * 2 + col] = floor(value * 255.0 + 0.5);
}
}
${t.output} = result;
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}
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`}};var pR={kernelName:Am,backendName:"webgl",kernelFunc:R7},Ap;function R7(r){let{inputs:e,backend:t,attrs:n}=r,{pixels:o}=e,{numChannels:s}=n,a=typeof HTMLVideoElement!="undefined"&&o instanceof HTMLVideoElement,i=typeof HTMLImageElement!="undefined"&&o instanceof HTMLImageElement,[l,u]=a?[o.videoWidth,o.videoHeight]:[o.width,o.height],c=[u,l],p=[u,l,s];(i||a)&&(Ap==null&&(Ap=document.createElement("canvas").getContext("2d")),Ap.canvas.width=l,Ap.canvas.height=u,Ap.drawImage(o,0,0,l,u),o=Ap.canvas);let m=t.makeTensorInfo(c,"int32");t.texData.get(m.dataId).usage=Rr.PIXELS,t.gpgpu.uploadPixelDataToTexture(t.getTexture(m.dataId),o);let f=W().getBool("WEBGL_PACK")?new jv(p):new Wv(p),d=t.runWebGLProgram(f,[m],"int32");return t.disposeData(m.dataId),d}function F7(r){let{inputs:e,backend:t,attrs:n}=r,{x:o,filter:s,bias:a,preluActivationWeights:i}=e,{strides:l,pad:u,dataFormat:c,dilations:p,dimRoundingMode:m,activation:f,leakyreluAlpha:d}=n,h=C.convertConv2DDataFormat(c),g=C.computeConv2DInfo(o.shape,s.shape,l,p,u,m,!1,h),y,b=[];if(g.filterHeight===1&&g.filterWidth===1&&g.dilationHeight===1&&g.dilationWidth===1&&g.strideHeight===1&&g.strideWidth===1&&(g.padInfo.type==="SAME"||g.padInfo.type==="VALID"))y=gx({x:o,filter:s,convInfo:g,backend:t,bias:a,activation:f,preluActivationWeights:i,leakyreluAlpha:d});else if(W().getBool("WEBGL_CONV_IM2COL")&&o.shape[0]===1)y=xx({x:o,filter:s,convInfo:g,backend:t,bias:a,activation:f,preluActivationWeights:i,leakyreluAlpha:d});else{let _=a!=null,I=i!=null,E=f==="leakyrelu",$=f?_l(f,!1):null,D=new Pf(g,_,$,I,E),O=[o,s];if(a&&O.push(a),i&&O.push(i),E){let M=t.makeTensorInfo([],"float32",x.createScalarValue(d,"float32"));O.push(M),b.push(M)}y=t.runWebGLProgram(D,O,"float32")}let w=ue({inputs:{x:y},backend:t,attrs:{shape:g.outShape}});return b.push(y),b.forEach(_=>t.disposeIntermediateTensorInfo(_)),w}var mR={kernelName:Js,backendName:"webgl",kernelFunc:F7};function O7(r){let{inputs:e,backend:t,attrs:n}=r,{x:o,filter:s,bias:a,preluActivationWeights:i}=e,{strides:l,pad:u,dilations:c,dimRoundingMode:p,activation:m,leakyreluAlpha:f}=n,d=[],h=c;h==null&&(h=[1,1]),x.assert(C.eitherStridesOrDilationsAreOne(l,h),()=>`Error in depthwiseConv2d: Either strides or dilations must be 1. Got strides ${l} and dilations '${h}'`);let g=C.computeConv2DInfo(o.shape,s.shape,l,h,u,p,!0),y=W().getBool("WEBGL_PACK_DEPTHWISECONV")&&g.strideWidth<=2&&g.outChannels/g.inChannels==1,b=m?_l(m,y):null,w=[o,s],_=a!=null,I=i!=null,E=m==="leakyrelu";if(_&&w.push(a),I&&w.push(i),E){let O=t.makeTensorInfo([],"float32",x.createScalarValue(f,"float32"));w.push(O),d.push(O)}let $;y?$=new Lf(g,_,b,I,E):$=new Mf(g,_,b,I,E);let D=t.runWebGLProgram($,w,"float32");return d.forEach(O=>t.disposeIntermediateTensorInfo(O)),D}var fR={kernelName:Qs,backendName:"webgl",kernelFunc:O7};var Uv=class{constructor(e,t,n){this.sliceDim=e,this.strides=t,this.variableNames=["x","indices"],this.outputShape=n;let o=Ve(t.length),s=Ve(n.length),a=this.sliceDim>1?"strides[j]":"strides";this.userCode=`
${o} strides = ${o}(${this.strides});
void main() {
${s} coords = getOutputCoords();
int flattenIndex = 0;
for (int j = 0; j < ${this.sliceDim}; j++) {
int index = round(getIndices(coords[0], j));
flattenIndex += index * ${a};
}
setOutput(getX(flattenIndex, coords[1]));
}
`}};function P7(r){let{inputs:e,backend:t}=r,{params:n,indices:o}=e,s=o.shape,a=s[s.length-1],[i,l,u,c]=C.prepareAndValidate(n,o),p=ue({inputs:{x:o},backend:t,attrs:{shape:[l,a]}}),m=ue({inputs:{x:n},backend:t,attrs:{shape:[x.sizeFromShape(n.shape)/u,u]}}),f=new Uv(a,c,[l,u]),d=t.runWebGLProgram(f,[m,p],m.dtype),h=ue({inputs:{x:d},backend:t,attrs:{shape:i}});return t.disposeIntermediateTensorInfo(p),t.disposeIntermediateTensorInfo(m),t.disposeIntermediateTensorInfo(d),h}var dR={kernelName:Li,backendName:"webgl",kernelFunc:P7};var Hv=class{constructor(e,t){this.variableNames=["A","indices"],this.outputShape=t,this.rank=t.length;let n=Ve(this.rank),o=M7(e,2);this.userCode=`
void main() {
${n} resRC = getOutputCoords();
setOutput(getA(${o}));
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}
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`}};function M7(r,e){let t=["resRC.x","resRC.y","resRC.z","resRC.w"],n=[];for(let o=0;o<r.length;o++)o===2?n.push("int(getIndices(resRC.x, resRC.z))"):n.push(`${t[o]}`);return n.join()}function L7(r){let{inputs:e,backend:t,attrs:n}=r,{x:o,indices:s}=e,{axis:a,batchDims:i}=n,l=x.parseAxisParam(a,o.shape)[0],u=C.segment_util.collectGatherOpShapeInfo(o,s,l,i),c=x.sizeFromShape(s.shape),p=[],m=ue({inputs:{x:o},backend:t,attrs:{shape:[u.batchSize,u.outerSize,u.dimSize,u.sliceSize]}}),f=ue({inputs:{x:s},backend:t,attrs:{shape:[u.batchSize,c/u.batchSize]}});p.push(m),p.push(f);let d=[u.batchSize,u.outerSize,c/u.batchSize,u.sliceSize];if(t.shouldExecuteOnCPU([o,s])||o.dtype==="string"){let b=t.bufferSync(f),w=t.bufferSync(m),_=Q2(w,b,d);return p.forEach(I=>t.disposeIntermediateTensorInfo(I)),t.makeTensorInfo(u.outputShape,_.dtype,_.values)}let h=new Hv(m.shape,d),g=t.runWebGLProgram(h,[m,f],m.dtype);p.push(g);let y=ue({inputs:{x:g},backend:t,attrs:{shape:u.outputShape}});return p.forEach(b=>t.disposeIntermediateTensorInfo(b)),y}var hR={kernelName:Vs,backendName:"webgl",kernelFunc:L7};var z7="return float(a > b);",B7=`
return vec4(greaterThan(a, b));
`,V7=st({opSnippet:z7,packedOpSnippet:B7,cpuKernelImpl:eD,dtype:"bool"}),gR={kernelName:zi,backendName:"webgl",kernelFunc:V7};var G7="return float(a >= b);",W7=`
return vec4(greaterThanEqual(a, b));
`,j7=st({opSnippet:G7,packedOpSnippet:W7,dtype:"bool"}),xR={kernelName:Oo,backendName:"webgl",kernelFunc:j7};function U7(r){let{inputs:e,backend:t}=r,{input:n}=e;return _x(n,!0,t)}var yR={kernelName:Ec,backendName:"webgl",kernelFunc:U7};var H7="return float(!isnan(x) && !isinf(x));",q7=_e({opSnippet:H7,dtype:"bool"}),bR={kernelName:Bi,backendName:"webgl",kernelFunc:q7};var K7="return float(isinf(x));",X7=_e({opSnippet:K7,dtype:"bool"}),wR={kernelName:Vi,backendName:"webgl",kernelFunc:X7};var Y7="return float(isnan(x));",Z7=_e({opSnippet:Y7,dtype:"bool"}),_R={kernelName:Gi,backendName:"webgl",kernelFunc:Z7};var J7="return float(a < b);",Q7=`
return vec4(lessThan(a, b));
`,eY=st({opSnippet:J7,packedOpSnippet:Q7,cpuKernelImpl:tD,dtype:"bool"}),kR={kernelName:Wi,backendName:"webgl",kernelFunc:eY};var tY="return float(a <= b);",rY=`
return vec4(lessThanEqual(a, b));
`,nY=st({opSnippet:tY,packedOpSnippet:rY,dtype:"bool"}),vR={kernelName:ji,backendName:"webgl",kernelFunc:nY};function oY(r){let{backend:e,attrs:t}=r,{start:n,stop:o,num:s}=t,a=rD(n,o,s);return e.makeTensorInfo([a.length],"float32",a)}var CR={kernelName:$c,backendName:"webgl",kernelFunc:oY};var sY=`if (x < 0.0) return NAN;
return log(x);`,iY=`
vec4 result = log(x);
vec4 isNaN = vec4(lessThan(x, vec4(0.0)));
result.r = isNaN.r == 1.0 ? NAN : result.r;
result.g = isNaN.g == 1.0 ? NAN : result.g;
result.b = isNaN.b == 1.0 ? NAN : result.b;
result.a = isNaN.a == 1.0 ? NAN : result.a;
return result;
`,aY=_e({opSnippet:sY,packedOpSnippet:iY,cpuKernelImpl:nD}),IR={kernelName:Mo,backendName:"webgl",kernelFunc:aY};var lY="return log(1.0 + x);",uY=_e({opSnippet:lY}),NR={kernelName:Ui,backendName:"webgl",kernelFunc:uY};var cY="return float(a >= 1.0 && b >= 1.0);",pY=`
return vec4(
vec4(greaterThanEqual(a, vec4(1.0))) *
vec4(greaterThanEqual(b, vec4(1.0))));
`,mY=st({opSnippet:cY,packedOpSnippet:pY,dtype:"bool"}),SR={kernelName:Hi,backendName:"webgl",kernelFunc:mY};var fY="return float(!(x >= 1.0));",dY=_e({opSnippet:fY}),TR={kernelName:jl,backendName:"webgl",kernelFunc:dY};var hY="return float(a >= 1.0 || b >= 1.0);",gY=`
return min(
vec4(greaterThanEqual(a, vec4(1.0))) +
vec4(greaterThanEqual(b, vec4(1.0))),
vec4(1.0));
`,xY=st({opSnippet:hY,packedOpSnippet:gY,dtype:"bool"}),AR={kernelName:Ul,backendName:"webgl",kernelFunc:xY};var qv=class{constructor(e,t,n,o,s){this.variableNames=["x"],this.outputShape=[];let a=t,i=e[3]-1;this.outputShape=e;let l,u=`float(${n}) + float(${o}) * sum`;s===.5?l=`inversesqrt(${u})`:s===1?l=`1.0/(${u})`:l=`exp(log(${u}) * float(-${s}));`,this.userCode=`
void main() {
ivec4 coords = getOutputCoords();
int b = coords[0];
int r = coords[1];
int c = coords[2];
int d = coords[3];
float x = getX(b, r, c, d);
float sum = 0.0;
for (int j = -${a}; j <= ${a}; j++) {
int idx = d + j;
if (idx >= 0 && idx <= ${i}) {
float z = getX(b, r, c, idx);
sum += z * z;
}
}
float val = x * ${l};
setOutput(val);
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}
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`}};var Kv=class{constructor(e,t,n,o,s){this.variableNames=["x"],this.outputShape=[],this.packedInputs=!0,this.packedOutput=!0;let a=t,i=e[3]-1;this.outputShape=e;let l,u=`float(${n}) + float(${o}) * sum`;s===.5?l=`inversesqrt(${u})`:s===1?l=`1.0/(${u})`:l=`exp(log(${u}) * float(-${s}));`,this.userCode=`
void main() {
ivec4 coords = getOutputCoords();
int b = coords.x;
int r = coords.y;
int c = coords.z;
int d = coords.w;
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bool hasNextCol = d < ${this.outputShape[3]};
bool hasNextRow = c < ${this.outputShape[2]};
vec4 sum = vec4(0.);
vec4 xFragAtOutputCoords = getX(b, r, c, d);
vec4 xAtOutputCoords = vec4(
getChannel(xFragAtOutputCoords, vec2(c, d)),
hasNextCol ?
getChannel(xFragAtOutputCoords, vec2(c, d + 1)) : 0.0,
hasNextRow ?
getChannel(xFragAtOutputCoords , vec2(c + 1, d)) : 0.0,
(hasNextRow && hasNextCol) ?
getChannel(xFragAtOutputCoords, vec2(c + 1, d + 1)) : 0.0
);
int firstChannel = d - ${a};
vec2 cache = vec2(0.);
if(firstChannel >= 0){
vec4 firstChannelFrag = getX(b, r, c, firstChannel);
cache.x = getChannel(firstChannelFrag, vec2(c, firstChannel));
if(hasNextRow){
cache.y = getChannel(firstChannelFrag, vec2(c + 1, firstChannel));
}
}
ivec2 depth = ivec2(d, d + 1);
for (int j = - ${a}; j <= ${a}; j++) {
ivec2 idx = depth + j;
bvec2 aboveLowerBound = greaterThanEqual(idx, ivec2(0));
bvec2 belowUpperBound = lessThanEqual(idx, ivec2(${i}));
bool depthInRange = aboveLowerBound.x && belowUpperBound.x;
bool depthPlusOneInRange = aboveLowerBound.y && belowUpperBound.y;
if(depthInRange || depthPlusOneInRange){
vec4 z = vec4(0.);
vec4 xFragAtCurrentDepth;
z.xz = cache.xy;
if(depthPlusOneInRange && hasNextCol){
xFragAtCurrentDepth = idx.y != d ?
getX(b, r, c, idx.y) : xFragAtOutputCoords;
z.y = getChannel(xFragAtCurrentDepth, vec2(c, idx.y));
if(hasNextRow){
z.w = getChannel(xFragAtCurrentDepth, vec2(c + 1, idx.y));
}
}
cache.xy = z.yw;
sum += z * z;
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}
}
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vec4 result = xAtOutputCoords * ${l};
setOutput(result);
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}
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`}};var yY=r=>{let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{depthRadius:s,bias:a,alpha:i,beta:l}=n,u=W().getBool("WEBGL_PACK_NORMALIZATION")?new Kv(o.shape,s,a,i,l):new qv(o.shape,s,a,i,l);return t.runWebGLProgram(u,[o],o.dtype)},ER={kernelName:tl,backendName:"webgl",kernelFunc:yY};var Xv=class{constructor(e,t,n,o,s){this.variableNames=["inputImage","outputImage","dy"],this.outputShape=[],this.outputShape=e,this.depth=e[3],this.depthRadius=t,this.bias=n,this.alpha=o,this.beta=s,this.userCode=`
void main() {
ivec4 coords = getOutputCoords();
int b = coords[0];
int r = coords[1];
int c = coords[2];
float result = 0.0;
for (int d = 0; d < ${this.depth}; ++d) {
int depthBegin = int(max(0.0, float(d - ${t})));
int depthEnd = int(min(float(${this.depth}),
float(d + ${t} + 1)));
const int MIN_DEPTH_BEGIN = 0;
const int MAX_DEPTH_END = ${this.depth};
float norm = 0.0;
for (int k = MIN_DEPTH_BEGIN; k < MAX_DEPTH_END; ++k) {
if (k < depthBegin){
continue;
}
else if (k >= depthBegin && k < depthEnd) {
norm += getInputImage(b, r, c, k) * getInputImage(b, r, c, k);
}
else {
break;
}
}
norm = float(${o}) * norm + float(${n});
for(int k = MIN_DEPTH_BEGIN; k < MAX_DEPTH_END; ++k){
if (k < depthBegin){
continue;
}
else if (k >= depthBegin && k < depthEnd){
float dyi = -2.0 * float(${o})
* float(${s})
* getInputImage(b ,r ,c, k) * getOutputImage(b, r, c, d)
/ norm;
if (k == d) {
dyi += pow(norm, -1.0 * ${s});
}
if (k == coords[3]) {
dyi *= getDy(b, r, c, d);
result += dyi;
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}
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}
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else {
break;
}
}
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}
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setOutput(result);
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}
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`}};var bY=r=>{let{inputs:e,backend:t,attrs:n}=r,{x:o,y:s,dy:a}=e,{depthRadius:i,bias:l,alpha:u,beta:c}=n,p=new Xv(o.shape,i,l,u,c);return t.runWebGLProgram(p,[o,s,a],o.dtype)},DR={kernelName:Rc,backendName:"webgl",kernelFunc:bY};function $R(r,e,t,n){let o=x.sizeFromShape(e),a=x.sizeFromShape(r.shape)/o,i=ue({inputs:{x:r},attrs:{shape:[a,o]},backend:n}),l=An(i,r.dtype,"max",n),u=ue({inputs:{x:l},attrs:{shape:t},backend:n});return n.disposeIntermediateTensorInfo(i),n.disposeIntermediateTensorInfo(l),u}function Yv(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{reductionIndices:s,keepDims:a}=n,i=o.shape.length,l=x.parseAxisParam(s,o.shape),u=l,c=C.getAxesPermutation(u,i),p=c!=null,m=t.shouldExecuteOnCPU([o]),f=o;if(p){if(m){let w=t.texData.get(f.dataId).values,_=new Array(i);for(let $=0;$<_.length;$++)_[$]=o.shape[c[$]];let I=Fu(w,o.shape,o.dtype,c,_);f=t.makeTensorInfo(_,o.dtype);let E=t.texData.get(f.dataId);E.values=I}else f=kl(o,c,t);u=C.getInnerMostAxes(u.length,i)}C.assertAxesAreInnerMostDims("max",u,i);let[d,h]=C.computeOutAndReduceShapes(f.shape,u),g=d;a&&(g=C.expandShapeToKeepDim(d,l));let y;if(m){let w=t.texData.get(f.dataId).values,_=oD(w,x.sizeFromShape(h),g,o.dtype);y=t.makeTensorInfo(g,o.dtype);let I=t.texData.get(y.dataId);I.values=_}else y=$R(f,h,g,t);return p&&t.disposeIntermediateTensorInfo(f),y}var RR={kernelName:Lo,backendName:"webgl",kernelFunc:Yv};var wY=ux+`
return max(a, b);
`,_Y=`
vec4 result = vec4(max(a, b));
vec4 isNaN = min(vec4(isnan(a)) + vec4(isnan(b)), vec4(1.0));
`+wl+`
return result;
`,kY=st({opSnippet:wY,packedOpSnippet:_Y,cpuKernelImpl:sD}),FR={kernelName:zo,backendName:"webgl",kernelFunc:kY};function vY(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e;ks(o,"maxPool");let{filterSize:s,strides:a,pad:i,dimRoundingMode:l}=n,u=1;x.assert(C.eitherStridesOrDilationsAreOne(a,u),()=>`Error in maxPool: Either strides or dilations must be 1. Got strides ${a} and dilations '${u}'`);let c=C.computePool2DInfo(o.shape,s,a,u,i,l);if(c.filterWidth===1&&c.filterHeight===1&&x.arraysEqual(c.inShape,c.outShape))return jt({inputs:{x:o},backend:t});let p=new ui(c,"max",!1);return t.runWebGLProgram(p,[o],o.dtype)}var OR={kernelName:Bo,backendName:"webgl",kernelFunc:vY};function CY(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{filterSize:s,strides:a,pad:i,dataFormat:l,dimRoundingMode:u}=n,c=[1,1,1],p=C.computePool3DInfo(o.shape,s,a,c,i,u,l),m=new Lu(p,"max",!1);return t.runWebGLProgram(m,[o],o.dtype)}var PR={kernelName:rl,backendName:"webgl",kernelFunc:CY};var Zv=class{constructor(e){this.variableNames=["dy","maxPos"],this.outputShape=e.inShape;let t=e.strideHeight,n=e.strideWidth,o=e.dilationHeight,s=e.effectiveFilterHeight,a=e.effectiveFilterWidth,i=s-1-e.padInfo.top,l=a-1-e.padInfo.left,u=s*a-1;this.userCode=`
const ivec2 pads = ivec2(${i}, ${l});
void main() {
ivec4 coords = getOutputCoords();
int b = coords[0];
int d = coords[3];
ivec2 dyRCCorner = coords.yz - pads;
int dyRCorner = dyRCCorner.x;
int dyCCorner = dyRCCorner.y;
// Convolve dy(?, ?, d) with pos mask(:, :, d) to get dx(xR, xC, d).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0;
for (int wR = 0; wR < ${s};
wR += ${o}) {
float dyR = float(dyRCorner + wR) / ${t}.0;
if (dyR < 0.0 || dyR >= ${e.outHeight}.0 || fract(dyR) > 0.0) {
continue;
}
int idyR = int(dyR);
for (int wC = 0; wC < ${a}; wC++) {
float dyC = float(dyCCorner + wC) / ${n}.0;
if (dyC < 0.0 || dyC >= ${e.outWidth}.0 ||
fract(dyC) > 0.0) {
continue;
}
int idyC = int(dyC);
float dyValue = getDy(b, idyR, idyC, d);
int maxPosValue = ${u} - int(getMaxPos(b, idyR, idyC, d));
// Get the current value, check it against the value from the
// position matrix.
int curPosValue = wR * ${a} + wC;
float mask = float(maxPosValue == curPosValue ? 1.0 : 0.0);
dotProd += dyValue * mask;
}
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}
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setOutput(dotProd);
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}
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`}},Jv=class{constructor(e){this.variableNames=["dy","maxPos"],this.outputShape=e.inShape;let t=e.strideDepth,n=e.strideHeight,o=e.strideWidth,s=e.dilationDepth,a=e.dilationHeight,i=e.dilationWidth,l=e.effectiveFilterDepth,u=e.effectiveFilterHeight,c=e.effectiveFilterWidth,p=l-1-e.padInfo.front,m=u-1-e.padInfo.top,f=c-1-e.padInfo.left,d=l*u*c-1;this.userCode=`
const ivec3 pads = ivec3(${p}, ${m}, ${f});
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void main() {
ivec5 coords = getOutputCoords();
int batch = coords.x;
int ch = coords.u;
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ivec3 dyCorner = ivec3(coords.y, coords.z, coords.w) - pads;
int dyDCorner = dyCorner.x;
int dyRCorner = dyCorner.y;
int dyCCorner = dyCorner.z;
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// Convolve dy(?, ?, ?, ch) with pos mask(:, :, :, d) to get
// dx(xD, xR, xC, ch).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0;
2021-03-10 16:28:20 +01:00
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for (int wD = 0; wD < ${l};
wD += ${s}) {
float dyD = float(dyDCorner + wD) / ${t}.0;
if (dyD < 0.0 || dyD >= ${e.outDepth}.0 || fract(dyD) > 0.0) {
continue;
}
int idyD = int(dyD);
for (int wR = 0; wR < ${u};
wR += ${a}) {
float dyR = float(dyRCorner + wR) / ${n}.0;
if (dyR < 0.0 || dyR >= ${e.outHeight}.0 ||
fract(dyR) > 0.0) {
continue;
}
int idyR = int(dyR);
for (int wC = 0; wC < ${c};
wC += ${i}) {
float dyC = float(dyCCorner + wC) / ${o}.0;
if (dyC < 0.0 || dyC >= ${e.outWidth}.0 ||
fract(dyC) > 0.0) {
continue;
}
int idyC = int(dyC);
float dyValue = getDy(batch, idyD, idyR, idyC, ch);
int maxPosValue = ${d} -
int(getMaxPos(batch, idyD, idyR, idyC, ch));
// Get the current value, check it against the value from the
// position matrix.
int curPosValue =
wD * ${u} * ${c} +
wR * ${c} + wC;
float mask = float(maxPosValue == curPosValue ? 1.0 : 0.0);
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dotProd += dyValue * mask;
}
}
}
setOutput(dotProd);
}
`}};function IY(r){let{inputs:e,backend:t,attrs:n}=r,{dy:o,input:s}=e,a=s,{filterSize:i,strides:l,pad:u,dimRoundingMode:c}=n,p=[1,1,1],m=C.computePool3DInfo(a.shape,i,l,p,u,c),f=new Lu(m,"max",!0),d=t.runWebGLProgram(f,[a],a.dtype),h=new Jv(m),g=t.runWebGLProgram(h,[o,d],a.dtype);return t.disposeIntermediateTensorInfo(d),g}var MR={kernelName:Oc,backendName:"webgl",kernelFunc:IY};function NY(r){let{inputs:e,backend:t,attrs:n}=r,{dy:o,input:s,output:a}=e,i=s;ks([s,a],"maxPoolGrad");let{filterSize:l,strides:u,pad:c,dimRoundingMode:p}=n,m=C.computePool2DInfo(i.shape,l,u,1,c,p),f=!0,d=new ui(m,"max",f),h=t.runWebGLProgram(d,[i],i.dtype),g=new Zv(m),y=t.runWebGLProgram(g,[o,h],i.dtype);return t.disposeIntermediateTensorInfo(h),y}var LR={kernelName:Fc,backendName:"webgl",kernelFunc:NY};function zR(r,e,t,n){let o=new ui(t,"max",!1),s=n.runWebGLProgram(o,[r],"float32");o=new ui(t,"max",!0,!0,e);let a=n.runWebGLProgram(o,[r],"float32");return[s,a]}var BR={kernelName:Pc,backendName:"webgl",kernelFunc:({inputs:r,attrs:e,backend:t})=>{let{x:n}=r,{filterSize:o,strides:s,pad:a,includeBatchInIndex:i}=e,l=t;x.assert(n.shape.length===4,()=>`Error in maxPool: input must be rank 4 but got rank ${n.shape.length}.`);let u=[1,1];x.assert(C.eitherStridesOrDilationsAreOne(s,u),()=>`Error in maxPool: Either strides or dilations must be 1. Got strides ${s} and dilations '${u}'`);let c=C.computePool2DInfo(n.shape,o,s,u,a),[p,m]=zR(n,i,c,l);return[p,m]}};function VR(r,e,t,n){let o=x.sizeFromShape(e),a=x.sizeFromShape(r.shape)/o,i=ue({inputs:{x:r},attrs:{shape:[a,o]},backend:n}),l=An(i,"float32","mean",n),u=ue({inputs:{x:l},attrs:{shape:t},backend:n});return n.disposeIntermediateTensorInfo(i),n.disposeIntermediateTensorInfo(l),u}var GR={kernelName:Vo,backendName:"webgl",kernelFunc:({inputs:r,attrs:e,backend:t})=>{let{x:n}=r,{keepDims:o,axis:s}=e,a=t,i=n.shape.length,l=x.parseAxisParam(s,n.shape),u=l,c=C.getAxesPermutation(u,i),p=c!=null,m=a.shouldExecuteOnCPU([n]),f=[],d=n;if(p){if(m){let _=a.texData.get(d.dataId).values,I=new Array(i);for(let D=0;D<I.length;D++)I[D]=n.shape[c[D]];let E=Fu(_,n.shape,n.dtype,c,I);d=a.makeTensorInfo(I,n.dtype);let $=a.texData.get(d.dataId);$.values=E}else d=kl(n,c,a);f.push(d),u=C.getInnerMostAxes(u.length,i)}C.assertAxesAreInnerMostDims("sum",u,i);let[h,g]=C.computeOutAndReduceShapes(d.shape,u),y=h;o&&(y=C.expandShapeToKeepDim(h,l));let b=VR(d,g,y,a);for(let w of f)a.disposeIntermediateTensorInfo(w);return b}};function SY(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{axis:s,keepDims:a}=n,i=o.shape.length,l=x.parseAxisParam(s,o.shape),u=l,c=C.getAxesPermutation(u,i),p=o;c!=null&&(p=$t({inputs:{x:o},backend:t,attrs:{perm:c}}),u=C.getInnerMostAxes(u.length,o.shape.length)),C.assertAxesAreInnerMostDims("min",u,i);let[m,f]=C.computeOutAndReduceShapes(p.shape,u),d=x.sizeFromShape(f),h=ue({inputs:{x:p},backend:t,attrs:{shape:[-1,d]}}),g=An(h,h.dtype,"min",t),y;if(a){let b=C.expandShapeToKeepDim(m,l);y=ue({inputs:{x:g},backend:t,attrs:{shape:b}})}else y=ue({inputs:{x:g},backend:t,attrs:{shape:m}});return t.disposeIntermediateTensorInfo(h),t.disposeIntermediateTensorInfo(g),c!=null&&t.disposeIntermediateTensorInfo(p),y}var WR={kernelName:Go,backendName:"webgl",kernelFunc:SY};var TY=ux+`
return min(a, b);
`,AY=`
vec4 result = vec4(min(a, b));
vec4 isNaN = min(vec4(isnan(a)) + vec4(isnan(b)), vec4(1.0));
`+wl+`
return result;
`,EY=st({opSnippet:TY,packedOpSnippet:AY,cpuKernelImpl:iD}),jR={kernelName:Wo,backendName:"webgl",kernelFunc:EY};var Qv=class{constructor(e,t,n){this.variableNames=["x"],this.outputShape=t.map((c,p)=>c[0]+e[p]+c[1]);let o=e.length,s=Ve(o),a=t.map(c=>c[0]).join(","),i=t.map((c,p)=>c[0]+e[p]).join(","),l=["coords[0]","coords[1]","coords[2]","coords[3]"].slice(0,o),u=n==="reflect"?0:1;if(o===1){this.userCode=`
int start = ${a};
int end = ${i};
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void main() {
int outC = getOutputCoords();
if (outC < start) {
outC = start * 2 - outC - ${u};
} else if(outC >= end) {
outC = (end - 1) * 2 - outC + ${u};
}
setOutput(getX(outC - start));
}
`;return}this.userCode=`
${s} start = ${s}(${a});
${s} end = ${s}(${i});
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void main() {
${s} outC = getOutputCoords();
for (int i = 0; i < ${o}; i++) {
if (outC[i] < start[i]) {
outC[i] = start[i] * 2 - outC[i] - ${u};
} else if(outC[i] >= end[i]) {
outC[i] = (end[i] - 1) * 2 - outC[i] + ${u};
}
}
${s} coords = outC - start;
setOutput(getX(${l}));
}
`}};var eC=class{constructor(e,t,n){this.variableNames=["x"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=t.map((d,h)=>d[0]+e[h]+d[1]);let o=e.length,s=Ve(o),a=t.map(d=>d[0]).join(","),i=t.map((d,h)=>d[0]+e[h]).join(","),l=Wt("rc",o),u=Wt("source",o),c=`${l[o-1]} < ${this.outputShape[o-1]}`,p=o===1?"source":`vec2(${u.slice(-2).join()})`,m=n==="reflect"?0:1,f="";if(o===1){let d=`
${s} source = rc;
if (source < start) {
source = start * 2 - source - ${m};
} else if (source >= end) {
source = (end - 1) * 2 - source + ${m};
}
source -= start;
`;f=`
${s} rc = outputLoc;
${d}
result[0] = getChannel(getX(${u.join()}), ${p});
${l[o-1]} += 1;
if(${c}) {
${d}
result[1] = getChannel(getX(${u.join()}), ${p});
}
`}else{let d=`
${s} source = rc;
${s} lt = ${s}(lessThan(source, start));
${s} gte = ${s}(greaterThanEqual(source, end));
${s} orig = 1 - (lt + gte);
source = orig * source +
lt * (start * 2 - source - ${m}) +
gte * ((end - 1) * 2 - source + ${m});
source -= start;
`;f=`
${s} rc = outputLoc;
${d}
result[0] = getChannel(getX(${u.join()}), ${p});
${l[o-1]} += 1;
if(${c}) {
${d}
result[1] = getChannel(getX(${u.join()}), ${p});
}
rc = outputLoc;
${l[o-2]} += 1;
if(${l[o-2]} < ${this.outputShape[o-2]}) {
${d}
result[2] = getChannel(getX(${u.join()}), ${p});
${l[o-1]} += 1;
if(${c}) {
${d}
result[3] = getChannel(getX(${u.join()}), ${p});
}
}
`}this.userCode=`
const ${s} start = ${s}(${a});
const ${s} end = ${s}(${i});
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void main() {
${s} outputLoc = getOutputCoords();
vec4 result = vec4(0.);
${f}
setOutput(result);
}
`}};var DY=({inputs:r,backend:e,attrs:t})=>{let{x:n}=r,{paddings:o,mode:s}=t,a=W().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new eC(n.shape,o,s):new Qv(n.shape,o,s);return e.runWebGLProgram(a,[n],n.dtype)},UR={kernelName:jo,backendName:"webgl",kernelFunc:DY};var $Y=`if (b == 0.0) return NAN;
return mod(a, b);`,RY=`
vec4 result = mod(a, b);
vec4 isNaN = vec4(equal(b, vec4(0.0)));
`+wl+`
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return result;
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`,FY=st({opSnippet:$Y,packedOpSnippet:RY}),HR={kernelName:qi,backendName:"webgl",kernelFunc:FY};var tC=class{constructor(e,t,n){this.variableNames=["probs"],this.outputShape=[e,n],this.userCode=`
uniform float seed;
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void main() {
ivec2 coords = getOutputCoords();
int batch = coords[0];
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float r = random(seed);
float cdf = 0.0;
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for (int i = 0; i < ${t-1}; i++) {
cdf += getProbs(batch, i);
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if (r < cdf) {
setOutput(float(i));
return;
}
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}
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// If no other event happened, last event happened.
setOutput(float(${t-1}));
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}
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`}getCustomSetupFunc(e){return(t,n)=>{this.seedLoc==null&&(this.seedLoc=t.getUniformLocation(n,"seed")),t.gl.uniform1f(this.seedLoc,e)}}};var OY=`
if (a == b) {
return 1.0;
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};
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return a / b;`,PY=`
// vec4 one = vec4(equal(a, b));
// return one + (vec4(1.0) - one) * a / b;
vec4 result = a / b;
if(a.x == b.x) {
result.x = 1.;
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}
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if(a.y == b.y) {
result.y = 1.;
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}
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if(a.z == b.z) {
result.z = 1.;
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}
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if(a.w == b.w) {
result.w = 1.;
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}
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return result;
`,rC=st({opSnippet:OY,packedOpSnippet:PY,checkOutOfBounds:!0}),qR={kernelName:Eo,backendName:"webgl",kernelFunc:rC};var KR="return a - b;",nC=st({opSnippet:KR,packedOpSnippet:KR,supportsComplex:!0,cpuKernelImpl:dD}),XR={kernelName:ls,backendName:"webgl",kernelFunc:nC};function oC(r){let{inputs:e,backend:t,attrs:n}=r,{logits:o}=e,{dim:s}=n,a=x.parseAxisParam([s],o.shape),i=Yv({inputs:{x:o},backend:t,attrs:{reductionIndices:a,keepDims:!1}}),l=C.expandShapeToKeepDim(i.shape,a),u=ue({inputs:{x:i},backend:t,attrs:{shape:l}}),c=nC({inputs:{a:o,b:u},backend:t}),p=Bv({inputs:{x:c},backend:t}),m=Pu({inputs:{x:p},backend:t,attrs:{axis:a,keepDims:!1}}),f=ue({inputs:{x:m},backend:t,attrs:{shape:l}}),d=rC({inputs:{a:p,b:f},backend:t});return t.disposeIntermediateTensorInfo(i),t.disposeIntermediateTensorInfo(u),t.disposeIntermediateTensorInfo(c),t.disposeIntermediateTensorInfo(p),t.disposeIntermediateTensorInfo(m),t.disposeIntermediateTensorInfo(f),d}var YR={kernelName:is,backendName:"webgl",kernelFunc:oC};function MY(r){let{inputs:e,backend:t,attrs:n}=r,{logits:o}=e,{numSamples:s,seed:a,normalized:i}=n,l=i?o:oC({inputs:{logits:o},backend:t,attrs:{dim:o.shape.length-1}}),u=l.shape[0],c=l.shape[1],p=new tC(u,c,s),m=p.getCustomSetupFunc(a),f=t.runWebGLProgram(p,[l],"int32",m);return i||t.disposeIntermediateTensorInfo(l),f}var ZR={kernelName:Mc,backendName:"webgl",kernelFunc:MY};var JR="return -x;";function LY(r){let{inputs:e,backend:t}=r,{x:n}=e;if(t.shouldExecuteOnCPU([n])){let s=t.texData.get(n.dataId),[a,i]=lD(s.values,n.shape,n.dtype);return t.makeTensorInfo(i,n.dtype,a)}let o;return W().getBool("WEBGL_PACK_UNARY_OPERATIONS")?o=new Cs(n.shape,JR):o=new hn(n.shape,JR),t.runWebGLProgram(o,[n],n.dtype)}var QR={kernelName:Gs,backendName:"webgl",kernelFunc:LY};var zY=Dr.nonMaxSuppressionV3Impl;function BY(r){C.warn("tf.nonMaxSuppression() in webgl locks the UI thread. Call tf.nonMaxSuppressionAsync() instead");let{inputs:e,backend:t,attrs:n}=r,{boxes:o,scores:s}=e,{maxOutputSize:a,iouThreshold:i,scoreThreshold:l}=n,u=t.readSync(o.dataId),c=t.readSync(s.dataId),{selectedIndices:p}=zY(u,c,a,i,l);return t.makeTensorInfo([p.length],"int32",new Int32Array(p))}var eF={kernelName:Xi,backendName:"webgl",kernelFunc:BY};var VY=Dr.nonMaxSuppressionV4Impl;function GY(r){C.warn("tf.nonMaxSuppression() in webgl locks the UI thread. Call tf.nonMaxSuppressionAsync() instead");let{inputs:e,backend:t,attrs:n}=r,{boxes:o,scores:s}=e,{maxOutputSize:a,iouThreshold:i,scoreThreshold:l,padToMaxOutputSize:u}=n,c=t.readSync(o.dataId),p=t.readSync(s.dataId),{selectedIndices:m,validOutputs:f}=VY(c,p,a,i,l,u);return[t.makeTensorInfo([m.length],"int32",new Int32Array(m)),t.makeTensorInfo([],"int32",new Int32Array([f]))]}var tF={kernelName:Yi,backendName:"webgl",kernelFunc:GY};var WY=Dr.nonMaxSuppressionV5Impl;function jY(r){C.warn("tf.nonMaxSuppression() in webgl locks the UI thread. Call tf.nonMaxSuppressionAsync() instead");let{inputs:e,backend:t,attrs:n}=r,{boxes:o,scores:s}=e,{maxOutputSize:a,iouThreshold:i,scoreThreshold:l,softNmsSigma:u}=n,c=t.readSync(o.dataId),p=t.readSync(s.dataId),m=a,f=i,d=l,h=u,{selectedIndices:g,selectedScores:y}=WY(c,p,m,f,d,h);return[t.makeTensorInfo([g.length],"int32",new Int32Array(g)),t.makeTensorInfo([y.length],"float32",new Float32Array(y))]}var rF={kernelName:Zi,backendName:"webgl",kernelFunc:jY};var sC=class{constructor(e,t,n,o){this.variableNames=["indices"],this.outputShape=[e,t],this.userCode=`
void main() {
ivec2 coords = getOutputCoords();
int index = round(getIndices(coords.x));
setOutput(mix(float(${o}), float(${n}),
float(index == coords.y)));
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}
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`}};var UY=r=>{let{inputs:e,backend:t,attrs:n}=r,{indices:o}=e,{depth:s,onValue:a,offValue:i}=n,l=x.sizeFromShape(o.shape),u=new sC(l,s,a,i),c=ue({inputs:{x:o},backend:t,attrs:{shape:[l]}}),p=t.runWebGLProgram(u,[c],o.dtype);t.disposeIntermediateTensorInfo(c);let m=[...o.shape,s],f=ue({inputs:{x:p},backend:t,attrs:{shape:m}});return t.disposeIntermediateTensorInfo(p),f},nF={kernelName:Ho,backendName:"webgl",kernelFunc:UY};function Bf(r){let{inputs:e,backend:t}=r,{x:n}=e;if(n.dtype==="complex64"){let o=Ra({inputs:{input:n},backend:t}),s=Bf({inputs:{x:o},backend:t}),a=zu({inputs:{input:n},backend:t}),i=Bf({inputs:{x:a},backend:t}),l=gn({inputs:{real:s,imag:i},backend:t});return t.disposeIntermediateTensorInfo(o),t.disposeIntermediateTensorInfo(s),t.disposeIntermediateTensorInfo(a),t.disposeIntermediateTensorInfo(i),l}else return zf({attrs:{shape:n.shape,dtype:n.dtype,value:n.dtype==="string"?"":0},backend:t})}var oF={kernelName:Ys,backendName:"webgl",kernelFunc:Bf};function sF(r){let{inputs:e,backend:t}=r,{x:n}=e;if(n.dtype==="string")throw new Error("onesLike is not supported under string dtype");if(n.dtype==="complex64"){let o=Ra({inputs:{input:n},backend:t}),s=sF({inputs:{x:o},backend:t}),a=zu({inputs:{input:n},backend:t}),i=Bf({inputs:{x:a},backend:t}),l=gn({inputs:{real:s,imag:i},backend:t});return t.disposeIntermediateTensorInfo(o),t.disposeIntermediateTensorInfo(s),t.disposeIntermediateTensorInfo(a),t.disposeIntermediateTensorInfo(i),l}else return zf({attrs:{shape:n.shape,dtype:n.dtype,value:1},backend:t})}var iF={kernelName:Ws,backendName:"webgl",kernelFunc:sF};function HY(r){let{inputs:e,backend:t,attrs:n}=r,{axis:o}=n;if(e.length===1)return bx({inputs:{input:e[0]},backend:t,attrs:{dim:o}});let s=e[0].shape,a=e[0].dtype;e.forEach(c=>{x.assertShapesMatch(s,c.shape,"All tensors passed to stack must have matching shapes"),x.assert(a===c.dtype,()=>"All tensors passed to stack must have matching dtypes")});let i=[],l=e.map(c=>{let p=bx({inputs:{input:c},backend:t,attrs:{dim:o}});return i.push(p),p}),u=Sv({inputs:l,backend:t,attrs:{axis:o}});return i.forEach(c=>t.disposeIntermediateTensorInfo(c)),u}var aF={kernelName:js,backendName:"webgl",kernelFunc:HY};var iC=class{constructor(e,t,n){this.variableNames=["x"],this.outputShape=t.map((u,c)=>u[0]+e[c]+u[1]);let o=e.length,s=Ve(o),a=t.map(u=>u[0]).join(","),i=t.map((u,c)=>u[0]+e[c]).join(","),l=["coords[0]","coords[1]","coords[2]","coords[3]"].slice(0,o);if(o===1){this.userCode=`
int start = ${a};
int end = ${i};
uniform float value;
void main() {
int outC = getOutputCoords();
if (outC < start || outC >= end) {
setOutput(value);
} else {
setOutput(getX(outC - start));
}
}
`;return}this.userCode=`
${s} start = ${s}(${a});
${s} end = ${s}(${i});
uniform float value;
void main() {
${s} outC = getOutputCoords();
if (any(lessThan(outC, start)) || any(greaterThanEqual(outC, end))) {
setOutput(value);
} else {
${s} coords = outC - start;
setOutput(getX(${l}));
}
}
`}getCustomSetupFunc(e){return(t,n)=>{this.valueLoc==null&&(this.valueLoc=t.getUniformLocationNoThrow(n,"value")),t.gl.uniform1f(this.valueLoc,e)}}};var aC=class{constructor(e,t,n){this.variableNames=["x"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=t.map((h,g)=>h[0]+e[g]+h[1]);let o=e.length,s=Ve(o),a=t.map(h=>h[0]).join(","),i=t.map((h,g)=>h[0]+e[g]).join(","),l=Wt("rc",o),u=Wt("source",o),c=`${l[o-1]} < ${this.outputShape[o-1]}`,p=o===1?"source":`vec2(${u.slice(-2).join()})`,m=[`${s} rc = outputLoc;`,`${l[o-1]} += 1;
if(${c}) {
`,o===1?"":`}
rc = outputLoc;
${l[o-2]} += 1;
if(${l[o-2]} < ${this.outputShape[o-2]}) {`,o===1?"":` ${l[o-1]} += 1;
if(${c}) {`],f=o===1?"rc < start || rc >= end":"any(lessThan(rc, start)) || any(greaterThanEqual(rc, end))",d="";for(let h=0,g=o===1?2:4;h<g;h++)d+=`
${m[h]}
if (${f}) {
result[${h}] = float(value);
} else {
${s} source = rc - start;
result[${h}] = getChannel(getX(${u.join()}), ${p});
}
`;d+=o===1?"} ":"}}",this.userCode=`
const ${s} start = ${s}(${a});
const ${s} end = ${s}(${i});
uniform float value;
void main() {
${s} outputLoc = getOutputCoords();
vec4 result = vec4(0.);
${d}
setOutput(result);
}
`}getCustomSetupFunc(e){return(t,n)=>{this.valueLoc==null&&(this.valueLoc=t.getUniformLocationNoThrow(n,"value")),t.gl.uniform1f(this.valueLoc,e)}}};var lC=r=>{let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{paddings:s,constantValue:a}=n,i=W().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new aC(o.shape,s,a):new iC(o.shape,s,a),l=i.getCustomSetupFunc(a);return t.runWebGLProgram(i,[o],o.dtype,l)},lF={kernelName:qo,backendName:"webgl",kernelFunc:lC};var qY=`
if(a < 0.0 && floor(b) < b){
return NAN;
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}
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if (b == 0.0) {
return 1.0;
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}
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return (round(mod(b, 2.0)) != 1) ?
pow(abs(a), b) : sign(a) * pow(abs(a), b);
`,KY=`
// isModRound1 has 1 for components with round(mod(b, 2.0)) == 1, 0 otherwise.
vec4 isModRound1 = vec4(equal(round(mod(b, 2.0)), ivec4(1)));
vec4 multiplier = sign(a) * isModRound1 + (vec4(1.0) - isModRound1);
vec4 result = multiplier * pow(abs(a), b);
// Ensure that a^0 = 1, including 0^0 = 1 as this correspond to TF and JS
bvec4 isExpZero = equal(b, vec4(0.0));
result.r = isExpZero.r ? 1.0 : result.r;
result.g = isExpZero.g ? 1.0 : result.g;
result.b = isExpZero.b ? 1.0 : result.b;
result.a = isExpZero.a ? 1.0 : result.a;
vec4 isNaN = vec4(lessThan(a, vec4(0.0))) * vec4(lessThan(floor(b), b));
`+wl+`
return result;
`,XY=st({opSnippet:qY,packedOpSnippet:KY}),uF={kernelName:Ko,backendName:"webgl",kernelFunc:XY};function YY(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{axis:s,keepDims:a}=n,i=o.shape.length,l=[],u=x.parseAxisParam(s,o.shape),c=u,p=C.getAxesPermutation(c,i),m=o;p!=null&&(m=$t({inputs:{x:o},backend:t,attrs:{perm:p}}),c=C.getInnerMostAxes(c.length,i),l.push(m)),C.assertAxesAreInnerMostDims("prod",c,i);let f;if(t.shouldExecuteOnCPU([m])){let d=t.texData.get(m.dataId).values,{outVals:h,outShape:g,outDtype:y}=uD(m.shape,m.dtype,d,c);f=t.makeTensorInfo(g,y,h)}else{let[d,h]=C.computeOutAndReduceShapes(m.shape,c),g=x.sizeFromShape(h),y=ue({inputs:{x:m},backend:t,attrs:{shape:[-1,g]}}),b=Kl(o.dtype),w=An(y,b,"prod",t);f=ue({inputs:{x:w},backend:t,attrs:{shape:d}}),l.push(y),l.push(w)}if(a){l.push(f);let d=C.expandShapeToKeepDim(f.shape,u);f=ue({inputs:{x:f},backend:t,attrs:{shape:d}})}return l.forEach(d=>t.disposeIntermediateTensorInfo(d)),f}var cF={kernelName:Ji,backendName:"webgl",kernelFunc:YY};var uC=r=>{let{backend:e,attrs:t}=r,{start:n,stop:o,step:s,dtype:a}=t,i=cD(n,o,s,a);return e.makeTensorInfo([i.length],a,i)},pF={kernelName:nl,backendName:"webgl",kernelFunc:uC};var ZY="return 1.0 / x;",JY=_e({opSnippet:ZY}),mF={kernelName:Qi,backendName:"webgl",kernelFunc:JY};var QY=yr+`
return (x < 0.0) ? 0.0 : x;
`,e9=`
vec4 result = x * vec4(greaterThanEqual(x, vec4(0.0)));
bvec4 isNaN = isnan(x);
result.r = isNaN.r ? x.r : result.r;
result.g = isNaN.g ? x.g : result.g;
result.b = isNaN.b ? x.b : result.b;
result.a = isNaN.a ? x.a : result.a;
return result;
`,t9=_e({opSnippet:QY,packedOpSnippet:e9}),fF={kernelName:Yo,backendName:"webgl",kernelFunc:t9};var r9=yr+`
return (x < 0.0) ? 0.0 : min(6.0, x);
`,n9=`
vec4 result = min(x, vec4(6.)) * vec4(greaterThanEqual(x, vec4(0.0)));
bvec4 isNaN = isnan(x);
result.r = isNaN.r ? x.r : result.r;
result.g = isNaN.g ? x.g : result.g;
result.b = isNaN.b ? x.b : result.b;
result.a = isNaN.a ? x.a : result.a;
return result;
`,o9=_e({opSnippet:r9,packedOpSnippet:n9}),dF={kernelName:Jo,backendName:"webgl",kernelFunc:o9};var cC=class{constructor(e,t,n,o,s){this.variableNames=["A"],this.outputShape=[];let[a,i,l,u]=e;this.outputShape=[a,t,n,u];let c=[o&&t>1?i-1:i,o&&n>1?l-1:l],p=[o&&t>1?t-1:t,o&&n>1?n-1:n],m;s?m="(vec2(yRC) + vec2(0.5)) * effectiveInputOverOutputRatioRC - vec2(0.5)":m="vec2(yRC) * effectiveInputOverOutputRatioRC",this.userCode=`
const vec2 effectiveInputOverOutputRatioRC = vec2(
${c[0]/p[0]},
${c[1]/p[1]});
const vec2 inputShapeRC = vec2(${i}.0, ${l}.0);
void main() {
ivec4 coords = getOutputCoords();
int b = coords[0];
int d = coords[3];
ivec2 yRC = coords.yz;
// Fractional source index.
vec2 sourceFracIndexRC = ${m};
// Compute the four integer indices.
ivec2 sourceFloorRC = ivec2(max(sourceFracIndexRC, vec2(0.0)));
ivec2 sourceCeilRC = ivec2(
min(inputShapeRC - 1.0, ceil(sourceFracIndexRC)));
float topLeft = getA(b, sourceFloorRC.x, sourceFloorRC.y, d);
float bottomLeft = getA(b, sourceCeilRC.x, sourceFloorRC.y, d);
float topRight = getA(b, sourceFloorRC.x, sourceCeilRC.y, d);
float bottomRight = getA(b, sourceCeilRC.x, sourceCeilRC.y, d);
vec2 fracRC = sourceFracIndexRC - vec2(sourceFloorRC);
float top = topLeft + (topRight - topLeft) * fracRC.y;
float bottom = bottomLeft + (bottomRight - bottomLeft) * fracRC.y;
float newValue = top + (bottom - top) * fracRC.x;
setOutput(newValue);
}
`}};var pC=class{constructor(e,t,n,o,s){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=[];let[a,i,l,u]=e;this.outputShape=[a,t,n,u];let c=[o&&t>1?i-1:i,o&&n>1?l-1:l],p=[o&&t>1?t-1:t,o&&n>1?n-1:n],m;s?m="(vec3(yRC) + vec3(0.5)) * effectiveInputOverOutputRatioRC - vec3(0.5)":m="vec3(yRC) * effectiveInputOverOutputRatioRC",this.userCode=`
const vec3 effectiveInputOverOutputRatioRC = vec3(
${c[0]/p[0]},
${c[1]/p[1]},
${c[1]/p[1]});
const vec3 inputShapeRC = vec3(${i}.0, ${l}.0,
${l}.0);
float getAValue(int b, int r, int c, int d) {
return getChannel(getA(b, r, c, d), vec2(c, d));
}
void main() {
ivec4 coords = getOutputCoords();
int b = coords[0];
int d = coords[3];
// Calculate values for next column in yRC.z.
ivec3 yRC = coords.yzz + ivec3(0, 0, 1);
// Fractional source index.
vec3 sourceFracIndexRC = ${m};
// Compute the four integer indices.
ivec3 sourceFloorRC = ivec3(max(sourceFracIndexRC, vec3(0.0)));
ivec3 sourceCeilRC = ivec3(
min(inputShapeRC - 1.0, ceil(sourceFracIndexRC)));
// Should we calculate next column and row elements in 2x2 packed cell.
bool hasNextCol = d < ${u-1};
bool hasNextRow = coords.z < ${n-1};
// In parallel, construct four corners for all four components in
// packed 2x2 cell.
vec4 topLeft = vec4(
getAValue(b, sourceFloorRC.x, sourceFloorRC.y, d),
hasNextCol ? getAValue(b, sourceFloorRC.x, sourceFloorRC.y, d + 1)
: 0.0,
hasNextRow ? getAValue(b, sourceFloorRC.x, sourceFloorRC.z, d)
: 0.0,
(hasNextRow && hasNextCol) ?
getAValue(b, sourceFloorRC.x, sourceFloorRC.z, d + 1) : 0.0);
vec4 bottomLeft = vec4(
getAValue(b, sourceCeilRC.x, sourceFloorRC.y, d),
hasNextCol ? getAValue(b, sourceCeilRC.x, sourceFloorRC.y, d + 1)
: 0.0,
hasNextRow ? getAValue(b, sourceCeilRC.x, sourceFloorRC.z, d)
: 0.0,
(hasNextRow && hasNextCol) ?
getAValue(b, sourceCeilRC.x, sourceFloorRC.z, d + 1) : 0.0);
vec4 topRight = vec4(
getAValue(b, sourceFloorRC.x, sourceCeilRC.y, d),
hasNextCol ? getAValue(b, sourceFloorRC.x, sourceCeilRC.y, d + 1)
: 0.0,
hasNextRow ? getAValue(b, sourceFloorRC.x, sourceCeilRC.z, d)
: 0.0,
(hasNextRow && hasNextCol) ?
getAValue(b, sourceFloorRC.x, sourceCeilRC.z, d + 1) : 0.0);
vec4 bottomRight = vec4(
getAValue(b, sourceCeilRC.x, sourceCeilRC.y, d),
hasNextCol ? getAValue(b, sourceCeilRC.x, sourceCeilRC.y, d + 1)
: 0.0,
hasNextRow ? getAValue(b, sourceCeilRC.x, sourceCeilRC.z, d)
: 0.0,
(hasNextRow && hasNextCol) ?
getAValue(b, sourceCeilRC.x, sourceCeilRC.z, d + 1) : 0.0);
vec3 fracRC = sourceFracIndexRC - vec3(sourceFloorRC);
vec4 top = mix(topLeft, topRight, fracRC.yyzz);
vec4 bottom = mix(bottomLeft, bottomRight, fracRC.yyzz);
vec4 newValue = mix(top, bottom, fracRC.x);
setOutput(newValue);
}
`}};function s9(r){let{inputs:e,backend:t,attrs:n}=r,{images:o}=e,{alignCorners:s,halfPixelCenters:a,size:i}=n,[l,u]=i,c=W().getBool("WEBGL_PACK_IMAGE_OPERATIONS")?new pC(o.shape,l,u,s,a):new cC(o.shape,l,u,s,a);return t.runWebGLProgram(c,[o],"float32")}var hF={kernelName:Zo,backendName:"webgl",kernelFunc:s9};var mC=class{constructor(e,t,n){this.variableNames=["dy"],this.outputShape=[],this.outputShape=t;let[,o,s]=t,[,a,i]=e,l=[n&&a>1?o-1:o,n&&i>1?s-1:s],u=[n&&a>1?a-1:a,n&&i>1?i-1:i],c=l[0]/u[0],p=l[1]/u[1],m=1/c,f=1/p,d=Math.ceil(m)*2+2,h=Math.ceil(f)*2+2;this.userCode=`
void main() {
ivec4 coords = getOutputCoords();
int b = coords[0];
int d = coords[3];
int r = coords[1];
int c = coords[2];
float accumulator = 0.0;
const float heightScale = float(${c});
const float widthScale = float(${p});
const float invHeightScale = float(${m});
const float invWidthScale = float(${f});
const int winHeight = int(${d});
const int winWidth = int(${h});
// Compute bounds for where in dy we will look
float startRLerp = floor(float(r) * invHeightScale);
int startDyR = int(startRLerp - float(winHeight / 2));
float startCLerp = floor(float(c) * invWidthScale);
int startDyC = int(startCLerp - float(winWidth / 2));
// Loop over dy
for (int dyROffset = 0; dyROffset < winHeight; dyROffset++) {
int dyR = dyROffset + startDyR;
// Guard against the window exceeding the bounds of dy
if (dyR < 0 || dyR >= ${a}) {
continue;
}
for (int dyCOffset = 0; dyCOffset < winWidth; dyCOffset++) {
int dyC = dyCOffset + startDyC;
// Guard against the window exceeding the bounds of dy
if (dyC < 0 || dyC >= ${i}) {
continue;
}
float dxR = float(dyR) * heightScale;
int topDxRIndex = int(floor(dxR));
int bottomDxRIndex = int(min(ceil(dxR), ${o-1}.0));
float dxRLerp = dxR - float(topDxRIndex);
float inverseDxRLerp = 1.0 - dxRLerp;
float dxC = float(dyC) * widthScale;
int leftDxCIndex = int(floor(dxC));
int rightDxCIndex = int(min(ceil(dxC), ${s-1}.0));
float dxCLerp = dxC - float(leftDxCIndex);
float inverseDxCLerp = 1.0 - dxCLerp;
if (r == topDxRIndex && c == leftDxCIndex) {
// topLeft
accumulator +=
getDy(b, dyR, dyC, d) * inverseDxRLerp * inverseDxCLerp;
}
if (r == topDxRIndex && c == rightDxCIndex) {
// topRight
accumulator += getDy(b, dyR, dyC, d) * inverseDxRLerp * dxCLerp;
}
if (r == bottomDxRIndex && c == leftDxCIndex) {
// bottomLeft
accumulator += getDy(b, dyR, dyC, d) * dxRLerp * inverseDxCLerp;
}
if (r == bottomDxRIndex && c == rightDxCIndex) {
// bottomRight
accumulator += getDy(b, dyR, dyC, d) * dxRLerp * dxCLerp;
}
}
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}
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// End loop over dy
setOutput(accumulator);
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}
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`}};function i9(r){let{inputs:e,backend:t,attrs:n}=r,{images:o,dy:s}=e,{alignCorners:a}=n,i=new mC(s.shape,o.shape,a);return t.runWebGLProgram(i,[s],s.dtype)}var gF={kernelName:Bc,backendName:"webgl",kernelFunc:i9};var fC=class{constructor(e,t,n,o,s){this.variableNames=["A"],this.outputShape=[];let[a,i,l,u]=e;this.outputShape=[a,t,n,u];let c=[o&&t>1?i-1:i,o&&n>1?l-1:l],p=[o&&t>1?t-1:t,o&&n>1?n-1:n],m=o?"0.5":"0.0",f;s?f="max((vec2(yRC) + vec2(0.5)) * effectiveInputOverOutputRatioRC, vec2(0.0))":f="vec2(yRC) * effectiveInputOverOutputRatioRC",this.userCode=`
const vec2 effectiveInputOverOutputRatioRC = vec2(
${c[0]/p[0]},
${c[1]/p[1]});
const vec2 inputShapeRC = vec2(${i}.0, ${l}.0);
void main() {
ivec4 coords = getOutputCoords();
int b = coords[0];
int d = coords[3];
ivec2 yRC = coords.yz;
// Fractional source index.
vec2 sourceFracIndexRC = ${f};
// Compute the coordinators of nearest neighbor point.
ivec2 sourceNearestRC = ivec2(
min(inputShapeRC - 1.0, floor(sourceFracIndexRC + ${m})));
float newValue = getA(b, sourceNearestRC.x, sourceNearestRC.y, d);
setOutput(newValue);
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}
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`}};function a9(r){let{inputs:e,backend:t,attrs:n}=r,{images:o}=e,{alignCorners:s,halfPixelCenters:a,size:i}=n,[l,u]=i,c=new fC(o.shape,l,u,s,a);return t.runWebGLProgram(c,[o],o.dtype)}var xF={kernelName:ol,backendName:"webgl",kernelFunc:a9};var dC=class{constructor(e,t,n){this.variableNames=["dy"],this.outputShape=[],this.outputShape=t;let[,o,s]=t,[,a,i]=e,l=[n&&a>1?o-1:o,n&&i>1?s-1:s],u=[n&&a>1?a-1:a,n&&i>1?i-1:i],c=l[0]/u[0],p=l[1]/u[1],m=1/c,f=1/p,d=Math.ceil(m)*2+2,h=Math.ceil(f)*2+2;this.userCode=`
void main() {
ivec4 coords = getOutputCoords();
int b = coords[0];
int d = coords[3];
int r = coords[1];
int c = coords[2];
float accumulator = 0.0;
const float heightScale = float(${c});
const float widthScale = float(${p});
const float invHeightScale = float(${m});
const float invWidthScale = float(${f});
const int winHeight = int(${d});
const int winWidth = int(${h});
// Compute bounds for where in dy we will look
float startRLerp = floor(float(r) * invHeightScale);
int startDyR = int(floor(startRLerp - float(winHeight / 2)));
float startCLerp = floor(float(c) * invWidthScale);
int startDyC = int(floor(startCLerp - float(winWidth / 2)));
// Loop over dy
for (int dyROffset = 0; dyROffset < winHeight; dyROffset++) {
int dyR = dyROffset + startDyR;
// Guard against the window exceeding the bounds of dy
if (dyR < 0 || dyR >= ${a}) {
continue;
}
for (int dyCOffset = 0; dyCOffset < winWidth; dyCOffset++) {
int dyC = dyCOffset + startDyC;
// Guard against the window exceeding the bounds of dy
if (dyC < 0 || dyC >= ${i}) {
continue;
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}
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float sourceFracRow =
float(${l[0]}) *
(float(dyR) / float(${u[0]}));
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float sourceFracCol =
float(${l[1]}) *
(float(dyC) / float(${u[1]}));
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int sourceNearestRow = int(min(
float(int(${o}) - 1),
${n} ? float(round(sourceFracRow)) :
float(floor(sourceFracRow))));
int sourceNearestCol = int(min(
float(int(${s}) - 1),
${n} ? float(round(sourceFracCol)) :
float(floor(sourceFracCol))));
if (r == sourceNearestRow && c == sourceNearestCol) {
accumulator += getDy(b, dyR, dyC, d);
}
}
}
// End loop over dy
setOutput(accumulator);
}
`}};function l9(r){let{inputs:e,backend:t,attrs:n}=r,{images:o,dy:s}=e,{alignCorners:a}=n,i=new dC(s.shape,o.shape,a);return t.runWebGLProgram(i,[s],s.dtype)}var yF={kernelName:zc,backendName:"webgl",kernelFunc:l9};var hC=class{constructor(e,t){this.variableNames=["x"];let n=e.length;if(n>4)throw new Error(`WebGL backend: Reverse of rank-${n} tensor is not yet supported`);if(this.outputShape=e,n===1){this.userCode=`
void main() {
int coord = getOutputCoords();
setOutput(getX(${e[0]} - coord - 1));
}
`;return}let o=i=>t.indexOf(i)!==-1&&e[i]!==1?`${e[i]} - coords[${i}] - 1`:`coords[${i}]`,s=e.map((i,l)=>o(l)).join(","),a=Ve(n);this.userCode=`
void main() {
${a} coords = getOutputCoords();
setOutput(getX(${s}));
}
`}};var gC=class{constructor(e,t){this.variableNames=["x"],this.packedInputs=!0,this.packedOutput=!0;let n=e.length;if(n>4)throw new Error(`WebGL backend: Reverse of rank-${n} tensor is not yet supported`);this.outputShape=e;let o=Wt("rc",n),s=`${o[n-1]} + 1 < ${this.outputShape[n-1]}`,a=`${o[n-2]} + 1 < ${this.outputShape[n-2]}`,i=Ve(n);n===1?this.userCode=`
void main(){
int rc = getOutputCoords();
vec4 result = vec4(0.);
result.r = getChannel(getX(${e[0]} - rc - 1),
${e[0]} - rc - 1);
if(${s}){
result.g = getChannel(getX(${e[0]} - (rc + 1) - 1),
${e[0]} - (rc + 1) - 1);
}
setOutput(result);
}
`:this.userCode=`
void main() {
${i} rc = getOutputCoords();
vec4 result = vec4(0.);
result.r = ${l(o.slice())};
if(${s}){
result.g = ${u(o.slice())};
}
if(${a}) {
result.b = ${c(o.slice())};
if(${s}) {
result.a = ${p(o.slice())};
}
}
setOutput(result);
}
`;function l(d){return m(d)}function u(d){return d[n-1]="("+d[n-1]+" + 1)",m(d)}function c(d){return d[n-2]="("+d[n-2]+" + 1)",m(d)}function p(d){return d[n-1]="("+d[n-1]+" + 1)",d[n-2]="("+d[n-2]+" + 1)",m(d)}function m(d){let h=e.map((b,w)=>f(w,d)),g=h.join(","),y=h.slice(-2).join(",");return`getChannel(getX(${g}), vec2(${y}))`}function f(d,h){return t.indexOf(d)!==-1&&e[d]!==1?`${e[d]} - ${h[d]} - 1`:`${h[d]}`}}};function u9(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{dims:s}=n,a=o.shape.length,i=x.parseAxisParam(s,o.shape);if(a===0)return jt({inputs:{x:o},backend:t});let l=W().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new gC(o.shape,i):new hC(o.shape,i);return t.runWebGLProgram(l,[o],o.dtype)}var bF={kernelName:Qo,backendName:"webgl",kernelFunc:u9};var xC=class{constructor(e,t){this.variableNames=["Image"],this.outputShape=[];let n=e[1],o=e[2];this.outputShape=e;let s="";typeof t=="number"?s=`float outputValue = ${t.toFixed(2)};`:s=`
vec3 fill = vec3(${t.join(",")});
float outputValue = fill[coords[3]];`,this.userCode=`
uniform vec4 params;
void main() {
ivec4 coords = getOutputCoords();
int x = coords[2];
int y = coords[1];
float coordXFloat = (float(x) - params[0]) * params[3] -
(float(y) - params[1]) * params[2];
float coordYFloat = (float(x) - params[0]) * params[2] +
(float(y) - params[1]) * params[3];
int coordX = int(round(coordXFloat + params[0]));
int coordY = int(round(coordYFloat + params[1]));
${s}
if(coordX >= 0 && coordX < ${o} && coordY >= 0 && coordY < ${n}) {
outputValue = getImage(coords[0], coordY, coordX, coords[3]);
}
setOutput(outputValue);
}
`}getCustomSetupFunc(e,t,n,o){return(s,a)=>{this.paramsLoc==null&&(this.paramsLoc=s.getUniformLocationNoThrow(a,"params")),s.gl.uniform4f(this.paramsLoc,e,t,n,o)}}};var wF={kernelName:aa,backendName:"webgl",kernelFunc:({inputs:r,attrs:e,backend:t})=>{let{image:n}=r,{radians:o,fillValue:s,center:a}=e,i=t,l=new xC(n.shape,s),[u,c]=C.getImageCenter(a,n.shape[1],n.shape[2]),p=l.getCustomSetupFunc(u,c,Math.sin(o),Math.cos(o));return i.runWebGLProgram(l,[n],n.dtype,p)}};var c9=`
// OpenGL ES does not support round function.
// The algorithm is based on banker's rounding.
float base = floor(x);
if ((x - base) < 0.5) {
return floor(x);
} else if ((x - base) > 0.5) {
return ceil(x);
} else {
if (mod(base, 2.0) == 0.0) {
return base;
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} else {
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return base + 1.0;
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}
}
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`,p9=_e({opSnippet:c9}),_F={kernelName:es,backendName:"webgl",kernelFunc:p9};var m9="return inversesqrt(x);",f9=_e({opSnippet:m9,cpuKernelImpl:pD}),kF={kernelName:ts,backendName:"webgl",kernelFunc:f9};var Vf=class{constructor(e,t,n,o,s,a,i=!0){this.variableNames=["updates","indices","defaultValue"],this.outputShape=a;let l=Ve(s.length),u=Ve(a.length),c="";n===1?c="i":n===2&&(c="i, j");let p=`getIndices(${c})`,m="";o===1?m="i":o===2&&(m="i, coords[1]");let f=`getUpdates(${m})`,d=t>1?"strides[j]":"strides";this.userCode=`
${l} strides = ${l}(${s});
void main() {
${u} coords = getOutputCoords();
float sum = 0.0;
bool found = false;
for (int i = 0; i < ${e}; i++) {
int flattenedIndex = 0;
for (int j = 0; j < ${t}; j++) {
int index = round(${p});
flattenedIndex += index * ${d};
}
if (flattenedIndex == coords[0]) {
sum += ${f};
found = true;
}
}
setOutput(mix(getDefaultValue(), sum, float(found)));
}
`}};function d9(r){let{inputs:e,backend:t,attrs:n}=r,{indices:o,updates:s}=e,{shape:a}=n,{sliceRank:i,numUpdates:l,sliceSize:u,strides:c,outputSize:p}=C.calculateShapes(s,o,a),m=[p/u,u];if(p===0)return t.makeTensorInfo(a,o.dtype);let f=ue({inputs:{x:o},backend:t,attrs:{shape:[l,i]}}),d=ue({inputs:{x:s},backend:t,attrs:{shape:[l,u]}}),h=t.makeTensorInfo([],"float32",new Float32Array([0])),g=new Vf(l,i,f.shape.length,d.shape.length,c,m),y=t.runWebGLProgram(g,[d,f,h],d.dtype),b=ue({inputs:{x:y},backend:t,attrs:{shape:a}});return t.disposeIntermediateTensorInfo(f),t.disposeIntermediateTensorInfo(d),t.disposeIntermediateTensorInfo(y),t.disposeIntermediateTensorInfo(h),b}var vF={kernelName:ea,backendName:"webgl",kernelFunc:d9};var yC=class{constructor(e,t,n){this.variableNames=["c","a","b"],this.outputShape=t;let o,s;if(n>4)throw Error(`Where for rank ${n} is not yet supported`);if(n===1)s="resRC",o="resRC";else{let i=["resRC.x","resRC.y","resRC.z","resRC.w"],l=[],u=[];for(let c=0;c<t.length;c++)u.push(`${i[c]}`),c<e&&l.push(`${i[c]}`);o=l.join(),s=u.join()}let a=Ve(n);this.userCode=`
void main() {
${a} resRC = getOutputCoords();
float cVal = getC(${o});
if (cVal >= 1.0) {
setOutput(getA(${s}));
} else {
setOutput(getB(${s}));
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}
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}
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`}};function h9(r){let{inputs:e,backend:t}=r,{condition:n,t:o,e:s}=e,a=new yC(n.shape.length,o.shape,o.shape.length);return t.runWebGLProgram(a,[n,o,s],ar(o.dtype,s.dtype))}var CF={kernelName:Hs,backendName:"webgl",kernelFunc:h9};var g9=`
// Stable and Attracting Fixed Point (0, 1) for Normalized Weights.
// see: https://arxiv.org/abs/1706.02515
float scaleAlpha = ${C.SELU_SCALEALPHA};
float scale = ${C.SELU_SCALE};
return (x >= 0.0) ? scale * x : scaleAlpha * (exp(x) - 1.0);
`,x9=_e({opSnippet:g9}),IF={kernelName:ta,backendName:"webgl",kernelFunc:x9};var y9="return 1.0 / (1.0 + exp(-1.0 * x));",b9=_e({opSnippet:y9}),NF={kernelName:ns,backendName:"webgl",kernelFunc:b9};var w9=`
if (isnan(x)) { return 0.0; }
return sign(x);
`,_9=_e({opSnippet:w9}),SF={kernelName:na,backendName:"webgl",kernelFunc:_9};var k9=cx+`
return sin(x);
`,v9=_e({opSnippet:k9}),TF={kernelName:rs,backendName:"webgl",kernelFunc:v9};var C9=`
float e2x = exp(x);
return (e2x - 1.0 / e2x) / 2.0;
`,I9=_e({opSnippet:C9}),AF={kernelName:ra,backendName:"webgl",kernelFunc:I9};var N9=`
float epsilon = 1.1920928955078125e-7;
float threshold = log(epsilon) + 2.0;
bool too_large = x > -threshold;
bool too_small = x < threshold;
float result;
float exp_x = exp(x);
if (too_large){
result = x;
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}
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else if (too_small){
result = exp_x;
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}
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else{
result = log(exp_x + 1.0);
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}
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return result;
`,S9=_e({opSnippet:N9}),EF={kernelName:oa,backendName:"webgl",kernelFunc:S9};var T9=r=>{let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{blockShape:s,paddings:a}=n;x.assert(o.shape.length<=4,()=>"spaceToBatchND for rank > 4 with a WebGL backend not implemented yet");let i=s.reduce((y,b)=>y*b),l=[[0,0]];l.push(...a);for(let y=1+s.length;y<o.shape.length;++y)l.push([0,0]);let u=[],c=lC({inputs:{x:o},backend:t,attrs:{paddings:l,constantValue:0}}),p=C.getReshaped(c.shape,s,i,!1),m=C.getPermuted(p.length,s.length,!1),f=C.getReshapedPermuted(c.shape,s,i,!1),d=ue({inputs:{x:c},backend:t,attrs:{shape:p}}),h=$t({inputs:{x:d},backend:t,attrs:{perm:m}}),g=ue({inputs:{x:h},backend:t,attrs:{shape:f}});return u.push(c),u.push(d),u.push(h),u.forEach(y=>t.disposeIntermediateTensorInfo(y)),g},DF={kernelName:sl,backendName:"webgl",kernelFunc:T9};function A9(r){let{inputs:e,backend:t,attrs:n}=r,{sparseIndices:o,sparseValues:s,defaultValue:a}=e,{outputShape:i}=n,{sliceRank:l,numUpdates:u,strides:c,outputSize:p}=C.calculateShapes(s,o,i),m=!1,f=new Vf(u,l,o.shape.length,s.shape.length,c,[p,1],m),d=t.runWebGLProgram(f,[s,o,a],s.dtype),h=ue({inputs:{x:d},backend:t,attrs:{shape:i}});return t.disposeIntermediateTensorInfo(d),h}var $F={kernelName:Vc,backendName:"webgl",kernelFunc:A9};function E9(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{numOrSizeSplits:s,axis:a}=n,i=x.parseAxisParam(a,o.shape)[0],l=C.prepareSplitSize(o,s,i),u=o.shape.length,c=new Array(u).fill(0),p=o.shape.slice();return l.map(m=>{let f=[...p];f[i]=m;let d=$a({inputs:{x:o},backend:t,attrs:{begin:c,size:f}});return c[i]+=m,d})}var RF={kernelName:Ks,backendName:"webgl",kernelFunc:E9};var D9="return sqrt(x);",$9=_e({opSnippet:D9}),FF={kernelName:os,backendName:"webgl",kernelFunc:$9};var R9="return x * x;",F9=_e({opSnippet:R9}),OF={kernelName:il,backendName:"webgl",kernelFunc:F9};var PF="return (a - b) * (a - b);",O9=st({opSnippet:PF,packedOpSnippet:PF}),MF={kernelName:as,backendName:"webgl",kernelFunc:O9};function P9({inputs:r,attrs:e,backend:t}){let{x:n}=r,o=yr+`
return x > 0.0 ? 1.0 : float(${e.alpha});
`,s=new hn(n.shape,o);return t.runWebGLProgram(s,[n],n.dtype)}var LF={kernelName:Yn,backendName:"webgl",kernelFunc:P9};var bC=class{constructor(e,t,n){this.variableNames=["x"],this.outputShape=n;let o=n.length,s=Ve(n.length),a=Ve(n.length),i="";if(o===1)i="coords * strides + begin";else{let l=0;i=n.map((u,c)=>(l++,n.length===1?`coords * strides[${c}] + begin[${c}]`:`coords[${l-1}] * strides[${c}] + begin[${c}]`)).join(",")}this.userCode=`
${s} begin = ${s}(${e});
${s} strides = ${s}(${t});
void main() {
${a} coords = getOutputCoords();
setOutput(getX(${i}));
}
`}};function M9(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{begin:s,end:a,strides:i,beginMask:l,endMask:u,ellipsisMask:c,newAxisMask:p,shrinkAxisMask:m}=n,{nonStrided:f,$begin:d,$strides:h,size:g,newShape:y,outShape:b}=rr.sliceInfo(o.shape,s,a,i,l,u,c,p,m),w=ue({inputs:{x:o},backend:t,attrs:{shape:y}}),_;if(f){let E=$a({inputs:{x:w},backend:t,attrs:{begin:d,size:g}});_=ue({inputs:{x:E},backend:t,attrs:{shape:b}}),t.disposeIntermediateTensorInfo(E)}else if(b.some(E=>E===0))_=t.makeTensorInfo(b,o.dtype,[]);else if(t.shouldExecuteOnCPU([w])){let D=t.texData.get(w.dataId).values,O=Ce(w.shape,w.dtype,D),M=fD(b,O,h,d);_=t.makeTensorInfo(b,w.dtype,M.values)}else{let $=new bC(d,h,b);_=t.runWebGLProgram($,[w],w.dtype)}let I=ue({inputs:{x:_},backend:t,attrs:{shape:b}});return t.disposeIntermediateTensorInfo(w),t.disposeIntermediateTensorInfo(_),I}var zF={kernelName:sa,backendName:"webgl",kernelFunc:M9};var L9="return tan(x);",z9=_e({opSnippet:L9}),BF={kernelName:us,backendName:"webgl",kernelFunc:z9};var B9=`
float e2x = exp(-2.0 * abs(x));
return sign(x) * (1.0 - e2x) / (1.0 + e2x);
`,V9=_e({opSnippet:B9}),VF={kernelName:cs,backendName:"webgl",kernelFunc:V9};var wC=class{constructor(e,t){this.variableNames=["A"];let n=new Array(e.length);for(let a=0;a<n.length;a++)n[a]=e[a]*t[a];this.outputShape=n,this.rank=n.length;let o=Ve(this.rank),s=G9(e);this.userCode=`
void main() {
${o} resRC = getOutputCoords();
setOutput(getA(${s}));
}
`}};function G9(r){let e=r.length;if(e>5)throw Error(`Tile for rank ${e} is not yet supported`);if(e===1)return`imod(resRC, ${r[0]})`;let t=["resRC.x","resRC.y","resRC.z","resRC.w","resRC.u"],n=[];for(let o=0;o<r.length;o++)n.push(`imod(${t[o]}, ${r[o]})`);return n.join()}function _C(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{reps:s}=n;if(o.dtype==="string"){let u=t.readSync(o.dataId).map(m=>x.decodeString(m)),c=Ce(o.shape,o.dtype,u),p=hD(c,s);return t.makeTensorInfo(p.shape,p.dtype,p.values)}let a=new wC(o.shape,s);return t.runWebGLProgram(a,[o],o.dtype)}var GF={kernelName:Pn,backendName:"webgl",kernelFunc:_C};function W9(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{k:s,sorted:a}=n,i=t.readSync(o.dataId),[l,u]=gD(i,o.shape,o.dtype,s,a);return[t.makeTensorInfo(l.shape,l.dtype,l.values),t.makeTensorInfo(u.shape,u.dtype,u.values)]}var WF={kernelName:ia,backendName:"webgl",kernelFunc:W9};var kC=class{constructor(e,t,n,o,s,a){this.variableNames=["Image","Transforms"],this.outputShape=a;let i=n==="nearest"?1:2,l;switch(o){case"constant":l=1;break;case"reflect":l=2;break;case"wrap":l=3;break;case"nearest":l=4;break;default:l=1;break}this.userCode=`
float mapCoord(float outCoord, float len) {
float inCoord = outCoord;
if(${l} == 2) {
if (inCoord < 0.0) {
if (len <= 1.0) {
inCoord = 0.0;
} else {
float sz2 = 2.0 * len;
if (inCoord < sz2) {
inCoord = sz2 * float(int(float(-inCoord / sz2))) +
inCoord;
}
inCoord = inCoord < -len ? inCoord + sz2 : -inCoord - 1.0;
}
} else if (inCoord > len - 1.0) {
if (len <= 1.0) {
inCoord = 0.0;
} else {
float sz2 = 2.0 * len;
inCoord -= sz2 * float(int(float(inCoord / sz2)));
if (inCoord >= len) {
inCoord = sz2 - inCoord - 1.0;
}
}
}
return clamp(inCoord, 0.0, len - 1.0);
} else if (${l} == 3) {
if (inCoord < 0.0) {
if (len <= 1.0) {
inCoord = 0.0;
} else {
float sz = len - 1.0;
inCoord += len * (float(int(float(-inCoord / sz))) + 1.0);
}
} else if (inCoord > len - 1.0) {
if (len <= 1.0) {
inCoord = 0.0;
} else {
float sz = len - 1.0;
inCoord -= len * float(int(float(inCoord / sz)));
}
}
return clamp(inCoord, 0.0, len - 1.0);
} else if (${l} == 4) {
return clamp(outCoord, 0.0, len - 1.0);
} else {
return outCoord;
}
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}
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float readWithFillValue(int batch, int coordY, int coordX,
int channel) {
float outputValue;
if (0 <= coordY && coordY < ${e} && 0 <= coordX && coordX < ${t}) {
outputValue = getImage(batch, coordY, coordX, channel);
} else {
outputValue = float(${s});
}
return outputValue;
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}
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void main() {
ivec4 coords = getOutputCoords();
float outputValue;
int batch = coords[0];
int x = coords[2];
int y = coords[1];
int channel = coords[3];
float xf = float(x);
float yf = float(y);
float a1 = getTransforms(batch, 0);
float a2 = getTransforms(batch, 1);
float a3 = getTransforms(batch, 2);
float b1 = getTransforms(batch, 3);
float b2 = getTransforms(batch, 4);
float b3 = getTransforms(batch, 5);
float c1 = getTransforms(batch, 6);
float c2 = getTransforms(batch, 7);
float projection = c1 * xf + c2 * yf + 1.0;
if (projection == 0.0) {
outputValue = float(${s});
} else {
float inX = (a1 * xf + a2 * yf + a3) / projection;
float inY = (b1 * xf + b2 * yf + b3) / projection;
float mapX = mapCoord(inX, float(${t}));
float mapY = mapCoord(inY, float(${e}));
if (${i} == 1) {
int coordY = int(round(mapY));
int coordX = int(round(mapX));
outputValue = readWithFillValue(batch, coordY, coordX,
channel);
} else {
float yFloor = floor(mapY);
float xFloor = floor(mapX);
float yCeil = yFloor + 1.0;
float xCeil = xFloor + 1.0;
float valueYFloor = (xCeil - mapX) *
readWithFillValue(batch, int(yFloor), int(xFloor), channel) +
(mapX - xFloor) *
readWithFillValue(batch, int(yFloor), int(xCeil), channel);
float valueYCeil = (xCeil - mapX) *
readWithFillValue(batch, int(yCeil), int(xFloor), channel) +
(mapX - xFloor) *
readWithFillValue(batch, int(yCeil), int(xCeil), channel);
outputValue = (yCeil - mapY) * valueYFloor +
(mapY - yFloor) * valueYCeil;
}
}
setOutput(outputValue);
}
`}};function j9(r){let{inputs:e,backend:t,attrs:n}=r,{image:o,transforms:s}=e,{interpolation:a,fillMode:i,fillValue:l,outputShape:u}=n,[c,p,m,f]=o.shape,[d,h]=u!=null?u:[p,m],g=[c,d,h,f],y=new kC(p,m,a,i,l,g);return t.runWebGLProgram(y,[o,s],"float32")}var jF={kernelName:Gc,backendName:"webgl",kernelFunc:j9};function U9(r){let{inputs:e,attrs:t,backend:n}=r,{axis:o}=t,{x:s}=e;ks(s,"unique"),console.warn("WARNING: ","UI might be locked temporarily as data is being downloaded");let a=n.readSync(s.dataId),{outputValues:i,outputShape:l,indices:u}=xD(a,o,s.shape,s.dtype);return[n.makeTensorInfo(l,s.dtype,i),n.makeTensorInfo([u.length],"int32",u)]}var UF={kernelName:Wc,backendName:"webgl",kernelFunc:U9};function H9(r){let{inputs:e,backend:t,attrs:n}=r,{value:o}=e,{axis:s}=n;s<0&&(s+=o.shape.length);let a=o,i=a.shape.length,l=o.shape[s],u=new Array(i-1),c=0;for(let h=0;h<i;h++)h!==s&&(u[c++]=a.shape[h]);let p=[],m=new Array(i).fill(0),f=a.shape.slice();f[s]=1;let d=new Array(l);for(let h=0;h<d.length;h++){m[s]=h;let g=$a({inputs:{x:a},backend:t,attrs:{begin:m,size:f}}),y=ue({inputs:{x:g},backend:t,attrs:{shape:u}});d[h]=y,p.push(g)}return p.forEach(h=>t.disposeIntermediateTensorInfo(h)),d}var HF={kernelName:Xs,backendName:"webgl",kernelFunc:H9};var vC=class{constructor(e,t){this.variableNames=["x","segmentIds"];let n=e.windowSize,o=e.batchSize,s=e.inSize,a=e.numSegments,i=a*Math.ceil(s/n);this.outputShape=[o,i];let l="0.0",u="sumValue",c=Math.floor(n/4)*4,p=n%4,m=`
sumValue += dot(values, segFilter);
`,f="";s%n>0&&(f=`
if (inIdx < 0 || inIdx >= ${s}) {
return initializationValue;
}
`);let d="";s%n>0&&(d=`
if (inIdx < 0 || inIdx >= ${s}) {
return -1.0;
}
`),this.userCode=`
const float initializationValue = ${l};
float getValue(int batch, int inIdx) {
${f}
return getX(batch, inIdx);
}
float getSegmentIdAtIndex(int inIdx) {
${d}
return getSegmentIds(inIdx);
}
void main() {
ivec2 coords = getOutputCoords();
int batch = coords[0];
int outIdx = coords[1];
int inOffset = int(floor(float(outIdx) / float(
${a})) * float(${n}));
int currentSeg = int(mod(float(outIdx), float(${a})));
float sumValue = 0.0;
for (int i = 0; i < ${c}; i += 4) {
int inIdx = inOffset + i;
vec4 values = vec4(
getValue(batch, inIdx),
getValue(batch, inIdx + 1),
getValue(batch, inIdx + 2),
getValue(batch, inIdx + 3)
);
vec4 segFilter = vec4(
int(getSegmentIdAtIndex(inIdx)) == currentSeg ? 1 : 0,
int(getSegmentIdAtIndex(inIdx + 1)) == currentSeg ? 1 : 0,
int(getSegmentIdAtIndex(inIdx + 2)) == currentSeg ? 1 : 0,
int(getSegmentIdAtIndex(inIdx + 3)) == currentSeg ? 1 : 0
);
${m}
}
int inIdx = inOffset + ${c};
if (${p===1}) {
vec4 values = vec4(
getValue(batch, inIdx),
initializationValue,
initializationValue,
initializationValue
);
int inIdxSeg = int(getSegmentIdAtIndex(inIdx));
vec4 segFilter = vec4(
int(getSegmentIdAtIndex(inIdx)) == currentSeg ? 1 : 0,
0,
0,
0
);
${m}
} else if (${p===2}) {
vec4 values = vec4(
getValue(batch, inIdx),
getValue(batch, inIdx + 1),
initializationValue,
initializationValue
);
vec4 segFilter = vec4(
int(getSegmentIdAtIndex(inIdx)) == currentSeg ? 1 : 0,
int(getSegmentIdAtIndex(inIdx + 1)) == currentSeg ? 1 : 0,
0,
0
);
${m}
} else if (${p===3}) {
vec4 values = vec4(
getValue(batch, inIdx),
getValue(batch, inIdx + 1),
getValue(batch, inIdx + 2),
initializationValue
);
vec4 segFilter = vec4(
int(getSegmentIdAtIndex(inIdx)) == currentSeg ? 1 : 0,
int(getSegmentIdAtIndex(inIdx + 1)) == currentSeg ? 1 : 0,
int(getSegmentIdAtIndex(inIdx + 2)) == currentSeg ? 1 : 0,
0
);
${m}
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}
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setOutput(${u});
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}
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`}};function q9(r){let{inputs:e,backend:t,attrs:n}=r,{x:o,segmentIds:s}=e,{numSegments:a}=n,i=o.shape.length,l=[],u=0,c=C.getAxesPermutation([u],i),p=o;c!=null&&(p=$t({inputs:{x:o},backend:t,attrs:{perm:c}}),l.push(p),u=C.getInnerMostAxes(1,i)[0]);let m=C.segment_util.computeOutShape(p.shape,u,a),f=x.sizeFromShape([p.shape[u]]),d=ue({inputs:{x:p},backend:t,attrs:{shape:[-1,f]}});l.push(d);let h=Kl(o.dtype),g=(_,I,E,$,D)=>{let O=_.shape[0],M=_.shape[1],G=C.segment_util.segOpComputeOptimalWindowSize(M,D),j={windowSize:G,inSize:M,batchSize:O,numSegments:D},U=new vC(j,I),H=t.compileAndRun(U,[_,E],$);if(l.push(H),H.shape[1]===D)return H;let q=uC({backend:t,attrs:{start:0,stop:D,step:1,dtype:"float32"}}),X=_C({inputs:{x:q},backend:t,attrs:{reps:[M/G]}});return l.push(q),l.push(X),g(H,I,X,$,D)},y=g(d,"unsortedSegmentSum",s,h,a),b=ue({inputs:{x:y},backend:t,attrs:{shape:m}}),w=b;if(c!=null){l.push(b);let _=C.getUndoAxesPermutation(c);w=$t({inputs:{x:w},backend:t,attrs:{perm:_}})}return l.forEach(_=>t.disposeIntermediateTensorInfo(_)),w}var qF={kernelName:al,backendName:"webgl",kernelFunc:q9};var K9=[ER,DR,jD,HD,qD,KD,YD,ZD,JD,QD,r$,n$,o$,s$,a$,i$,l$,c$,u$,p$,m$,f$,d$,g$,x$,_$,v$,C$,N$,$D,A$,D$,$$,E$,F$,O$,R$,P$,M$,L$,V$,G$,W$,U$,H$,j$,q$,K$,X$,Y$,Z$,J$,Q$,tR,rR,oR,sR,iR,aR,uR,cR,pR,mR,fR,dR,hR,gR,xR,DD,yR,S$,bR,wR,_R,RD,kR,vR,CR,NR,IR,SR,TR,AR,RR,PR,OR,MR,LR,BR,FR,GR,WR,jR,UR,HR,ZR,LD,QR,eF,tF,rF,y$,nF,iF,aF,lF,uF,FD,cF,pF,b$,qR,mF,dF,fF,BD,hF,gF,xF,yF,bF,wF,_F,kF,vF,CF,IF,NF,SF,TF,AF,h$,YR,EF,DF,$F,RF,FF,OF,MF,LF,zF,XR,GD,BF,VF,GF,WF,jF,WD,UF,HF,qF,oF];for(let r of K9)Hl(r);var Rt;(function(r){r[r.float32=0]="float32",r[r.int32=1]="int32",r[r.bool=2]="bool",r[r.string=3]="string",r[r.complex64=4]="complex64"})(Rt||(Rt={}));var vl;(function(r){r[r.linear=0]="linear",r[r.relu=1]="relu",r[r.relu6=2]="relu6",r[r.prelu=3]="prelu",r[r.leakyrelu=4]="leakyrelu"})(vl||(vl={}));var KF;function X9(r){KF=r.wasm.cwrap(Zs,null,["number","array","number","number","array","number","number","number","number","number","number","number","number"])}function Y9(r){let{inputs:e,backend:t,attrs:n}=r,{a:o,b:s,bias:a,preluActivationWeights:i}=e;if(o.dtype!=="float32"||s.dtype!=="float32")throw new Error("_FusedMatMul for non non-float32 tensors not yet supported.");let{transposeA:l,transposeB:u,activation:c,leakyreluAlpha:p}=n,m=t.dataIdMap.get(o.dataId).id,f=t.dataIdMap.get(s.dataId).id,d=0;if(a!=null){let D=t.dataIdMap.get(a.dataId);if(D.shape.length!==1)throw new Error(`_FusedMatMul only supports rank-1 bias but got rank ${D.shape.length}.`);d=D.id}let h=i==null?0:t.dataIdMap.get(i.dataId).id,g=vl[c];if(g==null)throw new Error(`${c} activation not yet supported for FusedConv2D in the wasm backend.`);let y=l?o.shape[2]:o.shape[1],b=u?s.shape[1]:s.shape[2],w=o.shape[0],_=t.makeOutput([w,y,b],o.dtype),I=t.dataIdMap.get(_.dataId).id,E=new Uint8Array(new Int32Array(o.shape).buffer),$=new Uint8Array(new Int32Array(s.shape).buffer);return KF(m,E,o.shape.length,f,$,s.shape.length,l,u,g,d,h,p||0,I),_}var XF={kernelName:Zs,backendName:"wasm",setupFunc:X9,kernelFunc:Y9};function xt(r){let e;function t(o){e=o.wasm.cwrap(r,null,["number","number"])}function n(o){let{backend:s,inputs:{x:a}}=o,i=s.dataIdMap.get(a.dataId).id,l=s.makeOutput(a.shape,a.dtype),u=s.dataIdMap.get(l.dataId).id;return x.sizeFromShape(l.shape)===0||e(i,u),l}return{kernelName:r,backendName:"wasm",setupFunc:t,kernelFunc:n}}var YF=xt(Ls);function yt(r,e,t){let n;function o(a){n=a.wasm.cwrap(r,null,["number","array","number","number","array","number","number","number"])}function s(a){let{backend:i,inputs:l}=a,{a:u,b:c}=l,p=i.dataIdMap.get(u.dataId).id,m=i.dataIdMap.get(c.dataId).id,f=t!=null?t:u.dtype,d=C.assertAndGetBroadcastShape(u.shape,c.shape),h=i.makeOutput(d,f);if(x.sizeFromShape(d)===0)return h;let g=new Uint8Array(new Int32Array(u.shape).buffer),y=new Uint8Array(new Int32Array(c.shape).buffer),b=i.dataIdMap.get(h.dataId).id,w=()=>n(p,g,u.shape.length,m,y,c.shape.length,Rt[u.dtype],b);if(e&&u.dtype==="float32")return w(),h;let _=C.getBroadcastDims(u.shape,d),I=C.getBroadcastDims(c.
1. The ${n} is defined in Python, in which case it needs to be ported to TensorFlow.js or your JavaScript code.
2. The custom ${n} is defined in JavaScript, but is not registered properly with tf.serialization.registerClass().`);return a}else{let s=r;if(s.className==null||s.config==null)throw new z(`${n}: Improper config format: ${JSON.stringify(s)}.
'className' and 'config' must set.`);let a=s.className,i,l;if(a in t?[i,l]=t[a]:a in mo?[i,l]=mo.className:a in e&&([i,l]=e[a]),i==null)throw new z(`Unknown ${n}: ${a}. This may be due to one of the following reasons:
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`).map(o=>(o.endsWith("\r")&&(o=o.slice(0,-1)),o))}};var _y='"',bh=Symbol("out"),ZB=Symbol("field"),ky=Symbol("quote"),vI=Symbol("quoteafterquote"),JB=Symbol("quoteinquote"),wh=class extends hi{constructor(e,t){super();this.input=e,this.hasHeader=!0,this.fullColumnNames=null,this.columnNamesValidated=!1,this.columnConfigs=null,this.configuredColumnsOnly=!1,this.delimiter=",",this.delimWhitespace=!1,this.base=new yh(e),t||(t={}),this.hasHeader=t.hasHeader!==!1,this.fullColumnNames=t.columnNames,this.columnConfigs=t.columnConfigs,this.configuredColumnsOnly=t.configuredColumnsOnly,t.delimWhitespace?(x.assert(t.delimiter==null,()=>"Delimiter should not be provided when delimWhitespace is true."),this.delimWhitespace=!0,this.delimiter=" "):this.delimiter=t.delimiter?t.delimiter:","}async columnNames(){return this.columnNamesValidated||await this.setColumnNames(),this.configuredColumnsOnly?Object.keys(this.columnConfigs):this.fullColumnNames}async setColumnNames(){let e=await this.maybeReadHeaderLine();if(!this.fullColumnNames&&!e)throw new Error("Column names must be provided if there is no header line.");this.fullColumnNames&&e&&x.assert(e.length===this.fullColumnNames.length,()=>"The length of provided columnNames ("+this.fullColumnNames.length.toString()+") does not match the length of the header line read from file ("+e.length.toString()+")."),this.fullColumnNames||(this.fullColumnNames=e);let t=this.fullColumnNames.reduce((o,s)=>(o[s]=o[s]+1||1,o),{}),n=Object.keys(t).filter(o=>t[o]>1);if(x.assert(n.length===0,()=>"Duplicate column names found: "+n.toString()),this.columnConfigs){for(let o of Object.keys(this.columnConfigs))if(this.fullColumnNames.indexOf(o)===-1)throw new Error('The key "'+o+'" provided in columnConfigs does not match any of the column names ('+this.fullColumnNames.toString()+").")}this.columnNamesValidated=!0}async maybeReadHeaderLine(){if(this.hasHeader){let t=await(await this.base.iterator()).next();if(t.done)throw new Error("No data was found for CSV parsing.");let n=t.value;return this.parseRow(n,!1)}else return null}async iterator(){this.columnNamesValidated||await this.setColumnNames();let e=await this.base.iterator();return this.hasHeader&&(e=e.skip(1)),e.map(t=>this.makeDataElement(t))}makeDataElement(e){let t=this.parseRow(e),n={},o={};for(let s=0;s<this.fullColumnNames.length;s++){let a=this.fullColumnNames[s],i=this.columnConfigs?this.columnConfigs[a]:null;if(!(this.configuredColumnsOnly&&!i)){let l=t[s],u=null;if(l==="")if(i&&i.default!==void 0)u=i.default;else{if(i&&(i.required||i.isLabel))throw new Error(`Required column ${a} is empty in this line: ${e}`);u=void 0}else{let c=Number(l);if(isNaN(c))i&&i.dtype==="bool"?u=this.getBoolean(l):u=l;else if(!i||!i.dtype)u=c;else switch(i.dtype){case"float32":u=c;break;case"int32":u=Math.floor(c);break;case"bool":u=this.getBoolean(l);break;default:u=c}}i&&i.isLabel?o[a]=u:n[a]=u}}return Object.keys(o).length===0?n:{xs:n,ys:o}}getBoolean(e){return e==="1"||e.toLowerCase()==="true"?1:0}parseRow(e,t=!0){let n=[],o=0,s=e.length,a=bh;for(let i=0;i<s;i++)switch(a){case bh:switch(e.charAt(i)){case _y:o=i+1,a=ky;break;case this.delimiter:if(o=i+1,this.delimiter===" "&&this.delimWhitespace)break;n.push(""),a=bh;break;default:a=ZB,o=i;break}break;case ZB:switch(e.charAt(i)){case this.delimiter:n.push(e.substring(o,i)),a=bh,o=i+1;break;default:}break;case ky:switch(e.charAt(i)){case _y:a=vI;break;default:}break;case vI:switch(e.charAt(i)){case this.delimiter:n.push(e.substring(o,i-1)),a=bh,o=i+1;break;case _y:a=ky;break;default:a=JB;break}break;case JB:switch(e.charAt(i)){case _y:a=ky;break;default:}break;default:}if(a===vI?n.push(e.substring(o,s-1)):n.push(e.substring(o)),t&&n.length!==this.fullColumnNames.length)throw new Error(`Invalid row in csv file. Should have ${this.fullColumnNames.length} elements in a row, but got ${n}`);return n}};var _h=class extends Xt{constructor(e){super();this.microphoneConfig=e,this.isClosed=!1,this.fftSize=e.fftSize||1024;let t=Math.log2(this.fftSize);if(this.fftSize<0||t<4||t>14||!Number.isInteger(t))throw new Error(`Inval
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/**
* @license
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* Copyright 2017 Google LLC. All Rights Reserved.
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* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
/**
* @license
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* Copyright 2018 Google LLC
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*
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* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
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* =============================================================================
*/
/**
* @license
* Copyright 2018 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* =============================================================================
*/
/**
* @license
* Copyright 2018 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
/**
* @license
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* Copyright 2019 Google LLC
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*
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* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
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* =============================================================================
*/
/**
* @license
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* Copyright 2019 Google LLC. All Rights Reserved.
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* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* =============================================================================
*/
/**
* @license
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* Copyright 2019 Google LLC. All Rights Reserved.
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* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
/**
* @license
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* Copyright 2020 Google Inc. All Rights Reserved.
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* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
/**
* @license
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* Copyright 2020 Google LLC
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*
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* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
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* =============================================================================
*/
/**
* @license
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* Copyright 2020 Google LLC. All Rights Reserved.
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* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
/**
* @license
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* Copyright 2020 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the License);
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* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an AS IS BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
/**
* @license
2021-04-17 00:03:15 +02:00
* Copyright 2021 Google LLC. All Rights Reserved.
2021-02-21 19:34:26 +01:00
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
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/** @license See the LICENSE file. */
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