2021-09-11 03:21:29 +02:00
/ *
Human
homepage : < https : //github.com/vladmandic/human>
author : < https : //github.com/vladmandic>'
* /
2021-09-11 16:29:31 +02:00
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( r >>>= 0 , ( o = 0 <= r && r < 256 ) && ( n = QI [ r ] , n ) ? n : ( t = Wt ( r , ( r | 0 ) < 0 ? - 1 : 0 , ! 0 ) , o && ( QI [ r ] = t ) , t ) ) : ( r |= 0 , ( o = - 128 <= r && r < 128 ) && ( n = JI [ r ] , n ) ? n : ( t = Wt ( r , r < 0 ? - 1 : 0 , ! 1 ) , o && ( JI [ r ] = t ) , t ) ) } Vt . fromInt = Hl ; function oo ( r , e ) { if ( isNaN ( r ) ) return e ? ql : so ; if ( e ) { if ( r < 0 ) return ql ; if ( r >= t1 ) return i1 } else { if ( r <= - r1 ) return An ; if ( r + 1 >= r1 ) return s1 } return r < 0 ? oo ( - r , e ) . neg ( ) : Wt ( r % Zc | 0 , r / Zc | 0 , e ) } Vt . fromNumber = oo ; function Wt ( r , e , t ) { return new Vt ( r , e , t ) } Vt . fromBits = Wt ; var Qh = Math . pow ; function kw ( r , e , t ) { if ( r . length === 0 ) throw Error ( "empty string" ) ; if ( r === "NaN" || r === "Infinity" || r === "+Infinity" || r === "-Infinity" ) return so ; if ( typeof e == "number" ? ( t = e , e = ! 1 ) : e = ! ! e , t = t || 10 , t < 2 || 36 < t ) throw RangeError ( "radix" ) ; var n ; if ( ( n = r . indexOf ( "-" ) ) > 0 ) throw Error ( "interior hyphen" ) ; if ( n === 0 ) return kw ( r . substring ( 1 ) , e , t ) . neg ( ) ; for ( var o = oo ( Qh ( t , 8 ) ) , s = so , a = 0 ; a < r . length ; a += 8 ) { var i = Math . min ( 8 , r . length - a ) , l = parseInt ( r . substring ( a , a + i ) , t ) ; if ( i < 8 ) { var u = oo ( Qh ( t , i ) ) ; s = s . mul ( u ) . add ( oo ( l ) ) } else s = s . mul ( o ) , s = s . add ( oo ( l ) ) } return s . unsigned = e , s } Vt . fromString = kw ; function bs ( r , e ) { return typeof r == "number" ? oo ( r , e ) : typeof r == "string" ? kw ( r , e ) : Wt ( r . low , r . high , typeof e == "boolean" ? e : r . unsigned ) } Vt . fromValue = bs ; var e1 = 1 << 16 , Sj = 1 << 24 , Zc = e1 * e1 , t1 = Zc * Zc , r1 = t1 / 2 , n1 = Hl ( Sj ) , so = Hl ( 0 ) ; Vt . ZERO = so ; var ql = Hl ( 0 , ! 0 ) ; Vt . UZERO = ql ; var Jc = Hl ( 1 ) ; Vt . ONE = Jc ; var o1 = Hl ( 1 , ! 0 ) ; Vt . UONE = o1 ; var _w = Hl ( - 1 ) ; Vt . NEG _ONE = _w ; var s1 = Wt ( 4294967295 | 0 , 2147483647 | 0 , ! 1 ) ; Vt . MAX _VALUE = s1 ; var i1 = Wt ( 4294967295 | 0 , 4294967295 | 0 , ! 0 ) ; Vt . MAX _UNSIGNED _VALUE = i1 ; var An = Wt ( 0 , 2147483648 | 0 , ! 1 ) ; Vt . MIN _VALUE = An ; var be = Vt . prototype ; be . toInt = function ( ) { return this . unsigned ? this . low >>> 0 : this . low } ; be . toNumber = function ( ) { return this . unsigned ? ( this . high >>> 0 ) * Zc + ( this . low >>> 0 ) : this . high * Zc + ( this . low >>> 0 ) } ; be . toString = function ( e ) { if ( e = e || 10 , e < 2 || 36 < e ) throw RangeError ( "radix" ) ; if ( this . isZero ( ) ) return "0" ; if ( this . isNegative ( ) ) if ( this . eq ( An ) ) { var t = oo ( e ) , n = this . div ( t ) , o = n . mul ( t ) . sub ( this ) ; return n . toString ( e ) + o . toInt ( ) . toString ( e ) } else return "-" + this . neg ( ) . toString ( e ) ; for ( var s = oo ( Qh ( e , 6 ) , this . unsigned ) , a = this , i = "" ; ; ) { var l = a . div ( s ) , u = a . sub ( l . mul ( s ) ) . toInt ( ) >>> 0 , c = u . toSt
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$ { o . shape } ` );if(s.rank!==1)throw new Error( ` Values should be Tensor1D but received shape $ { s . shape } ` );if(a.rank!==1)throw new Error( ` Dense shape should be Tensor1D but received shape $ { a . shape } ` );if(i.rank!==0)throw new Error( ` Default value should be a scalar but received shape $ { i . shape } ` );let l={indices:o,values:s,denseShape:a,defaultValue:i},u=T.runKernel(Vc,l);return{outputIndices:u[0],outputValues:u[1],emptyRowIndicator:u[2],reverseIndexMap:u[3]}}var IT=I({sparseFillEmptyRows_:DK});function RK(r,e,t){let n=_(r,"inputIndices","sparseReshape"),o=_(e,"inputShape","sparseReshape"),s=_(t,"newShape","sparseReshape");if(n.rank!==2)throw new Error( ` Input indices should be Tensor2D but received shape
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$ { o . shape } ` );if(s.rank!==1)throw new Error( ` Segment ids should be Tensor1D but received shape
$ { s . shape } ` );let a={data:n,indices:o,segmentIds:s};return T.runKernel(jc,a)}var TT=I({sparseSegmentMean_:FK});function OK(r,e,t){let n=_(r,"data","sparseSegmentSum"),o=_(e,"indices","sparseSegmentSum"),s=_(t,"segmentIds","sparseSegmentSum");if(n.rank<1)throw new Error("Data should be at least 1 dimensional but received scalar");if(o.rank!==1)throw new Error( ` Indices should be Tensor1D but received shape
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=== === === === === === === === === =
Hi there \ u { 1 F44B } . Looks like you are running TensorFlow . js in Node . js . To speed things up dramatically , install our node backend , which binds to TensorFlow C ++ , by running npm i @ tensorflow / tfjs - node , or npm i @ tensorflow / tfjs - node - gpu if you have CUDA . Then call require ( '@tensorflow/tfjs-node' ) ; ( - gpu suffix for CUDA ) at the start of your program . Visit https : //github.com/tensorflow/tfjs-node for more details.
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` )),console.log(e.split( `
` )[0]),console.log( ` % c $ { b . rightPad ( u [ 0 ] , i ) } ` ,"border:1px solid red; background-color:#e3d2d2; color:#a61717"),console.log(c.join( `
` ))}function H0(r){return Pa(r,()=>r.createProgram(),"Unable to create WebGLProgram.")}function q0(r,e){if(ke(r,()=>r.linkProgram(e)),r.getProgramParameter(e,r.LINK_STATUS)===!1)throw console.log(r.getProgramInfoLog(e)),new Error("Failed to link vertex and fragment shaders.")}function ch(r,e){if(ke(r,()=>r.validateProgram(e)),r.getProgramParameter(e,r.VALIDATE_STATUS)===!1)throw console.log(r.getProgramInfoLog(e)),new Error("Shader program validation failed.")}function K0(r,e){let t=Pa(r,()=>r.createBuffer(),"Unable to create WebGLBuffer");return ke(r,()=>r.bindBuffer(r.ARRAY_BUFFER,t)),ke(r,()=>r.bufferData(r.ARRAY_BUFFER,e,r.STATIC_DRAW)),t}function X0(r,e){let t=Pa(r,()=>r.createBuffer(),"Unable to create WebGLBuffer");return ke(r,()=>r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,t)),ke(r,()=>r.bufferData(r.ELEMENT_ARRAY_BUFFER,e,r.STATIC_DRAW)),t}function $ Z(){return j().getNumber("WEBGL_VERSION")===2?1:4}function Y0(r){return Pa(r,()=>r.createTexture(),"Unable to create WebGLTexture.")}function Z0(r,e){let t=j().getNumber("WEBGL_MAX_TEXTURE_SIZE");if(r<=0||e<=0){let n= ` [ $ { r } x$ { e } ] ` ;throw new Error("Requested texture size "+n+" is invalid.")}if(r>t||e>t){let n= ` [ $ { r } x$ { e } ] ` ,o= ` [ $ { t } x$ { t } ] ` ;throw new Error("Requested texture size "+n+" greater than WebGL maximum on this browser / GPU "+o+".")}}function J0(r){return Pa(r,()=>r.createFramebuffer(),"Unable to create WebGLFramebuffer.")}function ry(r,e,t,n,o,s,a){let i=r.getAttribLocation(e,t);return i===-1?!1:(ke(r,()=>r.bindBuffer(r.ARRAY_BUFFER,n)),ke(r,()=>r.vertexAttribPointer(i,o,r.FLOAT,!1,s,a)),ke(r,()=>r.enableVertexAttribArray(i)),!0)}function TO(r,e,t){AO(r,t),ke(r,()=>r.activeTexture(r.TEXTURE0+t)),ke(r,()=>r.bindTexture(r.TEXTURE_2D,e))}function DZ(r,e){AO(r,e),ke(r,()=>r.activeTexture(r.TEXTURE0+e)),ke(r,()=>r.bindTexture(r.TEXTURE_2D,null))}function Q0(r,e,t){return Pa(r,()=>r.getUniformLocation(e,t),'uniform "'+t+'" not present in program.')}function eC(r,e,t){return r.getUniformLocation(e,t)}function tC(r,e,t,n){ke(r,()=>TO(r,e,n)),ke(r,()=>r.uniform1i(t,n))}function RZ(r){ke(r,()=>r.bindFramebuffer(r.FRAMEBUFFER,null)),ke(r,()=>r.viewport(0,0,r.canvas.width,r.canvas.height)),ke(r,()=>r.scissor(0,0,r.canvas.width,r.canvas.height))}function ph(r,e,t){ke(r,()=>r.bindFramebuffer(r.FRAMEBUFFER,t)),ke(r,()=>r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_2D,e,0))}function ny(r,e){ke(r,()=>r.bindFramebuffer(r.FRAMEBUFFER,e)),ke(r,()=>r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_2D,null,0))}function im(r){let e=r.checkFramebufferStatus(r.FRAMEBUFFER);if(e!==r.FRAMEBUFFER_COMPLETE)throw new Error("Error binding framebuffer: "+EO(r,e))}function EO(r,e){switch(e){case r.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:return"FRAMEBUFFER_INCOMPLETE_ATTACHMENT";case r.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:return"FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";case r.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:return"FRAMEBUFFER_INCOMPLETE_DIMENSIONS";case r.FRAMEBUFFER_UNSUPPORTED:return"FRAMEBUFFER_UNSUPPORTED";default:return ` unknown error $ { e } ` }}function Pa(r,e,t){let n=ke(r,()=>e());if(n==null)throw new Error(t);return n}function AO(r,e){let t=r.MAX_COMBINED_TEXTURE_IMAGE_UNITS-1,n=e+r.TEXTURE0;if(n<r.TEXTURE0||n>t){let o= ` [ gl . TEXTURE0 , gl . TEXTURE$ { t } ] ` ;throw new Error( ` textureUnit must be in $ { o } . ` )}}function Ma(r,e=2){return b.sizeFromShape(r.slice(0,r.length-e))}function La(r){if(r.length===0)throw Error("Cannot get rows and columns of an empty shape array.");return[r.length>1?r[r.length-2]:1,r[r.length-1]]}function mh(r){let e=[1,1,1];return r.length===0||r.length===1&&r[0]===1||(e=[Ma(r),...La(r)]),e}function rC(r,e=!1){let t=j().getNumber("WEBGL_MAX_TEXTURE_SIZE");e&&(t=t*2,r=r.map((o,s)=>s>=r.length-2?b.nearestLargerEven(r[s]):r[s]),r.length===1&&(r=[2,r[0]])),r.length!==2&&(r=b.squeezeShape(r).newShape);let n=b.sizeFromShape(r);if(r.length<=1&&n<=t)return[1,n];if(r.length===2&&r[0]<=t&&r[1]<=t)return r;if(r.length===3&&r[0]*r[1]<=t&&r[2]<=t)return[r[0]*r[1],r[2]];if(r.length===3&&r[0]<=t&&r[1]*r[2]<=t)return[r[0],r[1]*r[2]];if(r.length===4&&r[0]*r[1]
bool isnan _custom ( float val ) {
return ( val > 0.0 || val < 0.0 ) ? false : val != 0.0 ;
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}
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bvec4 isnan _custom ( vec4 val ) {
return bvec4 ( isnan _custom ( val . x ) ,
isnan _custom ( val . y ) , isnan _custom ( val . z ) , isnan _custom ( val . w ) ) ;
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}
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# define isnan ( value ) isnan _custom ( value )
` ,l="",u= `
# define round ( value ) newRound ( value )
int newRound ( float value ) {
return int ( floor ( value + 0.5 ) ) ;
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}
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ivec4 newRound ( vec4 value ) {
return ivec4 ( floor ( value + vec4 ( 0.5 ) ) ) ;
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}
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` ):(r="",e="attribute",t="varying",n="varying",o="texture2D",s="gl_FragColor",a="",i= `
# define isnan ( value ) isnan _custom ( value )
bool isnan _custom ( float val ) {
return ( val > 0. || val < 1. || val == 0. ) ? false : true ;
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}
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bvec4 isnan _custom ( vec4 val ) {
return bvec4 ( isnan ( val . x ) , isnan ( val . y ) , isnan ( val . z ) , isnan ( val . w ) ) ;
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}
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` ,l= `
uniform float INFINITY ;
bool isinf ( float val ) {
return abs ( val ) == INFINITY ;
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}
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bvec4 isinf ( vec4 val ) {
return equal ( abs ( val ) , vec4 ( INFINITY ) ) ;
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}
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` ,u= `
int round ( float value ) {
return int ( floor ( value + 0.5 ) ) ;
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}
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ivec4 round ( vec4 value ) {
return ivec4 ( floor ( value + vec4 ( 0.5 ) ) ) ;
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}
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` ),{version:r,attribute:e,varyingVs:t,varyingFs:n,texture2D:o,output:s,defineOutput:a,defineSpecialNaN:i,defineSpecialInf:l,defineRound:u}}function Rs(r,e,t="index"){let n=b.computeStrides(e);return n.map((o,s)=>{let a= ` int $ { r [ s ] } = $ { t } / $ { o } ` ,i=s===n.length-1? ` int $ { r [ s + 1 ] } = $ { t } - $ { r [ s ] } * $ { o } ` : ` index -= $ { r [ s ] } * $ { o } ` ;return ` $ { a } ; $ { i } ; ` }).join("")}function ju(r,e,t="index"){let n=b.computeStrides(e);return n.map((o,s)=>{let a= ` int $ { r [ s ] } = $ { t } / outShapeStrides [ $ { s } ] ` ,i=s===n.length-1? ` int $ { r [ s + 1 ] } = $ { t } - $ { r [ s ] } * outShapeStrides [ $ { s } ] ` : ` index -= $ { r [ s ] } * outShapeStrides [ $ { s } ] ` ;return ` $ { a } ; $ { i } ; ` }).join("")}function MZ(r,e){let t=r.length,n=r.map(s=> ` $ { e } [ $ { s } ] ` ),o=new Array(t-1);o[t-2]=n[t-1];for(let s=t-3;s>=0;--s)o[s]= ` ( $ { o [ s + 1 ] } * $ { n [ s + 1 ] } ) ` ;return o}function DO(r,e,t="index"){let n=r.map((s,a)=>a),o=MZ(n,e);return o.map((s,a)=>{let i= ` int $ { r [ a ] } = $ { t } / $ { o [ a ] } ` ,l=a===o.length-1? ` int $ { r [ a + 1 ] } = $ { t } - $ { r [ a ] } * $ { o [ a ] } ` : ` index -= $ { r [ a ] } * $ { o [ a ] } ` ;return ` $ { i } ; $ { l } ; ` }).join("")}function am(r){let e=b.computeStrides(r).map(t=>t.toString());return `
int getFlatIndex ( ivec3 coords ) {
return coords . x * $ { e [ 0 ] } + coords . y * $ { e [ 1 ] } + coords . z ;
}
` }function lm(){return `
int getFlatIndex ( ivec3 coords ) {
return coords . x * outShapeStrides [ 0 ] + coords . y * outShapeStrides [ 1 ] + coords . z ;
}
` }var ly= `
const float FLOAT _MAX = 1.70141184 e38 ;
const float FLOAT _MIN = 1.17549435 e - 38 ;
lowp vec4 encode _float ( highp float v ) {
if ( isnan ( v ) ) {
return vec4 ( 255 , 255 , 255 , 255 ) ;
}
highp float av = abs ( v ) ;
if ( av < FLOAT _MIN ) {
return vec4 ( 0.0 , 0.0 , 0.0 , 0.0 ) ;
} else if ( v > FLOAT _MAX ) {
return vec4 ( 0.0 , 0.0 , 128.0 , 127.0 ) / 255.0 ;
} else if ( v < - FLOAT _MAX ) {
return vec4 ( 0.0 , 0.0 , 128.0 , 255.0 ) / 255.0 ;
}
highp vec4 c = vec4 ( 0 , 0 , 0 , 0 ) ;
highp float e = floor ( log2 ( av ) ) ;
highp float m = exp2 ( fract ( log2 ( av ) ) ) - 1.0 ;
c [ 2 ] = floor ( 128.0 * m ) ;
m -= c [ 2 ] / 128.0 ;
c [ 1 ] = floor ( 32768.0 * m ) ;
m -= c [ 1 ] / 32768.0 ;
c [ 0 ] = floor ( 8388608.0 * m ) ;
highp float ebias = e + 127.0 ;
c [ 3 ] = floor ( ebias / 2.0 ) ;
ebias -= c [ 3 ] * 2.0 ;
c [ 2 ] += floor ( ebias ) * 128.0 ;
c [ 3 ] += 128.0 * step ( 0.0 , - v ) ;
return c / 255.0 ;
}
` ;var{getBroadcastDims:RO}=S;function FO(r,e,t){let n=[];if(r.forEach(f=>{let d=b.sizeFromShape(f.shapeInfo.logicalShape);if(f.shapeInfo.isUniform?n.push( ` uniform float $ { f . name } $ { d > 1 ? ` [ ${ d } ] ` : "" } ; ` ):(n.push( ` uniform sampler2D $ { f . name } ; ` ),n.push( ` uniform int offset$ { f . name } ; ` )),t.enableShapeUniforms){let{uniformShape:h}=uy(t.packedInputs,f.shapeInfo.logicalShape,f.shapeInfo.texShape);switch(h.length){case 1:n.push( ` uniform int $ { f . name } Shape ; ` );break;case 2:n.push( ` uniform ivec2 $ { f . name } Shape ; ` );break;case 3:n.push( ` uniform ivec3 $ { f . name } Shape ; ` );break;case 4:n.push( ` uniform ivec4 $ { f . name } Shape ; ` );break;default:break}n.push( ` uniform ivec2 $ { f . name } TexShape ; ` )}}),t.enableShapeUniforms){switch(e.logicalShape.length){case 1:n.push("uniform int outShape;");break;case 2:n.push("uniform ivec2 outShape;"),n.push("uniform int outShapeStrides;");break;case 3:n.push("uniform ivec3 outShape;"),n.push("uniform ivec2 outShapeStrides;");break;case 4:n.push("uniform ivec4 outShape;"),n.push("uniform ivec3 outShapeStrides;");break;default:break}n.push("uniform ivec2 outTexShape;")}t.customUniforms&&t.customUniforms.forEach(f=>{n.push( ` uniform $ { f . type } $ { f . name } $ { f . arrayIndex ? ` [ ${ f . arrayIndex } ] ` : "" } ; ` )});let o=n.join( `
` ),s=r.map(f=>LZ(f,e,t.packedInputs,t.enableShapeUniforms)).join( `
` ),a=e.texShape,i=zt(),l=VZ(i),u,c,p=GZ(i);return e.isPacked?(u=zZ(e.logicalShape,a,t.enableShapeUniforms),c=jZ(i)):(u=BZ(e.logicalShape,a,t.enableShapeUniforms),c=WZ(i)),t.packedInputs&&(p+=KZ),[p,l,c,o,u,s,t.userCode].join( `
` )}function um(r,e=!1){let t=r.shapeInfo.logicalShape;switch(t.length){case 0:return iJ(r,e);case 1:return lJ(r,e);case 2:return cJ(r,e);case 3:return mJ(r,e);case 4:return dJ(r,e);case 5:return hJ(r);case 6:return gJ(r);default:throw new Error( ` $ { t . length } - D input sampling is not yet supported ` )}}function OO(r,e){switch(r.shapeInfo.logicalShape.length){case 0:return sJ(r);case 1:return aJ(r,e);case 2:return uJ(r,e);case 3:return pJ(r,e);default:return fJ(r,e)}}function LZ(r,e,t=!1,n){let o="";t?o+=OO(r,n):o+=um(r,n);let s=r.shapeInfo.logicalShape,a=e.logicalShape;return s.length<=a.length&&(t?o+=xJ(r,e):o+=yJ(r,e)),o}function zZ(r,e,t){switch(r.length){case 0:return PO();case 1:return XZ(r,e,t);case 2:return nJ(r,e,t);case 3:return ZZ(r,e,t);default:return QZ(r,e,t)}}function BZ(r,e,t){switch(r.length){case 0:return PO();case 1:return YZ(r,e,t);case 2:return oJ(r,e,t);case 3:return JZ(r,e,t);case 4:return eJ(r,e,t);case 5:return tJ(r,e);case 6:return rJ(r,e);default:throw new Error( ` $ { r . length } - D output sampling is not yet supported ` )}}function VZ(r){return `
float sampleTexture ( sampler2D textureSampler , vec2 uv ) {
return $ { r . texture2D } ( textureSampler , uv ) . r ;
}
` }function WZ(r){return `
void setOutput ( float val ) {
$ { r . output } = vec4 ( val , 0 , 0 , 0 ) ;
}
` }function jZ(r){return `
void setOutput ( vec4 val ) {
$ { r . output } = val ;
}
` }function GZ(r){return ` $ { r . version }
precision highp float ;
precision highp int ;
precision highp sampler2D ;
$ { r . varyingFs } vec2 resultUV ;
$ { r . defineOutput }
const vec2 halfCR = vec2 ( 0.5 , 0.5 ) ;
struct ivec5
{
int x ;
int y ;
int z ;
int w ;
int u ;
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} ;
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struct ivec6
{
int x ;
int y ;
int z ;
int w ;
int u ;
int v ;
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} ;
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uniform float NAN ;
$ { r . defineSpecialNaN }
$ { r . defineSpecialInf }
$ { r . defineRound }
int imod ( int x , int y ) {
return x - y * ( x / y ) ;
}
int idiv ( int a , int b , float sign ) {
int res = a / b ;
int mod = imod ( a , b ) ;
if ( sign < 0. && mod != 0 ) {
res -= 1 ;
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}
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return res ;
}
//Based on the work of Dave Hoskins
//https://www.shadertoy.com/view/4djSRW
# define HASHSCALE1 443.8975
float random ( float seed ) {
vec2 p = resultUV * seed ;
vec3 p3 = fract ( vec3 ( p . xyx ) * HASHSCALE1 ) ;
p3 += dot ( p3 , p3 . yzx + 19.19 ) ;
return fract ( ( p3 . x + p3 . y ) * p3 . z ) ;
}
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$ { UZ }
$ { HZ }
$ { qZ }
` }var UZ= `
vec2 uvFromFlat ( int texNumR , int texNumC , int index ) {
int texR = index / texNumC ;
int texC = index - texR * texNumC ;
return ( vec2 ( texC , texR ) + halfCR ) / vec2 ( texNumC , texNumR ) ;
}
vec2 packedUVfrom1D ( int texNumR , int texNumC , int index ) {
int texelIndex = index / 2 ;
int texR = texelIndex / texNumC ;
int texC = texelIndex - texR * texNumC ;
return ( vec2 ( texC , texR ) + halfCR ) / vec2 ( texNumC , texNumR ) ;
}
` ,HZ= `
vec2 packedUVfrom2D ( int texelsInLogicalRow , int texNumR ,
int texNumC , int row , int col ) {
int texelIndex = ( row / 2 ) * texelsInLogicalRow + ( col / 2 ) ;
int texR = texelIndex / texNumC ;
int texC = texelIndex - texR * texNumC ;
return ( vec2 ( texC , texR ) + halfCR ) / vec2 ( texNumC , texNumR ) ;
}
` ,qZ= `
vec2 packedUVfrom3D ( int texNumR , int texNumC ,
int texelsInBatch , int texelsInLogicalRow , int b ,
int row , int col ) {
int index = b * texelsInBatch + ( row / 2 ) * texelsInLogicalRow + ( col / 2 ) ;
int texR = index / texNumC ;
int texC = index - texR * texNumC ;
return ( vec2 ( texC , texR ) + halfCR ) / vec2 ( texNumC , texNumR ) ;
}
` ,KZ= `
float getChannel ( vec4 frag , vec2 innerDims ) {
vec2 modCoord = mod ( innerDims , 2. ) ;
return modCoord . x == 0. ?
( modCoord . y == 0. ? frag . r : frag . g ) :
( modCoord . y == 0. ? frag . b : frag . a ) ;
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}
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float getChannel ( vec4 frag , int dim ) {
float modCoord = mod ( float ( dim ) , 2. ) ;
return modCoord == 0. ? frag . r : frag . g ;
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}
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` ;function PO(){return `
int getOutputCoords ( ) {
return 0 ;
}
` }function XZ(r,e,t){let n=[Math.ceil(e[0]/2),Math.ceil(e[1]/2)];return n[0]===1?t? `
int getOutputCoords ( ) {
return 2 * int ( resultUV . x * ceil ( float ( outTexShape [ 1 ] ) / 2.0 ) ) ;
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}
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` : `
int getOutputCoords ( ) {
return 2 * int ( resultUV . x * $ { n [ 1 ] } . 0 ) ;
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}
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` :n[1]===1?t? `
int getOutputCoords ( ) {
return 2 * int ( resultUV . y * ceil ( float ( outTexShape [ 0 ] ) / 2.0 ) ) ;
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}
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` : `
int getOutputCoords ( ) {
return 2 * int ( resultUV . y * $ { n [ 0 ] } . 0 ) ;
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}
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` :t? `
int getOutputCoords ( ) {
ivec2 packedTexShape = ivec2 ( ceil ( float ( outTexShape [ 0 ] ) / 2.0 ) , ceil ( float ( outTexShape [ 1 ] ) / 2.0 ) ) ;
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( packedTexShape [ 0 ] , packedTexShape [ 1 ] ) ) ;
return 2 * ( resTexRC . x * packedTexShape [ 1 ] + resTexRC . y ) ;
}
` : `
int getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { n [ 0 ] } , $ { n [ 1 ] } ) ) ;
return 2 * ( resTexRC . x * $ { n [ 1 ] } + resTexRC . y ) ;
}
` }function YZ(r,e,t){return e[0]===1?t? `
int getOutputCoords ( ) {
return int ( resultUV . x * float ( outTexShape [ 1 ] ) ) ;
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}
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` : `
int getOutputCoords ( ) {
return int ( resultUV . x * $ { e [ 1 ] } . 0 ) ;
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}
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` :e[1]===1?t? `
int getOutputCoords ( ) {
return int ( resultUV . y * float ( outTexShape [ 0 ] ) ) ;
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}
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` : `
int getOutputCoords ( ) {
return int ( resultUV . y * $ { e [ 0 ] } . 0 ) ;
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}
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` :t? `
int getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( outTexShape [ 0 ] , outTexShape [ 1 ] ) ) ;
return resTexRC . x * outTexShape [ 1 ] + resTexRC . y ;
}
` : `
int getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { e [ 0 ] } , $ { e [ 1 ] } ) ) ;
return resTexRC . x * $ { e [ 1 ] } + resTexRC . y ;
}
` }function ZZ(r,e,t){if(t)return `
ivec3 getOutputCoords ( ) {
ivec2 packedTexShape = ivec2 ( ceil ( float ( outTexShape [ 0 ] ) / 2.0 ) , ceil ( float ( outTexShape [ 1 ] ) / 2.0 ) ) ;
int texelsInLogicalRow = int ( ceil ( float ( outShape [ 2 ] ) / 2.0 ) ) ;
int texelsInBatch = texelsInLogicalRow * int ( ceil ( float ( outShape [ 1 ] ) / 2.0 ) ) ;
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( packedTexShape [ 0 ] , packedTexShape [ 1 ] ) ) ;
int index = resTexRC . x * packedTexShape [ 1 ] + resTexRC . y ;
int b = index / texelsInBatch ;
index -= b * texelsInBatch ;
int r = 2 * ( index / texelsInLogicalRow ) ;
int c = imod ( index , texelsInLogicalRow ) * 2 ;
return ivec3 ( b , r , c ) ;
}
` ;let n=[Math.ceil(e[0]/2),Math.ceil(e[1]/2)],o=Math.ceil(r[2]/2),s=o*Math.ceil(r[1]/2);return `
ivec3 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { n [ 0 ] } , $ { n [ 1 ] } ) ) ;
int index = resTexRC . x * $ { n [ 1 ] } + resTexRC . y ;
int b = index / $ { s } ;
index -= b * $ { s } ;
int r = 2 * ( index / $ { o } ) ;
int c = imod ( index , $ { o } ) * 2 ;
return ivec3 ( b , r , c ) ;
}
` }function JZ(r,e,t){if(t)return `
ivec3 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( outTexShape [ 0 ] , outTexShape [ 1 ] ) ) ;
int index = resTexRC . x * outTexShape [ 1 ] + resTexRC . y ;
$ { ju ( [ "r" , "c" , "d" ] , r ) }
return ivec3 ( r , c , d ) ;
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}
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` ;let n=Rs(["r","c","d"],r);return `
ivec3 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { e [ 0 ] } , $ { e [ 1 ] } ) ) ;
int index = resTexRC . x * $ { e [ 1 ] } + resTexRC . y ;
$ { n }
return ivec3 ( r , c , d ) ;
}
` }function QZ(r,e,t){if(t)return `
ivec4 getOutputCoords ( ) {
ivec2 packedTexShape = ivec2 ( ceil ( float ( outTexShape [ 0 ] ) / 2.0 ) , ceil ( float ( outTexShape [ 1 ] ) / 2.0 ) ) ;
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( packedTexShape [ 0 ] , packedTexShape [ 1 ] ) ) ;
int index = resTexRC . x * packedTexShape [ 1 ] + resTexRC . y ;
int texelsInLogicalRow = int ( ceil ( float ( outShape [ 3 ] ) / 2.0 ) ) ;
int texelsInBatch = texelsInLogicalRow * int ( ceil ( float ( outShape [ 2 ] ) / 2.0 ) ) ;
int texelsInBatchN = texelsInBatch * outShape [ 1 ] ;
int b2 = index / texelsInBatchN ;
index -= b2 * texelsInBatchN ;
int b = index / texelsInBatch ;
index -= b * texelsInBatch ;
int r = 2 * ( index / texelsInLogicalRow ) ;
int c = imod ( index , texelsInLogicalRow ) * 2 ;
return ivec4 ( b2 , b , r , c ) ;
}
` ;let n=[Math.ceil(e[0]/2),Math.ceil(e[1]/2)],o=Math.ceil(r[r.length-1]/2),s=o*Math.ceil(r[r.length-2]/2),a=s,i="",l="b, r, c";for(let u=2;u<r.length-1;u++)a*=r[r.length-u-1],i= `
int b$ { u } = index / $ { a } ;
index -= b$ { u } * $ { a } ;
` +i,l= ` b$ { u } , ` +l;return `
ivec$ { r . length } getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { n [ 0 ] } , $ { n [ 1 ] } ) ) ;
int index = resTexRC . x * $ { n [ 1 ] } + resTexRC . y ;
$ { i }
int b = index / $ { s } ;
index -= b * $ { s } ;
int r = 2 * ( index / $ { o } ) ;
int c = imod ( index , $ { o } ) * 2 ;
return ivec$ { r . length } ( $ { l } ) ;
}
` }function eJ(r,e,t){if(t)return `
ivec4 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( outTexShape [ 0 ] , outTexShape [ 1 ] ) ) ;
int index = resTexRC . x * outTexShape [ 1 ] + resTexRC . y ;
$ { ju ( [ "r" , "c" , "d" , "d2" ] , r ) }
return ivec4 ( r , c , d , d2 ) ;
}
` ;let n=Rs(["r","c","d","d2"],r);return `
ivec4 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { e [ 0 ] } , $ { e [ 1 ] } ) ) ;
int index = resTexRC . x * $ { e [ 1 ] } + resTexRC . y ;
$ { n }
return ivec4 ( r , c , d , d2 ) ;
}
` }function tJ(r,e){let t=Rs(["r","c","d","d2","d3"],r);return `
ivec5 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx * vec2 ( $ { e [ 0 ] } ,
$ { e [ 1 ] } ) ) ;
int index = resTexRC . x * $ { e [ 1 ] } + resTexRC . y ;
$ { t }
ivec5 outShape = ivec5 ( r , c , d , d2 , d3 ) ;
return outShape ;
}
` }function rJ(r,e){let t=Rs(["r","c","d","d2","d3","d4"],r);return `
ivec6 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { e [ 0 ] } , $ { e [ 1 ] } ) ) ;
int index = resTexRC . x * $ { e [ 1 ] } + resTexRC . y ;
$ { t }
ivec6 result = ivec6 ( r , c , d , d2 , d3 , d4 ) ;
return result ;
}
` }function nJ(r,e,t){let n=[Math.ceil(e[0]/2),Math.ceil(e[1]/2)];if(b.arraysEqual(r,e))return t? `
ivec2 getOutputCoords ( ) {
ivec2 packedTexShape = ivec2 ( ceil ( float ( outTexShape [ 0 ] ) / 2.0 ) , ceil ( float ( outTexShape [ 1 ] ) / 2.0 ) ) ;
return 2 * ivec2 ( resultUV . yx * vec2 ( packedTexShape [ 0 ] , packedTexShape [ 1 ] ) ) ;
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}
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` : `
ivec2 getOutputCoords ( ) {
return 2 * ivec2 ( resultUV . yx * vec2 ( $ { n [ 0 ] } , $ { n [ 1 ] } ) ) ;
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}
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` ;let o=Math.ceil(r[1]/2);return t? `
ivec2 getOutputCoords ( ) {
ivec2 packedTexShape = ivec2 ( ceil ( float ( outTexShape [ 0 ] ) / 2.0 ) , ceil ( float ( outTexShape [ 1 ] ) / 2.0 ) ) ;
int texelsInLogicalRow = int ( ceil ( float ( outShape [ 1 ] ) / 2.0 ) ) ;
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( packedTexShape [ 0 ] , packedTexShape [ 1 ] ) ) ;
int index = resTexRC . x * packedTexShape [ 1 ] + resTexRC . y ;
int r = 2 * ( index / texelsInLogicalRow ) ;
int c = imod ( index , texelsInLogicalRow ) * 2 ;
return ivec2 ( r , c ) ;
}
` : `
ivec2 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { n [ 0 ] } , $ { n [ 1 ] } ) ) ;
int index = resTexRC . x * $ { n [ 1 ] } + resTexRC . y ;
int r = 2 * ( index / $ { o } ) ;
int c = imod ( index , $ { o } ) * 2 ;
return ivec2 ( r , c ) ;
}
` }function oJ(r,e,t){return b.arraysEqual(r,e)?t? `
ivec2 getOutputCoords ( ) {
return ivec2 ( resultUV . yx * vec2 ( outTexShape [ 0 ] , outTexShape [ 1 ] ) ) ;
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}
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` : `
ivec2 getOutputCoords ( ) {
return ivec2 ( resultUV . yx * vec2 ( $ { e [ 0 ] } , $ { e [ 1 ] } ) ) ;
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}
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` :r[1]===1?t? `
ivec2 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( outTexShape [ 0 ] , outTexShape [ 1 ] ) ) ;
int index = resTexRC . x * outTexShape [ 1 ] + resTexRC . y ;
return ivec2 ( index , 0 ) ;
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}
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` : `
ivec2 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { e [ 0 ] } , $ { e [ 1 ] } ) ) ;
int index = resTexRC . x * $ { e [ 1 ] } + resTexRC . y ;
return ivec2 ( index , 0 ) ;
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}
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` :r[0]===1?t? `
ivec2 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( outTexShape [ 0 ] , outTexShape [ 1 ] ) ) ;
int index = resTexRC . x * outTexShape [ 1 ] + resTexRC . y ;
return ivec2 ( 0 , index ) ;
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}
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` : `
ivec2 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { e [ 0 ] } , $ { e [ 1 ] } ) ) ;
int index = resTexRC . x * $ { e [ 1 ] } + resTexRC . y ;
return ivec2 ( 0 , index ) ;
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}
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` :t? `
ivec2 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( outTexShape [ 0 ] , outTexShape [ 1 ] ) ) ;
int index = resTexRC . x * outTexShape [ 1 ] + resTexRC . y ;
int r = index / outShape [ 1 ] ;
int c = index - r * outShape [ 1 ] ;
return ivec2 ( r , c ) ;
}
` : `
ivec2 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { e [ 0 ] } , $ { e [ 1 ] } ) ) ;
int index = resTexRC . x * $ { e [ 1 ] } + resTexRC . y ;
int r = index / $ { r [ 1 ] } ;
int c = index - r * $ { r [ 1 ] } ;
return ivec2 ( r , c ) ;
}
` }function Gu(r){return ` offset$ { r } ` }function sJ(r){let e=r.name,t="get"+e.charAt(0).toUpperCase()+e.slice(1),n=zt();return `
vec4 $ { t } ( ) {
return $ { n . texture2D } ( $ { e } , halfCR ) ;
}
` }function iJ(r,e){let t=r.name,n="get"+t.charAt(0).toUpperCase()+t.slice(1);if(r.shapeInfo.isUniform)return ` float $ { n } ( ) { return $ { t } ; } ` ;let[o,s]=r.shapeInfo.texShape;if(o===1&&s===1)return `
float $ { n } ( ) {
return sampleTexture ( $ { t } , halfCR ) ;
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}
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` ;let a=Gu(t);if(e)return `
float $ { n } ( ) {
vec2 uv = uvFromFlat ( $ { t } TexShape [ 0 ] , $ { t } TexShape [ 1 ] , $ { a } ) ;
return sampleTexture ( $ { t } , uv ) ;
}
` ;let[i,l]=r.shapeInfo.texShape;return `
float $ { n } ( ) {
vec2 uv = uvFromFlat ( $ { i } , $ { l } , $ { a } ) ;
return sampleTexture ( $ { t } , uv ) ;
}
` }function aJ(r,e){let t=r.name,n="get"+t.charAt(0).toUpperCase()+t.slice(1),o=r.shapeInfo.texShape,s=zt();if(e)return `
vec4 $ { n } ( int index ) {
ivec2 packedTexShape = ivec2 ( ceil ( float ( $ { t } TexShape [ 0 ] ) / 2.0 ) , ceil ( float ( $ { t } TexShape [ 1 ] ) / 2.0 ) ) ;
vec2 uv = packedUVfrom1D (
packedTexShape [ 0 ] , packedTexShape [ 1 ] , index ) ;
return $ { s . texture2D } ( $ { t } , uv ) ;
}
` ;let a=[Math.ceil(o[0]/2),Math.ceil(o[1]/2)];return `
vec4 $ { n } ( int index ) {
vec2 uv = packedUVfrom1D (
$ { a [ 0 ] } , $ { a [ 1 ] } , index ) ;
return $ { s . texture2D } ( $ { t } , uv ) ;
}
` }function lJ(r,e){let t=r.name,n="get"+t.charAt(0).toUpperCase()+t.slice(1);if(r.shapeInfo.isUniform)return `
float $ { n } ( int index ) {
$ { cm ( r ) }
}
` ;let o=r.shapeInfo.texShape,s=o[0],a=o[1];if(a===1&&s===1)return `
float $ { n } ( int index ) {
return sampleTexture ( $ { t } , halfCR ) ;
}
` ;let i=Gu(t);return a===1?e? `
float $ { n } ( int index ) {
vec2 uv = vec2 ( 0.5 , ( float ( index + $ { i } ) + 0.5 ) / float ( $ { t } TexShape [ 0 ] ) ) ;
return sampleTexture ( $ { t } , uv ) ;
}
` : `
float $ { n } ( int index ) {
vec2 uv = vec2 ( 0.5 , ( float ( index + $ { i } ) + 0.5 ) / $ { s } . 0 ) ;
return sampleTexture ( $ { t } , uv ) ;
}
` :s===1?e? `
float $ { n } ( int index ) {
vec2 uv = vec2 ( ( float ( index + $ { i } ) + 0.5 ) / float ( $ { t } TexShape [ 1 ] ) , 0.5 ) ;
return sampleTexture ( $ { t } , uv ) ;
}
` : `
float $ { n } ( int index ) {
vec2 uv = vec2 ( ( float ( index + $ { i } ) + 0.5 ) / $ { a } . 0 , 0.5 ) ;
return sampleTexture ( $ { t } , uv ) ;
}
` :e? `
float $ { n } ( int index ) {
vec2 uv = uvFromFlat ( $ { t } TexShape [ 0 ] , $ { t } TexShape [ 1 ] , index + $ { i } ) ;
return sampleTexture ( $ { t } , uv ) ;
}
` : `
float $ { n } ( int index ) {
vec2 uv = uvFromFlat ( $ { s } , $ { a } , index + $ { i } ) ;
return sampleTexture ( $ { t } , uv ) ;
}
` }function uJ(r,e){let t=r.shapeInfo.logicalShape,n=r.name,o="get"+n.charAt(0).toUpperCase()+n.slice(1),s=r.shapeInfo.texShape,a=s[0],i=s[1],l=zt();if(s!=null&&b.arraysEqual(t,s))return e? `
vec4 $ { o } ( int row , int col ) {
vec2 uv = ( vec2 ( col , row ) + halfCR ) / vec2 ( $ { n } TexShape [ 1 ] , $ { n } TexShape [ 0 ] ) ;
return $ { l . texture2D } ( $ { n } , uv ) ;
}
` : `
vec4 $ { o } ( int row , int col ) {
vec2 uv = ( vec2 ( col , row ) + halfCR ) / vec2 ( $ { i } . 0 , $ { a } . 0 ) ;
return $ { l . texture2D } ( $ { n } , uv ) ;
}
` ;if(e)return `
vec4 $ { o } ( int row , int col ) {
ivec2 packedTexShape = ivec2 ( ceil ( float ( $ { n } TexShape [ 0 ] ) / 2.0 ) , ceil ( float ( $ { n } TexShape [ 1 ] ) / 2.0 ) ) ;
int valuesPerRow = int ( ceil ( float ( $ { n } Shape [ 1 ] ) / 2.0 ) ) ;
vec2 uv = packedUVfrom2D ( valuesPerRow , packedTexShape [ 0 ] , packedTexShape [ 1 ] , row , col ) ;
return $ { l . texture2D } ( $ { n } , uv ) ;
}
` ;let u=[Math.ceil(s[0]/2),Math.ceil(s[1]/2)],c=Math.ceil(t[1]/2);return `
vec4 $ { o } ( int row , int col ) {
vec2 uv = packedUVfrom2D ( $ { c } , $ { u [ 0 ] } , $ { u [ 1 ] } , row , col ) ;
return $ { l . texture2D } ( $ { n } , uv ) ;
}
` }function cJ(r,e){let t=r.shapeInfo.logicalShape,n=r.name,o="get"+n.charAt(0).toUpperCase()+n.slice(1),s=r.shapeInfo.texShape;if(s!=null&&b.arraysEqual(t,s)){if(e)return `
float $ { o } ( int row , int col ) {
vec2 uv = ( vec2 ( col , row ) + halfCR ) / vec2 ( $ { n } TexShape [ 1 ] , $ { n } TexShape [ 0 ] ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` ;let m=s[0],f=s[1];return `
float $ { o } ( int row , int col ) {
vec2 uv = ( vec2 ( col , row ) + halfCR ) / vec2 ( $ { f } . 0 , $ { m } . 0 ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` }let{newShape:a,keptDims:i}=b.squeezeShape(t),l=a;if(l.length<t.length){let m=pm(r,l),f=["row","col"];return `
$ { um ( m , e ) }
float $ { o } ( int row , int col ) {
return $ { o } ( $ { mm ( f , i ) } ) ;
}
` }if(r.shapeInfo.isUniform)return `
float $ { o } ( int row , int col ) {
int index = round ( dot ( vec2 ( row , col ) , vec2 ( $ { t [ 1 ] } , 1 ) ) ) ;
$ { cm ( r ) }
}
` ;let u=s[0],c=s[1],p=Gu(n);return c===1?e? `
float $ { o } ( int row , int col ) {
float index = dot ( vec3 ( row , col , $ { p } ) , vec3 ( $ { n } Shape [ 1 ] , 1 , 1 ) ) ;
vec2 uv = vec2 ( 0.5 , ( index + 0.5 ) / float ( $ { n } TexShape [ 0 ] ) ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` : `
float $ { o } ( int row , int col ) {
float index = dot ( vec3 ( row , col , $ { p } ) , vec3 ( $ { t [ 1 ] } , 1 , 1 ) ) ;
vec2 uv = vec2 ( 0.5 , ( index + 0.5 ) / $ { u } . 0 ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` :u===1?e? `
float $ { o } ( int row , int col ) {
float index = dot ( vec3 ( row , col , $ { p } ) , vec3 ( $ { n } Shape [ 1 ] , 1 , 1 ) ) ;
vec2 uv = vec2 ( ( index + 0.5 ) / float ( $ { n } TexShape [ 1 ] ) , 0.5 ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` : `
float $ { o } ( int row , int col ) {
float index = dot ( vec3 ( row , col , $ { p } ) , vec3 ( $ { t [ 1 ] } , 1 , 1 ) ) ;
vec2 uv = vec2 ( ( index + 0.5 ) / $ { c } . 0 , 0.5 ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` :e? `
float $ { o } ( int row , int col ) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * $ { n } Shape [ 1 ] + col + $ { p } ;
vec2 uv = uvFromFlat ( $ { n } TexShape [ 0 ] , $ { n } TexShape [ 1 ] , index ) ;
return sampleTexture ( $ { n } , uv ) ;
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}
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` : `
float $ { o } ( int row , int col ) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * $ { t [ 1 ] } + col + $ { p } ;
vec2 uv = uvFromFlat ( $ { u } , $ { c } , index ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` }function pJ(r,e){let t=r.shapeInfo.logicalShape,n=r.name,o="get"+n.charAt(0).toUpperCase()+n.slice(1),s=r.shapeInfo.texShape,a=[Math.ceil(s[0]/2),Math.ceil(s[1]/2)];if(t[0]===1){let m=t.slice(1),f=[1,2],d=pm(r,m),h=["b","row","col"];return `
$ { OO ( d , e ) }
vec4 $ { o } ( int b , int row , int col ) {
return $ { o } ( $ { mm ( h , f ) } ) ;
}
` }let i=zt();if(e)return `
vec4 $ { o } ( int b , int row , int col ) {
ivec2 packedTexShape = ivec2 ( ceil ( float ( $ { n } TexShape [ 0 ] ) / 2.0 ) , ceil ( float ( $ { n } TexShape [ 1 ] ) / 2.0 ) ) ;
int valuesPerRow = int ( ceil ( float ( $ { n } Shape [ 2 ] ) / 2.0 ) ) ;
int texelsInBatch = valuesPerRow * int ( ceil ( float ( $ { n } Shape [ 1 ] ) / 2.0 ) ) ;
vec2 uv = packedUVfrom3D (
packedTexShape [ 0 ] , packedTexShape [ 1 ] , texelsInBatch , valuesPerRow , b , row , col ) ;
return $ { i . texture2D } ( $ { n } , uv ) ;
}
` ;let l=a[0],u=a[1],c=Math.ceil(t[2]/2),p=c*Math.ceil(t[1]/2);return `
vec4 $ { o } ( int b , int row , int col ) {
vec2 uv = packedUVfrom3D (
$ { l } , $ { u } , $ { p } , $ { c } , b , row , col ) ;
return $ { i . texture2D } ( $ { n } , uv ) ;
}
` }function mJ(r,e){let t=r.shapeInfo.logicalShape,n=r.name,o="get"+n.charAt(0).toUpperCase()+n.slice(1),s=t[1]*t[2],a=t[2],{newShape:i,keptDims:l}=b.squeezeShape(t),u=i;if(u.length<t.length){let h=pm(r,u),g=["row","col","depth"];return `
$ { um ( h , e ) }
float $ { o } ( int row , int col , int depth ) {
return $ { o } ( $ { mm ( g , l ) } ) ;
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}
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` }if(r.shapeInfo.isUniform)return `
float $ { o } ( int row , int col , int depth ) {
int index = round ( dot ( vec3 ( row , col , depth ) ,
vec3 ( $ { s } , $ { a } , 1 ) ) ) ;
$ { cm ( r ) }
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}
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` ;let c=r.shapeInfo.texShape,p=c[0],m=c[1],f=r.shapeInfo.flatOffset;if(m===s&&f==null)return e? `
float $ { o } ( int row , int col , int depth ) {
int stride1 = $ { n } Shape [ 2 ] ;
float texR = float ( row ) ;
float texC = dot ( vec2 ( col , depth ) , vec2 ( stride1 , 1 ) ) ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) /
vec2 ( $ { n } TexShape [ 1 ] , $ { n } TexShape [ 0 ] ) ;
return sampleTexture ( $ { n } , uv ) ;
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}
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` : `
float $ { o } ( int row , int col , int depth ) {
float texR = float ( row ) ;
float texC = dot ( vec2 ( col , depth ) , vec2 ( $ { a } , 1 ) ) ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) /
vec2 ( $ { m } . 0 , $ { p } . 0 ) ;
return sampleTexture ( $ { n } , uv ) ;
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}
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` ;if(m===a&&f==null)return e? `
float $ { o } ( int row , int col , int depth ) {
float texR = dot ( vec2 ( row , col ) , vec2 ( $ { n } Shape [ 1 ] , 1 ) ) ;
float texC = float ( depth ) ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) / vec2 ( $ { n } TexShape [ 1 ] , $ { n } TexShape [ 0 ] ) ;
return sampleTexture ( $ { n } , uv ) ;
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}
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` : `
float $ { o } ( int row , int col , int depth ) {
float texR = dot ( vec2 ( row , col ) , vec2 ( $ { t [ 1 ] } , 1 ) ) ;
float texC = float ( depth ) ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) / vec2 ( $ { m } . 0 , $ { p } . 0 ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` ;let d=Gu(n);return e? `
float $ { o } ( int row , int col , int depth ) {
// Explicitly use integer operations as dot() only works on floats.
int stride0 = $ { n } Shape [ 1 ] * $ { n } Shape [ 2 ] ;
int stride1 = $ { n } Shape [ 2 ] ;
int index = row * $ { s } + col * $ { a } + depth + $ { d } ;
vec2 uv = uvFromFlat ( $ { n } TexShape [ 0 ] , $ { n } TexShape [ 1 ] , index ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` : `
float $ { o } ( int row , int col , int depth ) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * $ { s } + col * $ { a } + depth + $ { d } ;
vec2 uv = uvFromFlat ( $ { p } , $ { m } , index ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` }function fJ(r,e){let t=r.name,n="get"+t.charAt(0).toUpperCase()+t.slice(1),o=zt();if(e)return `
vec4 $ { n } ( int b2 , int b , int row , int col ) {
int valuesPerRow = int ( ceil ( float ( $ { t } Shape [ 3 ] ) / 2.0 ) ) ;
int texelsInBatch = valuesPerRow * int ( ceil ( float ( $ { t } Shape [ 2 ] ) / 2.0 ) ) ;
int index = b * texelsInBatch + ( row / 2 ) * valuesPerRow + ( col / 2 ) ;
texelsInBatch *= $ { t } Shape [ 1 ] ;
index = b2 * texelsInBatch + index ;
ivec2 packedTexShape = ivec2 ( ceil ( float ( $ { t } TexShape [ 0 ] ) / 2.0 ) , ceil ( float ( $ { t } TexShape [ 1 ] ) / 2.0 ) ) ;
int texR = index / packedTexShape [ 1 ] ;
int texC = index - texR * packedTexShape [ 1 ] ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) / vec2 ( packedTexShape [ 1 ] , packedTexShape [ 0 ] ) ; return $ { o . texture2D } ( $ { t } , uv ) ;
}
` ;let s=r.shapeInfo.logicalShape,a=s.length,i=r.shapeInfo.texShape,l=[Math.ceil(i[0]/2),Math.ceil(i[1]/2)],u=l[0],c=l[1],p=Math.ceil(s[a-1]/2),m=p*Math.ceil(s[a-2]/2),f="int b, int row, int col",d= ` b * $ { m } + ( row / 2 ) * $ { p } + ( col / 2 ) ` ;for(let h=2;h<a-1;h++)f= ` int b$ { h } , ` +f,m*=s[a-h-1],d= ` b$ { h } * $ { m } + ` +d;return `
vec4 $ { n } ( $ { f } ) {
int index = $ { d } ;
int texR = index / $ { c } ;
int texC = index - texR * $ { c } ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) / vec2 ( $ { c } , $ { u } ) ;
return $ { o . texture2D } ( $ { t } , uv ) ;
}
` }function dJ(r,e){let t=r.shapeInfo.logicalShape,n=r.name,o="get"+n.charAt(0).toUpperCase()+n.slice(1),s=t[3],a=t[2]*s,i=t[1]*a,{newShape:l,keptDims:u}=b.squeezeShape(t);if(l.length<t.length){let w=pm(r,l),x=["row","col","depth","depth2"];return `
$ { um ( w , e ) }
float $ { o } ( int row , int col , int depth , int depth2 ) {
return $ { o } ( $ { mm ( x , u ) } ) ;
}
` }if(r.shapeInfo.isUniform)return `
float $ { o } ( int row , int col , int depth , int depth2 ) {
int index = round ( dot ( vec4 ( row , col , depth , depth2 ) ,
vec4 ( $ { i } , $ { a } , $ { s } , 1 ) ) ) ;
$ { cm ( r ) }
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}
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` ;let c=r.shapeInfo.flatOffset,p=r.shapeInfo.texShape,m=p[0],f=p[1],d= ` int stride2 = $ { n } Shape [ 3 ] ; ` ,h= ` int stride1 = $ { n } Shape [ 2 ] * stride2 ; ` ,g= ` int stride0 = $ { n } Shape [ 1 ] * stride1 ; ` ;if(f===i&&c==null)return e? `
float $ { o } ( int row , int col , int depth , int depth2 ) {
$ { d }
$ { h }
float texR = float ( row ) ;
float texC =
dot ( vec3 ( col , depth , depth2 ) ,
vec3 ( stride1 , stride2 , 1 ) ) ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) /
vec2 ( $ { n } TexShape [ 1 ] , $ { n } TexShape [ 0 ] ) ;
return sampleTexture ( $ { n } , uv ) ;
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}
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` : `
float $ { o } ( int row , int col , int depth , int depth2 ) {
float texR = float ( row ) ;
float texC =
dot ( vec3 ( col , depth , depth2 ) ,
vec3 ( $ { a } , $ { s } , 1 ) ) ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) /
vec2 ( $ { f } . 0 , $ { m } . 0 ) ;
return sampleTexture ( $ { n } , uv ) ;
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}
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` ;if(f===s&&c==null)return e? `
float $ { o } ( int row , int col , int depth , int depth2 ) {
float texR = dot ( vec3 ( row , col , depth ) ,
vec3 ( $ { n } Shape [ 1 ] * $ { n } Shape [ 2 ] , $ { n } Shape [ 2 ] , 1 ) ) ;
float texC = float ( depth2 ) ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) /
vec2 ( $ { n } TexShape [ 1 ] , $ { n } TexShape [ 0 ] ) ;
return sampleTexture ( $ { n } , uv ) ;
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}
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` : `
float $ { o } ( int row , int col , int depth , int depth2 ) {
float texR = dot ( vec3 ( row , col , depth ) ,
vec3 ( $ { t [ 1 ] * t [ 2 ] } , $ { t [ 2 ] } , 1 ) ) ;
float texC = float ( depth2 ) ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) /
vec2 ( $ { f } . 0 , $ { m } . 0 ) ;
return sampleTexture ( $ { n } , uv ) ;
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}
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` ;let y=Gu(n);return e? `
float $ { o } ( int row , int col , int depth , int depth2 ) {
// Explicitly use integer operations as dot() only works on floats.
$ { d }
$ { h }
$ { g }
int index = row * stride0 + col * stride1 +
depth * stride2 + depth2 ;
vec2 uv = uvFromFlat ( $ { n } TexShape [ 0 ] , $ { n } TexShape [ 1 ] , index + $ { y } ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` : `
float $ { o } ( int row , int col , int depth , int depth2 ) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * $ { i } + col * $ { a } +
depth * $ { s } + depth2 ;
vec2 uv = uvFromFlat ( $ { m } , $ { f } , index + $ { y } ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` }function hJ(r){let e=r.shapeInfo.logicalShape,t=r.name,n="get"+t.charAt(0).toUpperCase()+t.slice(1),o=e[4],s=e[3]*o,a=e[2]*s,i=e[1]*a,{newShape:l,keptDims:u}=b.squeezeShape(e);if(l.length<e.length){let h=pm(r,l),g=["row","col","depth","depth2","depth3"];return `
$ { um ( h ) }
float $ { n } ( int row , int col , int depth , int depth2 , int depth3 ) {
return $ { n } ( $ { mm ( g , u ) } ) ;
}
` }if(r.shapeInfo.isUniform)return `
float $ { n } ( int row , int col , int depth , int depth2 , int depth3 ) {
float index = dot (
vec4 ( row , col , depth , depth2 ) ,
vec4 ( $ { i } , $ { a } , $ { s } , $ { o } ) ) +
depth3 ;
$ { cm ( r ) }
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}
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` ;let c=r.shapeInfo.flatOffset,p=r.shapeInfo.texShape,m=p[0],f=p[1];if(f===i&&c==null)return `
float $ { n } ( int row , int col , int depth , int depth2 , int depth3 ) {
int texR = row ;
float texC = dot ( vec4 ( col , depth , depth2 , depth3 ) ,
vec4 ( $ { a } , $ { s } , $ { o } , 1 ) ) ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) /
vec2 ( $ { f } . 0 , $ { m } . 0 ) ;
return sampleTexture ( $ { t } , uv ) ;
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}
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` ;if(f===o&&c==null)return `
float $ { n } ( int row , int col , int depth , int depth2 , int depth3 ) {
float texR = dot (
vec4 ( row , col , depth , depth2 ) ,
vec4 ( $ { e [ 1 ] * e [ 2 ] * e [ 3 ] } ,
$ { e [ 2 ] * e [ 3 ] } , $ { e [ 3 ] } , 1 ) ) ;
int texC = depth3 ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) /
vec2 ( $ { f } . 0 , $ { m } . 0 ) ;
return sampleTexture ( $ { t } , uv ) ;
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}
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` ;let d=Gu(t);return `
float $ { n } ( int row , int col , int depth , int depth2 , int depth3 ) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * $ { i } + col * $ { a } + depth * $ { s } +
depth2 * $ { o } + depth3 + $ { d } ;
vec2 uv = uvFromFlat ( $ { m } , $ { f } , index ) ;
return sampleTexture ( $ { t } , uv ) ;
}
` }function gJ(r){let e=r.shapeInfo.logicalShape,t=r.name,n="get"+t.charAt(0).toUpperCase()+t.slice(1),{newShape:o,keptDims:s}=b.squeezeShape(e);if(o.length<e.length){let g=pm(r,o),y=["row","col","depth","depth2","depth3","depth4"];return `
$ { um ( g ) }
float $ { n } ( int row , int col , int depth ,
int depth2 , int depth3 , int depth4 ) {
return $ { n } ( $ { mm ( y , s ) } ) ;
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}
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` }let a=e[5],i=e[4]*a,l=e[3]*i,u=e[2]*l,c=e[1]*u;if(r.shapeInfo.isUniform)return `
float $ { n } ( int row , int col , int depth ,
int depth2 , int depth3 , int depth4 ) {
int index = round ( dot (
vec4 ( row , col , depth , depth2 ) ,
vec4 ( $ { c } , $ { u } , $ { l } , $ { i } ) ) +
dot (
vec2 ( depth3 , depth4 ) ,
vec2 ( $ { a } , 1 ) ) ) ;
$ { cm ( r ) }
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}
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` ;let p=r.shapeInfo.flatOffset,m=r.shapeInfo.texShape,f=m[0],d=m[1];if(d===c&&p==null)return `
float $ { n } ( int row , int col , int depth ,
int depth2 , int depth3 , int depth4 ) {
int texR = row ;
float texC = dot ( vec4 ( col , depth , depth2 , depth3 ) ,
vec4 ( $ { u } , $ { l } , $ { i } , $ { a } ) ) +
float ( depth4 ) ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) /
vec2 ( $ { d } . 0 , $ { f } . 0 ) ;
return sampleTexture ( $ { t } , uv ) ;
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}
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` ;if(d===a&&p==null)return `
float $ { n } ( int row , int col , int depth ,
int depth2 , int depth3 , int depth4 ) {
float texR = dot ( vec4 ( row , col , depth , depth2 ) ,
vec4 ( $ { e [ 1 ] * e [ 2 ] * e [ 3 ] * e [ 4 ] } ,
$ { e [ 2 ] * e [ 3 ] * e [ 4 ] } ,
$ { e [ 3 ] * e [ 4 ] } ,
$ { e [ 4 ] } ) ) + float ( depth3 ) ;
int texC = depth4 ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) /
vec2 ( $ { d } . 0 , $ { f } . 0 ) ;
return sampleTexture ( $ { t } , uv ) ;
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}
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` ;let h=Gu(t);return `
float $ { n } ( int row , int col , int depth ,
int depth2 , int depth3 , int depth4 ) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * $ { c } + col * $ { u } + depth * $ { l } +
depth2 * $ { i } + depth3 * $ { a } + depth4 + $ { h } ;
vec2 uv = uvFromFlat ( $ { f } , $ { d } , index ) ;
return sampleTexture ( $ { t } , uv ) ;
}
` }function cm(r){let e=r.name,t=b.sizeFromShape(r.shapeInfo.logicalShape);return t<2? ` return $ { e } ; ` : `
for ( int i = 0 ; i < $ { t } ; i ++ ) {
if ( i == index ) {
return $ { e } [ i ] ;
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}
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}
` }function xJ(r,e){let t=r.name,n=t.charAt(0).toUpperCase()+t.slice(1),o="get"+n+"AtOutCoords",s=r.shapeInfo.logicalShape.length,a=e.logicalShape.length,i=RO(r.shapeInfo.logicalShape,e.logicalShape),l=ze(a),u=a-s,c,p=["x","y","z","w","u","v"];s===0?c="":a<2&&i.length>=1?c="coords = 0;":c=i.map(w=> ` coords . $ { p [ w + u ] } = 0 ; ` ).join( `
` );let m="";a<2&&s>0?m="coords":m=r.shapeInfo.logicalShape.map((w,x)=> ` coords . $ { p [ x + u ] } ` ).join(", ");let f="return outputValue;",h=b.sizeFromShape(r.shapeInfo.logicalShape)===1,y=b.sizeFromShape(e.logicalShape)===1;if(s===1&&!h&&!y)f= `
return vec4 ( outputValue . xy , outputValue . xy ) ;
` ;else if(h&&!y)a===1?f= `
return vec4 ( outputValue . x , outputValue . x , 0. , 0. ) ;
` :f= `
return vec4 ( outputValue . x ) ;
` ;else if(i.length){let w=s-2,x=s-1;i.indexOf(w)>-1&&i.indexOf(x)>-1?f="return vec4(outputValue.x);":i.indexOf(w)>-1?f="return vec4(outputValue.x, outputValue.y, outputValue.x, outputValue.y);":i.indexOf(x)>-1&&(f="return vec4(outputValue.xx, outputValue.zz);")}return `
vec4 $ { o } ( ) {
$ { l } coords = getOutputCoords ( ) ;
$ { c }
vec4 outputValue = get$ { n } ( $ { m } ) ;
$ { f }
}
` }function yJ(r,e){let t=r.name,n=t.charAt(0).toUpperCase()+t.slice(1),o="get"+n+"AtOutCoords",s=e.texShape,a=r.shapeInfo.texShape,i=r.shapeInfo.logicalShape.length,l=e.logicalShape.length;if(!r.shapeInfo.isUniform&&i===l&&r.shapeInfo.flatOffset==null&&b.arraysEqual(a,s))return `
float $ { o } ( ) {
return sampleTexture ( $ { t } , resultUV ) ;
}
` ;let u=ze(l),c=RO(r.shapeInfo.logicalShape,e.logicalShape),p=l-i,m,f=["x","y","z","w","u","v"];i===0?m="":l<2&&c.length>=1?m="coords = 0;":m=c.map(h=> ` coords . $ { f [ h + p ] } = 0 ; ` ).join( `
` );let d="";return l<2&&i>0?d="coords":d=r.shapeInfo.logicalShape.map((h,g)=> ` coords . $ { f [ g + p ] } ` ).join(", "), `
float $ { o } ( ) {
$ { u } coords = getOutputCoords ( ) ;
$ { m }
return get$ { n } ( $ { d } ) ;
}
` }function ze(r){if(r<=1)return"int";if(r===2)return"ivec2";if(r===3)return"ivec3";if(r===4)return"ivec4";if(r===5)return"ivec5";if(r===6)return"ivec6";throw Error( ` GPU for rank $ { r } is not yet supported ` )}function uy(r,e,t){let{newShape:n,keptDims:o}=b.squeezeShape(e),s=e.length,a=r&&s===3&&e[0]===1,i=a?e.slice(1):n,l=!r&&s>1&&!b.arraysEqual(e,t)&&n.length<s||a;return{useSqueezeShape:l,uniformShape:l?i:e,keptDims:o}}function pm(r,e){let t=JSON.parse(JSON.stringify(r));return t.shapeInfo.logicalShape=e,t}function mm(r,e){return e.map(t=>r[t]).join(", ")}function MO(r,e,t,n){let o=t.map((x,k)=>{let C={logicalShape:x.shape,texShape:x.isUniform?null:x.texData.texShape,isUniform:x.isUniform,isPacked:x.isUniform?!1:x.texData.isPacked,flatOffset:null};return x.texData!=null&&x.texData.slice!=null&&x.texData.slice.flatOffset>0&&(C.flatOffset=x.texData.slice.flatOffset),{name:e.variableNames[k],shapeInfo:C}}),s=o.map(x=>x.shapeInfo),a={logicalShape:n.shape,texShape:n.texData.texShape,isUniform:!1,isPacked:n.texData.isPacked,flatOffset:null},i=FO(o,a,e),l=r.createProgram(i),u=null,c=r.getUniformLocation(l,"NAN",!1);j().getNumber("WEBGL_VERSION")===1&&(u=r.getUniformLocation(l,"INFINITY",!1));let p=!1,m={},f={},d={};for(let x=0;x<e.variableNames.length;x++){let k=e.variableNames[x];m[k]=r.getUniformLocation(l,k,p),m[ ` offset$ { k } ` ]=r.getUniformLocation(l, ` offset$ { k } ` ,p),e.enableShapeUniforms&&(f[ ` $ { k } Shape ` ]=r.getUniformLocation(l, ` $ { k } Shape ` ,p),d[ ` $ { k } TexShape ` ]=r.getUniformLocation(l, ` $ { k } TexShape ` ,p))}let h,g,y;e.enableShapeUniforms&&(h=r.getUniformLocation(l,"outShape",p),y=r.getUniformLocation(l,"outShapeStrides",p),g=r.getUniformLocation(l,"outTexShape",p));let w=[];return e.customUniforms&&e.customUniforms.forEach((x,k)=>{w[k]=r.getUniformLocation(l,x.name,p)}),{program:e,source:i,webGLProgram:l,uniformLocations:m,customUniformLocations:w,inShapeInfos:s,outShapeInfo:a,infLoc:u,nanLoc:c,inShapesLocations:f,inTexShapesLocations:d,outShapeLocation:h,outShapeStridesLocation:y,outTexShapeLocation:g}}function LO(r,e){if(r.length!==e.length)throw Error( ` Binary was compiled with $ { r . length } inputs , but was executed with $ { e . length } inputs ` );r.forEach((t,n)=>{let o=t.logicalShape,s=e[n],a=s.shape;if(!b.arraysEqual(o,a))throw Error( ` Binary was compiled with different shapes than the current args . Shapes $ { o } and $ { a } must match ` );if(t.isUniform&&s.isUniform)return;let i=t.texShape,l=s.isUniform?null:s.texData.texShape;if(!b.arraysEqual(i,l))throw Error( ` Binary was compiled with different texture shapes than the current args . Shape $ { i } and $ { l } must match ` )})}function zO(r,e,t,n,o){e.program.enableShapeUniforms||(LO(e.inShapeInfos,t),LO([e.outShapeInfo],[n]));let s=n.texData.texture,a=n.texData.texShape;n.texData.isPacked?r.setOutputPackedMatrixTexture(s,a[0],a[1]):r.setOutputMatrixTexture(s,a[0],a[1]),r.setProgram(e.webGLProgram),j().getNumber("WEBGL_VERSION")===1&&e.infLoc!==null&&r.gl.uniform1f(e.infLoc,1/0),e.nanLoc!==null&&r.gl.uniform1f(e.nanLoc,NaN),t.forEach((l,u)=>{let c=e.program.variableNames[u],p=e.uniformLocations[c],m=e.uniformLocations[ ` offset$ { c } ` ],f=e.inShapesLocations[ ` $ { c } Shape ` ],d=e.inTexShapesLocations[ ` $ { c } TexShape ` ];if(f){let{uniformShape:h}=uy(e.program.packedInputs,l.shape,l.texData.texShape);switch(h.length){case 1:r.gl.uniform1iv(f,new Int32Array(h));break;case 2:r.gl.uniform2iv(f,new Int32Array(h));break;case 3:r.gl.uniform3iv(f,new Int32Array(h));break;case 4:r.gl.uniform4iv(f,new Int32Array(h));break;default:break}}if(d&&r.gl.uniform2i(d,l.texData.texShape[0],l.texData.texShape[1]),p!=null){if(l.isUniform){if(b.sizeFromShape(l.shape)<2)r.gl.uniform1f(p,l.uniformValues[0]);else{let h=l.uniformValues;h instanceof Float32Array||(h=new Float32Array(h)),r.gl.uniform1fv(p,h)}return}l.texData.slice!=null&&m!=null&&r.gl.uniform1i(m,l.texData.slice.flatOffset),r.setInputMatrixTexture(l.texData.texture,p,u)}});let i=e.outShapeLocation;if(i)switch(n.shape.length){case 1:r.gl.uniform1iv(i,new Int32Array(n.shape));break;case 2:r.gl.uniform2iv(i,new Int32Array(n.shape));break;case 3:r.gl.uniform3iv(i,new Int32Array(n
ivec3 outCoordsFromFlatIndex ( int index ) {
$ { this . enableShapeUniforms ? ju ( [ "r" , "c" , "d" ] , e ) : Rs ( [ "r" , "c" , "d" ] , e ) }
return ivec3 ( r , c , d ) ;
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}
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void main ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx * vec2 ( texShape [ 0 ] , texShape [ 1 ] ) ) ;
int index = 4 * ( resTexRC . x * texShape [ 1 ] + resTexRC . y ) ;
vec4 result = vec4 ( 0. ) ;
for ( int i = 0 ; i < 4 ; i ++ ) {
int flatIndex = index + i ;
ivec3 rc = outCoordsFromFlatIndex ( flatIndex ) ;
result [ i ] = getA ( rc . x , rc . y , rc . z ) ;
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}
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$ { t . output } = result ;
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}
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` }};var pC=class{constructor(e){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outPackingScheme=El.DENSE,this.customUniforms=[{name:"texShape",type:"ivec2"}];let t=zt();this.outputShape=e,this.enableShapeUniforms=jt(this.outputShape.length),this.userCode= `
ivec3 outCoordsFromFlatIndex ( int index ) {
$ { this . enableShapeUniforms ? ju ( [ "r" , "c" , "d" ] , e ) : Rs ( [ "r" , "c" , "d" ] , e ) }
return ivec3 ( r , c , d ) ;
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}
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void main ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx * vec2 ( texShape [ 0 ] , texShape [ 1 ] ) ) ;
int index = 4 * ( resTexRC . x * texShape [ 1 ] + resTexRC . y ) ;
vec4 result = vec4 ( 0. ) ;
for ( int i = 0 ; i < 4 ; i ++ ) {
int flatIndex = index + i ;
ivec3 rc = outCoordsFromFlatIndex ( flatIndex ) ;
result [ i ] = getChannel ( getA ( rc . x , rc . y , rc . z ) , vec2 ( rc . y , rc . z ) ) ;
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}
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$ { t . output } = result ;
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}
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` }};var mC=class{constructor(e){this.variableNames=["A"],this.outTexUsage=zr.DOWNLOAD;let t=zt();this.outputShape=e,this.userCode= `
$ { ly }
void main ( ) {
float x = getAAtOutCoords ( ) ;
$ { t . output } = encode _float ( x ) ;
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}
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` }};var fC=class{constructor(e){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!1,this.outTexUsage=zr.DOWNLOAD;let t=zt();this.outputShape=e,this.userCode= `
$ { ly }
void main ( ) {
ivec3 coords = getOutputCoords ( ) ;
float x = getChannel ( getAAtOutCoords ( ) , vec2 ( coords . y , coords . z ) ) ;
$ { t . output } = encode _float ( x ) ;
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}
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` }};var dC=class{constructor(e,t=!1){this.variableNames=["A"],this.customUniforms=[{name:"texShape",type:"ivec2"}];let n=zt();this.outputShape=e,this.enableShapeUniforms=jt(this.outputShape.length);let o="result";t&&(o="floor(result * 255. + 0.5)"),this.userCode= `
$ { this . enableShapeUniforms ? lm ( ) : am ( e ) }
void main ( ) {
ivec3 coords = getOutputCoords ( ) ;
int flatIndex = getFlatIndex ( coords ) ;
int offset = imod ( flatIndex , 4 ) ;
flatIndex = idiv ( flatIndex , 4 , 1. ) ;
int r = flatIndex / texShape [ 1 ] ;
int c = imod ( flatIndex , texShape [ 1 ] ) ;
vec2 uv = ( vec2 ( c , r ) + halfCR ) / vec2 ( texShape [ 1 ] , texShape [ 0 ] ) ;
vec4 values = $ { n . texture2D } ( A , uv ) ;
float result ;
if ( offset == 0 ) {
result = values [ 0 ] ;
} else if ( offset == 1 ) {
result = values [ 1 ] ;
} else if ( offset == 2 ) {
result = values [ 2 ] ;
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} else {
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result = values [ 3 ] ;
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}
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$ { n . output } = vec4 ( $ { o } , 0. , 0. , 0. ) ;
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}
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` }};var hC=class{constructor(e,t=!1){this.variableNames=["A"],this.packedInputs=!1,this.packedOutput=!0,this.customUniforms=[{name:"texShape",type:"ivec2"}];let n=zt();this.outputShape=e,this.enableShapeUniforms=jt(this.outputShape.length);let o="",s="result";t&&(s="floor(result * 255. + 0.5)");for(let a=0;a<=1;a++)for(let i=0;i<=1;i++){let l=a*2+i;o+= `
localCoords = coords ;
if ( localCoords [ 2 ] + $ { i } < $ { this . enableShapeUniforms ? "outShape[2]" : ` ${ e [ 2 ] } ` } ) {
localCoords [ 2 ] += $ { i } ;
if ( localCoords [ 1 ] + $ { a } < $ { this . enableShapeUniforms ? "outShape[1]" : ` ${ e [ 1 ] } ` } ) {
localCoords [ 1 ] += $ { a } ;
flatIndex = getFlatIndex ( localCoords ) ;
offset = imod ( flatIndex , 4 ) ;
flatIndex = idiv ( flatIndex , 4 , 1. ) ;
int r = flatIndex / texShape [ 1 ] ;
int c = imod ( flatIndex , texShape [ 1 ] ) ;
vec2 uv = ( vec2 ( c , r ) + halfCR ) / vec2 ( texShape [ 1 ] , texShape [ 0 ] ) ;
values = $ { n . texture2D } ( A , uv ) ;
if ( offset == 0 ) {
result [ $ { l } ] = values [ 0 ] ;
} else if ( offset == 1 ) {
result [ $ { l } ] = values [ 1 ] ;
} else if ( offset == 2 ) {
result [ $ { l } ] = values [ 2 ] ;
} else {
result [ $ { l } ] = values [ 3 ] ;
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}
}
}
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` }this.userCode= `
$ { this . enableShapeUniforms ? lm ( ) : am ( e ) }
void main ( ) {
ivec3 coords = getOutputCoords ( ) ;
vec4 result = vec4 ( 0. ) ;
int flatIndex , r , c , offset ;
ivec3 localCoords ;
vec2 uv ;
vec4 values ;
$ { o }
$ { n . output } = $ { s } ;
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}
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` }};var VO={};He(VO,{bindVertexProgramAttributeStreams:()=>CC,createBufferFromOutputTexture:()=>NC,createFloat16MatrixTexture:()=>wC,createFloat16PackedMatrixTexture:()=>vC,createFloat32MatrixTexture:()=>bC,createIndexBuffer:()=>yC,createPackedMatrixTexture:()=>_C,createUnsignedBytesMatrixTexture:()=>kC,createVertexBuffer:()=>xC,createVertexShader:()=>gC,downloadByteEncodedFloatMatrixFromOutputTexture:()=>EC,downloadFloat32MatrixFromBuffer:()=>TC,downloadMatrixFromPackedOutputTexture:()=> $ C,downloadPackedMatrixFromBuffer:()=>AC,getInternalFormatForFloat16MatrixTexture:()=>py,getInternalFormatForFloat16PackedMatrixTexture:()=>dy,getInternalFormatForFloat32MatrixTexture:()=>cy,getInternalFormatForPackedMatrixTexture:()=>fy,getInternalFormatForUnsignedBytesMatrixTexture:()=>my,uploadDenseMatrixToTexture:()=>SC,uploadPixelDataToTexture:()=>IC});function gC(r){let e=zt(),t= ` $ { e . version }
precision highp float ;
$ { e . attribute } vec3 clipSpacePos ;
$ { e . attribute } vec2 uv ;
$ { e . varyingVs } vec2 resultUV ;
void main ( ) {
gl _Position = vec4 ( clipSpacePos , 1 ) ;
resultUV = uv ;
} ` ;return G0(r,t)}function xC(r){let e=new Float32Array([-1,1,0,0,1,-1,-1,0,0,0,1,1,0,1,1,1,-1,0,1,0]);return K0(r,e)}function yC(r){let e=new Uint16Array([0,1,2,2,1,3]);return X0(r,e)}function fh(r,e,t,n,o,s){Z0(e,t);let a=Y0(r),i=r.TEXTURE_2D;return ke(r,()=>r.bindTexture(i,a)),ke(r,()=>r.texParameteri(i,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE)),ke(r,()=>r.texParameteri(i,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE)),ke(r,()=>r.texParameteri(i,r.TEXTURE_MIN_FILTER,r.NEAREST)),ke(r,()=>r.texParameteri(i,r.TEXTURE_MAG_FILTER,r.NEAREST)),ke(r,()=>r.texImage2D(i,0,n,e,t,0,o,s,null)),ke(r,()=>r.bindTexture(r.TEXTURE_2D,null)),a}function cy(r){return r.internalFormatFloat}function bC(r,e,t,n){let[o,s]=Wu(e,t);return fh(r,o,s,cy(n),n.textureFormatFloat,r.FLOAT)}function py(r){return r.internalFormatHalfFloat}function wC(r,e,t,n){let[o,s]=Wu(e,t);return fh(r,o,s,py(n),n.textureFormatFloat,n.textureTypeHalfFloat)}function my(r){return r.downloadTextureFormat}function kC(r,e,t,n){let[o,s]=Wu(e,t);return fh(r,o,s,my(n),r.RGBA,r.UNSIGNED_BYTE)}function fy(r){return r.internalFormatPackedFloat}function _C(r,e,t,n){let[o,s]=bi(e,t);return fh(r,o,s,fy(n),r.RGBA,r.FLOAT)}function dy(r){return r.internalFormatPackedHalfFloat}function vC(r,e,t,n){let[o,s]=bi(e,t);return fh(r,o,s,dy(n),r.RGBA,n.textureTypeHalfFloat)}function CC(r,e,t){let n=0,o=3*4,s=3*4+2*4;return ke(r,()=>r.bindBuffer(r.ARRAY_BUFFER,t)),ry(r,e,"clipSpacePos",t,3,s,n)&&ry(r,e,"uv",t,2,s,o)}function SC(r,e,t,n,o,s){ke(r,()=>r.bindTexture(r.TEXTURE_2D,e));let a,i,l;o instanceof Uint8Array?(a=new Uint8Array(t*n*4),i=r.UNSIGNED_BYTE,l=r.RGBA):(a=new Float32Array(t*n*4),i=r.FLOAT,l=s.internalFormatPackedFloat),a.set(o),ke(r,()=>r.texImage2D(r.TEXTURE_2D,0,l,t,n,0,r.RGBA,i,a)),ke(r,()=>r.bindTexture(r.TEXTURE_2D,null))}function IC(r,e,t){ke(r,()=>r.bindTexture(r.TEXTURE_2D,e)),t.data instanceof Uint8Array?ke(r,()=>r.texImage2D(r.TEXTURE_2D,0,r.RGBA,t.width,t.height,0,r.RGBA,r.UNSIGNED_BYTE,t.data)):ke(r,()=>r.texImage2D(r.TEXTURE_2D,0,r.RGBA,r.RGBA,r.UNSIGNED_BYTE,t)),ke(r,()=>r.bindTexture(r.TEXTURE_2D,null))}function NC(r,e,t,n){let o=r.createBuffer();ke(r,()=>r.bindBuffer(r.PIXEL_PACK_BUFFER,o));let i=4*4*e*t;return ke(r,()=>r.bufferData(r.PIXEL_PACK_BUFFER,i,r.STREAM_READ)),ke(r,()=>r.readPixels(0,0,t,e,r.RGBA,r.FLOAT,0)),ke(r,()=>r.bindBuffer(r.PIXEL_PACK_BUFFER,null)),o}function TC(r,e,t){let n=r,o=new Float32Array(t);return n.bindBuffer(n.PIXEL_PACK_BUFFER,e),n.getBufferSubData(n.PIXEL_PACK_BUFFER,0,o),n.bindBuffer(n.PIXEL_PACK_BUFFER,null),o}function EC(r,e,t,n){let[o,s]=Wu(e,t),a=4,i=new Uint8Array(SO(e*t,a));return ke(r,()=>r.readPixels(0,0,o,s,n.downloadTextureFormat,r.UNSIGNED_BYTE,i)),new Float32Array(i.buffer)}function AC(r,e,t,n,o,s,a,i){let l=r,u=new Float32Array(IO(s,a));return l.bindBuffer(l.PIXEL_PACK_BUFFER,e),l.getBufferSubData(l.PIXEL_PACK_BUFFER,0,u),l.bindBuffer(l.PIXEL_PACK_BUFFER,null),u}function $ C(r,e,t){let n=new Float32Array(e*t*4);return ke(r,()=>r.readPixels(0,0,t,e,r.RGBA,r.FLOAT,n)),n}var hy=class{constructor(e){this.outputTexture=null,this.program=null,this.disposed=!1,this.vertexAttrsAreBound=!1,this.itemsToPoll=[];let t=j().getNumber("WEBGL_VERSION");e!=null?(this.gl=e,W0(t,e)):this.gl=Yn(t);let n="WEBGL_color_buffer_float",o="EXT_color_buffer_half_float";if(j().getNumber("WEBGL_VERSION")===1){let s="OES_texture_float",a="OES_texture_half_float";if(this.textureFloatExtension=sm(this.gl,s),Mn(this.gl,a))this.textureHalfFloatExtension=sm(this.gl,a);else if(j().get("WEBGL_FORCE_F16_TEXTURES"))throw new Error("GL context does not support half float textures, yet the environment flag WEBGL_FORCE_F16_TEXTURES is set to true.");if(this.colorBufferFloatExtension=this.gl.getExtension(n),Mn(this.gl,o))this.colorBufferHalfFloatExtension=sm(this.gl,o);else if(j().get("WEBGL_FORCE_F16_TEXTURES"))throw new Error("GL context does not support color renderable half floats, yet the environment flag WEBGL_FORCE_F16_TEXTURES is set to true.")}else if(n="EXT_color_buffer_float",Mn(this.gl,n))this.colorBufferFloatExtension=this.gl.getExtension(n);else if(Mn(this.gl,o))this.
void main ( ) {
setOutput ( vec4 ( getA ( ) , 0. , 0. , 0. ) ) ;
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}
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` ;else{let n=Xt("rc",t),o=ze(t),s=kJ(t,e,n),a=_J(t,e[e.length-1],e[e.length-2],n),i=vJ(e,n);this.userCode= `
void main ( ) {
$ { o } rc = getOutputCoords ( ) ;
if ( $ { s } ) {
setOutput ( vec4 ( 0 ) ) ;
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} else {
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$ { a }
setOutput ( vec4 ( $ { i } ) ) ;
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}
}
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` }}};function wJ(r,e){let t=[];for(let n=0;n<=1;n++)for(let o=0;o<=1;o++){let s= ` $ { n === 0 ? "r" : "rp1" } , $ { o === 0 ? "c" : "cp1" } ` ;for(let a=2;a<r;a++)s= ` $ { e [ e . length - 1 - a ] } , ` +s;t.push(s)}return t}function kJ(r,e,t){if(r===1)return ` rc > $ { e [ 0 ] } ` ;let n="";for(let o=r-2;o<r;o++)n+= ` $ { t [ o ] } >= $ { e [ o ] } ` ,o<r-1&&(n+="||");return n}function _J(r,e,t,n){if(r===1)return"";let o=n.slice(-2);return `
int r = $ { o [ 0 ] } ;
int c = $ { o [ 1 ] } ;
int rp1 = r + 1 ;
int cp1 = c + 1 ;
bool cEdge = cp1 >= $ { e } ;
bool rEdge = rp1 >= $ { t } ;
` }function vJ(r,e){let t=r.length,n=wJ(t,e);return t===1? ` getA ( rc ) ,
rc + 1 >= $ { r [ 0 ] } ? 0. : getA ( rc + 1 ) ,
0 , 0 ` : ` getA ( $ { n [ 0 ] } ) ,
cEdge ? 0. : getA ( $ { n [ 1 ] } ) ,
rEdge ? 0. : getA ( $ { n [ 2 ] } ) ,
rEdge || cEdge ? 0. : getA ( $ { n [ 3 ] } ) ` }var dh=class{constructor(e,t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.customUniforms=[{name:"inputShape",type:"ivec3"}],this.outputShape=e,this.enableShapeUniforms=jt(this.outputShape.length);let n="";for(let o=0;o<4;o++){let s="thisRC = rc;";o%2==1&&(s+="thisRC.z += 1;"),o>1&&(s+="thisRC.y += 1;"),n+= `
$ { s }
$ { o > 0 ? "if(thisRC.y < rows && thisRC.z < cols){" : "" }
int flatIndex = getFlatIndex ( thisRC ) ;
ivec3 inputRC = inputCoordsFromReshapedOutCoords ( flatIndex ) ;
vec2 inputRCInnerDims = vec2 ( float ( inputRC . y ) , float ( inputRC . z ) ) ;
result [ $ { o } ] =
getChannel ( getA ( inputRC . x , inputRC . y , inputRC . z ) , inputRCInnerDims ) ;
$ { o > 0 ? "}" : "" }
` }this.userCode= `
$ { CJ ( t , this . enableShapeUniforms ) }
$ { this . enableShapeUniforms ? lm ( ) : am ( e ) }
void main ( ) {
ivec3 rc = getOutputCoords ( ) ;
vec4 result = vec4 ( 0. ) ;
ivec3 thisRC ;
int rows = $ { this . enableShapeUniforms ? "outShape[1]" : e [ 1 ] } ;
int cols = $ { this . enableShapeUniforms ? "outShape[2]" : e [ 2 ] } ;
$ { n }
setOutput ( result ) ;
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}
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` }};function CJ(r,e){return `
ivec3 inputCoordsFromReshapedOutCoords ( int index ) {
$ { e ? DO ( [ "r" , "c" , "d" ] , "inputShape" ) : Rs ( [ "r" , "c" , "d" ] , r ) }
return ivec3 ( r , c , d ) ;
}
` }var FC=class{constructor(e){this.gpgpu=e,this.numUsedTextures=0,this.numFreeTextures=0,this._numBytesAllocated=0,this._numBytesFree=0,this.freeTextures={},this.logEnabled=!1,this.usedTextures={}}acquireTexture(e,t,n){let o=TP(t,n),s=EP(e,o,n);s in this.freeTextures||(this.freeTextures[s]=[]),s in this.usedTextures||(this.usedTextures[s]=[]);let a=NP(e,o,this.gpgpu.gl,this.gpgpu.textureConfig,n);if(this.freeTextures[s].length>0){this.numFreeTextures--,this.numUsedTextures++,this._numBytesFree-=a,this.log();let l=this.freeTextures[s].shift();return this.usedTextures[s].push(l),l}let i;return o===Tr.PACKED_2X2_FLOAT32?i=this.gpgpu.createPackedMatrixTexture(e[0],e[1]):o===Tr.PACKED_2X2_FLOAT16?i=this.gpgpu.createFloat16PackedMatrixTexture(e[0],e[1]):o===Tr.UNPACKED_FLOAT32?i=this.gpgpu.createFloat32MatrixTexture(e[0],e[1]):o===Tr.UNPACKED_FLOAT16?i=this.gpgpu.createFloat16MatrixTexture(e[0],e[1]):o===Tr.PACKED_4X1_UNSIGNED_BYTE&&(i=this.gpgpu.createUnsignedBytesMatrixTexture(e[0],e[1])),this.usedTextures[s].push(i),this.numUsedTextures++,this._numBytesAllocated+=a,this.log(),i}releaseTexture(e,t,n,o){if(this.freeTextures==null)return;let s=TP(n,o),a=EP(t,s,o);a in this.freeTextures||(this.freeTextures[a]=[]);let i=NP(t,s,this.gpgpu.gl,this.gpgpu.textureConfig,o),l=j().get("WEBGL_DELETE_TEXTURE_THRESHOLD");l!==-1&&this._numBytesAllocated>l?(this.gpgpu.deleteMatrixTexture(e),this._numBytesAllocated-=i):(this.freeTextures[a].push(e),this.numFreeTextures++,this._numBytesFree+=i),this.numUsedTextures--;let u=this.usedTextures[a],c=u.indexOf(e);if(c<0)throw new Error("Cannot release a texture that was never provided by this texture manager");u.splice(c,1),this.log()}log(){if(!this.logEnabled)return;let e=this.numFreeTextures+this.numUsedTextures;console.log("Free/Used", ` $ { this . numFreeTextures } / $ { this . numUsedTextures } ` , ` ( $ { e } ) ` );let t=this._numBytesFree/this._numBytesAllocated;console.log( ` Bytes allocated : $ { this . _numBytesAllocated } ` ),console.log( ` Bytes unused : $ { this . _numBytesFree } ( $ { Math . round ( 100 * t ) } % ) ` )}get numBytesAllocated(){return this._numBytesAllocated}get numBytesFree(){return this._numBytesFree}getNumUsedTextures(){return this.numUsedTextures}getNumFreeTextures(){return this.numFreeTextures}dispose(){if(this.freeTextures!=null){for(let e in this.freeTextures)this.freeTextures[e].forEach(t=>{this.gpgpu.deleteMatrixTexture(t)});for(let e in this.usedTextures)this.usedTextures[e].forEach(t=>{this.gpgpu.deleteMatrixTexture(t)});this.freeTextures=null,this.usedTextures=null,this.numUsedTextures=0,this.numFreeTextures=0,this._numBytesAllocated=0,this._numBytesFree=0}}};function SJ(r,e){let t=r;if(e===t.R32F)return 4;if(e===t.R16F)return 2;if(e===t.RGBA32F)return 16;if(e===r.RGBA)return 16;if(e===t.RGBA16F)return 8;throw new Error( ` Unknown internal format $ { e } ` )}function NP(r,e,t,n,o){let s=IJ(e,n),a;if(o){let[l,u]=bi(r[0],r[1]);a=l*u}else{let[l,u]=Wu(r[0],r[1]);a=l*u}let i=SJ(t,s);return a*i}function IJ(r,e){switch(r){case Tr.PACKED_2X2_FLOAT32:return fy(e);case Tr.PACKED_2X2_FLOAT16:return dy(e);case Tr.UNPACKED_FLOAT32:return cy(e);case Tr.UNPACKED_FLOAT16:return py(e);case Tr.PACKED_4X1_UNSIGNED_BYTE:return my(e);default:throw new Error( ` Unknown physical texture type $ { r } ` )}}function NJ(r){return j().getBool("WEBGL_RENDER_FLOAT32_ENABLED")?r?Tr.PACKED_2X2_FLOAT32:Tr.UNPACKED_FLOAT32:r?Tr.PACKED_2X2_FLOAT16:Tr.UNPACKED_FLOAT16}function TP(r,e){if(r===zr.UPLOAD)return Tr.PACKED_2X2_FLOAT32;if(r===zr.RENDER||r==null)return NJ(e);if(r===zr.DOWNLOAD||r===zr.PIXELS)return Tr.PACKED_4X1_UNSIGNED_BYTE;throw new Error( ` Unknown logical texture type $ { r } ` )}function EP(r,e,t){return ` $ { r [ 0 ] } _$ { r [ 1 ] } _$ { e } _$ { t } ` }var Cn=class{constructor(e,t){this.variableNames=["A"],this.outputShape=e,this.enableShapeUniforms=jt(this.outputShape.length),this.userCode= `
float unaryOperation ( float x ) {
$ { t }
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}
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void main ( ) {
float x = getAAtOutCoords ( ) ;
float y = unaryOperation ( x ) ;
setOutput ( y ) ;
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}
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` }},br="if (isnan(x)) return x;",AP="return x;",OC="return abs(x);";var $ P="return (x >= 0.0) ? x : (exp(x) - 1.0);",DP=br+ `
return ( x < 0.0 ) ? 0.0 : x ;
` ,RP=br+ `
return ( x < 0.0 ) ? 0.0 : min ( 6.0 , x ) ;
` ,hh="return x;",FP="return 1.0 / (1.0 + exp(-1.0 * x));";var OP="return x;",PP= `
vec4 result ;
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result . r = ( x . r >= 0.0 ) ? x . r : ( exp ( x . r ) - 1.0 ) ;
result . g = ( x . g >= 0.0 ) ? x . g : ( exp ( x . g ) - 1.0 ) ;
result . b = ( x . b >= 0.0 ) ? x . b : ( exp ( x . b ) - 1.0 ) ;
result . a = ( x . a >= 0.0 ) ? x . a : ( exp ( x . a ) - 1.0 ) ;
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return result ;
` ,MP= `
vec4 result = x * vec4 ( greaterThanEqual ( x , vec4 ( 0.0 ) ) ) ;
bvec4 isNaN = isnan ( x ) ;
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result . r = isNaN . r ? x . r : result . r ;
result . g = isNaN . g ? x . g : result . g ;
result . b = isNaN . b ? x . b : result . b ;
result . a = isNaN . a ? x . a : result . a ;
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return result ;
` ,LP= `
vec4 result = min ( x , vec4 ( 6. ) ) * vec4 ( greaterThanEqual ( x , vec4 ( 0.0 ) ) ) ;
bvec4 isNaN = isnan ( x ) ;
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result . r = isNaN . r ? x . r : result . r ;
result . g = isNaN . g ? x . g : result . g ;
result . b = isNaN . b ? x . b : result . b ;
result . a = isNaN . a ? x . a : result . a ;
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return result ;
` ,zP="return 1.0 / (1.0 + exp(-1.0 * x));",Fs=class{constructor(e,t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e,this.enableShapeUniforms=jt(this.outputShape.length),this.userCode= `
vec4 unaryOperation ( vec4 x ) {
$ { t }
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}
void main ( ) {
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vec4 x = getAAtOutCoords ( ) ;
vec4 y = unaryOperation ( x ) ;
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setOutput ( y ) ;
}
` }};var PC=class{constructor(e){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!1,this.outputShape=e;let t=e.length,n=Xt("rc",t),o=ze(t),s=IP(t,n),a=n.slice(-2),i=t<=1?"rc": ` vec2 ( $ { a . join ( "," ) } ) ` ;this.userCode= `
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void main ( ) {
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$ { o } rc = getOutputCoords ( ) ;
vec4 packedInput = getA ( $ { s } ) ;
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setOutput ( getChannel ( packedInput , $ { i } ) ) ;
}
` }};var TJ=Mr.whereImpl,EJ=1e-7,AJ=1e-4,by={};function $ J(r){return r in by||(by[r]={}),by[r]}var DJ=j().getNumber("CPU_HANDOFF_SIZE_THRESHOLD"),RJ=600;function FJ(){return j().global.screen==null?1024:j().global.screen.height*j().global.screen.width*window.devicePixelRatio*RJ/1024/1024}var Hu=class extends Ls{constructor(e){super();if(this.pendingRead=new WeakMap,this.pendingDisposal=new WeakSet,this.dataRefCount=new WeakMap,this.numBytesInGPU=0,this.uploadWaitMs=0,this.downloadWaitMs=0,this.lastGlFlushTime=0,this.warnedAboutMemory=!1,this.pendingDeletes=0,this.disposed=!1,!j().getBool("HAS_WEBGL"))throw new Error("WebGL is not supported on this device");if(e==null){let t=Yn(j().getNumber("WEBGL_VERSION"));this.binaryCache= $ J(j().getNumber("WEBGL_VERSION")),this.gpgpu=new hy(t),this.canvas=t.canvas,this.gpgpuCreatedLocally=!0}else this.gpgpu=e,this.binaryCache={},this.gpgpuCreatedLocally=!1,this.canvas=e.gl.canvas;this.textureManager=new FC(this.gpgpu),this.numMBBeforeWarning=FJ(),this.texData=new Ka(this,ks())}nextDataId(){return Hu.nextDataId++}numDataIds(){return this.texData.numDataIds()-this.pendingDeletes}write(e,t,n){if((j().getBool("WEBGL_CHECK_NUMERICAL_PROBLEMS")||j().getBool("DEBUG"))&&this.checkNumericalProblems(e),n==="complex64"&&e!=null)throw new Error("Cannot write to a complex64 dtype. Please use tf.complex(real, imag).");let o={id:this.nextDataId()};return this.texData.set(o,{shape:t,dtype:n,values:e,usage:zr.UPLOAD,refCount:1}),o}refCount(e){return this.texData.has(e)?this.texData.get(e).refCount:0}incRef(e){let t=this.texData.get(e);t.refCount++}decRef(e){if(this.texData.has(e)){let t=this.texData.get(e);t.refCount--}}move(e,t,n,o,s){if(j().getBool("DEBUG")&&this.checkNumericalProblems(t),o==="complex64")throw new Error("Cannot write to a complex64 dtype. Please use tf.complex(real, imag).");this.texData.set(e,{shape:n,dtype:o,values:t,usage:zr.UPLOAD,refCount:s})}disposeIntermediateTensorInfo(e){this.disposeData(e.dataId)}readSync(e){let t=this.texData.get(e),{values:n,dtype:o,complexTensorInfos:s,slice:a,shape:i,isPacked:l}=t;if(a!=null){let m;l?m=new Fs(i,hh):m=new Cn(i,hh);let f=this.runWebGLProgram(m,[{dataId:e,shape:i,dtype:o}],o),d=this.readSync(f.dataId);return this.disposeIntermediateTensorInfo(f),d}if(n!=null)return this.convertAndCacheOnCPU(e);if(o==="string")return n;let u=this.activeTimers!=null,c;u&&(c=b.now());let p;if(o==="complex64"){let m=this.readSync(s.real.dataId),f=this.readSync(s.imag.dataId);p=S.mergeRealAndImagArrays(m,f)}else p=this.getValuesFromTexture(e);return u&&(this.downloadWaitMs+=b.now()-c),this.convertAndCacheOnCPU(e,p)}async read(e){if(this.pendingRead.has(e)){let d=this.pendingRead.get(e);return new Promise(h=>d.push(h))}let t=this.texData.get(e),{values:n,shape:o,slice:s,dtype:a,complexTensorInfos:i,isPacked:l}=t;if(s!=null){let d;l?d=new Fs(o,hh):d=new Cn(o,hh);let h=this.runWebGLProgram(d,[{dataId:e,shape:o,dtype:a}],a),g=this.read(h.dataId);return this.disposeIntermediateTensorInfo(h),g}if(n!=null)return this.convertAndCacheOnCPU(e);if(!j().getBool("WEBGL_DOWNLOAD_FLOAT_ENABLED")&&j().getNumber("WEBGL_VERSION")===2)throw new Error("tensor.data() with WEBGL_DOWNLOAD_FLOAT_ENABLED=false and WEBGL_VERSION=2 not yet supported.");let u=null,c;if(a!=="complex64"&&j().get("WEBGL_BUFFER_SUPPORTED")){c=this.decode(e);let d=this.texData.get(c.dataId);u=this.gpgpu.createBufferFromTexture(d.texture,...lh(o))}this.pendingRead.set(e,[]),a!=="complex64"&&await this.gpgpu.createAndWaitForFence();let p;if(a==="complex64"){let d=await Promise.all([this.read(i.real.dataId),this.read(i.imag.dataId)]),h=d[0],g=d[1];p=S.mergeRealAndImagArrays(h,g)}else if(u==null)p=this.getValuesFromTexture(e);else{let d=b.sizeFromShape(o);p=this.gpgpu.downloadFloat32MatrixFromBuffer(u,d)}if(c!=null&&this.disposeIntermediateTensorInfo(c),u!=null){let d=this.gpgpu.gl;ke(d,()=>d.deleteBuffer(u))}let m=this.convertAndCacheOnCPU(e,p),f=this.pendingRead.get(e);return this.pendingRead.delete(e),f.forEach(d=>d(m)),this.pendingDisposal.has(e)&&(this.pendingDisposal.delete(e),this.disposeData(e)&&ks().
if ( isnan ( a ) ) return a ;
if ( isnan ( b ) ) return b ;
` ;var _o=class{constructor(e,t,n){this.variableNames=["A","B"],this.outputShape=S.assertAndGetBroadcastShape(t,n),this.enableShapeUniforms=jt(this.outputShape.length),this.userCode= `
float binaryOperation ( float a , float b ) {
$ { e }
}
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void main ( ) {
float a = getAAtOutCoords ( ) ;
float b = getBAtOutCoords ( ) ;
setOutput ( binaryOperation ( a , b ) ) ;
}
` }};var $ l= `
result . r = isNaN . r > 0. ? NAN : result . r ;
result . g = isNaN . g > 0. ? NAN : result . g ;
result . b = isNaN . b > 0. ? NAN : result . b ;
result . a = isNaN . a > 0. ? NAN : result . a ;
` ;var Os=class{constructor(e,t,n,o=!1){this.variableNames=["A","B"],this.supportsBroadcasting=!0,this.packedInputs=!0,this.packedOutput=!0,this.outputShape=S.assertAndGetBroadcastShape(t,n);let s=this.outputShape.length;this.enableShapeUniforms=jt(s);let a="";if(o)if(s===0||b.sizeFromShape(this.outputShape)===1)a= `
result . y = 0. ;
result . z = 0. ;
result . w = 0. ;
` ;else if(a= `
$ { ze ( s ) } coords = getOutputCoords ( ) ;
` ,s===1)this.enableShapeUniforms?a+= `
result . y = ( coords + 1 ) >= outShape ? 0. : result . y ;
result . z = 0. ;
result . w = 0. ;
` :a+= `
result . y = ( coords + 1 ) >= $ { this . outputShape [ 0 ] } ? 0. : result . y ;
result . z = 0. ;
result . w = 0. ;
` ;else{let l=Xt("coords",s);this.enableShapeUniforms?a+= `
bool nextRowOutOfBounds =
( $ { l [ s - 2 ] } + 1 ) >= outShape [ $ { s } - 2 ] ;
bool nextColOutOfBounds =
( $ { l [ s - 1 ] } + 1 ) >= outShape [ $ { s } - 1 ] ;
result . y = nextColOutOfBounds ? 0. : result . y ;
result . z = nextRowOutOfBounds ? 0. : result . z ;
result . w = nextColOutOfBounds || nextRowOutOfBounds ? 0. : result . w ;
` :a+= `
bool nextRowOutOfBounds =
( $ { l [ s - 2 ] } + 1 ) >= $ { this . outputShape [ s - 2 ] } ;
bool nextColOutOfBounds =
( $ { l [ s - 1 ] } + 1 ) >= $ { this . outputShape [ s - 1 ] } ;
result . y = nextColOutOfBounds ? 0. : result . y ;
result . z = nextRowOutOfBounds ? 0. : result . z ;
result . w = nextColOutOfBounds || nextRowOutOfBounds ? 0. : result . w ;
` }this.userCode= `
vec4 binaryOperation ( vec4 a , vec4 b ) {
$ { e }
}
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void main ( ) {
vec4 a = getAAtOutCoords ( ) ;
vec4 b = getBAtOutCoords ( ) ;
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vec4 result = binaryOperation ( a , b ) ;
$ { a }
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setOutput ( result ) ;
}
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` }};function Yt(r){let{inputs:e,backend:t}=r,{x:n}=e;return t.incRef(n.dataId),{dataId:n.dataId,shape:n.shape,dtype:n.dtype}}var VP={kernelName:to,backendName:"webgl",kernelFunc:Yt};function Sn(r){let{inputs:e,backend:t}=r,{real:n,imag:o}=e,s=t.makeTensorInfo(n.shape,"complex64"),a=t.texData.get(s.dataId),i=Yt({inputs:{x:n},backend:t}),l=Yt({inputs:{x:o},backend:t});return a.complexTensorInfos={real:i,imag:l},s}var WP={kernelName:bc,backendName:"webgl",kernelFunc:Sn};var MC="return (a < 0.) ? b * a : a;",LC= `
vec4 aLessThanZero = vec4 ( lessThan ( a , vec4 ( 0. ) ) ) ;
return ( aLessThanZero * ( b * a ) ) + ( ( vec4 ( 1.0 ) - aLessThanZero ) * a ) ;
` ;function MJ(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{alpha:s}=n,a=t.makeTensorInfo([],"float32",b.createScalarValue(s,"float32")),i=j().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Os(LC,o.shape,a.shape):new _o(MC,o.shape,a.shape),l=t.runWebGLProgram(i,[o,a],o.dtype);return t.disposeIntermediateTensorInfo(a),l}var jP={kernelName:jo,backendName:"webgl",kernelFunc:MJ};var zC="return (a < 0.) ? b * a : a;",BC= `
vec4 aLessThanZero = vec4 ( lessThan ( a , vec4 ( 0. ) ) ) ;
return ( aLessThanZero * ( b * a ) ) + ( ( vec4 ( 1.0 ) - aLessThanZero ) * a ) ;
` ;function LJ(r){let{inputs:e,backend:t}=r,{x:n,alpha:o}=e,s=j().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Os(BC,n.shape,o.shape):new _o(zC,n.shape,o.shape);return t.runWebGLProgram(s,[n,o],n.dtype)}var GP={kernelName:rs,backendName:"webgl",kernelFunc:LJ};var ky="if (isnan(x)) return x;",UP= `
if ( isnan ( a ) ) return a ;
if ( isnan ( b ) ) return b ;
` ,HP= `
result . r = isNaN . r > 0. ? NAN : result . r ;
result . g = isNaN . g > 0. ? NAN : result . g ;
result . b = isNaN . b > 0. ? NAN : result . b ;
result . a = isNaN . a > 0. ? NAN : result . a ;
` ;function _e({opSnippet:r,packedOpSnippet:e,cpuKernelImpl:t,dtype:n}){return({inputs:o,backend:s})=>{let{x:a}=o,i=s,l=n||a.dtype;if(i.shouldExecuteOnCPU([a])&&t!=null){let p=i.texData.get(a.dataId),m=t(p.values,l);return i.makeTensorInfo(a.shape,l,m)}let u=j().getBool("WEBGL_PACK_UNARY_OPERATIONS")&&e!=null,c;return u?c=new Fs(a.shape,e):c=new Cn(a.shape,r),i.runWebGLProgram(c,[a],l)}}function st({opSnippet:r,packedOpSnippet:e,checkOutOfBounds:t=!1,supportsComplex:n=!1,cpuKernelImpl:o,dtype:s}){return({inputs:a,backend:i})=>{let{a:l,b:u}=a,c=i;if(n&&l.dtype==="complex64"){let d=c.texData.get(l.dataId),h=c.texData.get(u.dataId),[g,y]=[[d.complexTensorInfos.real,h.complexTensorInfos.real],[d.complexTensorInfos.imag,h.complexTensorInfos.imag]].map(x=>{let[k,C]=x,A={dataId:k.dataId,dtype:k.dtype,shape:l.shape}, $ ={dataId:C.dataId,dtype:C.dtype,shape:u.shape},R=new _o(r,l.shape,u.shape);return c.runWebGLProgram(R,[A, $ ],pr(k.dtype,C.dtype))}),w=Sn({inputs:{real:g,imag:y},backend:c});return c.disposeIntermediateTensorInfo(g),c.disposeIntermediateTensorInfo(y),w}let p=s||pr(l.dtype,u.dtype);if((l.dtype==="string"||u.dtype==="string"||c.shouldExecuteOnCPU([l,u]))&&o!=null){let d=c.texData.get(l.dataId).values,h=c.texData.get(u.dataId).values,g=l.dtype==="string"?S.fromUint8ToStringArray(d):d,y=l.dtype==="string"?S.fromUint8ToStringArray(h):h,[w,x]=o(l.shape,u.shape,g,y,p),k=c.makeTensorInfo(x,p),C=c.texData.get(k.dataId);return C.values=w,k}let m=j().getBool("WEBGL_PACK_BINARY_OPERATIONS")&&e!=null,f;return m?f=new Os(e,l.shape,u.shape,t):f=new _o(r,l.shape,u.shape),c.runWebGLProgram(f,[l,u],p)}}function Dl(r,e=!1){if(r==="linear")return e?OP:AP;if(r==="relu")return e?MP:DP;if(r==="elu")return e?PP: $ P;if(r==="relu6")return e?LP:RP;if(r==="prelu")return e?BC:zC;if(r==="leakyrelu")return e?LC:MC;if(r==="sigmoid")return e?zP:FP;throw new Error( ` Activation $ { r } has not been implemented for the WebGL backend . ` )}var gh=class{constructor(e,t,n,o=!1,s=!1,a=!1,i=null,l=!1,u=!1){this.variableNames=["matrixA","matrixB"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=n,this.enableShapeUniforms=jt(this.outputShape.length);let c=o?e[1]:e[2],p=Math.ceil(c/2),m=o?"i * 2, rc.y":"rc.y, i * 2",f=s?"rc.z, i * 2":"i * 2, rc.z",d=o?["a.xxyy","a.zzww"]:["a.xxzz","a.yyww"],h=s?["b.xzxz","b.ywyw"]:["b.xyxy","b.zwzw"],g="",y="";i&&(l?g= ` vec4 activation ( vec4 a ) {
vec4 b = getPreluActivationWeightsAtOutCoords ( ) ;
$ { i }
} ` :u?g= ` vec4 activation ( vec4 a ) {
vec4 b = getLeakyreluAlphaAtOutCoords ( ) ;
$ { i }
} ` :g= ` vec4 activation ( vec4 x ) {
$ { i }
} ` ,y="result = activation(result);");let w=a?"result += getBiasAtOutCoords();":"";a&&this.variableNames.push("bias"),l&&this.variableNames.push("preluActivationWeights"),u&&this.variableNames.push("leakyreluAlpha");let x="rc.x",k="rc.x";e[0]<t[0]?x= ` int ( min ( float ( rc . x ) , $ { e [ 0 ] - 1 } . ) ) ` :t[0]<e[0]&&(k= ` int ( min ( float ( rc . x ) , $ { t [ 0 ] - 1 } . ) ) ` ),this.userCode= `
$ { g }
// Don't use uniform for sharedDimensionPacked for performance.
const float sharedDimension = $ { p } . 0 ;
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vec4 dot2x2ARowBCol ( ivec3 rc ) {
vec4 result = vec4 ( 0 ) ;
for ( int i = 0 ; i < $ { p } ; i ++ ) {
int batchA = $ { x } ;
int batchB = $ { k } ;
vec4 a = getMatrixA ( batchA , $ { m } ) ;
vec4 b = getMatrixB ( batchB , $ { f } ) ;
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// These swizzled products need to be separately added.
// See: https://github.com/tensorflow/tfjs/issues/1735
result += ( $ { d [ 0 ] } * $ { h [ 0 ] } ) ;
result += ( $ { d [ 1 ] } * $ { h [ 1 ] } ) ;
}
return result ;
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}
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void main ( ) {
ivec3 rc = getOutputCoords ( ) ;
vec4 result = dot2x2ARowBCol ( rc ) ;
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$ { w }
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$ { y }
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setOutput ( result ) ;
}
` }};var VC={REAL:"return areal * breal - aimag * bimag;",IMAG:"return areal * bimag + aimag * breal;"},_y=class{constructor(e,t,n){this.variableNames=["AReal","AImag","BReal","BImag"],this.outputShape=S.assertAndGetBroadcastShape(t,n),this.userCode= `
float binaryOpComplex (
float areal , float aimag , float breal , float bimag ) {
$ { e }
}
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void main ( ) {
float areal = getARealAtOutCoords ( ) ;
float aimag = getAImagAtOutCoords ( ) ;
float breal = getBRealAtOutCoords ( ) ;
float bimag = getBImagAtOutCoords ( ) ;
setOutput ( binaryOpComplex ( areal , aimag , breal , bimag ) ) ;
}
` }};var qP="return a * b;";function xh(r){let{inputs:e,backend:t}=r,{a:n,b:o}=e,s=S.upcastType(n.dtype,o.dtype);if(n.dtype==="complex64"){let i=t.texData.get(n.dataId),l=t.texData.get(o.dataId),u=new _y(VC.REAL,n.shape,o.shape),c=new _y(VC.IMAG,n.shape,o.shape),p=[{dataId:i.complexTensorInfos.real.dataId,dtype:i.complexTensorInfos.real.dtype,shape:n.shape},{dataId:i.complexTensorInfos.imag.dataId,dtype:i.complexTensorInfos.imag.dtype,shape:n.shape},{dataId:l.complexTensorInfos.real.dataId,dtype:l.complexTensorInfos.real.dtype,shape:o.shape},{dataId:l.complexTensorInfos.imag.dataId,dtype:l.complexTensorInfos.imag.dtype,shape:o.shape}],m=t.runWebGLProgram(u,p,"float32"),f=t.runWebGLProgram(c,p,"float32"),d=Sn({inputs:{real:m,imag:f},backend:t});return t.disposeIntermediateTensorInfo(m),t.disposeIntermediateTensorInfo(f),d}if(t.shouldExecuteOnCPU([n,o])){let i=t.texData.get(n.dataId),l=t.texData.get(o.dataId),[u,c]=aP(n.shape,o.shape,i.values,l.values,s),p=t.makeTensorInfo(c,s),m=t.texData.get(p.dataId);return m.values=u,p}let a;return j().getBool("WEBGL_PACK_BINARY_OPERATIONS")?a=new Os(qP,n.shape,o.shape):a=new _o(qP,n.shape,o.shape),t.runWebGLProgram(a,[n,o],s)}var KP={kernelName:Jo,backendName:"webgl",kernelFunc:xh};function XP(r,e,t){let n=[Ma(r.shape),...La(r.shape)],o={dtype:r.dtype,shape:n,dataId:r.dataId},s=[Ma(e),...La(e)],a=new dh(s,n),i=!0,l=[n],u=t.runWebGLProgram(a,[o],r.dtype,l,i);return{dataId:u.dataId,shape:e,dtype:u.dtype}}function ae(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{shape:s}=n,a=t,i=b.sizeFromShape(o.shape),l=b.inferFromImplicitShape(s,i),u=b.sizeFromShape(l);b.assert(i===u,()=> ` The new shape ( $ { l } ) has $ { u } elements and the old shape ( $ { o . shape } ) has $ { i } elements . The new shape and old shape must have the same number of elements . ` );let c=a.texData.get(o.dataId);return c.isPacked&&!Al(o.shape,l)&&!(c.texture!==null&&Al(c.shape,l))?XP(o,l,a):(a.incRef(o.dataId),{dataId:o.dataId,shape:l,dtype:o.dtype})}var YP={kernelName:Xs,backendName:"webgl",kernelFunc:ae};var vy=class{constructor(e,t){this.variableNames=["x"];let{windowSize:n,batchSize:o,inSize:s,outSize:a}=e;this.outputShape=[o,a];let i=Math.floor(n/4)*4,l=n%4,u="sumValue += dot(values, ones);";if(t!=null){let p=1/t;u= ` sumValue += dot ( values * $ { b . isInt ( p ) ? p . toPrecision ( 2 ) : p } , ones ) ; ` }let c="";s%n>0&&(c= `
if ( inIdx < 0 || inIdx >= $ { s } ) {
return 0.0 ;
}
` ),this.userCode= `
const vec4 ones = vec4 ( 1.0 , 1.0 , 1.0 , 1.0 ) ;
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float getValue ( int batch , int inIdx ) {
$ { c }
return getX ( batch , inIdx ) ;
}
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void main ( ) {
ivec2 coords = getOutputCoords ( ) ;
int batch = coords [ 0 ] ;
int outIdx = coords [ 1 ] ;
int inOffset = outIdx * $ { n } ;
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float sumValue = 0.0 ;
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for ( int i = 0 ; i < $ { i } ; i += 4 ) {
int inIdx = inOffset + i ;
vec4 values = vec4 (
getValue ( batch , inIdx ) ,
getValue ( batch , inIdx + 1 ) ,
getValue ( batch , inIdx + 2 ) ,
getValue ( batch , inIdx + 3 )
) ;
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$ { u }
}
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int inIdx = inOffset + $ { i } ;
if ( $ { l === 1 } ) {
vec4 values = vec4 ( getValue ( batch , inIdx ) , 0.0 , 0.0 , 0.0 ) ;
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$ { u }
} else if ( $ { l === 2 } ) {
vec4 values = vec4 (
getValue ( batch , inIdx ) ,
getValue ( batch , inIdx + 1 ) , 0.0 , 0.0 ) ;
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$ { u }
} else if ( $ { l === 3 } ) {
vec4 values = vec4 (
getValue ( batch , inIdx ) ,
getValue ( batch , inIdx + 1 ) ,
getValue ( batch , inIdx + 2 ) , 0.0 ) ;
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$ { u }
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}
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setOutput ( sumValue ) ;
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}
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` }};var WC=class{constructor(e,t){this.variableNames=["x"];let{windowSize:n,batchSize:o,inSize:s,outSize:a}=e;this.outputShape=[o,a];let i="0.0",l="";t==="prod"?i="1.0":t==="min"?(i="1.0 / 1e-20",l="min"):t==="max"&&(i="-1.0 / 1e-20",l="max");let u= ` $ { t } ( $ { t } ( $ { t } ( minMaxValue [ 0 ] , minMaxValue [ 1 ] ) , minMaxValue [ 2 ] ) , minMaxValue [ 3 ] ) ` ;t==="sum"?u="sumValue":t==="prod"?u="prodValue":t==="all"?u="allValue":t==="any"&&(u="anyValue");let c=Math.floor(n/4)*4,p=n%4,m= `
if ( $ { t === "sum" } ) {
sumValue += dot ( values , ones ) ;
} else if ( $ { t === "prod" } ) {
vec2 tmp = vec2 ( values [ 0 ] , values [ 1 ] ) * vec2 ( values [ 2 ] , values [ 3 ] ) ;
prodValue *= tmp [ 0 ] * tmp [ 1 ] ;
} else {
minMaxValue = $ { l } ( values , minMaxValue ) ;
if ( $ { t === "min" } || $ { t === "max" } ) {
minMaxValue = $ { l } ( values , minMaxValue ) ;
bvec4 isNaN = isnan ( values ) ;
if ( isNaN . r || isNaN . g || isNaN . b || isNaN . a ) {
minMaxValue = vec4 ( NAN ) ;
}
}
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}
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` ,f="vec4";t==="all"?(i="1.0",m= `
bool reducedAllValue = all ( values ) ;
float floatedReducedAllValue = float ( reducedAllValue ) ;
allValue = float ( allValue >= 1.0 && floatedReducedAllValue >= 1.0 ) ;
` ,f="bvec4"):t==="any"&&(i="0.0",m= `
bool reducedAnyValue = any ( values ) ;
float floatedReducedAnyValue = float ( reducedAnyValue ) ;
anyValue = float ( anyValue >= 1.0 || floatedReducedAnyValue >= 1.0 ) ;
` ,f="bvec4");let d="";s%n>0&&(d= `
if ( inIdx < 0 || inIdx >= $ { s } ) {
return initializationValue ;
}
` ),this.userCode= `
const float initializationValue = $ { i } ;
const vec4 ones = vec4 ( 1.0 , 1.0 , 1.0 , 1.0 ) ;
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float getValue ( int batch , int inIdx ) {
$ { d }
return getX ( batch , inIdx ) ;
}
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void main ( ) {
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ivec2 coords = getOutputCoords ( ) ;
int batch = coords [ 0 ] ;
int outIdx = coords [ 1 ] ;
int inOffset = outIdx * $ { n } ;
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vec4 minMaxValue = vec4 ( $ { i } ) ;
float prodValue = 1.0 ;
float sumValue = 0.0 ;
float allValue = 1.0 ;
float anyValue = 0.0 ;
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for ( int i = 0 ; i < $ { c } ; i += 4 ) {
int inIdx = inOffset + i ;
$ { f } values = $ { f } (
getValue ( batch , inIdx ) ,
getValue ( batch , inIdx + 1 ) ,
getValue ( batch , inIdx + 2 ) ,
getValue ( batch , inIdx + 3 )
) ;
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$ { m }
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}
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int inIdx = inOffset + $ { c } ;
if ( $ { p === 1 } ) {
$ { f } values = $ { f } (
getValue ( batch , inIdx ) ,
initializationValue ,
initializationValue ,
initializationValue
) ;
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$ { m }
} else if ( $ { p === 2 } ) {
$ { f } values = $ { f } (
getValue ( batch , inIdx ) ,
getValue ( batch , inIdx + 1 ) ,
initializationValue ,
initializationValue
) ;
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$ { m }
} else if ( $ { p === 3 } ) {
$ { f } values = $ { f } (
getValue ( batch , inIdx ) ,
getValue ( batch , inIdx + 1 ) ,
getValue ( batch , inIdx + 2 ) ,
initializationValue
) ;
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$ { m }
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}
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setOutput ( $ { u } ) ;
}
` }};function zJ(r){let e=[];for(;e.length===0||e[e.length-1].outSize!==1;){let t=e.length?e[e.length-1].outSize:r[1],n=S.computeOptimalWindowSize(t);e.push({inSize:t,windowSize:n,outSize:Math.ceil(t/n)})}return e}function Ln(r,e,t,n){let o=zJ(r.shape),s=r;for(let a=0;a<o.length;a++){let{inSize:i,windowSize:l,outSize:u}=o[a],c,p;t==="mean"?c=a===0?new vy({windowSize:l,inSize:i,batchSize:r.shape[0],outSize:u},i):new vy({windowSize:l,inSize:i,batchSize:r.shape[0],outSize:u}):c=new WC({windowSize:l,inSize:i,batchSize:r.shape[0],outSize:u},t),p=s,s=n.runWebGLProgram(c,[s],e),p.dataId!==r.dataId&&n.disposeIntermediateTensorInfo(p)}return s}var jC=class{constructor(e,t){this.variableNames=["A"];let n=new Array(e.length);for(let a=0;a<n.length;a++)n[a]=e[t[a]];this.outputShape=n,this.rank=n.length;let o=ze(this.rank),s=BJ(t);this.userCode= `
void main ( ) {
$ { o } resRC = getOutputCoords ( ) ;
setOutput ( getA ( $ { s } ) ) ;
}
` }};function BJ(r){let e=r.length;if(e>6)throw Error( ` Transpose for rank $ { e } is not yet supported ` );let t=["resRC.x","resRC.y","resRC.z","resRC.w","resRC.u","resRC.v"],n=new Array(e);for(let o=0;o<r.length;o++)n[r[o]]=t[o];return n.join()}var GC=class{constructor(e,t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0;let n=new Array(e.length);for(let c=0;c<n.length;c++)n[c]=e[t[c]];if(this.outputShape=n,this.rank=n.length,this.rank>6)throw Error( ` Packed transpose for rank $ { this . rank } is not yet supported . ` );let o=ze(this.rank),s=DC("rc",this.rank),a=new Array(this.rank);for(let c=0;c<t.length;c++)a[t[c]]=s[c];let i= ` vec2 ( $ { a . slice ( - 2 ) . join ( ) } ) ` ,l= ` ++ $ { s [ this . rank - 1 ] } < $ { n [ this . rank - 1 ] } ` ,u= ` getChannel ( getA ( $ { a . join ( ) } ) , $ { i } ) ` ;this.userCode= `
void main ( ) {
$ { o } rc = getOutputCoords ( ) ;
vec4 result = vec4 ( 0. ) ;
result [ 0 ] = $ { u } ;
if ( $ { l } ) {
result [ 1 ] = $ { u } ;
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}
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-- $ { s [ this . rank - 1 ] } ;
if ( ++ $ { s [ this . rank - 2 ] } < $ { n [ this . rank - 2 ] } ) {
result [ 2 ] = $ { u } ;
if ( $ { l } ) {
result [ 3 ] = $ { u } ;
}
}
setOutput ( result ) ;
}
` }};function Rl(r,e,t){let n=j().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new GC(r.shape,e):new jC(r.shape,e);return t.runWebGLProgram(n,[r],r.dtype)}function ZP(r,e,t,n){let o=e,s=r.shape.length,a=b.parseAxisParam(o,r.shape),i=a,l=S.getAxesPermutation(i,s),u=l!=null,c=r;u&&(c=Rl(r,l,n),i=S.getInnerMostAxes(i.length,s)),S.assertAxesAreInnerMostDims("sum",i,s);let[p,m]=S.computeOutAndReduceShapes(c.shape,i),f=p;t&&(f=S.expandShapeToKeepDim(p,a));let d=b.sizeFromShape(m),g=b.sizeFromShape(r.shape)/d,y=ae({inputs:{x:c},attrs:{shape:[g,d]},backend:n}),w=Zl(r.dtype),x=Ln(y,w,"sum",n),k=ae({inputs:{x},attrs:{shape:f},backend:n});return n.disposeIntermediateTensorInfo(y),n.disposeIntermediateTensorInfo(x),u&&n.disposeIntermediateTensorInfo(c),k}function qu(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{axis:s,keepDims:a}=n;return ZP(o,s,a,t)}var JP={kernelName:ms,backendName:"webgl",kernelFunc:qu};function Ft(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{perm:s}=n,a=t,i=o.shape.length,l=new Array(i);for(let c=0;c<l.length;c++)l[c]=o.shape[s[c]];let u;if(a.shouldExecuteOnCPU([o])){let p=a.texData.get(o.dataId).values,m=Uu(p,o.shape,o.dtype,s,l);u=a.makeTensorInfo(l,o.dtype);let f=a.texData.get(u.dataId);f.values=m}else u=Rl(o,s,a);return u}var QP={kernelName:ys,backendName:"webgl",kernelFunc:Ft};var UC=1e3;function Ku({a:r,b:e,transposeA:t,transposeB:n,backend:o,bias:s=null,preluActivationWeights:a=null,leakyreluAlpha:i=0,activation:l=null}){let u=r.shape.length,c=e.shape.length,p=t?r.shape[u-2]:r.shape[u-1],m=n?e.shape[c-1]:e.shape[c-2],f=t?r.shape[u-1]:r.shape[u-2],d=n?e.shape[c-2]:e.shape[c-1],h=r.shape.slice(0,-2),g=e.shape.slice(0,-2),y=b.sizeFromShape(h),w=b.sizeFromShape(g),x=y===w||y===1||w===1;b.assert(u>=2&&c>=2&&x,()=> ` Error in matMul : the input batch dimensions must either be the same or at least one input batch dimension must be 1. Got input batch dimensions of ( $ { h } ) and ( $ { g } ) . ` );let C=(y>w?r.shape.slice(0,-2):e.shape.slice(0,-2)).concat([f,d]);b.assert(p===m,()=> ` Error in matMul : inner shapes ( $ { p } ) and ( $ { m } ) of Tensors with shapes $ { r . shape } and $ { e . shape } and transposeA = $ { t } and transposeB = $ { n } must match . ` );let A=t?[y,p,f]:[y,f,p], $ =n?[w,d,m]:[w,m,d],R=ae({inputs:{x:r},backend:o,attrs:{shape:A}}),P=ae({inputs:{x:e},backend:o,attrs:{shape: $ }}),M=[R,P],V=Math.max(y,w),W=t?R.shape[1]:R.shape[2],G=s!=null,U=a!=null,H=l==="leakyrelu",K=l!=null?Dl(l,!0):null,re=G||U||H||K!=null,X;if((f===1||d===1)&&W>UC&&re===!1){let Q=R,se=P;t&&(Q=Ft({inputs:{x:R},backend:o,attrs:{perm:[0,2,1]}}),M.push(Q)),n&&(se=Ft({inputs:{x:P},backend:o,attrs:{perm:[0,2,1]}}),M.push(se));let pe=d!==1,ie=d===1,fe=Q;pe&&(fe=ae({inputs:{x:Q},backend:o,attrs:{shape:[V,W,1]}}),M.push(fe));let de=d===1?2:1,ge=se;ie&&(ge=ae({inputs:{x:se},backend:o,attrs:{shape:[V,1,W]}}),M.push(ge));let we=xh({inputs:{a:fe,b:ge},backend:o});X=qu({inputs:{x:we},backend:o,attrs:{axis:de,keepDims:!0}}),M.push(we)}else{let Q=pr(r.dtype,e.dtype),se=new gh(A, $ ,[V,f,d],t,n,G,K,U,H),pe=[R,P];if(s!=null&&pe.push(s),U&&pe.push(a),H){let ie=o.makeTensorInfo([],"float32",b.createScalarValue(i,"float32"));pe.push(ie),M.push(ie)}X=o.runWebGLProgram(se,pe,Q)}let ne=ae({inputs:{x:X},backend:o,attrs:{shape:C}});M.push(X);for(let Q of M)o.disposeIntermediateTensorInfo(Q);return ne}function VJ(r){let{inputs:e,backend:t,attrs:n}=r,{a:o,b:s,bias:a,preluActivationWeights:i}=e,{transposeA:l,transposeB:u,activation:c,leakyreluAlpha:p}=n;return Ku({a:o,b:s,transposeA:l,transposeB:u,backend:t,bias:a,preluActivationWeights:i,leakyreluAlpha:p,activation:c})}var eM={kernelName:ri,backendName:"webgl",kernelFunc:VJ};var tM="return abs(x);";function WJ(r){let{inputs:e,backend:t}=r,{x:n}=e;if(t.shouldExecuteOnCPU([n])&&n.dtype!=="complex64"){let s=t.texData.get(n.dataId),a=xy(s.values);return t.makeTensorInfo(n.shape,n.dtype,a)}let o;return j().getBool("WEBGL_PACK_UNARY_OPERATIONS")?o=new Fs(n.shape,tM):o=new Cn(n.shape,tM),t.runWebGLProgram(o,[n],n.dtype)}var rM={kernelName:Vs,backendName:"webgl",kernelFunc:WJ};var jJ=br+ `
if ( abs ( x ) > 1. ) {
return NAN ;
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}
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return acos ( x ) ;
` ,GJ=_e({opSnippet:jJ}),nM={kernelName:Ni,backendName:"webgl",kernelFunc:GJ};var UJ=br+ `
if ( x < 1.0 ) return NAN ;
return log ( x + sqrt ( x * x - 1.0 ) ) ; ` ,HJ=_e({opSnippet:UJ}),oM={kernelName:Ti,backendName:"webgl",kernelFunc:HJ};var sM="return a + b;",qJ=st({opSnippet:sM,packedOpSnippet:sM,supportsComplex:!0,cpuKernelImpl:WO}),iM={kernelName:Wn,backendName:"webgl",kernelFunc:qJ};var HC=class{constructor(e,t){this.outputShape=[],this.outputShape=e,this.variableNames=t.map((s,a)=> ` T$ { a } ` );let n=[];this.variableNames.forEach(s=>{n.push( ` float v$ { s } = get$ { s } AtOutCoords ( ) ; ` )});let o=this.variableNames.map(s=> ` v$ { s } ` ).join(" + ");this.userCode= `
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void main ( ) {
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$ { n . join ( `
` )}
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float result = $ { o } ;
setOutput ( result ) ;
}
` }};var qC=class{constructor(e,t){this.outputShape=[],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e,this.variableNames=t.map((s,a)=> ` T$ { a } ` );let n=[];this.variableNames.forEach(s=>{n.push( ` vec4 v$ { s } = get$ { s } AtOutCoords ( ) ; ` )});let o=this.variableNames.map(s=> ` v$ { s } ` ).join(" + ");this.userCode= `
void main ( ) {
$ { n . join ( `
` )}
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vec4 result = $ { o } ;
setOutput ( result ) ;
}
` }};function Cy(r){let{inputs:e,backend:t}=r,n=e;if(n.length===1)return Yt({inputs:{x:n[0]},backend:t});if(n.length>j().get("WEBGL_MAX_TEXTURES_IN_SHADER")){let l=Math.floor(n.length/2),u=Cy({inputs:n.slice(0,l),backend:t}),c=Cy({inputs:n.slice(l),backend:t});return Cy({inputs:[u,c],backend:t})}let o=n.map(l=>l.dtype).reduce((l,u)=>pr(l,u)),s=n.map(l=>l.shape),i=j().getBool("WEBGL_PACK")?new qC(n[0].shape,s):new HC(n[0].shape,s);return t.runWebGLProgram(i,n,o)}var aM={kernelName:So,backendName:"webgl",kernelFunc:Cy};function KJ(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{axis:s,keepDims:a}=n,i=o.shape.length,l=b.parseAxisParam(s,o.shape),u=l,c=S.getAxesPermutation(u,i),p=o;c!=null&&(p=Ft({inputs:{x:o},backend:t,attrs:{perm:c}}),u=S.getInnerMostAxes(u.length,i)),S.assertAxesAreInnerMostDims("all",u,i);let[m,f]=S.computeOutAndReduceShapes(p.shape,u),d=b.sizeFromShape(f),h=ae({inputs:{x:p},backend:t,attrs:{shape:[-1,d]}}),g=Ln(h,h.dtype,"all",t),y;if(a){let w=S.expandShapeToKeepDim(m,l);y=ae({inputs:{x:g},backend:t,attrs:{shape:w}})}else y=ae({inputs:{x:g},backend:t,attrs:{shape:m}});return t.disposeIntermediateTensorInfo(h),t.disposeIntermediateTensorInfo(g),c!=null&&t.disposeIntermediateTensorInfo(p),y}var lM={kernelName:Ei,backendName:"webgl",kernelFunc:KJ};function XJ(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{axis:s,keepDims:a}=n,i=o.shape.length,l=b.parseAxisParam(s,o.shape),u=l,c=S.getAxesPermutation(u,i),p=o;c!=null&&(p=Ft({inputs:{x:o},backend:t,attrs:{perm:c}}),u=S.getInnerMostAxes(u.length,i)),S.assertAxesAreInnerMostDims("any",u,i);let[m,f]=S.computeOutAndReduceShapes(p.shape,u),d=b.sizeFromShape(f),h=ae({inputs:{x:p},backend:t,attrs:{shape:[-1,d]}}),g=Ln(h,h.dtype,"any",t),y;if(a){let w=S.expandShapeToKeepDim(m,l);y=ae({inputs:{x:g},backend:t,attrs:{shape:w}})}else y=ae({inputs:{x:g},backend:t,attrs:{shape:m}});return t.disposeIntermediateTensorInfo(h),t.disposeIntermediateTensorInfo(g),c!=null&&t.disposeIntermediateTensorInfo(p),y}var uM={kernelName:Ai,backendName:"webgl",kernelFunc:XJ};var KC=class{constructor(e,t,n){this.variableNames=["A"];let{windowSize:o,batchSize:s,outSize:a}=e;n||this.variableNames.push("bestIndicesA"),this.outputShape=[s,a];let i=t==="max"?">":"<",l=n?"inOffset + i;":"round(getBestIndicesA(batch, inOffset + i));";this.userCode= `
void main ( ) {
ivec2 coords = getOutputCoords ( ) ;
int batch = coords [ 0 ] ;
int outIdx = coords [ 1 ] ;
int inOffset = outIdx * $ { o } ;
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int bestIndex = inOffset ;
float bestValue = getA ( batch , bestIndex ) ;
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for ( int i = 0 ; i < $ { o } ; i ++ ) {
int inIdx = $ { l } ;
float candidate = getA ( batch , inIdx ) ;
if ( candidate $ { i } bestValue ) {
bestValue = candidate ;
bestIndex = inIdx ;
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}
}
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setOutput ( float ( bestIndex ) ) ;
}
` }};var XC=class{constructor(e,t,n,o){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,b.assert(e.length>2,()=> ` Packed arg$ { n . charAt ( 0 ) . toUpperCase ( ) + n . slice ( 1 ) } supports only inputs with rank above 2. ` );let s=e[e.length-1],a=Math.ceil(s/t);this.outputShape=e.slice(0,-1),a>1&&this.outputShape.push(a),o||this.variableNames.push("bestIndicesA");let i=this.outputShape,l=i.length,u=ze(l),c=Xt("coords",l),p,m;if(a===1){m=l+1;let R=ze(m);p= `
$ { R } sourceLocR = $ { R } ( $ { c . join ( ) } , 0 ) ;
++ $ { c [ l - 1 ] } ;
$ { R } sourceLocG = $ { R } ( $ { c . join ( ) } , 0 ) ;
++ $ { c [ l - 2 ] } ;
$ { R } sourceLocA = $ { R } ( $ { c . join ( ) } , 0 ) ;
-- $ { c [ l - 1 ] } ;
$ { R } sourceLocB = $ { R } ( $ { c . join ( ) } , 0 ) ;
-- $ { c [ l - 2 ] } ; ` }else m=l,p= `
$ { u } sourceLocR = coords ;
++ $ { c [ l - 1 ] } ;
$ { u } sourceLocG = coords ;
++ $ { c [ l - 2 ] } ;
$ { u } sourceLocA = coords ;
-- $ { c [ l - 1 ] } ;
$ { u } sourceLocB = coords ;
-- $ { c [ l - 2 ] } ; ` ;let f=["x","y","z","w","u","v"].slice(0,m),d="."+f[m-1],h=f.map(R=>"int "+R),g=Xt("sourceLocR",m-1).concat("inIdx.r"),y=Xt("sourceLocG",m-1).concat("inIdx.g"),w=Xt("sourceLocB",m-1).concat("inIdx.b"),x=Xt("sourceLocA",m-1).concat("inIdx.a"),k=n==="max"?"greaterThan":"lessThan",C=o?"": `
inIdx = round ( vec4 ( getBestIndicesAChannel ( $ { g . join ( ) } ) ,
getBestIndicesAChannel ( $ { y . join ( ) } ) ,
getBestIndicesAChannel ( $ { w . join ( ) } ) ,
getBestIndicesAChannel ( $ { x . join ( ) } ) ) ) ; ` ,A= ` vec4 (
getAChannel ( $ { g . join ( ) } ) ,
hasNextCol ? getAChannel ( $ { y . join ( ) } ) : 0. ,
hasNextRow ? getAChannel ( $ { w . join ( ) } ) : 0. ,
hasNextRow && hasNextCol ? getAChannel ( $ { x . join ( ) } ) : 0. ) ` , $ =o?"": `
float getBestIndicesAChannel ( $ { h . join ( ) } ) {
return getChannel ( getBestIndicesA ( $ { f . join ( ) } ) ,
vec2 ( $ { f . slice ( - 2 ) . join ( ) } ) ) ;
} ` ;this.userCode= `
float getAChannel ( $ { h . join ( ) } ) {
return getChannel ( getA ( $ { f . join ( ) } ) ,
vec2 ( $ { f . slice ( - 2 ) . join ( ) } ) ) ;
}
$ { $ }
void main ( ) {
$ { u } coords = getOutputCoords ( ) ;
bool hasNextCol = $ { c [ l - 1 ] } < $ { i [ l - 1 ] - 1 } ;
bool hasNextRow = $ { c [ l - 2 ] } < $ { i [ l - 2 ] - 1 } ;
$ { p }
ivec4 srcIdx = ivec4 ( sourceLocR$ { d } , sourceLocG$ { d } ,
sourceLocB$ { d } , sourceLocA$ { d } ) * $ { t } ;
ivec4 inIdx = srcIdx ;
vec4 bestIndex = vec4 ( inIdx ) ;
vec4 bestValue = $ { A } ;
for ( int i = 0 ; i < $ { t } ; i ++ ) {
inIdx = srcIdx ;
$ { C }
vec4 candidate = $ { A } ;
bvec4 nan = isnan ( candidate ) ;
bvec4 replace = bvec4 (
vec4 ( $ { k } ( candidate , bestValue ) ) * ( vec4 ( 1.0 ) - vec4 ( nan ) ) ) ;
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bestValue = vec4 ( replace . x ? candidate . x : bestValue . x ,
replace . y ? candidate . y : bestValue . y ,
replace . z ? candidate . z : bestValue . z ,
replace . w ? candidate . w : bestValue . w ) ;
bestIndex = mix ( bestIndex , vec4 ( inIdx ) , vec4 ( replace ) ) ;
srcIdx ++ ;
}
setOutput ( bestIndex ) ;
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}
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` }};function cM(r,e,t,n=null){let o=e.shape[0],s=e.shape[1];n!=null&&(o=n.shape[0],s=n.shape[1]);let a=S.computeOptimalWindowSize(s),i={windowSize:a,inSize:s,batchSize:o,outSize:Math.ceil(s/a)},l=new KC(i,t,n==null),u=[e];n!=null&&u.push(n);let c=r.runWebGLProgram(l,u,"int32");if(c.shape[1]===1)return c;let p=cM(r,e,t,c);return r.disposeIntermediateTensorInfo(c),p}function pM(r,e,t,n=null){let o=n!=null?n.shape:e.shape,s=o[o.length-1],a=S.computeOptimalWindowSize(s),i=new XC(o,a,t,n==null),l=n==null?[e]:[e,n],u=r.runWebGLProgram(i,l,"int32");if(u.shape.length===e.shape.length){let c=pM(r,e,t,u);return r.disposeIntermediateTensorInfo(u),c}return u}function Sy(r,e,t,n){let o=[t];if(S.assertAxesAreInnerMostDims("arg"+n.charAt(0).toUpperCase()+n.slice(1),o,e.shape.length),!j().getBool("WEBGL_PACK_REDUCE")||e.shape.length<=2){let s=[],a=r.texData.get(e.dataId),i=a!==null&&a.isPacked,l=e;i&&(l=r.unpackTensor(e),s.push(l));let[u,c]=S.computeOutAndReduceShapes(l.shape,o),p=b.sizeFromShape(c),m=ae({inputs:{x:l},backend:r,attrs:{shape:[-1,p]}});s.push(m);let f=cM(r,m,n);s.push(f);let d=ae({inputs:{x:f},backend:r,attrs:{shape:u}});return s.forEach(h=>r.disposeIntermediateTensorInfo(h)),d}return pM(r,e,n)}function YJ(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{axis:s}=n,a=b.parseAxisParam(s,o.shape),i=S.getAxesPermutation(a,o.shape.length),l=o,u=[];i!=null&&(l=Ft({inputs:{x:o},backend:t,attrs:{perm:i}}),u.push(l),a=S.getInnerMostAxes(a.length,l.shape.length)),S.assertAxesAreInnerMostDims("argMax",[a[0]],l.shape.length);let c=Sy(t,l,a[0],"max");return u.forEach(p=>t.disposeIntermediateTensorInfo(p)),c}var mM={kernelName:Io,backendName:"webgl",kernelFunc:YJ};function ZJ(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{axis:s}=n,a=b.parseAxisParam(s,o.shape),i=S.getAxesPermutation(a,o.shape.length),l=o,u=[];i!=null&&(l=Ft({inputs:{x:o},backend:t,attrs:{perm:i}}),u.push(l),a=S.getInnerMostAxes(a.length,l.shape.length)),S.assertAxesAreInnerMostDims("argMin",[a[0]],l.shape.length);let c=Sy(t,l,a[0],"min");return u.forEach(p=>t.disposeIntermediateTensorInfo(p)),c}var fM={kernelName:Xa,backendName:"webgl",kernelFunc:ZJ};var JJ=br+ `
if ( abs ( x ) > 1. ) {
return NAN ;
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}
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return asin ( x ) ;
` ,QJ=_e({opSnippet:JJ}),dM={kernelName: $ i,backendName:"webgl",kernelFunc:QJ};var eQ=br+"return log(x + sqrt(x * x + 1.0));",tQ=_e({opSnippet:eQ}),hM={kernelName:Di,backendName:"webgl",kernelFunc:tQ};var rQ=br+ `
return atan ( x ) ;
` ,nQ=_e({opSnippet:rQ}),gM={kernelName:Ri,backendName:"webgl",kernelFunc:nQ};var oQ=UP+ `
return atan ( a , b ) ;
` ,sQ= `
vec4 result = atan ( a , b ) ;
vec4 isNaN = min ( vec4 ( isnan ( a ) ) + vec4 ( isnan ( b ) ) , vec4 ( 1.0 ) ) ;
` +HP+ `
return result ;
` ,iQ=st({opSnippet:oQ,packedOpSnippet:sQ}),xM={kernelName:Oi,backendName:"webgl",kernelFunc:iQ};var aQ=br+ `
if ( ( x < - 1.0 ) || ( x > 1.0 ) ) return NAN ;
return ( log ( 1.0 + x ) - log ( 1.0 - x ) ) / 2.0 ; ` ,lQ=_e({opSnippet:aQ}),yM={kernelName:Fi,backendName:"webgl",kernelFunc:lQ};var wi=class{constructor(e,t,n,o=!1,s=!1){if(this.variableNames=["x"],t==="avg"&&n)throw new Error("Cannot compute positions for average pool.");let a=e.filterWidth,i=e.strideHeight,l=e.strideWidth,u=e.dilationHeight,c=e.dilationWidth,p=e.effectiveFilterHeight,m=e.effectiveFilterWidth,f=e.padInfo.top,d=e.padInfo.left;this.outputShape=e.outShape;let h=t==="avg",g= ` ( ( batch * $ { e . inHeight } + xR ) * $ { e . inWidth } + xC ) * $ { e . inChannels } + d ` ,y= ` ( xR * $ { e . inWidth } + xC ) * $ { e . inChannels } + d ` ,w="0.0";if(h||(w="-1.0 / 1e-20"),n){let R=">=";this.userCode= `
const ivec2 strides = ivec2 ( $ { i } , $ { l } ) ;
const ivec2 pads = ivec2 ( $ { f } , $ { d } ) ;
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void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int batch = coords [ 0 ] ;
int d = coords [ 3 ] ;
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ivec2 xRCCorner = coords . yz * strides - pads ;
int xRCorner = xRCCorner . x ;
int xCCorner = xRCCorner . y ;
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// max/min x(?, ?, d) to get y(yR, yC, d).
// ? = to be determined
float minMaxValue = 0.0 ;
float minMaxValueFound = 0.0 ;
int minMaxPosition = 0 ;
float avgValue = 0.0 ;
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for ( int wR = 0 ; wR < $ { p } ;
wR += $ { u } ) {
int xR = xRCorner + wR ;
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if ( xR < 0 || xR >= $ { e . inHeight } ) {
continue ;
}
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for ( int wC = 0 ; wC < $ { m } ;
wC += $ { c } ) {
int xC = xCCorner + wC ;
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if ( xC < 0 || xC >= $ { e . inWidth } ) {
continue ;
}
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float value = getX ( batch , xR , xC , d ) ;
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// If a min / max value has already been found, use it. If not,
// use the current value.
float currMinMaxValue = mix (
value , minMaxValue , minMaxValueFound ) ;
if ( value $ { R } currMinMaxValue ) {
minMaxValue = value ;
minMaxValueFound = 1.0 ;
minMaxPosition = $ { o ? s ? g : y : ` wR * ${ m } + wC ` } ;
}
}
}
setOutput ( float ( minMaxPosition ) ) ;
}
` ;return}let x="max",k= ` $ { t } ( $ { t } ( $ { t } ( minMaxValue [ 0 ] , minMaxValue [ 1 ] ) , minMaxValue [ 2 ] ) , minMaxValue [ 3 ] ) ` ;t==="avg"&&(k="avgValue / count");let C=Math.floor(a/4)*4,A=a%4, $ = `
if ( $ { h } ) {
avgValue += dot ( values , ones ) ;
} else {
minMaxValue = $ { x } ( values , minMaxValue ) ;
}
` ;this.userCode= `
const ivec2 strides = ivec2 ( $ { i } , $ { l } ) ;
const ivec2 pads = ivec2 ( $ { f } , $ { d } ) ;
const float initializationValue = $ { w } ;
const vec4 ones = vec4 ( 1.0 , 1.0 , 1.0 , 1.0 ) ;
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float count = 0.0 ;
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float getValue ( int batch , int xR , int xC , int d ) {
if ( xC < 0 || xC >= $ { e . inWidth } ) {
return initializationValue ;
}
count += 1.0 ;
return getX ( batch , xR , xC , d ) ;
}
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void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int batch = coords [ 0 ] ;
int d = coords [ 3 ] ;
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ivec2 xRCCorner = coords . yz * strides - pads ;
int xRCorner = xRCCorner . x ;
int xCCorner = xRCCorner . y ;
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// max/min x(?, ?, d) to get y(yR, yC, d).
// ? = to be determined
vec4 minMaxValue = vec4 ( $ { w } ) ;
float avgValue = 0.0 ;
count = 0.0 ;
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for ( int wR = 0 ; wR < $ { p } ;
wR += $ { u } ) {
int xR = xRCorner + wR ;
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if ( xR < 0 || xR >= $ { e . inHeight } ) {
continue ;
}
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for ( int wC = 0 ; wC < $ { C } ; wC += 4 ) {
int xC = xCCorner + wC * $ { c } ;
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vec4 values = vec4 (
getValue ( batch , xR , xC , d ) ,
getValue ( batch , xR , xC + $ { c } , d ) ,
getValue ( batch , xR , xC + 2 * $ { c } , d ) ,
getValue ( batch , xR , xC + 3 * $ { c } , d )
) ;
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$ { $ }
}
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int xC = xCCorner + $ { C } ;
if ( $ { A === 1 } ) {
vec4 values = vec4 (
getValue ( batch , xR , xC , d ) ,
initializationValue ,
initializationValue ,
initializationValue
) ;
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$ { $ }
} else if ( $ { A === 2 } ) {
vec4 values = vec4 (
getValue ( batch , xR , xC , d ) ,
getValue ( batch , xR , xC + $ { c } , d ) ,
initializationValue ,
initializationValue
) ;
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$ { $ }
} else if ( $ { A === 3 } ) {
vec4 values = vec4 (
getValue ( batch , xR , xC , d ) ,
getValue ( batch , xR , xC + $ { c } , d ) ,
getValue ( batch , xR , xC + 2 * $ { c } , d ) ,
initializationValue
) ;
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$ { $ }
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}
}
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setOutput ( $ { k } ) ;
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}
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` }},Xu=class{constructor(e,t,n,o=!1,s=!1){if(this.variableNames=["x"],t==="avg"&&n)throw new Error("Cannot compute positions for average pool.");let a=e.filterWidth,i=e.strideDepth,l=e.strideHeight,u=e.strideWidth,c=e.dilationDepth,p=e.dilationHeight,m=e.dilationWidth,f=e.effectiveFilterDepth,d=e.effectiveFilterHeight,h=e.effectiveFilterWidth,g=e.padInfo.front,y=e.padInfo.top,w=e.padInfo.left;this.outputShape=e.outShape;let x=t==="avg",k="0.0";if(x||(k="-1.0 / 1e-20"),n){let M=">=";this.userCode= `
const ivec3 strides =
ivec3 ( $ { i } , $ { l } , $ { u } ) ;
const ivec3 pads = ivec3 ( $ { g } , $ { y } , $ { w } ) ;
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void main ( ) {
ivec5 coords = getOutputCoords ( ) ;
int batch = coords . x ;
int ch = coords . u ;
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ivec3 xCorner = ivec3 ( coords . y , coords . z , coords . w ) * strides - pads ;
int xDCorner = xCorner . x ;
int xRCorner = xCorner . y ;
int xCCorner = xCorner . z ;
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// max/min x(?, ?, ?, ch) to get y(yD, yR, yC, ch).
// ? = to be determined
float minMaxValue = 0.0 ;
float minMaxValueFound = 0.0 ;
int minMaxPosition = 0 ;
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for ( int wD = 0 ; wD < $ { f } ;
wD += $ { c } ) {
int xD = xDCorner + wD ;
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if ( xD < 0 || xD >= $ { e . inDepth } ) {
continue ;
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}
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for ( int wR = 0 ; wR < $ { d } ;
wR += $ { p } ) {
int xR = xRCorner + wR ;
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if ( xR < 0 || xR >= $ { e . inHeight } ) {
continue ;
}
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for ( int wC = 0 ; wC < $ { h } ;
wC += $ { m } ) {
int xC = xCCorner + wC ;
if ( xC < 0 || xC >= $ { e . inWidth } ) {
continue ;
}
float value = getX ( batch , xD , xR , xC , ch ) ;
// If a min / max value has already been found, use it. If not,
// use the current value.
float currMinMaxValue = mix (
value , minMaxValue , minMaxValueFound ) ;
if ( value $ { M } currMinMaxValue ) {
minMaxValue = value ;
minMaxValueFound = 1.0 ;
minMaxPosition = $ { o ? s ? ` (((batch * ${ e . inDepth } + xD) * ${ e . inHeight } + xR) * ${ e . inWidth } + xC) * ${ e . inChannels } + ch ` : ` ((xD * ${ e . inHeight } + xR) * ${ e . inWidth } + xC) * ${ e . inChannels } + ch ` : ` wD * ${ d } * ${ h } +
wR * $ { h } + wC ` };
}
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}
}
}
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setOutput ( float ( minMaxPosition ) ) ;
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}
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` ;return}let C="max",A= ` $ { t } ( $ { t } ( $ { t } ( minMaxValue [ 0 ] , minMaxValue [ 1 ] ) , minMaxValue [ 2 ] ) , minMaxValue [ 3 ] ) ` ;t==="avg"&&(A="avgValue / count");let $ =Math.floor(a/4)*4,R=a%4,P= `
if ( $ { x } ) {
avgValue += dot ( values , ones ) ;
} else {
minMaxValue = $ { C } ( values , minMaxValue ) ;
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}
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` ;this.userCode= `
const ivec3 strides =
ivec3 ( $ { i } , $ { l } , $ { u } ) ;
const ivec3 pads = ivec3 ( $ { g } , $ { y } , $ { w } ) ;
const float initializationValue = $ { k } ;
const vec4 ones = vec4 ( 1.0 , 1.0 , 1.0 , 1.0 ) ;
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float count = 0.0 ;
float getValue ( int batch , int xD , int xR , int xC , int ch ) {
if ( xC < 0 || xC >= $ { e . inWidth } ) {
return initializationValue ;
}
count += 1.0 ;
return getX ( batch , xD , xR , xC , ch ) ;
}
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void main ( ) {
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ivec5 coords = getOutputCoords ( ) ;
int batch = coords . x ;
int ch = coords . u ;
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ivec3 xCorner = ivec3 ( coords . y , coords . z , coords . w ) * strides - pads ;
int xDCorner = xCorner . x ;
int xRCorner = xCorner . y ;
int xCCorner = xCorner . z ;
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// max/min x(?, ?, ?, d) to get y(yD, yR, yC, ch).
// ? = to be determined
vec4 minMaxValue = vec4 ( $ { k } ) ;
float avgValue = 0.0 ;
count = 0.0 ;
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for ( int wD = 0 ; wD < $ { f } ;
wD += $ { c } ) {
int xD = xDCorner + wD ;
if ( xD < 0 || xD >= $ { e . inDepth } ) {
continue ;
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}
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for ( int wR = 0 ; wR < $ { d } ;
wR += $ { p } ) {
int xR = xRCorner + wR ;
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if ( xR < 0 || xR >= $ { e . inHeight } ) {
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continue ;
}
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for ( int wC = 0 ; wC < $ { $ } ; wC += 4 ) {
int xC = xCCorner + wC * $ { m } ;
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vec4 values = vec4 (
getValue ( batch , xD , xR , xC , ch ) ,
getValue ( batch , xD , xR , xC + $ { m } , ch ) ,
getValue ( batch , xD , xR , xC + 2 * $ { m } , ch ) ,
getValue ( batch , xD , xR , xC + 3 * $ { m } , ch )
) ;
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$ { P }
}
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int xC = xCCorner + $ { $ } ;
if ( $ { R === 1 } ) {
vec4 values = vec4 (
getValue ( batch , xD , xR , xC , ch ) ,
initializationValue ,
initializationValue ,
initializationValue
) ;
$ { P }
} else if ( $ { R === 2 } ) {
vec4 values = vec4 (
getValue ( batch , xD , xR , xC , ch ) ,
getValue ( batch , xD , xR , xC + $ { m } , ch ) ,
initializationValue ,
initializationValue
) ;
$ { P }
} else if ( $ { R === 3 } ) {
vec4 values = vec4 (
getValue ( batch , xD , xR , xC , ch ) ,
getValue ( batch , xD , xR , xC + $ { m } , ch ) ,
getValue ( batch , xD , xR , xC + 2 * $ { m } , ch ) ,
initializationValue
) ;
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$ { P }
}
}
setOutput ( $ { A } ) ;
}
}
` }};function uQ(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e;Ds(o,"avgPool");let{filterSize:s,strides:a,pad:i,dimRoundingMode:l}=n,u=1;b.assert(S.eitherStridesOrDilationsAreOne(a,u),()=> ` Error in avgPool : Either strides or dilations must be 1. Got strides $ { a } and dilations '${u}' ` );let c=S.computePool2DInfo(o.shape,s,a,u,i,l);if(c.filterWidth===1&&c.filterHeight===1&&b.arraysEqual(c.inShape,c.outShape))return Yt({inputs:{x:o},backend:t});let p=new wi(c,"avg",!1);return t.runWebGLProgram(p,[o],"float32")}var bM={kernelName:No,backendName:"webgl",kernelFunc:uQ};function cQ(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{filterSize:s,strides:a,pad:i,dimRoundingMode:l,dataFormat:u}=n,c=[1,1,1],p=S.computePool3DInfo(o.shape,s,a,c,i,l,u),m=new Xu(p,"avg",!1);return t.runWebGLProgram(m,[o],"float32")}var wM={kernelName:Ya,backendName:"webgl",kernelFunc:cQ};var YC=class{constructor(e){this.variableNames=["dy"],this.outputShape=e.inShape;let t=e.filterHeight,n=e.filterWidth,o=e.strideHeight,s=e.strideWidth,a=e.dilationHeight,i=e.dilationWidth,l=e.effectiveFilterHeight,u=e.effectiveFilterWidth,c=l-1-e.padInfo.top,p=u-1-e.padInfo.left,m=1/(t*n);this.userCode= `
const ivec2 pads = ivec2 ( $ { c } , $ { p } ) ;
const float avgMultiplier = float ( $ { m } ) ;
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void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int d = coords [ 3 ] ;
ivec2 dyRCCorner = coords . yz - pads ;
int dyRCorner = dyRCCorner . x ;
int dyCCorner = dyRCCorner . y ;
// Convolve dy(?, ?, d) with pos mask(:, :, d) to get dx(xR, xC, d).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0 ;
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for ( int wR = 0 ; wR < $ { l } ;
wR += $ { a } ) {
float dyR = float ( dyRCorner + wR ) / $ { o } . 0 ;
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if ( dyR < 0.0 || dyR >= $ { e . outHeight } . 0 || fract ( dyR ) > 0.0 ) {
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continue ;
}
int idyR = int ( dyR ) ;
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for ( int wC = 0 ; wC < $ { u } ;
wC += $ { i } ) {
float dyC = float ( dyCCorner + wC ) / $ { s } . 0 ;
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if ( dyC < 0.0 || dyC >= $ { e . outWidth } . 0 ||
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fract ( dyC ) > 0.0 ) {
continue ;
}
int idyC = int ( dyC ) ;
float dyValue = getDy ( b , idyR , idyC , d ) ;
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dotProd += dyValue * avgMultiplier ;
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}
}
setOutput ( dotProd ) ;
}
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` }},ZC=class{constructor(e){this.variableNames=["dy"],this.outputShape=e.inShape;let t=e.filterDepth,n=e.filterHeight,o=e.filterWidth,s=e.strideDepth,a=e.strideHeight,i=e.strideWidth,l=e.dilationDepth,u=e.dilationHeight,c=e.dilationWidth,p=e.effectiveFilterDepth,m=e.effectiveFilterHeight,f=e.effectiveFilterWidth,d=p-1-e.padInfo.front,h=m-1-e.padInfo.top,g=f-1-e.padInfo.left,y=1/(t*n*o);this.userCode= `
const ivec3 pads = ivec3 ( $ { d } , $ { h } , $ { g } ) ;
const float avgMultiplier = float ( $ { y } ) ;
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void main ( ) {
ivec5 coords = getOutputCoords ( ) ;
int batch = coords . x ;
int ch = coords . u ;
ivec3 dyCorner = ivec3 ( coords . y , coords . z , coords . w ) - pads ;
int dyDCorner = dyCorner . x ;
int dyRCorner = dyCorner . y ;
int dyCCorner = dyCorner . z ;
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// Convolve dy(?, ?, ?, d) with pos mask(:, :, :, ch) to get
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// dx(xD, xR, xC, ch).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0 ;
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for ( int wD = 0 ; wD < $ { p } ;
wD += $ { l } ) {
float dyD = float ( dyDCorner + wD ) / $ { s } . 0 ;
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if ( dyD < 0.0 || dyD >= $ { e . outDepth } . 0 || fract ( dyD ) > 0.0 ) {
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continue ;
}
int idyD = int ( dyD ) ;
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for ( int wR = 0 ; wR < $ { m } ;
wR += $ { u } ) {
float dyR = float ( dyRCorner + wR ) / $ { a } . 0 ;
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if ( dyR < 0.0 || dyR >= $ { e . outHeight } . 0 ||
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fract ( dyR ) > 0.0 ) {
continue ;
}
int idyR = int ( dyR ) ;
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for ( int wC = 0 ; wC < $ { f } ;
wC += $ { c } ) {
float dyC = float ( dyCCorner + wC ) / $ { i } . 0 ;
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if ( dyC < 0.0 || dyC >= $ { e . outWidth } . 0 ||
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fract ( dyC ) > 0.0 ) {
continue ;
}
int idyC = int ( dyC ) ;
float dyValue = getDy ( batch , idyD , idyR , idyC , ch ) ;
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dotProd += dyValue * avgMultiplier ;
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}
}
}
setOutput ( dotProd ) ;
}
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` }};function pQ(r){let{inputs:e,backend:t,attrs:n}=r,{dy:o,input:s}=e,a=s,{filterSize:i,strides:l,pad:u,dimRoundingMode:c}=n,p=[1,1,1],m=S.computePool3DInfo(a.shape,i,l,p,u,c),f=new ZC(m);return t.runWebGLProgram(f,[o],a.dtype)}var kM={kernelName:xc,backendName:"webgl",kernelFunc:pQ};function mQ(r){let{inputs:e,backend:t,attrs:n}=r,{dy:o,input:s}=e,a=s;Ds([o,s],"avgPoolGrad");let{filterSize:i,strides:l,pad:u}=n,c=S.computePool2DInfo(a.shape,i,l,1,u),p=new YC(c);return t.runWebGLProgram(p,[o],a.dtype)}var _M={kernelName:gc,backendName:"webgl",kernelFunc:mQ};function fQ(r){let{inputs:e,backend:t,attrs:n}=r,{a:o,b:s}=e,{transposeA:a,transposeB:i}=n;return Ku({a:o,b:s,transposeA:a,transposeB:i,backend:t})}var vM={kernelName:To,backendName:"webgl",kernelFunc:fQ};var JC=class{constructor(e,t,n,o,s,a){this.outputShape=[],this.variableNames=["x","mean","variance"],S.assertAndGetBroadcastShape(e,t),S.assertAndGetBroadcastShape(e,n);let i="0.0";o!=null&&(S.assertAndGetBroadcastShape(e,o),this.variableNames.push("offset"),i="getOffsetAtOutCoords()");let l="1.0";s!=null&&(S.assertAndGetBroadcastShape(e,s),this.variableNames.push("scale"),l="getScaleAtOutCoords()"),this.outputShape=e,this.userCode= `
void main ( ) {
float x = getXAtOutCoords ( ) ;
float mean = getMeanAtOutCoords ( ) ;
float variance = getVarianceAtOutCoords ( ) ;
float offset = $ { i } ;
float scale = $ { l } ;
float inv = scale * inversesqrt ( variance + float ( $ { a } ) ) ;
setOutput ( dot ( vec3 ( x , - mean , offset ) , vec3 ( inv , inv , 1 ) ) ) ;
}
` }};var QC=class{constructor(e,t,n,o,s,a){this.packedInputs=!0,this.packedOutput=!0,this.variableNames=["x","mean","variance"],S.assertAndGetBroadcastShape(e,t),S.assertAndGetBroadcastShape(e,n);let i="vec4(0.0)";o!=null&&(S.assertAndGetBroadcastShape(e,o),this.variableNames.push("offset"),i="getOffsetAtOutCoords()");let l="vec4(1.0)";s!=null&&(S.assertAndGetBroadcastShape(e,s),this.variableNames.push("scale"),l="getScaleAtOutCoords()"),this.outputShape=e,this.userCode= `
void main ( ) {
vec4 offset = $ { i } ;
vec4 scale = $ { l } ;
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vec4 x = getXAtOutCoords ( ) ;
vec4 mean = getMeanAtOutCoords ( ) ;
vec4 variance = getVarianceAtOutCoords ( ) ;
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vec4 inv = scale * inversesqrt ( variance + vec4 ( $ { a } ) ) ;
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setOutput ( ( x - mean ) * inv + offset ) ;
}
` }};var dQ=({inputs:r,backend:e,attrs:t})=>{let{x:n,mean:o,variance:s,offset:a,scale:i}=r;b.assert(o.shape.length===s.shape.length,()=>"Batch normalization gradient requires mean and variance to have equal ranks."),b.assert(a==null||o.shape.length===a.shape.length,()=>"Batch normalization gradient requires mean and offset to have equal ranks."),b.assert(i==null||o.shape.length===i.shape.length,()=>"Batch normalization gradient requires mean and scale to have equal ranks.");let{varianceEpsilon:l}=t;l==null&&(l=.001);let u=[n,o,s],c=null;a!=null&&(c=a.shape,u.push(a));let p=null;i!=null&&(p=i.shape,u.push(i));let m=j().getBool("WEBGL_PACK_NORMALIZATION")?new QC(n.shape,o.shape,s.shape,c,p,l):new JC(n.shape,o.shape,s.shape,c,p,l);return e.runWebGLProgram(m,u,u[0].dtype)},CM={kernelName:Vo,backendName:"webgl",kernelFunc:dQ};var eS=class{constructor(e){this.variableNames=["source"],this.outputShape=e,this.rank=e.length;let t=ze(this.rank);this.customUniforms=[{name:"start",arrayIndex:this.rank,type:"int"}];let n=hQ(this.rank),o,s=e.map((a,i)=> ` sourceLoc . $ { tS [ i ] } = start [ $ { i } ] + coords . $ { tS [ i ] } ; ` );o= `
$ { t } sourceLoc ;
$ { t } coords = getOutputCoords ( ) ;
$ { s . join ( `
` )}
` ,this.userCode= `
void main ( ) {
$ { o }
setOutput ( getSource ( $ { n } ) ) ;
}
` }},tS=["x","y","z","w","u","v"];function hQ(r){if(r===1)return"sourceLoc";if(r<=6)return tS.slice(0,r).map(e=>"sourceLoc."+e).join(",");throw Error( ` Slicing for rank $ { r } is not yet supported ` )}var rS=class{constructor(e){this.variableNames=["source"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e,this.rank=e.length,this.customUniforms=[{name:"start",arrayIndex:this.rank,type:"int"}];let t=ze(this.rank),n=Xt("coords",this.rank),o=Xt("sourceLoc",this.rank),s=this.rank===1?"sourceLoc": ` vec2 ( $ { o . slice ( - 2 ) . join ( ) } ) ` ,a= ` getChannel ( getSource ( $ { o . join ( ) } ) , $ { s } ) ` ,i= `
result . x = $ { a } ;
if ( ++ $ { n [ this . rank - 1 ] } < $ { e [ this . rank - 1 ] } ) {
++ $ { o [ this . rank - 1 ] } ;
result . y = $ { a } ;
-- $ { o [ this . rank - 1 ] } ;
}
` ,l=this.rank===1?"": `
-- $ { n [ this . rank - 1 ] } ;
if ( ++ $ { n [ this . rank - 2 ] } < $ { e [ this . rank - 2 ] } ) {
++ $ { o [ this . rank - 2 ] } ;
result . z = $ { a } ;
if ( ++ $ { n [ this . rank - 1 ] } < $ { e [ this . rank - 1 ] } ) {
++ $ { o [ this . rank - 1 ] } ;
result . w = $ { a } ;
}
}
` ,u=this.rank<=4? ` sourceLoc = coords +
$ { t } ( $ { e . map ( ( c , p ) => ` start[ ${ p } ] ` ) . join ( ) } ) ; ` :e.map((c,p)=> ` $ { o [ p ] } = $ { n [ p ] } + start [ $ { p } ] ; ` ).join( `
` );this.userCode= `
void main ( ) {
$ { t } coords = getOutputCoords ( ) ;
$ { t } sourceLoc ;
$ { u }
vec4 result = vec4 ( 0. ) ;
$ { i }
$ { l }
setOutput ( result ) ;
}
` }};function gQ(r,e,t,n){let o=n.texData.get(r.dataId),s=n.makeTensorInfo(t,r.dtype),a=n.texData.get(s.dataId);Object.assign(a,o),a.refCount=1,a.shape=t,a.dtype=r.dtype;let i=ar.computeFlatOffset(e,b.computeStrides(r.shape));o.slice&&(i+=o.slice.flatOffset),a.slice={flatOffset:i,origDataId:o.slice&&o.slice.origDataId||r.dataId};let l=n.dataRefCount.get(a.slice.origDataId)||1;return n.dataRefCount.set(a.slice.origDataId,l+1),s}function Ps(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{begin:s,size:a}=n,[i,l]=ar.parseSliceParams(o,s,a);if(ar.assertParamsValid(o,i,l),b.sizeFromShape(l)===0)return t.makeTensorInfo(l,o.dtype,[]);if(t.shouldExecuteOnCPU([o])||o.dtype==="string"){let p=t.texData.get(o.dataId),m=dP(p.values,i,l,o.shape,o.dtype);return t.makeTensorInfo(l,o.dtype,m)}let{isPacked:u}=t.texData.get(o.dataId),c=ar.isSliceContinous(o.shape,i,l);if(u||!c){let p=j().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new rS(l):new eS(l),m=[i];return t.runWebGLProgram(p,[o],o.dtype,m)}return t.uploadToGPU(o.dataId),gQ(o,i,l,t)}var SM={kernelName:Zs,backendName:"webgl",kernelFunc:Ps};var xQ=r=>{let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{blockShape:s,crops:a}=n;b.assert(o.shape.length<=4,()=>"batchToSpaceND for rank > 4 with a WebGL backend not implemented yet");let i=s.reduce((w,x)=>w*x),l=S.getReshaped(o.shape,s,i),u=S.getPermuted(l.length,s.length),c=S.getReshapedPermuted(o.shape,s,i),p=S.getSliceBeginCoords(a,s.length),m=S.getSliceSize(c,a,s.length),f=[],d=ae({inputs:{x:o},backend:t,attrs:{shape:l}}),h=Ft({inputs:{x:d},backend:t,attrs:{perm:u}}),g=ae({inputs:{x:h},backend:t,attrs:{shape:c}}),y=Ps({inputs:{x:g},backend:t,attrs:{begin:p,size:m}});return f.push(d),f.push(h),f.push(g),f.forEach(w=>t.disposeIntermediateTensorInfo(w)),y},IM={kernelName:Ws,backendName:"webgl",kernelFunc:xQ};function yQ(r){let{inputs:e,backend:t,attrs:n}=r,{x:o,weights:s}=e,{size:a}=n,i=t.readSync(o.dataId),l=t.readSync(s.dataId),u=gy(i,l,s.dtype,s.shape,a);return t.makeTensorInfo([a],s.dtype,u)}var NM={kernelName:yc,backendName:"webgl",kernelFunc:yQ};var bQ="return float(a != b);",nS=st({opSnippet:bQ,cpuKernelImpl:uP,dtype:"bool"}),TM={kernelName:Ji,backendName:"webgl",kernelFunc:nS};function za(r){let{inputs:e,backend:t}=r,{input:n}=e,o=t.texData.get(n.dataId);return Yt({inputs:{x:o.complexTensorInfos.real},backend:t})}var EM={kernelName:Lc,backendName:"webgl",kernelFunc:za};var wQ="return float(int(x));";function AM(r,e){let t=new Cn(r.shape,wQ),n=e.runWebGLProgram(t,[r],"int32");return{dataId:n.dataId,shape:n.shape,dtype:n.dtype}}function oS(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{dtype:s}=n;if(s==="complex64"){if(o.dtype==="complex64")return Yt({inputs:{x:o},backend:t});let a=ht(o.shape),i=oS({inputs:{x:o},backend:t,attrs:{dtype:"float32"}}),l=Sn({inputs:{real:i,imag:a},backend:t});return a.dispose(),t.disposeIntermediateTensorInfo(i),l}if(o.dtype==="complex64"){let a=za({inputs:{input:o},backend:t}),i=oS({inputs:{x:a},backend:t,attrs:{dtype:s}});return t.disposeIntermediateTensorInfo(a),i}if(!b.hasEncodingLoss(o.dtype,s)){let a=Yt({inputs:{x:o},backend:t});return{dataId:a.dataId,shape:a.shape,dtype:s}}if(s==="int32")return AM(o,t);if(s==="bool"){let a=t.makeTensorInfo([],"bool",b.getTypedArrayFromDType("bool",1)),l=nS({inputs:{a:o,b:a},backend:t});return t.disposeIntermediateTensorInfo(a),l}throw new Error( ` Error in Cast : failed to cast $ { o . dtype } to $ { s } ` )}var $ M={kernelName:Qn,backendName:"webgl",kernelFunc:oS};var DM="return ceil(x);",kQ=_e({opSnippet:DM,packedOpSnippet:DM,cpuKernelImpl:GO}),RM={kernelName:Eo,backendName:"webgl",kernelFunc:kQ};var sS=class{constructor(e){this.variableNames=["A"],this.customUniforms=[{name:"minVal",type:"float"},{name:"maxVal",type:"float"}],this.outputShape=e,this.userCode= `
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void main ( ) {
float value = getAAtOutCoords ( ) ;
if ( isnan ( value ) ) {
setOutput ( value ) ;
return ;
}
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setOutput ( clamp ( value , minVal , maxVal ) ) ;
}
` }};var iS=class{constructor(e){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.customUniforms=[{name:"minVal",type:"float"},{name:"maxVal",type:"float"}],this.outputShape=e,this.userCode= `
void main ( ) {
vec4 value = getAAtOutCoords ( ) ;
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if ( any ( isnan ( value ) ) ) {
setOutput ( value ) ;
return ;
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}
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setOutput ( clamp ( value , vec4 ( minVal ) , vec4 ( maxVal ) ) ) ;
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}
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` }};function _Q(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{clipValueMin:s,clipValueMax:a}=n,i;j().getBool("WEBGL_PACK_CLIP")?i=new iS(o.shape):i=new sS(o.shape);let l=[[s],[a]];return t.runWebGLProgram(i,[o],o.dtype,l)}var FM={kernelName:eo,backendName:"webgl",kernelFunc:_Q};var aS=class{constructor(e){this.variableNames=["real","imag"],this.outputShape=e,this.userCode= `
void main ( ) {
float re = abs ( getRealAtOutCoords ( ) ) ;
float im = abs ( getImagAtOutCoords ( ) ) ;
float mx = max ( re , im ) ;
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// sadly the length function in glsl is not underflow-safe
// (at least not on Intel GPUs). So the safe solution is
// to ensure underflow-safety in all cases.
setOutput (
mx == 0.0 ? 0.0 : mx * length ( vec2 ( 1 , min ( re , im ) / mx ) )
) ;
}
` }};function OM(r,e){return{dataId:e.dataId,dtype:e.dtype,shape:r.shape}}function vQ(r){let{inputs:e,backend:t}=r,{x:n}=e,o=t.texData.get(n.dataId),s=new aS(n.shape),a=[OM(n,o.complexTensorInfos.real),OM(n,o.complexTensorInfos.imag)];return t.runWebGLProgram(s,a,a[0].dtype)}var PM={kernelName:Za,backendName:"webgl",kernelFunc:vQ};var lS=class{constructor(e){this.outputShape=[],this.outputShape=S.computeOutShape(e,1),this.variableNames=e.map((a,i)=> ` T$ { i } ` );let t=new Array(e.length-1);t[0]=e[0][1];for(let a=1;a<t.length;a++)t[a]=t[a-1]+e[a][1];let n=[ ` if ( yC < $ { t [ 0 ] } ) setOutput ( getT0 ( yR , yC ) ) ; ` ];for(let a=1;a<t.length;a++){let i=t[a-1];n.push( ` else if ( yC < $ { t [ a ] } ) setOutput ( getT$ { a } ( yR , yC - $ { i } ) ) ; ` )}let o=t.length,s=t[t.length-1];n.push( ` else setOutput ( getT$ { o } ( yR , yC - $ { s } ) ) ; ` ),this.userCode= `
void main ( ) {
ivec2 coords = getOutputCoords ( ) ;
int yR = coords . x ;
int yC = coords . y ;
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$ { n . join ( `
` )}
}
` }};var uS=class{constructor(e,t){this.packedInputs=!0,this.packedOutput=!0,this.outputShape=[],this.outputShape=S.computeOutShape(e,t);let n=this.outputShape,o=n.length,s=ze(o),a=Xt("coords",o),i=["x","y","z","w","u","v"].slice(0,o);this.variableNames=e.map((h,g)=> ` T$ { g } ` );let l=new Array(e.length-1);l[0]=e[0][t];for(let h=1;h<l.length;h++)l[h]=l[h-1]+e[h][t];let u=i[t],c=i.slice(-2),p=i.join(),m= ` if ( $ { u } < $ { l [ 0 ] } ) {
return getChannel (
getT0 ( $ { p } ) , vec2 ( $ { c . join ( ) } ) ) ;
} ` ;for(let h=1;h<l.length;h++){let g=l[h-1];m+= `
if ( $ { u } < $ { l [ h ] } && $ { u } >= $ { l [ h - 1 ] } ) {
return getChannel (
getT$ { h } ( $ { Iy ( i , u , g ) } ) ,
vec2 ( $ { Iy ( c , u , g ) } ) ) ;
} ` }let f=l.length,d=l[l.length-1];m+= `
return getChannel (
getT$ { f } ( $ { Iy ( i , u , d ) } ) ,
vec2 ( $ { Iy ( c , u , d ) } ) ) ; ` ,this.userCode= `
float getValue ( $ { i . map ( h => "int " + h ) } ) {
$ { m }
}
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void main ( ) {
$ { s } coords = getOutputCoords ( ) ;
vec4 result = vec4 ( getValue ( $ { a } ) , 0. , 0. , 0. ) ;
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$ { a [ o - 1 ] } = $ { a [ o - 1 ] } + 1 ;
if ( $ { a [ o - 1 ] } < $ { n [ o - 1 ] } ) {
result . g = getValue ( $ { a } ) ;
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}
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$ { a [ o - 2 ] } = $ { a [ o - 2 ] } + 1 ;
if ( $ { a [ o - 2 ] } < $ { n [ o - 2 ] } ) {
result . a = getValue ( $ { a } ) ;
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}
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$ { a [ o - 1 ] } = $ { a [ o - 1 ] } - 1 ;
if ( $ { a [ o - 2 ] } < $ { n [ o - 2 ] } &&
$ { a [ o - 1 ] } < $ { n [ o - 1 ] } ) {
result . b = getValue ( $ { a } ) ;
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}
setOutput ( result ) ;
}
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` }};function Iy(r,e,t){let n=r.indexOf(e);return r.map((s,a)=>a===n? ` $ { s } - $ { t } ` :s).join()}function Yu(r){let{inputs:e,backend:t}=r,{input:n}=e,o=t.texData.get(n.dataId);return Yt({inputs:{x:o.complexTensorInfos.imag},backend:t})}var MM={kernelName: $ c,backendName:"webgl",kernelFunc:Yu};function Zu(r,e,t){let n=r[0].dtype;if(n==="complex64"){let c=r.map(h=>za({inputs:{input:h},backend:t})),p=r.map(h=>Yu({inputs:{input:h},backend:t})),m=Zu(c,e,t),f=Zu(p,e,t),d=Sn({inputs:{real:m,imag:f},backend:t});return c.forEach(h=>t.disposeIntermediateTensorInfo(h)),p.forEach(h=>t.disposeIntermediateTensorInfo(h)),t.disposeIntermediateTensorInfo(m),t.disposeIntermediateTensorInfo(f),d}let o=t.shouldExecuteOnCPU(r);if(n==="string"&&(o=!0),o){let c=r.map(y=>{let w=b.sizeFromShape(y.shape.slice(e));return ae({inputs:{x:y},backend:t,attrs:{shape:[-1,w]}})}),p=c.map(y=>({vals:t.readSync(y.dataId),shape:y.shape})),m=S.computeOutShape(c.map(y=>y.shape),1),f=c[0].shape[0]===1,d=UO(p,m,n,f),h=S.computeOutShape(r.map(y=>y.shape),e),g=t.makeTensorInfo(h,n,d);return c.forEach(y=>t.disposeIntermediateTensorInfo(y)),g}if(r.length>j().getNumber("WEBGL_MAX_TEXTURES_IN_SHADER")){let c=Math.floor(r.length/2),p=Zu(r.slice(0,c),e,t),m=Zu(r.slice(c),e,t),f=Zu([p,m],e,t);return t.disposeIntermediateTensorInfo(p),t.disposeIntermediateTensorInfo(m),f}if(j().getBool("WEBGL_PACK_ARRAY_OPERATIONS")&&r[0].shape.length>1){let c=new uS(r.map(p=>p.shape),e);return t.runWebGLProgram(c,r,n)}let{tensors2D:s,outShape:a}=CQ(r,e,t),i=new lS(s.map(c=>c.shape)),l=t.runWebGLProgram(i,s,n);s.forEach(c=>t.disposeIntermediateTensorInfo(c));let u=ae({inputs:{x:l},attrs:{shape:a},backend:t});return t.disposeIntermediateTensorInfo(l),u}function CQ(r,e,t){let n=S.computeOutShape(r.map(s=>s.shape),e);return{tensors2D:r.map(s=>ae({inputs:{x:s},attrs:{shape:[-1,b.sizeFromShape(s.shape.slice(e))]},backend:t})),outShape:n}}function cS(r){let{inputs:e,backend:t,attrs:n}=r,{axis:o}=n,s=b.parseAxisParam(o,e[0].shape)[0],a=S.computeOutShape(e.map(u=>u.shape),s);if(b.sizeFromShape(a)===0)return t.makeTensorInfo(a,e[0].dtype,[]);let i=e.filter(u=>b.sizeFromShape(u.shape)>0);if(i.length===1)return Yt({inputs:{x:i[0]},backend:t});let l=i.map(u=>u.shape);return S.assertParamsConsistent(l,s),Zu(i,s,t)}var LM={kernelName:js,backendName:"webgl",kernelFunc:cS};var yh=class{constructor(e,t=!1,n=null,o=!1,s=!1){this.variableNames=["x","W"],this.outputShape=e.outShape;let a=e.padInfo.top,i=e.padInfo.left,l=e.strideHeight,u=e.strideWidth,c=e.dilationHeight,p=e.dilationWidth,m=e.filterHeight,f=e.filterWidth,d=Math.floor(e.inChannels/4)*4,h=e.inChannels%4,g=e.dataFormat==="channelsLast",y=g?1:2,w=g?2:3,x=g?3:1,k="",C="";n&&(o?k= ` float activation ( float a ) {
float b = getPreluActivationWeightsAtOutCoords ( ) ;
$ { n }
} ` :s?k= ` float activation ( float a ) {
float b = getLeakyreluAlphaAtOutCoords ( ) ;
$ { n }
} ` :k= `
float activation ( float x ) {
$ { n }
}
` ,C="result = activation(result);");let A=t?"result += getBiasAtOutCoords();":"";t&&this.variableNames.push("bias"),o&&this.variableNames.push("preluActivationWeights"),s&&this.variableNames.push("leakyreluAlpha"),this.userCode= `
$ { k }
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const ivec2 strides = ivec2 ( $ { l } , $ { u } ) ;
const ivec2 pads = ivec2 ( $ { a } , $ { i } ) ;
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void main ( ) {
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ivec4 coords = getOutputCoords ( ) ;
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int batch = coords [ 0 ] ;
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int d2 = coords [ $ { x } ] ;
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ivec2 xRCCorner =
ivec2 ( coords [ $ { y } ] , coords [ $ { w } ] ) * strides - pads ;
int xRCorner = xRCCorner . x ;
int xCCorner = xRCCorner . y ;
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// Convolve x(?, ?, d1) with w(:, :, d1, d2) to get y(yR, yC, d2).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0 ;
for ( int wR = 0 ; wR < $ { m } ; wR ++ ) {
int xR = xRCorner + wR * $ { c } ;
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if ( xR < 0 || xR >= $ { e . inHeight } ) {
continue ;
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}
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for ( int wC = 0 ; wC < $ { f } ; wC ++ ) {
int xC = xCCorner + wC * $ { p } ;
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if ( xC < 0 || xC >= $ { e . inWidth } ) {
continue ;
}
for ( int d1 = 0 ; d1 < $ { d } ; d1 += 4 ) {
vec4 wValues = vec4 (
getW ( wR , wC , d1 , d2 ) ,
getW ( wR , wC , d1 + 1 , d2 ) ,
getW ( wR , wC , d1 + 2 , d2 ) ,
getW ( wR , wC , d1 + 3 , d2 )
) ;
if ( $ { g } ) {
vec4 xValues = vec4 (
getX ( batch , xR , xC , d1 ) ,
getX ( batch , xR , xC , d1 + 1 ) ,
getX ( batch , xR , xC , d1 + 2 ) ,
getX ( batch , xR , xC , d1 + 3 )
) ;
dotProd += dot ( xValues , wValues ) ;
} else {
vec4 xValues = vec4 (
getX ( batch , d1 , xR , xC ) ,
getX ( batch , d1 + 1 , xR , xC ) ,
getX ( batch , d1 + 2 , xR , xC ) ,
getX ( batch , d1 + 3 , xR , xC )
) ;
dotProd += dot ( xValues , wValues ) ;
}
}
if ( $ { h === 1 } ) {
if ( $ { g } ) {
dotProd +=
getX ( batch , xR , xC , $ { d } ) *
getW ( wR , wC , $ { d } , d2 ) ;
} else {
dotProd +=
getX ( batch , $ { d } , xR , xC ) *
getW ( wR , wC , $ { d } , d2 ) ;
}
} else if ( $ { h === 2 } ) {
vec2 wValues = vec2 (
getW ( wR , wC , $ { d } , d2 ) ,
getW ( wR , wC , $ { d } + 1 , d2 )
) ;
if ( $ { g } ) {
vec2 xValues = vec2 (
getX ( batch , xR , xC , $ { d } ) ,
getX ( batch , xR , xC , $ { d } + 1 )
) ;
dotProd += dot ( xValues , wValues ) ;
} else {
vec2 xValues = vec2 (
getX ( batch , $ { d } , xR , xC ) ,
getX ( batch , $ { d } + 1 , xR , xC )
) ;
dotProd += dot ( xValues , wValues ) ;
}
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} else if ( $ { h === 3 } ) {
vec3 wValues = vec3 (
getW ( wR , wC , $ { d } , d2 ) ,
getW ( wR , wC , $ { d } + 1 , d2 ) ,
getW ( wR , wC , $ { d } + 2 , d2 )
) ;
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if ( $ { g } ) {
vec3 xValues = vec3 (
getX ( batch , xR , xC , $ { d } ) ,
getX ( batch , xR , xC , $ { d } + 1 ) ,
getX ( batch , xR , xC , $ { d } + 2 )
) ;
dotProd += dot ( xValues , wValues ) ;
} else {
vec3 xValues = vec3 (
getX ( batch , $ { d } , xR , xC ) ,
getX ( batch , $ { d } + 1 , xR , xC ) ,
getX ( batch , $ { d } + 2 , xR , xC )
) ;
dotProd += dot ( xValues , wValues ) ;
}
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}
}
}
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float result = dotProd ;
$ { A }
$ { C }
setOutput ( result ) ;
}
` }},pS=class{constructor(e){this.variableNames=["x","W"],this.outputShape=e.outShape;let t=e.padInfo.front,n=e.padInfo.top,o=e.padInfo.left,s=e.strideDepth,a=e.strideHeight,i=e.strideWidth,l=e.dilationDepth,u=e.dilationHeight,c=e.dilationWidth,p=e.filterDepth,m=e.filterHeight,f=e.filterWidth,d=Math.floor(e.inChannels/4)*4,h=e.inChannels%4;this.userCode= `
const ivec3 strides = ivec3 ( $ { s } , $ { a } , $ { i } ) ;
const ivec3 pads = ivec3 ( $ { t } , $ { n } , $ { o } ) ;
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void main ( ) {
ivec5 coords = getOutputCoords ( ) ;
int batch = coords . x ;
int d2 = coords . u ;
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ivec3 xFRCCorner = ivec3 ( coords . y , coords . z , coords . w ) * strides - pads ;
int xFCorner = xFRCCorner . x ;
int xRCorner = xFRCCorner . y ;
int xCCorner = xFRCCorner . z ;
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// Convolve x(?, ?, ?, d1) with w(:, :, :, d1, d2) to get
// y(yF, yR, yC, d2). ? = to be determined. : = across all
// values in that axis.
float dotProd = 0.0 ;
for ( int wF = 0 ; wF < $ { p } ; wF ++ ) {
int xF = xFCorner + wF * $ { l } ;
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if ( xF < 0 || xF >= $ { e . inDepth } ) {
continue ;
}
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for ( int wR = 0 ; wR < $ { m } ; wR ++ ) {
int xR = xRCorner + wR * $ { u } ;
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if ( xR < 0 || xR >= $ { e . inHeight } ) {
continue ;
}
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for ( int wC = 0 ; wC < $ { f } ; wC ++ ) {
int xC = xCCorner + wC * $ { c } ;
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if ( xC < 0 || xC >= $ { e . inWidth } ) {
continue ;
}
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for ( int d1 = 0 ; d1 < $ { d } ; d1 += 4 ) {
vec4 xValues = vec4 (
getX ( batch , xF , xR , xC , d1 ) ,
getX ( batch , xF , xR , xC , d1 + 1 ) ,
getX ( batch , xF , xR , xC , d1 + 2 ) ,
getX ( batch , xF , xR , xC , d1 + 3 )
) ;
vec4 wValues = vec4 (
getW ( wF , wR , wC , d1 , d2 ) ,
getW ( wF , wR , wC , d1 + 1 , d2 ) ,
getW ( wF , wR , wC , d1 + 2 , d2 ) ,
getW ( wF , wR , wC , d1 + 3 , d2 )
) ;
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dotProd += dot ( xValues , wValues ) ;
}
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if ( $ { h === 1 } ) {
dotProd +=
getX ( batch , xF , xR , xC , $ { d } ) *
getW ( wF , wR , wC , $ { d } , d2 ) ;
} else if ( $ { h === 2 } ) {
vec2 xValues = vec2 (
getX ( batch , xF , xR , xC , $ { d } ) ,
getX ( batch , xF , xR , xC , $ { d } + 1 )
) ;
vec2 wValues = vec2 (
getW ( wF , wR , wC , $ { d } , d2 ) ,
getW ( wF , wR , wC , $ { d } + 1 , d2 )
) ;
dotProd += dot ( xValues , wValues ) ;
} else if ( $ { h === 3 } ) {
vec3 xValues = vec3 (
getX ( batch , xF , xR , xC , $ { d } ) ,
getX ( batch , xF , xR , xC , $ { d } + 1 ) ,
getX ( batch , xF , xR , xC , $ { d } + 2 )
) ;
vec3 wValues = vec3 (
getW ( wF , wR , wC , $ { d } , d2 ) ,
getW ( wF , wR , wC , $ { d } + 1 , d2 ) ,
getW ( wF , wR , wC , $ { d } + 2 , d2 )
) ;
dotProd += dot ( xValues , wValues ) ;
}
}
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}
}
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setOutput ( dotProd ) ;
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}
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` }};var mS=class{constructor(e,t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.customUniforms=[{name:"inputShape",type:"ivec3"},{name:"pad",type:"ivec2"},{name:"stride",type:"ivec2"},{name:"dilation",type:"ivec2"},{name:"inChannels",type:"int"},{name:"itemsPerBlockRow",type:"int"},{name:"outWidth",type:"int"}],this.outputShape=e,this.enableShapeUniforms=jt(this.outputShape.length);let{dataFormat:n}=t,o=zt(),s=n==="channelsLast",a=s?0:1,i=s?1:2,l=this.enableShapeUniforms?"if(blockIndex < outShape[1] && pos < outShape[0]) {": ` if ( blockIndex < $ { e [ 1 ] } && pos < $ { e [ 0 ] } ) { ` ,u="";for(let c=0;c<=1;c++)for(let p=0;p<=1;p++)u+= `
blockIndex = rc . y + $ { p } ;
pos = rc . x + $ { c } ;
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$ { l }
offsetY = int ( blockIndex / outWidth ) * stride [ 0 ] - pad [ 0 ] ;
d0 = offsetY + dilation [ 0 ] * ( pos / itemsPerBlockRow ) ;
if ( d0 < inputShape [ $ { a } ] && d0 >= 0 ) {
// Use custom imod instead mod. On Intel GPU, mod may generate
// unexpected value.
// https://github.com/tensorflow/tfjs/issues/5447
offsetX = imod ( blockIndex , outWidth ) * stride [ 1 ] - pad [ 1 ] ;
d1 = offsetX + dilation [ 1 ] * ( imod ( pos , itemsPerBlockRow ) /
inChannels ) ;
if ( d1 < inputShape [ $ { i } ] && d1 >= 0 ) {
ch = imod ( pos , inChannels ) ;
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if ( $ { s } ) {
innerDims = vec2 ( d1 , ch ) ;
result [ $ { c * 2 + p } ] = getChannel (
getA ( d0 , int ( innerDims . x ) ,
int ( innerDims . y ) ) , innerDims ) ;
} else {
innerDims = vec2 ( d0 , d1 ) ;
result [ $ { c * 2 + p } ] = getChannel (
getA ( ch , int ( innerDims . x ) ,
int ( innerDims . y ) ) , innerDims ) ;
}
}
}
}
` ;this.userCode= `
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void main ( ) {
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ivec2 rc = getOutputCoords ( ) ;
vec4 result = vec4 ( 0 ) ;
int blockIndex , pos , offsetY , d0 , offsetX , d1 , ch ;
vec2 innerDims ;
$ { u }
$ { o . output } = result ;
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}
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` }};function Ny({x:r,filter:e,convInfo:t,backend:n,bias:o=null,preluActivationWeights:s=null,leakyreluAlpha:a=0,activation:i=null}){let l=r.shape,u=n.texData.get(r.dataId),c=t.inChannels,p=l[0]*l[1]*l[2],m=t.outChannels,f=t.dataFormat==="channelsLast",d=!1,h=!1,g,y=[];if(!((p===1||m===1)&&c>UC)&&u.isPacked&&f&&u.texture!=null&&l[2]%2!=0&&b.arraysEqual(u.shape.slice(-3),l.slice(-3))){let k=l[0]*l[1]*(l[2]+1),C={dataId:r.dataId,shape:[1,k,t.inChannels],dtype:r.dtype},A=u.shape;u.shape=u.shape.slice(),u.shape[u.shape.length-2]++,b.assert(Al(u.shape,C.shape),()=> ` packed reshape $ { u . shape } to $ { C . shape } isn ' t free ` );let $ =ae({inputs:{x:e},backend:n,attrs:{shape:[1,t.inChannels,t.outChannels]}});y.push( $ );let R=Ku({a:C,b: $ ,backend:n,transposeA:d,transposeB:h,bias:o,activation:i,preluActivationWeights:s,leakyreluAlpha:a}),P=n.texData.get(R.dataId);b.assert(P.isPacked,()=>"batchMatMul result is expected to be packed"),u.shape=A,P.shape=t.outShape,g=Yt({inputs:{x:R},backend:n}),g.shape=t.outShape,y.push(R)}else{let k=f?l[0]*l[1]*l[2]:l[0]*l[2]*l[3],C=ae({inputs:{x:r},backend:n,attrs:{shape:[1,k,t.inChannels]}}),A=ae({inputs:{x:e},backend:n,attrs:{shape:[1,t.inChannels,t.outChannels]}}), $ =Ku({a:C,b:A,transposeA:d,transposeB:h,backend:n,bias:o,activation:i,preluActivationWeights:s,leakyreluAlpha:a});g=ae({inputs:{x: $ },backend:n,attrs:{shape:t.outShape}}),y.push(C),y.push(A),y.push( $ )}for(let k of y)n.disposeIntermediateTensorInfo(k);return g}function Ty({x:r,filter:e,convInfo:t,backend:n,bias:o=null,preluActivationWeights:s=null,leakyreluAlpha:a=0,activation:i=null}){let{filterWidth:l,filterHeight:u,inChannels:c,outWidth:p,outHeight:m,dataFormat:f}=t,d=f==="channelsLast",h=l*u*c,g=m*p,y=[h,g],w=!0,x=!1,k=[],C=ae({inputs:{x:r},backend:n,attrs:{shape:r.shape.slice(1)}}),A=ae({inputs:{x:e},backend:n,attrs:{shape:[1,h,b.sizeFromShape(e.shape)/h]}});k.push(C),k.push(A);let $ =new mS(y,t),R=[C.shape,[t.padInfo.top,t.padInfo.left],[t.strideHeight,t.strideWidth],[t.dilationHeight,t.dilationWidth],[t.inChannels],[t.filterWidth*t.inChannels],[t.outWidth]],P=n.runWebGLProgram( $ ,[C],"float32",R),M=ae({inputs:{x:P},backend:n,attrs:{shape:[1,y[0],y[1]]}});k.push(P),k.push(M);let V=o!=null,W=s!=null,G=i==="leakyrelu",U=i?Dl(i,!0):null,H=new gh(M.shape,A.shape,[1,g,t.outChannels],w,x,V,U,W,G),K=[M,A];if(o&&K.push(o),W&&K.push(s),G){let Q=n.makeTensorInfo([],"float32",b.createScalarValue(a,"float32"));K.push(Q),k.push(Q)}let re=n.runWebGLProgram(H,K,"float32"),X=d?[1,m,p,t.outChannels]:[1,t.outChannels,m,p],ne=ae({inputs:{x:re},backend:n,attrs:{shape:X}});k.push(re);for(let Q of k)n.disposeIntermediateTensorInfo(Q);return ne}function SQ(r){let{inputs:e,backend:t,attrs:n}=r,{x:o,filter:s}=e,{strides:a,pad:i,dataFormat:l,dilations:u,dimRoundingMode:c}=n,p=S.convertConv2DDataFormat(l),m=S.computeConv2DInfo(o.shape,s.shape,a,u,i,c,!1,p),f;if(m.filterHeight===1&&m.filterWidth===1&&m.dilationHeight===1&&m.dilationWidth===1&&m.strideHeight===1&&m.strideWidth===1&&(m.padInfo.type==="SAME"||m.padInfo.type==="VALID"))f=Ny({x:o,filter:s,convInfo:m,backend:t});else if(j().getBool("WEBGL_CONV_IM2COL")&&o.shape[0]===1)f=Ty({x:o,filter:s,convInfo:m,backend:t});else{let h=new yh(m);f=t.runWebGLProgram(h,[o,s],"float32")}let d=ae({inputs:{x:f},backend:t,attrs:{shape:m.outShape}});return t.disposeIntermediateTensorInfo(f),d}var zM={kernelName:Ao,backendName:"webgl",kernelFunc:SQ};var fS=class{constructor(e){this.variableNames=["x","dy"],this.outputShape=e.filterShape;let t=e.strideHeight,n=e.strideWidth,o=e.padInfo.top,s=e.padInfo.left,a=e.dataFormat==="channelsLast";this.userCode= `
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int wR = coords . x ;
int wC = coords . y ;
int d1 = coords . z ;
int d2 = coords . w ;
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// Convolve x(?, ?, d1) with dy(:, :, d2) to get dw(wR, wC, d1, d2).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0 ;
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for ( int b = 0 ; b < $ { e . batchSize } ; b ++ ) {
for ( int yR = 0 ; yR < $ { e . outHeight } ; yR ++ ) {
int xR = wR + yR * $ { t } - $ { o } ;
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if ( xR < 0 || xR >= $ { e . inHeight } ) {
continue ;
}
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for ( int yC = 0 ; yC < $ { e . outWidth } ; yC ++ ) {
int xC = wC + yC * $ { n } - $ { s } ;
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if ( xC < 0 || xC >= $ { e . inWidth } ) {
continue ;
}
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if ( $ { a } ) {
float dyValue = getDy ( b , yR , yC , d2 ) ;
float xValue = getX ( b , xR , xC , d1 ) ;
dotProd += ( xValue * dyValue ) ;
} else {
float dyValue = getDy ( b , d2 , yR , yC ) ;
float xValue = getX ( b , d1 , xR , xC ) ;
dotProd += ( xValue * dyValue ) ;
}
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}
}
}
setOutput ( dotProd ) ;
}
` }},dS=class{constructor(e){this.variableNames=["dy","W"],this.outputShape=e.inShape;let t=e.filterHeight,n=e.filterWidth,o=e.strideHeight,s=e.strideWidth,a=e.dataFormat==="channelsLast",i=t-1-e.padInfo.top,l=n-1-e.padInfo.left,u=a?1:2,c=a?2:3,p=a?3:1;this.userCode= `
const ivec2 pads = ivec2 ( $ { i } , $ { l } ) ;
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void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int batch = coords [ 0 ] ;
int d1 = coords [ $ { p } ] ;
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ivec2 dyCorner = ivec2 ( coords [ $ { u } ] , coords [ $ { c } ] ) - pads ;
int dyRCorner = dyCorner . x ;
int dyCCorner = dyCorner . y ;
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// Convolve dy(?, ?, d2) with w(:, :, d1, d2) to compute dx(xR, xC, d1).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0 ;
for ( int wR = 0 ; wR < $ { t } ; wR ++ ) {
float dyR = float ( dyRCorner + wR ) / $ { o } . 0 ;
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if ( dyR < 0.0 || dyR >= $ { e . outHeight } . 0 || fract ( dyR ) > 0.0 ) {
continue ;
}
int idyR = int ( dyR ) ;
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int wRPerm = $ { t } - 1 - wR ;
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for ( int wC = 0 ; wC < $ { n } ; wC ++ ) {
float dyC = float ( dyCCorner + wC ) / $ { s } . 0 ;
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if ( dyC < 0.0 || dyC >= $ { e . outWidth } . 0 ||
fract ( dyC ) > 0.0 ) {
continue ;
}
int idyC = int ( dyC ) ;
int wCPerm = $ { n } - 1 - wC ;
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for ( int d2 = 0 ; d2 < $ { e . outChannels } ; d2 ++ ) {
if ( $ { a } ) {
float xValue = getDy ( batch , idyR , idyC , d2 ) ;
float wValue = getW ( wRPerm , wCPerm , d1 , d2 ) ;
dotProd += xValue * wValue ;
} else {
float xValue = getDy ( batch , d2 , idyR , idyC ) ;
float wValue = getW ( wRPerm , wCPerm , d1 , d2 ) ;
dotProd += xValue * wValue ;
}
}
}
}
setOutput ( dotProd ) ;
}
` }},hS=class{constructor(e){this.variableNames=["x","dy"],this.outputShape=e.filterShape;let t=e.strideDepth,n=e.strideHeight,o=e.strideWidth,s=e.padInfo.front,a=e.padInfo.top,i=e.padInfo.left;this.userCode= `
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void main ( ) {
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ivec5 coords = getOutputCoords ( ) ;
int wF = coords . x ;
int wR = coords . y ;
int wC = coords . z ;
int d1 = coords . w ;
int d2 = coords . u ;
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float dotProd = 0.0 ;
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for ( int b = 0 ; b < $ { e . batchSize } ; b ++ ) {
for ( int yF = 0 ; yF < $ { e . outDepth } ; yF ++ ) {
int xF = wF + yF * $ { t } - $ { s } ;
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if ( xF < 0 || xF >= $ { e . inDepth } ) {
continue ;
}
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for ( int yR = 0 ; yR < $ { e . outHeight } ; yR ++ ) {
int xR = wR + yR * $ { n } - $ { a } ;
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if ( xR < 0 || xR >= $ { e . inHeight } ) {
continue ;
}
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for ( int yC = 0 ; yC < $ { e . outWidth } ; yC ++ ) {
int xC = wC + yC * $ { o } - $ { i } ;
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if ( xC < 0 || xC >= $ { e . inWidth } ) {
continue ;
}
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float dyValue = getDy ( b , yF , yR , yC , d2 ) ;
float xValue = getX ( b , xF , xR , xC , d1 ) ;
dotProd += ( xValue * dyValue ) ;
}
}
}
}
setOutput ( dotProd ) ;
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}
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` }},gS=class{constructor(e){this.variableNames=["dy","W"],this.outputShape=e.inShape;let t=e.filterDepth,n=e.filterHeight,o=e.filterWidth,s=e.strideDepth,a=e.strideHeight,i=e.strideWidth,l=t-1-e.padInfo.front,u=n-1-e.padInfo.top,c=o-1-e.padInfo.left;this.userCode= `
const ivec3 pads = ivec3 ( $ { l } , $ { u } , $ { c } ) ;
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void main ( ) {
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ivec5 coords = getOutputCoords ( ) ;
int batch = coords . x ;
int d1 = coords . u ;
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ivec3 dyCorner = ivec3 ( coords . y , coords . z , coords . w ) - pads ;
int dyFCorner = dyCorner . x ;
int dyRCorner = dyCorner . y ;
int dyCCorner = dyCorner . z ;
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float dotProd = 0.0 ;
for ( int wF = 0 ; wF < $ { t } ; wF ++ ) {
float dyF = float ( dyFCorner + wF ) / $ { s } . 0 ;
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if ( dyF < 0.0 || dyF >= $ { e . outDepth } . 0 || fract ( dyF ) > 0.0 ) {
continue ;
}
int idyF = int ( dyF ) ;
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int wFPerm = $ { t } - 1 - wF ;
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for ( int wR = 0 ; wR < $ { n } ; wR ++ ) {
float dyR = float ( dyRCorner + wR ) / $ { a } . 0 ;
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if ( dyR < 0.0 || dyR >= $ { e . outHeight } . 0 ||
fract ( dyR ) > 0.0 ) {
continue ;
}
int idyR = int ( dyR ) ;
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int wRPerm = $ { n } - 1 - wR ;
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for ( int wC = 0 ; wC < $ { o } ; wC ++ ) {
float dyC = float ( dyCCorner + wC ) / $ { i } . 0 ;
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if ( dyC < 0.0 || dyC >= $ { e . outWidth } . 0 ||
fract ( dyC ) > 0.0 ) {
continue ;
}
int idyC = int ( dyC ) ;
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int wCPerm = $ { o } - 1 - wC ;
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for ( int d2 = 0 ; d2 < $ { e . outChannels } ; d2 ++ ) {
float xValue = getDy ( batch , idyF , idyR , idyC , d2 ) ;
float wValue = getW ( wFPerm , wRPerm , wCPerm , d1 , d2 ) ;
dotProd += xValue * wValue ;
}
}
}
}
setOutput ( dotProd ) ;
}
` }};function IQ(r){let{inputs:e,backend:t,attrs:n}=r,{x:o,dy:s}=e,{strides:a,pad:i,dataFormat:l,dimRoundingMode:u,filterShape:c}=n,p=S.convertConv2DDataFormat(l),m=S.computeConv2DInfo(o.shape,c,a,1,i,u,!1,p),f=new fS(m);return t.runWebGLProgram(f,[o,s],"float32")}var BM={kernelName:wc,backendName:"webgl",kernelFunc:IQ};function NQ(r){let{inputs:e,backend:t,attrs:n}=r,{dy:o,filter:s}=e,{inputShape:a,strides:i,pad:l,dataFormat:u,dimRoundingMode:c}=n,p=S.convertConv2DDataFormat(u),m=S.computeConv2DInfo(a,s.shape,i,1,l,c,!1,p),f=new dS(m);return t.runWebGLProgram(f,[o,s],"float32")}var VM={kernelName: $ o,backendName:"webgl",kernelFunc:NQ};function TQ(r){let{inputs:e,backend:t,attrs:n}=r,{x:o,filter:s}=e,{strides:a,pad:i,dilations:l}=n,u=S.computeConv3DInfo(o.shape,s.shape,a,l,i),c=new pS(u);return t.runWebGLProgram(c,[o,s],"float32")}var WM={kernelName:Ja,backendName:"webgl",kernelFunc:TQ};function EQ(r){let{inputs:e,backend:t,attrs:n}=r,{x:o,dy:s}=e,{strides:a,pad:i,filterShape:l}=n,u=S.computeConv3DInfo(o.shape,l,a,1,i),c=new hS(u);return t.runWebGLProgram(c,[o,s],"float32")}var jM={kernelName:kc,backendName:"webgl",kernelFunc:EQ};function AQ(r){let{inputs:e,backend:t,attrs:n}=r,{dy:o,filter:s}=e,{pad:a,strides:i,inputShape:l}=n,u=S.computeConv3DInfo(l,s.shape,i,1,a),c=new gS(u);return t.runWebGLProgram(c,[o,s],"float32")}var GM={kernelName:_c,backendName:"webgl",kernelFunc:AQ};var $ Q=ky+ `
return cos ( x ) ;
` ,DQ=_e({opSnippet: $ Q}),UM={kernelName:Do,backendName:"webgl",kernelFunc:DQ};var RQ= `
float e2x = exp ( - x ) ;
return ( e2x + 1.0 / e2x ) / 2.0 ;
` ,FQ=_e({opSnippet:RQ}),HM={kernelName:Ro,backendName:"webgl",kernelFunc:FQ};var xS=class{constructor(e,t,n,o,s){this.variableNames=["Image","Boxes","BoxInd"],this.outputShape=[];let[a,i,l,u]=e,[c]=t,[p,m]=n;this.outputShape=[c,p,m,u];let f=o==="bilinear"?1:0,[d,h]=[ ` $ { i - 1 } . 0 ` , ` $ { l - 1 } . 0 ` ],[g,y,w]=p>1?[ ` $ { ( i - 1 ) / ( p - 1 ) } ` ,"(y2-y1) * height_ratio", ` y1 * $ { d } + float ( y ) * ( height _scale ) ` ]:["0.0","0.0", ` 0.5 * ( y1 + y2 ) * $ { d } ` ],[x,k,C]=m>1?[ ` $ { ( l - 1 ) / ( m - 1 ) } ` ,"(x2-x1) * width_ratio", ` x1 * $ { h } + float ( x ) * ( width _scale ) ` ]:["0.0","0.0", ` 0.5 * ( x1 + x2 ) * $ { h } ` ];this.userCode= `
const float height _ratio = float ( $ { g } ) ;
const float width _ratio = float ( $ { x } ) ;
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void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
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int y = coords [ 1 ] ;
int x = coords [ 2 ] ;
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int d = coords [ 3 ] ;
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// get box vals
float y1 = getBoxes ( b , 0 ) ;
float x1 = getBoxes ( b , 1 ) ;
float y2 = getBoxes ( b , 2 ) ;
float x2 = getBoxes ( b , 3 ) ;
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// get image in batch index
int bInd = round ( getBoxInd ( b ) ) ;
if ( bInd < 0 || bInd >= $ { a } ) {
return ;
}
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float height _scale = $ { y } ;
float width _scale = $ { k } ;
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float in _y = $ { w } ;
if ( in _y < 0.0 || in _y > $ { d } ) {
setOutput ( float ( $ { s } ) ) ;
return ;
}
float in _x = $ { C } ;
if ( in _x < 0.0 || in _x > $ { h } ) {
setOutput ( float ( $ { s } ) ) ;
return ;
}
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vec2 sourceFracIndexCR = vec2 ( in _x , in _y ) ;
if ( $ { f } == 1 ) {
// Compute the four integer indices.
ivec2 sourceFloorCR = ivec2 ( sourceFracIndexCR ) ;
ivec2 sourceCeilCR = ivec2 ( ceil ( sourceFracIndexCR ) ) ;
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float topLeft = getImage ( b , sourceFloorCR . y , sourceFloorCR . x , d ) ;
float bottomLeft = getImage ( b , sourceCeilCR . y , sourceFloorCR . x , d ) ;
float topRight = getImage ( b , sourceFloorCR . y , sourceCeilCR . x , d ) ;
float bottomRight = getImage ( b , sourceCeilCR . y , sourceCeilCR . x , d ) ;
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vec2 fracCR = sourceFracIndexCR - vec2 ( sourceFloorCR ) ;
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float top = topLeft + ( topRight - topLeft ) * fracCR . x ;
float bottom = bottomLeft + ( bottomRight - bottomLeft ) * fracCR . x ;
float newValue = top + ( bottom - top ) * fracCR . y ;
setOutput ( newValue ) ;
} else {
// Compute the coordinators of nearest neighbor point.
ivec2 sourceNearestCR = ivec2 ( floor (
sourceFracIndexCR + vec2 ( 0.5 , 0.5 ) ) ) ;
float newValue = getImage ( b , sourceNearestCR . y , sourceNearestCR . x , d ) ;
setOutput ( newValue ) ;
}
}
` }};var OQ=r=>{let{inputs:e,backend:t,attrs:n}=r,{image:o,boxes:s,boxInd:a}=e,{cropSize:i,method:l,extrapolationValue:u}=n,c=new xS(o.shape,s.shape,i,l,u);return t.runWebGLProgram(c,[o,s,a],"float32")},qM={kernelName:Pi,backendName:"webgl",kernelFunc:OQ};var Ey=class{constructor(e,t,n){this.variableNames=["x"],this.customUniforms=[{name:"index",type:"float"}],this.outputShape=e;let o=e.length,s=t?"0.0": ` getX ( $ { KM ( o , "coords" ) } ) ` ,a=e[e.length-1],i="",l="";t?(i=n? ` end != $ { a - 1 } ` :"end != 0",l=n?"end + 1":"end - 1"):(i=n? ` end + pow2 < $ { a } ` :"end >= pow2",l=n?"end + pow2":"end - pow2"),this.userCode= `
void main ( ) {
$ { ze ( o ) } coords = getOutputCoords ( ) ;
int end = $ { XM ( o , "coords" ) } ;
float val = $ { s } ;
int pow2 = int ( pow ( 2.0 , index ) ) ;
if ( $ { i } ) {
int idx = $ { l } ;
$ { XM ( o , "coords" ) } = idx ;
val += getX ( $ { KM ( o , "coords" ) } ) ;
}
setOutput ( val ) ;
}
` }};function KM(r,e){if(r===1)return ` $ { e } ` ;if(r===2)return ` $ { e } . x , $ { e } . y ` ;if(r===3)return ` $ { e } . x , $ { e } . y , $ { e } . z ` ;if(r===4)return ` $ { e } . x , $ { e } . y , $ { e } . z , $ { e } . w ` ;throw Error( ` Cumulative sum for rank $ { r } is not yet supported ` )}function XM(r,e){if(r===1)return ` $ { e } ` ;if(r===2)return ` $ { e } . y ` ;if(r===3)return ` $ { e } . z ` ;if(r===4)return ` $ { e } . w ` ;throw Error( ` Cumulative sum for rank $ { r } is not yet supported ` )}function PQ(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{axis:s,exclusive:a,reverse:i}=n,l=o.shape.length,u=S.getAxesPermutation([s],l),c=o;u!=null&&(c=Ft({inputs:{x:o},backend:t,attrs:{perm:u}}));let p=S.getInnerMostAxes(1,l)[0];if(p!==l-1)throw new Error( ` WebGL cumsum shader expects an inner - most axis = $ { o . shape . length - 1 } but got axis = $ { s } ` );let m=c.shape[p],f=Yt({inputs:{x:c},backend:t});for(let d=0;d<=Math.ceil(Math.log2(m))-1;d++){let h=new Ey(c.shape,!1,i),g=[[d]],y=f;f=t.runWebGLProgram(h,[f],f.dtype,g),t.disposeIntermediateTensorInfo(y)}if(a){let d=new Ey(c.shape,a,i),h=f;f=t.runWebGLProgram(d,[f],f.dtype),t.disposeIntermediateTensorInfo(h)}if(u!=null){let d=S.getUndoAxesPermutation(u),h=Ft({inputs:{x:f},backend:t,attrs:{perm:d}});return t.disposeIntermediateTensorInfo(f),t.disposeIntermediateTensorInfo(c),h}return f}var YM={kernelName:Fo,backendName:"webgl",kernelFunc:PQ};function MQ(r){let{inputs:e,backend:t,attrs:n}=r,{x:o,weights:s}=e,{size:a,binaryOutput:i}=n;if(o.shape.length===1){let l=t.readSync(o.dataId),u=t.readSync(s.dataId),c=gy(l,u,s.dtype,s.shape,a);return t.makeTensorInfo([a],s.dtype,c)}else if(o.shape.length===2){let l=t.bufferSync(o),u=t.bufferSync(s),c=jO(l,u,a,i);return t.makeTensorInfo(c.shape,s.dtype,c.values)}throw new Error( ` Error in denseBincount : input must be at most rank 2 , but got rank$ { o . shape . length } . ` )}var ZM={kernelName:vc,backendName:"webgl",kernelFunc:MQ};var yS=class{constructor(e,t,n){this.variableNames=["x"],this.outputShape=[],this.outputShape=e,this.blockSize=t,this.dataFormat=n,this.userCode= `
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int h = $ { this . getHeightCoordString ( ) } ;
int w = $ { this . getWidthCoordString ( ) } ;
int d = $ { this . getDepthCoordString ( ) } ;
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int in _h = h / $ { t } ;
int offset _h = imod ( h , $ { t } ) ;
int in _w = w / $ { t } ;
int offset _w = imod ( w , $ { t } ) ;
int offset _d = ( offset _h * $ { t } + offset _w ) *
$ { this . getOutputDepthSize ( ) } ;
int in _d = d + offset _d ;
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float result = $ { this . getInputSamplingString ( ) } ;
setOutput ( result ) ;
}
` }getHeightCoordString(){return this.dataFormat==="NHWC"?"coords[1]":"coords[2]"}getWidthCoordString(){return this.dataFormat==="NHWC"?"coords[2]":"coords[3]"}getDepthCoordString(){return this.dataFormat==="NHWC"?"coords[3]":"coords[1]"}getOutputDepthSize(){return this.dataFormat==="NHWC"?this.outputShape[3]:this.outputShape[1]}getInputSamplingString(){return this.dataFormat==="NHWC"?"getX(b, in_h, in_w, in_d)":"getX(b, in_d, in_h, in_w)"}};function LQ(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{blockSize:s,dataFormat:a}=n;b.assert(s>1,()=> ` blockSize should be > 1 for depthToSpace , but was : $ { s } ` );let i=o.shape[0],l=a==="NHWC"?o.shape[1]:o.shape[2],u=a==="NHWC"?o.shape[2]:o.shape[3],c=a==="NHWC"?o.shape[3]:o.shape[1],p=l*s,m=u*s,f=c/(s*s),d=a==="NHWC"?[i,p,m,f]:[i,f,p,m],h=new yS(d,s,a);return t.runWebGLProgram(h,[o],o.dtype)}var JM={kernelName:Mi,backendName:"webgl",kernelFunc:LQ};var bh=class{constructor(e,t=!1,n=null,o=!1,s=!1){this.variableNames=["x","W"],this.customUniforms=[{name:"pads",type:"ivec2"},{name:"strides",type:"ivec2"},{name:"dilations",type:"ivec2"},{name:"inDims",type:"ivec2"}],this.outputShape=e.outShape,this.enableShapeUniforms=jt(this.outputShape.length);let a=e.filterHeight,i=e.filterWidth,l=e.outChannels/e.inChannels,u="",c="";n&&(o?u= ` float activation ( float a ) {
float b = getPreluActivationWeightsAtOutCoords ( ) ;
$ { n }
} ` :s?u= ` float activation ( float a ) {
float b = getLeakyreluAlphaAtOutCoords ( ) ;
$ { n }
} ` :u= `
float activation ( float x ) {
$ { n }
}
` ,c="result = activation(result);");let p=t?"result += getBiasAtOutCoords();":"";t&&this.variableNames.push("bias"),o&&this.variableNames.push("preluActivationWeights"),s&&this.variableNames.push("leakyreluAlpha"),this.userCode= `
$ { u }
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void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int batch = coords . x ;
ivec2 xRCCorner = coords . yz * strides - pads ;
int d2 = coords . w ;
int d1 = d2 / $ { l } ;
int q = d2 - d1 * $ { l } ;
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int xRCorner = xRCCorner . x ;
int xCCorner = xRCCorner . y ;
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// Convolve x(?, ?, d1) with w(:, :, d1, q) to get y(yR, yC, d2).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0 ;
// TO DO(dsmilkov): Flatten the two for loops and vec4 the operations.
for ( int wR = 0 ; wR < $ { a } ; wR ++ ) {
int xR = xRCorner + wR * dilations [ 0 ] ;
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if ( xR < 0 || xR >= inDims [ 0 ] ) {
continue ;
}
for ( int wC = 0 ; wC < $ { i } ; wC ++ ) {
int xC = xCCorner + wC * dilations [ 1 ] ;
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if ( xC < 0 || xC >= inDims [ 1 ] ) {
continue ;
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}
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float xVal = getX ( batch , xR , xC , d1 ) ;
float wVal = getW ( wR , wC , d1 , q ) ;
dotProd += xVal * wVal ;
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}
}
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float result = dotProd ;
$ { p }
$ { c }
setOutput ( result ) ;
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}
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` }};var wh=class{constructor(e,t=!1,n=null,o=!1,s=!1){this.variableNames=["x","W"],this.packedInputs=!0,this.packedOutput=!0,this.customUniforms=[{name:"pads",type:"ivec2"},{name:"strides",type:"ivec2"},{name:"dilations",type:"ivec2"},{name:"inDims",type:"ivec2"}],this.outputShape=e.outShape,this.enableShapeUniforms=jt(this.outputShape.length);let a=e.outChannels/e.inChannels,i=e.padInfo.left,l=e.strideWidth,u=e.dilationWidth,c=e.filterHeight,p=e.filterWidth,m=p,f= `
int xR ; int xC ; int xCOffset ;
vec4 wTexel ; vec4 previous ; vec4 final ; ` ;for(let y=0;y<p;y++)f+= `
vec4 xTexelC$ { y * 2 } ;
int xTexelC$ { y * 2 } Ready ;
vec4 xTexelC$ { y * 2 + 1 } ;
int xTexelC$ { y * 2 + 1 } Ready ;
vec4 xC$ { y } ; ` ;for(let y=0;y<c;y++){for(let w=0;w<p;w++)f+= `
xTexelC$ { w * 2 } = vec4 ( 0.0 ) ;
xTexelC$ { w * 2 } Ready = 0 ;
xTexelC$ { w * 2 + 1 } = vec4 ( 0.0 ) ;
xTexelC$ { w * 2 + 1 } Ready = 0 ;
xC$ { w } = vec4 ( 0.0 ) ; ` ;f+= `
xR = xRCorner + $ { y } * dilations [ 0 ] ;
if ( xR >= 0 && xR < inDims [ 0 ] ) {
` ;for(let w=0;w<(m+1)/2;w++){let x=w*2;if(f+= `
xC = xCCorner + $ { x * u } ;
` ,l===1){if(x<p&&(i%2==1?(f+= `
xCOffset = xC + 1 ;
if ( xCOffset >= 0 && xCOffset < inDims [ 1 ] && xTexelC$ { x } Ready == 0 ) {
xTexelC$ { x } = getX ( batch , xR , xCOffset , d1 ) ;
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// Need to manually clear unused channels in case
// we're reading from recycled texture.
if ( xCOffset + 1 >= inDims [ 1 ] ) {
xTexelC$ { x } . zw = vec2 ( 0.0 ) ;
}
xTexelC$ { x } Ready = 1 ;
}
` ,u===1&&x>0?f+= `
xC$ { x } = vec4 ( xTexelC$ { x - 2 } . zw , xTexelC$ { x } . xy ) ;
` :f+= `
xCOffset = xC + 1 - 2 ;
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if ( xCOffset >= 0 && xCOffset < inDims [ 1 ] ) {
previous = getX ( batch , xR , xCOffset , d1 ) ;
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// Need to manually clear unused channels in case
// we're reading from recycled texture.
if ( xCOffset + 1 >= inDims [ 1 ] ) {
previous . zw = vec2 ( 0.0 ) ;
}
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xC$ { x } = vec4 ( previous . zw , xTexelC$ { x } . xy ) ;
} else {
xC$ { x } = vec4 ( 0.0 , 0.0 , xTexelC$ { x } . xy ) ;
}
` ):f+= `
if ( xC >= 0 && xC < inDims [ 1 ] && xTexelC$ { x } Ready == 0 ) {
xTexelC$ { x } = getX ( batch , xR , xC , d1 ) ;
if ( xC + 1 >= inDims [ 1 ] ) {
xTexelC$ { x } . zw = vec2 ( 0.0 ) ;
}
xTexelC$ { x } Ready = 1 ;
}
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xC$ { x } = xTexelC$ { x } ;
` ,x+1<p)){let k=i%2==0?b.nearestLargerEven(u):u;u%2==0&&i%2==1||u%2!=0&&i%2!=1?(f+= `
xCOffset = xC + imod ( pads [ 1 ] , 2 ) + $ { k } ;
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if ( xCOffset >= 0 && xCOffset < inDims [ 1 ] && xTexelC$ { x + 1 } Ready == 0 ) {
xTexelC$ { x + 1 } = getX ( batch , xR , xCOffset , d1 ) ;
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// Need to manually clear unused channels in case
// we're reading from recycled texture.
if ( xCOffset + 1 >= inDims [ 1 ] ) {
xTexelC$ { x + 1 } . zw = vec2 ( 0.0 ) ;
}
xTexelC$ { x + 1 } Ready = 1 ;
}
` ,u>1&&(f+= `
xCOffset -= 2 ;
if ( xCOffset >= 0 && xCOffset < inDims [ 1 ] && xTexelC$ { x } Ready == 0 ) {
xTexelC$ { x } = getX ( batch , xR , xCOffset , d1 ) ;
xTexelC$ { x } Ready = 1 ;
}
` ),f+= `
xC$ { x + 1 } = vec4 ( xTexelC$ { x } . zw , xTexelC$ { x + 1 } . xy ) ;
` ):k===1?f+= `
xC$ { x + 1 } = xTexelC$ { x } ;
` :f+= `
xCOffset = xC + $ { k } ;
if ( xCOffset >= 0 && xCOffset < inDims [ 1 ] && xTexelC$ { x + 1 } Ready == 0 ) {
xTexelC$ { x + 1 } = getX ( batch , xR , xCOffset , d1 ) ;
if ( xCOffset + 1 >= inDims [ 1 ] ) {
xTexelC$ { x + 1 } . zw = vec2 ( 0.0 ) ;
}
xTexelC$ { x + 1 } Ready = 1 ;
}
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xC$ { x + 1 } = xTexelC$ { x + 1 } ;
` }}else x<p&&(i%2==1?(f+= `
xCOffset = xC + 1 - strides [ 1 ] ;
if ( xCOffset >= 0 && xCOffset < inDims [ 1 ] && xTexelC$ { x } Ready == 0 ) {
xTexelC$ { x } = getX ( batch , xR , xCOffset , d1 ) ;
// Need to manually clear unused channels in case
// we're reading from recycled texture.
if ( xCOffset + 1 >= inDims [ 1 ] ) {
xTexelC$ { x } . zw = vec2 ( 0.0 ) ;
}
xTexelC$ { x } Ready = 1 ;
}
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if ( xC + 1 >= 0 && xC + 1 < inDims [ 1 ] && xTexelC$ { x + 1 } Ready == 0 ) {
xTexelC$ { x + 1 } = getX ( batch , xR , xC + 1 , d1 ) ;
// Need to manually clear unused channels in case
// we're reading from recycled texture.
if ( xC + 2 >= inDims [ 1 ] ) {
xTexelC$ { x + 1 } . zw = vec2 ( 0.0 ) ;
}
xTexelC$ { x + 1 } Ready = 1 ;
}
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xC$ { x } = vec4 ( xTexelC$ { x } . zw , xTexelC$ { x + 1 } . zw ) ;
` ,x+1<p&&(f+= `
final = vec4 ( 0.0 ) ;
xCOffset = xC + 1 + strides [ 1 ] ;
if ( xCOffset >= 0 && xCOffset < inDims [ 1 ] ) {
final = getX ( batch , xR , xCOffset , d1 ) ;
}
xC$ { x + 1 } = vec4 ( xTexelC$ { x + 1 } . xy , final . xy ) ;
` )):(f+= `
if ( xC >= 0 && xC < inDims [ 1 ] && xTexelC$ { x } Ready == 0 ) {
xTexelC$ { x } = getX ( batch , xR , xC , d1 ) ;
if ( xC + 1 >= inDims [ 1 ] ) {
xTexelC$ { x } . zw = vec2 ( 0.0 ) ;
}
xTexelC$ { x } Ready = 1 ;
}
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xCOffset = xC + strides [ 1 ] ;
if ( xCOffset >= 0 && xCOffset < inDims [ 1 ] && xTexelC$ { x + 1 } Ready == 0 ) {
xTexelC$ { x + 1 } = getX ( batch , xR , xCOffset , d1 ) ;
if ( xCOffset + 1 >= inDims [ 1 ] ) {
xTexelC$ { x + 1 } . zw = vec2 ( 0. ) ;
}
xTexelC$ { x + 1 } Ready = 1 ;
}
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xC$ { x } = vec4 (
xTexelC$ { x } . xy , xTexelC$ { x + 1 } . xy ) ;
` ,x+1<p&&(f+= `
xC$ { x + 1 } = vec4 ( xTexelC$ { x } . zw , xTexelC$ { x + 1 } . zw ) ;
` )));x<p&&(f+= `
wTexel = getW ( $ { y } , $ { x } , d1 , q ) ;
dotProd += xC$ { x } * vec4 ( wTexel . xz , wTexel . xz ) ;
` ,x+1<p&&(f+= `
wTexel = getW ( $ { y } , $ { x + 1 } , d1 , q ) ;
dotProd += xC$ { x + 1 } * vec4 ( wTexel . xz , wTexel . xz ) ;
` ))}f+= `
}
` }let d="",h="";n&&(o?d= ` vec4 activation ( vec4 a ) {
vec4 b = getPreluActivationWeightsAtOutCoords ( ) ;
$ { n }
} ` :s?d= ` vec4 activation ( vec4 a ) {
vec4 b = getLeakyreluAlphaAtOutCoords ( ) ;
$ { n }
} ` :d= ` vec4 activation ( vec4 x ) {
$ { n }
} ` ,h="result = activation(result);");let g=t?"result += getBiasAtOutCoords();":"";t&&this.variableNames.push("bias"),o&&this.variableNames.push("preluActivationWeights"),s&&this.variableNames.push("leakyreluAlpha"),this.userCode= `
$ { d }
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void main ( ) {
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ivec4 coords = getOutputCoords ( ) ;
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int batch = coords . x ;
ivec2 xRCCorner = coords . yz * strides - pads ;
int d2 = coords . w ;
int d1 = d2 / $ { a } ;
int q = d2 - d1 * $ { a } ;
int xRCorner = xRCCorner . x ;
int xCCorner = xRCCorner . y ;
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//intialize dotProd with a small epsilon seems to reduce GPU accuracy loss.
vec4 dotProd = vec4 ( 0.000000000000001 ) ;
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$ { f }
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vec4 result = dotProd - vec4 ( 0.000000000000001 ) ;
$ { g }
$ { h }
setOutput ( result ) ;
}
` }};function zQ(r){let{inputs:e,backend:t,attrs:n}=r,{x:o,filter:s}=e,{strides:a,pad:i,dilations:l,dimRoundingMode:u}=n,c=l;c==null&&(c=[1,1]),b.assert(S.eitherStridesOrDilationsAreOne(a,c),()=> ` Error in depthwiseConv2d : Either strides or dilations must be 1. Got strides $ { a } and dilations '${c}' ` );let p=S.computeConv2DInfo(o.shape,s.shape,a,c,i,u,!0),m;j().getBool("WEBGL_PACK_DEPTHWISECONV")&&p.strideWidth<=2&&p.outChannels/p.inChannels==1?m=new wh(p):m=new bh(p);let f=[[p.padInfo.top,p.padInfo.left],[p.strideHeight,p.strideWidth],[p.dilationHeight,p.dilationWidth],[p.inHeight,p.inWidth]];return t.runWebGLProgram(m,[o,s],"float32",f)}var QM={kernelName:Oo,backendName:"webgl",kernelFunc:zQ};var bS=class{constructor(e){this.variableNames=["x","dy"],this.outputShape=e.filterShape;let t=e.strideHeight,n=e.strideWidth,o=e.padInfo.top,s=e.padInfo.left,a=e.outChannels/e.inChannels;this.userCode= `
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int wR = coords . x ;
int wC = coords . y ;
int d1 = coords . z ;
int dm = coords . w ;
int d2 = d1 * $ { a } + dm ;
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float dotProd = 0.0 ;
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// TO DO: Vec4 over the batch size
for ( int b = 0 ; b < $ { e . batchSize } ; b ++ ) {
for ( int yR = 0 ; yR < $ { e . outHeight } ; yR ++ ) {
int xR = wR + yR * $ { t } - $ { o } ;
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if ( xR < 0 || xR >= $ { e . inHeight } ) {
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continue ;
}
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for ( int yC = 0 ; yC < $ { e . outWidth } ; yC ++ ) {
int xC = wC + yC * $ { n } - $ { s } ;
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if ( xC < 0 || xC >= $ { e . inWidth } ) {
continue ;
}
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float dyValue = getDy ( b , yR , yC , d2 ) ;
float xValue = getX ( b , xR , xC , d1 ) ;
dotProd += ( xValue * dyValue ) ;
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}
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}
}
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setOutput ( dotProd ) ;
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}
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` }},wS=class{constructor(e){this.variableNames=["dy","W"],this.outputShape=e.inShape;let t=e.filterHeight,n=e.filterWidth,o=e.strideHeight,s=e.strideWidth,a=t-1-e.padInfo.top,i=n-1-e.padInfo.left,l=e.outChannels/e.inChannels;this.userCode= `
const ivec2 pads = ivec2 ( $ { a } , $ { i } ) ;
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void main ( ) {
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ivec4 coords = getOutputCoords ( ) ;
int batch = coords [ 0 ] ;
int d1 = coords [ 3 ] ;
ivec2 dyCorner = coords . yz - pads ;
int dyRCorner = dyCorner . x ;
int dyCCorner = dyCorner . y ;
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float dotProd = 0.0 ;
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for ( int wR = 0 ; wR < $ { t } ; wR ++ ) {
float dyR = float ( dyRCorner + wR ) / $ { o } . 0 ;
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if ( dyR < 0.0 || dyR >= $ { e . outHeight } . 0 || fract ( dyR ) > 0.0 ) {
continue ;
}
int idyR = int ( dyR ) ;
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int wRPerm = $ { t } - 1 - wR ;
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for ( int wC = 0 ; wC < $ { n } ; wC ++ ) {
float dyC = float ( dyCCorner + wC ) / $ { s } . 0 ;
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if ( dyC < 0.0 || dyC >= $ { e . outWidth } . 0 ||
fract ( dyC ) > 0.0 ) {
continue ;
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}
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int idyC = int ( dyC ) ;
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int wCPerm = $ { n } - 1 - wC ;
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// TO DO: Vec4 over the channelMul
for ( int dm = 0 ; dm < $ { l } ; dm ++ ) {
int d2 = d1 * $ { l } + dm ;
float xValue = getDy ( batch , idyR , idyC , d2 ) ;
float wValue = getW ( wRPerm , wCPerm , d1 , dm ) ;
dotProd += xValue * wValue ;
}
}
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}
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setOutput ( dotProd ) ;
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}
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` }};function BQ(r){let{inputs:e,backend:t,attrs:n}=r,{x:o,dy:s}=e,{strides:a,dilations:i,pad:l,dimRoundingMode:u,filterShape:c}=n,p=S.computeConv2DInfo(o.shape,c,a,i,l,u,!0),m=new bS(p);return t.runWebGLProgram(m,[o,s],"float32")}var eL={kernelName:Cc,backendName:"webgl",kernelFunc:BQ};function VQ(r){let{inputs:e,backend:t,attrs:n}=r,{dy:o,filter:s}=e,{strides:a,dilations:i,pad:l,dimRoundingMode:u,inputShape:c}=n,p=S.computeConv2DInfo(c,s.shape,a,i,l,u,!0),m=new wS(p);return t.runWebGLProgram(m,[o,s],"float32")}var tL={kernelName:Sc,backendName:"webgl",kernelFunc:VQ};var kS=class{constructor(e){this.variableNames=["X"],this.outputShape=[e,e],this.userCode= `
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void main ( ) {
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ivec2 coords = getOutputCoords ( ) ;
float val = coords [ 0 ] == coords [ 1 ] ? getX ( coords [ 0 ] ) : 0.0 ;
setOutput ( val ) ;
}
` }};function WQ(r){let{inputs:e,backend:t}=r,{x:n}=e,o=[...n.shape,...n.shape],s=b.sizeFromShape(n.shape),a=ae({inputs:{x:n},backend:t,attrs:{shape:[s]}}),i=new kS(s),l=t.runWebGLProgram(i,[a],a.dtype),u=ae({inputs:{x:l},backend:t,attrs:{shape:o}});return t.disposeIntermediateTensorInfo(a),t.disposeIntermediateTensorInfo(l),u}var rL={kernelName:Ic,backendName:"webgl",kernelFunc:WQ};var _S=class{constructor(e){this.variableNames=["x","W"],this.outputShape=e.outShape;let{inHeight:t,inWidth:n,padInfo:o,strideHeight:s,strideWidth:a,filterHeight:i,filterWidth:l,dilationHeight:u,dilationWidth:c}=e,{top:p,left:m}=o;this.userCode= `
const ivec2 strides = ivec2 ( $ { s } , $ { a } ) ;
const ivec2 pads = ivec2 ( $ { p } , $ { m } ) ;
const float neg _infinity = - 3.4 e38 ;
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int batch = coords . x ;
int d1 = coords . w ;
ivec2 outTopLeftCorner =
coords . yz * strides - pads ;
int hBeg = outTopLeftCorner . x ;
int wBeg = outTopLeftCorner . y ;
float curVal = neg _infinity ;
for ( int h = 0 ; h < $ { i } ; h ++ ) {
int hIn = hBeg + h * $ { u } ;
if ( hIn >= 0 && hIn < $ { t } ) {
for ( int w = 0 ; w < $ { l } ; w ++ ) {
int wIn = wBeg + w * $ { c } ;
if ( wIn >= 0 && wIn < $ { n } ) {
float xVal = getX ( batch , hIn , wIn , d1 ) ;
float wVal = getW ( h , w , d1 ) ;
float val = xVal + wVal ;
if ( val > curVal ) {
curVal = val ;
}
}
}
}
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}
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float result = curVal ;
setOutput ( result ) ;
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}
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` }};function jQ(r){let{inputs:e,backend:t,attrs:n}=r,{x:o,filter:s}=e,{strides:a,pad:i,dilations:l}=n,u=S.computeDilation2DInfo(o.shape,s.shape,a,i,"NHWC",l),c,p=new _S(u);c=t.runWebGLProgram(p,[o,s],"float32");let m=ae({inputs:{x:c},backend:t,attrs:{shape:u.outShape}});return t.disposeIntermediateTensorInfo(c),m}var nL={kernelName:Qa,backendName:"webgl",kernelFunc:jQ};function GQ(r){let{inputs:e,backend:t,attrs:n}=r,{equation:o}=n,s=e,{allDims:a,summedDims:i,idDims:l}=S.decodeEinsumEquation(o,s.length);S.checkEinsumDimSizes(a.length,l,s);let{path:u,steps:c}=S.getEinsumComputePath(i,l),p=c.length,m=null,f=a.length,d=[];for(let h=0;h<p;++h){for(let g of c[h]){let{permutationIndices:y,expandDims:w}=S.getEinsumPermutation(f,l[g]),x;S.isIdentityPermutation(y)?x=s[g]:(x=Ft({inputs:{x:s[g]},backend:t,attrs:{perm:y}}),d.push(x));let k=x.shape.slice();for(let C=0;C<w.length;++C)k.splice(w[C],0,1);b.arraysEqual(x.shape,k)||(x=ae({inputs:{x},backend:t,attrs:{shape:k}}),d.push(x)),m===null?m=x:(m=xh({inputs:{a:x,b:m},backend:t}),d.push(m))}h<p-1&&(u[h]>=0&&(m=qu({inputs:{x:m},backend:t,attrs:{axis:u[h]-(a.length-f),keepDims:!1}}),d.push(m)),f--)}for(let h of d)h!==m&&t.disposeIntermediateTensorInfo(h);return m}var oL={kernelName:Nc,backendName:"webgl",kernelFunc:GQ};var UQ="return (x >= 0.0) ? x : (exp(x) - 1.0);",HQ= `
vec4 result ;
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result . r = ( x . r >= 0.0 ) ? x . r : ( exp ( x . r ) - 1.0 ) ;
result . g = ( x . g >= 0.0 ) ? x . g : ( exp ( x . g ) - 1.0 ) ;
result . b = ( x . b >= 0.0 ) ? x . b : ( exp ( x . b ) - 1.0 ) ;
result . a = ( x . a >= 0.0 ) ? x . a : ( exp ( x . a ) - 1.0 ) ;
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return result ;
` ,qQ=_e({opSnippet:UQ,packedOpSnippet:HQ}),sL={kernelName:Mo,backendName:"webgl",kernelFunc:qQ};var KQ="return (b >= 1.0) ? a : a * (b + 1.0);",XQ= `
vec4 bGTEZero = vec4 ( greaterThanEqual ( b , vec4 ( 0. ) ) ) ;
return ( bGTEZero * a ) + ( ( vec4 ( 1.0 ) - bGTEZero ) * ( a * ( b + vec4 ( 1.0 ) ) ) ) ;
` ,YQ=r=>{let{inputs:e,backend:t}=r,{dy:n,y:o}=e,s=j().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Os(XQ,n.shape,o.shape):new _o(KQ,n.shape,o.shape);return t.runWebGLProgram(s,[n,o],n.dtype)},iL={kernelName:Tc,backendName:"webgl",kernelFunc:YQ};var ZQ= `
return vec4 ( equal ( a , b ) ) ;
` ,JQ="return float(a == b);",QQ=st({opSnippet:JQ,packedOpSnippet:ZQ,dtype:"bool",cpuKernelImpl:HO}),aL={kernelName:zi,backendName:"webgl",kernelFunc:QQ};var eee= `
// Error function is calculated approximately with elementary function.
// See "Handbook of Mathematical Functions with Formulas,
// Graphs, and Mathematical Tables", Abramowitz and Stegun.
float p = $ { S . ERF _P } ;
float a1 = $ { S . ERF _A1 } ;
float a2 = $ { S . ERF _A2 } ;
float a3 = $ { S . ERF _A3 } ;
float a4 = $ { S . ERF _A4 } ;
float a5 = $ { S . ERF _A5 } ;
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float sign = sign ( x ) ;
x = abs ( x ) ;
float t = 1.0 / ( 1.0 + p * x ) ;
return sign * ( 1.0 - ( ( ( ( ( a5 * t + a4 ) * t ) + a3 ) * t + a2 ) * t + a1 ) * t * exp ( - x * x ) ) ;
` ,tee=_e({opSnippet:eee}),lL={kernelName:Li,backendName:"webgl",kernelFunc:tee};var uL="return exp(x);",vS=_e({opSnippet:uL,packedOpSnippet:uL,cpuKernelImpl:qO}),cL={kernelName:Lo,backendName:"webgl",kernelFunc:vS};function Ay(r){let{inputs:e,attrs:t,backend:n}=r,{dim:o}=t,{input:s}=e,a=s.shape.length,i=s.shape.slice(),l=o;return o<0&&(b.assert(-(a+1)<=o,()=> ` Axis must be in the interval [ $ { - ( a + 1 ) } , $ { a } ] ` ),l=a+o+1),i.splice(l,0,1),ae({inputs:{x:s},backend:n,attrs:{shape:i}})}var pL={kernelName:Gs,backendName:"webgl",kernelFunc:Ay};var mL="return exp(x) - 1.0;",ree=_e({opSnippet:mL,packedOpSnippet:mL,cpuKernelImpl:KO}),fL={kernelName:Bi,backendName:"webgl",kernelFunc:ree};var $ y=class{constructor(e,t,n){this.variableNames=["real","imag"];let o=t[1];this.outputShape=t;let s=n? ` 2.0 * $ { Math . PI } ` : ` - 2.0 * $ { Math . PI } ` ,a=n? ` $ { o } . 0 ` :"1.0",i;if(e==="real")i="return real * expR - imag * expI;";else if(e==="imag")i="return real * expI + imag * expR;";else throw new Error( ` FFT component must be either "real" or "imag" , got $ { e } . ` );this.userCode= `
const float exponentMultiplier = $ { s } ;
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float unaryOpComplex ( float real , float expR , float imag , float expI ) {
$ { i }
}
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float mulMatDFT ( int batch , int index ) {
float indexRatio = float ( index ) / float ( $ { o } ) ;
float exponentMultiplierTimesIndexRatio =
exponentMultiplier * indexRatio ;
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float result = 0.0 ;
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for ( int i = 0 ; i < $ { o } ; i ++ ) {
// x = (-2|2 * PI / N) * index * i;
float x = exponentMultiplierTimesIndexRatio * float ( i ) ;
float expR = cos ( x ) ;
float expI = sin ( x ) ;
float real = getReal ( batch , i ) ;
float imag = getImag ( batch , i ) ;
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result +=
unaryOpComplex ( real , expR , imag , expI ) / $ { a } ;
}
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return result ;
}
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void main ( ) {
ivec2 coords = getOutputCoords ( ) ;
setOutput ( mulMatDFT ( coords [ 0 ] , coords [ 1 ] ) ) ;
}
` }};function Dy(r,e,t){let n=t.texData.get(r.dataId),o=b.sizeFromShape(r.shape),s=r.shape[r.shape.length-1],a=o/s,i=ae({inputs:{x:r},backend:t,attrs:{shape:[a,s]}}),l=i.shape,u=new $ y("real",l,e),c=new $ y("imag",l,e),p=[{dataId:n.complexTensorInfos.real.dataId,dtype:n.complexTensorInfos.real.dtype,shape:l},{dataId:n.complexTensorInfos.imag.dataId,dtype:n.complexTensorInfos.imag.dtype,shape:l}],m=t.runWebGLProgram(u,p,"float32"),f=t.runWebGLProgram(c,p,"float32"),d=Sn({inputs:{real:m,imag:f},backend:t});t.disposeIntermediateTensorInfo(m),t.disposeIntermediateTensorInfo(f);let h=ae({inputs:{x:d},backend:t,attrs:{shape:r.shape}});return t.disposeIntermediateTensorInfo(i),t.disposeIntermediateTensorInfo(d),h}function nee(r){let{inputs:e,backend:t}=r,{input:n}=e;return Dy(n,!1,t)}var dL={kernelName:Ec,backendName:"webgl",kernelFunc:nee};var CS=class{constructor(e,t){this.outputShape=[],this.customUniforms=[{name:"value",type:"float"}],this.variableNames=["x"],this.outputShape=e,this.userCode= `
void main ( ) {
// Input can be obtained from uniform value.
setOutput ( value ) ;
}
` }};function Ba(r){let{backend:e,attrs:t}=r,{shape:n,value:o}=t,{dtype:s}=t;if(s=s||b.inferDtype(o),s==="string"){let a=b.getArrayFromDType(s,b.sizeFromShape(n));return a.fill(o),e.makeTensorInfo(n,s,a)}else{let a=new CS(n,o),i=[[o]];return e.runWebGLProgram(a,[],s,i)}}var hL={kernelName:el,backendName:"webgl",kernelFunc:Ba};var SS=class{constructor(e){this.variableNames=["Image"],this.outputShape=[];let t=e[2];this.outputShape=e,this.userCode= `
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int x = coords [ 2 ] ;
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int coordX = $ { t } - x - 1 ;
float outputValue ;
if ( coordX >= 0 && coordX < $ { t } ) {
outputValue = getImage ( coords [ 0 ] , coords [ 1 ] , coordX , coords [ 3 ] ) ;
} else {
outputValue = getImage ( coords [ 0 ] , coords [ 1 ] , coords [ 2 ] , coords [ 3 ] ) ;
}
setOutput ( outputValue ) ;
}
` }};var gL={kernelName:Vi,backendName:"webgl",kernelFunc:({inputs:r,backend:e})=>{let{image:t}=r,n=e,o=new SS(t.shape);return n.runWebGLProgram(o,[t],t.dtype)}};var xL="return floor(x);",oee=_e({opSnippet:xL,packedOpSnippet:xL,cpuKernelImpl:XO}),yL={kernelName:zo,backendName:"webgl",kernelFunc:oee};var see= `
float s = sign ( a ) * sign ( b ) ;
int ia = round ( a ) ;
int ib = round ( b ) ;
if ( ib != 0 ) {
// Windows (D3D) wants guaranteed non-zero int division at compile-time.
return float ( idiv ( ia , ib , s ) ) ;
} else {
return NAN ;
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}
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` ,iee= `
ivec4 ia = round ( a ) ;
ivec4 ib = round ( b ) ;
bvec4 cond = notEqual ( ib , ivec4 ( 0 ) ) ;
ivec4 result = ivec4 ( 0 ) ;
vec4 s = sign ( a ) * sign ( b ) ;
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// Windows (D3D) wants guaranteed non-zero int division at compile-time.
if ( cond [ 0 ] ) {
result [ 0 ] = idiv ( ia [ 0 ] , ib [ 0 ] , s [ 0 ] ) ;
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}
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if ( cond [ 1 ] ) {
result [ 1 ] = idiv ( ia [ 1 ] , ib [ 1 ] , s [ 1 ] ) ;
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}
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if ( cond [ 2 ] ) {
result [ 2 ] = idiv ( ia [ 2 ] , ib [ 2 ] , s [ 2 ] ) ;
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}
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if ( cond [ 3 ] ) {
result [ 3 ] = idiv ( ia [ 3 ] , ib [ 3 ] , s [ 3 ] ) ;
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}
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return vec4 ( result ) ;
` ,aee=st({opSnippet:see,packedOpSnippet:iee,dtype:"int32"}),bL={kernelName:Bo,backendName:"webgl",kernelFunc:aee};var IS=class{constructor(e){this.variableNames=["A"];let t=zt(),[n,o]=e;this.outputShape=e,this.userCode= `
void main ( ) {
ivec3 coords = getOutputCoords ( ) ;
int texR = coords [ 0 ] ;
int texC = coords [ 1 ] ;
int depth = coords [ 2 ] ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) / vec2 ( $ { o } . 0 , $ { n } . 0 ) ;
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vec4 values = $ { t . texture2D } ( A , uv ) ;
float value ;
if ( depth == 0 ) {
value = values . r ;
} else if ( depth == 1 ) {
value = values . g ;
} else if ( depth == 2 ) {
value = values . b ;
} else if ( depth == 3 ) {
value = values . a ;
}
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setOutput ( floor ( value * 255.0 + 0.5 ) ) ;
}
` }};var NS=class{constructor(e){this.variableNames=["A"],this.packedInputs=!1,this.packedOutput=!0;let t=zt(),[n,o]=e;this.outputShape=e,this.userCode= `
void main ( ) {
ivec3 coords = getOutputCoords ( ) ;
int texR = coords [ 0 ] ;
int texC = coords [ 1 ] ;
int depth = coords [ 2 ] ;
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vec4 result = vec4 ( 0. ) ;
for ( int row = 0 ; row <= 1 ; row ++ ) {
for ( int col = 0 ; col <= 1 ; col ++ ) {
texC = coords [ 1 ] + row ;
depth = coords [ 2 ] + col ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) /
vec2 ( $ { o } . 0 , $ { n } . 0 ) ;
vec4 values = $ { t . texture2D } ( A , uv ) ;
float value ;
if ( depth == 0 ) {
value = values . r ;
} else if ( depth == 1 ) {
value = values . g ;
} else if ( depth == 2 ) {
value = values . b ;
} else if ( depth == 3 ) {
value = values . a ;
}
result [ row * 2 + col ] = floor ( value * 255.0 + 0.5 ) ;
}
}
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$ { t . output } = result ;
}
` }};var wL={kernelName:Rm,backendName:"webgl",kernelFunc:lee},fm;function lee(r){let{inputs:e,backend:t,attrs:n}=r,{pixels:o}=e,{numChannels:s}=n,a=typeof HTMLVideoElement!="undefined"&&o instanceof HTMLVideoElement,i=typeof HTMLImageElement!="undefined"&&o instanceof HTMLImageElement,[l,u]=a?[o.videoWidth,o.videoHeight]:[o.width,o.height],c=[u,l],p=[u,l,s];(i||a)&&(fm==null&&(fm=document.createElement("canvas").getContext("2d")),fm.canvas.width=l,fm.canvas.height=u,fm.drawImage(o,0,0,l,u),o=fm.canvas);let m=t.makeTensorInfo(c,"int32");t.texData.get(m.dataId).usage=zr.PIXELS,t.gpgpu.uploadPixelDataToTexture(t.getTexture(m.dataId),o);let f=j().getBool("WEBGL_PACK")?new NS(p):new IS(p),d=t.runWebGLProgram(f,[m],"int32");return t.disposeData(m.dataId),d}function uee(r){let{inputs:e,backend:t,attrs:n}=r,{x:o,filter:s,bias:a,preluActivationWeights:i}=e,{strides:l,pad:u,dataFormat:c,dilations:p,dimRoundingMode:m,activation:f,leakyreluAlpha:d}=n,h=S.convertConv2DDataFormat(c),g=S.computeConv2DInfo(o.shape,s.shape,l,p,u,m,!1,h),y,w=[];if(g.filterHeight===1&&g.filterWidth===1&&g.dilationHeight===1&&g.dilationWidth===1&&g.strideHeight===1&&g.strideWidth===1&&(g.padInfo.type==="SAME"||g.padInfo.type==="VALID"))y=Ny({x:o,filter:s,convInfo:g,backend:t,bias:a,activation:f,preluActivationWeights:i,leakyreluAlpha:d});else if(j().getBool("WEBGL_CONV_IM2COL")&&o.shape[0]===1)y=Ty({x:o,filter:s,convInfo:g,backend:t,bias:a,activation:f,preluActivationWeights:i,leakyreluAlpha:d});else{let k=a!=null,C=i!=null,A=f==="leakyrelu", $ =f?Dl(f,!1):null,R=new yh(g,k, $ ,C,A),P=[o,s];if(a&&P.push(a),i&&P.push(i),A){let M=t.makeTensorInfo([],"float32",b.createScalarValue(d,"float32"));P.push(M),w.push(M)}y=t.runWebGLProgram(R,P,"float32")}let x=ae({inputs:{x:y},backend:t,attrs:{shape:g.outShape}});return w.push(y),w.forEach(k=>t.disposeIntermediateTensorInfo(k)),x}var kL={kernelName:ni,backendName:"webgl",kernelFunc:uee};function cee(r){let{inputs:e,backend:t,attrs:n}=r,{x:o,filter:s,bias:a,preluActivationWeights:i}=e,{strides:l,pad:u,dilations:c,dimRoundingMode:p,activation:m,leakyreluAlpha:f}=n,d=[],h=c;h==null&&(h=[1,1]),b.assert(S.eitherStridesOrDilationsAreOne(l,h),()=> ` Error in depthwiseConv2d : Either strides or dilations must be 1. Got strides $ { l } and dilations '${h}' ` );let g=S.computeConv2DInfo(o.shape,s.shape,l,h,u,p,!0),y=j().getBool("WEBGL_PACK_DEPTHWISECONV")&&g.strideWidth<=2&&g.outChannels/g.inChannels==1,w=m?Dl(m,y):null,x=[o,s],k=a!=null,C=i!=null,A=m==="leakyrelu";if(k&&x.push(a),C&&x.push(i),A){let M=t.makeTensorInfo([],"float32",b.createScalarValue(f,"float32"));x.push(M),d.push(M)}let $ ;y? $ =new wh(g,k,w,C,A): $ =new bh(g,k,w,C,A);let R=[[g.padInfo.top,g.padInfo.left],[g.strideHeight,g.strideWidth],[g.dilationHeight,g.dilationWidth],[g.inHeight,g.inWidth]],P=t.runWebGLProgram( $ ,x,"float32",R);return d.forEach(M=>t.disposeIntermediateTensorInfo(M)),P}var _L={kernelName:oi,backendName:"webgl",kernelFunc:cee};var TS=class{constructor(e,t,n){this.sliceDim=e,this.strides=t,this.variableNames=["x","indices"],this.outputShape=n;let o=ze(t.length),s=ze(n.length),a=this.sliceDim>1?"strides[j]":"strides";this.userCode= `
$ { o } strides = $ { o } ( $ { this . strides } ) ;
void main ( ) {
$ { s } coords = getOutputCoords ( ) ;
int flattenIndex = 0 ;
for ( int j = 0 ; j < $ { this . sliceDim } ; j ++ ) {
int index = round ( getIndices ( coords [ 0 ] , j ) ) ;
flattenIndex += index * $ { a } ;
}
setOutput ( getX ( flattenIndex , coords [ 1 ] ) ) ;
}
` }};function pee(r){let{inputs:e,backend:t}=r,{params:n,indices:o}=e,s=o.shape,a=s[s.length-1],i=b.sizeFromShape(n.shape),[l,u,c,p]=S.prepareAndValidate(n,o),m=ae({inputs:{x:o},backend:t,attrs:{shape:[u,a]}}),f=ae({inputs:{x:n},backend:t,attrs:{shape:[b.sizeFromShape(n.shape)/c,c]}});if(t.shouldExecuteOnCPU([n,o])||n.dtype==="string"){let y=t.readSync(o.dataId),w=t.bufferSync(n),x=YO(y,w,n.dtype,u,a,c,p,n.shape,i);return t.makeTensorInfo(l,n.dtype,x.values)}let d=new TS(a,p,[u,c]),h=t.runWebGLProgram(d,[f,m],f.dtype),g=ae({inputs:{x:h},backend:t,attrs:{shape:l}});return t.disposeIntermediateTensorInfo(m),t.disposeIntermediateTensorInfo(f),t.disposeIntermediateTensorInfo(h),g}var vL={kernelName:Wi,backendName:"webgl",kernelFunc:pee};var ES=class{constructor(e,t){this.variableNames=["A","indices"],this.outputShape=t,this.rank=t.length;let n=ze(this.rank),o=mee(e,2);this.userCode= `
void main ( ) {
$ { n } resRC = getOutputCoords ( ) ;
setOutput ( getA ( $ { o } ) ) ;
}
` }};function mee(r,e){let t=["resRC.x","resRC.y","resRC.z","resRC.w"],n=[];for(let o=0;o<r.length;o++)o===2?n.push("int(getIndices(resRC.x, resRC.z))"):n.push( ` $ { t [ o ] } ` );return n.join()}function AS(r){let{inputs:e,backend:t,attrs:n}=r,{x:o,indices:s}=e,{axis:a,batchDims:i}=n,l=b.parseAxisParam(a,o.shape)[0],u=S.segment_util.collectGatherOpShapeInfo(o,s,l,i),c=b.sizeFromShape(s.shape),p=[],m=ae({inputs:{x:o},backend:t,attrs:{shape:[u.batchSize,u.outerSize,u.dimSize,u.sliceSize]}}),f=ae({inputs:{x:s},backend:t,attrs:{shape:[u.batchSize,c/u.batchSize]}});p.push(m),p.push(f);let d=[u.batchSize,u.outerSize,c/u.batchSize,u.sliceSize];if(t.shouldExecuteOnCPU([o,s])||o.dtype==="string"){let w=t.bufferSync(f),x=t.bufferSync(m),k=ZO(x,w,d);return p.forEach(C=>t.disposeIntermediateTensorInfo(C)),t.makeTensorInfo(u.outputShape,k.dtype,k.values)}let h=new ES(m.shape,d),g=t.runWebGLProgram(h,[m,f],m.dtype);p.push(g);let y=ae({inputs:{x:g},backend:t,attrs:{shape:u.outputShape}});return p.forEach(w=>t.disposeIntermediateTensorInfo(w)),y}var CL={kernelName:Us,backendName:"webgl",kernelFunc:AS};var fee="return float(a > b);",dee= `
return vec4 ( greaterThan ( a , b ) ) ;
` ,hee=st({opSnippet:fee,packedOpSnippet:dee,cpuKernelImpl:JO,dtype:"bool"}),SL={kernelName:ji,backendName:"webgl",kernelFunc:hee};var gee="return float(a >= b);",xee= `
return vec4 ( greaterThanEqual ( a , b ) ) ;
` ,yee=st({opSnippet:gee,packedOpSnippet:xee,dtype:"bool",cpuKernelImpl:QO}),IL={kernelName:Wo,backendName:"webgl",kernelFunc:yee};function bee(r){let{inputs:e,backend:t}=r,{input:n}=e;return Dy(n,!0,t)}var NL={kernelName:Ac,backendName:"webgl",kernelFunc:bee};var wee="return float(!isnan(x) && !isinf(x));",kee=_e({opSnippet:wee,dtype:"bool"}),TL={kernelName:Gi,backendName:"webgl",kernelFunc:kee};var _ee="return float(isinf(x));",vee=_e({opSnippet:_ee,dtype:"bool"}),EL={kernelName:Ui,backendName:"webgl",kernelFunc:vee};var Cee="return float(isnan(x));",See=_e({opSnippet:Cee,dtype:"bool"}),AL={kernelName:Hi,backendName:"webgl",kernelFunc:See};var Iee="return float(a < b);",Nee= `
return vec4 ( lessThan ( a , b ) ) ;
` ,Tee=st({opSnippet:Iee,packedOpSnippet:Nee,cpuKernelImpl:eP,dtype:"bool"}), $ L={kernelName:qi,backendName:"webgl",kernelFunc:Tee};var Eee="return float(a <= b);",Aee= `
return vec4 ( lessThanEqual ( a , b ) ) ;
` , $ ee=st({opSnippet:Eee,packedOpSnippet:Aee,cpuKernelImpl:tP,dtype:"bool"}),DL={kernelName:Ki,backendName:"webgl",kernelFunc: $ ee};function Dee(r){let{backend:e,attrs:t}=r,{start:n,stop:o,num:s}=t,a=rP(n,o,s);return e.makeTensorInfo([a.length],"float32",a)}var RL={kernelName:Dc,backendName:"webgl",kernelFunc:Dee};var Ree= ` if ( x < 0.0 ) return NAN ;
return log ( x ) ; ` ,Fee= `
vec4 result = log ( x ) ;
vec4 isNaN = vec4 ( lessThan ( x , vec4 ( 0.0 ) ) ) ;
result . r = isNaN . r == 1.0 ? NAN : result . r ;
result . g = isNaN . g == 1.0 ? NAN : result . g ;
result . b = isNaN . b == 1.0 ? NAN : result . b ;
result . a = isNaN . a == 1.0 ? NAN : result . a ;
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return result ;
` ,Oee=_e({opSnippet:Ree,packedOpSnippet:Fee,cpuKernelImpl:nP}),FL={kernelName:Go,backendName:"webgl",kernelFunc:Oee};var Pee="return log(1.0 + x);",Mee=_e({opSnippet:Pee}),OL={kernelName:Xi,backendName:"webgl",kernelFunc:Mee};var Lee="return float(a >= 1.0 && b >= 1.0);",zee= `
return vec4 (
vec4 ( greaterThanEqual ( a , vec4 ( 1.0 ) ) ) *
vec4 ( greaterThanEqual ( b , vec4 ( 1.0 ) ) ) ) ;
` ,Bee=st({opSnippet:Lee,packedOpSnippet:zee,dtype:"bool"}),PL={kernelName:Yi,backendName:"webgl",kernelFunc:Bee};var Vee="return float(!(x >= 1.0));",Wee=_e({opSnippet:Vee}),ML={kernelName:jl,backendName:"webgl",kernelFunc:Wee};var jee="return float(a >= 1.0 || b >= 1.0);",Gee= `
return min (
vec4 ( greaterThanEqual ( a , vec4 ( 1.0 ) ) ) +
vec4 ( greaterThanEqual ( b , vec4 ( 1.0 ) ) ) ,
vec4 ( 1.0 ) ) ;
` ,Uee=st({opSnippet:jee,packedOpSnippet:Gee,dtype:"bool"}),LL={kernelName:Gl,backendName:"webgl",kernelFunc:Uee};var $ S=class{constructor(e,t,n,o,s){this.variableNames=["x"],this.outputShape=[];let a=t,i=e[3]-1;this.outputShape=e;let l,u= ` float ( $ { n } ) + float ( $ { o } ) * sum ` ;s===.5?l= ` inversesqrt ( $ { u } ) ` :s===1?l= ` 1.0 / ( $ { u } ) ` :l= ` exp ( log ( $ { u } ) * float ( - $ { s } ) ) ; ` ,this.userCode= `
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int r = coords [ 1 ] ;
int c = coords [ 2 ] ;
int d = coords [ 3 ] ;
float x = getX ( b , r , c , d ) ;
float sum = 0.0 ;
for ( int j = - $ { a } ; j <= $ { a } ; j ++ ) {
int idx = d + j ;
if ( idx >= 0 && idx <= $ { i } ) {
float z = getX ( b , r , c , idx ) ;
sum += z * z ;
}
}
float val = x * $ { l } ;
setOutput ( val ) ;
}
` }};var DS=class{constructor(e,t,n,o,s){this.variableNames=["x"],this.outputShape=[],this.packedInputs=!0,this.packedOutput=!0;let a=t,i=e[3]-1;this.outputShape=e;let l,u= ` float ( $ { n } ) + float ( $ { o } ) * sum ` ;s===.5?l= ` inversesqrt ( $ { u } ) ` :s===1?l= ` 1.0 / ( $ { u } ) ` :l= ` exp ( log ( $ { u } ) * float ( - $ { s } ) ) ; ` ,this.userCode= `
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords . x ;
int r = coords . y ;
int c = coords . z ;
int d = coords . w ;
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bool hasNextCol = d < $ { this . outputShape [ 3 ] } ;
bool hasNextRow = c < $ { this . outputShape [ 2 ] } ;
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vec4 sum = vec4 ( 0. ) ;
vec4 xFragAtOutputCoords = getX ( b , r , c , d ) ;
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vec4 xAtOutputCoords = vec4 (
getChannel ( xFragAtOutputCoords , vec2 ( c , d ) ) ,
hasNextCol ?
getChannel ( xFragAtOutputCoords , vec2 ( c , d + 1 ) ) : 0.0 ,
hasNextRow ?
getChannel ( xFragAtOutputCoords , vec2 ( c + 1 , d ) ) : 0.0 ,
( hasNextRow && hasNextCol ) ?
getChannel ( xFragAtOutputCoords , vec2 ( c + 1 , d + 1 ) ) : 0.0
) ;
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int firstChannel = d - $ { a } ;
vec2 cache = vec2 ( 0. ) ;
if ( firstChannel >= 0 ) {
vec4 firstChannelFrag = getX ( b , r , c , firstChannel ) ;
cache . x = getChannel ( firstChannelFrag , vec2 ( c , firstChannel ) ) ;
if ( hasNextRow ) {
cache . y = getChannel ( firstChannelFrag , vec2 ( c + 1 , firstChannel ) ) ;
}
}
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ivec2 depth = ivec2 ( d , d + 1 ) ;
for ( int j = - $ { a } ; j <= $ { a } ; j ++ ) {
ivec2 idx = depth + j ;
bvec2 aboveLowerBound = greaterThanEqual ( idx , ivec2 ( 0 ) ) ;
bvec2 belowUpperBound = lessThanEqual ( idx , ivec2 ( $ { i } ) ) ;
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bool depthInRange = aboveLowerBound . x && belowUpperBound . x ;
bool depthPlusOneInRange = aboveLowerBound . y && belowUpperBound . y ;
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if ( depthInRange || depthPlusOneInRange ) {
vec4 z = vec4 ( 0. ) ;
vec4 xFragAtCurrentDepth ;
z . xz = cache . xy ;
if ( depthPlusOneInRange && hasNextCol ) {
xFragAtCurrentDepth = idx . y != d ?
getX ( b , r , c , idx . y ) : xFragAtOutputCoords ;
z . y = getChannel ( xFragAtCurrentDepth , vec2 ( c , idx . y ) ) ;
if ( hasNextRow ) {
z . w = getChannel ( xFragAtCurrentDepth , vec2 ( c + 1 , idx . y ) ) ;
}
}
cache . xy = z . yw ;
sum += z * z ;
}
}
vec4 result = xAtOutputCoords * $ { l } ;
setOutput ( result ) ;
}
` }};var Hee=r=>{let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{depthRadius:s,bias:a,alpha:i,beta:l}=n,u=j().getBool("WEBGL_PACK_NORMALIZATION")?new DS(o.shape,s,a,i,l):new $ S(o.shape,s,a,i,l);return t.runWebGLProgram(u,[o],o.dtype)},zL={kernelName:tl,backendName:"webgl",kernelFunc:Hee};var RS=class{constructor(e,t,n,o,s){this.variableNames=["inputImage","outputImage","dy"],this.outputShape=[],this.outputShape=e,this.depth=e[3],this.depthRadius=t,this.bias=n,this.alpha=o,this.beta=s,this.userCode= `
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int r = coords [ 1 ] ;
int c = coords [ 2 ] ;
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float result = 0.0 ;
for ( int d = 0 ; d < $ { this . depth } ; ++ d ) {
int depthBegin = int ( max ( 0.0 , float ( d - $ { t } ) ) ) ;
int depthEnd = int ( min ( float ( $ { this . depth } ) ,
float ( d + $ { t } + 1 ) ) ) ;
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const int MIN _DEPTH _BEGIN = 0 ;
const int MAX _DEPTH _END = $ { this . depth } ;
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float norm = 0.0 ;
for ( int k = MIN _DEPTH _BEGIN ; k < MAX _DEPTH _END ; ++ k ) {
if ( k < depthBegin ) {
continue ;
}
else if ( k >= depthBegin && k < depthEnd ) {
norm += getInputImage ( b , r , c , k ) * getInputImage ( b , r , c , k ) ;
}
else {
break ;
}
}
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norm = float ( $ { o } ) * norm + float ( $ { n } ) ;
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for ( int k = MIN _DEPTH _BEGIN ; k < MAX _DEPTH _END ; ++ k ) {
if ( k < depthBegin ) {
continue ;
}
else if ( k >= depthBegin && k < depthEnd ) {
float dyi = - 2.0 * float ( $ { o } )
* float ( $ { s } )
* getInputImage ( b , r , c , k ) * getOutputImage ( b , r , c , d )
/ n o r m ;
if ( k == d ) {
dyi += pow ( norm , - 1.0 * $ { s } ) ;
}
if ( k == coords [ 3 ] ) {
dyi *= getDy ( b , r , c , d ) ;
result += dyi ;
}
}
else {
break ;
}
}
}
setOutput ( result ) ;
}
` }};var qee=r=>{let{inputs:e,backend:t,attrs:n}=r,{x:o,y:s,dy:a}=e,{depthRadius:i,bias:l,alpha:u,beta:c}=n,p=new RS(o.shape,i,l,u,c);return t.runWebGLProgram(p,[o,s,a],o.dtype)},BL={kernelName:Rc,backendName:"webgl",kernelFunc:qee};function VL(r,e,t,n){let o=b.sizeFromShape(e),a=b.sizeFromShape(r.shape)/o,i=ae({inputs:{x:r},attrs:{shape:[a,o]},backend:n}),l=Ln(i,r.dtype,"max",n),u=ae({inputs:{x:l},attrs:{shape:t},backend:n});return n.disposeIntermediateTensorInfo(i),n.disposeIntermediateTensorInfo(l),u}function FS(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{reductionIndices:s,keepDims:a}=n,i=o.shape.length,l=b.parseAxisParam(s,o.shape),u=l,c=S.getAxesPermutation(u,i),p=c!=null,m=t.shouldExecuteOnCPU([o]),f=o;if(p){if(m){let x=t.texData.get(f.dataId).values,k=new Array(i);for(let $ =0; $ <k.length; $ ++)k[ $ ]=o.shape[c[ $ ]];let C=Uu(x,o.shape,o.dtype,c,k);f=t.makeTensorInfo(k,o.dtype);let A=t.texData.get(f.dataId);A.values=C}else f=Rl(o,c,t);u=S.getInnerMostAxes(u.length,i)}S.assertAxesAreInnerMostDims("max",u,i);let[d,h]=S.computeOutAndReduceShapes(f.shape,u),g=d;a&&(g=S.expandShapeToKeepDim(d,l));let y;if(m){let x=t.texData.get(f.dataId).values,k=oP(x,b.sizeFromShape(h),g,o.dtype);y=t.makeTensorInfo(g,o.dtype);let C=t.texData.get(y.dataId);C.values=k}else y=VL(f,h,g,t);return p&&t.disposeIntermediateTensorInfo(f),y}var WL={kernelName:Uo,backendName:"webgl",kernelFunc:FS};var Kee=wy+ `
return max ( a , b ) ;
` ,Xee= `
vec4 result = vec4 ( max ( a , b ) ) ;
vec4 isNaN = min ( vec4 ( isnan ( a ) ) + vec4 ( isnan ( b ) ) , vec4 ( 1.0 ) ) ;
` + $ l+ `
return result ;
` ,Yee=st({opSnippet:Kee,packedOpSnippet:Xee,cpuKernelImpl:sP}),jL={kernelName:Ho,backendName:"webgl",kernelFunc:Yee};function Zee(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e;Ds(o,"maxPool");let{filterSize:s,strides:a,pad:i,dimRoundingMode:l}=n,u=1;b.assert(S.eitherStridesOrDilationsAreOne(a,u),()=> ` Error in maxPool : Either strides or dilations must be 1. Got strides $ { a } and dilations '${u}' ` );let c=S.computePool2DInfo(o.shape,s,a,u,i,l);if(c.filterWidth===1&&c.filterHeight===1&&b.arraysEqual(c.inShape,c.outShape))return Yt({inputs:{x:o},backend:t});let p=new wi(c,"max",!1);return t.runWebGLProgram(p,[o],o.dtype)}var GL={kernelName:qo,backendName:"webgl",kernelFunc:Zee};function Jee(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{filterSize:s,strides:a,pad:i,dataFormat:l,dimRoundingMode:u}=n,c=[1,1,1],p=S.computePool3DInfo(o.shape,s,a,c,i,u,l),m=new Xu(p,"max",!1);return t.runWebGLProgram(m,[o],o.dtype)}var UL={kernelName:rl,backendName:"webgl",kernelFunc:Jee};var OS=class{constructor(e){this.variableNames=["dy","maxPos"],this.outputShape=e.inShape;let t=e.strideHeight,n=e.strideWidth,o=e.dilationHeight,s=e.effectiveFilterHeight,a=e.effectiveFilterWidth,i=s-1-e.padInfo.top,l=a-1-e.padInfo.left,u=s*a-1;this.userCode= `
const ivec2 pads = ivec2 ( $ { i } , $ { l } ) ;
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void main ( ) {
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ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int d = coords [ 3 ] ;
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ivec2 dyRCCorner = coords . yz - pads ;
int dyRCorner = dyRCCorner . x ;
int dyCCorner = dyRCCorner . y ;
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// Convolve dy(?, ?, d) with pos mask(:, :, d) to get dx(xR, xC, d).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0 ;
for ( int wR = 0 ; wR < $ { s } ;
wR += $ { o } ) {
float dyR = float ( dyRCorner + wR ) / $ { t } . 0 ;
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if ( dyR < 0.0 || dyR >= $ { e . outHeight } . 0 || fract ( dyR ) > 0.0 ) {
continue ;
}
int idyR = int ( dyR ) ;
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for ( int wC = 0 ; wC < $ { a } ; wC ++ ) {
float dyC = float ( dyCCorner + wC ) / $ { n } . 0 ;
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if ( dyC < 0.0 || dyC >= $ { e . outWidth } . 0 ||
fract ( dyC ) > 0.0 ) {
continue ;
}
int idyC = int ( dyC ) ;
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float dyValue = getDy ( b , idyR , idyC , d ) ;
int maxPosValue = $ { u } - int ( getMaxPos ( b , idyR , idyC , d ) ) ;
// Get the current value, check it against the value from the
// position matrix.
int curPosValue = wR * $ { a } + wC ;
float mask = float ( maxPosValue == curPosValue ? 1.0 : 0.0 ) ;
dotProd += dyValue * mask ;
}
}
setOutput ( dotProd ) ;
}
` }},PS=class{constructor(e){this.variableNames=["dy","maxPos"],this.outputShape=e.inShape;let t=e.strideDepth,n=e.strideHeight,o=e.strideWidth,s=e.dilationDepth,a=e.dilationHeight,i=e.dilationWidth,l=e.effectiveFilterDepth,u=e.effectiveFilterHeight,c=e.effectiveFilterWidth,p=l-1-e.padInfo.front,m=u-1-e.padInfo.top,f=c-1-e.padInfo.left,d=l*u*c-1;this.userCode= `
const ivec3 pads = ivec3 ( $ { p } , $ { m } , $ { f } ) ;
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void main ( ) {
ivec5 coords = getOutputCoords ( ) ;
int batch = coords . x ;
int ch = coords . u ;
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ivec3 dyCorner = ivec3 ( coords . y , coords . z , coords . w ) - pads ;
int dyDCorner = dyCorner . x ;
int dyRCorner = dyCorner . y ;
int dyCCorner = dyCorner . z ;
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// Convolve dy(?, ?, ?, ch) with pos mask(:, :, :, d) to get
// dx(xD, xR, xC, ch).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0 ;
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for ( int wD = 0 ; wD < $ { l } ;
wD += $ { s } ) {
float dyD = float ( dyDCorner + wD ) / $ { t } . 0 ;
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if ( dyD < 0.0 || dyD >= $ { e . outDepth } . 0 || fract ( dyD ) > 0.0 ) {
continue ;
}
int idyD = int ( dyD ) ;
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for ( int wR = 0 ; wR < $ { u } ;
wR += $ { a } ) {
float dyR = float ( dyRCorner + wR ) / $ { n } . 0 ;
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if ( dyR < 0.0 || dyR >= $ { e . outHeight } . 0 ||
fract ( dyR ) > 0.0 ) {
continue ;
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}
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int idyR = int ( dyR ) ;
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for ( int wC = 0 ; wC < $ { c } ;
wC += $ { i } ) {
float dyC = float ( dyCCorner + wC ) / $ { o } . 0 ;
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if ( dyC < 0.0 || dyC >= $ { e . outWidth } . 0 ||
fract ( dyC ) > 0.0 ) {
continue ;
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}
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int idyC = int ( dyC ) ;
float dyValue = getDy ( batch , idyD , idyR , idyC , ch ) ;
int maxPosValue = $ { d } -
int ( getMaxPos ( batch , idyD , idyR , idyC , ch ) ) ;
// Get the current value, check it against the value from the
// position matrix.
int curPosValue =
wD * $ { u } * $ { c } +
wR * $ { c } + wC ;
float mask = float ( maxPosValue == curPosValue ? 1.0 : 0.0 ) ;
dotProd += dyValue * mask ;
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}
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}
}
setOutput ( dotProd ) ;
}
` }};function Qee(r){let{inputs:e,backend:t,attrs:n}=r,{dy:o,input:s}=e,a=s,{filterSize:i,strides:l,pad:u,dimRoundingMode:c}=n,p=[1,1,1],m=S.computePool3DInfo(a.shape,i,l,p,u,c),f=new Xu(m,"max",!0),d=t.runWebGLProgram(f,[a],a.dtype),h=new PS(m),g=t.runWebGLProgram(h,[o,d],a.dtype);return t.disposeIntermediateTensorInfo(d),g}var HL={kernelName:Oc,backendName:"webgl",kernelFunc:Qee};function ete(r){let{inputs:e,backend:t,attrs:n}=r,{dy:o,input:s,output:a}=e,i=s;Ds([s,a],"maxPoolGrad");let{filterSize:l,strides:u,pad:c,dimRoundingMode:p}=n,m=S.computePool2DInfo(i.shape,l,u,1,c,p),f=!0,d=new wi(m,"max",f),h=t.runWebGLProgram(d,[i],i.dtype),g=new OS(m),y=t.runWebGLProgram(g,[o,h],i.dtype);return t.disposeIntermediateTensorInfo(h),y}var qL={kernelName:Fc,backendName:"webgl",kernelFunc:ete};function KL(r,e,t,n){let o=new wi(t,"max",!1),s=n.runWebGLProgram(o,[r],"float32");o=new wi(t,"max",!0,!0,e);let a=n.runWebGLProgram(o,[r],"float32");return[s,a]}var XL={kernelName:Pc,backendName:"webgl",kernelFunc:({inputs:r,attrs:e,backend:t})=>{let{x:n}=r,{filterSize:o,strides:s,pad:a,includeBatchInIndex:i}=e,l=t;b.assert(n.shape.length===4,()=> ` Error in maxPool : input must be rank 4 but got rank $ { n . shape . length } . ` );let u=[1,1];b.assert(S.eitherStridesOrDilationsAreOne(s,u),()=> ` Error in maxPool : Either strides or dilations must be 1. Got strides $ { s } and dilations '${u}' ` );let c=S.computePool2DInfo(n.shape,o,s,u,a),[p,m]=KL(n,i,c,l);return[p,m]}};function YL(r,e,t,n){let o=b.sizeFromShape(e),a=b.sizeFromShape(r.shape)/o,i=ae({inputs:{x:r},attrs:{shape:[a,o]},backend:n}),l=Ln(i,"float32","mean",n),u=ae({inputs:{x:l},attrs:{shape:t},backend:n});return n.disposeIntermediateTensorInfo(i),n.disposeIntermediateTensorInfo(l),u}var ZL={kernelName:Ko,backendName:"webgl",kernelFunc:({inputs:r,attrs:e,backend:t})=>{let{x:n}=r,{keepDims:o,axis:s}=e,a=t,i=n.shape.length,l=b.parseAxisParam(s,n.shape),u=l,c=S.getAxesPermutation(u,i),p=c!=null,m=a.shouldExecuteOnCPU([n]),f=[],d=n;if(p){if(m){let k=a.texData.get(d.dataId).values,C=new Array(i);for(let R=0;R<C.length;R++)C[R]=n.shape[c[R]];let A=Uu(k,n.shape,n.dtype,c,C);d=a.makeTensorInfo(C,n.dtype);let $ =a.texData.get(d.dataId); $ .values=A}else d=Rl(n,c,a);f.push(d),u=S.getInnerMostAxes(u.length,i)}S.assertAxesAreInnerMostDims("sum",u,i);let[h,g]=S.computeOutAndReduceShapes(d.shape,u),y=h;o&&(y=S.expandShapeToKeepDim(h,l));let w=YL(d,g,y,a);for(let x of f)a.disposeIntermediateTensorInfo(x);return w}};function tte(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{axis:s,keepDims:a}=n,i=o.shape.length,l=b.parseAxisParam(s,o.shape),u=l,c=S.getAxesPermutation(u,i),p=o;c!=null&&(p=Ft({inputs:{x:o},backend:t,attrs:{perm:c}}),u=S.getInnerMostAxes(u.length,o.shape.length)),S.assertAxesAreInnerMostDims("min",u,i);let[m,f]=S.computeOutAndReduceShapes(p.shape,u),d=b.sizeFromShape(f),h=ae({inputs:{x:p},backend:t,attrs:{shape:[-1,d]}}),g=Ln(h,h.dtype,"min",t),y;if(a){let w=S.expandShapeToKeepDim(m,l);y=ae({inputs:{x:g},backend:t,attrs:{shape:w}})}else y=ae({inputs:{x:g},backend:t,attrs:{shape:m}});return t.disposeIntermediateTensorInfo(h),t.disposeIntermediateTensorInfo(g),c!=null&&t.disposeIntermediateTensorInfo(p),y}var JL={kernelName:Xo,backendName:"webgl",kernelFunc:tte};var rte=wy+ `
return min ( a , b ) ;
` ,nte= `
vec4 result = vec4 ( min ( a , b ) ) ;
vec4 isNaN = min ( vec4 ( isnan ( a ) ) + vec4 ( isnan ( b ) ) , vec4 ( 1.0 ) ) ;
` + $ l+ `
return result ;
` ,ote=st({opSnippet:rte,packedOpSnippet:nte,cpuKernelImpl:iP}),QL={kernelName:Yo,backendName:"webgl",kernelFunc:ote};var MS=class{constructor(e,t,n){this.variableNames=["x"],this.outputShape=t.map((c,p)=>c[0]+e[p]+c[1]);let o=e.length,s=ze(o),a=t.map(c=>c[0]).join(","),i=t.map((c,p)=>c[0]+e[p]).join(","),l=["coords[0]","coords[1]","coords[2]","coords[3]"].slice(0,o),u=n==="reflect"?0:1;if(o===1){this.userCode= `
int start = $ { a } ;
int end = $ { i } ;
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void main ( ) {
int outC = getOutputCoords ( ) ;
if ( outC < start ) {
outC = start * 2 - outC - $ { u } ;
} else if ( outC >= end ) {
outC = ( end - 1 ) * 2 - outC + $ { u } ;
}
setOutput ( getX ( outC - start ) ) ;
}
` ;return}this.userCode= `
$ { s } start = $ { s } ( $ { a } ) ;
$ { s } end = $ { s } ( $ { i } ) ;
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void main ( ) {
$ { s } outC = getOutputCoords ( ) ;
for ( int i = 0 ; i < $ { o } ; i ++ ) {
if ( outC [ i ] < start [ i ] ) {
outC [ i ] = start [ i ] * 2 - outC [ i ] - $ { u } ;
} else if ( outC [ i ] >= end [ i ] ) {
outC [ i ] = ( end [ i ] - 1 ) * 2 - outC [ i ] + $ { u } ;
}
}
$ { s } coords = outC - start ;
setOutput ( getX ( $ { l } ) ) ;
}
` }};var LS=class{constructor(e,t,n){this.variableNames=["x"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=t.map((d,h)=>d[0]+e[h]+d[1]);let o=e.length,s=ze(o),a=t.map(d=>d[0]).join(","),i=t.map((d,h)=>d[0]+e[h]).join(","),l=Xt("rc",o),u=Xt("source",o),c= ` $ { l [ o - 1 ] } < $ { this . outputShape [ o - 1 ] } ` ,p=o===1?"source": ` vec2 ( $ { u . slice ( - 2 ) . join ( ) } ) ` ,m=n==="reflect"?0:1,f="";if(o===1){let d= `
$ { s } source = rc ;
if ( source < start ) {
source = start * 2 - source - $ { m } ;
} else if ( source >= end ) {
source = ( end - 1 ) * 2 - source + $ { m } ;
}
source -= start ;
` ;f= `
$ { s } rc = outputLoc ;
$ { d }
result [ 0 ] = getChannel ( getX ( $ { u . join ( ) } ) , $ { p } ) ;
$ { l [ o - 1 ] } += 1 ;
if ( $ { c } ) {
$ { d }
result [ 1 ] = getChannel ( getX ( $ { u . join ( ) } ) , $ { p } ) ;
}
` }else{let d= `
$ { s } source = rc ;
$ { s } lt = $ { s } ( lessThan ( source , start ) ) ;
$ { s } gte = $ { s } ( greaterThanEqual ( source , end ) ) ;
$ { s } orig = 1 - ( lt + gte ) ;
source = orig * source +
lt * ( start * 2 - source - $ { m } ) +
gte * ( ( end - 1 ) * 2 - source + $ { m } ) ;
source -= start ;
` ;f= `
$ { s } rc = outputLoc ;
$ { d }
result [ 0 ] = getChannel ( getX ( $ { u . join ( ) } ) , $ { p } ) ;
$ { l [ o - 1 ] } += 1 ;
if ( $ { c } ) {
$ { d }
result [ 1 ] = getChannel ( getX ( $ { u . join ( ) } ) , $ { p } ) ;
}
rc = outputLoc ;
$ { l [ o - 2 ] } += 1 ;
if ( $ { l [ o - 2 ] } < $ { this . outputShape [ o - 2 ] } ) {
$ { d }
result [ 2 ] = getChannel ( getX ( $ { u . join ( ) } ) , $ { p } ) ;
$ { l [ o - 1 ] } += 1 ;
if ( $ { c } ) {
$ { d }
result [ 3 ] = getChannel ( getX ( $ { u . join ( ) } ) , $ { p } ) ;
}
}
` }this.userCode= `
const $ { s } start = $ { s } ( $ { a } ) ;
const $ { s } end = $ { s } ( $ { i } ) ;
void main ( ) {
$ { s } outputLoc = getOutputCoords ( ) ;
vec4 result = vec4 ( 0. ) ;
$ { f }
setOutput ( result ) ;
}
` }};var ste=({inputs:r,backend:e,attrs:t})=>{let{x:n}=r,{paddings:o,mode:s}=t,a=j().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new LS(n.shape,o,s):new MS(n.shape,o,s);return e.runWebGLProgram(a,[n],n.dtype)},ez={kernelName:Zo,backendName:"webgl",kernelFunc:ste};var ite= ` if ( b == 0.0 ) return NAN ;
return mod ( a , b ) ; ` ,ate= `
vec4 result = mod ( a , b ) ;
vec4 isNaN = vec4 ( equal ( b , vec4 ( 0.0 ) ) ) ;
` + $ l+ `
return result ;
` ,lte=st({opSnippet:ite,packedOpSnippet:ate}),tz={kernelName:Zi,backendName:"webgl",kernelFunc:lte};var zS=class{constructor(e,t,n){this.variableNames=["probs"],this.customUniforms=[{name:"seed",type:"float"}],this.outputShape=[e,n],this.userCode= `
void main ( ) {
ivec2 coords = getOutputCoords ( ) ;
int batch = coords [ 0 ] ;
float r = random ( seed ) ;
float cdf = 0.0 ;
for ( int i = 0 ; i < $ { t - 1 } ; i ++ ) {
cdf += getProbs ( batch , i ) ;
if ( r < cdf ) {
setOutput ( float ( i ) ) ;
return ;
}
}
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// If no other event happened, last event happened.
setOutput ( float ( $ { t - 1 } ) ) ;
}
` }};var ute= `
if ( a == b ) {
return 1.0 ;
} ;
return a / b ; ` ,cte= `
// vec4 one = vec4(equal(a, b));
// return one + (vec4(1.0) - one) * a / b;
vec4 result = a / b ;
if ( a . x == b . x ) {
result . x = 1. ;
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}
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if ( a . y == b . y ) {
result . y = 1. ;
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}
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if ( a . z == b . z ) {
result . z = 1. ;
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}
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if ( a . w == b . w ) {
result . w = 1. ;
}
return result ;
` ,BS=st({opSnippet:ute,packedOpSnippet:cte,checkOutOfBounds:!0}),rz={kernelName:Po,backendName:"webgl",kernelFunc:BS};var nz="return a - b;",VS=st({opSnippet:nz,packedOpSnippet:nz,supportsComplex:!0,cpuKernelImpl:_P}),oz={kernelName:hs,backendName:"webgl",kernelFunc:VS};function WS(r){let{inputs:e,backend:t,attrs:n}=r,{logits:o}=e,{dim:s}=n,a=b.parseAxisParam([s],o.shape),i=FS({inputs:{x:o},backend:t,attrs:{reductionIndices:a,keepDims:!1}}),l=S.expandShapeToKeepDim(i.shape,a),u=ae({inputs:{x:i},backend:t,attrs:{shape:l}}),c=VS({inputs:{a:o,b:u},backend:t}),p=vS({inputs:{x:c},backend:t}),m=qu({inputs:{x:p},backend:t,attrs:{axis:a,keepDims:!1}}),f=ae({inputs:{x:m},backend:t,attrs:{shape:l}}),d=BS({inputs:{a:p,b:f},backend:t});return t.disposeIntermediateTensorInfo(i),t.disposeIntermediateTensorInfo(u),t.disposeIntermediateTensorInfo(c),t.disposeIntermediateTensorInfo(p),t.disposeIntermediateTensorInfo(m),t.disposeIntermediateTensorInfo(f),d}var sz={kernelName:fs,backendName:"webgl",kernelFunc:WS};function pte(r){let{inputs:e,backend:t,attrs:n}=r,{logits:o}=e,{numSamples:s,seed:a,normalized:i}=n,l=i?o:WS({inputs:{logits:o},backend:t,attrs:{dim:o.shape.length-1}}),u=l.shape[0],c=l.shape[1],p=new zS(u,c,s),m=[[a]],f=t.runWebGLProgram(p,[l],"int32",m);return i||t.disposeIntermediateTensorInfo(l),f}var iz={kernelName:Mc,backendName:"webgl",kernelFunc:pte};var az="return -x;";function mte(r){let{inputs:e,backend:t}=r,{x:n}=e;if(t.shouldExecuteOnCPU([n])){let s=t.texData.get(n.dataId),[a,i]=lP(s.values,n.shape,n.dtype);return t.makeTensorInfo(i,n.dtype,a)}let o;return j().getBool("WEBGL_PACK_UNARY_OPERATIONS")?o=new Fs(n.shape,az):o=new Cn(n.shape,az),t.runWebGLProgram(o,[n],n.dtype)}var lz={kernelName:Hs,backendName:"webgl",kernelFunc:mte};var fte=Mr.nonMaxSuppressionV3Impl;function dte(r){S.warn("tf.nonMaxSuppression() in webgl locks the UI thread. Call tf.nonMaxSuppressionAsync() instead");let{inputs:e,backend:t,attrs:n}=r,{boxes:o,scores:s}=e,{maxOutputSize:a,iouThreshold:i,scoreThreshold:l}=n,u=t.readSync(o.dataId),c=t.readSync(s.dataId),{selectedIndices:p}=fte(u,c,a,i,l);return t.makeTensorInfo([p.length],"int32",new Int32Array(p))}var uz={kernelName:Qi,backendName:"webgl",kernelFunc:dte};var hte=Mr.nonMaxSuppressionV4Impl;function gte(r){S.warn("tf.nonMaxSuppression() in webgl locks the UI thread. Call tf.nonMaxSuppressionAsync() instead");let{inputs:e,backend:t,attrs:n}=r,{boxes:o,scores:s}=e,{maxOutputSize:a,iouThreshold:i,scoreThreshold:l,padToMaxOutputSize:u}=n,c=t.readSync(o.dataId),p=t.readSync(s.dataId),{selectedIndices:m,validOutputs:f}=hte(c,p,a,i,l,u);return[t.makeTensorInfo([m.length],"int32",new Int32Array(m)),t.makeTensorInfo([],"int32",new Int32Array([f]))]}var cz={kernelName:ea,backendName:"webgl",kernelFunc:gte};var xte=Mr.nonMaxSuppressionV5Impl;function yte(r){S.warn("tf.nonMaxSuppression() in webgl locks the UI thread. Call tf.nonMaxSuppressionAsync() instead");let{inputs:e,backend:t,attrs:n}=r,{boxes:o,scores:s}=e,{maxOutputSize:a,iouThreshold:i,scoreThreshold:l,softNmsSigma:u}=n,c=t.readSync(o.dataId),p=t.readSync(s.dataId),m=a,f=i,d=l,h=u,{selectedIndices:g,selectedScores:y}=xte(c,p,m,f,d,h);return[t.makeTensorInfo([g.length],"int32",new Int32Array(g)),t.makeTensorInfo([y.length],"float32",new Float32Array(y))]}var pz={kernelName:ta,backendName:"webgl",kernelFunc:yte};var jS=class{constructor(e,t,n,o){this.variableNames=["indices"],this.outputShape=[e,t],this.userCode= `
void main ( ) {
ivec2 coords = getOutputCoords ( ) ;
int index = round ( getIndices ( coords . x ) ) ;
setOutput ( mix ( float ( $ { o } ) , float ( $ { n } ) ,
float ( index == coords . y ) ) ) ;
}
` }};var bte=r=>{let{inputs:e,backend:t,attrs:n}=r,{indices:o}=e,{depth:s,onValue:a,offValue:i}=n,l=b.sizeFromShape(o.shape),u=new jS(l,s,a,i),c=ae({inputs:{x:o},backend:t,attrs:{shape:[l]}}),p=t.runWebGLProgram(u,[c],o.dtype);t.disposeIntermediateTensorInfo(c);let m=[...o.shape,s],f=ae({inputs:{x:p},backend:t,attrs:{shape:m}});return t.disposeIntermediateTensorInfo(p),f},mz={kernelName:Qo,backendName:"webgl",kernelFunc:bte};function kh(r){let{inputs:e,backend:t}=r,{x:n}=e;if(n.dtype==="complex64"){let o=za({inputs:{input:n},backend:t}),s=kh({inputs:{x:o},backend:t}),a=Yu({inputs:{input:n},backend:t}),i=kh({inputs:{x:a},backend:t}),l=Sn({inputs:{real:s,imag:i},backend:t});return t.disposeIntermediateTensorInfo(o),t.disposeIntermediateTensorInfo(s),t.disposeIntermediateTensorInfo(a),t.disposeIntermediateTensorInfo(i),l}else return Ba({attrs:{shape:n.shape,dtype:n.dtype,value:n.dtype==="string"?"":0},backend:t})}var fz={kernelName:ti,backendName:"webgl",kernelFunc:kh};function dz(r){let{inputs:e,backend:t}=r,{x:n}=e;if(n.dtype==="string")throw new Error("onesLike is not supported under string dtype");if(n.dtype==="complex64"){let o=za({inputs:{input:n},backend:t}),s=dz({inputs:{x:o},backend:t}),a=Yu({inputs:{input:n},backend:t}),i=kh({inputs:{x:a},backend:t}),l=Sn({inputs:{real:s,imag:i},backend:t});return t.disposeIntermediateTensorInfo(o),t.disposeIntermediateTensorInfo(s),t.disposeIntermediateTensorInfo(a),t.disposeIntermediateTensorInfo(i),l}else return Ba({attrs:{shape:n.shape,dtype:n.dtype,value:1},backend:t})}var hz={kernelName:qs,backendName:"webgl",kernelFunc:dz};function wte(r){let{inputs:e,backend:t,attrs:n}=r,{axis:o}=n;if(e.length===1)return Ay({inputs:{input:e[0]},backend:t,attrs:{dim:o}});let s=e[0].shape,a=e[0].dtype;e.forEach(c=>{b.assertShapesMatch(s,c.shape,"All tensors passed to stack must have matching shapes"),b.assert(a===c.dtype,()=>"All tensors passed to stack must have matching dtypes")});let i=[],l=e.map(c=>{let p=Ay({inputs:{input:c},backend:t,attrs:{dim:o}});return i.push(p),p}),u=cS({inputs:l,backend:t,attrs:{axis:o}});return i.forEach(c=>t.disposeIntermediateTensorInfo(c)),u}var gz={kernelName:Ks,backendName:"webgl",kernelFunc:wte};var GS=class{constructor(e,t,n){this.variableNames=["x"],this.customUniforms=[{name:"value",type:"float"}],this.outputShape=t.map((u,c)=>u[0]+e[c]+u[1]);let o=e.length,s=ze(o),a=t.map(u=>u[0]).join(","),i=t.map((u,c)=>u[0]+e[c]).join(","),l=["coords[0]","coords[1]","coords[2]","coords[3]"].slice(0,o);if(o===1){this.userCode= `
int start = $ { a } ;
int end = $ { i } ;
void main ( ) {
int outC = getOutputCoords ( ) ;
if ( outC < start || outC >= end ) {
setOutput ( value ) ;
} else {
setOutput ( getX ( outC - start ) ) ;
}
}
` ;return}this.userCode= `
$ { s } start = $ { s } ( $ { a } ) ;
$ { s } end = $ { s } ( $ { i } ) ;
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void main ( ) {
$ { s } outC = getOutputCoords ( ) ;
if ( any ( lessThan ( outC , start ) ) || any ( greaterThanEqual ( outC , end ) ) ) {
setOutput ( value ) ;
} else {
$ { s } coords = outC - start ;
setOutput ( getX ( $ { l } ) ) ;
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}
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}
` }};var US=class{constructor(e,t,n){this.variableNames=["x"],this.packedInputs=!0,this.packedOutput=!0,this.customUniforms=[{name:"value",type:"float"}],this.outputShape=t.map((h,g)=>h[0]+e[g]+h[1]);let o=e.length,s=ze(o),a=t.map(h=>h[0]).join(","),i=t.map((h,g)=>h[0]+e[g]).join(","),l=Xt("rc",o),u=Xt("source",o),c= ` $ { l [ o - 1 ] } < $ { this . outputShape [ o - 1 ] } ` ,p=o===1?"source": ` vec2 ( $ { u . slice ( - 2 ) . join ( ) } ) ` ,m=[ ` $ { s } rc = outputLoc ; ` , ` $ { l [ o - 1 ] } += 1 ;
if ( $ { c } ) {
` ,o===1?"": ` }
rc = outputLoc ;
$ { l [ o - 2 ] } += 1 ;
if ( $ { l [ o - 2 ] } < $ { this . outputShape [ o - 2 ] } ) { ` ,o===1?"": ` $ { l [ o - 1 ] } += 1 ;
if ( $ { c } ) { ` ],f=o===1?"rc < start || rc >= end":"any(lessThan(rc, start)) || any(greaterThanEqual(rc, end))",d="";for(let h=0,g=o===1?2:4;h<g;h++)d+= `
$ { m [ h ] }
if ( $ { f } ) {
result [ $ { h } ] = float ( value ) ;
} else {
$ { s } source = rc - start ;
result [ $ { h } ] = getChannel ( getX ( $ { u . join ( ) } ) , $ { p } ) ;
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}
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` ;d+=o===1?"} ":"}}",this.userCode= `
const $ { s } start = $ { s } ( $ { a } ) ;
const $ { s } end = $ { s } ( $ { i } ) ;
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void main ( ) {
$ { s } outputLoc = getOutputCoords ( ) ;
vec4 result = vec4 ( 0. ) ;
$ { d }
setOutput ( result ) ;
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}
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` }};var HS=r=>{let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{paddings:s,constantValue:a}=n;if(b.sizeFromShape(o.shape)===0){let u=s.map((c,p)=>c[0]+o.shape[p]+c[1]);return Ba({backend:t,attrs:{shape:u,value:a,dtype:o.dtype}})}let i=j().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new US(o.shape,s,a):new GS(o.shape,s,a),l=[[a]];return t.runWebGLProgram(i,[o],o.dtype,l)},xz={kernelName:es,backendName:"webgl",kernelFunc:HS};var kte= `
if ( a < 0.0 && floor ( b ) < b ) {
return NAN ;
}
if ( b == 0.0 ) {
return 1.0 ;
}
return ( round ( mod ( b , 2.0 ) ) != 1 ) ?
pow ( abs ( a ) , b ) : sign ( a ) * pow ( abs ( a ) , b ) ;
` ,_te= `
// isModRound1 has 1 for components with round(mod(b, 2.0)) == 1, 0 otherwise.
vec4 isModRound1 = vec4 ( equal ( round ( mod ( b , 2.0 ) ) , ivec4 ( 1 ) ) ) ;
vec4 multiplier = sign ( a ) * isModRound1 + ( vec4 ( 1.0 ) - isModRound1 ) ;
vec4 result = multiplier * pow ( abs ( a ) , b ) ;
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// Ensure that a^0 = 1, including 0^0 = 1 as this correspond to TF and JS
bvec4 isExpZero = equal ( b , vec4 ( 0.0 ) ) ;
result . r = isExpZero . r ? 1.0 : result . r ;
result . g = isExpZero . g ? 1.0 : result . g ;
result . b = isExpZero . b ? 1.0 : result . b ;
result . a = isExpZero . a ? 1.0 : result . a ;
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vec4 isNaN = vec4 ( lessThan ( a , vec4 ( 0.0 ) ) ) * vec4 ( lessThan ( floor ( b ) , b ) ) ;
` + $ l+ `
return result ;
` ,vte=st({opSnippet:kte,packedOpSnippet:_te}),yz={kernelName:ts,backendName:"webgl",kernelFunc:vte};function Cte(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{axis:s,keepDims:a}=n,i=o.shape.length,l=[],u=b.parseAxisParam(s,o.shape),c=u,p=S.getAxesPermutation(c,i),m=o;p!=null&&(m=Ft({inputs:{x:o},backend:t,attrs:{perm:p}}),c=S.getInnerMostAxes(c.length,i),l.push(m)),S.assertAxesAreInnerMostDims("prod",c,i);let f;if(t.shouldExecuteOnCPU([m])){let d=t.texData.get(m.dataId).values,{outVals:h,outShape:g,outDtype:y}=cP(m.shape,m.dtype,d,c);f=t.makeTensorInfo(g,y,h)}else{let[d,h]=S.computeOutAndReduceShapes(m.shape,c),g=b.sizeFromShape(h),y=ae({inputs:{x:m},backend:t,attrs:{shape:[-1,g]}}),w=Zl(o.dtype),x=Ln(y,w,"prod",t);f=ae({inputs:{x},backend:t,attrs:{shape:d}}),l.push(y),l.push(x)}if(a){l.push(f);let d=S.expandShapeToKeepDim(f.shape,u);f=ae({inputs:{x:f},backend:t,attrs:{shape:d}})}return l.forEach(d=>t.disposeIntermediateTensorInfo(d)),f}var bz={kernelName:ra,backendName:"webgl",kernelFunc:Cte};var qS=r=>{let{backend:e,attrs:t}=r,{start:n,stop:o,step:s,dtype:a}=t,i=pP(n,o,s,a);return e.makeTensorInfo([i.length],a,i)},wz={kernelName:nl,backendName:"webgl",kernelFunc:qS};var Ste="return 1.0 / x;",Ite=_e({opSnippet:Ste}),kz={kernelName:na,backendName:"webgl",kernelFunc:Ite};var Nte=br+ `
return ( x < 0.0 ) ? 0.0 : x ;
` ,Tte= `
vec4 result = x * vec4 ( greaterThanEqual ( x , vec4 ( 0.0 ) ) ) ;
bvec4 isNaN = isnan ( x ) ;
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result . r = isNaN . r ? x . r : result . r ;
result . g = isNaN . g ? x . g : result . g ;
result . b = isNaN . b ? x . b : result . b ;
result . a = isNaN . a ? x . a : result . a ;
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return result ;
` ,Ete=_e({opSnippet:Nte,packedOpSnippet:Tte}),_z={kernelName:ns,backendName:"webgl",kernelFunc:Ete};var Ate=br+ `
return ( x < 0.0 ) ? 0.0 : min ( 6.0 , x ) ;
` , $ te= `
vec4 result = min ( x , vec4 ( 6. ) ) * vec4 ( greaterThanEqual ( x , vec4 ( 0.0 ) ) ) ;
bvec4 isNaN = isnan ( x ) ;
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result . r = isNaN . r ? x . r : result . r ;
result . g = isNaN . g ? x . g : result . g ;
result . b = isNaN . b ? x . b : result . b ;
result . a = isNaN . a ? x . a : result . a ;
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return result ;
` ,Dte=_e({opSnippet:Ate,packedOpSnippet: $ te}),vz={kernelName:ss,backendName:"webgl",kernelFunc:Dte};var KS=class{constructor(e,t,n,o,s){this.variableNames=["A"],this.outputShape=[];let[a,i,l,u]=e;this.outputShape=[a,t,n,u];let c=[o&&t>1?i-1:i,o&&n>1?l-1:l],p=[o&&t>1?t-1:t,o&&n>1?n-1:n],m;s?m="(vec2(yRC) + vec2(0.5)) * effectiveInputOverOutputRatioRC - vec2(0.5)":m="vec2(yRC) * effectiveInputOverOutputRatioRC",this.userCode= `
const vec2 effectiveInputOverOutputRatioRC = vec2 (
$ { c [ 0 ] / p [ 0 ] } ,
$ { c [ 1 ] / p [ 1 ] } ) ;
const vec2 inputShapeRC = vec2 ( $ { i } . 0 , $ { l } . 0 ) ;
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void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int d = coords [ 3 ] ;
ivec2 yRC = coords . yz ;
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// Fractional source index.
vec2 sourceFracIndexRC = $ { m } ;
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// Compute the four integer indices.
ivec2 sourceFloorRC = ivec2 ( max ( sourceFracIndexRC , vec2 ( 0.0 ) ) ) ;
ivec2 sourceCeilRC = ivec2 (
min ( inputShapeRC - 1.0 , ceil ( sourceFracIndexRC ) ) ) ;
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float topLeft = getA ( b , sourceFloorRC . x , sourceFloorRC . y , d ) ;
float bottomLeft = getA ( b , sourceCeilRC . x , sourceFloorRC . y , d ) ;
float topRight = getA ( b , sourceFloorRC . x , sourceCeilRC . y , d ) ;
float bottomRight = getA ( b , sourceCeilRC . x , sourceCeilRC . y , d ) ;
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vec2 fracRC = sourceFracIndexRC - vec2 ( sourceFloorRC ) ;
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float top = topLeft + ( topRight - topLeft ) * fracRC . y ;
float bottom = bottomLeft + ( bottomRight - bottomLeft ) * fracRC . y ;
float newValue = top + ( bottom - top ) * fracRC . x ;
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setOutput ( newValue ) ;
}
` }};var XS=class{constructor(e,t,n,o,s){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=[];let[a,i,l,u]=e;this.outputShape=[a,t,n,u];let c=[o&&t>1?i-1:i,o&&n>1?l-1:l],p=[o&&t>1?t-1:t,o&&n>1?n-1:n],m;s?m="(vec3(yRC) + vec3(0.5)) * effectiveInputOverOutputRatioRC - vec3(0.5)":m="vec3(yRC) * effectiveInputOverOutputRatioRC",this.userCode= `
const vec3 effectiveInputOverOutputRatioRC = vec3 (
$ { c [ 0 ] / p [ 0 ] } ,
$ { c [ 1 ] / p [ 1 ] } ,
$ { c [ 1 ] / p [ 1 ] } ) ;
const vec3 inputShapeRC = vec3 ( $ { i } . 0 , $ { l } . 0 ,
$ { l } . 0 ) ;
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float getAValue ( int b , int r , int c , int d ) {
return getChannel ( getA ( b , r , c , d ) , vec2 ( c , d ) ) ;
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}
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void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int d = coords [ 3 ] ;
// Calculate values for next column in yRC.z.
ivec3 yRC = coords . yzz + ivec3 ( 0 , 0 , 1 ) ;
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// Fractional source index.
vec3 sourceFracIndexRC = $ { m } ;
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// Compute the four integer indices.
ivec3 sourceFloorRC = ivec3 ( max ( sourceFracIndexRC , vec3 ( 0.0 ) ) ) ;
ivec3 sourceCeilRC = ivec3 (
min ( inputShapeRC - 1.0 , ceil ( sourceFracIndexRC ) ) ) ;
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// Should we calculate next column and row elements in 2x2 packed cell.
bool hasNextCol = d < $ { u - 1 } ;
bool hasNextRow = coords . z < $ { n - 1 } ;
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// In parallel, construct four corners for all four components in
// packed 2x2 cell.
vec4 topLeft = vec4 (
getAValue ( b , sourceFloorRC . x , sourceFloorRC . y , d ) ,
hasNextCol ? getAValue ( b , sourceFloorRC . x , sourceFloorRC . y , d + 1 )
: 0.0 ,
hasNextRow ? getAValue ( b , sourceFloorRC . x , sourceFloorRC . z , d )
: 0.0 ,
( hasNextRow && hasNextCol ) ?
getAValue ( b , sourceFloorRC . x , sourceFloorRC . z , d + 1 ) : 0.0 ) ;
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vec4 bottomLeft = vec4 (
getAValue ( b , sourceCeilRC . x , sourceFloorRC . y , d ) ,
hasNextCol ? getAValue ( b , sourceCeilRC . x , sourceFloorRC . y , d + 1 )
: 0.0 ,
hasNextRow ? getAValue ( b , sourceCeilRC . x , sourceFloorRC . z , d )
: 0.0 ,
( hasNextRow && hasNextCol ) ?
getAValue ( b , sourceCeilRC . x , sourceFloorRC . z , d + 1 ) : 0.0 ) ;
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vec4 topRight = vec4 (
getAValue ( b , sourceFloorRC . x , sourceCeilRC . y , d ) ,
hasNextCol ? getAValue ( b , sourceFloorRC . x , sourceCeilRC . y , d + 1 )
: 0.0 ,
hasNextRow ? getAValue ( b , sourceFloorRC . x , sourceCeilRC . z , d )
: 0.0 ,
( hasNextRow && hasNextCol ) ?
getAValue ( b , sourceFloorRC . x , sourceCeilRC . z , d + 1 ) : 0.0 ) ;
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vec4 bottomRight = vec4 (
getAValue ( b , sourceCeilRC . x , sourceCeilRC . y , d ) ,
hasNextCol ? getAValue ( b , sourceCeilRC . x , sourceCeilRC . y , d + 1 )
: 0.0 ,
hasNextRow ? getAValue ( b , sourceCeilRC . x , sourceCeilRC . z , d )
: 0.0 ,
( hasNextRow && hasNextCol ) ?
getAValue ( b , sourceCeilRC . x , sourceCeilRC . z , d + 1 ) : 0.0 ) ;
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vec3 fracRC = sourceFracIndexRC - vec3 ( sourceFloorRC ) ;
vec4 top = mix ( topLeft , topRight , fracRC . yyzz ) ;
vec4 bottom = mix ( bottomLeft , bottomRight , fracRC . yyzz ) ;
vec4 newValue = mix ( top , bottom , fracRC . x ) ;
setOutput ( newValue ) ;
}
` }};function Rte(r){let{inputs:e,backend:t,attrs:n}=r,{images:o}=e,{alignCorners:s,halfPixelCenters:a,size:i}=n,[l,u]=i,c=j().getBool("WEBGL_PACK_IMAGE_OPERATIONS")?new XS(o.shape,l,u,s,a):new KS(o.shape,l,u,s,a);return t.runWebGLProgram(c,[o],"float32")}var Cz={kernelName:os,backendName:"webgl",kernelFunc:Rte};var YS=class{constructor(e,t,n){this.variableNames=["dy"],this.outputShape=[],this.outputShape=t;let[,o,s]=t,[,a,i]=e,l=[n&&a>1?o-1:o,n&&i>1?s-1:s],u=[n&&a>1?a-1:a,n&&i>1?i-1:i],c=l[0]/u[0],p=l[1]/u[1],m=1/c,f=1/p,d=Math.ceil(m)*2+2,h=Math.ceil(f)*2+2;this.userCode= `
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int d = coords [ 3 ] ;
int r = coords [ 1 ] ;
int c = coords [ 2 ] ;
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float accumulator = 0.0 ;
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const float heightScale = float ( $ { c } ) ;
const float widthScale = float ( $ { p } ) ;
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const float invHeightScale = float ( $ { m } ) ;
const float invWidthScale = float ( $ { f } ) ;
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const int winHeight = int ( $ { d } ) ;
const int winWidth = int ( $ { h } ) ;
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// Compute bounds for where in dy we will look
float startRLerp = floor ( float ( r ) * invHeightScale ) ;
int startDyR = int ( startRLerp - float ( winHeight / 2 ) ) ;
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float startCLerp = floor ( float ( c ) * invWidthScale ) ;
int startDyC = int ( startCLerp - float ( winWidth / 2 ) ) ;
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// Loop over dy
for ( int dyROffset = 0 ; dyROffset < winHeight ; dyROffset ++ ) {
int dyR = dyROffset + startDyR ;
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// Guard against the window exceeding the bounds of dy
if ( dyR < 0 || dyR >= $ { a } ) {
continue ;
}
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for ( int dyCOffset = 0 ; dyCOffset < winWidth ; dyCOffset ++ ) {
int dyC = dyCOffset + startDyC ;
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// Guard against the window exceeding the bounds of dy
if ( dyC < 0 || dyC >= $ { i } ) {
continue ;
}
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float dxR = float ( dyR ) * heightScale ;
int topDxRIndex = int ( floor ( dxR ) ) ;
int bottomDxRIndex = int ( min ( ceil ( dxR ) , $ { o - 1 } . 0 ) ) ;
float dxRLerp = dxR - float ( topDxRIndex ) ;
float inverseDxRLerp = 1.0 - dxRLerp ;
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float dxC = float ( dyC ) * widthScale ;
int leftDxCIndex = int ( floor ( dxC ) ) ;
int rightDxCIndex = int ( min ( ceil ( dxC ) , $ { s - 1 } . 0 ) ) ;
float dxCLerp = dxC - float ( leftDxCIndex ) ;
float inverseDxCLerp = 1.0 - dxCLerp ;
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if ( r == topDxRIndex && c == leftDxCIndex ) {
// topLeft
accumulator +=
getDy ( b , dyR , dyC , d ) * inverseDxRLerp * inverseDxCLerp ;
}
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if ( r == topDxRIndex && c == rightDxCIndex ) {
// topRight
accumulator += getDy ( b , dyR , dyC , d ) * inverseDxRLerp * dxCLerp ;
}
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if ( r == bottomDxRIndex && c == leftDxCIndex ) {
// bottomLeft
accumulator += getDy ( b , dyR , dyC , d ) * dxRLerp * inverseDxCLerp ;
}
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if ( r == bottomDxRIndex && c == rightDxCIndex ) {
// bottomRight
accumulator += getDy ( b , dyR , dyC , d ) * dxRLerp * dxCLerp ;
}
}
}
// End loop over dy
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setOutput ( accumulator ) ;
}
` }};function Fte(r){let{inputs:e,backend:t,attrs:n}=r,{images:o,dy:s}=e,{alignCorners:a}=n,i=new YS(s.shape,o.shape,a);return t.runWebGLProgram(i,[s],s.dtype)}var Sz={kernelName:Bc,backendName:"webgl",kernelFunc:Fte};var ZS=class{constructor(e,t,n,o,s){this.variableNames=["A"],this.outputShape=[];let[a,i,l,u]=e;this.outputShape=[a,t,n,u];let c=[o&&t>1?i-1:i,o&&n>1?l-1:l],p=[o&&t>1?t-1:t,o&&n>1?n-1:n],m=o?"0.5":"0.0",f;s?f="max((vec2(yRC) + vec2(0.5)) * effectiveInputOverOutputRatioRC, vec2(0.0))":f="vec2(yRC) * effectiveInputOverOutputRatioRC",this.userCode= `
const vec2 effectiveInputOverOutputRatioRC = vec2 (
$ { c [ 0 ] / p [ 0 ] } ,
$ { c [ 1 ] / p [ 1 ] } ) ;
const vec2 inputShapeRC = vec2 ( $ { i } . 0 , $ { l } . 0 ) ;
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void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int d = coords [ 3 ] ;
ivec2 yRC = coords . yz ;
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// Fractional source index.
vec2 sourceFracIndexRC = $ { f } ;
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// Compute the coordinators of nearest neighbor point.
ivec2 sourceNearestRC = ivec2 (
min ( inputShapeRC - 1.0 , floor ( sourceFracIndexRC + $ { m } ) ) ) ;
float newValue = getA ( b , sourceNearestRC . x , sourceNearestRC . y , d ) ;
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setOutput ( newValue ) ;
}
` }};var JS=class{constructor(e,t,n,o,s){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=[];let[a,i,l,u]=e;this.outputShape=[a,t,n,u];let c=[o&&t>1?i-1:i,o&&n>1?l-1:l],p=[o&&t>1?t-1:t,o&&n>1?n-1:n],m=o?"0.5":"0.0",f;s?f="max((vec3(yRC) + vec3(0.5)) * effectiveInputOverOutputRatioRC, vec3(0.0))":f="vec3(yRC) * effectiveInputOverOutputRatioRC",this.userCode= `
const vec3 effectiveInputOverOutputRatioRC = vec3 (
$ { c [ 0 ] / p [ 0 ] } ,
$ { c [ 1 ] / p [ 1 ] } ,
$ { c [ 1 ] / p [ 1 ] } ) ;
const vec3 inputShapeRC = vec3 ( $ { i } . 0 , $ { l } . 0 ,
$ { l } . 0 ) ;
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float getAValue ( int b , int r , int c , int d ) {
return getChannel ( getA ( b , r , c , d ) , vec2 ( c , d ) ) ;
}
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void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int d = coords [ 3 ] ;
// Calculate values for next column in yRC.z.
ivec3 yRC = coords . yzz + ivec3 ( 0 , 0 , 1 ) ;
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// Fractional source index.
vec3 sourceFracIndexRC = $ { f } ;
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// Compute the coordinators of nearest neighbor point.
ivec3 sourceNearestRC = ivec3 (
min ( inputShapeRC - 1.0 , floor ( sourceFracIndexRC + $ { m } ) ) ) ;
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// Should we calculate next column and row elements in 2x2 packed cell.
bool hasNextCol = d < $ { u - 1 } ;
bool hasNextRow = coords . z < $ { n - 1 } ;
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vec4 newValue = vec4 (
getAValue ( b , sourceNearestRC . x , sourceNearestRC . y , d ) ,
hasNextCol ? getAValue ( b , sourceNearestRC . x , sourceNearestRC . y , d + 1 )
: 0.0 ,
hasNextRow ? getAValue ( b , sourceNearestRC . x , sourceNearestRC . z , d )
: 0.0 ,
( hasNextRow && hasNextCol ) ?
getAValue ( b , sourceNearestRC . x , sourceNearestRC . z , d + 1 ) : 0.0 ) ;
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setOutput ( newValue ) ;
}
` }};function Ote(r){let{inputs:e,backend:t,attrs:n}=r,{images:o}=e,{alignCorners:s,halfPixelCenters:a,size:i}=n,[l,u]=i,c=j().getBool("WEBGL_PACK_IMAGE_OPERATIONS")?new JS(o.shape,l,u,s,a):new ZS(o.shape,l,u,s,a);return t.runWebGLProgram(c,[o],o.dtype)}var Iz={kernelName:ol,backendName:"webgl",kernelFunc:Ote};var QS=class{constructor(e,t,n){this.variableNames=["dy"],this.outputShape=[],this.outputShape=t;let[,o,s]=t,[,a,i]=e,l=[n&&a>1?o-1:o,n&&i>1?s-1:s],u=[n&&a>1?a-1:a,n&&i>1?i-1:i],c=l[0]/u[0],p=l[1]/u[1],m=1/c,f=1/p,d=Math.ceil(m)*2+2,h=Math.ceil(f)*2+2;this.userCode= `
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int d = coords [ 3 ] ;
int r = coords [ 1 ] ;
int c = coords [ 2 ] ;
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float accumulator = 0.0 ;
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const float heightScale = float ( $ { c } ) ;
const float widthScale = float ( $ { p } ) ;
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const float invHeightScale = float ( $ { m } ) ;
const float invWidthScale = float ( $ { f } ) ;
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const int winHeight = int ( $ { d } ) ;
const int winWidth = int ( $ { h } ) ;
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// Compute bounds for where in dy we will look
float startRLerp = floor ( float ( r ) * invHeightScale ) ;
int startDyR = int ( floor ( startRLerp - float ( winHeight / 2 ) ) ) ;
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float startCLerp = floor ( float ( c ) * invWidthScale ) ;
int startDyC = int ( floor ( startCLerp - float ( winWidth / 2 ) ) ) ;
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// Loop over dy
for ( int dyROffset = 0 ; dyROffset < winHeight ; dyROffset ++ ) {
int dyR = dyROffset + startDyR ;
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// Guard against the window exceeding the bounds of dy
if ( dyR < 0 || dyR >= $ { a } ) {
continue ;
}
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for ( int dyCOffset = 0 ; dyCOffset < winWidth ; dyCOffset ++ ) {
int dyC = dyCOffset + startDyC ;
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// Guard against the window exceeding the bounds of dy
if ( dyC < 0 || dyC >= $ { i } ) {
continue ;
}
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float sourceFracRow =
float ( $ { l [ 0 ] } ) *
( float ( dyR ) / float ( $ { u [ 0 ] } ) ) ;
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float sourceFracCol =
float ( $ { l [ 1 ] } ) *
( float ( dyC ) / float ( $ { u [ 1 ] } ) ) ;
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int sourceNearestRow = int ( min (
float ( int ( $ { o } ) - 1 ) ,
$ { n } ? float ( round ( sourceFracRow ) ) :
float ( floor ( sourceFracRow ) ) ) ) ;
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int sourceNearestCol = int ( min (
float ( int ( $ { s } ) - 1 ) ,
$ { n } ? float ( round ( sourceFracCol ) ) :
float ( floor ( sourceFracCol ) ) ) ) ;
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if ( r == sourceNearestRow && c == sourceNearestCol ) {
accumulator += getDy ( b , dyR , dyC , d ) ;
}
}
}
// End loop over dy
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setOutput ( accumulator ) ;
}
` }};function Pte(r){let{inputs:e,backend:t,attrs:n}=r,{images:o,dy:s}=e,{alignCorners:a}=n,i=new QS(s.shape,o.shape,a);return t.runWebGLProgram(i,[s],s.dtype)}var Nz={kernelName:zc,backendName:"webgl",kernelFunc:Pte};var eI=class{constructor(e,t){this.variableNames=["x"];let n=e.length;if(n>4)throw new Error( ` WebGL backend : Reverse of rank - $ { n } tensor is not yet supported ` );if(this.outputShape=e,n===1){this.userCode= `
void main ( ) {
int coord = getOutputCoords ( ) ;
setOutput ( getX ( $ { e [ 0 ] } - coord - 1 ) ) ;
}
` ;return}let o=i=>t.indexOf(i)!==-1&&e[i]!==1? ` $ { e [ i ] } - coords [ $ { i } ] - 1 ` : ` coords [ $ { i } ] ` ,s=e.map((i,l)=>o(l)).join(","),a=ze(n);this.userCode= `
void main ( ) {
$ { a } coords = getOutputCoords ( ) ;
setOutput ( getX ( $ { s } ) ) ;
}
` }};var tI=class{constructor(e,t){this.variableNames=["x"],this.packedInputs=!0,this.packedOutput=!0;let n=e.length;if(n>4)throw new Error( ` WebGL backend : Reverse of rank - $ { n } tensor is not yet supported ` );this.outputShape=e;let o=Xt("rc",n),s= ` $ { o [ n - 1 ] } + 1 < $ { this . outputShape [ n - 1 ] } ` ,a= ` $ { o [ n - 2 ] } + 1 < $ { this . outputShape [ n - 2 ] } ` ,i=ze(n);n===1?this.userCode= `
void main ( ) {
int rc = getOutputCoords ( ) ;
vec4 result = vec4 ( 0. ) ;
result . r = getChannel ( getX ( $ { e [ 0 ] } - rc - 1 ) ,
$ { e [ 0 ] } - rc - 1 ) ;
if ( $ { s } ) {
result . g = getChannel ( getX ( $ { e [ 0 ] } - ( rc + 1 ) - 1 ) ,
$ { e [ 0 ] } - ( rc + 1 ) - 1 ) ;
}
setOutput ( result ) ;
}
` :this.userCode= `
void main ( ) {
$ { i } rc = getOutputCoords ( ) ;
vec4 result = vec4 ( 0. ) ;
result . r = $ { l ( o . slice ( ) ) } ;
if ( $ { s } ) {
result . g = $ { u ( o . slice ( ) ) } ;
}
if ( $ { a } ) {
result . b = $ { c ( o . slice ( ) ) } ;
if ( $ { s } ) {
result . a = $ { p ( o . slice ( ) ) } ;
}
}
setOutput ( result ) ;
}
` ;function l(d){return m(d)}function u(d){return d[n-1]="("+d[n-1]+" + 1)",m(d)}function c(d){return d[n-2]="("+d[n-2]+" + 1)",m(d)}function p(d){return d[n-1]="("+d[n-1]+" + 1)",d[n-2]="("+d[n-2]+" + 1)",m(d)}function m(d){let h=e.map((w,x)=>f(x,d)),g=h.join(","),y=h.slice(-2).join(",");return ` getChannel ( getX ( $ { g } ) , vec2 ( $ { y } ) ) ` }function f(d,h){return t.indexOf(d)!==-1&&e[d]!==1? ` $ { e [ d ] } - $ { h [ d ] } - 1 ` : ` $ { h [ d ] } ` }}};function Mte(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{dims:s}=n,a=o.shape.length,i=b.parseAxisParam(s,o.shape);if(a===0)return Yt({inputs:{x:o},backend:t});let l=j().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new tI(o.shape,i):new eI(o.shape,i);return t.runWebGLProgram(l,[o],o.dtype)}var Tz={kernelName:is,backendName:"webgl",kernelFunc:Mte};var rI=class{constructor(e,t){this.variableNames=["Image"],this.outputShape=[],this.customUniforms=[{name:"params",type:"vec4"}];let n=e[1],o=e[2];this.outputShape=e;let s="";typeof t=="number"?s= ` float outputValue = $ { t . toFixed ( 2 ) } ; ` :s= `
vec3 fill = vec3 ( $ { t . join ( "," ) } ) ;
float outputValue = fill [ coords [ 3 ] ] ; ` ,this.userCode= `
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int x = coords [ 2 ] ;
int y = coords [ 1 ] ;
float coordXFloat = ( float ( x ) - params [ 0 ] ) * params [ 3 ] -
( float ( y ) - params [ 1 ] ) * params [ 2 ] ;
float coordYFloat = ( float ( x ) - params [ 0 ] ) * params [ 2 ] +
( float ( y ) - params [ 1 ] ) * params [ 3 ] ;
int coordX = int ( round ( coordXFloat + params [ 0 ] ) ) ;
int coordY = int ( round ( coordYFloat + params [ 1 ] ) ) ;
$ { s }
if ( coordX >= 0 && coordX < $ { o } && coordY >= 0 && coordY < $ { n } ) {
outputValue = getImage ( coords [ 0 ] , coordY , coordX , coords [ 3 ] ) ;
}
setOutput ( outputValue ) ;
}
` }};var Ez={kernelName:ma,backendName:"webgl",kernelFunc:({inputs:r,attrs:e,backend:t})=>{let{image:n}=r,{radians:o,fillValue:s,center:a}=e,i=t,l=new rI(n.shape,s),[u,c]=S.getImageCenter(a,n.shape[1],n.shape[2]),p=[[u,c,Math.sin(o),Math.cos(o)]];return i.runWebGLProgram(l,[n],n.dtype,p)}};var Lte= `
// OpenGL ES does not support round function.
// The algorithm is based on banker's rounding.
float base = floor ( x ) ;
if ( ( x - base ) < 0.5 ) {
return floor ( x ) ;
} else if ( ( x - base ) > 0.5 ) {
return ceil ( x ) ;
} else {
if ( mod ( base , 2.0 ) == 0.0 ) {
return base ;
} else {
return base + 1.0 ;
}
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}
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` ,zte=_e({opSnippet:Lte}),Az={kernelName:as,backendName:"webgl",kernelFunc:zte};var Bte="return inversesqrt(x);",Vte=_e({opSnippet:Bte,cpuKernelImpl:mP}), $ z={kernelName:ls,backendName:"webgl",kernelFunc:Vte};var _h=class{constructor(e,t,n,o,s,a,i=!0){this.variableNames=["updates","indices","defaultValue"],this.outputShape=a;let l=ze(s.length),u=ze(a.length),c="";n===1?c="i":n===2&&(c="i, j");let p= ` getIndices ( $ { c } ) ` ,m="";o===1?m="i":o===2&&(m="i, coords[1]");let f= ` getUpdates ( $ { m } ) ` ,d=t>1?"strides[j]":"strides";this.userCode= `
$ { l } strides = $ { l } ( $ { s } ) ;
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void main ( ) {
$ { u } coords = getOutputCoords ( ) ;
float sum = 0.0 ;
bool found = false ;
for ( int i = 0 ; i < $ { e } ; i ++ ) {
int flattenedIndex = 0 ;
for ( int j = 0 ; j < $ { t } ; j ++ ) {
int index = round ( $ { p } ) ;
flattenedIndex += index * $ { d } ;
}
if ( flattenedIndex == coords [ 0 ] ) {
sum += $ { f } ;
found = true ;
}
}
setOutput ( mix ( getDefaultValue ( ) , sum , float ( found ) ) ) ;
}
` }};function Wte(r){let{inputs:e,backend:t,attrs:n}=r,{indices:o,updates:s}=e,{shape:a}=n,{sliceRank:i,numUpdates:l,sliceSize:u,strides:c,outputSize:p}=S.calculateShapes(s,o,a),m=[p/u,u];if(p===0)return t.makeTensorInfo(a,o.dtype);let f=ae({inputs:{x:o},backend:t,attrs:{shape:[l,i]}}),d=ae({inputs:{x:s},backend:t,attrs:{shape:[l,u]}}),h=t.makeTensorInfo([],"float32",new Float32Array([0])),g=new _h(l,i,f.shape.length,d.shape.length,c,m),y=t.runWebGLProgram(g,[d,f,h],d.dtype),w=ae({inputs:{x:y},backend:t,attrs:{shape:a}});return t.disposeIntermediateTensorInfo(f),t.disposeIntermediateTensorInfo(d),t.disposeIntermediateTensorInfo(y),t.disposeIntermediateTensorInfo(h),w}var Dz={kernelName:oa,backendName:"webgl",kernelFunc:Wte};var nI=class{constructor(e,t,n){this.variableNames=["c","a","b"],this.outputShape=t;let o,s;if(n>4)throw Error( ` Where for rank $ { n } is not yet supported ` );if(n===1)s="resRC",o="resRC";else{let i=["resRC.x","resRC.y","resRC.z","resRC.w"],l=[],u=[];for(let c=0;c<t.length;c++)u.push( ` $ { i [ c ] } ` ),c<e&&l.push( ` $ { i [ c ] } ` );o=l.join(),s=u.join()}let a=ze(n);this.userCode= `
void main ( ) {
$ { a } resRC = getOutputCoords ( ) ;
float cVal = getC ( $ { o } ) ;
if ( cVal >= 1.0 ) {
setOutput ( getA ( $ { s } ) ) ;
} else {
setOutput ( getB ( $ { s } ) ) ;
}
}
` }};function jte(r){let{inputs:e,backend:t}=r,{condition:n,t:o,e:s}=e,a=new nI(n.shape.length,o.shape,o.shape.length);return t.runWebGLProgram(a,[n,o,s],pr(o.dtype,s.dtype))}var Rz={kernelName:Ys,backendName:"webgl",kernelFunc:jte};var Gte= `
// Stable and Attracting Fixed Point (0, 1) for Normalized Weights.
// see: https://arxiv.org/abs/1706.02515
float scaleAlpha = $ { S . SELU _SCALEALPHA } ;
float scale = $ { S . SELU _SCALE } ;
return ( x >= 0.0 ) ? scale * x : scaleAlpha * ( exp ( x ) - 1.0 ) ;
` ,Ute=_e({opSnippet:Gte}),Fz={kernelName:sa,backendName:"webgl",kernelFunc:Ute};var Oz="return 1.0 / (1.0 + exp(-1.0 * x));",Hte=_e({opSnippet:Oz,packedOpSnippet:Oz,cpuKernelImpl:fP}),Pz={kernelName:cs,backendName:"webgl",kernelFunc:Hte};var qte= `
if ( isnan ( x ) ) { return 0.0 ; }
return sign ( x ) ;
` ,Kte=_e({opSnippet:qte}),Mz={kernelName:aa,backendName:"webgl",kernelFunc:Kte};var Xte=ky+ `
return sin ( x ) ;
` ,Yte=_e({opSnippet:Xte}),Lz={kernelName:us,backendName:"webgl",kernelFunc:Yte};var Zte= `
float e2x = exp ( x ) ;
return ( e2x - 1.0 / e2x ) / 2.0 ;
` ,Jte=_e({opSnippet:Zte}),zz={kernelName:ia,backendName:"webgl",kernelFunc:Jte};var Qte= `
float epsilon = 1.1920928955078125 e - 7 ;
float threshold = log ( epsilon ) + 2.0 ;
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bool too _large = x > - threshold ;
bool too _small = x < threshold ;
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float result ;
float exp _x = exp ( x ) ;
if ( too _large ) {
result = x ;
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}
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else if ( too _small ) {
result = exp _x ;
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}
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else {
result = log ( exp _x + 1.0 ) ;
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}
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return result ;
` ,ere=_e({opSnippet:Qte}),Bz={kernelName:la,backendName:"webgl",kernelFunc:ere};var tre=r=>{let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{blockShape:s,paddings:a}=n;b.assert(o.shape.length<=4,()=>"spaceToBatchND for rank > 4 with a WebGL backend not implemented yet");let i=s.reduce((y,w)=>y*w),l=[[0,0]];l.push(...a);for(let y=1+s.length;y<o.shape.length;++y)l.push([0,0]);let u=[],c=HS({inputs:{x:o},backend:t,attrs:{paddings:l,constantValue:0}}),p=S.getReshaped(c.shape,s,i,!1),m=S.getPermuted(p.length,s.length,!1),f=S.getReshapedPermuted(c.shape,s,i,!1),d=ae({inputs:{x:c},backend:t,attrs:{shape:p}}),h=Ft({inputs:{x:d},backend:t,attrs:{perm:m}}),g=ae({inputs:{x:h},backend:t,attrs:{shape:f}});return u.push(c),u.push(d),u.push(h),u.forEach(y=>t.disposeIntermediateTensorInfo(y)),g},Vz={kernelName:Js,backendName:"webgl",kernelFunc:tre};function rre(r){let{inputs:e,backend:t}=r,{indices:n,values:o,denseShape:s,defaultValue:a}=e;if(s.shape.length!==1)throw new Error( ` Dense shape must be a vector , saw :
$ { s . shape } ` );if(n.shape.length!==2)throw new Error( ` Indices must be a matrix , saw :
$ { n . shape } ` );if(o.shape.length!==1)throw new Error( ` Values must be a vector , saw :
$ { o . shape } ` );if(a.shape.length!==0)throw new Error( ` Default value must be a scalar , saw :
$ { a . shape } ` );let i=t.readSync(n.dataId),l=t.readSync(o.dataId),u=t.readSync(s.dataId),c=t.readSync(a.dataId)[0],[p,m,f,d,h]=hP(i,n.shape,n.dtype,l,o.dtype,u,c);return[t.makeTensorInfo(m,n.dtype,p),t.makeTensorInfo([m[0]],o.dtype,f),t.makeTensorInfo([d.length],"bool",new Uint8Array(d.map(g=>Number(g)))),t.makeTensorInfo([h.length],n.dtype,new Int32Array(h))]}var Wz={kernelName:Vc,backendName:"webgl",kernelFunc:rre};function nre(r){let{inputs:e,backend:t}=r,{inputIndices:n,inputShape:o,newShape:s}=e;if(n.shape.length!==2)throw new Error( ` Input indices should be a matrix but received shape $ { n . shape } ` );if(o.shape.length!==1)throw new Error( ` Input shape should be a vector but received shape $ { o . shape } ` );if(s.shape.length!==1)throw new Error( ` Target shape should be a vector but received shape $ { s . shape } ` );let a=Array.from(t.readSync(o.dataId)),i=t.readSync(n.dataId),l=Array.from(t.readSync(s.dataId)),[u,c,p]=gP(i,n.shape,n.dtype,a,l);return[t.makeTensorInfo(c,n.dtype,u),t.makeTensorInfo([p.length],s.dtype,new Int32Array(p))]}var jz={kernelName:Wc,backendName:"webgl",kernelFunc:nre};function ore(r){let{inputs:e,backend:t}=r,{data:n,indices:o,segmentIds:s}=e;if(n.shape.length<1)throw new Error("Data should be at least 1 dimensional but received scalar");if(o.shape.length!==1)throw new Error( ` Indices should be a vector but received shape
$ { o . shape } ` );if(s.shape.length!==1)throw new Error( ` Segment ids should be a vector but received shape
$ { s . shape } ` );let a=t.readSync(n.dataId),i=t.readSync(o.dataId),l=t.readSync(s.dataId),[u,c]=yy(a,n.shape,n.dtype,i,l,!0);return t.makeTensorInfo(c,n.dtype,u)}var Gz={kernelName:jc,backendName:"webgl",kernelFunc:ore};function sre(r){let{inputs:e,backend:t}=r,{data:n,indices:o,segmentIds:s}=e;if(n.shape.length<1)throw new Error("Data should be at least 1 dimensional but received scalar");if(o.shape.length!==1)throw new Error( ` Indices should be a vector but received shape
$ { o . shape } ` );if(s.shape.length!==1)throw new Error( ` Segment ids should be a vector but received shape
$ { s . shape } ` );let a=t.readSync(n.dataId),i=t.readSync(o.dataId),l=t.readSync(s.dataId),[u,c]=yy(a,n.shape,n.dtype,i,l);return t.makeTensorInfo(c,n.dtype,u)}var Uz={kernelName:Gc,backendName:"webgl",kernelFunc:sre};function ire(r){let{inputs:e,backend:t,attrs:n}=r,{sparseIndices:o,sparseValues:s,defaultValue:a}=e,{outputShape:i}=n,{sliceRank:l,numUpdates:u,strides:c,outputSize:p}=S.calculateShapes(s,o,i),m=!1,f=new _h(u,l,o.shape.length,s.shape.length,c,[p,1],m),d=t.runWebGLProgram(f,[s,o,a],s.dtype),h=ae({inputs:{x:d},backend:t,attrs:{shape:i}});return t.disposeIntermediateTensorInfo(d),h}var Hz={kernelName:Uc,backendName:"webgl",kernelFunc:ire};function are(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{numOrSizeSplits:s,axis:a}=n,i=b.parseAxisParam(a,o.shape)[0],l=S.prepareSplitSize(o,s,i),u=o.shape.length,c=new Array(u).fill(0),p=o.shape.slice();return l.map(m=>{let f=[...p];f[i]=m;let d=Ps({inputs:{x:o},backend:t,attrs:{begin:c,size:f}});return c[i]+=m,d})}var qz={kernelName:Qs,backendName:"webgl",kernelFunc:are};var Kz="return sqrt(x);",lre=_e({opSnippet:Kz,packedOpSnippet:Kz,cpuKernelImpl:xP}),Xz={kernelName:ps,backendName:"webgl",kernelFunc:lre};var ure="return x * x;",cre=_e({opSnippet:ure}),Yz={kernelName:sl,backendName:"webgl",kernelFunc:cre};var Zz="return (a - b) * (a - b);",pre=st({opSnippet:Zz,packedOpSnippet:Zz}),Jz={kernelName:ds,backendName:"webgl",kernelFunc:pre};function mre({inputs:r,attrs:e,backend:t}){let{x:n}=r,o=br+ `
return x > 0.0 ? 1.0 : float ( $ { e . alpha } ) ;
` ,s=new Cn(n.shape,o);return t.runWebGLProgram(s,[n],n.dtype)}var Qz={kernelName:ro,backendName:"webgl",kernelFunc:mre};var oI=class{constructor(e,t,n){this.variableNames=["x"],this.outputShape=n;let o=n.length,s=ze(n.length),a=ze(n.length),i="";if(o===1)i="coords * strides + begin";else{let l=0;i=n.map((u,c)=>(l++,n.length===1? ` coords * strides [ $ { c } ] + begin [ $ { c } ] ` : ` coords [ $ { l - 1 } ] * strides [ $ { c } ] + begin [ $ { c } ] ` )).join(",")}this.userCode= `
$ { s } begin = $ { s } ( $ { e } ) ;
$ { s } strides = $ { s } ( $ { t } ) ;
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void main ( ) {
$ { a } coords = getOutputCoords ( ) ;
setOutput ( getX ( $ { i } ) ) ;
}
` }};function fre(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{begin:s,end:a,strides:i,beginMask:l,endMask:u,ellipsisMask:c,newAxisMask:p,shrinkAxisMask:m}=n,{nonStrided:f, $ begin:d, $ strides:h,size:g,newShape:y,outShape:w}=ar.sliceInfo(o.shape,s,a,i,l,u,c,p,m),x=ae({inputs:{x:o},backend:t,attrs:{shape:y}}),k;if(f){let A=Ps({inputs:{x},backend:t,attrs:{begin:d,size:g}});k=ae({inputs:{x:A},backend:t,attrs:{shape:w}}),t.disposeIntermediateTensorInfo(A)}else if(w.some(A=>A===0))k=t.makeTensorInfo(w,o.dtype,[]);else if(t.shouldExecuteOnCPU([x])){let R=t.texData.get(x.dataId).values,P=Se(x.shape,x.dtype,R),M=yP(w,P,h,d);k=t.makeTensorInfo(w,x.dtype,M.values)}else{let $ =new oI(d,h,w);k=t.runWebGLProgram( $ ,[x],x.dtype)}let C=ae({inputs:{x:k},backend:t,attrs:{shape:w}});return t.disposeIntermediateTensorInfo(x),t.disposeIntermediateTensorInfo(k),C}var e3={kernelName:ua,backendName:"webgl",kernelFunc:fre};function dre(r){let{inputs:e,backend:t,attrs:n}=r,{separator:o,nGramWidths:s,leftPad:a,rightPad:i,padWidth:l,preserveShortSequences:u}=n,{data:c,dataSplits:p}=e,m=t.readSync(c.dataId),f=t.readSync(p.dataId),[d,h]=bP(m,f,o,s,a,i,l,u);return[t.makeTensorInfo([d.length],"string",d),t.makeTensorInfo(p.shape,"int32",h)]}var t3={kernelName:Hc,backendName:"webgl",kernelFunc:dre};function hre(r){let{inputs:e,backend:t,attrs:n}=r,{skipEmpty:o}=n,{input:s,delimiter:a}=e;if(s.dtype!=="string")throw new Error("Input must be of datatype string");if(s.shape.length!==1)throw new Error( ` Input must be a vector , got shape : $ { s . shape } ` );if(a.shape.length!==0)throw new Error( ` Delimiter must be a scalar , got shape : $ { a . shape } ` );let i=t.readSync(s.dataId),l=t.readSync(a.dataId)[0],[u,c,p]=wP(i,l,o),m=c.length;return[t.makeTensorInfo([m,2],"int32",u),t.makeTensorInfo([m],"string",c),t.makeTensorInfo([2],"int32",new Int32Array(p))]}var r3={kernelName:qc,backendName:"webgl",kernelFunc:hre};function gre(r){let{inputs:e,backend:t,attrs:n}=r,{numBuckets:o}=n,{input:s}=e;if(s.dtype!=="string")throw new Error("Input must be of datatype string");if(o<=0)throw new Error("Number of buckets must be at least 1");let a=t.readSync(s.dataId),i=kP(a,o);return t.makeTensorInfo(s.shape,"int32",i)}var n3={kernelName:Kc,backendName:"webgl",kernelFunc:gre};var xre="return tan(x);",yre=_e({opSnippet:xre}),o3={kernelName:gs,backendName:"webgl",kernelFunc:yre};var bre= `
float e2x = exp ( - 2.0 * abs ( x ) ) ;
return sign ( x ) * ( 1.0 - e2x ) / ( 1.0 + e2x ) ;
` ,wre=_e({opSnippet:bre}),s3={kernelName:xs,backendName:"webgl",kernelFunc:wre};var sI=class{constructor(e,t){this.variableNames=["A"];let n=new Array(e.length);for(let a=0;a<n.length;a++)n[a]=e[a]*t[a];this.outputShape=n,this.rank=n.length;let o=ze(this.rank),s=kre(e);this.userCode= `
void main ( ) {
$ { o } resRC = getOutputCoords ( ) ;
setOutput ( getA ( $ { s } ) ) ;
}
` }};function kre(r){let e=r.length;if(e>5)throw Error( ` Tile for rank $ { e } is not yet supported ` );if(e===1)return ` imod ( resRC , $ { r [ 0 ] } ) ` ;let t=["resRC.x","resRC.y","resRC.z","resRC.w","resRC.u"],n=[];for(let o=0;o<r.length;o++)n.push( ` imod ( $ { t [ o ] } , $ { r [ o ] } ) ` );return n.join()}function iI(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{reps:s}=n;if(o.dtype==="string"||o.shape.length>5){let l=t.readSync(o.dataId),u=o.dtype==="string"?l.map(m=>b.decodeString(m)):l,c=Se(o.shape,o.dtype,u),p=vP(c,s);return t.makeTensorInfo(p.shape,p.dtype,p.values)}let a=new sI(o.shape,s);return t.runWebGLProgram(a,[o],o.dtype)}var i3={kernelName:jn,backendName:"webgl",kernelFunc:iI};var aI=class{constructor(e){this.variableNames=["x","indices"],this.customUniforms=[{name:"n",type:"int"},{name:"firstPass",type:"int"},{name:"negativeInf",type:"float"},{name:"dir",type:"int"},{name:"inc",type:"int"}],this.outputShape=e,this.userCode= `
void main ( ) {
ivec2 coords = getOutputCoords ( ) ;
int batch = coords [ 0 ] ;
int elemIdx = coords [ 1 ] ;
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// We compare elements pair-wise within a group of size 2 * inc.
// The comparing rule for each group alternates between ascending
// and descending. Within each group, we compare each pair at
// positions i and i+inc. To decide whether an element at position i
// is x0 or x1, we mod it by 2 * inc, if the result is smaller than
// inc, it is in the first half of the group, we denote it as x0,
// otherwise we denote it as x1.
// For example, as shown in the Bitonic top K paper referenced above,
// Figure5(a) shows that element[1] is in the
// second half of the group when group size is 2, but it is in the
// first half of the group when group size is 4.
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bool isFirstInPair = imod ( elemIdx , 2 * inc ) < inc ;
int i = isFirstInPair ? elemIdx : elemIdx - inc ;
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int i0 = firstPass == 1 ? i : int ( getIndices ( batch , i ) ) ;
int i1 = firstPass == 1 ? i + inc : int ( getIndices ( batch , i + inc ) ) ;
float x0 = i0 < n ? getX ( batch , i0 ) : negativeInf ;
float x1 = i1 < n ? getX ( batch , i1 ) : negativeInf ;
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// Denotes which direction indices are in (ascending or descending).
bool reverse = imod ( elemIdx , 2 * dir ) >= dir ;
bool isGreater = x0 > x1 || ( x0 == x1 && i1 > i0 ) ;
if ( reverse == isGreater ) { // Elements in opposite order of direction
int iTemp = i0 ;
i0 = i1 ;
i1 = iTemp ;
}
if ( isFirstInPair ) {
setOutput ( float ( i0 ) ) ;
} else {
setOutput ( float ( i1 ) ) ;
}
}
` }},lI=class{constructor(e){this.variableNames=["x","indices"],this.customUniforms=[{name:"n",type:"int"},{name:"firstPass",type:"int"},{name:"k",type:"int"}],this.outputShape=e,this.userCode= `
void main ( ) {
// Takes max of indices (0, k), (1, k + 1), (2, k + 2) ...
ivec2 coords = getOutputCoords ( ) ;
int batch = coords [ 0 ] ;
int elemIdx = coords [ 1 ] ;
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// The output size is half of the previous size.
// If the previous sequence is | | | | _ _ _ _ | | | | _ _ _ _ (k=4),
// we only need to output the indices at positions |, the indices at
// positions _ can be thrown away, see Figure5(b) After Phase 2
// (Merge phase) in the Bitonic Top K paper referenced above.
// For example, the paper shows we only need to output the orange bars.
// The output sequence should look like this | | | | | | | |.
// Because the sequence is halved, to map the output index back
// to the previous sequence to find the corresponding value,
// we need to double the index. When we double the index,
// we basically interpolate a position, so 2i looks like
// | _ | _ | _ | _ | _ | _ | _. We move the | to the first k position
// of each 2k positions by - elemIdx % k. E.g. for output at
// index 4,5,6,7, we want to get the corresponding element at
// original index 8,9,10,11, for output at index 8,9,10,11,
// we want to get the corresponding element at original index
// 16,17,18,19, so on and so forth.
int i = elemIdx < k ? elemIdx : ( elemIdx * 2 - imod ( elemIdx , k ) ) ;
int i0 = firstPass == 1 ? i : int ( getIndices ( batch , i ) ) ;
int i1 = firstPass == 1 ? i + k : int ( getIndices ( batch , i + k ) ) ;
float x0 = getX ( batch , i0 ) ;
float x1 = i1 < n ? getX ( batch , i1 ) : x0 ;
setOutput ( x0 >= x1 ? float ( i0 ) : float ( i1 ) ) ;
}
` }};function Ju(r,e){e!==null&&r.disposeIntermediateTensorInfo(e)}function a3(r){let e=1;for(;e<r;)e*=2;return e}function _re(r){let{inputs:e,backend:t,attrs:n}=r,{x:o}=e,{k:s,sorted:a}=n,i=j().getNumber("TOPK_LAST_DIM_CPU_HANDOFF_SIZE_THRESHOLD"),l=j().getNumber("TOPK_K_CPU_HANDOFF_THRESHOLD"),u=o.shape,c=u[u.length-1];if(t.shouldExecuteOnCPU([o])||c<i||s>l){let M=t.readSync(o.dataId),[V,W]=CP(M,u,o.dtype,s,a);return[t.makeTensorInfo(V.shape,V.dtype,V.values),t.makeTensorInfo(W.shape,W.dtype,W.values)]}if(s===0)return u[u.length-1]=0,[t.makeTensorInfo(u,o.dtype,[]),t.makeTensorInfo(u,"int32",[])];if(c===1)return[o,Ba({attrs:{shape:u,dtype:"int32",value:0},backend:t})];let p=t.texData.get(o.dataId),m=p!==null&&p.isPacked,f=m?t.unpackTensor(o):o,h=b.sizeFromShape(u)/c,g=ae({inputs:{x:f},attrs:{shape:[h,c]},backend:t});m&&Ju(t,f);let y=a3(s),w=a3(c),x=null,k=()=>x===null?[g,g]:[g,x],C=(M,V,W)=>{let G=k(),U=new aI(W),K=[[c],[x===null?1:0],[Number.NEGATIVE_INFINITY],[M],[V]],re=x;x=t.runWebGLProgram(U,G,"int32",K),Ju(t,re)};for(let M=1;M<y;M*=2){let V=M*2;for(let W=M;W>=1;W/=2)C(V,W,[h,w])}for(let M=w;M>y;M/=2){let V=k(),W=new lI([h,M/2]),U=[[c],[x===null?1:0],[y]],H=x;x=t.runWebGLProgram(W,V,"int32",U),Ju(t,H);let K=y/2,re=K*2;for(let X=K;X>=1;X/=2)C(re,X,x.shape)}let A=x;x=Ps({inputs:{x},backend:t,attrs:{begin:0,size:[h,s]}}),Ju(t,A);let $ =AS({inputs:{x:g,indices:x},backend:t,attrs:{axis:1,batchDims:1}});Ju(t,g);let R=u.slice(0,-1);R.push(s),A=x,x=ae({inputs:{x},attrs:{shape:R},backend:t}),Ju(t,A);let P= $ ;return $ =ae({inputs:{x: $ },attrs:{shape:R},backend:t}),Ju(t,P),[ $ ,x]}var l3={kernelName:ca,backendName:"webgl",kernelFunc:_re};var uI=class{constructor(e,t,n,o,s,a){this.variableNames=["Image","Transforms"],this.outputShape=a;let i=n==="nearest"?1:2,l;switch(o){case"constant":l=1;break;case"reflect":l=2;break;case"wrap":l=3;break;case"nearest":l=4;break;default:l=1;break}this.userCode= `
float mapCoord ( float outCoord , float len ) {
float inCoord = outCoord ;
if ( $ { l } == 2 ) {
if ( inCoord < 0.0 ) {
if ( len <= 1.0 ) {
inCoord = 0.0 ;
} else {
float sz2 = 2.0 * len ;
if ( inCoord < sz2 ) {
inCoord = sz2 * float ( int ( float ( - inCoord / sz2 ) ) ) +
inCoord ;
}
inCoord = inCoord < - len ? inCoord + sz2 : - inCoord - 1.0 ;
}
} else if ( inCoord > len - 1.0 ) {
if ( len <= 1.0 ) {
inCoord = 0.0 ;
} else {
float sz2 = 2.0 * len ;
inCoord -= sz2 * float ( int ( float ( inCoord / sz2 ) ) ) ;
if ( inCoord >= len ) {
inCoord = sz2 - inCoord - 1.0 ;
}
}
}
return clamp ( inCoord , 0.0 , len - 1.0 ) ;
} else if ( $ { l } == 3 ) {
if ( inCoord < 0.0 ) {
if ( len <= 1.0 ) {
inCoord = 0.0 ;
} else {
float sz = len - 1.0 ;
inCoord += len * ( float ( int ( float ( - inCoord / sz ) ) ) + 1.0 ) ;
}
} else if ( inCoord > len - 1.0 ) {
if ( len <= 1.0 ) {
inCoord = 0.0 ;
} else {
float sz = len - 1.0 ;
inCoord -= len * float ( int ( float ( inCoord / sz ) ) ) ;
}
}
return clamp ( inCoord , 0.0 , len - 1.0 ) ;
} else if ( $ { l } == 4 ) {
return clamp ( outCoord , 0.0 , len - 1.0 ) ;
} else {
return outCoord ;
}
}
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float readWithFillValue ( int batch , int coordY , int coordX ,
int channel ) {
float outputValue ;
if ( 0 <= coordY && coordY < $ { e } && 0 <= coordX && coordX < $ { t } ) {
outputValue = getImage ( batch , coordY , coordX , channel ) ;
} else {
outputValue = float ( $ { s } ) ;
}
return outputValue ;
}
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void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
float outputValue ;
int batch = coords [ 0 ] ;
int x = coords [ 2 ] ;
int y = coords [ 1 ] ;
int channel = coords [ 3 ] ;
float xf = float ( x ) ;
float yf = float ( y ) ;
float a1 = getTransforms ( batch , 0 ) ;
float a2 = getTransforms ( batch , 1 ) ;
float a3 = getTransforms ( batch , 2 ) ;
float b1 = getTransforms ( batch , 3 ) ;
float b2 = getTransforms ( batch , 4 ) ;
float b3 = getTransforms ( batch , 5 ) ;
float c1 = getTransforms ( batch , 6 ) ;
float c2 = getTransforms ( batch , 7 ) ;
float projection = c1 * xf + c2 * yf + 1.0 ;
if ( projection == 0.0 ) {
outputValue = float ( $ { s } ) ;
} else {
float inX = ( a1 * xf + a2 * yf + a3 ) / projection ;
float inY = ( b1 * xf + b2 * yf + b3 ) / projection ;
float mapX = mapCoord ( inX , float ( $ { t } ) ) ;
float mapY = mapCoord ( inY , float ( $ { e } ) ) ;
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if ( $ { i } == 1 ) {
int coordY = int ( round ( mapY ) ) ;
int coordX = int ( round ( mapX ) ) ;
outputValue = readWithFillValue ( batch , coordY , coordX ,
channel ) ;
} else {
float yFloor = floor ( mapY ) ;
float xFloor = floor ( mapX ) ;
float yCeil = yFloor + 1.0 ;
float xCeil = xFloor + 1.0 ;
float valueYFloor = ( xCeil - mapX ) *
readWithFillValue ( batch , int ( yFloor ) , int ( xFloor ) , channel ) +
( mapX - xFloor ) *
readWithFillValue ( batch , int ( yFloor ) , int ( xCeil ) , channel ) ;
float valueYCeil = ( xCeil - mapX ) *
readWithFillValue ( batch , int ( yCeil ) , int ( xFloor ) , channel ) +
( mapX - xFloor ) *
readWithFillValue ( batch , int ( yCeil ) , int ( xCeil ) , channel ) ;
outputValue = ( yCeil - mapY ) * valueYFloor +
( mapY - yFloor ) * valueYCeil ;
}
}
setOutput ( outputValue ) ;
}
` }};function vre(r){let{inputs:e,backend:t,attrs:n}=r,{image:o,transforms:s}=e,{interpolation:a,fillMode:i,fillValue:l,outputShape:u}=n,[c,p,m,f]=o.shape,[d,h]=u!=null?u:[p,m],g=[c,d,h,f],y=new uI(p,m,a,i,l,g);return t.runWebGLProgram(y,[o,s],"float32")}var u3={kernelName:pa,backendName:"webgl",kernelFunc:vre};function Cre(r){let{inputs:e,attrs:t,backend:n}=r,{axis:o}=t,{x:s}=e;Ds(s,"unique"),console.warn("WARNING: ","UI might be locked temporarily as data is being downloaded");let a=n.readSync(s.dataId),{outputValues:i,outputShape:l,indices:u}=SP(a,o,s.shape,s.dtype);return[n.makeTensorInfo(l,s.dtype,i),n.makeTensorInfo([u.length],"int32",u)]}var c3={kernelName:Xc,backendName:"webgl",kernelFunc:Cre};function Sre(r){let{inputs:e,backend:t,attrs:n}=r,{value:o}=e,{axis:s}=n;s<0&&(s+=o.shape.length);let a=o,i=a.shape.length,l=o.shape[s],u=new Array(i-1),c=0;for(let h=0;h<i;h++)h!==s&&(u[c++]=a.shape[h]);let p=[],m=new Array(i).fill(0),f=a.shape.slice();f[s]=1;let d=new Array(l);for(let h=0;h<d.length;h++){m[s]=h;let g=Ps({inputs:{x:a},backend:t,attrs:{begin:m,size:f}}),y=ae({inputs:{x:g},backend:t,attrs:{shape:u}});d[h]=y,p.push(g)}return p.forEach(h=>t.disposeIntermediateTensorInfo(h)),d}var p3={kernelName:ei,backendName:"webgl",kernelFunc:Sre};var cI=class{constructor(e,t){this.variableNames=["x","segmentIds"];let n=e.windowSize,o=e.batchSize,s=e.inSize,a=e.numSegments,i=a*Math.ceil(s/n);this.outputShape=[o,i];let l="0.0",u="sumValue",c=Math.floor(n/4)*4,p=n%4,m= `
sumValue += dot ( values , segFilter ) ;
` ,f="";s%n>0&&(f= `
if ( inIdx < 0 || inIdx >= $ { s } ) {
return initializationValue ;
}
` );let d="";s%n>0&&(d= `
if ( inIdx < 0 || inIdx >= $ { s } ) {
return - 1.0 ;
}
` ),this.userCode= `
const float initializationValue = $ { l } ;
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float getValue ( int batch , int inIdx ) {
$ { f }
return getX ( batch , inIdx ) ;
}
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float getSegmentIdAtIndex ( int inIdx ) {
$ { d }
return getSegmentIds ( inIdx ) ;
}
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void main ( ) {
ivec2 coords = getOutputCoords ( ) ;
int batch = coords [ 0 ] ;
int outIdx = coords [ 1 ] ;
int inOffset = int ( floor ( float ( outIdx ) / float (
$ { a } ) ) * float ( $ { n } ) ) ;
int currentSeg = int ( mod ( float ( outIdx ) , float ( $ { a } ) ) ) ;
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float sumValue = 0.0 ;
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for ( int i = 0 ; i < $ { c } ; i += 4 ) {
int inIdx = inOffset + i ;
vec4 values = vec4 (
getValue ( batch , inIdx ) ,
getValue ( batch , inIdx + 1 ) ,
getValue ( batch , inIdx + 2 ) ,
getValue ( batch , inIdx + 3 )
) ;
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vec4 segFilter = vec4 (
int ( getSegmentIdAtIndex ( inIdx ) ) == currentSeg ? 1 : 0 ,
int ( getSegmentIdAtIndex ( inIdx + 1 ) ) == currentSeg ? 1 : 0 ,
int ( getSegmentIdAtIndex ( inIdx + 2 ) ) == currentSeg ? 1 : 0 ,
int ( getSegmentIdAtIndex ( inIdx + 3 ) ) == currentSeg ? 1 : 0
) ;
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$ { m }
}
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int inIdx = inOffset + $ { c } ;
if ( $ { p === 1 } ) {
vec4 values = vec4 (
getValue ( batch , inIdx ) ,
initializationValue ,
initializationValue ,
initializationValue
) ;
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int inIdxSeg = int ( getSegmentIdAtIndex ( inIdx ) ) ;
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vec4 segFilter = vec4 (
int ( getSegmentIdAtIndex ( inIdx ) ) == currentSeg ? 1 : 0 ,
0 ,
0 ,
0
) ;
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$ { m }
} else if ( $ { p === 2 } ) {
vec4 values = vec4 (
getValue ( batch , inIdx ) ,
getValue ( batch , inIdx + 1 ) ,
initializationValue ,
initializationValue
) ;
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vec4 segFilter = vec4 (
int ( getSegmentIdAtIndex ( inIdx ) ) == currentSeg ? 1 : 0 ,
int ( getSegmentIdAtIndex ( inIdx + 1 ) ) == currentSeg ? 1 : 0 ,
0 ,
0
) ;
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$ { m }
} else if ( $ { p === 3 } ) {
vec4 values = vec4 (
getValue ( batch , inIdx ) ,
getValue ( batch , inIdx + 1 ) ,
getValue ( batch , inIdx + 2 ) ,
initializationValue
) ;
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vec4 segFilter = vec4 (
int ( getSegmentIdAtIndex ( inIdx ) ) == currentSeg ? 1 : 0 ,
int ( getSegmentIdAtIndex ( inIdx + 1 ) ) == currentSeg ? 1 : 0 ,
int ( getSegmentIdAtIndex ( inIdx + 2 ) ) == currentSeg ? 1 : 0 ,
0
) ;
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$ { m }
}
setOutput ( $ { u } ) ;
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}
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` }};function Ire(r){let{inputs:e,backend:t,attrs:n}=r,{x:o,segmentIds:s}=e,{numSegments:a}=n,i=o.shape.length,l=[],u=0,c=S.getAxesPermutation([u],i),p=o;c!=null&&(p=Ft({inputs:{x:o},backend:t,attrs:{perm:c}}),l.push(p),u=S.getInnerMostAxes(1,i)[0]);let m=S.segment_util.computeOutShape(p.shape,u,a),f=b.sizeFromShape([p.shape[u]]),d=ae({inputs:{x:p},backend:t,attrs:{shape:[-1,f]}});l.push(d);let h=Zl(o.dtype),g=(k,C,A, $ ,R)=>{let P=k.shape[0],M=k.shape[1],V=S.segment_util.segOpComputeOptimalWindowSize(M,R),W={windowSize:V,inSize:M,batchSize:P,numSegments:R},G=new cI(W,C),U=t.compileAndRun(G,[k,A], $ );if(l.push(U),U.shape[1]===R)return U;let H=qS({backend:t,attrs:{start:0,stop:R,step:1,dtype:"float32"}}),K=iI({inputs:{x:H},backend:t,attrs:{reps:[M/V]}});return l.push(H),l.push(K),g(U,C,K, $ ,R)},y=g(d,"unsortedSegmentSum",s,h,a),w=ae({inputs:{x:y},backend:t,attrs:{shape:m}}),x=w;if(c!=null){l.push(w);let k=S.getUndoAxesPermutation(c);x=Ft({inputs:{x},backend:t,attrs:{perm:k}})}return l.forEach(k=>t.disposeIntermediateTensorInfo(k)),x}var m3={kernelName:il,backendName:"webgl",kernelFunc:Ire};var Nre=[zL,BL,eM,rM,nM,oM,iM,aM,lM,uM,mM,fM,dM,hM,xM,gM,yM,wM,bM,kM,_M,vM,CM,IM,NM, $ M,RM,FM,PM,WP,LM,BM,VM,zM,jM,GM,WM,UM,HM,qM,YM,ZM,JM,eL,tL,QM,rL,nL,oL,sL,iL,aL,lL,cL,pL,fL,dL,hL,gL,yL,bL,wL,kL,_L,vL,CL,SL,IL,VP,NL,MM,TL,EL,AL,jP, $ L,DL,RL,OL,FL,PL,ML,LL,WL,UL,GL,HL,qL,XL,jL,ZL,JL,QL,ez,tz,iz,KP,lz,uz,cz,pz,TM,mz,hz,gz,xz,yz,GP,bz,wz,EM,rz,kz,vz,_z,YP,Cz,Sz,Iz,Nz,Tz,Ez,Az, $ z,Dz,Rz,Fz,Pz,Mz,Lz,zz,SM,sz,Bz,Vz,Wz,jz,Gz,Uz,Hz,qz,Xz,Yz,Jz,Qz,e3,t3,r3,n3,oz,JP,o3,s3,i3,l3,u3,QP,c3,p3,m3,fz];for(let r of Nre)Ul(r);var Ot;(function(r){r[r.float32=0]="float32",r[r.int32=1]="int32",r[r.bool=2]="bool",r[r.string=3]="string",r[r.complex64=4]="complex64"})(Ot||(Ot={}));var Fl;(function(r){r[r.linear=0]="linear",r[r.relu=1]="relu",r[r.relu6=2]="relu6",r[r.prelu=3]="prelu",r[r.leakyrelu=4]="leakyrelu",r[r.sigmoid=5]="sigmoid",r[r.elu=6]="elu"})(Fl||(Fl={}));var f3;function Tre(r){f3=r.wasm.cwrap(ri,null,["number","array","number","number","array","number","number","number","number","number","number","number","number"])}function Ere(r){let{inputs:e,backend:t,attrs:n}=r,{a:o,b:s,bias:a,preluActivationWeights:i}=e;if(o.dtype!=="float32"||s.dtype!=="float32")throw new Error("_FusedMatMul for non non-float32 tensors not yet supported.");let{transposeA:l,transposeB:u,activation:c,leakyreluAlpha:p}=n,m=t.dataIdMap.get(o.dataId).id,f=t.dataIdMap.get(s.dataId).id,d=0;if(a!=null){let R=t.dataIdMap.get(a.dataId);if(R.shape.length!==1)throw new Error( ` _FusedMatMul only supports rank - 1 bias but got rank $ { R . shape . length } . ` );d=R.id}let h=i==null?0:t.dataIdMap.get(i.dataId).id,g=Fl[c];if(g==null)throw new Error( ` $ { c } activation not yet supported for FusedConv2D in the wasm backend . ` );let y=l?o.shape[2]:o.shape[1],w=u?s.shape[1]:s.shape[2],x=o.shape[0],k=t.makeOutput([x,y,w],o.dtype),C=t.dataIdMap.get(k.dataId).id,A=new Uint8Array(new Int32Array(o.shape).buffer), $ =new Uint8Array(new Int32Array(s.shape).buffer);return f3(m,A,o.shape.length,f, $ ,s.shape.length,l,u,g,d,h,p||0,C),k}var d3={kernelName:ri,backendName:"wasm",setupFunc:Tre,kernelFunc:Ere};function it(r){let e;function t(o){e=o.wasm.cwrap(r,null,["number","number"])}function n(o){let{backend:s,inputs:{x:a}}=o,i=s.dataIdMap.get(a.dataId).id,l=s.makeOutput(a.shape,a.dtype),u=s.dataIdMap.get(l.dataId).id;return b.sizeFromShape(l.shape)===0||e(i,u),l}return{kernelName:r,backendName:"wasm",setupFunc:t,kernelFunc:n}}var h3=it(Vs);function yt(r,e,t){let n;function o(a){n=a.wasm.cwrap(r,null,["number","array","number","number","array","number","number","number"])}function s(a){let{backend:i,inputs:l}=a,{a:u,b:c}=l,p=i.dataIdMap.get(u.dataId).id,m=i.dataIdMap.get(c.dataId).id,f=t!=null?t:u.dtype,d=S.assertAndGetBroadcastShape(u.shape,c.shape),h=i.makeOutput(d,f);if(b.sizeFromShape(d)===0)return h;let g=new Uint8Array(new Int32Array(u.shape).buffer),y=new Uint8Array(new Int32Array(c.shape).buffer),w=i.dataIdMap.get(h.dataId).id,x=()=>n(p,g,u.shape.length,m,y,c.shape.length,Ot[u.dtype],w);if(e&&u.dtype==="float32")ret
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/ * *
* @ license
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* Copyright 2017 Google LLC . All Rights Reserved .
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* Licensed under the Apache License , Version 2.0 ( the "License" ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* http : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an "AS IS" BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
2021-04-28 14:58:21 +02:00
* Copyright 2018 Google LLC
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*
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* Use of this source code is governed by an MIT - style
* license that can be found in the LICENSE file or at
* https : //opensource.org/licenses/MIT.
2021-02-21 19:34:26 +01:00
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
* Copyright 2018 Google LLC . All Rights Reserved .
* Licensed under the Apache License , Version 2.0 ( the "License" ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* http : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an "AS IS" BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
*
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
* Copyright 2018 Google LLC . All Rights Reserved .
* Licensed under the Apache License , Version 2.0 ( the "License" ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* http : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an "AS IS" BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
2021-04-28 14:58:21 +02:00
* Copyright 2019 Google LLC
2021-02-21 19:34:26 +01:00
*
2021-04-28 14:58:21 +02:00
* Use of this source code is governed by an MIT - style
* license that can be found in the LICENSE file or at
* https : //opensource.org/licenses/MIT.
2021-02-21 19:34:26 +01:00
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
2021-04-28 14:58:21 +02:00
* Copyright 2019 Google LLC . All Rights Reserved .
2021-02-21 19:34:26 +01:00
* Licensed under the Apache License , Version 2.0 ( the "License" ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* http : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an "AS IS" BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
*
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
2021-04-28 14:58:21 +02:00
* Copyright 2019 Google LLC . All Rights Reserved .
2021-02-21 19:34:26 +01:00
* Licensed under the Apache License , Version 2.0 ( the "License" ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* http : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an "AS IS" BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
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* Copyright 2020 Google Inc . All Rights Reserved .
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* Licensed under the Apache License , Version 2.0 ( the "License" ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* http : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an "AS IS" BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
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* Copyright 2020 Google LLC
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*
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* Use of this source code is governed by an MIT - style
* license that can be found in the LICENSE file or at
* https : //opensource.org/licenses/MIT.
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* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
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* Copyright 2020 Google LLC . All Rights Reserved .
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* Licensed under the Apache License , Version 2.0 ( the "License" ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* http : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an "AS IS" BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
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* Copyright 2020 Google LLC . All Rights Reserved .
* Licensed under the Apache License , Version 2.0 ( the License ) ;
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* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* http : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
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* distributed under the License is distributed on an AS IS BASIS ,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
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* Copyright 2021 Google LLC . All Rights Reserved .
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* Licensed under the Apache License , Version 2.0 ( the "License" ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* http : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an "AS IS" BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
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/ * *
* @ license
* Copyright 2021 Google LLC . All Rights Reserved .
* Licensed under the Apache License , Version 2.0 ( the "License" ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* https : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an "AS IS" BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
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/ * *
* @ license
* Copyright 2018 Google LLC . All Rights Reserved .
* Licensed under the Apache License , Version 2.0 ( the "License" ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* http : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an "AS IS" BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
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/** @license See the LICENSE file. */