Configuration interface definition for Human library

Contains all configurable parameters

### Hierarchy

- Config

## Index

### Properties

- async
- backend
- body
- cacheSensitivity
- debug
- face
- filter
- gesture
- hand
- modelBasePath
- object
- warmup
- wasmPath

## Properties

### async

async: boolean

Perform model loading and inference concurrently or sequentially

### backend

backend: null | "" | "cpu" | "wasm" | "webgl" | "humangl" | "tensorflow"

Backend used for TFJS operations

### body

body: { enabled: boolean; maxDetected: number; minConfidence: number; modelPath: string }

Controlls and configures all body detection specific options

- enabled: true/false
- modelPath: body pose model, can be absolute path or relative to modelBasePath
- minConfidence: threshold for discarding a prediction
- maxDetected: maximum number of people detected in the input, should be set to the minimum number for performance

#### Type declaration

- ##### enabled: boolean

- ##### maxDetected: number

- ##### minConfidence: number

- ##### modelPath: string

### cacheSensitivity

cacheSensitivity: number

Cache sensitivity

- values 0..1 where 0.01 means reset cache if input changed more than 1%
- set to 0 to disable caching

### debug

debug: boolean

Print debug statements to console

### face

face: { description: { enabled: boolean; minConfidence: number; modelPath: string; skipFrames: number }; detector: { iouThreshold: number; maxDetected: number; minConfidence: number; modelPath: string; return: boolean; rotation: boolean; skipFrames: number }; emotion: { enabled: boolean; minConfidence: number; modelPath: string; skipFrames: number }; enabled: boolean; iris: { enabled: boolean; modelPath: string }; mesh: { enabled: boolean; modelPath: string } }

Controlls and configures all face-specific options:

- face detection, face mesh detection, age, gender, emotion detection and face description Parameters:
- enabled: true/false
- modelPath: path for each of face models
- minConfidence: threshold for discarding a prediction
- iouThreshold: ammount of overlap between two detected objects before one object is removed
- maxDetected: maximum number of faces detected in the input, should be set to the minimum number for performance
- rotation: use calculated rotated face image or just box with rotation as-is, false means higher performance, but incorrect mesh mapping on higher face angles
- return: return extracted face as tensor for futher user processing

#### Type declaration

- ##### description: { enabled: boolean; minConfidence: number; modelPath: string; skipFrames: number }

  - ##### enabled: boolean

  - ##### minConfidence: number

  - ##### modelPath: string

  - ##### skipFrames: number

- ##### detector: { iouThreshold: number; maxDetected: number; minConfidence: number; modelPath: string; return: boolean; rotation: boolean; skipFrames: number }

  - ##### iouThreshold: number

  - ##### maxDetected: number

  - ##### minConfidence: number

  - ##### modelPath: string

  - ##### return: boolean

  - ##### rotation: boolean

  - ##### skipFrames: number

- ##### emotion: { enabled: boolean; minConfidence: number; modelPath: string; skipFrames: number }

  - ##### enabled: boolean

  - ##### minConfidence: number

  - ##### modelPath: string

  - ##### skipFrames: number

- ##### enabled: boolean

- ##### iris: { enabled: boolean; modelPath: string }

  - ##### enabled: boolean

  - ##### modelPath: string

- ##### mesh: { enabled: boolean; modelPath: string }

  - ##### enabled: boolean

  - ##### modelPath: string

### filter

filter: { blur: number; brightness: number; contrast: number; enabled: boolean; flip: boolean; height: number; hue: number; kodachrome: boolean; negative: boolean; pixelate: number; polaroid: boolean; return: boolean; saturation: number; sepia: boolean; sharpness: number; technicolor: boolean; vintage: boolean; width: number }

Run input through image filters before inference

- image filters run with near-zero latency as they are executed on the GPU

#### Type declaration

- ##### blur: number

  Range: 0 (no blur) to N (blur radius in pixels)

- ##### brightness: number

  Range: -1 (darken) to 1 (lighten)

- ##### contrast: number

  Range: -1 (reduce contrast) to 1 (increase contrast)

- ##### enabled: boolean

- ##### flip: boolean

  Flip input as mirror image

- ##### height: number

  Resize input height

  - if both width and height are set to 0, there is no resizing
  - if just one is set, second one is scaled automatically
  - if both are set, values are used as-is

- ##### hue: number

  Range: 0 (no change) to 360 (hue rotation in degrees)

- ##### kodachrome: boolean

  Image kodachrome colors

- ##### negative: boolean

  Image negative

- ##### pixelate: number

  Range: 0 (no pixelate) to N (number of pixels to pixelate)

- ##### polaroid: boolean

  Image polaroid camera effect

- ##### return: boolean

  Return processed canvas imagedata in result

- ##### saturation: number

  Range: -1 (reduce saturation) to 1 (increase saturation)

- ##### sepia: boolean

  Image sepia colors

- ##### sharpness: number

  Range: 0 (no sharpening) to 1 (maximum sharpening)

- ##### technicolor: boolean

  Image technicolor colors

- ##### vintage: boolean

  Image vintage colors

- ##### width: number

  Resize input width

  - if both width and height are set to 0, there is no resizing
  - if just one is set, second one is scaled automatically
  - if both are set, values are used as-is

### gesture

gesture: { enabled: boolean }

Controlls gesture detection

#### Type declaration

- ##### enabled: boolean

### hand

hand: { detector: { modelPath: string }; enabled: boolean; iouThreshold: number; landmarks: boolean; maxDetected: number; minConfidence: number; rotation: boolean; skeleton: { modelPath: string }; skipFrames: number }

Controlls and configures all hand detection specific options

- enabled: true/false
- landmarks: detect hand landmarks or just hand boundary box
- modelPath: paths for hand detector and hand skeleton models, can be absolute path or relative to modelBasePath
- minConfidence: threshold for discarding a prediction
- iouThreshold: ammount of overlap between two detected objects before one object is removed
- maxDetected: maximum number of hands detected in the input, should be set to the minimum number for performance
- rotation: use best-guess rotated hand image or just box with rotation as-is, false means higher performance, but incorrect finger mapping if hand is inverted

#### Type declaration

- ##### detector: { modelPath: string }

  - ##### modelPath: string

- ##### enabled: boolean

- ##### iouThreshold: number

- ##### landmarks: boolean

- ##### maxDetected: number

- ##### minConfidence: number

- ##### rotation: boolean

- ##### skeleton: { modelPath: string }

  - ##### modelPath: string

- ##### skipFrames: number

### modelBasePath

modelBasePath: string

Base model path (typically starting with file://, http:// or https://) for all models

- individual modelPath values are relative to this path

### object

object: { enabled: boolean; iouThreshold: number; maxDetected: number; minConfidence: number; modelPath: string; skipFrames: number }

Controlls and configures all object detection specific options

- enabled: true/false
- modelPath: object detection model, can be absolute path or relative to modelBasePath
- minConfidence: minimum score that detection must have to return as valid object
- iouThreshold: ammount of overlap between two detected objects before one object is removed
- maxDetected: maximum number of detections to return

#### Type declaration

- ##### enabled: boolean

- ##### iouThreshold: number

- ##### maxDetected: number

- ##### minConfidence: number

- ##### modelPath: string

- ##### skipFrames: number

### warmup

warmup: "none" | "face" | "full" | "body"

What to use for `human.warmup()`

- warmup pre-initializes all models for faster inference but can take significant time on startup
- only used for `webgl` and `humangl` backends

### wasmPath

wasmPath: string

Path to *.wasm files if backend is set to `wasm`