2021-09-08 19:51:28 +02:00
/ *
2020-12-02 22:46:41 +01:00
Face - API
homepage : < https : //github.com/vladmandic/face-api>
author : < https : //github.com/vladmandic>'
2021-09-08 19:51:28 +02:00
* /
2020-12-02 22:46:41 +01:00
2021-09-11 17:11:38 +02:00
var faceapi = ( ( ) => { var k0 = Object . defineProperty ; var FA = e => k0 ( e , "__esModule" , { value : ! 0 } ) ; var Li = typeof require != "undefined" ? require : e => { throw new Error ( 'Dynamic require of "' + e + '" is not supported' ) } ; var bp = ( e , t ) => { FA ( e ) ; for ( var n in t ) k0 ( e , n , { get : t [ n ] , enumerable : ! 0 } ) } ; var Vce = { } ; bp ( Vce , { AgeGenderNet : ( ) => Im , BoundingBox : ( ) => $u , Box : ( ) => it , ComposableTask : ( ) => _r , ComputeAllFaceDescriptorsTask : ( ) => Sa , ComputeFaceDescriptorsTaskBase : ( ) => $m , ComputeSingleFaceDescriptorTask : ( ) => Ca , DetectAllFaceLandmarksTask : ( ) => Dm , DetectAllFacesTask : ( ) => Kd , DetectFaceLandmarksTaskBase : ( ) => Fm , DetectFacesTaskBase : ( ) => Pm , DetectSingleFaceLandmarksTask : ( ) => Rm , DetectSingleFaceTask : ( ) => Om , Dimensions : ( ) => Tn , FACE _EXPRESSION _LABELS : ( ) => Xw , FaceDetection : ( ) => yt , FaceDetectionNet : ( ) => TE , FaceExpressionNet : ( ) => wm , FaceExpressions : ( ) => Ia , FaceLandmark68Net : ( ) => zu , FaceLandmark68TinyNet : ( ) => Sm , FaceLandmarkNet : ( ) => fE , FaceLandmarks : ( ) => fr , FaceLandmarks5 : ( ) => Q _ , FaceLandmarks68 : ( ) => Du , FaceMatch : ( ) => Md , FaceMatcher : ( ) => Lm , FaceRecognitionNet : ( ) => Wu , Gender : ( ) => Ms , LabeledBox : ( ) => Ld , LabeledFaceDescriptors : ( ) => Rs , NetInput : ( ) => Ps , NeuralNetwork : ( ) => cn , ObjectDetection : ( ) => wa , Point : ( ) => Re , PredictedBox : ( ) => eE , Rect : ( ) => Fu , SsdMobilenetv1 : ( ) => wi , SsdMobilenetv1Options : ( ) => Nr , TinyFaceDetector : ( ) => ju , TinyFaceDetectorOptions : ( ) => Am , TinyYolov2 : ( ) => Gu , TinyYolov2Options : ( ) => ps , allFaces : ( ) => Lce , allFacesSsdMobilenetv1 : ( ) => WE , allFacesTinyYolov2 : ( ) => Mce , awaitMediaLoaded : ( ) => Uw , bufferToImage : ( ) => Gw , computeFaceDescriptor : ( ) => Ice , createCanvas : ( ) => bi , createCanvasFromMedia : ( ) => Wd , createFaceDetectionNet : ( ) => gce , createFaceRecognitionNet : ( ) => ace , createSsdMobilenetv1 : ( ) => CE , createTinyFaceDetector : ( ) => Bce , createTinyYolov2 : ( ) => vce , detectAllFaces : ( ) => Mm , detectFaceLandmarks : ( ) => BE , detectFaceLandmarksTiny : ( ) => kce , detectLandmarks : ( ) => Pce , detectSingleFace : ( ) => Oce , draw : ( ) => Qw , env : ( ) => Ye , euclideanDistance : ( ) => u0 , extendWithAge : ( ) => Nm , extendWithFaceDescriptor : ( ) => Tm , extendWithFaceDetection : ( ) => fi , extendWithFaceExpressions : ( ) => km , extendWithFaceLandmarks : ( ) => Bu , extendWithGender : ( ) => _m , extractFaceTensors : ( ) => Pu , extractFaces : ( ) => Ru , fetchImage : ( ) => jie , fetchJson : ( ) => qw , fetchNetWeights : ( ) => qie , fetchOrThrow : ( ) => Os , fetchVideo : ( ) => Kie , getContext2dOrThrow : ( ) => Mn , getMediaDimensions : ( ) => gi , imageTensorToCanvas : ( ) => Hw , imageToSquare : ( ) => jw , inverseSigmoid : ( ) => Bie , iou : ( ) => Fw , isMediaElement : ( ) => pm , isMediaLoaded : ( ) => zd , isWithAge : ( ) => oce , isWithFaceDetection : ( ) => ls , isWithFaceExpressions : ( ) => Yw , isWithFaceLandmarks : ( ) => vi , isWithGender : ( ) => ice , loadAgeGenderModel : ( ) => Fce , loadFaceDetectionModel : ( ) => Dce , loadFaceExpressionModel : ( ) => $ce , loadFaceLandmarkModel : ( ) => _ce , loadFaceLandmarkTinyModel : ( ) => Ece , loadFaceRecognitionModel : ( ) => Ace , loadSsdMobilenetv1Model : ( ) => zE , loadTinyFaceDetectorModel : ( ) => Tce , loadTinyYolov2Model : ( ) => Nce , loadWeightMap : ( ) => Kw , locateFaces : ( ) => Rce , matchDimensions : ( ) => Xie , minBbox : ( ) => Dw , nets : ( ) => Ze , nonMaxSuppression : ( ) => Rw , normalize : ( ) => Hr , padToSquare : ( ) => Pw , predictAgeAndGender : ( ) => Cce , recognizeFaceExpressions : ( ) => Sce , resizeResults : ( ) => VE , resolveInput : ( ) => mi , shuffleArray : ( ) => Lie , sigmoid : ( ) => Od , ssdMobilenetv1 : ( ) => LE , tf : ( ) => Nw , tinyFaceDetector : ( ) => xce , tinyYolov2 : ( ) => wce , toNetInput : ( ) => ft , utils : ( ) => $w , validateConfig : ( ) => a0 , version : ( ) => Wce } ) ; var Nw = { } ; bp ( Nw , { Abs : ( ) => Vi , Acos : ( ) => Ui , Acosh : ( ) => Gi , AdadeltaOptimizer : ( ) => Vh , AdagradOptimizer : ( ) => Uh , AdamOptimizer : ( ) => Gh , AdamaxOptimizer : ( ) => Hh , Add : ( ) => Ks , AddN : ( ) => Da , All : ( ) => Hi , Any : ( ) => ji , ArgMax : ( ) => Ra , ArgMin : ( ) => pl , Asin : ( ) => qi , Asinh : ( ) => Ki , Atan : ( ) => Xi , Atan2 : ( ) => Zi , Atanh : ( ) => Yi , AvgPool : ( ) => Pa , AvgPool3D : ( ) => hl , AvgPool3DGrad : ( ) => Cp , AvgPoolGrad : ( ) => Sp , BackendWasm : ( ) => Z _ , BatchMatMul : ( ) => Oa , BatchToSpaceND : ( ) => Ji , Bincount : ( ) => Tp , BroadcastArgs : ( ) => bb , BroadcastTo : ( ) => W0 , Callback : ( ) => qS , CallbackList : ( ) => BI , Cast : ( ) => Ma , Ceil : ( ) => La , ClipByValue : ( ) => Xs , Complex : ( ) => Np , ComplexAbs : ( ) => fl , Concat : ( ) => Qi , Conv2D : ( ) => Ba , Conv2DBackpropFilter : ( ) => _p , Conv2DBackpropInput : ( ) => za , Conv3D : ( ) => ml , Conv3DBackpropFilterV2 : ( ) => Ep , Conv3DBackpropInputV2 : ( ) => Ap , Cos : ( ) => Wa , Cosh : ( ) => Va , CropAndResize : ( ) => ec , Cumsum : ( ) => Ua , CustomCallback : ( ) => WI , DataStorage : ( ) => vp , DenseBincount : ( ) => $p , DepthToSpace : ( ) => tc , DepthwiseConv2dNative : ( ) => Ga , Depthwi
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$ { e } ` );let r;return this.size===1/0||this.size==null?r=this.size:t?r=Math.ceil(this.size/e):r=Math.floor(this.size/e),Xn(async()=>(await n.iterator()).columnMajorBatch(e,t,NH),r)}concatenate(e){let t=this,n;return this.size===1/0||e.size===1/0?n=1/0:this.size!=null&&e.size!=null?n=this.size+e.size:n=null,Xn(async()=>(await t.iterator()).concatenate(await e.iterator()),n)}filter(e){let t=this,n;return this.size===1/0?n=1/0:n=null,Xn(async()=>(await t.iterator()).filter(r=>M(()=>e(r))),n)}async forEachAsync(e){return(await this.iterator()).forEachAsync(e)}map(e){let t=this;return Xn(async()=>(await t.iterator()).map(n=>M(()=>e(n))),this.size)}mapAsync(e){let t=this;return Xn(async()=>(await t.iterator()).mapAsync(e),this.size)}prefetch(e){if(e==null)throw new RangeError(" ` Dataset . prefetch ( ) ` requires bufferSize to be specified.");let t=this;return Xn(async()=>(await t.iterator()).prefetch(e),this.size)}repeat(e){let t=this,n;return this.size!=null&&e>0?n=this.size*e:e===0?n=0:this.size!=null&&(e===void 0||e<0)?n=1/0:n=null,Xn(async()=>{let r=Mx(async()=>({value:await t.iterator(),done:!1}));return dH(r.take(e))},n)}skip(e){let t=this,n;return this.size!=null&&e>=0&&this.size>=e?n=this.size-e:this.size!=null&&(this.size<e||e===void 0||e<0)?n=0:n=null,Xn(async()=>(await t.iterator()).skip(e),n)}shuffle(e,t,n=!0){if(e==null||e<0)throw this.size==null?new RangeError(" ` Dataset . shuffle ( ) ` requires bufferSize to be specified."):new RangeError( ` \ ` Dataset.shuffle() \` requires bufferSize to be specified. If your data fits in main memory (for regular JS objects), and/or GPU memory (for \` tf.Tensor \` s), consider setting bufferSize to the dataset size ( ${ this . size } elements) ` ) ; let r = this , s = rH . alea ( t || w . now ( ) . toString ( ) ) ; return Xn ( async ( ) => { let a = s . int32 ( ) ; return n && ( a += s . int32 ( ) ) , ( await r . iterator ( ) ) . shuffle ( e , a . toString ( ) ) } , this . size ) } take ( e ) { let t = this , n ; return this . size != null && this . size > e ? n = e : this . size != null && this . size <= e ? n = this . size : n = null , Xn ( async ( ) => ( await t . iterator ( ) ) . take ( e ) , n ) } async toArray ( ) { if ( this . size === 1 / 0 ) throw new Error ( "Can not convert infinite data stream to array." ) ; return ( await this . iterator ( ) ) . toArray ( ) } async toArrayForTest ( ) { if ( this . size === 1 / 0 ) throw new Error ( "Can not convert infinite data stream to array." ) ; return ( await this . iterator ( ) ) . toArrayForTest ( ) } } ; fu . MAX _BUFFER _SIZE = 1e4 ; function Xn ( e , t = null ) { return new class extends fu { constructor ( ) { super ( ... arguments ) ; this . size = t } async iterator ( ) { return e ( ) } } } function CH ( e ) { return Xn ( async ( ) => DC ( e ) , e . length ) } function TH ( e ) { if ( ! hu ( e ) ) throw new Error ( "The argument to zip() must be an object or array." ) ; let t ; if ( Array . isArray ( e ) ) for ( let n = 0 ; n < e . length ; n ++ ) t = t == null ? e [ n ] . size : Math . min ( t , e [ n ] . size ) ; else if ( e instanceof Object ) for ( let n in e ) t = t == null ? e [ n ] . size : Math . min ( t , e [ n ] . size ) ; return Xn ( async ( ) => { let n = await $C ( e , r => { if ( r instanceof fu ) return { value : r . iterator ( ) , recurse : ! 1 } ; if ( hu ( r ) ) return { value : null , recurse : ! 0 } ; throw new Error ( "Leaves of the structure passed to zip() must be Datasets, not primitives." ) } ) ; return pH ( n , ma . SHORTEST ) } , t ) } function NH ( e ) { if ( e === null ) return null ; let t = e [ 0 ] ; return iH ( t ) ? { value : _H ( e ) , recurse : ! 1 } : { value : null , recurse : ! 0 } } function _H ( e ) { if ( e . length === 0 ) throw new Error ( "Can't make a batch of zero elements." ) ; return e [ 0 ] instanceof Ee ? Pt ( e ) : Vn ( e ) } var MC = class extends fu { constructor ( e ) { super ( ) ; this . input = e } async iterator ( ) { return ( await this . input . iterator ( ) ) . decodeUTF8 ( ) . split ( `
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=== === === === === === === === === =
Hi there \ u { 1 F44B } . Looks like you are running TensorFlow . js in Node . js . To speed things up dramatically , install our node backend , which binds to TensorFlow C ++ , by running npm i @ tensorflow / tfjs - node , or npm i @ tensorflow / tfjs - node - gpu if you have CUDA . Then call require ( '@tensorflow/tfjs-node' ) ; ( - gpu suffix for CUDA ) at the start of your program . Visit https : //github.com/tensorflow/tfjs-node for more details.
=== === === === === === === === === = ` ));let r={id:this.nextDataId()};return this.data.set(r,{values:e,dtype:n,refCount:1}),r}makeTensorInfo(e,t,n){let r;if(t==="string"&&n!=null&&n.length>0&&w.isString(n[0])){let s=n.map(a=>w.encodeString(a));r=this.write(s,e,t)}else r=this.write(n,e,t);return{dataId:r,shape:e,dtype:t}}refCount(e){return this.data.has(e)?this.data.get(e).refCount:0}incRef(e){let t=this.data.get(e);t.refCount++}decRef(e){if(this.data.has(e)){let t=this.data.get(e);t.refCount--}}move(e,t,n,r,s){this.data.set(e,{values:t,dtype:r,refCount:s})}numDataIds(){return this.data.numDataIds()}async read(e){return this.readSync(e)}readSync(e){let{dtype:t,complexTensorInfos:n}=this.data.get(e);if(t==="complex64"){let r=this.readSync(n.real.dataId),s=this.readSync(n.imag.dataId);return _.mergeRealAndImagArrays(r,s)}return this.data.get(e).values}bufferSync(e){let t=this.readSync(e.dataId),n=t;if(e.dtype==="string")try{n=t.map(r=>w.decodeString(r))}catch(r){throw new Error("Failed to decode encoded string bytes into utf-8")}return Be(e.shape,e.dtype,n)}makeOutput(e,t,n){let r=this.write(e,t,n);return ws().makeTensorFromDataId(r,t,n,this)}disposeData(e,t=!1){if(this.data.has(e)){if(this.data.get(e).refCount--,!t&&this.data.get(e).refCount>0)return!1;let{complexTensorInfos:n}=this.data.get(e);n!=null&&(this.disposeData(n.real.dataId,!0),this.disposeData(n.imag.dataId,!0)),this.data.delete(e)}return!0}disposeIntermediateTensorInfo(e){this.disposeData(e.dataId)}async time(e){let t=w.now();return e(),{kernelMs:w.now()-t}}memory(){return{unreliable:!0,reasons:["The reported memory is an upper bound. Due to automatic garbage collection, the true allocated memory may be less."]}}where(e){we([e],"where");let t=this.readSync(e.dataId);return VH(e.shape,t)}dispose(){}floatPrecision(){return 32}epsilon(){return super.epsilon()}};Df.nextDataId=0;var zx={};Fe(zx,{addImpl:()=>YC,bincountImpl:()=>Vx,bincountReduceImpl:()=>ZC,ceilImpl:()=>JC,concatImpl:()=>Ux,equalImpl:()=>QC,expImpl:()=>tT,expm1Impl:()=>rT,floorImpl:()=>sT,gatherNdImpl:()=>aT,gatherV2Impl:()=>oT,greaterEqualImpl:()=>cT,greaterImpl:()=>iT,lessEqualImpl:()=>lT,lessImpl:()=>uT,linSpaceImpl:()=>dT,logImpl:()=>pT,maxImpl:()=>hT,maximumImpl:()=>fT,minimumImpl:()=>mT,multiplyImpl:()=>Gx,negImpl:()=>gT,notEqualImpl:()=>bT,prodImpl:()=>yT,rangeImpl:()=>jx,rsqrtImpl:()=>vT,sigmoidImpl:()=>A6,simpleAbsImpl:()=>XC,sliceImpl:()=>Of,sparseFillEmptyRowsImpl:()=>wT,sparseReshapeImpl:()=>kT,sparseSegmentReductionImpl:()=>qx,sqrtImpl:()=>D6,squaredDifferenceImpl:()=>IT,stridedSliceImpl:()=>ST,stringNGramsImpl:()=>CT,stringSplitImpl:()=>TT,stringToHashBucketFastImpl:()=>NT,subImpl:()=>_T,tileImpl:()=>ET,topKImpl:()=> $ T,transposeImpl:()=>Hx,uniqueImpl:()=>FT});function XC(e){let t=new Float32Array(e.length);for(let n=0;n<e.length;++n)t[n]=Math.abs(e[n]);return t}var UH=e=>{let{x:t}=e.inputs,n=e.backend;we(t,"abs");let r=new Float32Array(w.sizeFromShape(t.shape)),s=n.data.get(t.dataId).values;return r=XC(s),n.makeOutput(r,t.shape,"float32")},GH={kernelName:Vi,backendName:"cpu",kernelFunc:UH};function Mt(e){return(t,n,r,s,a)=>{let o=_.assertAndGetBroadcastShape(t,n),i=o.length,c=w.computeStrides(o),u=w.sizeFromShape(o),l=w.getTypedArrayFromDType(a,u),d=t.length,p=n.length,h=w.computeStrides(t),f=w.computeStrides(n),m=_.getBroadcastDims(t,o),g=_.getBroadcastDims(n,o);if(m.length+g.length===0)for(let b=0;b<l.length;++b)l[b]=e(r[b%r.length],s[b%s.length]);else for(let b=0;b<l.length;++b){let y=w.indexToLoc(b,i,c),v=y.slice(-d);m.forEach(N=>v[N]=0);let x=w.locToIndex(v,d,h),k=y.slice(-p);g.forEach(N=>k[N]=0);let C=w.locToIndex(k,p,f);l[b]=e(r[x],s[C])}return[l,o]}}function Yn(e){let{inputs:t,backend:n}=e,{real:r,imag:s}=t,a=n.data.get(r.dataId).values,o=n.data.get(s.dataId).values,i=n.makeTensorInfo(r.shape,"complex64"),c=n.data.get(i.dataId);return c.complexTensorInfos={real:n.makeTensorInfo(r.shape,"float32",a),imag:n.makeTensorInfo(s.shape,"float32",o)},i}var HH={kernelName:Np,backendName:"cpu",kernelFunc:Yn};function Rf(e,t,n="float32"){if(n==="complex64"){let s=Rf(e,t,"float32"),a=Rf(e,t,"float32
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$ { r . shape } ` );if(s.shape.length!==1)throw new Error( ` Values must be a vector , saw :
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$ { r . shape } ` );if(s.shape.length!==1)throw new Error( ` Input shape should be a vector but received shape
$ { s . shape } ` );if(a.shape.length!==1)throw new Error( ` Target shape should be a vector but received shape $ { a . shape } ` );let o=Array.from(n.data.get(s.dataId).values),i=n.data.get(r.dataId).values,c=Array.from(n.data.get(a.dataId).values),[u,l,d]=kT(i,r.shape,r.dtype,o,c);return[n.makeTensorInfo(l,r.dtype,u),n.makeTensorInfo([d.length],a.dtype,new Int32Array(d))]}var rK={kernelName:Jp,backendName:"cpu",kernelFunc:nK};function sK(e){let{inputs:t,backend:n}=e,{data:r,indices:s,segmentIds:a}=t;if(r.shape.length<1)throw new Error("Data should be at least 1 dimensional but received scalar");if(s.shape.length!==1)throw new Error( ` Indices should be a vector but received shape
$ { s . shape } ` );if(a.shape.length!==1)throw new Error( ` Segment ids should be a vector but received shape
$ { a . shape } ` );let o=n.data.get(r.dataId).values,i=n.data.get(s.dataId).values,c=n.data.get(a.dataId).values,[u,l]=qx(o,r.shape,r.dtype,i,c,!0);return n.makeTensorInfo(l,r.dtype,u)}var aK={kernelName:Qp,backendName:"cpu",kernelFunc:sK};function oK(e){let{inputs:t,backend:n}=e,{data:r,indices:s,segmentIds:a}=t;if(r.shape.length<1)throw new Error("Data should be at least 1 dimensional but received scalar");if(s.shape.length!==1)throw new Error( ` Indices should be a vector but received shape
$ { s . shape } ` );if(a.shape.length!==1)throw new Error( ` Segment ids should be a vector but received shape
$ { a . shape } ` );let o=n.data.get(r.dataId).values,i=n.data.get(s.dataId).values,c=n.data.get(a.dataId).values,[u,l]=qx(o,r.shape,r.dtype,i,c);return n.makeTensorInfo(l,r.dtype,u)}var iK={kernelName:eh,backendName:"cpu",kernelFunc:oK};function cK(e){let{inputs:t,backend:n,attrs:r}=e,{sparseIndices:s,sparseValues:a,defaultValue:o}=t,{outputShape:i}=r,{sliceRank:c,numUpdates:u,sliceSize:l,strides:d,outputSize:p}=_.calculateShapes(a,s,i),h=!1,f=n.bufferSync(s),m=n.bufferSync(a),g=n.data.get(o.dataId).values[0],b=XT(f,m,i,p,l,u,c,d,g,h);return n.makeTensorInfo(i,b.dtype,b.values)}var uK={kernelName:th,backendName:"cpu",kernelFunc:cK};function lK(e){let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{numOrSizeSplits:a,axis:o}=r,i=w.parseAxisParam(o,s.shape)[0],c=_.prepareSplitSize(s,a,i),u=new Array(s.shape.length).fill(0),l=s.shape.slice();return c.map(d=>{let p=[...l];p[i]=d;let h=ri({inputs:{x:s},backend:n,attrs:{begin:u,size:p}});return u[i]+=d,h})}var dK={kernelName:Oc,backendName:"cpu",kernelFunc:lK},pK={kernelName:Sl,backendName:"cpu",kernelFunc:({inputs:e,backend:t})=>{let{x:n}=e,r=t;we(n,"square");let s=r.data.get(n.dataId).values,a=new Float32Array(s.length);for(let i=0;i<s.length;++i){let c=s[i];a[i]=c*c}return{dataId:r.write(a,n.shape,n.dtype),shape:n.shape,dtype:n.dtype}}},hK=at(Zs,(e,t)=>{let n=t;return isNaN(e)?NaN:e>0?1:n.alpha}),fK={kernelName:Zs,backendName:"cpu",kernelFunc:hK};function mK(e){let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{begin:a,end:o,strides:i,beginMask:c,endMask:u,ellipsisMask:l,newAxisMask:d,shrinkAxisMask:p}=r;we(s,"stridedSlice");let{nonStrided:h, $ begin:f, $ strides:m,size:g,newShape:b,outShape:y}=mn.sliceInfo(s.shape,a,o,i,c,u,l,d,p),v=bt({inputs:{x:s},backend:n,attrs:{shape:b}}),x;if(h){let C=ri({inputs:{x:v},backend:n,attrs:{begin:f,size:g}});x=bt({inputs:{x:C},backend:n,attrs:{shape:y}}),n.disposeIntermediateTensorInfo(C)}else if(y.some(C=>C===0))x=n.makeTensorInfo(y,s.dtype,[]);else{let C=n.bufferSync(v),N=ST(y,C,m,f);x=n.makeTensorInfo(N.shape,N.dtype,N.values)}let k=bt({inputs:{x},backend:n,attrs:{shape:y}});return n.disposeIntermediateTensorInfo(v),n.disposeIntermediateTensorInfo(x),k}var gK={kernelName:Mc,backendName:"cpu",kernelFunc:mK};function bK(e){let{inputs:t,backend:n,attrs:r}=e,{separator:s,nGramWidths:a,leftPad:o,rightPad:i,padWidth:c,preserveShortSequences:u}=r,{data:l,dataSplits:d}=t,p=n.data.get(l.dataId).values,h=n.data.get(d.dataId).values,[f,m]=CT(p,h,s,a,o,i,c,u);return[n.makeTensorInfo([f.length],"string",f),n.makeTensorInfo(d.shape,"int32",m)]}var yK={kernelName:nh,backendName:"cpu",kernelFunc:bK};function vK(e){let{inputs:t,backend:n,attrs:r}=e,{skipEmpty:s}=r,{input:a,delimiter:o}=t;if(a.dtype!=="string")throw new Error("Input must be of datatype string");if(a.shape.length!==1)throw new Error( ` Input must be a vector , got shape : $ { a . shape } ` );if(o.shape.length!==0)throw new Error( ` Delimiter must be a scalar , got shape : $ { o . shape } ` );let i=n.data.get(a.dataId).values,c=n.data.get(o.dataId).values[0],[u,l,d]=TT(i,c,s),p=l.length;return[n.makeTensorInfo([p,2],"int32",u),n.makeTensorInfo([p],"string",l),n.makeTensorInfo([2],"int32",new Int32Array(d))]}var xK={kernelName:rh,backendName:"cpu",kernelFunc:vK};function wK(e){let{inputs:t,backend:n,attrs:r}=e,{numBuckets:s}=r,{input:a}=t;if(a.dtype!=="string")throw new Error("Input must be of datatype string");if(s<=0)throw new Error("Number of buckets must be at least 1");let o=n.data.get(a.dataId).values,i=NT(o,s);return n.makeTensorInfo(a.shape,"int32",i)}var kK={kernelName:sh,backendName:"cpu",kernelFunc:wK},IK=at(No,e=>Math.tan(e)),SK={kernelName:No,backendName:"cpu",kernelFunc:IK},CK=at(_o,e=>Math.tanh(e)),TK={kernelName:_o,backendName:"cpu",kernelFunc:CK};function NK(e){let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{reps:a}=r;we(s,"tile");let o=ET(n.bufferSync(s),a);return n.makeTensorInfo(o.shape,o.dtype,o.values)}var _K={kernelName:Ys,backendName:"cpu",kernelFunc:NK};function EK(e){let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{k:a,sorted:o}=r;we(s,"topk");let i=n.data.get(s.dataId).values,[c,u]= $ T(i,s.shape,s.dtype,a,o);return
` ),a=s.length.toString().length+2,o=s.map((d,p)=>w.rightPad((p+1).toString(),a)+d),i=0;for(let d=0;d<o.length;d++)i=Math.max(o[d].length,i);let c=o.slice(0,r-1),u=o.slice(r-1,r),l=o.slice(r);console.log(c.join( `
` )),console.log(t.split( `
` )[0]),console.log( ` % c $ { w . rightPad ( u [ 0 ] , i ) } ` ,"border:1px solid red; background-color:#e3d2d2; color:#a61717"),console.log(l.join( `
` ))}function s2(e){return $ s(e,()=>e.createProgram(),"Unable to create WebGLProgram.")}function a2(e,t){if(ye(e,()=>e.linkProgram(t)),e.getProgramParameter(t,e.LINK_STATUS)===!1)throw console.log(e.getProgramInfoLog(t)),new Error("Failed to link vertex and fragment shaders.")}function zf(e,t){if(ye(e,()=>e.validateProgram(t)),e.getProgramParameter(t,e.VALIDATE_STATUS)===!1)throw console.log(e.getProgramInfoLog(t)),new Error("Shader program validation failed.")}function o2(e,t){let n= $ s(e,()=>e.createBuffer(),"Unable to create WebGLBuffer");return ye(e,()=>e.bindBuffer(e.ARRAY_BUFFER,n)),ye(e,()=>e.bufferData(e.ARRAY_BUFFER,t,e.STATIC_DRAW)),n}function i2(e,t){let n= $ s(e,()=>e.createBuffer(),"Unable to create WebGLBuffer");return ye(e,()=>e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n)),ye(e,()=>e.bufferData(e.ELEMENT_ARRAY_BUFFER,t,e.STATIC_DRAW)),n}function tX(){return Q().getNumber("WEBGL_VERSION")===2?1:4}function c2(e){return $ s(e,()=>e.createTexture(),"Unable to create WebGLTexture.")}function u2(e,t){let n=Q().getNumber("WEBGL_MAX_TEXTURE_SIZE");if(e<=0||t<=0){let r= ` [ $ { e } x$ { t } ] ` ;throw new Error("Requested texture size "+r+" is invalid.")}if(e>n||t>n){let r= ` [ $ { e } x$ { t } ] ` ,s= ` [ $ { n } x$ { n } ] ` ;throw new Error("Requested texture size "+r+" greater than WebGL maximum on this browser / GPU "+s+".")}}function l2(e){return $ s(e,()=>e.createFramebuffer(),"Unable to create WebGLFramebuffer.")}function rw(e,t,n,r,s,a,o){let i=e.getAttribLocation(t,n);return i===-1?!1:(ye(e,()=>e.bindBuffer(e.ARRAY_BUFFER,r)),ye(e,()=>e.vertexAttribPointer(i,s,e.FLOAT,!1,a,o)),ye(e,()=>e.enableVertexAttribArray(i)),!0)}function d2(e,t,n){g2(e,n),ye(e,()=>e.activeTexture(e.TEXTURE0+n)),ye(e,()=>e.bindTexture(e.TEXTURE_2D,t))}function nX(e,t){g2(e,t),ye(e,()=>e.activeTexture(e.TEXTURE0+t)),ye(e,()=>e.bindTexture(e.TEXTURE_2D,null))}function p2(e,t,n){return $ s(e,()=>e.getUniformLocation(t,n),'uniform "'+n+'" not present in program.')}function h2(e,t,n){return e.getUniformLocation(t,n)}function f2(e,t,n,r){ye(e,()=>d2(e,t,r)),ye(e,()=>e.uniform1i(n,r))}function rX(e){ye(e,()=>e.bindFramebuffer(e.FRAMEBUFFER,null)),ye(e,()=>e.viewport(0,0,e.canvas.width,e.canvas.height)),ye(e,()=>e.scissor(0,0,e.canvas.width,e.canvas.height))}function Wf(e,t,n){ye(e,()=>e.bindFramebuffer(e.FRAMEBUFFER,n)),ye(e,()=>e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,t,0))}function sw(e,t){ye(e,()=>e.bindFramebuffer(e.FRAMEBUFFER,t)),ye(e,()=>e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,null,0))}function Sd(e){let t=e.checkFramebufferStatus(e.FRAMEBUFFER);if(t!==e.FRAMEBUFFER_COMPLETE)throw new Error("Error binding framebuffer: "+m2(e,t))}function m2(e,t){switch(t){case e.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:return"FRAMEBUFFER_INCOMPLETE_ATTACHMENT";case e.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:return"FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";case e.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:return"FRAMEBUFFER_INCOMPLETE_DIMENSIONS";case e.FRAMEBUFFER_UNSUPPORTED:return"FRAMEBUFFER_UNSUPPORTED";default:return ` unknown error $ { t } ` }}function $ s(e,t,n){let r=ye(e,()=>t());if(r==null)throw new Error(n);return r}function g2(e,t){let n=e.MAX_COMBINED_TEXTURE_IMAGE_UNITS-1,r=t+e.TEXTURE0;if(r<e.TEXTURE0||r>n){let s= ` [ gl . TEXTURE0 , gl . TEXTURE$ { n } ] ` ;throw new Error( ` textureUnit must be in $ { s } . ` )}}function ai(e,t=2){return w.sizeFromShape(e.slice(0,e.length-t))}function oi(e){if(e.length===0)throw Error("Cannot get rows and columns of an empty shape array.");return[e.length>1?e[e.length-2]:1,e[e.length-1]]}function Vf(e){let t=[1,1,1];return e.length===0||e.length===1&&e[0]===1||(t=[ai(e),...oi(e)]),t}function b2(e,t=!1){let n=Q().getNumber("WEBGL_MAX_TEXTURE_SIZE");t&&(n=n*2,e=e.map((s,a)=>a>=e.length-2?w.nearestLargerEven(e[a]):e[a]),e.length===1&&(e=[2,e[0]])),e.length!==2&&(e=w.squeezeShape(e).newShape);let r=w.sizeFromShape(e);if(e.length<=1&&r<=n)return[1,r];if(e.length===2&&e[0]<=n&&e[1]<=n)return e;if(e.length===3&&e[0]*e[1]<=n&&e[2]<=n)return[e[0]*e[1],e[2]];if(e.length===3&&e[0]<=n&&e[1]*e[2]<=n)return[e[0],e[1]*e[2]];if(e.length===4&&e[0]*e[1]
bool isnan _custom ( float val ) {
return ( val > 0.0 || val < 0.0 ) ? false : val != 0.0 ;
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}
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bvec4 isnan _custom ( vec4 val ) {
return bvec4 ( isnan _custom ( val . x ) ,
isnan _custom ( val . y ) , isnan _custom ( val . z ) , isnan _custom ( val . w ) ) ;
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}
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# define isnan ( value ) isnan _custom ( value )
` ,c="",u= `
# define round ( value ) newRound ( value )
int newRound ( float value ) {
return int ( floor ( value + 0.5 ) ) ;
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}
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ivec4 newRound ( vec4 value ) {
return ivec4 ( floor ( value + vec4 ( 0.5 ) ) ) ;
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}
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` ):(e="",t="attribute",n="varying",r="varying",s="texture2D",a="gl_FragColor",o="",i= `
# define isnan ( value ) isnan _custom ( value )
bool isnan _custom ( float val ) {
return ( val > 0. || val < 1. || val == 0. ) ? false : true ;
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}
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bvec4 isnan _custom ( vec4 val ) {
return bvec4 ( isnan ( val . x ) , isnan ( val . y ) , isnan ( val . z ) , isnan ( val . w ) ) ;
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}
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` ,c= `
uniform float INFINITY ;
bool isinf ( float val ) {
return abs ( val ) == INFINITY ;
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}
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bvec4 isinf ( vec4 val ) {
return equal ( abs ( val ) , vec4 ( INFINITY ) ) ;
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}
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` ,u= `
int round ( float value ) {
return int ( floor ( value + 0.5 ) ) ;
}
ivec4 round ( vec4 value ) {
return ivec4 ( floor ( value + vec4 ( 0.5 ) ) ) ;
}
` ),{version:e,attribute:t,varyingVs:n,varyingFs:r,texture2D:s,output:a,defineOutput:o,defineSpecialNaN:i,defineSpecialInf:c,defineRound:u}}function ii(e,t,n="index"){let r=w.computeStrides(t);return r.map((s,a)=>{let o= ` int $ { e [ a ] } = $ { n } / $ { s } ` ,i=a===r.length-1? ` int $ { e [ a + 1 ] } = $ { n } - $ { e [ a ] } * $ { s } ` : ` index -= $ { e [ a ] } * $ { s } ` ;return ` $ { o } ; $ { i } ; ` }).join("")}function jf(e,t,n="index"){let r=w.computeStrides(t);return r.map((s,a)=>{let o= ` int $ { e [ a ] } = $ { n } / outShapeStrides [ $ { a } ] ` ,i=a===r.length-1? ` int $ { e [ a + 1 ] } = $ { n } - $ { e [ a ] } * outShapeStrides [ $ { a } ] ` : ` index -= $ { e [ a ] } * outShapeStrides [ $ { a } ] ` ;return ` $ { o } ; $ { i } ; ` }).join("")}function iX(e,t){let n=e.length,r=e.map(a=> ` $ { t } [ $ { a } ] ` ),s=new Array(n-1);s[n-2]=r[n-1];for(let a=n-3;a>=0;--a)s[a]= ` ( $ { s [ a + 1 ] } * $ { r [ a + 1 ] } ) ` ;return s}function cX(e,t,n="index"){let r=e.map((a,o)=>o),s=iX(r,t);return s.map((a,o)=>{let i= ` int $ { e [ o ] } = $ { n } / $ { s [ o ] } ` ,c=o===s.length-1? ` int $ { e [ o + 1 ] } = $ { n } - $ { e [ o ] } * $ { s [ o ] } ` : ` index -= $ { e [ o ] } * $ { s [ o ] } ` ;return ` $ { i } ; $ { c } ; ` }).join("")}function iw(e){let t=w.computeStrides(e).map(n=>n.toString());return `
int getFlatIndex ( ivec3 coords ) {
return coords . x * $ { t [ 0 ] } + coords . y * $ { t [ 1 ] } + coords . z ;
}
` }function cw(){return `
int getFlatIndex ( ivec3 coords ) {
return coords . x * outShapeStrides [ 0 ] + coords . y * outShapeStrides [ 1 ] + coords . z ;
}
` }var S2= `
const float FLOAT _MAX = 1.70141184 e38 ;
const float FLOAT _MIN = 1.17549435 e - 38 ;
lowp vec4 encode _float ( highp float v ) {
if ( isnan ( v ) ) {
return vec4 ( 255 , 255 , 255 , 255 ) ;
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}
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highp float av = abs ( v ) ;
if ( av < FLOAT _MIN ) {
return vec4 ( 0.0 , 0.0 , 0.0 , 0.0 ) ;
} else if ( v > FLOAT _MAX ) {
return vec4 ( 0.0 , 0.0 , 128.0 , 127.0 ) / 255.0 ;
} else if ( v < - FLOAT _MAX ) {
return vec4 ( 0.0 , 0.0 , 128.0 , 255.0 ) / 255.0 ;
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}
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highp vec4 c = vec4 ( 0 , 0 , 0 , 0 ) ;
highp float e = floor ( log2 ( av ) ) ;
highp float m = exp2 ( fract ( log2 ( av ) ) ) - 1.0 ;
c [ 2 ] = floor ( 128.0 * m ) ;
m -= c [ 2 ] / 128.0 ;
c [ 1 ] = floor ( 32768.0 * m ) ;
m -= c [ 1 ] / 32768.0 ;
c [ 0 ] = floor ( 8388608.0 * m ) ;
highp float ebias = e + 127.0 ;
c [ 3 ] = floor ( ebias / 2.0 ) ;
ebias -= c [ 3 ] * 2.0 ;
c [ 2 ] += floor ( ebias ) * 128.0 ;
c [ 3 ] += 128.0 * step ( 0.0 , - v ) ;
return c / 255.0 ;
}
` ,{getBroadcastDims:C2}=_;function uX(e,t,n){let r=[];if(e.forEach(h=>{let f=w.sizeFromShape(h.shapeInfo.logicalShape);if(h.shapeInfo.isUniform?r.push( ` uniform float $ { h . name } $ { f > 1 ? ` [ ${ f } ] ` : "" } ; ` ):(r.push( ` uniform sampler2D $ { h . name } ; ` ),r.push( ` uniform int offset$ { h . name } ; ` )),n.enableShapeUniforms){let{uniformShape:m}=uw(n.packedInputs,h.shapeInfo.logicalShape,h.shapeInfo.texShape);switch(m.length){case 1:r.push( ` uniform int $ { h . name } Shape ; ` );break;case 2:r.push( ` uniform ivec2 $ { h . name } Shape ; ` );break;case 3:r.push( ` uniform ivec3 $ { h . name } Shape ; ` );break;case 4:r.push( ` uniform ivec4 $ { h . name } Shape ; ` );break;default:break}r.push( ` uniform ivec2 $ { h . name } TexShape ; ` )}}),n.enableShapeUniforms){switch(t.logicalShape.length){case 1:r.push("uniform int outShape;");break;case 2:r.push("uniform ivec2 outShape;"),r.push("uniform int outShapeStrides;");break;case 3:r.push("uniform ivec3 outShape;"),r.push("uniform ivec2 outShapeStrides;");break;case 4:r.push("uniform ivec4 outShape;"),r.push("uniform ivec3 outShapeStrides;");break;default:break}r.push("uniform ivec2 outTexShape;")}n.customUniforms&&n.customUniforms.forEach(h=>{r.push( ` uniform $ { h . type } $ { h . name } $ { h . arrayIndex ? ` [ ${ h . arrayIndex } ] ` : "" } ; ` )});let s=r.join( `
` ),a=e.map(h=>lX(h,t,n.packedInputs,n.enableShapeUniforms)).join( `
` ),o=t.texShape,i=kn(),c=hX(i),u,l,d=gX(i);return t.isPacked?(u=dX(t.logicalShape,o,n.enableShapeUniforms),l=mX(i)):(u=pX(t.logicalShape,o,n.enableShapeUniforms),l=fX(i)),n.packedInputs&&(d+=xX),[d,c,l,s,u,a,n.userCode].join( `
` )}function xu(e,t=!1){let n=e.shapeInfo.logicalShape;switch(n.length){case 0:return FX(e,t);case 1:return RX(e,t);case 2:return OX(e,t);case 3:return LX(e,t);case 4:return zX(e,t);case 5:return WX(e);case 6:return VX(e);default:throw new Error( ` $ { n . length } - D input sampling is not yet supported ` )}}function T2(e,t){switch(e.shapeInfo.logicalShape.length){case 0:return $ X(e);case 1:return DX(e,t);case 2:return PX(e,t);case 3:return MX(e,t);default:return BX(e,t)}}function lX(e,t,n=!1,r){let s="";n?s+=T2(e,r):s+=xu(e,r);let a=e.shapeInfo.logicalShape,o=t.logicalShape;return a.length<=o.length&&(n?s+=UX(e,t):s+=GX(e,t)),s}function dX(e,t,n){switch(e.length){case 0:return N2();case 1:return wX(e,t,n);case 2:return EX(e,t,n);case 3:return IX(e,t,n);default:return CX(e,t,n)}}function pX(e,t,n){switch(e.length){case 0:return N2();case 1:return kX(e,t,n);case 2:return AX(e,t,n);case 3:return SX(e,t,n);case 4:return TX(e,t,n);case 5:return NX(e,t);case 6:return _X(e,t);default:throw new Error( ` $ { e . length } - D output sampling is not yet supported ` )}}function hX(e){return `
float sampleTexture ( sampler2D textureSampler , vec2 uv ) {
return $ { e . texture2D } ( textureSampler , uv ) . r ;
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}
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` }function fX(e){return `
void setOutput ( float val ) {
$ { e . output } = vec4 ( val , 0 , 0 , 0 ) ;
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}
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` }function mX(e){return `
void setOutput ( vec4 val ) {
$ { e . output } = val ;
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}
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` }function gX(e){return ` $ { e . version }
precision highp float ;
precision highp int ;
precision highp sampler2D ;
$ { e . varyingFs } vec2 resultUV ;
$ { e . defineOutput }
const vec2 halfCR = vec2 ( 0.5 , 0.5 ) ;
struct ivec5
{
int x ;
int y ;
int z ;
int w ;
int u ;
} ;
struct ivec6
{
int x ;
int y ;
int z ;
int w ;
int u ;
int v ;
} ;
uniform float NAN ;
$ { e . defineSpecialNaN }
$ { e . defineSpecialInf }
$ { e . defineRound }
int imod ( int x , int y ) {
return x - y * ( x / y ) ;
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}
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int idiv ( int a , int b , float sign ) {
int res = a / b ;
int mod = imod ( a , b ) ;
if ( sign < 0. && mod != 0 ) {
res -= 1 ;
}
return res ;
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}
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//Based on the work of Dave Hoskins
//https://www.shadertoy.com/view/4djSRW
# define HASHSCALE1 443.8975
float random ( float seed ) {
vec2 p = resultUV * seed ;
vec3 p3 = fract ( vec3 ( p . xyx ) * HASHSCALE1 ) ;
p3 += dot ( p3 , p3 . yzx + 19.19 ) ;
return fract ( ( p3 . x + p3 . y ) * p3 . z ) ;
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}
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$ { bX }
$ { yX }
$ { vX }
` }var bX= `
vec2 uvFromFlat ( int texNumR , int texNumC , int index ) {
int texR = index / texNumC ;
int texC = index - texR * texNumC ;
return ( vec2 ( texC , texR ) + halfCR ) / vec2 ( texNumC , texNumR ) ;
}
vec2 packedUVfrom1D ( int texNumR , int texNumC , int index ) {
int texelIndex = index / 2 ;
int texR = texelIndex / texNumC ;
int texC = texelIndex - texR * texNumC ;
return ( vec2 ( texC , texR ) + halfCR ) / vec2 ( texNumC , texNumR ) ;
}
` ,yX= `
vec2 packedUVfrom2D ( int texelsInLogicalRow , int texNumR ,
int texNumC , int row , int col ) {
int texelIndex = ( row / 2 ) * texelsInLogicalRow + ( col / 2 ) ;
int texR = texelIndex / texNumC ;
int texC = texelIndex - texR * texNumC ;
return ( vec2 ( texC , texR ) + halfCR ) / vec2 ( texNumC , texNumR ) ;
}
` ,vX= `
vec2 packedUVfrom3D ( int texNumR , int texNumC ,
int texelsInBatch , int texelsInLogicalRow , int b ,
int row , int col ) {
int index = b * texelsInBatch + ( row / 2 ) * texelsInLogicalRow + ( col / 2 ) ;
int texR = index / texNumC ;
int texC = index - texR * texNumC ;
return ( vec2 ( texC , texR ) + halfCR ) / vec2 ( texNumC , texNumR ) ;
}
` ,xX= `
float getChannel ( vec4 frag , vec2 innerDims ) {
vec2 modCoord = mod ( innerDims , 2. ) ;
return modCoord . x == 0. ?
( modCoord . y == 0. ? frag . r : frag . g ) :
( modCoord . y == 0. ? frag . b : frag . a ) ;
}
float getChannel ( vec4 frag , int dim ) {
float modCoord = mod ( float ( dim ) , 2. ) ;
return modCoord == 0. ? frag . r : frag . g ;
}
` ;function N2(){return `
int getOutputCoords ( ) {
return 0 ;
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}
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` }function wX(e,t,n){let r=[Math.ceil(t[0]/2),Math.ceil(t[1]/2)];return r[0]===1?n? `
int getOutputCoords ( ) {
return 2 * int ( resultUV . x * ceil ( float ( outTexShape [ 1 ] ) / 2.0 ) ) ;
}
` : `
int getOutputCoords ( ) {
return 2 * int ( resultUV . x * $ { r [ 1 ] } . 0 ) ;
}
` :r[1]===1?n? `
int getOutputCoords ( ) {
return 2 * int ( resultUV . y * ceil ( float ( outTexShape [ 0 ] ) / 2.0 ) ) ;
}
` : `
int getOutputCoords ( ) {
return 2 * int ( resultUV . y * $ { r [ 0 ] } . 0 ) ;
}
` :n? `
int getOutputCoords ( ) {
ivec2 packedTexShape = ivec2 ( ceil ( float ( outTexShape [ 0 ] ) / 2.0 ) , ceil ( float ( outTexShape [ 1 ] ) / 2.0 ) ) ;
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( packedTexShape [ 0 ] , packedTexShape [ 1 ] ) ) ;
return 2 * ( resTexRC . x * packedTexShape [ 1 ] + resTexRC . y ) ;
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}
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` : `
int getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { r [ 0 ] } , $ { r [ 1 ] } ) ) ;
return 2 * ( resTexRC . x * $ { r [ 1 ] } + resTexRC . y ) ;
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}
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` }function kX(e,t,n){return t[0]===1?n? `
int getOutputCoords ( ) {
return int ( resultUV . x * float ( outTexShape [ 1 ] ) ) ;
}
` : `
int getOutputCoords ( ) {
return int ( resultUV . x * $ { t [ 1 ] } . 0 ) ;
}
` :t[1]===1?n? `
int getOutputCoords ( ) {
return int ( resultUV . y * float ( outTexShape [ 0 ] ) ) ;
}
` : `
int getOutputCoords ( ) {
return int ( resultUV . y * $ { t [ 0 ] } . 0 ) ;
}
` :n? `
int getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( outTexShape [ 0 ] , outTexShape [ 1 ] ) ) ;
return resTexRC . x * outTexShape [ 1 ] + resTexRC . y ;
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}
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` : `
int getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { t [ 0 ] } , $ { t [ 1 ] } ) ) ;
return resTexRC . x * $ { t [ 1 ] } + resTexRC . y ;
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}
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` }function IX(e,t,n){if(n)return `
ivec3 getOutputCoords ( ) {
ivec2 packedTexShape = ivec2 ( ceil ( float ( outTexShape [ 0 ] ) / 2.0 ) , ceil ( float ( outTexShape [ 1 ] ) / 2.0 ) ) ;
int texelsInLogicalRow = int ( ceil ( float ( outShape [ 2 ] ) / 2.0 ) ) ;
int texelsInBatch = texelsInLogicalRow * int ( ceil ( float ( outShape [ 1 ] ) / 2.0 ) ) ;
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( packedTexShape [ 0 ] , packedTexShape [ 1 ] ) ) ;
int index = resTexRC . x * packedTexShape [ 1 ] + resTexRC . y ;
int b = index / texelsInBatch ;
index -= b * texelsInBatch ;
int r = 2 * ( index / texelsInLogicalRow ) ;
int c = imod ( index , texelsInLogicalRow ) * 2 ;
return ivec3 ( b , r , c ) ;
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}
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` ;let r=[Math.ceil(t[0]/2),Math.ceil(t[1]/2)],s=Math.ceil(e[2]/2),a=s*Math.ceil(e[1]/2);return `
ivec3 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { r [ 0 ] } , $ { r [ 1 ] } ) ) ;
int index = resTexRC . x * $ { r [ 1 ] } + resTexRC . y ;
int b = index / $ { a } ;
index -= b * $ { a } ;
int r = 2 * ( index / $ { s } ) ;
int c = imod ( index , $ { s } ) * 2 ;
return ivec3 ( b , r , c ) ;
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}
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` }function SX(e,t,n){if(n)return `
ivec3 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( outTexShape [ 0 ] , outTexShape [ 1 ] ) ) ;
int index = resTexRC . x * outTexShape [ 1 ] + resTexRC . y ;
$ { jf ( [ "r" , "c" , "d" ] , e ) }
return ivec3 ( r , c , d ) ;
}
` ;let r=ii(["r","c","d"],e);return `
ivec3 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { t [ 0 ] } , $ { t [ 1 ] } ) ) ;
int index = resTexRC . x * $ { t [ 1 ] } + resTexRC . y ;
$ { r }
return ivec3 ( r , c , d ) ;
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}
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` }function CX(e,t,n){if(n)return `
ivec4 getOutputCoords ( ) {
ivec2 packedTexShape = ivec2 ( ceil ( float ( outTexShape [ 0 ] ) / 2.0 ) , ceil ( float ( outTexShape [ 1 ] ) / 2.0 ) ) ;
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( packedTexShape [ 0 ] , packedTexShape [ 1 ] ) ) ;
int index = resTexRC . x * packedTexShape [ 1 ] + resTexRC . y ;
int texelsInLogicalRow = int ( ceil ( float ( outShape [ 3 ] ) / 2.0 ) ) ;
int texelsInBatch = texelsInLogicalRow * int ( ceil ( float ( outShape [ 2 ] ) / 2.0 ) ) ;
int texelsInBatchN = texelsInBatch * outShape [ 1 ] ;
int b2 = index / texelsInBatchN ;
index -= b2 * texelsInBatchN ;
int b = index / texelsInBatch ;
index -= b * texelsInBatch ;
int r = 2 * ( index / texelsInLogicalRow ) ;
int c = imod ( index , texelsInLogicalRow ) * 2 ;
return ivec4 ( b2 , b , r , c ) ;
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}
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` ;let r=[Math.ceil(t[0]/2),Math.ceil(t[1]/2)],s=Math.ceil(e[e.length-1]/2),a=s*Math.ceil(e[e.length-2]/2),o=a,i="",c="b, r, c";for(let u=2;u<e.length-1;u++)o*=e[e.length-u-1],i= `
int b$ { u } = index / $ { o } ;
index -= b$ { u } * $ { o } ;
` +i,c= ` b$ { u } , ` +c;return `
ivec$ { e . length } getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { r [ 0 ] } , $ { r [ 1 ] } ) ) ;
int index = resTexRC . x * $ { r [ 1 ] } + resTexRC . y ;
$ { i }
int b = index / $ { a } ;
index -= b * $ { a } ;
int r = 2 * ( index / $ { s } ) ;
int c = imod ( index , $ { s } ) * 2 ;
return ivec$ { e . length } ( $ { c } ) ;
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}
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` }function TX(e,t,n){if(n)return `
ivec4 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( outTexShape [ 0 ] , outTexShape [ 1 ] ) ) ;
int index = resTexRC . x * outTexShape [ 1 ] + resTexRC . y ;
$ { jf ( [ "r" , "c" , "d" , "d2" ] , e ) }
return ivec4 ( r , c , d , d2 ) ;
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}
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` ;let r=ii(["r","c","d","d2"],e);return `
ivec4 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { t [ 0 ] } , $ { t [ 1 ] } ) ) ;
int index = resTexRC . x * $ { t [ 1 ] } + resTexRC . y ;
$ { r }
return ivec4 ( r , c , d , d2 ) ;
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}
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` }function NX(e,t){let n=ii(["r","c","d","d2","d3"],e);return `
ivec5 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx * vec2 ( $ { t [ 0 ] } ,
$ { t [ 1 ] } ) ) ;
int index = resTexRC . x * $ { t [ 1 ] } + resTexRC . y ;
$ { n }
ivec5 outShape = ivec5 ( r , c , d , d2 , d3 ) ;
return outShape ;
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}
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` }function _X(e,t){let n=ii(["r","c","d","d2","d3","d4"],e);return `
ivec6 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { t [ 0 ] } , $ { t [ 1 ] } ) ) ;
int index = resTexRC . x * $ { t [ 1 ] } + resTexRC . y ;
$ { n }
ivec6 result = ivec6 ( r , c , d , d2 , d3 , d4 ) ;
return result ;
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}
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` }function EX(e,t,n){let r=[Math.ceil(t[0]/2),Math.ceil(t[1]/2)];if(w.arraysEqual(e,t))return n? `
ivec2 getOutputCoords ( ) {
ivec2 packedTexShape = ivec2 ( ceil ( float ( outTexShape [ 0 ] ) / 2.0 ) , ceil ( float ( outTexShape [ 1 ] ) / 2.0 ) ) ;
return 2 * ivec2 ( resultUV . yx * vec2 ( packedTexShape [ 0 ] , packedTexShape [ 1 ] ) ) ;
}
` : `
ivec2 getOutputCoords ( ) {
return 2 * ivec2 ( resultUV . yx * vec2 ( $ { r [ 0 ] } , $ { r [ 1 ] } ) ) ;
}
` ;let s=Math.ceil(e[1]/2);return n? `
ivec2 getOutputCoords ( ) {
ivec2 packedTexShape = ivec2 ( ceil ( float ( outTexShape [ 0 ] ) / 2.0 ) , ceil ( float ( outTexShape [ 1 ] ) / 2.0 ) ) ;
int texelsInLogicalRow = int ( ceil ( float ( outShape [ 1 ] ) / 2.0 ) ) ;
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( packedTexShape [ 0 ] , packedTexShape [ 1 ] ) ) ;
int index = resTexRC . x * packedTexShape [ 1 ] + resTexRC . y ;
int r = 2 * ( index / texelsInLogicalRow ) ;
int c = imod ( index , texelsInLogicalRow ) * 2 ;
return ivec2 ( r , c ) ;
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}
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` : `
ivec2 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { r [ 0 ] } , $ { r [ 1 ] } ) ) ;
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int index = resTexRC . x * $ { r [ 1 ] } + resTexRC . y ;
int r = 2 * ( index / $ { s } ) ;
int c = imod ( index , $ { s } ) * 2 ;
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return ivec2 ( r , c ) ;
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}
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` }function AX(e,t,n){return w.arraysEqual(e,t)?n? `
ivec2 getOutputCoords ( ) {
return ivec2 ( resultUV . yx * vec2 ( outTexShape [ 0 ] , outTexShape [ 1 ] ) ) ;
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}
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` : `
ivec2 getOutputCoords ( ) {
return ivec2 ( resultUV . yx * vec2 ( $ { t [ 0 ] } , $ { t [ 1 ] } ) ) ;
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}
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` :e[1]===1?n? `
ivec2 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( outTexShape [ 0 ] , outTexShape [ 1 ] ) ) ;
int index = resTexRC . x * outTexShape [ 1 ] + resTexRC . y ;
return ivec2 ( index , 0 ) ;
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}
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` : `
ivec2 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { t [ 0 ] } , $ { t [ 1 ] } ) ) ;
int index = resTexRC . x * $ { t [ 1 ] } + resTexRC . y ;
return ivec2 ( index , 0 ) ;
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}
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` :e[0]===1?n? `
ivec2 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( outTexShape [ 0 ] , outTexShape [ 1 ] ) ) ;
int index = resTexRC . x * outTexShape [ 1 ] + resTexRC . y ;
return ivec2 ( 0 , index ) ;
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}
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` : `
ivec2 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { t [ 0 ] } , $ { t [ 1 ] } ) ) ;
int index = resTexRC . x * $ { t [ 1 ] } + resTexRC . y ;
return ivec2 ( 0 , index ) ;
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}
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` :n? `
ivec2 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( outTexShape [ 0 ] , outTexShape [ 1 ] ) ) ;
int index = resTexRC . x * outTexShape [ 1 ] + resTexRC . y ;
int r = index / outShape [ 1 ] ;
int c = index - r * outShape [ 1 ] ;
return ivec2 ( r , c ) ;
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}
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` : `
ivec2 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { t [ 0 ] } , $ { t [ 1 ] } ) ) ;
int index = resTexRC . x * $ { t [ 1 ] } + resTexRC . y ;
int r = index / $ { e [ 1 ] } ;
int c = index - r * $ { e [ 1 ] } ;
return ivec2 ( r , c ) ;
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}
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` }function ci(e){return ` offset$ { e } ` }function $ X(e){let t=e.name,n="get"+t.charAt(0).toUpperCase()+t.slice(1),r=kn();return `
vec4 $ { n } ( ) {
return $ { r . texture2D } ( $ { t } , halfCR ) ;
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}
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` }function FX(e,t){let n=e.name,r="get"+n.charAt(0).toUpperCase()+n.slice(1);if(e.shapeInfo.isUniform)return ` float $ { r } ( ) { return $ { n } ; } ` ;let[s,a]=e.shapeInfo.texShape;if(s===1&&a===1)return `
float $ { r } ( ) {
return sampleTexture ( $ { n } , halfCR ) ;
}
` ;let o=ci(n);if(t)return `
float $ { r } ( ) {
vec2 uv = uvFromFlat ( $ { n } TexShape [ 0 ] , $ { n } TexShape [ 1 ] , $ { o } ) ;
return sampleTexture ( $ { n } , uv ) ;
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}
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` ;let[i,c]=e.shapeInfo.texShape;return `
float $ { r } ( ) {
vec2 uv = uvFromFlat ( $ { i } , $ { c } , $ { o } ) ;
return sampleTexture ( $ { n } , uv ) ;
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}
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` }function DX(e,t){let n=e.name,r="get"+n.charAt(0).toUpperCase()+n.slice(1),s=e.shapeInfo.texShape,a=kn();if(t)return `
vec4 $ { r } ( int index ) {
ivec2 packedTexShape = ivec2 ( ceil ( float ( $ { n } TexShape [ 0 ] ) / 2.0 ) , ceil ( float ( $ { n } TexShape [ 1 ] ) / 2.0 ) ) ;
vec2 uv = packedUVfrom1D (
packedTexShape [ 0 ] , packedTexShape [ 1 ] , index ) ;
return $ { a . texture2D } ( $ { n } , uv ) ;
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}
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` ;let o=[Math.ceil(s[0]/2),Math.ceil(s[1]/2)];return `
vec4 $ { r } ( int index ) {
vec2 uv = packedUVfrom1D (
$ { o [ 0 ] } , $ { o [ 1 ] } , index ) ;
return $ { a . texture2D } ( $ { n } , uv ) ;
}
` }function RX(e,t){let n=e.name,r="get"+n.charAt(0).toUpperCase()+n.slice(1);if(e.shapeInfo.isUniform)return `
float $ { r } ( int index ) {
$ { wu ( e ) }
}
` ;let s=e.shapeInfo.texShape,a=s[0],o=s[1];if(o===1&&a===1)return `
float $ { r } ( int index ) {
return sampleTexture ( $ { n } , halfCR ) ;
}
` ;let i=ci(n);return o===1?t? `
float $ { r } ( int index ) {
vec2 uv = vec2 ( 0.5 , ( float ( index + $ { i } ) + 0.5 ) / float ( $ { n } TexShape [ 0 ] ) ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` : `
float $ { r } ( int index ) {
vec2 uv = vec2 ( 0.5 , ( float ( index + $ { i } ) + 0.5 ) / $ { a } . 0 ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` :a===1?t? `
float $ { r } ( int index ) {
vec2 uv = vec2 ( ( float ( index + $ { i } ) + 0.5 ) / float ( $ { n } TexShape [ 1 ] ) , 0.5 ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` : `
float $ { r } ( int index ) {
vec2 uv = vec2 ( ( float ( index + $ { i } ) + 0.5 ) / $ { o } . 0 , 0.5 ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` :t? `
float $ { r } ( int index ) {
vec2 uv = uvFromFlat ( $ { n } TexShape [ 0 ] , $ { n } TexShape [ 1 ] , index + $ { i } ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` : `
float $ { r } ( int index ) {
vec2 uv = uvFromFlat ( $ { a } , $ { o } , index + $ { i } ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` }function PX(e,t){let n=e.shapeInfo.logicalShape,r=e.name,s="get"+r.charAt(0).toUpperCase()+r.slice(1),a=e.shapeInfo.texShape,o=a[0],i=a[1],c=kn();if(a!=null&&w.arraysEqual(n,a))return t? `
vec4 $ { s } ( int row , int col ) {
vec2 uv = ( vec2 ( col , row ) + halfCR ) / vec2 ( $ { r } TexShape [ 1 ] , $ { r } TexShape [ 0 ] ) ;
return $ { c . texture2D } ( $ { r } , uv ) ;
}
` : `
vec4 $ { s } ( int row , int col ) {
vec2 uv = ( vec2 ( col , row ) + halfCR ) / vec2 ( $ { i } . 0 , $ { o } . 0 ) ;
return $ { c . texture2D } ( $ { r } , uv ) ;
}
` ;if(t)return `
vec4 $ { s } ( int row , int col ) {
ivec2 packedTexShape = ivec2 ( ceil ( float ( $ { r } TexShape [ 0 ] ) / 2.0 ) , ceil ( float ( $ { r } TexShape [ 1 ] ) / 2.0 ) ) ;
int valuesPerRow = int ( ceil ( float ( $ { r } Shape [ 1 ] ) / 2.0 ) ) ;
vec2 uv = packedUVfrom2D ( valuesPerRow , packedTexShape [ 0 ] , packedTexShape [ 1 ] , row , col ) ;
return $ { c . texture2D } ( $ { r } , uv ) ;
}
` ;let u=[Math.ceil(a[0]/2),Math.ceil(a[1]/2)],l=Math.ceil(n[1]/2);return `
vec4 $ { s } ( int row , int col ) {
vec2 uv = packedUVfrom2D ( $ { l } , $ { u [ 0 ] } , $ { u [ 1 ] } , row , col ) ;
return $ { c . texture2D } ( $ { r } , uv ) ;
}
` }function OX(e,t){let n=e.shapeInfo.logicalShape,r=e.name,s="get"+r.charAt(0).toUpperCase()+r.slice(1),a=e.shapeInfo.texShape;if(a!=null&&w.arraysEqual(n,a)){if(t)return `
float $ { s } ( int row , int col ) {
vec2 uv = ( vec2 ( col , row ) + halfCR ) / vec2 ( $ { r } TexShape [ 1 ] , $ { r } TexShape [ 0 ] ) ;
return sampleTexture ( $ { r } , uv ) ;
}
` ;let p=a[0],h=a[1];return `
float $ { s } ( int row , int col ) {
vec2 uv = ( vec2 ( col , row ) + halfCR ) / vec2 ( $ { h } . 0 , $ { p } . 0 ) ;
return sampleTexture ( $ { r } , uv ) ;
}
` }let{newShape:o,keptDims:i}=w.squeezeShape(n),c=o;if(c.length<n.length){let p=ku(e,c),h=["row","col"];return `
$ { xu ( p , t ) }
float $ { s } ( int row , int col ) {
return $ { s } ( $ { Iu ( h , i ) } ) ;
}
` }if(e.shapeInfo.isUniform)return `
float $ { s } ( int row , int col ) {
int index = round ( dot ( vec2 ( row , col ) , vec2 ( $ { n [ 1 ] } , 1 ) ) ) ;
$ { wu ( e ) }
}
` ;let u=a[0],l=a[1],d=ci(r);return l===1?t? `
float $ { s } ( int row , int col ) {
float index = dot ( vec3 ( row , col , $ { d } ) , vec3 ( $ { r } Shape [ 1 ] , 1 , 1 ) ) ;
vec2 uv = vec2 ( 0.5 , ( index + 0.5 ) / float ( $ { r } TexShape [ 0 ] ) ) ;
return sampleTexture ( $ { r } , uv ) ;
}
` : `
float $ { s } ( int row , int col ) {
float index = dot ( vec3 ( row , col , $ { d } ) , vec3 ( $ { n [ 1 ] } , 1 , 1 ) ) ;
vec2 uv = vec2 ( 0.5 , ( index + 0.5 ) / $ { u } . 0 ) ;
return sampleTexture ( $ { r } , uv ) ;
}
` :u===1?t? `
float $ { s } ( int row , int col ) {
float index = dot ( vec3 ( row , col , $ { d } ) , vec3 ( $ { r } Shape [ 1 ] , 1 , 1 ) ) ;
vec2 uv = vec2 ( ( index + 0.5 ) / float ( $ { r } TexShape [ 1 ] ) , 0.5 ) ;
return sampleTexture ( $ { r } , uv ) ;
}
` : `
float $ { s } ( int row , int col ) {
float index = dot ( vec3 ( row , col , $ { d } ) , vec3 ( $ { n [ 1 ] } , 1 , 1 ) ) ;
vec2 uv = vec2 ( ( index + 0.5 ) / $ { l } . 0 , 0.5 ) ;
return sampleTexture ( $ { r } , uv ) ;
}
` :t? `
float $ { s } ( int row , int col ) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * $ { r } Shape [ 1 ] + col + $ { d } ;
vec2 uv = uvFromFlat ( $ { r } TexShape [ 0 ] , $ { r } TexShape [ 1 ] , index ) ;
return sampleTexture ( $ { r } , uv ) ;
}
` : `
float $ { s } ( int row , int col ) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * $ { n [ 1 ] } + col + $ { d } ;
vec2 uv = uvFromFlat ( $ { u } , $ { l } , index ) ;
return sampleTexture ( $ { r } , uv ) ;
}
` }function MX(e,t){let n=e.shapeInfo.logicalShape,r=e.name,s="get"+r.charAt(0).toUpperCase()+r.slice(1),a=e.shapeInfo.texShape,o=[Math.ceil(a[0]/2),Math.ceil(a[1]/2)];if(n[0]===1){let p=n.slice(1),h=[1,2],f=ku(e,p),m=["b","row","col"];return `
$ { T2 ( f , t ) }
vec4 $ { s } ( int b , int row , int col ) {
return $ { s } ( $ { Iu ( m , h ) } ) ;
}
` }let i=kn();if(t)return `
vec4 $ { s } ( int b , int row , int col ) {
ivec2 packedTexShape = ivec2 ( ceil ( float ( $ { r } TexShape [ 0 ] ) / 2.0 ) , ceil ( float ( $ { r } TexShape [ 1 ] ) / 2.0 ) ) ;
int valuesPerRow = int ( ceil ( float ( $ { r } Shape [ 2 ] ) / 2.0 ) ) ;
int texelsInBatch = valuesPerRow * int ( ceil ( float ( $ { r } Shape [ 1 ] ) / 2.0 ) ) ;
vec2 uv = packedUVfrom3D (
packedTexShape [ 0 ] , packedTexShape [ 1 ] , texelsInBatch , valuesPerRow , b , row , col ) ;
return $ { i . texture2D } ( $ { r } , uv ) ;
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}
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` ;let c=o[0],u=o[1],l=Math.ceil(n[2]/2),d=l*Math.ceil(n[1]/2);return `
vec4 $ { s } ( int b , int row , int col ) {
vec2 uv = packedUVfrom3D (
$ { c } , $ { u } , $ { d } , $ { l } , b , row , col ) ;
return $ { i . texture2D } ( $ { r } , uv ) ;
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}
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` }function LX(e,t){let n=e.shapeInfo.logicalShape,r=e.name,s="get"+r.charAt(0).toUpperCase()+r.slice(1),a=n[1]*n[2],o=n[2],{newShape:i,keptDims:c}=w.squeezeShape(n),u=i;if(u.length<n.length){let m=ku(e,u),g=["row","col","depth"];return `
$ { xu ( m , t ) }
float $ { s } ( int row , int col , int depth ) {
return $ { s } ( $ { Iu ( g , c ) } ) ;
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}
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` }if(e.shapeInfo.isUniform)return `
float $ { s } ( int row , int col , int depth ) {
int index = round ( dot ( vec3 ( row , col , depth ) ,
vec3 ( $ { a } , $ { o } , 1 ) ) ) ;
$ { wu ( e ) }
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}
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` ;let l=e.shapeInfo.texShape,d=l[0],p=l[1],h=e.shapeInfo.flatOffset;if(p===a&&h==null)return t? `
float $ { s } ( int row , int col , int depth ) {
int stride1 = $ { r } Shape [ 2 ] ;
float texR = float ( row ) ;
float texC = dot ( vec2 ( col , depth ) , vec2 ( stride1 , 1 ) ) ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) /
vec2 ( $ { r } TexShape [ 1 ] , $ { r } TexShape [ 0 ] ) ;
return sampleTexture ( $ { r } , uv ) ;
}
` : `
float $ { s } ( int row , int col , int depth ) {
float texR = float ( row ) ;
float texC = dot ( vec2 ( col , depth ) , vec2 ( $ { o } , 1 ) ) ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) /
vec2 ( $ { p } . 0 , $ { d } . 0 ) ;
return sampleTexture ( $ { r } , uv ) ;
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}
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` ;if(p===o&&h==null)return t? `
float $ { s } ( int row , int col , int depth ) {
float texR = dot ( vec2 ( row , col ) , vec2 ( $ { r } Shape [ 1 ] , 1 ) ) ;
float texC = float ( depth ) ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) / vec2 ( $ { r } TexShape [ 1 ] , $ { r } TexShape [ 0 ] ) ;
return sampleTexture ( $ { r } , uv ) ;
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}
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` : `
float $ { s } ( int row , int col , int depth ) {
float texR = dot ( vec2 ( row , col ) , vec2 ( $ { n [ 1 ] } , 1 ) ) ;
float texC = float ( depth ) ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) / vec2 ( $ { p } . 0 , $ { d } . 0 ) ;
return sampleTexture ( $ { r } , uv ) ;
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}
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` ;let f=ci(r);return t? `
float $ { s } ( int row , int col , int depth ) {
// Explicitly use integer operations as dot() only works on floats.
int stride0 = $ { r } Shape [ 1 ] * $ { r } Shape [ 2 ] ;
int stride1 = $ { r } Shape [ 2 ] ;
int index = row * $ { a } + col * $ { o } + depth + $ { f } ;
vec2 uv = uvFromFlat ( $ { r } TexShape [ 0 ] , $ { r } TexShape [ 1 ] , index ) ;
return sampleTexture ( $ { r } , uv ) ;
}
` : `
float $ { s } ( int row , int col , int depth ) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * $ { a } + col * $ { o } + depth + $ { f } ;
vec2 uv = uvFromFlat ( $ { d } , $ { p } , index ) ;
return sampleTexture ( $ { r } , uv ) ;
}
` }function BX(e,t){let n=e.name,r="get"+n.charAt(0).toUpperCase()+n.slice(1),s=kn();if(t)return `
vec4 $ { r } ( int b2 , int b , int row , int col ) {
int valuesPerRow = int ( ceil ( float ( $ { n } Shape [ 3 ] ) / 2.0 ) ) ;
int texelsInBatch = valuesPerRow * int ( ceil ( float ( $ { n } Shape [ 2 ] ) / 2.0 ) ) ;
int index = b * texelsInBatch + ( row / 2 ) * valuesPerRow + ( col / 2 ) ;
texelsInBatch *= $ { n } Shape [ 1 ] ;
index = b2 * texelsInBatch + index ;
ivec2 packedTexShape = ivec2 ( ceil ( float ( $ { n } TexShape [ 0 ] ) / 2.0 ) , ceil ( float ( $ { n } TexShape [ 1 ] ) / 2.0 ) ) ;
int texR = index / packedTexShape [ 1 ] ;
int texC = index - texR * packedTexShape [ 1 ] ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) / vec2 ( packedTexShape [ 1 ] , packedTexShape [ 0 ] ) ; return $ { s . texture2D } ( $ { n } , uv ) ;
}
` ;let a=e.shapeInfo.logicalShape,o=a.length,i=e.shapeInfo.texShape,c=[Math.ceil(i[0]/2),Math.ceil(i[1]/2)],u=c[0],l=c[1],d=Math.ceil(a[o-1]/2),p=d*Math.ceil(a[o-2]/2),h="int b, int row, int col",f= ` b * $ { p } + ( row / 2 ) * $ { d } + ( col / 2 ) ` ;for(let m=2;m<o-1;m++)h= ` int b$ { m } , ` +h,p*=a[o-m-1],f= ` b$ { m } * $ { p } + ` +f;return `
vec4 $ { r } ( $ { h } ) {
int index = $ { f } ;
int texR = index / $ { l } ;
int texC = index - texR * $ { l } ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) / vec2 ( $ { l } , $ { u } ) ;
return $ { s . texture2D } ( $ { n } , uv ) ;
}
` }function zX(e,t){let n=e.shapeInfo.logicalShape,r=e.name,s="get"+r.charAt(0).toUpperCase()+r.slice(1),a=n[3],o=n[2]*a,i=n[1]*o,{newShape:c,keptDims:u}=w.squeezeShape(n);if(c.length<n.length){let y=ku(e,c),v=["row","col","depth","depth2"];return `
$ { xu ( y , t ) }
float $ { s } ( int row , int col , int depth , int depth2 ) {
return $ { s } ( $ { Iu ( v , u ) } ) ;
}
` }if(e.shapeInfo.isUniform)return `
float $ { s } ( int row , int col , int depth , int depth2 ) {
int index = round ( dot ( vec4 ( row , col , depth , depth2 ) ,
vec4 ( $ { i } , $ { o } , $ { a } , 1 ) ) ) ;
$ { wu ( e ) }
}
` ;let l=e.shapeInfo.flatOffset,d=e.shapeInfo.texShape,p=d[0],h=d[1],f= ` int stride2 = $ { r } Shape [ 3 ] ; ` ,m= ` int stride1 = $ { r } Shape [ 2 ] * stride2 ; ` ,g= ` int stride0 = $ { r } Shape [ 1 ] * stride1 ; ` ;if(h===i&&l==null)return t? `
float $ { s } ( int row , int col , int depth , int depth2 ) {
$ { f }
$ { m }
float texR = float ( row ) ;
float texC =
dot ( vec3 ( col , depth , depth2 ) ,
vec3 ( stride1 , stride2 , 1 ) ) ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) /
vec2 ( $ { r } TexShape [ 1 ] , $ { r } TexShape [ 0 ] ) ;
return sampleTexture ( $ { r } , uv ) ;
}
` : `
float $ { s } ( int row , int col , int depth , int depth2 ) {
float texR = float ( row ) ;
float texC =
dot ( vec3 ( col , depth , depth2 ) ,
vec3 ( $ { o } , $ { a } , 1 ) ) ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) /
vec2 ( $ { h } . 0 , $ { p } . 0 ) ;
return sampleTexture ( $ { r } , uv ) ;
}
` ;if(h===a&&l==null)return t? `
float $ { s } ( int row , int col , int depth , int depth2 ) {
float texR = dot ( vec3 ( row , col , depth ) ,
vec3 ( $ { r } Shape [ 1 ] * $ { r } Shape [ 2 ] , $ { r } Shape [ 2 ] , 1 ) ) ;
float texC = float ( depth2 ) ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) /
vec2 ( $ { r } TexShape [ 1 ] , $ { r } TexShape [ 0 ] ) ;
return sampleTexture ( $ { r } , uv ) ;
}
` : `
float $ { s } ( int row , int col , int depth , int depth2 ) {
float texR = dot ( vec3 ( row , col , depth ) ,
vec3 ( $ { n [ 1 ] * n [ 2 ] } , $ { n [ 2 ] } , 1 ) ) ;
float texC = float ( depth2 ) ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) /
vec2 ( $ { h } . 0 , $ { p } . 0 ) ;
return sampleTexture ( $ { r } , uv ) ;
}
` ;let b=ci(r);return t? `
float $ { s } ( int row , int col , int depth , int depth2 ) {
// Explicitly use integer operations as dot() only works on floats.
$ { f }
$ { m }
$ { g }
int index = row * stride0 + col * stride1 +
depth * stride2 + depth2 ;
vec2 uv = uvFromFlat ( $ { r } TexShape [ 0 ] , $ { r } TexShape [ 1 ] , index + $ { b } ) ;
return sampleTexture ( $ { r } , uv ) ;
}
` : `
float $ { s } ( int row , int col , int depth , int depth2 ) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * $ { i } + col * $ { o } +
depth * $ { a } + depth2 ;
vec2 uv = uvFromFlat ( $ { p } , $ { h } , index + $ { b } ) ;
return sampleTexture ( $ { r } , uv ) ;
}
` }function WX(e){let t=e.shapeInfo.logicalShape,n=e.name,r="get"+n.charAt(0).toUpperCase()+n.slice(1),s=t[4],a=t[3]*s,o=t[2]*a,i=t[1]*o,{newShape:c,keptDims:u}=w.squeezeShape(t);if(c.length<t.length){let m=ku(e,c),g=["row","col","depth","depth2","depth3"];return `
$ { xu ( m ) }
float $ { r } ( int row , int col , int depth , int depth2 , int depth3 ) {
return $ { r } ( $ { Iu ( g , u ) } ) ;
}
` }if(e.shapeInfo.isUniform)return `
float $ { r } ( int row , int col , int depth , int depth2 , int depth3 ) {
float index = dot (
vec4 ( row , col , depth , depth2 ) ,
vec4 ( $ { i } , $ { o } , $ { a } , $ { s } ) ) +
depth3 ;
$ { wu ( e ) }
}
` ;let l=e.shapeInfo.flatOffset,d=e.shapeInfo.texShape,p=d[0],h=d[1];if(h===i&&l==null)return `
float $ { r } ( int row , int col , int depth , int depth2 , int depth3 ) {
int texR = row ;
float texC = dot ( vec4 ( col , depth , depth2 , depth3 ) ,
vec4 ( $ { o } , $ { a } , $ { s } , 1 ) ) ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) /
vec2 ( $ { h } . 0 , $ { p } . 0 ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` ;if(h===s&&l==null)return `
float $ { r } ( int row , int col , int depth , int depth2 , int depth3 ) {
float texR = dot (
vec4 ( row , col , depth , depth2 ) ,
vec4 ( $ { t [ 1 ] * t [ 2 ] * t [ 3 ] } ,
$ { t [ 2 ] * t [ 3 ] } , $ { t [ 3 ] } , 1 ) ) ;
int texC = depth3 ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) /
vec2 ( $ { h } . 0 , $ { p } . 0 ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` ;let f=ci(n);return `
float $ { r } ( int row , int col , int depth , int depth2 , int depth3 ) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * $ { i } + col * $ { o } + depth * $ { a } +
depth2 * $ { s } + depth3 + $ { f } ;
vec2 uv = uvFromFlat ( $ { p } , $ { h } , index ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` }function VX(e){let t=e.shapeInfo.logicalShape,n=e.name,r="get"+n.charAt(0).toUpperCase()+n.slice(1),{newShape:s,keptDims:a}=w.squeezeShape(t);if(s.length<t.length){let g=ku(e,s),b=["row","col","depth","depth2","depth3","depth4"];return `
$ { xu ( g ) }
float $ { r } ( int row , int col , int depth ,
int depth2 , int depth3 , int depth4 ) {
return $ { r } ( $ { Iu ( b , a ) } ) ;
}
` }let o=t[5],i=t[4]*o,c=t[3]*i,u=t[2]*c,l=t[1]*u;if(e.shapeInfo.isUniform)return `
float $ { r } ( int row , int col , int depth ,
int depth2 , int depth3 , int depth4 ) {
int index = round ( dot (
vec4 ( row , col , depth , depth2 ) ,
vec4 ( $ { l } , $ { u } , $ { c } , $ { i } ) ) +
dot (
vec2 ( depth3 , depth4 ) ,
vec2 ( $ { o } , 1 ) ) ) ;
$ { wu ( e ) }
}
` ;let d=e.shapeInfo.flatOffset,p=e.shapeInfo.texShape,h=p[0],f=p[1];if(f===l&&d==null)return `
float $ { r } ( int row , int col , int depth ,
int depth2 , int depth3 , int depth4 ) {
int texR = row ;
float texC = dot ( vec4 ( col , depth , depth2 , depth3 ) ,
vec4 ( $ { u } , $ { c } , $ { i } , $ { o } ) ) +
float ( depth4 ) ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) /
vec2 ( $ { f } . 0 , $ { h } . 0 ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` ;if(f===o&&d==null)return `
float $ { r } ( int row , int col , int depth ,
int depth2 , int depth3 , int depth4 ) {
float texR = dot ( vec4 ( row , col , depth , depth2 ) ,
vec4 ( $ { t [ 1 ] * t [ 2 ] * t [ 3 ] * t [ 4 ] } ,
$ { t [ 2 ] * t [ 3 ] * t [ 4 ] } ,
$ { t [ 3 ] * t [ 4 ] } ,
$ { t [ 4 ] } ) ) + float ( depth3 ) ;
int texC = depth4 ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) /
vec2 ( $ { f } . 0 , $ { h } . 0 ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` ;let m=ci(n);return `
float $ { r } ( int row , int col , int depth ,
int depth2 , int depth3 , int depth4 ) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * $ { l } + col * $ { u } + depth * $ { c } +
depth2 * $ { i } + depth3 * $ { o } + depth4 + $ { m } ;
vec2 uv = uvFromFlat ( $ { h } , $ { f } , index ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` }function wu(e){let t=e.name,n=w.sizeFromShape(e.shapeInfo.logicalShape);return n<2? ` return $ { t } ; ` : `
for ( int i = 0 ; i < $ { n } ; i ++ ) {
if ( i == index ) {
return $ { t } [ i ] ;
}
}
` }function UX(e,t){let n=e.name,r=n.charAt(0).toUpperCase()+n.slice(1),s="get"+r+"AtOutCoords",a=e.shapeInfo.logicalShape.length,o=t.logicalShape.length,i=C2(e.shapeInfo.logicalShape,t.logicalShape),c=dt(o),u=o-a,l,d=["x","y","z","w","u","v"];a===0?l="":o<2&&i.length>=1?l="coords = 0;":l=i.map(y=> ` coords . $ { d [ y + u ] } = 0 ; ` ).join( `
` );let p="";o<2&&a>0?p="coords":p=e.shapeInfo.logicalShape.map((y,v)=> ` coords . $ { d [ v + u ] } ` ).join(", ");let h="return outputValue;",m=w.sizeFromShape(e.shapeInfo.logicalShape)===1,b=w.sizeFromShape(t.logicalShape)===1;if(a===1&&!m&&!b)h= `
return vec4 ( outputValue . xy , outputValue . xy ) ;
` ;else if(m&&!b)o===1?h= `
return vec4 ( outputValue . x , outputValue . x , 0. , 0. ) ;
` :h= `
return vec4 ( outputValue . x ) ;
` ;else if(i.length){let y=a-2,v=a-1;i.indexOf(y)>-1&&i.indexOf(v)>-1?h="return vec4(outputValue.x);":i.indexOf(y)>-1?h="return vec4(outputValue.x, outputValue.y, outputValue.x, outputValue.y);":i.indexOf(v)>-1&&(h="return vec4(outputValue.xx, outputValue.zz);")}return `
vec4 $ { s } ( ) {
$ { c } coords = getOutputCoords ( ) ;
$ { l }
vec4 outputValue = get$ { r } ( $ { p } ) ;
$ { h }
}
` }function GX(e,t){let n=e.name,r=n.charAt(0).toUpperCase()+n.slice(1),s="get"+r+"AtOutCoords",a=t.texShape,o=e.shapeInfo.texShape,i=e.shapeInfo.logicalShape.length,c=t.logicalShape.length;if(!e.shapeInfo.isUniform&&i===c&&e.shapeInfo.flatOffset==null&&w.arraysEqual(o,a))return `
float $ { s } ( ) {
return sampleTexture ( $ { n } , resultUV ) ;
}
` ;let u=dt(c),l=C2(e.shapeInfo.logicalShape,t.logicalShape),d=c-i,p,h=["x","y","z","w","u","v"];i===0?p="":c<2&&l.length>=1?p="coords = 0;":p=l.map(m=> ` coords . $ { h [ m + d ] } = 0 ; ` ).join( `
` );let f="";return c<2&&i>0?f="coords":f=e.shapeInfo.logicalShape.map((m,g)=> ` coords . $ { h [ g + d ] } ` ).join(", "), `
float $ { s } ( ) {
$ { u } coords = getOutputCoords ( ) ;
$ { p }
return get$ { r } ( $ { f } ) ;
}
` }function dt(e){if(e<=1)return"int";if(e===2)return"ivec2";if(e===3)return"ivec3";if(e===4)return"ivec4";if(e===5)return"ivec5";if(e===6)return"ivec6";throw Error( ` GPU for rank $ { e } is not yet supported ` )}function uw(e,t,n){let{newShape:r,keptDims:s}=w.squeezeShape(t),a=t.length,o=e&&a===3&&t[0]===1,i=o?t.slice(1):r,c=!e&&a>1&&!w.arraysEqual(t,n)&&r.length<a||o;return{useSqueezeShape:c,uniformShape:c?i:t,keptDims:s}}function ku(e,t){let n=JSON.parse(JSON.stringify(e));return n.shapeInfo.logicalShape=t,n}function Iu(e,t){return t.map(n=>e[n]).join(", ")}function HX(e,t,n,r){let s=n.map((v,x)=>{let k={logicalShape:v.shape,texShape:v.isUniform?null:v.texData.texShape,isUniform:v.isUniform,isPacked:v.isUniform?!1:v.texData.isPacked,flatOffset:null};return v.texData!=null&&v.texData.slice!=null&&v.texData.slice.flatOffset>0&&(k.flatOffset=v.texData.slice.flatOffset),{name:t.variableNames[x],shapeInfo:k}}),a=s.map(v=>v.shapeInfo),o={logicalShape:r.shape,texShape:r.texData.texShape,isUniform:!1,isPacked:r.texData.isPacked,flatOffset:null},i=uX(s,o,t),c=e.createProgram(i),u=null,l=e.getUniformLocation(c,"NAN",!1);Q().getNumber("WEBGL_VERSION")===1&&(u=e.getUniformLocation(c,"INFINITY",!1));let d=!1,p={},h={},f={};for(let v=0;v<t.variableNames.length;v++){let x=t.variableNames[v];p[x]=e.getUniformLocation(c,x,d),p[ ` offset$ { x } ` ]=e.getUniformLocation(c, ` offset$ { x } ` ,d),t.enableShapeUniforms&&(h[ ` $ { x } Shape ` ]=e.getUniformLocation(c, ` $ { x } Shape ` ,d),f[ ` $ { x } TexShape ` ]=e.getUniformLocation(c, ` $ { x } TexShape ` ,d))}let m,g,b;t.enableShapeUniforms&&(m=e.getUniformLocation(c,"outShape",d),b=e.getUniformLocation(c,"outShapeStrides",d),g=e.getUniformLocation(c,"outTexShape",d));let y=[];return t.customUniforms&&t.customUniforms.forEach((v,x)=>{y[x]=e.getUniformLocation(c,v.name,d)}),{program:t,source:i,webGLProgram:c,uniformLocations:p,customUniformLocations:y,inShapeInfos:a,outShapeInfo:o,infLoc:u,nanLoc:l,inShapesLocations:h,inTexShapesLocations:f,outShapeLocation:m,outShapeStridesLocation:b,outTexShapeLocation:g}}function _2(e,t){if(e.length!==t.length)throw Error( ` Binary was compiled with $ { e . length } inputs , but was executed with $ { t . length } inputs ` );e.forEach((n,r)=>{let s=n.logicalShape,a=t[r],o=a.shape;if(!w.arraysEqual(s,o))throw Error( ` Binary was compiled with different shapes than the current args . Shapes $ { s } and $ { o } must match ` );if(n.isUniform&&a.isUniform)return;let i=n.texShape,c=a.isUniform?null:a.texData.texShape;if(!w.arraysEqual(i,c))throw Error( ` Binary was compiled with different texture shapes than the current args . Shape $ { i } and $ { c } must match ` )})}function jX(e,t,n,r,s){t.program.enableShapeUniforms||(_2(t.inShapeInfos,n),_2([t.outShapeInfo],[r]));let a=r.texData.texture,o=r.texData.texShape;r.texData.isPacked?e.setOutputPackedMatrixTexture(a,o[0],o[1]):e.setOutputMatrixTexture(a,o[0],o[1]),e.setProgram(t.webGLProgram),Q().getNumber("WEBGL_VERSION")===1&&t.infLoc!==null&&e.gl.uniform1f(t.infLoc,1/0),t.nanLoc!==null&&e.gl.uniform1f(t.nanLoc,NaN),n.forEach((c,u)=>{let l=t.program.variableNames[u],d=t.uniformLocations[l],p=t.uniformLocations[ ` offset$ { l } ` ],h=t.inShapesLocations[ ` $ { l } Shape ` ],f=t.inTexShapesLocations[ ` $ { l } TexShape ` ];if(h){let{uniformShape:m}=uw(t.program.packedInputs,c.shape,c.texData.texShape);switch(m.length){case 1:e.gl.uniform1iv(h,new Int32Array(m));break;case 2:e.gl.uniform2iv(h,new Int32Array(m));break;case 3:e.gl.uniform3iv(h,new Int32Array(m));break;case 4:e.gl.uniform4iv(h,new Int32Array(m));break;default:break}}if(f&&e.gl.uniform2i(f,c.texData.texShape[0],c.texData.texShape[1]),d!=null){if(c.isUniform){if(w.sizeFromShape(c.shape)<2)e.gl.uniform1f(d,c.uniformValues[0]);else{let m=c.uniformValues;m instanceof Float32Array||(m=new Float32Array(m)),e.gl.uniform1fv(d,m)}return}c.texData.slice!=null&&p!=null&&e.gl.uniform1i(p,c.texData.slice.flatOffset),e.setInputMatrixTexture(c.texData.texture,d,u)}});let i=t.outShapeLocation;if(i)switch(r.shape.length){case 1:e.gl.uniform1iv(i,new Int32Array(r.shape));break;case 2:e.gl.uniform2iv(i,new Int32Array(r.shape));break;case 3:e.gl.uniform3iv(i,new Int32Array(r
ivec3 outCoordsFromFlatIndex ( int index ) {
$ { this . enableShapeUniforms ? jf ( [ "r" , "c" , "d" ] , e ) : ii ( [ "r" , "c" , "d" ] , e ) }
return ivec3 ( r , c , d ) ;
}
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void main ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx * vec2 ( texShape [ 0 ] , texShape [ 1 ] ) ) ;
int index = 4 * ( resTexRC . x * texShape [ 1 ] + resTexRC . y ) ;
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vec4 result = vec4 ( 0. ) ;
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for ( int i = 0 ; i < 4 ; i ++ ) {
int flatIndex = index + i ;
ivec3 rc = outCoordsFromFlatIndex ( flatIndex ) ;
result [ i ] = getA ( rc . x , rc . y , rc . z ) ;
}
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$ { t . output } = result ;
}
` }},XX=class{constructor(e){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outPackingScheme=wd.DENSE,this.customUniforms=[{name:"texShape",type:"ivec2"}];let t=kn();this.outputShape=e,this.enableShapeUniforms=pr(this.outputShape.length),this.userCode= `
ivec3 outCoordsFromFlatIndex ( int index ) {
$ { this . enableShapeUniforms ? jf ( [ "r" , "c" , "d" ] , e ) : ii ( [ "r" , "c" , "d" ] , e ) }
return ivec3 ( r , c , d ) ;
}
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void main ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx * vec2 ( texShape [ 0 ] , texShape [ 1 ] ) ) ;
int index = 4 * ( resTexRC . x * texShape [ 1 ] + resTexRC . y ) ;
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vec4 result = vec4 ( 0. ) ;
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for ( int i = 0 ; i < 4 ; i ++ ) {
int flatIndex = index + i ;
ivec3 rc = outCoordsFromFlatIndex ( flatIndex ) ;
result [ i ] = getChannel ( getA ( rc . x , rc . y , rc . z ) , vec2 ( rc . y , rc . z ) ) ;
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}
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$ { t . output } = result ;
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}
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` }},YX=class{constructor(e){this.variableNames=["A"],this.outTexUsage=lr.DOWNLOAD;let t=kn();this.outputShape=e,this.userCode= `
$ { S2 }
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void main ( ) {
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float x = getAAtOutCoords ( ) ;
$ { t . output } = encode _float ( x ) ;
}
` }},ZX=class{constructor(e){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!1,this.outTexUsage=lr.DOWNLOAD;let t=kn();this.outputShape=e,this.userCode= `
$ { S2 }
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void main ( ) {
ivec3 coords = getOutputCoords ( ) ;
float x = getChannel ( getAAtOutCoords ( ) , vec2 ( coords . y , coords . z ) ) ;
$ { t . output } = encode _float ( x ) ;
}
` }},JX=class{constructor(e,t=!1){this.variableNames=["A"],this.customUniforms=[{name:"texShape",type:"ivec2"}];let n=kn();this.outputShape=e,this.enableShapeUniforms=pr(this.outputShape.length);let r="result";t&&(r="floor(result * 255. + 0.5)"),this.userCode= `
$ { this . enableShapeUniforms ? cw ( ) : iw ( e ) }
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void main ( ) {
ivec3 coords = getOutputCoords ( ) ;
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int flatIndex = getFlatIndex ( coords ) ;
int offset = imod ( flatIndex , 4 ) ;
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flatIndex = idiv ( flatIndex , 4 , 1. ) ;
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int r = flatIndex / texShape [ 1 ] ;
int c = imod ( flatIndex , texShape [ 1 ] ) ;
vec2 uv = ( vec2 ( c , r ) + halfCR ) / vec2 ( texShape [ 1 ] , texShape [ 0 ] ) ;
vec4 values = $ { n . texture2D } ( A , uv ) ;
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float result ;
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if ( offset == 0 ) {
result = values [ 0 ] ;
} else if ( offset == 1 ) {
result = values [ 1 ] ;
} else if ( offset == 2 ) {
result = values [ 2 ] ;
} else {
result = values [ 3 ] ;
}
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$ { n . output } = vec4 ( $ { r } , 0. , 0. , 0. ) ;
}
` }},QX=class{constructor(e,t=!1){this.variableNames=["A"],this.packedInputs=!1,this.packedOutput=!0,this.customUniforms=[{name:"texShape",type:"ivec2"}];let n=kn();this.outputShape=e,this.enableShapeUniforms=pr(this.outputShape.length);let r="",s="result";t&&(s="floor(result * 255. + 0.5)");for(let a=0;a<=1;a++)for(let o=0;o<=1;o++){let i=a*2+o;r+= `
localCoords = coords ;
if ( localCoords [ 2 ] + $ { o } < $ { this . enableShapeUniforms ? "outShape[2]" : ` ${ e [ 2 ] } ` } ) {
localCoords [ 2 ] += $ { o } ;
if ( localCoords [ 1 ] + $ { a } < $ { this . enableShapeUniforms ? "outShape[1]" : ` ${ e [ 1 ] } ` } ) {
localCoords [ 1 ] += $ { a } ;
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flatIndex = getFlatIndex ( localCoords ) ;
offset = imod ( flatIndex , 4 ) ;
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flatIndex = idiv ( flatIndex , 4 , 1. ) ;
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int r = flatIndex / texShape [ 1 ] ;
int c = imod ( flatIndex , texShape [ 1 ] ) ;
vec2 uv = ( vec2 ( c , r ) + halfCR ) / vec2 ( texShape [ 1 ] , texShape [ 0 ] ) ;
values = $ { n . texture2D } ( A , uv ) ;
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if ( offset == 0 ) {
result [ $ { i } ] = values [ 0 ] ;
} else if ( offset == 1 ) {
result [ $ { i } ] = values [ 1 ] ;
} else if ( offset == 2 ) {
result [ $ { i } ] = values [ 2 ] ;
} else {
result [ $ { i } ] = values [ 3 ] ;
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}
}
}
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` }this.userCode= `
$ { this . enableShapeUniforms ? cw ( ) : iw ( e ) }
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void main ( ) {
ivec3 coords = getOutputCoords ( ) ;
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vec4 result = vec4 ( 0. ) ;
int flatIndex , r , c , offset ;
ivec3 localCoords ;
vec2 uv ;
vec4 values ;
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$ { r }
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$ { n . output } = $ { s } ;
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}
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` }},E2={};Fe(E2,{bindVertexProgramAttributeStreams:()=>L2,createBufferFromOutputTexture:()=>W2,createFloat16MatrixTexture:()=>R2,createFloat16PackedMatrixTexture:()=>M2,createFloat32MatrixTexture:()=>D2,createIndexBuffer:()=>F2,createPackedMatrixTexture:()=>O2,createUnsignedBytesMatrixTexture:()=>P2,createVertexBuffer:()=> $ 2,createVertexShader:()=>A2,downloadByteEncodedFloatMatrixFromOutputTexture:()=>U2,downloadFloat32MatrixFromBuffer:()=>V2,downloadMatrixFromPackedOutputTexture:()=>H2,downloadPackedMatrixFromBuffer:()=>G2,getInternalFormatForFloat16MatrixTexture:()=>dw,getInternalFormatForFloat16PackedMatrixTexture:()=>fw,getInternalFormatForFloat32MatrixTexture:()=>lw,getInternalFormatForPackedMatrixTexture:()=>hw,getInternalFormatForUnsignedBytesMatrixTexture:()=>pw,uploadDenseMatrixToTexture:()=>B2,uploadPixelDataToTexture:()=>z2});function A2(e){let t=kn(),n= ` $ { t . version }
precision highp float ;
$ { t . attribute } vec3 clipSpacePos ;
$ { t . attribute } vec2 uv ;
$ { t . varyingVs } vec2 resultUV ;
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void main ( ) {
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gl _Position = vec4 ( clipSpacePos , 1 ) ;
resultUV = uv ;
} ` ;return n2(e,n)}function $ 2(e){let t=new Float32Array([-1,1,0,0,1,-1,-1,0,0,0,1,1,0,1,1,1,-1,0,1,0]);return o2(e,t)}function F2(e){let t=new Uint16Array([0,1,2,2,1,3]);return i2(e,t)}function Td(e,t,n,r,s,a){u2(t,n);let o=c2(e),i=e.TEXTURE_2D;return ye(e,()=>e.bindTexture(i,o)),ye(e,()=>e.texParameteri(i,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE)),ye(e,()=>e.texParameteri(i,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)),ye(e,()=>e.texParameteri(i,e.TEXTURE_MIN_FILTER,e.NEAREST)),ye(e,()=>e.texParameteri(i,e.TEXTURE_MAG_FILTER,e.NEAREST)),ye(e,()=>e.texImage2D(i,0,r,t,n,0,s,a,null)),ye(e,()=>e.bindTexture(e.TEXTURE_2D,null)),o}function lw(e){return e.internalFormatFloat}function D2(e,t,n,r){let[s,a]=kd(t,n);return Td(e,s,a,lw(r),r.textureFormatFloat,e.FLOAT)}function dw(e){return e.internalFormatHalfFloat}function R2(e,t,n,r){let[s,a]=kd(t,n);return Td(e,s,a,dw(r),r.textureFormatFloat,r.textureTypeHalfFloat)}function pw(e){return e.downloadTextureFormat}function P2(e,t,n,r){let[s,a]=kd(t,n);return Td(e,s,a,pw(r),e.RGBA,e.UNSIGNED_BYTE)}function hw(e){return e.internalFormatPackedFloat}function O2(e,t,n,r){let[s,a]=yu(t,n);return Td(e,s,a,hw(r),e.RGBA,e.FLOAT)}function fw(e){return e.internalFormatPackedHalfFloat}function M2(e,t,n,r){let[s,a]=yu(t,n);return Td(e,s,a,fw(r),e.RGBA,r.textureTypeHalfFloat)}function L2(e,t,n){let r=0,s=3*4,a=3*4+2*4;return ye(e,()=>e.bindBuffer(e.ARRAY_BUFFER,n)),rw(e,t,"clipSpacePos",n,3,a,r)&&rw(e,t,"uv",n,2,a,s)}function B2(e,t,n,r,s,a){ye(e,()=>e.bindTexture(e.TEXTURE_2D,t));let o,i,c;s instanceof Uint8Array?(o=new Uint8Array(n*r*4),i=e.UNSIGNED_BYTE,c=e.RGBA):(o=new Float32Array(n*r*4),i=e.FLOAT,c=a.internalFormatPackedFloat),o.set(s),ye(e,()=>e.texImage2D(e.TEXTURE_2D,0,c,n,r,0,e.RGBA,i,o)),ye(e,()=>e.bindTexture(e.TEXTURE_2D,null))}function z2(e,t,n){ye(e,()=>e.bindTexture(e.TEXTURE_2D,t)),n.data instanceof Uint8Array?ye(e,()=>e.texImage2D(e.TEXTURE_2D,0,e.RGBA,n.width,n.height,0,e.RGBA,e.UNSIGNED_BYTE,n.data)):ye(e,()=>e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,n)),ye(e,()=>e.bindTexture(e.TEXTURE_2D,null))}function W2(e,t,n,r){let s=e.createBuffer();ye(e,()=>e.bindBuffer(e.PIXEL_PACK_BUFFER,s));let i=4*4*t*n;return ye(e,()=>e.bufferData(e.PIXEL_PACK_BUFFER,i,e.STREAM_READ)),ye(e,()=>e.readPixels(0,0,n,t,e.RGBA,e.FLOAT,0)),ye(e,()=>e.bindBuffer(e.PIXEL_PACK_BUFFER,null)),s}function V2(e,t,n){let r=e,s=new Float32Array(n);return r.bindBuffer(r.PIXEL_PACK_BUFFER,t),r.getBufferSubData(r.PIXEL_PACK_BUFFER,0,s),r.bindBuffer(r.PIXEL_PACK_BUFFER,null),s}function U2(e,t,n,r){let[s,a]=kd(t,n),o=4,i=new Uint8Array(KK(t*n,o));return ye(e,()=>e.readPixels(0,0,s,a,r.downloadTextureFormat,e.UNSIGNED_BYTE,i)),new Float32Array(i.buffer)}function G2(e,t,n,r,s,a,o,i){let c=e,u=new Float32Array(XK(a,o));return c.bindBuffer(c.PIXEL_PACK_BUFFER,t),c.getBufferSubData(c.PIXEL_PACK_BUFFER,0,u),c.bindBuffer(c.PIXEL_PACK_BUFFER,null),u}function H2(e,t,n){let r=new Float32Array(t*n*4);return ye(e,()=>e.readPixels(0,0,n,t,e.RGBA,e.FLOAT,r)),r}var j2=class{constructor(e){this.outputTexture=null,this.program=null,this.disposed=!1,this.vertexAttrsAreBound=!1,this.itemsToPoll=[];let t=Q().getNumber("WEBGL_VERSION");e!=null?(this.gl=e,QT(t,e)):this.gl=cs(t);let n="WEBGL_color_buffer_float",r="EXT_color_buffer_half_float";if(Q().getNumber("WEBGL_VERSION")===1){let s="OES_texture_float",a="OES_texture_half_float";if(this.textureFloatExtension=Id(this.gl,s),dr(this.gl,a))this.textureHalfFloatExtension=Id(this.gl,a);else if(Q().get("WEBGL_FORCE_F16_TEXTURES"))throw new Error("GL context does not support half float textures, yet the environment flag WEBGL_FORCE_F16_TEXTURES is set to true.");if(this.colorBufferFloatExtension=this.gl.getExtension(n),dr(this.gl,r))this.colorBufferHalfFloatExtension=Id(this.gl,r);else if(Q().get("WEBGL_FORCE_F16_TEXTURES"))throw new Error("GL context does not support color renderable half floats, yet the environment flag WEBGL_FORCE_F16_TEXTURES is set to true.")}else if(n="EXT_color_buffer_float",dr(this.gl,n))this.colorBufferFloatExtension=this.gl.getExtension(n);else if(dr(this.gl,r))this.
void main ( ) {
setOutput ( vec4 ( getA ( ) , 0. , 0. , 0. ) ) ;
}
` ;else{let n=In("rc",t),r=dt(t),s=V7(t,e,n),a=U7(t,e[e.length-1],e[e.length-2],n),o=G7(e,n);this.userCode= `
void main ( ) {
$ { r } rc = getOutputCoords ( ) ;
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if ( $ { s } ) {
setOutput ( vec4 ( 0 ) ) ;
} else {
$ { a }
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setOutput ( vec4 ( $ { o } ) ) ;
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}
}
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` }}};function W7(e,t){let n=[];for(let r=0;r<=1;r++)for(let s=0;s<=1;s++){let a= ` $ { r === 0 ? "r" : "rp1" } , $ { s === 0 ? "c" : "cp1" } ` ;for(let o=2;o<e;o++)a= ` $ { t [ t . length - 1 - o ] } , ` +a;n.push(a)}return n}function V7(e,t,n){if(e===1)return ` rc > $ { t [ 0 ] } ` ;let r="";for(let s=e-2;s<e;s++)r+= ` $ { n [ s ] } >= $ { t [ s ] } ` ,s<e-1&&(r+="||");return r}function U7(e,t,n,r){if(e===1)return"";let s=r.slice(-2);return `
int r = $ { s [ 0 ] } ;
int c = $ { s [ 1 ] } ;
int rp1 = r + 1 ;
int cp1 = c + 1 ;
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bool cEdge = cp1 >= $ { t } ;
bool rEdge = rp1 >= $ { n } ;
` }function G7(e,t){let n=e.length,r=W7(n,t);return n===1? ` getA ( rc ) ,
rc + 1 >= $ { e [ 0 ] } ? 0. : getA ( rc + 1 ) ,
0 , 0 ` : ` getA ( $ { r [ 0 ] } ) ,
cEdge ? 0. : getA ( $ { r [ 1 ] } ) ,
rEdge ? 0. : getA ( $ { r [ 2 ] } ) ,
rEdge || cEdge ? 0. : getA ( $ { r [ 3 ] } ) ` }var Z2=class{constructor(e,t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.customUniforms=[{name:"inputShape",type:"ivec3"}],this.outputShape=e,this.enableShapeUniforms=pr(this.outputShape.length);let n="";for(let r=0;r<4;r++){let s="thisRC = rc;";r%2==1&&(s+="thisRC.z += 1;"),r>1&&(s+="thisRC.y += 1;"),n+= `
$ { s }
$ { r > 0 ? "if(thisRC.y < rows && thisRC.z < cols){" : "" }
int flatIndex = getFlatIndex ( thisRC ) ;
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ivec3 inputRC = inputCoordsFromReshapedOutCoords ( flatIndex ) ;
vec2 inputRCInnerDims = vec2 ( float ( inputRC . y ) , float ( inputRC . z ) ) ;
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result [ $ { r } ] =
getChannel ( getA ( inputRC . x , inputRC . y , inputRC . z ) , inputRCInnerDims ) ;
$ { r > 0 ? "}" : "" }
` }this.userCode= `
$ { H7 ( t , this . enableShapeUniforms ) }
$ { this . enableShapeUniforms ? cw ( ) : iw ( e ) }
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void main ( ) {
ivec3 rc = getOutputCoords ( ) ;
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vec4 result = vec4 ( 0. ) ;
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ivec3 thisRC ;
int rows = $ { this . enableShapeUniforms ? "outShape[1]" : e [ 1 ] } ;
int cols = $ { this . enableShapeUniforms ? "outShape[2]" : e [ 2 ] } ;
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$ { n }
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setOutput ( result ) ;
}
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` }};function H7(e,t){return `
ivec3 inputCoordsFromReshapedOutCoords ( int index ) {
$ { t ? cX ( [ "r" , "c" , "d" ] , "inputShape" ) : ii ( [ "r" , "c" , "d" ] , e ) }
return ivec3 ( r , c , d ) ;
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}
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` }var j7=class{constructor(e){this.gpgpu=e,this.numUsedTextures=0,this.numFreeTextures=0,this._numBytesAllocated=0,this._numBytesFree=0,this.freeTextures={},this.logEnabled=!1,this.usedTextures={}}acquireTexture(e,t,n){let r=Q2(t,n),s=eN(e,r,n);s in this.freeTextures||(this.freeTextures[s]=[]),s in this.usedTextures||(this.usedTextures[s]=[]);let a=J2(e,r,this.gpgpu.gl,this.gpgpu.textureConfig,n);if(this.freeTextures[s].length>0){this.numFreeTextures--,this.numUsedTextures++,this._numBytesFree-=a,this.log();let i=this.freeTextures[s].shift();return this.usedTextures[s].push(i),i}let o;return r===sn.PACKED_2X2_FLOAT32?o=this.gpgpu.createPackedMatrixTexture(e[0],e[1]):r===sn.PACKED_2X2_FLOAT16?o=this.gpgpu.createFloat16PackedMatrixTexture(e[0],e[1]):r===sn.UNPACKED_FLOAT32?o=this.gpgpu.createFloat32MatrixTexture(e[0],e[1]):r===sn.UNPACKED_FLOAT16?o=this.gpgpu.createFloat16MatrixTexture(e[0],e[1]):r===sn.PACKED_4X1_UNSIGNED_BYTE&&(o=this.gpgpu.createUnsignedBytesMatrixTexture(e[0],e[1])),this.usedTextures[s].push(o),this.numUsedTextures++,this._numBytesAllocated+=a,this.log(),o}releaseTexture(e,t,n,r){if(this.freeTextures==null)return;let s=Q2(n,r),a=eN(t,s,r);a in this.freeTextures||(this.freeTextures[a]=[]);let o=J2(t,s,this.gpgpu.gl,this.gpgpu.textureConfig,r),i=Q().get("WEBGL_DELETE_TEXTURE_THRESHOLD");i!==-1&&this._numBytesAllocated>i?(this.gpgpu.deleteMatrixTexture(e),this._numBytesAllocated-=o):(this.freeTextures[a].push(e),this.numFreeTextures++,this._numBytesFree+=o),this.numUsedTextures--;let c=this.usedTextures[a],u=c.indexOf(e);if(u<0)throw new Error("Cannot release a texture that was never provided by this texture manager");c.splice(u,1),this.log()}log(){if(!this.logEnabled)return;let e=this.numFreeTextures+this.numUsedTextures;console.log("Free/Used", ` $ { this . numFreeTextures } / $ { this . numUsedTextures } ` , ` ( $ { e } ) ` );let t=this._numBytesFree/this._numBytesAllocated;console.log( ` Bytes allocated : $ { this . _numBytesAllocated } ` ),console.log( ` Bytes unused : $ { this . _numBytesFree } ( $ { Math . round ( 100 * t ) } % ) ` )}get numBytesAllocated(){return this._numBytesAllocated}get numBytesFree(){return this._numBytesFree}getNumUsedTextures(){return this.numUsedTextures}getNumFreeTextures(){return this.numFreeTextures}dispose(){if(this.freeTextures!=null){for(let e in this.freeTextures)this.freeTextures[e].forEach(t=>{this.gpgpu.deleteMatrixTexture(t)});for(let e in this.usedTextures)this.usedTextures[e].forEach(t=>{this.gpgpu.deleteMatrixTexture(t)});this.freeTextures=null,this.usedTextures=null,this.numUsedTextures=0,this.numFreeTextures=0,this._numBytesAllocated=0,this._numBytesFree=0}}};function q7(e,t){let n=e;if(t===n.R32F)return 4;if(t===n.R16F)return 2;if(t===n.RGBA32F)return 16;if(t===e.RGBA)return 16;if(t===n.RGBA16F)return 8;throw new Error( ` Unknown internal format $ { t } ` )}function J2(e,t,n,r,s){let a=K7(t,r),o;if(s){let[c,u]=yu(e[0],e[1]);o=c*u}else{let[c,u]=kd(e[0],e[1]);o=c*u}let i=q7(n,a);return o*i}function K7(e,t){switch(e){case sn.PACKED_2X2_FLOAT32:return hw(t);case sn.PACKED_2X2_FLOAT16:return fw(t);case sn.UNPACKED_FLOAT32:return lw(t);case sn.UNPACKED_FLOAT16:return dw(t);case sn.PACKED_4X1_UNSIGNED_BYTE:return pw(t);default:throw new Error( ` Unknown physical texture type $ { e } ` )}}function X7(e){return Q().getBool("WEBGL_RENDER_FLOAT32_ENABLED")?e?sn.PACKED_2X2_FLOAT32:sn.UNPACKED_FLOAT32:e?sn.PACKED_2X2_FLOAT16:sn.UNPACKED_FLOAT16}function Q2(e,t){if(e===lr.UPLOAD)return sn.PACKED_2X2_FLOAT32;if(e===lr.RENDER||e==null)return X7(t);if(e===lr.DOWNLOAD||e===lr.PIXELS)return sn.PACKED_4X1_UNSIGNED_BYTE;throw new Error( ` Unknown logical texture type $ { e } ` )}function eN(e,t,n){return ` $ { e [ 0 ] } _$ { e [ 1 ] } _$ { t } _$ { n } ` }var ya=class{constructor(e,t){this.variableNames=["A"],this.outputShape=e,this.enableShapeUniforms=pr(this.outputShape.length),this.userCode= `
float unaryOperation ( float x ) {
$ { t }
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}
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void main ( ) {
float x = getAAtOutCoords ( ) ;
float y = unaryOperation ( x ) ;
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setOutput ( y ) ;
}
` }},Ur="if (isnan(x)) return x;",Y7="return x;",tN="return abs(x);",Z7="return (x >= 0.0) ? x : (exp(x) - 1.0);",J7=Ur+ `
return ( x < 0.0 ) ? 0.0 : x ;
` ,Q7=Ur+ `
return ( x < 0.0 ) ? 0.0 : min ( 6.0 , x ) ;
` ,qf="return x;",e9="return 1.0 / (1.0 + exp(-1.0 * x));",t9="return x;",n9= `
vec4 result ;
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result . r = ( x . r >= 0.0 ) ? x . r : ( exp ( x . r ) - 1.0 ) ;
result . g = ( x . g >= 0.0 ) ? x . g : ( exp ( x . g ) - 1.0 ) ;
result . b = ( x . b >= 0.0 ) ? x . b : ( exp ( x . b ) - 1.0 ) ;
result . a = ( x . a >= 0.0 ) ? x . a : ( exp ( x . a ) - 1.0 ) ;
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return result ;
` ,r9= `
vec4 result = x * vec4 ( greaterThanEqual ( x , vec4 ( 0.0 ) ) ) ;
bvec4 isNaN = isnan ( x ) ;
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result . r = isNaN . r ? x . r : result . r ;
result . g = isNaN . g ? x . g : result . g ;
result . b = isNaN . b ? x . b : result . b ;
result . a = isNaN . a ? x . a : result . a ;
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return result ;
` ,s9= `
vec4 result = min ( x , vec4 ( 6. ) ) * vec4 ( greaterThanEqual ( x , vec4 ( 0.0 ) ) ) ;
bvec4 isNaN = isnan ( x ) ;
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result . r = isNaN . r ? x . r : result . r ;
result . g = isNaN . g ? x . g : result . g ;
result . b = isNaN . b ? x . b : result . b ;
result . a = isNaN . a ? x . a : result . a ;
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return result ;
` ,a9="return 1.0 / (1.0 + exp(-1.0 * x));",Su=class{constructor(e,t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e,this.enableShapeUniforms=pr(this.outputShape.length),this.userCode= `
vec4 unaryOperation ( vec4 x ) {
$ { t }
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}
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void main ( ) {
vec4 x = getAAtOutCoords ( ) ;
vec4 y = unaryOperation ( x ) ;
setOutput ( y ) ;
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}
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` }},o9=class{constructor(e){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!1,this.outputShape=e;let t=e.length,n=In("rc",t),r=dt(t),s=B7(t,n),a=n.slice(-2),o=t<=1?"rc": ` vec2 ( $ { a . join ( "," ) } ) ` ;this.userCode= `
void main ( ) {
$ { r } rc = getOutputCoords ( ) ;
vec4 packedInput = getA ( $ { s } ) ;
setOutput ( getChannel ( packedInput , $ { o } ) ) ;
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}
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` }},i9=ts.whereImpl,c9=1e-7,u9=1e-4,Kf={};function l9(e){return e in Kf||(Kf[e]={}),Kf[e]}var d9=Q().getNumber("CPU_HANDOFF_SIZE_THRESHOLD"),p9=600;function h9(){return Q().global.screen==null?1024:Q().global.screen.height*Q().global.screen.width*window.devicePixelRatio*p9/1024/1024}var Xf=class extends ul{constructor(e){super();if(this.pendingRead=new WeakMap,this.pendingDisposal=new WeakSet,this.dataRefCount=new WeakMap,this.numBytesInGPU=0,this.uploadWaitMs=0,this.downloadWaitMs=0,this.lastGlFlushTime=0,this.warnedAboutMemory=!1,this.pendingDeletes=0,this.disposed=!1,!Q().getBool("HAS_WEBGL"))throw new Error("WebGL is not supported on this device");if(e==null){let t=cs(Q().getNumber("WEBGL_VERSION"));this.binaryCache=l9(Q().getNumber("WEBGL_VERSION")),this.gpgpu=new j2(t),this.canvas=t.canvas,this.gpgpuCreatedLocally=!0}else this.gpgpu=e,this.binaryCache={},this.gpgpuCreatedLocally=!1,this.canvas=e.gl.canvas;this.textureManager=new j7(this.gpgpu),this.numMBBeforeWarning=h9(),this.texData=new vp(this,ws())}nextDataId(){return Xf.nextDataId++}numDataIds(){return this.texData.numDataIds()-this.pendingDeletes}write(e,t,n){if((Q().getBool("WEBGL_CHECK_NUMERICAL_PROBLEMS")||Q().getBool("DEBUG"))&&this.checkNumericalProblems(e),n==="complex64"&&e!=null)throw new Error("Cannot write to a complex64 dtype. Please use tf.complex(real, imag).");let r={id:this.nextDataId()};return this.texData.set(r,{shape:t,dtype:n,values:e,usage:lr.UPLOAD,refCount:1}),r}refCount(e){return this.texData.has(e)?this.texData.get(e).refCount:0}incRef(e){let t=this.texData.get(e);t.refCount++}decRef(e){if(this.texData.has(e)){let t=this.texData.get(e);t.refCount--}}move(e,t,n,r,s){if(Q().getBool("DEBUG")&&this.checkNumericalProblems(t),r==="complex64")throw new Error("Cannot write to a complex64 dtype. Please use tf.complex(real, imag).");this.texData.set(e,{shape:n,dtype:r,values:t,usage:lr.UPLOAD,refCount:s})}disposeIntermediateTensorInfo(e){this.disposeData(e.dataId)}readSync(e){let t=this.texData.get(e),{values:n,dtype:r,complexTensorInfos:s,slice:a,shape:o,isPacked:i}=t;if(a!=null){let d;i?d=new Su(o,qf):d=new ya(o,qf);let p=this.runWebGLProgram(d,[{dataId:e,shape:o,dtype:r}],r),h=this.readSync(p.dataId);return this.disposeIntermediateTensorInfo(p),h}if(n!=null)return this.convertAndCacheOnCPU(e);if(r==="string")return n;let c=this.activeTimers!=null,u;c&&(u=w.now());let l;if(r==="complex64"){let d=this.readSync(s.real.dataId),p=this.readSync(s.imag.dataId);l=_.mergeRealAndImagArrays(d,p)}else l=this.getValuesFromTexture(e);return c&&(this.downloadWaitMs+=w.now()-u),this.convertAndCacheOnCPU(e,l)}async read(e){if(this.pendingRead.has(e)){let h=this.pendingRead.get(e);return new Promise(f=>h.push(f))}let t=this.texData.get(e),{values:n,shape:r,slice:s,dtype:a,complexTensorInfos:o,isPacked:i}=t;if(s!=null){let h;i?h=new Su(r,qf):h=new ya(r,qf);let f=this.runWebGLProgram(h,[{dataId:e,shape:r,dtype:a}],a),m=this.read(f.dataId);return this.disposeIntermediateTensorInfo(f),m}if(n!=null)return this.convertAndCacheOnCPU(e);if(!Q().getBool("WEBGL_DOWNLOAD_FLOAT_ENABLED")&&Q().getNumber("WEBGL_VERSION")===2)throw new Error("tensor.data() with WEBGL_DOWNLOAD_FLOAT_ENABLED=false and WEBGL_VERSION=2 not yet supported.");let c=null,u;if(a!=="complex64"&&Q().get("WEBGL_BUFFER_SUPPORTED")){u=this.decode(e);let h=this.texData.get(u.dataId);c=this.gpgpu.createBufferFromTexture(h.texture,...Bf(r))}this.pendingRead.set(e,[]),a!=="complex64"&&await this.gpgpu.createAndWaitForFence();let l;if(a==="complex64"){let h=await Promise.all([this.read(o.real.dataId),this.read(o.imag.dataId)]),f=h[0],m=h[1];l=_.mergeRealAndImagArrays(f,m)}else if(c==null)l=this.getValuesFromTexture(e);else{let h=w.sizeFromShape(r);l=this.gpgpu.downloadFloat32MatrixFromBuffer(c,h)}if(u!=null&&this.disposeIntermediateTensorInfo(u),c!=null){let h=this.gpgpu.gl;ye(h,()=>h.deleteBuffer(c))}let d=this.convertAndCacheOnCPU(e,l),p=this.pendingRead.get(e);return this.pendingRead.delete(e),p.forEach(h=>h(d)),this.pendingDisposal.has(e)&&(this.pendingDisposal.delete(e),this.disposeData(e)&&ws().remo
if ( isnan ( a ) ) return a ;
if ( isnan ( b ) ) return b ;
` ,Cu=class{constructor(e,t,n){this.variableNames=["A","B"],this.outputShape=_.assertAndGetBroadcastShape(t,n),this.enableShapeUniforms=pr(this.outputShape.length),this.userCode= `
float binaryOperation ( float a , float b ) {
$ { e }
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}
void main ( ) {
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float a = getAAtOutCoords ( ) ;
float b = getBAtOutCoords ( ) ;
setOutput ( binaryOperation ( a , b ) ) ;
}
` }},Yf= `
result . r = isNaN . r > 0. ? NAN : result . r ;
result . g = isNaN . g > 0. ? NAN : result . g ;
result . b = isNaN . b > 0. ? NAN : result . b ;
result . a = isNaN . a > 0. ? NAN : result . a ;
` ,Nd=class{constructor(e,t,n,r=!1){this.variableNames=["A","B"],this.supportsBroadcasting=!0,this.packedInputs=!0,this.packedOutput=!0,this.outputShape=_.assertAndGetBroadcastShape(t,n);let s=this.outputShape.length;this.enableShapeUniforms=pr(s);let a="";if(r)if(s===0||w.sizeFromShape(this.outputShape)===1)a= `
result . y = 0. ;
result . z = 0. ;
result . w = 0. ;
` ;else if(a= `
$ { dt ( s ) } coords = getOutputCoords ( ) ;
` ,s===1)this.enableShapeUniforms?a+= `
result . y = ( coords + 1 ) >= outShape ? 0. : result . y ;
result . z = 0. ;
result . w = 0. ;
` :a+= `
result . y = ( coords + 1 ) >= $ { this . outputShape [ 0 ] } ? 0. : result . y ;
result . z = 0. ;
result . w = 0. ;
` ;else{let i=In("coords",s);this.enableShapeUniforms?a+= `
bool nextRowOutOfBounds =
( $ { i [ s - 2 ] } + 1 ) >= outShape [ $ { s } - 2 ] ;
bool nextColOutOfBounds =
( $ { i [ s - 1 ] } + 1 ) >= outShape [ $ { s } - 1 ] ;
result . y = nextColOutOfBounds ? 0. : result . y ;
result . z = nextRowOutOfBounds ? 0. : result . z ;
result . w = nextColOutOfBounds || nextRowOutOfBounds ? 0. : result . w ;
` :a+= `
bool nextRowOutOfBounds =
( $ { i [ s - 2 ] } + 1 ) >= $ { this . outputShape [ s - 2 ] } ;
bool nextColOutOfBounds =
( $ { i [ s - 1 ] } + 1 ) >= $ { this . outputShape [ s - 1 ] } ;
result . y = nextColOutOfBounds ? 0. : result . y ;
result . z = nextRowOutOfBounds ? 0. : result . z ;
result . w = nextColOutOfBounds || nextRowOutOfBounds ? 0. : result . w ;
` }this.userCode= `
vec4 binaryOperation ( vec4 a , vec4 b ) {
$ { e }
}
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void main ( ) {
vec4 a = getAAtOutCoords ( ) ;
vec4 b = getBAtOutCoords ( ) ;
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vec4 result = binaryOperation ( a , b ) ;
$ { a }
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setOutput ( result ) ;
}
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` }};function Zn(e){let{inputs:t,backend:n}=e,{x:r}=t;return n.incRef(r.dataId),{dataId:r.dataId,shape:r.shape,dtype:r.dtype}}var b9={kernelName:Ja,backendName:"webgl",kernelFunc:Zn};function va(e){let{inputs:t,backend:n}=e,{real:r,imag:s}=t,a=n.makeTensorInfo(r.shape,"complex64"),o=n.texData.get(a.dataId),i=Zn({inputs:{x:r},backend:n}),c=Zn({inputs:{x:s},backend:n});return o.complexTensorInfos={real:i,imag:c},a}var y9={kernelName:Np,backendName:"webgl",kernelFunc:va},sN="return (a < 0.) ? b * a : a;",aN= `
vec4 aLessThanZero = vec4 ( lessThan ( a , vec4 ( 0. ) ) ) ;
return ( aLessThanZero * ( b * a ) ) + ( ( vec4 ( 1.0 ) - aLessThanZero ) * a ) ;
` ;function v9(e){let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{alpha:a}=r,o=n.makeTensorInfo([],"float32",w.createScalarValue(a,"float32")),i=Q().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Nd(aN,s.shape,o.shape):new Cu(sN,s.shape,o.shape),c=n.runWebGLProgram(i,[s,o],s.dtype);return n.disposeIntermediateTensorInfo(o),c}var x9={kernelName:Qa,backendName:"webgl",kernelFunc:v9},oN="return (a < 0.) ? b * a : a;",iN= `
vec4 aLessThanZero = vec4 ( lessThan ( a , vec4 ( 0. ) ) ) ;
return ( aLessThanZero * ( b * a ) ) + ( ( vec4 ( 1.0 ) - aLessThanZero ) * a ) ;
` ;function w9(e){let{inputs:t,backend:n}=e,{x:r,alpha:s}=t,a=Q().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Nd(iN,r.shape,s.shape):new Cu(oN,r.shape,s.shape);return n.runWebGLProgram(a,[r,s],r.dtype)}var k9={kernelName:ho,backendName:"webgl",kernelFunc:w9},cN="if (isnan(x)) return x;",I9= `
if ( isnan ( a ) ) return a ;
if ( isnan ( b ) ) return b ;
` ,S9= `
result . r = isNaN . r > 0. ? NAN : result . r ;
result . g = isNaN . g > 0. ? NAN : result . g ;
result . b = isNaN . b > 0. ? NAN : result . b ;
result . a = isNaN . a > 0. ? NAN : result . a ;
` ;function Ke({opSnippet:e,packedOpSnippet:t,cpuKernelImpl:n,dtype:r}){return({inputs:s,backend:a})=>{let{x:o}=s,i=a,c=r||o.dtype;if(i.shouldExecuteOnCPU([o])&&n!=null){let d=i.texData.get(o.dataId),p=n(d.values,c);return i.makeTensorInfo(o.shape,c,p)}let u=Q().getBool("WEBGL_PACK_UNARY_OPERATIONS")&&t!=null,l;return u?l=new Su(o.shape,t):l=new ya(o.shape,e),i.runWebGLProgram(l,[o],c)}}function an({opSnippet:e,packedOpSnippet:t,checkOutOfBounds:n=!1,supportsComplex:r=!1,cpuKernelImpl:s,dtype:a}){return({inputs:o,backend:i})=>{let{a:c,b:u}=o,l=i;if(r&&c.dtype==="complex64"){let f=l.texData.get(c.dataId),m=l.texData.get(u.dataId),[g,b]=[[f.complexTensorInfos.real,m.complexTensorInfos.real],[f.complexTensorInfos.imag,m.complexTensorInfos.imag]].map(v=>{let[x,k]=v,C={dataId:x.dataId,dtype:x.dtype,shape:c.shape},N={dataId:k.dataId,dtype:k.dtype,shape:u.shape},F=new Cu(e,c.shape,u.shape);return l.runWebGLProgram(F,[C,N],yr(x.dtype,k.dtype))}),y=va({inputs:{real:g,imag:b},backend:l});return l.disposeIntermediateTensorInfo(g),l.disposeIntermediateTensorInfo(b),y}let d=a||yr(c.dtype,u.dtype);if((c.dtype==="string"||u.dtype==="string"||l.shouldExecuteOnCPU([c,u]))&&s!=null){let f=l.texData.get(c.dataId).values,m=l.texData.get(u.dataId).values,g=c.dtype==="string"?_.fromUint8ToStringArray(f):f,b=c.dtype==="string"?_.fromUint8ToStringArray(m):m,[y,v]=s(c.shape,u.shape,g,b,d),x=l.makeTensorInfo(v,d),k=l.texData.get(x.dataId);return k.values=y,x}let p=Q().getBool("WEBGL_PACK_BINARY_OPERATIONS")&&t!=null,h;return p?h=new Nd(t,c.shape,u.shape,n):h=new Cu(e,c.shape,u.shape),l.runWebGLProgram(h,[c,u],d)}}function Zf(e,t=!1){if(e==="linear")return t?t9:Y7;if(e==="relu")return t?r9:J7;if(e==="elu")return t?n9:Z7;if(e==="relu6")return t?s9:Q7;if(e==="prelu")return t?iN:oN;if(e==="leakyrelu")return t?aN:sN;if(e==="sigmoid")return t?a9:e9;throw new Error( ` Activation $ { e } has not been implemented for the WebGL backend . ` )}var uN=class{constructor(e,t,n,r=!1,s=!1,a=!1,o=null,i=!1,c=!1){this.variableNames=["matrixA","matrixB"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=n,this.enableShapeUniforms=pr(this.outputShape.length);let u=r?e[1]:e[2],l=Math.ceil(u/2),d=r?"i * 2, rc.y":"rc.y, i * 2",p=s?"rc.z, i * 2":"i * 2, rc.z",h=r?["a.xxyy","a.zzww"]:["a.xxzz","a.yyww"],f=s?["b.xzxz","b.ywyw"]:["b.xyxy","b.zwzw"],m="",g="";o&&(i?m= ` vec4 activation ( vec4 a ) {
vec4 b = getPreluActivationWeightsAtOutCoords ( ) ;
$ { o }
} ` :c?m= ` vec4 activation ( vec4 a ) {
vec4 b = getLeakyreluAlphaAtOutCoords ( ) ;
$ { o }
} ` :m= ` vec4 activation ( vec4 x ) {
$ { o }
} ` ,g="result = activation(result);");let b=a?"result += getBiasAtOutCoords();":"";a&&this.variableNames.push("bias"),i&&this.variableNames.push("preluActivationWeights"),c&&this.variableNames.push("leakyreluAlpha");let y="rc.x",v="rc.x";e[0]<t[0]?y= ` int ( min ( float ( rc . x ) , $ { e [ 0 ] - 1 } . ) ) ` :t[0]<e[0]&&(v= ` int ( min ( float ( rc . x ) , $ { t [ 0 ] - 1 } . ) ) ` ),this.userCode= `
$ { m }
// Don't use uniform for sharedDimensionPacked for performance.
const float sharedDimension = $ { l } . 0 ;
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vec4 dot2x2ARowBCol ( ivec3 rc ) {
vec4 result = vec4 ( 0 ) ;
for ( int i = 0 ; i < $ { l } ; i ++ ) {
int batchA = $ { y } ;
int batchB = $ { v } ;
vec4 a = getMatrixA ( batchA , $ { d } ) ;
vec4 b = getMatrixB ( batchB , $ { p } ) ;
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// These swizzled products need to be separately added.
// See: https://github.com/tensorflow/tfjs/issues/1735
result += ( $ { h [ 0 ] } * $ { f [ 0 ] } ) ;
result += ( $ { h [ 1 ] } * $ { f [ 1 ] } ) ;
}
return result ;
}
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void main ( ) {
ivec3 rc = getOutputCoords ( ) ;
vec4 result = dot2x2ARowBCol ( rc ) ;
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$ { b }
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$ { g }
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setOutput ( result ) ;
}
` }},lN={REAL:"return areal * breal - aimag * bimag;",IMAG:"return areal * bimag + aimag * breal;"},dN=class{constructor(e,t,n){this.variableNames=["AReal","AImag","BReal","BImag"],this.outputShape=_.assertAndGetBroadcastShape(t,n),this.userCode= `
float binaryOpComplex (
float areal , float aimag , float breal , float bimag ) {
$ { e }
}
void main ( ) {
float areal = getARealAtOutCoords ( ) ;
float aimag = getAImagAtOutCoords ( ) ;
float breal = getBRealAtOutCoords ( ) ;
float bimag = getBImagAtOutCoords ( ) ;
setOutput ( binaryOpComplex ( areal , aimag , breal , bimag ) ) ;
}
` }},pN="return a * b;";function gw(e){let{inputs:t,backend:n}=e,{a:r,b:s}=t,a=_.upcastType(r.dtype,s.dtype);if(r.dtype==="complex64"){let i=n.texData.get(r.dataId),c=n.texData.get(s.dataId),u=new dN(lN.REAL,r.shape,s.shape),l=new dN(lN.IMAG,r.shape,s.shape),d=[{dataId:i.complexTensorInfos.real.dataId,dtype:i.complexTensorInfos.real.dtype,shape:r.shape},{dataId:i.complexTensorInfos.imag.dataId,dtype:i.complexTensorInfos.imag.dtype,shape:r.shape},{dataId:c.complexTensorInfos.real.dataId,dtype:c.complexTensorInfos.real.dtype,shape:s.shape},{dataId:c.complexTensorInfos.imag.dataId,dtype:c.complexTensorInfos.imag.dtype,shape:s.shape}],p=n.runWebGLProgram(u,d,"float32"),h=n.runWebGLProgram(l,d,"float32"),f=va({inputs:{real:p,imag:h},backend:n});return n.disposeIntermediateTensorInfo(p),n.disposeIntermediateTensorInfo(h),f}if(n.shouldExecuteOnCPU([r,s])){let i=n.texData.get(r.dataId),c=n.texData.get(s.dataId),[u,l]=x7(r.shape,s.shape,i.values,c.values,a),d=n.makeTensorInfo(l,a),p=n.texData.get(d.dataId);return p.values=u,d}let o;return Q().getBool("WEBGL_PACK_BINARY_OPERATIONS")?o=new Nd(pN,r.shape,s.shape):o=new Cu(pN,r.shape,s.shape),n.runWebGLProgram(o,[r,s],a)}var C9={kernelName:co,backendName:"webgl",kernelFunc:gw};function T9(e,t,n){let r=[ai(e.shape),...oi(e.shape)],s={dtype:e.dtype,shape:r,dataId:e.dataId},a=[ai(t),...oi(t)],o=new Z2(a,r),i=!0,c=[r],u=n.runWebGLProgram(o,[s],e.dtype,c,i);return{dataId:u.dataId,shape:t,dtype:u.dtype}}function me(e){let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{shape:a}=r,o=n,i=w.sizeFromShape(s.shape),c=w.inferFromImplicitShape(a,i),u=w.sizeFromShape(c);w.assert(i===u,()=> ` The new shape ( $ { c } ) has $ { u } elements and the old shape ( $ { s . shape } ) has $ { i } elements . The new shape and old shape must have the same number of elements . ` );let l=o.texData.get(s.dataId);return l.isPacked&&!Cd(s.shape,c)&&!(l.texture!==null&&Cd(l.shape,c))?T9(s,c,o):(o.incRef(s.dataId),{dataId:s.dataId,shape:c,dtype:s.dtype})}var N9={kernelName:Nc,backendName:"webgl",kernelFunc:me},hN=class{constructor(e,t){this.variableNames=["x"];let{windowSize:n,batchSize:r,inSize:s,outSize:a}=e;this.outputShape=[r,a];let o=Math.floor(n/4)*4,i=n%4,c="sumValue += dot(values, ones);";if(t!=null){let l=1/t;c= ` sumValue += dot ( values * $ { w . isInt ( l ) ? l . toPrecision ( 2 ) : l } , ones ) ; ` }let u="";s%n>0&&(u= `
if ( inIdx < 0 || inIdx >= $ { s } ) {
return 0.0 ;
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}
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` ),this.userCode= `
const vec4 ones = vec4 ( 1.0 , 1.0 , 1.0 , 1.0 ) ;
float getValue ( int batch , int inIdx ) {
$ { u }
return getX ( batch , inIdx ) ;
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}
void main ( ) {
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ivec2 coords = getOutputCoords ( ) ;
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int batch = coords [ 0 ] ;
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int outIdx = coords [ 1 ] ;
int inOffset = outIdx * $ { n } ;
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float sumValue = 0.0 ;
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for ( int i = 0 ; i < $ { o } ; i += 4 ) {
int inIdx = inOffset + i ;
vec4 values = vec4 (
getValue ( batch , inIdx ) ,
getValue ( batch , inIdx + 1 ) ,
getValue ( batch , inIdx + 2 ) ,
getValue ( batch , inIdx + 3 )
) ;
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$ { c }
}
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int inIdx = inOffset + $ { o } ;
if ( $ { i === 1 } ) {
vec4 values = vec4 ( getValue ( batch , inIdx ) , 0.0 , 0.0 , 0.0 ) ;
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$ { c }
} else if ( $ { i === 2 } ) {
vec4 values = vec4 (
getValue ( batch , inIdx ) ,
getValue ( batch , inIdx + 1 ) , 0.0 , 0.0 ) ;
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$ { c }
} else if ( $ { i === 3 } ) {
vec4 values = vec4 (
getValue ( batch , inIdx ) ,
getValue ( batch , inIdx + 1 ) ,
getValue ( batch , inIdx + 2 ) , 0.0 ) ;
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$ { c }
}
setOutput ( sumValue ) ;
}
` }},_9=class{constructor(e,t){this.variableNames=["x"];let{windowSize:n,batchSize:r,inSize:s,outSize:a}=e;this.outputShape=[r,a];let o="0.0",i="";t==="prod"?o="1.0":t==="min"?(o="1.0 / 1e-20",i="min"):t==="max"&&(o="-1.0 / 1e-20",i="max");let c= ` $ { t } ( $ { t } ( $ { t } ( minMaxValue [ 0 ] , minMaxValue [ 1 ] ) , minMaxValue [ 2 ] ) , minMaxValue [ 3 ] ) ` ;t==="sum"?c="sumValue":t==="prod"?c="prodValue":t==="all"?c="allValue":t==="any"&&(c="anyValue");let u=Math.floor(n/4)*4,l=n%4,d= `
if ( $ { t === "sum" } ) {
sumValue += dot ( values , ones ) ;
} else if ( $ { t === "prod" } ) {
vec2 tmp = vec2 ( values [ 0 ] , values [ 1 ] ) * vec2 ( values [ 2 ] , values [ 3 ] ) ;
prodValue *= tmp [ 0 ] * tmp [ 1 ] ;
} else {
minMaxValue = $ { i } ( values , minMaxValue ) ;
if ( $ { t === "min" } || $ { t === "max" } ) {
minMaxValue = $ { i } ( values , minMaxValue ) ;
bvec4 isNaN = isnan ( values ) ;
if ( isNaN . r || isNaN . g || isNaN . b || isNaN . a ) {
minMaxValue = vec4 ( NAN ) ;
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}
}
}
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` ,p="vec4";t==="all"?(o="1.0",d= `
bool reducedAllValue = all ( values ) ;
float floatedReducedAllValue = float ( reducedAllValue ) ;
allValue = float ( allValue >= 1.0 && floatedReducedAllValue >= 1.0 ) ;
` ,p="bvec4"):t==="any"&&(o="0.0",d= `
bool reducedAnyValue = any ( values ) ;
float floatedReducedAnyValue = float ( reducedAnyValue ) ;
anyValue = float ( anyValue >= 1.0 || floatedReducedAnyValue >= 1.0 ) ;
` ,p="bvec4");let h="";s%n>0&&(h= `
if ( inIdx < 0 || inIdx >= $ { s } ) {
return initializationValue ;
}
` ),this.userCode= `
const float initializationValue = $ { o } ;
const vec4 ones = vec4 ( 1.0 , 1.0 , 1.0 , 1.0 ) ;
float getValue ( int batch , int inIdx ) {
$ { h }
return getX ( batch , inIdx ) ;
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}
void main ( ) {
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ivec2 coords = getOutputCoords ( ) ;
int batch = coords [ 0 ] ;
int outIdx = coords [ 1 ] ;
int inOffset = outIdx * $ { n } ;
vec4 minMaxValue = vec4 ( $ { o } ) ;
float prodValue = 1.0 ;
float sumValue = 0.0 ;
float allValue = 1.0 ;
float anyValue = 0.0 ;
for ( int i = 0 ; i < $ { u } ; i += 4 ) {
int inIdx = inOffset + i ;
$ { p } values = $ { p } (
getValue ( batch , inIdx ) ,
getValue ( batch , inIdx + 1 ) ,
getValue ( batch , inIdx + 2 ) ,
getValue ( batch , inIdx + 3 )
) ;
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$ { d }
}
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int inIdx = inOffset + $ { u } ;
if ( $ { l === 1 } ) {
$ { p } values = $ { p } (
getValue ( batch , inIdx ) ,
initializationValue ,
initializationValue ,
initializationValue
) ;
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$ { d }
} else if ( $ { l === 2 } ) {
$ { p } values = $ { p } (
getValue ( batch , inIdx ) ,
getValue ( batch , inIdx + 1 ) ,
initializationValue ,
initializationValue
) ;
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$ { d }
} else if ( $ { l === 3 } ) {
$ { p } values = $ { p } (
getValue ( batch , inIdx ) ,
getValue ( batch , inIdx + 1 ) ,
getValue ( batch , inIdx + 2 ) ,
initializationValue
) ;
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$ { d }
}
setOutput ( $ { c } ) ;
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}
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` }};function E9(e){let t=[];for(;t.length===0||t[t.length-1].outSize!==1;){let n=t.length?t[t.length-1].outSize:e[1],r=_.computeOptimalWindowSize(n);t.push({inSize:n,windowSize:r,outSize:Math.ceil(n/r)})}return t}function ui(e,t,n,r){let s=E9(e.shape),a=e;for(let o=0;o<s.length;o++){let{inSize:i,windowSize:c,outSize:u}=s[o],l,d;n==="mean"?l=o===0?new hN({windowSize:c,inSize:i,batchSize:e.shape[0],outSize:u},i):new hN({windowSize:c,inSize:i,batchSize:e.shape[0],outSize:u}):l=new _9({windowSize:c,inSize:i,batchSize:e.shape[0],outSize:u},n),d=a,a=r.runWebGLProgram(l,[a],t),d.dataId!==e.dataId&&r.disposeIntermediateTensorInfo(d)}return a}var A9=class{constructor(e,t){this.variableNames=["A"];let n=new Array(e.length);for(let a=0;a<n.length;a++)n[a]=e[t[a]];this.outputShape=n,this.rank=n.length;let r=dt(this.rank),s= $ 9(t);this.userCode= `
void main ( ) {
$ { r } resRC = getOutputCoords ( ) ;
setOutput ( getA ( $ { s } ) ) ;
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}
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` }};function $ 9(e){let t=e.length;if(t>6)throw Error( ` Transpose for rank $ { t } is not yet supported ` );let n=["resRC.x","resRC.y","resRC.z","resRC.w","resRC.u","resRC.v"],r=new Array(t);for(let s=0;s<e.length;s++)r[e[s]]=n[s];return r.join()}var F9=class{constructor(e,t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0;let n=new Array(e.length);for(let u=0;u<n.length;u++)n[u]=e[t[u]];if(this.outputShape=n,this.rank=n.length,this.rank>6)throw Error( ` Packed transpose for rank $ { this . rank } is not yet supported . ` );let r=dt(this.rank),s=Y2("rc",this.rank),a=new Array(this.rank);for(let u=0;u<t.length;u++)a[t[u]]=s[u];let o= ` vec2 ( $ { a . slice ( - 2 ) . join ( ) } ) ` ,i= ` ++ $ { s [ this . rank - 1 ] } < $ { n [ this . rank - 1 ] } ` ,c= ` getChannel ( getA ( $ { a . join ( ) } ) , $ { o } ) ` ;this.userCode= `
void main ( ) {
$ { r } rc = getOutputCoords ( ) ;
vec4 result = vec4 ( 0. ) ;
result [ 0 ] = $ { c } ;
if ( $ { i } ) {
result [ 1 ] = $ { c } ;
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}
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-- $ { s [ this . rank - 1 ] } ;
if ( ++ $ { s [ this . rank - 2 ] } < $ { n [ this . rank - 2 ] } ) {
result [ 2 ] = $ { c } ;
if ( $ { i } ) {
result [ 3 ] = $ { c } ;
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}
}
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setOutput ( result ) ;
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}
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` }};function Jf(e,t,n){let r=Q().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new F9(e.shape,t):new A9(e.shape,t);return n.runWebGLProgram(r,[e],e.dtype)}function D9(e,t,n,r){let s=t,a=e.shape.length,o=w.parseAxisParam(s,e.shape),i=o,c=_.getAxesPermutation(i,a),u=c!=null,l=e;u&&(l=Jf(e,c,r),i=_.getInnerMostAxes(i.length,a)),_.assertAxesAreInnerMostDims("sum",i,a);let[d,p]=_.computeOutAndReduceShapes(l.shape,i),h=d;n&&(h=_.expandShapeToKeepDim(d,o));let f=w.sizeFromShape(p),g=w.sizeFromShape(e.shape)/f,b=me({inputs:{x:l},attrs:{shape:[g,f]},backend:r}),y=hh(e.dtype),v=ui(b,y,"sum",r),x=me({inputs:{x:v},attrs:{shape:h},backend:r});return r.disposeIntermediateTensorInfo(b),r.disposeIntermediateTensorInfo(v),u&&r.disposeIntermediateTensorInfo(l),x}function Qf(e){let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{axis:a,keepDims:o}=r;return D9(s,a,o,n)}var R9={kernelName:Io,backendName:"webgl",kernelFunc:Qf};function Sn(e){let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{perm:a}=r,o=n,i=s.shape.length,c=new Array(i);for(let l=0;l<c.length;l++)c[l]=s.shape[a[l]];let u;if(o.shouldExecuteOnCPU([s])){let d=o.texData.get(s.dataId).values,p=mw(d,s.shape,s.dtype,a,c);u=o.makeTensorInfo(c,s.dtype);let h=o.texData.get(u.dataId);h.values=p}else u=Jf(s,a,o);return u}var P9={kernelName:Eo,backendName:"webgl",kernelFunc:Sn},fN=1e3;function em({a:e,b:t,transposeA:n,transposeB:r,backend:s,bias:a=null,preluActivationWeights:o=null,leakyreluAlpha:i=0,activation:c=null}){let u=e.shape.length,l=t.shape.length,d=n?e.shape[u-2]:e.shape[u-1],p=r?t.shape[l-1]:t.shape[l-2],h=n?e.shape[u-1]:e.shape[u-2],f=r?t.shape[l-2]:t.shape[l-1],m=e.shape.slice(0,-2),g=t.shape.slice(0,-2),b=w.sizeFromShape(m),y=w.sizeFromShape(g),v=b===y||b===1||y===1;w.assert(u>=2&&l>=2&&v,()=> ` Error in matMul : the input batch dimensions must either be the same or at least one input batch dimension must be 1. Got input batch dimensions of ( $ { m } ) and ( $ { g } ) . ` );let k=(b>y?e.shape.slice(0,-2):t.shape.slice(0,-2)).concat([h,f]);w.assert(d===p,()=> ` Error in matMul : inner shapes ( $ { d } ) and ( $ { p } ) of Tensors with shapes $ { e . shape } and $ { t . shape } and transposeA = $ { n } and transposeB = $ { r } must match . ` );let C=n?[b,d,h]:[b,h,d],N=r?[y,f,p]:[y,p,f],F=me({inputs:{x:e},backend:s,attrs:{shape:C}}),R=me({inputs:{x:t},backend:s,attrs:{shape:N}}),O=[F,R], $ =Math.max(b,y),P=n?F.shape[1]:F.shape[2],T=a!=null,L=o!=null,G=c==="leakyrelu",j=c!=null?Zf(c,!0):null,q=T||L||G||j!=null,K;if((h===1||f===1)&&P>fN&&q===!1){let te=F,ne=R;n&&(te=Sn({inputs:{x:F},backend:s,attrs:{perm:[0,2,1]}}),O.push(te)),r&&(ne=Sn({inputs:{x:R},backend:s,attrs:{perm:[0,2,1]}}),O.push(ne));let re=f!==1,J=f===1,oe=te;re&&(oe=me({inputs:{x:te},backend:s,attrs:{shape:[ $ ,P,1]}}),O.push(oe));let ie=f===1?2:1,ue=ne;J&&(ue=me({inputs:{x:ne},backend:s,attrs:{shape:[ $ ,1,P]}}),O.push(ue));let fe=gw({inputs:{a:oe,b:ue},backend:s});K=Qf({inputs:{x:fe},backend:s,attrs:{axis:ie,keepDims:!0}}),O.push(fe)}else{let te=yr(e.dtype,t.dtype),ne=new uN(C,N,[ $ ,h,f],n,r,T,j,L,G),re=[F,R];if(a!=null&&re.push(a),L&&re.push(o),G){let J=s.makeTensorInfo([],"float32",w.createScalarValue(i,"float32"));re.push(J),O.push(J)}K=s.runWebGLProgram(ne,re,te)}let ee=me({inputs:{x:K},backend:s,attrs:{shape:k}});O.push(K);for(let te of O)s.disposeIntermediateTensorInfo(te);return ee}function O9(e){let{inputs:t,backend:n,attrs:r}=e,{a:s,b:a,bias:o,preluActivationWeights:i}=t,{transposeA:c,transposeB:u,activation:l,leakyreluAlpha:d}=r;return em({a:s,b:a,transposeA:c,transposeB:u,backend:n,bias:o,preluActivationWeights:i,leakyreluAlpha:d,activation:l})}var M9={kernelName:Ao,backendName:"webgl",kernelFunc:O9},mN="return abs(x);";function L9(e){let{inputs:t,backend:n}=e,{x:r}=t;if(n.shouldExecuteOnCPU([r])&&r.dtype!=="complex64"){let a=n.texData.get(r.dataId),o=K2(a.values);return n.makeTensorInfo(r.shape,r.dtype,o)}let s;return Q().getBool("WEBGL_PACK_UNARY_OPERATIONS")?s=new Su(r.shape,mN):s=new ya(r.shape,mN),n.runWebGLProgram(s,[r],r.dtype)}var B9={kernelName:Vi,backendName:"webgl",kernelFunc:L9},z9=Ur+ `
if ( abs ( x ) > 1. ) {
return NAN ;
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}
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return acos ( x ) ;
` ,W9=Ke({opSnippet:z9}),V9={kernelName:Ui,backendName:"webgl",kernelFunc:W9},U9=Ur+ `
if ( x < 1.0 ) return NAN ;
return log ( x + sqrt ( x * x - 1.0 ) ) ; ` ,G9=Ke({opSnippet:U9}),H9={kernelName:Gi,backendName:"webgl",kernelFunc:G9},gN="return a + b;",j9=an({opSnippet:gN,packedOpSnippet:gN,supportsComplex:!0,cpuKernelImpl:t7}),q9={kernelName:Ks,backendName:"webgl",kernelFunc:j9},K9=class{constructor(e,t){this.outputShape=[],this.outputShape=e,this.variableNames=t.map((s,a)=> ` T$ { a } ` );let n=[];this.variableNames.forEach(s=>{n.push( ` float v$ { s } = get$ { s } AtOutCoords ( ) ; ` )});let r=this.variableNames.map(s=> ` v$ { s } ` ).join(" + ");this.userCode= `
void main ( ) {
$ { n . join ( `
` )}
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float result = $ { r } ;
setOutput ( result ) ;
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}
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` }},X9=class{constructor(e,t){this.outputShape=[],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e,this.variableNames=t.map((s,a)=> ` T$ { a } ` );let n=[];this.variableNames.forEach(s=>{n.push( ` vec4 v$ { s } = get$ { s } AtOutCoords ( ) ; ` )});let r=this.variableNames.map(s=> ` v$ { s } ` ).join(" + ");this.userCode= `
void main ( ) {
$ { n . join ( `
` )}
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vec4 result = $ { r } ;
setOutput ( result ) ;
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}
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` }};function tm(e){let{inputs:t,backend:n}=e,r=t;if(r.length===1)return Zn({inputs:{x:r[0]},backend:n});if(r.length>Q().get("WEBGL_MAX_TEXTURES_IN_SHADER")){let c=Math.floor(r.length/2),u=tm({inputs:r.slice(0,c),backend:n}),l=tm({inputs:r.slice(c),backend:n});return tm({inputs:[u,l],backend:n})}let s=r.map(c=>c.dtype).reduce((c,u)=>yr(c,u)),a=r.map(c=>c.shape),i=Q().getBool("WEBGL_PACK")?new X9(r[0].shape,a):new K9(r[0].shape,a);return n.runWebGLProgram(i,r,s)}var Y9={kernelName:Da,backendName:"webgl",kernelFunc:tm};function Z9(e){let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{axis:a,keepDims:o}=r,i=s.shape.length,c=w.parseAxisParam(a,s.shape),u=c,l=_.getAxesPermutation(u,i),d=s;l!=null&&(d=Sn({inputs:{x:s},backend:n,attrs:{perm:l}}),u=_.getInnerMostAxes(u.length,i)),_.assertAxesAreInnerMostDims("all",u,i);let[p,h]=_.computeOutAndReduceShapes(d.shape,u),f=w.sizeFromShape(h),m=me({inputs:{x:d},backend:n,attrs:{shape:[-1,f]}}),g=ui(m,m.dtype,"all",n),b;if(o){let y=_.expandShapeToKeepDim(p,c);b=me({inputs:{x:g},backend:n,attrs:{shape:y}})}else b=me({inputs:{x:g},backend:n,attrs:{shape:p}});return n.disposeIntermediateTensorInfo(m),n.disposeIntermediateTensorInfo(g),l!=null&&n.disposeIntermediateTensorInfo(d),b}var J9={kernelName:Hi,backendName:"webgl",kernelFunc:Z9};function Q9(e){let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{axis:a,keepDims:o}=r,i=s.shape.length,c=w.parseAxisParam(a,s.shape),u=c,l=_.getAxesPermutation(u,i),d=s;l!=null&&(d=Sn({inputs:{x:s},backend:n,attrs:{perm:l}}),u=_.getInnerMostAxes(u.length,i)),_.assertAxesAreInnerMostDims("any",u,i);let[p,h]=_.computeOutAndReduceShapes(d.shape,u),f=w.sizeFromShape(h),m=me({inputs:{x:d},backend:n,attrs:{shape:[-1,f]}}),g=ui(m,m.dtype,"any",n),b;if(o){let y=_.expandShapeToKeepDim(p,c);b=me({inputs:{x:g},backend:n,attrs:{shape:y}})}else b=me({inputs:{x:g},backend:n,attrs:{shape:p}});return n.disposeIntermediateTensorInfo(m),n.disposeIntermediateTensorInfo(g),l!=null&&n.disposeIntermediateTensorInfo(d),b}var eY={kernelName:ji,backendName:"webgl",kernelFunc:Q9},tY=class{constructor(e,t,n){this.variableNames=["A"];let{windowSize:r,batchSize:s,outSize:a}=e;n||this.variableNames.push("bestIndicesA"),this.outputShape=[s,a];let o=t==="max"?">":"<",i=n?"inOffset + i;":"round(getBestIndicesA(batch, inOffset + i));";this.userCode= `
void main ( ) {
ivec2 coords = getOutputCoords ( ) ;
int batch = coords [ 0 ] ;
int outIdx = coords [ 1 ] ;
int inOffset = outIdx * $ { r } ;
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int bestIndex = inOffset ;
float bestValue = getA ( batch , bestIndex ) ;
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for ( int i = 0 ; i < $ { r } ; i ++ ) {
int inIdx = $ { i } ;
float candidate = getA ( batch , inIdx ) ;
if ( candidate $ { o } bestValue ) {
bestValue = candidate ;
bestIndex = inIdx ;
}
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}
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setOutput ( float ( bestIndex ) ) ;
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}
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` }},nY=class{constructor(e,t,n,r){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,w.assert(e.length>2,()=> ` Packed arg$ { n . charAt ( 0 ) . toUpperCase ( ) + n . slice ( 1 ) } supports only inputs with rank above 2. ` );let s=e[e.length-1],a=Math.ceil(s/t);this.outputShape=e.slice(0,-1),a>1&&this.outputShape.push(a),r||this.variableNames.push("bestIndicesA");let o=this.outputShape,i=o.length,c=dt(i),u=In("coords",i),l,d;if(a===1){d=i+1;let N=dt(d);l= `
$ { N } sourceLocR = $ { N } ( $ { u . join ( ) } , 0 ) ;
++ $ { u [ i - 1 ] } ;
$ { N } sourceLocG = $ { N } ( $ { u . join ( ) } , 0 ) ;
++ $ { u [ i - 2 ] } ;
$ { N } sourceLocA = $ { N } ( $ { u . join ( ) } , 0 ) ;
-- $ { u [ i - 1 ] } ;
$ { N } sourceLocB = $ { N } ( $ { u . join ( ) } , 0 ) ;
-- $ { u [ i - 2 ] } ; ` }else d=i,l= `
$ { c } sourceLocR = coords ;
++ $ { u [ i - 1 ] } ;
$ { c } sourceLocG = coords ;
++ $ { u [ i - 2 ] } ;
$ { c } sourceLocA = coords ;
-- $ { u [ i - 1 ] } ;
$ { c } sourceLocB = coords ;
-- $ { u [ i - 2 ] } ; ` ;let p=["x","y","z","w","u","v"].slice(0,d),h="."+p[d-1],f=p.map(N=>"int "+N),m=In("sourceLocR",d-1).concat("inIdx.r"),g=In("sourceLocG",d-1).concat("inIdx.g"),b=In("sourceLocB",d-1).concat("inIdx.b"),y=In("sourceLocA",d-1).concat("inIdx.a"),v=n==="max"?"greaterThan":"lessThan",x=r?"": `
inIdx = round ( vec4 ( getBestIndicesAChannel ( $ { m . join ( ) } ) ,
getBestIndicesAChannel ( $ { g . join ( ) } ) ,
getBestIndicesAChannel ( $ { b . join ( ) } ) ,
getBestIndicesAChannel ( $ { y . join ( ) } ) ) ) ; ` ,k= ` vec4 (
getAChannel ( $ { m . join ( ) } ) ,
hasNextCol ? getAChannel ( $ { g . join ( ) } ) : 0. ,
hasNextRow ? getAChannel ( $ { b . join ( ) } ) : 0. ,
hasNextRow && hasNextCol ? getAChannel ( $ { y . join ( ) } ) : 0. ) ` ,C=r?"": `
float getBestIndicesAChannel ( $ { f . join ( ) } ) {
return getChannel ( getBestIndicesA ( $ { p . join ( ) } ) ,
vec2 ( $ { p . slice ( - 2 ) . join ( ) } ) ) ;
} ` ;this.userCode= `
float getAChannel ( $ { f . join ( ) } ) {
return getChannel ( getA ( $ { p . join ( ) } ) ,
vec2 ( $ { p . slice ( - 2 ) . join ( ) } ) ) ;
}
$ { C }
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void main ( ) {
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$ { c } coords = getOutputCoords ( ) ;
bool hasNextCol = $ { u [ i - 1 ] } < $ { o [ i - 1 ] - 1 } ;
bool hasNextRow = $ { u [ i - 2 ] } < $ { o [ i - 2 ] - 1 } ;
$ { l }
ivec4 srcIdx = ivec4 ( sourceLocR$ { h } , sourceLocG$ { h } ,
sourceLocB$ { h } , sourceLocA$ { h } ) * $ { t } ;
ivec4 inIdx = srcIdx ;
vec4 bestIndex = vec4 ( inIdx ) ;
vec4 bestValue = $ { k } ;
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for ( int i = 0 ; i < $ { t } ; i ++ ) {
inIdx = srcIdx ;
$ { x }
vec4 candidate = $ { k } ;
bvec4 nan = isnan ( candidate ) ;
bvec4 replace = bvec4 (
vec4 ( $ { v } ( candidate , bestValue ) ) * ( vec4 ( 1.0 ) - vec4 ( nan ) ) ) ;
bestValue = vec4 ( replace . x ? candidate . x : bestValue . x ,
replace . y ? candidate . y : bestValue . y ,
replace . z ? candidate . z : bestValue . z ,
replace . w ? candidate . w : bestValue . w ) ;
bestIndex = mix ( bestIndex , vec4 ( inIdx ) , vec4 ( replace ) ) ;
srcIdx ++ ;
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}
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setOutput ( bestIndex ) ;
}
` }};function bN(e,t,n,r=null){let s=t.shape[0],a=t.shape[1];r!=null&&(s=r.shape[0],a=r.shape[1]);let o=_.computeOptimalWindowSize(a),i={windowSize:o,inSize:a,batchSize:s,outSize:Math.ceil(a/o)},c=new tY(i,n,r==null),u=[t];r!=null&&u.push(r);let l=e.runWebGLProgram(c,u,"int32");if(l.shape[1]===1)return l;let d=bN(e,t,n,l);return e.disposeIntermediateTensorInfo(l),d}function yN(e,t,n,r=null){let s=r!=null?r.shape:t.shape,a=s[s.length-1],o=_.computeOptimalWindowSize(a),i=new nY(s,o,n,r==null),c=r==null?[t]:[t,r],u=e.runWebGLProgram(i,c,"int32");if(u.shape.length===t.shape.length){let l=yN(e,t,n,u);return e.disposeIntermediateTensorInfo(u),l}return u}function vN(e,t,n,r){let s=[n];if(_.assertAxesAreInnerMostDims("arg"+r.charAt(0).toUpperCase()+r.slice(1),s,t.shape.length),!Q().getBool("WEBGL_PACK_REDUCE")||t.shape.length<=2){let a=[],o=e.texData.get(t.dataId),i=o!==null&&o.isPacked,c=t;i&&(c=e.unpackTensor(t),a.push(c));let[u,l]=_.computeOutAndReduceShapes(c.shape,s),d=w.sizeFromShape(l),p=me({inputs:{x:c},backend:e,attrs:{shape:[-1,d]}});a.push(p);let h=bN(e,p,r);a.push(h);let f=me({inputs:{x:h},backend:e,attrs:{shape:u}});return a.forEach(m=>e.disposeIntermediateTensorInfo(m)),f}return yN(e,t,r)}function rY(e){let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{axis:a}=r,o=w.parseAxisParam(a,s.shape),i=_.getAxesPermutation(o,s.shape.length),c=s,u=[];i!=null&&(c=Sn({inputs:{x:s},backend:n,attrs:{perm:i}}),u.push(c),o=_.getInnerMostAxes(o.length,c.shape.length)),_.assertAxesAreInnerMostDims("argMax",[o[0]],c.shape.length);let l=vN(n,c,o[0],"max");return u.forEach(d=>n.disposeIntermediateTensorInfo(d)),l}var sY={kernelName:Ra,backendName:"webgl",kernelFunc:rY};function aY(e){let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{axis:a}=r,o=w.parseAxisParam(a,s.shape),i=_.getAxesPermutation(o,s.shape.length),c=s,u=[];i!=null&&(c=Sn({inputs:{x:s},backend:n,attrs:{perm:i}}),u.push(c),o=_.getInnerMostAxes(o.length,c.shape.length)),_.assertAxesAreInnerMostDims("argMin",[o[0]],c.shape.length);let l=vN(n,c,o[0],"min");return u.forEach(d=>n.disposeIntermediateTensorInfo(d)),l}var oY={kernelName:pl,backendName:"webgl",kernelFunc:aY},iY=Ur+ `
if ( abs ( x ) > 1. ) {
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return NAN ;
}
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return asin ( x ) ;
` ,cY=Ke({opSnippet:iY}),uY={kernelName:qi,backendName:"webgl",kernelFunc:cY},lY=Ur+"return log(x + sqrt(x * x + 1.0));",dY=Ke({opSnippet:lY}),pY={kernelName:Ki,backendName:"webgl",kernelFunc:dY},hY=Ur+ `
return atan ( x ) ;
` ,fY=Ke({opSnippet:hY}),mY={kernelName:Xi,backendName:"webgl",kernelFunc:fY},gY=I9+ `
return atan ( a , b ) ;
` ,bY= `
vec4 result = atan ( a , b ) ;
vec4 isNaN = min ( vec4 ( isnan ( a ) ) + vec4 ( isnan ( b ) ) , vec4 ( 1.0 ) ) ;
` +S9+ `
return result ;
` ,yY=an({opSnippet:gY,packedOpSnippet:bY}),vY={kernelName:Zi,backendName:"webgl",kernelFunc:yY},xY=Ur+ `
if ( ( x < - 1.0 ) || ( x > 1.0 ) ) return NAN ;
return ( log ( 1.0 + x ) - log ( 1.0 - x ) ) / 2.0 ; ` ,wY=Ke({opSnippet:xY}),kY={kernelName:Yi,backendName:"webgl",kernelFunc:wY},_d=class{constructor(e,t,n,r=!1,s=!1){if(this.variableNames=["x"],t==="avg"&&n)throw new Error("Cannot compute positions for average pool.");let a=e.filterWidth,o=e.strideHeight,i=e.strideWidth,c=e.dilationHeight,u=e.dilationWidth,l=e.effectiveFilterHeight,d=e.effectiveFilterWidth,p=e.padInfo.top,h=e.padInfo.left;this.outputShape=e.outShape;let f=t==="avg",m= ` ( ( batch * $ { e . inHeight } + xR ) * $ { e . inWidth } + xC ) * $ { e . inChannels } + d ` ,g= ` ( xR * $ { e . inWidth } + xC ) * $ { e . inChannels } + d ` ,b="0.0";if(f||(b="-1.0 / 1e-20"),n){let N=">=";this.userCode= `
const ivec2 strides = ivec2 ( $ { o } , $ { i } ) ;
const ivec2 pads = ivec2 ( $ { p } , $ { h } ) ;
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void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int batch = coords [ 0 ] ;
int d = coords [ 3 ] ;
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ivec2 xRCCorner = coords . yz * strides - pads ;
int xRCorner = xRCCorner . x ;
int xCCorner = xRCCorner . y ;
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// max/min x(?, ?, d) to get y(yR, yC, d).
// ? = to be determined
float minMaxValue = 0.0 ;
float minMaxValueFound = 0.0 ;
int minMaxPosition = 0 ;
float avgValue = 0.0 ;
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for ( int wR = 0 ; wR < $ { l } ;
wR += $ { c } ) {
int xR = xRCorner + wR ;
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if ( xR < 0 || xR >= $ { e . inHeight } ) {
continue ;
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}
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for ( int wC = 0 ; wC < $ { d } ;
wC += $ { u } ) {
int xC = xCCorner + wC ;
if ( xC < 0 || xC >= $ { e . inWidth } ) {
continue ;
}
float value = getX ( batch , xR , xC , d ) ;
// If a min / max value has already been found, use it. If not,
// use the current value.
float currMinMaxValue = mix (
value , minMaxValue , minMaxValueFound ) ;
if ( value $ { N } currMinMaxValue ) {
minMaxValue = value ;
minMaxValueFound = 1.0 ;
minMaxPosition = $ { r ? s ? m : g : ` wR * ${ d } + wC ` } ;
}
}
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}
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setOutput ( float ( minMaxPosition ) ) ;
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}
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` ;return}let y="max",v= ` $ { t } ( $ { t } ( $ { t } ( minMaxValue [ 0 ] , minMaxValue [ 1 ] ) , minMaxValue [ 2 ] ) , minMaxValue [ 3 ] ) ` ;t==="avg"&&(v="avgValue / count");let x=Math.floor(a/4)*4,k=a%4,C= `
if ( $ { f } ) {
avgValue += dot ( values , ones ) ;
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} else {
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minMaxValue = $ { y } ( values , minMaxValue ) ;
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}
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` ;this.userCode= `
const ivec2 strides = ivec2 ( $ { o } , $ { i } ) ;
const ivec2 pads = ivec2 ( $ { p } , $ { h } ) ;
const float initializationValue = $ { b } ;
const vec4 ones = vec4 ( 1.0 , 1.0 , 1.0 , 1.0 ) ;
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float count = 0.0 ;
float getValue ( int batch , int xR , int xC , int d ) {
if ( xC < 0 || xC >= $ { e . inWidth } ) {
return initializationValue ;
}
count += 1.0 ;
return getX ( batch , xR , xC , d ) ;
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}
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void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
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int batch = coords [ 0 ] ;
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int d = coords [ 3 ] ;
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ivec2 xRCCorner = coords . yz * strides - pads ;
int xRCorner = xRCCorner . x ;
int xCCorner = xRCCorner . y ;
// max/min x(?, ?, d) to get y(yR, yC, d).
// ? = to be determined
vec4 minMaxValue = vec4 ( $ { b } ) ;
float avgValue = 0.0 ;
count = 0.0 ;
for ( int wR = 0 ; wR < $ { l } ;
wR += $ { c } ) {
int xR = xRCorner + wR ;
if ( xR < 0 || xR >= $ { e . inHeight } ) {
continue ;
}
for ( int wC = 0 ; wC < $ { x } ; wC += 4 ) {
int xC = xCCorner + wC * $ { u } ;
vec4 values = vec4 (
getValue ( batch , xR , xC , d ) ,
getValue ( batch , xR , xC + $ { u } , d ) ,
getValue ( batch , xR , xC + 2 * $ { u } , d ) ,
getValue ( batch , xR , xC + 3 * $ { u } , d )
) ;
$ { C }
}
int xC = xCCorner + $ { x } ;
if ( $ { k === 1 } ) {
vec4 values = vec4 (
getValue ( batch , xR , xC , d ) ,
initializationValue ,
initializationValue ,
initializationValue
) ;
$ { C }
} else if ( $ { k === 2 } ) {
vec4 values = vec4 (
getValue ( batch , xR , xC , d ) ,
getValue ( batch , xR , xC + $ { u } , d ) ,
initializationValue ,
initializationValue
) ;
$ { C }
} else if ( $ { k === 3 } ) {
vec4 values = vec4 (
getValue ( batch , xR , xC , d ) ,
getValue ( batch , xR , xC + $ { u } , d ) ,
getValue ( batch , xR , xC + 2 * $ { u } , d ) ,
initializationValue
) ;
$ { C }
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}
}
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setOutput ( $ { v } ) ;
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}
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` }},bw=class{constructor(e,t,n,r=!1,s=!1){if(this.variableNames=["x"],t==="avg"&&n)throw new Error("Cannot compute positions for average pool.");let a=e.filterWidth,o=e.strideDepth,i=e.strideHeight,c=e.strideWidth,u=e.dilationDepth,l=e.dilationHeight,d=e.dilationWidth,p=e.effectiveFilterDepth,h=e.effectiveFilterHeight,f=e.effectiveFilterWidth,m=e.padInfo.front,g=e.padInfo.top,b=e.padInfo.left;this.outputShape=e.outShape;let y=t==="avg",v="0.0";if(y||(v="-1.0 / 1e-20"),n){let R=">=";this.userCode= `
const ivec3 strides =
ivec3 ( $ { o } , $ { i } , $ { c } ) ;
const ivec3 pads = ivec3 ( $ { m } , $ { g } , $ { b } ) ;
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void main ( ) {
ivec5 coords = getOutputCoords ( ) ;
int batch = coords . x ;
int ch = coords . u ;
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ivec3 xCorner = ivec3 ( coords . y , coords . z , coords . w ) * strides - pads ;
int xDCorner = xCorner . x ;
int xRCorner = xCorner . y ;
int xCCorner = xCorner . z ;
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// max/min x(?, ?, ?, ch) to get y(yD, yR, yC, ch).
// ? = to be determined
float minMaxValue = 0.0 ;
float minMaxValueFound = 0.0 ;
int minMaxPosition = 0 ;
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for ( int wD = 0 ; wD < $ { p } ;
wD += $ { u } ) {
int xD = xDCorner + wD ;
if ( xD < 0 || xD >= $ { e . inDepth } ) {
continue ;
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}
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for ( int wR = 0 ; wR < $ { h } ;
wR += $ { l } ) {
int xR = xRCorner + wR ;
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if ( xR < 0 || xR >= $ { e . inHeight } ) {
continue ;
}
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for ( int wC = 0 ; wC < $ { f } ;
wC += $ { d } ) {
int xC = xCCorner + wC ;
if ( xC < 0 || xC >= $ { e . inWidth } ) {
continue ;
}
float value = getX ( batch , xD , xR , xC , ch ) ;
// If a min / max value has already been found, use it. If not,
// use the current value.
float currMinMaxValue = mix (
value , minMaxValue , minMaxValueFound ) ;
if ( value $ { R } currMinMaxValue ) {
minMaxValue = value ;
minMaxValueFound = 1.0 ;
minMaxPosition = $ { r ? s ? ` (((batch * ${ e . inDepth } + xD) * ${ e . inHeight } + xR) * ${ e . inWidth } + xC) * ${ e . inChannels } + ch ` : ` ((xD * ${ e . inHeight } + xR) * ${ e . inWidth } + xC) * ${ e . inChannels } + ch ` : ` wD * ${ h } * ${ f } +
wR * $ { f } + wC ` };
}
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}
}
}
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setOutput ( float ( minMaxPosition ) ) ;
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}
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` ;return}let x="max",k= ` $ { t } ( $ { t } ( $ { t } ( minMaxValue [ 0 ] , minMaxValue [ 1 ] ) , minMaxValue [ 2 ] ) , minMaxValue [ 3 ] ) ` ;t==="avg"&&(k="avgValue / count");let C=Math.floor(a/4)*4,N=a%4,F= `
if ( $ { y } ) {
avgValue += dot ( values , ones ) ;
} else {
minMaxValue = $ { x } ( values , minMaxValue ) ;
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}
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` ;this.userCode= `
const ivec3 strides =
ivec3 ( $ { o } , $ { i } , $ { c } ) ;
const ivec3 pads = ivec3 ( $ { m } , $ { g } , $ { b } ) ;
const float initializationValue = $ { v } ;
const vec4 ones = vec4 ( 1.0 , 1.0 , 1.0 , 1.0 ) ;
float count = 0.0 ;
float getValue ( int batch , int xD , int xR , int xC , int ch ) {
if ( xC < 0 || xC >= $ { e . inWidth } ) {
return initializationValue ;
}
count += 1.0 ;
return getX ( batch , xD , xR , xC , ch ) ;
}
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void main ( ) {
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ivec5 coords = getOutputCoords ( ) ;
int batch = coords . x ;
int ch = coords . u ;
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ivec3 xCorner = ivec3 ( coords . y , coords . z , coords . w ) * strides - pads ;
int xDCorner = xCorner . x ;
int xRCorner = xCorner . y ;
int xCCorner = xCorner . z ;
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// max/min x(?, ?, ?, d) to get y(yD, yR, yC, ch).
// ? = to be determined
vec4 minMaxValue = vec4 ( $ { v } ) ;
float avgValue = 0.0 ;
count = 0.0 ;
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for ( int wD = 0 ; wD < $ { p } ;
wD += $ { u } ) {
int xD = xDCorner + wD ;
if ( xD < 0 || xD >= $ { e . inDepth } ) {
continue ;
}
for ( int wR = 0 ; wR < $ { h } ;
wR += $ { l } ) {
int xR = xRCorner + wR ;
if ( xR < 0 || xR >= $ { e . inHeight } ) {
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continue ;
}
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for ( int wC = 0 ; wC < $ { C } ; wC += 4 ) {
int xC = xCCorner + wC * $ { d } ;
vec4 values = vec4 (
getValue ( batch , xD , xR , xC , ch ) ,
getValue ( batch , xD , xR , xC + $ { d } , ch ) ,
getValue ( batch , xD , xR , xC + 2 * $ { d } , ch ) ,
getValue ( batch , xD , xR , xC + 3 * $ { d } , ch )
) ;
$ { F }
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}
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int xC = xCCorner + $ { C } ;
if ( $ { N === 1 } ) {
vec4 values = vec4 (
getValue ( batch , xD , xR , xC , ch ) ,
initializationValue ,
initializationValue ,
initializationValue
) ;
$ { F }
} else if ( $ { N === 2 } ) {
vec4 values = vec4 (
getValue ( batch , xD , xR , xC , ch ) ,
getValue ( batch , xD , xR , xC + $ { d } , ch ) ,
initializationValue ,
initializationValue
) ;
$ { F }
} else if ( $ { N === 3 } ) {
vec4 values = vec4 (
getValue ( batch , xD , xR , xC , ch ) ,
getValue ( batch , xD , xR , xC + $ { d } , ch ) ,
getValue ( batch , xD , xR , xC + 2 * $ { d } , ch ) ,
initializationValue
) ;
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$ { F }
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}
}
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setOutput ( $ { k } ) ;
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}
}
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` }};function IY(e){let{inputs:t,backend:n,attrs:r}=e,{x:s}=t;vu(s,"avgPool");let{filterSize:a,strides:o,pad:i,dimRoundingMode:c}=r,u=1;w.assert(_.eitherStridesOrDilationsAreOne(o,u),()=> ` Error in avgPool : Either strides or dilations must be 1. Got strides $ { o } and dilations '${u}' ` );let l=_.computePool2DInfo(s.shape,a,o,u,i,c);if(l.filterWidth===1&&l.filterHeight===1&&w.arraysEqual(l.inShape,l.outShape))return Zn({inputs:{x:s},backend:n});let d=new _d(l,"avg",!1);return n.runWebGLProgram(d,[s],"float32")}var SY={kernelName:Pa,backendName:"webgl",kernelFunc:IY};function CY(e){let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{filterSize:a,strides:o,pad:i,dimRoundingMode:c,dataFormat:u}=r,l=[1,1,1],d=_.computePool3DInfo(s.shape,a,o,l,i,c,u),p=new bw(d,"avg",!1);return n.runWebGLProgram(p,[s],"float32")}var TY={kernelName:hl,backendName:"webgl",kernelFunc:CY},NY=class{constructor(e){this.variableNames=["dy"],this.outputShape=e.inShape;let t=e.filterHeight,n=e.filterWidth,r=e.strideHeight,s=e.strideWidth,a=e.dilationHeight,o=e.dilationWidth,i=e.effectiveFilterHeight,c=e.effectiveFilterWidth,u=i-1-e.padInfo.top,l=c-1-e.padInfo.left,d=1/(t*n);this.userCode= `
const ivec2 pads = ivec2 ( $ { u } , $ { l } ) ;
const float avgMultiplier = float ( $ { d } ) ;
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void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int d = coords [ 3 ] ;
ivec2 dyRCCorner = coords . yz - pads ;
int dyRCorner = dyRCCorner . x ;
int dyCCorner = dyRCCorner . y ;
// Convolve dy(?, ?, d) with pos mask(:, :, d) to get dx(xR, xC, d).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0 ;
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for ( int wR = 0 ; wR < $ { i } ;
wR += $ { a } ) {
float dyR = float ( dyRCorner + wR ) / $ { r } . 0 ;
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if ( dyR < 0.0 || dyR >= $ { e . outHeight } . 0 || fract ( dyR ) > 0.0 ) {
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continue ;
}
int idyR = int ( dyR ) ;
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for ( int wC = 0 ; wC < $ { c } ;
wC += $ { o } ) {
float dyC = float ( dyCCorner + wC ) / $ { s } . 0 ;
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if ( dyC < 0.0 || dyC >= $ { e . outWidth } . 0 ||
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fract ( dyC ) > 0.0 ) {
continue ;
}
int idyC = int ( dyC ) ;
float dyValue = getDy ( b , idyR , idyC , d ) ;
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dotProd += dyValue * avgMultiplier ;
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}
}
setOutput ( dotProd ) ;
}
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` }},_Y=class{constructor(e){this.variableNames=["dy"],this.outputShape=e.inShape;let t=e.filterDepth,n=e.filterHeight,r=e.filterWidth,s=e.strideDepth,a=e.strideHeight,o=e.strideWidth,i=e.dilationDepth,c=e.dilationHeight,u=e.dilationWidth,l=e.effectiveFilterDepth,d=e.effectiveFilterHeight,p=e.effectiveFilterWidth,h=l-1-e.padInfo.front,f=d-1-e.padInfo.top,m=p-1-e.padInfo.left,g=1/(t*n*r);this.userCode= `
const ivec3 pads = ivec3 ( $ { h } , $ { f } , $ { m } ) ;
const float avgMultiplier = float ( $ { g } ) ;
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void main ( ) {
ivec5 coords = getOutputCoords ( ) ;
int batch = coords . x ;
int ch = coords . u ;
ivec3 dyCorner = ivec3 ( coords . y , coords . z , coords . w ) - pads ;
int dyDCorner = dyCorner . x ;
int dyRCorner = dyCorner . y ;
int dyCCorner = dyCorner . z ;
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// Convolve dy(?, ?, ?, d) with pos mask(:, :, :, ch) to get
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// dx(xD, xR, xC, ch).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0 ;
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for ( int wD = 0 ; wD < $ { l } ;
wD += $ { i } ) {
float dyD = float ( dyDCorner + wD ) / $ { s } . 0 ;
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if ( dyD < 0.0 || dyD >= $ { e . outDepth } . 0 || fract ( dyD ) > 0.0 ) {
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continue ;
}
int idyD = int ( dyD ) ;
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for ( int wR = 0 ; wR < $ { d } ;
wR += $ { c } ) {
float dyR = float ( dyRCorner + wR ) / $ { a } . 0 ;
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if ( dyR < 0.0 || dyR >= $ { e . outHeight } . 0 ||
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fract ( dyR ) > 0.0 ) {
continue ;
}
int idyR = int ( dyR ) ;
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for ( int wC = 0 ; wC < $ { p } ;
wC += $ { u } ) {
float dyC = float ( dyCCorner + wC ) / $ { o } . 0 ;
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if ( dyC < 0.0 || dyC >= $ { e . outWidth } . 0 ||
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fract ( dyC ) > 0.0 ) {
continue ;
}
int idyC = int ( dyC ) ;
float dyValue = getDy ( batch , idyD , idyR , idyC , ch ) ;
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dotProd += dyValue * avgMultiplier ;
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}
}
}
setOutput ( dotProd ) ;
}
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` }};function EY(e){let{inputs:t,backend:n,attrs:r}=e,{dy:s,input:a}=t,o=a,{filterSize:i,strides:c,pad:u,dimRoundingMode:l}=r,d=[1,1,1],p=_.computePool3DInfo(o.shape,i,c,d,u,l),h=new _Y(p);return n.runWebGLProgram(h,[s],o.dtype)}var AY={kernelName:Cp,backendName:"webgl",kernelFunc:EY};function $ Y(e){let{inputs:t,backend:n,attrs:r}=e,{dy:s,input:a}=t,o=a;vu([s,a],"avgPoolGrad");let{filterSize:i,strides:c,pad:u}=r,l=_.computePool2DInfo(o.shape,i,c,1,u),d=new NY(l);return n.runWebGLProgram(d,[s],o.dtype)}var FY={kernelName:Sp,backendName:"webgl",kernelFunc: $ Y};function DY(e){let{inputs:t,backend:n,attrs:r}=e,{a:s,b:a}=t,{transposeA:o,transposeB:i}=r;return em({a:s,b:a,transposeA:o,transposeB:i,backend:n})}var RY={kernelName:Oa,backendName:"webgl",kernelFunc:DY},PY=class{constructor(e,t,n,r,s,a){this.outputShape=[],this.variableNames=["x","mean","variance"],_.assertAndGetBroadcastShape(e,t),_.assertAndGetBroadcastShape(e,n);let o="0.0";r!=null&&(_.assertAndGetBroadcastShape(e,r),this.variableNames.push("offset"),o="getOffsetAtOutCoords()");let i="1.0";s!=null&&(_.assertAndGetBroadcastShape(e,s),this.variableNames.push("scale"),i="getScaleAtOutCoords()"),this.outputShape=e,this.userCode= `
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void main ( ) {
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float x = getXAtOutCoords ( ) ;
float mean = getMeanAtOutCoords ( ) ;
float variance = getVarianceAtOutCoords ( ) ;
float offset = $ { o } ;
float scale = $ { i } ;
float inv = scale * inversesqrt ( variance + float ( $ { a } ) ) ;
setOutput ( dot ( vec3 ( x , - mean , offset ) , vec3 ( inv , inv , 1 ) ) ) ;
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}
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` }},OY=class{constructor(e,t,n,r,s,a){this.packedInputs=!0,this.packedOutput=!0,this.variableNames=["x","mean","variance"],_.assertAndGetBroadcastShape(e,t),_.assertAndGetBroadcastShape(e,n);let o="vec4(0.0)";r!=null&&(_.assertAndGetBroadcastShape(e,r),this.variableNames.push("offset"),o="getOffsetAtOutCoords()");let i="vec4(1.0)";s!=null&&(_.assertAndGetBroadcastShape(e,s),this.variableNames.push("scale"),i="getScaleAtOutCoords()"),this.outputShape=e,this.userCode= `
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void main ( ) {
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vec4 offset = $ { o } ;
vec4 scale = $ { i } ;
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vec4 x = getXAtOutCoords ( ) ;
vec4 mean = getMeanAtOutCoords ( ) ;
vec4 variance = getVarianceAtOutCoords ( ) ;
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vec4 inv = scale * inversesqrt ( variance + vec4 ( $ { a } ) ) ;
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setOutput ( ( x - mean ) * inv + offset ) ;
}
` }},MY=({inputs:e,backend:t,attrs:n})=>{let{x:r,mean:s,variance:a,offset:o,scale:i}=e;w.assert(s.shape.length===a.shape.length,()=>"Batch normalization gradient requires mean and variance to have equal ranks."),w.assert(o==null||s.shape.length===o.shape.length,()=>"Batch normalization gradient requires mean and offset to have equal ranks."),w.assert(i==null||s.shape.length===i.shape.length,()=>"Batch normalization gradient requires mean and scale to have equal ranks.");let{varianceEpsilon:c}=n;c==null&&(c=.001);let u=[r,s,a],l=null;o!=null&&(l=o.shape,u.push(o));let d=null;i!=null&&(d=i.shape,u.push(i));let p=Q().getBool("WEBGL_PACK_NORMALIZATION")?new OY(r.shape,s.shape,a.shape,l,d,c):new PY(r.shape,s.shape,a.shape,l,d,c);return t.runWebGLProgram(p,u,u[0].dtype)},LY={kernelName:Ya,backendName:"webgl",kernelFunc:MY},BY=class{constructor(e){this.variableNames=["source"],this.outputShape=e,this.rank=e.length;let t=dt(this.rank);this.customUniforms=[{name:"start",arrayIndex:this.rank,type:"int"}];let n=zY(this.rank),r,s=e.map((a,o)=> ` sourceLoc . $ { yw [ o ] } = start [ $ { o } ] + coords . $ { yw [ o ] } ; ` );r= `
$ { t } sourceLoc ;
$ { t } coords = getOutputCoords ( ) ;
$ { s . join ( `
` )}
` ,this.userCode= `
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void main ( ) {
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$ { r }
setOutput ( getSource ( $ { n } ) ) ;
}
` }},yw=["x","y","z","w","u","v"];function zY(e){if(e===1)return"sourceLoc";if(e<=6)return yw.slice(0,e).map(t=>"sourceLoc."+t).join(",");throw Error( ` Slicing for rank $ { e } is not yet supported ` )}var WY=class{constructor(e){this.variableNames=["source"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e,this.rank=e.length,this.customUniforms=[{name:"start",arrayIndex:this.rank,type:"int"}];let t=dt(this.rank),n=In("coords",this.rank),r=In("sourceLoc",this.rank),s=this.rank===1?"sourceLoc": ` vec2 ( $ { r . slice ( - 2 ) . join ( ) } ) ` ,a= ` getChannel ( getSource ( $ { r . join ( ) } ) , $ { s } ) ` ,o= `
result . x = $ { a } ;
if ( ++ $ { n [ this . rank - 1 ] } < $ { e [ this . rank - 1 ] } ) {
++ $ { r [ this . rank - 1 ] } ;
result . y = $ { a } ;
-- $ { r [ this . rank - 1 ] } ;
}
` ,i=this.rank===1?"": `
-- $ { n [ this . rank - 1 ] } ;
if ( ++ $ { n [ this . rank - 2 ] } < $ { e [ this . rank - 2 ] } ) {
++ $ { r [ this . rank - 2 ] } ;
result . z = $ { a } ;
if ( ++ $ { n [ this . rank - 1 ] } < $ { e [ this . rank - 1 ] } ) {
++ $ { r [ this . rank - 1 ] } ;
result . w = $ { a } ;
}
}
` ,c=this.rank<=4? ` sourceLoc = coords +
$ { t } ( $ { e . map ( ( u , l ) => ` start[ ${ l } ] ` ) . join ( ) } ) ; ` :e.map((u,l)=> ` $ { r [ l ] } = $ { n [ l ] } + start [ $ { l } ] ; ` ).join( `
` );this.userCode= `
void main ( ) {
$ { t } coords = getOutputCoords ( ) ;
$ { t } sourceLoc ;
$ { c }
vec4 result = vec4 ( 0. ) ;
$ { o }
$ { i }
setOutput ( result ) ;
}
` }};function VY(e,t,n,r){let s=r.texData.get(e.dataId),a=r.makeTensorInfo(n,e.dtype),o=r.texData.get(a.dataId);Object.assign(o,s),o.refCount=1,o.shape=n,o.dtype=e.dtype;let i=mn.computeFlatOffset(t,w.computeStrides(e.shape));s.slice&&(i+=s.slice.flatOffset),o.slice={flatOffset:i,origDataId:s.slice&&s.slice.origDataId||e.dataId};let c=r.dataRefCount.get(o.slice.origDataId)||1;return r.dataRefCount.set(o.slice.origDataId,c+1),a}function Tu(e){let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{begin:a,size:o}=r,[i,c]=mn.parseSliceParams(s,a,o);if(mn.assertParamsValid(s,i,c),w.sizeFromShape(c)===0)return n.makeTensorInfo(c,s.dtype,[]);if(n.shouldExecuteOnCPU([s])||s.dtype==="string"){let d=n.texData.get(s.dataId),p=N7(d.values,i,c,s.shape,s.dtype);return n.makeTensorInfo(c,s.dtype,p)}let{isPacked:u}=n.texData.get(s.dataId),l=mn.isSliceContinous(s.shape,i,c);if(u||!l){let d=Q().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new WY(c):new BY(c),p=[i];return n.runWebGLProgram(d,[s],s.dtype,p)}return n.uploadToGPU(s.dataId),VY(s,i,c,n)}var UY={kernelName: $ c,backendName:"webgl",kernelFunc:Tu},GY=e=>{let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{blockShape:a,crops:o}=r;w.assert(s.shape.length<=4,()=>"batchToSpaceND for rank > 4 with a WebGL backend not implemented yet");let i=a.reduce((y,v)=>y*v),c=_.getReshaped(s.shape,a,i),u=_.getPermuted(c.length,a.length),l=_.getReshapedPermuted(s.shape,a,i),d=_.getSliceBeginCoords(o,a.length),p=_.getSliceSize(l,o,a.length),h=[],f=me({inputs:{x:s},backend:n,attrs:{shape:c}}),m=Sn({inputs:{x:f},backend:n,attrs:{perm:u}}),g=me({inputs:{x:m},backend:n,attrs:{shape:l}}),b=Tu({inputs:{x:g},backend:n,attrs:{begin:d,size:p}});return h.push(f),h.push(m),h.push(g),h.forEach(y=>n.disposeIntermediateTensorInfo(y)),b},HY={kernelName:Ji,backendName:"webgl",kernelFunc:GY};function jY(e){let{inputs:t,backend:n,attrs:r}=e,{x:s,weights:a}=t,{size:o}=r,i=n.readSync(s.dataId),c=n.readSync(a.dataId),u=q2(i,c,a.dtype,a.shape,o);return n.makeTensorInfo([o],a.dtype,u)}var qY={kernelName:Tp,backendName:"webgl",kernelFunc:jY},KY="return float(a != b);",xN=an({opSnippet:KY,cpuKernelImpl:k7,dtype:"bool"}),XY={kernelName:vc,backendName:"webgl",kernelFunc:xN};function Ed(e){let{inputs:t,backend:n}=e,{input:r}=t,s=n.texData.get(r.dataId);return Zn({inputs:{x:s.complexTensorInfos.real},backend:n})}var YY={kernelName:Kp,backendName:"webgl",kernelFunc:Ed},ZY="return float(int(x));";function JY(e,t){let n=new ya(e.shape,ZY),r=t.runWebGLProgram(n,[e],"int32");return{dataId:r.dataId,shape:r.shape,dtype:r.dtype}}function vw(e){let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{dtype:a}=r;if(a==="complex64"){if(s.dtype==="complex64")return Zn({inputs:{x:s},backend:n});let o=wt(s.shape),i=vw({inputs:{x:s},backend:n,attrs:{dtype:"float32"}}),c=va({inputs:{real:i,imag:o},backend:n});return o.dispose(),n.disposeIntermediateTensorInfo(i),c}if(s.dtype==="complex64"){let o=Ed({inputs:{input:s},backend:n}),i=vw({inputs:{x:o},backend:n,attrs:{dtype:a}});return n.disposeIntermediateTensorInfo(o),i}if(!w.hasEncodingLoss(s.dtype,a)){let o=Zn({inputs:{x:s},backend:n});return{dataId:o.dataId,shape:o.shape,dtype:a}}if(a==="int32")return JY(s,n);if(a==="bool"){let o=n.makeTensorInfo([],"bool",w.getTypedArrayFromDType("bool",1)),c=xN({inputs:{a:s,b:o},backend:n});return n.disposeIntermediateTensorInfo(o),c}throw new Error( ` Error in Cast : failed to cast $ { s . dtype } to $ { a } ` )}var QY={kernelName:Ma,backendName:"webgl",kernelFunc:vw},wN="return ceil(x);",eZ=Ke({opSnippet:wN,packedOpSnippet:wN,cpuKernelImpl:r7}),tZ={kernelName:La,backendName:"webgl",kernelFunc:eZ},nZ=class{constructor(e){this.variableNames=["A"],this.customUniforms=[{name:"minVal",type:"float"},{name:"maxVal",type:"float"}],this.outputShape=e,this.userCode= `
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void main ( ) {
float value = getAAtOutCoords ( ) ;
if ( isnan ( value ) ) {
setOutput ( value ) ;
return ;
}
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setOutput ( clamp ( value , minVal , maxVal ) ) ;
}
` }},rZ=class{constructor(e){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.customUniforms=[{name:"minVal",type:"float"},{name:"maxVal",type:"float"}],this.outputShape=e,this.userCode= `
void main ( ) {
vec4 value = getAAtOutCoords ( ) ;
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if ( any ( isnan ( value ) ) ) {
setOutput ( value ) ;
return ;
}
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setOutput ( clamp ( value , vec4 ( minVal ) , vec4 ( maxVal ) ) ) ;
}
` }};function sZ(e){let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{clipValueMin:a,clipValueMax:o}=r,i;Q().getBool("WEBGL_PACK_CLIP")?i=new rZ(s.shape):i=new nZ(s.shape);let c=[[a],[o]];return n.runWebGLProgram(i,[s],s.dtype,c)}var aZ={kernelName:Xs,backendName:"webgl",kernelFunc:sZ},oZ=class{constructor(e){this.variableNames=["real","imag"],this.outputShape=e,this.userCode= `
void main ( ) {
float re = abs ( getRealAtOutCoords ( ) ) ;
float im = abs ( getImagAtOutCoords ( ) ) ;
float mx = max ( re , im ) ;
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// sadly the length function in glsl is not underflow-safe
// (at least not on Intel GPUs). So the safe solution is
// to ensure underflow-safety in all cases.
setOutput (
mx == 0.0 ? 0.0 : mx * length ( vec2 ( 1 , min ( re , im ) / mx ) )
) ;
}
` }};function kN(e,t){return{dataId:t.dataId,dtype:t.dtype,shape:e.shape}}function iZ(e){let{inputs:t,backend:n}=e,{x:r}=t,s=n.texData.get(r.dataId),a=new oZ(r.shape),o=[kN(r,s.complexTensorInfos.real),kN(r,s.complexTensorInfos.imag)];return n.runWebGLProgram(a,o,o[0].dtype)}var cZ={kernelName:fl,backendName:"webgl",kernelFunc:iZ},uZ=class{constructor(e){this.outputShape=[],this.outputShape=_.computeOutShape(e,1),this.variableNames=e.map((a,o)=> ` T$ { o } ` );let t=new Array(e.length-1);t[0]=e[0][1];for(let a=1;a<t.length;a++)t[a]=t[a-1]+e[a][1];let n=[ ` if ( yC < $ { t [ 0 ] } ) setOutput ( getT0 ( yR , yC ) ) ; ` ];for(let a=1;a<t.length;a++){let o=t[a-1];n.push( ` else if ( yC < $ { t [ a ] } ) setOutput ( getT$ { a } ( yR , yC - $ { o } ) ) ; ` )}let r=t.length,s=t[t.length-1];n.push( ` else setOutput ( getT$ { r } ( yR , yC - $ { s } ) ) ; ` ),this.userCode= `
void main ( ) {
ivec2 coords = getOutputCoords ( ) ;
int yR = coords . x ;
int yC = coords . y ;
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$ { n . join ( `
` )}
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}
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` }},lZ=class{constructor(e,t){this.packedInputs=!0,this.packedOutput=!0,this.outputShape=[],this.outputShape=_.computeOutShape(e,t);let n=this.outputShape,r=n.length,s=dt(r),a=In("coords",r),o=["x","y","z","w","u","v"].slice(0,r);this.variableNames=e.map((f,m)=> ` T$ { m } ` );let i=new Array(e.length-1);i[0]=e[0][t];for(let f=1;f<i.length;f++)i[f]=i[f-1]+e[f][t];let c=o[t],u=o.slice(-2),l=o.join(),d= ` if ( $ { c } < $ { i [ 0 ] } ) {
return getChannel (
getT0 ( $ { l } ) , vec2 ( $ { u . join ( ) } ) ) ;
} ` ;for(let f=1;f<i.length;f++){let m=i[f-1];d+= `
if ( $ { c } < $ { i [ f ] } && $ { c } >= $ { i [ f - 1 ] } ) {
return getChannel (
getT$ { f } ( $ { nm ( o , c , m ) } ) ,
vec2 ( $ { nm ( u , c , m ) } ) ) ;
} ` }let p=i.length,h=i[i.length-1];d+= `
return getChannel (
getT$ { p } ( $ { nm ( o , c , h ) } ) ,
vec2 ( $ { nm ( u , c , h ) } ) ) ; ` ,this.userCode= `
float getValue ( $ { o . map ( f => "int " + f ) } ) {
$ { d }
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}
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void main ( ) {
$ { s } coords = getOutputCoords ( ) ;
vec4 result = vec4 ( getValue ( $ { a } ) , 0. , 0. , 0. ) ;
$ { a [ r - 1 ] } = $ { a [ r - 1 ] } + 1 ;
if ( $ { a [ r - 1 ] } < $ { n [ r - 1 ] } ) {
result . g = getValue ( $ { a } ) ;
}
$ { a [ r - 2 ] } = $ { a [ r - 2 ] } + 1 ;
if ( $ { a [ r - 2 ] } < $ { n [ r - 2 ] } ) {
result . a = getValue ( $ { a } ) ;
}
$ { a [ r - 1 ] } = $ { a [ r - 1 ] } - 1 ;
if ( $ { a [ r - 2 ] } < $ { n [ r - 2 ] } &&
$ { a [ r - 1 ] } < $ { n [ r - 1 ] } ) {
result . b = getValue ( $ { a } ) ;
}
setOutput ( result ) ;
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}
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` }};function nm(e,t,n){let r=e.indexOf(t);return e.map((a,o)=>o===r? ` $ { a } - $ { n } ` :a).join()}function rm(e){let{inputs:t,backend:n}=e,{input:r}=t,s=n.texData.get(r.dataId);return Zn({inputs:{x:s.complexTensorInfos.imag},backend:n})}var dZ={kernelName:Wp,backendName:"webgl",kernelFunc:rm};function Nu(e,t,n){let r=e[0].dtype;if(r==="complex64"){let l=e.map(m=>Ed({inputs:{input:m},backend:n})),d=e.map(m=>rm({inputs:{input:m},backend:n})),p=Nu(l,t,n),h=Nu(d,t,n),f=va({inputs:{real:p,imag:h},backend:n});return l.forEach(m=>n.disposeIntermediateTensorInfo(m)),d.forEach(m=>n.disposeIntermediateTensorInfo(m)),n.disposeIntermediateTensorInfo(p),n.disposeIntermediateTensorInfo(h),f}let s=n.shouldExecuteOnCPU(e);if(r==="string"&&(s=!0),s){let l=e.map(b=>{let y=w.sizeFromShape(b.shape.slice(t));return me({inputs:{x:b},backend:n,attrs:{shape:[-1,y]}})}),d=l.map(b=>({vals:n.readSync(b.dataId),shape:b.shape})),p=_.computeOutShape(l.map(b=>b.shape),1),h=l[0].shape[0]===1,f=s7(d,p,r,h),m=_.computeOutShape(e.map(b=>b.shape),t),g=n.makeTensorInfo(m,r,f);return l.forEach(b=>n.disposeIntermediateTensorInfo(b)),g}if(e.length>Q().getNumber("WEBGL_MAX_TEXTURES_IN_SHADER")){let l=Math.floor(e.length/2),d=Nu(e.slice(0,l),t,n),p=Nu(e.slice(l),t,n),h=Nu([d,p],t,n);return n.disposeIntermediateTensorInfo(d),n.disposeIntermediateTensorInfo(p),h}if(Q().getBool("WEBGL_PACK_ARRAY_OPERATIONS")&&e[0].shape.length>1){let l=new lZ(e.map(d=>d.shape),t);return n.runWebGLProgram(l,e,r)}let{tensors2D:a,outShape:o}=pZ(e,t,n),i=new uZ(a.map(l=>l.shape)),c=n.runWebGLProgram(i,a,r);a.forEach(l=>n.disposeIntermediateTensorInfo(l));let u=me({inputs:{x:c},attrs:{shape:o},backend:n});return n.disposeIntermediateTensorInfo(c),u}function pZ(e,t,n){let r=_.computeOutShape(e.map(a=>a.shape),t);return{tensors2D:e.map(a=>me({inputs:{x:a},attrs:{shape:[-1,w.sizeFromShape(a.shape.slice(t))]},backend:n})),outShape:r}}function IN(e){let{inputs:t,backend:n,attrs:r}=e,{axis:s}=r,a=w.parseAxisParam(s,t[0].shape)[0],o=_.computeOutShape(t.map(u=>u.shape),a);if(w.sizeFromShape(o)===0)return n.makeTensorInfo(o,t[0].dtype,[]);let i=t.filter(u=>w.sizeFromShape(u.shape)>0);if(i.length===1)return Zn({inputs:{x:i[0]},backend:n});let c=i.map(u=>u.shape);return _.assertParamsConsistent(c,a),Nu(i,a,n)}var hZ={kernelName:Qi,backendName:"webgl",kernelFunc:IN},SN=class{constructor(e,t=!1,n=null,r=!1,s=!1){this.variableNames=["x","W"],this.outputShape=e.outShape;let a=e.padInfo.top,o=e.padInfo.left,i=e.strideHeight,c=e.strideWidth,u=e.dilationHeight,l=e.dilationWidth,d=e.filterHeight,p=e.filterWidth,h=Math.floor(e.inChannels/4)*4,f=e.inChannels%4,m=e.dataFormat==="channelsLast",g=m?1:2,b=m?2:3,y=m?3:1,v="",x="";n&&(r?v= ` float activation ( float a ) {
float b = getPreluActivationWeightsAtOutCoords ( ) ;
$ { n }
} ` :s?v= ` float activation ( float a ) {
float b = getLeakyreluAlphaAtOutCoords ( ) ;
$ { n }
} ` :v= `
float activation ( float x ) {
$ { n }
}
` ,x="result = activation(result);");let k=t?"result += getBiasAtOutCoords();":"";t&&this.variableNames.push("bias"),r&&this.variableNames.push("preluActivationWeights"),s&&this.variableNames.push("leakyreluAlpha"),this.userCode= `
$ { v }
const ivec2 strides = ivec2 ( $ { i } , $ { c } ) ;
const ivec2 pads = ivec2 ( $ { a } , $ { o } ) ;
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void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
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int batch = coords [ 0 ] ;
int d2 = coords [ $ { y } ] ;
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ivec2 xRCCorner =
ivec2 ( coords [ $ { g } ] , coords [ $ { b } ] ) * strides - pads ;
int xRCorner = xRCCorner . x ;
int xCCorner = xRCCorner . y ;
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// Convolve x(?, ?, d1) with w(:, :, d1, d2) to get y(yR, yC, d2).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0 ;
for ( int wR = 0 ; wR < $ { d } ; wR ++ ) {
int xR = xRCorner + wR * $ { u } ;
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if ( xR < 0 || xR >= $ { e . inHeight } ) {
continue ;
}
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for ( int wC = 0 ; wC < $ { p } ; wC ++ ) {
int xC = xCCorner + wC * $ { l } ;
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if ( xC < 0 || xC >= $ { e . inWidth } ) {
continue ;
}
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for ( int d1 = 0 ; d1 < $ { h } ; d1 += 4 ) {
vec4 wValues = vec4 (
getW ( wR , wC , d1 , d2 ) ,
getW ( wR , wC , d1 + 1 , d2 ) ,
getW ( wR , wC , d1 + 2 , d2 ) ,
getW ( wR , wC , d1 + 3 , d2 )
) ;
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if ( $ { m } ) {
vec4 xValues = vec4 (
getX ( batch , xR , xC , d1 ) ,
getX ( batch , xR , xC , d1 + 1 ) ,
getX ( batch , xR , xC , d1 + 2 ) ,
getX ( batch , xR , xC , d1 + 3 )
) ;
dotProd += dot ( xValues , wValues ) ;
} else {
vec4 xValues = vec4 (
getX ( batch , d1 , xR , xC ) ,
getX ( batch , d1 + 1 , xR , xC ) ,
getX ( batch , d1 + 2 , xR , xC ) ,
getX ( batch , d1 + 3 , xR , xC )
) ;
dotProd += dot ( xValues , wValues ) ;
}
}
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if ( $ { f === 1 } ) {
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if ( $ { m } ) {
dotProd +=
getX ( batch , xR , xC , $ { h } ) *
getW ( wR , wC , $ { h } , d2 ) ;
} else {
dotProd +=
getX ( batch , $ { h } , xR , xC ) *
getW ( wR , wC , $ { h } , d2 ) ;
}
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} else if ( $ { f === 2 } ) {
vec2 wValues = vec2 (
getW ( wR , wC , $ { h } , d2 ) ,
getW ( wR , wC , $ { h } + 1 , d2 )
) ;
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if ( $ { m } ) {
vec2 xValues = vec2 (
getX ( batch , xR , xC , $ { h } ) ,
getX ( batch , xR , xC , $ { h } + 1 )
) ;
dotProd += dot ( xValues , wValues ) ;
} else {
vec2 xValues = vec2 (
getX ( batch , $ { h } , xR , xC ) ,
getX ( batch , $ { h } + 1 , xR , xC )
) ;
dotProd += dot ( xValues , wValues ) ;
}
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} else if ( $ { f === 3 } ) {
vec3 wValues = vec3 (
getW ( wR , wC , $ { h } , d2 ) ,
getW ( wR , wC , $ { h } + 1 , d2 ) ,
getW ( wR , wC , $ { h } + 2 , d2 )
) ;
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if ( $ { m } ) {
vec3 xValues = vec3 (
getX ( batch , xR , xC , $ { h } ) ,
getX ( batch , xR , xC , $ { h } + 1 ) ,
getX ( batch , xR , xC , $ { h } + 2 )
) ;
dotProd += dot ( xValues , wValues ) ;
} else {
vec3 xValues = vec3 (
getX ( batch , $ { h } , xR , xC ) ,
getX ( batch , $ { h } + 1 , xR , xC ) ,
getX ( batch , $ { h } + 2 , xR , xC )
) ;
dotProd += dot ( xValues , wValues ) ;
}
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}
}
}
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float result = dotProd ;
$ { k }
$ { x }
setOutput ( result ) ;
}
` }},fZ=class{constructor(e){this.variableNames=["x","W"],this.outputShape=e.outShape;let t=e.padInfo.front,n=e.padInfo.top,r=e.padInfo.left,s=e.strideDepth,a=e.strideHeight,o=e.strideWidth,i=e.dilationDepth,c=e.dilationHeight,u=e.dilationWidth,l=e.filterDepth,d=e.filterHeight,p=e.filterWidth,h=Math.floor(e.inChannels/4)*4,f=e.inChannels%4;this.userCode= `
const ivec3 strides = ivec3 ( $ { s } , $ { a } , $ { o } ) ;
const ivec3 pads = ivec3 ( $ { t } , $ { n } , $ { r } ) ;
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void main ( ) {
ivec5 coords = getOutputCoords ( ) ;
int batch = coords . x ;
int d2 = coords . u ;
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ivec3 xFRCCorner = ivec3 ( coords . y , coords . z , coords . w ) * strides - pads ;
int xFCorner = xFRCCorner . x ;
int xRCorner = xFRCCorner . y ;
int xCCorner = xFRCCorner . z ;
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// Convolve x(?, ?, ?, d1) with w(:, :, :, d1, d2) to get
// y(yF, yR, yC, d2). ? = to be determined. : = across all
// values in that axis.
float dotProd = 0.0 ;
for ( int wF = 0 ; wF < $ { l } ; wF ++ ) {
int xF = xFCorner + wF * $ { i } ;
if ( xF < 0 || xF >= $ { e . inDepth } ) {
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continue ;
}
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for ( int wR = 0 ; wR < $ { d } ; wR ++ ) {
int xR = xRCorner + wR * $ { c } ;
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if ( xR < 0 || xR >= $ { e . inHeight } ) {
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continue ;
}
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for ( int wC = 0 ; wC < $ { p } ; wC ++ ) {
int xC = xCCorner + wC * $ { u } ;
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if ( xC < 0 || xC >= $ { e . inWidth } ) {
continue ;
}
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for ( int d1 = 0 ; d1 < $ { h } ; d1 += 4 ) {
vec4 xValues = vec4 (
getX ( batch , xF , xR , xC , d1 ) ,
getX ( batch , xF , xR , xC , d1 + 1 ) ,
getX ( batch , xF , xR , xC , d1 + 2 ) ,
getX ( batch , xF , xR , xC , d1 + 3 )
) ;
vec4 wValues = vec4 (
getW ( wF , wR , wC , d1 , d2 ) ,
getW ( wF , wR , wC , d1 + 1 , d2 ) ,
getW ( wF , wR , wC , d1 + 2 , d2 ) ,
getW ( wF , wR , wC , d1 + 3 , d2 )
) ;
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dotProd += dot ( xValues , wValues ) ;
}
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if ( $ { f === 1 } ) {
dotProd +=
getX ( batch , xF , xR , xC , $ { h } ) *
getW ( wF , wR , wC , $ { h } , d2 ) ;
} else if ( $ { f === 2 } ) {
vec2 xValues = vec2 (
getX ( batch , xF , xR , xC , $ { h } ) ,
getX ( batch , xF , xR , xC , $ { h } + 1 )
) ;
vec2 wValues = vec2 (
getW ( wF , wR , wC , $ { h } , d2 ) ,
getW ( wF , wR , wC , $ { h } + 1 , d2 )
) ;
dotProd += dot ( xValues , wValues ) ;
} else if ( $ { f === 3 } ) {
vec3 xValues = vec3 (
getX ( batch , xF , xR , xC , $ { h } ) ,
getX ( batch , xF , xR , xC , $ { h } + 1 ) ,
getX ( batch , xF , xR , xC , $ { h } + 2 )
) ;
vec3 wValues = vec3 (
getW ( wF , wR , wC , $ { h } , d2 ) ,
getW ( wF , wR , wC , $ { h } + 1 , d2 ) ,
getW ( wF , wR , wC , $ { h } + 2 , d2 )
) ;
dotProd += dot ( xValues , wValues ) ;
}
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}
}
}
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setOutput ( dotProd ) ;
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}
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` }},mZ=class{constructor(e,t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.customUniforms=[{name:"inputShape",type:"ivec3"},{name:"pad",type:"ivec2"},{name:"stride",type:"ivec2"},{name:"dilation",type:"ivec2"},{name:"inChannels",type:"int"},{name:"itemsPerBlockRow",type:"int"},{name:"outWidth",type:"int"}],this.outputShape=e,this.enableShapeUniforms=pr(this.outputShape.length);let{dataFormat:n}=t,r=kn(),s=n==="channelsLast",a=s?0:1,o=s?1:2,i=this.enableShapeUniforms?"if(blockIndex < outShape[1] && pos < outShape[0]) {": ` if ( blockIndex < $ { e [ 1 ] } && pos < $ { e [ 0 ] } ) { ` ,c="";for(let u=0;u<=1;u++)for(let l=0;l<=1;l++)c+= `
blockIndex = rc . y + $ { l } ;
pos = rc . x + $ { u } ;
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$ { i }
offsetY = int ( blockIndex / outWidth ) * stride [ 0 ] - pad [ 0 ] ;
d0 = offsetY + dilation [ 0 ] * ( pos / itemsPerBlockRow ) ;
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if ( d0 < inputShape [ $ { a } ] && d0 >= 0 ) {
// Use custom imod instead mod. On Intel GPU, mod may generate
// unexpected value.
// https://github.com/tensorflow/tfjs/issues/5447
offsetX = imod ( blockIndex , outWidth ) * stride [ 1 ] - pad [ 1 ] ;
d1 = offsetX + dilation [ 1 ] * ( imod ( pos , itemsPerBlockRow ) /
inChannels ) ;
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if ( d1 < inputShape [ $ { o } ] && d1 >= 0 ) {
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ch = imod ( pos , inChannels ) ;
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if ( $ { s } ) {
innerDims = vec2 ( d1 , ch ) ;
result [ $ { u * 2 + l } ] = getChannel (
getA ( d0 , int ( innerDims . x ) ,
int ( innerDims . y ) ) , innerDims ) ;
} else {
innerDims = vec2 ( d0 , d1 ) ;
result [ $ { u * 2 + l } ] = getChannel (
getA ( ch , int ( innerDims . x ) ,
int ( innerDims . y ) ) , innerDims ) ;
}
}
}
}
` ;this.userCode= `
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void main ( ) {
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ivec2 rc = getOutputCoords ( ) ;
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vec4 result = vec4 ( 0 ) ;
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int blockIndex , pos , offsetY , d0 , offsetX , d1 , ch ;
vec2 innerDims ;
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$ { c }
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$ { r . output } = result ;
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}
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` }};function CN({x:e,filter:t,convInfo:n,backend:r,bias:s=null,preluActivationWeights:a=null,leakyreluAlpha:o=0,activation:i=null}){let c=e.shape,u=r.texData.get(e.dataId),l=n.inChannels,d=c[0]*c[1]*c[2],p=n.outChannels,h=n.dataFormat==="channelsLast",f=!1,m=!1,g,b=[];if(!((d===1||p===1)&&l>fN)&&u.isPacked&&h&&u.texture!=null&&c[2]%2!=0&&w.arraysEqual(u.shape.slice(-3),c.slice(-3))){let x=c[0]*c[1]*(c[2]+1),k={dataId:e.dataId,shape:[1,x,n.inChannels],dtype:e.dtype},C=u.shape;u.shape=u.shape.slice(),u.shape[u.shape.length-2]++,w.assert(Cd(u.shape,k.shape),()=> ` packed reshape $ { u . shape } to $ { k . shape } isn ' t free ` );let N=me({inputs:{x:t},backend:r,attrs:{shape:[1,n.inChannels,n.outChannels]}});b.push(N);let F=em({a:k,b:N,backend:r,transposeA:f,transposeB:m,bias:s,activation:i,preluActivationWeights:a,leakyreluAlpha:o}),R=r.texData.get(F.dataId);w.assert(R.isPacked,()=>"batchMatMul result is expected to be packed"),u.shape=C,R.shape=n.outShape,g=Zn({inputs:{x:F},backend:r}),g.shape=n.outShape,b.push(F)}else{let x=h?c[0]*c[1]*c[2]:c[0]*c[2]*c[3],k=me({inputs:{x:e},backend:r,attrs:{shape:[1,x,n.inChannels]}}),C=me({inputs:{x:t},backend:r,attrs:{shape:[1,n.inChannels,n.outChannels]}}),N=em({a:k,b:C,transposeA:f,transposeB:m,backend:r,bias:s,activation:i,preluActivationWeights:a,leakyreluAlpha:o});g=me({inputs:{x:N},backend:r,attrs:{shape:n.outShape}}),b.push(k),b.push(C),b.push(N)}for(let x of b)r.disposeIntermediateTensorInfo(x);return g}function TN({x:e,filter:t,convInfo:n,backend:r,bias:s=null,preluActivationWeights:a=null,leakyreluAlpha:o=0,activation:i=null}){let{filterWidth:c,filterHeight:u,inChannels:l,outWidth:d,outHeight:p,dataFormat:h}=n,f=h==="channelsLast",m=c*u*l,g=p*d,b=[m,g],y=!0,v=!1,x=[],k=me({inputs:{x:e},backend:r,attrs:{shape:e.shape.slice(1)}}),C=me({inputs:{x:t},backend:r,attrs:{shape:[1,m,w.sizeFromShape(t.shape)/m]}});x.push(k),x.push(C);let N=new mZ(b,n),F=[k.shape,[n.padInfo.top,n.padInfo.left],[n.strideHeight,n.strideWidth],[n.dilationHeight,n.dilationWidth],[n.inChannels],[n.filterWidth*n.inChannels],[n.outWidth]],R=r.runWebGLProgram(N,[k],"float32",F),O=me({inputs:{x:R},backend:r,attrs:{shape:[1,b[0],b[1]]}});x.push(R),x.push(O);let $ =s!=null,P=a!=null,T=i==="leakyrelu",L=i?Zf(i,!0):null,G=new uN(O.shape,C.shape,[1,g,n.outChannels],y,v, $ ,L,P,T),j=[O,C];if(s&&j.push(s),P&&j.push(a),T){let te=r.makeTensorInfo([],"float32",w.createScalarValue(o,"float32"));j.push(te),x.push(te)}let q=r.runWebGLProgram(G,j,"float32"),K=f?[1,p,d,n.outChannels]:[1,n.outChannels,p,d],ee=me({inputs:{x:q},backend:r,attrs:{shape:K}});x.push(q);for(let te of x)r.disposeIntermediateTensorInfo(te);return ee}function gZ(e){let{inputs:t,backend:n,attrs:r}=e,{x:s,filter:a}=t,{strides:o,pad:i,dataFormat:c,dilations:u,dimRoundingMode:l}=r,d=_.convertConv2DDataFormat(c),p=_.computeConv2DInfo(s.shape,a.shape,o,u,i,l,!1,d),h;if(p.filterHeight===1&&p.filterWidth===1&&p.dilationHeight===1&&p.dilationWidth===1&&p.strideHeight===1&&p.strideWidth===1&&(p.padInfo.type==="SAME"||p.padInfo.type==="VALID"))h=CN({x:s,filter:a,convInfo:p,backend:n});else if(Q().getBool("WEBGL_CONV_IM2COL")&&s.shape[0]===1)h=TN({x:s,filter:a,convInfo:p,backend:n});else{let m=new SN(p);h=n.runWebGLProgram(m,[s,a],"float32")}let f=me({inputs:{x:h},backend:n,attrs:{shape:p.outShape}});return n.disposeIntermediateTensorInfo(h),f}var bZ={kernelName:Ba,backendName:"webgl",kernelFunc:gZ},yZ=class{constructor(e){this.variableNames=["x","dy"],this.outputShape=e.filterShape;let t=e.strideHeight,n=e.strideWidth,r=e.padInfo.top,s=e.padInfo.left,a=e.dataFormat==="channelsLast";this.userCode= `
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void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
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int wR = coords . x ;
int wC = coords . y ;
int d1 = coords . z ;
int d2 = coords . w ;
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// Convolve x(?, ?, d1) with dy(:, :, d2) to get dw(wR, wC, d1, d2).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0 ;
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for ( int b = 0 ; b < $ { e . batchSize } ; b ++ ) {
for ( int yR = 0 ; yR < $ { e . outHeight } ; yR ++ ) {
int xR = wR + yR * $ { t } - $ { r } ;
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if ( xR < 0 || xR >= $ { e . inHeight } ) {
continue ;
}
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for ( int yC = 0 ; yC < $ { e . outWidth } ; yC ++ ) {
int xC = wC + yC * $ { n } - $ { s } ;
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if ( xC < 0 || xC >= $ { e . inWidth } ) {
continue ;
}
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if ( $ { a } ) {
float dyValue = getDy ( b , yR , yC , d2 ) ;
float xValue = getX ( b , xR , xC , d1 ) ;
dotProd += ( xValue * dyValue ) ;
} else {
float dyValue = getDy ( b , d2 , yR , yC ) ;
float xValue = getX ( b , d1 , xR , xC ) ;
dotProd += ( xValue * dyValue ) ;
}
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}
}
}
setOutput ( dotProd ) ;
}
` }},vZ=class{constructor(e){this.variableNames=["dy","W"],this.outputShape=e.inShape;let t=e.filterHeight,n=e.filterWidth,r=e.strideHeight,s=e.strideWidth,a=e.dataFormat==="channelsLast",o=t-1-e.padInfo.top,i=n-1-e.padInfo.left,c=a?1:2,u=a?2:3,l=a?3:1;this.userCode= `
const ivec2 pads = ivec2 ( $ { o } , $ { i } ) ;
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void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int batch = coords [ 0 ] ;
int d1 = coords [ $ { l } ] ;
ivec2 dyCorner = ivec2 ( coords [ $ { c } ] , coords [ $ { u } ] ) - pads ;
int dyRCorner = dyCorner . x ;
int dyCCorner = dyCorner . y ;
// Convolve dy(?, ?, d2) with w(:, :, d1, d2) to compute dx(xR, xC, d1).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0 ;
for ( int wR = 0 ; wR < $ { t } ; wR ++ ) {
float dyR = float ( dyRCorner + wR ) / $ { r } . 0 ;
if ( dyR < 0.0 || dyR >= $ { e . outHeight } . 0 || fract ( dyR ) > 0.0 ) {
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continue ;
}
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int idyR = int ( dyR ) ;
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int wRPerm = $ { t } - 1 - wR ;
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for ( int wC = 0 ; wC < $ { n } ; wC ++ ) {
float dyC = float ( dyCCorner + wC ) / $ { s } . 0 ;
if ( dyC < 0.0 || dyC >= $ { e . outWidth } . 0 ||
fract ( dyC ) > 0.0 ) {
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continue ;
}
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int idyC = int ( dyC ) ;
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int wCPerm = $ { n } - 1 - wC ;
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for ( int d2 = 0 ; d2 < $ { e . outChannels } ; d2 ++ ) {
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if ( $ { a } ) {
float xValue = getDy ( batch , idyR , idyC , d2 ) ;
float wValue = getW ( wRPerm , wCPerm , d1 , d2 ) ;
dotProd += xValue * wValue ;
} else {
float xValue = getDy ( batch , d2 , idyR , idyC ) ;
float wValue = getW ( wRPerm , wCPerm , d1 , d2 ) ;
dotProd += xValue * wValue ;
}
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}
}
}
setOutput ( dotProd ) ;
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}
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` }},xZ=class{constructor(e){this.variableNames=["x","dy"],this.outputShape=e.filterShape;let t=e.strideDepth,n=e.strideHeight,r=e.strideWidth,s=e.padInfo.front,a=e.padInfo.top,o=e.padInfo.left;this.userCode= `
void main ( ) {
ivec5 coords = getOutputCoords ( ) ;
int wF = coords . x ;
int wR = coords . y ;
int wC = coords . z ;
int d1 = coords . w ;
int d2 = coords . u ;
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float dotProd = 0.0 ;
for ( int b = 0 ; b < $ { e . batchSize } ; b ++ ) {
for ( int yF = 0 ; yF < $ { e . outDepth } ; yF ++ ) {
int xF = wF + yF * $ { t } - $ { s } ;
if ( xF < 0 || xF >= $ { e . inDepth } ) {
continue ;
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}
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for ( int yR = 0 ; yR < $ { e . outHeight } ; yR ++ ) {
int xR = wR + yR * $ { n } - $ { a } ;
if ( xR < 0 || xR >= $ { e . inHeight } ) {
continue ;
}
for ( int yC = 0 ; yC < $ { e . outWidth } ; yC ++ ) {
int xC = wC + yC * $ { r } - $ { o } ;
if ( xC < 0 || xC >= $ { e . inWidth } ) {
continue ;
}
float dyValue = getDy ( b , yF , yR , yC , d2 ) ;
float xValue = getX ( b , xF , xR , xC , d1 ) ;
dotProd += ( xValue * dyValue ) ;
}
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}
}
}
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setOutput ( dotProd ) ;
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}
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` }},wZ=class{constructor(e){this.variableNames=["dy","W"],this.outputShape=e.inShape;let t=e.filterDepth,n=e.filterHeight,r=e.filterWidth,s=e.strideDepth,a=e.strideHeight,o=e.strideWidth,i=t-1-e.padInfo.front,c=n-1-e.padInfo.top,u=r-1-e.padInfo.left;this.userCode= `
const ivec3 pads = ivec3 ( $ { i } , $ { c } , $ { u } ) ;
void main ( ) {
ivec5 coords = getOutputCoords ( ) ;
int batch = coords . x ;
int d1 = coords . u ;
ivec3 dyCorner = ivec3 ( coords . y , coords . z , coords . w ) - pads ;
int dyFCorner = dyCorner . x ;
int dyRCorner = dyCorner . y ;
int dyCCorner = dyCorner . z ;
float dotProd = 0.0 ;
for ( int wF = 0 ; wF < $ { t } ; wF ++ ) {
float dyF = float ( dyFCorner + wF ) / $ { s } . 0 ;
if ( dyF < 0.0 || dyF >= $ { e . outDepth } . 0 || fract ( dyF ) > 0.0 ) {
continue ;
}
int idyF = int ( dyF ) ;
int wFPerm = $ { t } - 1 - wF ;
for ( int wR = 0 ; wR < $ { n } ; wR ++ ) {
float dyR = float ( dyRCorner + wR ) / $ { a } . 0 ;
if ( dyR < 0.0 || dyR >= $ { e . outHeight } . 0 ||
fract ( dyR ) > 0.0 ) {
continue ;
}
int idyR = int ( dyR ) ;
int wRPerm = $ { n } - 1 - wR ;
for ( int wC = 0 ; wC < $ { r } ; wC ++ ) {
float dyC = float ( dyCCorner + wC ) / $ { o } . 0 ;
if ( dyC < 0.0 || dyC >= $ { e . outWidth } . 0 ||
fract ( dyC ) > 0.0 ) {
continue ;
}
int idyC = int ( dyC ) ;
int wCPerm = $ { r } - 1 - wC ;
for ( int d2 = 0 ; d2 < $ { e . outChannels } ; d2 ++ ) {
float xValue = getDy ( batch , idyF , idyR , idyC , d2 ) ;
float wValue = getW ( wFPerm , wRPerm , wCPerm , d1 , d2 ) ;
dotProd += xValue * wValue ;
}
}
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}
}
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setOutput ( dotProd ) ;
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}
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` }};function kZ(e){let{inputs:t,backend:n,attrs:r}=e,{x:s,dy:a}=t,{strides:o,pad:i,dataFormat:c,dimRoundingMode:u,filterShape:l}=r,d=_.convertConv2DDataFormat(c),p=_.computeConv2DInfo(s.shape,l,o,1,i,u,!1,d),h=new yZ(p);return n.runWebGLProgram(h,[s,a],"float32")}var IZ={kernelName:_p,backendName:"webgl",kernelFunc:kZ};function SZ(e){let{inputs:t,backend:n,attrs:r}=e,{dy:s,filter:a}=t,{inputShape:o,strides:i,pad:c,dataFormat:u,dimRoundingMode:l}=r,d=_.convertConv2DDataFormat(u),p=_.computeConv2DInfo(o,a.shape,i,1,c,l,!1,d),h=new vZ(p);return n.runWebGLProgram(h,[s,a],"float32")}var CZ={kernelName:za,backendName:"webgl",kernelFunc:SZ};function TZ(e){let{inputs:t,backend:n,attrs:r}=e,{x:s,filter:a}=t,{strides:o,pad:i,dilations:c}=r,u=_.computeConv3DInfo(s.shape,a.shape,o,c,i),l=new fZ(u);return n.runWebGLProgram(l,[s,a],"float32")}var NZ={kernelName:ml,backendName:"webgl",kernelFunc:TZ};function _Z(e){let{inputs:t,backend:n,attrs:r}=e,{x:s,dy:a}=t,{strides:o,pad:i,filterShape:c}=r,u=_.computeConv3DInfo(s.shape,c,o,1,i),l=new xZ(u);return n.runWebGLProgram(l,[s,a],"float32")}var EZ={kernelName:Ep,backendName:"webgl",kernelFunc:_Z};function AZ(e){let{inputs:t,backend:n,attrs:r}=e,{dy:s,filter:a}=t,{pad:o,strides:i,inputShape:c}=r,u=_.computeConv3DInfo(c,a.shape,i,1,o),l=new wZ(u);return n.runWebGLProgram(l,[s,a],"float32")}var $ Z={kernelName:Ap,backendName:"webgl",kernelFunc:AZ},FZ=cN+ `
return cos ( x ) ;
` ,DZ=Ke({opSnippet:FZ}),RZ={kernelName:Wa,backendName:"webgl",kernelFunc:DZ},PZ= `
float e2x = exp ( - x ) ;
return ( e2x + 1.0 / e2x ) / 2.0 ;
` ,OZ=Ke({opSnippet:PZ}),MZ={kernelName:Va,backendName:"webgl",kernelFunc:OZ},LZ=class{constructor(e,t,n,r,s){this.variableNames=["Image","Boxes","BoxInd"],this.outputShape=[];let[a,o,i,c]=e,[u]=t,[l,d]=n;this.outputShape=[u,l,d,c];let p=r==="bilinear"?1:0,[h,f]=[ ` $ { o - 1 } . 0 ` , ` $ { i - 1 } . 0 ` ],[m,g,b]=l>1?[ ` $ { ( o - 1 ) / ( l - 1 ) } ` ,"(y2-y1) * height_ratio", ` y1 * $ { h } + float ( y ) * ( height _scale ) ` ]:["0.0","0.0", ` 0.5 * ( y1 + y2 ) * $ { h } ` ],[y,v,x]=d>1?[ ` $ { ( i - 1 ) / ( d - 1 ) } ` ,"(x2-x1) * width_ratio", ` x1 * $ { f } + float ( x ) * ( width _scale ) ` ]:["0.0","0.0", ` 0.5 * ( x1 + x2 ) * $ { f } ` ];this.userCode= `
const float height _ratio = float ( $ { m } ) ;
const float width _ratio = float ( $ { y } ) ;
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void main ( ) {
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ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int y = coords [ 1 ] ;
int x = coords [ 2 ] ;
int d = coords [ 3 ] ;
// get box vals
float y1 = getBoxes ( b , 0 ) ;
float x1 = getBoxes ( b , 1 ) ;
float y2 = getBoxes ( b , 2 ) ;
float x2 = getBoxes ( b , 3 ) ;
// get image in batch index
int bInd = round ( getBoxInd ( b ) ) ;
if ( bInd < 0 || bInd >= $ { a } ) {
return ;
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}
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float height _scale = $ { g } ;
float width _scale = $ { v } ;
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float in _y = $ { b } ;
if ( in _y < 0.0 || in _y > $ { h } ) {
setOutput ( float ( $ { s } ) ) ;
return ;
}
float in _x = $ { x } ;
if ( in _x < 0.0 || in _x > $ { f } ) {
setOutput ( float ( $ { s } ) ) ;
return ;
}
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vec2 sourceFracIndexCR = vec2 ( in _x , in _y ) ;
if ( $ { p } == 1 ) {
// Compute the four integer indices.
ivec2 sourceFloorCR = ivec2 ( sourceFracIndexCR ) ;
ivec2 sourceCeilCR = ivec2 ( ceil ( sourceFracIndexCR ) ) ;
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float topLeft = getImage ( b , sourceFloorCR . y , sourceFloorCR . x , d ) ;
float bottomLeft = getImage ( b , sourceCeilCR . y , sourceFloorCR . x , d ) ;
float topRight = getImage ( b , sourceFloorCR . y , sourceCeilCR . x , d ) ;
float bottomRight = getImage ( b , sourceCeilCR . y , sourceCeilCR . x , d ) ;
vec2 fracCR = sourceFracIndexCR - vec2 ( sourceFloorCR ) ;
float top = topLeft + ( topRight - topLeft ) * fracCR . x ;
float bottom = bottomLeft + ( bottomRight - bottomLeft ) * fracCR . x ;
float newValue = top + ( bottom - top ) * fracCR . y ;
setOutput ( newValue ) ;
} else {
// Compute the coordinators of nearest neighbor point.
ivec2 sourceNearestCR = ivec2 ( floor (
sourceFracIndexCR + vec2 ( 0.5 , 0.5 ) ) ) ;
float newValue = getImage ( b , sourceNearestCR . y , sourceNearestCR . x , d ) ;
setOutput ( newValue ) ;
}
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}
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` }},BZ=e=>{let{inputs:t,backend:n,attrs:r}=e,{image:s,boxes:a,boxInd:o}=t,{cropSize:i,method:c,extrapolationValue:u}=r,l=new LZ(s.shape,a.shape,i,c,u);return n.runWebGLProgram(l,[s,a,o],"float32")},zZ={kernelName:ec,backendName:"webgl",kernelFunc:BZ},NN=class{constructor(e,t,n){this.variableNames=["x"],this.customUniforms=[{name:"index",type:"float"}],this.outputShape=e;let r=e.length,s=t?"0.0": ` getX ( $ { _N ( r , "coords" ) } ) ` ,a=e[e.length-1],o="",i="";t?(o=n? ` end != $ { a - 1 } ` :"end != 0",i=n?"end + 1":"end - 1"):(o=n? ` end + pow2 < $ { a } ` :"end >= pow2",i=n?"end + pow2":"end - pow2"),this.userCode= `
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void main ( ) {
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$ { dt ( r ) } coords = getOutputCoords ( ) ;
int end = $ { EN ( r , "coords" ) } ;
float val = $ { s } ;
int pow2 = int ( pow ( 2.0 , index ) ) ;
if ( $ { o } ) {
int idx = $ { i } ;
$ { EN ( r , "coords" ) } = idx ;
val += getX ( $ { _N ( r , "coords" ) } ) ;
}
setOutput ( val ) ;
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}
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` }};function _N(e,t){if(e===1)return ` $ { t } ` ;if(e===2)return ` $ { t } . x , $ { t } . y ` ;if(e===3)return ` $ { t } . x , $ { t } . y , $ { t } . z ` ;if(e===4)return ` $ { t } . x , $ { t } . y , $ { t } . z , $ { t } . w ` ;throw Error( ` Cumulative sum for rank $ { e } is not yet supported ` )}function EN(e,t){if(e===1)return ` $ { t } ` ;if(e===2)return ` $ { t } . y ` ;if(e===3)return ` $ { t } . z ` ;if(e===4)return ` $ { t } . w ` ;throw Error( ` Cumulative sum for rank $ { e } is not yet supported ` )}function WZ(e){let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{axis:a,exclusive:o,reverse:i}=r,c=s.shape.length,u=_.getAxesPermutation([a],c),l=s;u!=null&&(l=Sn({inputs:{x:s},backend:n,attrs:{perm:u}}));let d=_.getInnerMostAxes(1,c)[0];if(d!==c-1)throw new Error( ` WebGL cumsum shader expects an inner - most axis = $ { s . shape . length - 1 } but got axis = $ { a } ` );let p=l.shape[d],h=Zn({inputs:{x:l},backend:n});for(let f=0;f<=Math.ceil(Math.log2(p))-1;f++){let m=new NN(l.shape,!1,i),g=[[f]],b=h;h=n.runWebGLProgram(m,[h],h.dtype,g),n.disposeIntermediateTensorInfo(b)}if(o){let f=new NN(l.shape,o,i),m=h;h=n.runWebGLProgram(f,[h],h.dtype),n.disposeIntermediateTensorInfo(m)}if(u!=null){let f=_.getUndoAxesPermutation(u),m=Sn({inputs:{x:h},backend:n,attrs:{perm:f}});return n.disposeIntermediateTensorInfo(h),n.disposeIntermediateTensorInfo(l),m}return h}var VZ={kernelName:Ua,backendName:"webgl",kernelFunc:WZ};function UZ(e){let{inputs:t,backend:n,attrs:r}=e,{x:s,weights:a}=t,{size:o,binaryOutput:i}=r;if(s.shape.length===1){let c=n.readSync(s.dataId),u=n.readSync(a.dataId),l=q2(c,u,a.dtype,a.shape,o);return n.makeTensorInfo([o],a.dtype,l)}else if(s.shape.length===2){let c=n.bufferSync(s),u=n.bufferSync(a),l=n7(c,u,o,i);return n.makeTensorInfo(l.shape,a.dtype,l.values)}throw new Error( ` Error in denseBincount : input must be at most rank 2 , but got rank$ { s . shape . length } . ` )}var GZ={kernelName: $ p,backendName:"webgl",kernelFunc:UZ},HZ=class{constructor(e,t,n){this.variableNames=["x"],this.outputShape=[],this.outputShape=e,this.blockSize=t,this.dataFormat=n,this.userCode= `
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int h = $ { this . getHeightCoordString ( ) } ;
int w = $ { this . getWidthCoordString ( ) } ;
int d = $ { this . getDepthCoordString ( ) } ;
int in _h = h / $ { t } ;
int offset _h = imod ( h , $ { t } ) ;
int in _w = w / $ { t } ;
int offset _w = imod ( w , $ { t } ) ;
int offset _d = ( offset _h * $ { t } + offset _w ) *
$ { this . getOutputDepthSize ( ) } ;
int in _d = d + offset _d ;
float result = $ { this . getInputSamplingString ( ) } ;
setOutput ( result ) ;
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}
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` }getHeightCoordString(){return this.dataFormat==="NHWC"?"coords[1]":"coords[2]"}getWidthCoordString(){return this.dataFormat==="NHWC"?"coords[2]":"coords[3]"}getDepthCoordString(){return this.dataFormat==="NHWC"?"coords[3]":"coords[1]"}getOutputDepthSize(){return this.dataFormat==="NHWC"?this.outputShape[3]:this.outputShape[1]}getInputSamplingString(){return this.dataFormat==="NHWC"?"getX(b, in_h, in_w, in_d)":"getX(b, in_d, in_h, in_w)"}};function jZ(e){let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{blockSize:a,dataFormat:o}=r;w.assert(a>1,()=> ` blockSize should be > 1 for depthToSpace , but was : $ { a } ` );let i=s.shape[0],c=o==="NHWC"?s.shape[1]:s.shape[2],u=o==="NHWC"?s.shape[2]:s.shape[3],l=o==="NHWC"?s.shape[3]:s.shape[1],d=c*a,p=u*a,h=l/(a*a),f=o==="NHWC"?[i,d,p,h]:[i,h,d,p],m=new HZ(f,a,o);return n.runWebGLProgram(m,[s],s.dtype)}var qZ={kernelName:tc,backendName:"webgl",kernelFunc:jZ},AN=class{constructor(e,t=!1,n=null,r=!1,s=!1){this.variableNames=["x","W"],this.customUniforms=[{name:"pads",type:"ivec2"},{name:"strides",type:"ivec2"},{name:"dilations",type:"ivec2"},{name:"inDims",type:"ivec2"}],this.outputShape=e.outShape,this.enableShapeUniforms=pr(this.outputShape.length);let a=e.filterHeight,o=e.filterWidth,i=e.outChannels/e.inChannels,c="",u="";n&&(r?c= ` float activation ( float a ) {
float b = getPreluActivationWeightsAtOutCoords ( ) ;
$ { n }
} ` :s?c= ` float activation ( float a ) {
float b = getLeakyreluAlphaAtOutCoords ( ) ;
$ { n }
} ` :c= `
float activation ( float x ) {
$ { n }
}
` ,u="result = activation(result);");let l=t?"result += getBiasAtOutCoords();":"";t&&this.variableNames.push("bias"),r&&this.variableNames.push("preluActivationWeights"),s&&this.variableNames.push("leakyreluAlpha"),this.userCode= `
$ { c }
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void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int batch = coords . x ;
ivec2 xRCCorner = coords . yz * strides - pads ;
int d2 = coords . w ;
int d1 = d2 / $ { i } ;
int q = d2 - d1 * $ { i } ;
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int xRCorner = xRCCorner . x ;
int xCCorner = xRCCorner . y ;
// Convolve x(?, ?, d1) with w(:, :, d1, q) to get y(yR, yC, d2).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0 ;
// TO DO(dsmilkov): Flatten the two for loops and vec4 the operations.
for ( int wR = 0 ; wR < $ { a } ; wR ++ ) {
int xR = xRCorner + wR * dilations [ 0 ] ;
if ( xR < 0 || xR >= inDims [ 0 ] ) {
continue ;
}
for ( int wC = 0 ; wC < $ { o } ; wC ++ ) {
int xC = xCCorner + wC * dilations [ 1 ] ;
if ( xC < 0 || xC >= inDims [ 1 ] ) {
continue ;
}
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float xVal = getX ( batch , xR , xC , d1 ) ;
float wVal = getW ( wR , wC , d1 , q ) ;
dotProd += xVal * wVal ;
}
}
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float result = dotProd ;
$ { l }
$ { u }
setOutput ( result ) ;
}
` }}, $ N=class{constructor(e,t=!1,n=null,r=!1,s=!1){this.variableNames=["x","W"],this.packedInputs=!0,this.packedOutput=!0,this.customUniforms=[{name:"pads",type:"ivec2"},{name:"strides",type:"ivec2"},{name:"dilations",type:"ivec2"},{name:"inDims",type:"ivec2"}],this.outputShape=e.outShape,this.enableShapeUniforms=pr(this.outputShape.length);let a=e.outChannels/e.inChannels,o=e.padInfo.left,i=e.strideWidth,c=e.dilationWidth,u=e.filterHeight,l=e.filterWidth,d=l,p= `
int xR ; int xC ; int xCOffset ;
vec4 wTexel ; vec4 previous ; vec4 final ; ` ;for(let g=0;g<l;g++)p+= `
vec4 xTexelC$ { g * 2 } ;
int xTexelC$ { g * 2 } Ready ;
vec4 xTexelC$ { g * 2 + 1 } ;
int xTexelC$ { g * 2 + 1 } Ready ;
vec4 xC$ { g } ; ` ;for(let g=0;g<u;g++){for(let b=0;b<l;b++)p+= `
xTexelC$ { b * 2 } = vec4 ( 0.0 ) ;
xTexelC$ { b * 2 } Ready = 0 ;
xTexelC$ { b * 2 + 1 } = vec4 ( 0.0 ) ;
xTexelC$ { b * 2 + 1 } Ready = 0 ;
xC$ { b } = vec4 ( 0.0 ) ; ` ;p+= `
xR = xRCorner + $ { g } * dilations [ 0 ] ;
if ( xR >= 0 && xR < inDims [ 0 ] ) {
` ;for(let b=0;b<(d+1)/2;b++){let y=b*2;if(p+= `
xC = xCCorner + $ { y * c } ;
` ,i===1){if(y<l&&(o%2==1?(p+= `
xCOffset = xC + 1 ;
if ( xCOffset >= 0 && xCOffset < inDims [ 1 ] && xTexelC$ { y } Ready == 0 ) {
xTexelC$ { y } = getX ( batch , xR , xCOffset , d1 ) ;
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// Need to manually clear unused channels in case
// we're reading from recycled texture.
if ( xCOffset + 1 >= inDims [ 1 ] ) {
xTexelC$ { y } . zw = vec2 ( 0.0 ) ;
}
xTexelC$ { y } Ready = 1 ;
}
` ,c===1&&y>0?p+= `
xC$ { y } = vec4 ( xTexelC$ { y - 2 } . zw , xTexelC$ { y } . xy ) ;
` :p+= `
xCOffset = xC + 1 - 2 ;
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if ( xCOffset >= 0 && xCOffset < inDims [ 1 ] ) {
previous = getX ( batch , xR , xCOffset , d1 ) ;
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// Need to manually clear unused channels in case
// we're reading from recycled texture.
if ( xCOffset + 1 >= inDims [ 1 ] ) {
previous . zw = vec2 ( 0.0 ) ;
}
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xC$ { y } = vec4 ( previous . zw , xTexelC$ { y } . xy ) ;
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} else {
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xC$ { y } = vec4 ( 0.0 , 0.0 , xTexelC$ { y } . xy ) ;
}
` ):p+= `
if ( xC >= 0 && xC < inDims [ 1 ] && xTexelC$ { y } Ready == 0 ) {
xTexelC$ { y } = getX ( batch , xR , xC , d1 ) ;
if ( xC + 1 >= inDims [ 1 ] ) {
xTexelC$ { y } . zw = vec2 ( 0.0 ) ;
}
xTexelC$ { y } Ready = 1 ;
}
xC$ { y } = xTexelC$ { y } ;
` ,y+1<l)){let v=o%2==0?w.nearestLargerEven(c):c;c%2==0&&o%2==1||c%2!=0&&o%2!=1?(p+= `
xCOffset = xC + imod ( pads [ 1 ] , 2 ) + $ { v } ;
if ( xCOffset >= 0 && xCOffset < inDims [ 1 ] && xTexelC$ { y + 1 } Ready == 0 ) {
xTexelC$ { y + 1 } = getX ( batch , xR , xCOffset , d1 ) ;
// Need to manually clear unused channels in case
// we're reading from recycled texture.
if ( xCOffset + 1 >= inDims [ 1 ] ) {
xTexelC$ { y + 1 } . zw = vec2 ( 0.0 ) ;
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}
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xTexelC$ { y + 1 } Ready = 1 ;
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}
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` ,c>1&&(p+= `
xCOffset -= 2 ;
if ( xCOffset >= 0 && xCOffset < inDims [ 1 ] && xTexelC$ { y } Ready == 0 ) {
xTexelC$ { y } = getX ( batch , xR , xCOffset , d1 ) ;
xTexelC$ { y } Ready = 1 ;
}
` ),p+= `
xC$ { y + 1 } = vec4 ( xTexelC$ { y } . zw , xTexelC$ { y + 1 } . xy ) ;
` ):v===1?p+= `
xC$ { y + 1 } = xTexelC$ { y } ;
` :p+= `
xCOffset = xC + $ { v } ;
if ( xCOffset >= 0 && xCOffset < inDims [ 1 ] && xTexelC$ { y + 1 } Ready == 0 ) {
xTexelC$ { y + 1 } = getX ( batch , xR , xCOffset , d1 ) ;
if ( xCOffset + 1 >= inDims [ 1 ] ) {
xTexelC$ { y + 1 } . zw = vec2 ( 0.0 ) ;
}
xTexelC$ { y + 1 } Ready = 1 ;
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}
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xC$ { y + 1 } = xTexelC$ { y + 1 } ;
` }}else y<l&&(o%2==1?(p+= `
xCOffset = xC + 1 - strides [ 1 ] ;
if ( xCOffset >= 0 && xCOffset < inDims [ 1 ] && xTexelC$ { y } Ready == 0 ) {
xTexelC$ { y } = getX ( batch , xR , xCOffset , d1 ) ;
// Need to manually clear unused channels in case
// we're reading from recycled texture.
if ( xCOffset + 1 >= inDims [ 1 ] ) {
xTexelC$ { y } . zw = vec2 ( 0.0 ) ;
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}
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xTexelC$ { y } Ready = 1 ;
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}
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if ( xC + 1 >= 0 && xC + 1 < inDims [ 1 ] && xTexelC$ { y + 1 } Ready == 0 ) {
xTexelC$ { y + 1 } = getX ( batch , xR , xC + 1 , d1 ) ;
// Need to manually clear unused channels in case
// we're reading from recycled texture.
if ( xC + 2 >= inDims [ 1 ] ) {
xTexelC$ { y + 1 } . zw = vec2 ( 0.0 ) ;
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}
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xTexelC$ { y + 1 } Ready = 1 ;
}
xC$ { y } = vec4 ( xTexelC$ { y } . zw , xTexelC$ { y + 1 } . zw ) ;
` ,y+1<l&&(p+= `
final = vec4 ( 0.0 ) ;
xCOffset = xC + 1 + strides [ 1 ] ;
if ( xCOffset >= 0 && xCOffset < inDims [ 1 ] ) {
final = getX ( batch , xR , xCOffset , d1 ) ;
}
xC$ { y + 1 } = vec4 ( xTexelC$ { y + 1 } . xy , final . xy ) ;
` )):(p+= `
if ( xC >= 0 && xC < inDims [ 1 ] && xTexelC$ { y } Ready == 0 ) {
xTexelC$ { y } = getX ( batch , xR , xC , d1 ) ;
if ( xC + 1 >= inDims [ 1 ] ) {
xTexelC$ { y } . zw = vec2 ( 0.0 ) ;
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}
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xTexelC$ { y } Ready = 1 ;
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}
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xCOffset = xC + strides [ 1 ] ;
if ( xCOffset >= 0 && xCOffset < inDims [ 1 ] && xTexelC$ { y + 1 } Ready == 0 ) {
xTexelC$ { y + 1 } = getX ( batch , xR , xCOffset , d1 ) ;
if ( xCOffset + 1 >= inDims [ 1 ] ) {
xTexelC$ { y + 1 } . zw = vec2 ( 0. ) ;
}
xTexelC$ { y + 1 } Ready = 1 ;
}
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xC$ { y } = vec4 (
xTexelC$ { y } . xy , xTexelC$ { y + 1 } . xy ) ;
` ,y+1<l&&(p+= `
xC$ { y + 1 } = vec4 ( xTexelC$ { y } . zw , xTexelC$ { y + 1 } . zw ) ;
` )));y<l&&(p+= `
wTexel = getW ( $ { g } , $ { y } , d1 , q ) ;
dotProd += xC$ { y } * vec4 ( wTexel . xz , wTexel . xz ) ;
` ,y+1<l&&(p+= `
wTexel = getW ( $ { g } , $ { y + 1 } , d1 , q ) ;
dotProd += xC$ { y + 1 } * vec4 ( wTexel . xz , wTexel . xz ) ;
` ))}p+= `
}
` }let h="",f="";n&&(r?h= ` vec4 activation ( vec4 a ) {
vec4 b = getPreluActivationWeightsAtOutCoords ( ) ;
$ { n }
} ` :s?h= ` vec4 activation ( vec4 a ) {
vec4 b = getLeakyreluAlphaAtOutCoords ( ) ;
$ { n }
} ` :h= ` vec4 activation ( vec4 x ) {
$ { n }
} ` ,f="result = activation(result);");let m=t?"result += getBiasAtOutCoords();":"";t&&this.variableNames.push("bias"),r&&this.variableNames.push("preluActivationWeights"),s&&this.variableNames.push("leakyreluAlpha"),this.userCode= `
$ { h }
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void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int batch = coords . x ;
ivec2 xRCCorner = coords . yz * strides - pads ;
int d2 = coords . w ;
int d1 = d2 / $ { a } ;
int q = d2 - d1 * $ { a } ;
int xRCorner = xRCCorner . x ;
int xCCorner = xRCCorner . y ;
//intialize dotProd with a small epsilon seems to reduce GPU accuracy loss.
vec4 dotProd = vec4 ( 0.000000000000001 ) ;
$ { p }
vec4 result = dotProd - vec4 ( 0.000000000000001 ) ;
$ { m }
$ { f }
setOutput ( result ) ;
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}
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` }};function KZ(e){let{inputs:t,backend:n,attrs:r}=e,{x:s,filter:a}=t,{strides:o,pad:i,dilations:c,dimRoundingMode:u}=r,l=c;l==null&&(l=[1,1]),w.assert(_.eitherStridesOrDilationsAreOne(o,l),()=> ` Error in depthwiseConv2d : Either strides or dilations must be 1. Got strides $ { o } and dilations '${l}' ` );let d=_.computeConv2DInfo(s.shape,a.shape,o,l,i,u,!0),p;Q().getBool("WEBGL_PACK_DEPTHWISECONV")&&d.strideWidth<=2&&d.outChannels/d.inChannels==1?p=new $ N(d):p=new AN(d);let h=[[d.padInfo.top,d.padInfo.left],[d.strideHeight,d.strideWidth],[d.dilationHeight,d.dilationWidth],[d.inHeight,d.inWidth]];return n.runWebGLProgram(p,[s,a],"float32",h)}var XZ={kernelName:Ga,backendName:"webgl",kernelFunc:KZ},YZ=class{constructor(e){this.variableNames=["x","dy"],this.outputShape=e.filterShape;let t=e.strideHeight,n=e.strideWidth,r=e.padInfo.top,s=e.padInfo.left,a=e.outChannels/e.inChannels;this.userCode= `
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int wR = coords . x ;
int wC = coords . y ;
int d1 = coords . z ;
int dm = coords . w ;
int d2 = d1 * $ { a } + dm ;
float dotProd = 0.0 ;
// TO DO: Vec4 over the batch size
for ( int b = 0 ; b < $ { e . batchSize } ; b ++ ) {
for ( int yR = 0 ; yR < $ { e . outHeight } ; yR ++ ) {
int xR = wR + yR * $ { t } - $ { r } ;
if ( xR < 0 || xR >= $ { e . inHeight } ) {
continue ;
}
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for ( int yC = 0 ; yC < $ { e . outWidth } ; yC ++ ) {
int xC = wC + yC * $ { n } - $ { s } ;
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if ( xC < 0 || xC >= $ { e . inWidth } ) {
continue ;
}
float dyValue = getDy ( b , yR , yC , d2 ) ;
float xValue = getX ( b , xR , xC , d1 ) ;
dotProd += ( xValue * dyValue ) ;
}
}
}
setOutput ( dotProd ) ;
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}
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` }},ZZ=class{constructor(e){this.variableNames=["dy","W"],this.outputShape=e.inShape;let t=e.filterHeight,n=e.filterWidth,r=e.strideHeight,s=e.strideWidth,a=t-1-e.padInfo.top,o=n-1-e.padInfo.left,i=e.outChannels/e.inChannels;this.userCode= `
const ivec2 pads = ivec2 ( $ { a } , $ { o } ) ;
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void main ( ) {
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ivec4 coords = getOutputCoords ( ) ;
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int batch = coords [ 0 ] ;
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int d1 = coords [ 3 ] ;
ivec2 dyCorner = coords . yz - pads ;
int dyRCorner = dyCorner . x ;
int dyCCorner = dyCorner . y ;
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float dotProd = 0.0 ;
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for ( int wR = 0 ; wR < $ { t } ; wR ++ ) {
float dyR = float ( dyRCorner + wR ) / $ { r } . 0 ;
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if ( dyR < 0.0 || dyR >= $ { e . outHeight } . 0 || fract ( dyR ) > 0.0 ) {
continue ;
}
int idyR = int ( dyR ) ;
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int wRPerm = $ { t } - 1 - wR ;
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for ( int wC = 0 ; wC < $ { n } ; wC ++ ) {
float dyC = float ( dyCCorner + wC ) / $ { s } . 0 ;
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if ( dyC < 0.0 || dyC >= $ { e . outWidth } . 0 ||
fract ( dyC ) > 0.0 ) {
continue ;
}
int idyC = int ( dyC ) ;
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int wCPerm = $ { n } - 1 - wC ;
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// TO DO: Vec4 over the channelMul
for ( int dm = 0 ; dm < $ { i } ; dm ++ ) {
int d2 = d1 * $ { i } + dm ;
float xValue = getDy ( batch , idyR , idyC , d2 ) ;
float wValue = getW ( wRPerm , wCPerm , d1 , dm ) ;
dotProd += xValue * wValue ;
}
}
}
setOutput ( dotProd ) ;
}
` }};function JZ(e){let{inputs:t,backend:n,attrs:r}=e,{x:s,dy:a}=t,{strides:o,dilations:i,pad:c,dimRoundingMode:u,filterShape:l}=r,d=_.computeConv2DInfo(s.shape,l,o,i,c,u,!0),p=new YZ(d);return n.runWebGLProgram(p,[s,a],"float32")}var QZ={kernelName:Fp,backendName:"webgl",kernelFunc:JZ};function eJ(e){let{inputs:t,backend:n,attrs:r}=e,{dy:s,filter:a}=t,{strides:o,dilations:i,pad:c,dimRoundingMode:u,inputShape:l}=r,d=_.computeConv2DInfo(l,a.shape,o,i,c,u,!0),p=new ZZ(d);return n.runWebGLProgram(p,[s,a],"float32")}var tJ={kernelName:Dp,backendName:"webgl",kernelFunc:eJ},nJ=class{constructor(e){this.variableNames=["X"],this.outputShape=[e,e],this.userCode= `
void main ( ) {
ivec2 coords = getOutputCoords ( ) ;
float val = coords [ 0 ] == coords [ 1 ] ? getX ( coords [ 0 ] ) : 0.0 ;
setOutput ( val ) ;
}
` }};function rJ(e){let{inputs:t,backend:n}=e,{x:r}=t,s=[...r.shape,...r.shape],a=w.sizeFromShape(r.shape),o=me({inputs:{x:r},backend:n,attrs:{shape:[a]}}),i=new nJ(a),c=n.runWebGLProgram(i,[o],o.dtype),u=me({inputs:{x:c},backend:n,attrs:{shape:s}});return n.disposeIntermediateTensorInfo(o),n.disposeIntermediateTensorInfo(c),u}var sJ={kernelName:Rp,backendName:"webgl",kernelFunc:rJ},aJ=class{constructor(e){this.variableNames=["x","W"],this.outputShape=e.outShape;let{inHeight:t,inWidth:n,padInfo:r,strideHeight:s,strideWidth:a,filterHeight:o,filterWidth:i,dilationHeight:c,dilationWidth:u}=e,{top:l,left:d}=r;this.userCode= `
const ivec2 strides = ivec2 ( $ { s } , $ { a } ) ;
const ivec2 pads = ivec2 ( $ { l } , $ { d } ) ;
const float neg _infinity = - 3.4 e38 ;
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void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int batch = coords . x ;
int d1 = coords . w ;
ivec2 outTopLeftCorner =
coords . yz * strides - pads ;
int hBeg = outTopLeftCorner . x ;
int wBeg = outTopLeftCorner . y ;
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float curVal = neg _infinity ;
for ( int h = 0 ; h < $ { o } ; h ++ ) {
int hIn = hBeg + h * $ { c } ;
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if ( hIn >= 0 && hIn < $ { t } ) {
for ( int w = 0 ; w < $ { i } ; w ++ ) {
int wIn = wBeg + w * $ { u } ;
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if ( wIn >= 0 && wIn < $ { n } ) {
float xVal = getX ( batch , hIn , wIn , d1 ) ;
float wVal = getW ( h , w , d1 ) ;
float val = xVal + wVal ;
if ( val > curVal ) {
curVal = val ;
}
}
}
}
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}
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float result = curVal ;
setOutput ( result ) ;
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}
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` }};function oJ(e){let{inputs:t,backend:n,attrs:r}=e,{x:s,filter:a}=t,{strides:o,pad:i,dilations:c}=r,u=_.computeDilation2DInfo(s.shape,a.shape,o,i,"NHWC",c),l,d=new aJ(u);l=n.runWebGLProgram(d,[s,a],"float32");let p=me({inputs:{x:l},backend:n,attrs:{shape:u.outShape}});return n.disposeIntermediateTensorInfo(l),p}var iJ={kernelName:gl,backendName:"webgl",kernelFunc:oJ};function cJ(e){let{inputs:t,backend:n,attrs:r}=e,{equation:s}=r,a=t,{allDims:o,summedDims:i,idDims:c}=_.decodeEinsumEquation(s,a.length);_.checkEinsumDimSizes(o.length,c,a);let{path:u,steps:l}=_.getEinsumComputePath(i,c),d=l.length,p=null,h=o.length,f=[];for(let m=0;m<d;++m){for(let g of l[m]){let{permutationIndices:b,expandDims:y}=_.getEinsumPermutation(h,c[g]),v;_.isIdentityPermutation(b)?v=a[g]:(v=Sn({inputs:{x:a[g]},backend:n,attrs:{perm:b}}),f.push(v));let x=v.shape.slice();for(let k=0;k<y.length;++k)x.splice(y[k],0,1);w.arraysEqual(v.shape,x)||(v=me({inputs:{x:v},backend:n,attrs:{shape:x}}),f.push(v)),p===null?p=v:(p=gw({inputs:{a:v,b:p},backend:n}),f.push(p))}m<d-1&&(u[m]>=0&&(p=Qf({inputs:{x:p},backend:n,attrs:{axis:u[m]-(o.length-h),keepDims:!1}}),f.push(p)),h--)}for(let m of f)m!==p&&n.disposeIntermediateTensorInfo(m);return p}var uJ={kernelName:Mp,backendName:"webgl",kernelFunc:cJ},lJ="return (x >= 0.0) ? x : (exp(x) - 1.0);",dJ= `
vec4 result ;
result . r = ( x . r >= 0.0 ) ? x . r : ( exp ( x . r ) - 1.0 ) ;
result . g = ( x . g >= 0.0 ) ? x . g : ( exp ( x . g ) - 1.0 ) ;
result . b = ( x . b >= 0.0 ) ? x . b : ( exp ( x . b ) - 1.0 ) ;
result . a = ( x . a >= 0.0 ) ? x . a : ( exp ( x . a ) - 1.0 ) ;
return result ;
` ,pJ=Ke({opSnippet:lJ,packedOpSnippet:dJ}),hJ={kernelName:ja,backendName:"webgl",kernelFunc:pJ},fJ="return (b >= 1.0) ? a : a * (b + 1.0);",mJ= `
vec4 bGTEZero = vec4 ( greaterThanEqual ( b , vec4 ( 0. ) ) ) ;
return ( bGTEZero * a ) + ( ( vec4 ( 1.0 ) - bGTEZero ) * ( a * ( b + vec4 ( 1.0 ) ) ) ) ;
` ,gJ=e=>{let{inputs:t,backend:n}=e,{dy:r,y:s}=t,a=Q().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Nd(mJ,r.shape,s.shape):new Cu(fJ,r.shape,s.shape);return n.runWebGLProgram(a,[r,s],r.dtype)},bJ={kernelName:Lp,backendName:"webgl",kernelFunc:gJ},yJ= `
return vec4 ( equal ( a , b ) ) ;
` ,vJ="return float(a == b);",xJ=an({opSnippet:vJ,packedOpSnippet:yJ,dtype:"bool",cpuKernelImpl:a7}),wJ={kernelName:rc,backendName:"webgl",kernelFunc:xJ},kJ= `
// Error function is calculated approximately with elementary function.
// See "Handbook of Mathematical Functions with Formulas,
// Graphs, and Mathematical Tables", Abramowitz and Stegun.
float p = $ { _ . ERF _P } ;
float a1 = $ { _ . ERF _A1 } ;
float a2 = $ { _ . ERF _A2 } ;
float a3 = $ { _ . ERF _A3 } ;
float a4 = $ { _ . ERF _A4 } ;
float a5 = $ { _ . ERF _A5 } ;
float sign = sign ( x ) ;
x = abs ( x ) ;
float t = 1.0 / ( 1.0 + p * x ) ;
return sign * ( 1.0 - ( ( ( ( ( a5 * t + a4 ) * t ) + a3 ) * t + a2 ) * t + a1 ) * t * exp ( - x * x ) ) ;
` ,IJ=Ke({opSnippet:kJ}),SJ={kernelName:nc,backendName:"webgl",kernelFunc:IJ},FN="return exp(x);",DN=Ke({opSnippet:FN,packedOpSnippet:FN,cpuKernelImpl:o7}),CJ={kernelName:qa,backendName:"webgl",kernelFunc:DN};function xw(e){let{inputs:t,attrs:n,backend:r}=e,{dim:s}=n,{input:a}=t,o=a.shape.length,i=a.shape.slice(),c=s;return s<0&&(w.assert(-(o+1)<=s,()=> ` Axis must be in the interval [ $ { - ( o + 1 ) } , $ { o } ] ` ),c=o+s+1),i.splice(c,0,1),me({inputs:{x:a},backend:r,attrs:{shape:i}})}var TJ={kernelName:sc,backendName:"webgl",kernelFunc:xw},RN="return exp(x) - 1.0;",NJ=Ke({opSnippet:RN,packedOpSnippet:RN,cpuKernelImpl:i7}),_J={kernelName:ac,backendName:"webgl",kernelFunc:NJ},PN=class{constructor(e,t,n){this.variableNames=["real","imag"];let r=t[1];this.outputShape=t;let s=n? ` 2.0 * $ { Math . PI } ` : ` - 2.0 * $ { Math . PI } ` ,a=n? ` $ { r } . 0 ` :"1.0",o;if(e==="real")o="return real * expR - imag * expI;";else if(e==="imag")o="return real * expI + imag * expR;";else throw new Error( ` FFT component must be either "real" or "imag" , got $ { e } . ` );this.userCode= `
const float exponentMultiplier = $ { s } ;
float unaryOpComplex ( float real , float expR , float imag , float expI ) {
$ { o }
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}
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float mulMatDFT ( int batch , int index ) {
float indexRatio = float ( index ) / float ( $ { r } ) ;
float exponentMultiplierTimesIndexRatio =
exponentMultiplier * indexRatio ;
float result = 0.0 ;
for ( int i = 0 ; i < $ { r } ; i ++ ) {
// x = (-2|2 * PI / N) * index * i;
float x = exponentMultiplierTimesIndexRatio * float ( i ) ;
float expR = cos ( x ) ;
float expI = sin ( x ) ;
float real = getReal ( batch , i ) ;
float imag = getImag ( batch , i ) ;
result +=
unaryOpComplex ( real , expR , imag , expI ) / $ { a } ;
}
return result ;
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}
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void main ( ) {
ivec2 coords = getOutputCoords ( ) ;
setOutput ( mulMatDFT ( coords [ 0 ] , coords [ 1 ] ) ) ;
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}
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` }};function ON(e,t,n){let r=n.texData.get(e.dataId),s=w.sizeFromShape(e.shape),a=e.shape[e.shape.length-1],o=s/a,i=me({inputs:{x:e},backend:n,attrs:{shape:[o,a]}}),c=i.shape,u=new PN("real",c,t),l=new PN("imag",c,t),d=[{dataId:r.complexTensorInfos.real.dataId,dtype:r.complexTensorInfos.real.dtype,shape:c},{dataId:r.complexTensorInfos.imag.dataId,dtype:r.complexTensorInfos.imag.dtype,shape:c}],p=n.runWebGLProgram(u,d,"float32"),h=n.runWebGLProgram(l,d,"float32"),f=va({inputs:{real:p,imag:h},backend:n});n.disposeIntermediateTensorInfo(p),n.disposeIntermediateTensorInfo(h);let m=me({inputs:{x:f},backend:n,attrs:{shape:e.shape}});return n.disposeIntermediateTensorInfo(i),n.disposeIntermediateTensorInfo(f),m}function EJ(e){let{inputs:t,backend:n}=e,{input:r}=t;return ON(r,!1,n)}var AJ={kernelName:Bp,backendName:"webgl",kernelFunc:EJ}, $ J=class{constructor(e,t){this.outputShape=[],this.customUniforms=[{name:"value",type:"float"}],this.variableNames=["x"],this.outputShape=e,this.userCode= `
void main ( ) {
// Input can be obtained from uniform value.
setOutput ( value ) ;
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}
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` }};function Ad(e){let{backend:t,attrs:n}=e,{shape:r,value:s}=n,{dtype:a}=n;if(a=a||w.inferDtype(s),a==="string"){let o=w.getArrayFromDType(a,w.sizeFromShape(r));return o.fill(s),t.makeTensorInfo(r,a,o)}else{let o=new $ J(r,s),i=[[s]];return t.runWebGLProgram(o,[],a,i)}}var FJ={kernelName:bl,backendName:"webgl",kernelFunc:Ad},DJ=class{constructor(e){this.variableNames=["Image"],this.outputShape=[];let t=e[2];this.outputShape=e,this.userCode= `
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int x = coords [ 2 ] ;
int coordX = $ { t } - x - 1 ;
float outputValue ;
if ( coordX >= 0 && coordX < $ { t } ) {
outputValue = getImage ( coords [ 0 ] , coords [ 1 ] , coordX , coords [ 3 ] ) ;
} else {
outputValue = getImage ( coords [ 0 ] , coords [ 1 ] , coords [ 2 ] , coords [ 3 ] ) ;
}
setOutput ( outputValue ) ;
}
` }},RJ={kernelName:oc,backendName:"webgl",kernelFunc:({inputs:e,backend:t})=>{let{image:n}=e,r=t,s=new DJ(n.shape);return r.runWebGLProgram(s,[n],n.dtype)}},MN="return floor(x);",PJ=Ke({opSnippet:MN,packedOpSnippet:MN,cpuKernelImpl:c7}),OJ={kernelName:Ka,backendName:"webgl",kernelFunc:PJ},MJ= `
float s = sign ( a ) * sign ( b ) ;
int ia = round ( a ) ;
int ib = round ( b ) ;
if ( ib != 0 ) {
// Windows (D3D) wants guaranteed non-zero int division at compile-time.
return float ( idiv ( ia , ib , s ) ) ;
} else {
return NAN ;
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}
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` ,LJ= `
ivec4 ia = round ( a ) ;
ivec4 ib = round ( b ) ;
bvec4 cond = notEqual ( ib , ivec4 ( 0 ) ) ;
ivec4 result = ivec4 ( 0 ) ;
vec4 s = sign ( a ) * sign ( b ) ;
// Windows (D3D) wants guaranteed non-zero int division at compile-time.
if ( cond [ 0 ] ) {
result [ 0 ] = idiv ( ia [ 0 ] , ib [ 0 ] , s [ 0 ] ) ;
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}
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if ( cond [ 1 ] ) {
result [ 1 ] = idiv ( ia [ 1 ] , ib [ 1 ] , s [ 1 ] ) ;
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}
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if ( cond [ 2 ] ) {
result [ 2 ] = idiv ( ia [ 2 ] , ib [ 2 ] , s [ 2 ] ) ;
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}
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if ( cond [ 3 ] ) {
result [ 3 ] = idiv ( ia [ 3 ] , ib [ 3 ] , s [ 3 ] ) ;
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}
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return vec4 ( result ) ;
` ,BJ=an({opSnippet:MJ,packedOpSnippet:LJ,dtype:"int32"}),zJ={kernelName:Xa,backendName:"webgl",kernelFunc:BJ},WJ=class{constructor(e){this.variableNames=["A"];let t=kn(),[n,r]=e;this.outputShape=e,this.userCode= `
void main ( ) {
ivec3 coords = getOutputCoords ( ) ;
int texR = coords [ 0 ] ;
int texC = coords [ 1 ] ;
int depth = coords [ 2 ] ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) / vec2 ( $ { r } . 0 , $ { n } . 0 ) ;
vec4 values = $ { t . texture2D } ( A , uv ) ;
float value ;
if ( depth == 0 ) {
value = values . r ;
} else if ( depth == 1 ) {
value = values . g ;
} else if ( depth == 2 ) {
value = values . b ;
} else if ( depth == 3 ) {
value = values . a ;
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}
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setOutput ( floor ( value * 255.0 + 0.5 ) ) ;
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}
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` }},VJ=class{constructor(e){this.variableNames=["A"],this.packedInputs=!1,this.packedOutput=!0;let t=kn(),[n,r]=e;this.outputShape=e,this.userCode= `
void main ( ) {
ivec3 coords = getOutputCoords ( ) ;
int texR = coords [ 0 ] ;
int texC = coords [ 1 ] ;
int depth = coords [ 2 ] ;
vec4 result = vec4 ( 0. ) ;
for ( int row = 0 ; row <= 1 ; row ++ ) {
for ( int col = 0 ; col <= 1 ; col ++ ) {
texC = coords [ 1 ] + row ;
depth = coords [ 2 ] + col ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) /
vec2 ( $ { r } . 0 , $ { n } . 0 ) ;
vec4 values = $ { t . texture2D } ( A , uv ) ;
float value ;
if ( depth == 0 ) {
value = values . r ;
} else if ( depth == 1 ) {
value = values . g ;
} else if ( depth == 2 ) {
value = values . b ;
} else if ( depth == 3 ) {
value = values . a ;
}
result [ row * 2 + col ] = floor ( value * 255.0 + 0.5 ) ;
}
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}
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$ { t . output } = result ;
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}
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` }},UJ={kernelName:oh,backendName:"webgl",kernelFunc:GJ},_u;function GJ(e){let{inputs:t,backend:n,attrs:r}=e,{pixels:s}=t,{numChannels:a}=r,o=typeof HTMLVideoElement!="undefined"&&s instanceof HTMLVideoElement,i=typeof HTMLImageElement!="undefined"&&s instanceof HTMLImageElement,[c,u]=o?[s.videoWidth,s.videoHeight]:[s.width,s.height],l=[u,c],d=[u,c,a];(i||o)&&(_u==null&&(_u=document.createElement("canvas").getContext("2d")),_u.canvas.width=c,_u.canvas.height=u,_u.drawImage(s,0,0,c,u),s=_u.canvas);let p=n.makeTensorInfo(l,"int32");n.texData.get(p.dataId).usage=lr.PIXELS,n.gpgpu.uploadPixelDataToTexture(n.getTexture(p.dataId),s);let h=Q().getBool("WEBGL_PACK")?new VJ(d):new WJ(d),f=n.runWebGLProgram(h,[p],"int32");return n.disposeData(p.dataId),f}function HJ(e){let{inputs:t,backend:n,attrs:r}=e,{x:s,filter:a,bias:o,preluActivationWeights:i}=t,{strides:c,pad:u,dataFormat:l,dilations:d,dimRoundingMode:p,activation:h,leakyreluAlpha:f}=r,m=_.convertConv2DDataFormat(l),g=_.computeConv2DInfo(s.shape,a.shape,c,d,u,p,!1,m),b,y=[];if(g.filterHeight===1&&g.filterWidth===1&&g.dilationHeight===1&&g.dilationWidth===1&&g.strideHeight===1&&g.strideWidth===1&&(g.padInfo.type==="SAME"||g.padInfo.type==="VALID"))b=CN({x:s,filter:a,convInfo:g,backend:n,bias:o,activation:h,preluActivationWeights:i,leakyreluAlpha:f});else if(Q().getBool("WEBGL_CONV_IM2COL")&&s.shape[0]===1)b=TN({x:s,filter:a,convInfo:g,backend:n,bias:o,activation:h,preluActivationWeights:i,leakyreluAlpha:f});else{let x=o!=null,k=i!=null,C=h==="leakyrelu",N=h?Zf(h,!1):null,F=new SN(g,x,N,k,C),R=[s,a];if(o&&R.push(o),i&&R.push(i),C){let O=n.makeTensorInfo([],"float32",w.createScalarValue(f,"float32"));R.push(O),y.push(O)}b=n.runWebGLProgram(F,R,"float32")}let v=me({inputs:{x:b},backend:n,attrs:{shape:g.outShape}});return y.push(b),y.forEach(x=>n.disposeIntermediateTensorInfo(x)),v}var jJ={kernelName: $ o,backendName:"webgl",kernelFunc:HJ};function qJ(e){let{inputs:t,backend:n,attrs:r}=e,{x:s,filter:a,bias:o,preluActivationWeights:i}=t,{strides:c,pad:u,dilations:l,dimRoundingMode:d,activation:p,leakyreluAlpha:h}=r,f=[],m=l;m==null&&(m=[1,1]),w.assert(_.eitherStridesOrDilationsAreOne(c,m),()=> ` Error in depthwiseConv2d : Either strides or dilations must be 1. Got strides $ { c } and dilations '${m}' ` );let g=_.computeConv2DInfo(s.shape,a.shape,c,m,u,d,!0),b=Q().getBool("WEBGL_PACK_DEPTHWISECONV")&&g.strideWidth<=2&&g.outChannels/g.inChannels==1,y=p?Zf(p,b):null,v=[s,a],x=o!=null,k=i!=null,C=p==="leakyrelu";if(x&&v.push(o),k&&v.push(i),C){let O=n.makeTensorInfo([],"float32",w.createScalarValue(h,"float32"));v.push(O),f.push(O)}let N;b?N=new $ N(g,x,y,k,C):N=new AN(g,x,y,k,C);let F=[[g.padInfo.top,g.padInfo.left],[g.strideHeight,g.strideWidth],[g.dilationHeight,g.dilationWidth],[g.inHeight,g.inWidth]],R=n.runWebGLProgram(N,v,"float32",F);return f.forEach(O=>n.disposeIntermediateTensorInfo(O)),R}var KJ={kernelName:Fo,backendName:"webgl",kernelFunc:qJ},XJ=class{constructor(e,t,n){this.sliceDim=e,this.strides=t,this.variableNames=["x","indices"],this.outputShape=n;let r=dt(t.length),s=dt(n.length),a=this.sliceDim>1?"strides[j]":"strides";this.userCode= `
$ { r } strides = $ { r } ( $ { this . strides } ) ;
void main ( ) {
$ { s } coords = getOutputCoords ( ) ;
int flattenIndex = 0 ;
for ( int j = 0 ; j < $ { this . sliceDim } ; j ++ ) {
int index = round ( getIndices ( coords [ 0 ] , j ) ) ;
flattenIndex += index * $ { a } ;
}
setOutput ( getX ( flattenIndex , coords [ 1 ] ) ) ;
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}
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` }};function YJ(e){let{inputs:t,backend:n}=e,{params:r,indices:s}=t,a=s.shape,o=a[a.length-1],i=w.sizeFromShape(r.shape),[c,u,l,d]=_.prepareAndValidate(r,s),p=me({inputs:{x:s},backend:n,attrs:{shape:[u,o]}}),h=me({inputs:{x:r},backend:n,attrs:{shape:[w.sizeFromShape(r.shape)/l,l]}});if(n.shouldExecuteOnCPU([r,s])||r.dtype==="string"){let b=n.readSync(s.dataId),y=n.bufferSync(r),v=u7(b,y,r.dtype,u,o,l,d,r.shape,i);return n.makeTensorInfo(c,r.dtype,v.values)}let f=new XJ(o,d,[u,l]),m=n.runWebGLProgram(f,[h,p],h.dtype),g=me({inputs:{x:m},backend:n,attrs:{shape:c}});return n.disposeIntermediateTensorInfo(p),n.disposeIntermediateTensorInfo(h),n.disposeIntermediateTensorInfo(m),g}var ZJ={kernelName:cc,backendName:"webgl",kernelFunc:YJ},JJ=class{constructor(e,t){this.variableNames=["A","indices"],this.outputShape=t,this.rank=t.length;let n=dt(this.rank),r=QJ(e,2);this.userCode= `
void main ( ) {
$ { n } resRC = getOutputCoords ( ) ;
setOutput ( getA ( $ { r } ) ) ;
}
` }};function QJ(e,t){let n=["resRC.x","resRC.y","resRC.z","resRC.w"],r=[];for(let s=0;s<e.length;s++)s===2?r.push("int(getIndices(resRC.x, resRC.z))"):r.push( ` $ { n [ s ] } ` );return r.join()}function LN(e){let{inputs:t,backend:n,attrs:r}=e,{x:s,indices:a}=t,{axis:o,batchDims:i}=r,c=w.parseAxisParam(o,s.shape)[0],u=_.segment_util.collectGatherOpShapeInfo(s,a,c,i),l=w.sizeFromShape(a.shape),d=[],p=me({inputs:{x:s},backend:n,attrs:{shape:[u.batchSize,u.outerSize,u.dimSize,u.sliceSize]}}),h=me({inputs:{x:a},backend:n,attrs:{shape:[u.batchSize,l/u.batchSize]}});d.push(p),d.push(h);let f=[u.batchSize,u.outerSize,l/u.batchSize,u.sliceSize];if(n.shouldExecuteOnCPU([s,a])||s.dtype==="string"){let y=n.bufferSync(h),v=n.bufferSync(p),x=l7(v,y,f);return d.forEach(k=>n.disposeIntermediateTensorInfo(k)),n.makeTensorInfo(u.outputShape,x.dtype,x.values)}let m=new JJ(p.shape,f),g=n.runWebGLProgram(m,[p,h],p.dtype);d.push(g);let b=me({inputs:{x:g},backend:n,attrs:{shape:u.outputShape}});return d.forEach(y=>n.disposeIntermediateTensorInfo(y)),b}var eQ={kernelName:ic,backendName:"webgl",kernelFunc:LN},tQ="return float(a > b);",nQ= `
return vec4 ( greaterThan ( a , b ) ) ;
` ,rQ=an({opSnippet:tQ,packedOpSnippet:nQ,cpuKernelImpl:d7,dtype:"bool"}),sQ={kernelName:uc,backendName:"webgl",kernelFunc:rQ},aQ="return float(a >= b);",oQ= `
return vec4 ( greaterThanEqual ( a , b ) ) ;
` ,iQ=an({opSnippet:aQ,packedOpSnippet:oQ,dtype:"bool",cpuKernelImpl:p7}),cQ={kernelName:Za,backendName:"webgl",kernelFunc:iQ};function uQ(e){let{inputs:t,backend:n}=e,{input:r}=t;return ON(r,!0,n)}var lQ={kernelName:zp,backendName:"webgl",kernelFunc:uQ},dQ="return float(!isnan(x) && !isinf(x));",pQ=Ke({opSnippet:dQ,dtype:"bool"}),hQ={kernelName:lc,backendName:"webgl",kernelFunc:pQ},fQ="return float(isinf(x));",mQ=Ke({opSnippet:fQ,dtype:"bool"}),gQ={kernelName:dc,backendName:"webgl",kernelFunc:mQ},bQ="return float(isnan(x));",yQ=Ke({opSnippet:bQ,dtype:"bool"}),vQ={kernelName:pc,backendName:"webgl",kernelFunc:yQ},xQ="return float(a < b);",wQ= `
return vec4 ( lessThan ( a , b ) ) ;
` ,kQ=an({opSnippet:xQ,packedOpSnippet:wQ,cpuKernelImpl:h7,dtype:"bool"}),IQ={kernelName:hc,backendName:"webgl",kernelFunc:kQ},SQ="return float(a <= b);",CQ= `
return vec4 ( lessThanEqual ( a , b ) ) ;
` ,TQ=an({opSnippet:SQ,packedOpSnippet:CQ,cpuKernelImpl:f7,dtype:"bool"}),NQ={kernelName:fc,backendName:"webgl",kernelFunc:TQ};function _Q(e){let{backend:t,attrs:n}=e,{start:r,stop:s,num:a}=n,o=m7(r,s,a);return t.makeTensorInfo([o.length],"float32",o)}var EQ={kernelName:Vp,backendName:"webgl",kernelFunc:_Q},AQ= ` if ( x < 0.0 ) return NAN ;
return log ( x ) ; ` , $ Q= `
vec4 result = log ( x ) ;
vec4 isNaN = vec4 ( lessThan ( x , vec4 ( 0.0 ) ) ) ;
result . r = isNaN . r == 1.0 ? NAN : result . r ;
result . g = isNaN . g == 1.0 ? NAN : result . g ;
result . b = isNaN . b == 1.0 ? NAN : result . b ;
result . a = isNaN . a == 1.0 ? NAN : result . a ;
return result ;
` ,FQ=Ke({opSnippet:AQ,packedOpSnippet: $ Q,cpuKernelImpl:g7}),DQ={kernelName:eo,backendName:"webgl",kernelFunc:FQ},RQ="return log(1.0 + x);",PQ=Ke({opSnippet:RQ}),OQ={kernelName:mc,backendName:"webgl",kernelFunc:PQ},MQ="return float(a >= 1.0 && b >= 1.0);",LQ= `
return vec4 (
vec4 ( greaterThanEqual ( a , vec4 ( 1.0 ) ) ) *
vec4 ( greaterThanEqual ( b , vec4 ( 1.0 ) ) ) ) ;
` ,BQ=an({opSnippet:MQ,packedOpSnippet:LQ,dtype:"bool"}),zQ={kernelName:gc,backendName:"webgl",kernelFunc:BQ},WQ="return float(!(x >= 1.0));",VQ=Ke({opSnippet:WQ}),UQ={kernelName:yl,backendName:"webgl",kernelFunc:VQ},GQ="return float(a >= 1.0 || b >= 1.0);",HQ= `
return min (
vec4 ( greaterThanEqual ( a , vec4 ( 1.0 ) ) ) +
vec4 ( greaterThanEqual ( b , vec4 ( 1.0 ) ) ) ,
vec4 ( 1.0 ) ) ;
` ,jQ=an({opSnippet:GQ,packedOpSnippet:HQ,dtype:"bool"}),qQ={kernelName:vl,backendName:"webgl",kernelFunc:jQ},KQ=class{constructor(e,t,n,r,s){this.variableNames=["x"],this.outputShape=[];let a=t,o=e[3]-1;this.outputShape=e;let i,c= ` float ( $ { n } ) + float ( $ { r } ) * sum ` ;s===.5?i= ` inversesqrt ( $ { c } ) ` :s===1?i= ` 1.0 / ( $ { c } ) ` :i= ` exp ( log ( $ { c } ) * float ( - $ { s } ) ) ; ` ,this.userCode= `
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int r = coords [ 1 ] ;
int c = coords [ 2 ] ;
int d = coords [ 3 ] ;
float x = getX ( b , r , c , d ) ;
float sum = 0.0 ;
for ( int j = - $ { a } ; j <= $ { a } ; j ++ ) {
int idx = d + j ;
if ( idx >= 0 && idx <= $ { o } ) {
float z = getX ( b , r , c , idx ) ;
sum += z * z ;
}
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}
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float val = x * $ { i } ;
setOutput ( val ) ;
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}
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` }},XQ=class{constructor(e,t,n,r,s){this.variableNames=["x"],this.outputShape=[],this.packedInputs=!0,this.packedOutput=!0;let a=t,o=e[3]-1;this.outputShape=e;let i,c= ` float ( $ { n } ) + float ( $ { r } ) * sum ` ;s===.5?i= ` inversesqrt ( $ { c } ) ` :s===1?i= ` 1.0 / ( $ { c } ) ` :i= ` exp ( log ( $ { c } ) * float ( - $ { s } ) ) ; ` ,this.userCode= `
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords . x ;
int r = coords . y ;
int c = coords . z ;
int d = coords . w ;
bool hasNextCol = d < $ { this . outputShape [ 3 ] } ;
bool hasNextRow = c < $ { this . outputShape [ 2 ] } ;
vec4 sum = vec4 ( 0. ) ;
vec4 xFragAtOutputCoords = getX ( b , r , c , d ) ;
vec4 xAtOutputCoords = vec4 (
getChannel ( xFragAtOutputCoords , vec2 ( c , d ) ) ,
hasNextCol ?
getChannel ( xFragAtOutputCoords , vec2 ( c , d + 1 ) ) : 0.0 ,
hasNextRow ?
getChannel ( xFragAtOutputCoords , vec2 ( c + 1 , d ) ) : 0.0 ,
( hasNextRow && hasNextCol ) ?
getChannel ( xFragAtOutputCoords , vec2 ( c + 1 , d + 1 ) ) : 0.0
) ;
int firstChannel = d - $ { a } ;
vec2 cache = vec2 ( 0. ) ;
if ( firstChannel >= 0 ) {
vec4 firstChannelFrag = getX ( b , r , c , firstChannel ) ;
cache . x = getChannel ( firstChannelFrag , vec2 ( c , firstChannel ) ) ;
if ( hasNextRow ) {
cache . y = getChannel ( firstChannelFrag , vec2 ( c + 1 , firstChannel ) ) ;
}
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}
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ivec2 depth = ivec2 ( d , d + 1 ) ;
for ( int j = - $ { a } ; j <= $ { a } ; j ++ ) {
ivec2 idx = depth + j ;
bvec2 aboveLowerBound = greaterThanEqual ( idx , ivec2 ( 0 ) ) ;
bvec2 belowUpperBound = lessThanEqual ( idx , ivec2 ( $ { o } ) ) ;
bool depthInRange = aboveLowerBound . x && belowUpperBound . x ;
bool depthPlusOneInRange = aboveLowerBound . y && belowUpperBound . y ;
if ( depthInRange || depthPlusOneInRange ) {
vec4 z = vec4 ( 0. ) ;
vec4 xFragAtCurrentDepth ;
z . xz = cache . xy ;
if ( depthPlusOneInRange && hasNextCol ) {
xFragAtCurrentDepth = idx . y != d ?
getX ( b , r , c , idx . y ) : xFragAtOutputCoords ;
z . y = getChannel ( xFragAtCurrentDepth , vec2 ( c , idx . y ) ) ;
if ( hasNextRow ) {
z . w = getChannel ( xFragAtCurrentDepth , vec2 ( c + 1 , idx . y ) ) ;
}
}
cache . xy = z . yw ;
sum += z * z ;
}
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}
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vec4 result = xAtOutputCoords * $ { i } ;
setOutput ( result ) ;
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}
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` }},YQ=e=>{let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{depthRadius:a,bias:o,alpha:i,beta:c}=r,u=Q().getBool("WEBGL_PACK_NORMALIZATION")?new XQ(s.shape,a,o,i,c):new KQ(s.shape,a,o,i,c);return n.runWebGLProgram(u,[s],s.dtype)},ZQ={kernelName:xl,backendName:"webgl",kernelFunc:YQ},JQ=class{constructor(e,t,n,r,s){this.variableNames=["inputImage","outputImage","dy"],this.outputShape=[],this.outputShape=e,this.depth=e[3],this.depthRadius=t,this.bias=n,this.alpha=r,this.beta=s,this.userCode= `
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int r = coords [ 1 ] ;
int c = coords [ 2 ] ;
float result = 0.0 ;
for ( int d = 0 ; d < $ { this . depth } ; ++ d ) {
int depthBegin = int ( max ( 0.0 , float ( d - $ { t } ) ) ) ;
int depthEnd = int ( min ( float ( $ { this . depth } ) ,
float ( d + $ { t } + 1 ) ) ) ;
const int MIN _DEPTH _BEGIN = 0 ;
const int MAX _DEPTH _END = $ { this . depth } ;
float norm = 0.0 ;
for ( int k = MIN _DEPTH _BEGIN ; k < MAX _DEPTH _END ; ++ k ) {
if ( k < depthBegin ) {
continue ;
}
else if ( k >= depthBegin && k < depthEnd ) {
norm += getInputImage ( b , r , c , k ) * getInputImage ( b , r , c , k ) ;
}
else {
break ;
}
}
norm = float ( $ { r } ) * norm + float ( $ { n } ) ;
for ( int k = MIN _DEPTH _BEGIN ; k < MAX _DEPTH _END ; ++ k ) {
if ( k < depthBegin ) {
continue ;
}
else if ( k >= depthBegin && k < depthEnd ) {
float dyi = - 2.0 * float ( $ { r } )
* float ( $ { s } )
* getInputImage ( b , r , c , k ) * getOutputImage ( b , r , c , d )
/ n o r m ;
if ( k == d ) {
dyi += pow ( norm , - 1.0 * $ { s } ) ;
}
if ( k == coords [ 3 ] ) {
dyi *= getDy ( b , r , c , d ) ;
result += dyi ;
}
}
else {
break ;
}
}
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}
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setOutput ( result ) ;
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}
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` }},QQ=e=>{let{inputs:t,backend:n,attrs:r}=e,{x:s,y:a,dy:o}=t,{depthRadius:i,bias:c,alpha:u,beta:l}=r,d=new JQ(s.shape,i,c,u,l);return n.runWebGLProgram(d,[s,a,o],s.dtype)},eee={kernelName:Up,backendName:"webgl",kernelFunc:QQ};function tee(e,t,n,r){let s=w.sizeFromShape(t),o=w.sizeFromShape(e.shape)/s,i=me({inputs:{x:e},attrs:{shape:[o,s]},backend:r}),c=ui(i,e.dtype,"max",r),u=me({inputs:{x:c},attrs:{shape:n},backend:r});return r.disposeIntermediateTensorInfo(i),r.disposeIntermediateTensorInfo(c),u}function BN(e){let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{reductionIndices:a,keepDims:o}=r,i=s.shape.length,c=w.parseAxisParam(a,s.shape),u=c,l=_.getAxesPermutation(u,i),d=l!=null,p=n.shouldExecuteOnCPU([s]),h=s;if(d){if(p){let v=n.texData.get(h.dataId).values,x=new Array(i);for(let N=0;N<x.length;N++)x[N]=s.shape[l[N]];let k=mw(v,s.shape,s.dtype,l,x);h=n.makeTensorInfo(x,s.dtype);let C=n.texData.get(h.dataId);C.values=k}else h=Jf(s,l,n);u=_.getInnerMostAxes(u.length,i)}_.assertAxesAreInnerMostDims("max",u,i);let[f,m]=_.computeOutAndReduceShapes(h.shape,u),g=f;o&&(g=_.expandShapeToKeepDim(f,c));let b;if(p){let v=n.texData.get(h.dataId).values,x=b7(v,w.sizeFromShape(m),g,s.dtype);b=n.makeTensorInfo(g,s.dtype);let k=n.texData.get(b.dataId);k.values=x}else b=tee(h,m,g,n);return d&&n.disposeIntermediateTensorInfo(h),b}var nee={kernelName:to,backendName:"webgl",kernelFunc:BN},ree=rN+ `
return max ( a , b ) ;
` ,see= `
vec4 result = vec4 ( max ( a , b ) ) ;
vec4 isNaN = min ( vec4 ( isnan ( a ) ) + vec4 ( isnan ( b ) ) , vec4 ( 1.0 ) ) ;
` +Yf+ `
return result ;
` ,aee=an({opSnippet:ree,packedOpSnippet:see,cpuKernelImpl:y7}),oee={kernelName:no,backendName:"webgl",kernelFunc:aee};function iee(e){let{inputs:t,backend:n,attrs:r}=e,{x:s}=t;vu(s,"maxPool");let{filterSize:a,strides:o,pad:i,dimRoundingMode:c}=r,u=1;w.assert(_.eitherStridesOrDilationsAreOne(o,u),()=> ` Error in maxPool : Either strides or dilations must be 1. Got strides $ { o } and dilations '${u}' ` );let l=_.computePool2DInfo(s.shape,a,o,u,i,c);if(l.filterWidth===1&&l.filterHeight===1&&w.arraysEqual(l.inShape,l.outShape))return Zn({inputs:{x:s},backend:n});let d=new _d(l,"max",!1);return n.runWebGLProgram(d,[s],s.dtype)}var cee={kernelName:ro,backendName:"webgl",kernelFunc:iee};function uee(e){let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{filterSize:a,strides:o,pad:i,dataFormat:c,dimRoundingMode:u}=r,l=[1,1,1],d=_.computePool3DInfo(s.shape,a,o,l,i,u,c),p=new bw(d,"max",!1);return n.runWebGLProgram(p,[s],s.dtype)}var lee={kernelName:wl,backendName:"webgl",kernelFunc:uee},dee=class{constructor(e){this.variableNames=["dy","maxPos"],this.outputShape=e.inShape;let t=e.strideHeight,n=e.strideWidth,r=e.dilationHeight,s=e.effectiveFilterHeight,a=e.effectiveFilterWidth,o=s-1-e.padInfo.top,i=a-1-e.padInfo.left,c=s*a-1;this.userCode= `
const ivec2 pads = ivec2 ( $ { o } , $ { i } ) ;
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int d = coords [ 3 ] ;
ivec2 dyRCCorner = coords . yz - pads ;
int dyRCorner = dyRCCorner . x ;
int dyCCorner = dyRCCorner . y ;
// Convolve dy(?, ?, d) with pos mask(:, :, d) to get dx(xR, xC, d).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0 ;
for ( int wR = 0 ; wR < $ { s } ;
wR += $ { r } ) {
float dyR = float ( dyRCorner + wR ) / $ { t } . 0 ;
if ( dyR < 0.0 || dyR >= $ { e . outHeight } . 0 || fract ( dyR ) > 0.0 ) {
continue ;
}
int idyR = int ( dyR ) ;
for ( int wC = 0 ; wC < $ { a } ; wC ++ ) {
float dyC = float ( dyCCorner + wC ) / $ { n } . 0 ;
if ( dyC < 0.0 || dyC >= $ { e . outWidth } . 0 ||
fract ( dyC ) > 0.0 ) {
continue ;
}
int idyC = int ( dyC ) ;
float dyValue = getDy ( b , idyR , idyC , d ) ;
int maxPosValue = $ { c } - int ( getMaxPos ( b , idyR , idyC , d ) ) ;
// Get the current value, check it against the value from the
// position matrix.
int curPosValue = wR * $ { a } + wC ;
float mask = float ( maxPosValue == curPosValue ? 1.0 : 0.0 ) ;
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dotProd += dyValue * mask ;
}
}
setOutput ( dotProd ) ;
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}
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` }},pee=class{constructor(e){this.variableNames=["dy","maxPos"],this.outputShape=e.inShape;let t=e.strideDepth,n=e.strideHeight,r=e.strideWidth,s=e.dilationDepth,a=e.dilationHeight,o=e.dilationWidth,i=e.effectiveFilterDepth,c=e.effectiveFilterHeight,u=e.effectiveFilterWidth,l=i-1-e.padInfo.front,d=c-1-e.padInfo.top,p=u-1-e.padInfo.left,h=i*c*u-1;this.userCode= `
const ivec3 pads = ivec3 ( $ { l } , $ { d } , $ { p } ) ;
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void main ( ) {
ivec5 coords = getOutputCoords ( ) ;
int batch = coords . x ;
int ch = coords . u ;
ivec3 dyCorner = ivec3 ( coords . y , coords . z , coords . w ) - pads ;
int dyDCorner = dyCorner . x ;
int dyRCorner = dyCorner . y ;
int dyCCorner = dyCorner . z ;
// Convolve dy(?, ?, ?, ch) with pos mask(:, :, :, d) to get
// dx(xD, xR, xC, ch).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0 ;
for ( int wD = 0 ; wD < $ { i } ;
wD += $ { s } ) {
float dyD = float ( dyDCorner + wD ) / $ { t } . 0 ;
if ( dyD < 0.0 || dyD >= $ { e . outDepth } . 0 || fract ( dyD ) > 0.0 ) {
continue ;
}
int idyD = int ( dyD ) ;
for ( int wR = 0 ; wR < $ { c } ;
wR += $ { a } ) {
float dyR = float ( dyRCorner + wR ) / $ { n } . 0 ;
if ( dyR < 0.0 || dyR >= $ { e . outHeight } . 0 ||
fract ( dyR ) > 0.0 ) {
continue ;
}
int idyR = int ( dyR ) ;
for ( int wC = 0 ; wC < $ { u } ;
wC += $ { o } ) {
float dyC = float ( dyCCorner + wC ) / $ { r } . 0 ;
if ( dyC < 0.0 || dyC >= $ { e . outWidth } . 0 ||
fract ( dyC ) > 0.0 ) {
continue ;
}
int idyC = int ( dyC ) ;
float dyValue = getDy ( batch , idyD , idyR , idyC , ch ) ;
int maxPosValue = $ { h } -
int ( getMaxPos ( batch , idyD , idyR , idyC , ch ) ) ;
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// Get the current value, check it against the value from the
// position matrix.
int curPosValue =
wD * $ { c } * $ { u } +
wR * $ { u } + wC ;
float mask = float ( maxPosValue == curPosValue ? 1.0 : 0.0 ) ;
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dotProd += dyValue * mask ;
}
}
}
setOutput ( dotProd ) ;
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}
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` }};function hee(e){let{inputs:t,backend:n,attrs:r}=e,{dy:s,input:a}=t,o=a,{filterSize:i,strides:c,pad:u,dimRoundingMode:l}=r,d=[1,1,1],p=_.computePool3DInfo(o.shape,i,c,d,u,l),h=new bw(p,"max",!0),f=n.runWebGLProgram(h,[o],o.dtype),m=new pee(p),g=n.runWebGLProgram(m,[s,f],o.dtype);return n.disposeIntermediateTensorInfo(f),g}var fee={kernelName:Hp,backendName:"webgl",kernelFunc:hee};function mee(e){let{inputs:t,backend:n,attrs:r}=e,{dy:s,input:a,output:o}=t,i=a;vu([a,o],"maxPoolGrad");let{filterSize:c,strides:u,pad:l,dimRoundingMode:d}=r,p=_.computePool2DInfo(i.shape,c,u,1,l,d),h=!0,f=new _d(p,"max",h),m=n.runWebGLProgram(f,[i],i.dtype),g=new dee(p),b=n.runWebGLProgram(g,[s,m],i.dtype);return n.disposeIntermediateTensorInfo(m),b}var gee={kernelName:Gp,backendName:"webgl",kernelFunc:mee};function bee(e,t,n,r){let s=new _d(n,"max",!1),a=r.runWebGLProgram(s,[e],"float32");s=new _d(n,"max",!0,!0,t);let o=r.runWebGLProgram(s,[e],"float32");return[a,o]}var yee={kernelName:jp,backendName:"webgl",kernelFunc:({inputs:e,attrs:t,backend:n})=>{let{x:r}=e,{filterSize:s,strides:a,pad:o,includeBatchInIndex:i}=t,c=n;w.assert(r.shape.length===4,()=> ` Error in maxPool : input must be rank 4 but got rank $ { r . shape . length } . ` );let u=[1,1];w.assert(_.eitherStridesOrDilationsAreOne(a,u),()=> ` Error in maxPool : Either strides or dilations must be 1. Got strides $ { a } and dilations '${u}' ` );let l=_.computePool2DInfo(r.shape,s,a,u,o),[d,p]=bee(r,i,l,c);return[d,p]}};function vee(e,t,n,r){let s=w.sizeFromShape(t),o=w.sizeFromShape(e.shape)/s,i=me({inputs:{x:e},attrs:{shape:[o,s]},backend:r}),c=ui(i,"float32","mean",r),u=me({inputs:{x:c},attrs:{shape:n},backend:r});return r.disposeIntermediateTensorInfo(i),r.disposeIntermediateTensorInfo(c),u}var xee={kernelName:so,backendName:"webgl",kernelFunc:({inputs:e,attrs:t,backend:n})=>{let{x:r}=e,{keepDims:s,axis:a}=t,o=n,i=r.shape.length,c=w.parseAxisParam(a,r.shape),u=c,l=_.getAxesPermutation(u,i),d=l!=null,p=o.shouldExecuteOnCPU([r]),h=[],f=r;if(d){if(p){let x=o.texData.get(f.dataId).values,k=new Array(i);for(let F=0;F<k.length;F++)k[F]=r.shape[l[F]];let C=mw(x,r.shape,r.dtype,l,k);f=o.makeTensorInfo(k,r.dtype);let N=o.texData.get(f.dataId);N.values=C}else f=Jf(r,l,o);h.push(f),u=_.getInnerMostAxes(u.length,i)}_.assertAxesAreInnerMostDims("sum",u,i);let[m,g]=_.computeOutAndReduceShapes(f.shape,u),b=m;s&&(b=_.expandShapeToKeepDim(m,c));let y=vee(f,g,b,o);for(let v of h)o.disposeIntermediateTensorInfo(v);return y}};function wee(e){let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{axis:a,keepDims:o}=r,i=s.shape.length,c=w.parseAxisParam(a,s.shape),u=c,l=_.getAxesPermutation(u,i),d=s;l!=null&&(d=Sn({inputs:{x:s},backend:n,attrs:{perm:l}}),u=_.getInnerMostAxes(u.length,s.shape.length)),_.assertAxesAreInnerMostDims("min",u,i);let[p,h]=_.computeOutAndReduceShapes(d.shape,u),f=w.sizeFromShape(h),m=me({inputs:{x:d},backend:n,attrs:{shape:[-1,f]}}),g=ui(m,m.dtype,"min",n),b;if(o){let y=_.expandShapeToKeepDim(p,c);b=me({inputs:{x:g},backend:n,attrs:{shape:y}})}else b=me({inputs:{x:g},backend:n,attrs:{shape:p}});return n.disposeIntermediateTensorInfo(m),n.disposeIntermediateTensorInfo(g),l!=null&&n.disposeIntermediateTensorInfo(d),b}var kee={kernelName:ao,backendName:"webgl",kernelFunc:wee},Iee=rN+ `
return min ( a , b ) ;
` ,See= `
vec4 result = vec4 ( min ( a , b ) ) ;
vec4 isNaN = min ( vec4 ( isnan ( a ) ) + vec4 ( isnan ( b ) ) , vec4 ( 1.0 ) ) ;
` +Yf+ `
return result ;
` ,Cee=an({opSnippet:Iee,packedOpSnippet:See,cpuKernelImpl:v7}),Tee={kernelName:oo,backendName:"webgl",kernelFunc:Cee},Nee=class{constructor(e,t,n){this.variableNames=["x"],this.outputShape=t.map((u,l)=>u[0]+e[l]+u[1]);let r=e.length,s=dt(r),a=t.map(u=>u[0]).join(","),o=t.map((u,l)=>u[0]+e[l]).join(","),i=["coords[0]","coords[1]","coords[2]","coords[3]"].slice(0,r),c=n==="reflect"?0:1;if(r===1){this.userCode= `
int start = $ { a } ;
int end = $ { o } ;
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void main ( ) {
int outC = getOutputCoords ( ) ;
if ( outC < start ) {
outC = start * 2 - outC - $ { c } ;
} else if ( outC >= end ) {
outC = ( end - 1 ) * 2 - outC + $ { c } ;
}
setOutput ( getX ( outC - start ) ) ;
}
` ;return}this.userCode= `
$ { s } start = $ { s } ( $ { a } ) ;
$ { s } end = $ { s } ( $ { o } ) ;
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void main ( ) {
$ { s } outC = getOutputCoords ( ) ;
for ( int i = 0 ; i < $ { r } ; i ++ ) {
if ( outC [ i ] < start [ i ] ) {
outC [ i ] = start [ i ] * 2 - outC [ i ] - $ { c } ;
} else if ( outC [ i ] >= end [ i ] ) {
outC [ i ] = ( end [ i ] - 1 ) * 2 - outC [ i ] + $ { c } ;
}
}
$ { s } coords = outC - start ;
setOutput ( getX ( $ { i } ) ) ;
}
` }},_ee=class{constructor(e,t,n){this.variableNames=["x"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=t.map((h,f)=>h[0]+e[f]+h[1]);let r=e.length,s=dt(r),a=t.map(h=>h[0]).join(","),o=t.map((h,f)=>h[0]+e[f]).join(","),i=In("rc",r),c=In("source",r),u= ` $ { i [ r - 1 ] } < $ { this . outputShape [ r - 1 ] } ` ,l=r===1?"source": ` vec2 ( $ { c . slice ( - 2 ) . join ( ) } ) ` ,d=n==="reflect"?0:1,p="";if(r===1){let h= `
$ { s } source = rc ;
if ( source < start ) {
source = start * 2 - source - $ { d } ;
} else if ( source >= end ) {
source = ( end - 1 ) * 2 - source + $ { d } ;
}
source -= start ;
` ;p= `
$ { s } rc = outputLoc ;
$ { h }
result [ 0 ] = getChannel ( getX ( $ { c . join ( ) } ) , $ { l } ) ;
$ { i [ r - 1 ] } += 1 ;
if ( $ { u } ) {
$ { h }
result [ 1 ] = getChannel ( getX ( $ { c . join ( ) } ) , $ { l } ) ;
}
` }else{let h= `
$ { s } source = rc ;
$ { s } lt = $ { s } ( lessThan ( source , start ) ) ;
$ { s } gte = $ { s } ( greaterThanEqual ( source , end ) ) ;
$ { s } orig = 1 - ( lt + gte ) ;
source = orig * source +
lt * ( start * 2 - source - $ { d } ) +
gte * ( ( end - 1 ) * 2 - source + $ { d } ) ;
source -= start ;
` ;p= `
$ { s } rc = outputLoc ;
$ { h }
result [ 0 ] = getChannel ( getX ( $ { c . join ( ) } ) , $ { l } ) ;
$ { i [ r - 1 ] } += 1 ;
if ( $ { u } ) {
$ { h }
result [ 1 ] = getChannel ( getX ( $ { c . join ( ) } ) , $ { l } ) ;
}
rc = outputLoc ;
$ { i [ r - 2 ] } += 1 ;
if ( $ { i [ r - 2 ] } < $ { this . outputShape [ r - 2 ] } ) {
$ { h }
result [ 2 ] = getChannel ( getX ( $ { c . join ( ) } ) , $ { l } ) ;
$ { i [ r - 1 ] } += 1 ;
if ( $ { u } ) {
$ { h }
result [ 3 ] = getChannel ( getX ( $ { c . join ( ) } ) , $ { l } ) ;
}
}
` }this.userCode= `
const $ { s } start = $ { s } ( $ { a } ) ;
const $ { s } end = $ { s } ( $ { o } ) ;
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void main ( ) {
$ { s } outputLoc = getOutputCoords ( ) ;
vec4 result = vec4 ( 0. ) ;
$ { p }
setOutput ( result ) ;
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}
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` }},Eee=({inputs:e,backend:t,attrs:n})=>{let{x:r}=e,{paddings:s,mode:a}=n,o=Q().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new _ee(r.shape,s,a):new Nee(r.shape,s,a);return t.runWebGLProgram(o,[r],r.dtype)},Aee={kernelName:io,backendName:"webgl",kernelFunc:Eee}, $ ee= ` if ( b == 0.0 ) return NAN ;
return mod ( a , b ) ; ` ,Fee= `
vec4 result = mod ( a , b ) ;
vec4 isNaN = vec4 ( equal ( b , vec4 ( 0.0 ) ) ) ;
` +Yf+ `
return result ;
` ,Dee=an({opSnippet: $ ee,packedOpSnippet:Fee}),Ree={kernelName:bc,backendName:"webgl",kernelFunc:Dee},Pee=class{constructor(e,t,n){this.variableNames=["probs"],this.customUniforms=[{name:"seed",type:"float"}],this.outputShape=[e,n],this.userCode= `
void main ( ) {
ivec2 coords = getOutputCoords ( ) ;
int batch = coords [ 0 ] ;
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float r = random ( seed ) ;
float cdf = 0.0 ;
for ( int i = 0 ; i < $ { t - 1 } ; i ++ ) {
cdf += getProbs ( batch , i ) ;
if ( r < cdf ) {
setOutput ( float ( i ) ) ;
return ;
}
}
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// If no other event happened, last event happened.
setOutput ( float ( $ { t - 1 } ) ) ;
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}
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` }},Oee= `
if ( a == b ) {
return 1.0 ;
} ;
return a / b ; ` ,Mee= `
// vec4 one = vec4(equal(a, b));
// return one + (vec4(1.0) - one) * a / b;
vec4 result = a / b ;
if ( a . x == b . x ) {
result . x = 1. ;
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}
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if ( a . y == b . y ) {
result . y = 1. ;
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}
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if ( a . z == b . z ) {
result . z = 1. ;
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}
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if ( a . w == b . w ) {
result . w = 1. ;
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}
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return result ;
` ,zN=an({opSnippet:Oee,packedOpSnippet:Mee,checkOutOfBounds:!0}),Lee={kernelName:Ha,backendName:"webgl",kernelFunc:zN},WN="return a - b;",VN=an({opSnippet:WN,packedOpSnippet:WN,supportsComplex:!0,cpuKernelImpl:P7}),Bee={kernelName:To,backendName:"webgl",kernelFunc:VN};function UN(e){let{inputs:t,backend:n,attrs:r}=e,{logits:s}=t,{dim:a}=r,o=w.parseAxisParam([a],s.shape),i=BN({inputs:{x:s},backend:n,attrs:{reductionIndices:o,keepDims:!1}}),c=_.expandShapeToKeepDim(i.shape,o),u=me({inputs:{x:i},backend:n,attrs:{shape:c}}),l=VN({inputs:{a:s,b:u},backend:n}),d=DN({inputs:{x:l},backend:n}),p=Qf({inputs:{x:d},backend:n,attrs:{axis:o,keepDims:!1}}),h=me({inputs:{x:p},backend:n,attrs:{shape:c}}),f=zN({inputs:{a:d,b:h},backend:n});return n.disposeIntermediateTensorInfo(i),n.disposeIntermediateTensorInfo(u),n.disposeIntermediateTensorInfo(l),n.disposeIntermediateTensorInfo(d),n.disposeIntermediateTensorInfo(p),n.disposeIntermediateTensorInfo(h),f}var zee={kernelName:So,backendName:"webgl",kernelFunc:UN};function Wee(e){let{inputs:t,backend:n,attrs:r}=e,{logits:s}=t,{numSamples:a,seed:o,normalized:i}=r,c=i?s:UN({inputs:{logits:s},backend:n,attrs:{dim:s.shape.length-1}}),u=c.shape[0],l=c.shape[1],d=new Pee(u,l,a),p=[[o]],h=n.runWebGLProgram(d,[c],"int32",p);return i||n.disposeIntermediateTensorInfo(c),h}var Vee={kernelName:qp,backendName:"webgl",kernelFunc:Wee},GN="return -x;";function Uee(e){let{inputs:t,backend:n}=e,{x:r}=t;if(n.shouldExecuteOnCPU([r])){let a=n.texData.get(r.dataId),[o,i]=w7(a.values,r.shape,r.dtype);return n.makeTensorInfo(i,r.dtype,o)}let s;return Q().getBool("WEBGL_PACK_UNARY_OPERATIONS")?s=new Su(r.shape,GN):s=new ya(r.shape,GN),n.runWebGLProgram(s,[r],r.dtype)}var Gee={kernelName:yc,backendName:"webgl",kernelFunc:Uee},Hee=ts.nonMaxSuppressionV3Impl;function jee(e){_.warn("tf.nonMaxSuppression() in webgl locks the UI thread. Call tf.nonMaxSuppressionAsync() instead");let{inputs:t,backend:n,attrs:r}=e,{boxes:s,scores:a}=t,{maxOutputSize:o,iouThreshold:i,scoreThreshold:c}=r,u=n.readSync(s.dataId),l=n.readSync(a.dataId),{selectedIndices:d}=Hee(u,l,o,i,c);return n.makeTensorInfo([d.length],"int32",new Int32Array(d))}var qee={kernelName:xc,backendName:"webgl",kernelFunc:jee},Kee=ts.nonMaxSuppressionV4Impl;function Xee(e){_.warn("tf.nonMaxSuppression() in webgl locks the UI thread. Call tf.nonMaxSuppressionAsync() instead");let{inputs:t,backend:n,attrs:r}=e,{boxes:s,scores:a}=t,{maxOutputSize:o,iouThreshold:i,scoreThreshold:c,padToMaxOutputSize:u}=r,l=n.readSync(s.dataId),d=n.readSync(a.dataId),{selectedIndices:p,validOutputs:h}=Kee(l,d,o,i,c,u);return[n.makeTensorInfo([p.length],"int32",new Int32Array(p)),n.makeTensorInfo([],"int32",new Int32Array([h]))]}var Yee={kernelName:wc,backendName:"webgl",kernelFunc:Xee},Zee=ts.nonMaxSuppressionV5Impl;function Jee(e){_.warn("tf.nonMaxSuppression() in webgl locks the UI thread. Call tf.nonMaxSuppressionAsync() instead");let{inputs:t,backend:n,attrs:r}=e,{boxes:s,scores:a}=t,{maxOutputSize:o,iouThreshold:i,scoreThreshold:c,softNmsSigma:u}=r,l=n.readSync(s.dataId),d=n.readSync(a.dataId),p=o,h=i,f=c,m=u,{selectedIndices:g,selectedScores:b}=Zee(l,d,p,h,f,m);return[n.makeTensorInfo([g.length],"int32",new Int32Array(g)),n.makeTensorInfo([b.length],"float32",new Float32Array(b))]}var Qee={kernelName:kc,backendName:"webgl",kernelFunc:Jee},ete=class{constructor(e,t,n,r){this.variableNames=["indices"],this.outputShape=[e,t],this.userCode= `
void main ( ) {
ivec2 coords = getOutputCoords ( ) ;
int index = round ( getIndices ( coords . x ) ) ;
setOutput ( mix ( float ( $ { r } ) , float ( $ { n } ) ,
float ( index == coords . y ) ) ) ;
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}
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` }},tte=e=>{let{inputs:t,backend:n,attrs:r}=e,{indices:s}=t,{depth:a,onValue:o,offValue:i}=r,c=w.sizeFromShape(s.shape),u=new ete(c,a,o,i),l=me({inputs:{x:s},backend:n,attrs:{shape:[c]}}),d=n.runWebGLProgram(u,[l],s.dtype);n.disposeIntermediateTensorInfo(l);let p=[...s.shape,a],h=me({inputs:{x:d},backend:n,attrs:{shape:p}});return n.disposeIntermediateTensorInfo(d),h},nte={kernelName:uo,backendName:"webgl",kernelFunc:tte};function sm(e){let{inputs:t,backend:n}=e,{x:r}=t;if(r.dtype==="complex64"){let s=Ed({inputs:{input:r},backend:n}),a=sm({inputs:{x:s},backend:n}),o=rm({inputs:{input:r},backend:n}),i=sm({inputs:{x:o},backend:n}),c=va({inputs:{real:a,imag:i},backend:n});return n.disposeIntermediateTensorInfo(s),n.disposeIntermediateTensorInfo(a),n.disposeIntermediateTensorInfo(o),n.disposeIntermediateTensorInfo(i),c}else return Ad({attrs:{shape:r.shape,dtype:r.dtype,value:r.dtype==="string"?"":0},backend:n})}var rte={kernelName:Wc,backendName:"webgl",kernelFunc:sm};function HN(e){let{inputs:t,backend:n}=e,{x:r}=t;if(r.dtype==="string")throw new Error("onesLike is not supported under string dtype");if(r.dtype==="complex64"){let s=Ed({inputs:{input:r},backend:n}),a=HN({inputs:{x:s},backend:n}),o=rm({inputs:{input:r},backend:n}),i=sm({inputs:{x:o},backend:n}),c=va({inputs:{real:a,imag:i},backend:n});return n.disposeIntermediateTensorInfo(s),n.disposeIntermediateTensorInfo(a),n.disposeIntermediateTensorInfo(o),n.disposeIntermediateTensorInfo(i),c}else return Ad({attrs:{shape:r.shape,dtype:r.dtype,value:1},backend:n})}var ste={kernelName:Ic,backendName:"webgl",kernelFunc:HN};function ate(e){let{inputs:t,backend:n,attrs:r}=e,{axis:s}=r;if(t.length===1)return xw({inputs:{input:t[0]},backend:n,attrs:{dim:s}});let a=t[0].shape,o=t[0].dtype;t.forEach(l=>{w.assertShapesMatch(a,l.shape,"All tensors passed to stack must have matching shapes"),w.assert(o===l.dtype,()=>"All tensors passed to stack must have matching dtypes")});let i=[],c=t.map(l=>{let d=xw({inputs:{input:l},backend:n,attrs:{dim:s}});return i.push(d),d}),u=IN({inputs:c,backend:n,attrs:{axis:s}});return i.forEach(l=>n.disposeIntermediateTensorInfo(l)),u}var ote={kernelName:Sc,backendName:"webgl",kernelFunc:ate},ite=class{constructor(e,t,n){this.variableNames=["x"],this.customUniforms=[{name:"value",type:"float"}],this.outputShape=t.map((c,u)=>c[0]+e[u]+c[1]);let r=e.length,s=dt(r),a=t.map(c=>c[0]).join(","),o=t.map((c,u)=>c[0]+e[u]).join(","),i=["coords[0]","coords[1]","coords[2]","coords[3]"].slice(0,r);if(r===1){this.userCode= `
int start = $ { a } ;
int end = $ { o } ;
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void main ( ) {
int outC = getOutputCoords ( ) ;
if ( outC < start || outC >= end ) {
setOutput ( value ) ;
} else {
setOutput ( getX ( outC - start ) ) ;
}
}
` ;return}this.userCode= `
$ { s } start = $ { s } ( $ { a } ) ;
$ { s } end = $ { s } ( $ { o } ) ;
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void main ( ) {
$ { s } outC = getOutputCoords ( ) ;
if ( any ( lessThan ( outC , start ) ) || any ( greaterThanEqual ( outC , end ) ) ) {
setOutput ( value ) ;
} else {
$ { s } coords = outC - start ;
setOutput ( getX ( $ { i } ) ) ;
}
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}
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` }},cte=class{constructor(e,t,n){this.variableNames=["x"],this.packedInputs=!0,this.packedOutput=!0,this.customUniforms=[{name:"value",type:"float"}],this.outputShape=t.map((f,m)=>f[0]+e[m]+f[1]);let r=e.length,s=dt(r),a=t.map(f=>f[0]).join(","),o=t.map((f,m)=>f[0]+e[m]).join(","),i=In("rc",r),c=In("source",r),u= ` $ { i [ r - 1 ] } < $ { this . outputShape [ r - 1 ] } ` ,l=r===1?"source": ` vec2 ( $ { c . slice ( - 2 ) . join ( ) } ) ` ,d=[ ` $ { s } rc = outputLoc ; ` , ` $ { i [ r - 1 ] } += 1 ;
if ( $ { u } ) {
` ,r===1?"": ` }
rc = outputLoc ;
$ { i [ r - 2 ] } += 1 ;
if ( $ { i [ r - 2 ] } < $ { this . outputShape [ r - 2 ] } ) { ` ,r===1?"": ` $ { i [ r - 1 ] } += 1 ;
if ( $ { u } ) { ` ],p=r===1?"rc < start || rc >= end":"any(lessThan(rc, start)) || any(greaterThanEqual(rc, end))",h="";for(let f=0,m=r===1?2:4;f<m;f++)h+= `
$ { d [ f ] }
if ( $ { p } ) {
result [ $ { f } ] = float ( value ) ;
} else {
$ { s } source = rc - start ;
result [ $ { f } ] = getChannel ( getX ( $ { c . join ( ) } ) , $ { l } ) ;
}
` ;h+=r===1?"} ":"}}",this.userCode= `
const $ { s } start = $ { s } ( $ { a } ) ;
const $ { s } end = $ { s } ( $ { o } ) ;
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void main ( ) {
$ { s } outputLoc = getOutputCoords ( ) ;
vec4 result = vec4 ( 0. ) ;
$ { h }
setOutput ( result ) ;
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}
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` }},jN=e=>{let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{paddings:a,constantValue:o}=r;if(w.sizeFromShape(s.shape)===0){let u=a.map((l,d)=>l[0]+s.shape[d]+l[1]);return Ad({backend:n,attrs:{shape:u,value:o,dtype:s.dtype}})}let i=Q().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new cte(s.shape,a,o):new ite(s.shape,a,o),c=[[o]];return n.runWebGLProgram(i,[s],s.dtype,c)},ute={kernelName:lo,backendName:"webgl",kernelFunc:jN},lte= `
if ( a < 0.0 && floor ( b ) < b ) {
return NAN ;
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}
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if ( b == 0.0 ) {
return 1.0 ;
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}
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return ( round ( mod ( b , 2.0 ) ) != 1 ) ?
pow ( abs ( a ) , b ) : sign ( a ) * pow ( abs ( a ) , b ) ;
` ,dte= `
// isModRound1 has 1 for components with round(mod(b, 2.0)) == 1, 0 otherwise.
vec4 isModRound1 = vec4 ( equal ( round ( mod ( b , 2.0 ) ) , ivec4 ( 1 ) ) ) ;
vec4 multiplier = sign ( a ) * isModRound1 + ( vec4 ( 1.0 ) - isModRound1 ) ;
vec4 result = multiplier * pow ( abs ( a ) , b ) ;
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// Ensure that a^0 = 1, including 0^0 = 1 as this correspond to TF and JS
bvec4 isExpZero = equal ( b , vec4 ( 0.0 ) ) ;
result . r = isExpZero . r ? 1.0 : result . r ;
result . g = isExpZero . g ? 1.0 : result . g ;
result . b = isExpZero . b ? 1.0 : result . b ;
result . a = isExpZero . a ? 1.0 : result . a ;
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vec4 isNaN = vec4 ( lessThan ( a , vec4 ( 0.0 ) ) ) * vec4 ( lessThan ( floor ( b ) , b ) ) ;
` +Yf+ `
return result ;
` ,pte=an({opSnippet:lte,packedOpSnippet:dte}),hte={kernelName:po,backendName:"webgl",kernelFunc:pte};function fte(e){let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{axis:a,keepDims:o}=r,i=s.shape.length,c=[],u=w.parseAxisParam(a,s.shape),l=u,d=_.getAxesPermutation(l,i),p=s;d!=null&&(p=Sn({inputs:{x:s},backend:n,attrs:{perm:d}}),l=_.getInnerMostAxes(l.length,i),c.push(p)),_.assertAxesAreInnerMostDims("prod",l,i);let h;if(n.shouldExecuteOnCPU([p])){let f=n.texData.get(p.dataId).values,{outVals:m,outShape:g,outDtype:b}=I7(p.shape,p.dtype,f,l);h=n.makeTensorInfo(g,b,m)}else{let[f,m]=_.computeOutAndReduceShapes(p.shape,l),g=w.sizeFromShape(m),b=me({inputs:{x:p},backend:n,attrs:{shape:[-1,g]}}),y=hh(s.dtype),v=ui(b,y,"prod",n);h=me({inputs:{x:v},backend:n,attrs:{shape:f}}),c.push(b),c.push(v)}if(o){c.push(h);let f=_.expandShapeToKeepDim(h.shape,u);h=me({inputs:{x:h},backend:n,attrs:{shape:f}})}return c.forEach(f=>n.disposeIntermediateTensorInfo(f)),h}var mte={kernelName:Cc,backendName:"webgl",kernelFunc:fte},qN=e=>{let{backend:t,attrs:n}=e,{start:r,stop:s,step:a,dtype:o}=n,i=S7(r,s,a,o);return t.makeTensorInfo([i.length],o,i)},gte={kernelName:kl,backendName:"webgl",kernelFunc:qN},bte="return 1.0 / x;",yte=Ke({opSnippet:bte}),vte={kernelName:Tc,backendName:"webgl",kernelFunc:yte},xte=Ur+ `
return ( x < 0.0 ) ? 0.0 : x ;
` ,wte= `
vec4 result = x * vec4 ( greaterThanEqual ( x , vec4 ( 0.0 ) ) ) ;
bvec4 isNaN = isnan ( x ) ;
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result . r = isNaN . r ? x . r : result . r ;
result . g = isNaN . g ? x . g : result . g ;
result . b = isNaN . b ? x . b : result . b ;
result . a = isNaN . a ? x . a : result . a ;
return result ;
` ,kte=Ke({opSnippet:xte,packedOpSnippet:wte}),Ite={kernelName:fo,backendName:"webgl",kernelFunc:kte},Ste=Ur+ `
return ( x < 0.0 ) ? 0.0 : min ( 6.0 , x ) ;
` ,Cte= `
vec4 result = min ( x , vec4 ( 6. ) ) * vec4 ( greaterThanEqual ( x , vec4 ( 0.0 ) ) ) ;
bvec4 isNaN = isnan ( x ) ;
result . r = isNaN . r ? x . r : result . r ;
result . g = isNaN . g ? x . g : result . g ;
result . b = isNaN . b ? x . b : result . b ;
result . a = isNaN . a ? x . a : result . a ;
return result ;
` ,Tte=Ke({opSnippet:Ste,packedOpSnippet:Cte}),Nte={kernelName:go,backendName:"webgl",kernelFunc:Tte},_te=class{constructor(e,t,n,r,s){this.variableNames=["A"],this.outputShape=[];let[a,o,i,c]=e;this.outputShape=[a,t,n,c];let u=[r&&t>1?o-1:o,r&&n>1?i-1:i],l=[r&&t>1?t-1:t,r&&n>1?n-1:n],d;s?d="(vec2(yRC) + vec2(0.5)) * effectiveInputOverOutputRatioRC - vec2(0.5)":d="vec2(yRC) * effectiveInputOverOutputRatioRC",this.userCode= `
const vec2 effectiveInputOverOutputRatioRC = vec2 (
$ { u [ 0 ] / l [ 0 ] } ,
$ { u [ 1 ] / l [ 1 ] } ) ;
const vec2 inputShapeRC = vec2 ( $ { o } . 0 , $ { i } . 0 ) ;
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int d = coords [ 3 ] ;
ivec2 yRC = coords . yz ;
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// Fractional source index.
vec2 sourceFracIndexRC = $ { d } ;
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// Compute the four integer indices.
ivec2 sourceFloorRC = ivec2 ( max ( sourceFracIndexRC , vec2 ( 0.0 ) ) ) ;
ivec2 sourceCeilRC = ivec2 (
min ( inputShapeRC - 1.0 , ceil ( sourceFracIndexRC ) ) ) ;
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float topLeft = getA ( b , sourceFloorRC . x , sourceFloorRC . y , d ) ;
float bottomLeft = getA ( b , sourceCeilRC . x , sourceFloorRC . y , d ) ;
float topRight = getA ( b , sourceFloorRC . x , sourceCeilRC . y , d ) ;
float bottomRight = getA ( b , sourceCeilRC . x , sourceCeilRC . y , d ) ;
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vec2 fracRC = sourceFracIndexRC - vec2 ( sourceFloorRC ) ;
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float top = topLeft + ( topRight - topLeft ) * fracRC . y ;
float bottom = bottomLeft + ( bottomRight - bottomLeft ) * fracRC . y ;
float newValue = top + ( bottom - top ) * fracRC . x ;
setOutput ( newValue ) ;
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}
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` }},Ete=class{constructor(e,t,n,r,s){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=[];let[a,o,i,c]=e;this.outputShape=[a,t,n,c];let u=[r&&t>1?o-1:o,r&&n>1?i-1:i],l=[r&&t>1?t-1:t,r&&n>1?n-1:n],d;s?d="(vec3(yRC) + vec3(0.5)) * effectiveInputOverOutputRatioRC - vec3(0.5)":d="vec3(yRC) * effectiveInputOverOutputRatioRC",this.userCode= `
const vec3 effectiveInputOverOutputRatioRC = vec3 (
$ { u [ 0 ] / l [ 0 ] } ,
$ { u [ 1 ] / l [ 1 ] } ,
$ { u [ 1 ] / l [ 1 ] } ) ;
const vec3 inputShapeRC = vec3 ( $ { o } . 0 , $ { i } . 0 ,
$ { i } . 0 ) ;
float getAValue ( int b , int r , int c , int d ) {
return getChannel ( getA ( b , r , c , d ) , vec2 ( c , d ) ) ;
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}
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void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int d = coords [ 3 ] ;
// Calculate values for next column in yRC.z.
ivec3 yRC = coords . yzz + ivec3 ( 0 , 0 , 1 ) ;
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// Fractional source index.
vec3 sourceFracIndexRC = $ { d } ;
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// Compute the four integer indices.
ivec3 sourceFloorRC = ivec3 ( max ( sourceFracIndexRC , vec3 ( 0.0 ) ) ) ;
ivec3 sourceCeilRC = ivec3 (
min ( inputShapeRC - 1.0 , ceil ( sourceFracIndexRC ) ) ) ;
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// Should we calculate next column and row elements in 2x2 packed cell.
bool hasNextCol = d < $ { c - 1 } ;
bool hasNextRow = coords . z < $ { n - 1 } ;
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// In parallel, construct four corners for all four components in
// packed 2x2 cell.
vec4 topLeft = vec4 (
getAValue ( b , sourceFloorRC . x , sourceFloorRC . y , d ) ,
hasNextCol ? getAValue ( b , sourceFloorRC . x , sourceFloorRC . y , d + 1 )
: 0.0 ,
hasNextRow ? getAValue ( b , sourceFloorRC . x , sourceFloorRC . z , d )
: 0.0 ,
( hasNextRow && hasNextCol ) ?
getAValue ( b , sourceFloorRC . x , sourceFloorRC . z , d + 1 ) : 0.0 ) ;
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vec4 bottomLeft = vec4 (
getAValue ( b , sourceCeilRC . x , sourceFloorRC . y , d ) ,
hasNextCol ? getAValue ( b , sourceCeilRC . x , sourceFloorRC . y , d + 1 )
: 0.0 ,
hasNextRow ? getAValue ( b , sourceCeilRC . x , sourceFloorRC . z , d )
: 0.0 ,
( hasNextRow && hasNextCol ) ?
getAValue ( b , sourceCeilRC . x , sourceFloorRC . z , d + 1 ) : 0.0 ) ;
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vec4 topRight = vec4 (
getAValue ( b , sourceFloorRC . x , sourceCeilRC . y , d ) ,
hasNextCol ? getAValue ( b , sourceFloorRC . x , sourceCeilRC . y , d + 1 )
: 0.0 ,
hasNextRow ? getAValue ( b , sourceFloorRC . x , sourceCeilRC . z , d )
: 0.0 ,
( hasNextRow && hasNextCol ) ?
getAValue ( b , sourceFloorRC . x , sourceCeilRC . z , d + 1 ) : 0.0 ) ;
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vec4 bottomRight = vec4 (
getAValue ( b , sourceCeilRC . x , sourceCeilRC . y , d ) ,
hasNextCol ? getAValue ( b , sourceCeilRC . x , sourceCeilRC . y , d + 1 )
: 0.0 ,
hasNextRow ? getAValue ( b , sourceCeilRC . x , sourceCeilRC . z , d )
: 0.0 ,
( hasNextRow && hasNextCol ) ?
getAValue ( b , sourceCeilRC . x , sourceCeilRC . z , d + 1 ) : 0.0 ) ;
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vec3 fracRC = sourceFracIndexRC - vec3 ( sourceFloorRC ) ;
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vec4 top = mix ( topLeft , topRight , fracRC . yyzz ) ;
vec4 bottom = mix ( bottomLeft , bottomRight , fracRC . yyzz ) ;
vec4 newValue = mix ( top , bottom , fracRC . x ) ;
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setOutput ( newValue ) ;
}
` }};function Ate(e){let{inputs:t,backend:n,attrs:r}=e,{images:s}=t,{alignCorners:a,halfPixelCenters:o,size:i}=r,[c,u]=i,l=Q().getBool("WEBGL_PACK_IMAGE_OPERATIONS")?new Ete(s.shape,c,u,a,o):new _te(s.shape,c,u,a,o);return n.runWebGLProgram(l,[s],"float32")}var $ te={kernelName:mo,backendName:"webgl",kernelFunc:Ate},Fte=class{constructor(e,t,n){this.variableNames=["dy"],this.outputShape=[],this.outputShape=t;let[,r,s]=t,[,a,o]=e,i=[n&&a>1?r-1:r,n&&o>1?s-1:s],c=[n&&a>1?a-1:a,n&&o>1?o-1:o],u=i[0]/c[0],l=i[1]/c[1],d=1/u,p=1/l,h=Math.ceil(d)*2+2,f=Math.ceil(p)*2+2;this.userCode= `
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int d = coords [ 3 ] ;
int r = coords [ 1 ] ;
int c = coords [ 2 ] ;
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float accumulator = 0.0 ;
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const float heightScale = float ( $ { u } ) ;
const float widthScale = float ( $ { l } ) ;
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const float invHeightScale = float ( $ { d } ) ;
const float invWidthScale = float ( $ { p } ) ;
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const int winHeight = int ( $ { h } ) ;
const int winWidth = int ( $ { f } ) ;
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// Compute bounds for where in dy we will look
float startRLerp = floor ( float ( r ) * invHeightScale ) ;
int startDyR = int ( startRLerp - float ( winHeight / 2 ) ) ;
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float startCLerp = floor ( float ( c ) * invWidthScale ) ;
int startDyC = int ( startCLerp - float ( winWidth / 2 ) ) ;
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// Loop over dy
for ( int dyROffset = 0 ; dyROffset < winHeight ; dyROffset ++ ) {
int dyR = dyROffset + startDyR ;
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// Guard against the window exceeding the bounds of dy
if ( dyR < 0 || dyR >= $ { a } ) {
continue ;
}
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for ( int dyCOffset = 0 ; dyCOffset < winWidth ; dyCOffset ++ ) {
int dyC = dyCOffset + startDyC ;
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// Guard against the window exceeding the bounds of dy
if ( dyC < 0 || dyC >= $ { o } ) {
continue ;
}
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float dxR = float ( dyR ) * heightScale ;
int topDxRIndex = int ( floor ( dxR ) ) ;
int bottomDxRIndex = int ( min ( ceil ( dxR ) , $ { r - 1 } . 0 ) ) ;
float dxRLerp = dxR - float ( topDxRIndex ) ;
float inverseDxRLerp = 1.0 - dxRLerp ;
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float dxC = float ( dyC ) * widthScale ;
int leftDxCIndex = int ( floor ( dxC ) ) ;
int rightDxCIndex = int ( min ( ceil ( dxC ) , $ { s - 1 } . 0 ) ) ;
float dxCLerp = dxC - float ( leftDxCIndex ) ;
float inverseDxCLerp = 1.0 - dxCLerp ;
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if ( r == topDxRIndex && c == leftDxCIndex ) {
// topLeft
accumulator +=
getDy ( b , dyR , dyC , d ) * inverseDxRLerp * inverseDxCLerp ;
}
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if ( r == topDxRIndex && c == rightDxCIndex ) {
// topRight
accumulator += getDy ( b , dyR , dyC , d ) * inverseDxRLerp * dxCLerp ;
}
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if ( r == bottomDxRIndex && c == leftDxCIndex ) {
// bottomLeft
accumulator += getDy ( b , dyR , dyC , d ) * dxRLerp * inverseDxCLerp ;
}
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if ( r == bottomDxRIndex && c == rightDxCIndex ) {
// bottomRight
accumulator += getDy ( b , dyR , dyC , d ) * dxRLerp * dxCLerp ;
}
}
}
// End loop over dy
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setOutput ( accumulator ) ;
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}
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` }};function Dte(e){let{inputs:t,backend:n,attrs:r}=e,{images:s,dy:a}=t,{alignCorners:o}=r,i=new Fte(a.shape,s.shape,o);return n.runWebGLProgram(i,[a],a.dtype)}var Rte={kernelName:Yp,backendName:"webgl",kernelFunc:Dte},Pte=class{constructor(e,t,n,r,s){this.variableNames=["A"],this.outputShape=[];let[a,o,i,c]=e;this.outputShape=[a,t,n,c];let u=[r&&t>1?o-1:o,r&&n>1?i-1:i],l=[r&&t>1?t-1:t,r&&n>1?n-1:n],d=r?"0.5":"0.0",p;s?p="max((vec2(yRC) + vec2(0.5)) * effectiveInputOverOutputRatioRC, vec2(0.0))":p="vec2(yRC) * effectiveInputOverOutputRatioRC",this.userCode= `
const vec2 effectiveInputOverOutputRatioRC = vec2 (
$ { u [ 0 ] / l [ 0 ] } ,
$ { u [ 1 ] / l [ 1 ] } ) ;
const vec2 inputShapeRC = vec2 ( $ { o } . 0 , $ { i } . 0 ) ;
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void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int d = coords [ 3 ] ;
ivec2 yRC = coords . yz ;
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// Fractional source index.
vec2 sourceFracIndexRC = $ { p } ;
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// Compute the coordinators of nearest neighbor point.
ivec2 sourceNearestRC = ivec2 (
min ( inputShapeRC - 1.0 , floor ( sourceFracIndexRC + $ { d } ) ) ) ;
float newValue = getA ( b , sourceNearestRC . x , sourceNearestRC . y , d ) ;
setOutput ( newValue ) ;
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}
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` }},Ote=class{constructor(e,t,n,r,s){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=[];let[a,o,i,c]=e;this.outputShape=[a,t,n,c];let u=[r&&t>1?o-1:o,r&&n>1?i-1:i],l=[r&&t>1?t-1:t,r&&n>1?n-1:n],d=r?"0.5":"0.0",p;s?p="max((vec3(yRC) + vec3(0.5)) * effectiveInputOverOutputRatioRC, vec3(0.0))":p="vec3(yRC) * effectiveInputOverOutputRatioRC",this.userCode= `
const vec3 effectiveInputOverOutputRatioRC = vec3 (
$ { u [ 0 ] / l [ 0 ] } ,
$ { u [ 1 ] / l [ 1 ] } ,
$ { u [ 1 ] / l [ 1 ] } ) ;
const vec3 inputShapeRC = vec3 ( $ { o } . 0 , $ { i } . 0 ,
$ { i } . 0 ) ;
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float getAValue ( int b , int r , int c , int d ) {
return getChannel ( getA ( b , r , c , d ) , vec2 ( c , d ) ) ;
}
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void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int d = coords [ 3 ] ;
// Calculate values for next column in yRC.z.
ivec3 yRC = coords . yzz + ivec3 ( 0 , 0 , 1 ) ;
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// Fractional source index.
vec3 sourceFracIndexRC = $ { p } ;
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// Compute the coordinators of nearest neighbor point.
ivec3 sourceNearestRC = ivec3 (
min ( inputShapeRC - 1.0 , floor ( sourceFracIndexRC + $ { d } ) ) ) ;
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// Should we calculate next column and row elements in 2x2 packed cell.
bool hasNextCol = d < $ { c - 1 } ;
bool hasNextRow = coords . z < $ { n - 1 } ;
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vec4 newValue = vec4 (
getAValue ( b , sourceNearestRC . x , sourceNearestRC . y , d ) ,
hasNextCol ? getAValue ( b , sourceNearestRC . x , sourceNearestRC . y , d + 1 )
: 0.0 ,
hasNextRow ? getAValue ( b , sourceNearestRC . x , sourceNearestRC . z , d )
: 0.0 ,
( hasNextRow && hasNextCol ) ?
getAValue ( b , sourceNearestRC . x , sourceNearestRC . z , d + 1 ) : 0.0 ) ;
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setOutput ( newValue ) ;
}
` }};function Mte(e){let{inputs:t,backend:n,attrs:r}=e,{images:s}=t,{alignCorners:a,halfPixelCenters:o,size:i}=r,[c,u]=i,l=Q().getBool("WEBGL_PACK_IMAGE_OPERATIONS")?new Ote(s.shape,c,u,a,o):new Pte(s.shape,c,u,a,o);return n.runWebGLProgram(l,[s],s.dtype)}var Lte={kernelName:Il,backendName:"webgl",kernelFunc:Mte},Bte=class{constructor(e,t,n){this.variableNames=["dy"],this.outputShape=[],this.outputShape=t;let[,r,s]=t,[,a,o]=e,i=[n&&a>1?r-1:r,n&&o>1?s-1:s],c=[n&&a>1?a-1:a,n&&o>1?o-1:o],u=i[0]/c[0],l=i[1]/c[1],d=1/u,p=1/l,h=Math.ceil(d)*2+2,f=Math.ceil(p)*2+2;this.userCode= `
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int d = coords [ 3 ] ;
int r = coords [ 1 ] ;
int c = coords [ 2 ] ;
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float accumulator = 0.0 ;
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const float heightScale = float ( $ { u } ) ;
const float widthScale = float ( $ { l } ) ;
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const float invHeightScale = float ( $ { d } ) ;
const float invWidthScale = float ( $ { p } ) ;
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const int winHeight = int ( $ { h } ) ;
const int winWidth = int ( $ { f } ) ;
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// Compute bounds for where in dy we will look
float startRLerp = floor ( float ( r ) * invHeightScale ) ;
int startDyR = int ( floor ( startRLerp - float ( winHeight / 2 ) ) ) ;
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float startCLerp = floor ( float ( c ) * invWidthScale ) ;
int startDyC = int ( floor ( startCLerp - float ( winWidth / 2 ) ) ) ;
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// Loop over dy
for ( int dyROffset = 0 ; dyROffset < winHeight ; dyROffset ++ ) {
int dyR = dyROffset + startDyR ;
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// Guard against the window exceeding the bounds of dy
if ( dyR < 0 || dyR >= $ { a } ) {
continue ;
}
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for ( int dyCOffset = 0 ; dyCOffset < winWidth ; dyCOffset ++ ) {
int dyC = dyCOffset + startDyC ;
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// Guard against the window exceeding the bounds of dy
if ( dyC < 0 || dyC >= $ { o } ) {
continue ;
}
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float sourceFracRow =
float ( $ { i [ 0 ] } ) *
( float ( dyR ) / float ( $ { c [ 0 ] } ) ) ;
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float sourceFracCol =
float ( $ { i [ 1 ] } ) *
( float ( dyC ) / float ( $ { c [ 1 ] } ) ) ;
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int sourceNearestRow = int ( min (
float ( int ( $ { r } ) - 1 ) ,
$ { n } ? float ( round ( sourceFracRow ) ) :
float ( floor ( sourceFracRow ) ) ) ) ;
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int sourceNearestCol = int ( min (
float ( int ( $ { s } ) - 1 ) ,
$ { n } ? float ( round ( sourceFracCol ) ) :
float ( floor ( sourceFracCol ) ) ) ) ;
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if ( r == sourceNearestRow && c == sourceNearestCol ) {
accumulator += getDy ( b , dyR , dyC , d ) ;
}
}
}
// End loop over dy
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setOutput ( accumulator ) ;
}
` }};function zte(e){let{inputs:t,backend:n,attrs:r}=e,{images:s,dy:a}=t,{alignCorners:o}=r,i=new Bte(a.shape,s.shape,o);return n.runWebGLProgram(i,[a],a.dtype)}var Wte={kernelName:Xp,backendName:"webgl",kernelFunc:zte},Vte=class{constructor(e,t){this.variableNames=["x"];let n=e.length;if(n>4)throw new Error( ` WebGL backend : Reverse of rank - $ { n } tensor is not yet supported ` );if(this.outputShape=e,n===1){this.userCode= `
void main ( ) {
int coord = getOutputCoords ( ) ;
setOutput ( getX ( $ { e [ 0 ] } - coord - 1 ) ) ;
}
` ;return}let r=o=>t.indexOf(o)!==-1&&e[o]!==1? ` $ { e [ o ] } - coords [ $ { o } ] - 1 ` : ` coords [ $ { o } ] ` ,s=e.map((o,i)=>r(i)).join(","),a=dt(n);this.userCode= `
void main ( ) {
$ { a } coords = getOutputCoords ( ) ;
setOutput ( getX ( $ { s } ) ) ;
}
` }},Ute=class{constructor(e,t){this.variableNames=["x"],this.packedInputs=!0,this.packedOutput=!0;let n=e.length;if(n>4)throw new Error( ` WebGL backend : Reverse of rank - $ { n } tensor is not yet supported ` );this.outputShape=e;let r=In("rc",n),s= ` $ { r [ n - 1 ] } + 1 < $ { this . outputShape [ n - 1 ] } ` ,a= ` $ { r [ n - 2 ] } + 1 < $ { this . outputShape [ n - 2 ] } ` ,o=dt(n);n===1?this.userCode= `
void main ( ) {
int rc = getOutputCoords ( ) ;
vec4 result = vec4 ( 0. ) ;
result . r = getChannel ( getX ( $ { e [ 0 ] } - rc - 1 ) ,
$ { e [ 0 ] } - rc - 1 ) ;
if ( $ { s } ) {
result . g = getChannel ( getX ( $ { e [ 0 ] } - ( rc + 1 ) - 1 ) ,
$ { e [ 0 ] } - ( rc + 1 ) - 1 ) ;
}
setOutput ( result ) ;
}
` :this.userCode= `
void main ( ) {
$ { o } rc = getOutputCoords ( ) ;
vec4 result = vec4 ( 0. ) ;
result . r = $ { i ( r . slice ( ) ) } ;
if ( $ { s } ) {
result . g = $ { c ( r . slice ( ) ) } ;
}
if ( $ { a } ) {
result . b = $ { u ( r . slice ( ) ) } ;
if ( $ { s } ) {
result . a = $ { l ( r . slice ( ) ) } ;
}
}
setOutput ( result ) ;
}
` ;function i(h){return d(h)}function c(h){return h[n-1]="("+h[n-1]+" + 1)",d(h)}function u(h){return h[n-2]="("+h[n-2]+" + 1)",d(h)}function l(h){return h[n-1]="("+h[n-1]+" + 1)",h[n-2]="("+h[n-2]+" + 1)",d(h)}function d(h){let f=e.map((b,y)=>p(y,h)),m=f.join(","),g=f.slice(-2).join(",");return ` getChannel ( getX ( $ { m } ) , vec2 ( $ { g } ) ) ` }function p(h,f){return t.indexOf(h)!==-1&&e[h]!==1? ` $ { e [ h ] } - $ { f [ h ] } - 1 ` : ` $ { f [ h ] } ` }}};function Gte(e){let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{dims:a}=r,o=s.shape.length,i=w.parseAxisParam(a,s.shape);if(o===0)return Zn({inputs:{x:s},backend:n});let c=Q().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new Ute(s.shape,i):new Vte(s.shape,i);return n.runWebGLProgram(c,[s],s.dtype)}var Hte={kernelName:bo,backendName:"webgl",kernelFunc:Gte},jte=class{constructor(e,t){this.variableNames=["Image"],this.outputShape=[],this.customUniforms=[{name:"params",type:"vec4"}];let n=e[1],r=e[2];this.outputShape=e;let s="";typeof t=="number"?s= ` float outputValue = $ { t . toFixed ( 2 ) } ; ` :s= `
vec3 fill = vec3 ( $ { t . join ( "," ) } ) ;
float outputValue = fill [ coords [ 3 ] ] ; ` ,this.userCode= `
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int x = coords [ 2 ] ;
int y = coords [ 1 ] ;
float coordXFloat = ( float ( x ) - params [ 0 ] ) * params [ 3 ] -
( float ( y ) - params [ 1 ] ) * params [ 2 ] ;
float coordYFloat = ( float ( x ) - params [ 0 ] ) * params [ 2 ] +
( float ( y ) - params [ 1 ] ) * params [ 3 ] ;
int coordX = int ( round ( coordXFloat + params [ 0 ] ) ) ;
int coordY = int ( round ( coordYFloat + params [ 1 ] ) ) ;
$ { s }
if ( coordX >= 0 && coordX < $ { r } && coordY >= 0 && coordY < $ { n } ) {
outputValue = getImage ( coords [ 0 ] , coordY , coordX , coords [ 3 ] ) ;
}
setOutput ( outputValue ) ;
}
` }},qte={kernelName:Vc,backendName:"webgl",kernelFunc:({inputs:e,attrs:t,backend:n})=>{let{image:r}=e,{radians:s,fillValue:a,center:o}=t,i=n,c=new jte(r.shape,a),[u,l]=_.getImageCenter(o,r.shape[1],r.shape[2]),d=[[u,l,Math.sin(s),Math.cos(s)]];return i.runWebGLProgram(c,[r],r.dtype,d)}},Kte= `
// OpenGL ES does not support round function.
// The algorithm is based on banker's rounding.
float base = floor ( x ) ;
if ( ( x - base ) < 0.5 ) {
return floor ( x ) ;
} else if ( ( x - base ) > 0.5 ) {
return ceil ( x ) ;
} else {
if ( mod ( base , 2.0 ) == 0.0 ) {
return base ;
} else {
return base + 1.0 ;
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}
}
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` ,Xte=Ke({opSnippet:Kte}),Yte={kernelName:yo,backendName:"webgl",kernelFunc:Xte},Zte="return inversesqrt(x);",Jte=Ke({opSnippet:Zte,cpuKernelImpl:C7}),Qte={kernelName:vo,backendName:"webgl",kernelFunc:Jte},KN=class{constructor(e,t,n,r,s,a,o=!0){this.variableNames=["updates","indices","defaultValue"],this.outputShape=a;let i=dt(s.length),c=dt(a.length),u="";n===1?u="i":n===2&&(u="i, j");let l= ` getIndices ( $ { u } ) ` ,d="";r===1?d="i":r===2&&(d="i, coords[1]");let p= ` getUpdates ( $ { d } ) ` ,h=t>1?"strides[j]":"strides";this.userCode= `
$ { i } strides = $ { i } ( $ { s } ) ;
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void main ( ) {
$ { c } coords = getOutputCoords ( ) ;
float sum = 0.0 ;
bool found = false ;
for ( int i = 0 ; i < $ { e } ; i ++ ) {
int flattenedIndex = 0 ;
for ( int j = 0 ; j < $ { t } ; j ++ ) {
int index = round ( $ { l } ) ;
flattenedIndex += index * $ { h } ;
}
if ( flattenedIndex == coords [ 0 ] ) {
sum += $ { p } ;
found = true ;
}
}
setOutput ( mix ( getDefaultValue ( ) , sum , float ( found ) ) ) ;
}
` }};function ene(e){let{inputs:t,backend:n,attrs:r}=e,{indices:s,updates:a}=t,{shape:o}=r,{sliceRank:i,numUpdates:c,sliceSize:u,strides:l,outputSize:d}=_.calculateShapes(a,s,o),p=[d/u,u];if(d===0)return n.makeTensorInfo(o,s.dtype);let h=me({inputs:{x:s},backend:n,attrs:{shape:[c,i]}}),f=me({inputs:{x:a},backend:n,attrs:{shape:[c,u]}}),m=n.makeTensorInfo([],"float32",new Float32Array([0])),g=new KN(c,i,h.shape.length,f.shape.length,l,p),b=n.runWebGLProgram(g,[f,h,m],f.dtype),y=me({inputs:{x:b},backend:n,attrs:{shape:o}});return n.disposeIntermediateTensorInfo(h),n.disposeIntermediateTensorInfo(f),n.disposeIntermediateTensorInfo(b),n.disposeIntermediateTensorInfo(m),y}var tne={kernelName:_c,backendName:"webgl",kernelFunc:ene},nne=class{constructor(e,t,n){this.variableNames=["c","a","b"],this.outputShape=t;let r,s;if(n>4)throw Error( ` Where for rank $ { n } is not yet supported ` );if(n===1)s="resRC",r="resRC";else{let o=["resRC.x","resRC.y","resRC.z","resRC.w"],i=[],c=[];for(let u=0;u<t.length;u++)c.push( ` $ { o [ u ] } ` ),u<e&&i.push( ` $ { o [ u ] } ` );r=i.join(),s=c.join()}let a=dt(n);this.userCode= `
void main ( ) {
$ { a } resRC = getOutputCoords ( ) ;
float cVal = getC ( $ { r } ) ;
if ( cVal >= 1.0 ) {
setOutput ( getA ( $ { s } ) ) ;
} else {
setOutput ( getB ( $ { s } ) ) ;
}
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}
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` }};function rne(e){let{inputs:t,backend:n}=e,{condition:r,t:s,e:a}=t,o=new nne(r.shape.length,s.shape,s.shape.length);return n.runWebGLProgram(o,[r,s,a],yr(s.dtype,a.dtype))}var sne={kernelName:Ec,backendName:"webgl",kernelFunc:rne},ane= `
// Stable and Attracting Fixed Point (0, 1) for Normalized Weights.
// see: https://arxiv.org/abs/1706.02515
float scaleAlpha = $ { _ . SELU _SCALEALPHA } ;
float scale = $ { _ . SELU _SCALE } ;
return ( x >= 0.0 ) ? scale * x : scaleAlpha * ( exp ( x ) - 1.0 ) ;
` ,one=Ke({opSnippet:ane}),ine={kernelName:Ac,backendName:"webgl",kernelFunc:one},XN="return 1.0 / (1.0 + exp(-1.0 * x));",cne=Ke({opSnippet:XN,packedOpSnippet:XN,cpuKernelImpl:T7}),une={kernelName:wo,backendName:"webgl",kernelFunc:cne},lne= `
if ( isnan ( x ) ) { return 0.0 ; }
return sign ( x ) ;
` ,dne=Ke({opSnippet:lne}),pne={kernelName:Dc,backendName:"webgl",kernelFunc:dne},hne=cN+ `
return sin ( x ) ;
` ,fne=Ke({opSnippet:hne}),mne={kernelName:xo,backendName:"webgl",kernelFunc:fne},gne= `
float e2x = exp ( x ) ;
return ( e2x - 1.0 / e2x ) / 2.0 ;
` ,bne=Ke({opSnippet:gne}),yne={kernelName:Fc,backendName:"webgl",kernelFunc:bne},vne= `
float epsilon = 1.1920928955078125 e - 7 ;
float threshold = log ( epsilon ) + 2.0 ;
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bool too _large = x > - threshold ;
bool too _small = x < threshold ;
float result ;
float exp _x = exp ( x ) ;
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if ( too _large ) {
result = x ;
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}
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else if ( too _small ) {
result = exp _x ;
}
else {
result = log ( exp _x + 1.0 ) ;
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}
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return result ;
` ,xne=Ke({opSnippet:vne}),wne={kernelName:Rc,backendName:"webgl",kernelFunc:xne},kne=e=>{let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{blockShape:a,paddings:o}=r;w.assert(s.shape.length<=4,()=>"spaceToBatchND for rank > 4 with a WebGL backend not implemented yet");let i=a.reduce((b,y)=>b*y),c=[[0,0]];c.push(...o);for(let b=1+a.length;b<s.shape.length;++b)c.push([0,0]);let u=[],l=jN({inputs:{x:s},backend:n,attrs:{paddings:c,constantValue:0}}),d=_.getReshaped(l.shape,a,i,!1),p=_.getPermuted(d.length,a.length,!1),h=_.getReshapedPermuted(l.shape,a,i,!1),f=me({inputs:{x:l},backend:n,attrs:{shape:d}}),m=Sn({inputs:{x:f},backend:n,attrs:{perm:p}}),g=me({inputs:{x:m},backend:n,attrs:{shape:h}});return u.push(l),u.push(f),u.push(m),u.forEach(b=>n.disposeIntermediateTensorInfo(b)),g},Ine={kernelName:Pc,backendName:"webgl",kernelFunc:kne};function Sne(e){let{inputs:t,backend:n}=e,{indices:r,values:s,denseShape:a,defaultValue:o}=t;if(a.shape.length!==1)throw new Error( ` Dense shape must be a vector , saw :
$ { a . shape } ` );if(r.shape.length!==2)throw new Error( ` Indices must be a matrix , saw :
$ { r . shape } ` );if(s.shape.length!==1)throw new Error( ` Values must be a vector , saw :
$ { s . shape } ` );if(o.shape.length!==0)throw new Error( ` Default value must be a scalar , saw :
$ { o . shape } ` );let i=n.readSync(r.dataId),c=n.readSync(s.dataId),u=n.readSync(a.dataId),l=n.readSync(o.dataId)[0],[d,p,h,f,m]=_7(i,r.shape,r.dtype,c,s.dtype,u,l);return[n.makeTensorInfo(p,r.dtype,d),n.makeTensorInfo([p[0]],s.dtype,h),n.makeTensorInfo([f.length],"bool",new Uint8Array(f.map(g=>Number(g)))),n.makeTensorInfo([m.length],r.dtype,new Int32Array(m))]}var Cne={kernelName:Zp,backendName:"webgl",kernelFunc:Sne};function Tne(e){let{inputs:t,backend:n}=e,{inputIndices:r,inputShape:s,newShape:a}=t;if(r.shape.length!==2)throw new Error( ` Input indices should be a matrix but received shape $ { r . shape } ` );if(s.shape.length!==1)throw new Error( ` Input shape should be a vector but received shape $ { s . shape } ` );if(a.shape.length!==1)throw new Error( ` Target shape should be a vector but received shape $ { a . shape } ` );let o=Array.from(n.readSync(s.dataId)),i=n.readSync(r.dataId),c=Array.from(n.readSync(a.dataId)),[u,l,d]=E7(i,r.shape,r.dtype,o,c);return[n.makeTensorInfo(l,r.dtype,u),n.makeTensorInfo([d.length],a.dtype,new Int32Array(d))]}var Nne={kernelName:Jp,backendName:"webgl",kernelFunc:Tne};function _ne(e){let{inputs:t,backend:n}=e,{data:r,indices:s,segmentIds:a}=t;if(r.shape.length<1)throw new Error("Data should be at least 1 dimensional but received scalar");if(s.shape.length!==1)throw new Error( ` Indices should be a vector but received shape
$ { s . shape } ` );if(a.shape.length!==1)throw new Error( ` Segment ids should be a vector but received shape
$ { a . shape } ` );let o=n.readSync(r.dataId),i=n.readSync(s.dataId),c=n.readSync(a.dataId),[u,l]=X2(o,r.shape,r.dtype,i,c,!0);return n.makeTensorInfo(l,r.dtype,u)}var Ene={kernelName:Qp,backendName:"webgl",kernelFunc:_ne};function Ane(e){let{inputs:t,backend:n}=e,{data:r,indices:s,segmentIds:a}=t;if(r.shape.length<1)throw new Error("Data should be at least 1 dimensional but received scalar");if(s.shape.length!==1)throw new Error( ` Indices should be a vector but received shape
$ { s . shape } ` );if(a.shape.length!==1)throw new Error( ` Segment ids should be a vector but received shape
$ { a . shape } ` );let o=n.readSync(r.dataId),i=n.readSync(s.dataId),c=n.readSync(a.dataId),[u,l]=X2(o,r.shape,r.dtype,i,c);return n.makeTensorInfo(l,r.dtype,u)}var $ ne={kernelName:eh,backendName:"webgl",kernelFunc:Ane};function Fne(e){let{inputs:t,backend:n,attrs:r}=e,{sparseIndices:s,sparseValues:a,defaultValue:o}=t,{outputShape:i}=r,{sliceRank:c,numUpdates:u,strides:l,outputSize:d}=_.calculateShapes(a,s,i),p=!1,h=new KN(u,c,s.shape.length,a.shape.length,l,[d,1],p),f=n.runWebGLProgram(h,[a,s,o],a.dtype),m=me({inputs:{x:f},backend:n,attrs:{shape:i}});return n.disposeIntermediateTensorInfo(f),m}var Dne={kernelName:th,backendName:"webgl",kernelFunc:Fne};function Rne(e){let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{numOrSizeSplits:a,axis:o}=r,i=w.parseAxisParam(o,s.shape)[0],c=_.prepareSplitSize(s,a,i),u=s.shape.length,l=new Array(u).fill(0),d=s.shape.slice();return c.map(p=>{let h=[...d];h[i]=p;let f=Tu({inputs:{x:s},backend:n,attrs:{begin:l,size:h}});return l[i]+=p,f})}var Pne={kernelName:Oc,backendName:"webgl",kernelFunc:Rne},YN="return sqrt(x);",One=Ke({opSnippet:YN,packedOpSnippet:YN,cpuKernelImpl:A7}),Mne={kernelName:ko,backendName:"webgl",kernelFunc:One},Lne="return x * x;",Bne=Ke({opSnippet:Lne}),zne={kernelName:Sl,backendName:"webgl",kernelFunc:Bne},ZN="return (a - b) * (a - b);",Wne=an({opSnippet:ZN,packedOpSnippet:ZN}),Vne={kernelName:Co,backendName:"webgl",kernelFunc:Wne};function Une({inputs:e,attrs:t,backend:n}){let{x:r}=e,s=Ur+ `
return x > 0.0 ? 1.0 : float ( $ { t . alpha } ) ;
` ,a=new ya(r.shape,s);return n.runWebGLProgram(a,[r],r.dtype)}var Gne={kernelName:Zs,backendName:"webgl",kernelFunc:Une},Hne=class{constructor(e,t,n){this.variableNames=["x"],this.outputShape=n;let r=n.length,s=dt(n.length),a=dt(n.length),o="";if(r===1)o="coords * strides + begin";else{let i=0;o=n.map((c,u)=>(i++,n.length===1? ` coords * strides [ $ { u } ] + begin [ $ { u } ] ` : ` coords [ $ { i - 1 } ] * strides [ $ { u } ] + begin [ $ { u } ] ` )).join(",")}this.userCode= `
$ { s } begin = $ { s } ( $ { e } ) ;
$ { s } strides = $ { s } ( $ { t } ) ;
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void main ( ) {
$ { a } coords = getOutputCoords ( ) ;
setOutput ( getX ( $ { o } ) ) ;
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}
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` }};function jne(e){let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{begin:a,end:o,strides:i,beginMask:c,endMask:u,ellipsisMask:l,newAxisMask:d,shrinkAxisMask:p}=r,{nonStrided:h, $ begin:f, $ strides:m,size:g,newShape:b,outShape:y}=mn.sliceInfo(s.shape,a,o,i,c,u,l,d,p),v=me({inputs:{x:s},backend:n,attrs:{shape:b}}),x;if(h){let C=Tu({inputs:{x:v},backend:n,attrs:{begin:f,size:g}});x=me({inputs:{x:C},backend:n,attrs:{shape:y}}),n.disposeIntermediateTensorInfo(C)}else if(y.some(C=>C===0))x=n.makeTensorInfo(y,s.dtype,[]);else if(n.shouldExecuteOnCPU([v])){let F=n.texData.get(v.dataId).values,R=Be(v.shape,v.dtype,F),O= $ 7(y,R,m,f);x=n.makeTensorInfo(y,v.dtype,O.values)}else{let N=new Hne(f,m,y);x=n.runWebGLProgram(N,[v],v.dtype)}let k=me({inputs:{x},backend:n,attrs:{shape:y}});return n.disposeIntermediateTensorInfo(v),n.disposeIntermediateTensorInfo(x),k}var qne={kernelName:Mc,backendName:"webgl",kernelFunc:jne};function Kne(e){let{inputs:t,backend:n,attrs:r}=e,{separator:s,nGramWidths:a,leftPad:o,rightPad:i,padWidth:c,preserveShortSequences:u}=r,{data:l,dataSplits:d}=t,p=n.readSync(l.dataId),h=n.readSync(d.dataId),[f,m]=F7(p,h,s,a,o,i,c,u);return[n.makeTensorInfo([f.length],"string",f),n.makeTensorInfo(d.shape,"int32",m)]}var Xne={kernelName:nh,backendName:"webgl",kernelFunc:Kne};function Yne(e){let{inputs:t,backend:n,attrs:r}=e,{skipEmpty:s}=r,{input:a,delimiter:o}=t;if(a.dtype!=="string")throw new Error("Input must be of datatype string");if(a.shape.length!==1)throw new Error( ` Input must be a vector , got shape : $ { a . shape } ` );if(o.shape.length!==0)throw new Error( ` Delimiter must be a scalar , got shape : $ { o . shape } ` );let i=n.readSync(a.dataId),c=n.readSync(o.dataId)[0],[u,l,d]=D7(i,c,s),p=l.length;return[n.makeTensorInfo([p,2],"int32",u),n.makeTensorInfo([p],"string",l),n.makeTensorInfo([2],"int32",new Int32Array(d))]}var Zne={kernelName:rh,backendName:"webgl",kernelFunc:Yne};function Jne(e){let{inputs:t,backend:n,attrs:r}=e,{numBuckets:s}=r,{input:a}=t;if(a.dtype!=="string")throw new Error("Input must be of datatype string");if(s<=0)throw new Error("Number of buckets must be at least 1");let o=n.readSync(a.dataId),i=R7(o,s);return n.makeTensorInfo(a.shape,"int32",i)}var Qne={kernelName:sh,backendName:"webgl",kernelFunc:Jne},ere="return tan(x);",tre=Ke({opSnippet:ere}),nre={kernelName:No,backendName:"webgl",kernelFunc:tre},rre= `
float e2x = exp ( - 2.0 * abs ( x ) ) ;
return sign ( x ) * ( 1.0 - e2x ) / ( 1.0 + e2x ) ;
` ,sre=Ke({opSnippet:rre}),are={kernelName:_o,backendName:"webgl",kernelFunc:sre},ore=class{constructor(e,t){this.variableNames=["A"];let n=new Array(e.length);for(let a=0;a<n.length;a++)n[a]=e[a]*t[a];this.outputShape=n,this.rank=n.length;let r=dt(this.rank),s=ire(e);this.userCode= `
void main ( ) {
$ { r } resRC = getOutputCoords ( ) ;
setOutput ( getA ( $ { s } ) ) ;
}
` }};function ire(e){let t=e.length;if(t>5)throw Error( ` Tile for rank $ { t } is not yet supported ` );if(t===1)return ` imod ( resRC , $ { e [ 0 ] } ) ` ;let n=["resRC.x","resRC.y","resRC.z","resRC.w","resRC.u"],r=[];for(let s=0;s<e.length;s++)r.push( ` imod ( $ { n [ s ] } , $ { e [ s ] } ) ` );return r.join()}function JN(e){let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{reps:a}=r;if(s.dtype==="string"||s.shape.length>5){let c=n.readSync(s.dataId),u=s.dtype==="string"?c.map(p=>w.decodeString(p)):c,l=Be(s.shape,s.dtype,u),d=O7(l,a);return n.makeTensorInfo(d.shape,d.dtype,d.values)}let o=new ore(s.shape,a);return n.runWebGLProgram(o,[s],s.dtype)}var cre={kernelName:Ys,backendName:"webgl",kernelFunc:JN},ure=class{constructor(e){this.variableNames=["x","indices"],this.customUniforms=[{name:"n",type:"int"},{name:"firstPass",type:"int"},{name:"negativeInf",type:"float"},{name:"dir",type:"int"},{name:"inc",type:"int"}],this.outputShape=e,this.userCode= `
void main ( ) {
ivec2 coords = getOutputCoords ( ) ;
int batch = coords [ 0 ] ;
int elemIdx = coords [ 1 ] ;
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// We compare elements pair-wise within a group of size 2 * inc.
// The comparing rule for each group alternates between ascending
// and descending. Within each group, we compare each pair at
// positions i and i+inc. To decide whether an element at position i
// is x0 or x1, we mod it by 2 * inc, if the result is smaller than
// inc, it is in the first half of the group, we denote it as x0,
// otherwise we denote it as x1.
// For example, as shown in the Bitonic top K paper referenced above,
// Figure5(a) shows that element[1] is in the
// second half of the group when group size is 2, but it is in the
// first half of the group when group size is 4.
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bool isFirstInPair = imod ( elemIdx , 2 * inc ) < inc ;
int i = isFirstInPair ? elemIdx : elemIdx - inc ;
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int i0 = firstPass == 1 ? i : int ( getIndices ( batch , i ) ) ;
int i1 = firstPass == 1 ? i + inc : int ( getIndices ( batch , i + inc ) ) ;
float x0 = i0 < n ? getX ( batch , i0 ) : negativeInf ;
float x1 = i1 < n ? getX ( batch , i1 ) : negativeInf ;
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// Denotes which direction indices are in (ascending or descending).
bool reverse = imod ( elemIdx , 2 * dir ) >= dir ;
bool isGreater = x0 > x1 || ( x0 == x1 && i1 > i0 ) ;
if ( reverse == isGreater ) { // Elements in opposite order of direction
int iTemp = i0 ;
i0 = i1 ;
i1 = iTemp ;
}
if ( isFirstInPair ) {
setOutput ( float ( i0 ) ) ;
} else {
setOutput ( float ( i1 ) ) ;
}
}
` }},lre=class{constructor(e){this.variableNames=["x","indices"],this.customUniforms=[{name:"n",type:"int"},{name:"firstPass",type:"int"},{name:"k",type:"int"}],this.outputShape=e,this.userCode= `
void main ( ) {
// Takes max of indices (0, k), (1, k + 1), (2, k + 2) ...
ivec2 coords = getOutputCoords ( ) ;
int batch = coords [ 0 ] ;
int elemIdx = coords [ 1 ] ;
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// The output size is half of the previous size.
// If the previous sequence is | | | | _ _ _ _ | | | | _ _ _ _ (k=4),
// we only need to output the indices at positions |, the indices at
// positions _ can be thrown away, see Figure5(b) After Phase 2
// (Merge phase) in the Bitonic Top K paper referenced above.
// For example, the paper shows we only need to output the orange bars.
// The output sequence should look like this | | | | | | | |.
// Because the sequence is halved, to map the output index back
// to the previous sequence to find the corresponding value,
// we need to double the index. When we double the index,
// we basically interpolate a position, so 2i looks like
// | _ | _ | _ | _ | _ | _ | _. We move the | to the first k position
// of each 2k positions by - elemIdx % k. E.g. for output at
// index 4,5,6,7, we want to get the corresponding element at
// original index 8,9,10,11, for output at index 8,9,10,11,
// we want to get the corresponding element at original index
// 16,17,18,19, so on and so forth.
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int i = elemIdx < k ? elemIdx : ( elemIdx * 2 - imod ( elemIdx , k ) ) ;
int i0 = firstPass == 1 ? i : int ( getIndices ( batch , i ) ) ;
int i1 = firstPass == 1 ? i + k : int ( getIndices ( batch , i + k ) ) ;
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float x0 = getX ( batch , i0 ) ;
float x1 = i1 < n ? getX ( batch , i1 ) : x0 ;
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setOutput ( x0 >= x1 ? float ( i0 ) : float ( i1 ) ) ;
}
` }};function li(e,t){t!==null&&e.disposeIntermediateTensorInfo(t)}function QN(e){let t=1;for(;t<e;)t*=2;return t}function dre(e){let{inputs:t,backend:n,attrs:r}=e,{x:s}=t,{k:a,sorted:o}=r,i=Q().getNumber("TOPK_LAST_DIM_CPU_HANDOFF_SIZE_THRESHOLD"),c=Q().getNumber("TOPK_K_CPU_HANDOFF_THRESHOLD"),u=s.shape,l=u[u.length-1];if(n.shouldExecuteOnCPU([s])||l<i||a>c){let O=n.readSync(s.dataId),[ $ ,P]=M7(O,u,s.dtype,a,o);return[n.makeTensorInfo( $ .shape, $ .dtype, $ .values),n.makeTensorInfo(P.shape,P.dtype,P.values)]}if(a===0)return u[u.length-1]=0,[n.makeTensorInfo(u,s.dtype,[]),n.makeTensorInfo(u,"int32",[])];if(l===1)return[s,Ad({attrs:{shape:u,dtype:"int32",value:0},backend:n})];let d=n.texData.get(s.dataId),p=d!==null&&d.isPacked,h=p?n.unpackTensor(s):s,m=w.sizeFromShape(u)/l,g=me({inputs:{x:h},attrs:{shape:[m,l]},backend:n});p&&li(n,h);let b=QN(a),y=QN(l),v=null,x=()=>v===null?[g,g]:[g,v],k=(O, $ ,P)=>{let T=x(),L=new ure(P),j=[[l],[v===null?1:0],[Number.NEGATIVE_INFINITY],[O],[ $ ]],q=v;v=n.runWebGLProgram(L,T,"int32",j),li(n,q)};for(let O=1;O<b;O*=2){let $ =O*2;for(let P=O;P>=1;P/=2)k( $ ,P,[m,y])}for(let O=y;O>b;O/=2){let $ =x(),P=new lre([m,O/2]),L=[[l],[v===null?1:0],[b]],G=v;v=n.runWebGLProgram(P, $ ,"int32",L),li(n,G);let j=b/2,q=j*2;for(let K=j;K>=1;K/=2)k(q,K,v.shape)}let C=v;v=Tu({inputs:{x:v},backend:n,attrs:{begin:0,size:[m,a]}}),li(n,C);let N=LN({inputs:{x:g,indices:v},backend:n,attrs:{axis:1,batchDims:1}});li(n,g);let F=u.slice(0,-1);F.push(a),C=v,v=me({inputs:{x:v},attrs:{shape:F},backend:n}),li(n,C);let R=N;return N=me({inputs:{x:N},attrs:{shape:F},backend:n}),li(n,R),[N,v]}var pre={kernelName:Lc,backendName:"webgl",kernelFunc:dre},hre=class{constructor(e,t,n,r,s,a){this.variableNames=["Image","Transforms"],this.outputShape=a;let o=n==="nearest"?1:2,i;switch(r){case"constant":i=1;break;case"reflect":i=2;break;case"wrap":i=3;break;case"nearest":i=4;break;default:i=1;break}this.userCode= `
float mapCoord ( float outCoord , float len ) {
float inCoord = outCoord ;
if ( $ { i } == 2 ) {
if ( inCoord < 0.0 ) {
if ( len <= 1.0 ) {
inCoord = 0.0 ;
} else {
float sz2 = 2.0 * len ;
if ( inCoord < sz2 ) {
inCoord = sz2 * float ( int ( float ( - inCoord / sz2 ) ) ) +
inCoord ;
}
inCoord = inCoord < - len ? inCoord + sz2 : - inCoord - 1.0 ;
}
} else if ( inCoord > len - 1.0 ) {
if ( len <= 1.0 ) {
inCoord = 0.0 ;
} else {
float sz2 = 2.0 * len ;
inCoord -= sz2 * float ( int ( float ( inCoord / sz2 ) ) ) ;
if ( inCoord >= len ) {
inCoord = sz2 - inCoord - 1.0 ;
}
}
}
return clamp ( inCoord , 0.0 , len - 1.0 ) ;
} else if ( $ { i } == 3 ) {
if ( inCoord < 0.0 ) {
if ( len <= 1.0 ) {
inCoord = 0.0 ;
} else {
float sz = len - 1.0 ;
inCoord += len * ( float ( int ( float ( - inCoord / sz ) ) ) + 1.0 ) ;
}
} else if ( inCoord > len - 1.0 ) {
if ( len <= 1.0 ) {
inCoord = 0.0 ;
} else {
float sz = len - 1.0 ;
inCoord -= len * float ( int ( float ( inCoord / sz ) ) ) ;
}
}
return clamp ( inCoord , 0.0 , len - 1.0 ) ;
} else if ( $ { i } == 4 ) {
return clamp ( outCoord , 0.0 , len - 1.0 ) ;
} else {
return outCoord ;
}
}
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float readWithFillValue ( int batch , int coordY , int coordX ,
int channel ) {
float outputValue ;
if ( 0 <= coordY && coordY < $ { e } && 0 <= coordX && coordX < $ { t } ) {
outputValue = getImage ( batch , coordY , coordX , channel ) ;
} else {
outputValue = float ( $ { s } ) ;
}
return outputValue ;
}
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void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
float outputValue ;
int batch = coords [ 0 ] ;
int x = coords [ 2 ] ;
int y = coords [ 1 ] ;
int channel = coords [ 3 ] ;
float xf = float ( x ) ;
float yf = float ( y ) ;
float a1 = getTransforms ( batch , 0 ) ;
float a2 = getTransforms ( batch , 1 ) ;
float a3 = getTransforms ( batch , 2 ) ;
float b1 = getTransforms ( batch , 3 ) ;
float b2 = getTransforms ( batch , 4 ) ;
float b3 = getTransforms ( batch , 5 ) ;
float c1 = getTransforms ( batch , 6 ) ;
float c2 = getTransforms ( batch , 7 ) ;
float projection = c1 * xf + c2 * yf + 1.0 ;
if ( projection == 0.0 ) {
outputValue = float ( $ { s } ) ;
} else {
float inX = ( a1 * xf + a2 * yf + a3 ) / projection ;
float inY = ( b1 * xf + b2 * yf + b3 ) / projection ;
float mapX = mapCoord ( inX , float ( $ { t } ) ) ;
float mapY = mapCoord ( inY , float ( $ { e } ) ) ;
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if ( $ { o } == 1 ) {
int coordY = int ( round ( mapY ) ) ;
int coordX = int ( round ( mapX ) ) ;
outputValue = readWithFillValue ( batch , coordY , coordX ,
channel ) ;
} else {
float yFloor = floor ( mapY ) ;
float xFloor = floor ( mapX ) ;
float yCeil = yFloor + 1.0 ;
float xCeil = xFloor + 1.0 ;
float valueYFloor = ( xCeil - mapX ) *
readWithFillValue ( batch , int ( yFloor ) , int ( xFloor ) , channel ) +
( mapX - xFloor ) *
readWithFillValue ( batch , int ( yFloor ) , int ( xCeil ) , channel ) ;
float valueYCeil = ( xCeil - mapX ) *
readWithFillValue ( batch , int ( yCeil ) , int ( xFloor ) , channel ) +
( mapX - xFloor ) *
readWithFillValue ( batch , int ( yCeil ) , int ( xCeil ) , channel ) ;
outputValue = ( yCeil - mapY ) * valueYFloor +
( mapY - yFloor ) * valueYCeil ;
}
}
setOutput ( outputValue ) ;
}
` }};function fre(e){let{inputs:t,backend:n,attrs:r}=e,{image:s,transforms:a}=t,{interpolation:o,fillMode:i,fillValue:c,outputShape:u}=r,[l,d,p,h]=s.shape,[f,m]=u!=null?u:[d,p],g=[l,f,m,h],b=new hre(d,p,o,i,c,g);return n.runWebGLProgram(b,[s,a],"float32")}var mre={kernelName:Bc,backendName:"webgl",kernelFunc:fre};function gre(e){let{inputs:t,attrs:n,backend:r}=e,{axis:s}=n,{x:a}=t;vu(a,"unique"),console.warn("WARNING: ","UI might be locked temporarily as data is being downloaded");let o=r.readSync(a.dataId),{outputValues:i,outputShape:c,indices:u}=L7(o,s,a.shape,a.dtype);return[r.makeTensorInfo(c,a.dtype,i),r.makeTensorInfo([u.length],"int32",u)]}var bre={kernelName:ah,backendName:"webgl",kernelFunc:gre};function yre(e){let{inputs:t,backend:n,attrs:r}=e,{value:s}=t,{axis:a}=r;a<0&&(a+=s.shape.length);let o=s,i=o.shape.length,c=s.shape[a],u=new Array(i-1),l=0;for(let m=0;m<i;m++)m!==a&&(u[l++]=o.shape[m]);let d=[],p=new Array(i).fill(0),h=o.shape.slice();h[a]=1;let f=new Array(c);for(let m=0;m<f.length;m++){p[a]=m;let g=Tu({inputs:{x:o},backend:n,attrs:{begin:p,size:h}}),b=me({inputs:{x:g},backend:n,attrs:{shape:u}});f[m]=b,d.push(g)}return d.forEach(m=>n.disposeIntermediateTensorInfo(m)),f}var vre={kernelName:zc,backendName:"webgl",kernelFunc:yre},xre=class{constructor(e,t){this.variableNames=["x","segmentIds"];let n=e.windowSize,r=e.batchSize,s=e.inSize,a=e.numSegments,o=a*Math.ceil(s/n);this.outputShape=[r,o];let i="0.0",c="sumValue",u=Math.floor(n/4)*4,l=n%4,d= `
sumValue += dot ( values , segFilter ) ;
` ,p="";s%n>0&&(p= `
if ( inIdx < 0 || inIdx >= $ { s } ) {
return initializationValue ;
}
` );let h="";s%n>0&&(h= `
if ( inIdx < 0 || inIdx >= $ { s } ) {
return - 1.0 ;
}
` ),this.userCode= `
const float initializationValue = $ { i } ;
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float getValue ( int batch , int inIdx ) {
$ { p }
return getX ( batch , inIdx ) ;
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}
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float getSegmentIdAtIndex ( int inIdx ) {
$ { h }
return getSegmentIds ( inIdx ) ;
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}
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void main ( ) {
ivec2 coords = getOutputCoords ( ) ;
int batch = coords [ 0 ] ;
int outIdx = coords [ 1 ] ;
int inOffset = int ( floor ( float ( outIdx ) / float (
$ { a } ) ) * float ( $ { n } ) ) ;
int currentSeg = int ( mod ( float ( outIdx ) , float ( $ { a } ) ) ) ;
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float sumValue = 0.0 ;
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for ( int i = 0 ; i < $ { u } ; i += 4 ) {
int inIdx = inOffset + i ;
vec4 values = vec4 (
getValue ( batch , inIdx ) ,
getValue ( batch , inIdx + 1 ) ,
getValue ( batch , inIdx + 2 ) ,
getValue ( batch , inIdx + 3 )
) ;
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vec4 segFilter = vec4 (
int ( getSegmentIdAtIndex ( inIdx ) ) == currentSeg ? 1 : 0 ,
int ( getSegmentIdAtIndex ( inIdx + 1 ) ) == currentSeg ? 1 : 0 ,
int ( getSegmentIdAtIndex ( inIdx + 2 ) ) == currentSeg ? 1 : 0 ,
int ( getSegmentIdAtIndex ( inIdx + 3 ) ) == currentSeg ? 1 : 0
) ;
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$ { d }
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}
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int inIdx = inOffset + $ { u } ;
if ( $ { l === 1 } ) {
vec4 values = vec4 (
getValue ( batch , inIdx ) ,
initializationValue ,
initializationValue ,
initializationValue
) ;
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int inIdxSeg = int ( getSegmentIdAtIndex ( inIdx ) ) ;
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vec4 segFilter = vec4 (
int ( getSegmentIdAtIndex ( inIdx ) ) == currentSeg ? 1 : 0 ,
0 ,
0 ,
0
) ;
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$ { d }
} else if ( $ { l === 2 } ) {
vec4 values = vec4 (
getValue ( batch , inIdx ) ,
getValue ( batch , inIdx + 1 ) ,
initializationValue ,
initializationValue
) ;
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vec4 segFilter = vec4 (
int ( getSegmentIdAtIndex ( inIdx ) ) == currentSeg ? 1 : 0 ,
int ( getSegmentIdAtIndex ( inIdx + 1 ) ) == currentSeg ? 1 : 0 ,
0 ,
0
) ;
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$ { d }
} else if ( $ { l === 3 } ) {
vec4 values = vec4 (
getValue ( batch , inIdx ) ,
getValue ( batch , inIdx + 1 ) ,
getValue ( batch , inIdx + 2 ) ,
initializationValue
) ;
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vec4 segFilter = vec4 (
int ( getSegmentIdAtIndex ( inIdx ) ) == currentSeg ? 1 : 0 ,
int ( getSegmentIdAtIndex ( inIdx + 1 ) ) == currentSeg ? 1 : 0 ,
int ( getSegmentIdAtIndex ( inIdx + 2 ) ) == currentSeg ? 1 : 0 ,
0
) ;
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$ { d }
}
setOutput ( $ { c } ) ;
}
` }};function wre(e){let{inputs:t,backend:n,attrs:r}=e,{x:s,segmentIds:a}=t,{numSegments:o}=r,i=s.shape.length,c=[],u=0,l=_.getAxesPermutation([u],i),d=s;l!=null&&(d=Sn({inputs:{x:s},backend:n,attrs:{perm:l}}),c.push(d),u=_.getInnerMostAxes(1,i)[0]);let p=_.segment_util.computeOutShape(d.shape,u,o),h=w.sizeFromShape([d.shape[u]]),f=me({inputs:{x:d},backend:n,attrs:{shape:[-1,h]}});c.push(f);let m=hh(s.dtype),g=(x,k,C,N,F)=>{let R=x.shape[0],O=x.shape[1], $ =_.segment_util.segOpComputeOptimalWindowSize(O,F),P={windowSize: $ ,inSize:O,batchSize:R,numSegments:F},T=new xre(P,k),L=n.compileAndRun(T,[x,C],N);if(c.push(L),L.shape[1]===F)return L;let G=qN({backend:n,attrs:{start:0,stop:F,step:1,dtype:"float32"}}),j=JN({inputs:{x:G},backend:n,attrs:{reps:[O/ $ ]}});return c.push(G),c.push(j),g(L,k,j,N,F)},b=g(f,"unsortedSegmentSum",a,m,o),y=me({inputs:{x:b},backend:n,attrs:{shape:p}}),v=y;if(l!=null){c.push(y);let x=_.getUndoAxesPermutation(l);v=Sn({inputs:{x:v},backend:n,attrs:{perm:x}})}return c.forEach(x=>n.disposeIntermediateTensorInfo(x)),v}var kre={kernelName:Cl,backendName:"webgl",kernelFunc:wre},Ire=[ZQ,eee,M9,B9,V9,H9,q9,Y9,J9,eY,sY,oY,uY,pY,vY,mY,kY,TY,SY,AY,FY,RY,LY,HY,qY,QY,tZ,aZ,cZ,y9,hZ,IZ,CZ,bZ,EZ, $ Z,NZ,RZ,MZ,zZ,VZ,GZ,qZ,QZ,tJ,XZ,sJ,iJ,uJ,hJ,bJ,wJ,SJ,CJ,TJ,_J,AJ,FJ,RJ,OJ,zJ,UJ,jJ,KJ,ZJ,eQ,sQ,cQ,b9,lQ,dZ,hQ,gQ,vQ,x9,IQ,NQ,EQ,OQ,DQ,zQ,UQ,qQ,nee,lee,cee,fee,gee,yee,oee,xee,kee,Tee,Aee,Ree,Vee,C9,Gee,qee,Yee,Qee,XY,nte,ste,ote,ute,hte,k9,mte,gte,YY,Lee,vte,Nte,Ite,N9, $ te,Rte,Lte,Wte,Hte,qte,Yte,Qte,tne,sne,ine,une,pne,mne,yne,UY,zee,wne,Ine,Cne,Nne,Ene, $ ne,Dne,Pne,Mne,zne,Vne,Gne,qne,Xne,Zne,Qne,Bee,R9,nre,are,cre,pre,mre,P9,bre,vre,kre,rte];for(let e of Ire)Nl(e);var Pn;(function(e){e[e.float32=0]="float32",e[e.int32=1]="int32",e[e.bool=2]="bool",e[e.string=3]="string",e[e.complex64=4]="complex64"})(Pn||(Pn={}));var $ d;(function(e){e[e.linear=0]="linear",e[e.relu=1]="relu",e[e.relu6=2]="relu6",e[e.prelu=3]="prelu",e[e.leakyrelu=4]="leakyrelu",e[e.sigmoid=5]="sigmoid",e[e.elu=6]="elu"})( $ d||( $ d={}));var e_;function Sre(e){e_=e.wasm.cwrap(Ao,null,["number","array","number","number","array","number","number","number","number","number","number","number","number"])}function Cre(e){let{inputs:t,backend:n,attrs:r}=e,{a:s,b:a,bias:o,preluActivationWeights:i}=t;if(s.dtype!=="float32"||a.dtype!=="float32")throw new Error("_FusedMatMul for non non-float32 tensors not yet supported.");let{transposeA:c,transposeB:u,activation:l,leakyreluAlpha:d}=r,p=n.dataIdMap.get(s.dataId).id,h=n.dataIdMap.get(a.dataId).id,f=0;if(o!=null){let F=n.dataIdMap.get(o.dataId);if(F.shape.length!==1)throw new Error( ` _FusedMatMul only supports rank - 1 bias but got rank $ { F . shape . length } . ` );f=F.id}let m=i==null?0:n.dataIdMap.get(i.dataId).id,g= $ d[l];if(g==null)throw new Error( ` $ { l } activation not yet supported for FusedConv2D in the wasm backend . ` );let b=c?s.shape[2]:s.shape[1],y=u?a.shape[1]:a.shape[2],v=s.shape[0],x=n.makeOutput([v,b,y],s.dtype),k=n.dataIdMap.get(x.dataId).id,C=new Uint8Array(new Int32Array(s.shape).buffer),N=new Uint8Array(new Int32Array(a.shape).buffer);return e_(p,C,s.shape.length,h,N,a.shape.length,c,u,g,f,m,d||0,k),x}var Tre={kernelName:Ao,backendName:"wasm",setupFunc:Sre,kernelFunc:Cre};function on(e){let t;function n(s){t=s.wasm.cwrap(e,null,["number","number"])}function r(s){let{backend:a,inputs:{x:o}}=s,i=a.dataIdMap.get(o.dataId).id,c=a.makeOutput(o.shape,o.dtype),u=a.dataIdMap.get(c.dataId).id;return w.sizeFromShape(c.shape)===0||t(i,u),c}return{kernelName:e,backendName:"wasm",setupFunc:n,kernelFunc:r}}var Nre=on(Vi);function Cn(e,t,n){let r;function s(o){r=o.wasm.cwrap(e,null,["number","array","number","number","array","number","number","number"])}function a(o){let{backend:i,inputs:c}=o,{a:u,b:l}=c,d=i.dataIdMap.get(u.dataId).id,p=i.dataIdMap.get(l.dataId).id,h=n!=null?n:u.dtype,f=_.assertAndGetBroadcastShape(u.shape,l.shape),m=i.makeOutput(f,h);if(w.sizeFromShape(f)===0)return m;let g=new Uint8Array(new Int32Array(u.shape).buffer),b=new Uint8Array(new Int32Array(l.shape).buffer),y=i.dataIdMap.get(m.dataId).id,v=()=>r(d,g,u.sha
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/ * *
* @ license
* Copyright 2017 Google LLC . All Rights Reserved .
* Licensed under the Apache License , Version 2.0 ( the "License" ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* http : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an "AS IS" BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
* Copyright 2018 Google LLC
*
* Use of this source code is governed by an MIT - style
* license that can be found in the LICENSE file or at
* https : //opensource.org/licenses/MIT.
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
* Copyright 2018 Google LLC . All Rights Reserved .
* Licensed under the Apache License , Version 2.0 ( the "License" ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* http : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an "AS IS" BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
*
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
* Copyright 2018 Google LLC . All Rights Reserved .
* Licensed under the Apache License , Version 2.0 ( the "License" ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* http : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an "AS IS" BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
* Copyright 2019 Google LLC
*
* Use of this source code is governed by an MIT - style
* license that can be found in the LICENSE file or at
* https : //opensource.org/licenses/MIT.
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
* Copyright 2019 Google LLC . All Rights Reserved .
* Licensed under the Apache License , Version 2.0 ( the "License" ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* http : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an "AS IS" BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
*
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
* Copyright 2019 Google LLC . All Rights Reserved .
* Licensed under the Apache License , Version 2.0 ( the "License" ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* http : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an "AS IS" BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
* Copyright 2020 Google Inc . All Rights Reserved .
* Licensed under the Apache License , Version 2.0 ( the "License" ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* http : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an "AS IS" BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
* Copyright 2020 Google LLC
*
* Use of this source code is governed by an MIT - style
* license that can be found in the LICENSE file or at
* https : //opensource.org/licenses/MIT.
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
* Copyright 2020 Google LLC . All Rights Reserved .
* Licensed under the Apache License , Version 2.0 ( the "License" ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* http : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an "AS IS" BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
* Copyright 2020 Google LLC . All Rights Reserved .
* Licensed under the Apache License , Version 2.0 ( the License ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* http : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an AS IS BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
* Copyright 2021 Google LLC . All Rights Reserved .
* Licensed under the Apache License , Version 2.0 ( the "License" ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* http : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an "AS IS" BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
2021-04-30 18:01:04 +02:00
/ * *
* @ license
* Copyright 2021 Google LLC . All Rights Reserved .
* Licensed under the Apache License , Version 2.0 ( the "License" ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* https : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an "AS IS" BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
2021-08-31 18:21:57 +02:00
/ * *
* @ license
* Copyright 2018 Google LLC . All Rights Reserved .
* Licensed under the Apache License , Version 2.0 ( the "License" ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* http : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an "AS IS" BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
2021-04-26 20:45:49 +02:00
/** @license See the LICENSE file. */