face-api/dist/tfjs.esm.js

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/*
Face-API
homepage: <https://github.com/vladmandic/face-api>
author: <https://github.com/vladmandic>'
*/
2021-03-31 13:01:22 +02:00
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============================
Hi there \u{1F44B}. Looks like you are running TensorFlow.js in Node.js. To speed things up dramatically, install our node backend, which binds to TensorFlow C++, by running npm i @tensorflow/tfjs-node, or npm i @tensorflow/tfjs-node-gpu if you have CUDA. Then call require('@tensorflow/tfjs-node'); (-gpu suffix for CUDA) at the start of your program. Visit https://github.com/tensorflow/tfjs-node for more details.
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`))}function I$(r){return fa(r,()=>r.createProgram(),"Unable to create WebGLProgram.")}function N$(r,e){if(Ae(r,()=>r.linkProgram(e)),r.getProgramParameter(e,r.LINK_STATUS)===!1)throw console.log(r.getProgramInfoLog(e)),new Error("Failed to link vertex and fragment shaders.")}function ix(r,e){if(Ae(r,()=>r.validateProgram(e)),r.getProgramParameter(e,r.VALIDATE_STATUS)===!1)throw console.log(r.getProgramInfoLog(e)),new Error("Shader program validation failed.")}function S$(r,e){let t=fa(r,()=>r.createBuffer(),"Unable to create WebGLBuffer");return Ae(r,()=>r.bindBuffer(r.ARRAY_BUFFER,t)),Ae(r,()=>r.bufferData(r.ARRAY_BUFFER,e,r.STATIC_DRAW)),t}function T$(r,e){let t=fa(r,()=>r.createBuffer(),"Unable to create WebGLBuffer");return Ae(r,()=>r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,t)),Ae(r,()=>r.bufferData(r.ELEMENT_ARRAY_BUFFER,e,r.STATIC_DRAW)),t}function A$(r){return fa(r,()=>r.createTexture(),"Unable to create WebGLTexture.")}function E$(r,e){let t=U().getNumber("WEBGL_MAX_TEXTURE_SIZE");if(r<=0||e<=0){let o=`[${r}x${e}]`;throw new Error("Requested texture size "+o+" is invalid.")}if(r>t||e>t){let o=`[${r}x${e}]`,n=`[${t}x${t}]`;throw new Error("Requested texture size "+o+" greater than WebGL maximum on this browser / GPU "+n+".")}}function D$(r){return fa(r,()=>r.createFramebuffer(),"Unable to create WebGLFramebuffer.")}function kk(r,e,t,o,n,s,a){let i=r.getAttribLocation(e,t);return i===-1?!1:(Ae(r,()=>r.bindBuffer(r.ARRAY_BUFFER,o)),Ae(r,()=>r.vertexAttribPointer(i,n,r.FLOAT,!1,s,a)),Ae(r,()=>r.enableVertexAttribArray(i)),!0)}function x8(r,e,t){g8(r,t),Ae(r,()=>r.activeTexture(r.TEXTURE0+t)),Ae(r,()=>r.bindTexture(r.TEXTURE_2D,e))}function $$(r,e,t){return fa(r,()=>r.getUniformLocation(e,t),'uniform "'+t+'" not present in program.')}function R$(r,e,t){return r.getUniformLocation(e,t)}function F$(r,e,t,o){Ae(r,()=>x8(r,e,o)),Ae(r,()=>r.uniform1i(t,o))}function ax(r,e,t){Ae(r,()=>r.bindFramebuffer(r.FRAMEBUFFER,t)),Ae(r,()=>r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_2D,e,0))}function vk(r,e){Ae(r,()=>r.bindFramebuffer(r.FRAMEBUFFER,e)),Ae(r,()=>r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_2D,null,0))}function md(r){let e=r.checkFramebufferStatus(r.FRAMEBUFFER);if(e!==r.FRAMEBUFFER_COMPLETE)throw new Error("Error binding framebuffer: "+y8(r,e))}function y8(r,e){switch(e){case r.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:return"FRAMEBUFFER_INCOMPLETE_ATTACHMENT";case r.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:return"FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";case r.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:return"FRAMEBUFFER_INCOMPLETE_DIMENSIONS";case r.FRAMEBUFFER_UNSUPPORTED:return"FRAMEBUFFER_UNSUPPORTED";default:return`unknown error ${e}`}}function fa(r,e,t){let o=Ae(r,()=>e());if(o==null)throw new Error(t);return o}function g8(r,e){let t=r.MAX_COMBINED_TEXTURE_IMAGE_UNITS-1,o=e+r.TEXTURE0;if(o<r.TEXTURE0||o>t){let n=`[gl.TEXTURE0, gl.TEXTURE${t}]`;throw new Error(`textureUnit must be in ${n}.`)}}function fl(r,e=2){return x.sizeFromShape(r.slice(0,r.length-e))}function dl(r){if(r.length===0)throw Error("Cannot get rows and columns of an empty shape array.");return[r.length>1?r[r.length-2]:1,r[r.length-1]]}function lx(r){let e=[1,1,1];return r.length===0||r.length===1&&r[0]===1||(e=[fl(r),...dl(r)]),e}function O$(r,e=!1){let t=U().getNumber("WEBGL_MAX_TEXTURE_SIZE");e&&(t=t*2,r=r.map((n,s)=>s>=r.length-2?x.nearestLargerEven(r[s]):r[s]),r.length===1&&(r=[2,r[0]])),r.length!==2&&(r=x.squeezeShape(r).newShape);let o=x.sizeFromShape(r);if(r.length<=1&&o<=t)return[1,o];if(r.length===2&&r[0]<=t&&r[1]<=t)return r;if(r.length===3&&r[0]*r[1]<=t&&r[2]<=t)return[r[0]*r[1],r[2]];if(r.length===3&&r[0]<=t&&r[1]*r[2]<=t)return[r[0],r[1]*r[2]];if(r.length===4&&r[0]*r[1]*r[2]<=t&&r[3]<=t)return[r[0]*r[1]*r[2],r[3]];if(r.length===4&&r[0]<=t&&r[1]*r[2]*r[3]<=t)return[r[0],r[1]*r[2]*r[3]];if(e){let n=fl(r),s=2,a=2;return r.length&&([s,a]=dl(r)),o=n*(s/2)*(a/2),x.sizeToSquarishShape(o).map(i=>i*2)}return x.sizeToSquarishShape(o)}function ux(r){return r%2==0}function lu(r,e){if(r=r.slice(-2),e=e.slice(-2),x.array
bool isnan_custom(float val) {
return (val > 0.0 || val < 0.0) ? false : val != 0.0;
}
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bvec4 isnan_custom(vec4 val) {
return bvec4(isnan_custom(val.x),
isnan_custom(val.y), isnan_custom(val.z), isnan_custom(val.w));
}
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#define isnan(value) isnan_custom(value)
`,l="",u=`
#define round(value) newRound(value)
int newRound(float value) {
return int(floor(value + 0.5));
}
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ivec4 newRound(vec4 value) {
return ivec4(floor(value + vec4(0.5)));
}
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`):(r="",e="attribute",t="varying",o="varying",n="texture2D",s="gl_FragColor",a="",i=`
#define isnan(value) isnan_custom(value)
bool isnan_custom(float val) {
return (val > 0. || val < 1. || val == 0.) ? false : true;
}
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bvec4 isnan_custom(vec4 val) {
return bvec4(isnan(val.x), isnan(val.y), isnan(val.z), isnan(val.w));
}
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`,l=`
uniform float INFINITY;
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bool isinf(float val) {
return abs(val) == INFINITY;
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}
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bvec4 isinf(vec4 val) {
return equal(abs(val), vec4(INFINITY));
}
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`,u=`
int round(float value) {
return int(floor(value + 0.5));
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}
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ivec4 round(vec4 value) {
return ivec4(floor(value + vec4(0.5)));
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}
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`),{version:r,attribute:e,varyingVs:t,varyingFs:o,texture2D:n,output:s,defineOutput:a,defineSpecialNaN:i,defineSpecialInf:l,defineRound:u}}function gs(r,e,t="index"){let o=x.computeStrides(e);return o.map((n,s)=>{let a=`int ${r[s]} = ${t} / ${n}`,i=s===o.length-1?`int ${r[s+1]} = ${t} - ${r[s]} * ${n}`:`index -= ${r[s]} * ${n}`;return`${a}; ${i};`}).join("")}function Ip(r){let e=x.computeStrides(r).map(t=>t.toString());return`
int getFlatIndex(ivec3 coords) {
return coords.x * ${e[0]} + coords.y * ${e[1]} + coords.z;
}
`}var cx=`
const float FLOAT_MAX = 1.70141184e38;
const float FLOAT_MIN = 1.17549435e-38;
lowp vec4 encode_float(highp float v) {
if (isnan(v)) {
return vec4(255, 255, 255, 255);
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}
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highp float av = abs(v);
if(av < FLOAT_MIN) {
return vec4(0.0, 0.0, 0.0, 0.0);
} else if(v > FLOAT_MAX) {
return vec4(0.0, 0.0, 128.0, 127.0) / 255.0;
} else if(v < -FLOAT_MAX) {
return vec4(0.0, 0.0, 128.0, 255.0) / 255.0;
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}
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highp vec4 c = vec4(0,0,0,0);
highp float e = floor(log2(av));
highp float m = exp2(fract(log2(av))) - 1.0;
c[2] = floor(128.0 * m);
m -= c[2] / 128.0;
c[1] = floor(32768.0 * m);
m -= c[1] / 32768.0;
c[0] = floor(8388608.0 * m);
highp float ebias = e + 127.0;
c[3] = floor(ebias / 2.0);
ebias -= c[3] * 2.0;
c[2] += floor(ebias) * 128.0;
c[3] += 128.0 * step(0.0, -v);
return c / 255.0;
}
`;var Tk=class{constructor(e){this.variableNames=["A"],this.packedInputs=!1,this.packedOutput=!0,this.outPackingScheme=pl.DENSE;let t=ml(e),o=Ot();this.outputShape=e,this.userCode=`
ivec3 outCoordsFromFlatIndex(int index) {
${gs(["r","c","d"],e)}
return ivec3(r, c, d);
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}
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void main() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${t[0]}, ${t[1]}));
int index = 4 * (resTexRC.x * ${t[1]} + resTexRC.y);
vec4 result = vec4(0.);
for (int i=0; i<4; i++) {
int flatIndex = index + i;
ivec3 rc = outCoordsFromFlatIndex(flatIndex);
result[i] = getA(rc.x, rc.y, rc.z);
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}
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${o.output} = result;
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}
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`}};var Ak=class{constructor(e){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outPackingScheme=pl.DENSE;let t=ml(e),o=Ot();this.outputShape=e,this.userCode=`
ivec3 outCoordsFromFlatIndex(int index) {
${gs(["r","c","d"],e)}
return ivec3(r, c, d);
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}
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void main() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${t[0]}, ${t[1]}));
int index = 4 * (resTexRC.x * ${t[1]} + resTexRC.y);
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vec4 result = vec4(0.);
for (int i=0; i<4; i++) {
int flatIndex = index + i;
ivec3 rc = outCoordsFromFlatIndex(flatIndex);
result[i] = getChannel(getA(rc.x, rc.y, rc.z), vec2(rc.y, rc.z));
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}
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${o.output} = result;
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}
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`}};var Ek=class{constructor(e){this.variableNames=["A"],this.outTexUsage=Sr.DOWNLOAD;let t=Ot();this.outputShape=e,this.userCode=`
${cx}
void main() {
float x = getAAtOutCoords();
${t.output} = encode_float(x);
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}
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`}};var Dk=class{constructor(e){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!1,this.outTexUsage=Sr.DOWNLOAD;let t=Ot();this.outputShape=e,this.userCode=`
${cx}
void main() {
ivec3 coords = getOutputCoords();
float x = getChannel(getAAtOutCoords(), vec2(coords.y, coords.z));
${t.output} = encode_float(x);
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}
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`}};var $k=class{constructor(e,t,o=!1){this.variableNames=["A"];let n=Ot(),[s,a]=t;this.outputShape=e;let i="result";o&&(i="floor(result * 255. + 0.5)"),this.userCode=`
${Ip(e)}
void main() {
ivec3 coords = getOutputCoords();
int flatIndex = getFlatIndex(coords);
int offset = imod(flatIndex, 4);
flatIndex = idiv(flatIndex, 4, 1.);
int r = flatIndex / ${a};
int c = imod(flatIndex, ${a});
vec2 uv = (vec2(c, r) + halfCR) / vec2(${a}.0, ${s}.0);
vec4 values = ${n.texture2D}(A, uv);
float result;
if(offset == 0) {
result = values[0];
} else if(offset == 1) {
result = values[1];
} else if(offset == 2) {
result = values[2];
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} else {
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result = values[3];
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}
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${n.output} = vec4(${i}, 0., 0., 0.);
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}
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`}};var Rk=class{constructor(e,t,o=!1){this.variableNames=["A"],this.packedInputs=!1,this.packedOutput=!0;let n=Ot(),[s,a]=t;this.outputShape=e;let i="",l="result";o&&(l="floor(result * 255. + 0.5)");for(let u=0;u<=1;u++)for(let c=0;c<=1;c++){let p=u*2+c;i+=`
localCoords = coords;
if(localCoords[2] + ${c} < ${e[2]}) {
localCoords[2] += ${c};
if(localCoords[1] + ${u} < ${e[1]}) {
localCoords[1] += ${u};
2020-12-15 14:15:43 +01:00
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flatIndex = getFlatIndex(localCoords);
offset = imod(flatIndex, 4);
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flatIndex = idiv(flatIndex, 4, 1.);
2020-12-15 14:15:43 +01:00
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r = flatIndex / ${a};
c = imod(flatIndex, ${a});
uv = (vec2(c, r) + halfCR) / vec2(${a}.0, ${s}.0);
values = ${n.texture2D}(A, uv);
2020-12-15 14:15:43 +01:00
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if(offset == 0) {
result[${p}] = values[0];
} else if(offset == 1) {
result[${p}] = values[1];
} else if(offset == 2) {
result[${p}] = values[2];
} else {
result[${p}] = values[3];
}
}
}
`}this.userCode=`
${Ip(e)}
void main() {
ivec3 coords = getOutputCoords();
vec4 result = vec4(0.);
int flatIndex, r, c, offset;
ivec3 localCoords;
vec2 uv;
vec4 values;
${i}
${n.output} = ${l};
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}
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`}};function G$(r){let e=Ot(),t=`${e.version}
precision highp float;
${e.attribute} vec3 clipSpacePos;
${e.attribute} vec2 uv;
${e.varyingVs} vec2 resultUV;
void main() {
gl_Position = vec4(clipSpacePos, 1);
resultUV = uv;
}`;return v$(r,t)}function W$(r){let e=new Float32Array([-1,1,0,0,1,-1,-1,0,0,0,1,1,0,1,1,1,-1,0,1,0]);return S$(r,e)}function U$(r){let e=new Uint16Array([0,1,2,2,1,3]);return T$(r,e)}function fd(r,e,t,o,n,s){E$(e,t);let a=A$(r),i=r.TEXTURE_2D;return Ae(r,()=>r.bindTexture(i,a)),Ae(r,()=>r.texParameteri(i,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE)),Ae(r,()=>r.texParameteri(i,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE)),Ae(r,()=>r.texParameteri(i,r.TEXTURE_MIN_FILTER,r.NEAREST)),Ae(r,()=>r.texParameteri(i,r.TEXTURE_MAG_FILTER,r.NEAREST)),Ae(r,()=>r.texImage2D(i,0,o,e,t,0,n,s,null)),Ae(r,()=>r.bindTexture(r.TEXTURE_2D,null)),a}function Fk(r){return r.internalFormatFloat}function j$(r,e,t,o){let[n,s]=au(e,t);return fd(r,n,s,Fk(o),o.textureFormatFloat,r.FLOAT)}function Ok(r){return r.internalFormatHalfFloat}function H$(r,e,t,o){let[n,s]=au(e,t);return fd(r,n,s,Ok(o),o.textureFormatFloat,o.textureTypeHalfFloat)}function Pk(r){return r.downloadTextureFormat}function q$(r,e,t,o){let[n,s]=au(e,t);return fd(r,n,s,Pk(o),r.RGBA,r.UNSIGNED_BYTE)}function Mk(r){return r.internalFormatPackedFloat}function K$(r,e,t,o){let[n,s]=ei(e,t);return fd(r,n,s,Mk(o),r.RGBA,r.FLOAT)}function Lk(r){return r.internalFormatPackedHalfFloat}function X$(r,e,t,o){let[n,s]=ei(e,t);return fd(r,n,s,Lk(o),r.RGBA,o.textureTypeHalfFloat)}function Y$(r,e,t){let o=0,n=3*4,s=3*4+2*4;return Ae(r,()=>r.bindBuffer(r.ARRAY_BUFFER,t)),kk(r,e,"clipSpacePos",t,3,s,o)&&kk(r,e,"uv",t,2,s,n)}function Z$(r,e,t,o,n,s){Ae(r,()=>r.bindTexture(r.TEXTURE_2D,e));let a,i,l;n instanceof Uint8Array?(a=new Uint8Array(t*o*4),i=r.UNSIGNED_BYTE,l=r.RGBA):(a=new Float32Array(t*o*4),i=r.FLOAT,l=s.internalFormatPackedFloat),a.set(n),Ae(r,()=>r.texImage2D(r.TEXTURE_2D,0,l,t,o,0,r.RGBA,i,a)),Ae(r,()=>r.bindTexture(r.TEXTURE_2D,null))}function J$(r,e,t){Ae(r,()=>r.bindTexture(r.TEXTURE_2D,e)),t.data instanceof Uint8Array?Ae(r,()=>r.texImage2D(r.TEXTURE_2D,0,r.RGBA,t.width,t.height,0,r.RGBA,r.UNSIGNED_BYTE,t.data)):Ae(r,()=>r.texImage2D(r.TEXTURE_2D,0,r.RGBA,r.RGBA,r.UNSIGNED_BYTE,t)),Ae(r,()=>r.bindTexture(r.TEXTURE_2D,null))}function Q$(r,e,t,o){let n=r.createBuffer();Ae(r,()=>r.bindBuffer(r.PIXEL_PACK_BUFFER,n));let i=4*4*e*t;return Ae(r,()=>r.bufferData(r.PIXEL_PACK_BUFFER,i,r.STREAM_READ)),Ae(r,()=>r.readPixels(0,0,t,e,r.RGBA,r.FLOAT,0)),Ae(r,()=>r.bindBuffer(r.PIXEL_PACK_BUFFER,null)),n}function eR(r,e,t){let o=r,n=new Float32Array(t);return o.bindBuffer(o.PIXEL_PACK_BUFFER,e),o.getBufferSubData(o.PIXEL_PACK_BUFFER,0,n),o.bindBuffer(o.PIXEL_PACK_BUFFER,null),n}function tR(r,e,t,o){let[n,s]=au(e,t),a=4,i=new Uint8Array(w$(e*t,a));return Ae(r,()=>r.readPixels(0,0,n,s,o.downloadTextureFormat,r.UNSIGNED_BYTE,i)),new Float32Array(i.buffer)}function rR(r,e,t,o,n,s,a,i){let l=r,u=new Float32Array(_$(s,a));return l.bindBuffer(l.PIXEL_PACK_BUFFER,e),l.getBufferSubData(l.PIXEL_PACK_BUFFER,0,u),l.bindBuffer(l.PIXEL_PACK_BUFFER,null),u}function oR(r,e,t){let o=new Float32Array(e*t*4);return Ae(r,()=>r.readPixels(0,0,t,e,r.RGBA,r.FLOAT,o)),o}var zk=class{constructor(e){this.outputTexture=null,this.program=null,this.disposed=!1,this.vertexAttrsAreBound=!1,this.itemsToPoll=[];let t=U().getNumber("WEBGL_VERSION");e!=null?(this.gl=e,b$(t,e)):this.gl=Fo(t);let o="WEBGL_color_buffer_float",n="EXT_color_buffer_half_float";if(U().getNumber("WEBGL_VERSION")===1){let s="OES_texture_float",a="OES_texture_half_float";if(this.textureFloatExtension=pd(this.gl,s),Oo(this.gl,a))this.textureHalfFloatExtension=pd(this.gl,a);else if(U().get("WEBGL_FORCE_F16_TEXTURES"))throw new Error("GL context does not support half float textures, yet the environment flag WEBGL_FORCE_F16_TEXTURES is set to true.");if(this.colorBufferFloatExtension=this.gl.getExtension(o),Oo(this.gl,n))this.colorBufferHalfFloatExtension=pd(this.gl,n);else if(U().get("WEBGL_FORCE_F16_TEXTURES"))throw new Error("GL context does not support color renderable half floats, yet the environment flag WEBGL_FORCE_F16_TEXTURES is set to true.")}else if(o="EXT_color_buffer_float",Oo(this.gl,o))this.colorBufferFloatExtension=this.gl.getExtension(o);else if(Oo(this.gl,n))this.
`),a=r.map(d=>_8(d,e,o)).join(`
`),i=e.texShape,l=Ot(),u=C8(l),c,p,m=S8(l);return e.isPacked?(c=k8(e.logicalShape,i),p=N8(l)):(c=v8(e.logicalShape,i),p=I8(l)),o&&(m+=T8),[m,u,p,s,c,a,t].join(`
`)}function Np(r){let e=r.shapeInfo.logicalShape;switch(e.length){case 0:return A8(r);case 1:return E8(r);case 2:return D8(r);case 3:return $8(r);case 4:return R8(r);case 5:return F8(r);case 6:return O8(r);default:throw new Error(`${e.length}-D input sampling is not yet supported`)}}function iR(r){switch(r.shapeInfo.logicalShape.length){case 0:return P8(r);case 1:return M8(r);case 2:return L8(r);case 3:return z8(r);default:return B8(r)}}function _8(r,e,t=!1){let o="";t?o+=iR(r):o+=Np(r);let n=r.shapeInfo.logicalShape,s=e.logicalShape;return n.length<=s.length&&(t?o+=V8(r,e):o+=G8(r,e)),o}function k8(r,e){switch(r.length){case 0:return aR();case 1:return W8(r,e);case 2:return H8(r,e);case 3:return U8(r,e);default:return j8(r,e)}}function v8(r,e){switch(r.length){case 0:return aR();case 1:return q8(r,e);case 2:return J8(r,e);case 3:return K8(r,e);case 4:return X8(r,e);case 5:return Y8(r,e);case 6:return Z8(r,e);default:throw new Error(`${r.length}-D output sampling is not yet supported`)}}function C8(r){return`
float sampleTexture(sampler2D textureSampler, vec2 uv) {
return ${r.texture2D}(textureSampler, uv).r;
}
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`}function I8(r){return`
void setOutput(float val) {
${r.output} = vec4(val, 0, 0, 0);
}
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`}function N8(r){return`
void setOutput(vec4 val) {
${r.output} = val;
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}
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`}function S8(r){return`${r.version}
precision highp float;
precision highp int;
precision highp sampler2D;
${r.varyingFs} vec2 resultUV;
${r.defineOutput}
const vec2 halfCR = vec2(0.5, 0.5);
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struct ivec5
{
int x;
int y;
int z;
int w;
int u;
};
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struct ivec6
{
int x;
int y;
int z;
int w;
int u;
int v;
};
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uniform float NAN;
${r.defineSpecialNaN}
${r.defineSpecialInf}
${r.defineRound}
int imod(int x, int y) {
return x - y * (x / y);
}
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int idiv(int a, int b, float sign) {
int res = a / b;
int mod = imod(a, b);
if (sign < 0. && mod != 0) {
res -= 1;
}
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return res;
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}
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//Based on the work of Dave Hoskins
//https://www.shadertoy.com/view/4djSRW
#define HASHSCALE1 443.8975
float random(float seed){
vec2 p = resultUV * seed;
vec3 p3 = fract(vec3(p.xyx) * HASHSCALE1);
p3 += dot(p3, p3.yzx + 19.19);
return fract((p3.x + p3.y) * p3.z);
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}
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${Q8}
${eY}
${tY}
`}var Q8=`
vec2 uvFromFlat(int texNumR, int texNumC, int index) {
int texR = index / texNumC;
int texC = index - texR * texNumC;
return (vec2(texC, texR) + halfCR) / vec2(texNumC, texNumR);
}
vec2 packedUVfrom1D(int texNumR, int texNumC, int index) {
int texelIndex = index / 2;
int texR = texelIndex / texNumC;
int texC = texelIndex - texR * texNumC;
return (vec2(texC, texR) + halfCR) / vec2(texNumC, texNumR);
}
`,eY=`
vec2 packedUVfrom2D(int texelsInLogicalRow, int texNumR,
int texNumC, int row, int col) {
int texelIndex = (row / 2) * texelsInLogicalRow + (col / 2);
int texR = texelIndex / texNumC;
int texC = texelIndex - texR * texNumC;
return (vec2(texC, texR) + halfCR) / vec2(texNumC, texNumR);
}
`,tY=`
vec2 packedUVfrom3D(int texNumR, int texNumC,
int texelsInBatch, int texelsInLogicalRow, int b,
int row, int col) {
int index = b * texelsInBatch + (row / 2) * texelsInLogicalRow + (col / 2);
int texR = index / texNumC;
int texC = index - texR * texNumC;
return (vec2(texC, texR) + halfCR) / vec2(texNumC, texNumR);
}
`,T8=`
float getChannel(vec4 frag, vec2 innerDims) {
vec2 modCoord = mod(innerDims, 2.);
return modCoord.x == 0. ?
(modCoord.y == 0. ? frag.r : frag.g) :
(modCoord.y == 0. ? frag.b : frag.a);
}
float getChannel(vec4 frag, int dim) {
float modCoord = mod(float(dim), 2.);
return modCoord == 0. ? frag.r : frag.g;
}
`;function aR(){return`
int getOutputCoords() {
return 0;
}
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`}function W8(r,e){let t=[Math.ceil(e[0]/2),Math.ceil(e[1]/2)];return t[0]===1?`
int getOutputCoords() {
return 2 * int(resultUV.x * ${t[1]}.0);
}
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`:t[1]===1?`
int getOutputCoords() {
return 2 * int(resultUV.y * ${t[0]}.0);
}
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`:`
int getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${t[0]}, ${t[1]}));
return 2 * (resTexRC.x * ${t[1]} + resTexRC.y);
}
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`}function q8(r,e){return e[0]===1?`
int getOutputCoords() {
return int(resultUV.x * ${e[1]}.0);
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}
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`:e[1]===1?`
int getOutputCoords() {
return int(resultUV.y * ${e[0]}.0);
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}
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`:`
int getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${e[0]}, ${e[1]}));
return resTexRC.x * ${e[1]} + resTexRC.y;
}
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`}function U8(r,e){let t=[Math.ceil(e[0]/2),Math.ceil(e[1]/2)],o=Math.ceil(r[2]/2),n=o*Math.ceil(r[1]/2);return`
ivec3 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${t[0]}, ${t[1]}));
int index = resTexRC.x * ${t[1]} + resTexRC.y;
int b = index / ${n};
index -= b * ${n};
int r = 2 * (index / ${o});
int c = imod(index, ${o}) * 2;
return ivec3(b, r, c);
}
`}function K8(r,e){let t=gs(["r","c","d"],r);return`
ivec3 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${e[0]}, ${e[1]}));
int index = resTexRC.x * ${e[1]} + resTexRC.y;
${t}
return ivec3(r, c, d);
}
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`}function j8(r,e){let t=[Math.ceil(e[0]/2),Math.ceil(e[1]/2)],o=Math.ceil(r[r.length-1]/2),n=o*Math.ceil(r[r.length-2]/2),s=n,a="",i="b, r, c";for(let l=2;l<r.length-1;l++)s*=r[r.length-l-1],a=`
int b${l} = index / ${s};
index -= b${l} * ${s};
`+a,i=`b${l}, `+i;return`
ivec${r.length} getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${t[0]}, ${t[1]}));
int index = resTexRC.x * ${t[1]} + resTexRC.y;
${a}
int b = index / ${n};
index -= b * ${n};
int r = 2 * (index / ${o});
int c = imod(index, ${o}) * 2;
return ivec${r.length}(${i});
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}
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`}function X8(r,e){let t=gs(["r","c","d","d2"],r);return`
ivec4 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${e[0]}, ${e[1]}));
int index = resTexRC.x * ${e[1]} + resTexRC.y;
${t}
return ivec4(r, c, d, d2);
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}
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`}function Y8(r,e){let t=gs(["r","c","d","d2","d3"],r);return`
ivec5 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx * vec2(${e[0]},
${e[1]}));
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int index = resTexRC.x * ${e[1]} + resTexRC.y;
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${t}
ivec5 outShape = ivec5(r, c, d, d2, d3);
return outShape;
}
`}function Z8(r,e){let t=gs(["r","c","d","d2","d3","d4"],r);return`
ivec6 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${e[0]}, ${e[1]}));
int index = resTexRC.x * ${e[1]} + resTexRC.y;
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${t}
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ivec6 result = ivec6(r, c, d, d2, d3, d4);
return result;
}
`}function H8(r,e){let t=[Math.ceil(e[0]/2),Math.ceil(e[1]/2)];if(x.arraysEqual(r,e))return`
ivec2 getOutputCoords() {
return 2 * ivec2(resultUV.yx * vec2(${t[0]}, ${t[1]}));
}
`;let o=Math.ceil(r[1]/2);return`
ivec2 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${t[0]}, ${t[1]}));
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int index = resTexRC.x * ${t[1]} + resTexRC.y;
int r = 2 * (index / ${o});
int c = imod(index, ${o}) * 2;
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return ivec2(r, c);
}
`}function J8(r,e){return x.arraysEqual(r,e)?`
ivec2 getOutputCoords() {
return ivec2(resultUV.yx * vec2(${e[0]}, ${e[1]}));
}
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`:r[1]===1?`
ivec2 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${e[0]}, ${e[1]}));
int index = resTexRC.x * ${e[1]} + resTexRC.y;
return ivec2(index, 0);
}
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`:r[0]===1?`
ivec2 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${e[0]}, ${e[1]}));
int index = resTexRC.x * ${e[1]} + resTexRC.y;
return ivec2(0, index);
}
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`:`
ivec2 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${e[0]}, ${e[1]}));
int index = resTexRC.x * ${e[1]} + resTexRC.y;
int r = index / ${r[1]};
int c = index - r * ${r[1]};
return ivec2(r, c);
}
`}function uu(r){return`offset${r}`}function P8(r){let e=r.name,t="get"+e.charAt(0).toUpperCase()+e.slice(1),o=Ot();return`
vec4 ${t}() {
return ${o.texture2D}(${e}, halfCR);
}
`}function A8(r){let e=r.name,t="get"+e.charAt(0).toUpperCase()+e.slice(1);if(r.shapeInfo.isUniform)return`float ${t}() {return ${e};}`;let[o,n]=r.shapeInfo.texShape;if(o===1&&n===1)return`
float ${t}() {
return sampleTexture(${e}, halfCR);
}
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`;let[s,a]=r.shapeInfo.texShape,i=uu(e);return`
float ${t}() {
vec2 uv = uvFromFlat(${s}, ${a}, ${i});
return sampleTexture(${e}, uv);
}
`}function M8(r){let e=r.name,t="get"+e.charAt(0).toUpperCase()+e.slice(1),o=r.shapeInfo.texShape,n=[Math.ceil(o[0]/2),Math.ceil(o[1]/2)],s=Ot();return`
vec4 ${t}(int index) {
vec2 uv = packedUVfrom1D(
${n[0]}, ${n[1]}, index);
return ${s.texture2D}(${e}, uv);
}
`}function E8(r){let e=r.name,t="get"+e.charAt(0).toUpperCase()+e.slice(1);if(r.shapeInfo.isUniform)return`
float ${t}(int index) {
${Sp(r)}
}
`;let o=r.shapeInfo.texShape,n=o[0],s=o[1];if(s===1&&n===1)return`
float ${t}(int index) {
return sampleTexture(${e}, halfCR);
}
`;let a=uu(e);return s===1?`
float ${t}(int index) {
vec2 uv = vec2(0.5, (float(index + ${a}) + 0.5) / ${n}.0);
return sampleTexture(${e}, uv);
}
`:n===1?`
float ${t}(int index) {
vec2 uv = vec2((float(index + ${a}) + 0.5) / ${s}.0, 0.5);
return sampleTexture(${e}, uv);
}
`:`
float ${t}(int index) {
vec2 uv = uvFromFlat(${n}, ${s}, index + ${a});
return sampleTexture(${e}, uv);
}
`}function L8(r){let e=r.shapeInfo.logicalShape,t=r.name,o="get"+t.charAt(0).toUpperCase()+t.slice(1),n=r.shapeInfo.texShape,s=n[0],a=n[1],i=Ot();if(n!=null&&x.arraysEqual(e,n))return`
vec4 ${o}(int row, int col) {
vec2 uv = (vec2(col, row) + halfCR) / vec2(${a}.0, ${s}.0);
return ${i.texture2D}(${t}, uv);
}
`;let l=[Math.ceil(n[0]/2),Math.ceil(n[1]/2)],u=Math.ceil(e[1]/2);return`
vec4 ${o}(int row, int col) {
vec2 uv = packedUVfrom2D(${u}, ${l[0]}, ${l[1]}, row, col);
return ${i.texture2D}(${t}, uv);
}
`}function D8(r){let e=r.shapeInfo.logicalShape,t=r.name,o="get"+t.charAt(0).toUpperCase()+t.slice(1),n=r.shapeInfo.texShape;if(n!=null&&x.arraysEqual(e,n)){let p=n[0],m=n[1];return`
float ${o}(int row, int col) {
vec2 uv = (vec2(col, row) + halfCR) / vec2(${m}.0, ${p}.0);
return sampleTexture(${t}, uv);
}
`}let{newShape:s,keptDims:a}=x.squeezeShape(e),i=s;if(i.length<e.length){let p=Tp(r,i),m=["row","col"];return`
${Np(p)}
float ${o}(int row, int col) {
return ${o}(${Ap(m,a)});
}
`}if(r.shapeInfo.isUniform)return`
float ${o}(int row, int col) {
int index = round(dot(vec2(row, col), vec2(${e[1]}, 1)));
${Sp(r)}
}
`;let l=n[0],u=n[1],c=uu(t);return u===1?`
float ${o}(int row, int col) {
float index = dot(vec3(row, col, ${c}), vec3(${e[1]}, 1, 1));
vec2 uv = vec2(0.5, (index + 0.5) / ${l}.0);
return sampleTexture(${t}, uv);
}
`:l===1?`
float ${o}(int row, int col) {
float index = dot(vec3(row, col, ${c}), vec3(${e[1]}, 1, 1));
vec2 uv = vec2((index + 0.5) / ${u}.0, 0.5);
return sampleTexture(${t}, uv);
}
`:`
float ${o}(int row, int col) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * ${e[1]} + col + ${c};
vec2 uv = uvFromFlat(${l}, ${u}, index);
return sampleTexture(${t}, uv);
}
`}function z8(r){let e=r.shapeInfo.logicalShape,t=r.name,o="get"+t.charAt(0).toUpperCase()+t.slice(1),n=r.shapeInfo.texShape,s=[Math.ceil(n[0]/2),Math.ceil(n[1]/2)];if(e[0]===1){let p=e.slice(1),m=[1,2],f=Tp(r,p),d=["b","row","col"];return`
${iR(f)}
vec4 ${o}(int b, int row, int col) {
return ${o}(${Ap(d,m)});
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}
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`}let a=s[0],i=s[1],l=Math.ceil(e[2]/2),u=l*Math.ceil(e[1]/2),c=Ot();return`
vec4 ${o}(int b, int row, int col) {
vec2 uv = packedUVfrom3D(
${a}, ${i}, ${u}, ${l}, b, row, col);
return ${c.texture2D}(${t}, uv);
}
`}function $8(r){let e=r.shapeInfo.logicalShape,t=r.name,o="get"+t.charAt(0).toUpperCase()+t.slice(1),n=e[1]*e[2],s=e[2],{newShape:a,keptDims:i}=x.squeezeShape(e),l=a;if(l.length<e.length){let d=Tp(r,l),h=["row","col","depth"];return`
${Np(d)}
float ${o}(int row, int col, int depth) {
return ${o}(${Ap(h,i)});
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}
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`}if(r.shapeInfo.isUniform)return`
float ${o}(int row, int col, int depth) {
int index = round(dot(vec3(row, col, depth),
vec3(${n}, ${s}, 1)));
${Sp(r)}
}
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`;let u=r.shapeInfo.texShape,c=u[0],p=u[1],m=r.shapeInfo.flatOffset;if(p===n&&m==null)return`
float ${o}(int row, int col, int depth) {
float texR = float(row);
float texC = dot(vec2(col, depth), vec2(${s}, 1));
vec2 uv = (vec2(texC, texR) + halfCR) /
vec2(${p}.0, ${c}.0);
return sampleTexture(${t}, uv);
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}
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`;if(p===s&&m==null)return`
float ${o}(int row, int col, int depth) {
float texR = dot(vec2(row, col), vec2(${e[1]}, 1));
float texC = float(depth);
vec2 uv = (vec2(texC, texR) + halfCR) / vec2(${p}.0, ${c}.0);
return sampleTexture(${t}, uv);
}
`;let f=uu(t);return`
float ${o}(int row, int col, int depth) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * ${n} + col * ${s} + depth + ${f};
vec2 uv = uvFromFlat(${c}, ${p}, index);
return sampleTexture(${t}, uv);
}
`}function B8(r){let e=r.shapeInfo.logicalShape,t=e.length,o=r.name,n="get"+o.charAt(0).toUpperCase()+o.slice(1),s=r.shapeInfo.texShape,a=[Math.ceil(s[0]/2),Math.ceil(s[1]/2)],i=a[0],l=a[1],u=Math.ceil(e[t-1]/2),c=u*Math.ceil(e[t-2]/2),p="int b, int row, int col",m=`b * ${c} + (row / 2) * ${u} + (col / 2)`;for(let d=2;d<t-1;d++)p=`int b${d}, `+p,c*=e[t-d-1],m=`b${d} * ${c} + `+m;let f=Ot();return`
vec4 ${n}(${p}) {
int index = ${m};
int texR = index / ${l};
int texC = index - texR * ${l};
vec2 uv = (vec2(texC, texR) + halfCR) / vec2(${l}, ${i});
return ${f.texture2D}(${o}, uv);
}
`}function R8(r){let e=r.shapeInfo.logicalShape,t=r.name,o="get"+t.charAt(0).toUpperCase()+t.slice(1),n=e[3],s=e[2]*n,a=e[1]*s,{newShape:i,keptDims:l}=x.squeezeShape(e);if(i.length<e.length){let d=Tp(r,i),h=["row","col","depth","depth2"];return`
${Np(d)}
float ${o}(int row, int col, int depth, int depth2) {
return ${o}(${Ap(h,l)});
}
`}if(r.shapeInfo.isUniform)return`
float ${o}(int row, int col, int depth, int depth2) {
int index = round(dot(vec4(row, col, depth, depth2),
vec4(${a}, ${s}, ${n}, 1)));
${Sp(r)}
}
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`;let u=r.shapeInfo.flatOffset,c=r.shapeInfo.texShape,p=c[0],m=c[1];if(m===a&&u==null)return`
float ${o}(int row, int col, int depth, int depth2) {
float texR = float(row);
float texC =
dot(vec3(col, depth, depth2),
vec3(${s}, ${n}, 1));
vec2 uv = (vec2(texC, texR) + halfCR) /
vec2(${m}.0, ${p}.0);
return sampleTexture(${t}, uv);
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}
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`;if(m===n&&u==null)return`
float ${o}(int row, int col, int depth, int depth2) {
float texR = dot(vec3(row, col, depth),
vec3(${e[1]*e[2]}, ${e[2]}, 1));
float texC = float(depth2);
vec2 uv = (vec2(texC, texR) + halfCR) /
vec2(${m}.0, ${p}.0);
return sampleTexture(${t}, uv);
}
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`;let f=uu(t);return`
float ${o}(int row, int col, int depth, int depth2) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * ${a} + col * ${s} +
depth * ${n} + depth2;
vec2 uv = uvFromFlat(${p}, ${m}, index + ${f});
return sampleTexture(${t}, uv);
}
`}function F8(r){let e=r.shapeInfo.logicalShape,t=r.name,o="get"+t.charAt(0).toUpperCase()+t.slice(1),n=e[4],s=e[3]*n,a=e[2]*s,i=e[1]*a,{newShape:l,keptDims:u}=x.squeezeShape(e);if(l.length<e.length){let h=Tp(r,l),g=["row","col","depth","depth2","depth3"];return`
${Np(h)}
float ${o}(int row, int col, int depth, int depth2, int depth3) {
return ${o}(${Ap(g,u)});
}
`}if(r.shapeInfo.isUniform)return`
float ${o}(int row, int col, int depth, int depth2, int depth3) {
float index = dot(
vec4(row, col, depth, depth2),
vec4(${i}, ${a}, ${s}, ${n})) +
depth3;
${Sp(r)}
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}
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`;let c=r.shapeInfo.flatOffset,p=r.shapeInfo.texShape,m=p[0],f=p[1];if(f===i&&c==null)return`
float ${o}(int row, int col, int depth, int depth2, int depth3) {
int texR = row;
float texC = dot(vec4(col, depth, depth2, depth3),
vec4(${a}, ${s}, ${n}, 1));
vec2 uv = (vec2(texC, texR) + halfCR) /
vec2(${f}.0, ${m}.0);
return sampleTexture(${t}, uv);
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}
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`;if(f===n&&c==null)return`
float ${o}(int row, int col, int depth, int depth2, int depth3) {
float texR = dot(
vec4(row, col, depth, depth2),
vec4(${e[1]*e[2]*e[3]},
${e[2]*e[3]}, ${e[3]}, 1));
int texC = depth3;
vec2 uv = (vec2(texC, texR) + halfCR) /
vec2(${f}.0, ${m}.0);
return sampleTexture(${t}, uv);
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}
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`;let d=uu(t);return`
float ${o}(int row, int col, int depth, int depth2, int depth3) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * ${i} + col * ${a} + depth * ${s} +
depth2 * ${n} + depth3 + ${d};
vec2 uv = uvFromFlat(${m}, ${f}, index);
return sampleTexture(${t}, uv);
}
`}function O8(r){let e=r.shapeInfo.logicalShape,t=r.name,o="get"+t.charAt(0).toUpperCase()+t.slice(1),{newShape:n,keptDims:s}=x.squeezeShape(e);if(n.length<e.length){let g=Tp(r,n),y=["row","col","depth","depth2","depth3","depth4"];return`
${Np(g)}
float ${o}(int row, int col, int depth,
int depth2, int depth3, int depth4) {
return ${o}(${Ap(y,s)});
}
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`}let a=e[5],i=e[4]*a,l=e[3]*i,u=e[2]*l,c=e[1]*u;if(r.shapeInfo.isUniform)return`
float ${o}(int row, int col, int depth,
int depth2, int depth3, int depth4) {
int index = round(dot(
vec4(row, col, depth, depth2),
vec4(${c}, ${u}, ${l}, ${i})) +
dot(
vec2(depth3, depth4),
vec2(${a}, 1)));
${Sp(r)}
}
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`;let p=r.shapeInfo.flatOffset,m=r.shapeInfo.texShape,f=m[0],d=m[1];if(d===c&&p==null)return`
float ${o}(int row, int col, int depth,
int depth2, int depth3, int depth4) {
int texR = row;
float texC = dot(vec4(col, depth, depth2, depth3),
vec4(${u}, ${l}, ${i}, ${a})) +
float(depth4);
vec2 uv = (vec2(texC, texR) + halfCR) /
vec2(${d}.0, ${f}.0);
return sampleTexture(${t}, uv);
}
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`;if(d===a&&p==null)return`
float ${o}(int row, int col, int depth,
int depth2, int depth3, int depth4) {
float texR = dot(vec4(row, col, depth, depth2),
vec4(${e[1]*e[2]*e[3]*e[4]},
${e[2]*e[3]*e[4]},
${e[3]*e[4]},
${e[4]})) + float(depth3);
int texC = depth4;
vec2 uv = (vec2(texC, texR) + halfCR) /
vec2(${d}.0, ${f}.0);
return sampleTexture(${t}, uv);
}
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`;let h=uu(t);return`
float ${o}(int row, int col, int depth,
int depth2, int depth3, int depth4) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * ${c} + col * ${u} + depth * ${l} +
depth2 * ${i} + depth3 * ${a} + depth4 + ${h};
vec2 uv = uvFromFlat(${f}, ${d}, index);
return sampleTexture(${t}, uv);
}
`}function Sp(r){let e=r.name,t=x.sizeFromShape(r.shapeInfo.logicalShape);return t<2?`return ${e};`:`
for (int i = 0; i < ${t}; i++) {
if (i == index) {
return ${e}[i];
}
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}
`}function V8(r,e){let t=r.name,o=t.charAt(0).toUpperCase()+t.slice(1),n="get"+o+"AtOutCoords",s=r.shapeInfo.logicalShape.length,a=e.logicalShape.length,i=nR(r.shapeInfo.logicalShape,e.logicalShape),l=Le(a),u=a-s,c,p=["x","y","z","w","u","v"];s===0?c="":a<2&&i.length>=1?c="coords = 0;":c=i.map(b=>`coords.${p[b+u]} = 0;`).join(`
`);let m="";a<2&&s>0?m="coords":m=r.shapeInfo.logicalShape.map((b,w)=>`coords.${p[w+u]}`).join(", ");let f="return outputValue;",h=x.sizeFromShape(r.shapeInfo.logicalShape)===1,y=x.sizeFromShape(e.logicalShape)===1;if(s===1&&!h&&!y)f=`
return vec4(outputValue.xy, outputValue.xy);
`;else if(h&&!y)a===1?f=`
return vec4(outputValue.x, outputValue.x, 0., 0.);
`:f=`
return vec4(outputValue.x);
`;else if(i.length){let b=s-2,w=s-1;i.indexOf(b)>-1&&i.indexOf(w)>-1?f="return vec4(outputValue.x);":i.indexOf(b)>-1?f="return vec4(outputValue.x, outputValue.y, outputValue.x, outputValue.y);":i.indexOf(w)>-1&&(f="return vec4(outputValue.xx, outputValue.zz);")}return`
vec4 ${n}() {
${l} coords = getOutputCoords();
${c}
vec4 outputValue = get${o}(${m});
${f}
}
`}function G8(r,e){let t=r.name,o=t.charAt(0).toUpperCase()+t.slice(1),n="get"+o+"AtOutCoords",s=e.texShape,a=r.shapeInfo.texShape,i=r.shapeInfo.logicalShape.length,l=e.logicalShape.length;if(!r.shapeInfo.isUniform&&i===l&&r.shapeInfo.flatOffset==null&&x.arraysEqual(a,s))return`
float ${n}() {
return sampleTexture(${t}, resultUV);
}
`;let u=Le(l),c=nR(r.shapeInfo.logicalShape,e.logicalShape),p=l-i,m,f=["x","y","z","w","u","v"];i===0?m="":l<2&&c.length>=1?m="coords = 0;":m=c.map(h=>`coords.${f[h+p]} = 0;`).join(`
`);let d="";return l<2&&i>0?d="coords":d=r.shapeInfo.logicalShape.map((h,g)=>`coords.${f[g+p]}`).join(", "),`
float ${n}() {
${u} coords = getOutputCoords();
${m}
return get${o}(${d});
}
`}function Le(r){if(r<=1)return"int";if(r===2)return"ivec2";if(r===3)return"ivec3";if(r===4)return"ivec4";if(r===5)return"ivec5";if(r===6)return"ivec6";throw Error(`GPU for rank ${r} is not yet supported`)}function Tp(r,e){let t=JSON.parse(JSON.stringify(r));return t.shapeInfo.logicalShape=e,t}function Ap(r,e){return e.map(t=>r[t]).join(", ")}function lR(r,e,t,o){let n=e.userCode,s=t.map((f,d)=>{let h={logicalShape:f.shape,texShape:f.isUniform?null:f.texData.texShape,isUniform:f.isUniform,isPacked:f.isUniform?!1:f.texData.isPacked,flatOffset:null};return f.texData!=null&&f.texData.slice!=null&&f.texData.slice.flatOffset>0&&(h.flatOffset=f.texData.slice.flatOffset),{name:e.variableNames[d],shapeInfo:h}}),a=s.map(f=>f.shapeInfo),i={logicalShape:o.shape,texShape:o.texData.texShape,isUniform:!1,isPacked:o.texData.isPacked,flatOffset:null},l=sR(s,i,n,e.packedInputs),u=r.createProgram(l),c=null,p=r.getUniformLocation(u,"NAN",!1);U().getNumber("WEBGL_VERSION")===1&&(c=r.getUniformLocation(u,"INFINITY",!1));let m={};for(let f=0;f<e.variableNames.length;f++){let d=e.variableNames[f],h=!1;m[d]=r.getUniformLocation(u,d,h),m[`offset${d}`]=r.getUniformLocation(u,`offset${d}`,h)}return{program:e,source:l,webGLProgram:u,uniformLocations:m,inShapeInfos:a,outShapeInfo:i,infLoc:c,nanLoc:p}}function uR(r,e){if(r.length!==e.length)throw Error(`Binary was compiled with ${r.length} inputs, but was executed with ${e.length} inputs`);r.forEach((t,o)=>{let n=t.logicalShape,s=e[o],a=s.shape;if(!x.arraysEqual(n,a))throw Error(`Binary was compiled with different shapes than the current args. Shapes ${n} and ${a} must match`);if(t.isUniform&&s.isUniform)return;let i=t.texShape,l=s.isUniform?null:s.texData.texShape;if(!x.arraysEqual(i,l))throw Error(`Binary was compiled with different texture shapes than the current args. Shape ${i} and ${l} must match`)})}function cR(r,e,t,o,n){uR(e.inShapeInfos,t),uR([e.outShapeInfo],[o]);let s=o.texData.texture,a=o.texData.texShape;o.texData.isPacked?r.setOutputPackedMatrixTexture(s,a[0],a[1]):r.setOutputMatrixTexture(s,a[0],a[1]),r.setProgram(e.webGLProgram),U().getNumber("WEBGL_VERSION")===1&&e.infLoc!==null&&r.gl.uniform1f(e.infLoc,Infinity),e.nanLoc!==null&&r.gl.uniform1f(e.nanLoc,NaN),t.forEach((i,l)=>{let u=e.program.variableNames[l],c=e.uniformLocations[u],p=e.uniformLocations[`offset${u}`];if(c!=null){if(i.isUniform){if(x.sizeFromShape(i.shape)<2)r.gl.uniform1f(c,i.uniformValues[0]);else{let m=i.uniformValues;m instanceof Float32Array||(m=new Float32Array(m)),r.gl.uniform1fv(c,m)}return}i.texData.slice!=null&&p!=null&&r.gl.uniform1i(p,i.texData.slice.flatOffset),r.setInputMatrixTexture(i.texData.texture,c,l)}}),n!=null&&n(r,e.webGLProgram),r.executeProgram()}function pR(r,e,t){let o="";e.concat(t).forEach(a=>{let i=a.texData!=null&&a.texData.slice!=null&&a.texData.slice.flatOffset>0,l=a.isUniform?"uniform":a.texData.texShape;o+=`${a.shape}_${l}_${i}`});let n=r.userCode,s=r.constructor.name;return s+="_"+o+"_"+n,s}var{addImpl:mR,bincountImpl:px,bincountReduceImpl:fR,ceilImpl:dR,concatImpl:hR,expImpl:gR,expm1Impl:xR,floorImpl:yR,gatherV2Impl:bR,greaterImpl:wR,lessImpl:_R,linSpaceImpl:kR,logImpl:vR,maxImpl:CR,maximumImpl:IR,minimumImpl:NR,multiplyImpl:SR,negImpl:TR,prodImpl:AR,rangeImpl:ER,rsqrtImpl:DR,simpleAbsImpl:mx,sliceImpl:$R,stridedSliceImpl:RR,subImpl:FR,tileImpl:OR,topKImpl:PR,transposeImpl:Ep,uniqueImpl:MR}=ak;function Bk(r,e){return["x","y","z","w","u","v"].slice(0,e).map(t=>`${r}.${t}`)}function Vt(r,e){return e===1?[r]:Bk(r,e)}function LR(r,e){if(r===1)return"rc";let t="";for(let o=0;o<r;o++)t+=e[o],o<r-1&&(t+=",");return t}var Vk=class{constructor(e){this.variableNames=["A"],this.packedInputs=!1,this.packedOutput=!0,this.outputShape=e;let t=e.length;if(t===0)this.userCode=`
void main() {
setOutput(vec4(getA(), 0., 0., 0.));
}
`;else{let o=Vt("rc",t),n=Le(t),s=rY(t,e,o),a=oY(t,e[e.length-1],e[e.length-2],o),i=nY(e,o);this.userCode=`
void main() {
${n} rc = getOutputCoords();
if(${s}) {
setOutput(vec4(0));
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} else {
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${a}
setOutput(vec4(${i}));
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}
}
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`}}};function sY(r,e){let t=[];for(let o=0;o<=1;o++)for(let n=0;n<=1;n++){let s=`${o===0?"r":"rp1"}, ${n===0?"c":"cp1"}`;for(let a=2;a<r;a++)s=`${e[e.length-1-a]},`+s;t.push(s)}return t}function rY(r,e,t){if(r===1)return`rc > ${e[0]}`;let o="";for(let n=r-2;n<r;n++)o+=`${t[n]} >= ${e[n]}`,n<r-1&&(o+="||");return o}function oY(r,e,t,o){if(r===1)return"";let n=o.slice(-2);return`
int r = ${n[0]};
int c = ${n[1]};
int rp1 = r + 1;
int cp1 = c + 1;
bool cEdge = cp1 >= ${e};
bool rEdge = rp1 >= ${t};
`}function nY(r,e){let t=r.length,o=sY(t,e);return t===1?`getA(rc),
rc + 1 >= ${r[0]} ? 0. : getA(rc + 1),
0, 0`:`getA(${o[0]}),
cEdge ? 0. : getA(${o[1]}),
rEdge ? 0. : getA(${o[2]}),
rEdge || cEdge ? 0. : getA(${o[3]})`}var dd=class{constructor(e,t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e;let o="";for(let n=0;n<4;n++){let s="thisRC = rc;";n%2==1&&(s+="thisRC.z += 1;"),n>1&&(s+="thisRC.y += 1;"),o+=`
${s}
${n>0?"if(thisRC.y < rows && thisRC.z < cols){":""}
int flatIndex = getFlatIndex(thisRC);
ivec3 inputRC = inputCoordsFromReshapedOutCoords(flatIndex);
vec2 inputRCInnerDims = vec2(float(inputRC.y),float(inputRC.z));
result[${n}] =
getChannel(getA(inputRC.x, inputRC.y, inputRC.z), inputRCInnerDims);
${n>0?"}":""}
`}this.userCode=`
${iY(t)}
${Ip(e)}
void main() {
ivec3 rc = getOutputCoords();
vec4 result = vec4(0.);
ivec3 thisRC;
int rows = ${e[1]};
int cols = ${e[2]};
${o}
setOutput(result);
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}
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`}};function iY(r){return`
ivec3 inputCoordsFromReshapedOutCoords(int index) {
${gs(["r","c","d"],r)}
return ivec3(r, c, d);
}
`}var Gk=class{constructor(e){this.gpgpu=e,this.numUsedTextures=0,this.numFreeTextures=0,this._numBytesAllocated=0,this._numBytesFree=0,this.freeTextures={},this.logEnabled=!1,this.usedTextures={}}acquireTexture(e,t,o){let n=BR(t,o),s=VR(e,n,o);s in this.freeTextures||(this.freeTextures[s]=[]),s in this.usedTextures||(this.usedTextures[s]=[]);let a=zR(e,n,this.gpgpu.gl,this.gpgpu.textureConfig,o);if(this.freeTextures[s].length>0){this.numFreeTextures--,this.numUsedTextures++,this._numBytesFree-=a,this.log();let l=this.freeTextures[s].shift();return this.usedTextures[s].push(l),l}let i;return n===kr.PACKED_2X2_FLOAT32?i=this.gpgpu.createPackedMatrixTexture(e[0],e[1]):n===kr.PACKED_2X2_FLOAT16?i=this.gpgpu.createFloat16PackedMatrixTexture(e[0],e[1]):n===kr.UNPACKED_FLOAT32?i=this.gpgpu.createFloat32MatrixTexture(e[0],e[1]):n===kr.UNPACKED_FLOAT16?i=this.gpgpu.createFloat16MatrixTexture(e[0],e[1]):n===kr.PACKED_4X1_UNSIGNED_BYTE&&(i=this.gpgpu.createUnsignedBytesMatrixTexture(e[0],e[1])),this.usedTextures[s].push(i),this.numUsedTextures++,this._numBytesAllocated+=a,this.log(),i}releaseTexture(e,t,o,n){if(this.freeTextures==null)return;let s=BR(o,n),a=VR(t,s,n);a in this.freeTextures||(this.freeTextures[a]=[]);let i=zR(t,s,this.gpgpu.gl,this.gpgpu.textureConfig,n),l=U().get("WEBGL_DELETE_TEXTURE_THRESHOLD");l!==-1&&this._numBytesAllocated>l?(this.gpgpu.deleteMatrixTexture(e),this._numBytesAllocated-=i):(this.freeTextures[a].push(e),this.numFreeTextures++,this._numBytesFree+=i),this.numUsedTextures--;let u=this.usedTextures[a],c=u.indexOf(e);if(c<0)throw new Error("Cannot release a texture that was never provided by this texture manager");u.splice(c,1),this.log()}log(){if(!this.logEnabled)return;let e=this.numFreeTextures+this.numUsedTextures;console.log("Free/Used",`${this.numFreeTextures} / ${this.numUsedTextures}`,`(${e})`);let t=this._numBytesFree/this._numBytesAllocated;console.log(`Bytes allocated: ${this._numBytesAllocated}`),console.log(`Bytes unused: ${this._numBytesFree} (${Math.round(100*t)}%)`)}get numBytesAllocated(){return this._numBytesAllocated}get numBytesFree(){return this._numBytesFree}getNumUsedTextures(){return this.numUsedTextures}getNumFreeTextures(){return this.numFreeTextures}dispose(){if(this.freeTextures!=null){for(let e in this.freeTextures)this.freeTextures[e].forEach(t=>{this.gpgpu.deleteMatrixTexture(t)});for(let e in this.usedTextures)this.usedTextures[e].forEach(t=>{this.gpgpu.deleteMatrixTexture(t)});this.freeTextures=null,this.usedTextures=null,this.numUsedTextures=0,this.numFreeTextures=0,this._numBytesAllocated=0,this._numBytesFree=0}}};function aY(r,e){let t=r;if(e===t.R32F)return 4;if(e===t.R16F)return 2;if(e===t.RGBA32F)return 16;if(e===r.RGBA)return 16;if(e===t.RGBA16F)return 8;throw new Error(`Unknown internal format ${e}`)}function zR(r,e,t,o,n){let s=lY(e,o),a;if(n){let[l,u]=ei(r[0],r[1]);a=l*u}else{let[l,u]=au(r[0],r[1]);a=l*u}let i=aY(t,s);return a*i}function lY(r,e){switch(r){case kr.PACKED_2X2_FLOAT32:return Mk(e);case kr.PACKED_2X2_FLOAT16:return Lk(e);case kr.UNPACKED_FLOAT32:return Fk(e);case kr.UNPACKED_FLOAT16:return Ok(e);case kr.PACKED_4X1_UNSIGNED_BYTE:return Pk(e);default:throw new Error(`Unknown physical texture type ${r}`)}}function uY(r){return U().getBool("WEBGL_RENDER_FLOAT32_ENABLED")?r?kr.PACKED_2X2_FLOAT32:kr.UNPACKED_FLOAT32:r?kr.PACKED_2X2_FLOAT16:kr.UNPACKED_FLOAT16}function BR(r,e){if(r===Sr.UPLOAD)return kr.PACKED_2X2_FLOAT32;if(r===Sr.RENDER||r==null)return uY(e);if(r===Sr.DOWNLOAD||r===Sr.PIXELS)return kr.PACKED_4X1_UNSIGNED_BYTE;throw new Error(`Unknown logical texture type ${r}`)}function VR(r,e,t){return`${r[0]}_${r[1]}_${e}_${t}`}var mo=class{constructor(e,t){this.variableNames=["A"],this.outputShape=e,this.userCode=`
float unaryOperation(float x) {
${t}
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}
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void main() {
float x = getAAtOutCoords();
float y = unaryOperation(x);
setOutput(y);
}
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`}},gr="if (isnan(x)) return x;",GR="return x;",Wk="return abs(x);";var WR="return (x >= 0.0) ? x : (exp(x) - 1.0);",UR=gr+`
return (x < 0.0) ? 0.0 : x;
`,jR=gr+`
return (x < 0.0) ? 0.0 : min(6.0, x);
`,hd="return x;";var HR="return x;",qR=`
vec4 result;
result.r = (x.r >= 0.0) ? x.r : (exp(x.r) - 1.0);
result.g = (x.g >= 0.0) ? x.g : (exp(x.g) - 1.0);
result.b = (x.b >= 0.0) ? x.b : (exp(x.b) - 1.0);
result.a = (x.a >= 0.0) ? x.a : (exp(x.a) - 1.0);
return result;
`,KR=`
vec4 result = x * vec4(greaterThanEqual(x, vec4(0.0)));
bvec4 isNaN = isnan(x);
result.r = isNaN.r ? x.r : result.r;
result.g = isNaN.g ? x.g : result.g;
result.b = isNaN.b ? x.b : result.b;
result.a = isNaN.a ? x.a : result.a;
return result;
`,XR=`
vec4 result = min(x, vec4(6.)) * vec4(greaterThanEqual(x, vec4(0.0)));
bvec4 isNaN = isnan(x);
result.r = isNaN.r ? x.r : result.r;
result.g = isNaN.g ? x.g : result.g;
result.b = isNaN.b ? x.b : result.b;
result.a = isNaN.a ? x.a : result.a;
return result;
`,xs=class{constructor(e,t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e,this.userCode=`
vec4 unaryOperation(vec4 x) {
${t}
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}
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void main() {
vec4 x = getAAtOutCoords();
vec4 y = unaryOperation(x);
setOutput(y);
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}
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`}};var Uk=class{constructor(e){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!1,this.outputShape=e;let t=e.length,o=Vt("rc",t),n=Le(t),s=LR(t,o),a=o.slice(-2),i=t<=1?"rc":`vec2(${a.join(",")})`;this.userCode=`
void main() {
${n} rc = getOutputCoords();
vec4 packedInput = getA(${s});
setOutput(getChannel(packedInput, ${i}));
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}
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`}};var cY=$r.whereImpl,pY=1e-7,mY=1e-4,fx={};function fY(r){return r in fx||(fx[r]={}),fx[r]}var dY=128,hY=600;function gY(){return U().global.screen==null?1024:U().global.screen.height*U().global.screen.width*window.devicePixelRatio*hY/1024/1024}var Dp=class extends li{constructor(e){super();if(this.pendingRead=new WeakMap,this.pendingDisposal=new WeakSet,this.dataRefCount=new WeakMap,this.numBytesInGPU=0,this.uploadWaitMs=0,this.downloadWaitMs=0,this.lastGlFlushTime=0,this.warnedAboutMemory=!1,this.warnedAboutCPUBackend=!1,this.pendingDeletes=0,this.disposed=!1,!U().getBool("HAS_WEBGL"))throw new Error("WebGL is not supported on this device");if(e==null){let t=Fo(U().getNumber("WEBGL_VERSION"));this.binaryCache=fY(U().getNumber("WEBGL_VERSION")),this.gpgpu=new zk(t),this.canvas=t.canvas,this.gpgpuCreatedLocally=!0}else this.gpgpu=e,this.binaryCache={},this.gpgpuCreatedLocally=!1,this.canvas=e.gl.canvas;this.textureManager=new Gk(this.gpgpu),this.numMBBeforeWarning=gY(),this.texData=new vl(this,Wo())}nextDataId(){return Dp.nextDataId++}numDataIds(){return this.texData.numDataIds()+(this.cpuBackend?this.cpuBackend.numDataIds():0)-this.pendingDeletes}write(e,t,o){if((U().getBool("WEBGL_CHECK_NUMERICAL_PROBLEMS")||U().getBool("DEBUG"))&&this.checkNumericalProblems(e),o==="complex64"&&e!=null)throw new Error("Cannot write to a complex64 dtype. Please use tf.complex(real, imag).");let n={id:this.nextDataId()};return this.texData.set(n,{shape:t,dtype:o,values:e,usage:Sr.UPLOAD,refCount:1}),n}refCount(e){return this.texData.has(e)?this.texData.get(e).refCount:0}incRef(e){let t=this.texData.get(e);t.refCount++}decRef(e){if(this.texData.has(e)){let t=this.texData.get(e);t.refCount--}}move(e,t,o,n,s){if(U().getBool("DEBUG")&&this.checkNumericalProblems(t),n==="complex64")throw new Error("Cannot write to a complex64 dtype. Please use tf.complex(real, imag).");this.texData.set(e,{shape:o,dtype:n,values:t,usage:Sr.UPLOAD,refCount:s})}disposeIntermediateTensorInfo(e){this.disposeData(e.dataId)}readSync(e){let t=this.texData.get(e),{values:o,dtype:n,complexTensorInfos:s,slice:a,shape:i,isPacked:l}=t;if(a!=null){let m;l?m=new xs(i,hd):m=new mo(i,hd);let f=this.runWebGLProgram(m,[{dataId:e,shape:i,dtype:n}],n),d=this.readSync(f.dataId);return this.disposeIntermediateTensorInfo(f),d}if(o!=null)return this.convertAndCacheOnCPU(e);if(n==="string")return o;let u=this.activeTimers!=null,c;u&&(c=x.now());let p;if(n==="complex64"){let m=this.readSync(s.real.dataId),f=this.readSync(s.imag.dataId);p=I.mergeRealAndImagArrays(m,f)}else p=this.getValuesFromTexture(e);return u&&(this.downloadWaitMs+=x.now()-c),this.convertAndCacheOnCPU(e,p)}async read(e){if(this.pendingRead.has(e)){let d=this.pendingRead.get(e);return new Promise(h=>d.push(h))}let t=this.texData.get(e),{values:o,shape:n,slice:s,dtype:a,complexTensorInfos:i,isPacked:l}=t;if(s!=null){let d;l?d=new xs(n,hd):d=new mo(n,hd);let h=this.runWebGLProgram(d,[{dataId:e,shape:n,dtype:a}],a),g=this.read(h.dataId);return this.disposeIntermediateTensorInfo(h),g}if(o!=null)return this.convertAndCacheOnCPU(e);if(!U().getBool("WEBGL_DOWNLOAD_FLOAT_ENABLED")&&U().getNumber("WEBGL_VERSION")===2)throw new Error("tensor.data() with WEBGL_DOWNLOAD_FLOAT_ENABLED=false and WEBGL_VERSION=2 not yet supported.");let u=null,c;if(a!=="complex64"&&U().get("WEBGL_BUFFER_SUPPORTED")){c=this.decode(e);let d=this.texData.get(c.dataId);u=this.gpgpu.createBufferFromTexture(d.texture,...ml(n))}this.pendingRead.set(e,[]),a!=="complex64"&&await this.gpgpu.createAndWaitForFence();let p;if(a==="complex64"){let d=await Promise.all([this.read(i.real.dataId),this.read(i.imag.dataId)]),h=d[0],g=d[1];p=I.mergeRealAndImagArrays(h,g)}else if(u==null)p=this.getValuesFromTexture(e);else{let d=x.sizeFromShape(n);p=this.gpgpu.downloadFloat32MatrixFromBuffer(u,d)}c!=null&&this.disposeIntermediateTensorInfo(c);let m=this.convertAndCacheOnCPU(e,p),f=this.pendingRead.get(e);return this.pendingRead.delete(e),f.forEach(d=>d(m)),this.pendingDisposal.has(e)&&(this.pendingDisposal.delete(e),this.disposeData(e)&&Wo().removeDataId(e,this),
if (isnan(a)) return a;
if (isnan(b)) return b;
`;var an=class{constructor(e,t,o){this.variableNames=["A","B"],this.outputShape=I.assertAndGetBroadcastShape(t,o),this.userCode=`
float binaryOperation(float a, float b) {
${e}
}
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void main() {
float a = getAAtOutCoords();
float b = getBAtOutCoords();
setOutput(binaryOperation(a, b));
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}
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`}};var hl=`
result.r = isNaN.r > 0. ? NAN : result.r;
result.g = isNaN.g > 0. ? NAN : result.g;
result.b = isNaN.b > 0. ? NAN : result.b;
result.a = isNaN.a > 0. ? NAN : result.a;
`;var ys=class{constructor(e,t,o,n=!1){this.variableNames=["A","B"],this.supportsBroadcasting=!0,this.packedInputs=!0,this.packedOutput=!0,this.outputShape=I.assertAndGetBroadcastShape(t,o);let s=this.outputShape.length,a="";if(n)if(s===0||x.sizeFromShape(this.outputShape)===1)a=`
result.y = 0.;
result.z = 0.;
result.w = 0.;
`;else if(a=`
${Le(s)} coords = getOutputCoords();
`,s===1)a+=`
result.y = (coords + 1) >= ${this.outputShape[0]} ? 0. : result.y;
result.z = 0.;
result.w = 0.;
`;else{let l=Vt("coords",s);a+=`
bool nextRowOutOfBounds =
(${l[s-2]} + 1) >= ${this.outputShape[s-2]};
bool nextColOutOfBounds =
(${l[s-1]} + 1) >= ${this.outputShape[s-1]};
result.y = nextColOutOfBounds ? 0. : result.y;
result.z = nextRowOutOfBounds ? 0. : result.z;
result.w = nextColOutOfBounds || nextRowOutOfBounds ? 0. : result.w;
`}this.userCode=`
vec4 binaryOperation(vec4 a, vec4 b) {
${e}
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}
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void main() {
vec4 a = getAAtOutCoords();
vec4 b = getBAtOutCoords();
vec4 result = binaryOperation(a, b);
${a}
setOutput(result);
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}
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`}};function Gt(r){let{inputs:e,backend:t}=r,{x:o}=e;return t.incRef(o.dataId),{dataId:o.dataId,shape:o.shape,dtype:o.dtype}}var ZR={kernelName:Bo,backendName:"webgl",kernelFunc:Gt};function fo(r){let{inputs:e,backend:t}=r,{real:o,imag:n}=e,s=t.makeTensorInfo(o.shape,"complex64"),a=t.texData.get(s.dataId),i=Gt({inputs:{x:o},backend:t}),l=Gt({inputs:{x:n},backend:t});return a.complexTensorInfos={real:i,imag:l},s}var JR={kernelName:zu,backendName:"webgl",kernelFunc:fo};var jk="return (a < 0.) ? b * a : a;",Hk=`
vec4 aLessThanZero = vec4(lessThan(a, vec4(0.)));
return (aLessThanZero * (b * a)) + ((vec4(1.0) - aLessThanZero) * a);
`;function yY(r){let{inputs:e,backend:t,attrs:o}=r,{x:n}=e,{alpha:s}=o,a=t.makeTensorInfo([],"float32",x.createScalarValue(s,"float32")),i=U().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new ys(Hk,n.shape,a.shape):new an(jk,n.shape,a.shape),l=t.runWebGLProgram(i,[n,a],n.dtype);return t.disposeIntermediateTensorInfo(a),l}var QR={kernelName:Tn,backendName:"webgl",kernelFunc:yY};var qk="return (a < 0.) ? b * a : a;",Kk=`
vec4 aLessThanZero = vec4(lessThan(a, vec4(0.)));
return (aLessThanZero * (b * a)) + ((vec4(1.0) - aLessThanZero) * a);
`;function bY(r){let{inputs:e,backend:t}=r,{x:o,alpha:n}=e,s=U().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new ys(Kk,o.shape,n.shape):new an(qk,o.shape,n.shape);return t.runWebGLProgram(s,[o,n],o.dtype)}var eF={kernelName:Bn,backendName:"webgl",kernelFunc:bY};var hx="if (isnan(x)) return x;",tF=`
if (isnan(a)) return a;
if (isnan(b)) return b;
`,rF=`
result.r = isNaN.r > 0. ? NAN : result.r;
result.g = isNaN.g > 0. ? NAN : result.g;
result.b = isNaN.b > 0. ? NAN : result.b;
result.a = isNaN.a > 0. ? NAN : result.a;
`;function ke({opSnippet:r,packedOpSnippet:e,cpuKernelImpl:t,dtype:o}){return({inputs:n,backend:s})=>{let{x:a}=n,i=s,l=o||a.dtype;if(i.shouldExecuteOnCPU([a])&&t!=null){let p=i.texData.get(a.dataId),m=t(p.values,l);return i.makeTensorInfo(a.shape,l,m)}let u=U().getBool("WEBGL_PACK_UNARY_OPERATIONS")&&e!=null,c;return u?c=new xs(a.shape,e):c=new mo(a.shape,r),i.runWebGLProgram(c,[a],l)}}function nt({opSnippet:r,packedOpSnippet:e,checkOutOfBounds:t=!1,supportsComplex:o=!1,cpuKernelImpl:n,dtype:s}){return({inputs:a,backend:i})=>{let{a:l,b:u}=a,c=i;if(o&&l.dtype==="complex64"){let d=c.texData.get(l.dataId),h=c.texData.get(u.dataId),[g,y]=[[d.complexTensorInfos.real,h.complexTensorInfos.real],[d.complexTensorInfos.imag,h.complexTensorInfos.imag]].map(w=>{let[_,k]=w,D={dataId:_.dataId,dtype:_.dtype,shape:l.shape},T={dataId:k.dataId,dtype:k.dtype,shape:u.shape},R=new an(r,l.shape,u.shape);return c.runWebGLProgram(R,[D,T],br(_.dtype,k.dtype))}),b=fo({inputs:{real:g,imag:y},backend:c});return c.disposeIntermediateTensorInfo(g),c.disposeIntermediateTensorInfo(y),b}let p=s||br(l.dtype,u.dtype);if(c.shouldExecuteOnCPU([l,u])&&n!=null){let d=c.texData.get(l.dataId),h=c.texData.get(u.dataId),[g,y]=n(l.shape,u.shape,d.values,h.values,p),b=c.makeTensorInfo(y,p),w=c.texData.get(b.dataId);return w.values=g,b}let m=U().getBool("WEBGL_PACK_BINARY_OPERATIONS")&&e!=null,f;return m?f=new ys(e,l.shape,u.shape,t):f=new an(r,l.shape,u.shape),c.runWebGLProgram(f,[l,u],p)}}function gl(r,e=!1){if(r==="linear")return e?HR:GR;if(r==="relu")return e?KR:UR;if(r==="elu")return e?qR:WR;if(r==="relu6")return e?XR:jR;if(r==="prelu")return e?Kk:qk;if(r==="leakyrelu")return e?Hk:jk;throw new Error(`Activation ${r} has not been implemented for the WebGL backend.`)}var gd=class{constructor(e,t,o,n=!1,s=!1,a=!1,i=null,l=!1,u=!1){this.variableNames=["matrixA","matrixB"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=o;let c=n?e[1]:e[2],p=Math.ceil(c/2),m=n?"i * 2, rc.y":"rc.y, i * 2",f=s?"rc.z, i * 2":"i * 2, rc.z",d=n?["a.xxyy","a.zzww"]:["a.xxzz","a.yyww"],h=s?["b.xzxz","b.ywyw"]:["b.xyxy","b.zwzw"],g="",y="";i&&(l?g=`vec4 activation(vec4 a) {
vec4 b = getPreluActivationWeightsAtOutCoords();
${i}
}`:u?g=`vec4 activation(vec4 a) {
vec4 b = getLeakyreluAlphaAtOutCoords();
${i}
}`:g=`vec4 activation(vec4 x) {
${i}
}`,y="result = activation(result);");let b=a?"result += getBiasAtOutCoords();":"";a&&this.variableNames.push("bias"),l&&this.variableNames.push("preluActivationWeights"),u&&this.variableNames.push("leakyreluAlpha");let w="rc.x",_="rc.x";e[0]<t[0]?w=`int(min(float(rc.x), ${e[0]-1}.))`:t[0]<e[0]&&(_=`int(min(float(rc.x), ${t[0]-1}.))`),this.userCode=`
${g}
const float sharedDimension = ${p}.0;
vec4 dot2x2ARowBCol(ivec3 rc) {
vec4 result = vec4(0);
for (int i = 0; i < ${p}; i++) {
int batchA = ${w};
int batchB = ${_};
vec4 a = getMatrixA(batchA, ${m});
vec4 b = getMatrixB(batchB, ${f});
// These swizzled products need to be separately added.
// See: https://github.com/tensorflow/tfjs/issues/1735
result += (${d[0]} * ${h[0]});
result += (${d[1]} * ${h[1]});
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}
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return result;
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}
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void main() {
ivec3 rc = getOutputCoords();
vec4 result = dot2x2ARowBCol(rc);
${b}
${y}
setOutput(result);
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}
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`}};var Xk={REAL:"return areal * breal - aimag * bimag;",IMAG:"return areal * bimag + aimag * breal;"},gx=class{constructor(e,t,o){this.variableNames=["AReal","AImag","BReal","BImag"],this.outputShape=I.assertAndGetBroadcastShape(t,o),this.userCode=`
float binaryOpComplex(
float areal, float aimag, float breal, float bimag) {
${e}
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}
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void main() {
float areal = getARealAtOutCoords();
float aimag = getAImagAtOutCoords();
float breal = getBRealAtOutCoords();
float bimag = getBImagAtOutCoords();
setOutput(binaryOpComplex(areal, aimag, breal, bimag));
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}
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`}};var oF="return a * b;";function Yk(r){let{inputs:e,backend:t}=r,{a:o,b:n}=e,s=I.upcastType(o.dtype,n.dtype);if(o.dtype==="complex64"){let i=t.texData.get(o.dataId),l=t.texData.get(n.dataId),u=new gx(Xk.REAL,o.shape,n.shape),c=new gx(Xk.IMAG,o.shape,n.shape),p=[{dataId:i.complexTensorInfos.real.dataId,dtype:i.complexTensorInfos.real.dtype,shape:o.shape},{dataId:i.complexTensorInfos.imag.dataId,dtype:i.complexTensorInfos.imag.dtype,shape:o.shape},{dataId:l.complexTensorInfos.real.dataId,dtype:l.complexTensorInfos.real.dtype,shape:n.shape},{dataId:l.complexTensorInfos.imag.dataId,dtype:l.complexTensorInfos.imag.dtype,shape:n.shape}],m=t.runWebGLProgram(u,p,"float32"),f=t.runWebGLProgram(c,p,"float32"),d=fo({inputs:{real:m,imag:f},backend:t});return t.disposeIntermediateTensorInfo(m),t.disposeIntermediateTensorInfo(f),d}if(t.shouldExecuteOnCPU([o,n])){let i=t.texData.get(o.dataId),l=t.texData.get(n.dataId),[u,c]=SR(o.shape,n.shape,i.values,l.values,s),p=t.makeTensorInfo(c,s),m=t.texData.get(p.dataId);return m.values=u,p}let a;return U().getBool("WEBGL_PACK_BINARY_OPERATIONS")?a=new ys(oF,o.shape,n.shape):a=new an(oF,o.shape,n.shape),t.runWebGLProgram(a,[o,n],s)}var nF={kernelName:Pn,backendName:"webgl",kernelFunc:Yk};function sF(r,e,t){let o=[fl(r.shape),...dl(r.shape)],n={dtype:r.dtype,shape:o,dataId:r.dataId},s=[fl(e),...dl(e)],a=new dd(s,o),i=!0,l=t.runWebGLProgram(a,[n],r.dtype,null,i);return{dataId:l.dataId,shape:e,dtype:l.dtype}}function ce(r){let{inputs:e,backend:t,attrs:o}=r,{x:n}=e,{shape:s}=o,a=t,i=x.sizeFromShape(n.shape),l=x.inferFromImplicitShape(s,i),u=x.sizeFromShape(l);x.assert(i===u,()=>`The new shape (${l}) has ${u} elements and the old shape (${n.shape}) has ${i} elements. The new shape and old shape must have the same number of elements.`);let c=a.texData.get(n.dataId);return c.isPacked&&!lu(n.shape,l)&&!(c.texture!==null&&lu(c.shape,l))?sF(n,l,a):(a.incRef(n.dataId),{dataId:n.dataId,shape:l,dtype:n.dtype})}var iF={kernelName:Ts,backendName:"webgl",kernelFunc:ce};var xx=class{constructor(e,t){this.variableNames=["x"];let{windowSize:o,batchSize:n,inSize:s,outSize:a}=e;this.outputShape=[n,a];let i=Math.floor(o/4)*4,l=o%4,u="sumValue += dot(values, ones);";if(t!=null){let p=1/t;u=`sumValue += dot(values * ${x.isInt(p)?p.toPrecision(2):p}, ones);`}let c="";s%o>0&&(c=`
if (inIdx < 0 || inIdx >= ${s}) {
return 0.0;
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}
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`),this.userCode=`
const vec4 ones = vec4(1.0, 1.0, 1.0, 1.0);
float getValue(int batch, int inIdx) {
${c}
return getX(batch, inIdx);
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}
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void main() {
ivec2 coords = getOutputCoords();
int batch = coords[0];
int outIdx = coords[1];
int inOffset = outIdx * ${o};
float sumValue = 0.0;
for (int i = 0; i < ${i}; i += 4) {
int inIdx = inOffset + i;
vec4 values = vec4(
getValue(batch, inIdx),
getValue(batch, inIdx + 1),
getValue(batch, inIdx + 2),
getValue(batch, inIdx + 3)
);
${u}
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}
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int inIdx = inOffset + ${i};
if (${l===1}) {
vec4 values = vec4(getValue(batch, inIdx), 0.0, 0.0, 0.0);
${u}
} else if (${l===2}) {
vec4 values = vec4(
getValue(batch, inIdx),
getValue(batch, inIdx + 1), 0.0, 0.0);
${u}
} else if (${l===3}) {
vec4 values = vec4(
getValue(batch, inIdx),
getValue(batch, inIdx + 1),
getValue(batch, inIdx + 2), 0.0);
${u}
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}
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setOutput(sumValue);
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}
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`}};var Zk=class{constructor(e,t){this.variableNames=["x"];let{windowSize:o,batchSize:n,inSize:s,outSize:a}=e;this.outputShape=[n,a];let i="0.0",l="";t==="prod"?i="1.0":t==="min"?(i="1.0 / 1e-20",l="min"):t==="max"&&(i="-1.0 / 1e-20",l="max");let u=`${t}(${t}(${t}(minMaxValue[0], minMaxValue[1]), minMaxValue[2]), minMaxValue[3])`;t==="sum"?u="sumValue":t==="prod"?u="prodValue":t==="all"?u="allValue":t==="any"&&(u="anyValue");let c=Math.floor(o/4)*4,p=o%4,m=`
if (${t==="sum"}) {
sumValue += dot(values, ones);
} else if (${t==="prod"}) {
vec2 tmp = vec2(values[0], values[1]) * vec2(values[2], values[3]);
prodValue *= tmp[0] * tmp[1];
} else {
minMaxValue = ${l}(values, minMaxValue);
}
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`,f="vec4";t==="all"?(i="1.0",m=`
bool reducedAllValue = all(values);
float floatedReducedAllValue = float(reducedAllValue);
allValue = float(allValue >= 1.0 && floatedReducedAllValue >= 1.0);
`,f="bvec4"):t==="any"&&(i="0.0",m=`
bool reducedAnyValue = any(values);
float floatedReducedAnyValue = float(reducedAnyValue);
anyValue = float(anyValue >= 1.0 || floatedReducedAnyValue >= 1.0);
`,f="bvec4");let d="";s%o>0&&(d=`
if (inIdx < 0 || inIdx >= ${s}) {
return initializationValue;
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}
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`),this.userCode=`
const float initializationValue = ${i};
const vec4 ones = vec4(1.0, 1.0, 1.0, 1.0);
float getValue(int batch, int inIdx) {
${d}
return getX(batch, inIdx);
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}
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void main() {
ivec2 coords = getOutputCoords();
int batch = coords[0];
int outIdx = coords[1];
int inOffset = outIdx * ${o};
vec4 minMaxValue = vec4(${i});
float prodValue = 1.0;
float sumValue = 0.0;
float allValue = 1.0;
float anyValue = 0.0;
for (int i = 0; i < ${c}; i += 4) {
int inIdx = inOffset + i;
${f} values = ${f}(
getValue(batch, inIdx),
getValue(batch, inIdx + 1),
getValue(batch, inIdx + 2),
getValue(batch, inIdx + 3)
);
${m}
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}
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int inIdx = inOffset + ${c};
if (${p===1}) {
${f} values = ${f}(
getValue(batch, inIdx),
initializationValue,
initializationValue,
initializationValue
);
${m}
} else if (${p===2}) {
${f} values = ${f}(
getValue(batch, inIdx),
getValue(batch, inIdx + 1),
initializationValue,
initializationValue
);
${m}
} else if (${p===3}) {
${f} values = ${f}(
getValue(batch, inIdx),
getValue(batch, inIdx + 1),
getValue(batch, inIdx + 2),
initializationValue
);
${m}
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}
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setOutput(${u});
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}
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`}};function wY(r){let e=[];for(;e.length===0||e[e.length-1].outSize!==1;){let t=e.length?e[e.length-1].outSize:r[1],o=I.computeOptimalWindowSize(t);e.push({inSize:t,windowSize:o,outSize:Math.ceil(t/o)})}return e}function ko(r,e,t,o){let n=wY(r.shape),s=r;for(let a=0;a<n.length;a++){let{inSize:i,windowSize:l,outSize:u}=n[a],c,p;t==="mean"?c=a===0?new xx({windowSize:l,inSize:i,batchSize:r.shape[0],outSize:u},i):new xx({windowSize:l,inSize:i,batchSize:r.shape[0],outSize:u}):c=new Zk({windowSize:l,inSize:i,batchSize:r.shape[0],outSize:u},t),p=s,s=o.runWebGLProgram(c,[s],e),p.dataId!==r.dataId&&o.disposeIntermediateTensorInfo(p)}return s}var Jk=class{constructor(e,t){this.variableNames=["A"];let o=new Array(e.length);for(let a=0;a<o.length;a++)o[a]=e[t[a]];this.outputShape=o,this.rank=o.length;let n=Le(this.rank),s=_Y(t);this.userCode=`
void main() {
${n} resRC = getOutputCoords();
setOutput(getA(${s}));
}
`}};function _Y(r){let e=r.length;if(e>6)throw Error(`Transpose for rank ${e} is not yet supported`);let t=["resRC.x","resRC.y","resRC.z","resRC.w","resRC.u","resRC.v"],o=new Array(e);for(let n=0;n<r.length;n++)o[r[n]]=t[n];return o.join()}var Qk=class{constructor(e,t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0;let o=new Array(e.length);for(let c=0;c<o.length;c++)o[c]=e[t[c]];if(this.outputShape=o,this.rank=o.length,this.rank>6)throw Error(`Packed transpose for rank ${this.rank} is not yet supported.`);let n=Le(this.rank),s=Bk("rc",this.rank),a=new Array(this.rank);for(let c=0;c<t.length;c++)a[t[c]]=s[c];let i=`vec2(${a.slice(-2).join()})`,l=`++${s[this.rank-1]} < ${o[this.rank-1]}`,u=`getChannel(getA(${a.join()}), ${i})`;this.userCode=`
void main() {
${n} rc = getOutputCoords();
vec4 result = vec4(0.);
result[0] = ${u};
if(${l}) {
result[1] = ${u};
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}
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--${s[this.rank-1]};
if(++${s[this.rank-2]} < ${o[this.rank-2]}) {
result[2] = ${u};
if(${l}) {
result[3] = ${u};
}
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}
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setOutput(result);
}
`}};function xl(r,e,t){let o=U().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new Qk(r.shape,e):new Jk(r.shape,e);return t.runWebGLProgram(o,[r],r.dtype)}function aF(r,e,t,o){let n=e,s=r.shape.length,a=x.parseAxisParam(n,r.shape),i=a,l=I.getAxesPermutation(i,s),u=l!=null,c=r;u&&(c=xl(r,l,o),i=I.getInnerMostAxes(i.length,s)),I.assertAxesAreInnerMostDims("sum",i,s);let[p,m]=I.computeOutAndReduceShapes(c.shape,i),f=p;t&&(f=I.expandShapeToKeepDim(p,a));let d=x.sizeFromShape(m),g=x.sizeFromShape(r.shape)/d,y=ce({inputs:{x:c},attrs:{shape:[g,d]},backend:o}),b=fc(r.dtype),w=ko(y,b,"sum",o),_=ce({inputs:{x:w},attrs:{shape:f},backend:o});return o.disposeIntermediateTensorInfo(y),o.disposeIntermediateTensorInfo(w),u&&o.disposeIntermediateTensorInfo(c),_}function xd(r){let{inputs:e,backend:t,attrs:o}=r,{x:n}=e,{axis:s,keepDims:a}=o;return aF(n,s,a,t)}var lF={kernelName:Zn,backendName:"webgl",kernelFunc:xd};function Mt(r){let{inputs:e,backend:t,attrs:o}=r,{x:n}=e,{perm:s}=o,a=t,i=n.shape.length,l=new Array(i);for(let c=0;c<l.length;c++)l[c]=n.shape[s[c]];let u;if(a.shouldExecuteOnCPU([n])){let p=a.texData.get(n.dataId).values,m=Ep(p,n.shape,n.dtype,s,l);u=a.makeTensorInfo(l,n.dtype);let f=a.texData.get(u.dataId);f.values=m}else u=xl(n,s,a);return u}var uF={kernelName:rs,backendName:"webgl",kernelFunc:Mt};var ev=1e3;function cu({a:r,b:e,transposeA:t,transposeB:o,backend:n,bias:s=null,preluActivationWeights:a=null,leakyreluAlpha:i=0,activation:l=null}){let u=r.shape.length,c=e.shape.length,p=t?r.shape[u-2]:r.shape[u-1],m=o?e.shape[c-1]:e.shape[c-2],f=t?r.shape[u-1]:r.shape[u-2],d=o?e.shape[c-2]:e.shape[c-1],h=r.shape.slice(0,-2),g=e.shape.slice(0,-2),y=x.sizeFromShape(h),b=x.sizeFromShape(g),w=y===b||y===1||b===1;x.assert(u>=2&&c>=2&&w,()=>`Error in matMul: the input batch dimensions must either be the same or at least one input batch dimension must be 1. Got input batch dimensions of (${h}) and (${g}).`);let k=(y>b?r.shape.slice(0,-2):e.shape.slice(0,-2)).concat([f,d]);x.assert(p===m,()=>`Error in matMul: inner shapes (${p}) and (${m}) of Tensors with shapes ${r.shape} and ${e.shape} and transposeA=${t} and transposeB=${o} must match.`);let D=t?[y,p,f]:[y,f,p],T=o?[b,d,m]:[b,m,d],R=ce({inputs:{x:r},backend:n,attrs:{shape:D}}),O=ce({inputs:{x:e},backend:n,attrs:{shape:T}}),M=[R,O],G=Math.max(y,b),W=t?R.shape[1]:R.shape[2],j=s!=null,H=a!=null,q=l==="leakyrelu",X=l!=null?gl(l,!0):null,oe=j||H||q||X!=null,Y;if((f===1||d===1)&&W>ev&&oe===!1){let J=R,ie=O;t&&(J=Mt({inputs:{x:R},backend:n,attrs:{perm:[0,2,1]}}),M.push(J)),o&&(ie=Mt({inputs:{x:O},backend:n,attrs:{perm:[0,2,1]}}),M.push(ie));let ue=d!==1,ae=d===1,fe=J;ue&&(fe=ce({inputs:{x:J},backend:n,attrs:{shape:[G,W,1]}}),M.push(fe));let de=d===1?2:1,ge=ie;ae&&(ge=ce({inputs:{x:ie},backend:n,attrs:{shape:[G,1,W]}}),M.push(ge));let we=Yk({inputs:{a:fe,b:ge},backend:n});Y=xd({inputs:{x:we},backend:n,attrs:{axis:de,keepDims:!0}}),M.push(we)}else{let J=br(r.dtype,e.dtype),ie=new gd(D,T,[G,f,d],t,o,j,X,H,q),ue=[R,O];if(s!=null&&ue.push(s),H&&ue.push(a),q){let ae=n.makeTensorInfo([],"float32",x.createScalarValue(i,"float32"));ue.push(ae),M.push(ae)}Y=n.runWebGLProgram(ie,ue,J)}let re=ce({inputs:{x:Y},backend:n,attrs:{shape:k}});M.push(Y);for(let J of M)n.disposeIntermediateTensorInfo(J);return re}function kY(r){let{inputs:e,backend:t,attrs:o}=r,{a:n,b:s,bias:a,preluActivationWeights:i}=e,{transposeA:l,transposeB:u,activation:c,leakyreluAlpha:p}=o;return cu({a:n,b:s,transposeA:l,transposeB:u,backend:t,bias:a,preluActivationWeights:i,leakyreluAlpha:p,activation:c})}var cF={kernelName:Rs,backendName:"webgl",kernelFunc:kY};var pF="return abs(x);";function vY(r){let{inputs:e,backend:t}=r,{x:o}=e;if(t.shouldExecuteOnCPU([o])&&o.dtype!=="complex64"){let s=t.texData.get(o.dataId),a=mx(s.values);return t.makeTensorInfo(o.shape,o.dtype,a)}let n;return U().getBool("WEBGL_PACK_UNARY_OPERATIONS")?n=new xs(o.shape,pF):n=new mo(o.shape,pF),t.runWebGLProgram(n,[o],o.dtype)}var mF={kernelName:_s,backendName:"webgl",kernelFunc:vY};var CY=gr+`
if (abs(x) > 1.) {
return NAN;
}
return acos(x);
`,IY=ke({opSnippet:CY}),fF={kernelName:ui,backendName:"webgl",kernelFunc:IY};var NY=gr+`
if (x < 1.0) return NAN;
return log(x + sqrt(x * x - 1.0));`,SY=ke({opSnippet:NY}),dF={kernelName:ci,backendName:"webgl",kernelFunc:SY};var hF="return a + b;",TY=nt({opSnippet:hF,packedOpSnippet:hF,supportsComplex:!0,cpuKernelImpl:mR}),gF={kernelName:Io,backendName:"webgl",kernelFunc:TY};var tv=class{constructor(e,t){this.outputShape=[],this.outputShape=e,this.variableNames=t.map((s,a)=>`T${a}`);let o=[];this.variableNames.forEach(s=>{o.push(`float v${s} = get${s}AtOutCoords();`)});let n=this.variableNames.map(s=>`v${s}`).join(" + ");this.userCode=`
void main() {
${o.join(`
`)}
float result = ${n};
setOutput(result);
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}
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`}};var rv=class{constructor(e,t){this.outputShape=[],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e,this.variableNames=t.map((s,a)=>`T${a}`);let o=[];this.variableNames.forEach(s=>{o.push(`vec4 v${s} = get${s}AtOutCoords();`)});let n=this.variableNames.map(s=>`v${s}`).join(" + ");this.userCode=`
void main() {
${o.join(`
`)}
vec4 result = ${n};
setOutput(result);
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}
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`}};function yx(r){let{inputs:e,backend:t}=r,o=e;if(o.length===1)return Gt({inputs:{x:o[0]},backend:t});if(o.length>U().get("WEBGL_MAX_TEXTURES_IN_SHADER")){let l=Math.floor(o.length/2),u=yx({inputs:o.slice(0,l),backend:t}),c=yx({inputs:o.slice(l),backend:t});return yx({inputs:[u,c],backend:t})}let n=o.map(l=>l.dtype).reduce((l,u)=>br(l,u)),s=o.map(l=>l.shape),i=U().getBool("WEBGL_PACK")?new rv(o[0].shape,s):new tv(o[0].shape,s);return t.runWebGLProgram(i,o,n)}var xF={kernelName:mn,backendName:"webgl",kernelFunc:yx};function AY(r){let{inputs:e,backend:t,attrs:o}=r,{x:n}=e,{axis:s,keepDims:a}=o,i=n.shape.length,l=x.parseAxisParam(s,n.shape),u=l,c=I.getAxesPermutation(u,i),p=n;c!=null&&(p=Mt({inputs:{x:n},backend:t,attrs:{perm:c}}),u=I.getInnerMostAxes(u.length,i)),I.assertAxesAreInnerMostDims("all",u,i);let[m,f]=I.computeOutAndReduceShapes(p.shape,u),d=x.sizeFromShape(f),h=ce({inputs:{x:p},backend:t,attrs:{shape:[-1,d]}}),g=ko(h,h.dtype,"all",t),y;if(a){let b=I.expandShapeToKeepDim(m,l);y=ce({inputs:{x:g},backend:t,attrs:{shape:b}})}else y=ce({inputs:{x:g},backend:t,attrs:{shape:m}});return t.disposeIntermediateTensorInfo(h),t.disposeIntermediateTensorInfo(g),c!=null&&t.disposeIntermediateTensorInfo(p),y}var yF={kernelName:Fu,backendName:"webgl",kernelFunc:AY};function EY(r){let{inputs:e,backend:t,attrs:o}=r,{x:n}=e,{axis:s,keepDims:a}=o,i=n.shape.length,l=x.parseAxisParam(s,n.shape),u=l,c=I.getAxesPermutation(u,i),p=n;c!=null&&(p=Mt({inputs:{x:n},backend:t,attrs:{perm:c}}),u=I.getInnerMostAxes(u.length,i)),I.assertAxesAreInnerMostDims("any",u,i);let[m,f]=I.computeOutAndReduceShapes(p.shape,u),d=x.sizeFromShape(f),h=ce({inputs:{x:p},backend:t,attrs:{shape:[-1,d]}}),g=ko(h,h.dtype,"any",t),y;if(a){let b=I.expandShapeToKeepDim(m,l);y=ce({inputs:{x:g},backend:t,attrs:{shape:b}})}else y=ce({inputs:{x:g},backend:t,attrs:{shape:m}});return t.disposeIntermediateTensorInfo(h),t.disposeIntermediateTensorInfo(g),c!=null&&t.disposeIntermediateTensorInfo(p),y}var bF={kernelName:Ou,backendName:"webgl",kernelFunc:EY};var ov=class{constructor(e,t,o){this.variableNames=["A"];let{windowSize:n,batchSize:s,outSize:a}=e;o||this.variableNames.push("bestIndicesA"),this.outputShape=[s,a];let i=t==="max"?">":"<",l=o?"inOffset + i;":"round(getBestIndicesA(batch, inOffset + i));";this.userCode=`
void main() {
ivec2 coords = getOutputCoords();
int batch = coords[0];
int outIdx = coords[1];
int inOffset = outIdx * ${n};
int bestIndex = inOffset;
float bestValue = getA(batch, bestIndex);
for (int i = 0; i < ${n}; i++) {
int inIdx = ${l};
float candidate = getA(batch, inIdx);
if (candidate ${i} bestValue) {
bestValue = candidate;
bestIndex = inIdx;
}
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}
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setOutput(float(bestIndex));
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}
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`}};var nv=class{constructor(e,t,o,n){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,x.assert(e.length>2,()=>`Packed arg${o.charAt(0).toUpperCase()+o.slice(1)} supports only inputs with rank above 2.`);let s=e[e.length-1],a=Math.ceil(s/t);this.outputShape=e.slice(0,-1),a>1&&this.outputShape.push(a),n||this.variableNames.push("bestIndicesA");let i=this.outputShape,l=i.length,u=Le(l),c=Vt("coords",l),p,m;if(a===1){m=l+1;let R=Le(m);p=`
${R} sourceLocR = ${R}(${c.join()}, 0);
++${c[l-1]};
${R} sourceLocG = ${R}(${c.join()}, 0);
++${c[l-2]};
${R} sourceLocA = ${R}(${c.join()}, 0);
--${c[l-1]};
${R} sourceLocB = ${R}(${c.join()}, 0);
--${c[l-2]};`}else m=l,p=`
${u} sourceLocR = coords;
++${c[l-1]};
${u} sourceLocG = coords;
++${c[l-2]};
${u} sourceLocA = coords;
--${c[l-1]};
${u} sourceLocB = coords;
--${c[l-2]};`;let f=["x","y","z","w","u","v"].slice(0,m),d="."+f[m-1],h=f.map(R=>"int "+R),g=Vt("sourceLocR",m-1).concat("inIdx.r"),y=Vt("sourceLocG",m-1).concat("inIdx.g"),b=Vt("sourceLocB",m-1).concat("inIdx.b"),w=Vt("sourceLocA",m-1).concat("inIdx.a"),_=o==="max"?"greaterThan":"lessThan",k=n?"":`
inIdx = round(vec4(getBestIndicesAChannel(${g.join()}),
getBestIndicesAChannel(${y.join()}),
getBestIndicesAChannel(${b.join()}),
getBestIndicesAChannel(${w.join()})));`,D=`vec4(
getAChannel(${g.join()}),
hasNextCol ? getAChannel(${y.join()}) : 0.,
hasNextRow ? getAChannel(${b.join()}) : 0.,
hasNextRow && hasNextCol ? getAChannel(${w.join()}) : 0.)`,T=n?"":`
float getBestIndicesAChannel(${h.join()}) {
return getChannel(getBestIndicesA(${f.join()}),
vec2(${f.slice(-2).join()}));
}`;this.userCode=`
float getAChannel(${h.join()}) {
return getChannel(getA(${f.join()}),
vec2(${f.slice(-2).join()}));
}
${T}
void main() {
${u} coords = getOutputCoords();
bool hasNextCol = ${c[l-1]} < ${i[l-1]-1};
bool hasNextRow = ${c[l-2]} < ${i[l-2]-1};
${p}
ivec4 srcIdx = ivec4(sourceLocR${d}, sourceLocG${d},
sourceLocB${d}, sourceLocA${d}) * ${t};
ivec4 inIdx = srcIdx;
vec4 bestIndex = vec4(inIdx);
vec4 bestValue = ${D};
for (int i = 0; i < ${t}; i++) {
inIdx = srcIdx;
${k}
vec4 candidate = ${D};
bvec4 nan = isnan(candidate);
bvec4 replace = bvec4(
vec4(${_}(candidate, bestValue)) * (vec4(1.0) - vec4(nan)));
bestValue = vec4(replace.x ? candidate.x : bestValue.x,
replace.y ? candidate.y : bestValue.y,
replace.z ? candidate.z : bestValue.z,
replace.w ? candidate.w : bestValue.w);
bestIndex = mix(bestIndex, vec4(inIdx), vec4(replace));
srcIdx++;
}
setOutput(bestIndex);
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}
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`}};function wF(r,e,t,o=null){let n=e.shape[0],s=e.shape[1];o!=null&&(n=o.shape[0],s=o.shape[1]);let a=I.computeOptimalWindowSize(s),i={windowSize:a,inSize:s,batchSize:n,outSize:Math.ceil(s/a)},l=new ov(i,t,o==null),u=[e];o!=null&&u.push(o);let c=r.runWebGLProgram(l,u,"int32");if(c.shape[1]===1)return c;let p=wF(r,e,t,c);return r.disposeIntermediateTensorInfo(c),p}function _F(r,e,t,o=null){let n=o!=null?o.shape:e.shape,s=n[n.length-1],a=I.computeOptimalWindowSize(s),i=new nv(n,a,t,o==null),l=o==null?[e]:[e,o],u=r.runWebGLProgram(i,l,"int32");if(u.shape.length===e.shape.length){let c=_F(r,e,t,u);return r.disposeIntermediateTensorInfo(u),c}return u}function bx(r,e,t,o){let n=[t];if(I.assertAxesAreInnerMostDims("arg"+o.charAt(0).toUpperCase()+o.slice(1),n,e.shape.length),!U().getBool("WEBGL_PACK_REDUCE")||e.shape.length<=2){let s=[],[a,i]=I.computeOutAndReduceShapes(e.shape,n),l=x.sizeFromShape(i),u=ce({inputs:{x:e},backend:r,attrs:{shape:[-1,l]}});s.push(u);let c=wF(r,u,o);s.push(c);let p=ce({inputs:{x:c},backend:r,attrs:{shape:a}});return s.forEach(m=>r.disposeIntermediateTensorInfo(m)),p}return _F(r,e,o)}function DY(r){let{inputs:e,backend:t,attrs:o}=r,{x:n}=e,{axis:s}=o,a=x.parseAxisParam(s,n.shape),i=I.getAxesPermutation(a,n.shape.length),l=n,u=[];i!=null&&(l=Mt({inputs:{x:n},backend:t,attrs:{perm:i}}),u.push(l),a=I.getInnerMostAxes(a.length,l.shape.length)),I.assertAxesAreInnerMostDims("argMax",[a[0]],l.shape.length);let c=bx(t,l,a[0],"max");return u.forEach(p=>t.disposeIntermediateTensorInfo(p)),c}var kF={kernelName:fn,backendName:"webgl",kernelFunc:DY};function $Y(r){let{inputs:e,backend:t,attrs:o}=r,{x:n}=e,{axis:s}=o,a=x.parseAxisParam(s,n.shape),i=I.getAxesPermutation(a,n.shape.length),l=n,u=[];i!=null&&(l=Mt({inputs:{x:n},backend:t,attrs:{perm:i}}),u.push(l),a=I.getInnerMostAxes(a.length,l.shape.length)),I.assertAxesAreInnerMostDims("argMin",[a[0]],l.shape.length);let c=bx(t,l,a[0],"min");return u.forEach(p=>t.disposeIntermediateTensorInfo(p)),c}var vF={kernelName:ka,backendName:"webgl",kernelFunc:$Y};var RY=gr+`
if (abs(x) > 1.) {
return NAN;
}
return asin(x);
`,FY=ke({opSnippet:RY}),CF={kernelName:pi,backendName:"webgl",kernelFunc:FY};var OY=gr+"return log(x + sqrt(x * x + 1.0));",PY=ke({opSnippet:OY}),IF={kernelName:mi,backendName:"webgl",kernelFunc:PY};var MY=gr+`
return atan(x);
`,LY=ke({opSnippet:MY}),NF={kernelName:fi,backendName:"webgl",kernelFunc:LY};var zY=tF+`
return atan(a, b);
`,BY=`
vec4 result = atan(a, b);
vec4 isNaN = min(vec4(isnan(a)) + vec4(isnan(b)), vec4(1.0));
`+rF+`
return result;
`,VY=nt({opSnippet:zY,packedOpSnippet:BY}),SF={kernelName:hi,backendName:"webgl",kernelFunc:VY};var GY=gr+`
if ((x < -1.0) || (x > 1.0)) return NAN;
return (log(1.0 + x) - log(1.0 - x)) / 2.0;`,WY=ke({opSnippet:GY}),TF={kernelName:di,backendName:"webgl",kernelFunc:WY};var ri=class{constructor(e,t,o,n=!1,s=!1){if(this.variableNames=["x"],t==="avg"&&o)throw new Error("Cannot compute positions for average pool.");let a=e.filterWidth,i=e.strideHeight,l=e.strideWidth,u=e.dilationHeight,c=e.dilationWidth,p=e.effectiveFilterHeight,m=e.effectiveFilterWidth,f=e.padInfo.top,d=e.padInfo.left;this.outputShape=e.outShape;let h=t==="avg",g=`((batch * ${e.inHeight} + xR) * ${e.inWidth} + xC) * ${e.inChannels} + d`,y=`(xR * ${e.inWidth} + xC) * ${e.inChannels} + d`,b="0.0";if(h||(b="-1.0 / 1e-20"),o){let R=">=";this.userCode=`
const ivec2 strides = ivec2(${i}, ${l});
const ivec2 pads = ivec2(${f}, ${d});
void main() {
ivec4 coords = getOutputCoords();
int batch = coords[0];
int d = coords[3];
ivec2 xRCCorner = coords.yz * strides - pads;
int xRCorner = xRCCorner.x;
int xCCorner = xRCCorner.y;
// max/min x(?, ?, d) to get y(yR, yC, d).
// ? = to be determined
float minMaxValue = 0.0;
float minMaxValueFound = 0.0;
int minMaxPosition = 0;
float avgValue = 0.0;
for (int wR = 0; wR < ${p};
wR += ${u}) {
int xR = xRCorner + wR;
if (xR < 0 || xR >= ${e.inHeight}) {
continue;
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}
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for (int wC = 0; wC < ${m};
wC += ${c}) {
int xC = xCCorner + wC;
if (xC < 0 || xC >= ${e.inWidth}) {
continue;
}
float value = getX(batch, xR, xC, d);
// If a min / max value has already been found, use it. If not,
// use the current value.
float currMinMaxValue = mix(
value, minMaxValue, minMaxValueFound);
if (value ${R} currMinMaxValue) {
minMaxValue = value;
minMaxValueFound = 1.0;
minMaxPosition = ${n?s?g:y:`wR * ${m} + wC`};
}
}
}
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setOutput(float(minMaxPosition));
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}
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`;return}let w="max",_=`${t}(${t}(${t}(minMaxValue[0], minMaxValue[1]), minMaxValue[2]), minMaxValue[3])`;t==="avg"&&(_="avgValue / count");let k=Math.floor(a/4)*4,D=a%4,T=`
if (${h}) {
avgValue += dot(values, ones);
} else {
minMaxValue = ${w}(values, minMaxValue);
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}
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`;this.userCode=`
const ivec2 strides = ivec2(${i}, ${l});
const ivec2 pads = ivec2(${f}, ${d});
const float initializationValue = ${b};
const vec4 ones = vec4(1.0, 1.0, 1.0, 1.0);
float count = 0.0;
float getValue(int batch, int xR, int xC, int d) {
if (xC < 0 || xC >= ${e.inWidth}) {
return initializationValue;
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}
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count += 1.0;
return getX(batch, xR, xC, d);
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}
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void main() {
ivec4 coords = getOutputCoords();
int batch = coords[0];
int d = coords[3];
ivec2 xRCCorner = coords.yz * strides - pads;
int xRCorner = xRCCorner.x;
int xCCorner = xRCCorner.y;
// max/min x(?, ?, d) to get y(yR, yC, d).
// ? = to be determined
vec4 minMaxValue = vec4(${b});
float avgValue = 0.0;
count = 0.0;
for (int wR = 0; wR < ${p};
wR += ${u}) {
int xR = xRCorner + wR;
if (xR < 0 || xR >= ${e.inHeight}) {
continue;
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}
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for (int wC = 0; wC < ${k}; wC += 4) {
int xC = xCCorner + wC * ${c};
vec4 values = vec4(
getValue(batch, xR, xC, d),
getValue(batch, xR, xC + ${c}, d),
getValue(batch, xR, xC + 2 * ${c}, d),
getValue(batch, xR, xC + 3 * ${c}, d)
);
${T}
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}
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int xC = xCCorner + ${k};
if (${D===1}) {
vec4 values = vec4(
getValue(batch, xR, xC, d),
initializationValue,
initializationValue,
initializationValue
);
${T}
} else if (${D===2}) {
vec4 values = vec4(
getValue(batch, xR, xC, d),
getValue(batch, xR, xC + ${c}, d),
initializationValue,
initializationValue
);
${T}
} else if (${D===3}) {
vec4 values = vec4(
getValue(batch, xR, xC, d),
getValue(batch, xR, xC + ${c}, d),
getValue(batch, xR, xC + 2 * ${c}, d),
initializationValue
);
${T}
}
}
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setOutput(${_});
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}
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`}},pu=class{constructor(e,t,o,n=!1,s=!1){if(this.variableNames=["x"],t==="avg"&&o)throw new Error("Cannot compute positions for average pool.");let a=e.filterWidth,i=e.strideDepth,l=e.strideHeight,u=e.strideWidth,c=e.dilationDepth,p=e.dilationHeight,m=e.dilationWidth,f=e.effectiveFilterDepth,d=e.effectiveFilterHeight,h=e.effectiveFilterWidth,g=e.padInfo.front,y=e.padInfo.top,b=e.padInfo.left;this.outputShape=e.outShape;let w=t==="avg",_="0.0";if(w||(_="-1.0 / 1e-20"),o){let M=">=";this.userCode=`
const ivec3 strides =
ivec3(${i}, ${l}, ${u});
const ivec3 pads = ivec3(${g}, ${y}, ${b});
void main() {
ivec5 coords = getOutputCoords();
int batch = coords.x;
int ch = coords.u;
ivec3 xCorner = ivec3(coords.y, coords.z, coords.w) * strides - pads;
int xDCorner = xCorner.x;
int xRCorner = xCorner.y;
int xCCorner = xCorner.z;
// max/min x(?, ?, ?, ch) to get y(yD, yR, yC, ch).
// ? = to be determined
float minMaxValue = 0.0;
float minMaxValueFound = 0.0;
int minMaxPosition = 0;
for (int wD = 0; wD < ${f};
wD += ${c}) {
int xD = xDCorner + wD;
if (xD < 0 || xD >= ${e.inDepth}) {
continue;
}
for (int wR = 0; wR < ${d};
wR += ${p}) {
int xR = xRCorner + wR;
if (xR < 0 || xR >= ${e.inHeight}) {
continue;
}
for (int wC = 0; wC < ${h};
wC += ${m}) {
int xC = xCCorner + wC;
if (xC < 0 || xC >= ${e.inWidth}) {
continue;
}
float value = getX(batch, xD, xR, xC, ch);
// If a min / max value has already been found, use it. If not,
// use the current value.
float currMinMaxValue = mix(
value, minMaxValue, minMaxValueFound);
if (value ${M} currMinMaxValue) {
minMaxValue = value;
minMaxValueFound = 1.0;
minMaxPosition = ${n?s?`(((batch * ${e.inDepth} + xD) * ${e.inHeight} + xR) * ${e.inWidth} + xC) * ${e.inChannels} + ch`:`((xD * ${e.inHeight} + xR) * ${e.inWidth} + xC) * ${e.inChannels} + ch`:`wD * ${d} * ${h} +
wR * ${h} + wC`};
}
}
}
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}
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setOutput(float(minMaxPosition));
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}
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`;return}let k="max",D=`${t}(${t}(${t}(minMaxValue[0], minMaxValue[1]), minMaxValue[2]), minMaxValue[3])`;t==="avg"&&(D="avgValue / count");let T=Math.floor(a/4)*4,R=a%4,O=`
if (${w}) {
avgValue += dot(values, ones);
} else {
minMaxValue = ${k}(values, minMaxValue);
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}
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`;this.userCode=`
const ivec3 strides =
ivec3(${i}, ${l}, ${u});
const ivec3 pads = ivec3(${g}, ${y}, ${b});
const float initializationValue = ${_};
const vec4 ones = vec4(1.0, 1.0, 1.0, 1.0);
float count = 0.0;
float getValue(int batch, int xD, int xR, int xC, int ch) {
if (xC < 0 || xC >= ${e.inWidth}) {
return initializationValue;
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}
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count += 1.0;
return getX(batch, xD, xR, xC, ch);
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}
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void main() {
ivec5 coords = getOutputCoords();
int batch = coords.x;
int ch = coords.u;
ivec3 xCorner = ivec3(coords.y, coords.z, coords.w) * strides - pads;
int xDCorner = xCorner.x;
int xRCorner = xCorner.y;
int xCCorner = xCorner.z;
// max/min x(?, ?, ?, d) to get y(yD, yR, yC, ch).
// ? = to be determined
vec4 minMaxValue = vec4(${_});
float avgValue = 0.0;
count = 0.0;
for (int wD = 0; wD < ${f};
wD += ${c}) {
int xD = xDCorner + wD;
if (xD < 0 || xD >= ${e.inDepth}) {
continue;
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}
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for (int wR = 0; wR < ${d};
wR += ${p}) {
int xR = xRCorner + wR;
if (xR < 0 || xR >= ${e.inHeight}) {
continue;
}
for (int wC = 0; wC < ${T}; wC += 4) {
int xC = xCCorner + wC * ${m};
vec4 values = vec4(
getValue(batch, xD, xR, xC, ch),
getValue(batch, xD, xR, xC + ${m}, ch),
getValue(batch, xD, xR, xC + 2 * ${m}, ch),
getValue(batch, xD, xR, xC + 3 * ${m}, ch)
);
${O}
}
int xC = xCCorner + ${T};
if (${R===1}) {
vec4 values = vec4(
getValue(batch, xD, xR, xC, ch),
initializationValue,
initializationValue,
initializationValue
);
${O}
} else if (${R===2}) {
vec4 values = vec4(
getValue(batch, xD, xR, xC, ch),
getValue(batch, xD, xR, xC + ${m}, ch),
initializationValue,
initializationValue
);
${O}
} else if (${R===3}) {
vec4 values = vec4(
getValue(batch, xD, xR, xC, ch),
getValue(batch, xD, xR, xC + ${m}, ch),
getValue(batch, xD, xR, xC + 2 * ${m}, ch),
initializationValue
);
${O}
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}
}
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setOutput(${D});
}
}
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`}};function UY(r){let{inputs:e,backend:t,attrs:o}=r,{x:n}=e;ti(n,"avgPool");let{filterSize:s,strides:a,pad:i,dimRoundingMode:l}=o,u=1;x.assert(I.eitherStridesOrDilationsAreOne(a,u),()=>`Error in avgPool: Either strides or dilations must be 1. Got strides ${a} and dilations '${u}'`);let c=I.computePool2DInfo(n.shape,s,a,u,i,l);if(c.filterWidth===1&&c.filterHeight===1&&x.arraysEqual(c.inShape,c.outShape))return Gt({inputs:{x:n},backend:t});let p=new ri(c,"avg",!1);return t.runWebGLProgram(p,[n],"float32")}var AF={kernelName:dn,backendName:"webgl",kernelFunc:UY};function jY(r){let{inputs:e,backend:t,attrs:o}=r,{x:n}=e,{filterSize:s,strides:a,pad:i,dimRoundingMode:l,dataFormat:u}=o,c=[1,1,1],p=I.computePool3DInfo(n.shape,s,a,c,i,l,u),m=new pu(p,"avg",!1);return t.runWebGLProgram(m,[n],"float32")}var EF={kernelName:va,backendName:"webgl",kernelFunc:jY};var sv=class{constructor(e){this.variableNames=["dy"],this.outputShape=e.inShape;let t=e.filterHeight,o=e.filterWidth,n=e.strideHeight,s=e.strideWidth,a=e.dilationHeight,i=e.dilationWidth,l=e.effectiveFilterHeight,u=e.effectiveFilterWidth,c=l-1-e.padInfo.top,p=u-1-e.padInfo.left,m=1/(t*o);this.userCode=`
const ivec2 pads = ivec2(${c}, ${p});
const float avgMultiplier = float(${m});
void main() {
ivec4 coords = getOutputCoords();
int b = coords[0];
int d = coords[3];
ivec2 dyRCCorner = coords.yz - pads;
int dyRCorner = dyRCCorner.x;
int dyCCorner = dyRCCorner.y;
// Convolve dy(?, ?, d) with pos mask(:, :, d) to get dx(xR, xC, d).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0;
for (int wR = 0; wR < ${l};
wR += ${a}) {
float dyR = float(dyRCorner + wR) / ${n}.0;
if (dyR < 0.0 || dyR >= ${e.outHeight}.0 || fract(dyR) > 0.0) {
continue;
}
int idyR = int(dyR);
for (int wC = 0; wC < ${u};
wC+= ${i}) {
float dyC = float(dyCCorner + wC) / ${s}.0;
if (dyC < 0.0 || dyC >= ${e.outWidth}.0 ||
fract(dyC) > 0.0) {
continue;
}
int idyC = int(dyC);
float dyValue = getDy(b, idyR, idyC, d);
dotProd += dyValue * avgMultiplier;
}
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}
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setOutput(dotProd);
}
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`}},iv=class{constructor(e){this.variableNames=["dy"],this.outputShape=e.inShape;let t=e.filterDepth,o=e.filterHeight,n=e.filterWidth,s=e.strideDepth,a=e.strideHeight,i=e.strideWidth,l=e.dilationDepth,u=e.dilationHeight,c=e.dilationWidth,p=e.effectiveFilterDepth,m=e.effectiveFilterHeight,f=e.effectiveFilterWidth,d=p-1-e.padInfo.front,h=m-1-e.padInfo.top,g=f-1-e.padInfo.left,y=1/(t*o*n);this.userCode=`
const ivec3 pads = ivec3(${d}, ${h}, ${g});
const float avgMultiplier = float(${y});
void main() {
ivec5 coords = getOutputCoords();
int batch = coords.x;
int ch = coords.u;
ivec3 dyCorner = ivec3(coords.y, coords.z, coords.w) - pads;
int dyDCorner = dyCorner.x;
int dyRCorner = dyCorner.y;
int dyCCorner = dyCorner.z;
// Convolve dy(?, ?, ?, d) with pos mask(:, :, :, ch) to get
// dx(xD, xR, xC, ch).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0;
for (int wD = 0; wD < ${p};
wD += ${l}) {
float dyD = float(dyDCorner + wD) / ${s}.0;
if (dyD < 0.0 || dyD >= ${e.outDepth}.0 || fract(dyD) > 0.0) {
continue;
}
int idyD = int(dyD);
for (int wR = 0; wR < ${m};
wR += ${u}) {
float dyR = float(dyRCorner + wR) / ${a}.0;
if (dyR < 0.0 || dyR >= ${e.outHeight}.0 ||
fract(dyR) > 0.0) {
continue;
}
int idyR = int(dyR);
for (int wC = 0; wC < ${f};
wC += ${c}) {
float dyC = float(dyCCorner + wC) / ${i}.0;
if (dyC < 0.0 || dyC >= ${e.outWidth}.0 ||
fract(dyC) > 0.0) {
continue;
}
int idyC = int(dyC);
float dyValue = getDy(batch, idyD, idyR, idyC, ch);
dotProd += dyValue * avgMultiplier;
}
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}
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}
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setOutput(dotProd);
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}
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`}};function HY(r){let{inputs:e,backend:t,attrs:o}=r,{dy:n,input:s}=e,a=s,{filterSize:i,strides:l,pad:u,dimRoundingMode:c}=o,p=[1,1,1],m=I.computePool3DInfo(a.shape,i,l,p,u,c),f=new iv(m);return t.runWebGLProgram(f,[n],a.dtype)}var DF={kernelName:Mu,backendName:"webgl",kernelFunc:HY};function qY(r){let{inputs:e,backend:t,attrs:o}=r,{dy:n,input:s}=e,a=s;ti([n,s],"avgPoolGrad");let{filterSize:i,strides:l,pad:u}=o,c=I.computePool2DInfo(a.shape,i,l,1,u),p=new sv(c);return t.runWebGLProgram(p,[n],a.dtype)}var $F={kernelName:Pu,backendName:"webgl",kernelFunc:qY};function KY(r){let{inputs:e,backend:t,attrs:o}=r,{a:n,b:s}=e,{transposeA:a,transposeB:i}=o;return cu({a:n,b:s,transposeA:a,transposeB:i,backend:t})}var RF={kernelName:hn,backendName:"webgl",kernelFunc:KY};var av=class{constructor(e,t,o,n,s,a){this.outputShape=[],this.variableNames=["x","mean","variance"],I.assertAndGetBroadcastShape(e,t),I.assertAndGetBroadcastShape(e,o);let i="0.0";n!=null&&(I.assertAndGetBroadcastShape(e,n),this.variableNames.push("offset"),i="getOffsetAtOutCoords()");let l="1.0";s!=null&&(I.assertAndGetBroadcastShape(e,s),this.variableNames.push("scale"),l="getScaleAtOutCoords()"),this.outputShape=e,this.userCode=`
void main() {
float x = getXAtOutCoords();
float mean = getMeanAtOutCoords();
float variance = getVarianceAtOutCoords();
float offset = ${i};
float scale = ${l};
float inv = scale * inversesqrt(variance + float(${a}));
setOutput(dot(vec3(x, -mean, offset), vec3(inv, inv, 1)));
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}
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`}};var lv=class{constructor(e,t,o,n,s,a){this.packedInputs=!0,this.packedOutput=!0,this.variableNames=["x","mean","variance"],I.assertAndGetBroadcastShape(e,t),I.assertAndGetBroadcastShape(e,o);let i="vec4(0.0)";n!=null&&(I.assertAndGetBroadcastShape(e,n),this.variableNames.push("offset"),i="getOffsetAtOutCoords()");let l="vec4(1.0)";s!=null&&(I.assertAndGetBroadcastShape(e,s),this.variableNames.push("scale"),l="getScaleAtOutCoords()"),this.outputShape=e,this.userCode=`
void main() {
vec4 offset = ${i};
vec4 scale = ${l};
vec4 x = getXAtOutCoords();
vec4 mean = getMeanAtOutCoords();
vec4 variance = getVarianceAtOutCoords();
vec4 inv = scale * inversesqrt(variance + vec4(${a}));
setOutput((x - mean) * inv + offset);
}
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`}};var XY=({inputs:r,backend:e,attrs:t})=>{let{x:o,mean:n,variance:s,offset:a,scale:i}=r;x.assert(n.shape.length===s.shape.length,()=>"Batch normalization gradient requires mean and variance to have equal ranks."),x.assert(a==null||n.shape.length===a.shape.length,()=>"Batch normalization gradient requires mean and offset to have equal ranks."),x.assert(i==null||n.shape.length===i.shape.length,()=>"Batch normalization gradient requires mean and scale to have equal ranks.");let{varianceEpsilon:l}=t;l==null&&(l=.001);let u=[o,n,s],c=null;a!=null&&(c=a.shape,u.push(a));let p=null;i!=null&&(p=i.shape,u.push(i));let m=U().getBool("WEBGL_PACK_NORMALIZATION")?new lv(o.shape,n.shape,s.shape,c,p,l):new av(o.shape,n.shape,s.shape,c,p,l);return e.runWebGLProgram(m,u,u[0].dtype)},FF={kernelName:Nn,backendName:"webgl",kernelFunc:XY};var uv=class{constructor(e){this.variableNames=["source"],this.outputShape=e,this.rank=e.length;let t=Le(this.rank),o=`uniform int start[${this.rank}];`,n=YY(this.rank),s,a=e.map((i,l)=>`sourceLoc.${cv[l]} = start[${l}] + coords.${cv[l]};`);s=`
${t} sourceLoc;
${t} coords = getOutputCoords();
${a.join(`
`)}
`,this.userCode=`
${o}
void main() {
${s}
setOutput(getSource(${n}));
}
`}getCustomSetupFunc(e){if(e.length!==this.rank)throw Error(`The rank (${this.rank}) of the program must match the length of start (${e.length})`);return(t,o)=>{this.startLoc==null&&(this.startLoc=t.getUniformLocationNoThrow(o,"start"),this.startLoc==null)||t.gl.uniform1iv(this.startLoc,e)}}},cv=["x","y","z","w","u","v"];function YY(r){if(r===1)return"sourceLoc";if(r<=6)return cv.slice(0,r).map(e=>"sourceLoc."+e).join(",");throw Error(`Slicing for rank ${r} is not yet supported`)}var pv=class{constructor(e){this.variableNames=["source"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e,this.rank=e.length;let t=Le(this.rank),o=Vt("coords",this.rank),n=Vt("sourceLoc",this.rank),s=this.rank===1?"sourceLoc":`vec2(${n.slice(-2).join()})`,a=`getChannel(getSource(${n.join()}), ${s})`,i=`
result.x = ${a};
if (++${o[this.rank-1]} < ${e[this.rank-1]}) {
++${n[this.rank-1]};
result.y = ${a};
--${n[this.rank-1]};
}
`,l=this.rank===1?"":`
--${o[this.rank-1]};
if (++${o[this.rank-2]} < ${e[this.rank-2]}) {
++${n[this.rank-2]};
result.z = ${a};
if (++${o[this.rank-1]} < ${e[this.rank-1]}) {
++${n[this.rank-1]};
result.w = ${a};
}
}
`,u=this.rank<=4?`sourceLoc = coords +
${t}(${e.map((c,p)=>`start[${p}]`).join()});`:e.map((c,p)=>`${n[p]} = ${o[p]} + start[${p}];`).join(`
`);this.userCode=`
uniform int start[${this.rank}];
void main() {
${t} coords = getOutputCoords();
${t} sourceLoc;
${u}
vec4 result = vec4(0.);
${i}
${l}
setOutput(result);
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}
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`}getCustomSetupFunc(e){if(e.length!==this.rank)throw Error(`The rank (${this.rank}) of the program must match the length of start (${e.length})`);return(t,o)=>{this.startLoc==null&&(this.startLoc=t.getUniformLocationNoThrow(o,"start"),this.startLoc==null)||t.gl.uniform1iv(this.startLoc,e)}}};function ZY(r,e,t,o){let n=o.texData.get(r.dataId),s=o.makeTensorInfo(t,r.dtype),a=o.texData.get(s.dataId);Object.assign(a,n),a.refCount=1,a.shape=t,a.dtype=r.dtype;let i=Yt.computeFlatOffset(e,x.computeStrides(r.shape));n.slice&&(i+=n.slice.flatOffset),a.slice={flatOffset:i,origDataId:n.slice&&n.slice.origDataId||r.dataId};let l=o.dataRefCount.get(a.slice.origDataId)||1;return o.dataRefCount.set(a.slice.origDataId,l+1),s}function da(r){let{inputs:e,backend:t,attrs:o}=r,{x:n}=e,{begin:s,size:a}=o,[i,l]=Yt.parseSliceParams(n,s,a);if(Yt.assertParamsValid(n,i,l),x.sizeFromShape(l)===0)return t.makeTensorInfo(l,n.dtype,[]);if(t.shouldExecuteOnCPU([n])||n.dtype==="string"){let p=t.texData.get(n.dataId),m=$R(p.values,i,l,n.shape,n.dtype);return t.makeTensorInfo(l,n.dtype,m)}let{isPacked:u}=t.texData.get(n.dataId),c=Yt.isSliceContinous(n.shape,i,l);if(u||!c){let p=U().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new pv(l):new uv(l),m=p.getCustomSetupFunc(i);return t.runWebGLProgram(p,[n],n.dtype,m)}return t.uploadToGPU(n.dataId),ZY(n,i,l,t)}var OF={kernelName:qn,backendName:"webgl",kernelFunc:da};var JY=r=>{let{inputs:e,backend:t,attrs:o}=r,{x:n}=e,{blockShape:s,crops:a}=o;x.assert(n.shape.length<=4,()=>"batchToSpaceND for rank > 4 with a WebGL backend not implemented yet");let i=s.reduce((b,w)=>b*w),l=I.getReshaped(n.shape,s,i),u=I.getPermuted(l.length,s.length),c=I.getReshapedPermuted(n.shape,s,i),p=I.getSliceBeginCoords(a,s.length),m=I.getSliceSize(c,a,s.length),f=[],d=ce({inputs:{x:n},backend:t,attrs:{shape:l}}),h=Mt({inputs:{x:d},backend:t,attrs:{perm:u}}),g=ce({inputs:{x:h},backend:t,attrs:{shape:c}}),y=da({inputs:{x:g},backend:t,attrs:{begin:p,size:m}});return f.push(d),f.push(h),f.push(g),f.forEach(b=>t.disposeIntermediateTensorInfo(b)),y},PF={kernelName:Ca,backendName:"webgl",kernelFunc:JY};function QY(r){let{inputs:e,backend:t,attrs:o}=r,{x:n,weights:s}=e,{size:a}=o,i=t.readSync(n.dataId),l=t.readSync(s.dataId),u=px(i,l,s.dtype,s.shape,a);return t.makeTensorInfo([a],s.dtype,u)}var MF={kernelName:Lu,backendName:"webgl",kernelFunc:QY};var e7="return float(a != b);",mv=nt({opSnippet:e7,dtype:"bool"}),LF={kernelName:Fi,backendName:"webgl",kernelFunc:mv};function ha(r){let{inputs:e,backend:t}=r,{input:o}=e,n=t.texData.get(o.dataId);return Gt({inputs:{x:n.complexTensorInfos.real},backend:t})}var zF={kernelName:oc,backendName:"webgl",kernelFunc:ha};var t7="return float(int(x));";function BF(r,e){let t=new mo(r.shape,t7),o=e.runWebGLProgram(t,[r],"int32");return{dataId:o.dataId,shape:o.shape,dtype:o.dtype}}function fv(r){let{inputs:e,backend:t,attrs:o}=r,{x:n}=e,{dtype:s}=o;if(s==="complex64"){if(n.dtype==="complex64")return Gt({inputs:{x:n},backend:t});let a=wt(n.shape),i=fv({inputs:{x:n},backend:t,attrs:{dtype:"float32"}}),l=fo({inputs:{real:i,imag:a},backend:t});return a.dispose(),t.disposeIntermediateTensorInfo(i),l}if(n.dtype==="complex64"){let a=ha({inputs:{input:n},backend:t}),i=fv({inputs:{x:a},backend:t,attrs:{dtype:s}});return t.disposeIntermediateTensorInfo(a),i}if(!x.hasEncodingLoss(n.dtype,s)){let a=Gt({inputs:{x:n},backend:t});return{dataId:a.dataId,shape:a.shape,dtype:s}}if(s==="int32")return BF(n,t);if(s==="bool"){let a=t.makeTensorInfo([],"bool",x.getTypedArrayFromDType("bool",1)),l=mv({inputs:{a:n,b:a},backend:t});return t.disposeIntermediateTensorInfo(a),l}throw new Error(`Error in Cast: failed to cast ${n.dtype} to ${s}`)}var VF={kernelName:Lo,backendName:"webgl",kernelFunc:fv};var GF="return ceil(x);",r7=ke({opSnippet:GF,packedOpSnippet:GF,cpuKernelImpl:dR}),WF={kernelName:gn,backendName:"webgl",kernelFunc:r7};var dv=class{constructor(e){this.variableNames=["A"],this.outputShape=e,this.userCode=`
uniform float minVal;
uniform float maxVal;
void main() {
float value = getAAtOutCoords();
if (isnan(value)) {
setOutput(value);
return;
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}
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setOutput(clamp(value, minVal, maxVal));
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}
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`}getCustomSetupFunc(e,t){return(o,n)=>{this.minLoc==null&&(this.minLoc=o.getUniformLocationNoThrow(n,"minVal"),this.maxLoc=o.getUniformLocationNoThrow(n,"maxVal")),o.gl.uniform1f(this.minLoc,e),o.gl.uniform1f(this.maxLoc,t)}}};var hv=class{constructor(e){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e,this.userCode=`
uniform float minVal;
uniform float maxVal;
void main() {
vec4 value = getAAtOutCoords();
if (any(isnan(value))) {
setOutput(value);
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return;
}
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setOutput(clamp(value, vec4(minVal), vec4(maxVal)));
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}
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`}getCustomSetupFunc(e,t){return(o,n)=>{this.minLoc==null&&(this.minLoc=o.getUniformLocationNoThrow(n,"minVal"),this.maxLoc=o.getUniformLocationNoThrow(n,"maxVal")),o.gl.uniform1f(this.minLoc,e),o.gl.uniform1f(this.maxLoc,t)}}};function o7(r){let{inputs:e,backend:t,attrs:o}=r,{x:n}=e,{clipValueMin:s,clipValueMax:a}=o,i;U().getBool("WEBGL_PACK_CLIP")?i=new hv(n.shape):i=new dv(n.shape);let l=i.getCustomSetupFunc(s,a);return t.runWebGLProgram(i,[n],n.dtype,l)}var UF={kernelName:zo,backendName:"webgl",kernelFunc:o7};var gv=class{constructor(e){this.variableNames=["real","imag"],this.outputShape=e,this.userCode=`
void main() {
float re = abs(getRealAtOutCoords());
float im = abs(getImagAtOutCoords());
float mx = max(re, im);
// sadly the length function in glsl is not underflow-safe
// (at least not on Intel GPUs). So the safe solution is
// to ensure underflow-safety in all cases.
setOutput(
mx == 0.0 ? 0.0 : mx * length(vec2(1, min(re, im)/mx))
);
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}
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`}};function jF(r,e){return{dataId:e.dataId,dtype:e.dtype,shape:r.shape}}function n7(r){let{inputs:e,backend:t}=r,{x:o}=e,n=t.texData.get(o.dataId),s=new gv(o.shape),a=[jF(o,n.complexTensorInfos.real),jF(o,n.complexTensorInfos.imag)];return t.runWebGLProgram(s,a,a[0].dtype)}var HF={kernelName:Ia,backendName:"webgl",kernelFunc:n7};var xv=class{constructor(e){this.outputShape=[],this.outputShape=I.computeOutShape(e,1),this.variableNames=e.map((a,i)=>`T${i}`);let t=new Array(e.length-1);t[0]=e[0][1];for(let a=1;a<t.length;a++)t[a]=t[a-1]+e[a][1];let o=[`if (yC < ${t[0]}) setOutput(getT0(yR, yC));`];for(let a=1;a<t.length;a++){let i=t[a-1];o.push(`else if (yC < ${t[a]}) setOutput(getT${a}(yR, yC-${i}));`)}let n=t.length,s=t[t.length-1];o.push(`else setOutput(getT${n}(yR, yC-${s}));`),this.userCode=`
void main() {
ivec2 coords = getOutputCoords();
int yR = coords.x;
int yC = coords.y;
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${o.join(`
`)}
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}
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`}};var yv=class{constructor(e,t){this.packedInputs=!0,this.packedOutput=!0,this.outputShape=[],this.outputShape=I.computeOutShape(e,t);let o=this.outputShape,n=o.length,s=Le(n),a=Vt("coords",n),i=["x","y","z","w","u","v"].slice(0,n);this.variableNames=e.map((h,g)=>`T${g}`);let l=new Array(e.length-1);l[0]=e[0][t];for(let h=1;h<l.length;h++)l[h]=l[h-1]+e[h][t];let u=i[t],c=i.slice(-2),p=i.join(),m=`if (${u} < ${l[0]}) {
return getChannel(
getT0(${p}), vec2(${c.join()}));
}`;for(let h=1;h<l.length;h++){let g=l[h-1];m+=`
if (${u} < ${l[h]} && ${u} >= ${l[h-1]}) {
return getChannel(
getT${h}(${wx(i,u,g)}),
vec2(${wx(c,u,g)}));
}`}let f=l.length,d=l[l.length-1];m+=`
return getChannel(
getT${f}(${wx(i,u,d)}),
vec2(${wx(c,u,d)}));`,this.userCode=`
float getValue(${i.map(h=>"int "+h)}) {
${m}
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}
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void main() {
${s} coords = getOutputCoords();
vec4 result = vec4(getValue(${a}), 0., 0., 0.);
${a[n-1]} = ${a[n-1]} + 1;
if (${a[n-1]} < ${o[n-1]}) {
result.g = getValue(${a});
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}
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${a[n-2]} = ${a[n-2]} + 1;
if (${a[n-2]} < ${o[n-2]}) {
result.a = getValue(${a});
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}
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${a[n-1]} = ${a[n-1]} - 1;
if (${a[n-2]} < ${o[n-2]} &&
${a[n-1]} < ${o[n-1]}) {
result.b = getValue(${a});
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}
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setOutput(result);
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}
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`}};function wx(r,e,t){let o=r.indexOf(e);return r.map((s,a)=>a===o?`${s} - ${t}`:s).join()}function mu(r){let{inputs:e,backend:t}=r,{input:o}=e,n=t.texData.get(o.dataId);return Gt({inputs:{x:n.complexTensorInfos.imag},backend:t})}var qF={kernelName:Yu,backendName:"webgl",kernelFunc:mu};function fu(r,e,t){let o=r[0].dtype;if(o==="complex64"){let u=r.map(d=>ha({inputs:{input:d},backend:t})),c=r.map(d=>mu({inputs:{input:d},backend:t})),p=fu(u,e,t),m=fu(c,e,t),f=fo({inputs:{real:p,imag:m},backend:t});return u.forEach(d=>t.disposeIntermediateTensorInfo(d)),c.forEach(d=>t.disposeIntermediateTensorInfo(d)),t.disposeIntermediateTensorInfo(p),t.disposeIntermediateTensorInfo(m),f}if(o==="string"){let{tensors2D:u,outShape:c}=KF(r,e,t),p=u.map(g=>({vals:t.readSync(g.dataId),shape:g.shape})),m=u[0].shape[0]===1,f=hR(p,c,o,m),d=I.computeOutShape(r.map(g=>g.shape),e),h=t.makeTensorInfo(d,o,f);return u.forEach(g=>t.disposeIntermediateTensorInfo(g)),h}if(r.length>U().getNumber("WEBGL_MAX_TEXTURES_IN_SHADER")){let u=Math.floor(r.length/2),c=fu(r.slice(0,u),e,t),p=fu(r.slice(u),e,t),m=fu([c,p],e,t);return t.disposeIntermediateTensorInfo(c),t.disposeIntermediateTensorInfo(p),m}if(U().getBool("WEBGL_PACK_ARRAY_OPERATIONS")&&r[0].shape.length>1){let u=new yv(r.map(c=>c.shape),e);return t.runWebGLProgram(u,r,o)}let{tensors2D:n,outShape:s}=KF(r,e,t),a=new xv(n.map(u=>u.shape)),i=t.runWebGLProgram(a,n,o);n.forEach(u=>t.disposeIntermediateTensorInfo(u));let l=ce({inputs:{x:i},attrs:{shape:s},backend:t});return t.disposeIntermediateTensorInfo(i),l}function KF(r,e,t){let o=I.computeOutShape(r.map(s=>s.shape),e);return{tensors2D:r.map(s=>ce({inputs:{x:s},attrs:{shape:[-1,x.sizeFromShape(s.shape.slice(e))]},backend:t})),outShape:o}}function bv(r){let{inputs:e,backend:t,attrs:o}=r,{axis:n}=o,s=x.parseAxisParam(n,e[0].shape)[0],a=I.computeOutShape(e.map(u=>u.shape),s);if(x.sizeFromShape(a)===0)return t.makeTensorInfo(a,e[0].dtype,[]);let i=e.filter(u=>x.sizeFromShape(u.shape)>0);if(i.length===1)return Gt({inputs:{x:i[0]},backend:t});let l=i.map(u=>u.shape);return I.assertParamsConsistent(l,s),fu(i,s,t)}var XF={kernelName:ks,backendName:"webgl",kernelFunc:bv};var yd=class{constructor(e,t=!1,o=null,n=!1,s=!1){this.variableNames=["x","W"],this.outputShape=e.outShape;let a=e.padInfo.top,i=e.padInfo.left,l=e.strideHeight,u=e.strideWidth,c=e.dilationHeight,p=e.dilationWidth,m=e.filterHeight,f=e.filterWidth,d=Math.floor(e.inChannels/4)*4,h=e.inChannels%4,g=e.dataFormat==="channelsLast",y=g?1:2,b=g?2:3,w=g?3:1,_="",k="";o&&(n?_=`float activation(float a) {
float b = getPreluActivationWeightsAtOutCoords();
${o}
}`:s?_=`float activation(float a) {
float b = getLeakyreluAlphaAtOutCoords();
${o}
}`:_=`
float activation(float x) {
${o}
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}
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`,k="result = activation(result);");let D=t?"result += getBiasAtOutCoords();":"";t&&this.variableNames.push("bias"),n&&this.variableNames.push("preluActivationWeights"),s&&this.variableNames.push("leakyreluAlpha"),this.userCode=`
${_}
const ivec2 strides = ivec2(${l}, ${u});
const ivec2 pads = ivec2(${a}, ${i});
void main() {
ivec4 coords = getOutputCoords();
int batch = coords[0];
int d2 = coords[${w}];
ivec2 xRCCorner =
ivec2(coords[${y}], coords[${b}]) * strides - pads;
int xRCorner = xRCCorner.x;
int xCCorner = xRCCorner.y;
// Convolve x(?, ?, d1) with w(:, :, d1, d2) to get y(yR, yC, d2).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0;
for (int wR = 0; wR < ${m}; wR++) {
int xR = xRCorner + wR * ${c};
if (xR < 0 || xR >= ${e.inHeight}) {
continue;
}
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for (int wC = 0; wC < ${f}; wC++) {
int xC = xCCorner + wC * ${p};
if (xC < 0 || xC >= ${e.inWidth}) {
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continue;
}
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for (int d1 = 0; d1 < ${d}; d1 += 4) {
vec4 wValues = vec4(
getW(wR, wC, d1, d2),
getW(wR, wC, d1 + 1, d2),
getW(wR, wC, d1 + 2, d2),
getW(wR, wC, d1 + 3, d2)
);
if (${g}) {
vec4 xValues = vec4(
getX(batch, xR, xC, d1),
getX(batch, xR, xC, d1 + 1),
getX(batch, xR, xC, d1 + 2),
getX(batch, xR, xC, d1 + 3)
);
dotProd += dot(xValues, wValues);
} else {
vec4 xValues = vec4(
getX(batch, d1, xR, xC),
getX(batch, d1 + 1, xR, xC),
getX(batch, d1 + 2, xR, xC),
getX(batch, d1 + 3, xR, xC)
);
dotProd += dot(xValues, wValues);
}
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}
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if (${h===1}) {
if (${g}) {
dotProd +=
getX(batch, xR, xC, ${d}) *
getW(wR, wC, ${d}, d2);
} else {
dotProd +=
getX(batch, ${d}, xR, xC) *
getW(wR, wC, ${d}, d2);
}
} else if (${h===2}) {
vec2 wValues = vec2(
getW(wR, wC, ${d}, d2),
getW(wR, wC, ${d} + 1, d2)
);
if (${g}) {
vec2 xValues = vec2(
getX(batch, xR, xC, ${d}),
getX(batch, xR, xC, ${d} + 1)
);
dotProd += dot(xValues, wValues);
} else {
vec2 xValues = vec2(
getX(batch, ${d}, xR, xC),
getX(batch, ${d} + 1, xR, xC)
);
dotProd += dot(xValues, wValues);
}
} else if (${h===3}) {
vec3 wValues = vec3(
getW(wR, wC, ${d}, d2),
getW(wR, wC, ${d} + 1, d2),
getW(wR, wC, ${d} + 2, d2)
);
if (${g}) {
vec3 xValues = vec3(
getX(batch, xR, xC, ${d}),
getX(batch, xR, xC, ${d} + 1),
getX(batch, xR, xC, ${d} + 2)
);
dotProd += dot(xValues, wValues);
} else {
vec3 xValues = vec3(
getX(batch, ${d}, xR, xC),
getX(batch, ${d} + 1, xR, xC),
getX(batch, ${d} + 2, xR, xC)
);
dotProd += dot(xValues, wValues);
}
}
}
}
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float result = dotProd;
${D}
${k}
setOutput(result);
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}
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`}},wv=class{constructor(e){this.variableNames=["x","W"],this.outputShape=e.outShape;let t=e.padInfo.front,o=e.padInfo.top,n=e.padInfo.left,s=e.strideDepth,a=e.strideHeight,i=e.strideWidth,l=e.dilationDepth,u=e.dilationHeight,c=e.dilationWidth,p=e.filterDepth,m=e.filterHeight,f=e.filterWidth,d=Math.floor(e.inChannels/4)*4,h=e.inChannels%4;this.userCode=`
const ivec3 strides = ivec3(${s}, ${a}, ${i});
const ivec3 pads = ivec3(${t}, ${o}, ${n});
void main() {
ivec5 coords = getOutputCoords();
int batch = coords.x;
int d2 = coords.u;
ivec3 xFRCCorner = ivec3(coords.y, coords.z, coords.w) * strides - pads;
int xFCorner = xFRCCorner.x;
int xRCorner = xFRCCorner.y;
int xCCorner = xFRCCorner.z;
// Convolve x(?, ?, ?, d1) with w(:, :, :, d1, d2) to get
// y(yF, yR, yC, d2). ? = to be determined. : = across all
// values in that axis.
float dotProd = 0.0;
for (int wF = 0; wF < ${p}; wF++) {
int xF = xFCorner + wF * ${l};
if (xF < 0 || xF >= ${e.inDepth}) {
continue;
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}
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for (int wR = 0; wR < ${m}; wR++) {
int xR = xRCorner + wR * ${u};
if (xR < 0 || xR >= ${e.inHeight}) {
continue;
}
for (int wC = 0; wC < ${f}; wC++) {
int xC = xCCorner + wC * ${c};
if (xC < 0 || xC >= ${e.inWidth}) {
continue;
}
for (int d1 = 0; d1 < ${d}; d1 += 4) {
vec4 xValues = vec4(
getX(batch, xF, xR, xC, d1),
getX(batch, xF, xR, xC, d1 + 1),
getX(batch, xF, xR, xC, d1 + 2),
getX(batch, xF, xR, xC, d1 + 3)
);
vec4 wValues = vec4(
getW(wF, wR, wC, d1, d2),
getW(wF, wR, wC, d1 + 1, d2),
getW(wF, wR, wC, d1 + 2, d2),
getW(wF, wR, wC, d1 + 3, d2)
);
dotProd += dot(xValues, wValues);
}
if (${h===1}) {
dotProd +=
getX(batch, xF, xR, xC, ${d}) *
getW(wF, wR, wC, ${d}, d2);
} else if (${h===2}) {
vec2 xValues = vec2(
getX(batch, xF, xR, xC, ${d}),
getX(batch, xF, xR, xC, ${d} + 1)
);
vec2 wValues = vec2(
getW(wF, wR, wC, ${d}, d2),
getW(wF, wR, wC, ${d} + 1, d2)
);
dotProd += dot(xValues, wValues);
} else if (${h===3}) {
vec3 xValues = vec3(
getX(batch, xF, xR, xC, ${d}),
getX(batch, xF, xR, xC, ${d} + 1),
getX(batch, xF, xR, xC, ${d} + 2)
);
vec3 wValues = vec3(
getW(wF, wR, wC, ${d}, d2),
getW(wF, wR, wC, ${d} + 1, d2),
getW(wF, wR, wC, ${d} + 2, d2)
);
dotProd += dot(xValues, wValues);
}
}
}
}
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setOutput(dotProd);
}
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`}};var _v=class{constructor(e,t,o){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e;let{filterWidth:n,inChannels:s,strideWidth:a,strideHeight:i,padInfo:l,outWidth:u,dilationWidth:c,dilationHeight:p,dataFormat:m}=o,{left:f,top:d}=l,h=s*n,g=Ot(),y=m==="channelsLast",b=y?0:1,w=y?1:2,_="";for(let k=0;k<=1;k++)for(let D=0;D<=1;D++)_+=`
blockIndex = rc.y + ${D};
pos = rc.x + ${k};
if(blockIndex < ${e[1]} && pos < ${e[0]}) {
offsetY = int(blockIndex / (${u})) * ${i} - ${d};
d0 = offsetY + ${p} * (pos / ${h});
if(d0 < ${t[b]} && d0 >= 0) {
offsetX = int(mod(float(blockIndex), ${u}.) * ${a}. - ${f}.);
d1 = offsetX + ${c} * (int(mod(float(pos), ${h}.) / ${s}.));
if(d1 < ${t[w]} && d1 >= 0) {
ch = int(mod(float(pos), ${s}.));
if (${y}) {
innerDims = vec2(d1, ch);
result[${k*2+D}] = getChannel(
getA(d0, int(innerDims.x),
int(innerDims.y)), innerDims);
} else {
innerDims = vec2(d0, d1);
result[${k*2+D}] = getChannel(
getA(ch, int(innerDims.x),
int(innerDims.y)), innerDims);
}
}
}
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}
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`;this.userCode=`
void main() {
ivec2 rc = getOutputCoords();
vec4 result = vec4(0);
int blockIndex, pos, offsetY, d0, offsetX, d1, ch;
vec2 innerDims;
${_}
${g.output} = result;
}
`}};function _x({x:r,filter:e,convInfo:t,backend:o,bias:n=null,preluActivationWeights:s=null,leakyreluAlpha:a=0,activation:i=null}){let l=r.shape,u=o.texData.get(r.dataId),c=t.inChannels,p=l[0]*l[1]*l[2],m=t.outChannels,f=t.dataFormat==="channelsLast",d=!1,h=!1,g,y=[],b=(p===1||m===1)&&c>ev,w=l[2]%2!=0&&!!u.isPacked;if(b||!U().getBool("WEBGL_LAZILY_UNPACK")||!U().getBool("WEBGL_PACK_BINARY_OPERATIONS")||!w){let _=f?l[0]*l[1]*l[2]:l[0]*l[2]*l[3],k=ce({inputs:{x:r},backend:o,attrs:{shape:[1,_,t.inChannels]}}),D=ce({inputs:{x:e},backend:o,attrs:{shape:[1,t.inChannels,t.outChannels]}}),T=cu({a:k,b:D,transposeA:d,transposeB:h,backend:o,bias:n,activation:i,preluActivationWeights:s,leakyreluAlpha:a});g=ce({inputs:{x:T},backend:o,attrs:{shape:t.outShape}}),y.push(k),y.push(D),y.push(T)}else{let _=f?l[0]*l[1]*(l[2]+1):l[0]*l[2]*(l[3]+1),k={dataId:r.dataId,shape:[1,_,t.inChannels],dtype:r.dtype},D=u.shape;u.shape=u.shape.slice(),u.shape[u.shape.length-2]++,x.assert(lu(u.shape,k.shape),()=>`packed reshape ${u.shape} to ${k.shape} isn't free`);let T=ce({inputs:{x:e},backend:o,attrs:{shape:[1,t.inChannels,t.outChannels]}});y.push(T);let R=cu({a:k,b:T,backend:o,transposeA:d,transposeB:h,bias:n,activation:i,preluActivationWeights:s,leakyreluAlpha:a}),O=o.texData.get(R.dataId);x.assert(O.isPacked,()=>"batchMatMul result is expected to be packed"),u.shape=D,O.shape=t.outShape,g=Gt({inputs:{x:R},backend:o}),g.shape=t.outShape,y.push(R)}for(let _ of y)o.disposeIntermediateTensorInfo(_);return g}function kx({x:r,filter:e,convInfo:t,backend:o,bias:n=null,preluActivationWeights:s=null,leakyreluAlpha:a=0,activation:i=null}){let{filterWidth:l,filterHeight:u,inChannels:c,outWidth:p,outHeight:m,dataFormat:f}=t,d=f==="channelsLast",h=l*u*c,g=m*p,y=[h,g],b=!0,w=!1,_=[],k=ce({inputs:{x:r},backend:o,attrs:{shape:r.shape.slice(1)}}),D=ce({inputs:{x:e},backend:o,attrs:{shape:[1,h,x.sizeFromShape(e.shape)/h]}});_.push(k),_.push(D);let T=new _v(y,k.shape,t),R=o.runWebGLProgram(T,[k],"float32"),O=ce({inputs:{x:R},backend:o,attrs:{shape:[1,y[0],y[1]]}});_.push(R),_.push(O);let M=n!=null,G=s!=null,W=i==="leakyrelu",j=i?gl(i,!0):null,H=new gd(O.shape,D.shape,[1,g,t.outChannels],b,w,M,j,G,W),q=[O,D];if(n&&q.push(n),G&&q.push(s),W){let re=o.makeTensorInfo([],"float32",x.createScalarValue(a,"float32"));q.push(re),_.push(re)}let X=o.runWebGLProgram(H,q,"float32"),oe=d?[1,m,p,t.outChannels]:[1,t.outChannels,m,p],Y=ce({inputs:{x:X},backend:o,attrs:{shape:oe}});_.push(X);for(let re of _)o.disposeIntermediateTensorInfo(re);return Y}function s7(r){let{inputs:e,backend:t,attrs:o}=r,{x:n,filter:s}=e,{strides:a,pad:i,dataFormat:l,dilations:u,dimRoundingMode:c}=o,p=I.convertConv2DDataFormat(l),m=I.computeConv2DInfo(n.shape,s.shape,a,u,i,c,!1,p),f;if(m.filterHeight===1&&m.filterWidth===1&&m.dilationHeight===1&&m.dilationWidth===1&&m.strideHeight===1&&m.strideWidth===1&&(m.padInfo.type==="SAME"||m.padInfo.type==="VALID"))f=_x({x:n,filter:s,convInfo:m,backend:t});else if(U().getBool("WEBGL_CONV_IM2COL")&&n.shape[0]===1)f=kx({x:n,filter:s,convInfo:m,backend:t});else{let h=new yd(m);f=t.runWebGLProgram(h,[n,s],"float32")}let d=ce({inputs:{x:f},backend:t,attrs:{shape:m.outShape}});return t.disposeIntermediateTensorInfo(f),d}var YF={kernelName:xn,backendName:"webgl",kernelFunc:s7};var kv=class{constructor(e){this.variableNames=["x","dy"],this.outputShape=e.filterShape;let t=e.strideHeight,o=e.strideWidth,n=e.padInfo.top,s=e.padInfo.left,a=e.dataFormat==="channelsLast";this.userCode=`
void main() {
ivec4 coords = getOutputCoords();
int wR = coords.x;
int wC = coords.y;
int d1 = coords.z;
int d2 = coords.w;
// Convolve x(?, ?, d1) with dy(:, :, d2) to get dw(wR, wC, d1, d2).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0;
for (int b = 0; b < ${e.batchSize}; b++) {
for (int yR = 0; yR < ${e.outHeight}; yR++) {
int xR = wR + yR * ${t} - ${n};
if (xR < 0 || xR >= ${e.inHeight}) {
continue;
}
for (int yC = 0; yC < ${e.outWidth}; yC++) {
int xC = wC + yC * ${o} - ${s};
if (xC < 0 || xC >= ${e.inWidth}) {
continue;
}
if (${a}) {
float dyValue = getDy(b, yR, yC, d2);
float xValue = getX(b, xR, xC, d1);
dotProd += (xValue * dyValue);
} else {
float dyValue = getDy(b, d2, yR, yC);
float xValue = getX(b, d1, xR, xC);
dotProd += (xValue * dyValue);
}
}
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}
}
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setOutput(dotProd);
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}
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`}},vv=class{constructor(e){this.variableNames=["dy","W"],this.outputShape=e.inShape;let t=e.filterHeight,o=e.filterWidth,n=e.strideHeight,s=e.strideWidth,a=e.dataFormat==="channelsLast",i=t-1-e.padInfo.top,l=o-1-e.padInfo.left,u=a?1:2,c=a?2:3,p=a?3:1;this.userCode=`
const ivec2 pads = ivec2(${i}, ${l});
void main() {
ivec4 coords = getOutputCoords();
int batch = coords[0];
int d1 = coords[${p}];
ivec2 dyCorner = ivec2(coords[${u}], coords[${c}]) - pads;
int dyRCorner = dyCorner.x;
int dyCCorner = dyCorner.y;
// Convolve dy(?, ?, d2) with w(:, :, d1, d2) to compute dx(xR, xC, d1).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0;
for (int wR = 0; wR < ${t}; wR++) {
float dyR = float(dyRCorner + wR) / ${n}.0;
if (dyR < 0.0 || dyR >= ${e.outHeight}.0 || fract(dyR) > 0.0) {
continue;
}
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int idyR = int(dyR);
int wRPerm = ${t} - 1 - wR;
for (int wC = 0; wC < ${o}; wC++) {
float dyC = float(dyCCorner + wC) / ${s}.0;
if (dyC < 0.0 || dyC >= ${e.outWidth}.0 ||
fract(dyC) > 0.0) {
continue;
}
int idyC = int(dyC);
int wCPerm = ${o} - 1 - wC;
for (int d2 = 0; d2 < ${e.outChannels}; d2++) {
if (${a}) {
float xValue = getDy(batch, idyR, idyC, d2);
float wValue = getW(wRPerm, wCPerm, d1, d2);
dotProd += xValue * wValue;
} else {
float xValue = getDy(batch, d2, idyR, idyC);
float wValue = getW(wRPerm, wCPerm, d1, d2);
dotProd += xValue * wValue;
}
}
}
}
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setOutput(dotProd);
}
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`}},Cv=class{constructor(e){this.variableNames=["x","dy"],this.outputShape=e.filterShape;let t=e.strideDepth,o=e.strideHeight,n=e.strideWidth,s=e.padInfo.front,a=e.padInfo.top,i=e.padInfo.left;this.userCode=`
void main() {
ivec5 coords = getOutputCoords();
int wF = coords.x;
int wR = coords.y;
int wC = coords.z;
int d1 = coords.w;
int d2 = coords.u;
float dotProd = 0.0;
for (int b = 0; b < ${e.batchSize}; b++) {
for (int yF = 0; yF < ${e.outDepth}; yF++) {
int xF = wF + yF * ${t} - ${s};
if (xF < 0 || xF >= ${e.inDepth}) {
continue;
}
for (int yR = 0; yR < ${e.outHeight}; yR++) {
int xR = wR + yR * ${o} - ${a};
if (xR < 0 || xR >= ${e.inHeight}) {
continue;
}
for (int yC = 0; yC < ${e.outWidth}; yC++) {
int xC = wC + yC * ${n} - ${i};
if (xC < 0 || xC >= ${e.inWidth}) {
continue;
}
float dyValue = getDy(b, yF, yR, yC, d2);
float xValue = getX(b, xF, xR, xC, d1);
dotProd += (xValue * dyValue);
}
}
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}
}
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setOutput(dotProd);
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}
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`}},Iv=class{constructor(e){this.variableNames=["dy","W"],this.outputShape=e.inShape;let t=e.filterDepth,o=e.filterHeight,n=e.filterWidth,s=e.strideDepth,a=e.strideHeight,i=e.strideWidth,l=t-1-e.padInfo.front,u=o-1-e.padInfo.top,c=n-1-e.padInfo.left;this.userCode=`
const ivec3 pads = ivec3(${l}, ${u}, ${c});
void main() {
ivec5 coords = getOutputCoords();
int batch = coords.x;
int d1 = coords.u;
ivec3 dyCorner = ivec3(coords.y, coords.z, coords.w) - pads;
int dyFCorner = dyCorner.x;
int dyRCorner = dyCorner.y;
int dyCCorner = dyCorner.z;
float dotProd = 0.0;
for (int wF = 0; wF < ${t}; wF++) {
float dyF = float(dyFCorner + wF) / ${s}.0;
if (dyF < 0.0 || dyF >= ${e.outDepth}.0 || fract(dyF) > 0.0) {
continue;
}
int idyF = int(dyF);
int wFPerm = ${t} - 1 - wF;
for (int wR = 0; wR < ${o}; wR++) {
float dyR = float(dyRCorner + wR) / ${a}.0;
if (dyR < 0.0 || dyR >= ${e.outHeight}.0 ||
fract(dyR) > 0.0) {
continue;
}
int idyR = int(dyR);
int wRPerm = ${o} - 1 - wR;
for (int wC = 0; wC < ${n}; wC++) {
float dyC = float(dyCCorner + wC) / ${i}.0;
if (dyC < 0.0 || dyC >= ${e.outWidth}.0 ||
fract(dyC) > 0.0) {
continue;
}
int idyC = int(dyC);
int wCPerm = ${n} - 1 - wC;
for (int d2 = 0; d2 < ${e.outChannels}; d2++) {
float xValue = getDy(batch, idyF, idyR, idyC, d2);
float wValue = getW(wFPerm, wRPerm, wCPerm, d1, d2);
dotProd += xValue * wValue;
}
}
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}
}
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setOutput(dotProd);
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}
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`}};function i7(r){let{inputs:e,backend:t,attrs:o}=r,{x:n,dy:s}=e,{strides:a,pad:i,dataFormat:l,dimRoundingMode:u,filterShape:c}=o,p=I.convertConv2DDataFormat(l),m=I.computeConv2DInfo(n.shape,c,a,1,i,u,!1,p),f=new kv(m);return t.runWebGLProgram(f,[n,s],"float32")}var ZF={kernelName:Bu,backendName:"webgl",kernelFunc:i7};function a7(r){let{inputs:e,backend:t,attrs:o}=r,{dy:n,filter:s}=e,{inputShape:a,strides:i,pad:l,dataFormat:u,dimRoundingMode:c}=o,p=I.convertConv2DDataFormat(u),m=I.computeConv2DInfo(a,s.shape,i,1,l,c,!1,p),f=new vv(m);return t.runWebGLProgram(f,[n,s],"float32")}var JF={kernelName:yn,backendName:"webgl",kernelFunc:a7};function l7(r){let{inputs:e,backend:t,attrs:o}=r,{x:n,filter:s}=e,{strides:a,pad:i,dilations:l}=o,u=I.computeConv3DInfo(n.shape,s.shape,a,l,i),c=new wv(u);return t.runWebGLProgram(c,[n,s],"float32")}var QF={kernelName:Na,backendName:"webgl",kernelFunc:l7};function u7(r){let{inputs:e,backend:t,attrs:o}=r,{x:n,dy:s}=e,{strides:a,pad:i,filterShape:l}=o,u=I.computeConv3DInfo(n.shape,l,a,1,i),c=new Cv(u);return t.runWebGLProgram(c,[n,s],"float32")}var eO={kernelName:Vu,backendName:"webgl",kernelFunc:u7};function c7(r){let{inputs:e,backend:t,attrs:o}=r,{dy:n,filter:s}=e,{pad:a,strides:i,inputShape:l}=o,u=I.computeConv3DInfo(l,s.shape,i,1,a),c=new Iv(u);return t.runWebGLProgram(c,[n,s],"float32")}var tO={kernelName:Gu,backendName:"webgl",kernelFunc:c7};var p7=hx+`
return cos(x);
`,m7=ke({opSnippet:p7}),rO={kernelName:bn,backendName:"webgl",kernelFunc:m7};var f7=`
float e2x = exp(-x);
return (e2x + 1.0 / e2x) / 2.0;
`,d7=ke({opSnippet:f7}),oO={kernelName:gi,backendName:"webgl",kernelFunc:d7};var Nv=class{constructor(e,t,o,n,s){this.variableNames=["Image","Boxes","BoxInd"],this.outputShape=[];let[a,i,l,u]=e,[c]=t,[p,m]=o;this.outputShape=[c,p,m,u];let f=n==="bilinear"?1:0,[d,h]=[`${i-1}.0`,`${l-1}.0`],[g,y,b]=p>1?[`${(i-1)/(p-1)}`,"(y2-y1) * height_ratio",`y1*${d} + float(y)*(height_scale)`]:["0.0","0.0",`0.5 * (y1+y2) * ${d}`],[w,_,k]=m>1?[`${(l-1)/(m-1)}`,"(x2-x1) * width_ratio",`x1*${h} + float(x)*(width_scale)`]:["0.0","0.0",`0.5 * (x1+x2) * ${h}`];this.userCode=`
const float height_ratio = float(${g});
const float width_ratio = float(${w});
void main() {
ivec4 coords = getOutputCoords();
int b = coords[0];
int y = coords[1];
int x = coords[2];
int d = coords[3];
// get box vals
float y1 = getBoxes(b,0);
float x1 = getBoxes(b,1);
float y2 = getBoxes(b,2);
float x2 = getBoxes(b,3);
// get image in batch index
int bInd = round(getBoxInd(b));
if(bInd < 0 || bInd >= ${a}) {
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return;
}
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float height_scale = ${y};
float width_scale = ${_};
float in_y = ${b};
if( in_y < 0.0 || in_y > ${d} ) {
setOutput(float(${s}));
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return;
}
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float in_x = ${k};
if( in_x < 0.0 || in_x > ${h} ) {
setOutput(float(${s}));
return;
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}
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vec2 sourceFracIndexCR = vec2(in_x,in_y);
if(${f} == 1) {
// Compute the four integer indices.
ivec2 sourceFloorCR = ivec2(sourceFracIndexCR);
ivec2 sourceCeilCR = ivec2(ceil(sourceFracIndexCR));
float topLeft = getImage(b, sourceFloorCR.y, sourceFloorCR.x, d);
float bottomLeft = getImage(b, sourceCeilCR.y, sourceFloorCR.x, d);
float topRight = getImage(b, sourceFloorCR.y, sourceCeilCR.x, d);
float bottomRight = getImage(b, sourceCeilCR.y, sourceCeilCR.x, d);
vec2 fracCR = sourceFracIndexCR - vec2(sourceFloorCR);
float top = topLeft + (topRight - topLeft) * fracCR.x;
float bottom = bottomLeft + (bottomRight - bottomLeft) * fracCR.x;
float newValue = top + (bottom - top) * fracCR.y;
setOutput(newValue);
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} else {
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// Compute the coordinators of nearest neighbor point.
ivec2 sourceNearestCR = ivec2(floor(
sourceFracIndexCR + vec2(0.5,0.5)));
float newValue = getImage(b, sourceNearestCR.y, sourceNearestCR.x, d);
setOutput(newValue);
}
}
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`}};var h7=r=>{let{inputs:e,backend:t,attrs:o}=r,{image:n,boxes:s,boxInd:a}=e,{cropSize:i,method:l,extrapolationValue:u}=o,c=new Nv(n.shape,s.shape,i,l,u);return t.runWebGLProgram(c,[n,s,a],"float32")},nO={kernelName:xi,backendName:"webgl",kernelFunc:h7};var vx=class{constructor(e,t,o){this.variableNames=["x"],this.outputShape=e;let n=e.length,s=t?"0.0":`getX(${sO(n,"coords")})`,a=e[e.length-1],i="",l="";t?(i=o?`end != ${a-1}`:"end != 0",l=o?"end + 1":"end - 1"):(i=o?`end + pow2 < ${a}`:"end >= pow2",l=o?"end + pow2":"end - pow2"),this.userCode=`
uniform float index;
void main() {
${Le(n)} coords = getOutputCoords();
int end = ${iO(n,"coords")};
float val = ${s};
int pow2 = int(pow(2.0, index));
if (${i}) {
int idx = ${l};
${iO(n,"coords")} = idx;
val += getX(${sO(n,"coords")});
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}
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setOutput(val);
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}
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`}getCustomSetupFunc(e){return(t,o)=>{this.index==null&&(this.index=t.getUniformLocation(o,"index")),t.gl.uniform1f(this.index,e)}}};function sO(r,e){if(r===1)return`${e}`;if(r===2)return`${e}.x, ${e}.y`;if(r===3)return`${e}.x, ${e}.y, ${e}.z`;if(r===4)return`${e}.x, ${e}.y, ${e}.z, ${e}.w`;throw Error(`Cumulative sum for rank ${r} is not yet supported`)}function iO(r,e){if(r===1)return`${e}`;if(r===2)return`${e}.y`;if(r===3)return`${e}.z`;if(r===4)return`${e}.w`;throw Error(`Cumulative sum for rank ${r} is not yet supported`)}function g7(r){let{inputs:e,backend:t,attrs:o}=r,{x:n}=e,{axis:s,exclusive:a,reverse:i}=o,l=n.shape.length,u=I.getAxesPermutation([s],l),c=n;u!=null&&(c=Mt({inputs:{x:n},backend:t,attrs:{perm:u}}));let p=I.getInnerMostAxes(1,l)[0];if(p!==l-1)throw new Error(`WebGL cumsum shader expects an inner-most axis=${n.shape.length-1} but got axis=${s}`);let m=c.shape[p],f=Gt({inputs:{x:c},backend:t});for(let d=0;d<=Math.ceil(Math.log2(m))-1;d++){let h=new vx(c.shape,!1,i),g=h.getCustomSetupFunc(d),y=f;f=t.runWebGLProgram(h,[f],f.dtype,g),t.disposeIntermediateTensorInfo(y)}if(a){let d=new vx(c.shape,a,i),h=f;f=t.runWebGLProgram(d,[f],f.dtype),t.disposeIntermediateTensorInfo(h)}if(u!=null){let d=I.getUndoAxesPermutation(u),h=Mt({inputs:{x:f},backend:t,attrs:{perm:d}});return t.disposeIntermediateTensorInfo(f),t.disposeIntermediateTensorInfo(c),h}return f}var aO={kernelName:wn,backendName:"webgl",kernelFunc:g7};function x7(r){let{inputs:e,backend:t,attrs:o}=r,{x:n,weights:s}=e,{size:a,binaryOutput:i}=o;if(n.shape.length===1){let l=t.readSync(n.dataId),u=t.readSync(s.dataId),c=px(l,u,s.dtype,s.shape,a);return t.makeTensorInfo([a],s.dtype,c)}else if(n.shape.length===2){let l=t.bufferSync(n),u=t.bufferSync(s),c=fR(l,u,a,i);return t.makeTensorInfo(c.shape,s.dtype,c.values)}throw new Error(`Error in denseBincount: input must be at most rank 2, but got rank${n.shape.length}.`)}var lO={kernelName:Wu,backendName:"webgl",kernelFunc:x7};var Sv=class{constructor(e,t,o){this.variableNames=["x"],this.outputShape=[],this.outputShape=e,this.blockSize=t,this.dataFormat=o,this.userCode=`
void main() {
ivec4 coords = getOutputCoords();
int b = coords[0];
int h = ${this.getHeightCoordString()};
int w = ${this.getWidthCoordString()};
int d = ${this.getDepthCoordString()};
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int in_h = h / ${t};
int offset_h = imod(h, ${t});
int in_w = w / ${t};
int offset_w = imod(w, ${t});
int offset_d = (offset_h * ${t} + offset_w) *
${this.getOutputDepthSize()};
int in_d = d + offset_d;
float result = ${this.getInputSamplingString()};
setOutput(result);
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}
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`}getHeightCoordString(){return this.dataFormat==="NHWC"?"coords[1]":"coords[2]"}getWidthCoordString(){return this.dataFormat==="NHWC"?"coords[2]":"coords[3]"}getDepthCoordString(){return this.dataFormat==="NHWC"?"coords[3]":"coords[1]"}getOutputDepthSize(){return this.dataFormat==="NHWC"?this.outputShape[3]:this.outputShape[1]}getInputSamplingString(){return this.dataFormat==="NHWC"?"getX(b, in_h, in_w, in_d)":"getX(b, in_d, in_h, in_w)"}};function y7(r){let{inputs:e,backend:t,attrs:o}=r,{x:n}=e,{blockSize:s,dataFormat:a}=o;x.assert(s>1,()=>`blockSize should be > 1 for depthToSpace, but was: ${s}`);let i=n.shape[0],l=a==="NHWC"?n.shape[1]:n.shape[2],u=a==="NHWC"?n.shape[2]:n.shape[3],c=a==="NHWC"?n.shape[3]:n.shape[1],p=l*s,m=u*s,f=c/(s*s),d=a==="NHWC"?[i,p,m,f]:[i,f,p,m],h=new Sv(d,s,a);return t.runWebGLProgram(h,[n],n.dtype)}var uO={kernelName:yi,backendName:"webgl",kernelFunc:y7};var bd=class{constructor(e,t=!1,o=null,n=!1,s=!1){this.variableNames=["x","W"],this.outputShape=e.outShape;let a=e.inHeight,i=e.inWidth,l=e.padInfo.top,u=e.padInfo.left,c=e.strideHeight,p=e.strideWidth,m=e.dilationHeight,f=e.dilationWidth,d=e.filterHeight,h=e.filterWidth,g=e.outChannels/e.inChannels,y="",b="";o&&(n?y=`float activation(float a) {
float b = getPreluActivationWeightsAtOutCoords();
${o}
}`:s?y=`float activation(float a) {
float b = getLeakyreluAlphaAtOutCoords();
${o}
}`:y=`
float activation(float x) {
${o}
}
`,b="result = activation(result);");let w=t?"result += getBiasAtOutCoords();":"";t&&this.variableNames.push("bias"),n&&this.variableNames.push("preluActivationWeights"),s&&this.variableNames.push("leakyreluAlpha"),this.userCode=`
${y}
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const ivec2 strides = ivec2(${c}, ${p});
const ivec2 pads = ivec2(${l}, ${u});
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void main() {
ivec4 coords = getOutputCoords();
int batch = coords.x;
ivec2 xRCCorner = coords.yz * strides - pads;
int d2 = coords.w;
int d1 = d2 / ${g};
int q = d2 - d1 * ${g};
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int xRCorner = xRCCorner.x;
int xCCorner = xRCCorner.y;
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// Convolve x(?, ?, d1) with w(:, :, d1, q) to get y(yR, yC, d2).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0;
// TO DO(dsmilkov): Flatten the two for loops and vec4 the operations.
for (int wR = 0; wR < ${d}; wR++) {
int xR = xRCorner + wR * ${m};
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if (xR < 0 || xR >= ${a}) {
continue;
}
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for (int wC = 0; wC < ${h}; wC++) {
int xC = xCCorner + wC * ${f};
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if (xC < 0 || xC >= ${i}) {
continue;
}
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float xVal = getX(batch, xR, xC, d1);
float wVal = getW(wR, wC, d1, q);
dotProd += xVal * wVal;
}
}
float result = dotProd;
${w}
${b}
setOutput(result);
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}
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`}};var wd=class{constructor(e,t=!1,o=null,n=!1,s=!1){this.variableNames=["x","W"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e.outShape;let a=e.inHeight,i=e.inWidth,l=e.padInfo.top,u=e.padInfo.left,c=e.strideHeight,p=e.strideWidth,m=e.dilationHeight,f=e.dilationWidth,d=e.filterHeight,h=e.filterWidth,g=h,y="int xR; int xC; int xCOffset;";for(let k=0;k<d;k++)for(let D=0;D<h;D++)y+=`
vec4 xTexelR${k}C${D*2} = vec4(0.);
vec4 wR${k}C${D} = vec4(0.);
vec4 xR${k}C${D} = vec4(0.);`;for(let k=0;k<d;k++)for(let D=0;D<g;D++){let T=D*2;if(y+=`
xR = xRCorner + ${k*m};
xC = xCCorner + ${T*f};
`,p===1){if(T<h&&(u%2==1?y+=`
xCOffset = xC + 1;
if(xR >= 0 && xR < ${a} && xCOffset >= 0 && xCOffset < ${i}) {
xTexelR${k}C${T} = getX(batch, xR, xCOffset, d1);
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// Need to manually clear unused channels in case
// we're reading from recycled texture.
if(xCOffset + 1 >= ${i}) {
xTexelR${k}C${T}.zw = vec2(0.);
}
} else {
xTexelR${k}C${T} = vec4(0.);
}
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xCOffset = xC + 1 - 2;
if(xR >= 0 && xR < ${a} && xCOffset >= 0 && xCOffset < ${i}) {
vec4 previous = getX(batch, xR, xCOffset, d1);
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// Need to manually clear unused channels in case
// we're reading from recycled texture.
if(xCOffset + 1 >= ${i}) {
previous.zw = vec2(0.);
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}
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xR${k}C${T} = vec4(previous.zw, xTexelR${k}C${T}.xy);
} else {
xR${k}C${T} = vec4(0, 0, xTexelR${k}C${T}.xy);
}
`:y+=`
if(xR >= 0 && xR < ${a} && xC >= 0 && xC < ${i}) {
xTexelR${k}C${T} = getX(batch, xR, xC, d1);
} else {
xTexelR${k}C${T} = vec4(0.);
}
xR${k}C${T} = xTexelR${k}C${T};
`,T+1<h)){let R=u%2==0?x.nearestLargerEven(f):f;f%2==0&&u%2==1||f%2!=0&&u%2!=1?(y+=`
xCOffset = xC + ${u%2} + ${R};
if(xR >= 0 && xR < ${a} &&
xCOffset >= 0 && xCOffset < ${i}) {
xTexelR${k}C${T+2} = getX(batch, xR, xCOffset, d1);
}
`,f>1&&(y+=`
xCOffset -= 2;
if(xR >= 0 && xR < ${a} &&
xCOffset >= 0 && xCOffset < ${i}) {
xTexelR${k}C${T} = getX(batch, xR, xCOffset, d1);
} else {
xTexelR${k}C${T} = vec4(0.);
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}
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`),y+=`
xR${k}C${T+1} = vec4(
xTexelR${k}C${T}.zw, xTexelR${k}C${T+2}.xy);
`):y+=`
xCOffset = xC + ${R};
if(xR >= 0 && xR < ${a} &&
xCOffset >= 0 && xCOffset < ${i}) {
xTexelR${k}C${T+2} = getX(batch, xR, xCOffset, d1);
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}
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xR${k}C${T+1} = xTexelR${k}C${T+2};
`}}else T<h&&(y+=`
if(xR >= 0 && xR < ${a}) {
`,u%2==1?(y+=`
xCOffset = xC + 1 - ${p};
if(xCOffset >= 0 && xCOffset < ${i}) {
xTexelR${k}C${T} = getX(batch, xR, xCOffset, d1);
} else {
xTexelR${k}C${T} = vec4(0.);
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}
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if(xC + 1 >= 0 && xC + 1 < ${i}) {
xTexelR${k}C${T+2} = getX(batch, xR, xC + 1, d1);
} else {
xTexelR${k}C${T+2} = vec4(0.);
}
xR${k}C${T} = vec4(
xTexelR${k}C${T}.zw, xTexelR${k}C${T+2}.zw);
`,T+1<h&&(y+=`
vec4 final = vec4(0.);
xCOffset = xC + 1 + ${p};
if(xCOffset >= 0 && xCOffset < ${i}) {
final = getX(batch, xR, xCOffset, d1);
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}
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xR${k}C${T+1} = vec4(xTexelR${k}C${T+2}.xy, final.xy);
`)):(y+=`
if(xC >= 0 && xC < ${i}) {
xTexelR${k}C${T} = getX(batch, xR, xC, d1);
} else {
xTexelR${k}C${T} = vec4(0.);
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}
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xCOffset = xC + ${p};
if(xCOffset >= 0 && xCOffset < ${i}) {
xTexelR${k}C${T+2} = getX(batch, xR, xCOffset, d1);
} else {
xTexelR${k}C${T+2} = vec4(0.);
}
xR${k}C${T} = vec4(
xTexelR${k}C${T}.xy, xTexelR${k}C${T+2}.xy);
`,T+1<h&&(y+=`
xR${k}C${T+1} = vec4(
xTexelR${k}C${T}.zw, xTexelR${k}C${T+2}.zw);
`)),y+="}");T<h&&(y+=`
vec4 wTexelR${k}C${T} = getW(${k}, ${T}, d1, q);
wR${k}C${T} = vec4(wTexelR${k}C${T}.xz, wTexelR${k}C${T}.xz);
`,T+1<h&&(y+=`
vec4 wTexelR${k}C${T+1} = getW(${k}, ${T+1}, d1, q);
wR${k}C${T+1} =
vec4(wTexelR${k}C${T+1}.xz, wTexelR${k}C${T+1}.xz);`))}for(let k=0;k<d;k++)for(let D=0;D<h;D++)y+=`dotProd += xR${k}C${D} * wR${k}C${D};`;let b="",w="";o&&(n?b=`vec4 activation(vec4 a) {
vec4 b = getPreluActivationWeightsAtOutCoords();
${o}
}`:s?b=`vec4 activation(vec4 a) {
vec4 b = getLeakyreluAlphaAtOutCoords();
${o}
}`:b=`vec4 activation(vec4 x) {
${o}
}`,w="result = activation(result);");let _=t?"result += getBiasAtOutCoords();":"";t&&this.variableNames.push("bias"),n&&this.variableNames.push("preluActivationWeights"),s&&this.variableNames.push("leakyreluAlpha"),this.userCode=`
${b}
const ivec2 strides = ivec2(${c}, ${p});
const ivec2 pads = ivec2(${l}, ${u});
void main() {
ivec4 coords = getOutputCoords();
int batch = coords.x;
ivec2 xRCCorner = coords.yz * strides - pads;
int d2 = coords.w;
int d1 = d2;
int q = 0;
int xRCorner = xRCCorner.x;
int xCCorner = xRCCorner.y;
vec4 dotProd = vec4(0.);
${y}
vec4 result = dotProd;
${_}
${w}
setOutput(result);
}
`}};function b7(r){let{inputs:e,backend:t,attrs:o}=r,{x:n,filter:s}=e,{strides:a,pad:i,dilations:l,dimRoundingMode:u}=o,c=l;c==null&&(c=[1,1]),x.assert(I.eitherStridesOrDilationsAreOne(a,c),()=>`Error in depthwiseConv2d: Either strides or dilations must be 1. Got strides ${a} and dilations '${c}'`);let p=I.computeConv2DInfo(n.shape,s.shape,a,c,i,u,!0),m;return U().getBool("WEBGL_PACK_DEPTHWISECONV")&&p.strideWidth<=2&&p.outChannels/p.inChannels==1?m=new wd(p):m=new bd(p),t.runWebGLProgram(m,[n,s],"float32")}var cO={kernelName:_n,backendName:"webgl",kernelFunc:b7};var Tv=class{constructor(e){this.variableNames=["x","dy"],this.outputShape=e.filterShape;let t=e.strideHeight,o=e.strideWidth,n=e.padInfo.top,s=e.padInfo.left,a=e.outChannels/e.inChannels;this.userCode=`
void main() {
ivec4 coords = getOutputCoords();
int wR = coords.x;
int wC = coords.y;
int d1 = coords.z;
int dm = coords.w;
int d2 = d1 * ${a} + dm;
float dotProd = 0.0;
// TO DO: Vec4 over the batch size
for (int b = 0; b < ${e.batchSize}; b++) {
for (int yR = 0; yR < ${e.outHeight}; yR++) {
int xR = wR + yR * ${t} - ${n};
if (xR < 0 || xR >= ${e.inHeight}) {
continue;
}
for (int yC = 0; yC < ${e.outWidth}; yC++) {
int xC = wC + yC * ${o} - ${s};
if (xC < 0 || xC >= ${e.inWidth}) {
continue;
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}
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float dyValue = getDy(b, yR, yC, d2);
float xValue = getX(b, xR, xC, d1);
dotProd += (xValue * dyValue);
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}
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}
}
setOutput(dotProd);
}
`}},Av=class{constructor(e){this.variableNames=["dy","W"],this.outputShape=e.inShape;let t=e.filterHeight,o=e.filterWidth,n=e.strideHeight,s=e.strideWidth,a=t-1-e.padInfo.top,i=o-1-e.padInfo.left,l=e.outChannels/e.inChannels;this.userCode=`
const ivec2 pads = ivec2(${a}, ${i});
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void main() {
ivec4 coords = getOutputCoords();
int batch = coords[0];
int d1 = coords[3];
ivec2 dyCorner = coords.yz - pads;
int dyRCorner = dyCorner.x;
int dyCCorner = dyCorner.y;
float dotProd = 0.0;
for (int wR = 0; wR < ${t}; wR++) {
float dyR = float(dyRCorner + wR) / ${n}.0;
if (dyR < 0.0 || dyR >= ${e.outHeight}.0 || fract(dyR) > 0.0) {
continue;
}
int idyR = int(dyR);
int wRPerm = ${t} - 1 - wR;
for (int wC = 0; wC < ${o}; wC++) {
float dyC = float(dyCCorner + wC) / ${s}.0;
if (dyC < 0.0 || dyC >= ${e.outWidth}.0 ||
fract(dyC) > 0.0) {
continue;
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}
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int idyC = int(dyC);
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int wCPerm = ${o} - 1 - wC;
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// TO DO: Vec4 over the channelMul
for (int dm = 0; dm < ${l}; dm++) {
int d2 = d1 * ${l} + dm;
float xValue = getDy(batch, idyR, idyC, d2);
float wValue = getW(wRPerm, wCPerm, d1, dm);
dotProd += xValue * wValue;
}
}
}
setOutput(dotProd);
}
`}};function w7(r){let{inputs:e,backend:t,attrs:o}=r,{x:n,dy:s}=e,{strides:a,dilations:i,pad:l,dimRoundingMode:u,filterShape:c}=o,p=I.computeConv2DInfo(n.shape,c,a,i,l,u,!0),m=new Tv(p);return t.runWebGLProgram(m,[n,s],"float32")}var pO={kernelName:Uu,backendName:"webgl",kernelFunc:w7};function _7(r){let{inputs:e,backend:t,attrs:o}=r,{dy:n,filter:s}=e,{strides:a,dilations:i,pad:l,dimRoundingMode:u,inputShape:c}=o,p=I.computeConv2DInfo(c,s.shape,a,i,l,u,!0),m=new Av(p);return t.runWebGLProgram(m,[n,s],"float32")}var mO={kernelName:ju,backendName:"webgl",kernelFunc:_7};var Ev=class{constructor(e){this.variableNames=["X"],this.outputShape=[e,e],this.userCode=`
void main() {
ivec2 coords = getOutputCoords();
float val = coords[0] == coords[1] ? getX(coords[0]) : 0.0;
setOutput(val);
}
`}};function k7(r){let{inputs:e,backend:t}=r,{x:o}=e,n=[...o.shape,...o.shape],s=x.sizeFromShape(o.shape),a=ce({inputs:{x:o},backend:t,attrs:{shape:[s]}}),i=new Ev(s),l=t.runWebGLProgram(i,[a],a.dtype),u=ce({inputs:{x:l},backend:t,attrs:{shape:n}});return t.disposeIntermediateTensorInfo(a),t.disposeIntermediateTensorInfo(l),u}var fO={kernelName:Hu,backendName:"webgl",kernelFunc:k7};var Dv=class{constructor(e){this.variableNames=["x","W"],this.outputShape=e.outShape;let{inHeight:t,inWidth:o,padInfo:n,strideHeight:s,strideWidth:a,filterHeight:i,filterWidth:l,dilationHeight:u,dilationWidth:c}=e,{top:p,left:m}=n;this.userCode=`
const ivec2 strides = ivec2(${s}, ${a});
const ivec2 pads = ivec2(${p}, ${m});
const float neg_infinity = -3.4e38;
void main() {
ivec4 coords = getOutputCoords();
int batch = coords.x;
int d1 = coords.w;
ivec2 outTopLeftCorner =
coords.yz * strides - pads;
int hBeg = outTopLeftCorner.x;
int wBeg = outTopLeftCorner.y;
float curVal = neg_infinity;
for (int h = 0; h < ${i}; h++) {
int hIn = hBeg + h * ${u};
if (hIn >= 0 && hIn < ${t}) {
for (int w = 0; w < ${l}; w++) {
int wIn = wBeg + w * ${c};
if (wIn >= 0 && wIn < ${o}) {
float xVal = getX(batch, hIn, wIn, d1);
float wVal = getW(h, w, d1);
float val = xVal + wVal;
if (val > curVal) {
curVal = val;
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}
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}
}
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}
}
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float result = curVal;
setOutput(result);
}
`}};function v7(r){let{inputs:e,backend:t,attrs:o}=r,{x:n,filter:s}=e,{strides:a,pad:i,dilations:l}=o,u=I.computeDilation2DInfo(n.shape,s.shape,a,i,"NHWC",l),c,p=new Dv(u);c=t.runWebGLProgram(p,[n,s],"float32");let m=ce({inputs:{x:c},backend:t,attrs:{shape:u.outShape}});return t.disposeIntermediateTensorInfo(c),m}var dO={kernelName:Sa,backendName:"webgl",kernelFunc:v7};var C7="return (x >= 0.0) ? x : (exp(x) - 1.0);",I7=`
vec4 result;
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result.r = (x.r >= 0.0) ? x.r : (exp(x.r) - 1.0);
result.g = (x.g >= 0.0) ? x.g : (exp(x.g) - 1.0);
result.b = (x.b >= 0.0) ? x.b : (exp(x.b) - 1.0);
result.a = (x.a >= 0.0) ? x.a : (exp(x.a) - 1.0);
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return result;
`,N7=ke({opSnippet:C7,packedOpSnippet:I7}),hO={kernelName:bi,backendName:"webgl",kernelFunc:N7};var S7="return (b >= 1.0) ? a : a * (b + 1.0);",T7=`
vec4 bGTEZero = vec4(greaterThanEqual(b, vec4(0.)));
return (bGTEZero * a) + ((vec4(1.0) - bGTEZero) * (a * (b + vec4(1.0))));
`,A7=r=>{let{inputs:e,backend:t}=r,{dy:o,y:n}=e,s=U().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new ys(T7,o.shape,n.shape):new an(S7,o.shape,n.shape);return t.runWebGLProgram(s,[o,n],o.dtype)},gO={kernelName:qu,backendName:"webgl",kernelFunc:A7};var E7=`
return vec4(equal(a, b));
`,D7="return float(a == b);",$7=nt({opSnippet:D7,packedOpSnippet:E7,dtype:"bool"}),xO={kernelName:_i,backendName:"webgl",kernelFunc:$7};var R7=`
// Error function is calculated approximately with elementary function.
// See "Handbook of Mathematical Functions with Formulas,
// Graphs, and Mathematical Tables", Abramowitz and Stegun.
float p = ${I.ERF_P};
float a1 = ${I.ERF_A1};
float a2 = ${I.ERF_A2};
float a3 = ${I.ERF_A3};
float a4 = ${I.ERF_A4};
float a5 = ${I.ERF_A5};
float sign = sign(x);
x = abs(x);
float t = 1.0 / (1.0 + p * x);
return sign * (1.0 - (((((a5*t + a4)*t) + a3)*t + a2)*t + a1)*t*exp(-x*x));
`,F7=ke({opSnippet:R7}),yO={kernelName:wi,backendName:"webgl",kernelFunc:F7};var bO="return exp(x);",$v=ke({opSnippet:bO,packedOpSnippet:bO,cpuKernelImpl:gR}),wO={kernelName:vn,backendName:"webgl",kernelFunc:$v};function Cx(r){let{inputs:e,attrs:t,backend:o}=r,{dim:n}=t,{input:s}=e,a=s.shape.length,i=s.shape.slice(),l=n;return n<0&&(x.assert(-(a+1)<=n,()=>`Axis must be in the interval [${-(a+1)}, ${a}]`),l=a+n+1),i.splice(l,0,1),ce({inputs:{x:s},backend:o,attrs:{shape:i}})}var _O={kernelName:vs,backendName:"webgl",kernelFunc:Cx};var kO="return exp(x) - 1.0;",O7=ke({opSnippet:kO,packedOpSnippet:kO,cpuKernelImpl:xR}),vO={kernelName:ki,backendName:"webgl",kernelFunc:O7};var Ix=class{constructor(e,t,o){this.variableNames=["real","imag"];let n=t[1];this.outputShape=t;let s=o?`2.0 * ${Math.PI}`:`-2.0 * ${Math.PI}`,a=o?`${n}.0`:"1.0",i;if(e==="real")i="return real * expR - imag * expI;";else if(e==="imag")i="return real * expI + imag * expR;";else throw new Error(`FFT component must be either "real" or "imag", got ${e}.`);this.userCode=`
const float exponentMultiplier = ${s};
float unaryOpComplex(float real, float expR, float imag, float expI) {
${i}
}
float mulMatDFT(int batch, int index) {
float indexRatio = float(index) / float(${n});
float exponentMultiplierTimesIndexRatio =
exponentMultiplier * indexRatio;
float result = 0.0;
for (int i = 0; i < ${n}; i++) {
// x = (-2|2 * PI / N) * index * i;
float x = exponentMultiplierTimesIndexRatio * float(i);
float expR = cos(x);
float expI = sin(x);
float real = getReal(batch, i);
float imag = getImag(batch, i);
result +=
unaryOpComplex(real, expR, imag, expI) / ${a};
}
return result;
}
void main() {
ivec2 coords = getOutputCoords();
setOutput(mulMatDFT(coords[0], coords[1]));
}
`}};function Nx(r,e,t){let o=t.texData.get(r.dataId),n=x.sizeFromShape(r.shape),s=r.shape[r.shape.length-1],a=n/s,i=ce({inputs:{x:r},backend:t,attrs:{shape:[a,s]}}),l=i.shape,u=new Ix("real",l,e),c=new Ix("imag",l,e),p=[{dataId:o.complexTensorInfos.real.dataId,dtype:o.complexTensorInfos.real.dtype,shape:l},{dataId:o.complexTensorInfos.imag.dataId,dtype:o.complexTensorInfos.imag.dtype,shape:l}],m=t.runWebGLProgram(u,p,"float32"),f=t.runWebGLProgram(c,p,"float32"),d=fo({inputs:{real:m,imag:f},backend:t});t.disposeIntermediateTensorInfo(m),t.disposeIntermediateTensorInfo(f);let h=ce({inputs:{x:d},backend:t,attrs:{shape:r.shape}});return t.disposeIntermediateTensorInfo(i),t.disposeIntermediateTensorInfo(d),h}function P7(r){let{inputs:e,backend:t}=r,{input:o}=e;return Nx(o,!1,t)}var CO={kernelName:Ku,backendName:"webgl",kernelFunc:P7};var Rv=class{constructor(e,t){this.outputShape=[],this.variableNames=["x"],this.outputShape=e,this.userCode=`
uniform float value;
void main() {
// Input can be obtained from uniform value.
setOutput(value);
}
`}getCustomSetupFunc(e){return(t,o)=>{this.valueLoc==null&&(this.valueLoc=t.getUniformLocationNoThrow(o,"value")),t.gl.uniform1f(this.valueLoc,e)}}};function _d(r){let{backend:e,attrs:t}=r,{shape:o,value:n}=t,{dtype:s}=t;if(s=s||x.inferDtype(n),s==="string"){let a=x.getArrayFromDType(s,x.sizeFromShape(o));return a.fill(n),e.makeTensorInfo(o,s,a)}else{let a=new Rv(o,n),i=a.getCustomSetupFunc(n);return e.runWebGLProgram(a,[],s,i)}}var IO={kernelName:Ta,backendName:"webgl",kernelFunc:_d};var Fv=class{constructor(e){this.variableNames=["Image"],this.outputShape=[];let t=e[2];this.outputShape=e,this.userCode=`
void main() {
ivec4 coords = getOutputCoords();
int x = coords[2];
int coordX = ${t} - x;
float outputValue;
if(coordX >= 0 && coordX < ${t}) {
outputValue = getImage(coords[0], coords[1], coordX, coords[3]);
} else {
outputValue = getImage(coords[0], coords[1], coords[2], coords[3]);
}
setOutput(outputValue);
}
`}};var NO={kernelName:vi,backendName:"webgl",kernelFunc:({inputs:r,backend:e})=>{let{image:t}=r,o=e,n=new Fv(t.shape);return o.runWebGLProgram(n,[t],t.dtype)}};var SO="return floor(x);",M7=ke({opSnippet:SO,packedOpSnippet:SO,cpuKernelImpl:yR}),TO={kernelName:Cn,backendName:"webgl",kernelFunc:M7};var L7=`
float s = sign(a) * sign(b);
int ia = round(a);
int ib = round(b);
if (ib != 0) {
// Windows (D3D) wants guaranteed non-zero int division at compile-time.
return float(idiv(ia, ib, s));
} else {
return NAN;
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}
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`,z7=`
ivec4 ia = round(a);
ivec4 ib = round(b);
bvec4 cond = notEqual(ib, ivec4(0));
ivec4 result = ivec4(0);
vec4 s = sign(a) * sign(b);
// Windows (D3D) wants guaranteed non-zero int division at compile-time.
if (cond[0]) {
result[0] = idiv(ia[0], ib[0], s[0]);
}
if (cond[1]) {
result[1] = idiv(ia[1], ib[1], s[1]);
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}
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if (cond[2]) {
result[2] = idiv(ia[2], ib[2], s[2]);
}
if (cond[3]) {
result[3] = idiv(ia[3], ib[3], s[3]);
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}
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return vec4(result);
`,B7=nt({opSnippet:L7,packedOpSnippet:z7,dtype:"int32"}),AO={kernelName:In,backendName:"webgl",kernelFunc:B7};var Ov=class{constructor(e){this.variableNames=["A"];let t=Ot(),[o,n]=e;this.outputShape=e,this.userCode=`
void main() {
ivec3 coords = getOutputCoords();
int texR = coords[0];
int texC = coords[1];
int depth = coords[2];
vec2 uv = (vec2(texC, texR) + halfCR) / vec2(${n}.0, ${o}.0);
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vec4 values = ${t.texture2D}(A, uv);
float value;
if (depth == 0) {
value = values.r;
} else if (depth == 1) {
value = values.g;
} else if (depth == 2) {
value = values.b;
} else if (depth == 3) {
value = values.a;
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}
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setOutput(floor(value * 255.0 + 0.5));
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}
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`}};var Pv=class{constructor(e){this.variableNames=["A"],this.packedInputs=!1,this.packedOutput=!0;let t=Ot(),[o,n]=e;this.outputShape=e,this.userCode=`
void main() {
ivec3 coords = getOutputCoords();
int texR = coords[0];
int texC = coords[1];
int depth = coords[2];
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vec4 result = vec4(0.);
for(int row=0; row<=1; row++) {
for(int col=0; col<=1; col++) {
texC = coords[1] + row;
depth = coords[2] + col;
vec2 uv = (vec2(texC, texR) + halfCR) /
vec2(${n}.0, ${o}.0);
vec4 values = ${t.texture2D}(A, uv);
float value;
if (depth == 0) {
value = values.r;
} else if (depth == 1) {
value = values.g;
} else if (depth == 2) {
value = values.b;
} else if (depth == 3) {
value = values.a;
}
result[row * 2 + col] = floor(value * 255.0 + 0.5);
}
}
${t.output} = result;
}
`}};var EO={kernelName:Jp,backendName:"webgl",kernelFunc:V7},$p;function V7(r){let{inputs:e,backend:t,attrs:o}=r,{pixels:n}=e,{numChannels:s}=o,a=typeof HTMLVideoElement!="undefined"&&n instanceof HTMLVideoElement,i=typeof HTMLImageElement!="undefined"&&n instanceof HTMLImageElement,[l,u]=a?[n.videoWidth,n.videoHeight]:[n.width,n.height],c=[u,l],p=[u,l,s];(i||a)&&($p==null&&($p=document.createElement("canvas").getContext("2d")),$p.canvas.width=l,$p.canvas.height=u,$p.drawImage(n,0,0,l,u),n=$p.canvas);let m=t.makeTensorInfo(c,"int32");t.texData.get(m.dataId).usage=Sr.PIXELS,t.gpgpu.uploadPixelDataToTexture(t.getTexture(m.dataId),n);let f=U().getBool("WEBGL_PACK")?new Pv(p):new Ov(p),d=t.runWebGLProgram(f,[m],"int32");return t.disposeData(m.dataId),d}function G7(r){let{inputs:e,backend:t,attrs:o}=r,{x:n,filter:s,bias:a,preluActivationWeights:i}=e,{strides:l,pad:u,dataFormat:c,dilations:p,dimRoundingMode:m,activation:f,leakyreluAlpha:d}=o,h=I.convertConv2DDataFormat(c),g=I.computeConv2DInfo(n.shape,s.shape,l,p,u,m,!1,h),y,b=[];if(g.filterHeight===1&&g.filterWidth===1&&g.dilationHeight===1&&g.dilationWidth===1&&g.strideHeight===1&&g.strideWidth===1&&(g.padInfo.type==="SAME"||g.padInfo.type==="VALID"))y=_x({x:n,filter:s,convInfo:g,backend:t,bias:a,activation:f,preluActivationWeights:i,leakyreluAlpha:d});else if(U().getBool("WEBGL_CONV_IM2COL")&&n.shape[0]===1)y=kx({x:n,filter:s,convInfo:g,backend:t,bias:a,activation:f,preluActivationWeights:i,leakyreluAlpha:d});else{let _=a!=null,k=i!=null,D=f==="leakyrelu",T=f?gl(f,!1):null,R=new yd(g,_,T,k,D),O=[n,s];if(a&&O.push(a),i&&O.push(i),D){let M=t.makeTensorInfo([],"float32",x.createScalarValue(d,"float32"));O.push(M),b.push(M)}y=t.runWebGLProgram(R,O,"float32")}let w=ce({inputs:{x:y},backend:t,attrs:{shape:g.outShape}});return b.push(y),b.forEach(_=>t.disposeIntermediateTensorInfo(_)),w}var DO={kernelName:Fs,backendName:"webgl",kernelFunc:G7};function W7(r){let{inputs:e,backend:t,attrs:o}=r,{x:n,filter:s,bias:a,preluActivationWeights:i}=e,{strides:l,pad:u,dilations:c,dimRoundingMode:p,activation:m,leakyreluAlpha:f}=o,d=[],h=c;h==null&&(h=[1,1]),x.assert(I.eitherStridesOrDilationsAreOne(l,h),()=>`Error in depthwiseConv2d: Either strides or dilations must be 1. Got strides ${l} and dilations '${h}'`);let g=I.computeConv2DInfo(n.shape,s.shape,l,h,u,p,!0),y=U().getBool("WEBGL_PACK_DEPTHWISECONV")&&g.strideWidth<=2&&g.outChannels/g.inChannels==1,b=m?gl(m,y):null,w=[n,s],_=a!=null,k=i!=null,D=m==="leakyrelu";if(_&&w.push(a),k&&w.push(i),D){let O=t.makeTensorInfo([],"float32",x.createScalarValue(f,"float32"));w.push(O),d.push(O)}let T;y?T=new wd(g,_,b,k,D):T=new bd(g,_,b,k,D);let R=t.runWebGLProgram(T,w,"float32");return d.forEach(O=>t.disposeIntermediateTensorInfo(O)),R}var $O={kernelName:Os,backendName:"webgl",kernelFunc:W7};var Mv=class{constructor(e,t,o){this.sliceDim=e,this.strides=t,this.variableNames=["x","indices"],this.outputShape=o;let n=Le(t.length),s=Le(o.length),a=this.sliceDim>1?"strides[j]":"strides";this.userCode=`
${n} strides = ${n}(${this.strides});
void main() {
${s} coords = getOutputCoords();
int flattenIndex = 0;
for (int j = 0; j < ${this.sliceDim}; j++) {
int index = round(getIndices(coords[0], j));
flattenIndex += index * ${a};
}
setOutput(getX(flattenIndex, coords[1]));
}
`}};function U7(r){let{inputs:e,backend:t}=r,{params:o,indices:n}=e,s=n.shape,a=s[s.length-1],[i,l,u,c]=I.prepareAndValidate(o,n),p=ce({inputs:{x:n},backend:t,attrs:{shape:[l,a]}}),m=ce({inputs:{x:o},backend:t,attrs:{shape:[x.sizeFromShape(o.shape)/u,u]}}),f=new Mv(a,c,[l,u]),d=t.runWebGLProgram(f,[m,p],m.dtype),h=ce({inputs:{x:d},backend:t,attrs:{shape:i}});return t.disposeIntermediateTensorInfo(p),t.disposeIntermediateTensorInfo(m),t.disposeIntermediateTensorInfo(d),h}var RO={kernelName:Ci,backendName:"webgl",kernelFunc:U7};var Lv=class{constructor(e,t){this.variableNames=["A","indices"],this.outputShape=t,this.rank=t.length;let o=Le(this.rank),n=j7(e,2);this.userCode=`
void main() {
${o} resRC = getOutputCoords();
setOutput(getA(${n}));
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}
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`}};function j7(r,e){let t=["resRC.x","resRC.y","resRC.z","resRC.w"],o=[];for(let n=0;n<r.length;n++)n===2?o.push("int(getIndices(resRC.x, resRC.z))"):o.push(`${t[n]}`);return o.join()}function H7(r){let{inputs:e,backend:t,attrs:o}=r,{x:n,indices:s}=e,{axis:a,batchDims:i}=o,l=x.parseAxisParam(a,n.shape)[0],u=I.segment_util.collectGatherOpShapeInfo(n,s,l,i),c=x.sizeFromShape(s.shape),p=[],m=ce({inputs:{x:n},backend:t,attrs:{shape:[u.batchSize,u.outerSize,u.dimSize,u.sliceSize]}}),f=ce({inputs:{x:s},backend:t,attrs:{shape:[u.batchSize,c/u.batchSize]}});p.push(m),p.push(f);let d=[u.batchSize,u.outerSize,c/u.batchSize,u.sliceSize];if(t.shouldExecuteOnCPU([n,s])||n.dtype==="string"){let b=t.bufferSync(f),w=t.bufferSync(m),_=bR(w,b,d);return p.forEach(k=>t.disposeIntermediateTensorInfo(k)),t.makeTensorInfo(u.outputShape,_.dtype,_.values)}let h=new Lv(m.shape,d),g=t.runWebGLProgram(h,[m,f],m.dtype);p.push(g);let y=ce({inputs:{x:g},backend:t,attrs:{shape:u.outputShape}});return p.forEach(b=>t.disposeIntermediateTensorInfo(b)),y}var FO={kernelName:Cs,backendName:"webgl",kernelFunc:H7};var q7="return float(a > b);",K7=`
return vec4(greaterThan(a, b));
`,X7=nt({opSnippet:q7,packedOpSnippet:K7,cpuKernelImpl:wR,dtype:"bool"}),OO={kernelName:Ii,backendName:"webgl",kernelFunc:X7};var Y7="return float(a >= b);",Z7=`
return vec4(greaterThanEqual(a, b));
`,J7=nt({opSnippet:Y7,packedOpSnippet:Z7,dtype:"bool"}),PO={kernelName:Sn,backendName:"webgl",kernelFunc:J7};function Q7(r){let{inputs:e,backend:t}=r,{input:o}=e;return Nx(o,!0,t)}var MO={kernelName:Xu,backendName:"webgl",kernelFunc:Q7};var eZ="return float(!isnan(x) && !isinf(x));",tZ=ke({opSnippet:eZ,dtype:"bool"}),LO={kernelName:Ni,backendName:"webgl",kernelFunc:tZ};var rZ="return float(isinf(x));",oZ=ke({opSnippet:rZ,dtype:"bool"}),zO={kernelName:Si,backendName:"webgl",kernelFunc:oZ};var nZ="return float(isnan(x));",sZ=ke({opSnippet:nZ,dtype:"bool"}),BO={kernelName:Ti,backendName:"webgl",kernelFunc:sZ};var iZ="return float(a < b);",aZ=`
return vec4(lessThan(a, b));
`,lZ=nt({opSnippet:iZ,packedOpSnippet:aZ,cpuKernelImpl:_R,dtype:"bool"}),VO={kernelName:Ai,backendName:"webgl",kernelFunc:lZ};var uZ="return float(a <= b);",cZ=`
return vec4(lessThanEqual(a, b));
`,pZ=nt({opSnippet:uZ,packedOpSnippet:cZ,dtype:"bool"}),GO={kernelName:Ei,backendName:"webgl",kernelFunc:pZ};function mZ(r){let{backend:e,attrs:t}=r,{start:o,stop:n,num:s}=t,a=kR(o,n,s);return e.makeTensorInfo([a.length],"float32",a)}var WO={kernelName:Zu,backendName:"webgl",kernelFunc:mZ};var fZ=`if (x < 0.0) return NAN;
return log(x);`,dZ=`
vec4 result = log(x);
vec4 isNaN = vec4(lessThan(x, vec4(0.0)));
result.r = isNaN.r == 1.0 ? NAN : result.r;
result.g = isNaN.g == 1.0 ? NAN : result.g;
result.b = isNaN.b == 1.0 ? NAN : result.b;
result.a = isNaN.a == 1.0 ? NAN : result.a;
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return result;
`,hZ=ke({opSnippet:fZ,packedOpSnippet:dZ,cpuKernelImpl:vR}),UO={kernelName:An,backendName:"webgl",kernelFunc:hZ};var gZ="return log(1.0 + x);",xZ=ke({opSnippet:gZ}),jO={kernelName:Di,backendName:"webgl",kernelFunc:xZ};var yZ="return float(a >= 1.0 && b >= 1.0);",bZ=`
return vec4(
vec4(greaterThanEqual(a, vec4(1.0))) *
vec4(greaterThanEqual(b, vec4(1.0))));
`,wZ=nt({opSnippet:yZ,packedOpSnippet:bZ,dtype:"bool"}),HO={kernelName:$i,backendName:"webgl",kernelFunc:wZ};var _Z="return float(!(x >= 1.0));",kZ=ke({opSnippet:_Z}),qO={kernelName:Nl,backendName:"webgl",kernelFunc:kZ};var vZ="return float(a >= 1.0 || b >= 1.0);",CZ=`
return min(
vec4(greaterThanEqual(a, vec4(1.0))) +
vec4(greaterThanEqual(b, vec4(1.0))),
vec4(1.0));
`,IZ=nt({opSnippet:vZ,packedOpSnippet:CZ,dtype:"bool"}),KO={kernelName:Sl,backendName:"webgl",kernelFunc:IZ};var zv=class{constructor(e,t,o,n,s){this.variableNames=["x"],this.outputShape=[];let a=t,i=e[3]-1;this.outputShape=e;let l,u=`float(${o}) + float(${n}) * sum`;s===.5?l=`inversesqrt(${u})`:s===1?l=`1.0/(${u})`:l=`exp(log(${u}) * float(-${s}));`,this.userCode=`
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void main() {
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ivec4 coords = getOutputCoords();
int b = coords[0];
int r = coords[1];
int c = coords[2];
int d = coords[3];
float x = getX(b, r, c, d);
float sum = 0.0;
for (int j = -${a}; j <= ${a}; j++) {
int idx = d + j;
if (idx >= 0 && idx <= ${i}) {
float z = getX(b, r, c, idx);
sum += z * z;
}
}
float val = x * ${l};
setOutput(val);
}
`}};var Bv=class{constructor(e,t,o,n,s){this.variableNames=["x"],this.outputShape=[],this.packedInputs=!0,this.packedOutput=!0;let a=t,i=e[3]-1;this.outputShape=e;let l,u=`float(${o}) + float(${n}) * sum`;s===.5?l=`inversesqrt(${u})`:s===1?l=`1.0/(${u})`:l=`exp(log(${u}) * float(-${s}));`,this.userCode=`
void main() {
ivec4 coords = getOutputCoords();
int b = coords.x;
int r = coords.y;
int c = coords.z;
int d = coords.w;
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bool hasNextCol = d < ${this.outputShape[3]};
bool hasNextRow = c < ${this.outputShape[2]};
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vec4 sum = vec4(0.);
vec4 xFragAtOutputCoords = getX(b, r, c, d);
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vec4 xAtOutputCoords = vec4(
getChannel(xFragAtOutputCoords, vec2(c, d)),
hasNextCol ?
getChannel(xFragAtOutputCoords, vec2(c, d + 1)) : 0.0,
hasNextRow ?
getChannel(xFragAtOutputCoords , vec2(c + 1, d)) : 0.0,
(hasNextRow && hasNextCol) ?
getChannel(xFragAtOutputCoords, vec2(c + 1, d + 1)) : 0.0
);
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int firstChannel = d - ${a};
vec2 cache = vec2(0.);
if(firstChannel >= 0){
vec4 firstChannelFrag = getX(b, r, c, firstChannel);
cache.x = getChannel(firstChannelFrag, vec2(c, firstChannel));
if(hasNextRow){
cache.y = getChannel(firstChannelFrag, vec2(c + 1, firstChannel));
}
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}
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ivec2 depth = ivec2(d, d + 1);
for (int j = - ${a}; j <= ${a}; j++) {
ivec2 idx = depth + j;
bvec2 aboveLowerBound = greaterThanEqual(idx, ivec2(0));
bvec2 belowUpperBound = lessThanEqual(idx, ivec2(${i}));
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bool depthInRange = aboveLowerBound.x && belowUpperBound.x;
bool depthPlusOneInRange = aboveLowerBound.y && belowUpperBound.y;
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if(depthInRange || depthPlusOneInRange){
vec4 z = vec4(0.);
vec4 xFragAtCurrentDepth;
z.xz = cache.xy;
if(depthPlusOneInRange && hasNextCol){
xFragAtCurrentDepth = idx.y != d ?
getX(b, r, c, idx.y) : xFragAtOutputCoords;
z.y = getChannel(xFragAtCurrentDepth, vec2(c, idx.y));
if(hasNextRow){
z.w = getChannel(xFragAtCurrentDepth, vec2(c + 1, idx.y));
}
}
cache.xy = z.yw;
sum += z * z;
}
}
vec4 result = xAtOutputCoords * ${l};
setOutput(result);
}
`}};var NZ=r=>{let{inputs:e,backend:t,attrs:o}=r,{x:n}=e,{depthRadius:s,bias:a,alpha:i,beta:l}=o,u=U().getBool("WEBGL_PACK_NORMALIZATION")?new Bv(n.shape,s,a,i,l):new zv(n.shape,s,a,i,l);return t.runWebGLProgram(u,[n],n.dtype)},XO={kernelName:Aa,backendName:"webgl",kernelFunc:NZ};var Vv=class{constructor(e,t,o,n,s){this.variableNames=["inputImage","outputImage","dy"],this.outputShape=[],this.outputShape=e,this.depth=e[3],this.depthRadius=t,this.bias=o,this.alpha=n,this.beta=s,this.userCode=`
void main() {
ivec4 coords = getOutputCoords();
int b = coords[0];
int r = coords[1];
int c = coords[2];
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float result = 0.0;
for (int d = 0; d < ${this.depth}; ++d) {
int depthBegin = int(max(0.0, float(d - ${t})));
int depthEnd = int(min(float(${this.depth}),
float(d + ${t} + 1)));
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const int MIN_DEPTH_BEGIN = 0;
const int MAX_DEPTH_END = ${this.depth};
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float norm = 0.0;
for (int k = MIN_DEPTH_BEGIN; k < MAX_DEPTH_END; ++k) {
if (k < depthBegin){
continue;
}
else if (k >= depthBegin && k < depthEnd) {
norm += getInputImage(b, r, c, k) * getInputImage(b, r, c, k);
}
else {
break;
}
}
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norm = float(${n}) * norm + float(${o});
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for(int k = MIN_DEPTH_BEGIN; k < MAX_DEPTH_END; ++k){
if (k < depthBegin){
continue;
}
else if (k >= depthBegin && k < depthEnd){
float dyi = -2.0 * float(${n})
* float(${s})
* getInputImage(b ,r ,c, k) * getOutputImage(b, r, c, d)
/ norm;
if (k == d) {
dyi += pow(norm, -1.0 * ${s});
}
if (k == coords[3]) {
dyi *= getDy(b, r, c, d);
result += dyi;
}
}
else {
break;
}
}
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}
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setOutput(result);
}
`}};var SZ=r=>{let{inputs:e,backend:t,attrs:o}=r,{x:n,y:s,dy:a}=e,{depthRadius:i,bias:l,alpha:u,beta:c}=o,p=new Vv(n.shape,i,l,u,c);return t.runWebGLProgram(p,[n,s,a],n.dtype)},YO={kernelName:Ju,backendName:"webgl",kernelFunc:SZ};function ZO(r,e,t,o){let n=x.sizeFromShape(e),a=x.sizeFromShape(r.shape)/n,i=ce({inputs:{x:r},attrs:{shape:[a,n]},backend:o}),l=ko(i,r.dtype,"max",o),u=ce({inputs:{x:l},attrs:{shape:t},backend:o});return o.disposeIntermediateTensorInfo(i),o.disposeIntermediateTensorInfo(l),u}function Gv(r){let{inputs:e,backend:t,attrs:o}=r,{x:n}=e,{reductionIndices:s,keepDims:a}=o,i=n.shape.length,l=x.parseAxisParam(s,n.shape),u=l,c=I.getAxesPermutation(u,i),p=c!=null,m=t.shouldExecuteOnCPU([n]),f=n;if(p){if(m){let w=t.texData.get(f.dataId).values,_=new Array(i);for(let T=0;T<_.length;T++)_[T]=n.shape[c[T]];let k=Ep(w,n.shape,n.dtype,c,_);f=t.makeTensorInfo(_,n.dtype);let D=t.texData.get(f.dataId);D.values=k}else f=xl(n,c,t);u=I.getInnerMostAxes(u.length,i)}I.assertAxesAreInnerMostDims("max",u,i);let[d,h]=I.computeOutAndReduceShapes(f.shape,u),g=d;a&&(g=I.expandShapeToKeepDim(d,l));let y;if(m){let w=t.texData.get(f.dataId).values,_=CR(w,x.sizeFromShape(h),g,n.dtype);y=t.makeTensorInfo(g,n.dtype);let k=t.texData.get(y.dataId);k.values=_}else y=ZO(f,h,g,t);return p&&t.disposeIntermediateTensorInfo(f),y}var JO={kernelName:En,backendName:"webgl",kernelFunc:Gv};var TZ=dx+`
return max(a, b);
`,AZ=`
vec4 result = vec4(max(a, b));
vec4 isNaN = min(vec4(isnan(a)) + vec4(isnan(b)), vec4(1.0));
`+hl+`
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return result;
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`,EZ=nt({opSnippet:TZ,packedOpSnippet:AZ,cpuKernelImpl:IR}),QO={kernelName:Dn,backendName:"webgl",kernelFunc:EZ};function DZ(r){let{inputs:e,backend:t,attrs:o}=r,{x:n}=e;ti(n,"maxPool");let{filterSize:s,strides:a,pad:i,dimRoundingMode:l}=o,u=1;x.assert(I.eitherStridesOrDilationsAreOne(a,u),()=>`Error in maxPool: Either strides or dilations must be 1. Got strides ${a} and dilations '${u}'`);let c=I.computePool2DInfo(n.shape,s,a,u,i,l);if(c.filterWidth===1&&c.filterHeight===1&&x.arraysEqual(c.inShape,c.outShape))return Gt({inputs:{x:n},backend:t});let p=new ri(c,"max",!1);return t.runWebGLProgram(p,[n],n.dtype)}var eP={kernelName:$n,backendName:"webgl",kernelFunc:DZ};function $Z(r){let{inputs:e,backend:t,attrs:o}=r,{x:n}=e,{filterSize:s,strides:a,pad:i,dataFormat:l,dimRoundingMode:u}=o,c=[1,1,1],p=I.computePool3DInfo(n.shape,s,a,c,i,u,l),m=new pu(p,"max",!1);return t.runWebGLProgram(m,[n],n.dtype)}var tP={kernelName:Ea,backendName:"webgl",kernelFunc:$Z};var Wv=class{constructor(e){this.variableNames=["dy","maxPos"],this.outputShape=e.inShape;let t=e.strideHeight,o=e.strideWidth,n=e.dilationHeight,s=e.effectiveFilterHeight,a=e.effectiveFilterWidth,i=s-1-e.padInfo.top,l=a-1-e.padInfo.left,u=s*a-1;this.userCode=`
const ivec2 pads = ivec2(${i}, ${l});
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void main() {
ivec4 coords = getOutputCoords();
int b = coords[0];
int d = coords[3];
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ivec2 dyRCCorner = coords.yz - pads;
int dyRCorner = dyRCCorner.x;
int dyCCorner = dyRCCorner.y;
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// Convolve dy(?, ?, d) with pos mask(:, :, d) to get dx(xR, xC, d).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0;
for (int wR = 0; wR < ${s};
wR += ${n}) {
float dyR = float(dyRCorner + wR) / ${t}.0;
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if (dyR < 0.0 || dyR >= ${e.outHeight}.0 || fract(dyR) > 0.0) {
continue;
}
int idyR = int(dyR);
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for (int wC = 0; wC < ${a}; wC++) {
float dyC = float(dyCCorner + wC) / ${o}.0;
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if (dyC < 0.0 || dyC >= ${e.outWidth}.0 ||
fract(dyC) > 0.0) {
continue;
}
int idyC = int(dyC);
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float dyValue = getDy(b, idyR, idyC, d);
int maxPosValue = ${u} - int(getMaxPos(b, idyR, idyC, d));
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// Get the current value, check it against the value from the
// position matrix.
int curPosValue = wR * ${a} + wC;
float mask = float(maxPosValue == curPosValue ? 1.0 : 0.0);
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dotProd += dyValue * mask;
}
}
setOutput(dotProd);
}
`}},Uv=class{constructor(e){this.variableNames=["dy","maxPos"],this.outputShape=e.inShape;let t=e.strideDepth,o=e.strideHeight,n=e.strideWidth,s=e.dilationDepth,a=e.dilationHeight,i=e.dilationWidth,l=e.effectiveFilterDepth,u=e.effectiveFilterHeight,c=e.effectiveFilterWidth,p=l-1-e.padInfo.front,m=u-1-e.padInfo.top,f=c-1-e.padInfo.left,d=l*u*c-1;this.userCode=`
const ivec3 pads = ivec3(${p}, ${m}, ${f});
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void main() {
ivec5 coords = getOutputCoords();
int batch = coords.x;
int ch = coords.u;
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ivec3 dyCorner = ivec3(coords.y, coords.z, coords.w) - pads;
int dyDCorner = dyCorner.x;
int dyRCorner = dyCorner.y;
int dyCCorner = dyCorner.z;
// Convolve dy(?, ?, ?, ch) with pos mask(:, :, :, d) to get
// dx(xD, xR, xC, ch).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0;
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for (int wD = 0; wD < ${l};
wD += ${s}) {
float dyD = float(dyDCorner + wD) / ${t}.0;
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if (dyD < 0.0 || dyD >= ${e.outDepth}.0 || fract(dyD) > 0.0) {
continue;
}
int idyD = int(dyD);
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for (int wR = 0; wR < ${u};
wR += ${a}) {
float dyR = float(dyRCorner + wR) / ${o}.0;
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if (dyR < 0.0 || dyR >= ${e.outHeight}.0 ||
fract(dyR) > 0.0) {
continue;
}
int idyR = int(dyR);
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for (int wC = 0; wC < ${c};
wC += ${i}) {
float dyC = float(dyCCorner + wC) / ${n}.0;
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if (dyC < 0.0 || dyC >= ${e.outWidth}.0 ||
fract(dyC) > 0.0) {
continue;
}
int idyC = int(dyC);
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float dyValue = getDy(batch, idyD, idyR, idyC, ch);
int maxPosValue = ${d} -
int(getMaxPos(batch, idyD, idyR, idyC, ch));
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// Get the current value, check it against the value from the
// position matrix.
int curPosValue =
wD * ${u} * ${c} +
wR * ${c} + wC;
float mask = float(maxPosValue == curPosValue ? 1.0 : 0.0);
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dotProd += dyValue * mask;
}
}
}
setOutput(dotProd);
}
`}};function RZ(r){let{inputs:e,backend:t,attrs:o}=r,{dy:n,input:s}=e,a=s,{filterSize:i,strides:l,pad:u,dimRoundingMode:c}=o,p=[1,1,1],m=I.computePool3DInfo(a.shape,i,l,p,u,c),f=new pu(m,"max",!0),d=t.runWebGLProgram(f,[a],a.dtype),h=new Uv(m),g=t.runWebGLProgram(h,[n,d],a.dtype);return t.disposeIntermediateTensorInfo(d),g}var rP={kernelName:ec,backendName:"webgl",kernelFunc:RZ};function FZ(r){let{inputs:e,backend:t,attrs:o}=r,{dy:n,input:s,output:a}=e,i=s;ti([s,a],"maxPoolGrad");let{filterSize:l,strides:u,pad:c,dimRoundingMode:p}=o,m=I.computePool2DInfo(i.shape,l,u,1,c,p),f=!0,d=new ri(m,"max",f),h=t.runWebGLProgram(d,[i],i.dtype),g=new Wv(m),y=t.runWebGLProgram(g,[n,h],i.dtype);return t.disposeIntermediateTensorInfo(h),y}var oP={kernelName:Qu,backendName:"webgl",kernelFunc:FZ};function nP(r,e,t,o){let n=new ri(t,"max",!1),s=o.runWebGLProgram(n,[r],"float32");n=new ri(t,"max",!0,!0,e);let a=o.runWebGLProgram(n,[r],"float32");return[s,a]}var sP={kernelName:tc,backendName:"webgl",kernelFunc:({inputs:r,attrs:e,backend:t})=>{let{x:o}=r,{filterSize:n,strides:s,pad:a,includeBatchInIndex:i}=e,l=t;x.assert(o.shape.length===4,()=>`Error in maxPool: input must be rank 4 but got rank ${o.shape.length}.`);let u=[1,1];x.assert(I.eitherStridesOrDilationsAreOne(s,u),()=>`Error in maxPool: Either strides or dilations must be 1. Got strides ${s} and dilations '${u}'`);let c=I.computePool2DInfo(o.shape,n,s,u,a),[p,m]=nP(o,i,c,l);return[p,m]}};function iP(r,e,t,o){let n=x.sizeFromShape(e),a=x.sizeFromShape(r.shape)/n,i=ce({inputs:{x:r},attrs:{shape:[a,n]},backend:o}),l=ko(i,"float32","mean",o),u=ce({inputs:{x:l},attrs:{shape:t},backend:o});return o.disposeIntermediateTensorInfo(i),o.disposeIntermediateTensorInfo(l),u}var aP={kernelName:Rn,backendName:"webgl",kernelFunc:({inputs:r,attrs:e,backend:t})=>{let{x:o}=r,{keepDims:n,axis:s}=e,a=t,i=o.shape.length,l=x.parseAxisParam(s,o.shape),u=l,c=I.getAxesPermutation(u,i),p=c!=null,m=a.shouldExecuteOnCPU([o]),f=[],d=o;if(p){if(m){let _=a.texData.get(d.dataId).values,k=new Array(i);for(let R=0;R<k.length;R++)k[R]=o.shape[c[R]];let D=Ep(_,o.shape,o.dtype,c,k);d=a.makeTensorInfo(k,o.dtype);let T=a.texData.get(d.dataId);T.values=D}else d=xl(o,c,a);f.push(d),u=I.getInnerMostAxes(u.length,i)}I.assertAxesAreInnerMostDims("sum",u,i);let[h,g]=I.computeOutAndReduceShapes(d.shape,u),y=h;n&&(y=I.expandShapeToKeepDim(h,l));let b=iP(d,g,y,a);for(let w of f)a.disposeIntermediateTensorInfo(w);return b}};function OZ(r){let{inputs:e,backend:t,attrs:o}=r,{x:n}=e,{axis:s,keepDims:a}=o,i=n.shape.length,l=x.parseAxisParam(s,n.shape),u=l,c=I.getAxesPermutation(u,i),p=n;c!=null&&(p=Mt({inputs:{x:n},backend:t,attrs:{perm:c}}),u=I.getInnerMostAxes(u.length,n.shape.length)),I.assertAxesAreInnerMostDims("min",u,i);let[m,f]=I.computeOutAndReduceShapes(p.shape,u),d=x.sizeFromShape(f),h=ce({inputs:{x:p},backend:t,attrs:{shape:[-1,d]}}),g=ko(h,h.dtype,"min",t),y;if(a){let b=I.expandShapeToKeepDim(m,l);y=ce({inputs:{x:g},backend:t,attrs:{shape:b}})}else y=ce({inputs:{x:g},backend:t,attrs:{shape:m}});return t.disposeIntermediateTensorInfo(h),t.disposeIntermediateTensorInfo(g),c!=null&&t.disposeIntermediateTensorInfo(p),y}var lP={kernelName:Fn,backendName:"webgl",kernelFunc:OZ};var PZ=dx+`
return min(a, b);
`,MZ=`
vec4 result = vec4(min(a, b));
vec4 isNaN = min(vec4(isnan(a)) + vec4(isnan(b)), vec4(1.0));
`+hl+`
return result;
`,LZ=nt({opSnippet:PZ,packedOpSnippet:MZ,cpuKernelImpl:NR}),uP={kernelName:On,backendName:"webgl",kernelFunc:LZ};var jv=class{constructor(e,t,o){this.variableNames=["x"],this.outputShape=t.map((c,p)=>c[0]+e[p]+c[1]);let n=e.length,s=Le(n),a=t.map(c=>c[0]).join(","),i=t.map((c,p)=>c[0]+e[p]).join(","),l=["coords[0]","coords[1]","coords[2]","coords[3]"].slice(0,n),u=o==="reflect"?0:1;if(n===1){this.userCode=`
int start = ${a};
int end = ${i};
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void main() {
int outC = getOutputCoords();
if (outC < start) {
outC = start * 2 - outC - ${u};
} else if(outC >= end) {
outC = (end - 1) * 2 - outC + ${u};
}
setOutput(getX(outC - start));
}
`;return}this.userCode=`
${s} start = ${s}(${a});
${s} end = ${s}(${i});
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void main() {
${s} outC = getOutputCoords();
for (int i = 0; i < ${n}; i++) {
if (outC[i] < start[i]) {
outC[i] = start[i] * 2 - outC[i] - ${u};
} else if(outC[i] >= end[i]) {
outC[i] = (end[i] - 1) * 2 - outC[i] + ${u};
}
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}
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${s} coords = outC - start;
setOutput(getX(${l}));
}
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`}};var Hv=class{constructor(e,t,o){this.variableNames=["x"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=t.map((d,h)=>d[0]+e[h]+d[1]);let n=e.length,s=Le(n),a=t.map(d=>d[0]).join(","),i=t.map((d,h)=>d[0]+e[h]).join(","),l=Vt("rc",n),u=Vt("source",n),c=`${l[n-1]} < ${this.outputShape[n-1]}`,p=n===1?"source":`vec2(${u.slice(-2).join()})`,m=o==="reflect"?0:1,f="";if(n===1){let d=`
${s} source = rc;
if (source < start) {
source = start * 2 - source - ${m};
} else if (source >= end) {
source = (end - 1) * 2 - source + ${m};
}
source -= start;
`;f=`
${s} rc = outputLoc;
${d}
result[0] = getChannel(getX(${u.join()}), ${p});
${l[n-1]} += 1;
if(${c}) {
${d}
result[1] = getChannel(getX(${u.join()}), ${p});
}
`}else{let d=`
${s} source = rc;
${s} lt = ${s}(lessThan(source, start));
${s} gte = ${s}(greaterThanEqual(source, end));
${s} orig = 1 - (lt + gte);
source = orig * source +
lt * (start * 2 - source - ${m}) +
gte * ((end - 1) * 2 - source + ${m});
source -= start;
`;f=`
${s} rc = outputLoc;
${d}
result[0] = getChannel(getX(${u.join()}), ${p});
${l[n-1]} += 1;
if(${c}) {
${d}
result[1] = getChannel(getX(${u.join()}), ${p});
}
rc = outputLoc;
${l[n-2]} += 1;
if(${l[n-2]} < ${this.outputShape[n-2]}) {
${d}
result[2] = getChannel(getX(${u.join()}), ${p});
${l[n-1]} += 1;
if(${c}) {
${d}
result[3] = getChannel(getX(${u.join()}), ${p});
}
}
`}this.userCode=`
const ${s} start = ${s}(${a});
const ${s} end = ${s}(${i});
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void main() {
${s} outputLoc = getOutputCoords();
vec4 result = vec4(0.);
${f}
setOutput(result);
}
`}};var zZ=({inputs:r,backend:e,attrs:t})=>{let{x:o}=r,{paddings:n,mode:s}=t,a=U().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new Hv(o.shape,n,s):new jv(o.shape,n,s);return e.runWebGLProgram(a,[o],o.dtype)},cP={kernelName:Da,backendName:"webgl",kernelFunc:zZ};var BZ=`if (b == 0.0) return NAN;
return mod(a, b);`,VZ=`
vec4 result = mod(a, b);
vec4 isNaN = vec4(equal(b, vec4(0.0)));
`+hl+`
return result;
`,GZ=nt({opSnippet:BZ,packedOpSnippet:VZ}),pP={kernelName:Ri,backendName:"webgl",kernelFunc:GZ};var qv=class{constructor(e,t,o){this.variableNames=["probs"],this.outputShape=[e,o],this.userCode=`
uniform float seed;
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void main() {
ivec2 coords = getOutputCoords();
int batch = coords[0];
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float r = random(seed);
float cdf = 0.0;
for (int i = 0; i < ${t-1}; i++) {
cdf += getProbs(batch, i);
if (r < cdf) {
setOutput(float(i));
return;
}
}
// If no other event happened, last event happened.
setOutput(float(${t-1}));
}
`}getCustomSetupFunc(e){return(t,o)=>{this.seedLoc==null&&(this.seedLoc=t.getUniformLocation(o,"seed")),t.gl.uniform1f(this.seedLoc,e)}}};var WZ=`
if (a == b) {
return 1.0;
};
return a / b;`,UZ=`
// vec4 one = vec4(equal(a, b));
// return one + (vec4(1.0) - one) * a / b;
vec4 result = a / b;
if(a.x == b.x) {
result.x = 1.;
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}
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if(a.y == b.y) {
result.y = 1.;
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}
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if(a.z == b.z) {
result.z = 1.;
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}
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if(a.w == b.w) {
result.w = 1.;
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}
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return result;
`,Kv=nt({opSnippet:WZ,packedOpSnippet:UZ,checkOutOfBounds:!0}),mP={kernelName:kn,backendName:"webgl",kernelFunc:Kv};var fP="return a - b;",Xv=nt({opSnippet:fP,packedOpSnippet:fP,supportsComplex:!0,cpuKernelImpl:FR}),dP={kernelName:es,backendName:"webgl",kernelFunc:Xv};function Yv(r){let{inputs:e,backend:t,attrs:o}=r,{logits:n}=e,{dim:s}=o,a=x.parseAxisParam([s],n.shape),i=Gv({inputs:{x:n},backend:t,attrs:{reductionIndices:a,keepDims:!1}}),l=I.expandShapeToKeepDim(i.shape,a),u=ce({inputs:{x:i},backend:t,attrs:{shape:l}}),c=Xv({inputs:{a:n,b:u},backend:t}),p=$v({inputs:{x:c},backend:t}),m=xd({inputs:{x:p},backend:t,attrs:{axis:a,keepDims:!1}}),f=ce({inputs:{x:m},backend:t,attrs:{shape:l}}),d=Kv({inputs:{a:p,b:f},backend:t});return t.disposeIntermediateTensorInfo(i),t.disposeIntermediateTensorInfo(u),t.disposeIntermediateTensorInfo(c),t.disposeIntermediateTensorInfo(p),t.disposeIntermediateTensorInfo(m),t.disposeIntermediateTensorInfo(f),d}var hP={kernelName:Jn,backendName:"webgl",kernelFunc:Yv};function jZ(r){let{inputs:e,backend:t,attrs:o}=r,{logits:n}=e,{numSamples:s,seed:a,normalized:i}=o,l=i?n:Yv({inputs:{logits:n},backend:t,attrs:{dim:n.shape.length-1}}),u=l.shape[0],c=l.shape[1],p=new qv(u,c,s),m=p.getCustomSetupFunc(a),f=t.runWebGLProgram(p,[l],"int32",m);return i||t.disposeIntermediateTensorInfo(l),f}var gP={kernelName:rc,backendName:"webgl",kernelFunc:jZ};var xP="return -x;";function HZ(r){let{inputs:e,backend:t}=r,{x:o}=e;if(t.shouldExecuteOnCPU([o])){let s=t.texData.get(o.dataId),[a,i]=TR(s.values,o.shape,o.dtype);return t.makeTensorInfo(i,o.dtype,a)}let n;return U().getBool("WEBGL_PACK_UNARY_OPERATIONS")?n=new xs(o.shape,xP):n=new mo(o.shape,xP),t.runWebGLProgram(n,[o],o.dtype)}var yP={kernelName:Is,backendName:"webgl",kernelFunc:HZ};var qZ=$r.nonMaxSuppressionV3Impl;function KZ(r){I.warn("tf.nonMaxSuppression() in webgl locks the UI thread. Call tf.nonMaxSuppressionAsync() instead");let{inputs:e,backend:t,attrs:o}=r,{boxes:n,scores:s}=e,{maxOutputSize:a,iouThreshold:i,scoreThreshold:l}=o,u=t.readSync(n.dataId),c=t.readSync(s.dataId),{selectedIndices:p}=qZ(u,c,a,i,l);return t.makeTensorInfo([p.length],"int32",new Int32Array(p))}var bP={kernelName:Oi,backendName:"webgl",kernelFunc:KZ};var XZ=$r.nonMaxSuppressionV4Impl;function YZ(r){I.warn("tf.nonMaxSuppression() in webgl locks the UI thread. Call tf.nonMaxSuppressionAsync() instead");let{inputs:e,backend:t,attrs:o}=r,{boxes:n,scores:s}=e,{maxOutputSize:a,iouThreshold:i,scoreThreshold:l,padToMaxOutputSize:u}=o,c=t.readSync(n.dataId),p=t.readSync(s.dataId),{selectedIndices:m,validOutputs:f}=XZ(c,p,a,i,l,u);return[t.makeTensorInfo([m.length],"int32",new Int32Array(m)),t.makeTensorInfo([],"int32",new Int32Array([f]))]}var wP={kernelName:Pi,backendName:"webgl",kernelFunc:YZ};var ZZ=$r.nonMaxSuppressionV5Impl;function JZ(r){I.warn("tf.nonMaxSuppression() in webgl locks the UI thread. Call tf.nonMaxSuppressionAsync() instead");let{inputs:e,backend:t,attrs:o}=r,{boxes:n,scores:s}=e,{maxOutputSize:a,iouThreshold:i,scoreThreshold:l,softNmsSigma:u}=o,c=t.readSync(n.dataId),p=t.readSync(s.dataId),m=a,f=i,d=l,h=u,{selectedIndices:g,selectedScores:y}=ZZ(c,p,m,f,d,h);return[t.makeTensorInfo([g.length],"int32",new Int32Array(g)),t.makeTensorInfo([y.length],"float32",new Float32Array(y))]}var _P={kernelName:Mi,backendName:"webgl",kernelFunc:JZ};var Zv=class{constructor(e,t,o,n){this.variableNames=["indices"],this.outputShape=[e,t],this.userCode=`
void main() {
ivec2 coords = getOutputCoords();
int index = round(getIndices(coords.x));
setOutput(mix(float(${n}), float(${o}),
float(index == coords.y)));
}
`}};var QZ=r=>{let{inputs:e,backend:t,attrs:o}=r,{indices:n}=e,{depth:s,onValue:a,offValue:i}=o,l=x.sizeFromShape(n.shape),u=new Zv(l,s,a,i),c=ce({inputs:{x:n},backend:t,attrs:{shape:[l]}}),p=t.runWebGLProgram(u,[c],n.dtype);t.disposeIntermediateTensorInfo(c);let m=[...n.shape,s],f=ce({inputs:{x:p},backend:t,attrs:{shape:m}});return t.disposeIntermediateTensorInfo(p),f},kP={kernelName:Mn,backendName:"webgl",kernelFunc:QZ};function kd(r){let{inputs:e,backend:t}=r,{x:o}=e;if(o.dtype==="complex64"){let n=ha({inputs:{input:o},backend:t}),s=kd({inputs:{x:n},backend:t}),a=mu({inputs:{input:o},backend:t}),i=kd({inputs:{x:a},backend:t}),l=fo({inputs:{real:s,imag:i},backend:t});return t.disposeIntermediateTensorInfo(n),t.disposeIntermediateTensorInfo(s),t.disposeIntermediateTensorInfo(a),t.disposeIntermediateTensorInfo(i),l}else return _d({attrs:{shape:o.shape,dtype:o.dtype,value:o.dtype==="string"?"":0},backend:t})}var vP={kernelName:$s,backendName:"webgl",kernelFunc:kd};function CP(r){let{inputs:e,backend:t}=r,{x:o}=e;if(o.dtype==="string")throw new Error("onesLike is not supported under string dtype");if(o.dtype==="complex64"){let n=ha({inputs:{input:o},backend:t}),s=CP({inputs:{x:n},backend:t}),a=mu({inputs:{input:o},backend:t}),i=kd({inputs:{x:a},backend:t}),l=fo({inputs:{real:s,imag:i},backend:t});return t.disposeIntermediateTensorInfo(n),t.disposeIntermediateTensorInfo(s),t.disposeIntermediateTensorInfo(a),t.disposeIntermediateTensorInfo(i),l}else return _d({attrs:{shape:o.shape,dtype:o.dtype,value:1},backend:t})}var IP={kernelName:Ns,backendName:"webgl",kernelFunc:CP};function e9(r){let{inputs:e,backend:t,attrs:o}=r,{axis:n}=o;if(e.length===1)return Cx({inputs:{input:e[0]},backend:t,attrs:{dim:n}});let s=e[0].shape,a=e[0].dtype;e.forEach(c=>{x.assertShapesMatch(s,c.shape,"All tensors passed to stack must have matching shapes"),x.assert(a===c.dtype,()=>"All tensors passed to stack must have matching dtypes")});let i=[],l=e.map(c=>{let p=Cx({inputs:{input:c},backend:t,attrs:{dim:n}});return i.push(p),p}),u=bv({inputs:l,backend:t,attrs:{axis:n}});return i.forEach(c=>t.disposeIntermediateTensorInfo(c)),u}var NP={kernelName:Ss,backendName:"webgl",kernelFunc:e9};var Jv=class{constructor(e,t,o){this.variableNames=["x"],this.outputShape=t.map((u,c)=>u[0]+e[c]+u[1]);let n=e.length,s=Le(n),a=t.map(u=>u[0]).join(","),i=t.map((u,c)=>u[0]+e[c]).join(","),l=["coords[0]","coords[1]","coords[2]","coords[3]"].slice(0,n);if(n===1){this.userCode=`
int start = ${a};
int end = ${i};
uniform float value;
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void main() {
int outC = getOutputCoords();
if (outC < start || outC >= end) {
setOutput(value);
} else {
setOutput(getX(outC - start));
}
}
`;return}this.userCode=`
${s} start = ${s}(${a});
${s} end = ${s}(${i});
uniform float value;
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void main() {
${s} outC = getOutputCoords();
if (any(lessThan(outC, start)) || any(greaterThanEqual(outC, end))) {
setOutput(value);
} else {
${s} coords = outC - start;
setOutput(getX(${l}));
}
}
`}getCustomSetupFunc(e){return(t,o)=>{this.valueLoc==null&&(this.valueLoc=t.getUniformLocationNoThrow(o,"value")),t.gl.uniform1f(this.valueLoc,e)}}};var Qv=class{constructor(e,t,o){this.variableNames=["x"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=t.map((h,g)=>h[0]+e[g]+h[1]);let n=e.length,s=Le(n),a=t.map(h=>h[0]).join(","),i=t.map((h,g)=>h[0]+e[g]).join(","),l=Vt("rc",n),u=Vt("source",n),c=`${l[n-1]} < ${this.outputShape[n-1]}`,p=n===1?"source":`vec2(${u.slice(-2).join()})`,m=[`${s} rc = outputLoc;`,`${l[n-1]} += 1;
if(${c}) {
`,n===1?"":`}
rc = outputLoc;
${l[n-2]} += 1;
if(${l[n-2]} < ${this.outputShape[n-2]}) {`,n===1?"":` ${l[n-1]} += 1;
if(${c}) {`],f=n===1?"rc < start || rc >= end":"any(lessThan(rc, start)) || any(greaterThanEqual(rc, end))",d="";for(let h=0,g=n===1?2:4;h<g;h++)d+=`
${m[h]}
if (${f}) {
result[${h}] = float(value);
} else {
${s} source = rc - start;
result[${h}] = getChannel(getX(${u.join()}), ${p});
}
`;d+=n===1?"} ":"}}",this.userCode=`
const ${s} start = ${s}(${a});
const ${s} end = ${s}(${i});
uniform float value;
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void main() {
${s} outputLoc = getOutputCoords();
vec4 result = vec4(0.);
${d}
setOutput(result);
}
`}getCustomSetupFunc(e){return(t,o)=>{this.valueLoc==null&&(this.valueLoc=t.getUniformLocationNoThrow(o,"value")),t.gl.uniform1f(this.valueLoc,e)}}};var eC=r=>{let{inputs:e,backend:t,attrs:o}=r,{x:n}=e,{paddings:s,constantValue:a}=o,i=U().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new Qv(n.shape,s,a):new Jv(n.shape,s,a),l=i.getCustomSetupFunc(a);return t.runWebGLProgram(i,[n],n.dtype,l)},SP={kernelName:Ln,backendName:"webgl",kernelFunc:eC};var t9=`
if(a < 0.0 && floor(b) < b){
return NAN;
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}
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if (b == 0.0) {
return 1.0;
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}
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return (round(mod(b, 2.0)) != 1) ?
pow(abs(a), b) : sign(a) * pow(abs(a), b);
`,r9=`
// isModRound1 has 1 for components with round(mod(b, 2.0)) == 1, 0 otherwise.
vec4 isModRound1 = vec4(equal(round(mod(b, 2.0)), ivec4(1)));
vec4 multiplier = sign(a) * isModRound1 + (vec4(1.0) - isModRound1);
vec4 result = multiplier * pow(abs(a), b);
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// Ensure that a^0 = 1, including 0^0 = 1 as this correspond to TF and JS
bvec4 isExpZero = equal(b, vec4(0.0));
result.r = isExpZero.r ? 1.0 : result.r;
result.g = isExpZero.g ? 1.0 : result.g;
result.b = isExpZero.b ? 1.0 : result.b;
result.a = isExpZero.a ? 1.0 : result.a;
vec4 isNaN = vec4(lessThan(a, vec4(0.0))) * vec4(lessThan(floor(b), b));
`+hl+`
return result;
`,o9=nt({opSnippet:t9,packedOpSnippet:r9}),TP={kernelName:zn,backendName:"webgl",kernelFunc:o9};function n9(r){let{inputs:e,backend:t,attrs:o}=r,{x:n}=e,{axis:s,keepDims:a}=o,i=n.shape.length,l=[],u=x.parseAxisParam(s,n.shape),c=u,p=I.getAxesPermutation(c,i),m=n;p!=null&&(m=Mt({inputs:{x:n},backend:t,attrs:{perm:p}}),c=I.getInnerMostAxes(c.length,i),l.push(m)),I.assertAxesAreInnerMostDims("prod",c,i);let f;if(t.shouldExecuteOnCPU([m])){let d=t.texData.get(m.dataId).values,{outVals:h,outShape:g,outDtype:y}=AR(m.shape,m.dtype,d,c);f=t.makeTensorInfo(g,y,h)}else{let[d,h]=I.computeOutAndReduceShapes(m.shape,c),g=x.sizeFromShape(h),y=ce({inputs:{x:m},backend:t,attrs:{shape:[-1,g]}}),b=fc(n.dtype),w=ko(y,b,"prod",t);f=ce({inputs:{x:w},backend:t,attrs:{shape:d}}),l.push(y),l.push(w)}if(a){l.push(f);let d=I.expandShapeToKeepDim(f.shape,u);f=ce({inputs:{x:f},backend:t,attrs:{shape:d}})}return l.forEach(d=>t.disposeIntermediateTensorInfo(d)),f}var AP={kernelName:Li,backendName:"webgl",kernelFunc:n9};var tC=r=>{let{backend:e,attrs:t}=r,{start:o,stop:n,step:s,dtype:a}=t,i=ER(o,n,s,a);return e.makeTensorInfo([i.length],a,i)},EP={kernelName:$a,backendName:"webgl",kernelFunc:tC};var s9="return 1.0 / x;",i9=ke({opSnippet:s9}),DP={kernelName:zi,backendName:"webgl",kernelFunc:i9};var a9=gr+`
return (x < 0.0) ? 0.0 : x;
`,l9=`
vec4 result = x * vec4(greaterThanEqual(x, vec4(0.0)));
bvec4 isNaN = isnan(x);
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result.r = isNaN.r ? x.r : result.r;
result.g = isNaN.g ? x.g : result.g;
result.b = isNaN.b ? x.b : result.b;
result.a = isNaN.a ? x.a : result.a;
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return result;
`,u9=ke({opSnippet:a9,packedOpSnippet:l9}),$P={kernelName:Vn,backendName:"webgl",kernelFunc:u9};var c9=gr+`
return (x < 0.0) ? 0.0 : min(6.0, x);
`,p9=`
vec4 result = min(x, vec4(6.)) * vec4(greaterThanEqual(x, vec4(0.0)));
bvec4 isNaN = isnan(x);
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result.r = isNaN.r ? x.r : result.r;
result.g = isNaN.g ? x.g : result.g;
result.b = isNaN.b ? x.b : result.b;
result.a = isNaN.a ? x.a : result.a;
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return result;
`,m9=ke({opSnippet:c9,packedOpSnippet:p9}),RP={kernelName:Wn,backendName:"webgl",kernelFunc:m9};var rC=class{constructor(e,t,o,n,s){this.variableNames=["A"],this.outputShape=[];let[a,i,l,u]=e;this.outputShape=[a,t,o,u];let c=[n&&t>1?i-1:i,n&&o>1?l-1:l],p=[n&&t>1?t-1:t,n&&o>1?o-1:o],m;s?m="(vec2(yRC) + vec2(0.5)) * effectiveInputOverOutputRatioRC - vec2(0.5)":m="vec2(yRC) * effectiveInputOverOutputRatioRC",this.userCode=`
const vec2 effectiveInputOverOutputRatioRC = vec2(
${c[0]/p[0]},
${c[1]/p[1]});
const vec2 inputShapeRC = vec2(${i}.0, ${l}.0);
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void main() {
ivec4 coords = getOutputCoords();
int b = coords[0];
int d = coords[3];
ivec2 yRC = coords.yz;
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// Fractional source index.
vec2 sourceFracIndexRC = ${m};
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// Compute the four integer indices.
ivec2 sourceFloorRC = ivec2(max(sourceFracIndexRC, vec2(0.0)));
ivec2 sourceCeilRC = ivec2(
min(inputShapeRC - 1.0, ceil(sourceFracIndexRC)));
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float topLeft = getA(b, sourceFloorRC.x, sourceFloorRC.y, d);
float bottomLeft = getA(b, sourceCeilRC.x, sourceFloorRC.y, d);
float topRight = getA(b, sourceFloorRC.x, sourceCeilRC.y, d);
float bottomRight = getA(b, sourceCeilRC.x, sourceCeilRC.y, d);
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vec2 fracRC = sourceFracIndexRC - vec2(sourceFloorRC);
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float top = topLeft + (topRight - topLeft) * fracRC.y;
float bottom = bottomLeft + (bottomRight - bottomLeft) * fracRC.y;
float newValue = top + (bottom - top) * fracRC.x;
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setOutput(newValue);
}
`}};var oC=class{constructor(e,t,o,n,s){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=[];let[a,i,l,u]=e;this.outputShape=[a,t,o,u];let c=[n&&t>1?i-1:i,n&&o>1?l-1:l],p=[n&&t>1?t-1:t,n&&o>1?o-1:o],m;s?m="(vec3(yRC) + vec3(0.5)) * effectiveInputOverOutputRatioRC - vec3(0.5)":m="vec3(yRC) * effectiveInputOverOutputRatioRC",this.userCode=`
const vec3 effectiveInputOverOutputRatioRC = vec3(
${c[0]/p[0]},
${c[1]/p[1]},
${c[1]/p[1]});
const vec3 inputShapeRC = vec3(${i}.0, ${l}.0,
${l}.0);
float getAValue(int b, int r, int c, int d) {
return getChannel(getA(b, r, c, d), vec2(c, d));
}
void main() {
ivec4 coords = getOutputCoords();
int b = coords[0];
int d = coords[3];
// Calculate values for next column in yRC.z.
ivec3 yRC = coords.yzz + ivec3(0, 0, 1);
// Fractional source index.
vec3 sourceFracIndexRC = ${m};
// Compute the four integer indices.
ivec3 sourceFloorRC = ivec3(max(sourceFracIndexRC, vec3(0.0)));
ivec3 sourceCeilRC = ivec3(
min(inputShapeRC - 1.0, ceil(sourceFracIndexRC)));
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// Should we calculate next column and row elements in 2x2 packed cell.
bool hasNextCol = d < ${u-1};
bool hasNextRow = coords.z < ${o-1};
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// In parallel, construct four corners for all four components in
// packed 2x2 cell.
vec4 topLeft = vec4(
getAValue(b, sourceFloorRC.x, sourceFloorRC.y, d),
hasNextCol ? getAValue(b, sourceFloorRC.x, sourceFloorRC.y, d + 1)
: 0.0,
hasNextRow ? getAValue(b, sourceFloorRC.x, sourceFloorRC.z, d)
: 0.0,
(hasNextRow && hasNextCol) ?
getAValue(b, sourceFloorRC.x, sourceFloorRC.z, d + 1) : 0.0);
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vec4 bottomLeft = vec4(
getAValue(b, sourceCeilRC.x, sourceFloorRC.y, d),
hasNextCol ? getAValue(b, sourceCeilRC.x, sourceFloorRC.y, d + 1)
: 0.0,
hasNextRow ? getAValue(b, sourceCeilRC.x, sourceFloorRC.z, d)
: 0.0,
(hasNextRow && hasNextCol) ?
getAValue(b, sourceCeilRC.x, sourceFloorRC.z, d + 1) : 0.0);
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vec4 topRight = vec4(
getAValue(b, sourceFloorRC.x, sourceCeilRC.y, d),
hasNextCol ? getAValue(b, sourceFloorRC.x, sourceCeilRC.y, d + 1)
: 0.0,
hasNextRow ? getAValue(b, sourceFloorRC.x, sourceCeilRC.z, d)
: 0.0,
(hasNextRow && hasNextCol) ?
getAValue(b, sourceFloorRC.x, sourceCeilRC.z, d + 1) : 0.0);
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vec4 bottomRight = vec4(
getAValue(b, sourceCeilRC.x, sourceCeilRC.y, d),
hasNextCol ? getAValue(b, sourceCeilRC.x, sourceCeilRC.y, d + 1)
: 0.0,
hasNextRow ? getAValue(b, sourceCeilRC.x, sourceCeilRC.z, d)
: 0.0,
(hasNextRow && hasNextCol) ?
getAValue(b, sourceCeilRC.x, sourceCeilRC.z, d + 1) : 0.0);
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vec3 fracRC = sourceFracIndexRC - vec3(sourceFloorRC);
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vec4 top = mix(topLeft, topRight, fracRC.yyzz);
vec4 bottom = mix(bottomLeft, bottomRight, fracRC.yyzz);
vec4 newValue = mix(top, bottom, fracRC.x);
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setOutput(newValue);
}
`}};function f9(r){let{inputs:e,backend:t,attrs:o}=r,{images:n}=e,{alignCorners:s,halfPixelCenters:a,size:i}=o,[l,u]=i,c=U().getBool("WEBGL_PACK_IMAGE_OPERATIONS")?new oC(n.shape,l,u,s,a):new rC(n.shape,l,u,s,a);return t.runWebGLProgram(c,[n],"float32")}var FP={kernelName:Gn,backendName:"webgl",kernelFunc:f9};var nC=class{constructor(e,t,o){this.variableNames=["dy"],this.outputShape=[],this.outputShape=t;let[,n,s]=t,[,a,i]=e,l=[o&&a>1?n-1:n,o&&i>1?s-1:s],u=[o&&a>1?a-1:a,o&&i>1?i-1:i],c=l[0]/u[0],p=l[1]/u[1],m=1/c,f=1/p,d=Math.ceil(m)*2+2,h=Math.ceil(f)*2+2;this.userCode=`
void main() {
ivec4 coords = getOutputCoords();
int b = coords[0];
int d = coords[3];
int r = coords[1];
int c = coords[2];
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float accumulator = 0.0;
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const float heightScale = float(${c});
const float widthScale = float(${p});
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const float invHeightScale = float(${m});
const float invWidthScale = float(${f});
const int winHeight = int(${d});
const int winWidth = int(${h});
// Compute bounds for where in dy we will look
float startRLerp = floor(float(r) * invHeightScale);
int startDyR = int(startRLerp - float(winHeight / 2));
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float startCLerp = floor(float(c) * invWidthScale);
int startDyC = int(startCLerp - float(winWidth / 2));
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// Loop over dy
for (int dyROffset = 0; dyROffset < winHeight; dyROffset++) {
int dyR = dyROffset + startDyR;
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// Guard against the window exceeding the bounds of dy
if (dyR < 0 || dyR >= ${a}) {
continue;
}
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for (int dyCOffset = 0; dyCOffset < winWidth; dyCOffset++) {
int dyC = dyCOffset + startDyC;
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// Guard against the window exceeding the bounds of dy
if (dyC < 0 || dyC >= ${i}) {
continue;
}
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float dxR = float(dyR) * heightScale;
int topDxRIndex = int(floor(dxR));
int bottomDxRIndex = int(min(ceil(dxR), ${n-1}.0));
float dxRLerp = dxR - float(topDxRIndex);
float inverseDxRLerp = 1.0 - dxRLerp;
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float dxC = float(dyC) * widthScale;
int leftDxCIndex = int(floor(dxC));
int rightDxCIndex = int(min(ceil(dxC), ${s-1}.0));
float dxCLerp = dxC - float(leftDxCIndex);
float inverseDxCLerp = 1.0 - dxCLerp;
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if (r == topDxRIndex && c == leftDxCIndex) {
// topLeft
accumulator +=
getDy(b, dyR, dyC, d) * inverseDxRLerp * inverseDxCLerp;
}
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if (r == topDxRIndex && c == rightDxCIndex) {
// topRight
accumulator += getDy(b, dyR, dyC, d) * inverseDxRLerp * dxCLerp;
}
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if (r == bottomDxRIndex && c == leftDxCIndex) {
// bottomLeft
accumulator += getDy(b, dyR, dyC, d) * dxRLerp * inverseDxCLerp;
}
if (r == bottomDxRIndex && c == rightDxCIndex) {
// bottomRight
accumulator += getDy(b, dyR, dyC, d) * dxRLerp * dxCLerp;
}
}
}
// End loop over dy
setOutput(accumulator);
}
`}};function d9(r){let{inputs:e,backend:t,attrs:o}=r,{images:n,dy:s}=e,{alignCorners:a}=o,i=new nC(s.shape,n.shape,a);return t.runWebGLProgram(i,[s],s.dtype)}var OP={kernelName:sc,backendName:"webgl",kernelFunc:d9};var sC=class{constructor(e,t,o,n,s){this.variableNames=["A"],this.outputShape=[];let[a,i,l,u]=e;this.outputShape=[a,t,o,u];let c=[n&&t>1?i-1:i,n&&o>1?l-1:l],p=[n&&t>1?t-1:t,n&&o>1?o-1:o],m=n?"0.5":"0.0",f;s?f="max((vec2(yRC) + vec2(0.5)) * effectiveInputOverOutputRatioRC, vec2(0.0))":f="vec2(yRC) * effectiveInputOverOutputRatioRC",this.userCode=`
const vec2 effectiveInputOverOutputRatioRC = vec2(
${c[0]/p[0]},
${c[1]/p[1]});
const vec2 inputShapeRC = vec2(${i}.0, ${l}.0);
void main() {
ivec4 coords = getOutputCoords();
int b = coords[0];
int d = coords[3];
ivec2 yRC = coords.yz;
// Fractional source index.
vec2 sourceFracIndexRC = ${f};
// Compute the coordinators of nearest neighbor point.
ivec2 sourceNearestRC = ivec2(
min(inputShapeRC - 1.0, floor(sourceFracIndexRC + ${m})));
float newValue = getA(b, sourceNearestRC.x, sourceNearestRC.y, d);
setOutput(newValue);
}
`}};function h9(r){let{inputs:e,backend:t,attrs:o}=r,{images:n}=e,{alignCorners:s,halfPixelCenters:a,size:i}=o,[l,u]=i,c=new sC(n.shape,l,u,s,a);return t.runWebGLProgram(c,[n],n.dtype)}var PP={kernelName:Ra,backendName:"webgl",kernelFunc:h9};var iC=class{constructor(e,t,o){this.variableNames=["dy"],this.outputShape=[],this.outputShape=t;let[,n,s]=t,[,a,i]=e,l=[o&&a>1?n-1:n,o&&i>1?s-1:s],u=[o&&a>1?a-1:a,o&&i>1?i-1:i],c=l[0]/u[0],p=l[1]/u[1],m=1/c,f=1/p,d=Math.ceil(m)*2+2,h=Math.ceil(f)*2+2;this.userCode=`
void main() {
ivec4 coords = getOutputCoords();
int b = coords[0];
int d = coords[3];
int r = coords[1];
int c = coords[2];
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float accumulator = 0.0;
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const float heightScale = float(${c});
const float widthScale = float(${p});
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const float invHeightScale = float(${m});
const float invWidthScale = float(${f});
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const int winHeight = int(${d});
const int winWidth = int(${h});
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// Compute bounds for where in dy we will look
float startRLerp = floor(float(r) * invHeightScale);
int startDyR = int(floor(startRLerp - float(winHeight / 2)));
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float startCLerp = floor(float(c) * invWidthScale);
int startDyC = int(floor(startCLerp - float(winWidth / 2)));
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// Loop over dy
for (int dyROffset = 0; dyROffset < winHeight; dyROffset++) {
int dyR = dyROffset + startDyR;
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// Guard against the window exceeding the bounds of dy
if (dyR < 0 || dyR >= ${a}) {
continue;
}
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for (int dyCOffset = 0; dyCOffset < winWidth; dyCOffset++) {
int dyC = dyCOffset + startDyC;
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// Guard against the window exceeding the bounds of dy
if (dyC < 0 || dyC >= ${i}) {
continue;
}
float sourceFracRow =
float(${l[0]}) *
(float(dyR) / float(${u[0]}));
float sourceFracCol =
float(${l[1]}) *
(float(dyC) / float(${u[1]}));
int sourceNearestRow = int(min(
float(int(${n}) - 1),
${o} ? float(round(sourceFracRow)) :
float(floor(sourceFracRow))));
int sourceNearestCol = int(min(
float(int(${s}) - 1),
${o} ? float(round(sourceFracCol)) :
float(floor(sourceFracCol))));
if (r == sourceNearestRow && c == sourceNearestCol) {
accumulator += getDy(b, dyR, dyC, d);
}
}
}
// End loop over dy
setOutput(accumulator);
}
`}};function g9(r){let{inputs:e,backend:t,attrs:o}=r,{images:n,dy:s}=e,{alignCorners:a}=o,i=new iC(s.shape,n.shape,a);return t.runWebGLProgram(i,[s],s.dtype)}var MP={kernelName:nc,backendName:"webgl",kernelFunc:g9};var aC=class{constructor(e,t){this.variableNames=["x"];let o=e.length;if(o>4)throw new Error(`WebGL backend: Reverse of rank-${o} tensor is not yet supported`);if(this.outputShape=e,o===1){this.userCode=`
void main() {
int coord = getOutputCoords();
setOutput(getX(${e[0]} - coord - 1));
}
`;return}let n=i=>t.indexOf(i)!==-1&&e[i]!==1?`${e[i]} - coords[${i}] - 1`:`coords[${i}]`,s=e.map((i,l)=>n(l)).join(","),a=Le(o);this.userCode=`
void main() {
${a} coords = getOutputCoords();
setOutput(getX(${s}));
}
`}};var lC=class{constructor(e,t){this.variableNames=["x"],this.packedInputs=!0,this.packedOutput=!0;let o=e.length;if(o>4)throw new Error(`WebGL backend: Reverse of rank-${o} tensor is not yet supported`);this.outputShape=e;let n=Vt("rc",o),s=`${n[o-1]} + 1 < ${this.outputShape[o-1]}`,a=`${n[o-2]} + 1 < ${this.outputShape[o-2]}`,i=Le(o);o===1?this.userCode=`
void main(){
int rc = getOutputCoords();
vec4 result = vec4(0.);
result.r = getChannel(getX(${e[0]} - rc - 1),
${e[0]} - rc - 1);
if(${s}){
result.g = getChannel(getX(${e[0]} - (rc + 1) - 1),
${e[0]} - (rc + 1) - 1);
}
setOutput(result);
}
`:this.userCode=`
void main() {
${i} rc = getOutputCoords();
vec4 result = vec4(0.);
result.r = ${l(n.slice())};
if(${s}){
result.g = ${u(n.slice())};
}
if(${a}) {
result.b = ${c(n.slice())};
if(${s}) {
result.a = ${p(n.slice())};
}
}
setOutput(result);
}
`;function l(d){return m(d)}function u(d){return d[o-1]="("+d[o-1]+" + 1)",m(d)}function c(d){return d[o-2]="("+d[o-2]+" + 1)",m(d)}function p(d){return d[o-1]="("+d[o-1]+" + 1)",d[o-2]="("+d[o-2]+" + 1)",m(d)}function m(d){let h=e.map((b,w)=>f(w,d)),g=h.join(","),y=h.slice(-2).join(",");return`getChannel(getX(${g}), vec2(${y}))`}function f(d,h){return t.indexOf(d)!==-1&&e[d]!==1?`${e[d]} - ${h[d]} - 1`:`${h[d]}`}}};function x9(r){let{inputs:e,backend:t,attrs:o}=r,{x:n}=e,{dims:s}=o,a=n.shape.length,i=x.parseAxisParam(s,n.shape);if(a===0)return Gt({inputs:{x:n},backend:t});let l=U().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new lC(n.shape,i):new aC(n.shape,i);return t.runWebGLProgram(l,[n],n.dtype)}var LP={kernelName:Un,backendName:"webgl",kernelFunc:x9};var uC=class{constructor(e,t){this.variableNames=["Image"],this.outputShape=[];let o=e[1],n=e[2];this.outputShape=e;let s="";typeof t=="number"?s=`float outputValue = ${t.toFixed(2)};`:s=`
vec3 fill = vec3(${t.join(",")});
float outputValue = fill[coords[3]];`,this.userCode=`
uniform vec4 params;
void main() {
ivec4 coords = getOutputCoords();
int x = coords[2];
int y = coords[1];
float coordXFloat = (float(x) - params[0]) * params[3] -
(float(y) - params[1]) * params[2];
float coordYFloat = (float(x) - params[0]) * params[2] +
(float(y) - params[1]) * params[3];
int coordX = int(round(coordXFloat + params[0]));
int coordY = int(round(coordYFloat + params[1]));
${s}
if(coordX >= 0 && coordX < ${n} && coordY >= 0 && coordY < ${o}) {
outputValue = getImage(coords[0], coordY, coordX, coords[3]);
}
setOutput(outputValue);
}
`}getCustomSetupFunc(e,t,o,n){return(s,a)=>{this.paramsLoc==null&&(this.paramsLoc=s.getUniformLocationNoThrow(a,"params")),s.gl.uniform4f(this.paramsLoc,e,t,o,n)}}};var zP={kernelName:Ki,backendName:"webgl",kernelFunc:({inputs:r,attrs:e,backend:t})=>{let{image:o}=r,{radians:n,fillValue:s,center:a}=e,i=t,l=new uC(o.shape,s),[u,c]=I.getImageCenter(a,o.shape[1],o.shape[2]),p=l.getCustomSetupFunc(u,c,Math.sin(n),Math.cos(n));return i.runWebGLProgram(l,[o],o.dtype,p)}};var y9=`
// OpenGL ES does not support round function.
// The algorithm is based on banker's rounding.
float base = floor(x);
if ((x - base) < 0.5) {
return floor(x);
} else if ((x - base) > 0.5) {
return ceil(x);
} else {
if (mod(base, 2.0) == 0.0) {
return base;
} else {
return base + 1.0;
}
}
`,b9=ke({opSnippet:y9}),BP={kernelName:jn,backendName:"webgl",kernelFunc:b9};var w9="return inversesqrt(x);",_9=ke({opSnippet:w9,cpuKernelImpl:DR}),VP={kernelName:Hn,backendName:"webgl",kernelFunc:_9};var vd=class{constructor(e,t,o,n,s,a,i=!0){this.variableNames=["updates","indices","defaultValue"],this.outputShape=a;let l=Le(s.length),u=Le(a.length),c="";o===1?c="i":o===2&&(c="i, j");let p=`getIndices(${c})`,m="";n===1?m="i":n===2&&(m="i, coords[1]");let f=`getUpdates(${m})`,d=t>1?"strides[j]":"strides";this.userCode=`
${l} strides = ${l}(${s});
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void main() {
${u} coords = getOutputCoords();
float sum = 0.0;
bool found = false;
for (int i = 0; i < ${e}; i++) {
int flattenedIndex = 0;
for (int j = 0; j < ${t}; j++) {
int index = round(${p});
flattenedIndex += index * ${d};
}
if (flattenedIndex == coords[0]) {
sum += ${f};
found = true;
}
}
setOutput(mix(getDefaultValue(), sum, float(found)));
}
`}};function k9(r){let{inputs:e,backend:t,attrs:o}=r,{indices:n,updates:s}=e,{shape:a}=o,{sliceRank:i,numUpdates:l,sliceSize:u,strides:c,outputSize:p}=I.calculateShapes(s,n,a),m=[p/u,u];if(p===0)return t.makeTensorInfo(a,n.dtype);let f=ce({inputs:{x:n},backend:t,attrs:{shape:[l,i]}}),d=ce({inputs:{x:s},backend:t,attrs:{shape:[l,u]}}),h=t.makeTensorInfo([],"float32",new Float32Array([0])),g=new vd(l,i,f.shape.length,d.shape.length,c,m),y=t.runWebGLProgram(g,[d,f,h],d.dtype),b=ce({inputs:{x:y},backend:t,attrs:{shape:a}});return t.disposeIntermediateTensorInfo(f),t.disposeIntermediateTensorInfo(d),t.disposeIntermediateTensorInfo(y),t.disposeIntermediateTensorInfo(h),b}var GP={kernelName:Bi,backendName:"webgl",kernelFunc:k9};var cC=class{constructor(e,t,o){this.variableNames=["c","a","b"],this.outputShape=t;let n,s;if(o>4)throw Error(`Where for rank ${o} is not yet supported`);if(o===1)s="resRC",n="resRC";else{let i=["resRC.x","resRC.y","resRC.z","resRC.w"],l=[],u=[];for(let c=0;c<t.length;c++)u.push(`${i[c]}`),c<e&&l.push(`${i[c]}`);n=l.join(),s=u.join()}let a=Le(o);this.userCode=`
void main() {
${a} resRC = getOutputCoords();
float cVal = getC(${n});
if (cVal >= 1.0) {
setOutput(getA(${s}));
} else {
setOutput(getB(${s}));
}
}
`}};function v9(r){let{inputs:e,backend:t}=r,{condition:o,t:n,e:s}=e,a=new cC(o.shape.length,n.shape,n.shape.length);return t.runWebGLProgram(a,[o,n,s],br(n.dtype,s.dtype))}var WP={kernelName:As,backendName:"webgl",kernelFunc:v9};var C9=`
// Stable and Attracting Fixed Point (0, 1) for Normalized Weights.
// see: https://arxiv.org/abs/1706.02515
float scaleAlpha = ${I.SELU_SCALEALPHA};
float scale = ${I.SELU_SCALE};
return (x >= 0.0) ? scale * x : scaleAlpha * (exp(x) - 1.0);
`,I9=ke({opSnippet:C9}),UP={kernelName:Vi,backendName:"webgl",kernelFunc:I9};var N9="return 1.0 / (1.0 + exp(-1.0 * x));",S9=ke({opSnippet:N9}),jP={kernelName:Xn,backendName:"webgl",kernelFunc:S9};var T9=`
if (isnan(x)) { return 0.0; }
return sign(x);
`,A9=ke({opSnippet:T9}),HP={kernelName:Wi,backendName:"webgl",kernelFunc:A9};var E9=hx+`
return sin(x);
`,D9=ke({opSnippet:E9}),qP={kernelName:Kn,backendName:"webgl",kernelFunc:D9};var $9=`
float e2x = exp(x);
return (e2x - 1.0 / e2x) / 2.0;
`,R9=ke({opSnippet:$9}),KP={kernelName:Gi,backendName:"webgl",kernelFunc:R9};var F9=`
float epsilon = 1.1920928955078125e-7;
float threshold = log(epsilon) + 2.0;
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bool too_large = x > -threshold;
bool too_small = x < threshold;
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float result;
float exp_x = exp(x);
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if (too_large){
result = x;
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}
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else if (too_small){
result = exp_x;
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}
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else{
result = log(exp_x + 1.0);
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}
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return result;
`,O9=ke({opSnippet:F9}),XP={kernelName:Ui,backendName:"webgl",kernelFunc:O9};var P9=r=>{let{inputs:e,backend:t,attrs:o}=r,{x:n}=e,{blockShape:s,paddings:a}=o;x.assert(n.shape.length<=4,()=>"spaceToBatchND for rank > 4 with a WebGL backend not implemented yet");let i=s.reduce((y,b)=>y*b),l=[[0,0]];l.push(...a);for(let y=1+s.length;y<n.shape.length;++y)l.push([0,0]);let u=[],c=eC({inputs:{x:n},backend:t,attrs:{paddings:l,constantValue:0}}),p=I.getReshaped(c.shape,s,i,!1),m=I.getPermuted(p.length,s.length,!1),f=I.getReshapedPermuted(c.shape,s,i,!1),d=ce({inputs:{x:c},backend:t,attrs:{shape:p}}),h=Mt({inputs:{x:d},backend:t,attrs:{perm:m}}),g=ce({inputs:{x:h},backend:t,attrs:{shape:f}});return u.push(c),u.push(d),u.push(h),u.forEach(y=>t.disposeIntermediateTensorInfo(y)),g},YP={kernelName:Fa,backendName:"webgl",kernelFunc:P9};function M9(r){let{inputs:e,backend:t,attrs:o}=r,{sparseIndices:n,sparseValues:s,defaultValue:a}=e,{outputShape:i}=o,{sliceRank:l,numUpdates:u,strides:c,outputSize:p}=I.calculateShapes(s,n,i),m=!1,f=new vd(u,l,n.shape.length,s.shape.length,c,[p,1],m),d=t.runWebGLProgram(f,[s,n,a],s.dtype),h=ce({inputs:{x:d},backend:t,attrs:{shape:i}});return t.disposeIntermediateTensorInfo(d),h}var ZP={kernelName:ic,backendName:"webgl",kernelFunc:M9};function L9(r){let{inputs:e,backend:t,attrs:o}=r,{x:n}=e,{numOrSizeSplits:s,axis:a}=o,i=x.parseAxisParam(a,n.shape)[0],l=I.prepareSplitSize(n,s,i),u=n.shape.length,c=new Array(u).fill(0),p=n.shape.slice();return l.map(m=>{let f=[...p];f[i]=m;let d=da({inputs:{x:n},backend:t,attrs:{begin:c,size:f}});return c[i]+=m,d})}var JP={kernelName:Es,backendName:"webgl",kernelFunc:L9};var z9="return sqrt(x);",B9=ke({opSnippet:z9}),QP={kernelName:Yn,backendName:"webgl",kernelFunc:B9};var V9="return x * x;",G9=ke({opSnippet:V9}),eM={kernelName:Oa,backendName:"webgl",kernelFunc:G9};var tM="return (a - b) * (a - b);",W9=nt({opSnippet:tM,packedOpSnippet:tM}),rM={kernelName:Qn,backendName:"webgl",kernelFunc:W9};function U9({inputs:r,attrs:e,backend:t}){let{x:o}=r,n=gr+`
return x > 0.0 ? 1.0 : float(${e.alpha});
`,s=new mo(o.shape,n);return t.runWebGLProgram(s,[o],o.dtype)}var oM={kernelName:Vo,backendName:"webgl",kernelFunc:U9};var pC=class{constructor(e,t,o){this.variableNames=["x"],this.outputShape=o;let n=o.length,s=Le(o.length),a=Le(o.length),i="";if(n===1)i="coords * strides + begin";else{let l=0;i=o.map((u,c)=>(l++,o.length===1?`coords * strides[${c}] + begin[${c}]`:`coords[${l-1}] * strides[${c}] + begin[${c}]`)).join(",")}this.userCode=`
${s} begin = ${s}(${e});
${s} strides = ${s}(${t});
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void main() {
${a} coords = getOutputCoords();
setOutput(getX(${i}));
}
`}};function j9(r){let{inputs:e,backend:t,attrs:o}=r,{x:n}=e,{begin:s,end:a,strides:i,beginMask:l,endMask:u,ellipsisMask:c,newAxisMask:p,shrinkAxisMask:m}=o,{nonStrided:f,$begin:d,$strides:h,size:g,newShape:y,outShape:b}=Yt.sliceInfo(n.shape,s,a,i,l,u,c,p,m),w=ce({inputs:{x:n},backend:t,attrs:{shape:y}}),_;if(f){let D=da({inputs:{x:w},backend:t,attrs:{begin:d,size:g}});_=ce({inputs:{x:D},backend:t,attrs:{shape:b}}),t.disposeIntermediateTensorInfo(D)}else if(b.some(D=>D===0))_=t.makeTensorInfo(b,n.dtype,[]);else if(t.shouldExecuteOnCPU([w])){let R=t.texData.get(w.dataId).values,O=_e(w.shape,w.dtype,R),M=RR(b,O,h,d);_=t.makeTensorInfo(b,w.dtype,M.values)}else{let T=new pC(d,h,b);_=t.runWebGLProgram(T,[w],w.dtype)}let k=ce({inputs:{x:_},backend:t,attrs:{shape:b}});return t.disposeIntermediateTensorInfo(w),t.disposeIntermediateTensorInfo(_),k}var nM={kernelName:ji,backendName:"webgl",kernelFunc:j9};var H9="return tan(x);",q9=ke({opSnippet:H9}),sM={kernelName:Hi,backendName:"webgl",kernelFunc:q9};var K9=`
float e2x = exp(-2.0 * abs(x));
return sign(x) * (1.0 - e2x) / (1.0 + e2x);
`,X9=ke({opSnippet:K9}),iM={kernelName:ts,backendName:"webgl",kernelFunc:X9};var mC=class{constructor(e,t){this.variableNames=["A"];let o=new Array(e.length);for(let a=0;a<o.length;a++)o[a]=e[a]*t[a];this.outputShape=o,this.rank=o.length;let n=Le(this.rank),s=Y9(e);this.userCode=`
void main() {
${n} resRC = getOutputCoords();
setOutput(getA(${s}));
}
`}};function Y9(r){let e=r.length;if(e>5)throw Error(`Tile for rank ${e} is not yet supported`);if(e===1)return`imod(resRC, ${r[0]})`;let t=["resRC.x","resRC.y","resRC.z","resRC.w","resRC.u"],o=[];for(let n=0;n<r.length;n++)o.push(`imod(${t[n]}, ${r[n]})`);return o.join()}function fC(r){let{inputs:e,backend:t,attrs:o}=r,{x:n}=e,{reps:s}=o;if(n.dtype==="string"){let u=t.readSync(n.dataId).map(m=>x.decodeString(m)),c=_e(n.shape,n.dtype,u),p=OR(c,s);return t.makeTensorInfo(p.shape,p.dtype,p.values)}let a=new mC(n.shape,s);return t.runWebGLProgram(a,[n],n.dtype)}var aM={kernelName:No,backendName:"webgl",kernelFunc:fC};function Z9(r){let{inputs:e,backend:t,attrs:o}=r,{x:n}=e,{k:s,sorted:a}=o,i=t.readSync(n.dataId),[l,u]=PR(i,n.shape,n.dtype,s,a);return[t.makeTensorInfo(l.shape,l.dtype,l.values),t.makeTensorInfo(u.shape,u.dtype,u.values)]}var lM={kernelName:qi,backendName:"webgl",kernelFunc:Z9};var dC=class{constructor(e,t,o,n,s,a){this.variableNames=["Image","Transforms"],this.outputShape=a;let i=o==="nearest"?1:2,l;switch(n){case"constant":l=1;break;case"reflect":l=2;break;case"wrap":l=3;break;case"nearest":l=4;break;default:l=1;break}this.userCode=`
float mapCoord(float outCoord, float len) {
float inCoord = outCoord;
if(${l} == 2) {
if (inCoord < 0.0) {
if (len <= 1.0) {
inCoord = 0.0;
} else {
float sz2 = 2.0 * len;
if (inCoord < sz2) {
inCoord = sz2 * float(int(float(-inCoord / sz2))) +
inCoord;
}
inCoord = inCoord < -len ? inCoord + sz2 : -inCoord - 1.0;
}
} else if (inCoord > len - 1.0) {
if (len <= 1.0) {
inCoord = 0.0;
} else {
float sz2 = 2.0 * len;
inCoord -= sz2 * float(int(float(inCoord / sz2)));
if (inCoord >= len) {
inCoord = sz2 - inCoord - 1.0;
}
}
}
return clamp(inCoord, 0.0, len - 1.0);
} else if (${l} == 3) {
if (inCoord < 0.0) {
if (len <= 1.0) {
inCoord = 0.0;
} else {
float sz = len - 1.0;
inCoord += len * (float(int(float(-inCoord / sz))) + 1.0);
}
} else if (inCoord > len - 1.0) {
if (len <= 1.0) {
inCoord = 0.0;
} else {
float sz = len - 1.0;
inCoord -= len * float(int(float(inCoord / sz)));
}
}
return clamp(inCoord, 0.0, len - 1.0);
} else if (${l} == 4) {
return clamp(outCoord, 0.0, len - 1.0);
} else {
return outCoord;
}
}
float readWithFillValue(int batch, int coordY, int coordX,
int channel) {
float outputValue;
if (0 <= coordY && coordY < ${e} && 0 <= coordX && coordX < ${t}) {
outputValue = getImage(batch, coordY, coordX, channel);
} else {
outputValue = float(${s});
}
return outputValue;
}
void main() {
ivec4 coords = getOutputCoords();
float outputValue;
int batch = coords[0];
int x = coords[2];
int y = coords[1];
int channel = coords[3];
float xf = float(x);
float yf = float(y);
float a1 = getTransforms(batch, 0);
float a2 = getTransforms(batch, 1);
float a3 = getTransforms(batch, 2);
float b1 = getTransforms(batch, 3);
float b2 = getTransforms(batch, 4);
float b3 = getTransforms(batch, 5);
float c1 = getTransforms(batch, 6);
float c2 = getTransforms(batch, 7);
float projection = c1 * xf + c2 * yf + 1.0;
if (projection == 0.0) {
outputValue = float(${s});
} else {
float inX = (a1 * xf + a2 * yf + a3) / projection;
float inY = (b1 * xf + b2 * yf + b3) / projection;
float mapX = mapCoord(inX, float(${t}));
float mapY = mapCoord(inY, float(${e}));
if (${i} == 1) {
int coordY = int(round(mapY));
int coordX = int(round(mapX));
outputValue = readWithFillValue(batch, coordY, coordX,
channel);
} else {
float yFloor = floor(mapY);
float xFloor = floor(mapX);
float yCeil = yFloor + 1.0;
float xCeil = xFloor + 1.0;
float valueYFloor = (xCeil - mapX) *
readWithFillValue(batch, int(yFloor), int(xFloor), channel) +
(mapX - xFloor) *
readWithFillValue(batch, int(yFloor), int(xCeil), channel);
float valueYCeil = (xCeil - mapX) *
readWithFillValue(batch, int(yCeil), int(xFloor), channel) +
(mapX - xFloor) *
readWithFillValue(batch, int(yCeil), int(xCeil), channel);
outputValue = (yCeil - mapY) * valueYFloor +
(mapY - yFloor) * valueYCeil;
}
}
setOutput(outputValue);
}
`}};function J9(r){let{inputs:e,backend:t,attrs:o}=r,{image:n,transforms:s}=e,{interpolation:a,fillMode:i,fillValue:l,outputShape:u}=o,[c,p,m,f]=n.shape,[d,h]=u!=null?u:[p,m],g=[c,d,h,f],y=new dC(p,m,a,i,l,g);return t.runWebGLProgram(y,[n,s],"float32")}var uM={kernelName:ac,backendName:"webgl",kernelFunc:J9};function Q9(r){let{inputs:e,attrs:t,backend:o}=r,{axis:n}=t,{x:s}=e;ti(s,"unique"),console.warn("WARNING: ","UI might be locked temporarily as data is being downloaded");let a=o.readSync(s.dataId),{outputValues:i,outputShape:l,indices:u}=MR(a,n,s.shape,s.dtype);return[o.makeTensorInfo(l,s.dtype,i),o.makeTensorInfo([u.length],"int32",u)]}var cM={kernelName:lc,backendName:"webgl",kernelFunc:Q9};function eJ(r){let{inputs:e,backend:t,attrs:o}=r,{value:n}=e,{axis:s}=o;s<0&&(s+=n.shape.length);let a=n,i=a.shape.length,l=n.shape[s],u=new Array(i-1),c=0;for(let h=0;h<i;h++)h!==s&&(u[c++]=a.shape[h]);let p=[],m=new Array(i).fill(0),f=a.shape.slice();f[s]=1;let d=new Array(l);for(let h=0;h<d.length;h++){m[s]=h;let g=da({inputs:{x:a},backend:t,attrs:{begin:m,size:f}}),y=ce({inputs:{x:g},backend:t,attrs:{shape:u}});d[h]=y,p.push(g)}return p.forEach(h=>t.disposeIntermediateTensorInfo(h)),d}var pM={kernelName:Ds,backendName:"webgl",kernelFunc:eJ};var hC=class{constructor(e,t){this.variableNames=["x","segmentIds"];let o=e.windowSize,n=e.batchSize,s=e.inSize,a=e.numSegments,i=a*Math.ceil(s/o);this.outputShape=[n,i];let l="0.0",u="sumValue",c=Math.floor(o/4)*4,p=o%4,m=`
sumValue += dot(values, segFilter);
`,f="";s%o>0&&(f=`
if (inIdx < 0 || inIdx >= ${s}) {
return initializationValue;
}
`);let d="";s%o>0&&(d=`
if (inIdx < 0 || inIdx >= ${s}) {
return -1.0;
}
`),this.userCode=`
const float initializationValue = ${l};
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float getValue(int batch, int inIdx) {
${f}
return getX(batch, inIdx);
}
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float getSegmentIdAtIndex(int inIdx) {
${d}
return getSegmentIds(inIdx);
}
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void main() {
ivec2 coords = getOutputCoords();
int batch = coords[0];
int outIdx = coords[1];
int inOffset = int(floor(float(outIdx) / float(
${a})) * float(${o}));
int currentSeg = int(mod(float(outIdx), float(${a})));
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float sumValue = 0.0;
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for (int i = 0; i < ${c}; i += 4) {
int inIdx = inOffset + i;
vec4 values = vec4(
getValue(batch, inIdx),
getValue(batch, inIdx + 1),
getValue(batch, inIdx + 2),
getValue(batch, inIdx + 3)
);
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vec4 segFilter = vec4(
int(getSegmentIdAtIndex(inIdx)) == currentSeg ? 1 : 0,
int(getSegmentIdAtIndex(inIdx + 1)) == currentSeg ? 1 : 0,
int(getSegmentIdAtIndex(inIdx + 2)) == currentSeg ? 1 : 0,
int(getSegmentIdAtIndex(inIdx + 3)) == currentSeg ? 1 : 0
);
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${m}
}
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int inIdx = inOffset + ${c};
if (${p===1}) {
vec4 values = vec4(
getValue(batch, inIdx),
initializationValue,
initializationValue,
initializationValue
);
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int inIdxSeg = int(getSegmentIdAtIndex(inIdx));
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vec4 segFilter = vec4(
int(getSegmentIdAtIndex(inIdx)) == currentSeg ? 1 : 0,
0,
0,
0
);
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${m}
} else if (${p===2}) {
vec4 values = vec4(
getValue(batch, inIdx),
getValue(batch, inIdx + 1),
initializationValue,
initializationValue
);
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vec4 segFilter = vec4(
int(getSegmentIdAtIndex(inIdx)) == currentSeg ? 1 : 0,
int(getSegmentIdAtIndex(inIdx + 1)) == currentSeg ? 1 : 0,
0,
0
);
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${m}
} else if (${p===3}) {
vec4 values = vec4(
getValue(batch, inIdx),
getValue(batch, inIdx + 1),
getValue(batch, inIdx + 2),
initializationValue
);
vec4 segFilter = vec4(
int(getSegmentIdAtIndex(inIdx)) == currentSeg ? 1 : 0,
int(getSegmentIdAtIndex(inIdx + 1)) == currentSeg ? 1 : 0,
int(getSegmentIdAtIndex(inIdx + 2)) == currentSeg ? 1 : 0,
0
);
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${m}
}
setOutput(${u});
}
`}};function tJ(r){let{inputs:e,backend:t,attrs:o}=r,{x:n,segmentIds:s}=e,{numSegments:a}=o,i=n.shape.length,l=[],u=0,c=I.getAxesPermutation([u],i),p=n;c!=null&&(p=Mt({inputs:{x:n},backend:t,attrs:{perm:c}}),l.push(p),u=I.getInnerMostAxes(1,i)[0]);let m=I.segment_util.computeOutShape(p.shape,u,a),f=x.sizeFromShape([p.shape[u]]),d=ce({inputs:{x:p},backend:t,attrs:{shape:[-1,f]}});l.push(d);let h=fc(n.dtype),g=(_,k,D,T,R)=>{let O=_.shape[0],M=_.shape[1],G=I.segment_util.segOpComputeOptimalWindowSize(M,R),W={windowSize:G,inSize:M,batchSize:O,numSegments:R},j=new hC(W,k),H=t.compileAndRun(j,[_,D],T);if(l.push(H),H.shape[1]===R)return H;let q=tC({backend:t,attrs:{start:0,stop:R,step:1,dtype:"float32"}}),X=fC({inputs:{x:q},backend:t,attrs:{reps:[M/G]}});return l.push(q),l.push(X),g(H,k,X,T,R)},y=g(d,"unsortedSegmentSum",s,h,a),b=ce({inputs:{x:y},backend:t,attrs:{shape:m}}),w=b;if(c!=null){l.push(b);let _=I.getUndoAxesPermutation(c);w=Mt({inputs:{x:w},backend:t,attrs:{perm:_}})}return l.forEach(_=>t.disposeIntermediateTensorInfo(_)),w}var mM={kernelName:Pa,backendName:"webgl",kernelFunc:tJ};var rJ=[XO,YO,cF,mF,fF,dF,gF,xF,yF,bF,kF,vF,CF,IF,SF,NF,TF,EF,AF,DF,$F,RF,FF,PF,MF,VF,WF,UF,HF,JR,XF,ZF,JF,YF,eO,tO,QF,rO,oO,nO,aO,lO,uO,pO,mO,cO,fO,dO,hO,gO,xO,yO,wO,_O,vO,CO,IO,NO,TO,AO,EO,DO,$O,RO,FO,OO,PO,ZR,MO,qF,LO,zO,BO,QR,VO,GO,WO,jO,UO,HO,qO,KO,JO,tP,eP,rP,oP,sP,QO,aP,lP,uP,cP,pP,gP,nF,yP,bP,wP,_P,LF,kP,IP,NP,SP,TP,eF,AP,EP,zF,mP,DP,RP,$P,iF,FP,OP,PP,MP,LP,zP,BP,VP,GP,WP,UP,jP,HP,qP,KP,OF,hP,XP,YP,ZP,JP,QP,eM,rM,oM,nM,dP,lF,sM,iM,aM,lM,uM,uF,cM,pM,mM,vP];for(let r of rJ)Tl(r);var fM="3.3.0";var a2t={"tfjs-core":tI,"tfjs-backend-cpu":HE,"tfjs-backend-webgl":YR,"tfjs-data":Qg,"tfjs-layers":Zl,"tfjs-converter":O_,tfjs:fM};var Lt;(function(r){r[r.float32=0]="float32",r[r.int32=1]="int32",r[r.bool=2]="bool",r[r.string=3]="string",r[r.complex64=4]="complex64"})(Lt||(Lt={}));var yl;(function(r){r[r.linear=0]="linear",r[r.relu=1]="relu",r[r.relu6=2]="relu6",r[r.prelu=3]="prelu",r[r.leakyrelu=4]="leakyrelu"})(yl||(yl={}));var dM;function oJ(r){dM=r.wasm.cwrap(Rs,null,["number","array","number","number","array","number","number","number","number","number","number","number","number"])}function nJ(r){let{inputs:e,backend:t,attrs:o}=r,{a:n,b:s,bias:a,preluActivationWeights:i}=e;if(n.dtype!=="float32"||s.dtype!=="float32")throw new Error("_FusedMatMul for non non-float32 tensors not yet supported.");let{transposeA:l,transposeB:u,activation:c,leakyreluAlpha:p}=o,m=t.dataIdMap.get(n.dataId).id,f=t.dataIdMap.get(s.dataId).id,d=0;if(a!=null){let R=t.dataIdMap.get(a.dataId);if(R.shape.length!==1)throw new Error(`_FusedMatMul only supports rank-1 bias but got rank ${R.shape.length}.`);d=R.id}let h=i==null?0:t.dataIdMap.get(i.dataId).id,g=yl[c];if(g==null)throw new Error(`${c} activation not yet supported for FusedConv2D in the wasm backend.`);let y=l?n.shape[2]:n.shape[1],b=u?s.shape[1]:s.shape[2],w=n.shape[0],_=t.makeOutput([w,y,b],n.dtype),k=t.dataIdMap.get(_.dataId).id,D=new Uint8Array(new Int32Array(n.shape).buffer),T=new Uint8Array(new Int32Array(s.shape).buffer);return dM(m,D,n.shape.length,f,T,s.shape.length,l,u,g,d,h,p||0,k),_}var hM={kernelName:Rs,backendName:"wasm",setupFunc:oJ,kernelFunc:nJ};function It(r){let e;function t(n){e=n.wasm.cwrap(r,null,["number","number"])}function o(n){let{backend:s,inputs:{x:a}}=n,i=s.dataIdMap.get(a.dataId).id,l=s.makeOutput(a.shape,a.dtype),u=s.dataIdMap.get(l.dataId).id;return x.sizeFromShape(l.shape)===0||e(i,u),l}return{kernelName:r,backendName:"wasm",setupFunc:t,kernelFunc:o}}var gM=It(_s);function gt(r,e,t){let o;function n(a){o=a.wasm.cwrap(r,null,["number","array","number","number","array","number","number","number"])}function s(a){let{backend:i,inputs:l}=a,{a:u,b:c}=l,p=i.dataIdMap.get(u.dataId).id,m=i.dataIdMap.get(c.dataId).id,f=t!=null?t:u.dtype,d=I.assertAndGetBroadcastShape(u.shape,c.shape),h=i.makeOutput(d,f);if(x.sizeFromShape(d)===0)return h;let g=new Uint8Array(new Int32Array(u.shape).buffer),y=new Uint8Array(new Int32Array(c.shape).buffer),b=i.dataIdMap.get(h.dataId).id,w=()=>o(p,g,u.sh
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/**
* @license
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* Copyright 2017 Google LLC. All Rights Reserved.
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* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
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* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
/**
* @license
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* Copyright 2018 Google LLC
*
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* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
/**
* @license
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* Copyright 2018 Google LLC. All Rights Reserved.
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* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
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* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
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*
* =============================================================================
*/
/**
* @license
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* Copyright 2018 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
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* =============================================================================
*/
/**
* @license
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* Copyright 2019 Google LLC
*
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* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
/**
* @license
* Copyright 2019 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* =============================================================================
*/
/**
* @license
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* Copyright 2019 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
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* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
/**
* @license
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* Copyright 2020 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
/**
* @license
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* Copyright 2020 Google LLC
*
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* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
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/**
* @license
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* Copyright 2020 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
/**
* @license
* Copyright 2020 Google LLC. All Rights Reserved.
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* Licensed under the Apache License, Version 2.0 (the License);
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* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an AS IS BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
/**
* @license
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* Copyright 2021 Google LLC. All Rights Reserved.
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* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
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/** @license See the LICENSE file. */
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