face-api/dist/tfjs.esm.js

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/*
Face-API
homepage: <https://github.com/vladmandic/face-api>
author: <https://github.com/vladmandic>'
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*/
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Actual: ${o}.
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${o} and ${t} for depthToSpace with input shape
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${n.shape}`),_(s*t>=0,()=>`Negative dimension size caused by overflow when multiplying
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${s} and ${t} for depthToSpace with input shape
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${n.shape}`),_(i%(t*t)===0,()=>`Dimension size must be evenly divisible by ${t*t} but is ${i} for depthToSpace with input shape ${n.shape}`);let a={x:n},u={blockSize:t,dataFormat:e};return k.runKernel(wa,a,u)}var Ax=T({depthToSpace_:Mq});function zq(r,t,e,n,o="NHWC",s=[1,1],i){let a=v(r,"x","depthwiseConv2d","float32"),u=v(t,"filter","depthwiseConv2d","float32"),l=a,c=!1;a.rank===3&&(c=!0,l=R(a,[1,a.shape[0],a.shape[1],a.shape[2]])),_(l.rank===4,()=>`Error in depthwiseConv2d: input must be rank 4, but got rank ${l.rank}.`),_(u.rank===4,()=>`Error in depthwiseConv2d: filter must be rank 4, but got rank ${u.rank}.`);let p=o==="NHWC"?l.shape[3]:l.shape[1];_(p===u.shape[2],()=>`Error in depthwiseConv2d: number of input channels (${p}) must match the inChannels dimension in filter ${u.shape[2]}.`),Ie("depthwiseConv2d",n,i);let m={x:l,filter:u},f={strides:e,pad:n,dataFormat:o,dilations:s,dimRoundingMode:i},d=k.runKernel(Qo,m,f);return c?R(d,[d.shape[1],d.shape[2],d.shape[3]]):d}var Li=T({depthwiseConv2d_:zq});function Bq(r){let e={x:v(r,"x","diag")};return k.runKernel(bp,e)}var qE=T({diag_:Bq});function Vq(r,t,e,n,o=[1,1],s="NHWC"){let i=v(r,"x","dilation2d"),a=v(t,"filter","dilation2d");_(i.rank===3||i.rank===4,()=>`Error in dilation2d: input must be rank 3 or 4, but got rank ${i.rank}.`),_(a.rank===3,()=>`Error in dilation2d: filter must be rank 3, but got rank ${a.rank}.`),_(s==="NHWC",()=>`Error in dilation2d: Only NHWC is currently supported, but got dataFormat of ${s}`);let u=i,l=!1;i.rank===3&&(u=R(i,[1,i.shape[0],i.shape[1],i.shape[2]]),l=!0);let c={x:u,filter:a},p={strides:e,pad:n,dilations:o},m=k.runKernel(Fl,c,p);return l?R(m,[m.shape[1],m.shape[2],m.shape[3]]):m}var $x=T({dilation2d_:Vq});function Gq(r,t){let e=v(r,"a","equal","string_or_numeric"),n=v(t,"b","equal","string_or_numeric");[e,n]=Ut(e,n),Pt(e.shape,n.shape);let o={a:e,b:n};return k.runKernel(Ia,o)}var Rr=T({equal_:Gq});function Wq(r,t,e){let n=v(t,"a","where"),o=v(e,"b","where"),s=v(r,"condition","where","bool"),i=Pt(Pt(s.shape,n.shape),o.shape),a=Pi(s,i),u=Pi(n,i),l=Pi(o,i),c={condition:a,t:u,e:l};return k.runKernel(yi,c)}var _e=T({where_:Wq});function Uq(r){let e={x:v(r,"x","zerosLike")};return k.runKernel(vi,e)}var It=T({zerosLike_:Uq});function Hq(r,t){let e=v(r,"a","div"),n=v(t,"b","div");[e,n]=Ut(e,n);let o=pt(e,n),s=It(o),i=Rr(n,s);return _e(i,s,o)}var Dx=T({divNoNan_:Hq});function qq(r,t){let e=v(r,"t1","dot"),n=v(t,"t2","dot");_((e.rank===1||e.rank===2)&&(n.rank===1||n.rank===2),()=>`Error in dot: inputs must all be rank 1 or 2, but got ranks ${e.rank} and ${n.rank}.`);let o=e.rank===1?e.size:e.shape[1],s=n.rank===1?n.size:n.shape[0];if(_(o===s,()=>`Error in dot: inner dimensions of inputs must match, but got ${o} and ${s}.`),e.rank===1&&n.rank===1){let i=R(e,[1,-1]),a=R(n,[-1,1]),u=Lt(i,a);return R(u,[])}else if(e.rank===1&&n.rank===2){let i=R(e,[1,-1]),a=R(n,[n.shape[0],n.shape[1]]),u=Lt(i,a);return R(u,[u.size])}else if(e.rank===2&&n.rank===1){let i=R(n,[-1,1]),a=Lt(e,i);return R(a,[a.size])}else{let i=R(n,[n.shape[0],n.shape[1]]);return Lt(e,i)}}var Rx=T({dot_:qq});function Kq(r,...t){let e=t.map((o,s)=>v(o,`tensors${s}`,"einsum")),n={equation:r};return k.runKernel(wp,e,n)}var KE=T({einsum_:Kq});function jq(r){let e={x:v(r,"x","elu","float32")};return k.runKernel(es,e)}var Mi=T({elu_:jq});function Xq(r){let t=v(r,"x","erf");_(t.dtype==="int32"||t.dtype==="float32",()=>"Input dtype must be `int32` or `float32`."),t.dtype==="int32"&&(t=J(t,"float32"));let e={x:t};return k.runKernel(Ca,e)}var Fx=T({erf_:Xq});function e0(r,t){for(let e=0;e<r.length;++e)if(r[r.length-e-1]!==t-1-e)return!1;return!0}function jE(r,t,e){let n=r.length+t.length,o=[],s=0,i=0;for(let a=0;a<n;a++)e.indexOf(a)===-1?o.push(r[s++]):o.push(t[i++]);return o}function r0(r,t){let e=[],n=r.length;for(let s=0;s<n;s++)t.indexOf(s)===-1&&e.push(r[s]);let o=t.map(s=>r[s]);return[e,o]}function wo(r,t){let e=t.map(n=>1);return jE(r,e,t)}function Yq(r,t,e){_(e0(t,e),()=>`${r} supports only inner-most axes for now. Got axes ${t} and rank-${e} input.`)}function n0(r,t){if(e0(r,
rank ${s.rank}.`),_(la(t),()=>`Error in localResponseNormalization: depthRadius must be an integer but got depthRadius ${t}.`);let i=s,a=!1;s.rank===3&&(a=!0,i=R(s,[1,s.shape[0],s.shape[1],s.shape[2]]));let u={x:i},l={depthRadius:t,bias:e,alpha:n,beta:o},c=k.runKernel(Pl,u,l);return a?R(c,[c.shape[1],c.shape[2],c.shape[3]]):c}var Bx=T({localResponseNormalization_:CK});function IK(r){let e={x:v(r,"x","log","float32")};return k.runKernel(us,e)}var Nr=T({log_:IK});function vK(r){let e={x:v(r,"x","log1p")};return k.runKernel($a,e)}var nu=T({log1p_:vK});function SK(r){return _(ai(r),()=>"The f passed in grad(f) must be a function"),(t,e)=>{let n=v(t,"x","tf.grad","string_or_numeric"),o=e!=null?v(e,"dy","tf.grad"):null;return k.tidy(()=>{let{value:s,grads:i}=k.gradients(()=>r(n),[n],o);return o!=null&&De(s.shape,o.shape,"The shape of dy passed in grad(f)(x, dy) must match the shape returned by f(x)"),Gx(i),i[0]})}}function NK(r){return _(ai(r),()=>"The f passed in grads(f) must be a function"),(t,e)=>{_(Array.isArray(t),()=>"The args passed in grads(f)(args) must be an array of `Tensor`s or `TensorLike`s");let n=Za(t,"args","tf.grads","string_or_numeric"),o=e!=null?v(e,"dy","tf.grads"):null;return k.tidy(()=>{let{value:s,grads:i}=k.gradients(()=>r(...n),n,o);return o!=null&&De(s.shape,o.shape,"The shape of dy passed in grads(f)([x1,...], dy) must match the shape returned by f([x1,...])"),Gx(i),i})}}function TK(r){return _(ai(r),()=>"The f passed in valueAndGrad(f) must be a function"),(t,e)=>{_(t instanceof Ft,()=>"The x passed in valueAndGrad(f)(x) must be a tensor"),_(e==null||e instanceof Ft,()=>"The dy passed in valueAndGrad(f)(x, dy) must be a tensor");let{grads:n,value:o}=k.gradients(()=>r(t),[t],e);return Gx(n),{grad:n[0],value:o}}}function kK(r){return _(ai(r),()=>"The f passed in valueAndGrads(f) must be a function"),(t,e)=>{_(Array.isArray(t)&&t.every(o=>o instanceof Ft),()=>"The args passed in valueAndGrads(f)(args) must be array of tensors"),_(e==null||e instanceof Ft,()=>"The dy passed in valueAndGrads(f)(args, dy) must be a tensor");let n=k.gradients(()=>r(...t),t,e);return e!=null&&De(n.value.shape,e.shape,"The shape of dy passed in valueAndGrads(f)([x1,...], dy) must match the shape returned by f([x1,...])"),Gx(n.grads),n}}function Vx(r,t){_(ai(r),()=>"The f passed in variableGrads(f) must be a function"),_(t==null||Array.isArray(t)&&t.every(l=>l instanceof Ya),()=>"The varList passed in variableGrads(f, varList) must be an array of variables");let e=t!=null;if(!e){t=[];for(let l in k.registeredVariables)t.push(k.registeredVariables[l])}let n=e?t.filter(l=>!l.trainable):null,o=t.length;t=t.filter(l=>l.trainable),_(t.length>0,()=>`variableGrads() expects at least one of the input variables to be trainable, but none of the ${o} variables is trainable.`);let s=!0,{value:i,grads:a}=k.gradients(r,t,null,s);_(a.some(l=>l!=null),()=>"Cannot find a connection between any variable and the result of the loss function y=f(x). Please make sure the operations that use variables are inside the function f passed to minimize()."),_(i.rank===0,()=>`The f passed in variableGrads(f) must return a scalar, but it returned a rank-${i.rank} tensor`);let u={};return t.forEach((l,c)=>{a[c]!=null&&(u[l.name]=a[c])}),n!=null&&n.forEach(l=>u[l.name]=null),{value:i,grads:u}}function cn(r){return k.customGrad(r)}function Gx(r){if(r.filter(e=>e==null).length>0)throw new Error(`Cannot compute gradient of y=f(x) with respect to x. Make sure that
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${n.shape}`);if(o.rank!==1)throw new Error(`Input shape should be Tensor1D but received shape ${o.shape}`);if(s.rank!==1)throw new Error(`New shape should be Tensor1D but received shape ${s.shape}`);let i={inputIndices:n,inputShape:o,newShape:s},a=k.runKernel(Ha,i);return{outputIndices:a[0],outputShape:a[1]}}var yA=T({sparseReshape_:mX});function fX(r,t,e){let n=v(r,"data","sparseSegmentMean"),o=v(t,"indices","sparseSegmentMean","int32"),s=v(e,"segmentIds","sparseSegmentMean","int32");if(n.rank<1)throw new Error("Data should be at least 1 dimensional but received scalar");if(o.rank!==1)throw new Error(`Indices should be Tensor1D but received shape
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${o.shape}`);if(s.rank!==1)throw new Error(`Segment ids should be Tensor1D but received shape
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${s.shape}`);let i={data:n,indices:o,segmentIds:s};return k.runKernel(Bl,i)}var bA=T({sparseSegmentMean_:fX});function dX(r,t,e){let n=v(r,"data","sparseSegmentSum"),o=v(t,"indices","sparseSegmentSum","int32"),s=v(e,"segmentIds","sparseSegmentSum","int32");if(n.rank<1)throw new Error("Data should be at least 1 dimensional but received scalar");if(o.rank!==1)throw new Error(`Indices should be Tensor1D but received shape
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${o.shape}`);if(s.rank!==1)throw new Error(`Segment ids should be Tensor1D but received shape
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2022-12-01 20:56:40 +01:00
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2022-10-18 13:23:49 +02:00
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2022-12-01 20:56:40 +01:00
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2022-10-18 13:23:49 +02:00
tensor.shape[0], but sum of lengths is
2022-12-01 20:56:40 +01:00
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2022-10-18 13:23:49 +02:00
tensor.shape[0], but sum of lengths is
2022-12-01 20:56:40 +01:00
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============================
Hi, looks like you are running TensorFlow.js in Node.js. To speed things up dramatically, install our node backend, visit https://github.com/tensorflow/tfjs-node for more details.
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============================`));let o={id:this.nextDataId()};return this.data.set(o,{values:t,dtype:n,refCount:1}),o}makeTensorInfo(t,e,n){let o;if(e==="string"&&n!=null&&n.length>0&&y.isString(n[0])){let s=n.map(i=>y.encodeString(i));o=this.write(s,t,e)}else o=this.write(n,t,e);return{dataId:o,shape:t,dtype:e}}refCount(t){return this.data.has(t)?this.data.get(t).refCount:0}incRef(t){let e=this.data.get(t);e.refCount++}decRef(t){if(this.data.has(t)){let e=this.data.get(t);e.refCount--}}move(t,e,n,o,s){this.data.set(t,{values:e,dtype:o,refCount:s})}numDataIds(){return this.data.numDataIds()}async read(t){return this.readSync(t)}readSync(t){let{dtype:e,complexTensorInfos:n}=this.data.get(t);if(e==="complex64"){let o=this.readSync(n.real.dataId),s=this.readSync(n.imag.dataId);return S.mergeRealAndImagArrays(o,s)}return this.data.get(t).values}bufferSync(t){let e=this.readSync(t.dataId);if(t.dtype==="string")try{let n=e.map(o=>y.decodeString(o));return wt(t.shape,t.dtype,n)}catch(n){throw new Error("Failed to decode encoded string bytes into utf-8")}return wt(t.shape,t.dtype,e)}makeOutput(t,e,n){return Mn().makeTensorFromTensorInfo(this.makeTensorInfo(e,n,t),this)}disposeData(t,e=!1){if(this.data.has(t)){if(this.data.get(t).refCount--,!e&&this.data.get(t).refCount>0)return!1;let{complexTensorInfos:n}=this.data.get(t);n!=null&&(this.disposeData(n.real.dataId,!0),this.disposeData(n.imag.dataId,!0)),this.data.delete(t)}return!0}disposeIntermediateTensorInfo(t){this.disposeData(t.dataId)}async time(t){let e=y.now();return t(),{kernelMs:y.now()-e}}memory(){return{unreliable:!0,reasons:["The reported memory is an upper bound. Due to automatic garbage collection, the true allocated memory may be less."]}}where(t){tt([t],"where");let e=this.readSync(t.dataId);return tJ(t.shape,e)}dispose(){}floatPrecision(){return 32}epsilon(){return super.epsilon()}};ku.nextDataId=0;var fw={};Wt(fw,{addImpl:()=>GN,bincountImpl:()=>ad,bincountReduceImpl:()=>Qb,castImpl:()=>VN,ceilImpl:()=>WN,concatImpl:()=>Ac,equalImpl:()=>UN,expImpl:()=>qN,expm1Impl:()=>jN,floorImpl:()=>XN,gatherNdImpl:()=>tw,gatherV2Impl:()=>ew,greaterEqualImpl:()=>ZN,greaterImpl:()=>YN,lessEqualImpl:()=>QN,lessImpl:()=>JN,linSpaceImpl:()=>rw,logImpl:()=>tT,maxImpl:()=>nw,maximumImpl:()=>eT,minimumImpl:()=>rT,multiplyImpl:()=>Vh,negImpl:()=>nT,notEqualImpl:()=>oT,prodImpl:()=>sT,raggedGatherImpl:()=>ow,raggedRangeImpl:()=>sw,raggedTensorToTensorImpl:()=>iw,rangeImpl:()=>Dc,rsqrtImpl:()=>iT,scatterImpl:()=>xl,sigmoidImpl:()=>lF,simpleAbsImpl:()=>BN,sliceImpl:()=>Rc,sparseFillEmptyRowsImpl:()=>aw,sparseReshapeImpl:()=>lw,sparseSegmentReductionImpl:()=>cd,sqrtImpl:()=>pF,squaredDifferenceImpl:()=>lT,stridedSliceImpl:()=>uw,stringNGramsImpl:()=>Fc,stringSplitImpl:()=>Oc,stringToHashBucketFastImpl:()=>Pc,subImpl:()=>cT,tileImpl:()=>cw,topKImpl:()=>pw,transposeImpl:()=>ld,uniqueImpl:()=>mw});function BN(r){let t=new Float32Array(r.length);for(let e=0;e<r.length;++e)t[e]=Math.abs(r[e]);return t}var eJ=r=>{let{x:t}=r.inputs,e=r.backend;tt(t,"abs");let n=new Float32Array(y.sizeFromShape(t.shape)),o=e.data.get(t.dataId).values;return n=BN(o),e.makeOutput(n,t.shape,t.dtype)},FR={kernelName:ui,backendName:"cpu",kernelFunc:eJ};function Qt(r){return(t,e,n,o,s)=>{let i=S.assertAndGetBroadcastShape(t,e),a=i.length,u=y.computeStrides(i),l=y.sizeFromShape(i),c=y.getTypedArrayFromDType(s,l),p=t.length,m=e.length,f=y.computeStrides(t),d=y.computeStrides(e),h=S.getBroadcastDims(t,i),g=S.getBroadcastDims(e,i);if(h.length+g.length===0)for(let x=0;x<c.length;++x)c[x]=r(n[x%n.length],o[x%o.length]);else for(let x=0;x<c.length;++x){let b=y.indexToLoc(x,a,u),w=b.slice(-p);h.forEach(A=>w[A]=0);let C=y.locToIndex(w,p,f),N=b.slice(-m);g.forEach(A=>N[A]=0);let E=y.locToIndex(N,m,d);c[x]=r(n[C],o[E])}return[c,i]}}function Ir(r){let{inputs:t,backend:e}=r,{real:n,imag:o}=t,s=e.data.get(n.dataId).values,i=e.data.get(o.dataId).values,a=e.makeTensorInfo(n.shape,"complex64"),u=e.data.get(a.dataId);return u.complexTensorInfos={real:e.makeTensorInfo(n.shape,"float32",s),imag:e.makeTensorInfo(o.shape,"float32",i)},a}var
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${s.shape}`);if(n.shape.length!==2)throw new Error(`Indices must be a matrix, saw:
${n.shape}`);if(o.shape.length!==1)throw new Error(`Values must be a vector, saw:
${o.shape}`);if(i.shape.length!==0)throw new Error(`Default value must be a scalar, saw:
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${i.shape}`);let a=e.data.get(n.dataId).values,u=e.data.get(o.dataId).values,l=e.data.get(s.dataId).values,c=e.data.get(i.dataId).values[0],[p,m,f,d,h]=aw(a,n.shape,n.dtype,u,o.dtype,l,c);return[e.makeTensorInfo(m,n.dtype,p),e.makeTensorInfo([m[0]],o.dtype,f),e.makeTensorInfo([d.length],"bool",new Uint8Array(d.map(g=>Number(g)))),e.makeTensorInfo([h.length],n.dtype,new Int32Array(h))]}var $P={kernelName:zl,backendName:"cpu",kernelFunc:B9};function V9(r){let{inputs:t,backend:e}=r,{inputIndices:n,inputShape:o,newShape:s}=t;if(n.shape.length!==2)throw new Error(`Input indices should be a matrix but received shape
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${n.shape}`);if(o.shape.length!==1)throw new Error(`Input shape should be a vector but received shape
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${o.shape}`);if(s.shape.length!==1)throw new Error(`Target shape should be a vector but received shape ${s.shape}`);let i=Array.from(e.data.get(o.dataId).values),a=e.data.get(n.dataId).values,u=Array.from(e.data.get(s.dataId).values),[l,c,p]=lw(a,n.shape,n.dtype,i,u);return[e.makeTensorInfo(c,n.dtype,l),e.makeTensorInfo([p.length],s.dtype,new Int32Array(p))]}var DP={kernelName:Ha,backendName:"cpu",kernelFunc:V9};function G9(r){let{inputs:t,backend:e}=r,{data:n,indices:o,segmentIds:s}=t;if(n.shape.length<1)throw new Error("Data should be at least 1 dimensional but received scalar");if(o.shape.length!==1)throw new Error(`Indices should be a vector but received shape
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${o.shape}`);if(s.shape.length!==1)throw new Error(`Segment ids should be a vector but received shape
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${s.shape}`);if(o.shape[0]!==s.shape[0])throw new Error("segmentIds and indices should have same size.");let i=e.data.get(n.dataId).values,a=e.data.get(o.dataId).values,u=e.data.get(s.dataId).values,[l,c]=cd(i,n.shape,n.dtype,a,u,!0);return e.makeTensorInfo(c,n.dtype,l)}var RP={kernelName:Bl,backendName:"cpu",kernelFunc:G9};function W9(r){let{inputs:t,backend:e}=r,{data:n,indices:o,segmentIds:s}=t;if(n.shape.length<1)throw new Error("Data should be at least 1 dimensional but received scalar");if(o.shape.length!==1)throw new Error(`Indices should be a vector but received shape
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${o.shape}`);if(s.shape.length!==1)throw new Error(`Segment ids should be a vector but received shape
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${s.shape}`);if(o.shape[0]!==s.shape[0])throw new Error("segmentIds and indices should have same size.");let i=e.data.get(n.dataId).values,a=e.data.get(o.dataId).values,u=e.data.get(s.dataId).values,[l,c]=cd(i,n.shape,n.dtype,a,u);return e.makeTensorInfo(c,n.dtype,l)}var FP={kernelName:Vl,backendName:"cpu",kernelFunc:W9};function U9(r){let{inputs:t,backend:e,attrs:n}=r,{sparseIndices:o,sparseValues:s,defaultValue:i}=t,{outputShape:a}=n,{sliceRank:u,numUpdates:l,sliceSize:c,strides:p,outputSize:m}=S.calculateShapes(s,o,a),f=!1,d=e.bufferSync(o),h;switch(s.dtype){case"bool":{let g=e.bufferSync(s),x=Boolean(e.data.get(i.dataId).values[0]);h=xl(d,g,a,m,c,l,u,p,x,f);break}case"float32":{let g=e.bufferSync(s),x=e.data.get(i.dataId).values[0];h=xl(d,g,a,m,c,l,u,p,x,f);break}case"int32":{let g=e.bufferSync(s),x=e.data.get(i.dataId).values[0];h=xl(d,g,a,m,c,l,u,p,x,f);break}case"string":{let g=e.bufferSync(s),x=y.decodeString(e.data.get(i.dataId).values[0]);h=xl(d,g,a,m,c,l,u,p,x,f);break}default:throw new Error(`Unsupported type ${s.dtype}`)}return e.makeTensorInfo(a,h.dtype,h.values)}var OP={kernelName:Mp,backendName:"cpu",kernelFunc:U9};function H9(r){let{inputs:t,backend:e,attrs:n}=r,{x:o}=t,{numOrSizeSplits:s,axis:i}=n,a=y.parseAxisParam(i,o.shape)[0],u=S.prepareSplitSize(o,s,a),l=new Array(o.shape.length).fill(0),c=o.shape.slice();return u.map(p=>{let m=[...c];m[a]=p;let f=Oo({inputs:{x:o},backend:e,attrs:{begin:l,size:m}});return l[a]+=p,f})}var PP={kernelName:Ci,backendName:"cpu",kernelFunc:H9};var LP={kernelName:Gl,backendName:"cpu",kernelFunc:({inputs:r,backend:t})=>{let{x:e}=r,n=t;tt(e,"square");let o=n.data.get(e.dataId).values,s=new Float32Array(o.length);for(let a=0;a<o.length;++a){let u=o[a];s[a]=u*u}return{dataId:n.write(s,e.shape,e.dtype),shape:e.shape,dtype:e.dtype}}};var q9=_t(fo,(r,t)=>{let e=t;return isNaN(r)?NaN:r>0?1:e.alpha}),MP={kernelName:fo,backendName:"cpu",kernelFunc:q9};function K9(r){let{inputs:t,backend:e,attrs:n}=r,{x:o}=t,{begin:s,end:i,strides:a,beginMask:u,endMask:l,ellipsisMask:c,newAxisMask:p,shrinkAxisMask:m}=n;tt(o,"stridedSlice");let{finalShapeSparse:f,finalShape:d,isIdentity:h,sliceDim0:g,isSimpleSlice:x,begin:b,end:w,strides:C}=Me.sliceInfo(o.shape,s,i,a,u,l,c,p,m),N;if(h)N=Yt({inputs:{x:o},backend:e,attrs:{shape:d}});else if(g||x){y.assert(o.shape.length>=1,()=>`Input must have rank at least 1, got: ${o.shape.length}`);let E=Me.computeOutShape(b,w,C),A=Oo({inputs:{x:o},backend:e,attrs:{begin:b,size:E}});N=Yt({inputs:{x:A},backend:e,attrs:{shape:d}}),e.disposeIntermediateTensorInfo(A)}else{let E=e.bufferSync(o),A=uw(f,E,C,b);N=e.makeTensorInfo(d,A.dtype,A.values)}return N}var zP={kernelName:qa,backendName:"cpu",kernelFunc:K9};function j9(r){let{inputs:t,backend:e,attrs:n}=r,{separator:o,nGramWidths:s,leftPad:i,rightPad:a,padWidth:u,preserveShortSequences:l}=n,{data:c,dataSplits:p}=t,m=e.data.get(c.dataId).values,f=e.data.get(p.dataId).values,[d,h]=Fc(m,f,o,s,i,a,u,l);return[e.makeTensorInfo([d.length],"string",d),e.makeTensorInfo(p.shape,"int32",h)]}var BP={kernelName:Wl,backendName:"cpu",kernelFunc:j9};function X9(r){let{inputs:t,backend:e,attrs:n}=r,{skipEmpty:o}=n,{input:s,delimiter:i}=t;if(s.dtype!=="string")throw new Error("Input must be of datatype string");if(s.shape.length!==1)throw new Error(`Input must be a vector, got shape: ${s.shape}`);if(i.shape.length!==0)throw new Error(`Delimiter must be a scalar, got shape: ${i.shape}`);let a=e.data.get(s.dataId).values,u=e.data.get(i.dataId).values[0],[l,c,p]=Oc(a,u,o),m=c.length;return[e.makeTensorInfo([m,2],"int32",l),e.makeTensorInfo([m],"string",c),e.makeTensorInfo([2],"int32",new Int32Array(p))]}var VP={kernelName:Ul,backendName:"cpu",kernelFunc:X9};function Y9(r){let{inputs:t,backend:e,attrs:n}=r,{numBuckets:o}=n,{input:s}=t;if(s.dtype!=="string")throw new Error("Input must be of datatype string");if(o<=0)throw new Error("Number of buckets must be at least 1");let i=e.data.get(s.dataId).values,a=Pc(i,o);return e.makeTensorInfo(s.shape,"int32",a)}var GP={kernelName:Hl,backendName:"cpu",kernelFunc:Y9};var Z9=_t(Ms,r=>Math
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`),s=o.length.toString().length+2,i=o.map((p,m)=>y.rightPad((m+1).toString(),s)+p),a=0;for(let p=0;p<i.length;p++)a=Math.max(i[p].length,a);let u=i.slice(0,n-1),l=i.slice(n-1,n),c=i.slice(n);console.log(u.join(`
`)),console.log(t.split(`
`)[0]),console.log(`%c ${y.rightPad(l[0],a)}`,"border:1px solid red; background-color:#e3d2d2; color:#a61717"),console.log(c.join(`
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`))}function _T(r){return bl(r,()=>r.createProgram(),"Unable to create WebGLProgram.")}function AT(r,t){if(ht(r,()=>r.linkProgram(t)),!M().get("ENGINE_COMPILE_ONLY")&&r.getProgramParameter(t,r.LINK_STATUS)===!1)throw console.log(r.getProgramInfoLog(t)),new Error("Failed to link vertex and fragment shaders.")}function Zh(r,t){if(ht(r,()=>r.validateProgram(t)),r.getProgramParameter(t,r.VALIDATE_STATUS)===!1)throw console.log(r.getProgramInfoLog(t)),new Error("Shader program validation failed.")}function $T(r,t){let e=bl(r,()=>r.createBuffer(),"Unable to create WebGLBuffer");return ht(r,()=>r.bindBuffer(r.ARRAY_BUFFER,e)),ht(r,()=>r.bufferData(r.ARRAY_BUFFER,t,r.STATIC_DRAW)),e}function DT(r,t){let e=bl(r,()=>r.createBuffer(),"Unable to create WebGLBuffer");return ht(r,()=>r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,e)),ht(r,()=>r.bufferData(r.ELEMENT_ARRAY_BUFFER,t,r.STATIC_DRAW)),e}function ytt(){return M().getNumber("WEBGL_VERSION")===2?1:4}function RT(r){return bl(r,()=>r.createTexture(),"Unable to create WebGLTexture.")}function FT(r,t){let e=M().getNumber("WEBGL_MAX_TEXTURE_SIZE");if(r<=0||t<=0){let n=`[${r}x${t}]`;throw new Error("Requested texture size "+n+" is invalid.")}if(r>e||t>e){let n=`[${r}x${t}]`,o=`[${e}x${e}]`;throw new Error("Requested texture size "+n+" greater than WebGL maximum on this browser / GPU "+o+".")}}function OT(r){return bl(r,()=>r.createFramebuffer(),"Unable to create WebGLFramebuffer.")}function vw(r,t,e,n,o,s,i){let a=r.getAttribLocation(t,e);return a===-1?!1:(ht(r,()=>r.bindBuffer(r.ARRAY_BUFFER,n)),ht(r,()=>r.vertexAttribPointer(a,o,r.FLOAT,!1,s,i)),ht(r,()=>r.enableVertexAttribArray(a)),!0)}function eL(r,t,e){nL(r,e),ht(r,()=>r.activeTexture(r.TEXTURE0+e)),ht(r,()=>r.bindTexture(r.TEXTURE_2D,t))}function btt(r,t){nL(r,t),ht(r,()=>r.activeTexture(r.TEXTURE0+t)),ht(r,()=>r.bindTexture(r.TEXTURE_2D,null))}function PT(r,t,e){return bl(r,()=>r.getUniformLocation(t,e),'uniform "'+e+'" not present in program.')}function LT(r,t,e){return r.getUniformLocation(t,e)}function MT(r,t,e,n){ht(r,()=>eL(r,t,n)),ht(r,()=>r.uniform1i(e,n))}function wtt(r){ht(r,()=>r.bindFramebuffer(r.FRAMEBUFFER,null)),ht(r,()=>r.viewport(0,0,r.canvas.width,r.canvas.height)),ht(r,()=>r.scissor(0,0,r.canvas.width,r.canvas.height))}function Jh(r,t,e){ht(r,()=>r.bindFramebuffer(r.FRAMEBUFFER,e)),ht(r,()=>r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_2D,t,0))}function Sw(r,t){ht(r,()=>r.bindFramebuffer(r.FRAMEBUFFER,t)),ht(r,()=>r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_2D,null,0))}function dd(r){let t=r.checkFramebufferStatus(r.FRAMEBUFFER);if(t!==r.FRAMEBUFFER_COMPLETE)throw new Error("Error binding framebuffer: "+rL(r,t))}function rL(r,t){switch(t){case r.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:return"FRAMEBUFFER_INCOMPLETE_ATTACHMENT";case r.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:return"FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";case r.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:return"FRAMEBUFFER_INCOMPLETE_DIMENSIONS";case r.FRAMEBUFFER_UNSUPPORTED:return"FRAMEBUFFER_UNSUPPORTED";default:return`unknown error ${t}`}}function bl(r,t,e){let n=ht(r,()=>t());if(n==null)throw new Error(e);return n}function nL(r,t){let e=r.MAX_COMBINED_TEXTURE_IMAGE_UNITS-1,n=t+r.TEXTURE0;if(n<r.TEXTURE0||n>e){let o=`[gl.TEXTURE0, gl.TEXTURE${e}]`;throw new Error(`textureUnit must be in ${o}.`)}}function wl(r,t=2){return y.sizeFromShape(r.slice(0,r.length-t))}function Cl(r){if(r.length===0)throw Error("Cannot get rows and columns of an empty shape array.");return[r.length>1?r[r.length-2]:1,r[r.length-1]]}function hd(r){let t=[1,1,1];return r.length===0||r.length===1&&r[0]===1||(t=[wl(r),...Cl(r)]),t}function zT(r,t=!1){let e=M().getNumber("WEBGL_MAX_TEXTURE_SIZE"),n=M().getNumber("WEBGL_MAX_SIZE_FOR_NARROW_TEXTURE");n===1/0&&M().getBool("WEBGL_AUTO_SQUARIFY_NARROW_TEXTURE_SHAPE")&&(n=e/2),t&&(e=e*2,n=n*2,r=r.map((a,u)=>u>=r.length-2?y.nearestLargerEven(r[u]):r[u]),r.length===1&&(r=[2,r[0]])),r.length!==2&&(r=y.squeezeShape(r).newShape);let o=y.sizeFromShape(r),s=null;r.length<=1&&o<=e?s=[1,o]:r.length===2&&r[0]<=e&&r
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bool isnan_custom(float val) {
uint floatToUint = floatBitsToUint(val);
return (floatToUint & 0x7fffffffu) > 0x7f800000u;
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}
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bvec4 isnan_custom(vec4 val) {
return bvec4(isnan_custom(val.x),
isnan_custom(val.y), isnan_custom(val.z), isnan_custom(val.w));
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}
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#define isnan(value) isnan_custom(value)
`:"",u="",l=`
#define round(value) newRound(value)
int newRound(float value) {
return int(floor(value + 0.5));
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}
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ivec4 newRound(vec4 value) {
return ivec4(floor(value + vec4(0.5)));
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}
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`):(r="",t="attribute",e="varying",n="varying",o="texture2D",s="gl_FragColor",i="",a=`
#define isnan(value) isnan_custom(value)
bool isnan_custom(float val) {
return (val > 0. || val < 1. || val == 0.) ? false : true;
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}
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bvec4 isnan_custom(vec4 val) {
return bvec4(isnan(val.x), isnan(val.y), isnan(val.z), isnan(val.w));
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}
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`,u=`
uniform float INFINITY;
bool isinf(float val) {
return abs(val) == INFINITY;
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}
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bvec4 isinf(vec4 val) {
return equal(abs(val), vec4(INFINITY));
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}
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`,l=`
int round(float value) {
return int(floor(value + 0.5));
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}
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ivec4 round(vec4 value) {
return ivec4(floor(value + vec4(0.5)));
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}
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`),{version:r,attribute:t,varyingVs:e,varyingFs:n,texture2D:o,output:s,defineOutput:i,defineSpecialNaN:a,defineSpecialInf:u,defineRound:l}}function ni(r,t,e="index"){let n=y.computeStrides(t);return n.map((o,s)=>{let i=`int ${r[s]} = ${e} / ${o}`,a=s===n.length-1?`int ${r[s+1]} = ${e} - ${r[s]} * ${o}`:`index -= ${r[s]} * ${o}`;return`${i}; ${a};`}).join("")}function Bc(r,t,e="index"){let n=y.computeStrides(t);return n.map((o,s)=>{let i=`int ${r[s]} = ${e} / outShapeStrides[${s}]`,a=s===n.length-1?`int ${r[s+1]} = ${e} - ${r[s]} * outShapeStrides[${s}]`:`index -= ${r[s]} * outShapeStrides[${s}]`;return`${i}; ${a};`}).join("")}function Stt(r,t){let e=r.length,n=r.map(s=>`${t}[${s}]`),o=new Array(e-1);o[e-2]=n[e-1];for(let s=e-3;s>=0;--s)o[s]=`(${o[s+1]} * ${n[s+1]})`;return o}function oL(r,t,e="index"){let n=r.map((s,i)=>i),o=Stt(n,t);return o.map((s,i)=>{let a=`int ${r[i]} = ${e} / ${o[i]}`,u=i===o.length-1?`int ${r[i+1]} = ${e} - ${r[i]} * ${o[i]}`:`index -= ${r[i]} * ${o[i]}`;return`${a}; ${u};`}).join("")}function xd(r){let t=y.computeStrides(r).map(e=>e.toString());return`
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int getFlatIndex(ivec3 coords) {
return coords.x * ${t[0]} + coords.y * ${t[1]} + coords.z;
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}
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`}function yd(){return`
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int getFlatIndex(ivec3 coords) {
return coords.x * outShapeStrides[0] + coords.y * outShapeStrides[1] + coords.z;
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}
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`}var Tw=`
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const float FLOAT_MAX = 1.70141184e38;
const float FLOAT_MIN = 1.17549435e-38;
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lowp vec4 encode_float(highp float v) {
if (isnan(v)) {
return vec4(255, 255, 255, 255);
}
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highp float av = abs(v);
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if(av < FLOAT_MIN) {
return vec4(0.0, 0.0, 0.0, 0.0);
} else if(v > FLOAT_MAX) {
return vec4(0.0, 0.0, 128.0, 127.0) / 255.0;
} else if(v < -FLOAT_MAX) {
return vec4(0.0, 0.0, 128.0, 255.0) / 255.0;
}
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highp vec4 c = vec4(0,0,0,0);
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highp float e = floor(log2(av));
highp float m = exp2(fract(log2(av))) - 1.0;
c[2] = floor(128.0 * m);
m -= c[2] / 128.0;
c[1] = floor(32768.0 * m);
m -= c[1] / 32768.0;
c[0] = floor(8388608.0 * m);
highp float ebias = e + 127.0;
c[3] = floor(ebias / 2.0);
ebias -= c[3] * 2.0;
c[2] += floor(ebias) * 128.0;
c[3] += 128.0 * step(0.0, -v);
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return c / 255.0;
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}
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`;var{getBroadcastDims:sL}=S;function iL(r,t,e){let n=[];if(r.forEach(f=>{let d=y.sizeFromShape(f.shapeInfo.logicalShape);if(f.shapeInfo.isUniform?n.push(`uniform float ${f.name}${d>1?`[${d}]`:""};`):(n.push(`uniform sampler2D ${f.name};`),n.push(`uniform int offset${f.name};`)),e.enableShapeUniforms){let{uniformShape:h}=kw(e.packedInputs,f.shapeInfo.logicalShape,f.shapeInfo.texShape);switch(h.length){case 1:n.push(`uniform int ${f.name}Shape;`);break;case 2:n.push(`uniform ivec2 ${f.name}Shape;`);break;case 3:n.push(`uniform ivec3 ${f.name}Shape;`);break;case 4:n.push(`uniform ivec4 ${f.name}Shape;`);break;default:break}n.push(`uniform ivec2 ${f.name}TexShape;`)}}),e.enableShapeUniforms){switch(t.logicalShape.length){case 1:n.push("uniform int outShape;");break;case 2:n.push("uniform ivec2 outShape;"),n.push("uniform int outShapeStrides;");break;case 3:n.push("uniform ivec3 outShape;"),n.push("uniform ivec2 outShapeStrides;");break;case 4:n.push("uniform ivec4 outShape;"),n.push("uniform ivec3 outShapeStrides;");break;default:break}n.push("uniform ivec2 outTexShape;")}e.customUniforms&&e.customUniforms.forEach(f=>{n.push(`uniform ${f.type} ${f.name}${f.arrayIndex?`[${f.arrayIndex}]`:""};`)});let o=n.join(`
`),s=r.map(f=>Ntt(f,t,e.packedInputs,e.enableShapeUniforms)).join(`
`),i=t.texShape,a=Ge(),u=Ett(a),l,c,p=$tt(a);return t.isPacked?(l=Ttt(t.logicalShape,i,e.enableShapeUniforms),c=Att(a)):(l=ktt(t.logicalShape,i,e.enableShapeUniforms),c=_tt(a)),e.packedInputs&&(p+=Ott),[p,u,c,o,l,s,e.userCode].join(`
`)}function wd(r,t=!1){let e=r.shapeInfo.logicalShape;switch(e.length){case 0:return Ktt(r,t);case 1:return Xtt(r,t);case 2:return Ztt(r,t);case 3:return Qtt(r,t);case 4:return eet(r,t);case 5:return ret(r);case 6:return net(r);default:throw new Error(`${e.length}-D input sampling is not yet supported`)}}function aL(r,t){switch(r.shapeInfo.logicalShape.length){case 0:return qtt(r);case 1:return jtt(r,t);case 2:return Ytt(r,t);case 3:return Jtt(r,t);default:return tet(r,t)}}function Ntt(r,t,e=!1,n){let o="";e?o+=aL(r,n):o+=wd(r,n);let s=r.shapeInfo.logicalShape,i=t.logicalShape;return s.length<=i.length&&(e?o+=oet(r,t):o+=set(r,t)),o}function Ttt(r,t,e){switch(r.length){case 0:return lL();case 1:return Ptt(r,t,e);case 2:return Utt(r,t,e);case 3:return Mtt(r,t,e);default:return Btt(r,t,e)}}function ktt(r,t,e){switch(r.length){case 0:return lL();case 1:return Ltt(r,t,e);case 2:return Htt(r,t,e);case 3:return ztt(r,t,e);case 4:return Vtt(r,t,e);case 5:return Gtt(r,t);case 6:return Wtt(r,t);default:throw new Error(`${r.length}-D output sampling is not yet supported`)}}function Ett(r){return`
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float sampleTexture(sampler2D textureSampler, vec2 uv) {
return ${r.texture2D}(textureSampler, uv).r;
}
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`}function _tt(r){return`
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void setOutput(float val) {
${r.output} = vec4(val, 0, 0, 0);
}
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`}function Att(r){return`
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void setOutput(vec4 val) {
${r.output} = val;
}
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`}function $tt(r){return`${r.version}
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precision highp float;
precision highp int;
precision highp sampler2D;
${r.varyingFs} vec2 resultUV;
${r.defineOutput}
const vec2 halfCR = vec2(0.5, 0.5);
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struct ivec5
{
int x;
int y;
int z;
int w;
int u;
};
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struct ivec6
{
int x;
int y;
int z;
int w;
int u;
int v;
};
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uniform float NAN;
${r.defineSpecialNaN}
${r.defineSpecialInf}
${r.defineRound}
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int imod(int x, int y) {
return x - y * (x / y);
}
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int idiv(int a, int b, float sign) {
int res = a / b;
int mod = imod(a, b);
if (sign < 0. && mod != 0) {
res -= 1;
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}
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return res;
}
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//Based on the work of Dave Hoskins
//https://www.shadertoy.com/view/4djSRW
#define HASHSCALE1 443.8975
float random(float seed){
vec2 p = resultUV * seed;
vec3 p3 = fract(vec3(p.xyx) * HASHSCALE1);
p3 += dot(p3, p3.yzx + 19.19);
return fract((p3.x + p3.y) * p3.z);
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}
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${Dtt}
${Rtt}
${Ftt}
`}var Dtt=`
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vec2 uvFromFlat(int texNumR, int texNumC, int index) {
int texR = index / texNumC;
int texC = index - texR * texNumC;
return (vec2(texC, texR) + halfCR) / vec2(texNumC, texNumR);
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}
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vec2 packedUVfrom1D(int texNumR, int texNumC, int index) {
int texelIndex = index / 2;
int texR = texelIndex / texNumC;
int texC = texelIndex - texR * texNumC;
return (vec2(texC, texR) + halfCR) / vec2(texNumC, texNumR);
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}
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`,Rtt=`
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vec2 packedUVfrom2D(int texelsInLogicalRow, int texNumR,
int texNumC, int row, int col) {
int texelIndex = (row / 2) * texelsInLogicalRow + (col / 2);
int texR = texelIndex / texNumC;
int texC = texelIndex - texR * texNumC;
return (vec2(texC, texR) + halfCR) / vec2(texNumC, texNumR);
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}
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`,Ftt=`
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vec2 packedUVfrom3D(int texNumR, int texNumC,
int texelsInBatch, int texelsInLogicalRow, int b,
int row, int col) {
int index = b * texelsInBatch + (row / 2) * texelsInLogicalRow + (col / 2);
int texR = index / texNumC;
int texC = index - texR * texNumC;
return (vec2(texC, texR) + halfCR) / vec2(texNumC, texNumR);
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}
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`,Ott=`
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float getChannel(vec4 frag, vec2 innerDims) {
vec2 modCoord = mod(innerDims, 2.);
return modCoord.x == 0. ?
(modCoord.y == 0. ? frag.r : frag.g) :
(modCoord.y == 0. ? frag.b : frag.a);
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}
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float getChannel(vec4 frag, int dim) {
float modCoord = mod(float(dim), 2.);
return modCoord == 0. ? frag.r : frag.g;
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}
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`;function lL(){return`
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int getOutputCoords() {
return 0;
}
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`}function Ptt(r,t,e){let n=[Math.ceil(t[0]/2),Math.ceil(t[1]/2)];return n[0]===1?e?`
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int getOutputCoords() {
return 2 * int(resultUV.x * ceil(float(outTexShape[1]) / 2.0));
}
`:`
int getOutputCoords() {
return 2 * int(resultUV.x * ${n[1]}.0);
}
`:n[1]===1?e?`
int getOutputCoords() {
return 2 * int(resultUV.y * ceil(float(outTexShape[0]) / 2.0));
}
`:`
int getOutputCoords() {
return 2 * int(resultUV.y * ${n[0]}.0);
}
`:e?`
int getOutputCoords() {
ivec2 packedTexShape = ivec2(ceil(float(outTexShape[0]) / 2.0), ceil(float(outTexShape[1]) / 2.0));
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(packedTexShape[0], packedTexShape[1]));
return 2 * (resTexRC.x * packedTexShape[1] + resTexRC.y);
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}
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`:`
int getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${n[0]}, ${n[1]}));
return 2 * (resTexRC.x * ${n[1]} + resTexRC.y);
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}
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`}function Ltt(r,t,e){return t[0]===1?e?`
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int getOutputCoords() {
return int(resultUV.x * float(outTexShape[1]));
}
`:`
int getOutputCoords() {
return int(resultUV.x * ${t[1]}.0);
}
`:t[1]===1?e?`
int getOutputCoords() {
return int(resultUV.y * float(outTexShape[0]));
}
`:`
int getOutputCoords() {
return int(resultUV.y * ${t[0]}.0);
}
`:e?`
int getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(outTexShape[0], outTexShape[1]));
return resTexRC.x * outTexShape[1] + resTexRC.y;
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}
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`:`
int getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${t[0]}, ${t[1]}));
return resTexRC.x * ${t[1]} + resTexRC.y;
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}
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`}function Mtt(r,t,e){if(e)return`
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ivec3 getOutputCoords() {
ivec2 packedTexShape = ivec2(ceil(float(outTexShape[0]) / 2.0), ceil(float(outTexShape[1]) / 2.0));
int texelsInLogicalRow = int(ceil(float(outShape[2]) / 2.0));
int texelsInBatch = texelsInLogicalRow * int(ceil(float(outShape[1]) / 2.0));
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(packedTexShape[0], packedTexShape[1]));
int index = resTexRC.x * packedTexShape[1] + resTexRC.y;
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int b = index / texelsInBatch;
index -= b * texelsInBatch;
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int r = 2 * (index / texelsInLogicalRow);
int c = imod(index, texelsInLogicalRow) * 2;
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return ivec3(b, r, c);
}
`;let n=[Math.ceil(t[0]/2),Math.ceil(t[1]/2)],o=Math.ceil(r[2]/2),s=o*Math.ceil(r[1]/2);return`
ivec3 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${n[0]}, ${n[1]}));
int index = resTexRC.x * ${n[1]} + resTexRC.y;
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int b = index / ${s};
index -= b * ${s};
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int r = 2 * (index / ${o});
int c = imod(index, ${o}) * 2;
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return ivec3(b, r, c);
}
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`}function ztt(r,t,e){if(e)return`
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ivec3 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(outTexShape[0], outTexShape[1]));
int index = resTexRC.x * outTexShape[1] + resTexRC.y;
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${Bc(["r","c","d"],r)}
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return ivec3(r, c, d);
}
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`;let n=ni(["r","c","d"],r);return`
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ivec3 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${t[0]}, ${t[1]}));
int index = resTexRC.x * ${t[1]} + resTexRC.y;
${n}
return ivec3(r, c, d);
}
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`}function Btt(r,t,e){if(e)return`
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ivec4 getOutputCoords() {
ivec2 packedTexShape = ivec2(ceil(float(outTexShape[0]) / 2.0), ceil(float(outTexShape[1]) / 2.0));
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(packedTexShape[0], packedTexShape[1]));
int index = resTexRC.x * packedTexShape[1] + resTexRC.y;
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int texelsInLogicalRow = int(ceil(float(outShape[3]) / 2.0));
int texelsInBatch = texelsInLogicalRow * int(ceil(float(outShape[2]) / 2.0));
int texelsInBatchN = texelsInBatch * outShape[1];
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int b2 = index / texelsInBatchN;
index -= b2 * texelsInBatchN;
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int b = index / texelsInBatch;
index -= b * texelsInBatch;
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int r = 2 * (index / texelsInLogicalRow);
int c = imod(index, texelsInLogicalRow) * 2;
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return ivec4(b2, b, r, c);
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}
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`;let n=[Math.ceil(t[0]/2),Math.ceil(t[1]/2)],o=Math.ceil(r[r.length-1]/2),s=o*Math.ceil(r[r.length-2]/2),i=s,a="",u="b, r, c";for(let l=2;l<r.length-1;l++)i*=r[r.length-l-1],a=`
int b${l} = index / ${i};
index -= b${l} * ${i};
`+a,u=`b${l}, `+u;return`
ivec${r.length} getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${n[0]}, ${n[1]}));
int index = resTexRC.x * ${n[1]} + resTexRC.y;
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${a}
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int b = index / ${s};
index -= b * ${s};
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int r = 2 * (index / ${o});
int c = imod(index, ${o}) * 2;
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return ivec${r.length}(${u});
}
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`}function Vtt(r,t,e){if(e)return`
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ivec4 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(outTexShape[0], outTexShape[1]));
int index = resTexRC.x * outTexShape[1] + resTexRC.y;
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${Bc(["r","c","d","d2"],r)}
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return ivec4(r, c, d, d2);
}
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`;let n=ni(["r","c","d","d2"],r);return`
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ivec4 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${t[0]}, ${t[1]}));
int index = resTexRC.x * ${t[1]} + resTexRC.y;
${n}
return ivec4(r, c, d, d2);
}
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`}function Gtt(r,t){let e=ni(["r","c","d","d2","d3"],r);return`
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ivec5 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx * vec2(${t[0]},
${t[1]}));
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int index = resTexRC.x * ${t[1]} + resTexRC.y;
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${e}
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ivec5 outShape = ivec5(r, c, d, d2, d3);
return outShape;
}
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`}function Wtt(r,t){let e=ni(["r","c","d","d2","d3","d4"],r);return`
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ivec6 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${t[0]}, ${t[1]}));
int index = resTexRC.x * ${t[1]} + resTexRC.y;
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${e}
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ivec6 result = ivec6(r, c, d, d2, d3, d4);
return result;
}
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`}function Utt(r,t,e){let n=[Math.ceil(t[0]/2),Math.ceil(t[1]/2)];if(y.arraysEqual(r,t))return e?`
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ivec2 getOutputCoords() {
ivec2 packedTexShape = ivec2(ceil(float(outTexShape[0]) / 2.0), ceil(float(outTexShape[1]) / 2.0));
return 2 * ivec2(resultUV.yx * vec2(packedTexShape[0], packedTexShape[1]));
}
`:`
ivec2 getOutputCoords() {
return 2 * ivec2(resultUV.yx * vec2(${n[0]}, ${n[1]}));
}
`;let o=Math.ceil(r[1]/2);return e?`
ivec2 getOutputCoords() {
ivec2 packedTexShape = ivec2(ceil(float(outTexShape[0]) / 2.0), ceil(float(outTexShape[1]) / 2.0));
int texelsInLogicalRow = int(ceil(float(outShape[1]) / 2.0));
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(packedTexShape[0], packedTexShape[1]));
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int index = resTexRC.x * packedTexShape[1] + resTexRC.y;
int r = 2 * (index / texelsInLogicalRow);
int c = imod(index, texelsInLogicalRow) * 2;
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return ivec2(r, c);
}
`:`
ivec2 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${n[0]}, ${n[1]}));
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int index = resTexRC.x * ${n[1]} + resTexRC.y;
int r = 2 * (index / ${o});
int c = imod(index, ${o}) * 2;
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return ivec2(r, c);
}
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`}function Htt(r,t,e){return y.arraysEqual(r,t)?e?`
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ivec2 getOutputCoords() {
return ivec2(resultUV.yx * vec2(outTexShape[0], outTexShape[1]));
}
`:`
ivec2 getOutputCoords() {
return ivec2(resultUV.yx * vec2(${t[0]}, ${t[1]}));
}
`:r[1]===1?e?`
ivec2 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(outTexShape[0], outTexShape[1]));
int index = resTexRC.x * outTexShape[1] + resTexRC.y;
return ivec2(index, 0);
}
`:`
ivec2 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${t[0]}, ${t[1]}));
int index = resTexRC.x * ${t[1]} + resTexRC.y;
return ivec2(index, 0);
}
`:r[0]===1?e?`
ivec2 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(outTexShape[0], outTexShape[1]));
int index = resTexRC.x * outTexShape[1] + resTexRC.y;
return ivec2(0, index);
}
`:`
ivec2 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${t[0]}, ${t[1]}));
int index = resTexRC.x * ${t[1]} + resTexRC.y;
return ivec2(0, index);
}
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`:e?`
ivec2 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(outTexShape[0], outTexShape[1]));
int index = resTexRC.x * outTexShape[1] + resTexRC.y;
int r = index / outShape[1];
int c = index - r * outShape[1];
return ivec2(r, c);
}
`:`
ivec2 getOutputCoords() {
ivec2 resTexRC = ivec2(resultUV.yx *
vec2(${t[0]}, ${t[1]}));
int index = resTexRC.x * ${t[1]} + resTexRC.y;
int r = index / ${r[1]};
int c = index - r * ${r[1]};
return ivec2(r, c);
}
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`}function Vc(r){return`offset${r}`}function qtt(r){let t=r.name,e="get"+t.charAt(0).toUpperCase()+t.slice(1),n=Ge();return`
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vec4 ${e}() {
return ${n.texture2D}(${t}, halfCR);
}
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`}function Ktt(r,t){let e=r.name,n="get"+e.charAt(0).toUpperCase()+e.slice(1);if(r.shapeInfo.isUniform)return`float ${n}() {return ${e};}`;let[o,s]=r.shapeInfo.texShape;if(o===1&&s===1)return`
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float ${n}() {
return sampleTexture(${e}, halfCR);
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}
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`;let i=Vc(e);if(t)return`
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float ${n}() {
vec2 uv = uvFromFlat(${e}TexShape[0], ${e}TexShape[1], ${i});
return sampleTexture(${e}, uv);
}
`;let[a,u]=r.shapeInfo.texShape;return`
float ${n}() {
vec2 uv = uvFromFlat(${a}, ${u}, ${i});
return sampleTexture(${e}, uv);
}
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`}function jtt(r,t){let e=r.name,n="get"+e.charAt(0).toUpperCase()+e.slice(1),o=r.shapeInfo.texShape,s=Ge();if(t)return`
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vec4 ${n}(int index) {
ivec2 packedTexShape = ivec2(ceil(float(${e}TexShape[0]) / 2.0), ceil(float(${e}TexShape[1]) / 2.0));
vec2 uv = packedUVfrom1D(
packedTexShape[0], packedTexShape[1], index);
return ${s.texture2D}(${e}, uv);
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}
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`;let i=[Math.ceil(o[0]/2),Math.ceil(o[1]/2)];return`
vec4 ${n}(int index) {
vec2 uv = packedUVfrom1D(
${i[0]}, ${i[1]}, index);
return ${s.texture2D}(${e}, uv);
}
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`}function Xtt(r,t){let e=r.name,n="get"+e.charAt(0).toUpperCase()+e.slice(1);if(r.shapeInfo.isUniform)return`
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float ${n}(int index) {
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${Cd(r)}
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}
`;let o=r.shapeInfo.texShape,s=o[0],i=o[1];if(i===1&&s===1)return`
float ${n}(int index) {
return sampleTexture(${e}, halfCR);
}
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`;let a=Vc(e);return i===1?t?`
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float ${n}(int index) {
vec2 uv = vec2(0.5, (float(index + ${a}) + 0.5) / float(${e}TexShape[0]));
return sampleTexture(${e}, uv);
}
`:`
float ${n}(int index) {
vec2 uv = vec2(0.5, (float(index + ${a}) + 0.5) / ${s}.0);
return sampleTexture(${e}, uv);
}
`:s===1?t?`
float ${n}(int index) {
vec2 uv = vec2((float(index + ${a}) + 0.5) / float(${e}TexShape[1]), 0.5);
return sampleTexture(${e}, uv);
}
`:`
float ${n}(int index) {
vec2 uv = vec2((float(index + ${a}) + 0.5) / ${i}.0, 0.5);
return sampleTexture(${e}, uv);
}
`:t?`
float ${n}(int index) {
vec2 uv = uvFromFlat(${e}TexShape[0], ${e}TexShape[1], index + ${a});
return sampleTexture(${e}, uv);
}
`:`
float ${n}(int index) {
vec2 uv = uvFromFlat(${s}, ${i}, index + ${a});
return sampleTexture(${e}, uv);
}
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`}function Ytt(r,t){let e=r.shapeInfo.logicalShape,n=r.name,o="get"+n.charAt(0).toUpperCase()+n.slice(1),s=r.shapeInfo.texShape,i=s[0],a=s[1],u=Ge();if(s!=null&&y.arraysEqual(e,s))return t?`
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vec4 ${o}(int row, int col) {
vec2 uv = (vec2(col, row) + halfCR) / vec2(${n}TexShape[1], ${n}TexShape[0]);
return ${u.texture2D}(${n}, uv);
}
`:`
vec4 ${o}(int row, int col) {
vec2 uv = (vec2(col, row) + halfCR) / vec2(${a}.0, ${i}.0);
return ${u.texture2D}(${n}, uv);
}
`;if(t)return`
vec4 ${o}(int row, int col) {
ivec2 packedTexShape = ivec2(ceil(float(${n}TexShape[0]) / 2.0), ceil(float(${n}TexShape[1]) / 2.0));
int valuesPerRow = int(ceil(float(${n}Shape[1]) / 2.0));
vec2 uv = packedUVfrom2D(valuesPerRow, packedTexShape[0], packedTexShape[1], row, col);
return ${u.texture2D}(${n}, uv);
}
`;let l=[Math.ceil(s[0]/2),Math.ceil(s[1]/2)],c=Math.ceil(e[1]/2);return`
vec4 ${o}(int row, int col) {
vec2 uv = packedUVfrom2D(${c}, ${l[0]}, ${l[1]}, row, col);
return ${u.texture2D}(${n}, uv);
}
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`}function Ztt(r,t){let e=r.shapeInfo.logicalShape,n=r.name,o="get"+n.charAt(0).toUpperCase()+n.slice(1),s=r.shapeInfo.texShape;if(s!=null&&y.arraysEqual(e,s)){if(t)return`
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float ${o}(int row, int col) {
vec2 uv = (vec2(col, row) + halfCR) / vec2(${n}TexShape[1], ${n}TexShape[0]);
return sampleTexture(${n}, uv);
}
`;let m=s[0],f=s[1];return`
float ${o}(int row, int col) {
vec2 uv = (vec2(col, row) + halfCR) / vec2(${f}.0, ${m}.0);
return sampleTexture(${n}, uv);
}
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`}let{newShape:i,keptDims:a}=y.squeezeShape(e),u=i;if(u.length<e.length){let m=Id(r,u),f=["row","col"];return`
${wd(m,t)}
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float ${o}(int row, int col) {
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return ${o}(${vd(f,a)});
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}
`}if(r.shapeInfo.isUniform)return`
float ${o}(int row, int col) {
int index = round(dot(vec2(row, col), vec2(${e[1]}, 1)));
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${Cd(r)}
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}
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`;let l=s[0],c=s[1],p=Vc(n);return c===1?t?`
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float ${o}(int row, int col) {
float index = dot(vec3(row, col, ${p}), vec3(${n}Shape[1], 1, 1));
vec2 uv = vec2(0.5, (index + 0.5) / float(${n}TexShape[0]));
return sampleTexture(${n}, uv);
}
`:`
float ${o}(int row, int col) {
float index = dot(vec3(row, col, ${p}), vec3(${e[1]}, 1, 1));
vec2 uv = vec2(0.5, (index + 0.5) / ${l}.0);
return sampleTexture(${n}, uv);
}
`:l===1?t?`
float ${o}(int row, int col) {
float index = dot(vec3(row, col, ${p}), vec3(${n}Shape[1], 1, 1));
vec2 uv = vec2((index + 0.5) / float(${n}TexShape[1]), 0.5);
return sampleTexture(${n}, uv);
}
`:`
float ${o}(int row, int col) {
float index = dot(vec3(row, col, ${p}), vec3(${e[1]}, 1, 1));
vec2 uv = vec2((index + 0.5) / ${c}.0, 0.5);
return sampleTexture(${n}, uv);
}
`:t?`
float ${o}(int row, int col) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * ${n}Shape[1] + col + ${p};
vec2 uv = uvFromFlat(${n}TexShape[0], ${n}TexShape[1], index);
return sampleTexture(${n}, uv);
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}
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`:`
float ${o}(int row, int col) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * ${e[1]} + col + ${p};
vec2 uv = uvFromFlat(${l}, ${c}, index);
return sampleTexture(${n}, uv);
}
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`}function Jtt(r,t){let e=r.shapeInfo.logicalShape,n=r.name,o="get"+n.charAt(0).toUpperCase()+n.slice(1),s=r.shapeInfo.texShape,i=[Math.ceil(s[0]/2),Math.ceil(s[1]/2)];if(e[0]===1){let m=e.slice(1),f=[1,2],d=Id(r,m),h=["b","row","col"];return`
${aL(d,t)}
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vec4 ${o}(int b, int row, int col) {
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return ${o}(${vd(h,f)});
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}
`}let a=Ge();if(t)return`
vec4 ${o}(int b, int row, int col) {
ivec2 packedTexShape = ivec2(ceil(float(${n}TexShape[0]) / 2.0), ceil(float(${n}TexShape[1]) / 2.0));
int valuesPerRow = int(ceil(float(${n}Shape[2]) / 2.0));
int texelsInBatch = valuesPerRow * int(ceil(float(${n}Shape[1]) / 2.0));
vec2 uv = packedUVfrom3D(
packedTexShape[0], packedTexShape[1], texelsInBatch, valuesPerRow, b, row, col);
return ${a.texture2D}(${n}, uv);
}
`;let u=i[0],l=i[1],c=Math.ceil(e[2]/2),p=c*Math.ceil(e[1]/2);return`
vec4 ${o}(int b, int row, int col) {
vec2 uv = packedUVfrom3D(
${u}, ${l}, ${p}, ${c}, b, row, col);
return ${a.texture2D}(${n}, uv);
}
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`}function Qtt(r,t){let e=r.shapeInfo.logicalShape,n=r.name,o="get"+n.charAt(0).toUpperCase()+n.slice(1),s=e[1]*e[2],i=e[2],{newShape:a,keptDims:u}=y.squeezeShape(e),l=a;if(l.length<e.length){let h=Id(r,l),g=["row","col","depth"];return`
${wd(h,t)}
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float ${o}(int row, int col, int depth) {
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return ${o}(${vd(g,u)});
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}
`}if(r.shapeInfo.isUniform)return`
float ${o}(int row, int col, int depth) {
int index = round(dot(vec3(row, col, depth),
vec3(${s}, ${i}, 1)));
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${Cd(r)}
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}
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`;let c=r.shapeInfo.texShape,p=c[0],m=c[1],f=r.shapeInfo.flatOffset;if(m===s&&f==null)return t?`
float ${o}(int row, int col, int depth) {
int stride1 = ${n}Shape[2];
float texR = float(row);
float texC = dot(vec2(col, depth), vec2(stride1, 1));
vec2 uv = (vec2(texC, texR) + halfCR) /
vec2(${n}TexShape[1], ${n}TexShape[0]);
return sampleTexture(${n}, uv);
}
`:`
float ${o}(int row, int col, int depth) {
float texR = float(row);
float texC = dot(vec2(col, depth), vec2(${i}, 1));
vec2 uv = (vec2(texC, texR) + halfCR) /
vec2(${m}.0, ${p}.0);
return sampleTexture(${n}, uv);
}
`;if(m===i&&f==null)return t?`
float ${o}(int row, int col, int depth) {
float texR = dot(vec2(row, col), vec2(${n}Shape[1], 1));
float texC = float(depth);
vec2 uv = (vec2(texC, texR) + halfCR) / vec2(${n}TexShape[1], ${n}TexShape[0]);
return sampleTexture(${n}, uv);
}
`:`
float ${o}(int row, int col, int depth) {
float texR = dot(vec2(row, col), vec2(${e[1]}, 1));
float texC = float(depth);
vec2 uv = (vec2(texC, texR) + halfCR) / vec2(${m}.0, ${p}.0);
return sampleTexture(${n}, uv);
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}
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`;let d=Vc(n);return t?`
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float ${o}(int row, int col, int depth) {
// Explicitly use integer operations as dot() only works on floats.
int stride0 = ${n}Shape[1] * ${n}Shape[2];
int stride1 = ${n}Shape[2];
int index = row * stride0 + col * stride1 + depth + ${d};
vec2 uv = uvFromFlat(${n}TexShape[0], ${n}TexShape[1], index);
return sampleTexture(${n}, uv);
}
`:`
float ${o}(int row, int col, int depth) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * ${s} + col * ${i} + depth + ${d};
vec2 uv = uvFromFlat(${p}, ${m}, index);
return sampleTexture(${n}, uv);
}
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`}function tet(r,t){let e=r.name,n="get"+e.charAt(0).toUpperCase()+e.slice(1),o=Ge();if(t)return`
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vec4 ${n}(int b2, int b, int row, int col) {
int valuesPerRow = int(ceil(float(${e}Shape[3]) / 2.0));
int texelsInBatch = valuesPerRow * int(ceil(float(${e}Shape[2]) / 2.0));
int index = b * texelsInBatch + (row / 2) * valuesPerRow + (col / 2);
texelsInBatch *= ${e}Shape[1];
index = b2 * texelsInBatch + index;
ivec2 packedTexShape = ivec2(ceil(float(${e}TexShape[0]) / 2.0), ceil(float(${e}TexShape[1]) / 2.0));
int texR = index / packedTexShape[1];
int texC = index - texR * packedTexShape[1];
vec2 uv = (vec2(texC, texR) + halfCR) / vec2(packedTexShape[1], packedTexShape[0]); return ${o.texture2D}(${e}, uv);
}
`;let s=r.shapeInfo.logicalShape,i=s.length,a=r.shapeInfo.texShape,u=[Math.ceil(a[0]/2),Math.ceil(a[1]/2)],l=u[0],c=u[1],p=Math.ceil(s[i-1]/2),m=p*Math.ceil(s[i-2]/2),f="int b, int row, int col",d=`b * ${m} + (row / 2) * ${p} + (col / 2)`;for(let h=2;h<i-1;h++)f=`int b${h}, `+f,m*=s[i-h-1],d=`b${h} * ${m} + `+d;return`
vec4 ${n}(${f}) {
int index = ${d};
int texR = index / ${c};
int texC = index - texR * ${c};
vec2 uv = (vec2(texC, texR) + halfCR) / vec2(${c}, ${l});
return ${o.texture2D}(${e}, uv);
}
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`}function eet(r,t){let e=r.shapeInfo.logicalShape,n=r.name,o="get"+n.charAt(0).toUpperCase()+n.slice(1),s=e[3],i=e[2]*s,a=e[1]*i,{newShape:u,keptDims:l}=y.squeezeShape(e);if(u.length<e.length){let b=Id(r,u),w=["row","col","depth","depth2"];return`
${wd(b,t)}
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float ${o}(int row, int col, int depth, int depth2) {
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return ${o}(${vd(w,l)});
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}
`}if(r.shapeInfo.isUniform)return`
float ${o}(int row, int col, int depth, int depth2) {
int index = round(dot(vec4(row, col, depth, depth2),
vec4(${a}, ${i}, ${s}, 1)));
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${Cd(r)}
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}
`;let c=r.shapeInfo.flatOffset,p=r.shapeInfo.texShape,m=p[0],f=p[1],d=`int stride2 = ${n}Shape[3];`,h=`int stride1 = ${n}Shape[2] * stride2;`,g=`int stride0 = ${n}Shape[1] * stride1;`;if(f===a&&c==null)return t?`
float ${o}(int row, int col, int depth, int depth2) {
${d}
${h}
float texR = float(row);
float texC =
dot(vec3(col, depth, depth2),
vec3(stride1, stride2, 1));
vec2 uv = (vec2(texC, texR) + halfCR) /
vec2(${n}TexShape[1], ${n}TexShape[0]);
return sampleTexture(${n}, uv);
}
`:`
float ${o}(int row, int col, int depth, int depth2) {
float texR = float(row);
float texC =
dot(vec3(col, depth, depth2),
vec3(${i}, ${s}, 1));
vec2 uv = (vec2(texC, texR) + halfCR) /
vec2(${f}.0, ${m}.0);
return sampleTexture(${n}, uv);
}
`;if(f===s&&c==null)return t?`
float ${o}(int row, int col, int depth, int depth2) {
float texR = dot(vec3(row, col, depth),
vec3(${n}Shape[1] * ${n}Shape[2], ${n}Shape[2], 1));
float texC = float(depth2);
vec2 uv = (vec2(texC, texR) + halfCR) /
vec2(${n}TexShape[1], ${n}TexShape[0]);
return sampleTexture(${n}, uv);
}
`:`
float ${o}(int row, int col, int depth, int depth2) {
float texR = dot(vec3(row, col, depth),
vec3(${e[1]*e[2]}, ${e[2]}, 1));
float texC = float(depth2);
vec2 uv = (vec2(texC, texR) + halfCR) /
vec2(${f}.0, ${m}.0);
return sampleTexture(${n}, uv);
}
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`;let x=Vc(n);return t?`
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float ${o}(int row, int col, int depth, int depth2) {
// Explicitly use integer operations as dot() only works on floats.
${d}
${h}
${g}
int index = row * stride0 + col * stride1 +
depth * stride2 + depth2;
vec2 uv = uvFromFlat(${n}TexShape[0], ${n}TexShape[1], index + ${x});
return sampleTexture(${n}, uv);
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}
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`:`
float ${o}(int row, int col, int depth, int depth2) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * ${a} + col * ${i} +
depth * ${s} + depth2;
vec2 uv = uvFromFlat(${m}, ${f}, index + ${x});
return sampleTexture(${n}, uv);
}
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`}function ret(r){let t=r.shapeInfo.logicalShape,e=r.name,n="get"+e.charAt(0).toUpperCase()+e.slice(1),o=t[4],s=t[3]*o,i=t[2]*s,a=t[1]*i,{newShape:u,keptDims:l}=y.squeezeShape(t);if(u.length<t.length){let h=Id(r,u),g=["row","col","depth","depth2","depth3"];return`
${wd(h)}
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float ${n}(int row, int col, int depth, int depth2, int depth3) {
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return ${n}(${vd(g,l)});
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}
`}if(r.shapeInfo.isUniform)return`
float ${n}(int row, int col, int depth, int depth2, int depth3) {
float index = dot(
vec4(row, col, depth, depth2),
vec4(${a}, ${i}, ${s}, ${o})) +
depth3;
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${Cd(r)}
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}
`;let c=r.shapeInfo.flatOffset,p=r.shapeInfo.texShape,m=p[0],f=p[1];if(f===a&&c==null)return`
float ${n}(int row, int col, int depth, int depth2, int depth3) {
int texR = row;
float texC = dot(vec4(col, depth, depth2, depth3),
vec4(${i}, ${s}, ${o}, 1));
vec2 uv = (vec2(texC, texR) + halfCR) /
vec2(${f}.0, ${m}.0);
return sampleTexture(${e}, uv);
}
`;if(f===o&&c==null)return`
float ${n}(int row, int col, int depth, int depth2, int depth3) {
float texR = dot(
vec4(row, col, depth, depth2),
vec4(${t[1]*t[2]*t[3]},
${t[2]*t[3]}, ${t[3]}, 1));
int texC = depth3;
vec2 uv = (vec2(texC, texR) + halfCR) /
vec2(${f}.0, ${m}.0);
return sampleTexture(${e}, uv);
}
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`;let d=Vc(e);return`
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float ${n}(int row, int col, int depth, int depth2, int depth3) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * ${a} + col * ${i} + depth * ${s} +
depth2 * ${o} + depth3 + ${d};
vec2 uv = uvFromFlat(${m}, ${f}, index);
return sampleTexture(${e}, uv);
}
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`}function net(r){let t=r.shapeInfo.logicalShape,e=r.name,n="get"+e.charAt(0).toUpperCase()+e.slice(1),{newShape:o,keptDims:s}=y.squeezeShape(t);if(o.length<t.length){let g=Id(r,o),x=["row","col","depth","depth2","depth3","depth4"];return`
${wd(g)}
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float ${n}(int row, int col, int depth,
int depth2, int depth3, int depth4) {
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return ${n}(${vd(x,s)});
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}
`}let i=t[5],a=t[4]*i,u=t[3]*a,l=t[2]*u,c=t[1]*l;if(r.shapeInfo.isUniform)return`
float ${n}(int row, int col, int depth,
int depth2, int depth3, int depth4) {
int index = round(dot(
vec4(row, col, depth, depth2),
vec4(${c}, ${l}, ${u}, ${a})) +
dot(
vec2(depth3, depth4),
vec2(${i}, 1)));
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${Cd(r)}
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}
`;let p=r.shapeInfo.flatOffset,m=r.shapeInfo.texShape,f=m[0],d=m[1];if(d===c&&p==null)return`
float ${n}(int row, int col, int depth,
int depth2, int depth3, int depth4) {
int texR = row;
float texC = dot(vec4(col, depth, depth2, depth3),
vec4(${l}, ${u}, ${a}, ${i})) +
float(depth4);
vec2 uv = (vec2(texC, texR) + halfCR) /
vec2(${d}.0, ${f}.0);
return sampleTexture(${e}, uv);
}
`;if(d===i&&p==null)return`
float ${n}(int row, int col, int depth,
int depth2, int depth3, int depth4) {
float texR = dot(vec4(row, col, depth, depth2),
vec4(${t[1]*t[2]*t[3]*t[4]},
${t[2]*t[3]*t[4]},
${t[3]*t[4]},
${t[4]})) + float(depth3);
int texC = depth4;
vec2 uv = (vec2(texC, texR) + halfCR) /
vec2(${d}.0, ${f}.0);
return sampleTexture(${e}, uv);
}
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`;let h=Vc(e);return`
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float ${n}(int row, int col, int depth,
int depth2, int depth3, int depth4) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * ${c} + col * ${l} + depth * ${u} +
depth2 * ${a} + depth3 * ${i} + depth4 + ${h};
vec2 uv = uvFromFlat(${f}, ${d}, index);
return sampleTexture(${e}, uv);
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}
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`}function Cd(r){let t=r.name,e=y.sizeFromShape(r.shapeInfo.logicalShape);return e<2?`return ${t};`:`
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for (int i = 0; i < ${e}; i++) {
if (i == index) {
return ${t}[i];
}
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}
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`}function oet(r,t){let e=r.name,n=e.charAt(0).toUpperCase()+e.slice(1),o="get"+n+"AtOutCoords",s=r.shapeInfo.logicalShape.length,i=t.logicalShape.length,a=sL(r.shapeInfo.logicalShape,t.logicalShape),u=Bt(i),l=i-s,c,p=["x","y","z","w","u","v"];s===0?c="":i<2&&a.length>=1?c="coords = 0;":c=a.map(b=>`coords.${p[b+l]} = 0;`).join(`
2022-10-18 13:23:49 +02:00
`);let m="";i<2&&s>0?m="coords":m=r.shapeInfo.logicalShape.map((b,w)=>`coords.${p[w+l]}`).join(", ");let f="return outputValue;",h=y.sizeFromShape(r.shapeInfo.logicalShape)===1,x=y.sizeFromShape(t.logicalShape)===1;if(s===1&&!h&&!x)f=`
return vec4(outputValue.xy, outputValue.xy);
`;else if(h&&!x)i===1?f=`
return vec4(outputValue.x, outputValue.x, 0., 0.);
`:f=`
return vec4(outputValue.x);
`;else if(a.length){let b=s-2,w=s-1;a.indexOf(b)>-1&&a.indexOf(w)>-1?f="return vec4(outputValue.x);":a.indexOf(b)>-1?f="return vec4(outputValue.x, outputValue.y, outputValue.x, outputValue.y);":a.indexOf(w)>-1&&(f="return vec4(outputValue.xx, outputValue.zz);")}return`
vec4 ${o}() {
${u} coords = getOutputCoords();
${c}
vec4 outputValue = get${n}(${m});
${f}
}
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`}function set(r,t){let e=r.name,n=e.charAt(0).toUpperCase()+e.slice(1),o="get"+n+"AtOutCoords",s=t.texShape,i=r.shapeInfo.texShape,a=r.shapeInfo.logicalShape.length,u=t.logicalShape.length;if(!r.shapeInfo.isUniform&&a===u&&r.shapeInfo.flatOffset==null&&y.arraysEqual(i,s))return`
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float ${o}() {
return sampleTexture(${e}, resultUV);
}
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`;let l=Bt(u),c=sL(r.shapeInfo.logicalShape,t.logicalShape),p=u-a,m,f=["x","y","z","w","u","v"];a===0?m="":u<2&&c.length>=1?m="coords = 0;":m=c.map(h=>`coords.${f[h+p]} = 0;`).join(`
2022-10-18 13:23:49 +02:00
`);let d="";return u<2&&a>0?d="coords":d=r.shapeInfo.logicalShape.map((h,g)=>`coords.${f[g+p]}`).join(", "),`
float ${o}() {
${l} coords = getOutputCoords();
${m}
return get${n}(${d});
}
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`}function Bt(r){if(r<=1)return"int";if(r===2)return"ivec2";if(r===3)return"ivec3";if(r===4)return"ivec4";if(r===5)return"ivec5";if(r===6)return"ivec6";throw Error(`GPU for rank ${r} is not yet supported`)}function kw(r,t,e){let{newShape:n,keptDims:o}=y.squeezeShape(t),s=t.length,i=r&&s===3&&t[0]===1,a=i?t.slice(1):n,u=!r&&s>1&&!y.arraysEqual(t,e)&&n.length<s||i;return{useSqueezeShape:u,uniformShape:u?a:t,keptDims:o}}function Id(r,t){let e=JSON.parse(JSON.stringify(r));return e.shapeInfo.logicalShape=t,e}function vd(r,t){return t.map(e=>r[e]).join(", ")}function cL(r,t,e,n){let o=e.map((c,p)=>{let m={logicalShape:c.shape,texShape:c.isUniform?null:c.texData.texShape,isUniform:c.isUniform,isPacked:c.isUniform?!1:c.texData.isPacked,flatOffset:null};return c.texData!=null&&c.texData.slice!=null&&c.texData.slice.flatOffset>0&&(m.flatOffset=c.texData.slice.flatOffset),{name:t.variableNames[p],shapeInfo:m}}),s=o.map(c=>c.shapeInfo),i={logicalShape:n.shape,texShape:n.texData.texShape,isUniform:!1,isPacked:n.texData.isPacked,flatOffset:null},a=iL(o,i,t),u=ET(r.gl,a),l=r.createProgram(u);return M().get("ENGINE_COMPILE_ONLY")?{program:t,fragmentShader:u,source:a,webGLProgram:l,inShapeInfos:s,outShapeInfo:i,uniformLocations:null,customUniformLocations:null,infLoc:null,nanLoc:null,inShapesLocations:null,inTexShapesLocations:null,outShapeLocation:null,outShapeStridesLocation:null,outTexShapeLocation:null}:Object.assign({program:t,fragmentShader:u,source:a,webGLProgram:l,inShapeInfos:s,outShapeInfo:i},qT(r,t,l))}function qT(r,t,e){let n={},o={},s={},i=[],a,u,l,c=null,p=null;p=r.getUniformLocation(e,"NAN",!1),M().getNumber("WEBGL_VERSION")===1&&(c=r.getUniformLocation(e,"INFINITY",!1));let m=!1;for(let f=0;f<t.variableNames.length;f++){let d=t.variableNames[f];n[d]=r.getUniformLocation(e,d,m),n[`offset${d}`]=r.getUniformLocation(e,`offset${d}`,m),t.enableShapeUniforms&&(o[`${d}Shape`]=r.getUniformLocation(e,`${d}Shape`,m),s[`${d}TexShape`]=r.getUniformLocation(e,`${d}TexShape`,m))}return t.enableShapeUniforms&&(a=r.getUniformLocation(e,"outShape",m),l=r.getUniformLocation(e,"outShapeStrides",m),u=r.getUniformLocation(e,"outTexShape",m)),t.customUniforms&&t.customUniforms.forEach((f,d)=>{i[d]=r.getUniformLocation(e,f.name,m)}),{uniformLocations:n,customUniformLocations:i,infLoc:c,nanLoc:p,inShapesLocations:o,inTexShapesLocations:s,outShapeLocation:a,outShapeStridesLocation:l,outTexShapeLocation:u}}function uL(r,t){if(r.length!==t.length)throw Error(`Binary was compiled with ${r.length} inputs, but was executed with ${t.length} inputs`);r.forEach((e,n)=>{let o=e.logicalShape,s=t[n],i=s.shape;if(!y.arraysEqual(o,i))throw Error(`Binary was compiled with different shapes than the current args. Shapes ${o} and ${i} must match`);if(e.isUniform&&s.isUniform)return;let a=e.texShape,u=s.isUniform?null:s.texData.texShape;if(!y.arraysEqual(a,u))throw Error(`Binary was compiled with different texture shapes than the current args. Shape ${a} and ${u} must match`)})}function pL(r,t,e,n,o){t.program.enableShapeUniforms||(uL(t.inShapeInfos,e),uL([t.outShapeInfo],[n]));let s=n.texData.texture,i=n.texData.texShape;n.texData.isPacked?r.setOutputPackedMatrixTexture(s.texture,i[0],i[1]):r.setOutputMatrixTexture(s.texture,i[0],i[1]),r.setProgram(t.webGLProgram),M().getNumber("WEBGL_VERSION")===1&&t.infLoc!==null&&r.gl.uniform1f(t.infLoc,1/0),t.nanLoc!==null&&r.gl.uniform1f(t.nanLoc,NaN),e.forEach((u,l)=>{let c=t.program.variableNames[l],p=t.uniformLocations[c],m=t.uniformLocations[`offset${c}`],f=t.inShapesLocations[`${c}Shape`],d=t.inTexShapesLocations[`${c}TexShape`];if(f){let{uniformShape:h}=kw(t.program.packedInputs,u.shape,u.texData.texShape);switch(h.length){case 1:r.gl.uniform1iv(f,new Int32Array(h));break;case 2:r.gl.uniform2iv(f,new Int32Array(h));break;case 3:r.gl.uniform3iv(f,new Int32Array(h));break;case 4:r.gl.uniform4iv(f,new Int32Array(h));break;default:break}}if(d&&r.gl.uniform2i(d,u.texData.texShape[0],u.texData.texShape[1]),p!=null){if(u.isUniform){if(y.sizeFromShape(u.shape)<2)r.gl.uniform1f(p,u.uniformValues[0]);else{let h=u.uniformValu
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ivec3 outCoordsFromFlatIndex(int index) {
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${this.enableShapeUniforms?Bc(["r","c","d"],t):ni(["r","c","d"],t)}
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return ivec3(r, c, d);
}
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void main() {
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ivec2 resTexRC = ivec2(resultUV.yx * vec2(texShape[0], texShape[1]));
int index = 4 * (resTexRC.x * texShape[1] + resTexRC.y);
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vec4 result = vec4(0.);
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for (int i=0; i<4; i++) {
int flatIndex = index + i;
ivec3 rc = outCoordsFromFlatIndex(flatIndex);
result[i] = getA(rc.x, rc.y, rc.z);
}
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${e.output} = result;
}
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`}};var _w=class{constructor(t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outPackingScheme=_u.DENSE,this.customUniforms=[{name:"texShape",type:"ivec2"}];let e=Ge();this.outputShape=t,this.enableShapeUniforms=we(this.outputShape.length),this.userCode=`
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ivec3 outCoordsFromFlatIndex(int index) {
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${this.enableShapeUniforms?Bc(["r","c","d"],t):ni(["r","c","d"],t)}
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return ivec3(r, c, d);
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}
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void main() {
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ivec2 resTexRC = ivec2(resultUV.yx * vec2(texShape[0], texShape[1]));
int index = 4 * (resTexRC.x * texShape[1] + resTexRC.y);
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vec4 result = vec4(0.);
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for (int i=0; i<4; i++) {
int flatIndex = index + i;
ivec3 rc = outCoordsFromFlatIndex(flatIndex);
result[i] = getChannel(getA(rc.x, rc.y, rc.z), vec2(rc.y, rc.z));
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}
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${e.output} = result;
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}
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`}};var Aw=class{constructor(t){this.variableNames=["A"],this.outTexUsage=Yr.DOWNLOAD;let e=Ge();this.outputShape=t,this.userCode=`
${Tw}
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void main() {
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float x = getAAtOutCoords();
${e.output} = encode_float(x);
}
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`}};var $w=class{constructor(t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!1,this.outTexUsage=Yr.DOWNLOAD;let e=Ge();this.outputShape=t,this.userCode=`
${Tw}
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void main() {
ivec3 coords = getOutputCoords();
float x = getChannel(getAAtOutCoords(), vec2(coords.y, coords.z));
${e.output} = encode_float(x);
}
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`}};var uet={R:0,G:1,B:2,A:3},Qh=class{constructor(t,e=!1,n="RGBA"){this.variableNames=["A"],this.customUniforms=[{name:"texShape",type:"ivec2"}];let o=Ge();this.outputShape=t,this.enableShapeUniforms=we(this.outputShape.length);let s="result";e&&(s="floor(result * 255. + 0.5)");let i="";for(let a=0;a<n.length;a++){let u=n[a];i+=`
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if(offset == ${a}) {
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result = values[${uet[u]}];
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}`}this.userCode=`
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${this.enableShapeUniforms?yd():xd(t)}
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void main() {
ivec3 coords = getOutputCoords();
int flatIndex = getFlatIndex(coords);
float result = 0.;
int offset = imod(flatIndex, ${n.length});
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flatIndex = idiv(flatIndex, ${n.length}, 1.);
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int r = flatIndex / texShape[1];
if (r < texShape[0]) {
int c = imod(flatIndex, texShape[1]);
vec2 uv = (vec2(c, r) + halfCR) / vec2(texShape[1], texShape[0]);
vec4 values = ${o.texture2D}(A, uv);
${i}
}
${o.output} = vec4(${s}, 0., 0., 0.);
}
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`}};var Dw=class{constructor(t,e=!1){this.variableNames=["A"],this.packedInputs=!1,this.packedOutput=!0,this.customUniforms=[{name:"texShape",type:"ivec2"}];let n=Ge();this.outputShape=t,this.enableShapeUniforms=we(this.outputShape.length);let o="",s="result";e&&(s="floor(result * 255. + 0.5)");for(let i=0;i<=1;i++)for(let a=0;a<=1;a++){let u=i*2+a;o+=`
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localCoords = coords;
if(localCoords[2] + ${a} < ${this.enableShapeUniforms?"outShape[2]":`${t[2]}`}) {
localCoords[2] += ${a};
if (localCoords[1] + ${i} < ${this.enableShapeUniforms?"outShape[1]":`${t[1]}`}) {
localCoords[1] += ${i};
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flatIndex = getFlatIndex(localCoords);
offset = imod(flatIndex, 4);
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flatIndex = idiv(flatIndex, 4, 1.);
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int r = flatIndex / texShape[1];
int c = imod(flatIndex, texShape[1]);
vec2 uv = (vec2(c, r) + halfCR) / vec2(texShape[1], texShape[0]);
values = ${n.texture2D}(A, uv);
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if (offset == 0) {
result[${u}] = values[0];
} else if (offset == 1) {
result[${u}] = values[1];
} else if (offset == 2) {
result[${u}] = values[2];
} else {
result[${u}] = values[3];
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}
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}
}
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`}this.userCode=`
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${this.enableShapeUniforms?yd():xd(t)}
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void main() {
ivec3 coords = getOutputCoords();
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vec4 result = vec4(0.);
int flatIndex, r, c, offset;
ivec3 localCoords;
vec2 uv;
vec4 values;
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${o}
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${n.output} = ${s};
}
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`}};var uk={};Wt(uk,{bindVertexProgramAttributeStreams:()=>ek,createBufferFromOutputTexture:()=>ok,createFloat16MatrixTexture:()=>ZT,createFloat16PackedMatrixTexture:()=>tk,createFloat32MatrixTexture:()=>YT,createIndexBuffer:()=>XT,createPackedMatrixTexture:()=>QT,createUnsignedBytesMatrixTexture:()=>JT,createVertexBuffer:()=>jT,createVertexShader:()=>KT,downloadByteEncodedFloatMatrixFromOutputTexture:()=>ik,downloadFloat32MatrixFromBuffer:()=>sk,downloadMatrixFromPackedOutputTexture:()=>lk,downloadPackedMatrixFromBuffer:()=>ak,getInternalFormatForFloat16MatrixTexture:()=>Fw,getInternalFormatForFloat16PackedMatrixTexture:()=>Lw,getInternalFormatForFloat32MatrixTexture:()=>Rw,getInternalFormatForPackedMatrixTexture:()=>Pw,getInternalFormatForUnsignedBytesMatrixTexture:()=>Ow,uploadDenseMatrixToTexture:()=>rk,uploadPixelDataToTexture:()=>nk});function KT(r){let t=Ge(),e=`${t.version}
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precision highp float;
${t.attribute} vec3 clipSpacePos;
${t.attribute} vec2 uv;
${t.varyingVs} vec2 resultUV;
void main() {
gl_Position = vec4(clipSpacePos, 1);
resultUV = uv;
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}`;return kT(r,e)}function jT(r){let t=new Float32Array([-1,1,0,0,1,-1,-1,0,0,0,1,1,0,1,1,1,-1,0,1,0]);return $T(r,t)}function XT(r){let t=new Uint16Array([0,1,2,2,1,3]);return DT(r,t)}function tg(r,t,e,n,o,s){FT(t,e);let i=RT(r),a=r.TEXTURE_2D;return ht(r,()=>r.bindTexture(a,i)),ht(r,()=>r.texParameteri(a,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE)),ht(r,()=>r.texParameteri(a,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE)),ht(r,()=>r.texParameteri(a,r.TEXTURE_MIN_FILTER,r.NEAREST)),ht(r,()=>r.texParameteri(a,r.TEXTURE_MAG_FILTER,r.NEAREST)),M().getNumber("WEBGL_VERSION")===1?ht(r,()=>r.texImage2D(a,0,n,t,e,0,o,s,null)):ht(r,()=>r.texStorage2D(a,1,n,t,e)),ht(r,()=>r.bindTexture(r.TEXTURE_2D,null)),{texture:i,texShape:[e,t]}}function Rw(r){return r.internalFormatFloat}function YT(r,t,e,n){let[o,s]=zc(t,e);return tg(r,o,s,Rw(n),n.textureFormatFloat,r.FLOAT)}function Fw(r){return r.internalFormatHalfFloat}function ZT(r,t,e,n){let[o,s]=zc(t,e);return tg(r,o,s,Fw(n),n.textureFormatFloat,n.textureTypeHalfFloat)}function Ow(r){return r.downloadTextureFormat}function JT(r,t,e,n){let[o,s]=zc(t,e);return tg(r,o,s,Ow(n),r.RGBA,r.UNSIGNED_BYTE)}function Pw(r){return r.internalFormatPackedFloat}function QT(r,t,e,n){let[o,s]=Qi(t,e);return tg(r,o,s,Pw(n),r.RGBA,r.FLOAT)}function Lw(r){return r.internalFormatPackedHalfFloat}function tk(r,t,e,n){let[o,s]=Qi(t,e);return tg(r,o,s,Lw(n),r.RGBA,n.textureTypeHalfFloat)}function ek(r,t,e){return ht(r,()=>r.bindBuffer(r.ARRAY_BUFFER,e)),vw(r,t,"clipSpacePos",e,3,20,0)&&vw(r,t,"uv",e,2,20,12)}function rk(r,t,e,n,o,s){ht(r,()=>r.bindTexture(r.TEXTURE_2D,t));let i,a,u;o instanceof Uint8Array?(i=new Uint8Array(e*n*4),a=r.UNSIGNED_BYTE,u=r.RGBA):(i=new Float32Array(e*n*4),a=r.FLOAT,u=s.internalFormatPackedFloat),i.set(o),M().getNumber("WEBGL_VERSION")===2?ht(r,()=>r.texSubImage2D(r.TEXTURE_2D,0,0,0,e,n,r.RGBA,a,i)):ht(r,()=>r.texImage2D(r.TEXTURE_2D,0,u,e,n,0,r.RGBA,a,i)),ht(r,()=>r.bindTexture(r.TEXTURE_2D,null))}function nk(r,t,e){ht(r,()=>r.bindTexture(r.TEXTURE_2D,t)),e.data instanceof Uint8Array?M().getNumber("WEBGL_VERSION")===2?ht(r,()=>r.texSubImage2D(r.TEXTURE_2D,0,0,0,e.width,e.height,r.RGBA,r.UNSIGNED_BYTE,e.data)):ht(r,()=>r.texImage2D(r.TEXTURE_2D,0,r.RGBA,e.width,e.height,0,r.RGBA,r.UNSIGNED_BYTE,e.data)):M().getNumber("WEBGL_VERSION")===2?ht(r,()=>r.texSubImage2D(r.TEXTURE_2D,0,0,0,r.RGBA,r.UNSIGNED_BYTE,e)):ht(r,()=>r.texImage2D(r.TEXTURE_2D,0,r.RGBA,r.RGBA,r.UNSIGNED_BYTE,e)),ht(r,()=>r.bindTexture(r.TEXTURE_2D,null))}function ok(r,t,e,n){let o=r.createBuffer();ht(r,()=>r.bindBuffer(r.PIXEL_PACK_BUFFER,o));let a=4*4*t*e;return ht(r,()=>r.bufferData(r.PIXEL_PACK_BUFFER,a,r.STREAM_READ)),ht(r,()=>r.readPixels(0,0,e,t,r.RGBA,r.FLOAT,0)),ht(r,()=>r.bindBuffer(r.PIXEL_PACK_BUFFER,null)),o}function sk(r,t,e){let n=r,o=new Float32Array(e);return n.bindBuffer(n.PIXEL_PACK_BUFFER,t),n.getBufferSubData(n.PIXEL_PACK_BUFFER,0,o),n.bindBuffer(n.PIXEL_PACK_BUFFER,null),o}function ik(r,t,e,n){let[o,s]=zc(t,e),i=4,a=new Uint8Array(JP(t*e,i));return ht(r,()=>r.readPixels(0,0,o,s,n.downloadTextureFormat,r.UNSIGNED_BYTE,a)),new Float32Array(a.buffer)}function ak(r,t,e,n,o,s,i,a){let u=r,l=new Float32Array(QP(s,i));return u.bindBuffer(u.PIXEL_PACK_BUFFER,t),u.getBufferSubData(u.PIXEL_PACK_BUFFER,0,l),u.bindBuffer(u.PIXEL_PACK_BUFFER,null),l}function lk(r,t,e){let n=new Float32Array(t*e*4);return ht(r,()=>r.readPixels(0,0,e,t,r.RGBA,r.FLOAT,n)),n}var Gc=class{constructor(t){this.outputTexture=null,this.program=null,this.disposed=!1,this.itemsToPoll=[];let e=M().getNumber("WEBGL_VERSION");if(t!=null?(this.gl=t,vT(e,t)):this.gl=Un(e),t=this.gl,M().getNumber("WEBGL_VERSION")===2){let s=t;this.createVertexArray=()=>ht(s,()=>s.createVertexArray()),this.bindVertexArray=i=>ht(s,()=>s.bindVertexArray(i)),this.deleteVertexArray=i=>ht(s,()=>s.deleteVertexArray(i)),this.getVertexArray=()=>ht(s,()=>s.getParameter(s.VERTEX_ARRAY_BINDING))}else if(t!=null){let s=t.getExtension("OES_vertex_array_object");if(s==null)throw new Error("All WebGL1 implementations are expected to offer OES_vertex_array_object.");this.createVertexArray=()=>h
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void main() {
setOutput(vec4(getA(), 0., 0., 0.));
}
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`;else{let e=er("rc",this.rank),n=Bt(this.rank),o=this.getOutOfBoundsCondition(e),s=this.getSetup(e),i=this.getOutput(e);this.userCode=`
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void main() {
${n} rc = getOutputCoords();
if(${o}) {
setOutput(vec4(0));
} else {
${s}
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setOutput(vec4(${i}));
}
}
`}}getSourceCoordsArr(t){let e=[];for(let n=0;n<=1;n++)for(let o=0;o<=1;o++){let s=`${n===0?"r":"rp1"}, ${o===0?"c":"cp1"}`;for(let i=2;i<this.rank;i++)s=`${t[t.length-1-i]},`+s;e.push(s)}return e}getOutOfBoundsCondition(t){if(this.rank===1)return`rc > ${this.enableShapeUniforms?"outShape":this.outputShape[0]}`;let e="";for(let n=this.rank-2;n<this.rank;n++)e+=`${t[n]} >= ${this.enableShapeUniforms?`outShape[${n}]`:this.outputShape[n]}`,n<this.rank-1&&(e+="||");return e}getSetup(t){if(this.rank===1)return"";let e=t.slice(-2),n=this.enableShapeUniforms?`outShape[${this.rank} - 1]`:this.outputShape[this.rank-1],o=this.enableShapeUniforms?`outShape[${this.rank} - 2]`:this.outputShape[this.rank-2];return`
int r = ${e[0]};
int c = ${e[1]};
int rp1 = r + 1;
int cp1 = c + 1;
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bool cEdge = cp1 >= ${n};
bool rEdge = rp1 >= ${o};
`}getOutput(t){let e=this.getSourceCoordsArr(t);return this.rank===1?`getA(rc), (rc + 1 >= ${this.enableShapeUniforms?"outShape":this.outputShape[0]} ? 0. : getA(rc + 1)), 0, 0`:`getA(${e[0]}),
cEdge ? 0. : getA(${e[1]}),
rEdge ? 0. : getA(${e[2]}),
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rEdge || cEdge ? 0. : getA(${e[3]})`}};var Sd=class{constructor(t,e){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.customUniforms=[{name:"inputShape",type:"ivec3"}],this.outputShape=t,this.enableShapeUniforms=we(this.outputShape.length);let n="";for(let o=0;o<4;o++){let s="thisRC = rc;";o%2===1&&(s+="thisRC.z += 1;"),o>1&&(s+="thisRC.y += 1;"),n+=`
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${s}
${o>0?"if(thisRC.y < rows && thisRC.z < cols){":""}
int flatIndex = getFlatIndex(thisRC);
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ivec3 inputRC = inputCoordsFromReshapedOutCoords(flatIndex);
vec2 inputRCInnerDims = vec2(float(inputRC.y),float(inputRC.z));
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result[${o}] =
getChannel(getA(inputRC.x, inputRC.y, inputRC.z), inputRCInnerDims);
${o>0?"}":""}
`}this.userCode=`
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${pet(e,this.enableShapeUniforms)}
${this.enableShapeUniforms?yd():xd(t)}
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void main() {
ivec3 rc = getOutputCoords();
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vec4 result = vec4(0.);
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ivec3 thisRC;
int rows = ${this.enableShapeUniforms?"outShape[1]":t[1]};
int cols = ${this.enableShapeUniforms?"outShape[2]":t[2]};
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${n}
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setOutput(result);
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}
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`}};function pet(r,t){return`
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ivec3 inputCoordsFromReshapedOutCoords(int index) {
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${t?oL(["r","c","d"],"inputShape"):ni(["r","c","d"],r)}
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return ivec3(r, c, d);
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}
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`}var Gw=class{constructor(t){this.gpgpu=t,this.numUsedTextures=0,this.numFreeTextures=0,this._numBytesAllocated=0,this._numBytesFree=0,this.freeTextures={},this.logEnabled=!1,this.usedTextures={}}acquireTexture(t,e,n){let o=oM(e,n),s=sM(t,o,n);s in this.freeTextures||(this.freeTextures[s]=[]),s in this.usedTextures||(this.usedTextures[s]=[]);let i=nM(t,o,this.gpgpu.gl,this.gpgpu.textureConfig,n);if(this.freeTextures[s].length>0){this.numFreeTextures--,this.numUsedTextures++,this._numBytesFree-=i,this.log();let u=this.freeTextures[s].shift();return this.usedTextures[s].push(u),u}let a;return o===Lr.PACKED_2X2_FLOAT32?a=this.gpgpu.createPackedMatrixTexture(t[0],t[1]):o===Lr.PACKED_2X2_FLOAT16?a=this.gpgpu.createFloat16PackedMatrixTexture(t[0],t[1]):o===Lr.UNPACKED_FLOAT32?a=this.gpgpu.createFloat32MatrixTexture(t[0],t[1]):o===Lr.UNPACKED_FLOAT16?a=this.gpgpu.createFloat16MatrixTexture(t[0],t[1]):o===Lr.PACKED_4X1_UNSIGNED_BYTE&&(a=this.gpgpu.createUnsignedBytesMatrixTexture(t[0],t[1])),this.usedTextures[s].push(a),this.numUsedTextures++,this._numBytesAllocated+=i,this.log(),a}releaseTexture(t,e,n,o){if(this.freeTextures==null)return;let s=oM(n,o),i=sM(e,s,o);i in this.freeTextures||(this.freeTextures[i]=[]);let a=nM(e,s,this.gpgpu.gl,this.gpgpu.textureConfig,o),u=M().get("WEBGL_DELETE_TEXTURE_THRESHOLD");u!==-1&&this._numBytesAllocated>u?(this.gpgpu.deleteMatrixTexture(t.texture),this._numBytesAllocated-=a):(this.freeTextures[i].push(t),this.numFreeTextures++,this._numBytesFree+=a),this.numUsedTextures--;let l=this.usedTextures[i],c=l.indexOf(t);if(c<0)throw new Error("Cannot release a texture that was never provided by this texture manager");l.splice(c,1),this.log()}log(){if(!this.logEnabled)return;let t=this.numFreeTextures+this.numUsedTextures;console.log("Free/Used",`${this.numFreeTextures} / ${this.numUsedTextures}`,`(${t})`);let e=this._numBytesFree/this._numBytesAllocated;console.log(`Bytes allocated: ${this._numBytesAllocated}`),console.log(`Bytes unused: ${this._numBytesFree} (${Math.round(100*e)}%)`)}get numBytesAllocated(){return this._numBytesAllocated}get numBytesFree(){return this._numBytesFree}getNumUsedTextures(){return this.numUsedTextures}getNumFreeTextures(){return this.numFreeTextures}dispose(){if(this.freeTextures!=null){for(let t in this.freeTextures)this.freeTextures[t].forEach(e=>{this.gpgpu.deleteMatrixTexture(e.texture)});for(let t in this.usedTextures)this.usedTextures[t].forEach(e=>{this.gpgpu.deleteMatrixTexture(e.texture)});this.freeTextures=null,this.usedTextures=null,this.numUsedTextures=0,this.numFreeTextures=0,this._numBytesAllocated=0,this._numBytesFree=0}}};function met(r,t){let e=r;if(t===e.R32F)return 4;if(t===e.R16F)return 2;if(t===e.RGBA32F)return 16;if(t===r.RGBA)return 16;if(t===e.RGBA16F)return 8;if(t===e.RGBA8)return 4;throw new Error(`Unknown internal format ${t}`)}function nM(r,t,e,n,o){let s=fet(t,n),i;if(o){let[u,l]=Qi(r[0],r[1]);i=u*l}else{let[u,l]=zc(r[0],r[1]);i=u*l}let a=met(e,s);return i*a}function fet(r,t){switch(r){case Lr.PACKED_2X2_FLOAT32:return Pw(t);case Lr.PACKED_2X2_FLOAT16:return Lw(t);case Lr.UNPACKED_FLOAT32:return Rw(t);case Lr.UNPACKED_FLOAT16:return Fw(t);case Lr.PACKED_4X1_UNSIGNED_BYTE:return Ow(t);default:throw new Error(`Unknown physical texture type ${r}`)}}function det(r){return M().getBool("WEBGL_RENDER_FLOAT32_ENABLED")?r?Lr.PACKED_2X2_FLOAT32:Lr.UNPACKED_FLOAT32:r?Lr.PACKED_2X2_FLOAT16:Lr.UNPACKED_FLOAT16}function oM(r,t){if(r===Yr.UPLOAD)return Lr.PACKED_2X2_FLOAT32;if(r===Yr.RENDER||r==null)return det(t);if(r===Yr.DOWNLOAD||r===Yr.PIXELS)return Lr.PACKED_4X1_UNSIGNED_BYTE;throw new Error(`Unknown logical texture type ${r}`)}function sM(r,t,e){return`${r[0]}_${r[1]}_${t}_${e}`}var Mr=class{constructor(t,e){this.variableNames=["A"],this.outputShape=t,this.enableShapeUniforms=we(this.outputShape.length),this.userCode=`
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float unaryOperation(float x) {
${e}
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}
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void main() {
float x = getAAtOutCoords();
float y = unaryOperation(x);
setOutput(y);
}
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`}},hr="if (isnan(x)) return x;",iM="return x;",pk="return abs(x);";var aM="return (x >= 0.0) ? x : (exp(x) - 1.0);",lM=hr+`
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return (x < 0.0) ? 0.0 : x;
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`,uM=hr+`
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return (x < 0.0) ? 0.0 : min(6.0, x);
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`,ta="return x;",cM="return 1.0 / (1.0 + exp(-1.0 * x));";var mM="return x;",fM=`
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vec4 result;
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result.r = (x.r >= 0.0) ? x.r : (exp(x.r) - 1.0);
result.g = (x.g >= 0.0) ? x.g : (exp(x.g) - 1.0);
result.b = (x.b >= 0.0) ? x.b : (exp(x.b) - 1.0);
result.a = (x.a >= 0.0) ? x.a : (exp(x.a) - 1.0);
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return result;
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`,dM=`
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vec4 result = x * vec4(greaterThanEqual(x, vec4(0.0)));
bvec4 isNaN = isnan(x);
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result.r = isNaN.r ? x.r : result.r;
result.g = isNaN.g ? x.g : result.g;
result.b = isNaN.b ? x.b : result.b;
result.a = isNaN.a ? x.a : result.a;
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return result;
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`,hM=`
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vec4 result = min(x, vec4(6.)) * vec4(greaterThanEqual(x, vec4(0.0)));
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bvec4 isNaN = isnan(x);
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result.r = isNaN.r ? x.r : result.r;
result.g = isNaN.g ? x.g : result.g;
result.b = isNaN.b ? x.b : result.b;
result.a = isNaN.a ? x.a : result.a;
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return result;
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`,gM="return 1.0 / (1.0 + exp(-1.0 * x));",An=class{constructor(t,e){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=t,this.enableShapeUniforms=we(this.outputShape.length),this.userCode=`
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vec4 unaryOperation(vec4 x) {
${e}
}
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void main() {
vec4 x = getAAtOutCoords();
vec4 y = unaryOperation(x);
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setOutput(y);
}
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`}};var Ww=class{constructor(t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!1,this.outputShape=t,this.enableShapeUniforms=we(this.outputShape.length);let e=t.length,n=er("rc",e),o=Bt(e),s=rM(e,n),i=n.slice(-2),a=e<=1?"rc":`vec2(${i.join(",")})`;this.userCode=`
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void main() {
${o} rc = getOutputCoords();
vec4 packedInput = getA(${s});
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setOutput(getChannel(packedInput, ${a}));
}
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`}};var get=qr.whereImpl,xet=1e-7,yet=1e-4,Uw={};function bet(r){return r in Uw||(Uw[r]={}),Uw[r]}var wet=M().getNumber("CPU_HANDOFF_SIZE_THRESHOLD"),Cet=600;function Iet(){return M().global.screen==null?1024:M().global.screen.height*M().global.screen.width*window.devicePixelRatio*Cet/1024/1024}var $u=class extends Bo{constructor(t){if(super(),this.pendingRead=new WeakMap,this.pendingDisposal=new WeakSet,this.dataRefCount=new WeakMap,this.numBytesInGPU=0,this.uploadWaitMs=0,this.downloadWaitMs=0,this.lastGlFlushTime=0,this.warnedAboutMemory=!1,this.pendingDeletes=0,this.disposed=!1,!M().getBool("HAS_WEBGL"))throw new Error("WebGL is not supported on this device");let e;if(t!=null){if(t instanceof Gc)e=t;else{let n=Un(M().getNumber("WEBGL_VERSION"),t);e=new Gc(n)}this.binaryCache={},this.gpgpuCreatedLocally=!1}else{let n=Un(M().getNumber("WEBGL_VERSION"));e=new Gc(n),this.binaryCache=bet(M().getNumber("WEBGL_VERSION")),this.gpgpuCreatedLocally=!0}this.gpgpu=e,this.canvas=this.gpgpu.gl.canvas,this.textureManager=new Gw(this.gpgpu),this.numMBBeforeWarning=Iet(),this.texData=new aa(this,Mn())}nextDataId(){return $u.nextDataId++}numDataIds(){return this.texData.numDataIds()-this.pendingDeletes}writeTexture(t,e,n,o,s,i){let a=this.makeTensorInfo(e,n),u=this.texData.get(a.dataId);u.isPacked=!1,u.texture={texture:t,texShape:[o,s]},u.texShape=[o,s];let l=hd(e),c=new Qh(l,!1,i),p=this.runWebGLProgram(c,[a],n,[[o,s]]);return p.shape=e,u.texture=null,this.disposeIntermediateTensorInfo(a),p.dataId}write(t,e,n){if((M().getBool("WEBGL_CHECK_NUMERICAL_PROBLEMS")||M().getBool("DEBUG"))&&this.checkNumericalProblems(t),n==="complex64"&&t!=null)throw new Error("Cannot write to a complex64 dtype. Please use tf.complex(real, imag).");let o={id:this.nextDataId()};return this.texData.set(o,{shape:e,dtype:n,values:t,usage:Yr.UPLOAD,refCount:1}),o}refCount(t){return this.texData.has(t)?this.texData.get(t).refCount:0}incRef(t){let e=this.texData.get(t);e.refCount++}decRef(t){if(this.texData.has(t)){let e=this.texData.get(t);e.refCount--}}move(t,e,n,o,s){if(M().getBool("DEBUG")&&this.checkNumericalProblems(e),o==="complex64")throw new Error("Cannot write to a complex64 dtype. Please use tf.complex(real, imag).");this.texData.set(t,{shape:n,dtype:o,values:e,usage:Yr.UPLOAD,refCount:s})}disposeIntermediateTensorInfo(t){this.disposeData(t.dataId)}readSync(t){let e=this.texData.get(t),{values:n,dtype:o,complexTensorInfos:s,slice:i,shape:a,isPacked:u}=e;if(i!=null){let m;u?m=new An(a,ta):m=new Mr(a,ta);let f=this.runWebGLProgram(m,[{dataId:t,shape:a,dtype:o}],o),d=this.readSync(f.dataId);return this.disposeIntermediateTensorInfo(f),d}if(n!=null)return this.convertAndCacheOnCPU(t);if(o==="string")return n;let l=this.activeTimers!=null,c;l&&(c=y.now());let p;if(o==="complex64"){let m=this.readSync(s.real.dataId),f=this.readSync(s.imag.dataId);p=S.mergeRealAndImagArrays(m,f)}else p=this.getValuesFromTexture(t);return l&&(this.downloadWaitMs+=y.now()-c),this.convertAndCacheOnCPU(t,p)}async read(t){if(this.pendingRead.has(t)){let d=this.pendingRead.get(t);return new Promise(h=>d.push(h))}let e=this.texData.get(t),{values:n,shape:o,slice:s,dtype:i,complexTensorInfos:a,isPacked:u}=e;if(s!=null){let d;u?d=new An(o,ta):d=new Mr(o,ta);let h=this.runWebGLProgram(d,[{dataId:t,shape:o,dtype:i}],i),g=this.read(h.dataId);return this.disposeIntermediateTensorInfo(h),g}if(n!=null)return this.convertAndCacheOnCPU(t);if(M().getBool("DEBUG")&&!M().getBool("WEBGL_DOWNLOAD_FLOAT_ENABLED")&&M().getNumber("WEBGL_VERSION")===2)throw new Error("tensor.data() with WEBGL_DOWNLOAD_FLOAT_ENABLED=false and WEBGL_VERSION=2 not yet supported.");let l=null,c;if(i!=="complex64"&&M().get("WEBGL_BUFFER_SUPPORTED")){c=this.decode(t);let d=this.texData.get(c.dataId);l=this.gpgpu.createBufferFromTexture(d.texture.texture,...Xh(o))}this.pendingRead.set(t,[]),i!=="complex64"&&await this.gpgpu.createAndWaitForFence();let p;if(i==="complex64"){let d=await Promise.all([this.read(a.real.dataId),this.read(a.imag.dataId)]),h=d[0],g=d[1];p=S.mergeRealAndImagArrays(h,g)}else if(l==null)p=this.getV
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if (isnan(a)) return a;
if (isnan(b)) return b;
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`;var lo=class{constructor(t,e,n){this.variableNames=["A","B"],this.outputShape=S.assertAndGetBroadcastShape(e,n),this.enableShapeUniforms=we(this.outputShape.length),this.userCode=`
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float binaryOperation(float a, float b) {
${t}
}
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void main() {
float a = getAAtOutCoords();
float b = getBAtOutCoords();
setOutput(binaryOperation(a, b));
}
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`}};var ea=`
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result.r = isNaN.r ? NAN : result.r;
result.g = isNaN.g ? NAN : result.g;
result.b = isNaN.b ? NAN : result.b;
result.a = isNaN.a ? NAN : result.a;
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`;var Po=class{constructor(t,e,n,o=!1){this.variableNames=["A","B"],this.supportsBroadcasting=!0,this.packedInputs=!0,this.packedOutput=!0,this.outputShape=S.assertAndGetBroadcastShape(e,n);let s=this.outputShape.length;this.enableShapeUniforms=we(s);let i="";if(o)if(s===0||y.sizeFromShape(this.outputShape)===1)i=`
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result.y = 0.;
result.z = 0.;
result.w = 0.;
`;else if(i=`
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${Bt(s)} coords = getOutputCoords();
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`,s===1)this.enableShapeUniforms?i+=`
result.y = (coords + 1) >= outShape ? 0. : result.y;
result.z = 0.;
result.w = 0.;
`:i+=`
result.y = (coords + 1) >= ${this.outputShape[0]} ? 0. : result.y;
result.z = 0.;
result.w = 0.;
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`;else{let u=er("coords",s);this.enableShapeUniforms?i+=`
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bool nextRowOutOfBounds =
(${u[s-2]} + 1) >= outShape[${s} - 2];
bool nextColOutOfBounds =
(${u[s-1]} + 1) >= outShape[${s} - 1];
result.y = nextColOutOfBounds ? 0. : result.y;
result.z = nextRowOutOfBounds ? 0. : result.z;
result.w = nextColOutOfBounds || nextRowOutOfBounds ? 0. : result.w;
`:i+=`
bool nextRowOutOfBounds =
(${u[s-2]} + 1) >= ${this.outputShape[s-2]};
bool nextColOutOfBounds =
(${u[s-1]} + 1) >= ${this.outputShape[s-1]};
result.y = nextColOutOfBounds ? 0. : result.y;
result.z = nextRowOutOfBounds ? 0. : result.z;
result.w = nextColOutOfBounds || nextRowOutOfBounds ? 0. : result.w;
`}this.userCode=`
vec4 binaryOperation(vec4 a, vec4 b) {
${t}
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}
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void main() {
vec4 a = getAAtOutCoords();
vec4 b = getBAtOutCoords();
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vec4 result = binaryOperation(a, b);
${i}
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setOutput(result);
}
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`}};function rr(r){let{inputs:t,backend:e}=r,{x:n}=t;return e.incRef(n.dataId),{dataId:n.dataId,shape:n.shape,dtype:n.dtype}}var bM={kernelName:mo,backendName:"webgl",kernelFunc:rr};function $n(r){let{inputs:t,backend:e}=r,{real:n,imag:o}=t,s=e.makeTensorInfo(n.shape,"complex64"),i=e.texData.get(s.dataId),a=rr({inputs:{x:n},backend:e}),u=rr({inputs:{x:o},backend:e});return i.complexTensorInfos={real:a,imag:u},s}var wM={kernelName:mp,backendName:"webgl",kernelFunc:$n};var mk="return (a < 0.) ? b * a : a;",fk=`
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vec4 aLessThanZero = vec4(lessThan(a, vec4(0.)));
return (aLessThanZero * (b * a)) + ((vec4(1.0) - aLessThanZero) * a);
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`;function Net(r){let{inputs:t,backend:e,attrs:n}=r,{x:o}=t,{alpha:s}=n,i=e.makeTensorInfo([],"float32",y.createScalarValue(s,"float32")),a=M().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Po(fk,o.shape,i.shape):new lo(mk,o.shape,i.shape),u=e.runWebGLProgram(a,[o,i],"float32");return e.disposeIntermediateTensorInfo(i),u}var CM={kernelName:ls,backendName:"webgl",kernelFunc:Net};var dk="return (a < 0.) ? b * a : a;",hk=`
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vec4 aLessThanZero = vec4(lessThan(a, vec4(0.)));
return (aLessThanZero * (b * a)) + ((vec4(1.0) - aLessThanZero) * a);
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`;function Tet(r){let{inputs:t,backend:e}=r,{x:n,alpha:o}=t,s=M().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Po(hk,n.shape,o.shape):new lo(dk,n.shape,o.shape);return e.runWebGLProgram(s,[n,o],"float32")}var IM={kernelName:Cs,backendName:"webgl",kernelFunc:Tet};var Lo="if (isnan(x)) return x;";function Ct({opSnippet:r,packedOpSnippet:t,cpuKernelImpl:e,dtype:n}){return({inputs:o,backend:s})=>{let{x:i}=o,a=s,u=n||i.dtype;if(a.shouldExecuteOnCPU([i])&&e!=null){let p=a.texData.get(i.dataId),m=e(p.values,u);return a.makeTensorInfo(i.shape,u,m)}let l=M().getBool("WEBGL_PACK_UNARY_OPERATIONS")&&t!=null,c;return l?c=new An(i.shape,t):c=new Mr(i.shape,r),a.runWebGLProgram(c,[i],u)}}function le({opSnippet:r,packedOpSnippet:t,checkOutOfBounds:e=!1,supportsComplex:n=!1,cpuKernelImpl:o,dtype:s}){return({inputs:i,backend:a})=>{let{a:u,b:l}=i,c=a;if(n&&u.dtype==="complex64"){let d=c.texData.get(u.dataId),h=c.texData.get(l.dataId),[g,x]=[[d.complexTensorInfos.real,h.complexTensorInfos.real],[d.complexTensorInfos.imag,h.complexTensorInfos.imag]].map(w=>{let[C,N]=w,E={dataId:C.dataId,dtype:C.dtype,shape:u.shape},A={dataId:N.dataId,dtype:N.dtype,shape:l.shape},$=new lo(r,u.shape,l.shape);return c.runWebGLProgram($,[E,A],ar(C.dtype,N.dtype))}),b=$n({inputs:{real:g,imag:x},backend:c});return c.disposeIntermediateTensorInfo(g),c.disposeIntermediateTensorInfo(x),b}let p=s||ar(u.dtype,l.dtype);if((u.dtype==="string"||l.dtype==="string"||c.shouldExecuteOnCPU([u,l]))&&o!=null){let d=c.texData.get(u.dataId).values,h=c.texData.get(l.dataId).values,g=u.dtype==="string"?S.fromUint8ToStringArray(d):d,x=u.dtype==="string"?S.fromUint8ToStringArray(h):h,[b,w]=o(u.shape,l.shape,g,x,p),C=c.makeTensorInfo(w,p),N=c.texData.get(C.dataId);return N.values=b,C}let m=M().getBool("WEBGL_PACK_BINARY_OPERATIONS")&&t!=null,f;return m?f=new Po(t,u.shape,l.shape,e):f=new lo(r,u.shape,l.shape),c.runWebGLProgram(f,[u,l],p)}}function Il(r,t=!1){if(r==="linear")return t?mM:iM;if(r==="relu")return t?dM:lM;if(r==="elu")return t?fM:aM;if(r==="relu6")return t?hM:uM;if(r==="prelu")return t?hk:dk;if(r==="leakyrelu")return t?fk:mk;if(r==="sigmoid")return t?gM:cM;throw new Error(`Activation ${r} has not been implemented for the WebGL backend.`)}var Td=class{constructor(t,e,n,o=!1,s=!1,i=!1,a=null,u=!1,l=!1){this.variableNames=["matrixA","matrixB"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=n,this.enableShapeUniforms=we(this.outputShape.length);let c=o?t[1]:t[2],p=Math.ceil(c/2),m=o?"i * 2, rc.y":"rc.y, i * 2",f=s?"rc.z, i * 2":"i * 2, rc.z",d=o?["a.xxyy","a.zzww"]:["a.xxzz","a.yyww"],h=s?["b.xzxz","b.ywyw"]:["b.xyxy","b.zwzw"],g="",x="";a&&(u?g=`vec4 activation(vec4 a) {
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vec4 b = getPreluActivationWeightsAtOutCoords();
${a}
}`:l?g=`vec4 activation(vec4 a) {
vec4 b = getLeakyreluAlphaAtOutCoords();
${a}
}`:g=`vec4 activation(vec4 x) {
${a}
}`,x="result = activation(result);");let b=i?"result += getBiasAtOutCoords();":"";i&&this.variableNames.push("bias"),u&&this.variableNames.push("preluActivationWeights"),l&&this.variableNames.push("leakyreluAlpha");let w="rc.x",C="rc.x";t[0]<e[0]?w=`int(min(float(rc.x), ${t[0]-1}.))`:e[0]<t[0]&&(C=`int(min(float(rc.x), ${e[0]-1}.))`),this.userCode=`
${g}
// Don't use uniform for sharedDimensionPacked for performance.
const float sharedDimension = ${p}.0;
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vec4 dot2x2ARowBCol(ivec3 rc) {
vec4 result = vec4(0);
for (int i = 0; i < ${p}; i++) {
int batchA = ${w};
int batchB = ${C};
vec4 a = getMatrixA(batchA, ${m});
vec4 b = getMatrixB(batchB, ${f});
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// These swizzled products need to be separately added.
// See: https://github.com/tensorflow/tfjs/issues/1735
result += (${d[0]} * ${h[0]});
result += (${d[1]} * ${h[1]});
}
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return result;
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}
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void main() {
ivec3 rc = getOutputCoords();
vec4 result = dot2x2ARowBCol(rc);
${b}
${x}
setOutput(result);
}
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`}};var gk={REAL:"return areal * breal - aimag * bimag;",IMAG:"return areal * bimag + aimag * breal;"},eg=class{constructor(t,e,n){this.variableNames=["AReal","AImag","BReal","BImag"],this.outputShape=S.assertAndGetBroadcastShape(e,n),this.userCode=`
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float binaryOpComplex(
float areal, float aimag, float breal, float bimag) {
${t}
}
void main() {
float areal = getARealAtOutCoords();
float aimag = getAImagAtOutCoords();
float breal = getBRealAtOutCoords();
float bimag = getBImagAtOutCoords();
setOutput(binaryOpComplex(areal, aimag, breal, bimag));
}
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`}};var vM="return a * b;";function rg(r){let{inputs:t,backend:e}=r,{a:n,b:o}=t,s=S.upcastType(n.dtype,o.dtype);if(n.dtype==="complex64"){let a=e.texData.get(n.dataId),u=e.texData.get(o.dataId),l=new eg(gk.REAL,n.shape,o.shape),c=new eg(gk.IMAG,n.shape,o.shape),p=[{dataId:a.complexTensorInfos.real.dataId,dtype:a.complexTensorInfos.real.dtype,shape:n.shape},{dataId:a.complexTensorInfos.imag.dataId,dtype:a.complexTensorInfos.imag.dtype,shape:n.shape},{dataId:u.complexTensorInfos.real.dataId,dtype:u.complexTensorInfos.real.dtype,shape:o.shape},{dataId:u.complexTensorInfos.imag.dataId,dtype:u.complexTensorInfos.imag.dtype,shape:o.shape}],m=e.runWebGLProgram(l,p,"float32"),f=e.runWebGLProgram(c,p,"float32"),d=$n({inputs:{real:m,imag:f},backend:e});return e.disposeIntermediateTensorInfo(m),e.disposeIntermediateTensorInfo(f),d}if(e.shouldExecuteOnCPU([n,o])){let a=e.texData.get(n.dataId),u=e.texData.get(o.dataId),[l,c]=RL(n.shape,o.shape,a.values,u.values,s),p=e.makeTensorInfo(c,s),m=e.texData.get(p.dataId);return m.values=l,p}let i;return M().getBool("WEBGL_PACK_BINARY_OPERATIONS")?i=new Po(vM,n.shape,o.shape):i=new lo(vM,n.shape,o.shape),e.runWebGLProgram(i,[n,o],s)}var SM={kernelName:xs,backendName:"webgl",kernelFunc:rg};function NM(r,t,e){let n=[wl(r.shape),...Cl(r.shape)],o={dtype:r.dtype,shape:n,dataId:r.dataId},s=[wl(t),...Cl(t)],i=new Sd(s,n),a=!0,u=[n],l=e.runWebGLProgram(i,[o],r.dtype,u,a);return{dataId:l.dataId,shape:t,dtype:l.dtype}}function it(r){let{inputs:t,backend:e,attrs:n}=r,{x:o}=t,{shape:s}=n,i=e,a=y.sizeFromShape(o.shape),u=y.inferFromImplicitShape(s,a),l=y.sizeFromShape(u);y.assert(a===l,()=>`The new shape (${u}) has ${l} elements and the old shape (${o.shape}) has ${a} elements. The new shape and old shape must have the same number of elements.`);let c=i.texData.get(o.dataId);return c.isPacked&&!Au(o.shape,u)&&!(c.texture!==null&&Au(c.shape,u))?NM(o,u,i):(i.incRef(o.dataId),{dataId:o.dataId,shape:u,dtype:o.dtype})}var TM={kernelName:xi,backendName:"webgl",kernelFunc:it};var ng=class{constructor(t,e){this.variableNames=["x"];let{windowSize:n,batchSize:o,inSize:s,outSize:i}=t;this.outputShape=[o,i];let a=Math.floor(n/4)*4,u=n%4,l="sumValue += dot(values, ones);";if(e!=null){let p=1/e;l=`sumValue += dot(values * ${y.isInt(p)?p.toPrecision(2):p}, ones);`}let c="";s%n>0&&(c=`
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if (inIdx < 0 || inIdx >= ${s}) {
return 0.0;
}
`),this.userCode=`
const vec4 ones = vec4(1.0, 1.0, 1.0, 1.0);
float getValue(int batch, int inIdx) {
${c}
return getX(batch, inIdx);
}
void main() {
ivec2 coords = getOutputCoords();
int batch = coords[0];
int outIdx = coords[1];
int inOffset = outIdx * ${n};
float sumValue = 0.0;
for (int i = 0; i < ${a}; i += 4) {
int inIdx = inOffset + i;
vec4 values = vec4(
getValue(batch, inIdx),
getValue(batch, inIdx + 1),
getValue(batch, inIdx + 2),
getValue(batch, inIdx + 3)
);
${l}
}
int inIdx = inOffset + ${a};
if (${u===1}) {
vec4 values = vec4(getValue(batch, inIdx), 0.0, 0.0, 0.0);
${l}
} else if (${u===2}) {
vec4 values = vec4(
getValue(batch, inIdx),
getValue(batch, inIdx + 1), 0.0, 0.0);
${l}
} else if (${u===3}) {
vec4 values = vec4(
getValue(batch, inIdx),
getValue(batch, inIdx + 1),
getValue(batch, inIdx + 2), 0.0);
${l}
}
setOutput(sumValue);
}
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`}};var Hw=class{constructor(t,e){this.variableNames=["x"];let{windowSize:n,batchSize:o,inSize:s,outSize:i}=t;this.outputShape=[o,i];let a="0.0",u="";e==="prod"?a="1.0":e==="min"?(a="1.0 / 1e-20",u="min"):e==="max"&&(a="-1.0 / 1e-20",u="max");let l=`${e}(${e}(${e}(minMaxValue[0], minMaxValue[1]), minMaxValue[2]), minMaxValue[3])`;e==="sum"?l="sumValue":e==="prod"?l="prodValue":e==="all"?l="allValue":e==="any"&&(l="anyValue");let c=Math.floor(n/4)*4,p=n%4,m=`
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if (${e==="sum"}) {
sumValue += dot(values, ones);
} else if (${e==="prod"}) {
vec2 tmp = vec2(values[0], values[1]) * vec2(values[2], values[3]);
prodValue *= tmp[0] * tmp[1];
} else {
minMaxValue = ${u}(values, minMaxValue);
if (${e==="min"} || ${e==="max"}) {
minMaxValue = ${u}(values, minMaxValue);
bvec4 isNaN = isnan(values);
if (isNaN.r || isNaN.g || isNaN.b || isNaN.a) {
minMaxValue = vec4(NAN);
}
}
}
`,f="vec4";e==="all"?(a="1.0",m=`
bool reducedAllValue = all(values);
float floatedReducedAllValue = float(reducedAllValue);
allValue = float(allValue >= 1.0 && floatedReducedAllValue >= 1.0);
`,f="bvec4"):e==="any"&&(a="0.0",m=`
bool reducedAnyValue = any(values);
float floatedReducedAnyValue = float(reducedAnyValue);
anyValue = float(anyValue >= 1.0 || floatedReducedAnyValue >= 1.0);
`,f="bvec4");let d="";s%n>0&&(d=`
if (inIdx < 0 || inIdx >= ${s}) {
return initializationValue;
}
`),this.userCode=`
const float initializationValue = ${a};
const vec4 ones = vec4(1.0, 1.0, 1.0, 1.0);
float getValue(int batch, int inIdx) {
${d}
return getX(batch, inIdx);
}
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void main() {
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ivec2 coords = getOutputCoords();
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int batch = coords[0];
int outIdx = coords[1];
int inOffset = outIdx * ${n};
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vec4 minMaxValue = vec4(${a});
float prodValue = 1.0;
float sumValue = 0.0;
float allValue = 1.0;
float anyValue = 0.0;
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for (int i = 0; i < ${c}; i += 4) {
int inIdx = inOffset + i;
${f} values = ${f}(
getValue(batch, inIdx),
getValue(batch, inIdx + 1),
getValue(batch, inIdx + 2),
getValue(batch, inIdx + 3)
);
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${m}
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}
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int inIdx = inOffset + ${c};
if (${p===1}) {
${f} values = ${f}(
getValue(batch, inIdx),
initializationValue,
initializationValue,
initializationValue
);
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${m}
} else if (${p===2}) {
${f} values = ${f}(
getValue(batch, inIdx),
getValue(batch, inIdx + 1),
initializationValue,
initializationValue
);
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${m}
} else if (${p===3}) {
${f} values = ${f}(
getValue(batch, inIdx),
getValue(batch, inIdx + 1),
getValue(batch, inIdx + 2),
initializationValue
);
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${m}
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}
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setOutput(${l});
}
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`}};function Eet(r){let t=[];for(;t.length===0||t[t.length-1].outSize!==1;){let e=t.length?t[t.length-1].outSize:r[1],n=S.computeOptimalWindowSize(e);t.push({inSize:e,windowSize:n,outSize:Math.ceil(e/n)})}return t}function qn(r,t,e,n){let o=Eet(r.shape),s=r;for(let i=0;i<o.length;i++){let{inSize:a,windowSize:u,outSize:l}=o[i],c,p;e==="mean"?c=i===0?new ng({windowSize:u,inSize:a,batchSize:r.shape[0],outSize:l},a):new ng({windowSize:u,inSize:a,batchSize:r.shape[0],outSize:l}):c=new Hw({windowSize:u,inSize:a,batchSize:r.shape[0],outSize:l},e),p=s,s=n.runWebGLProgram(c,[s],t),p.dataId!==r.dataId&&n.disposeIntermediateTensorInfo(p)}return s}var qw=class{constructor(t,e){this.variableNames=["A"];let n=new Array(t.length);for(let i=0;i<n.length;i++)n[i]=t[e[i]];this.outputShape=n,this.rank=n.length;let o=Bt(this.rank),s=_et(e);this.userCode=`
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void main() {
${o} resRC = getOutputCoords();
setOutput(getA(${s}));
}
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`}};function _et(r){let t=r.length;if(t>6)throw Error(`Transpose for rank ${t} is not yet supported`);let e=["resRC.x","resRC.y","resRC.z","resRC.w","resRC.u","resRC.v"],n=new Array(t);for(let o=0;o<r.length;o++)n[r[o]]=e[o];return n.join()}var Kw=class{constructor(t,e){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0;let n=new Array(t.length);for(let c=0;c<n.length;c++)n[c]=t[e[c]];if(this.outputShape=n,this.rank=n.length,this.rank>6)throw Error(`Packed transpose for rank ${this.rank} is not yet supported.`);let o=Bt(this.rank),s=ck("rc",this.rank),i=new Array(this.rank);for(let c=0;c<e.length;c++)i[e[c]]=s[c];let a=`vec2(${i.slice(-2).join()})`,u=`++${s[this.rank-1]} < ${n[this.rank-1]}`,l=`getChannel(getA(${i.join()}), ${a})`;this.userCode=`
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void main() {
${o} rc = getOutputCoords();
vec4 result = vec4(0.);
result[0] = ${l};
if(${u}) {
result[1] = ${l};
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}
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--${s[this.rank-1]};
if(++${s[this.rank-2]} < ${n[this.rank-2]}) {
result[2] = ${l};
if(${u}) {
result[3] = ${l};
}
}
setOutput(result);
}
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`}};function Du(r,t,e){let n=M().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new Kw(r.shape,t):new qw(r.shape,t);return e.runWebGLProgram(n,[r],r.dtype)}function kM(r,t,e,n){let o=t,s=r.shape.length,i=y.parseAxisParam(o,r.shape),a=i,u=S.getAxesPermutation(a,s),l=u!=null,c=r;l&&(c=Du(r,u,n),a=S.getInnerMostAxes(a.length,s)),S.assertAxesAreInnerMostDims("sum",a,s);let[p,m]=S.computeOutAndReduceShapes(c.shape,a),f=p;e&&(f=S.expandShapeToKeepDim(p,i));let d=y.sizeFromShape(m),g=y.sizeFromShape(r.shape)/d,x=it({inputs:{x:c},attrs:{shape:[g,d]},backend:n}),b=Hu(r.dtype),w=qn(x,b,"sum",n),C=it({inputs:{x:w},attrs:{shape:f},backend:n});return n.disposeIntermediateTensorInfo(x),n.disposeIntermediateTensorInfo(w),l&&n.disposeIntermediateTensorInfo(c),C}function Uc(r){let{inputs:t,backend:e,attrs:n}=r,{x:o}=t,{axis:s,keepDims:i}=n;return kM(o,s,i,e)}var EM={kernelName:Fs,backendName:"webgl",kernelFunc:Uc};function Oe(r){let{inputs:t,backend:e,attrs:n}=r,{x:o}=t,{perm:s}=n,i=e,a=o.shape.length,u=new Array(a);for(let c=0;c<u.length;c++)u[c]=o.shape[s[c]];let l;if(i.shouldExecuteOnCPU([o])){let p=i.texData.get(o.dataId).values,m=Wc(p,o.shape,o.dtype,s,u);l=i.makeTensorInfo(u,o.dtype);let f=i.texData.get(l.dataId);f.values=m}else l=Du(o,s,i);return l}var _M={kernelName:eo,backendName:"webgl",kernelFunc:Oe};var xk=1e3;function Hc({a:r,b:t,transposeA:e,transposeB:n,backend:o,bias:s=null,preluActivationWeights:i=null,leakyreluAlpha:a=0,activation:u=null}){let l=r.shape.length,c=t.shape.length,p=e?r.shape[l-2]:r.shape[l-1],m=n?t.shape[c-1]:t.shape[c-2],f=e?r.shape[l-1]:r.shape[l-2],d=n?t.shape[c-2]:t.shape[c-1],h=r.shape.slice(0,-2),g=t.shape.slice(0,-2),x=y.sizeFromShape(h),b=y.sizeFromShape(g),C=Wr.assertAndGetBroadcastShape(r.shape.slice(0,-2),t.shape.slice(0,-2)).concat([f,d]);y.assert(p===m,()=>`Error in matMul: inner shapes (${p}) and (${m}) of Tensors with shapes ${r.shape} and ${t.shape} and transposeA=${e} and transposeB=${n} must match.`);let N=e?[x,p,f]:[x,f,p],E=n?[b,d,m]:[b,m,d],A=it({inputs:{x:r},backend:o,attrs:{shape:N}}),$=it({inputs:{x:t},backend:o,attrs:{shape:E}}),F=[A,$],P=Math.max(x,b),V=e?A.shape[1]:A.shape[2],G=s!=null,W=i!=null,q=u==="leakyrelu",H=u!=null?Il(u,!0):null,j=G||W||q||H!=null,Y;if((f===1||d===1)&&V>xk&&j===!1){let et=A,rt=$;e&&(et=Oe({inputs:{x:A},backend:o,attrs:{perm:[0,2,1]}}),F.push(et)),n&&(rt=Oe({inputs:{x:$},backend:o,attrs:{perm:[0,2,1]}}),F.push(rt));let ot=d!==1,at=d===1,nt=et;ot&&(nt=it({inputs:{x:et},backend:o,attrs:{shape:[P,V,1]}}),F.push(nt));let st=d===1?2:1,dt=rt;at&&(dt=it({inputs:{x:rt},backend:o,attrs:{shape:[P,1,V]}}),F.push(dt));let gt=rg({inputs:{a:nt,b:dt},backend:o});Y=Uc({inputs:{x:gt},backend:o,attrs:{axis:st,keepDims:!0}}),F.push(gt)}else{let et=ar(r.dtype,t.dtype),rt=new Td(N,E,[P,f,d],e,n,G,H,W,q),ot=[A,$];if(s!=null&&ot.push(s),W&&ot.push(i),q){let at=o.makeTensorInfo([],"float32",y.createScalarValue(a,"float32"));ot.push(at),F.push(at)}Y=o.runWebGLProgram(rt,ot,et)}let Z=it({inputs:{x:Y},backend:o,attrs:{shape:C}});F.push(Y);for(let et of F)o.disposeIntermediateTensorInfo(et);return Z}function Aet(r){let{inputs:t,backend:e,attrs:n}=r,{a:o,b:s,bias:i,preluActivationWeights:a}=t,{transposeA:u,transposeB:l,activation:c,leakyreluAlpha:p}=n;return Hc({a:o,b:s,transposeA:u,transposeB:l,backend:e,bias:i,preluActivationWeights:a,leakyreluAlpha:p,activation:c})}var AM={kernelName:Si,backendName:"webgl",kernelFunc:Aet};var $M="return abs(x);";function $et(r){let{inputs:t,backend:e}=r,{x:n}=t;if(e.shouldExecuteOnCPU([n])&&n.dtype!=="complex64"){let s=e.texData.get(n.dataId),i=zw(s.values);return e.makeTensorInfo(n.shape,n.dtype,i)}let o;return M().getBool("WEBGL_PACK_UNARY_OPERATIONS")?o=new An(n.shape,$M):o=new Mr(n.shape,$M),e.runWebGLProgram(o,[n],n.dtype)}var DM={kernelName:ui,backendName:"webgl",kernelFunc:$et};var Det=hr+`
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if (abs(x) > 1.) {
return NAN;
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}
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return acos(x);
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`,Ret=Ct({opSnippet:Det}),RM={kernelName:ua,backendName:"webgl",kernelFunc:Ret};var Fet=hr+`
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if (x < 1.0) return NAN;
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return log(x + sqrt(x * x - 1.0));`,Oet=Ct({opSnippet:Fet}),FM={kernelName:ca,backendName:"webgl",kernelFunc:Oet};var OM="return a + b;",Pet=le({opSnippet:OM,packedOpSnippet:OM,supportsComplex:!0,cpuKernelImpl:fL}),PM={kernelName:Qn,backendName:"webgl",kernelFunc:Pet};var jw=class{constructor(t,e){this.outputShape=[],this.outputShape=t,this.variableNames=e.map((s,i)=>`T${i}`);let n=[];this.variableNames.forEach(s=>{n.push(`float v${s} = get${s}AtOutCoords();`)});let o=this.variableNames.map(s=>`v${s}`).join(" + ");this.userCode=`
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void main() {
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${n.join(`
`)}
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float result = ${o};
setOutput(result);
}
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`}};var Xw=class{constructor(t,e){this.outputShape=[],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=t,this.variableNames=e.map((s,i)=>`T${i}`);let n=[];this.variableNames.forEach(s=>{n.push(`vec4 v${s} = get${s}AtOutCoords();`)});let o=this.variableNames.map(s=>`v${s}`).join(" + ");this.userCode=`
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void main() {
${n.join(`
`)}
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vec4 result = ${o};
setOutput(result);
}
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`}};function Yw(r){let{inputs:t,backend:e}=r,n=t;if(n.length===1)return rr({inputs:{x:n[0]},backend:e});if(n.length>M().get("WEBGL_MAX_TEXTURES_IN_SHADER")){let u=Math.floor(n.length/2),l=Yw({inputs:n.slice(0,u),backend:e}),c=Yw({inputs:n.slice(u),backend:e});return Yw({inputs:[l,c],backend:e})}let o=n.map(u=>u.dtype).reduce((u,l)=>ar(u,l)),s=n.map(u=>u.shape),a=M().getBool("WEBGL_PACK")?new Xw(n[0].shape,s):new jw(n[0].shape,s);return e.runWebGLProgram(a,n,o)}var LM={kernelName:Wo,backendName:"webgl",kernelFunc:Yw};function Let(r){let{inputs:t,backend:e,attrs:n}=r,{x:o}=t,{axis:s,keepDims:i}=n,a=o.shape.length,u=y.parseAxisParam(s,o.shape),l=u,c=S.getAxesPermutation(l,a),p=o;c!=null&&(p=Oe({inputs:{x:o},backend:e,attrs:{perm:c}}),l=S.getInnerMostAxes(l.length,a)),S.assertAxesAreInnerMostDims("all",l,a);let[m,f]=S.computeOutAndReduceShapes(p.shape,l),d=y.sizeFromShape(f),h=it({inputs:{x:p},backend:e,attrs:{shape:[-1,d]}}),g=qn(h,h.dtype,"all",e),x;if(i){let b=S.expandShapeToKeepDim(m,u);x=it({inputs:{x:g},backend:e,attrs:{shape:b}})}else x=it({inputs:{x:g},backend:e,attrs:{shape:m}});return e.disposeIntermediateTensorInfo(h),e.disposeIntermediateTensorInfo(g),c!=null&&e.disposeIntermediateTensorInfo(p),x}var MM={kernelName:pa,backendName:"webgl",kernelFunc:Let};function Met(r){let{inputs:t,backend:e,attrs:n}=r,{x:o}=t,{axis:s,keepDims:i}=n,a=o.shape.length,u=y.parseAxisParam(s,o.shape),l=u,c=S.getAxesPermutation(l,a),p=o;c!=null&&(p=Oe({inputs:{x:o},backend:e,attrs:{perm:c}}),l=S.getInnerMostAxes(l.length,a)),S.assertAxesAreInnerMostDims("any",l,a);let[m,f]=S.computeOutAndReduceShapes(p.shape,l),d=y.sizeFromShape(f),h=it({inputs:{x:p},backend:e,attrs:{shape:[-1,d]}}),g=qn(h,h.dtype,"any",e),x;if(i){let b=S.expandShapeToKeepDim(m,u);x=it({inputs:{x:g},backend:e,attrs:{shape:b}})}else x=it({inputs:{x:g},backend:e,attrs:{shape:m}});return e.disposeIntermediateTensorInfo(h),e.disposeIntermediateTensorInfo(g),c!=null&&e.disposeIntermediateTensorInfo(p),x}var zM={kernelName:ma,backendName:"webgl",kernelFunc:Met};var Zw=class{constructor(t,e,n){this.variableNames=["A"];let{windowSize:o,batchSize:s,outSize:i}=t;n||this.variableNames.push("bestIndicesA"),this.outputShape=[s,i];let a=e==="max"?">":"<",u=n?"inOffset + i;":"round(getBestIndicesA(batch, inOffset + i));";this.userCode=`
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void main() {
ivec2 coords = getOutputCoords();
int batch = coords[0];
int outIdx = coords[1];
int inOffset = outIdx * ${o};
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int bestIndex = inOffset;
float bestValue = getA(batch, bestIndex);
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for (int i = 0; i < ${o}; i++) {
int inIdx = ${u};
float candidate = getA(batch, inIdx);
if (candidate ${a} bestValue) {
bestValue = candidate;
bestIndex = inIdx;
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}
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}
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setOutput(float(bestIndex));
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}
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`}};var Jw=class{constructor(t,e,n,o){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,y.assert(t.length>2,()=>`Packed arg${n.charAt(0).toUpperCase()+n.slice(1)} supports only inputs with rank above 2.`);let s=t[t.length-1],i=Math.ceil(s/e);this.outputShape=t.slice(0,-1),i>1&&this.outputShape.push(i),o||this.variableNames.push("bestIndicesA");let a=this.outputShape,u=a.length,l=Bt(u),c=er("coords",u),p,m;if(i===1){m=u+1;let $=Bt(m);p=`
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${$} sourceLocR = ${$}(${c.join()}, 0);
++${c[u-1]};
${$} sourceLocG = ${$}(${c.join()}, 0);
++${c[u-2]};
${$} sourceLocA = ${$}(${c.join()}, 0);
--${c[u-1]};
${$} sourceLocB = ${$}(${c.join()}, 0);
--${c[u-2]};`}else m=u,p=`
${l} sourceLocR = coords;
++${c[u-1]};
${l} sourceLocG = coords;
++${c[u-2]};
${l} sourceLocA = coords;
--${c[u-1]};
${l} sourceLocB = coords;
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--${c[u-2]};`;let f=["x","y","z","w","u","v"].slice(0,m),d="."+f[m-1],h=f.map($=>"int "+$),g=er("sourceLocR",m-1).concat("inIdx.r"),x=er("sourceLocG",m-1).concat("inIdx.g"),b=er("sourceLocB",m-1).concat("inIdx.b"),w=er("sourceLocA",m-1).concat("inIdx.a"),C=n==="max"?"greaterThan":"lessThan",N=o?"":`
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inIdx = round(vec4(getBestIndicesAChannel(${g.join()}),
getBestIndicesAChannel(${x.join()}),
getBestIndicesAChannel(${b.join()}),
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getBestIndicesAChannel(${w.join()})));`,E=`vec4(
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getAChannel(${g.join()}),
hasNextCol ? getAChannel(${x.join()}) : 0.,
hasNextRow ? getAChannel(${b.join()}) : 0.,
hasNextRow && hasNextCol ? getAChannel(${w.join()}) : 0.)`,A=o?"":`
float getBestIndicesAChannel(${h.join()}) {
return getChannel(getBestIndicesA(${f.join()}),
vec2(${f.slice(-2).join()}));
}`;this.userCode=`
float getAChannel(${h.join()}) {
return getChannel(getA(${f.join()}),
vec2(${f.slice(-2).join()}));
}
${A}
void main() {
${l} coords = getOutputCoords();
bool hasNextCol = ${c[u-1]} < ${a[u-1]-1};
bool hasNextRow = ${c[u-2]} < ${a[u-2]-1};
${p}
ivec4 srcIdx = ivec4(sourceLocR${d}, sourceLocG${d},
sourceLocB${d}, sourceLocA${d}) * ${e};
ivec4 inIdx = srcIdx;
vec4 bestIndex = vec4(inIdx);
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vec4 bestValue = ${E};
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for (int i = 0; i < ${e}; i++) {
inIdx = srcIdx;
${N}
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vec4 candidate = ${E};
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bvec4 nan = isnan(candidate);
bvec4 replace = bvec4(
vec4(${C}(candidate, bestValue)) * (vec4(1.0) - vec4(nan)));
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bestValue = vec4(replace.x ? candidate.x : bestValue.x,
replace.y ? candidate.y : bestValue.y,
replace.z ? candidate.z : bestValue.z,
replace.w ? candidate.w : bestValue.w);
bestIndex = mix(bestIndex, vec4(inIdx), vec4(replace));
srcIdx++;
}
setOutput(bestIndex);
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}
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`}};function BM(r,t,e,n=null){let o=t.shape[0],s=t.shape[1];n!=null&&(o=n.shape[0],s=n.shape[1]);let i=S.computeOptimalWindowSize(s),a={windowSize:i,inSize:s,batchSize:o,outSize:Math.ceil(s/i)},u=new Zw(a,e,n==null),l=[t];n!=null&&l.push(n);let c=r.runWebGLProgram(u,l,"int32");if(c.shape[1]===1)return c;let p=BM(r,t,e,c);return r.disposeIntermediateTensorInfo(c),p}function VM(r,t,e,n=null){let o=n!=null?n.shape:t.shape,s=o[o.length-1],i=S.computeOptimalWindowSize(s),a=new Jw(o,i,e,n==null),u=n==null?[t]:[t,n],l=r.runWebGLProgram(a,u,"int32");if(l.shape.length===t.shape.length){let c=VM(r,t,e,l);return r.disposeIntermediateTensorInfo(l),c}return l}function Qw(r,t,e,n){let o=[e];if(S.assertAxesAreInnerMostDims("arg"+n.charAt(0).toUpperCase()+n.slice(1),o,t.shape.length),!M().getBool("WEBGL_PACK_REDUCE")||t.shape.length<=2){let s=[],i=r.texData.get(t.dataId),a=i!==null&&i.isPacked,u=t;a&&(u=r.unpackTensor(t),s.push(u));let[l,c]=S.computeOutAndReduceShapes(u.shape,o),p=y.sizeFromShape(c),m=it({inputs:{x:u},backend:r,attrs:{shape:[-1,p]}});s.push(m);let f=BM(r,m,n);s.push(f);let d=it({inputs:{x:f},backend:r,attrs:{shape:l}});return s.forEach(h=>r.disposeIntermediateTensorInfo(h)),d}return VM(r,t,n)}function zet(r){let{inputs:t,backend:e,attrs:n}=r,{x:o}=t,{axis:s}=n,i=y.parseAxisParam(s,o.shape),a=S.getAxesPermutation(i,o.shape.length),u=o,l=[];a!=null&&(u=Oe({inputs:{x:o},backend:e,attrs:{perm:a}}),l.push(u),i=S.getInnerMostAxes(i.length,u.shape.length)),S.assertAxesAreInnerMostDims("argMax",[i[0]],u.shape.length);let c=Qw(e,u,i[0],"max");return l.forEach(p=>e.disposeIntermediateTensorInfo(p)),c}var GM={kernelName:Uo,backendName:"webgl",kernelFunc:zet};function Bet(r){let{inputs:t,backend:e,attrs:n}=r,{x:o}=t,{axis:s}=n,i=y.parseAxisParam(s,o.shape),a=S.getAxesPermutation(i,o.shape.length),u=o,l=[];a!=null&&(u=Oe({inputs:{x:o},backend:e,attrs:{perm:a}}),l.push(u),i=S.getInnerMostAxes(i.length,u.shape.length)),S.assertAxesAreInnerMostDims("argMin",[i[0]],u.shape.length);let c=Qw(e,u,i[0],"min");return l.forEach(p=>e.disposeIntermediateTensorInfo(p)),c}var WM={kernelName:Al,backendName:"webgl",kernelFunc:Bet};var Vet=hr+`
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if (abs(x) > 1.) {
return NAN;
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}
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return asin(x);
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`,Get=Ct({opSnippet:Vet}),UM={kernelName:fa,backendName:"webgl",kernelFunc:Get};var Wet=hr+"return log(x + sqrt(x * x + 1.0));",Uet=Ct({opSnippet:Wet}),HM={kernelName:da,backendName:"webgl",kernelFunc:Uet};var Het=hr+`
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return atan(x);
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`,qet=Ct({opSnippet:Het}),qM={kernelName:ha,backendName:"webgl",kernelFunc:qet};var Ket=Nd+`
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return atan(a, b);
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`,jet=`
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vec4 result = atan(a, b);
bvec4 isNaNA = isnan(a);
bvec4 isNaNB = isnan(b);
bvec4 isNaN = bvec4(isNaNA.x || isNaNB.x, isNaNA.y || isNaNB.y, isNaNA.z || isNaNB.z, isNaNA.w || isNaNB.w);
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`+ea+`
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return result;
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`,Xet=le({opSnippet:Ket,packedOpSnippet:jet}),KM={kernelName:xa,backendName:"webgl",kernelFunc:Xet};var Yet=hr+`
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if ((x < -1.0) || (x > 1.0)) return NAN;
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return (log(1.0 + x) - log(1.0 - x)) / 2.0;`,Zet=Ct({opSnippet:Yet}),jM={kernelName:ga,backendName:"webgl",kernelFunc:Zet};var oi=class{constructor(t,e,n,o=!1,s=!1){if(this.variableNames=["x"],e==="avg"&&n)throw new Error("Cannot compute positions for average pool.");let i=t.filterWidth,a=t.strideHeight,u=t.strideWidth,l=t.dilationHeight,c=t.dilationWidth,p=t.effectiveFilterHeight,m=t.effectiveFilterWidth,f=t.padInfo.top,d=t.padInfo.left;this.outputShape=t.outShape;let h=e==="avg",g=`((batch * ${t.inHeight} + xR) * ${t.inWidth} + xC) * ${t.inChannels} + d`,x=`(xR * ${t.inWidth} + xC) * ${t.inChannels} + d`,b="0.0";if(h||(b="-1.0 / 1e-20"),n){let $=">=";this.userCode=`
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const ivec2 strides = ivec2(${a}, ${u});
const ivec2 pads = ivec2(${f}, ${d});
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void main() {
ivec4 coords = getOutputCoords();
int batch = coords[0];
int d = coords[3];
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ivec2 xRCCorner = coords.yz * strides - pads;
int xRCorner = xRCCorner.x;
int xCCorner = xRCCorner.y;
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// max/min x(?, ?, d) to get y(yR, yC, d).
// ? = to be determined
float minMaxValue = 0.0;
float minMaxValueFound = 0.0;
int minMaxPosition = 0;
float avgValue = 0.0;
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for (int wR = 0; wR < ${p};
wR += ${l}) {
int xR = xRCorner + wR;
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if (xR < 0 || xR >= ${t.inHeight}) {
continue;
}
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for (int wC = 0; wC < ${m};
wC += ${c}) {
int xC = xCCorner + wC;
if (xC < 0 || xC >= ${t.inWidth}) {
continue;
}
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float value = getX(batch, xR, xC, d);
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// If a min / max value has already been found, use it. If not,
// use the current value.
float currMinMaxValue = mix(
value, minMaxValue, minMaxValueFound);
if (value ${$} currMinMaxValue) {
minMaxValue = value;
minMaxValueFound = 1.0;
minMaxPosition = ${o?s?g:x:`wR * ${m} + wC`};
}
}
}
setOutput(float(minMaxPosition));
}
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`;return}let w="max",C=`${e}(${e}(${e}(minMaxValue[0], minMaxValue[1]), minMaxValue[2]), minMaxValue[3])`;e==="avg"&&(C="avgValue / count");let N=Math.floor(i/4)*4,E=i%4,A=`
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if (${h}) {
avgValue += dot(values, ones);
} else {
minMaxValue = ${w}(values, minMaxValue);
}
`;this.userCode=`
const ivec2 strides = ivec2(${a}, ${u});
const ivec2 pads = ivec2(${f}, ${d});
const float initializationValue = ${b};
const vec4 ones = vec4(1.0, 1.0, 1.0, 1.0);
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float count = 0.0;
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float getValue(int batch, int xR, int xC, int d) {
if (xC < 0 || xC >= ${t.inWidth}) {
return initializationValue;
}
count += 1.0;
return getX(batch, xR, xC, d);
}
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void main() {
ivec4 coords = getOutputCoords();
int batch = coords[0];
int d = coords[3];
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ivec2 xRCCorner = coords.yz * strides - pads;
int xRCorner = xRCCorner.x;
int xCCorner = xRCCorner.y;
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// max/min x(?, ?, d) to get y(yR, yC, d).
// ? = to be determined
vec4 minMaxValue = vec4(${b});
float avgValue = 0.0;
count = 0.0;
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for (int wR = 0; wR < ${p};
wR += ${l}) {
int xR = xRCorner + wR;
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if (xR < 0 || xR >= ${t.inHeight}) {
continue;
}
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for (int wC = 0; wC < ${N}; wC += 4) {
int xC = xCCorner + wC * ${c};
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vec4 values = vec4(
getValue(batch, xR, xC, d),
getValue(batch, xR, xC + ${c}, d),
getValue(batch, xR, xC + 2 * ${c}, d),
getValue(batch, xR, xC + 3 * ${c}, d)
);
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${A}
}
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int xC = xCCorner + ${N};
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if (${E===1}) {
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vec4 values = vec4(
getValue(batch, xR, xC, d),
initializationValue,
initializationValue,
initializationValue
);
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${A}
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} else if (${E===2}) {
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vec4 values = vec4(
getValue(batch, xR, xC, d),
getValue(batch, xR, xC + ${c}, d),
initializationValue,
initializationValue
);
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${A}
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} else if (${E===3}) {
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vec4 values = vec4(
getValue(batch, xR, xC, d),
getValue(batch, xR, xC + ${c}, d),
getValue(batch, xR, xC + 2 * ${c}, d),
initializationValue
);
${A}
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}
}
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setOutput(${C});
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}
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`}},Ru=class{constructor(t,e,n,o=!1,s=!1){if(this.variableNames=["x"],e==="avg"&&n)throw new Error("Cannot compute positions for average pool.");let i=t.filterWidth,a=t.strideDepth,u=t.strideHeight,l=t.strideWidth,c=t.dilationDepth,p=t.dilationHeight,m=t.dilationWidth,f=t.effectiveFilterDepth,d=t.effectiveFilterHeight,h=t.effectiveFilterWidth,g=t.padInfo.front,x=t.padInfo.top,b=t.padInfo.left;this.outputShape=t.outShape;let w=e==="avg",C="0.0";if(w||(C="-1.0 / 1e-20"),n){let P=">=";this.userCode=`
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const ivec3 strides =
ivec3(${a}, ${u}, ${l});
const ivec3 pads = ivec3(${g}, ${x}, ${b});
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void main() {
ivec5 coords = getOutputCoords();
int batch = coords.x;
int ch = coords.u;
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ivec3 xCorner = ivec3(coords.y, coords.z, coords.w) * strides - pads;
int xDCorner = xCorner.x;
int xRCorner = xCorner.y;
int xCCorner = xCorner.z;
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// max/min x(?, ?, ?, ch) to get y(yD, yR, yC, ch).
// ? = to be determined
float minMaxValue = 0.0;
float minMaxValueFound = 0.0;
int minMaxPosition = 0;
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for (int wD = 0; wD < ${f};
wD += ${c}) {
int xD = xDCorner + wD;
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if (xD < 0 || xD >= ${t.inDepth}) {
continue;
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}
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for (int wR = 0; wR < ${d};
wR += ${p}) {
int xR = xRCorner + wR;
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if (xR < 0 || xR >= ${t.inHeight}) {
continue;
}
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for (int wC = 0; wC < ${h};
wC += ${m}) {
int xC = xCCorner + wC;
if (xC < 0 || xC >= ${t.inWidth}) {
continue;
}
float value = getX(batch, xD, xR, xC, ch);
// If a min / max value has already been found, use it. If not,
// use the current value.
float currMinMaxValue = mix(
value, minMaxValue, minMaxValueFound);
if (value ${P} currMinMaxValue) {
minMaxValue = value;
minMaxValueFound = 1.0;
minMaxPosition = ${o?s?`(((batch * ${t.inDepth} + xD) * ${t.inHeight} + xR) * ${t.inWidth} + xC) * ${t.inChannels} + ch`:`((xD * ${t.inHeight} + xR) * ${t.inWidth} + xC) * ${t.inChannels} + ch`:`wD * ${d} * ${h} +
wR * ${h} + wC`};
}
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}
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}
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}
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setOutput(float(minMaxPosition));
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}
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`;return}let N="max",E=`${e}(${e}(${e}(minMaxValue[0], minMaxValue[1]), minMaxValue[2]), minMaxValue[3])`;e==="avg"&&(E="avgValue / count");let A=Math.floor(i/4)*4,$=i%4,F=`
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if (${w}) {
avgValue += dot(values, ones);
} else {
minMaxValue = ${N}(values, minMaxValue);
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}
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`;this.userCode=`
const ivec3 strides =
ivec3(${a}, ${u}, ${l});
const ivec3 pads = ivec3(${g}, ${x}, ${b});
const float initializationValue = ${C};
const vec4 ones = vec4(1.0, 1.0, 1.0, 1.0);
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float count = 0.0;
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float getValue(int batch, int xD, int xR, int xC, int ch) {
if (xC < 0 || xC >= ${t.inWidth}) {
return initializationValue;
}
count += 1.0;
return getX(batch, xD, xR, xC, ch);
}
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void main() {
ivec5 coords = getOutputCoords();
int batch = coords.x;
int ch = coords.u;
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ivec3 xCorner = ivec3(coords.y, coords.z, coords.w) * strides - pads;
int xDCorner = xCorner.x;
int xRCorner = xCorner.y;
int xCCorner = xCorner.z;
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// max/min x(?, ?, ?, d) to get y(yD, yR, yC, ch).
// ? = to be determined
vec4 minMaxValue = vec4(${C});
float avgValue = 0.0;
count = 0.0;
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for (int wD = 0; wD < ${f};
wD += ${c}) {
int xD = xDCorner + wD;
if (xD < 0 || xD >= ${t.inDepth}) {
continue;
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}
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for (int wR = 0; wR < ${d};
wR += ${p}) {
int xR = xRCorner + wR;
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if (xR < 0 || xR >= ${t.inHeight}) {
continue;
}
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for (int wC = 0; wC < ${A}; wC += 4) {
int xC = xCCorner + wC * ${m};
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vec4 values = vec4(
getValue(batch, xD, xR, xC, ch),
getValue(batch, xD, xR, xC + ${m}, ch),
getValue(batch, xD, xR, xC + 2 * ${m}, ch),
getValue(batch, xD, xR, xC + 3 * ${m}, ch)
);
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${F}
}
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int xC = xCCorner + ${A};
if (${$===1}) {
vec4 values = vec4(
getValue(batch, xD, xR, xC, ch),
initializationValue,
initializationValue,
initializationValue
);
${F}
} else if (${$===2}) {
vec4 values = vec4(
getValue(batch, xD, xR, xC, ch),
getValue(batch, xD, xR, xC + ${m}, ch),
initializationValue,
initializationValue
);
${F}
} else if (${$===3}) {
vec4 values = vec4(
getValue(batch, xD, xR, xC, ch),
getValue(batch, xD, xR, xC + ${m}, ch),
getValue(batch, xD, xR, xC + 2 * ${m}, ch),
initializationValue
);
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${F}
}
}
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setOutput(${E});
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}
}
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`}};function Jet(r){let{inputs:t,backend:e,attrs:n}=r,{x:o}=t;ri(o,"avgPool");let{filterSize:s,strides:i,pad:a,dimRoundingMode:u}=n,l=1;y.assert(S.eitherStridesOrDilationsAreOne(i,l),()=>`Error in avgPool: Either strides or dilations must be 1. Got strides ${i} and dilations '${l}'`);let c=S.computePool2DInfo(o.shape,s,i,l,a,u);if(c.filterWidth===1&&c.filterHeight===1&&y.arraysEqual(c.inShape,c.outShape))return rr({inputs:{x:o},backend:e});let p=new oi(c,"avg",!1);return e.runWebGLProgram(p,[o],"float32")}var XM={kernelName:Ho,backendName:"webgl",kernelFunc:Jet};function Qet(r){let{inputs:t,backend:e,attrs:n}=r,{x:o}=t,{filterSize:s,strides:i,pad:a,dimRoundingMode:u,dataFormat:l}=n,c=[1,1,1],p=S.computePool3DInfo(o.shape,s,i,c,a,u,l),m=new Ru(p,"avg",!1);return e.runWebGLProgram(m,[o],"float32")}var YM={kernelName:$l,backendName:"webgl",kernelFunc:Qet};var tC=class{constructor(t){this.variableNames=["dy"],this.outputShape=t.inShape;let e=t.filterHeight,n=t.filterWidth,o=t.strideHeight,s=t.strideWidth,i=t.dilationHeight,a=t.dilationWidth,u=t.effectiveFilterHeight,l=t.effectiveFilterWidth,c=u-1-t.padInfo.top,p=l-1-t.padInfo.left,m=1/(e*n);this.userCode=`
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const ivec2 pads = ivec2(${c}, ${p});
const float avgMultiplier = float(${m});
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void main() {
ivec4 coords = getOutputCoords();
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int b = coords[0];
int d = coords[3];
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ivec2 dyRCCorner = coords.yz - pads;
int dyRCorner = dyRCCorner.x;
int dyCCorner = dyRCCorner.y;
// Convolve dy(?, ?, d) with pos mask(:, :, d) to get dx(xR, xC, d).
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// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0;
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for (int wR = 0; wR < ${u};
wR += ${i}) {
float dyR = float(dyRCorner + wR) / ${o}.0;
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if (dyR < 0.0 || dyR >= ${t.outHeight}.0 || fract(dyR) > 0.0) {
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continue;
}
int idyR = int(dyR);
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for (int wC = 0; wC < ${l};
wC+= ${a}) {
float dyC = float(dyCCorner + wC) / ${s}.0;
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if (dyC < 0.0 || dyC >= ${t.outWidth}.0 ||
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fract(dyC) > 0.0) {
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continue;
}
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int idyC = int(dyC);
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float dyValue = getDy(b, idyR, idyC, d);
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dotProd += dyValue * avgMultiplier;
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}
}
setOutput(dotProd);
}
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`}},eC=class{constructor(t){this.variableNames=["dy"],this.outputShape=t.inShape;let e=t.filterDepth,n=t.filterHeight,o=t.filterWidth,s=t.strideDepth,i=t.strideHeight,a=t.strideWidth,u=t.dilationDepth,l=t.dilationHeight,c=t.dilationWidth,p=t.effectiveFilterDepth,m=t.effectiveFilterHeight,f=t.effectiveFilterWidth,d=p-1-t.padInfo.front,h=m-1-t.padInfo.top,g=f-1-t.padInfo.left,x=1/(e*n*o);this.userCode=`
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const ivec3 pads = ivec3(${d}, ${h}, ${g});
const float avgMultiplier = float(${x});
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void main() {
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ivec5 coords = getOutputCoords();
int batch = coords.x;
int ch = coords.u;
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ivec3 dyCorner = ivec3(coords.y, coords.z, coords.w) - pads;
int dyDCorner = dyCorner.x;
int dyRCorner = dyCorner.y;
int dyCCorner = dyCorner.z;
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// Convolve dy(?, ?, ?, d) with pos mask(:, :, :, ch) to get
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// dx(xD, xR, xC, ch).
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// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0;
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for (int wD = 0; wD < ${p};
wD += ${u}) {
float dyD = float(dyDCorner + wD) / ${s}.0;
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if (dyD < 0.0 || dyD >= ${t.outDepth}.0 || fract(dyD) > 0.0) {
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continue;
}
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int idyD = int(dyD);
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for (int wR = 0; wR < ${m};
wR += ${l}) {
float dyR = float(dyRCorner + wR) / ${i}.0;
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if (dyR < 0.0 || dyR >= ${t.outHeight}.0 ||
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fract(dyR) > 0.0) {
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continue;
}
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int idyR = int(dyR);
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2022-10-18 13:23:49 +02:00
for (int wC = 0; wC < ${f};
wC += ${c}) {
float dyC = float(dyCCorner + wC) / ${a}.0;
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2022-10-18 13:23:49 +02:00
if (dyC < 0.0 || dyC >= ${t.outWidth}.0 ||
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fract(dyC) > 0.0) {
continue;
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}
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int idyC = int(dyC);
float dyValue = getDy(batch, idyD, idyR, idyC, ch);
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dotProd += dyValue * avgMultiplier;
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}
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}
}
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setOutput(dotProd);
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}
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`}};function trt(r){let{inputs:t,backend:e,attrs:n}=r,{dy:o,input:s}=t,i=s,{filterSize:a,strides:u,pad:l,dimRoundingMode:c}=n,p=[1,1,1],m=S.computePool3DInfo(i.shape,a,u,p,l,c),f=new eC(m);return e.runWebGLProgram(f,[o],i.dtype)}var ZM={kernelName:up,backendName:"webgl",kernelFunc:trt};function ert(r){let{inputs:t,backend:e,attrs:n}=r,{dy:o,input:s}=t,i=s;ri([o,s],"avgPoolGrad");let{filterSize:a,strides:u,pad:l}=n,c=S.computePool2DInfo(i.shape,a,u,1,l),p=new tC(c);return e.runWebGLProgram(p,[o],i.dtype)}var JM={kernelName:lp,backendName:"webgl",kernelFunc:ert};function rrt(r){let{inputs:t,backend:e,attrs:n}=r,{a:o,b:s}=t,{transposeA:i,transposeB:a}=n;return Hc({a:o,b:s,transposeA:i,transposeB:a,backend:e})}var QM={kernelName:qo,backendName:"webgl",kernelFunc:rrt};var rC=class{constructor(t,e,n,o,s,i){this.outputShape=[],this.variableNames=["x","mean","variance"],S.assertAndGetBroadcastShape(t,e),S.assertAndGetBroadcastShape(t,n);let a="0.0";o!=null&&(S.assertAndGetBroadcastShape(t,o),this.variableNames.push("offset"),a="getOffsetAtOutCoords()");let u="1.0";s!=null&&(S.assertAndGetBroadcastShape(t,s),this.variableNames.push("scale"),u="getScaleAtOutCoords()"),this.outputShape=t,this.userCode=`
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void main() {
float x = getXAtOutCoords();
float mean = getMeanAtOutCoords();
float variance = getVarianceAtOutCoords();
float offset = ${a};
float scale = ${u};
float inv = scale * inversesqrt(variance + float(${i}));
setOutput(dot(vec3(x, -mean, offset), vec3(inv, inv, 1)));
}
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`}};var nC=class{constructor(t,e,n,o,s,i){this.packedInputs=!0,this.packedOutput=!0,this.variableNames=["x","mean","variance"],S.assertAndGetBroadcastShape(t,e),S.assertAndGetBroadcastShape(t,n);let a="vec4(0.0)";o!=null&&(S.assertAndGetBroadcastShape(t,o),this.variableNames.push("offset"),a="getOffsetAtOutCoords()");let u="vec4(1.0)";s!=null&&(S.assertAndGetBroadcastShape(t,s),this.variableNames.push("scale"),u="getScaleAtOutCoords()"),this.outputShape=t,this.userCode=`
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void main() {
vec4 offset = ${a};
vec4 scale = ${u};
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vec4 x = getXAtOutCoords();
vec4 mean = getMeanAtOutCoords();
vec4 variance = getVarianceAtOutCoords();
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vec4 inv = scale * inversesqrt(variance + vec4(${i}));
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setOutput((x - mean) * inv + offset);
}
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`}};var nrt=({inputs:r,backend:t,attrs:e})=>{let{x:n,mean:o,variance:s,offset:i,scale:a}=r;y.assert(o.shape.length===s.shape.length,()=>"Batch normalization gradient requires mean and variance to have equal ranks."),y.assert(i==null||o.shape.length===i.shape.length,()=>"Batch normalization gradient requires mean and offset to have equal ranks."),y.assert(a==null||o.shape.length===a.shape.length,()=>"Batch normalization gradient requires mean and scale to have equal ranks.");let{varianceEpsilon:u}=e;u==null&&(u=.001);let l=[n,o,s],c=null;i!=null&&(c=i.shape,l.push(i));let p=null;a!=null&&(p=a.shape,l.push(a));let m=M().getBool("WEBGL_PACK_NORMALIZATION")?new nC(n.shape,o.shape,s.shape,c,p,u):new rC(n.shape,o.shape,s.shape,c,p,u);return t.runWebGLProgram(m,l,l[0].dtype)},tz={kernelName:ss,backendName:"webgl",kernelFunc:nrt};var oC=class{constructor(t){this.variableNames=["source"],this.outputShape=t,this.rank=t.length;let e=Bt(this.rank);this.customUniforms=[{name:"start",arrayIndex:this.rank,type:"int"}];let n=ort(this.rank),o,s=t.map((i,a)=>`sourceLoc.${yk[a]} = start[${a}] + coords.${yk[a]};`);o=`
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${e} sourceLoc;
${e} coords = getOutputCoords();
${s.join(`
`)}
`,this.userCode=`
void main() {
${o}
setOutput(getSource(${n}));
}
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`}},yk=["x","y","z","w","u","v"];function ort(r){if(r===1)return"sourceLoc";if(r<=6)return yk.slice(0,r).map(t=>"sourceLoc."+t).join(",");throw Error(`Slicing for rank ${r} is not yet supported`)}var sC=class{constructor(t){this.variableNames=["source"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=t,this.rank=t.length,this.customUniforms=[{name:"start",arrayIndex:this.rank,type:"int"}];let e=Bt(this.rank),n=er("coords",this.rank),o=er("sourceLoc",this.rank),s=this.rank===1?"sourceLoc":`vec2(${o.slice(-2).join()})`,i=`getChannel(getSource(${o.join()}), ${s})`,a=`
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result.x = ${i};
if (++${n[this.rank-1]} < ${t[this.rank-1]}) {
++${o[this.rank-1]};
result.y = ${i};
--${o[this.rank-1]};
}
`,u=this.rank===1?"":`
--${n[this.rank-1]};
if (++${n[this.rank-2]} < ${t[this.rank-2]}) {
++${o[this.rank-2]};
result.z = ${i};
if (++${n[this.rank-1]} < ${t[this.rank-1]}) {
++${o[this.rank-1]};
result.w = ${i};
}
}
`,l=this.rank<=4?`sourceLoc = coords +
${e}(${t.map((c,p)=>`start[${p}]`).join()});`:t.map((c,p)=>`${o[p]} = ${n[p]} + start[${p}];`).join(`
`);this.userCode=`
void main() {
${e} coords = getOutputCoords();
${e} sourceLoc;
${l}
vec4 result = vec4(0.);
${a}
${u}
setOutput(result);
}
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`}};function srt(r,t,e,n){let o=n.texData.get(r.dataId),s=n.makeTensorInfo(e,r.dtype),i=n.texData.get(s.dataId);Object.assign(i,o),i.refCount=1,i.shape=e,i.dtype=r.dtype;let a=Me.computeFlatOffset(t,y.computeStrides(r.shape));o.slice&&(a+=o.slice.flatOffset),i.slice={flatOffset:a,origDataId:o.slice&&o.slice.origDataId||r.dataId};let u=n.dataRefCount.get(i.slice.origDataId)||1;return n.dataRefCount.set(i.slice.origDataId,u+1),s}function si(r){let{inputs:t,backend:e,attrs:n}=r,{x:o}=t,{begin:s,size:i}=n,[a,u]=Me.parseSliceParams(o,s,i);if(Me.assertParamsValid(o,a,u),y.sizeFromShape(u)===0)return e.makeTensorInfo(u,o.dtype,[]);if(e.shouldExecuteOnCPU([o])||o.dtype==="string"){let p=e.texData.get(o.dataId),m=UL(p.values,a,u,o.shape,o.dtype);return e.makeTensorInfo(u,o.dtype,m)}let{isPacked:l}=e.texData.get(o.dataId),c=Me.isSliceContinous(o.shape,a,u);if(l||!c){let p=M().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new sC(u):new oC(u),m=[a];return e.runWebGLProgram(p,[o],o.dtype,m)}return e.uploadToGPU(o.dataId),srt(o,a,u,e)}var ez={kernelName:bi,backendName:"webgl",kernelFunc:si};var irt=r=>{let{inputs:t,backend:e,attrs:n}=r,{x:o}=t,{blockShape:s,crops:i}=n;y.assert(o.shape.length<=4,()=>"batchToSpaceND for rank > 4 with a WebGL backend not implemented yet");let a=s.reduce((b,w)=>b*w),u=S.getReshaped(o.shape,s,a),l=S.getPermuted(u.length,s.length),c=S.getReshapedPermuted(o.shape,s,a),p=S.getSliceBeginCoords(i,s.length),m=S.getSliceSize(c,i,s.length),f=[],d=it({inputs:{x:o},backend:e,attrs:{shape:u}}),h=Oe({inputs:{x:d},backend:e,attrs:{perm:l}}),g=it({inputs:{x:h},backend:e,attrs:{shape:c}}),x=si({inputs:{x:g},backend:e,attrs:{begin:p,size:m}});return f.push(d),f.push(h),f.push(g),f.forEach(b=>e.disposeIntermediateTensorInfo(b)),x},rz={kernelName:ci,backendName:"webgl",kernelFunc:irt};function art(r){let{inputs:t,backend:e,attrs:n}=r,{x:o,weights:s}=t,{size:i}=n,a=e.readSync(o.dataId),u=e.readSync(s.dataId),l=Mw(a,u,s.dtype,s.shape,i);return e.makeTensorInfo([i],s.dtype,l)}var nz={kernelName:cp,backendName:"webgl",kernelFunc:art};function lrt(r){let{inputs:t,backend:e}=r,{s0:n,s1:o}=t,s=e.readSync(n.dataId),i=e.readSync(o.dataId),a=S.assertAndGetBroadcastShape(Array.from(s),Array.from(i));return e.makeTensorInfo([a.length],"int32",Int32Array.from(a))}var oz={kernelName:pp,backendName:"webgl",kernelFunc:lrt};var urt="return float(a != b);",bk=le({opSnippet:urt,cpuKernelImpl:OL,dtype:"bool"}),sz={kernelName:Pa,backendName:"webgl",kernelFunc:bk};function vl(r){let{inputs:t,backend:e}=r,{input:n}=t,o=e.texData.get(n.dataId);return rr({inputs:{x:o.complexTensorInfos.real},backend:e})}var iz={kernelName:Fp,backendName:"webgl",kernelFunc:vl};var crt="return float(int(x));";function az(r,t){let e=new Mr(r.shape,crt),n=t.runWebGLProgram(e,[r],"int32");return{dataId:n.dataId,shape:n.shape,dtype:n.dtype}}function wk(r){let{inputs:t,backend:e,attrs:n}=r,{x:o}=t,{dtype:s}=n;if(s==="complex64"){if(o.dtype==="complex64")return rr({inputs:{x:o},backend:e});let i=Ne(o.shape),a=wk({inputs:{x:o},backend:e,attrs:{dtype:"float32"}}),u=$n({inputs:{real:a,imag:i},backend:e});return i.dispose(),e.disposeIntermediateTensorInfo(a),u}if(o.dtype==="complex64"){let i=vl({inputs:{input:o},backend:e}),a=wk({inputs:{x:i},backend:e,attrs:{dtype:s}});return e.disposeIntermediateTensorInfo(i),a}if(!y.hasEncodingLoss(o.dtype,s)){let i=rr({inputs:{x:o},backend:e});return{dataId:i.dataId,shape:i.shape,dtype:s}}if(e.shouldExecuteOnCPU([o])){let i=e.texData.get(o.dataId).values,[a,u,l]=hL(i,o.shape,o.dtype,s);return e.makeTensorInfo(a,u,l)}if(s==="int32")return az(o,e);if(s==="bool"){let i=e.makeTensorInfo([],"bool",y.getTypedArrayFromDType("bool",1)),u=bk({inputs:{a:o,b:i},backend:e});return e.disposeIntermediateTensorInfo(i),u}throw new Error(`Error in Cast: failed to cast ${o.dtype} to ${s}`)}var lz={kernelName:co,backendName:"webgl",kernelFunc:wk};var uz="return ceil(x);",prt=Ct({opSnippet:uz,packedOpSnippet:uz,cpuKernelImpl:gL}),cz={kernelName:Ko,backendName:"webgl",kernelFunc:prt};var iC=class{constructor(t){this.variableNames=["A"],this.customUniforms=[{name
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void main() {
float value = getAAtOutCoords();
if (isnan(value)) {
setOutput(value);
return;
}
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setOutput(clamp(value, minVal, maxVal));
}
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`}};var aC=class{constructor(t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.customUniforms=[{name:"minVal",type:"float"},{name:"maxVal",type:"float"}],this.outputShape=t,this.userCode=`
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void main() {
vec4 value = getAAtOutCoords();
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if (any(isnan(value))) {
setOutput(value);
return;
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}
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setOutput(clamp(value, vec4(minVal), vec4(maxVal)));
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}
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`}};function mrt(r){let{inputs:t,backend:e,attrs:n}=r,{x:o}=t,{clipValueMin:s,clipValueMax:i}=n,a;M().getBool("WEBGL_PACK_CLIP")?a=new aC(o.shape):a=new iC(o.shape);let u=[[s],[i]];return e.runWebGLProgram(a,[o],o.dtype,u)}var pz={kernelName:po,backendName:"webgl",kernelFunc:mrt};var lC=class{constructor(t){this.variableNames=["real","imag"],this.outputShape=t,this.userCode=`
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void main() {
float re = abs(getRealAtOutCoords());
float im = abs(getImagAtOutCoords());
float mx = max(re, im);
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// sadly the length function in glsl is not underflow-safe
// (at least not on Intel GPUs). So the safe solution is
// to ensure underflow-safety in all cases.
setOutput(
mx == 0.0 ? 0.0 : mx * length(vec2(1, min(re, im)/mx))
);
}
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`}};function mz(r,t){return{dataId:t.dataId,dtype:t.dtype,shape:r.shape}}function frt(r){let{inputs:t,backend:e}=r,{x:n}=t,o=e.texData.get(n.dataId),s=new lC(n.shape),i=[mz(n,o.complexTensorInfos.real),mz(n,o.complexTensorInfos.imag)];return e.runWebGLProgram(s,i,i[0].dtype)}var fz={kernelName:Dl,backendName:"webgl",kernelFunc:frt};var uC=class{constructor(t){this.outputShape=[],this.outputShape=S.computeOutShape(t,1),this.variableNames=t.map((i,a)=>`T${a}`);let e=new Array(t.length-1);e[0]=t[0][1];for(let i=1;i<e.length;i++)e[i]=e[i-1]+t[i][1];let n=[`if (yC < ${e[0]}) setOutput(getT0(yR, yC));`];for(let i=1;i<e.length;i++){let a=e[i-1];n.push(`else if (yC < ${e[i]}) setOutput(getT${i}(yR, yC-${a}));`)}let o=e.length,s=e[e.length-1];n.push(`else setOutput(getT${o}(yR, yC-${s}));`),this.userCode=`
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void main() {
ivec2 coords = getOutputCoords();
int yR = coords.x;
int yC = coords.y;
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${n.join(`
`)}
}
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`}};var pC=class{constructor(t,e){this.packedInputs=!0,this.packedOutput=!0,this.outputShape=[],this.outputShape=S.computeOutShape(t,e);let n=this.outputShape,o=n.length,s=Bt(o),i=er("coords",o),a=["x","y","z","w","u","v"].slice(0,o);this.variableNames=t.map((h,g)=>`T${g}`);let u=new Array(t.length-1);u[0]=t[0][e];for(let h=1;h<u.length;h++)u[h]=u[h-1]+t[h][e];let l=a[e],c=a.slice(-2),p=a.join(),m=`if (${l} < ${u[0]}) {
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return getChannel(
getT0(${p}), vec2(${c.join()}));
}`;for(let h=1;h<u.length;h++){let g=u[h-1];m+=`
if (${l} < ${u[h]} && ${l} >= ${u[h-1]}) {
return getChannel(
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getT${h}(${cC(a,l,g)}),
vec2(${cC(c,l,g)}));
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}`}let f=u.length,d=u[u.length-1];m+=`
return getChannel(
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getT${f}(${cC(a,l,d)}),
vec2(${cC(c,l,d)}));`,this.userCode=`
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float getValue(${a.map(h=>"int "+h)}) {
${m}
}
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void main() {
${s} coords = getOutputCoords();
vec4 result = vec4(getValue(${i}), 0., 0., 0.);
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${i[o-1]} = ${i[o-1]} + 1;
if (${i[o-1]} < ${n[o-1]}) {
result.g = getValue(${i});
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}
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${i[o-2]} = ${i[o-2]} + 1;
if (${i[o-2]} < ${n[o-2]}) {
result.a = getValue(${i});
}
${i[o-1]} = ${i[o-1]} - 1;
if (${i[o-2]} < ${n[o-2]} &&
${i[o-1]} < ${n[o-1]}) {
result.b = getValue(${i});
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}
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setOutput(result);
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}
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`}};function cC(r,t,e){let n=r.indexOf(t);return r.map((s,i)=>i===n?`${s} - ${e}`:s).join()}function qc(r){let{inputs:t,backend:e}=r,{input:n}=t,o=e.texData.get(n.dataId);return rr({inputs:{x:o.complexTensorInfos.imag},backend:e})}var dz={kernelName:Sp,backendName:"webgl",kernelFunc:qc};function kd(r,t,e){let n=r[0].dtype;if(n==="complex64"){let f=r.map(b=>vl({inputs:{input:b},backend:e})),d=r.map(b=>qc({inputs:{input:b},backend:e})),h=kd(f,t,e),g=kd(d,t,e),x=$n({inputs:{real:h,imag:g},backend:e});return f.forEach(b=>e.disposeIntermediateTensorInfo(b)),d.forEach(b=>e.disposeIntermediateTensorInfo(b)),e.disposeIntermediateTensorInfo(h),e.disposeIntermediateTensorInfo(g),x}let o=e.shouldExecuteOnCPU(r);if(n==="string"&&(o=!0),o){let f=r.map(C=>{let E=[-1,y.sizeFromShape(C.shape.slice(t))];return it({inputs:{x:C},backend:e,attrs:{shape:E}})}),d=f.map(C=>({vals:e.readSync(C.dataId),shape:C.shape})),h=S.computeOutShape(f.map(C=>C.shape),1),g=f[0].shape[0]===1,x=xL(d,h,n,g),b=S.computeOutShape(r.map(C=>C.shape),t),w=e.makeTensorInfo(b,n,x);return f.forEach(C=>e.disposeIntermediateTensorInfo(C)),w}let s=r.filter(f=>y.sizeFromShape(f.shape)>0),i=M().getBool("WEBGL_PACK_ARRAY_OPERATIONS")&&s[0].shape.length>1;if(s.length===1){let f=i?new Mr(r[0].shape,ta):new An(r[0].shape,ta);return e.runWebGLProgram(f,r,n)}let a=M().getNumber("WEBGL_MAX_TEXTURES_IN_SHADER");if(s.length>a){let f=[];for(let h=0;h<s.length;h+=a){let g=s.slice(h,h+a);f.push(kd(g,t,e))}let d=kd(f,t,e);for(let h of f)e.disposeIntermediateTensorInfo(h);return d}if(i){let f=new pC(s.map(d=>d.shape),t);return e.runWebGLProgram(f,s,n)}let{tensors2D:u,outShape:l}=drt(s,t,e),c=new uC(u.map(f=>f.shape)),p=e.runWebGLProgram(c,u,n);u.forEach(f=>e.disposeIntermediateTensorInfo(f));let m=it({inputs:{x:p},attrs:{shape:l},backend:e});return e.disposeIntermediateTensorInfo(p),m}function drt(r,t,e){let n=S.computeOutShape(r.map(s=>s.shape),t);return{tensors2D:r.map(s=>it({inputs:{x:s},attrs:{shape:[-1,y.sizeFromShape(s.shape.slice(t))]},backend:e})),outShape:n}}function Ck(r){let{inputs:t,backend:e,attrs:n}=r,{axis:o}=n,s=y.parseAxisParam(o,t[0].shape)[0],i=t.map(l=>l.shape);S.assertParamsConsistent(i,s);let a=S.computeOutShape(t.map(l=>l.shape),s);if(y.sizeFromShape(a)===0)return e.makeTensorInfo(a,t[0].dtype,[]);let u=t.filter(l=>y.sizeFromShape(l.shape)>0);return u.length===1?rr({inputs:{x:u[0]},backend:e}):kd(u,s,e)}var hz={kernelName:pi,backendName:"webgl",kernelFunc:Ck};var Ed=class{constructor(t,e=!1,n=null,o=!1,s=!1){this.variableNames=["x","W"],this.outputShape=t.outShape;let i=t.padInfo.top,a=t.padInfo.left,u=t.strideHeight,l=t.strideWidth,c=t.dilationHeight,p=t.dilationWidth,m=t.filterHeight,f=t.filterWidth,d=Math.floor(t.inChannels/4)*4,h=t.inChannels%4,g=t.dataFormat==="channelsLast",x=g?1:2,b=g?2:3,w=g?3:1,C="",N="";n&&(o?C=`float activation(float a) {
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float b = getPreluActivationWeightsAtOutCoords();
${n}
}`:s?C=`float activation(float a) {
float b = getLeakyreluAlphaAtOutCoords();
${n}
}`:C=`
float activation(float x) {
${n}
}
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`,N="result = activation(result);");let E=e?"result += getBiasAtOutCoords();":"";e&&this.variableNames.push("bias"),o&&this.variableNames.push("preluActivationWeights"),s&&this.variableNames.push("leakyreluAlpha"),this.userCode=`
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${C}
const ivec2 strides = ivec2(${u}, ${l});
const ivec2 pads = ivec2(${i}, ${a});
void main() {
ivec4 coords = getOutputCoords();
int batch = coords[0];
int d2 = coords[${w}];
ivec2 xRCCorner =
ivec2(coords[${x}], coords[${b}]) * strides - pads;
int xRCorner = xRCCorner.x;
int xCCorner = xRCCorner.y;
// Convolve x(?, ?, d1) with w(:, :, d1, d2) to get y(yR, yC, d2).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0;
for (int wR = 0; wR < ${m}; wR++) {
int xR = xRCorner + wR * ${c};
if (xR < 0 || xR >= ${t.inHeight}) {
continue;
}
for (int wC = 0; wC < ${f}; wC++) {
int xC = xCCorner + wC * ${p};
if (xC < 0 || xC >= ${t.inWidth}) {
continue;
}
for (int d1 = 0; d1 < ${d}; d1 += 4) {
vec4 wValues = vec4(
getW(wR, wC, d1, d2),
getW(wR, wC, d1 + 1, d2),
getW(wR, wC, d1 + 2, d2),
getW(wR, wC, d1 + 3, d2)
);
if (${g}) {
vec4 xValues = vec4(
getX(batch, xR, xC, d1),
getX(batch, xR, xC, d1 + 1),
getX(batch, xR, xC, d1 + 2),
getX(batch, xR, xC, d1 + 3)
);
dotProd += dot(xValues, wValues);
} else {
vec4 xValues = vec4(
getX(batch, d1, xR, xC),
getX(batch, d1 + 1, xR, xC),
getX(batch, d1 + 2, xR, xC),
getX(batch, d1 + 3, xR, xC)
);
dotProd += dot(xValues, wValues);
}
}
if (${h===1}) {
if (${g}) {
dotProd +=
getX(batch, xR, xC, ${d}) *
getW(wR, wC, ${d}, d2);
} else {
dotProd +=
getX(batch, ${d}, xR, xC) *
getW(wR, wC, ${d}, d2);
}
} else if (${h===2}) {
vec2 wValues = vec2(
getW(wR, wC, ${d}, d2),
getW(wR, wC, ${d} + 1, d2)
);
if (${g}) {
vec2 xValues = vec2(
getX(batch, xR, xC, ${d}),
getX(batch, xR, xC, ${d} + 1)
);
dotProd += dot(xValues, wValues);
} else {
vec2 xValues = vec2(
getX(batch, ${d}, xR, xC),
getX(batch, ${d} + 1, xR, xC)
);
dotProd += dot(xValues, wValues);
}
} else if (${h===3}) {
vec3 wValues = vec3(
getW(wR, wC, ${d}, d2),
getW(wR, wC, ${d} + 1, d2),
getW(wR, wC, ${d} + 2, d2)
);
if (${g}) {
vec3 xValues = vec3(
getX(batch, xR, xC, ${d}),
getX(batch, xR, xC, ${d} + 1),
getX(batch, xR, xC, ${d} + 2)
);
dotProd += dot(xValues, wValues);
} else {
vec3 xValues = vec3(
getX(batch, ${d}, xR, xC),
getX(batch, ${d} + 1, xR, xC),
getX(batch, ${d} + 2, xR, xC)
);
dotProd += dot(xValues, wValues);
}
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}
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}
}
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float result = dotProd;
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${E}
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${N}
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setOutput(result);
}
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`}},mC=class{constructor(t){this.variableNames=["x","W"],this.outputShape=t.outShape;let e=t.padInfo.front,n=t.padInfo.top,o=t.padInfo.left,s=t.strideDepth,i=t.strideHeight,a=t.strideWidth,u=t.dilationDepth,l=t.dilationHeight,c=t.dilationWidth,p=t.filterDepth,m=t.filterHeight,f=t.filterWidth,d=Math.floor(t.inChannels/4)*4,h=t.inChannels%4;this.userCode=`
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const ivec3 strides = ivec3(${s}, ${i}, ${a});
const ivec3 pads = ivec3(${e}, ${n}, ${o});
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void main() {
ivec5 coords = getOutputCoords();
int batch = coords.x;
int d2 = coords.u;
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ivec3 xFRCCorner = ivec3(coords.y, coords.z, coords.w) * strides - pads;
int xFCorner = xFRCCorner.x;
int xRCorner = xFRCCorner.y;
int xCCorner = xFRCCorner.z;
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// Convolve x(?, ?, ?, d1) with w(:, :, :, d1, d2) to get
// y(yF, yR, yC, d2). ? = to be determined. : = across all
// values in that axis.
float dotProd = 0.0;
for (int wF = 0; wF < ${p}; wF++) {
int xF = xFCorner + wF * ${u};
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if (xF < 0 || xF >= ${t.inDepth}) {
continue;
}
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for (int wR = 0; wR < ${m}; wR++) {
int xR = xRCorner + wR * ${l};
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if (xR < 0 || xR >= ${t.inHeight}) {
continue;
}
for (int wC = 0; wC < ${f}; wC++) {
int xC = xCCorner + wC * ${c};
if (xC < 0 || xC >= ${t.inWidth}) {
continue;
}
for (int d1 = 0; d1 < ${d}; d1 += 4) {
vec4 xValues = vec4(
getX(batch, xF, xR, xC, d1),
getX(batch, xF, xR, xC, d1 + 1),
getX(batch, xF, xR, xC, d1 + 2),
getX(batch, xF, xR, xC, d1 + 3)
);
vec4 wValues = vec4(
getW(wF, wR, wC, d1, d2),
getW(wF, wR, wC, d1 + 1, d2),
getW(wF, wR, wC, d1 + 2, d2),
getW(wF, wR, wC, d1 + 3, d2)
);
dotProd += dot(xValues, wValues);
}
if (${h===1}) {
dotProd +=
getX(batch, xF, xR, xC, ${d}) *
getW(wF, wR, wC, ${d}, d2);
} else if (${h===2}) {
vec2 xValues = vec2(
getX(batch, xF, xR, xC, ${d}),
getX(batch, xF, xR, xC, ${d} + 1)
);
vec2 wValues = vec2(
getW(wF, wR, wC, ${d}, d2),
getW(wF, wR, wC, ${d} + 1, d2)
);
dotProd += dot(xValues, wValues);
} else if (${h===3}) {
vec3 xValues = vec3(
getX(batch, xF, xR, xC, ${d}),
getX(batch, xF, xR, xC, ${d} + 1),
getX(batch, xF, xR, xC, ${d} + 2)
);
vec3 wValues = vec3(
getW(wF, wR, wC, ${d}, d2),
getW(wF, wR, wC, ${d} + 1, d2),
getW(wF, wR, wC, ${d} + 2, d2)
);
dotProd += dot(xValues, wValues);
}
}
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}
}
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setOutput(dotProd);
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}
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`}};var _d=class{constructor(t,e=!1,n=null,o=!1,s=!1){this.variableNames=["x","W"],this.packedInputs=!0,this.packedOutput=!0,this.customUniforms=[{name:"pads",type:"ivec2"},{name:"strides",type:"ivec2"},{name:"dilations",type:"ivec2"},{name:"inDims",type:"ivec2"}],this.outputShape=t.outShape,this.enableShapeUniforms=we(this.outputShape.length);let i=t.padInfo.left,a=t.strideWidth,u=t.dilationWidth,l=t.filterHeight,c=t.filterWidth,p=c,m=`
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int xR; int xC; int xCOffset;
vec4 wTexel; vec4 previous; vec4 final;`;for(let g=0;g<c;g++)m+=`
vec4 xTexelC${g*2};
int xTexelC${g*2}Ready;
vec4 xTexelC${g*2+1};
int xTexelC${g*2+1}Ready;
vec4 xC${g};`;m+=`
for (int r = 0; r < ${l}; r++) {
for (int d1 = 0; d1 < ${t.inChannels}; d1 += 2) {
`;for(let g=0;g<c;g++)m+=`
xTexelC${g*2} = vec4(0.0);
xTexelC${g*2}Ready = 0;
xTexelC${g*2+1} = vec4(0.0);
xTexelC${g*2+1}Ready = 0;
xC${g} = vec4(0.0);`;m+=`
xR = xRCorner + r * dilations[0];
if (xR >=0 && xR < inDims[0]) {
`;for(let g=0;g<(p+1)/2;g++){let x=g*2;if(m+=`
xC = xCCorner + ${x*u};
`,a===1){if(x<c&&(i%2===1?(m+=`
xCOffset = xC + 1;
if (xCOffset >= 0 && xCOffset < inDims[1] && xTexelC${x}Ready == 0) {
xTexelC${x} = getX(batch, xR, xCOffset, d1);
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// Need to manually clear unused channels in case
// we're reading from recycled texture.
if (xCOffset + 1 >= inDims[1]) {
xTexelC${x}.zw = vec2(0.0);
}
xTexelC${x}Ready = 1;
}
`,u===1&&x>0?m+=`
xC${x} = vec4(xTexelC${x-2}.zw, xTexelC${x}.xy);
`:m+=`
xCOffset = xC + 1 - 2;
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if (xCOffset >= 0 && xCOffset < inDims[1]) {
previous = getX(batch, xR, xCOffset, d1);
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// Need to manually clear unused channels in case
// we're reading from recycled texture.
if (xCOffset + 1 >= inDims[1]) {
previous.zw = vec2(0.0);
}
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xC${x} = vec4(previous.zw, xTexelC${x}.xy);
} else {
xC${x} = vec4(0.0, 0.0, xTexelC${x}.xy);
}
`):m+=`
if (xC >= 0 && xC < inDims[1] && xTexelC${x}Ready == 0) {
xTexelC${x} = getX(batch, xR, xC, d1);
if (xC + 1 >= inDims[1]) {
xTexelC${x}.zw = vec2(0.0);
}
xTexelC${x}Ready = 1;
}
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xC${x} = xTexelC${x};
`,x+1<c)){let b=i%2===0?y.nearestLargerEven(u):u;u%2===0&&i%2===1||u%2!==0&&i%2!==1?(m+=`
xCOffset = xC + imod(pads[1], 2) + ${b};
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if (xCOffset >= 0 && xCOffset < inDims[1] && xTexelC${x+1}Ready == 0) {
xTexelC${x+1} = getX(batch, xR, xCOffset, d1);
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// Need to manually clear unused channels in case
// we're reading from recycled texture.
if (xCOffset + 1 >= inDims[1]) {
xTexelC${x+1}.zw = vec2(0.0);
}
xTexelC${x+1}Ready = 1;
}
`,u>1?m+=`
xCOffset -= 2;
if (xCOffset >= 0 && xCOffset < inDims[1]) {
previous = getX(batch, xR, xCOffset, d1);
xC${x+1} = vec4(previous.zw, xTexelC${x+1}.xy);
} else {
xC${x+1} = vec4(0.0, 0.0, xTexelC${x+1}.xy);
}
`:m+=`
xC${x+1} = vec4(xTexelC${x}.zw, xTexelC${x+1}.xy);
`):b===1?m+=`
xC${x+1} = xTexelC${x};
`:m+=`
xCOffset = xC + ${b};
if (xCOffset >= 0 && xCOffset < inDims[1] && xTexelC${x+1}Ready == 0) {
xTexelC${x+1} = getX(batch, xR, xCOffset, d1);
if (xCOffset + 1 >= inDims[1]) {
xTexelC${x+1}.zw = vec2(0.0);
}
xTexelC${x+1}Ready = 1;
}
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xC${x+1} = xTexelC${x+1};
`}}else x<c&&(i%2===1?(m+=`
xCOffset = xC + 1 - strides[1];
if(xCOffset >= 0 && xCOffset < inDims[1] && xTexelC${x}Ready == 0) {
xTexelC${x} = getX(batch, xR, xCOffset, d1);
// Need to manually clear unused channels in case
// we're reading from recycled texture.
if (xCOffset + 1 >= inDims[1]) {
xTexelC${x}.zw = vec2(0.0);
}
xTexelC${x}Ready = 1;
}
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if(xC + 1 >= 0 && xC + 1 < inDims[1] && xTexelC${x+1}Ready == 0) {
xTexelC${x+1} = getX(batch, xR, xC + 1, d1);
// Need to manually clear unused channels in case
// we're reading from recycled texture.
if (xC + 2 >= inDims[1]) {
xTexelC${x+1}.zw = vec2(0.0);
}
xTexelC${x+1}Ready = 1;
}
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xC${x} = vec4(xTexelC${x}.zw, xTexelC${x+1}.zw);
`,x+1<c&&(m+=`
final = vec4(0.0);
xCOffset = xC + 1 + strides[1];
if(xCOffset >= 0 && xCOffset < inDims[1]) {
final = getX(batch, xR, xCOffset, d1);
}
xC${x+1} = vec4(xTexelC${x+1}.xy, final.xy);
`)):(m+=`
if(xC >= 0 && xC < inDims[1] && xTexelC${x}Ready == 0) {
xTexelC${x} = getX(batch, xR, xC, d1);
if (xC + 1 >= inDims[1]) {
xTexelC${x}.zw = vec2(0.0);
}
xTexelC${x}Ready = 1;
}
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xCOffset = xC + strides[1];
if(xCOffset >= 0 && xCOffset < inDims[1] && xTexelC${x+1}Ready == 0) {
xTexelC${x+1} = getX(batch, xR, xCOffset, d1);
if (xCOffset + 1 >= inDims[1]) {
xTexelC${x+1}.zw = vec2(0.);
}
xTexelC${x+1}Ready = 1;
}
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xC${x} = vec4(
xTexelC${x}.xy, xTexelC${x+1}.xy);
`,x+1<c&&(m+=`
xC${x+1} = vec4(xTexelC${x}.zw, xTexelC${x+1}.zw);
`)));x<c&&(m+=`
wTexel = getW(r, ${x}, d1, d2);
dotProd += xC${x}.xxzz * vec4(wTexel.xy, wTexel.xy);
if(d1 + 1 < ${t.inChannels}) {
dotProd += xC${x}.yyww * vec4(wTexel.zw, wTexel.zw);
}
`,x+1<c&&(m+=`
wTexel = getW(r, ${x+1}, d1, d2);
dotProd += xC${x+1}.xxzz * vec4(wTexel.xy, wTexel.xy);
if(d1 + 1 < ${t.inChannels}) {
dotProd += xC${x+1}.yyww * vec4(wTexel.zw, wTexel.zw);
}
`))}m+=`
}
`,m+=`
}
`,m+=`
}
`;let f="",d="";n&&(o?f=`vec4 activation(vec4 a) {
vec4 b = getPreluActivationWeightsAtOutCoords();
${n}
}`:s?f=`vec4 activation(vec4 a) {
vec4 b = getLeakyreluAlphaAtOutCoords();
${n}
}`:f=`vec4 activation(vec4 x) {
${n}
}`,d="result = activation(result);");let h=e?"result += getBiasAtOutCoords();":"";e&&this.variableNames.push("bias"),o&&this.variableNames.push("preluActivationWeights"),s&&this.variableNames.push("leakyreluAlpha"),this.userCode=`
${f}
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void main() {
ivec4 coords = getOutputCoords();
int batch = coords.x;
ivec2 xRCCorner = coords.yz * strides - pads;
int d2 = coords.w;
int xRCorner = xRCCorner.x;
int xCCorner = xRCCorner.y;
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//intialize dotProd with a small epsilon seems to reduce GPU accuracy loss.
vec4 dotProd = vec4(0.000000000000001);
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${m}
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vec4 result = dotProd - vec4(0.000000000000001);
${h}
${d}
setOutput(result);
}
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`}};var fC=class{constructor(t,e){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.customUniforms=[{name:"inputShape",type:"ivec4"},{name:"pad",type:"ivec2"},{name:"stride",type:"ivec2"},{name:"dilation",type:"ivec2"},{name:"inChannels",type:"int"},{name:"itemsPerBlockRow",type:"int"},{name:"outWidth",type:"int"}],this.outputShape=t,this.enableShapeUniforms=we(this.outputShape.length);let{dataFormat:n}=e,o=Ge(),s=n==="channelsLast",i=s?1:2,a=s?2:3,u=this.enableShapeUniforms?"if(blockIndex < outShape[2] && pos < outShape[1]) {":`if(blockIndex < ${t[2]} && pos < ${t[1]}) {`,l="";for(let c=0;c<=1;c++)for(let p=0;p<=1;p++)l+=`
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blockIndex = rc.z + ${p};
pos = rc.y + ${c};
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${u}
offsetY = int(blockIndex / outWidth) * stride[0] - pad[0];
d0 = offsetY + dilation[0] * (pos / itemsPerBlockRow);
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if(d0 < inputShape[${i}] && d0 >= 0) {
// Use custom imod instead mod. On Intel GPU, mod may generate
// unexpected value.
// https://github.com/tensorflow/tfjs/issues/5447
offsetX = imod(blockIndex, outWidth) * stride[1] - pad[1];
d1 = offsetX + dilation[1] * (imod(pos, itemsPerBlockRow) /
inChannels);
if(d1 < inputShape[${a}] && d1 >= 0) {
ch = imod(pos, inChannels);
if (${s}) {
innerDims = vec2(d1, ch);
result[${c*2+p}] = getChannel(
getA(rc.x, d0, int(innerDims.x),
int(innerDims.y)), innerDims);
} else {
innerDims = vec2(d0, d1);
result[${c*2+p}] = getChannel(
getA(rc.x, ch, int(innerDims.x),
int(innerDims.y)), innerDims);
}
}
}
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}
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`;this.userCode=`
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void main() {
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ivec3 rc = getOutputCoords();
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vec4 result = vec4(0);
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int blockIndex, pos, offsetY, d0, offsetX, d1, ch;
vec2 innerDims;
${l}
${o.output} = result;
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}
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`}};function dC(r,t){let e=r.length;return e>=3?t?[...r.slice(0,-3),r[e-3]*r[e-2],r[e-1]]:[...r.slice(0,-3),r[e-3],r[e-2]*r[e-1]]:!t&&e===1&&r[0]>1?[r[0],1]:null}function hC({x:r,filter:t,convInfo:e,backend:n,bias:o=null,preluActivationWeights:s=null,leakyreluAlpha:i=0,activation:a=null}){let u=r.shape,l=n.texData.get(r.dataId),c=e.inChannels,p=u[0]*u[1]*u[2],m=e.outChannels,f=e.dataFormat==="channelsLast",d=!1,h=!1,g,x=[];if(s!=null){let C=dC(s.shape,f);C!=null&&(s=it({inputs:{x:s},backend:n,attrs:{shape:C}}),x.push(s))}if(o!=null){let C=dC(o.shape,f);C!=null&&(o=it({inputs:{x:o},backend:n,attrs:{shape:C}}),x.push(o))}if(!((p===1||m===1)&&c>xk)&&l.isPacked&&f&&l.texture!=null&&u[2]%2!==0&&y.arraysEqual(l.shape.slice(-3),u.slice(-3))){let C=u[0]*u[1]*(u[2]+1),N={dataId:r.dataId,shape:[1,C,e.inChannels],dtype:r.dtype},E=l.shape;l.shape=l.shape.slice(),l.shape[l.shape.length-2]++,y.assert(Au(l.shape,N.shape),()=>`packed reshape ${l.shape} to ${N.shape} isn't free`);let A=it({inputs:{x:t},backend:n,attrs:{shape:[1,e.inChannels,e.outChannels]}});x.push(A);let $=Hc({a:N,b:A,backend:n,transposeA:d,transposeB:h,bias:o,activation:a,preluActivationWeights:s,leakyreluAlpha:i}),F=n.texData.get($.dataId);y.assert(F.isPacked,()=>"batchMatMul result is expected to be packed"),l.shape=E,F.shape=e.outShape,g=rr({inputs:{x:$},backend:n}),g.shape=e.outShape,x.push($)}else{let C=e.outHeight*e.outWidth,N=it({inputs:{x:r},backend:n,attrs:{shape:f?[e.batchSize,C,e.inChannels]:[e.batchSize,e.inChannels,C]}}),E=it({inputs:{x:t},backend:n,attrs:{shape:[1,e.inChannels,e.outChannels]}}),A=Hc({a:f?N:E,b:f?E:N,transposeA:!f,transposeB:h,backend:n,bias:o,activation:a,preluActivationWeights:s,leakyreluAlpha:i});g=it({inputs:{x:A},backend:n,attrs:{shape:e.outShape}}),x.push(N),x.push(E),x.push(A)}for(let C of x)n.disposeIntermediateTensorInfo(C);return g}function gC({x:r,filter:t,convInfo:e,backend:n,bias:o=null,preluActivationWeights:s=null,leakyreluAlpha:i=0,activation:a=null}){let{filterWidth:u,filterHeight:l,inChannels:c,outWidth:p,outHeight:m,dataFormat:f}=e,d=f==="channelsLast",h=u*l*c,g=m*p,x=[e.batchSize,h,g],b=!0,w=!1,C=[];if(s!=null){let Z=dC(s.shape,d);Z!=null&&(s=it({inputs:{x:s},backend:n,attrs:{shape:Z}}),C.push(s))}if(o!=null){let Z=dC(o.shape,d);Z!=null&&(o=it({inputs:{x:o},backend:n,attrs:{shape:Z}}),C.push(o))}let N=it({inputs:{x:t},backend:n,attrs:{shape:[1,h,y.sizeFromShape(t.shape)/h]}});C.push(N);let E=new fC(x,e),A=[r.shape,[e.padInfo.top,e.padInfo.left],[e.strideHeight,e.strideWidth],[e.dilationHeight,e.dilationWidth],[e.inChannels],[e.filterWidth*e.inChannels],[e.outWidth]],$=n.runWebGLProgram(E,[r],"float32",A),F=it({inputs:{x:$},backend:n,attrs:{shape:x}});C.push($),C.push(F);let P=o!=null,V=s!=null,G=a==="leakyrelu",W=a?Il(a,!0):null,q=new Td(d?F.shape:N.shape,d?N.shape:F.shape,d?[e.batchSize,g,e.outChannels]:[e.batchSize,e.outChannels,g],b,w,P,W,V,G),H=d?[F,N]:[N,F];if(o&&H.push(o),V&&H.push(s),G){let Z=n.makeTensorInfo([],"float32",y.createScalarValue(i,"float32"));H.push(Z),C.push(Z)}let j=n.runWebGLProgram(q,H,"float32"),Y=it({inputs:{x:j},backend:n,attrs:{shape:e.outShape}});C.push(j);for(let Z of C)n.disposeIntermediateTensorInfo(Z);return Y}function hrt(r){let{inputs:t,backend:e,attrs:n}=r,{x:o,filter:s}=t,{strides:i,pad:a,dataFormat:u,dilations:l,dimRoundingMode:c}=n,p=S.convertConv2DDataFormat(u),m=S.computeConv2DInfo(o.shape,s.shape,i,l,a,c,!1,p),f;if(m.filterHeight===1&&m.filterWidth===1&&m.dilationHeight===1&&m.dilationWidth===1&&m.strideHeight===1&&m.strideWidth===1&&(m.padInfo.type==="SAME"||m.padInfo.type==="VALID"))f=hC({x:o,filter:s,convInfo:m,backend:e});else if(m.strideWidth<=2&&p==="channelsLast"&&M().getBool("WEBGL_EXP_CONV")){let h=new _d(m),g=[[m.padInfo.top,m.padInfo.left],[m.strideHeight,m.strideWidth],[m.dilationHeight,m.dilationWidth],[m.inHeight,m.inWidth]];f=e.runWebGLProgram(h,[o,s],"float32",g)}else if(M().getBool("WEBGL_CONV_IM2COL"))f=gC({x:o,filter:s,convInfo:m,backend:e});else{let h=new Ed(m);f=e.runWebGLProgram(h,[o,s],"float32")}let d=it({inputs:{x:f},backend:e,attrs:{shape:m.outShap
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void main() {
ivec4 coords = getOutputCoords();
int wR = coords.x;
int wC = coords.y;
int d1 = coords.z;
int d2 = coords.w;
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// Convolve x(?, ?, d1) with dy(:, :, d2) to get dw(wR, wC, d1, d2).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0;
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for (int b = 0; b < ${t.batchSize}; b++) {
for (int yR = 0; yR < ${t.outHeight}; yR++) {
int xR = wR + yR * ${e} - ${o};
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if (xR < 0 || xR >= ${t.inHeight}) {
continue;
}
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for (int yC = 0; yC < ${t.outWidth}; yC++) {
int xC = wC + yC * ${n} - ${s};
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if (xC < 0 || xC >= ${t.inWidth}) {
continue;
}
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if (${i}) {
float dyValue = getDy(b, yR, yC, d2);
float xValue = getX(b, xR, xC, d1);
dotProd += (xValue * dyValue);
} else {
float dyValue = getDy(b, d2, yR, yC);
float xValue = getX(b, d1, xR, xC);
dotProd += (xValue * dyValue);
}
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}
}
}
setOutput(dotProd);
}
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`}},yC=class{constructor(t){this.variableNames=["dy","W"],this.outputShape=t.inShape;let e=t.filterHeight,n=t.filterWidth,o=t.strideHeight,s=t.strideWidth,i=t.dataFormat==="channelsLast",a=e-1-t.padInfo.top,u=n-1-t.padInfo.left,l=i?1:2,c=i?2:3,p=i?3:1;this.userCode=`
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const ivec2 pads = ivec2(${a}, ${u});
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void main() {
ivec4 coords = getOutputCoords();
int batch = coords[0];
int d1 = coords[${p}];
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ivec2 dyCorner = ivec2(coords[${l}], coords[${c}]) - pads;
int dyRCorner = dyCorner.x;
int dyCCorner = dyCorner.y;
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// Convolve dy(?, ?, d2) with w(:, :, d1, d2) to compute dx(xR, xC, d1).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0;
for (int wR = 0; wR < ${e}; wR++) {
float dyR = float(dyRCorner + wR) / ${o}.0;
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if (dyR < 0.0 || dyR >= ${t.outHeight}.0 || fract(dyR) > 0.0) {
continue;
}
int idyR = int(dyR);
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int wRPerm = ${e} - 1 - wR;
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for (int wC = 0; wC < ${n}; wC++) {
float dyC = float(dyCCorner + wC) / ${s}.0;
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if (dyC < 0.0 || dyC >= ${t.outWidth}.0 ||
fract(dyC) > 0.0) {
continue;
}
int idyC = int(dyC);
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int wCPerm = ${n} - 1 - wC;
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for (int d2 = 0; d2 < ${t.outChannels}; d2++) {
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if (${i}) {
float xValue = getDy(batch, idyR, idyC, d2);
float wValue = getW(wRPerm, wCPerm, d1, d2);
dotProd += xValue * wValue;
} else {
float xValue = getDy(batch, d2, idyR, idyC);
float wValue = getW(wRPerm, wCPerm, d1, d2);
dotProd += xValue * wValue;
}
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}
}
}
setOutput(dotProd);
}
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`}},bC=class{constructor(t){this.variableNames=["x","dy"],this.outputShape=t.filterShape;let e=t.strideDepth,n=t.strideHeight,o=t.strideWidth,s=t.padInfo.front,i=t.padInfo.top,a=t.padInfo.left;this.userCode=`
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void main() {
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ivec5 coords = getOutputCoords();
int wF = coords.x;
int wR = coords.y;
int wC = coords.z;
int d1 = coords.w;
int d2 = coords.u;
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float dotProd = 0.0;
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for (int b = 0; b < ${t.batchSize}; b++) {
for (int yF = 0; yF < ${t.outDepth}; yF++) {
int xF = wF + yF * ${e} - ${s};
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if (xF < 0 || xF >= ${t.inDepth}) {
continue;
}
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for (int yR = 0; yR < ${t.outHeight}; yR++) {
int xR = wR + yR * ${n} - ${i};
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if (xR < 0 || xR >= ${t.inHeight}) {
continue;
}
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for (int yC = 0; yC < ${t.outWidth}; yC++) {
int xC = wC + yC * ${o} - ${a};
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if (xC < 0 || xC >= ${t.inWidth}) {
continue;
}
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float dyValue = getDy(b, yF, yR, yC, d2);
float xValue = getX(b, xF, xR, xC, d1);
dotProd += (xValue * dyValue);
}
}
}
}
setOutput(dotProd);
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}
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`}},wC=class{constructor(t){this.variableNames=["dy","W"],this.outputShape=t.inShape;let e=t.filterDepth,n=t.filterHeight,o=t.filterWidth,s=t.strideDepth,i=t.strideHeight,a=t.strideWidth,u=e-1-t.padInfo.front,l=n-1-t.padInfo.top,c=o-1-t.padInfo.left;this.userCode=`
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const ivec3 pads = ivec3(${u}, ${l}, ${c});
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void main() {
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ivec5 coords = getOutputCoords();
int batch = coords.x;
int d1 = coords.u;
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ivec3 dyCorner = ivec3(coords.y, coords.z, coords.w) - pads;
int dyFCorner = dyCorner.x;
int dyRCorner = dyCorner.y;
int dyCCorner = dyCorner.z;
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float dotProd = 0.0;
for (int wF = 0; wF < ${e}; wF++) {
float dyF = float(dyFCorner + wF) / ${s}.0;
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if (dyF < 0.0 || dyF >= ${t.outDepth}.0 || fract(dyF) > 0.0) {
continue;
}
int idyF = int(dyF);
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int wFPerm = ${e} - 1 - wF;
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for (int wR = 0; wR < ${n}; wR++) {
float dyR = float(dyRCorner + wR) / ${i}.0;
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if (dyR < 0.0 || dyR >= ${t.outHeight}.0 ||
fract(dyR) > 0.0) {
continue;
}
int idyR = int(dyR);
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int wRPerm = ${n} - 1 - wR;
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for (int wC = 0; wC < ${o}; wC++) {
float dyC = float(dyCCorner + wC) / ${a}.0;
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if (dyC < 0.0 || dyC >= ${t.outWidth}.0 ||
fract(dyC) > 0.0) {
continue;
}
int idyC = int(dyC);
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int wCPerm = ${o} - 1 - wC;
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for (int d2 = 0; d2 < ${t.outChannels}; d2++) {
float xValue = getDy(batch, idyF, idyR, idyC, d2);
float wValue = getW(wFPerm, wRPerm, wCPerm, d1, d2);
dotProd += xValue * wValue;
}
}
}
}
setOutput(dotProd);
}
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`}};function grt(r){let{inputs:t,backend:e,attrs:n}=r,{x:o,dy:s}=t,{strides:i,pad:a,dataFormat:u,dimRoundingMode:l,filterShape:c}=n,p=S.convertConv2DDataFormat(u),m=S.computeConv2DInfo(o.shape,c,i,1,a,l,!1,p),f=new xC(m);return e.runWebGLProgram(f,[o,s],"float32")}var xz={kernelName:fp,backendName:"webgl",kernelFunc:grt};function xrt(r){let{inputs:t,backend:e,attrs:n}=r,{dy:o,filter:s}=t,{inputShape:i,strides:a,pad:u,dataFormat:l,dimRoundingMode:c}=n,p=S.convertConv2DDataFormat(l),m=S.computeConv2DInfo(i,s.shape,a,1,u,c,!1,p),f=new yC(m);return e.runWebGLProgram(f,[o,s],"float32")}var yz={kernelName:Xo,backendName:"webgl",kernelFunc:xrt};function yrt(r){let{inputs:t,backend:e,attrs:n}=r,{x:o,filter:s}=t,{strides:i,pad:a,dilations:u}=n,l=S.computeConv3DInfo(o.shape,s.shape,i,u,a),c=new mC(l);return e.runWebGLProgram(c,[o,s],"float32")}var bz={kernelName:Rl,backendName:"webgl",kernelFunc:yrt};function brt(r){let{inputs:t,backend:e,attrs:n}=r,{x:o,dy:s}=t,{strides:i,pad:a,filterShape:u}=n,l=S.computeConv3DInfo(o.shape,u,i,1,a),c=new bC(l);return e.runWebGLProgram(c,[o,s],"float32")}var wz={kernelName:dp,backendName:"webgl",kernelFunc:brt};function wrt(r){let{inputs:t,backend:e,attrs:n}=r,{dy:o,filter:s}=t,{pad:i,strides:a,inputShape:u}=n,l=S.computeConv3DInfo(u,s.shape,a,1,i),c=new wC(l);return e.runWebGLProgram(c,[o,s],"float32")}var Cz={kernelName:hp,backendName:"webgl",kernelFunc:wrt};var Crt=Lo+`
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return cos(x);
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`,Irt=Ct({opSnippet:Crt}),Iz={kernelName:Yo,backendName:"webgl",kernelFunc:Irt};var vrt=`
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float e2x = exp(-x);
return (e2x + 1.0 / e2x) / 2.0;
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`,Srt=Ct({opSnippet:vrt}),vz={kernelName:Zo,backendName:"webgl",kernelFunc:Srt};var CC=class{constructor(t,e,n,o,s){this.variableNames=["Image","Boxes","BoxInd"],this.outputShape=[];let[i,a,u,l]=t,[c]=e,[p,m]=n;this.outputShape=[c,p,m,l];let f=o==="bilinear"?1:0,[d,h]=[`${a-1}.0`,`${u-1}.0`],[g,x,b]=p>1?[`${(a-1)/(p-1)}`,"(y2-y1) * height_ratio",`y1*${d} + float(y)*(height_scale)`]:["0.0","0.0",`0.5 * (y1+y2) * ${d}`],[w,C,N]=m>1?[`${(u-1)/(m-1)}`,"(x2-x1) * width_ratio",`x1*${h} + float(x)*(width_scale)`]:["0.0","0.0",`0.5 * (x1+x2) * ${h}`];this.userCode=`
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const float height_ratio = float(${g});
const float width_ratio = float(${w});
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void main() {
ivec4 coords = getOutputCoords();
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int b = coords[0];
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int y = coords[1];
int x = coords[2];
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int d = coords[3];
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// get box vals
float y1 = getBoxes(b,0);
float x1 = getBoxes(b,1);
float y2 = getBoxes(b,2);
float x2 = getBoxes(b,3);
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// get image in batch index
int bInd = round(getBoxInd(b));
if(bInd < 0 || bInd >= ${i}) {
return;
}
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float height_scale = ${x};
float width_scale = ${C};
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float in_y = ${b};
if( in_y < 0.0 || in_y > ${d} ) {
setOutput(float(${s}));
return;
}
float in_x = ${N};
if( in_x < 0.0 || in_x > ${h} ) {
setOutput(float(${s}));
return;
}
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vec2 sourceFracIndexCR = vec2(in_x,in_y);
if(${f} == 1) {
// Compute the four integer indices.
ivec2 sourceFloorCR = ivec2(sourceFracIndexCR);
ivec2 sourceCeilCR = ivec2(ceil(sourceFracIndexCR));
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float topLeft = getImage(b, sourceFloorCR.y, sourceFloorCR.x, d);
float bottomLeft = getImage(b, sourceCeilCR.y, sourceFloorCR.x, d);
float topRight = getImage(b, sourceFloorCR.y, sourceCeilCR.x, d);
float bottomRight = getImage(b, sourceCeilCR.y, sourceCeilCR.x, d);
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vec2 fracCR = sourceFracIndexCR - vec2(sourceFloorCR);
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float top = topLeft + (topRight - topLeft) * fracCR.x;
float bottom = bottomLeft + (bottomRight - bottomLeft) * fracCR.x;
float newValue = top + (bottom - top) * fracCR.y;
setOutput(newValue);
} else {
// Compute the coordinators of nearest neighbor point.
ivec2 sourceNearestCR = ivec2(floor(
sourceFracIndexCR + vec2(0.5,0.5)));
float newValue = getImage(b, sourceNearestCR.y, sourceNearestCR.x, d);
setOutput(newValue);
}
}
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`}};var Nrt=r=>{let{inputs:t,backend:e,attrs:n}=r,{image:o,boxes:s,boxInd:i}=t,{cropSize:a,method:u,extrapolationValue:l}=n,c=new CC(o.shape,s.shape,a,u,l);return e.runWebGLProgram(c,[o,s,i],"float32")},Sz={kernelName:ba,backendName:"webgl",kernelFunc:Nrt};var Kc;(function(r){r.Prod="*",r.Sum="+"})(Kc||(Kc={}));var og=class{constructor(t,e,n,o){this.op=t,this.outputShape=e,this.variableNames=["x"],this.customUniforms=[{name:"index",type:"float"}];let s=this.outputShape.length,i=this.op===Kc.Prod?"1.0":"0.0",a=n?i:`getX(${Nz(s,"coords",this.op)})`,u=this.outputShape[this.outputShape.length-1],l="",c="";n?(l=o?`end != ${u-1}`:"end != 0",c=o?"end + 1":"end - 1"):(l=o?`end + pow2 < ${u}`:"end >= pow2",c=o?"end + pow2":"end - pow2"),this.userCode=`
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void main() {
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${Bt(s)} coords = getOutputCoords();
int end = ${Tz(s,"coords",this.op)};
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float val = ${a};
int pow2 = int(pow(2.0, index));
if (${l}) {
int idx = ${c};
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${Tz(s,"coords",this.op)} = idx;
val ${this.op}= getX(${Nz(s,"coords",this.op)});
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}
setOutput(val);
}
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`}};function Nz(r,t,e){if(r===1)return`${t}`;if(r===2)return`${t}.x, ${t}.y`;if(r===3)return`${t}.x, ${t}.y, ${t}.z`;if(r===4)return`${t}.x, ${t}.y, ${t}.z, ${t}.w`;throw new Error(`Cumulative ${e} for rank ${r} is not yet supported`)}function Tz(r,t,e){if(r===1)return`${t}`;if(r===2)return`${t}.y`;if(r===3)return`${t}.z`;if(r===4)return`${t}.w`;throw new Error(`Cumulative ${e} for rank ${r} is not yet supported`)}function IC(r,t,e,n,o,s){let i=t.shape.length,a=S.getAxesPermutation([n],i),u=t;a!=null&&(u=Oe({inputs:{x:t},backend:e,attrs:{perm:a}}));let l=S.getInnerMostAxes(1,i)[0];if(l!==i-1)throw new Error(`WebGL cumprod shader expects an inner-most axis=${t.shape.length-1} but got axis=${n}`);let c=u.shape[l],p=rr({inputs:{x:u},backend:e});for(let m=0;m<=Math.ceil(Math.log2(c))-1;m++){let f=new og(r,u.shape,!1,s),d=[[m]],h=p;p=e.runWebGLProgram(f,[p],p.dtype,d),e.disposeIntermediateTensorInfo(h)}if(o){let m=new og(r,u.shape,o,s),f=p;p=e.runWebGLProgram(m,[p],p.dtype),e.disposeIntermediateTensorInfo(f)}if(a!=null){let m=S.getUndoAxesPermutation(a),f=Oe({inputs:{x:p},backend:e,attrs:{perm:m}});return e.disposeIntermediateTensorInfo(p),e.disposeIntermediateTensorInfo(u),f}return p}function Trt(r){let{inputs:t,backend:e,attrs:n}=r,{x:o}=t,{axis:s,exclusive:i,reverse:a}=n;return IC(Kc.Prod,o,e,s,i,a)}var kz={kernelName:ya,backendName:"webgl",kernelFunc:Trt};function krt(r){let{inputs:t,backend:e,attrs:n}=r,{x:o}=t,{axis:s,exclusive:i,reverse:a}=n;return IC(Kc.Sum,o,e,s,i,a)}var Ez={kernelName:Jo,backendName:"webgl",kernelFunc:krt};function Ert(r){let{inputs:t,backend:e,attrs:n}=r,{x:o,weights:s}=t,{size:i,binaryOutput:a}=n;if(o.shape.length===1){let u=e.readSync(o.dataId),l=e.readSync(s.dataId),c=Mw(u,l,s.dtype,s.shape,i);return e.makeTensorInfo([i],s.dtype,c)}else if(o.shape.length===2){let u=e.bufferSync(o),l=e.bufferSync(s),c=dL(u,l,i,a);return e.makeTensorInfo(c.shape,s.dtype,c.values)}throw new Error(`Error in denseBincount: input must be at most rank 2, but got rank${o.shape.length}.`)}var _z={kernelName:gp,backendName:"webgl",kernelFunc:Ert};var vC=class{constructor(t,e,n){this.variableNames=["x"],this.outputShape=[],this.outputShape=t,this.blockSize=e,this.dataFormat=n,this.userCode=`
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void main() {
ivec4 coords = getOutputCoords();
int b = coords[0];
int h = ${this.getHeightCoordString()};
int w = ${this.getWidthCoordString()};
int d = ${this.getDepthCoordString()};
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int in_h = h / ${e};
int offset_h = imod(h, ${e});
int in_w = w / ${e};
int offset_w = imod(w, ${e});
int offset_d = (offset_h * ${e} + offset_w) *
${this.getOutputDepthSize()};
int in_d = d + offset_d;
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float result = ${this.getInputSamplingString()};
setOutput(result);
}
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`}getHeightCoordString(){return this.dataFormat==="NHWC"?"coords[1]":"coords[2]"}getWidthCoordString(){return this.dataFormat==="NHWC"?"coords[2]":"coords[3]"}getDepthCoordString(){return this.dataFormat==="NHWC"?"coords[3]":"coords[1]"}getOutputDepthSize(){return this.dataFormat==="NHWC"?this.outputShape[3]:this.outputShape[1]}getInputSamplingString(){return this.dataFormat==="NHWC"?"getX(b, in_h, in_w, in_d)":"getX(b, in_d, in_h, in_w)"}};function _rt(r){let{inputs:t,backend:e,attrs:n}=r,{x:o}=t,{blockSize:s,dataFormat:i}=n,a=o.shape[0],u=i==="NHWC"?o.shape[1]:o.shape[2],l=i==="NHWC"?o.shape[2]:o.shape[3],c=i==="NHWC"?o.shape[3]:o.shape[1],p=u*s,m=l*s,f=c/(s*s),d=i==="NHWC"?[a,p,m,f]:[a,f,p,m],h=new vC(d,s,i);return e.runWebGLProgram(h,[o],o.dtype)}var Az={kernelName:wa,backendName:"webgl",kernelFunc:_rt};var Ad=class{constructor(t,e=!1,n=null,o=!1,s=!1){this.variableNames=["x","W"],this.customUniforms=[{name:"pads",type:"ivec2"},{name:"strides",type:"ivec2"},{name:"dilations",type:"ivec2"},{name:"inDims",type:"ivec2"}],this.outputShape=t.outShape,this.enableShapeUniforms=we(this.outputShape.length);let i=t.filterHeight,a=t.filterWidth,u=t.outChannels/t.inChannels,l="",c="";n&&(o?l=`float activation(float a) {
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float b = getPreluActivationWeightsAtOutCoords();
${n}
}`:s?l=`float activation(float a) {
float b = getLeakyreluAlphaAtOutCoords();
${n}
}`:l=`
float activation(float x) {
${n}
}
`,c="result = activation(result);");let p=e?"result += getBiasAtOutCoords();":"";e&&this.variableNames.push("bias"),o&&this.variableNames.push("preluActivationWeights"),s&&this.variableNames.push("leakyreluAlpha"),this.userCode=`
${l}
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void main() {
ivec4 coords = getOutputCoords();
int batch = coords.x;
ivec2 xRCCorner = coords.yz * strides - pads;
int d2 = coords.w;
int d1 = d2 / ${u};
int q = d2 - d1 * ${u};
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int xRCorner = xRCCorner.x;
int xCCorner = xRCCorner.y;
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// Convolve x(?, ?, d1) with w(:, :, d1, q) to get y(yR, yC, d2).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0;
// TO DO(dsmilkov): Flatten the two for loops and vec4 the operations.
for (int wR = 0; wR < ${i}; wR++) {
int xR = xRCorner + wR * dilations[0];
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if (xR < 0 || xR >= inDims[0]) {
continue;
}
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for (int wC = 0; wC < ${a}; wC++) {
int xC = xCCorner + wC * dilations[1];
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if (xC < 0 || xC >= inDims[1]) {
continue;
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}
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float xVal = getX(batch, xR, xC, d1);
float wVal = getW(wR, wC, d1, q);
dotProd += xVal * wVal;
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}
}
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float result = dotProd;
${p}
${c}
setOutput(result);
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}
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`}};var $d=class{constructor(t,e=!1,n=null,o=!1,s=!1){this.variableNames=["x","W"],this.packedInputs=!0,this.packedOutput=!0,this.customUniforms=[{name:"pads",type:"ivec2"},{name:"strides",type:"ivec2"},{name:"dilations",type:"ivec2"},{name:"inDims",type:"ivec2"}],this.outputShape=t.outShape,this.enableShapeUniforms=we(this.outputShape.length);let i=t.outChannels/t.inChannels,a=t.padInfo.left,u=t.strideWidth,l=t.dilationWidth,c=t.filterHeight,p=t.filterWidth,m=p,f=`
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int xR; int xC; int xCOffset;
vec4 wTexel; vec4 previous; vec4 final;`;for(let x=0;x<p;x++)f+=`
vec4 xTexelC${x*2};
int xTexelC${x*2}Ready;
vec4 xTexelC${x*2+1};
int xTexelC${x*2+1}Ready;
vec4 xC${x};`;f+=`
for (int r = 0; r < ${c}; r++) {
`;for(let x=0;x<p;x++)f+=`
xTexelC${x*2} = vec4(0.0);
xTexelC${x*2}Ready = 0;
xTexelC${x*2+1} = vec4(0.0);
xTexelC${x*2+1}Ready = 0;
xC${x} = vec4(0.0);`;f+=`
xR = xRCorner + r * dilations[0];
if (xR >=0 && xR < inDims[0]) {
`;for(let x=0;x<(m+1)/2;x++){let b=x*2;if(f+=`
xC = xCCorner + ${b*l};
`,u===1){if(b<p&&(a%2===1?(f+=`
xCOffset = xC + 1;
if (xCOffset >= 0 && xCOffset < inDims[1] && xTexelC${b}Ready == 0) {
xTexelC${b} = getX(batch, xR, xCOffset, d1);
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// Need to manually clear unused channels in case
// we're reading from recycled texture.
if (xCOffset + 1 >= inDims[1]) {
xTexelC${b}.zw = vec2(0.0);
}
xTexelC${b}Ready = 1;
}
`,l===1&&b>0?f+=`
xC${b} = vec4(xTexelC${b-2}.zw, xTexelC${b}.xy);
`:f+=`
xCOffset = xC + 1 - 2;
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if (xCOffset >= 0 && xCOffset < inDims[1]) {
previous = getX(batch, xR, xCOffset, d1);
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// Need to manually clear unused channels in case
// we're reading from recycled texture.
if (xCOffset + 1 >= inDims[1]) {
previous.zw = vec2(0.0);
}
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xC${b} = vec4(previous.zw, xTexelC${b}.xy);
} else {
xC${b} = vec4(0.0, 0.0, xTexelC${b}.xy);
}
`):f+=`
if (xC >= 0 && xC < inDims[1] && xTexelC${b}Ready == 0) {
xTexelC${b} = getX(batch, xR, xC, d1);
if (xC + 1 >= inDims[1]) {
xTexelC${b}.zw = vec2(0.0);
}
xTexelC${b}Ready = 1;
}
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xC${b} = xTexelC${b};
`,b+1<p)){let w=a%2===0?y.nearestLargerEven(l):l;l%2===0&&a%2===1||l%2!==0&&a%2!==1?(f+=`
xCOffset = xC + imod(pads[1], 2) + ${w};
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if (xCOffset >= 0 && xCOffset < inDims[1] && xTexelC${b+1}Ready == 0) {
xTexelC${b+1} = getX(batch, xR, xCOffset, d1);
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// Need to manually clear unused channels in case
// we're reading from recycled texture.
if (xCOffset + 1 >= inDims[1]) {
xTexelC${b+1}.zw = vec2(0.0);
}
xTexelC${b+1}Ready = 1;
}
`,l>1?f+=`
xCOffset -= 2;
if (xCOffset >= 0 && xCOffset < inDims[1]) {
previous = getX(batch, xR, xCOffset, d1);
xC${b+1} = vec4(previous.zw, xTexelC${b+1}.xy);
} else {
xC${b+1} = vec4(0.0, 0.0, xTexelC${b+1}.xy);
}
`:f+=`
xC${b+1} = vec4(xTexelC${b}.zw, xTexelC${b+1}.xy);
`):w===1?f+=`
xC${b+1} = xTexelC${b};
`:f+=`
xCOffset = xC + ${w};
if (xCOffset >= 0 && xCOffset < inDims[1] && xTexelC${b+1}Ready == 0) {
xTexelC${b+1} = getX(batch, xR, xCOffset, d1);
if (xCOffset + 1 >= inDims[1]) {
xTexelC${b+1}.zw = vec2(0.0);
}
xTexelC${b+1}Ready = 1;
}
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xC${b+1} = xTexelC${b+1};
`}}else b<p&&(a%2===1?(f+=`
xCOffset = xC + 1 - strides[1];
if(xCOffset >= 0 && xCOffset < inDims[1] && xTexelC${b}Ready == 0) {
xTexelC${b} = getX(batch, xR, xCOffset, d1);
// Need to manually clear unused channels in case
// we're reading from recycled texture.
if (xCOffset + 1 >= inDims[1]) {
xTexelC${b}.zw = vec2(0.0);
}
xTexelC${b}Ready = 1;
}
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if(xC + 1 >= 0 && xC + 1 < inDims[1] && xTexelC${b+1}Ready == 0) {
xTexelC${b+1} = getX(batch, xR, xC + 1, d1);
// Need to manually clear unused channels in case
// we're reading from recycled texture.
if (xC + 2 >= inDims[1]) {
xTexelC${b+1}.zw = vec2(0.0);
}
xTexelC${b+1}Ready = 1;
}
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xC${b} = vec4(xTexelC${b}.zw, xTexelC${b+1}.zw);
`,b+1<p&&(f+=`
final = vec4(0.0);
xCOffset = xC + 1 + strides[1];
if(xCOffset >= 0 && xCOffset < inDims[1]) {
final = getX(batch, xR, xCOffset, d1);
}
xC${b+1} = vec4(xTexelC${b+1}.xy, final.xy);
`)):(f+=`
if(xC >= 0 && xC < inDims[1] && xTexelC${b}Ready == 0) {
xTexelC${b} = getX(batch, xR, xC, d1);
if (xC + 1 >= inDims[1]) {
xTexelC${b}.zw = vec2(0.0);
}
xTexelC${b}Ready = 1;
}
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xCOffset = xC + strides[1];
if(xCOffset >= 0 && xCOffset < inDims[1] && xTexelC${b+1}Ready == 0) {
xTexelC${b+1} = getX(batch, xR, xCOffset, d1);
if (xCOffset + 1 >= inDims[1]) {
xTexelC${b+1}.zw = vec2(0.);
}
xTexelC${b+1}Ready = 1;
}
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xC${b} = vec4(
xTexelC${b}.xy, xTexelC${b+1}.xy);
`,b+1<p&&(f+=`
xC${b+1} = vec4(xTexelC${b}.zw, xTexelC${b+1}.zw);
`)));b<p&&(f+=`
wTexel = getW(r, ${b}, d1, q);
dotProd += xC${b} * vec4(wTexel.xz, wTexel.xz);
`,b+1<p&&(f+=`
wTexel = getW(r, ${b+1}, d1, q);
dotProd += xC${b+1} * vec4(wTexel.xz, wTexel.xz);
`))}f+=`
}
`,f+=`
}
`;let d="",h="";n&&(o?d=`vec4 activation(vec4 a) {
vec4 b = getPreluActivationWeightsAtOutCoords();
${n}
}`:s?d=`vec4 activation(vec4 a) {
vec4 b = getLeakyreluAlphaAtOutCoords();
${n}
}`:d=`vec4 activation(vec4 x) {
${n}
}`,h="result = activation(result);");let g=e?"result += getBiasAtOutCoords();":"";e&&this.variableNames.push("bias"),o&&this.variableNames.push("preluActivationWeights"),s&&this.variableNames.push("leakyreluAlpha"),this.userCode=`
${d}
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void main() {
ivec4 coords = getOutputCoords();
int batch = coords.x;
ivec2 xRCCorner = coords.yz * strides - pads;
int d2 = coords.w;
int d1 = d2 / ${i};
int q = d2 - d1 * ${i};
int xRCorner = xRCCorner.x;
int xCCorner = xRCCorner.y;
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//intialize dotProd with a small epsilon seems to reduce GPU accuracy loss.
vec4 dotProd = vec4(0.000000000000001);
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${f}
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vec4 result = dotProd - vec4(0.000000000000001);
${g}
${h}
setOutput(result);
}
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`}};function Art(r){let{inputs:t,backend:e,attrs:n}=r,{x:o,filter:s}=t,{strides:i,pad:a,dilations:u,dimRoundingMode:l}=n,c=u;c==null&&(c=[1,1]),y.assert(S.eitherStridesOrDilationsAreOne(i,c),()=>`Error in depthwiseConv2d: Either strides or dilations must be 1. Got strides ${i} and dilations '${c}'`);let p=S.computeConv2DInfo(o.shape,s.shape,i,c,a,l,!0),m;M().getBool("WEBGL_PACK_DEPTHWISECONV")&&p.strideWidth<=2&&p.outChannels/p.inChannels===1?m=new $d(p):m=new Ad(p);let f=[[p.padInfo.top,p.padInfo.left],[p.strideHeight,p.strideWidth],[p.dilationHeight,p.dilationWidth],[p.inHeight,p.inWidth]];return e.runWebGLProgram(m,[o,s],"float32",f)}var $z={kernelName:Qo,backendName:"webgl",kernelFunc:Art};var SC=class{constructor(t){this.variableNames=["x","dy"],this.outputShape=t.filterShape;let e=t.strideHeight,n=t.strideWidth,o=t.padInfo.top,s=t.padInfo.left,i=t.outChannels/t.inChannels;this.userCode=`
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void main() {
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ivec4 coords = getOutputCoords();
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int wR = coords.x;
int wC = coords.y;
int d1 = coords.z;
int dm = coords.w;
int d2 = d1 * ${i} + dm;
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float dotProd = 0.0;
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// TO DO: Vec4 over the batch size
for (int b = 0; b < ${t.batchSize}; b++) {
for (int yR = 0; yR < ${t.outHeight}; yR++) {
int xR = wR + yR * ${e} - ${o};
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if (xR < 0 || xR >= ${t.inHeight}) {
continue;
}
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for (int yC = 0; yC < ${t.outWidth}; yC++) {
int xC = wC + yC * ${n} - ${s};
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if (xC < 0 || xC >= ${t.inWidth}) {
continue;
}
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float dyValue = getDy(b, yR, yC, d2);
float xValue = getX(b, xR, xC, d1);
dotProd += (xValue * dyValue);
}
}
}
setOutput(dotProd);
}
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`}},NC=class{constructor(t){this.variableNames=["dy","W"],this.outputShape=t.inShape;let e=t.filterHeight,n=t.filterWidth,o=t.strideHeight,s=t.strideWidth,i=e-1-t.padInfo.top,a=n-1-t.padInfo.left,u=t.outChannels/t.inChannels;this.userCode=`
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const ivec2 pads = ivec2(${i}, ${a});
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void main() {
ivec4 coords = getOutputCoords();
int batch = coords[0];
int d1 = coords[3];
ivec2 dyCorner = coords.yz - pads;
int dyRCorner = dyCorner.x;
int dyCCorner = dyCorner.y;
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float dotProd = 0.0;
for (int wR = 0; wR < ${e}; wR++) {
float dyR = float(dyRCorner + wR) / ${o}.0;
if (dyR < 0.0 || dyR >= ${t.outHeight}.0 || fract(dyR) > 0.0) {
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continue;
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}
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int idyR = int(dyR);
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int wRPerm = ${e} - 1 - wR;
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for (int wC = 0; wC < ${n}; wC++) {
float dyC = float(dyCCorner + wC) / ${s}.0;
if (dyC < 0.0 || dyC >= ${t.outWidth}.0 ||
fract(dyC) > 0.0) {
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continue;
}
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int idyC = int(dyC);
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int wCPerm = ${n} - 1 - wC;
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// TO DO: Vec4 over the channelMul
for (int dm = 0; dm < ${u}; dm++) {
int d2 = d1 * ${u} + dm;
float xValue = getDy(batch, idyR, idyC, d2);
float wValue = getW(wRPerm, wCPerm, d1, dm);
dotProd += xValue * wValue;
}
}
}
setOutput(dotProd);
}
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`}};function $rt(r){let{inputs:t,backend:e,attrs:n}=r,{x:o,dy:s}=t,{strides:i,dilations:a,pad:u,dimRoundingMode:l,filterShape:c}=n,p=S.computeConv2DInfo(o.shape,c,i,a,u,l,!0),m=new SC(p);return e.runWebGLProgram(m,[o,s],"float32")}var Dz={kernelName:xp,backendName:"webgl",kernelFunc:$rt};function Drt(r){let{inputs:t,backend:e,attrs:n}=r,{dy:o,filter:s}=t,{strides:i,dilations:a,pad:u,dimRoundingMode:l,inputShape:c}=n,p=S.computeConv2DInfo(c,s.shape,i,a,u,l,!0),m=new NC(p);return e.runWebGLProgram(m,[o,s],"float32")}var Rz={kernelName:yp,backendName:"webgl",kernelFunc:Drt};var TC=class{constructor(t){this.variableNames=["X"],this.outputShape=[t,t],this.userCode=`
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void main() {
ivec2 coords = getOutputCoords();
float val = coords[0] == coords[1] ? getX(coords[0]) : 0.0;
setOutput(val);
}
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`}};function Rrt(r){let{inputs:t,backend:e}=r,{x:n}=t,o=[...n.shape,...n.shape],s=y.sizeFromShape(n.shape),i=it({inputs:{x:n},backend:e,attrs:{shape:[s]}}),a=new TC(s),u=e.runWebGLProgram(a,[i],i.dtype),l=it({inputs:{x:u},backend:e,attrs:{shape:o}});return e.disposeIntermediateTensorInfo(i),e.disposeIntermediateTensorInfo(u),l}var Fz={kernelName:bp,backendName:"webgl",kernelFunc:Rrt};var kC=class{constructor(t){this.variableNames=["x","W"],this.outputShape=t.outShape;let{inHeight:e,inWidth:n,padInfo:o,strideHeight:s,strideWidth:i,filterHeight:a,filterWidth:u,dilationHeight:l,dilationWidth:c}=t,{top:p,left:m}=o;this.userCode=`
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const ivec2 strides = ivec2(${s}, ${i});
const ivec2 pads = ivec2(${p}, ${m});
const float neg_infinity = -3.4e38;
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void main() {
ivec4 coords = getOutputCoords();
int batch = coords.x;
int d1 = coords.w;
ivec2 outTopLeftCorner =
coords.yz * strides - pads;
int hBeg = outTopLeftCorner.x;
int wBeg = outTopLeftCorner.y;
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float curVal = neg_infinity;
for (int h = 0; h < ${a}; h++) {
int hIn = hBeg + h * ${l};
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if (hIn >= 0 && hIn < ${e}) {
for (int w = 0; w < ${u}; w++) {
int wIn = wBeg + w * ${c};
if (wIn >= 0 && wIn < ${n}) {
float xVal = getX(batch, hIn, wIn, d1);
float wVal = getW(h, w, d1);
float val = xVal + wVal;
if (val > curVal) {
curVal = val;
}
}
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}
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}
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}
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float result = curVal;
setOutput(result);
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}
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`}};function Frt(r){let{inputs:t,backend:e,attrs:n}=r,{x:o,filter:s}=t,{strides:i,pad:a,dilations:u}=n,l=S.computeDilation2DInfo(o.shape,s.shape,i,a,"NHWC",u),c,p=new kC(l);c=e.runWebGLProgram(p,[o,s],"float32");let m=it({inputs:{x:c},backend:e,attrs:{shape:l.outShape}});return e.disposeIntermediateTensorInfo(c),m}var Oz={kernelName:Fl,backendName:"webgl",kernelFunc:Frt};function Ort(r){let{inputs:t,backend:e,attrs:n}=r,{equation:o}=n,s=t,{allDims:i,summedDims:a,idDims:u}=S.decodeEinsumEquation(o,s.length);S.checkEinsumDimSizes(i.length,u,s);let{path:l,steps:c}=S.getEinsumComputePath(a,u),p=c.length,m=null,f=i.length,d=[];for(let h=0;h<p;++h){for(let g of c[h]){let{permutationIndices:x,expandDims:b}=S.getEinsumPermutation(f,u[g]),w;S.isIdentityPermutation(x)?w=s[g]:(w=Oe({inputs:{x:s[g]},backend:e,attrs:{perm:x}}),d.push(w));let C=w.shape.slice();for(let N=0;N<b.length;++N)C.splice(b[N],0,1);y.arraysEqual(w.shape,C)||(w=it({inputs:{x:w},backend:e,attrs:{shape:C}}),d.push(w)),m===null?m=w:(m=rg({inputs:{a:w,b:m},backend:e}),d.push(m))}h<p-1&&(l[h]>=0&&(m=Uc({inputs:{x:m},backend:e,attrs:{axis:l[h]-(i.length-f),keepDims:!1}}),d.push(m)),f--)}for(let h of d)h!==m&&e.disposeIntermediateTensorInfo(h);return m}var Pz={kernelName:wp,backendName:"webgl",kernelFunc:Ort};var Prt="return (x >= 0.0) ? x : (exp(x) - 1.0);",Lrt=`
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vec4 result;
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result.r = (x.r >= 0.0) ? x.r : (exp(x.r) - 1.0);
result.g = (x.g >= 0.0) ? x.g : (exp(x.g) - 1.0);
result.b = (x.b >= 0.0) ? x.b : (exp(x.b) - 1.0);
result.a = (x.a >= 0.0) ? x.a : (exp(x.a) - 1.0);
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return result;
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`,Mrt=Ct({opSnippet:Prt,packedOpSnippet:Lrt}),Lz={kernelName:es,backendName:"webgl",kernelFunc:Mrt};var zrt="return (b >= 1.0) ? a : a * (b + 1.0);",Brt=`
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vec4 bGTEZero = vec4(greaterThanEqual(b, vec4(0.)));
return (bGTEZero * a) + ((vec4(1.0) - bGTEZero) * (a * (b + vec4(1.0))));
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`,Vrt=r=>{let{inputs:t,backend:e}=r,{dy:n,y:o}=t,s=M().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Po(Brt,n.shape,o.shape):new lo(zrt,n.shape,o.shape);return e.runWebGLProgram(s,[n,o],n.dtype)},Mz={kernelName:Cp,backendName:"webgl",kernelFunc:Vrt};var Grt=`
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return vec4(equal(a, b));
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`,Wrt="return float(a == b);",Urt=le({opSnippet:Wrt,packedOpSnippet:Grt,dtype:"bool",cpuKernelImpl:yL}),zz={kernelName:Ia,backendName:"webgl",kernelFunc:Urt};var Hrt=`
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// Error function is calculated approximately with elementary function.
// See "Handbook of Mathematical Functions with Formulas,
// Graphs, and Mathematical Tables", Abramowitz and Stegun.
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float p = ${S.ERF_P};
float a1 = ${S.ERF_A1};
float a2 = ${S.ERF_A2};
float a3 = ${S.ERF_A3};
float a4 = ${S.ERF_A4};
float a5 = ${S.ERF_A5};
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float sign = sign(x);
x = abs(x);
float t = 1.0 / (1.0 + p * x);
return sign * (1.0 - (((((a5*t + a4)*t) + a3)*t + a2)*t + a1)*t*exp(-x*x));
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`,qrt=Ct({opSnippet:Hrt}),Bz={kernelName:Ca,backendName:"webgl",kernelFunc:qrt};var Krt=Lo+`
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return exp(x);
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`,jrt=`
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vec4 result = exp(x);
bvec4 isNaN = isnan(x);
result.r = isNaN.r ? x.r : result.r;
result.g = isNaN.g ? x.g : result.g;
result.b = isNaN.b ? x.b : result.b;
result.a = isNaN.a ? x.a : result.a;
return result;
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`,Ik=Ct({opSnippet:Krt,packedOpSnippet:jrt,cpuKernelImpl:bL,dtype:"float32"}),Vz={kernelName:rs,backendName:"webgl",kernelFunc:Ik};function EC(r){let{inputs:t,attrs:e,backend:n}=r,{dim:o}=e,{input:s}=t,i=s.shape.length,a=s.shape.slice(),u=o;return o<0&&(y.assert(-(i+1)<=o,()=>`Axis must be in the interval [${-(i+1)}, ${i}]`),u=i+o+1),a.splice(u,0,1),it({inputs:{x:s},backend:n,attrs:{shape:a}})}var Gz={kernelName:mi,backendName:"webgl",kernelFunc:EC};var Wz="return exp(x) - 1.0;",Xrt=Ct({opSnippet:Wz,packedOpSnippet:Wz,cpuKernelImpl:wL}),Uz={kernelName:va,backendName:"webgl",kernelFunc:Xrt};var sg=class{constructor(t,e,n){this.variableNames=["real","imag"];let o=e[1];this.outputShape=e;let s=n?`2.0 * ${Math.PI}`:`-2.0 * ${Math.PI}`,i=n?`${o}.0`:"1.0",a;if(t==="real")a="return real * expR - imag * expI;";else if(t==="imag")a="return real * expI + imag * expR;";else throw new Error(`FFT component must be either "real" or "imag", got ${t}.`);this.userCode=`
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const float exponentMultiplier = ${s};
float unaryOpComplex(float real, float expR, float imag, float expI) {
${a}
}
float mulMatDFT(int batch, int index) {
float indexRatio = float(index) / float(${o});
float exponentMultiplierTimesIndexRatio =
exponentMultiplier * indexRatio;
float result = 0.0;
for (int i = 0; i < ${o}; i++) {
// x = (-2|2 * PI / N) * index * i;
float x = exponentMultiplierTimesIndexRatio * float(i);
float expR = cos(x);
float expI = sin(x);
float real = getReal(batch, i);
float imag = getImag(batch, i);
result +=
unaryOpComplex(real, expR, imag, expI) / ${i};
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}
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return result;
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}
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void main() {
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ivec2 coords = getOutputCoords();
setOutput(mulMatDFT(coords[0], coords[1]));
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}
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`}};function _C(r,t,e){let n=e.texData.get(r.dataId),o=y.sizeFromShape(r.shape),s=r.shape[r.shape.length-1],i=o/s,a=it({inputs:{x:r},backend:e,attrs:{shape:[i,s]}}),u=a.shape,l=new sg("real",u,t),c=new sg("imag",u,t),p=[{dataId:n.complexTensorInfos.real.dataId,dtype:n.complexTensorInfos.real.dtype,shape:u},{dataId:n.complexTensorInfos.imag.dataId,dtype:n.complexTensorInfos.imag.dtype,shape:u}],m=e.runWebGLProgram(l,p,"float32"),f=e.runWebGLProgram(c,p,"float32"),d=$n({inputs:{real:m,imag:f},backend:e});e.disposeIntermediateTensorInfo(m),e.disposeIntermediateTensorInfo(f);let h=it({inputs:{x:d},backend:e,attrs:{shape:r.shape}});return e.disposeIntermediateTensorInfo(a),e.disposeIntermediateTensorInfo(d),h}function Yrt(r){let{inputs:t,backend:e}=r,{input:n}=t;return _C(n,!1,e)}var Hz={kernelName:Ip,backendName:"webgl",kernelFunc:Yrt};var AC=class{constructor(t,e){this.outputShape=[],this.customUniforms=[{name:"value",type:"float"}],this.variableNames=["x"],this.outputShape=t,this.userCode=`
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void main() {
// Input can be obtained from uniform value.
setOutput(value);
}
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`}};function Sl(r){let{backend:t,attrs:e}=r,{shape:n,value:o}=e,{dtype:s}=e;if(s=s||y.inferDtype(o),s==="string"){let i=y.getArrayFromDType(s,y.sizeFromShape(n));return i.fill(o),t.makeTensorInfo(n,s,i)}else{let i=new AC(n,o),a=[[o]];return t.runWebGLProgram(i,[],s,a)}}var qz={kernelName:Ol,backendName:"webgl",kernelFunc:Sl};var $C=class{constructor(t){this.variableNames=["Image"],this.outputShape=[];let e=t[2];this.outputShape=t,this.userCode=`
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void main() {
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ivec4 coords = getOutputCoords();
int x = coords[2];
int coordX = ${e} - x - 1;
float outputValue;
if(coordX >= 0 && coordX < ${e}) {
outputValue = getImage(coords[0], coords[1], coordX, coords[3]);
} else {
outputValue = getImage(coords[0], coords[1], coords[2], coords[3]);
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}
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setOutput(outputValue);
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}
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`}};var Kz={kernelName:Sa,backendName:"webgl",kernelFunc:({inputs:r,backend:t})=>{let{image:e}=r,n=t,o=new $C(e.shape);return n.runWebGLProgram(o,[e],e.dtype)}};var jz="return floor(x);",Zrt=Ct({opSnippet:jz,packedOpSnippet:jz,cpuKernelImpl:CL}),Xz={kernelName:ns,backendName:"webgl",kernelFunc:Zrt};var Jrt=`
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float s = sign(a) * sign(b);
int ia = round(a);
int ib = round(b);
if (ib != 0) {
// Windows (D3D) wants guaranteed non-zero int division at compile-time.
return float(idiv(ia, ib, s));
} else {
return NAN;
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}
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`,Qrt=`
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ivec4 ia = round(a);
ivec4 ib = round(b);
bvec4 cond = notEqual(ib, ivec4(0));
ivec4 result = ivec4(0);
vec4 s = sign(a) * sign(b);
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// Windows (D3D) wants guaranteed non-zero int division at compile-time.
if (cond[0]) {
result[0] = idiv(ia[0], ib[0], s[0]);
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}
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if (cond[1]) {
result[1] = idiv(ia[1], ib[1], s[1]);
}
if (cond[2]) {
result[2] = idiv(ia[2], ib[2], s[2]);
}
if (cond[3]) {
result[3] = idiv(ia[3], ib[3], s[3]);
}
return vec4(result);
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`,tnt=le({opSnippet:Jrt,packedOpSnippet:Qrt,dtype:"int32"}),Yz={kernelName:os,backendName:"webgl",kernelFunc:tnt};var DC=class{constructor(t){this.variableNames=["A"];let e=Ge(),[n,o]=t;this.outputShape=t,this.userCode=`
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void main() {
ivec3 coords = getOutputCoords();
int texR = coords[0];
int texC = coords[1];
int depth = coords[2];
vec2 uv = (vec2(texC, texR) + halfCR) / vec2(${o}.0, ${n}.0);
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vec4 values = ${e.texture2D}(A, uv);
float value;
if (depth == 0) {
value = values.r;
} else if (depth == 1) {
value = values.g;
} else if (depth == 2) {
value = values.b;
} else if (depth == 3) {
value = values.a;
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}
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setOutput(floor(value * 255.0 + 0.5));
}
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`}};var RC=class{constructor(t){this.variableNames=["A"],this.packedInputs=!1,this.packedOutput=!0;let e=Ge(),[n,o]=t;this.outputShape=t,this.userCode=`
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void main() {
ivec3 coords = getOutputCoords();
int texR = coords[0];
int texC = coords[1];
int depth = coords[2];
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vec4 result = vec4(0.);
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for(int row=0; row<=1; row++) {
for(int col=0; col<=1; col++) {
texC = coords[1] + row;
depth = coords[2] + col;
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vec2 uv = (vec2(texC, texR) + halfCR) /
vec2(${o}.0, ${n}.0);
vec4 values = ${e.texture2D}(A, uv);
float value;
if (depth == 0) {
value = values.r;
} else if (depth == 1) {
value = values.g;
} else if (depth == 2) {
value = values.b;
} else if (depth == 3) {
value = values.a;
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}
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result[row * 2 + col] = floor(value * 255.0 + 0.5);
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}
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}
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${e.output} = result;
}
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`}};var Zz={kernelName:Zd,backendName:"webgl",kernelFunc:ent},Dd,vk=M().getBool("CANVAS2D_WILL_READ_FREQUENTLY_FOR_GPU");function ent(r){let{inputs:t,backend:e,attrs:n}=r,{pixels:o}=t,{numChannels:s}=n,i=typeof HTMLVideoElement!="undefined"&&o instanceof HTMLVideoElement,a=typeof HTMLImageElement!="undefined"&&o instanceof HTMLImageElement,[u,l]=i?[o.videoWidth,o.videoHeight]:[o.width,o.height],c=[l,u],p=[l,u,s];if(a||i){let h=M().getBool("CANVAS2D_WILL_READ_FREQUENTLY_FOR_GPU");(Dd==null||h!==vk)&&(vk=h,Dd=document.createElement("canvas").getContext("2d",{willReadFrequently:vk})),Dd.canvas.width=u,Dd.canvas.height=l,Dd.drawImage(o,0,0,u,l),o=Dd.canvas}let m=e.makeTensorInfo(c,"int32");e.texData.get(m.dataId).usage=Yr.PIXELS,e.gpgpu.uploadPixelDataToTexture(e.getTexture(m.dataId),o);let f=M().getBool("WEBGL_PACK")?new RC(p):new DC(p),d=e.runWebGLProgram(f,[m],"int32");return e.disposeData(m.dataId),d}function rnt(r){let{inputs:t,backend:e,attrs:n}=r,{x:o,filter:s,bias:i,preluActivationWeights:a}=t,{strides:u,pad:l,dataFormat:c,dilations:p,dimRoundingMode:m,activation:f,leakyreluAlpha:d}=n,h=S.convertConv2DDataFormat(c),g=S.computeConv2DInfo(o.shape,s.shape,u,p,l,m,!1,h),x,b=[],w=i!=null,C=a!=null,N=f==="leakyrelu",E=()=>{let $=[o,s],F=(P,V)=>{if(V==="NCHW"&&P.shape.length===1&&P.shape[0]!==1){let G=it({inputs:{x:P},backend:e,attrs:{shape:[P.shape[0],1,1]}});return b.push(G),G}return P};if(w&&$.push(F(i,c)),C&&$.push(F(a,c)),N){let P=e.makeTensorInfo([],"float32",y.createScalarValue(d,"float32"));$.push(P),b.push(P)}return $};if(g.filterHeight===1&&g.filterWidth===1&&g.dilationHeight===1&&g.dilationWidth===1&&g.strideHeight===1&&g.strideWidth===1&&(g.padInfo.type==="SAME"||g.padInfo.type==="VALID"))x=hC({x:o,filter:s,convInfo:g,backend:e,bias:i,activation:f,preluActivationWeights:a,leakyreluAlpha:d});else if(g.strideWidth<=2&&h==="channelsLast"&&M().getBool("WEBGL_EXP_CONV")){let $=f?Il(f,!0):null,F=new _d(g,w,$,C,N),P=[[g.padInfo.top,g.padInfo.left],[g.strideHeight,g.strideWidth],[g.dilationHeight,g.dilationWidth],[g.inHeight,g.inWidth]],V=E();x=e.runWebGLProgram(F,V,"float32",P)}else if(M().getBool("WEBGL_CONV_IM2COL"))x=gC({x:o,filter:s,convInfo:g,backend:e,bias:i,activation:f,preluActivationWeights:a,leakyreluAlpha:d});else{let $=f?Il(f,!1):null,F=new Ed(g,w,$,C,N),P=E();x=e.runWebGLProgram(F,P,"float32")}let A=it({inputs:{x},backend:e,attrs:{shape:g.outShape}});return b.push(x),b.forEach($=>e.disposeIntermediateTensorInfo($)),A}var Jz={kernelName:Ni,backendName:"webgl",kernelFunc:rnt};function nnt(r){let{inputs:t,backend:e,attrs:n}=r,{x:o,filter:s,bias:i,preluActivationWeights:a}=t,{strides:u,pad:l,dilations:c,dimRoundingMode:p,activation:m,leakyreluAlpha:f}=n,d=[],h=c;h==null&&(h=[1,1]),y.assert(S.eitherStridesOrDilationsAreOne(u,h),()=>`Error in depthwiseConv2d: Either strides or dilations must be 1. Got strides ${u} and dilations '${h}'`);let g=S.computeConv2DInfo(o.shape,s.shape,u,h,l,p,!0),x=M().getBool("WEBGL_PACK_DEPTHWISECONV")&&g.strideWidth<=2&&g.outChannels/g.inChannels===1,b=m?Il(m,x):null,w=[o,s],C=i!=null,N=a!=null,E=m==="leakyrelu";if(C&&w.push(i),N&&w.push(a),E){let P=e.makeTensorInfo([],"float32",y.createScalarValue(f,"float32"));w.push(P),d.push(P)}let A;x?A=new $d(g,C,b,N,E):A=new Ad(g,C,b,N,E);let $=[[g.padInfo.top,g.padInfo.left],[g.strideHeight,g.strideWidth],[g.dilationHeight,g.dilationWidth],[g.inHeight,g.inWidth]],F=e.runWebGLProgram(A,w,"float32",$);return d.forEach(P=>e.disposeIntermediateTensorInfo(P)),F}var Qz={kernelName:Ti,backendName:"webgl",kernelFunc:nnt};var FC=class{constructor(t,e,n,o){this.sliceDim=t,this.strides=e,this.paramsShape=o,this.variableNames=["x","indices"],this.outputShape=n;let s=Bt(n.length),i=`
2022-10-18 13:23:49 +02:00
int index;`;for(let a=0;a<this.sliceDim;a++)i+=`
index = round(getIndices(coords[0], ${a}));
out_of_bounds = out_of_bounds || index < 0;
out_of_bounds = out_of_bounds || index >= ${this.paramsShape[a]};
flattenIndex += index * ${this.strides[a]};`;this.userCode=`
void main() {
${s} coords = getOutputCoords();
int flattenIndex = 0;
bool out_of_bounds = false;
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${i}
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setOutput(out_of_bounds ? 0.0 : getX(flattenIndex, coords[1]));
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}
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`}};function ont(r){let{inputs:t,backend:e}=r,{params:n,indices:o}=t,s=o.shape,i=s[s.length-1],a=y.sizeFromShape(n.shape),[u,l,c,p]=S.prepareAndValidate(n,o),m=it({inputs:{x:o},backend:e,attrs:{shape:[l,i]}}),f=it({inputs:{x:n},backend:e,attrs:{shape:[y.sizeFromShape(n.shape)/c,c]}});if(e.shouldExecuteOnCPU([n,o])||n.dtype==="string"){let x=e.readSync(o.dataId),b=e.bufferSync(n),w=IL(x,b,n.dtype,l,i,c,p,n.shape,a);return e.makeTensorInfo(u,n.dtype,w.values)}let d=new FC(i,p,[l,c],n.shape),h=e.runWebGLProgram(d,[f,m],f.dtype),g=it({inputs:{x:h},backend:e,attrs:{shape:u}});return e.disposeIntermediateTensorInfo(m),e.disposeIntermediateTensorInfo(f),e.disposeIntermediateTensorInfo(h),g}var t3={kernelName:Na,backendName:"webgl",kernelFunc:ont};var OC=class{constructor(t,e){this.variableNames=["A","indices"],this.outputShape=e,this.rank=e.length;let n=Bt(this.rank),o=snt(t,2);this.userCode=`
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void main() {
${n} resRC = getOutputCoords();
int index = int(getIndices(resRC.x, resRC.z));
float inBounds = (index >= 0) && (index < ${t[2]}) ? 1.0 : 0.0;
setOutput(inBounds * getA(${o}));
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}
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`}};function snt(r,t){let e=["resRC.x","resRC.y","resRC.z","resRC.w"],n=[];for(let o=0;o<r.length;o++)o===2?n.push("index"):n.push(`${e[o]}`);return n.join()}function Sk(r){let{inputs:t,backend:e,attrs:n}=r,{x:o,indices:s}=t,{axis:i,batchDims:a}=n,u=y.parseAxisParam(i,o.shape)[0];if(M().get("DEBUG")){let b=e.readSync(s.dataId),w=o.shape[u];for(let C=0;C<b.length;++C){let N=b[C];y.assert(N<=w-1&&N>=0,()=>`GatherV2: the index value ${N} is not in [0, ${w-1}]`)}}let l=S.segment_util.collectGatherOpShapeInfo(o,s,u,a),c=y.sizeFromShape(s.shape),p=[],m=it({inputs:{x:o},backend:e,attrs:{shape:[l.batchSize,l.outerSize,l.dimSize,l.sliceSize]}}),f=it({inputs:{x:s},backend:e,attrs:{shape:[l.batchSize,c/l.batchSize]}});p.push(m),p.push(f);let d=[l.batchSize,l.outerSize,c/l.batchSize,l.sliceSize];if(e.shouldExecuteOnCPU([o,s])||o.dtype==="string"){let b=e.bufferSync(f),w=e.bufferSync(m),C=vL(w,b,d);return p.forEach(N=>e.disposeIntermediateTensorInfo(N)),e.makeTensorInfo(l.outputShape,C.dtype,C.values)}let h=new OC(m.shape,d),g=e.runWebGLProgram(h,[m,f],m.dtype);p.push(g);let x=it({inputs:{x:g},backend:e,attrs:{shape:l.outputShape}});return p.forEach(b=>e.disposeIntermediateTensorInfo(b)),x}var e3={kernelName:fi,backendName:"webgl",kernelFunc:Sk};var int="return float(a > b);",ant=`
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return vec4(greaterThan(a, b));
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`,lnt=le({opSnippet:int,packedOpSnippet:ant,cpuKernelImpl:SL,dtype:"bool"}),r3={kernelName:Ta,backendName:"webgl",kernelFunc:lnt};var unt="return float(a >= b);",cnt=`
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return vec4(greaterThanEqual(a, b));
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`,pnt=le({opSnippet:unt,packedOpSnippet:cnt,dtype:"bool",cpuKernelImpl:NL}),n3={kernelName:is,backendName:"webgl",kernelFunc:pnt};function mnt(r){let{inputs:t,backend:e}=r,{input:n}=t;return _C(n,!0,e)}var o3={kernelName:vp,backendName:"webgl",kernelFunc:mnt};var fnt="return float(!isnan(x) && !isinf(x));",dnt=Ct({opSnippet:fnt,dtype:"bool"}),s3={kernelName:ka,backendName:"webgl",kernelFunc:dnt};var hnt="return float(isinf(x));",gnt=Ct({opSnippet:hnt,dtype:"bool"}),i3={kernelName:Ea,backendName:"webgl",kernelFunc:gnt};var xnt="return float(isnan(x));",ynt=Ct({opSnippet:xnt,dtype:"bool"}),a3={kernelName:as,backendName:"webgl",kernelFunc:ynt};var bnt="return float(a < b);",wnt=`
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return vec4(lessThan(a, b));
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`,Cnt=le({opSnippet:bnt,packedOpSnippet:wnt,cpuKernelImpl:TL,dtype:"bool"}),l3={kernelName:_a,backendName:"webgl",kernelFunc:Cnt};var Int="return float(a <= b);",vnt=`
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return vec4(lessThanEqual(a, b));
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`,Snt=le({opSnippet:Int,packedOpSnippet:vnt,cpuKernelImpl:kL,dtype:"bool"}),u3={kernelName:Aa,backendName:"webgl",kernelFunc:Snt};function Nnt(r){let{backend:t,attrs:e}=r,{start:n,stop:o,num:s}=e,i=EL(n,o,s);return t.makeTensorInfo([i.length],"float32",i)}var c3={kernelName:Np,backendName:"webgl",kernelFunc:Nnt};var Tnt=Lo+`
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return x < 0.0 ? 0./0. : log(x);
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`,knt=`
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vec4 result = log(x);
bvec4 isNaN = isnan(x);
result.r = isNaN.r ? x.r : (x.r < 0.0 ? 0./0. : result.r);
result.g = isNaN.g ? x.g : (x.g < 0.0 ? 0./0. : result.g);
result.b = isNaN.b ? x.b : (x.b < 0.0 ? 0./0. : result.b);
result.a = isNaN.a ? x.a : (x.a < 0.0 ? 0./0. : result.a);
return result;
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`,Ent=Ct({opSnippet:Tnt,packedOpSnippet:knt,cpuKernelImpl:_L}),p3={kernelName:us,backendName:"webgl",kernelFunc:Ent};var _nt=Lo+`
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return log(1.0 + x);
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`,Ant=Ct({opSnippet:_nt}),m3={kernelName:$a,backendName:"webgl",kernelFunc:Ant};var $nt="return float(a >= 1.0 && b >= 1.0);",Dnt=`
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return vec4(
vec4(greaterThanEqual(a, vec4(1.0))) *
vec4(greaterThanEqual(b, vec4(1.0))));
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`,Rnt=le({opSnippet:$nt,packedOpSnippet:Dnt,dtype:"bool"}),f3={kernelName:Da,backendName:"webgl",kernelFunc:Rnt};var Fnt="return float(!(x >= 1.0));",Ont=Ct({opSnippet:Fnt}),d3={kernelName:Ra,backendName:"webgl",kernelFunc:Ont};var Pnt="return float(a >= 1.0 || b >= 1.0);",Lnt=`
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return min(
vec4(greaterThanEqual(a, vec4(1.0))) +
vec4(greaterThanEqual(b, vec4(1.0))),
vec4(1.0));
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`,Mnt=le({opSnippet:Pnt,packedOpSnippet:Lnt,dtype:"bool"}),h3={kernelName:Fa,backendName:"webgl",kernelFunc:Mnt};var PC=class{constructor(t,e,n,o,s){this.variableNames=["x"],this.outputShape=[];let i=e,a=t[3]-1;this.outputShape=t;let u,l=`float(${n}) + float(${o}) * sum`;s===.5?u=`inversesqrt(${l})`:s===1?u=`1.0/(${l})`:u=`exp(log(${l}) * float(-${s}));`,this.userCode=`
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void main() {
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ivec4 coords = getOutputCoords();
int b = coords[0];
int r = coords[1];
int c = coords[2];
int d = coords[3];
float x = getX(b, r, c, d);
float sum = 0.0;
for (int j = -${i}; j <= ${i}; j++) {
int idx = d + j;
if (idx >= 0 && idx <= ${a}) {
float z = getX(b, r, c, idx);
sum += z * z;
}
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}
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float val = x * ${u};
setOutput(val);
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}
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`}};var LC=class{constructor(t,e,n,o,s){this.variableNames=["x"],this.outputShape=[],this.packedInputs=!0,this.packedOutput=!0;let i=e,a=t[3]-1;this.outputShape=t;let u,l=`float(${n}) + float(${o}) * sum`;s===.5?u=`inversesqrt(${l})`:s===1?u=`1.0/(${l})`:u=`exp(log(${l}) * float(-${s}));`,this.userCode=`
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void main() {
ivec4 coords = getOutputCoords();
int b = coords.x;
int r = coords.y;
int c = coords.z;
int d = coords.w;
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bool hasNextCol = d < ${this.outputShape[3]};
bool hasNextRow = c < ${this.outputShape[2]};
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vec4 sum = vec4(0.);
vec4 xFragAtOutputCoords = getX(b, r, c, d);
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vec4 xAtOutputCoords = vec4(
getChannel(xFragAtOutputCoords, vec2(c, d)),
hasNextCol ?
getChannel(xFragAtOutputCoords, vec2(c, d + 1)) : 0.0,
hasNextRow ?
getChannel(xFragAtOutputCoords , vec2(c + 1, d)) : 0.0,
(hasNextRow && hasNextCol) ?
getChannel(xFragAtOutputCoords, vec2(c + 1, d + 1)) : 0.0
);
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int firstChannel = d - ${i};
vec2 cache = vec2(0.);
if(firstChannel >= 0){
vec4 firstChannelFrag = getX(b, r, c, firstChannel);
cache.x = getChannel(firstChannelFrag, vec2(c, firstChannel));
if(hasNextRow){
cache.y = getChannel(firstChannelFrag, vec2(c + 1, firstChannel));
}
}
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ivec2 depth = ivec2(d, d + 1);
for (int j = - ${i}; j <= ${i}; j++) {
ivec2 idx = depth + j;
bvec2 aboveLowerBound = greaterThanEqual(idx, ivec2(0));
bvec2 belowUpperBound = lessThanEqual(idx, ivec2(${a}));
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bool depthInRange = aboveLowerBound.x && belowUpperBound.x;
bool depthPlusOneInRange = aboveLowerBound.y && belowUpperBound.y;
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if(depthInRange || depthPlusOneInRange){
vec4 z = vec4(0.);
vec4 xFragAtCurrentDepth;
z.xz = cache.xy;
if(depthPlusOneInRange && hasNextCol){
xFragAtCurrentDepth = idx.y != d ?
getX(b, r, c, idx.y) : xFragAtOutputCoords;
z.y = getChannel(xFragAtCurrentDepth, vec2(c, idx.y));
if(hasNextRow){
z.w = getChannel(xFragAtCurrentDepth, vec2(c + 1, idx.y));
}
}
cache.xy = z.yw;
sum += z * z;
}
}
vec4 result = xAtOutputCoords * ${u};
setOutput(result);
}
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`}};var znt=r=>{let{inputs:t,backend:e,attrs:n}=r,{x:o}=t,{depthRadius:s,bias:i,alpha:a,beta:u}=n,l=M().getBool("WEBGL_PACK_NORMALIZATION")?new LC(o.shape,s,i,a,u):new PC(o.shape,s,i,a,u);return e.runWebGLProgram(l,[o],o.dtype)},g3={kernelName:Pl,backendName:"webgl",kernelFunc:znt};var MC=class{constructor(t,e,n,o,s){this.variableNames=["inputImage","outputImage","dy"],this.outputShape=[],this.outputShape=t,this.depth=t[3],this.depthRadius=e,this.bias=n,this.alpha=o,this.beta=s,this.userCode=`
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void main() {
ivec4 coords = getOutputCoords();
int b = coords[0];
int r = coords[1];
int c = coords[2];
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float result = 0.0;
for (int d = 0; d < ${this.depth}; ++d) {
int depthBegin = int(max(0.0, float(d - ${e})));
int depthEnd = int(min(float(${this.depth}),
float(d + ${e} + 1)));
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const int MIN_DEPTH_BEGIN = 0;
const int MAX_DEPTH_END = ${this.depth};
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float norm = 0.0;
for (int k = MIN_DEPTH_BEGIN; k < MAX_DEPTH_END; ++k) {
if (k < depthBegin){
continue;
}
else if (k >= depthBegin && k < depthEnd) {
norm += getInputImage(b, r, c, k) * getInputImage(b, r, c, k);
}
else {
break;
}
}
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norm = float(${o}) * norm + float(${n});
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for(int k = MIN_DEPTH_BEGIN; k < MAX_DEPTH_END; ++k){
if (k < depthBegin){
continue;
}
else if (k >= depthBegin && k < depthEnd){
float dyi = -2.0 * float(${o})
* float(${s})
* getInputImage(b ,r ,c, k) * getOutputImage(b, r, c, d)
/ norm;
if (k == d) {
dyi += pow(norm, -1.0 * ${s});
}
if (k == coords[3]) {
dyi *= getDy(b, r, c, d);
result += dyi;
}
}
else {
break;
}
}
}
setOutput(result);
}
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`}};var Bnt=r=>{let{inputs:t,backend:e,attrs:n}=r,{x:o,y:s,dy:i}=t,{depthRadius:a,bias:u,alpha:l,beta:c}=n,p=new MC(o.shape,a,u,l,c);return e.runWebGLProgram(p,[o,s,i],o.dtype)},x3={kernelName:Tp,backendName:"webgl",kernelFunc:Bnt};function y3(r,t,e,n){let o=y.sizeFromShape(t),i=y.sizeFromShape(r.shape)/o,a=it({inputs:{x:r},attrs:{shape:[i,o]},backend:n}),u=qn(a,r.dtype,"max",n),l=it({inputs:{x:u},attrs:{shape:e},backend:n});return n.disposeIntermediateTensorInfo(a),n.disposeIntermediateTensorInfo(u),l}function Nk(r){let{inputs:t,backend:e,attrs:n}=r,{x:o}=t,{reductionIndices:s,keepDims:i}=n,a=o.shape.length,u=y.parseAxisParam(s,o.shape),l=u,c=S.getAxesPermutation(l,a),p=c!=null,m=e.shouldExecuteOnCPU([o]),f=o;if(p){if(m){let w=e.texData.get(f.dataId).values,C=new Array(a);for(let A=0;A<C.length;A++)C[A]=o.shape[c[A]];let N=Wc(w,o.shape,o.dtype,c,C);f=e.makeTensorInfo(C,o.dtype);let E=e.texData.get(f.dataId);E.values=N}else f=Du(o,c,e);l=S.getInnerMostAxes(l.length,a)}S.assertAxesAreInnerMostDims("max",l,a);let[d,h]=S.computeOutAndReduceShapes(f.shape,l),g=d;i&&(g=S.expandShapeToKeepDim(d,u));let x;if(m){let w=e.texData.get(f.dataId).values,C=AL(w,y.sizeFromShape(h),g,o.dtype);x=e.makeTensorInfo(g,o.dtype);let N=e.texData.get(x.dataId);N.values=C}else x=y3(f,h,g,e);return p&&e.disposeIntermediateTensorInfo(f),x}var b3={kernelName:cs,backendName:"webgl",kernelFunc:Nk};var Vnt=Nd+`
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return max(a, b);
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`,Gnt=`
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vec4 result = vec4(max(a, b));
bvec4 isNaNA = isnan(a);
bvec4 isNaNB = isnan(b);
bvec4 isNaN = bvec4(isNaNA.x || isNaNB.x, isNaNA.y || isNaNB.y, isNaNA.z || isNaNB.z, isNaNA.w || isNaNB.w);
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`+ea+`
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return result;
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`,Wnt=le({opSnippet:Vnt,packedOpSnippet:Gnt,cpuKernelImpl:$L}),w3={kernelName:ps,backendName:"webgl",kernelFunc:Wnt};function Unt(r){let{inputs:t,backend:e,attrs:n}=r,{x:o}=t;ri(o,"maxPool");let{filterSize:s,strides:i,pad:a,dimRoundingMode:u}=n,l=1;y.assert(S.eitherStridesOrDilationsAreOne(i,l),()=>`Error in maxPool: Either strides or dilations must be 1. Got strides ${i} and dilations '${l}'`);let c=S.computePool2DInfo(o.shape,s,i,l,a,u);if(c.filterWidth===1&&c.filterHeight===1&&y.arraysEqual(c.inShape,c.outShape))return rr({inputs:{x:o},backend:e});let p=new oi(c,"max",!1);return e.runWebGLProgram(p,[o],o.dtype)}var C3={kernelName:ms,backendName:"webgl",kernelFunc:Unt};function Hnt(r){let{inputs:t,backend:e,attrs:n}=r,{x:o}=t,{filterSize:s,strides:i,pad:a,dataFormat:u,dimRoundingMode:l}=n,c=[1,1,1],p=S.computePool3DInfo(o.shape,s,i,c,a,l,u),m=new Ru(p,"max",!1);return e.runWebGLProgram(m,[o],o.dtype)}var I3={kernelName:Ll,backendName:"webgl",kernelFunc:Hnt};var zC=class{constructor(t){this.variableNames=["dy","maxPos"],this.outputShape=t.inShape;let e=t.strideHeight,n=t.strideWidth,o=t.dilationHeight,s=t.effectiveFilterHeight,i=t.effectiveFilterWidth,a=s-1-t.padInfo.top,u=i-1-t.padInfo.left,l=s*i-1;this.userCode=`
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const ivec2 pads = ivec2(${a}, ${u});
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void main() {
ivec4 coords = getOutputCoords();
int b = coords[0];
int d = coords[3];
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ivec2 dyRCCorner = coords.yz - pads;
int dyRCorner = dyRCCorner.x;
int dyCCorner = dyRCCorner.y;
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// Convolve dy(?, ?, d) with pos mask(:, :, d) to get dx(xR, xC, d).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0;
for (int wR = 0; wR < ${s};
wR += ${o}) {
float dyR = float(dyRCorner + wR) / ${e}.0;
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if (dyR < 0.0 || dyR >= ${t.outHeight}.0 || fract(dyR) > 0.0) {
continue;
}
int idyR = int(dyR);
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for (int wC = 0; wC < ${i}; wC++) {
float dyC = float(dyCCorner + wC) / ${n}.0;
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if (dyC < 0.0 || dyC >= ${t.outWidth}.0 ||
fract(dyC) > 0.0) {
continue;
}
int idyC = int(dyC);
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float dyValue = getDy(b, idyR, idyC, d);
int maxPosValue = ${l} - int(getMaxPos(b, idyR, idyC, d));
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// Get the current value, check it against the value from the
// position matrix.
int curPosValue = wR * ${i} + wC;
float mask = float(maxPosValue == curPosValue ? 1.0 : 0.0);
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dotProd += dyValue * mask;
}
}
setOutput(dotProd);
}
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`}},BC=class{constructor(t){this.variableNames=["dy","maxPos"],this.outputShape=t.inShape;let e=t.strideDepth,n=t.strideHeight,o=t.strideWidth,s=t.dilationDepth,i=t.dilationHeight,a=t.dilationWidth,u=t.effectiveFilterDepth,l=t.effectiveFilterHeight,c=t.effectiveFilterWidth,p=u-1-t.padInfo.front,m=l-1-t.padInfo.top,f=c-1-t.padInfo.left,d=u*l*c-1;this.userCode=`
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const ivec3 pads = ivec3(${p}, ${m}, ${f});
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void main() {
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ivec5 coords = getOutputCoords();
int batch = coords.x;
int ch = coords.u;
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ivec3 dyCorner = ivec3(coords.y, coords.z, coords.w) - pads;
int dyDCorner = dyCorner.x;
int dyRCorner = dyCorner.y;
int dyCCorner = dyCorner.z;
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// Convolve dy(?, ?, ?, ch) with pos mask(:, :, :, d) to get
// dx(xD, xR, xC, ch).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0;
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for (int wD = 0; wD < ${u};
wD += ${s}) {
float dyD = float(dyDCorner + wD) / ${e}.0;
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if (dyD < 0.0 || dyD >= ${t.outDepth}.0 || fract(dyD) > 0.0) {
continue;
}
int idyD = int(dyD);
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for (int wR = 0; wR < ${l};
wR += ${i}) {
float dyR = float(dyRCorner + wR) / ${n}.0;
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if (dyR < 0.0 || dyR >= ${t.outHeight}.0 ||
fract(dyR) > 0.0) {
continue;
}
int idyR = int(dyR);
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for (int wC = 0; wC < ${c};
wC += ${a}) {
float dyC = float(dyCCorner + wC) / ${o}.0;
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if (dyC < 0.0 || dyC >= ${t.outWidth}.0 ||
fract(dyC) > 0.0) {
continue;
}
int idyC = int(dyC);
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float dyValue = getDy(batch, idyD, idyR, idyC, ch);
int maxPosValue = ${d} -
int(getMaxPos(batch, idyD, idyR, idyC, ch));
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// Get the current value, check it against the value from the
// position matrix.
int curPosValue =
wD * ${l} * ${c} +
wR * ${c} + wC;
float mask = float(maxPosValue == curPosValue ? 1.0 : 0.0);
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dotProd += dyValue * mask;
}
}
}
setOutput(dotProd);
}
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`}};function qnt(r){let{inputs:t,backend:e,attrs:n}=r,{dy:o,input:s}=t,i=s,{filterSize:a,strides:u,pad:l,dimRoundingMode:c}=n,p=[1,1,1],m=S.computePool3DInfo(i.shape,a,u,p,l,c),f=new Ru(m,"max",!0),d=e.runWebGLProgram(f,[i],i.dtype),h=new BC(m),g=e.runWebGLProgram(h,[o,d],i.dtype);return e.disposeIntermediateTensorInfo(d),g}var v3={kernelName:Ep,backendName:"webgl",kernelFunc:qnt};function Knt(r){let{inputs:t,backend:e,attrs:n}=r,{dy:o,input:s,output:i}=t,a=s;ri([s,i],"maxPoolGrad");let{filterSize:u,strides:l,pad:c,dimRoundingMode:p}=n,m=S.computePool2DInfo(a.shape,u,l,1,c,p),f=!0,d=new oi(m,"max",f),h=e.runWebGLProgram(d,[a],a.dtype),g=new zC(m),x=e.runWebGLProgram(g,[o,h],a.dtype);return e.disposeIntermediateTensorInfo(h),x}var S3={kernelName:kp,backendName:"webgl",kernelFunc:Knt};function N3(r,t,e,n){let o=new oi(e,"max",!1),s=n.runWebGLProgram(o,[r],"float32");o=new oi(e,"max",!0,!0,t);let i=n.runWebGLProgram(o,[r],"float32");return[s,i]}var T3={kernelName:_p,backendName:"webgl",kernelFunc:({inputs:r,attrs:t,backend:e})=>{let{x:n}=r,{filterSize:o,strides:s,pad:i,includeBatchInIndex:a}=t,u=e;y.assert(n.shape.length===4,()=>`Error in maxPool: input must be rank 4 but got rank ${n.shape.length}.`);let l=[1,1];y.assert(S.eitherStridesOrDilationsAreOne(s,l),()=>`Error in maxPool: Either strides or dilations must be 1. Got strides ${s} and dilations '${l}'`);let c=S.computePool2DInfo(n.shape,o,s,l,i),[p,m]=N3(n,a,c,u);return[p,m]}};function k3(r,t,e,n){let o=y.sizeFromShape(t),i=y.sizeFromShape(r.shape)/o,a=it({inputs:{x:r},attrs:{shape:[i,o]},backend:n}),u=qn(a,"float32","mean",n),l=it({inputs:{x:u},attrs:{shape:e},backend:n});return n.disposeIntermediateTensorInfo(a),n.disposeIntermediateTensorInfo(u),l}var E3={kernelName:fs,backendName:"webgl",kernelFunc:({inputs:r,attrs:t,backend:e})=>{let{x:n}=r,{keepDims:o,axis:s}=t,i=e,a=n.shape.length,u=y.parseAxisParam(s,n.shape),l=u,c=S.getAxesPermutation(l,a),p=c!=null,m=i.shouldExecuteOnCPU([n]),f=[],d=n;if(p){if(m){let C=i.texData.get(d.dataId).values,N=new Array(a);for(let $=0;$<N.length;$++)N[$]=n.shape[c[$]];let E=Wc(C,n.shape,n.dtype,c,N);d=i.makeTensorInfo(N,n.dtype);let A=i.texData.get(d.dataId);A.values=E}else d=Du(n,c,i);f.push(d),l=S.getInnerMostAxes(l.length,a)}S.assertAxesAreInnerMostDims("sum",l,a);let[h,g]=S.computeOutAndReduceShapes(d.shape,l),x=h;o&&(x=S.expandShapeToKeepDim(h,u));let b=k3(d,g,x,i);for(let w of f)i.disposeIntermediateTensorInfo(w);return b}};function jnt(r){let{inputs:t,backend:e,attrs:n}=r,{x:o}=t,{axis:s,keepDims:i}=n,a=o.shape.length,u=y.parseAxisParam(s,o.shape),l=u,c=S.getAxesPermutation(l,a),p=o;c!=null&&(p=Oe({inputs:{x:o},backend:e,attrs:{perm:c}}),l=S.getInnerMostAxes(l.length,o.shape.length)),S.assertAxesAreInnerMostDims("min",l,a);let[m,f]=S.computeOutAndReduceShapes(p.shape,l),d=y.sizeFromShape(f),h=it({inputs:{x:p},backend:e,attrs:{shape:[-1,d]}}),g=qn(h,h.dtype,"min",e),x;if(i){let b=S.expandShapeToKeepDim(m,u);x=it({inputs:{x:g},backend:e,attrs:{shape:b}})}else x=it({inputs:{x:g},backend:e,attrs:{shape:m}});return e.disposeIntermediateTensorInfo(h),e.disposeIntermediateTensorInfo(g),c!=null&&e.disposeIntermediateTensorInfo(p),x}var _3={kernelName:ds,backendName:"webgl",kernelFunc:jnt};var Xnt=Nd+`
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return min(a, b);
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`,Ynt=`
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vec4 result = vec4(min(a, b));
bvec4 isNaNA = isnan(a);
bvec4 isNaNB = isnan(b);
bvec4 isNaN = bvec4(isNaNA.x || isNaNB.x, isNaNA.y || isNaNB.y, isNaNA.z || isNaNB.z, isNaNA.w || isNaNB.w);
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`+ea+`
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return result;
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`,Znt=le({opSnippet:Xnt,packedOpSnippet:Ynt,cpuKernelImpl:DL}),A3={kernelName:hs,backendName:"webgl",kernelFunc:Znt};var VC=class{constructor(t,e,n){this.variableNames=["x"],this.outputShape=e.map((c,p)=>c[0]+t[p]+c[1]);let o=t.length,s=Bt(o),i=e.map(c=>c[0]).join(","),a=e.map((c,p)=>c[0]+t[p]).join(","),u=["coords[0]","coords[1]","coords[2]","coords[3]"].slice(0,o),l=n==="reflect"?0:1;if(o===1){this.userCode=`
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int start = ${i};
int end = ${a};
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void main() {
int outC = getOutputCoords();
if (outC < start) {
outC = start * 2 - outC - ${l};
} else if(outC >= end) {
outC = (end - 1) * 2 - outC + ${l};
}
setOutput(getX(outC - start));
}
`;return}this.userCode=`
${s} start = ${s}(${i});
${s} end = ${s}(${a});
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void main() {
${s} outC = getOutputCoords();
for (int i = 0; i < ${o}; i++) {
if (outC[i] < start[i]) {
outC[i] = start[i] * 2 - outC[i] - ${l};
} else if(outC[i] >= end[i]) {
outC[i] = (end[i] - 1) * 2 - outC[i] + ${l};
}
}
${s} coords = outC - start;
setOutput(getX(${u}));
}
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`}};var GC=class{constructor(t,e,n){this.variableNames=["x"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e.map((d,h)=>d[0]+t[h]+d[1]);let o=t.length,s=Bt(o),i=e.map(d=>d[0]).join(","),a=e.map((d,h)=>d[0]+t[h]).join(","),u=er("rc",o),l=er("source",o),c=`${u[o-1]} < ${this.outputShape[o-1]}`,p=o===1?"source":`vec2(${l.slice(-2).join()})`,m=n==="reflect"?0:1,f="";if(o===1){let d=`
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${s} source = rc;
if (source < start) {
source = start * 2 - source - ${m};
} else if (source >= end) {
source = (end - 1) * 2 - source + ${m};
}
source -= start;
`;f=`
${s} rc = outputLoc;
${d}
result[0] = getChannel(getX(${l.join()}), ${p});
${u[o-1]} += 1;
if(${c}) {
${d}
result[1] = getChannel(getX(${l.join()}), ${p});
}
`}else{let d=`
${s} source = rc;
${s} lt = ${s}(lessThan(source, start));
${s} gte = ${s}(greaterThanEqual(source, end));
${s} orig = 1 - (lt + gte);
source = orig * source +
lt * (start * 2 - source - ${m}) +
gte * ((end - 1) * 2 - source + ${m});
source -= start;
`;f=`
${s} rc = outputLoc;
${d}
result[0] = getChannel(getX(${l.join()}), ${p});
${u[o-1]} += 1;
if(${c}) {
${d}
result[1] = getChannel(getX(${l.join()}), ${p});
}
rc = outputLoc;
${u[o-2]} += 1;
if(${u[o-2]} < ${this.outputShape[o-2]}) {
${d}
result[2] = getChannel(getX(${l.join()}), ${p});
${u[o-1]} += 1;
if(${c}) {
${d}
result[3] = getChannel(getX(${l.join()}), ${p});
}
}
`}this.userCode=`
const ${s} start = ${s}(${i});
const ${s} end = ${s}(${a});
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void main() {
${s} outputLoc = getOutputCoords();
vec4 result = vec4(0.);
${f}
setOutput(result);
}
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`}};var Jnt=({inputs:r,backend:t,attrs:e})=>{let{x:n}=r,{paddings:o,mode:s}=e,i=M().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new GC(n.shape,o,s):new VC(n.shape,o,s);return t.runWebGLProgram(i,[n],n.dtype)},$3={kernelName:gs,backendName:"webgl",kernelFunc:Jnt};var Qnt=`if (b == 0.0) return NAN;
return mod(a, b);`,tot=`
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vec4 result = mod(a, b);
bvec4 isNaN = equal(b, vec4(0.0));
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`+ea+`
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return result;
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`,eot=le({opSnippet:Qnt,packedOpSnippet:tot}),D3={kernelName:Oa,backendName:"webgl",kernelFunc:eot};var WC=class{constructor(t,e,n){this.variableNames=["probs"],this.customUniforms=[{name:"seed",type:"float"}],this.outputShape=[t,n],this.userCode=`
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void main() {
ivec2 coords = getOutputCoords();
int batch = coords[0];
float r = random(seed);
float cdf = 0.0;
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for (int i = 0; i < ${e-1}; i++) {
cdf += getProbs(batch, i);
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if (r < cdf) {
setOutput(float(i));
return;
}
}
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// If no other event happened, last event happened.
setOutput(float(${e-1}));
}
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`}};var rot=`
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if (a == b) {
return 1.0;
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};
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return a / b;`,not=`
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// vec4 one = vec4(equal(a, b));
// return one + (vec4(1.0) - one) * a / b;
vec4 result = a / b;
if(a.x == b.x) {
result.x = 1.;
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}
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if(a.y == b.y) {
result.y = 1.;
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}
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if(a.z == b.z) {
result.z = 1.;
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}
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if(a.w == b.w) {
result.w = 1.;
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}
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return result;
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`,Tk=le({opSnippet:rot,packedOpSnippet:not,checkOutOfBounds:!0}),R3={kernelName:ts,backendName:"webgl",kernelFunc:Tk};var F3="return a - b;",kk=le({opSnippet:F3,packedOpSnippet:F3,supportsComplex:!0,cpuKernelImpl:JL}),O3={kernelName:Ls,backendName:"webgl",kernelFunc:kk};function Ek(r){let{inputs:t,backend:e,attrs:n}=r,{logits:o}=t,{dim:s}=n,i=y.parseAxisParam([s],o.shape),a=Nk({inputs:{x:o},backend:e,attrs:{reductionIndices:i,keepDims:!1}}),u=S.expandShapeToKeepDim(a.shape,i),l=it({inputs:{x:a},backend:e,attrs:{shape:u}}),c=kk({inputs:{a:o,b:l},backend:e}),p=Ik({inputs:{x:c},backend:e}),m=Uc({inputs:{x:p},backend:e,attrs:{axis:i,keepDims:!1}}),f=it({inputs:{x:m},backend:e,attrs:{shape:u}}),d=Tk({inputs:{a:p,b:f},backend:e});return e.disposeIntermediateTensorInfo(a),e.disposeIntermediateTensorInfo(l),e.disposeIntermediateTensorInfo(c),e.disposeIntermediateTensorInfo(p),e.disposeIntermediateTensorInfo(m),e.disposeIntermediateTensorInfo(f),d}var P3={kernelName:Os,backendName:"webgl",kernelFunc:Ek};function oot(r){let{inputs:t,backend:e,attrs:n}=r,{logits:o}=t,{numSamples:s,seed:i,normalized:a}=n,u=a?o:Ek({inputs:{logits:o},backend:e,attrs:{dim:o.shape.length-1}}),l=u.shape[0],c=u.shape[1],p=new WC(l,c,s),m=[[i]],f=e.runWebGLProgram(p,[u],"int32",m);return a||e.disposeIntermediateTensorInfo(u),f}var L3={kernelName:Ap,backendName:"webgl",kernelFunc:oot};var sot=hr+`
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return -x;
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`,iot=`
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vec4 result = -x;
bvec4 isNaN = isnan(x);
result.r = isNaN.r ? x.r : result.r;
result.g = isNaN.g ? x.g : result.g;
result.b = isNaN.b ? x.b : result.b;
result.a = isNaN.a ? x.a : result.a;
return result;
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`;function aot(r){let{inputs:t,backend:e}=r,{x:n}=t;if(e.shouldExecuteOnCPU([n])){let s=e.texData.get(n.dataId),[i,a]=FL(s.values,n.shape,n.dtype);return e.makeTensorInfo(a,n.dtype,i)}let o;return M().getBool("WEBGL_PACK_UNARY_OPERATIONS")?o=new An(n.shape,iot):o=new Mr(n.shape,sot),e.runWebGLProgram(o,[n],n.dtype)}var M3={kernelName:di,backendName:"webgl",kernelFunc:aot};var lot=qr.nonMaxSuppressionV3Impl;function uot(r){S.warn("tf.nonMaxSuppression() in webgl locks the UI thread. Call tf.nonMaxSuppressionAsync() instead");let{inputs:t,backend:e,attrs:n}=r,{boxes:o,scores:s}=t,{maxOutputSize:i,iouThreshold:a,scoreThreshold:u}=n,l=e.readSync(o.dataId),c=e.readSync(s.dataId),{selectedIndices:p}=lot(l,c,i,a,u);return e.makeTensorInfo([p.length],"int32",new Int32Array(p))}var z3={kernelName:La,backendName:"webgl",kernelFunc:uot};var cot=qr.nonMaxSuppressionV4Impl;function pot(r){S.warn("tf.nonMaxSuppression() in webgl locks the UI thread. Call tf.nonMaxSuppressionAsync() instead");let{inputs:t,backend:e,attrs:n}=r,{boxes:o,scores:s}=t,{maxOutputSize:i,iouThreshold:a,scoreThreshold:u,padToMaxOutputSize:l}=n,c=e.readSync(o.dataId),p=e.readSync(s.dataId),{selectedIndices:m,validOutputs:f}=cot(c,p,i,a,u,l);return[e.makeTensorInfo([m.length],"int32",new Int32Array(m)),e.makeTensorInfo([],"int32",new Int32Array([f]))]}var B3={kernelName:Ma,backendName:"webgl",kernelFunc:pot};var mot=qr.nonMaxSuppressionV5Impl;function fot(r){S.warn("tf.nonMaxSuppression() in webgl locks the UI thread. Call tf.nonMaxSuppressionAsync() instead");let{inputs:t,backend:e,attrs:n}=r,{boxes:o,scores:s}=t,{maxOutputSize:i,iouThreshold:a,scoreThreshold:u,softNmsSigma:l}=n,c=e.readSync(o.dataId),p=e.readSync(s.dataId),m=i,f=a,d=u,h=l,{selectedIndices:g,selectedScores:x}=mot(c,p,m,f,d,h);return[e.makeTensorInfo([g.length],"int32",new Int32Array(g)),e.makeTensorInfo([x.length],"float32",new Float32Array(x))]}var V3={kernelName:za,backendName:"webgl",kernelFunc:fot};var UC=class{constructor(t,e,n,o){this.variableNames=["indices"],this.outputShape=[t,e],this.userCode=`
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void main() {
ivec2 coords = getOutputCoords();
int index = round(getIndices(coords.x));
setOutput(mix(float(${o}), float(${n}),
float(index == coords.y)));
}
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`}};var dot=r=>{let{inputs:t,backend:e,attrs:n}=r,{indices:o}=t,{dtype:s,depth:i,onValue:a,offValue:u}=n,l=y.sizeFromShape(o.shape),c=new UC(l,i,a,u),p=it({inputs:{x:o},backend:e,attrs:{shape:[l]}}),m=e.runWebGLProgram(c,[p],s);e.disposeIntermediateTensorInfo(p);let f=[...o.shape,i],d=it({inputs:{x:m},backend:e,attrs:{shape:f}});return e.disposeIntermediateTensorInfo(m),d},G3={kernelName:ys,backendName:"webgl",kernelFunc:dot};function ig(r){let{inputs:t,backend:e}=r,{x:n}=t;if(n.dtype==="complex64"){let o=vl({inputs:{input:n},backend:e}),s=ig({inputs:{x:o},backend:e}),i=qc({inputs:{input:n},backend:e}),a=ig({inputs:{x:i},backend:e}),u=$n({inputs:{real:s,imag:a},backend:e});return e.disposeIntermediateTensorInfo(o),e.disposeIntermediateTensorInfo(s),e.disposeIntermediateTensorInfo(i),e.disposeIntermediateTensorInfo(a),u}else return Sl({attrs:{shape:n.shape,dtype:n.dtype,value:n.dtype==="string"?"":0},backend:e})}var W3={kernelName:vi,backendName:"webgl",kernelFunc:ig};function U3(r){let{inputs:t,backend:e}=r,{x:n}=t;if(n.dtype==="string")throw new Error("onesLike is not supported under string dtype");if(n.dtype==="complex64"){let o=vl({inputs:{input:n},backend:e}),s=U3({inputs:{x:o},backend:e}),i=qc({inputs:{input:n},backend:e}),a=ig({inputs:{x:i},backend:e}),u=$n({inputs:{real:s,imag:a},backend:e});return e.disposeIntermediateTensorInfo(o),e.disposeIntermediateTensorInfo(s),e.disposeIntermediateTensorInfo(i),e.disposeIntermediateTensorInfo(a),u}else return Sl({attrs:{shape:n.shape,dtype:n.dtype,value:1},backend:e})}var H3={kernelName:hi,backendName:"webgl",kernelFunc:U3};function hot(r){let{inputs:t,backend:e,attrs:n}=r,{axis:o}=n;if(t.length===1)return EC({inputs:{input:t[0]},backend:e,attrs:{dim:o}});let s=t[0].shape,i=t[0].dtype;t.forEach(c=>{y.assertShapesMatch(s,c.shape,"All tensors passed to stack must have matching shapes"),y.assert(i===c.dtype,()=>"All tensors passed to stack must have matching dtypes")});let a=[],u=t.map(c=>{let p=EC({inputs:{input:c},backend:e,attrs:{dim:o}});return a.push(p),p}),l=Ck({inputs:u,backend:e,attrs:{axis:o}});return a.forEach(c=>e.disposeIntermediateTensorInfo(c)),l}var q3={kernelName:gi,backendName:"webgl",kernelFunc:hot};var HC=class{constructor(t,e,n){this.variableNames=["x"],this.customUniforms=[{name:"value",type:"float"}],this.outputShape=e.map((l,c)=>l[0]+t[c]+l[1]);let o=t.length,s=Bt(o),i=e.map(l=>l[0]).join(","),a=e.map((l,c)=>l[0]+t[c]).join(","),u=["coords[0]","coords[1]","coords[2]","coords[3]"].slice(0,o);if(o===1){this.userCode=`
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int start = ${i};
int end = ${a};
void main() {
int outC = getOutputCoords();
if (outC < start || outC >= end) {
setOutput(value);
} else {
setOutput(getX(outC - start));
}
}
`;return}this.userCode=`
${s} start = ${s}(${i});
${s} end = ${s}(${a});
void main() {
${s} outC = getOutputCoords();
if (any(lessThan(outC, start)) || any(greaterThanEqual(outC, end))) {
setOutput(value);
} else {
${s} coords = outC - start;
setOutput(getX(${u}));
}
}
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`}};var qC=class{constructor(t,e,n){this.variableNames=["x"],this.packedInputs=!0,this.packedOutput=!0,this.customUniforms=[{name:"value",type:"float"}],this.outputShape=e.map((h,g)=>h[0]+t[g]+h[1]);let o=t.length,s=Bt(o),i=e.map(h=>h[0]).join(","),a=e.map((h,g)=>h[0]+t[g]).join(","),u=er("rc",o),l=er("source",o),c=`${u[o-1]} < ${this.outputShape[o-1]}`,p=o===1?"source":`vec2(${l.slice(-2).join()})`,m=[`${s} rc = outputLoc;`,`${u[o-1]} += 1;
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if(${c}) {
`,o===1?"":`}
rc = outputLoc;
${u[o-2]} += 1;
if(${u[o-2]} < ${this.outputShape[o-2]}) {`,o===1?"":` ${u[o-1]} += 1;
if(${c}) {`],f=o===1?"rc < start || rc >= end":"any(lessThan(rc, start)) || any(greaterThanEqual(rc, end))",d="";for(let h=0,g=o===1?2:4;h<g;h++)d+=`
${m[h]}
if (${f}) {
result[${h}] = float(value);
} else {
${s} source = rc - start;
result[${h}] = getChannel(getX(${l.join()}), ${p});
}
`;d+=o===1?"} ":"}}",this.userCode=`
const ${s} start = ${s}(${i});
const ${s} end = ${s}(${a});
void main() {
${s} outputLoc = getOutputCoords();
vec4 result = vec4(0.);
${d}
setOutput(result);
}
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`}};var _k=r=>{let{inputs:t,backend:e,attrs:n}=r,{x:o}=t,{paddings:s,constantValue:i}=n;if(y.sizeFromShape(o.shape)===0){let l=s.map((c,p)=>c[0]+o.shape[p]+c[1]);return Sl({backend:e,attrs:{shape:l,value:i,dtype:o.dtype}})}let a=M().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new qC(o.shape,s,i):new HC(o.shape,s,i),u=[[i]];return e.runWebGLProgram(a,[o],o.dtype,u)},K3={kernelName:bs,backendName:"webgl",kernelFunc:_k};var got=`
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if(a < 0.0 && floor(b) < b){
return NAN;
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}
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if (b == 0.0) {
return 1.0;
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}
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return (round(mod(b, 2.0)) != 1) ?
pow(abs(a), b) : sign(a) * pow(abs(a), b);
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`,xot=`
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// isModRound1 has 1 for components with round(mod(b, 2.0)) == 1, 0 otherwise.
vec4 isModRound1 = vec4(equal(round(mod(b, 2.0)), ivec4(1)));
vec4 multiplier = sign(a) * isModRound1 + (vec4(1.0) - isModRound1);
vec4 result = multiplier * pow(abs(a), b);
2022-03-07 19:17:31 +01:00
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// Ensure that a^0 = 1, including 0^0 = 1 as this correspond to TF and JS
bvec4 isExpZero = equal(b, vec4(0.0));
result.r = isExpZero.r ? 1.0 : result.r;
result.g = isExpZero.g ? 1.0 : result.g;
result.b = isExpZero.b ? 1.0 : result.b;
result.a = isExpZero.a ? 1.0 : result.a;
2021-12-06 12:34:50 +01:00
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bvec4 isNaN1 = lessThan(a, vec4(0.0));
bvec4 isNaN2 = lessThan(floor(b), b);
bvec4 isNaN = bvec4(isNaN1.x && isNaN2.x, isNaN1.y && isNaN2.y, isNaN1.z && isNaN2.z, isNaN1.w && isNaN2.w);
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`+ea+`
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return result;
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`,yot=le({opSnippet:got,packedOpSnippet:xot}),j3={kernelName:ws,backendName:"webgl",kernelFunc:yot};function bot(r){let{inputs:t,backend:e,attrs:n}=r,{x:o}=t,{axis:s,keepDims:i}=n,a=o.shape.length,u=[],l=y.parseAxisParam(s,o.shape),c=l,p=S.getAxesPermutation(c,a),m=o;p!=null&&(m=Oe({inputs:{x:o},backend:e,attrs:{perm:p}}),c=S.getInnerMostAxes(c.length,a),u.push(m)),S.assertAxesAreInnerMostDims("prod",c,a);let f;if(e.shouldExecuteOnCPU([m])){let d=e.texData.get(m.dataId).values,{outVals:h,outShape:g,outDtype:x}=PL(m.shape,m.dtype,d,c);f=e.makeTensorInfo(g,x,h)}else{let[d,h]=S.computeOutAndReduceShapes(m.shape,c),g=y.sizeFromShape(h),x=it({inputs:{x:m},backend:e,attrs:{shape:[-1,g]}}),b=Hu(o.dtype),w=qn(x,b,"prod",e);f=it({inputs:{x:w},backend:e,attrs:{shape:d}}),u.push(x),u.push(w)}if(i){u.push(f);let d=S.expandShapeToKeepDim(f.shape,l);f=it({inputs:{x:f},backend:e,attrs:{shape:d}})}return u.forEach(d=>e.disposeIntermediateTensorInfo(d)),f}var X3={kernelName:Is,backendName:"webgl",kernelFunc:bot};function wot(r){let{inputs:t,backend:e,attrs:n}=r,{paramsNestedSplits:o,paramsDenseValues:s,indices:i}=t,{outputRaggedRank:a}=n,u=o.map(x=>e.readSync(x.dataId)),l=o.map(x=>x.shape),c=e.readSync(s.dataId),p=e.readSync(i.dataId),[m,f,d]=LL(u,l,c,s.shape,s.dtype,p,i.shape,a),h=m.map(x=>e.makeTensorInfo([x.length],"int32",x)),g=e.makeTensorInfo(d,s.dtype,f);return h.concat([g])}var Y3={kernelName:$p,backendName:"webgl",kernelFunc:wot};function Cot(r){let{inputs:t,backend:e}=r,{starts:n,limits:o,deltas:s}=t,i=e.readSync(n.dataId),a=e.readSync(o.dataId),u=e.readSync(s.dataId),[l,c]=ML(i,n.shape,n.dtype,a,o.shape,u,s.shape),p=e.makeTensorInfo([l.length],"int32",l),m=e.makeTensorInfo([c.length],n.dtype,c);return[p,m]}var Z3={kernelName:Dp,backendName:"webgl",kernelFunc:Cot};function Iot(r){let{inputs:t,backend:e,attrs:n}=r,{shape:o,values:s,defaultValue:i,rowPartitionTensors:a}=t,{rowPartitionTypes:u}=n,l=e.readSync(o.dataId),c=e.readSync(s.dataId),p=e.readSync(i.dataId),m=a.map(g=>e.readSync(g.dataId)),f=a.map(g=>g.shape),[d,h]=zL(l,o.shape,c,s.shape,s.dtype,p,i.shape,m,f,u);return e.makeTensorInfo(d,s.dtype,h)}var J3={kernelName:Rp,backendName:"webgl",kernelFunc:Iot};var Ak=r=>{let{backend:t,attrs:e}=r,{start:n,stop:o,step:s,dtype:i}=e,a=BL(n,o,s,i);return t.makeTensorInfo([a.length],i,a)},Q3={kernelName:Ml,backendName:"webgl",kernelFunc:Ak};var vot="return 1.0 / x;",Sot=Ct({opSnippet:vot}),tB={kernelName:vs,backendName:"webgl",kernelFunc:Sot};var Not=hr+`
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return (x < 0.0) ? 0.0 : x;
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`,Tot=`
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vec4 result = x * vec4(greaterThanEqual(x, vec4(0.0)));
bvec4 isNaN = isnan(x);
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result.r = isNaN.r ? x.r : result.r;
result.g = isNaN.g ? x.g : result.g;
result.b = isNaN.b ? x.b : result.b;
result.a = isNaN.a ? x.a : result.a;
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return result;
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`,kot=Ct({opSnippet:Not,packedOpSnippet:Tot}),eB={kernelName:Ss,backendName:"webgl",kernelFunc:kot};var Eot=hr+`
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return (x < 0.0) ? 0.0 : min(6.0, x);
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`,_ot=`
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vec4 result = min(x, vec4(6.)) * vec4(greaterThanEqual(x, vec4(0.0)));
bvec4 isNaN = isnan(x);
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result.r = isNaN.r ? x.r : result.r;
result.g = isNaN.g ? x.g : result.g;
result.b = isNaN.b ? x.b : result.b;
result.a = isNaN.a ? x.a : result.a;
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return result;
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`,Aot=Ct({opSnippet:Eot,packedOpSnippet:_ot}),rB={kernelName:ks,backendName:"webgl",kernelFunc:Aot};var KC=class{constructor(t,e,n,o,s){this.variableNames=["A"],this.outputShape=[];let[i,a,u,l]=t;this.outputShape=[i,e,n,l];let c=[o&&e>1?a-1:a,o&&n>1?u-1:u],p=[o&&e>1?e-1:e,o&&n>1?n-1:n],m;s?m="(vec2(yRC) + vec2(0.5)) * effectiveInputOverOutputRatioRC - vec2(0.5)":m="vec2(yRC) * effectiveInputOverOutputRatioRC",this.userCode=`
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const vec2 effectiveInputOverOutputRatioRC = vec2(
${c[0]/p[0]},
${c[1]/p[1]});
const vec2 inputShapeRC = vec2(${a}.0, ${u}.0);
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void main() {
ivec4 coords = getOutputCoords();
int b = coords[0];
int d = coords[3];
ivec2 yRC = coords.yz;
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// Fractional source index.
vec2 sourceFracIndexRC = ${m};
// Compute the four integer indices.
ivec2 sourceFloorRC = ivec2(max(sourceFracIndexRC, vec2(0.0)));
ivec2 sourceCeilRC = ivec2(
min(inputShapeRC - 1.0, ceil(sourceFracIndexRC)));
float topLeft = getA(b, sourceFloorRC.x, sourceFloorRC.y, d);
float bottomLeft = getA(b, sourceCeilRC.x, sourceFloorRC.y, d);
float topRight = getA(b, sourceFloorRC.x, sourceCeilRC.y, d);
float bottomRight = getA(b, sourceCeilRC.x, sourceCeilRC.y, d);
vec2 fracRC = sourceFracIndexRC - vec2(sourceFloorRC);
float top = topLeft + (topRight - topLeft) * fracRC.y;
float bottom = bottomLeft + (bottomRight - bottomLeft) * fracRC.y;
float newValue = top + (bottom - top) * fracRC.x;
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setOutput(newValue);
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}
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`}};var jC=class{constructor(t,e,n,o,s){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=[];let[i,a,u,l]=t;this.outputShape=[i,e,n,l];let c=[o&&e>1?a-1:a,o&&n>1?u-1:u],p=[o&&e>1?e-1:e,o&&n>1?n-1:n],m;s?m="(vec3(yRC) + vec3(0.5)) * effectiveInputOverOutputRatioRC - vec3(0.5)":m="vec3(yRC) * effectiveInputOverOutputRatioRC",this.userCode=`
2022-10-18 13:23:49 +02:00
const vec3 effectiveInputOverOutputRatioRC = vec3(
${c[0]/p[0]},
${c[1]/p[1]},
${c[1]/p[1]});
const vec3 inputShapeRC = vec3(${a}.0, ${u}.0,
${u}.0);
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float getAValue(int b, int r, int c, int d) {
return getChannel(getA(b, r, c, d), vec2(c, d));
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}
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void main() {
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ivec4 coords = getOutputCoords();
int b = coords[0];
int d = coords[3];
// Calculate values for next column in yRC.z.
ivec3 yRC = coords.yzz + ivec3(0, 0, 1);
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// Fractional source index.
vec3 sourceFracIndexRC = ${m};
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// Compute the four integer indices.
ivec3 sourceFloorRC = ivec3(max(sourceFracIndexRC, vec3(0.0)));
ivec3 sourceCeilRC = ivec3(
min(inputShapeRC - 1.0, ceil(sourceFracIndexRC)));
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// Should we calculate next column and row elements in 2x2 packed cell.
bool hasNextCol = d < ${l-1};
bool hasNextRow = coords.z < ${n-1};
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// In parallel, construct four corners for all four components in
// packed 2x2 cell.
vec4 topLeft = vec4(
getAValue(b, sourceFloorRC.x, sourceFloorRC.y, d),
hasNextCol ? getAValue(b, sourceFloorRC.x, sourceFloorRC.y, d + 1)
: 0.0,
hasNextRow ? getAValue(b, sourceFloorRC.x, sourceFloorRC.z, d)
: 0.0,
(hasNextRow && hasNextCol) ?
getAValue(b, sourceFloorRC.x, sourceFloorRC.z, d + 1) : 0.0);
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vec4 bottomLeft = vec4(
getAValue(b, sourceCeilRC.x, sourceFloorRC.y, d),
hasNextCol ? getAValue(b, sourceCeilRC.x, sourceFloorRC.y, d + 1)
: 0.0,
hasNextRow ? getAValue(b, sourceCeilRC.x, sourceFloorRC.z, d)
: 0.0,
(hasNextRow && hasNextCol) ?
getAValue(b, sourceCeilRC.x, sourceFloorRC.z, d + 1) : 0.0);
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vec4 topRight = vec4(
getAValue(b, sourceFloorRC.x, sourceCeilRC.y, d),
hasNextCol ? getAValue(b, sourceFloorRC.x, sourceCeilRC.y, d + 1)
: 0.0,
hasNextRow ? getAValue(b, sourceFloorRC.x, sourceCeilRC.z, d)
: 0.0,
(hasNextRow && hasNextCol) ?
getAValue(b, sourceFloorRC.x, sourceCeilRC.z, d + 1) : 0.0);
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vec4 bottomRight = vec4(
getAValue(b, sourceCeilRC.x, sourceCeilRC.y, d),
hasNextCol ? getAValue(b, sourceCeilRC.x, sourceCeilRC.y, d + 1)
: 0.0,
hasNextRow ? getAValue(b, sourceCeilRC.x, sourceCeilRC.z, d)
: 0.0,
(hasNextRow && hasNextCol) ?
getAValue(b, sourceCeilRC.x, sourceCeilRC.z, d + 1) : 0.0);
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vec3 fracRC = sourceFracIndexRC - vec3(sourceFloorRC);
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vec4 top = mix(topLeft, topRight, fracRC.yyzz);
vec4 bottom = mix(bottomLeft, bottomRight, fracRC.yyzz);
vec4 newValue = mix(top, bottom, fracRC.x);
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setOutput(newValue);
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}
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`}};function $ot(r){let{inputs:t,backend:e,attrs:n}=r,{images:o}=t,{alignCorners:s,halfPixelCenters:i,size:a}=n,[u,l]=a,c=M().getBool("WEBGL_PACK_IMAGE_OPERATIONS")?new jC(o.shape,u,l,s,i):new KC(o.shape,u,l,s,i);return e.runWebGLProgram(c,[o],"float32")}var nB={kernelName:Ts,backendName:"webgl",kernelFunc:$ot};var XC=class{constructor(t,e,n){this.variableNames=["dy"],this.outputShape=[],this.outputShape=e;let[,o,s]=e,[,i,a]=t,u=[n&&i>1?o-1:o,n&&a>1?s-1:s],l=[n&&i>1?i-1:i,n&&a>1?a-1:a],c=u[0]/l[0],p=u[1]/l[1],m=1/c,f=1/p,d=Math.ceil(m)*2+2,h=Math.ceil(f)*2+2;this.userCode=`
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void main() {
ivec4 coords = getOutputCoords();
int b = coords[0];
int d = coords[3];
int r = coords[1];
int c = coords[2];
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float accumulator = 0.0;
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const float heightScale = float(${c});
const float widthScale = float(${p});
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const float invHeightScale = float(${m});
const float invWidthScale = float(${f});
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const int winHeight = int(${d});
const int winWidth = int(${h});
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// Compute bounds for where in dy we will look
float startRLerp = floor(float(r) * invHeightScale);
int startDyR = int(startRLerp - float(winHeight / 2));
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float startCLerp = floor(float(c) * invWidthScale);
int startDyC = int(startCLerp - float(winWidth / 2));
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// Loop over dy
for (int dyROffset = 0; dyROffset < winHeight; dyROffset++) {
int dyR = dyROffset + startDyR;
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// Guard against the window exceeding the bounds of dy
if (dyR < 0 || dyR >= ${i}) {
continue;
}
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for (int dyCOffset = 0; dyCOffset < winWidth; dyCOffset++) {
int dyC = dyCOffset + startDyC;
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// Guard against the window exceeding the bounds of dy
if (dyC < 0 || dyC >= ${a}) {
continue;
}
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float dxR = float(dyR) * heightScale;
int topDxRIndex = int(floor(dxR));
int bottomDxRIndex = int(min(ceil(dxR), ${o-1}.0));
float dxRLerp = dxR - float(topDxRIndex);
float inverseDxRLerp = 1.0 - dxRLerp;
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float dxC = float(dyC) * widthScale;
int leftDxCIndex = int(floor(dxC));
int rightDxCIndex = int(min(ceil(dxC), ${s-1}.0));
float dxCLerp = dxC - float(leftDxCIndex);
float inverseDxCLerp = 1.0 - dxCLerp;
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if (r == topDxRIndex && c == leftDxCIndex) {
// topLeft
accumulator +=
getDy(b, dyR, dyC, d) * inverseDxRLerp * inverseDxCLerp;
}
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if (r == topDxRIndex && c == rightDxCIndex) {
// topRight
accumulator += getDy(b, dyR, dyC, d) * inverseDxRLerp * dxCLerp;
}
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if (r == bottomDxRIndex && c == leftDxCIndex) {
// bottomLeft
accumulator += getDy(b, dyR, dyC, d) * dxRLerp * inverseDxCLerp;
}
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if (r == bottomDxRIndex && c == rightDxCIndex) {
// bottomRight
accumulator += getDy(b, dyR, dyC, d) * dxRLerp * dxCLerp;
}
}
}
// End loop over dy
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setOutput(accumulator);
}
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`}};function Dot(r){let{inputs:t,backend:e,attrs:n}=r,{images:o,dy:s}=t,{alignCorners:i}=n,a=new XC(s.shape,o.shape,i);return e.runWebGLProgram(a,[s],s.dtype)}var oB={kernelName:Pp,backendName:"webgl",kernelFunc:Dot};var YC=class{constructor(t,e,n,o,s){this.variableNames=["A"],this.outputShape=[];let[i,a,u,l]=t;this.outputShape=[i,e,n,l];let c=[o&&e>1?a-1:a,o&&n>1?u-1:u],p=[o&&e>1?e-1:e,o&&n>1?n-1:n],m=o?"0.5":"0.0",f;s?f="max((vec2(yRC) + vec2(0.5)) * effectiveInputOverOutputRatioRC, vec2(0.0))":f="vec2(yRC) * effectiveInputOverOutputRatioRC",this.userCode=`
2022-10-18 13:23:49 +02:00
const vec2 effectiveInputOverOutputRatioRC = vec2(
${c[0]/p[0]},
${c[1]/p[1]});
const vec2 inputShapeRC = vec2(${a}.0, ${u}.0);
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void main() {
ivec4 coords = getOutputCoords();
int b = coords[0];
int d = coords[3];
ivec2 yRC = coords.yz;
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// Fractional source index.
vec2 sourceFracIndexRC = ${f};
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// Compute the coordinators of nearest neighbor point.
ivec2 sourceNearestRC = ivec2(
min(inputShapeRC - 1.0, floor(sourceFracIndexRC + ${m})));
float newValue = getA(b, sourceNearestRC.x, sourceNearestRC.y, d);
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setOutput(newValue);
}
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`}};var ZC=class{constructor(t,e,n,o,s){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=[];let[i,a,u,l]=t;this.outputShape=[i,e,n,l];let c=[o&&e>1?a-1:a,o&&n>1?u-1:u],p=[o&&e>1?e-1:e,o&&n>1?n-1:n],m=o?"0.5":"0.0",f;s?f="max((vec3(yRC) + vec3(0.5)) * effectiveInputOverOutputRatioRC, vec3(0.0))":f="vec3(yRC) * effectiveInputOverOutputRatioRC",this.userCode=`
2022-10-18 13:23:49 +02:00
const vec3 effectiveInputOverOutputRatioRC = vec3(
${c[0]/p[0]},
${c[1]/p[1]},
${c[1]/p[1]});
const vec3 inputShapeRC = vec3(${a}.0, ${u}.0,
${u}.0);
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float getAValue(int b, int r, int c, int d) {
return getChannel(getA(b, r, c, d), vec2(c, d));
}
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void main() {
ivec4 coords = getOutputCoords();
int b = coords[0];
int d = coords[3];
// Calculate values for next column in yRC.z.
ivec3 yRC = coords.yzz + ivec3(0, 0, 1);
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// Fractional source index.
vec3 sourceFracIndexRC = ${f};
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// Compute the coordinators of nearest neighbor point.
ivec3 sourceNearestRC = ivec3(
min(inputShapeRC - 1.0, floor(sourceFracIndexRC + ${m})));
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// Should we calculate next column and row elements in 2x2 packed cell.
bool hasNextCol = d < ${l-1};
bool hasNextRow = coords.z < ${n-1};
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vec4 newValue = vec4(
getAValue(b, sourceNearestRC.x, sourceNearestRC.y, d),
hasNextCol ? getAValue(b, sourceNearestRC.x, sourceNearestRC.y, d + 1)
: 0.0,
hasNextRow ? getAValue(b, sourceNearestRC.x, sourceNearestRC.z, d)
: 0.0,
(hasNextRow && hasNextCol) ?
getAValue(b, sourceNearestRC.x, sourceNearestRC.z, d + 1) : 0.0);
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setOutput(newValue);
}
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`}};function Rot(r){let{inputs:t,backend:e,attrs:n}=r,{images:o}=t,{alignCorners:s,halfPixelCenters:i,size:a}=n,[u,l]=a,c=M().getBool("WEBGL_PACK_IMAGE_OPERATIONS")?new ZC(o.shape,u,l,s,i):new YC(o.shape,u,l,s,i);return e.runWebGLProgram(c,[o],o.dtype)}var sB={kernelName:Ns,backendName:"webgl",kernelFunc:Rot};var JC=class{constructor(t,e,n){this.variableNames=["dy"],this.outputShape=[],this.outputShape=e;let[,o,s]=e,[,i,a]=t,u=[n&&i>1?o-1:o,n&&a>1?s-1:s],l=[n&&i>1?i-1:i,n&&a>1?a-1:a],c=u[0]/l[0],p=u[1]/l[1],m=1/c,f=1/p,d=Math.ceil(m)*2+2,h=Math.ceil(f)*2+2;this.userCode=`
2022-10-18 13:23:49 +02:00
void main() {
ivec4 coords = getOutputCoords();
int b = coords[0];
int d = coords[3];
int r = coords[1];
int c = coords[2];
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float accumulator = 0.0;
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const float heightScale = float(${c});
const float widthScale = float(${p});
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const float invHeightScale = float(${m});
const float invWidthScale = float(${f});
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const int winHeight = int(${d});
const int winWidth = int(${h});
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// Compute bounds for where in dy we will look
float startRLerp = floor(float(r) * invHeightScale);
int startDyR = int(floor(startRLerp - float(winHeight / 2)));
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float startCLerp = floor(float(c) * invWidthScale);
int startDyC = int(floor(startCLerp - float(winWidth / 2)));
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// Loop over dy
for (int dyROffset = 0; dyROffset < winHeight; dyROffset++) {
int dyR = dyROffset + startDyR;
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// Guard against the window exceeding the bounds of dy
if (dyR < 0 || dyR >= ${i}) {
continue;
}
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for (int dyCOffset = 0; dyCOffset < winWidth; dyCOffset++) {
int dyC = dyCOffset + startDyC;
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// Guard against the window exceeding the bounds of dy
if (dyC < 0 || dyC >= ${a}) {
continue;
}
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float sourceFracRow =
float(${u[0]}) *
(float(dyR) / float(${l[0]}));
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float sourceFracCol =
float(${u[1]}) *
(float(dyC) / float(${l[1]}));
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int sourceNearestRow = int(min(
float(int(${o}) - 1),
${n} ? float(round(sourceFracRow)) :
float(floor(sourceFracRow))));
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int sourceNearestCol = int(min(
float(int(${s}) - 1),
${n} ? float(round(sourceFracCol)) :
float(floor(sourceFracCol))));
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if (r == sourceNearestRow && c == sourceNearestCol) {
accumulator += getDy(b, dyR, dyC, d);
}
}
}
// End loop over dy
setOutput(accumulator);
}
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`}};function Fot(r){let{inputs:t,backend:e,attrs:n}=r,{images:o,dy:s}=t,{alignCorners:i}=n,a=new JC(s.shape,o.shape,i);return e.runWebGLProgram(a,[s],s.dtype)}var iB={kernelName:Op,backendName:"webgl",kernelFunc:Fot};var QC=class{constructor(t,e){this.variableNames=["x"];let n=t.length;if(n>4)throw new Error(`WebGL backend: Reverse of rank-${n} tensor is not yet supported`);if(this.outputShape=t,n===1){this.userCode=`
2022-10-18 13:23:49 +02:00
void main() {
int coord = getOutputCoords();
setOutput(getX(${t[0]} - coord - 1));
}
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`;return}let o=a=>e.indexOf(a)!==-1&&t[a]!==1?`${t[a]} - coords[${a}] - 1`:`coords[${a}]`,s=t.map((a,u)=>o(u)).join(","),i=Bt(n);this.userCode=`
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void main() {
${i} coords = getOutputCoords();
setOutput(getX(${s}));
}
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`}};var tI=class{constructor(t,e){this.variableNames=["x"],this.packedInputs=!0,this.packedOutput=!0;let n=t.length;if(n>4)throw new Error(`WebGL backend: Reverse of rank-${n} tensor is not yet supported`);this.outputShape=t;let o=er("rc",n),s=`${o[n-1]} + 1 < ${this.outputShape[n-1]}`,i=`${o[n-2]} + 1 < ${this.outputShape[n-2]}`,a=Bt(n);n===1?this.userCode=`
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void main(){
int rc = getOutputCoords();
vec4 result = vec4(0.);
result.r = getChannel(getX(${t[0]} - rc - 1),
${t[0]} - rc - 1);
if(${s}){
result.g = getChannel(getX(${t[0]} - (rc + 1) - 1),
${t[0]} - (rc + 1) - 1);
}
setOutput(result);
}
`:this.userCode=`
void main() {
${a} rc = getOutputCoords();
vec4 result = vec4(0.);
result.r = ${u(o.slice())};
if(${s}){
result.g = ${l(o.slice())};
}
if(${i}) {
result.b = ${c(o.slice())};
if(${s}) {
result.a = ${p(o.slice())};
}
}
setOutput(result);
}
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`;function u(d){return m(d)}function l(d){return d[n-1]="("+d[n-1]+" + 1)",m(d)}function c(d){return d[n-2]="("+d[n-2]+" + 1)",m(d)}function p(d){return d[n-1]="("+d[n-1]+" + 1)",d[n-2]="("+d[n-2]+" + 1)",m(d)}function m(d){let h=t.map((b,w)=>f(w,d)),g=h.join(","),x=h.slice(-2).join(",");return`getChannel(getX(${g}), vec2(${x}))`}function f(d,h){return e.indexOf(d)!==-1&&t[d]!==1?`${t[d]} - ${h[d]} - 1`:`${h[d]}`}}};function Oot(r){let{inputs:t,backend:e,attrs:n}=r,{x:o}=t,{dims:s}=n,i=o.shape.length,a=y.parseAxisParam(s,o.shape);if(i===0)return rr({inputs:{x:o},backend:e});let u=M().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new tI(o.shape,a):new QC(o.shape,a);return e.runWebGLProgram(u,[o],o.dtype)}var aB={kernelName:Es,backendName:"webgl",kernelFunc:Oot};var eI=class{constructor(t,e){this.variableNames=["Image"],this.outputShape=[],this.customUniforms=[{name:"params",type:"vec4"}];let n=t[1],o=t[2];this.outputShape=t;let s="";typeof e=="number"?s=`float outputValue = ${e.toFixed(2)};`:s=`
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vec3 fill = vec3(${e.join(",")});
float outputValue = fill[coords[3]];`,this.userCode=`
void main() {
ivec4 coords = getOutputCoords();
int x = coords[2];
int y = coords[1];
float coordXFloat = (float(x) - params[0]) * params[3] -
(float(y) - params[1]) * params[2];
float coordYFloat = (float(x) - params[0]) * params[2] +
(float(y) - params[1]) * params[3];
int coordX = int(round(coordXFloat + params[0]));
int coordY = int(round(coordYFloat + params[1]));
${s}
if(coordX >= 0 && coordX < ${o} && coordY >= 0 && coordY < ${n}) {
outputValue = getImage(coords[0], coordY, coordX, coords[3]);
}
setOutput(outputValue);
}
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`}};var lB={kernelName:Xa,backendName:"webgl",kernelFunc:({inputs:r,attrs:t,backend:e})=>{let{image:n}=r,{radians:o,fillValue:s,center:i}=t,a=e,u=new eI(n.shape,s),[l,c]=S.getImageCenter(i,n.shape[1],n.shape[2]),p=[[l,c,Math.sin(o),Math.cos(o)]];return a.runWebGLProgram(u,[n],n.dtype,p)}};var Pot=`
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// OpenGL ES does not support round function.
// The algorithm is based on banker's rounding.
float base = floor(x);
if ((x - base) < 0.5) {
return floor(x);
} else if ((x - base) > 0.5) {
return ceil(x);
} else {
if (mod(base, 2.0) == 0.0) {
return base;
} else {
return base + 1.0;
}
}
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`,Lot=Ct({opSnippet:Pot}),uB={kernelName:_s,backendName:"webgl",kernelFunc:Lot};var Mot="return inversesqrt(x);",zot=Ct({opSnippet:Mot,cpuKernelImpl:VL}),cB={kernelName:As,backendName:"webgl",kernelFunc:zot};var Rd=class{constructor(t,e,n,o,s,i,a=!0){this.variableNames=["updates","indices","defaultValue"],this.outputShape=i;let u=Bt(s.length),l=Bt(i.length),c="";n===1?c="i":n===2&&(c="i, j");let p=`getIndices(${c})`,m="";o===1?m="i":o===2&&(m="i, coords[1]");let f=`getUpdates(${m})`,d=e>1?"strides[j]":"strides";this.userCode=`
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${u} strides = ${u}(${s});
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void main() {
${l} coords = getOutputCoords();
float sum = 0.0;
bool found = false;
for (int i = 0; i < ${t}; i++) {
int flattenedIndex = 0;
for (int j = 0; j < ${e}; j++) {
int index = round(${p});
flattenedIndex += index * ${d};
}
if (flattenedIndex == coords[0]) {
sum += ${f};
found = true;
}
}
setOutput(mix(getDefaultValue(), sum, float(found)));
}
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`}};function Bot(r){let{inputs:t,backend:e,attrs:n}=r,{indices:o,updates:s}=t,{shape:i}=n,{sliceRank:a,numUpdates:u,sliceSize:l,strides:c,outputSize:p}=S.calculateShapes(s,o,i),m=[p/l,l];if(p===0)return e.makeTensorInfo(i,o.dtype);let f=it({inputs:{x:o},backend:e,attrs:{shape:[u,a]}}),d=it({inputs:{x:s},backend:e,attrs:{shape:[u,l]}}),h=e.makeTensorInfo([],"float32",new Float32Array([0])),g=new Rd(u,a,f.shape.length,d.shape.length,c,m),x=e.runWebGLProgram(g,[d,f,h],d.dtype),b=it({inputs:{x},backend:e,attrs:{shape:i}});return e.disposeIntermediateTensorInfo(f),e.disposeIntermediateTensorInfo(d),e.disposeIntermediateTensorInfo(x),e.disposeIntermediateTensorInfo(h),b}var pB={kernelName:Ba,backendName:"webgl",kernelFunc:Bot};var rI=class{constructor(t,e,n,o){this.variableNames=["sortedSequence","values"],this.customUniforms=[{name:"numInputs",type:"int"}],this.outputShape=[t,n];let s="while (left < right) {",i=`for (int i = 0; i < ${Math.ceil(Math.log2(e+1))}; ++i) { if (left >= right) break;`,a=M().getNumber("WEBGL_VERSION")===2?s:i,u=o==="left"?"<":"<=";this.userCode=`
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int findBound(int batch, float value) {
int left = 0;
int right = numInputs;
int mid;
${a}
mid = (left + right) / 2;
if (getSortedSequence(batch, mid) ${u} value) {
left = mid + 1;
} else {
right = mid;
}
}
return right;
}
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void main() {
ivec2 coords = getOutputCoords();
int batch = coords[0];
int valueIndex = coords[1];
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float value = getValues(batch, valueIndex);
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setOutput(float(findBound(batch, value)));
}
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`}};function Vot(r){let{inputs:t,backend:e,attrs:n}=r,{sortedSequence:o,values:s}=t,{side:i}=n,a=new rI(o.shape[0],o.shape[1],s.shape[1],i),u=[[o.shape[1]]];return e.runWebGLProgram(a,[o,s],"int32",u)}var mB={kernelName:Lp,backendName:"webgl",kernelFunc:Vot};var nI=class{constructor(t,e,n){this.variableNames=["c","a","b"],this.outputShape=e;let o,s;if(n>4)throw Error(`Where for rank ${n} is not yet supported`);if(n===1)s="resRC",o="resRC";else{let a=["resRC.x","resRC.y","resRC.z","resRC.w"],u=[],l=[];for(let c=0;c<e.length;c++)l.push(`${a[c]}`),c<t&&u.push(`${a[c]}`);o=u.join(),s=l.join()}let i=Bt(n);this.userCode=`
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void main() {
${i} resRC = getOutputCoords();
float cVal = getC(${o});
if (cVal >= 1.0) {
setOutput(getA(${s}));
} else {
setOutput(getB(${s}));
}
}
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`}};function Got(r){let{inputs:t,backend:e}=r,{condition:n,t:o,e:s}=t,i=new nI(n.shape.length,o.shape,o.shape.length);return e.runWebGLProgram(i,[n,o,s],ar(o.dtype,s.dtype))}var fB={kernelName:yi,backendName:"webgl",kernelFunc:Got};var Wot=`
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// Stable and Attracting Fixed Point (0, 1) for Normalized Weights.
// see: https://arxiv.org/abs/1706.02515
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float scaleAlpha = ${S.SELU_SCALEALPHA};
float scale = ${S.SELU_SCALE};
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return (x >= 0.0) ? scale * x : scaleAlpha * (exp(x) - 1.0);
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`,Uot=Ct({opSnippet:Wot}),dB={kernelName:Va,backendName:"webgl",kernelFunc:Uot};var Hot=Lo+`
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return 1.0 / (1.0 + exp(-1.0 * x));
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`,qot=`
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vec4 result = 1.0 / (1.0 + exp(-1.0 * x));
bvec4 isNaN = isnan(x);
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result.r = isNaN.r ? x.r : result.r;
result.g = isNaN.g ? x.g : result.g;
result.b = isNaN.b ? x.b : result.b;
result.a = isNaN.a ? x.a : result.a;
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return result;
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`,Kot=Ct({opSnippet:Hot,packedOpSnippet:qot,cpuKernelImpl:WL}),hB={kernelName:Ds,backendName:"webgl",kernelFunc:Kot};var jot=`
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if (isnan(x)) { return 0.0; }
return sign(x);
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`,Xot=Ct({opSnippet:jot}),gB={kernelName:Wa,backendName:"webgl",kernelFunc:Xot};var Yot=Lo+`
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return sin(x);
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`,Zot=Ct({opSnippet:Yot}),xB={kernelName:$s,backendName:"webgl",kernelFunc:Zot};var Jot=`
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float e2x = exp(x);
return (e2x - 1.0 / e2x) / 2.0;
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`,Qot=Ct({opSnippet:Jot}),yB={kernelName:Ga,backendName:"webgl",kernelFunc:Qot};var tst=`
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float epsilon = 1.1920928955078125e-7;
float threshold = log(epsilon) + 2.0;
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bool too_large = x > -threshold;
bool too_small = x < threshold;
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float result;
float exp_x = exp(x);
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if (too_large){
result = x;
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}
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else if (too_small){
result = exp_x;
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}
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else{
result = log(exp_x + 1.0);
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}
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return result;
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`,est=Ct({opSnippet:tst}),bB={kernelName:Ua,backendName:"webgl",kernelFunc:est};var rst=r=>{let{inputs:t,backend:e,attrs:n}=r,{x:o}=t,{blockShape:s,paddings:i}=n;y.assert(o.shape.length<=4,()=>"spaceToBatchND for rank > 4 with a WebGL backend not implemented yet");let a=s.reduce((x,b)=>x*b),u=[[0,0]];u.push(...i);for(let x=1+s.length;x<o.shape.length;++x)u.push([0,0]);let l=[],c=_k({inputs:{x:o},backend:e,attrs:{paddings:u,constantValue:0}}),p=S.getReshaped(c.shape,s,a,!1),m=S.getPermuted(p.length,s.length,!1),f=S.getReshapedPermuted(c.shape,s,a,!1),d=it({inputs:{x:c},backend:e,attrs:{shape:p}}),h=Oe({inputs:{x:d},backend:e,attrs:{perm:m}}),g=it({inputs:{x:h},backend:e,attrs:{shape:f}});return l.push(c),l.push(d),l.push(h),l.forEach(x=>e.disposeIntermediateTensorInfo(x)),g},wB={kernelName:wi,backendName:"webgl",kernelFunc:rst};function nst(r){let{inputs:t,backend:e}=r,{indices:n,values:o,denseShape:s,defaultValue:i}=t;if(s.shape.length!==1)throw new Error(`Dense shape must be a vector, saw:
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${s.shape}`);if(n.shape.length!==2)throw new Error(`Indices must be a matrix, saw:
${n.shape}`);if(o.shape.length!==1)throw new Error(`Values must be a vector, saw:
${o.shape}`);if(i.shape.length!==0)throw new Error(`Default value must be a scalar, saw:
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${i.shape}`);let a=e.readSync(n.dataId),u=e.readSync(o.dataId),l=e.readSync(s.dataId),c=e.readSync(i.dataId)[0],[p,m,f,d,h]=HL(a,n.shape,n.dtype,u,o.dtype,l,c);return[e.makeTensorInfo(m,n.dtype,p),e.makeTensorInfo([m[0]],o.dtype,f),e.makeTensorInfo([d.length],"bool",new Uint8Array(d.map(g=>Number(g)))),e.makeTensorInfo([h.length],n.dtype,new Int32Array(h))]}var CB={kernelName:zl,backendName:"webgl",kernelFunc:nst};function ost(r){let{inputs:t,backend:e}=r,{inputIndices:n,inputShape:o,newShape:s}=t;if(n.shape.length!==2)throw new Error(`Input indices should be a matrix but received shape ${n.shape}`);if(o.shape.length!==1)throw new Error(`Input shape should be a vector but received shape ${o.shape}`);if(s.shape.length!==1)throw new Error(`Target shape should be a vector but received shape ${s.shape}`);let i=Array.from(e.readSync(o.dataId)),a=e.readSync(n.dataId),u=Array.from(e.readSync(s.dataId)),[l,c,p]=qL(a,n.shape,n.dtype,i,u);return[e.makeTensorInfo(c,n.dtype,l),e.makeTensorInfo([p.length],s.dtype,new Int32Array(p))]}var IB={kernelName:Ha,backendName:"webgl",kernelFunc:ost};function sst(r){let{inputs:t,backend:e}=r,{data:n,indices:o,segmentIds:s}=t;if(n.shape.length<1)throw new Error("Data should be at least 1 dimensional but received scalar");if(o.shape.length!==1)throw new Error(`Indices should be a vector but received shape
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${o.shape}`);if(s.shape.length!==1)throw new Error(`Segment ids should be a vector but received shape
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${s.shape}`);let i=e.readSync(n.dataId),a=e.readSync(o.dataId),u=e.readSync(s.dataId),[l,c]=Bw(i,n.shape,n.dtype,a,u,!0);return e.makeTensorInfo(c,n.dtype,l)}var vB={kernelName:Bl,backendName:"webgl",kernelFunc:sst};function ist(r){let{inputs:t,backend:e}=r,{data:n,indices:o,segmentIds:s}=t;if(n.shape.length<1)throw new Error("Data should be at least 1 dimensional but received scalar");if(o.shape.length!==1)throw new Error(`Indices should be a vector but received shape
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${o.shape}`);if(s.shape.length!==1)throw new Error(`Segment ids should be a vector but received shape
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${s.shape}`);let i=e.readSync(n.dataId),a=e.readSync(o.dataId),u=e.readSync(s.dataId),[l,c]=Bw(i,n.shape,n.dtype,a,u);return e.makeTensorInfo(c,n.dtype,l)}var SB={kernelName:Vl,backendName:"webgl",kernelFunc:ist};function ast(r){let{inputs:t,backend:e,attrs:n}=r,{sparseIndices:o,sparseValues:s,defaultValue:i}=t,{outputShape:a}=n,{sliceRank:u,numUpdates:l,sliceSize:c,strides:p,outputSize:m}=S.calculateShapes(s,o,a),f=!1;if(s.dtype==="string"){let x=e.bufferSync(o),b=e.bufferSync(s),w=y.decodeString(e.readSync(i.dataId)[0]),C=GL(x,b,a,m,c,l,u,p,w,f);return e.makeTensorInfo(a,C.dtype,C.values)}let d=new Rd(l,u,o.shape.length,s.shape.length,p,[m,1],f),h=e.runWebGLProgram(d,[s,o,i],s.dtype),g=it({inputs:{x:h},backend:e,attrs:{shape:a}});return e.disposeIntermediateTensorInfo(h),g}var NB={kernelName:Mp,backendName:"webgl",kernelFunc:ast};function lst(r){let{inputs:t,backend:e,attrs:n}=r,{x:o}=t,{numOrSizeSplits:s,axis:i}=n,a=y.parseAxisParam(i,o.shape)[0],u=S.prepareSplitSize(o,s,a),l=o.shape.length,c=new Array(l).fill(0),p=o.shape.slice();return u.map(m=>{let f=[...p];f[a]=m;let d=si({inputs:{x:o},backend:e,attrs:{begin:c,size:f}});return c[a]+=m,d})}var TB={kernelName:Ci,backendName:"webgl",kernelFunc:lst};var kB="return sqrt(x);",ust=Ct({opSnippet:kB,packedOpSnippet:kB,cpuKernelImpl:KL}),EB={kernelName:Rs,backendName:"webgl",kernelFunc:ust};var cst="return x * x;",pst=Ct({opSnippet:cst}),_B={kernelName:Gl,backendName:"webgl",kernelFunc:pst};var AB="return (a - b) * (a - b);",mst=le({opSnippet:AB,packedOpSnippet:AB}),$B={kernelName:Ps,backendName:"webgl",kernelFunc:mst};function fst({inputs:r,attrs:t,backend:e}){let{x:n}=r,o=hr+`
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return x > 0.0 ? 1.0 : float(${t.alpha});
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`,s=new Mr(n.shape,o);return e.runWebGLProgram(s,[n],n.dtype)}var DB={kernelName:fo,backendName:"webgl",kernelFunc:fst};var oI=class{constructor(t,e,n){this.variableNames=["x"],this.outputShape=n;let o=n.length,s=Bt(n.length),i=Bt(n.length),a="";if(o===1)a="coords * strides + begin";else{let u=0;a=n.map((l,c)=>(u++,n.length===1?`coords * strides[${c}] + begin[${c}]`:`coords[${u-1}] * strides[${c}] + begin[${c}]`)).join(",")}this.userCode=`
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${s} begin = ${s}(${t});
${s} strides = ${s}(${e});
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void main() {
${i} coords = getOutputCoords();
setOutput(getX(${a}));
}
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`}};function dst(r){let{inputs:t,backend:e,attrs:n}=r,{x:o}=t,{begin:s,end:i,strides:a,beginMask:u,endMask:l,ellipsisMask:c,newAxisMask:p,shrinkAxisMask:m}=n,{finalShapeSparse:f,finalShape:d,isIdentity:h,sliceDim0:g,isSimpleSlice:x,begin:b,end:w,strides:C}=Me.sliceInfo(o.shape,s,i,a,u,l,c,p,m),N;if(h)N=it({inputs:{x:o},backend:e,attrs:{shape:d}});else if(g||x){y.assert(o.shape.length>=1,()=>`Input must have rank at least 1, got: ${o.shape.length}`);let A=Me.computeOutShape(b,w,C),$=si({inputs:{x:o},backend:e,attrs:{begin:b,size:A}});N=it({inputs:{x:$},backend:e,attrs:{shape:d}}),e.disposeIntermediateTensorInfo($)}else if(e.shouldExecuteOnCPU([o])){let $=e.readSync(o.dataId),F=wt(o.shape,o.dtype,$),P=jL(f,F,C,b);N=e.makeTensorInfo(d,o.dtype,P.values)}else{let $=new oI(b,C,f);N=e.runWebGLProgram($,[o],o.dtype)}let E=it({inputs:{x:N},backend:e,attrs:{shape:d}});return e.disposeIntermediateTensorInfo(N),E}var RB={kernelName:qa,backendName:"webgl",kernelFunc:dst};function hst(r){let{inputs:t,backend:e,attrs:n}=r,{separator:o,nGramWidths:s,leftPad:i,rightPad:a,padWidth:u,preserveShortSequences:l}=n,{data:c,dataSplits:p}=t,m=e.readSync(c.dataId),f=e.readSync(p.dataId),[d,h]=XL(m,f,o,s,i,a,u,l);return[e.makeTensorInfo([d.length],"string",d),e.makeTensorInfo(p.shape,"int32",h)]}var FB={kernelName:Wl,backendName:"webgl",kernelFunc:hst};function gst(r){let{inputs:t,backend:e,attrs:n}=r,{skipEmpty:o}=n,{input:s,delimiter:i}=t;if(s.dtype!=="string")throw new Error("Input must be of datatype string");if(s.shape.length!==1)throw new Error(`Input must be a vector, got shape: ${s.shape}`);if(i.shape.length!==0)throw new Error(`Delimiter must be a scalar, got shape: ${i.shape}`);let a=e.readSync(s.dataId),u=e.readSync(i.dataId)[0],[l,c,p]=YL(a,u,o),m=c.length;return[e.makeTensorInfo([m,2],"int32",l),e.makeTensorInfo([m],"string",c),e.makeTensorInfo([2],"int32",new Int32Array(p))]}var OB={kernelName:Ul,backendName:"webgl",kernelFunc:gst};function xst(r){let{inputs:t,backend:e,attrs:n}=r,{numBuckets:o}=n,{input:s}=t;if(s.dtype!=="string")throw new Error("Input must be of datatype string");if(o<=0)throw new Error("Number of buckets must be at least 1");let i=e.readSync(s.dataId),a=ZL(i,o);return e.makeTensorInfo(s.shape,"int32",a)}var PB={kernelName:Hl,backendName:"webgl",kernelFunc:xst};var yst="return tan(x);",bst=Ct({opSnippet:yst}),LB={kernelName:Ms,backendName:"webgl",kernelFunc:bst};var wst=`
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float e2x = exp(-2.0 * abs(x));
return sign(x) * (1.0 - e2x) / (1.0 + e2x);
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`,Cst=Ct({opSnippet:wst}),MB={kernelName:zs,backendName:"webgl",kernelFunc:Cst};var sI=class{constructor(t,e){this.variableNames=["A"];let n=new Array(t.length);for(let i=0;i<n.length;i++)n[i]=t[i]*e[i];this.outputShape=n,this.rank=n.length;let o=Bt(this.rank),s=Ist(t);this.userCode=`
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void main() {
${o} resRC = getOutputCoords();
setOutput(getA(${s}));
}
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`}};function Ist(r){let t=r.length;if(t>5)throw Error(`Tile for rank ${t} is not yet supported`);if(t===1)return`imod(resRC, ${r[0]})`;let e=["resRC.x","resRC.y","resRC.z","resRC.w","resRC.u"],n=[];for(let o=0;o<r.length;o++)n.push(`imod(${e[o]}, ${r[o]})`);return n.join()}function $k(r){let{inputs:t,backend:e,attrs:n}=r,{x:o}=t,{reps:s}=n;if(o.dtype==="string"||o.shape.length>5){let u=e.readSync(o.dataId),l=o.dtype==="string"?u.map(m=>y.decodeString(m)):u,c=wt(o.shape,o.dtype,l),p=QL(c,s);return e.makeTensorInfo(p.shape,p.dtype,p.values)}let i=new sI(o.shape,s);return e.runWebGLProgram(i,[o],o.dtype)}var zB={kernelName:to,backendName:"webgl",kernelFunc:$k};var iI=class{constructor(t){this.variableNames=["x","indices"],this.customUniforms=[{name:"n",type:"int"},{name:"firstPass",type:"int"},{name:"negativeInf",type:"float"},{name:"dir",type:"int"},{name:"inc",type:"int"}],this.outputShape=t,this.userCode=`
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void main() {
ivec2 coords = getOutputCoords();
int batch = coords[0];
int elemIdx = coords[1];
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// We compare elements pair-wise within a group of size 2 * inc.
// The comparing rule for each group alternates between ascending
// and descending. Within each group, we compare each pair at
// positions i and i+inc. To decide whether an element at position i
// is x0 or x1, we mod it by 2 * inc, if the result is smaller than
// inc, it is in the first half of the group, we denote it as x0,
// otherwise we denote it as x1.
// For example, as shown in the Bitonic top K paper referenced above,
// Figure5(a) shows that element[1] is in the
// second half of the group when group size is 2, but it is in the
// first half of the group when group size is 4.
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bool isFirstInPair = imod(elemIdx, 2 * inc) < inc;
int i = isFirstInPair ? elemIdx : elemIdx - inc;
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int i0 = firstPass == 1 ? i : int(getIndices(batch, i));
int i1 = firstPass == 1 ? i + inc : int(getIndices(batch, i + inc));
float x0 = i0 < n ? getX(batch, i0) : negativeInf;
float x1 = i1 < n ? getX(batch, i1) : negativeInf;
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// Denotes which direction indices are in (ascending or descending).
bool reverse = imod(elemIdx, 2 * dir) >= dir;
bool isGreater = x0 > x1 || (x0 == x1 && i1 > i0);
if (reverse == isGreater) { // Elements in opposite order of direction
int iTemp = i0;
i0 = i1;
i1 = iTemp;
}
if (isFirstInPair) {
setOutput(float(i0));
} else {
setOutput(float(i1));
}
}
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`}},aI=class{constructor(t){this.variableNames=["x","indices"],this.customUniforms=[{name:"n",type:"int"},{name:"firstPass",type:"int"},{name:"k",type:"int"}],this.outputShape=t,this.userCode=`
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void main() {
// Takes max of indices (0, k), (1, k + 1), (2, k + 2) ...
ivec2 coords = getOutputCoords();
int batch = coords[0];
int elemIdx = coords[1];
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// The output size is half of the previous size.
// If the previous sequence is | | | | _ _ _ _ | | | | _ _ _ _ (k=4),
// we only need to output the indices at positions |, the indices at
// positions _ can be thrown away, see Figure5(b) After Phase 2
// (Merge phase) in the Bitonic Top K paper referenced above.
// For example, the paper shows we only need to output the orange bars.
// The output sequence should look like this | | | | | | | |.
// Because the sequence is halved, to map the output index back
// to the previous sequence to find the corresponding value,
// we need to double the index. When we double the index,
// we basically interpolate a position, so 2i looks like
// | _ | _ | _ | _ | _ | _ | _. We move the | to the first k position
// of each 2k positions by - elemIdx % k. E.g. for output at
// index 4,5,6,7, we want to get the corresponding element at
// original index 8,9,10,11, for output at index 8,9,10,11,
// we want to get the corresponding element at original index
// 16,17,18,19, so on and so forth.
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int i = elemIdx < k ? elemIdx : (elemIdx * 2 - imod(elemIdx, k));
int i0 = firstPass == 1 ? i : int(getIndices(batch, i));
int i1 = firstPass == 1 ? i + k : int(getIndices(batch, i + k));
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float x0 = getX(batch, i0);
float x1 = i1 < n ? getX(batch, i1) : x0;
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setOutput(x0 >= x1 ? float(i0) : float(i1));
}
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`}};function jc(r,t){t!==null&&r.disposeIntermediateTensorInfo(t)}function BB(r){let t=1;for(;t<r;)t*=2;return t}function vst(r){let{inputs:t,backend:e,attrs:n}=r,{x:o}=t,{k:s,sorted:i}=n,a=M().getNumber("TOPK_LAST_DIM_CPU_HANDOFF_SIZE_THRESHOLD"),u=M().getNumber("TOPK_K_CPU_HANDOFF_THRESHOLD"),l=o.shape,c=l[l.length-1];if(e.shouldExecuteOnCPU([o])||c<a||s>u){let P=e.readSync(o.dataId),[V,G]=tM(P,l,o.dtype,s,i);return[e.makeTensorInfo(V.shape,V.dtype,V.values),e.makeTensorInfo(G.shape,G.dtype,G.values)]}if(s===0)return l[l.length-1]=0,[e.makeTensorInfo(l,o.dtype,[]),e.makeTensorInfo(l,"int32",[])];if(c===1)return[o,Sl({attrs:{shape:l,dtype:"int32",value:0},backend:e})];let p=e.texData.get(o.dataId),m=p!==null&&p.isPacked,f=m?e.unpackTensor(o):o,h=y.sizeFromShape(l)/c,g=it({inputs:{x:f},attrs:{shape:[h,c]},backend:e});m&&jc(e,f);let x=BB(s),b=BB(c),w=null,C=()=>w===null?[g,g]:[g,w],N=(P,V,G)=>{let W=C(),q=new iI(G),j=[[c],[w===null?1:0],[Number.NEGATIVE_INFINITY],[P],[V]],Y=w;w=e.runWebGLProgram(q,W,"int32",j),jc(e,Y)};for(let P=1;P<x;P*=2){let V=P*2;for(let G=P;G>=1;G/=2)N(V,G,[h,b])}for(let P=b;P>x;P/=2){let V=C(),G=new aI([h,P/2]),q=[[c],[w===null?1:0],[x]],H=w;w=e.runWebGLProgram(G,V,"int32",q),jc(e,H);let j=x/2,Y=j*2;for(let Z=j;Z>=1;Z/=2)N(Y,Z,w.shape)}let E=w;w=si({inputs:{x:w},backend:e,attrs:{begin:0,size:[h,s]}}),jc(e,E);let A=Sk({inputs:{x:g,indices:w},backend:e,attrs:{axis:1,batchDims:1}});jc(e,g);let $=l.slice(0,-1);$.push(s),E=w,w=it({inputs:{x:w},attrs:{shape:$},backend:e}),jc(e,E);let F=A;return A=it({inputs:{x:A},attrs:{shape:$},backend:e}),jc(e,F),[A,w]}var VB={kernelName:Ka,backendName:"webgl",kernelFunc:vst};var lI=class{constructor(t,e,n,o,s,i){this.variableNames=["Image","Transforms"],this.outputShape=i;let a=n==="nearest"?1:2,u;switch(o){case"constant":u=1;break;case"reflect":u=2;break;case"wrap":u=3;break;case"nearest":u=4;break;default:u=1;break}this.userCode=`
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float mapCoord(float outCoord, float len) {
float inCoord = outCoord;
if(${u} == 2) {
if (inCoord < 0.0) {
if (len <= 1.0) {
inCoord = 0.0;
} else {
float sz2 = 2.0 * len;
if (inCoord < sz2) {
inCoord = sz2 * float(int(float(-inCoord / sz2))) +
inCoord;
}
inCoord = inCoord < -len ? inCoord + sz2 : -inCoord - 1.0;
}
} else if (inCoord > len - 1.0) {
if (len <= 1.0) {
inCoord = 0.0;
} else {
float sz2 = 2.0 * len;
inCoord -= sz2 * float(int(float(inCoord / sz2)));
if (inCoord >= len) {
inCoord = sz2 - inCoord - 1.0;
}
}
}
return clamp(inCoord, 0.0, len - 1.0);
} else if (${u} == 3) {
if (inCoord < 0.0) {
if (len <= 1.0) {
inCoord = 0.0;
} else {
float sz = len - 1.0;
inCoord += len * (float(int(float(-inCoord / sz))) + 1.0);
}
} else if (inCoord > len - 1.0) {
if (len <= 1.0) {
inCoord = 0.0;
} else {
float sz = len - 1.0;
inCoord -= len * float(int(float(inCoord / sz)));
}
}
return clamp(inCoord, 0.0, len - 1.0);
} else if (${u} == 4) {
return clamp(outCoord, 0.0, len - 1.0);
} else {
return outCoord;
}
}
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float readWithFillValue(int batch, int coordY, int coordX,
int channel) {
float outputValue;
if (0 <= coordY && coordY < ${t} && 0 <= coordX && coordX < ${e}) {
outputValue = getImage(batch, coordY, coordX, channel);
} else {
outputValue = float(${s});
}
return outputValue;
}
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void main() {
ivec4 coords = getOutputCoords();
float outputValue;
int batch = coords[0];
int x = coords[2];
int y = coords[1];
int channel = coords[3];
float xf = float(x);
float yf = float(y);
float a1 = getTransforms(batch, 0);
float a2 = getTransforms(batch, 1);
float a3 = getTransforms(batch, 2);
float b1 = getTransforms(batch, 3);
float b2 = getTransforms(batch, 4);
float b3 = getTransforms(batch, 5);
float c1 = getTransforms(batch, 6);
float c2 = getTransforms(batch, 7);
float projection = c1 * xf + c2 * yf + 1.0;
if (projection == 0.0) {
outputValue = float(${s});
} else {
float inX = (a1 * xf + a2 * yf + a3) / projection;
float inY = (b1 * xf + b2 * yf + b3) / projection;
float mapX = mapCoord(inX, float(${e}));
float mapY = mapCoord(inY, float(${t}));
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if (${a} == 1) {
int coordY = int(round(mapY));
int coordX = int(round(mapX));
outputValue = readWithFillValue(batch, coordY, coordX,
channel);
} else {
float yFloor = floor(mapY);
float xFloor = floor(mapX);
float yCeil = yFloor + 1.0;
float xCeil = xFloor + 1.0;
float valueYFloor = (xCeil - mapX) *
readWithFillValue(batch, int(yFloor), int(xFloor), channel) +
(mapX - xFloor) *
readWithFillValue(batch, int(yFloor), int(xCeil), channel);
float valueYCeil = (xCeil - mapX) *
readWithFillValue(batch, int(yCeil), int(xFloor), channel) +
(mapX - xFloor) *
readWithFillValue(batch, int(yCeil), int(xCeil), channel);
outputValue = (yCeil - mapY) * valueYFloor +
(mapY - yFloor) * valueYCeil;
}
}
setOutput(outputValue);
}
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`}};function Sst(r){let{inputs:t,backend:e,attrs:n}=r,{image:o,transforms:s}=t,{interpolation:i,fillMode:a,fillValue:u,outputShape:l}=n,[c,p,m,f]=o.shape,[d,h]=l!=null?l:[p,m],g=[c,d,h,f],x=new lI(p,m,i,a,u,g);return e.runWebGLProgram(x,[o,s],"float32")}var GB={kernelName:ja,backendName:"webgl",kernelFunc:Sst};function Nst(r){let{inputs:t,attrs:e,backend:n}=r,{axis:o}=e,{x:s}=t;ri(s,"unique"),console.warn("WARNING: ","UI might be locked temporarily as data is being downloaded");let i=n.readSync(s.dataId),{outputValues:a,outputShape:u,indices:l}=eM(i,o,s.shape,s.dtype);return[n.makeTensorInfo(u,s.dtype,a),n.makeTensorInfo([l.length],"int32",l)]}var WB={kernelName:zp,backendName:"webgl",kernelFunc:Nst};function Tst(r){let{inputs:t,backend:e,attrs:n}=r,{value:o}=t,{axis:s}=n;s<0&&(s+=o.shape.length);let i=o,a=i.shape.length,u=o.shape[s],l=new Array(a-1),c=0;for(let h=0;h<a;h++)h!==s&&(l[c++]=i.shape[h]);let p=[],m=new Array(a).fill(0),f=i.shape.slice();f[s]=1;let d=new Array(u);for(let h=0;h<d.length;h++){m[s]=h;let g=si({inputs:{x:i},backend:e,attrs:{begin:m,size:f}}),x=it({inputs:{x:g},backend:e,attrs:{shape:l}});d[h]=x,p.push(g)}return p.forEach(h=>e.disposeIntermediateTensorInfo(h)),d}var UB={kernelName:Ii,backendName:"webgl",kernelFunc:Tst};var uI=class{constructor(t,e){this.variableNames=["x","segmentIds"];let n=t.windowSize,o=t.batchSize,s=t.inSize,i=t.numSegments,a=i*Math.ceil(s/n);this.outputShape=[o,a];let u="0.0",l="sumValue",c=Math.floor(n/4)*4,p=n%4,m=`
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sumValue += dot(values, segFilter);
`,f="";s%n>0&&(f=`
if (inIdx < 0 || inIdx >= ${s}) {
return initializationValue;
}
`);let d="";s%n>0&&(d=`
if (inIdx < 0 || inIdx >= ${s}) {
return -1.0;
}
`),this.userCode=`
const float initializationValue = ${u};
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float getValue(int batch, int inIdx) {
${f}
return getX(batch, inIdx);
}
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float getSegmentIdAtIndex(int inIdx) {
${d}
return getSegmentIds(inIdx);
}
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void main() {
ivec2 coords = getOutputCoords();
int batch = coords[0];
int outIdx = coords[1];
int inOffset = int(floor(float(outIdx) / float(
${i})) * float(${n}));
int currentSeg = int(mod(float(outIdx), float(${i})));
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float sumValue = 0.0;
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for (int i = 0; i < ${c}; i += 4) {
int inIdx = inOffset + i;
vec4 values = vec4(
getValue(batch, inIdx),
getValue(batch, inIdx + 1),
getValue(batch, inIdx + 2),
getValue(batch, inIdx + 3)
);
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vec4 segFilter = vec4(
int(getSegmentIdAtIndex(inIdx)) == currentSeg ? 1 : 0,
int(getSegmentIdAtIndex(inIdx + 1)) == currentSeg ? 1 : 0,
int(getSegmentIdAtIndex(inIdx + 2)) == currentSeg ? 1 : 0,
int(getSegmentIdAtIndex(inIdx + 3)) == currentSeg ? 1 : 0
);
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${m}
}
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int inIdx = inOffset + ${c};
if (${p===1}) {
vec4 values = vec4(
getValue(batch, inIdx),
initializationValue,
initializationValue,
initializationValue
);
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int inIdxSeg = int(getSegmentIdAtIndex(inIdx));
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vec4 segFilter = vec4(
int(getSegmentIdAtIndex(inIdx)) == currentSeg ? 1 : 0,
0,
0,
0
);
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${m}
} else if (${p===2}) {
vec4 values = vec4(
getValue(batch, inIdx),
getValue(batch, inIdx + 1),
initializationValue,
initializationValue
);
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vec4 segFilter = vec4(
int(getSegmentIdAtIndex(inIdx)) == currentSeg ? 1 : 0,
int(getSegmentIdAtIndex(inIdx + 1)) == currentSeg ? 1 : 0,
0,
0
);
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${m}
} else if (${p===3}) {
vec4 values = vec4(
getValue(batch, inIdx),
getValue(batch, inIdx + 1),
getValue(batch, inIdx + 2),
initializationValue
);
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vec4 segFilter = vec4(
int(getSegmentIdAtIndex(inIdx)) == currentSeg ? 1 : 0,
int(getSegmentIdAtIndex(inIdx + 1)) == currentSeg ? 1 : 0,
int(getSegmentIdAtIndex(inIdx + 2)) == currentSeg ? 1 : 0,
0
);
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${m}
}
setOutput(${l});
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}
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`}};function kst(r){let{inputs:t,backend:e,attrs:n}=r,{x:o,segmentIds:s}=t,{numSegments:i}=n,a=o.shape.length,u=[],l=0,c=S.getAxesPermutation([l],a),p=o;c!=null&&(p=Oe({inputs:{x:o},backend:e,attrs:{perm:c}}),u.push(p),l=S.getInnerMostAxes(1,a)[0]);let m=S.segment_util.computeOutShape(p.shape,l,i),f=y.sizeFromShape([p.shape[l]]),d=it({inputs:{x:p},backend:e,attrs:{shape:[-1,f]}});u.push(d);let h=Hu(o.dtype),g=(C,N,E,A,$)=>{let F=C.shape[0],P=C.shape[1],V=S.segment_util.segOpComputeOptimalWindowSize(P,$),G={windowSize:V,inSize:P,batchSize:F,numSegments:$},W=new uI(G,N),q=e.compileAndRun(W,[C,E],A);if(u.push(q),q.shape[1]===$)return q;let H=Ak({backend:e,attrs:{start:0,stop:$,step:1,dtype:"float32"}}),j=$k({inputs:{x:H},backend:e,attrs:{reps:[P/V]}});return u.push(H),u.push(j),g(q,N,j,A,$)},x=g(d,"unsortedSegmentSum",s,h,i),b=it({inputs:{x},backend:e,attrs:{shape:m}}),w=b;if(c!=null){u.push(b);let C=S.getUndoAxesPermutation(c);w=Oe({inputs:{x:w},backend:e,attrs:{perm:C}})}return u.forEach(C=>e.disposeIntermediateTensorInfo(C)),w}var HB={kernelName:ql,backendName:"webgl",kernelFunc:kst};var Est=[AM,DM,RM,FM,PM,LM,MM,zM,GM,WM,UM,HM,qM,KM,jM,XM,YM,ZM,JM,QM,tz,rz,nz,oz,lz,cz,pz,wM,fz,hz,gz,xz,yz,bz,wz,Cz,Iz,vz,Sz,kz,Ez,_z,Az,$z,Dz,Rz,Fz,Oz,Pz,Lz,Mz,zz,Bz,Vz,Gz,Uz,Hz,qz,Kz,Xz,Yz,Zz,Jz,Qz,t3,e3,r3,n3,bM,o3,dz,s3,i3,a3,CM,l3,u3,c3,p3,m3,f3,d3,h3,g3,x3,b3,w3,C3,I3,v3,S3,T3,E3,_3,A3,$3,D3,L3,SM,M3,z3,B3,V3,sz,G3,H3,q3,K3,j3,IM,X3,Y3,Z3,J3,Q3,iz,R3,tB,eB,rB,TM,nB,oB,sB,iB,aB,lB,uB,cB,pB,mB,fB,dB,hB,gB,xB,yB,ez,P3,bB,wB,CB,IB,vB,SB,NB,TB,EB,_B,$B,DB,RB,FB,OB,PB,O3,EM,LB,MB,zB,VB,GB,_M,WB,UB,HB,W3];for(let r of Est)zu(r);var qt;(function(r){r[r.float32=0]="float32",r[r.int32=1]="int32",r[r.bool=2]="bool",r[r.string=3]="string",r[r.complex64=4]="complex64"})(qt||(qt={}));var Fu;(function(r){r[r.linear=0]="linear",r[r.relu=1]="relu",r[r.relu6=2]="relu6",r[r.prelu=3]="prelu",r[r.leakyrelu=4]="leakyrelu",r[r.sigmoid=5]="sigmoid",r[r.elu=6]="elu"})(Fu||(Fu={}));var qB;function _st(r){qB=r.wasm.cwrap(Si,null,["number","array","number","number","array","number","number","number","number","number","number","number","number"])}function Ast(r){let{inputs:t,backend:e,attrs:n}=r,{a:o,b:s,bias:i,preluActivationWeights:a}=t;if(o.dtype!=="float32"||s.dtype!=="float32")throw new Error("_FusedMatMul for non non-float32 tensors not yet supported.");let{transposeA:u,transposeB:l,activation:c,leakyreluAlpha:p}=n,m=e.dataIdMap.get(o.dataId).id,f=e.dataIdMap.get(s.dataId).id,d=0;if(i!=null){let $=e.dataIdMap.get(i.dataId);if($.shape.length!==1)throw new Error(`_FusedMatMul only supports rank-1 bias but got rank ${$.shape.length}.`);d=$.id}let h=a==null?0:e.dataIdMap.get(a.dataId).id,g=Fu[c];if(g==null)throw new Error(`${c} activation not yet supported for FusedConv2D in the wasm backend.`);let x=u?o.shape[2]:o.shape[1],b=l?s.shape[1]:s.shape[2],w=Wr.assertAndGetBroadcastShape(o.shape.slice(0,-2),s.shape.slice(0,-2)),C=e.makeOutput([...w,x,b],o.dtype),N=e.dataIdMap.get(C.dataId).id,E=new Uint8Array(new Int32Array(o.shape).buffer),A=new Uint8Array(new Int32Array(s.shape).buffer);return qB(m,E,o.shape.length,f,A,s.shape.length,u,l,g,d,h,p||0,N),C}var KB={kernelName:Si,backendName:"wasm",setupFunc:_st,kernelFunc:Ast};function te(r,t){let e;function n(s){e=s.wasm.cwrap(r,null,["number","number","number"])}function o(s){let{backend:i,inputs:{x:a}}=s,u=i.dataIdMap.get(a.dataId).id,l=i.makeOutput(a.shape,t||a.dtype),c=i.dataIdMap.get(l.dataId).id;return y.sizeFromShape(l.shape)===0||e(u,qt[a.dtype],c),l}return{kernelName:r,backendName:"wasm",setupFunc:n,kernelFunc:o}}var jB=te(ui);function ue(r,t,e){let n;function o(i){n=i.wasm.cwrap(r,null,["number","array","number","number","array","number","number","number"])}function s(i){let{backend:a,inputs:u}=i,{a:l,b:c}=u,p=a.dataIdMap.get(l.dataId).id,m=a.dataIdMap.get(c.dataId).id,f=e!=null?e:l.dtype,d=S.assertAndGetBroadcastShape(l.shape,c.shape),h=a.makeOutput(d,f);if(y.sizeFromShape(d)===0)return h;let g=new Uint8Array(new Int32Array(l.shape).buffer),x=new Uint8Array(new Int32Array(c.shape).buffer),b=a.dataIdMap.
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${n.shape}`);if(o.shape.length!==1)throw new Error(`Input shape should be a vector but received shape
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${o.shape}`);if(s.shape.length!==1)throw new Error(`Target shape should be a vector but received shape ${s.shape}`);let i=t.dataIdMap.get(n.dataId).id,a=t.dataIdMap.get(o.dataId).id,u=t.dataIdMap.get(s.dataId).id,l=n.shape[0],c=y.sizeFromShape(s.shape),p=t.makeOutput([l,c],n.dtype),m=t.dataIdMap.get(p.dataId).id,f=t.makeOutput([c],s.dtype),d=t.dataIdMap.get(f.dataId).id,h=t.makeOutput([3],"int32"),g=t.dataIdMap.get(h.dataId).id;gW(i,a,u,l,m,d,g);let x=t.readSync(h.dataId),b;switch(x[0]){case 0:{b=S.getSparseReshapeMultipleNegativeOneOutputDimErrorMessage(x[1],x[2]);break}case 1:{b=S.getSparseReshapeNegativeOutputDimErrorMessage(x[1],x[2]);break}case 2:b=S.getSparseReshapeEmptyTensorZeroOutputDimErrorMessage();break;case 3:{let w=Array.from(t.readSync(o.dataId)),C=Array.from(t.readSync(f.dataId));b=S.getSparseReshapeInputOutputMultipleErrorMessage(w,C);break}case 4:{let w=Array.from(t.readSync(o.dataId)),C=Array.from(t.readSync(f.dataId));b=S.getSparseReshapeInputOutputMismatchErrorMessage(w,C);break}default:b=""}if(t.disposeData(h.dataId),b)throw t.disposeData(p.dataId),t.disposeData(f.dataId),new Error(b);return[p,f]}var xW={kernelName:Ha,backendName:"wasm",setupFunc:Fat,kernelFunc:Oat};var yW;function mI(r){yW=r.wasm.cwrap("SparseSegmentReduction",null,["number","number","number","number","number","number","number","number","number"])}function fI(r,t){let{backend:e,inputs:n}=r,{data:o,indices:s,segmentIds:i}=n,a=s.shape[0],u=e.readSync(i.dataId,a-1,a)[0],c=a>0?u+1:0;if(c<0)throw new Error(S.getSparseSegmentReductionNegativeSegmentIdsErrorMessage());let p=o.shape.slice();p[0]=c;let m=e.dataIdMap.get(o.dataId).id,f=e.dataIdMap.get(s.dataId).id,d=e.dataIdMap.get(i.dataId).id,h=e.makeOutput(p,o.dtype),g=e.dataIdMap.get(h.dataId).id,x=e.makeOutput([4],"int32"),b=e.dataIdMap.get(x.dataId).id;yW(m,qt[o.dtype],o.shape[0],f,d,g,b,t,0);let w=e.readSync(x.dataId),C;switch(w[0]){case 0:{C=S.getSparseSegmentReductionNegativeSegmentIdsErrorMessage();break}case 1:{C=S.getSparseSegmentReductionNonIncreasingSegmentIdsErrorMessage();break}case 2:C=S.getSparseSegmentReductionSegmentIdOutOfRangeErrorMessage(w[1],w[2]);break;case 3:C=S.getSparseSegmentReductionIndicesOutOfRangeErrorMessage(w[1],w[2],w[3]);break;default:C=""}if(e.disposeData(x.dataId),C)throw e.disposeData(h.dataId),new Error(C);return h}function Pat(r){return fI(r,!0)}var bW={kernelName:Bl,backendName:"wasm",setupFunc:mI,kernelFunc:Pat};function Lat(r){return fI(r,!1)}var wW={kernelName:Vl,backendName:"wasm",setupFunc:mI,kernelFunc:Lat};function Mat(r){let{inputs:t,attrs:e,backend:n}=r,{x:o}=t,{numOrSizeSplits:s,axis:i}=e,a=y.parseAxisParam(i,o.shape)[0],u=S.prepareSplitSize(o,s,a),l=new Array(o.shape.length).fill(0),c=o.shape.slice();return u.map(p=>{let m=[...c];m[a]=p;let f=Mo({inputs:{x:o},attrs:{begin:l,size:m},backend:n});return l[a]+=p,f})}var CW={kernelName:Ci,backendName:"wasm",kernelFunc:Mat};var IW=te(Rs);var vW=te(Gl);var zat=!0,SW=ue(Ps,zat);var NW;function Bat(r){NW=r.wasm.cwrap(fo,null,["number","number","number","number"])}function Vat(r){let{backend:t,inputs:e,attrs:n}=r,{alpha:o}=n,{x:s}=e,i=t.dataIdMap.get(s.dataId).id,a=t.makeOutput(s.shape,s.dtype),u=t.dataIdMap.get(a.dataId).id;return NW(i,o,qt[s.dtype],u),a}var TW={kernelName:fo,backendName:"wasm",setupFunc:Bat,kernelFunc:Vat};var kW;function Gat(r){kW=r.wasm.cwrap(qa,null,["number","array","number","array","array","array","array","array","number","number"])}function Wat(r){let{backend:t,inputs:e,attrs:n}=r,{x:o}=e,{begin:s,end:i,strides:a,beginMask:u,endMask:l,ellipsisMask:c,newAxisMask:p,shrinkAxisMask:m}=n,{finalShapeSparse:f,finalShape:d,isIdentity:h,sliceDim0:g,isSimpleSlice:x,begin:b,end:w,strides:C}=Me.sliceInfo(o.shape,s,i,a,u,l,c,p,m),N;if(h)N=ur({inputs:{x:o},backend:t,attrs:{shape:d}});else if(g||x){y.assert(o.shape.length>=1,()=>`Input must have rank at least 1, got: ${o.shape.length}`);let E=Me.computeOutShape(b,w,C),A=Mo({inputs:{x:o},backend:t,attrs:{begin:b,size:E}});N=ur({inputs:{x:A},backend:t,attrs:{shape:d}}),t.disposeData(A.dataId)}else{let E=t.makeOutput(f,"float32"),A=