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var Nm = Object . defineProperty , gX = Object . prototype . hasOwnProperty , CS = ( r , l ) => ( ) => ( l || ( l = { exports : { } } , r ( l . exports , l ) ) , l . exports ) , jC = r => Nm ( r , "__esModule" , { value : ! 0 } ) , vc = ( r , l ) => { jC ( r ) ; for ( var h in l ) Nm ( r , h , { get : l [ h ] , enumerable : ! 0 } ) } , yX = ( r , l ) => { if ( jC ( r ) , typeof l == "object" || typeof l == "function" ) for ( let h in l ) ! gX . call ( r , h ) && h !== "default" && Nm ( r , h , { get : ( ) => l [ h ] , enumerable : ! 0 } ) ; return r } , Ye = r => r && r . _ _esModule ? r : yX ( Nm ( { } , "default" , { value : r , enumerable : ! 0 } ) , r ) ; var i2 = CS ( bX => { vc ( bX , { FetchError : ( ) => Mn , Headers : ( ) => fi , Request : ( ) => Zo , Response : ( ) => Pi , default : ( ) => OX } ) ; const Ys = Ye ( require ( "stream" ) ) , RS = Ye ( require ( "http" ) ) , Cm = Ye ( require ( "url" ) ) , KC = Ye ( require ( "https" ) ) , no = Ye ( require ( "zlib" ) ) , wX = Ys . default . Readable , pr = Symbol ( "buffer" ) , OS = Symbol ( "type" ) ; class fu { constructor ( ) { this [ OS ] = "" ; const r = arguments [ 0 ] , l = arguments [ 1 ] , h = [ ] ; let d = 0 ; if ( r ) { const g = r , S = Number ( g . length ) ; for ( let L = 0 ; L < S ; L ++ ) { const x = g [ L ] ; let A ; x instanceof Buffer ? A = x : ArrayBuffer . isView ( x ) ? A = Buffer . from ( x . buffer , x . byteOffset , x . byteLength ) : x instanceof ArrayBuffer ? A = Buffer . from ( x ) : x instanceof fu ? A = x [ pr ] : A = Buffer . from ( typeof x == "string" ? x : String ( x ) ) , d += A . length , h . push ( A ) } } this [ pr ] = Buffer . concat ( h ) ; let f = l && l . type !== void 0 && String ( l . type ) . toLowerCase ( ) ; f && ! /[^\u0020-\u007E]/ . test ( f ) && ( this [ OS ] = f ) } get size ( ) { return this [ pr ] . length } get type ( ) { return this [ OS ] } text ( ) { return Promise . resolve ( this [ pr ] . toString ( ) ) } arrayBuffer ( ) { const r = this [ pr ] , l = r . buffer . slice ( r . byteOffset , r . byteOffset + r . byteLength ) ; return Promise . resolve ( l ) } stream ( ) { const r = new wX ; return r . _read = function ( ) { } , r . push ( this [ pr ] ) , r . push ( null ) , r } toString ( ) { return "[object Blob]" } slice ( ) { const r = this . size , l = arguments [ 0 ] , h = arguments [ 1 ] ; let d , f ; l === void 0 ? d = 0 : l < 0 ? d = Math . max ( r + l , 0 ) : d = Math . min ( l , r ) , h === void 0 ? f = r : h < 0 ? f = Math . max ( r + h , 0 ) : f = Math . min ( h , r ) ; const g = Math . max ( f - d , 0 ) , S = this [ pr ] , L = S . slice ( d , d + g ) , x = new fu ( [ ] , { type : arguments [ 2 ] } ) ; return x [ pr ] = L , x } } Object . defineProperties ( fu . prototype , { size : { enumerable : ! 0 } , type : { enumerable : ! 0 } , slice : { enumerable : ! 0 } } ) ; Object . defineProperty ( fu . prototype , Symbol . toStringTag , { value : "Blob" , writable : ! 1 , enumerable : ! 1 , configurable : ! 0 } ) ; function Mn ( r , l , h ) { Error . call ( this , r ) , this . message = r , this . type = l , h && ( this . code = this . errno = h . code ) , Error . captureStackTrace ( this , this . constructor ) } Mn . prototype = Object . create ( Error . prototype ) ; Mn . prototype . constructor = Mn ; Mn . prototype . name = "FetchError" ; let ES ; try { ES = require ( "encoding" ) . convert } catch ( r ) { } const mr = Symbol ( "Body internals" ) , XC = Ys . default . PassThrough ; function xn ( r ) { var l = this , h = arguments . length > 1 && arguments [ 1 ] !== void 0 ? arguments [ 1 ] : { } , d = h . size ; let f = d === void 0 ? 0 : d ; var g = h . timeout ; let S = g === void 0 ? 0 : g ; r == null ? r = null : JC ( r ) ? r = Buffer . from ( r . toString ( ) ) : gu ( r ) || ( Buffer . isBuffer ( r ) || ( Object . prototype . toString . call ( r ) === "[object ArrayBuffer]" ? r = Buffer . from ( r ) : ArrayBuffer . isView ( r ) ? r = Buffer . from ( r . buffer , r . byteOffset , r . byteLength ) : r instanceof Ys . default || ( r = Buffer . from ( String ( r ) ) ) ) ) , this [ mr ] = { body : r , disturbed : ! 1 , error : null } , this . size = f , this . timeout = S , r instanceof Ys . default && r . on ( "error" , function ( L ) { const x = L . name === "AbortError" ? L : new Mn ( ` Invalid response body while trying to fetch ${ l . url } : ${ L . message } ` , "system" , L ) ; l [ mr ] . error = x } ) } xn . prototype = { get body ( ) { return this [ mr ] . body } , get bodyUsed ( ) { return this [ mr ] . disturbed } , arrayBuffer ( ) { return Nc . call ( this ) . then ( function ( r ) { return r . buffer . slice ( r . byteOffset , r . byteOffset + r . byteLength ) } ) } , blob ( ) { let r = this . headers && this . headers . get ( "content-type" ) || "" ; return Nc . call ( this ) . then ( function ( l ) { return Object . assign ( new fu ( [ ] , { type : r . toLowerCase ( ) } ) , { [ pr ] : l } ) } ) } , json ( ) { var r = this ; return Nc . call ( this ) . then ( function ( l ) { try { return JSON . parse ( l . toString ( ) ) } catch ( h ) { return xn . Promise . reject ( new Mn ( ` invalid json response body at ${ r . url } reason: ${ h . message } ` , "invalid-json" ) ) } } ) } , text ( ) { return Nc . call ( this ) . then ( function ( r ) { return r . toString ( ) } ) } , buffer ( ) { return Nc . call ( this ) } , textConverted ( ) { var r = this ; return Nc . call ( this ) . then ( function ( l ) { return LX ( l , r . headers ) } ) } } ; Object . defineProperties ( xn . prototype , { body : { enumerable : ! 0 } , bodyUsed : { enumerable : ! 0 } , arrayBuffer : { enumerable : ! 0 } , blob : { enumerable : ! 0 } , json : { enumerable : ! 0 } , text : { enumerable : ! 0 } } ) ; x
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` )),u.join( `
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` )}function ck(e,t,n,s){const i=we(t),o=s[s.length-1],a=new Array(o).fill(0),c=t.length,u=n==="complex64"?Kl(e):e;if(c>1)for(let p=0;p<i/o;p++){const m=p*o;for(let y=0;y<o;y++)a[y]=Math.max(a[y],jl(u[m+y],0,n).length)}return a}function jl(e,t,n){let s;return Array.isArray(e)?s= ` $ { parseFloat ( e [ 0 ] . toFixed ( Ry ) ) } + $ { parseFloat ( e [ 1 ] . toFixed ( Ry ) ) } j ` :Or(e)?s= ` '${e}' ` :n==="bool"?s=pT(e):s=parseFloat(e.toFixed(Ry)).toString(),Lo(s,t)}function pT(e){return e===0?"false":"true"}function Ad(e,t,n,s,i,o=!0){const a=n==="complex64"?2:1,c=t[0],u=t.length;if(u===0){if(n==="complex64"){const T=Kl(e);return[jl(T[0],0,n)]}return n==="bool"?[pT(e[0])]:[e[0].toString()]}if(u===1){if(c>dT){const v=ql*a;let N=Array.from(e.slice(0,v)),E=Array.from(e.slice((c-ql)*a,c*a));return n==="complex64"&&(N=Kl(N),E=Kl(E)),["["+N.map((D,F)=>jl(D,i[F],n)).join(", ")+", ..., "+E.map((D,F)=>jl(D,i[c-ql+F],n)).join(", ")+"]"]}const T=n==="complex64"?Kl(e):Array.from(e);return["["+T.map((v,N)=>jl(v,i[N],n)).join(", ")+"]"]}const p=t.slice(1),m=s.slice(1),y=s[0]*a,b=[];if(c>dT){for(let T=0;T<ql;T++){const v=T*y,N=v+y;b.push(...Ad(e.slice(v,N),p,n,m,i,!1))}b.push("...");for(let T=c-ql;T<c;T++){const v=T*y,N=v+y;b.push(...Ad(e.slice(v,N),p,n,m,i,T===c-1))}}else for(let T=0;T<c;T++){const v=T*y,N=v+y;b.push(...Ad(e.slice(v,N),p,n,m,i,T===c-1))}const w=u===2?",":"";b[0]="["+b[0]+w;for(let T=1;T<b.length-1;T++)b[T]=" "+b[T]+w;let I= ` ,
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` ;for(let T=2;T<u;T++)I+= `
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` ;return b[b.length-1]=" "+b[b.length-1]+"]"+(o?"":I),b}function Kl(e){const t=[];for(let n=0;n<e.length;n+=2)t.push([e[n],e[n+1]]);return t}class kr{constructor(e,t,n){if(this.dtype=t,this.shape=e.slice(),this.size=we(e),n!=null){const s=n.length;k(s===this.size,()=> ` Length of values '${s}' does not match the size inferred by the shape '${this.size}' . ` )}if(t==="complex64")throw new Error("complex64 dtype TensorBuffers are not supported. Please create a TensorBuffer for the real and imaginary parts separately and call tf.complex(real, imag).");this.values=n||So(t,this.size),this.strides=Ot(e)}set(e,...t){t.length===0&&(t=[0]),k(t.length===this.rank,()=> ` The number of provided coordinates ( $ { t . length } ) must match the rank ( $ { this . rank } ) ` );const n=this.locToIndex(t);this.values[n]=e}get(...e){e.length===0&&(e=[0]);let t=0;for(const s of e){if(s<0||s>=this.shape[t]){const i= ` Requested out of range element at $ { e } . Buffer shape = $ { this . shape } ` ;throw new Error(i)}t++}let n=e[e.length-1];for(let s=0;s<e.length-1;++s)n+=this.strides[s]*e[s];return this.values[n]}locToIndex(e){if(this.rank===0)return 0;if(this.rank===1)return e[0];let t=e[e.length-1];for(let n=0;n<e.length-1;++n)t+=this.strides[n]*e[n];return t}indexToLoc(e){if(this.rank===0)return[];if(this.rank===1)return[e];const t=new Array(this.shape.length);for(let n=0;n<t.length-1;++n)t[n]=Math.floor(e/this.strides[n]),e-=t[n]*this.strides[n];return t[t.length-1]=e,t}get rank(){return this.shape.length}toTensor(){return vi().makeTensor(this.values,this.shape,this.dtype)}}let vi=null,ka=null,mT=null;function lk(e){vi=e}function hk(e){ka=e}function uk(e){mT=e}class Q{constructor(e,t,n,s){this.kept=!1,this.isDisposedInternal=!1,this.shape=e.slice(),this.dtype=t||"float32",this.size=we(e),this.strides=Ot(e),this.dataId=n,this.id=s,this.rankType=this.rank<5?this.rank.toString():"higher"}get rank(){return this.shape.length}async buffer(){const e=await this.data();return ka.buffer(this.shape,this.dtype,e)}bufferSync(){return ka.buffer(this.shape,this.dtype,this.dataSync())}async array(){const e=await this.data();return Ls(this.shape,e)}arraySync(){return Ls(this.shape,this.dataSync())}async data(){this.throwIfDisposed();const e=vi().read(this.dataId);if(this.dtype==="string"){const t=await e;try{return t.map(n=>Yl(n))}catch(n){throw new Error("Failed to decode the string bytes into utf-8. To get the original bytes, call tensor.bytes().")}}return e}dataSync(){this.throwIfDisposed();const e=vi().readSync(this.dataId);if(this.dtype==="string")try{return e.map(t=>Yl(t))}catch(t){throw new Error("Failed to decode the string bytes into utf-8. To get the original bytes, call tensor.bytes().")}return e}async bytes(){this.throwIfDisposed();const e=await vi().read(this.dataId);return this.dtype==="string"?e:new Uint8Array(e.buffer)}dispose(){if(this.isDisposed)return;vi().disposeTensor(this),this.isDisposedInternal=!0}get isDisposed(){return this.isDisposedInternal}throwIfDisposed(){if(this.isDisposed)throw new Error("Tensor is disposed.")}print(e=!1){return ka.print(this,e)}clone(){return this.throwIfDisposed(),ka.clone(this)}toString(e=!1){const t=this.dataSync();return ak(t,this.shape,this.dtype,e)}cast(e){return this.throwIfDisposed(),ka.cast(this,e)}variable(e=!0,t,n){return this.throwIfDisposed(),vi().makeVariable(this,e,t,n)}}Object.defineProperty(Q,Symbol.hasInstance,{value:e=>!!e&&e.data!=null&&e.dataSync!=null&&e.throwIfDisposed!=null});class Xl extends Q{constructor(e,t,n,s){super(e.shape,e.dtype,e.dataId,s);this.trainable=t,this.name=n}assign(e){if(e.dtype!==this.dtype)throw new Error( ` dtype of the new value ( $ { e . dtype } ) and previous value ( $ { this . dtype } ) must match ` );if(!ot(e.shape,this.shape))throw new Error( ` shape of the new value ( $ { e . shape } ) and previous value ( $ { this . shape } ) must match ` );vi().disposeTensor(this),this.dataId=e.dataId,vi().incRef(this,null)}dispose(){vi().disposeVariable(this),this.isDisposedInternal=!0}}Object.defineProperty(Xl,Symbol.hasInstance,{value:e=>e instanceof Q&&e.assign!=null&&e.assign instanceof Function});(function(e){e.R0="R0",e.R1="R1",e.
Manifest JSON has weights with names : $ { c . join ( ", " ) } . ` )}const u=i.reduce((w,I,T)=>(I&&w.push(T),w),[]),p=[];u.forEach(w=>{t[w].paths.forEach(I=>{const T=n+(n.endsWith("/")?"":"/")+I;p.push(T)})});const m=await e(p),y={};let b=0;return u.forEach(w=>{const I=t[w].paths.length;let T=0;for(let F=0;F<I;F++)T+=m[b+F].byteLength;const v=new ArrayBuffer(T),N=new Uint8Array(v);let E=0;for(let F=0;F<I;F++){const _=new Uint8Array(m[b+F]);N.set(_,E),E+=_.byteLength}const D=o[w];D.forEach(F=>{const _=v.slice(F.groupOffset,F.groupOffset+F.sizeBytes),B=Rd(_,[F.manifestEntry]);for(const U in B)y[U]=B[U]}),b+=I}),y}}const nF="application/octet-stream",sF="application/json";class Gy{constructor(e,t){if(this.DEFAULT_METHOD="POST",t==null&&(t={}),this.weightPathPrefix=t.weightPathPrefix,this.onProgress=t.onProgress,this.weightUrlConverter=t.weightUrlConverter,t.fetchFunc!=null?(k(typeof t.fetchFunc=="function",()=>"Must pass a function that matches the signature of ` fetch ` (see https://developer.mozilla.org/en-US/docs/Web/API/Fetch_API)"),this.fetch=t.fetchFunc):this.fetch=C().platform.fetch,k(e!=null&&e.length>0,()=>"URL path for http must not be null, undefined or empty."),Array.isArray(e)&&k(e.length===2,()=> ` URL paths for http must have a length of 2 , ( actual length is $ { e . length } ) . ` ),this.path=e,t.requestInit!=null&&t.requestInit.body!=null)throw new Error("requestInit is expected to have no pre-existing body, but has one.");this.requestInit=t.requestInit||{}}async save(e){if(e.modelTopology instanceof ArrayBuffer)throw new Error("BrowserHTTPRequest.save() does not support saving model topology in binary formats yet.");const t=Object.assign({method:this.DEFAULT_METHOD},this.requestInit);t.body=new FormData;const n=[{paths:["./model.weights.bin"],weights:e.weightSpecs}],s={modelTopology:e.modelTopology,format:e.format,generatedBy:e.generatedBy,convertedBy:e.convertedBy,userDefinedMetadata:e.userDefinedMetadata,weightsManifest:n};t.body.append("model.json",new Blob([JSON.stringify(s)],{type:sF}),"model.json"),e.weightData!=null&&t.body.append("model.weights.bin",new Blob([e.weightData],{type:nF}),"model.weights.bin");const i=await this.fetch(this.path,t);if(i.ok)return{modelArtifactsInfo:Ql(e),responses:[i]};throw new Error( ` BrowserHTTPRequest . save ( ) failed due to HTTP response status $ { i . status } . ` )}async load(){const e=await this.fetch(this.path,this.requestInit);if(!e.ok)throw new Error( ` Request to $ { this . path } failed with status code $ { e . status } . Please verify this URL points to the model JSON of the model to load . ` );let t;try{t=await e.json()}catch(b){let w= ` Failed to parse model JSON of response from $ { this . path } . ` ;throw this.path.endsWith(".pb")?w+=" Your path contains a .pb file extension. Support for .pb models have been removed in TensorFlow.js 1.0 in favor of .json models. You can re-convert your Python TensorFlow model using the TensorFlow.js 1.0 conversion scripts or you can convert your.pb models with the 'pb2json'NPM script in the tensorflow/tfjs-converter repository.":w+=" Please make sure the server is serving valid JSON for this request.",new Error(w)}const n=t.modelTopology,s=t.weightsManifest,i=t.generatedBy,o=t.convertedBy,a=t.format,c=t.userDefinedMetadata;if(n==null&&s==null)throw new Error( ` The JSON from HTTP path $ { this . path } contains neither model topology or manifest for weights . ` );let u,p;if(s!=null){const b=await this.loadWeights(s);[u,p]=b}const m={modelTopology:n,weightSpecs:u,weightData:p,userDefinedMetadata:c,generatedBy:i,convertedBy:o,format:a},y=t.modelInitializer;return y&&(m.modelInitializer=y),m}async loadWeights(e){const t=Array.isArray(this.path)?this.path[1]:this.path,[n,s]=iF(t),i=this.weightPathPrefix||n,o=[];for(const p of e)o.push(...p.weights);const a=[],c=[];for(const p of e)for(const m of p.paths)this.weightUrlConverter!=null?c.push(this.weightUrlConverter(m)):a.push(i+m+s);this.weightUrlConverter&&a.push(...await Promise.all(c));const u=await FT(a,{requestInit:this.requestInit,fetchFunc:this.fetch,onProgress:this.onProgress});return[o,Od(u)]}}Gy.URL_SCHEME_REGEX=/^https?: \/ \/ /;function i
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Actual : $ { i } .
Expected : $ { o } . ` );for(let a=0;a<o.length;++a){const c=i[a],u=o[a];if(!n(c,u))throw new Error( ` Arrays differ : actual [ $ { a } ] = $ { c } , expected [ $ { a } ] = $ { u } .
Actual : $ { i } .
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Expected : $ { o } . ` )}}function TF(e,t){e().then(()=>t.fail(),()=>t())}function AF(e,t){const n=typeof t=="string"||typeof t=="number"||typeof t=="boolean"?[t]:t;return Or(e)||Or(e[0])||Or(t)||Or(t[0])?Zy(e,n,(s,i)=>s==i):Zy(e,t,(s,i)=>eb(s,i,0))}function Qy(e,t,n){if(n==null&&(n=Ud()),!eb(e,t,n))throw new Error( ` Numbers differ : actual === $ { e } , expected === $ { t } ` )}function eb(e,t,n){return!isFinite(e)&&!isFinite(t)?!0:!(isNaN(e)||isNaN(t)||Math.abs(e-t)>n)}function vF(e,t,n){for(let s=0;s<e.length;s++)if(e[s]<t||e[s]>n)throw new Error( ` Value out of range : $ { e [ s ] } low : $ { t } , high : $ { n } ` )}function NF(e,t){expect(new Float32Array(e)).toEqual(new Float32Array(t))}var CF=Object.freeze({__proto__:null,TEST_EPSILON_FLOAT16:XT,expectArraysClose:xF,testEpsilon:Ud,expectPromiseToFail:TF,expectArraysEqual:AF,expectNumbersClose:Qy,expectValuesInRange:vF,expectArrayBuffersEqual:NF});const JT="2.6.0";function RF(){C().set("PROD",!0)}function OF(){C().set("DEBUG",!0)}function EF(){C().set("DEPRECATION_WARNINGS_ENABLED",!1),console.warn("TensorFlow.js deprecation warnings have been disabled.")}function sn(e){C().getBool("DEPRECATION_WARNINGS_ENABLED")&&console.warn(e+" You can disable deprecation warnings with tf.disableDeprecationWarnings().")}uk(sn);function DF(){V.disposeVariables()}function $ s(){return V}function Bd(){return V.memory()}function kF(e){return V.profile(e)}function ee(e,t){return V.tidy(e,t)}function qe(e){const t=Zi(e);t.forEach(n=>n.dispose())}function Rn(e){return V.keep(e)}function FF(e){return V.time(e)}function ZT(e){return V.setBackend(e)}function _F(){return V.ready()}function WF(){return V.backendName}function $ F(e){V.removeBackend(e)}function UF(e){return V.findBackend(e)}function BF(e){return V.findBackendFactory(e)}function tb(e,t,n=1){return V.registerBackend(e,t,n)}function QT(){return V.backend}function MF(e,t){C().setPlatform(e,t)}function PF(e,t){let n=W(e,"a","add"),s=W(t,"b","add");[n,s]=Bt(n,s);const i=(a,c)=>{const u=a.add(n,s);return c([n,s]),u},o={a:n,b:s};return V.runKernelFunc(i,o,null,xe)}const be=P({add_:PF});function zF(e,t){let n=W(e,"a","floorDiv"),s=W(t,"b","floorDiv");[n,s]=Bt(n,s);const i=(a,c)=>{const u=a.floorDiv(n,s);return c([n,s]),u},o={a:n,b:s};return V.runKernelFunc(i,o,null,Wg)}const Md=P({floorDiv_:zF});function GF(e,t){let n=W(e,"a","div"),s=W(t,"b","div");if([n,s]=Bt(n,s),n.dtype==="int32"&&s.dtype==="int32")return Md(n,s);const i=(c,u)=>{const p=c.realDivide(n,s);return u([n,s]),p},o={a:n,b:s},a={};return V.runKernelFunc(i,o,null,Aa,a)}const _e=P({div_:GF});function VF(e,t){let n=W(e,"a","mul"),s=W(t,"b","mul");[n,s]=Bt(n,s);const i=(a,c)=>{const u=a.multiply(n,s);return c([n,s]),u},o={a:n,b:s};return V.runKernelFunc(i,o,null,Rl)}const X=P({mul_:VF});function HF(e){const t=W(e,"x","abs"),n={x:t};return V.runKernelFunc((s,i)=>(i([t]),t.dtype==="complex64"?s.complexAbs(t):s.abs(t)),n,null,fe)}const rn=P({abs_:HF});function YF(e){const t=W(e,"x","acos"),n={x:t};return V.runKernelFunc((s,i)=>{const o=s.acos(t);return i([t]),o},n,null,de)}const nb=P({acos_:YF});function qF(e){const t=W(e,"x","acosh"),n={x:t};return V.runKernelFunc((s,i)=>{const o=s.acosh(t);return i([t]),o},n,null,Ae)}const sb=P({acosh_:qF});function jF(e){k(Array.isArray(e),()=>"The argument passed to tf.addN() must be a list of tensors"),k(e.length>=1,()=> ` Must pass at least one tensor to tf . addN ( ) , but got $ { e . length } ` );const t=e.map((o,a)=>W(o, ` tensors$ { a } ` ,"addN")),n=t[0];t.forEach(o=>{if(o.dtype!==n.dtype)throw new Error("All tensors passed to tf.addN() must have the same dtype")}),t.forEach(o=>{if(!ot(o.shape,n.shape))throw new Error("All tensors passed to tf.addN() must have the same shape")});const s=(o,a)=>{const c=o.addN(t);return a(t),c},i=t;return V.runKernelFunc(s,i,null,Me)}const eA=P({addN_:jF});function ib(e,t){for(let n=0;n<e.length;++n)if(e[e.length-n-1]!==t-1-n)return!1;return!0}function tA(e,t,n){const s=e.length+t.length,i=[];let o=0,a=0;for(let c=0;c<s;c++)n.indexOf(c)===-1?i.push(e[o++]):i.push(t[a++]);return i}function On(e,t){const n=[],s=e.length;for(let o=0;o<s;o++)t.indexOf(o)===-1&&n.pu
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$ { i } and $ { t } for depthToSpace with input shape
$ { s . shape } ` ),k(o*t>=0,()=> ` Negative dimension size caused by overflow when multiplying
$ { o } and $ { t } for depthToSpace with input shape
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$ { s . shape } ` ),k(a%(t*t)===0,()=> ` Dimension size must be evenly divisible by $ { t * t } but is $ { a } for depthToSpace with input shape $ { s . shape } ` );const c=m=>m.depthToSpace(s,t,n),u={x:s},p={blockSize:t,dataFormat:n};return V.runKernelFunc(c,u,null,kx,p)}const bb=P({depthToSpace_:M_});function P_(e,t,n,s,i="NHWC",o=[1,1],a){const c=W(e,"x","depthwiseConv2d"),u=W(t,"filter","depthwiseConv2d");let p=c,m=!1;c.rank===3&&(m=!0,p=K(c,[1,c.shape[0],c.shape[1],c.shape[2]])),k(p.rank===4,()=> ` Error in depthwiseConv2d : input must be rank 4 , but got rank $ { p . rank } . ` ),k(u.rank===4,()=> ` Error in depthwiseConv2d : filter must be rank 4 , but got rank $ { u . rank } . ` ),k(p.shape[3]===u.shape[2],()=> ` Error in depthwiseConv2d : number of input channels ( $ { p . shape [ 3 ] } ) must match the inChannels dimension in filter $ { u . shape [ 2 ] } . ` ),a!=null&&k(Ut(s),()=> ` Error in depthwiseConv2d : pad must be an integer when using , dimRoundingMode $ { a } but got pad $ { s } . ` );const y=(T,v)=>{o==null&&(o=[1,1]),k(on(n,o),()=> ` Error in depthwiseConv2d : Either strides or dilations must be 1. Got strides $ { n } and dilations '${o}' ` );const N=Oi(p.shape,u.shape,n,o,s,a,!0),E=T.depthwiseConv2D(p,u,N);return v([p,u]),E},b={x:p,filter:u},w={strides:n,pad:s,dataFormat:i,dilations:o,dimRoundingMode:a},I=V.runKernelFunc(y,b,null,Fg,w);return m?K(I,[I.shape[1],I.shape[2],I.shape[3]]):I}const Oo=P({depthwiseConv2d_:P_});function z_(e){const t=W(e,"x","diag"),n=i=>{const o=K(t,[t.size]),a=i.diag(o),c=[...e.shape,...e.shape];return K(a,c)},s={x:t};return V.runKernelFunc(n,s,null,Wx)}const G_=P({diag_:z_});function V_(e,t,n,s,i=[1,1],o="NHWC"){const a=W(e,"x","dilation2d"),c=W(t,"filter","dilation2d");k(a.rank===3||a.rank===4,()=> ` Error in dilation2d : input must be rank 3 or 4 , but got rank $ { a . rank } . ` ),k(c.rank===3,()=> ` Error in dilation2d : filter must be rank 3 , but got rank $ { c . rank } . ` ),k(o==="NHWC",()=> ` Error in dilation2d : Only NHWC is currently supported , but got dataFormat of $ { o } ` );let u=a,p=!1;a.rank===3&&(u=K(a,[1,a.shape[0],a.shape[1],a.shape[2]]),p=!0);const m={x:u,filter:c},y={strides:n,pad:s,dilations:i},b=V.runKernel(nd,m,y);return p?K(b,[b.shape[1],b.shape[2],b.shape[3]]):b}const wb=P({dilation2d_:V_});function Eo(e,t){const n=e.length,s=[];for(let i=0;i<n;i++){const o=n-1-i,a=e[o]||1,c=t[t.length-1-i]||1;c>1&&a===1&&s.unshift(o)}return s}function an(e,t){const n=[];for(let s=0;s<t.length;s++){const i=e[e.length-s-1],o=t.length-s-1,a=t[o];(i==null||i===1&&a>1)&&n.unshift(o)}return n}function nt(e,t){const n=[],s=Math.max(e.length,t.length);for(let i=0;i<s;i++){let o=e[e.length-i-1];o==null&&(o=1);let a=t[t.length-i-1];if(a==null&&(a=1),o===1)n.unshift(a);else if(a===1)n.unshift(o);else if(o!==a){const c= ` Operands could not be broadcast together with shapes $ { e } and $ { t } . ` ;throw Error(c)}else n.unshift(o)}return n}function H_(e,t){let n=W(e,"a","equal"),s=W(t,"b","equal");[n,s]=Bt(n,s),nt(n.shape,s.shape);const i=a=>a.equal(n,s),o={a:n,b:s};return V.runKernelFunc(i,o,null,Ux)}const ni=P({equal_:H_});function Y_(e,t,n){const s=W(t,"a","where"),i=W(n,"b","where"),o=W(e,"condition","where","bool"),a=nt(s.shape,i.shape),c=ch(s,a),u=ch(i,a);o.rank===1&&k(o.shape[0]===s.shape[0],()=>"The first dimension of ` a ` must match the size of ` condition ` ."),o.rank!==1&&dt(o.shape,u.shape,"Error in where: ");const p=(y,b)=>{const w=y.select(o,c,u);return b([o]),w},m={condition:o,t:c,e:u};return V.runKernelFunc(p,m,null,oy)}const $ n=P({where_:Y_});function q_(e){const t=W(e,"x","zerosLike"),n={x:t};return V.runKernelFunc(s=>s.zerosLike(t),n,null,py)}const et=P({zerosLike_:q_});function j_(e,t){let n=W(e,"a","div"),s=W(t,"b","div");[n,s]=Bt(n,s);const i=_e(n,s),o=et(i),a=ni(s,o);return $ n(a,o,i)}const Lb=P({divNoNan_:j_});function K_(e,t){const n=W(e,"t1","dot"),s=W(t,"t2","dot");k((n.rank===1||n.rank===2)&&(s.rank===1||s.rank===2),()=> ` Error in dot : inputs must all be rank 1 or 2 , but got ranks $ { n . rank } and $ { s . rank } . ` );const i=n.rank===1?n.size:n.shape[1],o=s.rank===1?s.size:s.shape[0];if(k(i===o,()=> ` Error in dot : inner dimensions of inputs must match , but got $ { i } and $ { o } . ` ),n.rank=
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rank $ { o . rank } . ` ),k(Ut(t),()=> ` Error in localResponseNormalization : depthRadius must be an integer but got depthRadius $ { t } . ` );let a=o,c=!1;o.rank===3&&(c=!0,a=K(o,[1,o.shape[0],o.shape[1],o.shape[2]]));const u=(b,w)=>{const I=b.localResponseNormalization4D(a,t,n,s,i);return w([a,I]),I},p={x:a},m={depthRadius:t,bias:n,alpha:s,beta:i},y=V.runKernelFunc(u,p,null,zg,m);return c?K(y,[y.shape[1],y.shape[2],y.shape[3]]):y}const Tb=P({localResponseNormalization_:bW});function wW(e){const t=W(e,"x","log"),n={x:t};return V.runKernelFunc((s,i)=>{const o=s.log(t);return i([t]),o},n,null,Al)}const is=P({log_:wW});function LW(e){const t=W(e,"x","log1p"),n={x:t};return V.runKernelFunc((s,i)=>{const o=s.log1p(t);return i([t]),o},n,null,vl)}const Jd=P({log1p_:LW});function SW(e){return k(Er(e),()=>"The f passed in grad(f) must be a function"),(t,n)=>{const s=W(t,"x","tf.grad",null),i=n!=null?W(n,"dy","tf.grad"):null;return V.tidy(()=>{const{value:o,grads:a}=V.gradients(()=>e(s),[s],i);return i!=null&&dt(o.shape,i.shape,"The shape of dy passed in grad(f)(x, dy) must match the shape returned by f(x)"),Zd(a),a[0]})}}function IW(e){return k(Er(e),()=>"The f passed in grads(f) must be a function"),(t,n)=>{k(Array.isArray(t),()=>"The args passed in grads(f)(args) must be an array of ` Tensor ` s or ` TensorLike ` s");const s=Zl(t,"args","tf.grads",null),i=n!=null?W(n,"dy","tf.grads"):null;return V.tidy(()=>{const{value:o,grads:a}=V.gradients(()=>e(...s),s,i);return i!=null&&dt(o.shape,i.shape,"The shape of dy passed in grads(f)([x1,...], dy) must match the shape returned by f([x1,...])"),Zd(a),a})}}function xW(e){return k(Er(e),()=>"The f passed in valueAndGrad(f) must be a function"),(t,n)=>{k(t instanceof Q,()=>"The x passed in valueAndGrad(f)(x) must be a tensor"),k(n==null||n instanceof Q,()=>"The dy passed in valueAndGrad(f)(x, dy) must be a tensor");const{grads:s,value:i}=V.gradients(()=>e(t),[t],n);return Zd(s),{grad:s[0],value:i}}}function TW(e){return k(Er(e),()=>"The f passed in valueAndGrads(f) must be a function"),(t,n)=>{k(Array.isArray(t)&&t.every(i=>i instanceof Q),()=>"The args passed in valueAndGrads(f)(args) must be array of tensors"),k(n==null||n instanceof Q,()=>"The dy passed in valueAndGrads(f)(args, dy) must be a tensor");const s=V.gradients(()=>e(...t),t,n);return n!=null&&dt(s.value.shape,n.shape,"The shape of dy passed in valueAndGrads(f)([x1,...], dy) must match the shape returned by f([x1,...])"),Zd(s.grads),s}}function Ab(e,t){k(Er(e),()=>"The f passed in variableGrads(f) must be a function"),k(t==null||Array.isArray(t)&&t.every(p=>p instanceof Xl),()=>"The varList passed in variableGrads(f, varList) must be an array of variables");const n=t!=null;if(!n){t=[];for(const p in V.registeredVariables)t.push(V.registeredVariables[p])}const s=n?t.filter(p=>!p.trainable):null,i=t.length;t=t.filter(p=>p.trainable),k(t.length>0,()=> ` variableGrads ( ) expects at least one of the input variables to be trainable , but none of the $ { i } variables is trainable . ` );const o=!0,{value:a,grads:c}=V.gradients(e,t,null,o);k(c.some(p=>p!=null),()=>"Cannot find a connection between any variable and the result of the loss function y=f(x). Please make sure the operations that use variables are inside the function f passed to minimize()."),k(a.rank===0,()=> ` The f passed in variableGrads ( f ) must return a scalar , but it returned a rank - $ { a . rank } tensor ` );const u={};return t.forEach((p,m)=>{c[m]!=null&&(u[p.name]=c[m])}),s!=null&&s.forEach(p=>u[p.name]=null),{value:a,grads:u}}function Di(e){return V.customGrad(e)}function Zd(e){const t=e.filter(n=>n==null).length;if(t>0)throw new Error( ` Cannot compute gradient of y = f ( x ) with respect to x . Make sure that
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the f you passed encloses all operations that lead from x to y . ` )}function AW(e){const t=W(e,"x","neg"),n={x:t};return V.runKernelFunc(s=>s.neg(t),n,null,jg)}const Pt=P({neg_:AW});function vW(e){const t=W(e,"x","softplus"),n={x:t};return V.runKernelFunc((s,i)=>{const o=s.softplus(t);return i([t]),o},n,null,Ul)}const Va=P({softplus_:vW});function NW(e){const t=W(e,"x","logSigmoid"),n=Di(s=>{const i=Pt(Va(Pt(s))),o=a=>{const c=X(a,Ei(Pt(s)));return c};return{value:i,gradFunc:o}});return n(t)}const gA=P({logSigmoid_:NW});function CW(e,t=null,n=!1){const s=W(e,"x","max"),i=(c,u)=>{const p=ft(t,s.shape);let m=p;const y=_n(m,s.rank);let b=s;y!=null&&(b=Pe(s,y),m=Is(m.length,b.rank));const w=c.max(b,m);y!=null&&b.dispose();let I=w;if(n){const T=En(I.shape,ft(t,s.shape));I=K(I,T),w.dispose()}return u([s,I]),I},o={x:s},a={reductionIndices:t,keepDims:n};return V.runKernelFunc(i,o,null,Nl,a)}const Xn=P({max_:CW});function RW(e,t){let n=W(e,"a","sub"),s=W(t,"b","sub");[n,s]=Bt(n,s);const i=(a,c)=>{const u=a.subtract(n,s);return c([n,s]),u},o={a:n,b:s};return V.runKernelFunc(i,o,null,Ml)}const Ce=P({sub_:RW});function OW(e,t=null,n=!1){let s=W(e,"x","sum");s.dtype==="bool"&&(s=ve(s,"int32"));const i=(c,u)=>{u([s]);const p=ft(t,s.shape),m=_n(p,s.rank);let y=p,b=s;m!=null&&(b=Pe(s,m),y=Is(y.length,s.rank));let w=c.sum(b,y);if(n){const I=En(w.shape,p);w=K(w,I)}return w},o={x:s},a={axis:t,keepDims:n};return V.runKernelFunc(i,o,null,ay,a)}const Ue=P({sum_:OW});function EW(e,t=-1){const n=W(e,"logits","logSoftmax");if(t===-1&&(t=n.rank-1),t!==n.rank-1)throw Error( ` Log Softmax along a non - last dimension is not yet supported . Logits was rank $ { n . rank } and axis was $ { t } ` );const s=(a,c)=>{const u=!0,p=Xn(e,t,!0),m=Ce(e,p),y=Ce(ve(m,"float32"),is(Ue(xs(m),t,u)));return c([y]),y},i={logits:n},o={axis:t};return V.runKernelFunc(s,i,null,Pg,o)}const Qd=P({logSoftmax_:EW});function DW(e,t=null,n=!1){const s=W(e,"x","logSumExp"),i=ft(t,s.shape),o=Xn(s,i,!0),a=Ce(s,o),c=xs(a),u=Ue(c,i),p=is(u),m=be(K(o,p.shape),p);if(n){const y=En(m.shape,i);return K(m,y)}return m}const vb=P({logSumExp_:DW});function kW(e,t){const n=W(e,"a","logicalAnd","bool"),s=W(t,"b","logicalAnd","bool");nt(n.shape,s.shape);const i={a:n,b:s};return V.runKernelFunc(o=>o.logicalAnd(n,s),i,null,Hx)}const Bs=P({logicalAnd_:kW});function FW(e){const t=W(e,"x","logicalNot","bool"),n={x:t};return V.runKernelFunc(s=>s.logicalNot(t),n,null,od)}const ph=P({logicalNot_:FW});function _W(e,t){const n=W(e,"a","logicalOr","bool"),s=W(t,"b","logicalOr","bool");nt(n.shape,s.shape);const i={a:n,b:s};return V.runKernelFunc(o=>o.logicalOr(n,s),i,null,Yx)}const ep=P({logicalOr_:_W});function WW(e,t){const n=W(e,"a","logicalXor","bool"),s=W(t,"b","logicalXor","bool");return nt(n.shape,s.shape),Bs(ep(e,t),ph(Bs(e,t)))}const yA=P({logicalXor_:WW});function $ W(e,t,n,s,i){const o=W(e,"x","maxPool"),a=1;let c=o,u=!1;o.rank===3&&(u=!0,c=K(o,[1,o.shape[0],o.shape[1],o.shape[2]])),k(c.rank===4,()=> ` Error in maxPool : input must be rank 4 but got rank $ { c . rank } . ` ),k(on(n,a),()=> ` Error in maxPool : Either strides or dilations must be 1. Got strides $ { n } and dilations '${a}' ` ),i!=null&&k(Ut(s),()=> ` Error in maxPool : pad must be an integer when using , dimRoundingMode $ { i } but got pad $ { s } . ` );const p=(w,I)=>{const T=Wn(c.shape,t,n,1,s,i);let v;return T.filterWidth===1&&T.filterHeight===1&&ot(T.inShape,T.outShape)?v=c.clone():v=w.maxPool(c,T),I([c,v]),v},m={x:c},y={filterSize:t,strides:n,pad:s,dimRoundingMode:i},b=V.runKernelFunc(p,m,null,Cl,y);return u?K(b,[b.shape[1],b.shape[2],b.shape[3]]):b}const mh=P({maxPool_: $ W});function UW(e,t=[1,1,1],n,s,i,o="NDHWC",a){a==null?a=[1,1,1]:sn("dilations is deprecated, this field will be gone in v3.0.0.");const c=W(e,"x","maxPool3d");let u=c,p=!1;c.rank===4&&(p=!0,u=K(c,[1,c.shape[0],c.shape[1],c.shape[2],c.shape[3]])),k(u.rank===5,()=> ` Error in maxPool3d : x must be rank 5 but got rank $ { u . rank } . ` ),k(o==="NDHWC",()=> ` Error in maxPool3d : Only NDHWC is currently supported , but got dataFormat of $ { o } ` ),k(on(n,a),()=> ` Error in maxPool3d : Either strides or dilations must be 1. G
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1. The $ { s } is defined in Python , in which case it needs to be ported to TensorFlow . js or your JavaScript code .
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2. The custom $ { s } is defined in JavaScript , but is not registered properly with tf . serialization . registerClass ( ) . ` );if(u!=null){const p={};for(const w of Object.keys(Ms))p[w]=Ms[w];for(const w of Object.keys(n))p[w]=n[w];const m=o.config;m.customObjects=p;const y=Object.assign({},Ms);for(const w of Object.keys(n))Ms[w]=n[w];lw(o.config);const b=u(c,o.config,n,i);return Ms=Object.assign({},y),b}else{const p=Object.assign({},Ms);for(const y of Object.keys(n))Ms[y]=n[y];const m=new c(o.config);return Ms=Object.assign({},p),m}}}function dz(e,t){return e<t?-1:e>t?1:0}function vp(e,t){return-1*dz(e,t)}function BQ(e){switch(e){case"float32":return"float32";default:throw new j( ` Invalid dtype : $ { e } ` )}}function MQ(e,t){if(e==null||t==null)return e===t;if(e.length!==t.length)return!1;for(let n=0;n<e.length;++n)if(e[n]!==t[n])return!1;return!0}function Hr(e){if(e==null)return e;const t=[];for(const n of e)t.indexOf(n)===-1&&t.push(n);return t}function pz(e){if(e==null)throw new j( ` Invalid value in obj : $ { JSON . stringify ( e ) } ` );for(const t in e)if(e.hasOwnProperty(t))return!1;return!0}function ec(e,t,n){if(n==null)return;if(e.indexOf(n)<0)throw new j( ` $ { n } is not a valid $ { t } . Valid values are $ { e } or null / undefined . ` )}function hw(e,t,n=0,s=Infinity){return vs(n>=0),vs(s>=n),Array.isArray(e)&&e.length>=n&&e.length<=s&&e.every(i=>typeof i===t)}function mn(e,t){Array.isArray(e)?(k(e.length>0,()=> ` $ { t } is unexpectedly an empty array . ` ),e.forEach((n,s)=>mn(n, ` element $ { s + 1 } of $ { t } ` ))):k(Number.isInteger(e)&&e>0,()=> ` Expected $ { t } to be a positive integer , but got $ { yv ( e ) } . ` )}function yv(e){return e===null?"null":Array.isArray(e)?"["+e.map(t=>yv(t)).join(",")+"]":typeof e=="string"? ` "${e}" ` : ` $ { e } ` }function mz(e,t){let n=qn(),s;const i=(...o)=>{const a=qn();return a-n<t||(n=a,s=e(...o)),s};return i}function bv(e){return e==="relu"?"relu":e==="linear"?"linear":e==="elu"?"elu":null}function PQ(...e){vs(e.length>0,"arrayOfValues is empty");for(const t of e)vs(Array.isArray(t),"one of the values is not an array"),vs(t.length>0,"one of the values is empty");return e.reduce((t,n)=>t.length===0?n.map(s=>[s]):n.map(s=>t.map(i=>[...i,s])).reduce((s,i)=>s.concat(i),[]),[])}function uw(e,t){return ee(()=>Sn(Ue(X(e,e),t,!0)))}class kh extends No{getConfig(){return{}}}class dw extends kh{constructor(e){super();this.defaultMaxValue=2,this.defaultAxis=0,this.maxValue=e.maxValue!=null?e.maxValue:this.defaultMaxValue,this.axis=e.axis!=null?e.axis:this.defaultAxis}apply(e){return ee(()=>{const t=uw(e,this.axis),n=jn(t,0,this.maxValue);return X(e,_e(n,be(cn(),t)))})}getConfig(){return{maxValue:this.maxValue,axis:this.axis}}}dw.className="MaxNorm",ge(dw);class pw extends kh{constructor(e){super();this.defaultAxis=0,this.axis=e.axis!=null?e.axis:this.defaultAxis}apply(e){return ee(()=>_e(e,be(cn(),uw(e,this.axis))))}getConfig(){return{axis:this.axis}}}pw.className="UnitNorm",ge(pw);class mw extends kh{apply(e){return Fi(e)}}mw.className="NonNeg",ge(mw);class fw extends kh{constructor(e){super();this.defaultMinValue=0,this.defaultMaxValue=1,this.defaultRate=1,this.defaultAxis=0,this.minValue=e.minValue!=null?e.minValue:this.defaultMinValue,this.maxValue=e.maxValue!=null?e.maxValue:this.defaultMaxValue,this.rate=e.rate!=null?e.rate:this.defaultRate,this.axis=e.axis!=null?e.axis:this.defaultAxis}apply(e){return ee(()=>{const t=uw(e,this.axis),n=be(X(this.rate,jn(t,this.minValue,this.maxValue)),X(1-this.rate,t));return X(e,_e(n,be(cn(),t)))})}getConfig(){return{minValue:this.minValue,maxValue:this.maxValue,rate:this.rate,axis:this.axis}}}fw.className="MinMaxNorm",ge(fw);const wv={maxNorm:"MaxNorm",minMaxNorm:"MinMaxNorm",nonNeg:"NonNeg",unitNorm:"UnitNorm"};function ln(e){return cw(e)}function Lv(e,t={}){return Dh(e,Ws.getMap().classNameMap,t,"constraint")}function hn(e){if(e==null)return null;if(typeof e=="string"){const t=e in wv?wv[e]:e,n={className:t,config:{}};return Lv(n)}else return e instanceof kh?e:Lv(e)}function fz(e){return new dw(e)}function gz(e){return new pw(e)}function yz(){return new mw}function bz(e){return new fw(e)}var wz=Object.freeze({__pro
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because the value dtype is $ { t . dtype } , but TensorArray dtype is $ { this . dtype } . ` );if(this.size()===0&&(this.elementShape==null||this.elementShape.length===0)&&(this.elementShape=t.shape),Gs(this.elementShape,t.shape, ` TensorArray $ { this . name } : Could not write to TensorArray index $ { e } . ` ),n.read)throw new Error( ` TensorArray $ { this . name } : Could not write to TensorArray index $ { e } , because it has already been read . ` );if(n.written)throw new Error( ` TensorArray $ { this . name } : Could not write to TensorArray index $ { e } , because it has already been written . ` );n.tensor=t,Rn(t),n.written=!0,this.tensors[e]=n}writeMany(e,t){if(e.length!==t.length)throw new Error( ` TensorArray $ { this . name } : could not write multiple tensors , because the index size : $ { e . length } is not the same as tensors size : $ { t . length } . ` );e.forEach((n,s)=>this.write(n,t[s]))}gather(e,t){if(!!t&&t!==this.dtype)throw new Error( ` TensorArray dtype is $ { this . dtype } but gather requested dtype $ { t } ` );if(e)e=e.slice(0,this.size());else{e=[];for(let s=0;s<this.size();s++)e.push(s)}if(e.length===0)return en([],[0].concat(this.elementShape));const n=this.readMany(e);return Gs(this.elementShape,n[0].shape,"TensorArray shape mismatch: "),as(n,0)}concat(e){if(!!e&&e!==this.dtype)throw new Error( ` TensorArray dtype is $ { this . dtype } but concat requested dtype $ { e } ` );if(this.size()===0)return en([],[0].concat(this.elementShape));const t=[];for(let s=0;s<this.size();s++)t.push(s);const n=this.readMany(t);return Gs(this.elementShape,n[0].shape, ` TensorArray shape mismatch : tensor array shape ( $ { this . elementShape } ) vs first tensor shape ( $ { n [ 0 ] . shape } ) ` ),Mt(n,0)}scatter(e,t){if(t.dtype!==this.dtype)throw new Error( ` TensorArray dtype is $ { this . dtype } but tensor has dtype $ { t . dtype } ` );if(e.length!==t.shape[0])throw new Error( ` Expected len ( indices ) == tensor . shape [ 0 ] , but saw : $ { e . length } vs . $ { t . shape [ 0 ] } ` );const n=Math.max(...e);if(!this.dynamicSize&&n>=this.maxSize)throw new Error( ` Max index must be < array size ( $ { n } vs . $ { this . maxSize } ) ` );this.writeMany(e,_i(t,0))}split(e,t){if(t.dtype!==this.dtype)throw new Error( ` TensorArray dtype is $ { this . dtype } but tensor has dtype $ { t . dtype } ` );let n=0;const s=e.map(c=>(n+=c,n));if(n!==t.shape[0])throw new Error( ` Expected sum of lengths to be equal to
tensor . shape [ 0 ] , but sum of lengths is
$ { n } , and tensor 's shape is: ${t.shape}`);if(!this.dynamicSize&&e.length!==this.maxSize)throw new Error(`TensorArray' s size is not equal to the size of lengths ( $ { this . maxSize } vs . $ { e . length } ) , and the TensorArray is not marked as dynamically resizeable ` );const i=n===0?0:t.size/n,o=[];ee(()=>{t=K(t,[1,n,i]);for(let c=0;c<e.length;++c){const u=c===0?0:s[c-1],p=[0,u,0],m=[1,e[c],i];o[c]=K(st(t,p,m),this.elementShape)}return o});const a=[];for(let c=0;c<e.length;c++)a[c]=c;this.writeMany(a,o)}}class tu{constructor(e,t,n,s=-1){this.tensors=e,this.elementShape=t,this.elementDtype=n,e!=null&&e.forEach(i=>{if(n!==i.dtype)throw new Error( ` Invalid data types ; op elements $ { n } , but list elements $ { i . dtype } ` );Gs(t,i.shape,"TensorList shape mismatch: "),Rn(i)}),this.idTensor=Ne(0),this.maxNumElements=s,Rn(this.idTensor)}get id(){return this.idTensor.id}copy(){return new tu([...this.tensors],this.elementShape,this.elementDtype)}clearAndClose(e){this.tensors.forEach(t=>{(e==null||!e.has(t.id))&&t.dispose()}),this.tensors.length=0,this.idTensor.dispose()}size(){return this.tensors.length}stack(e,t,n=-1){if(t!==this.elementDtype)throw new Error( ` Invalid data types ; op elements $ { t } , but list elements $ { this . elementDtype } ` );if(n!==-1&&this.tensors.length!==n)throw new Error( ` Operation expected a list with $ { n } elements but got a list with $ { this . tensors . length } elements . ` );return Gs(e,this.elementShape,"TensorList shape mismatch: "),ee(()=>{const s=this.tensors.map(i=>K(i,e));return as(s,0)})}popBack(e,t){if(t!==this.elementDtype)throw new Error( ` Invalid data types ; op elements $ { t } , but list elements $ { this . elementDtype } ` );if(this.size()===0)throw new Error("Trying to pop from an empty list.");const n=this.tensors.pop();return Gs(n.shape,e,"TensorList shape mismatch: "),K(n,e)}pushBack(e){if(e.dtype!==this.elementDtype)throw new Error( ` Invalid data types ; op elements $ { e . dtype } , but list elements $ { this . elementDtype } ` );if(Gs(e.shape,this.elementShape,"TensorList shape mismatch: "),this.maxNumElements===this.size())throw new Error("Trying to push element into a full list.");Rn(e),this.tensors.push(e)}resize(e){if(e<0)throw new Error( ` TensorListResize expects size to be non - negative . Got : $ { e } ` );if(this.maxNumElements!==-1&&e>this.maxNumElements)throw new Error( ` TensorListResize input size $ { e } is greater maxNumElement $ { this . maxNumElements } . ` );this.tensors.length=e}getItem(e,t,n){if(n!==this.elementDtype)throw new Error( ` Invalid data types ; op elements $ { n } , but list elements $ { this . elementDtype } ` );if(e<0||e>this.tensors.length)throw new Error( ` Trying to access element $ { e } in a list with $ { this . tensors . length } elements . ` );if(this.tensors[e]==null)throw new Error( ` element at index $ { e } is null . ` );return Gs(this.tensors[e].shape,t,"TensorList shape mismatch: "),this.tensors[e]}setItem(e,t){if(t.dtype!==this.elementDtype)throw new Error( ` Invalid data types ; op elements $ { t . dtype } , but list elements $ { this . elementDtype } ` );if(e<0||this.maxNumElements!==-1&&e>=this.maxNumElements)throw new Error( ` Trying to set element $ { e } in a list with max $ { this . maxNumElements } elements . ` );Gs(this.elementShape,t.shape,"TensorList shape mismatch: "),Rn(t),this.tensors[e]=t}gather(e,t,n){if(t!==this.elementDtype)throw new Error( ` Invalid data types ; op elements $ { t } , but list elements $ { this . elementDtype } ` );return Gs(this.elementShape,n,"TensorList shape mismatch: "),e=e.slice(0,this.size()),e.length===0?en([],[0].concat(this.elementShape)):ee(()=>{const s=e.map(i=>K(this.tensors[i],n));return as(s,0)})}concat(e,t){if(!!e&&e!==this.elementDtype)throw new Error( ` TensorList dtype is $ { this . elementDtype } but concat requested dtype $ { e } ` );return Gs(this.elementShape,t,"TensorList shape mismatch: "),this.size()===0?en([],[0].concat(this.elementShape)):ee(()=>{const n=this.tensors.map(s=>K(s,t));return Mt(n,0)})}}function WH(e,t,n){const s=e.dtype;if(e.shape.length<1)throw new Error( ` Tensor must be at least a vector , but saw shape : $ { e . shape } ` );if(e.dtype!==n)throw new Error( ` Invalid data types ; op elements $ { e . dtype } , but list elements $ { n } ` );const i=e.s
tensor . shape [ 0 ] , but sum of lengths is
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$ { s } , and tensor ' s shape is : $ { e . shape } ` );const o=s===0?0:e.size/s,a=ee(()=>{const u=[];e=K(e,[1,s,o]);for(let p=0;p<t.length;++p){const m=p===0?0:i[p-1],y=[0,m,0],b=[1,t[p],o];u[p]=K(st(e,y,b),n)}return e.dispose(),u}),c=new tu([],n,e.dtype,t.length);for(let u=0;u<a.length;u++)c.setItem(u,a[u]);return c}const MH=async(e,t,n)=>{switch(e.op){case"If":case"StatelessIf":{const s=R("thenBranch",e,t,n),i=R("elseBranch",e,t,n),o=R("cond",e,t,n),a=R("args",e,t,n),c=await o.data();return c[0]?n.functionMap[s].executeFunctionAsync(a,n.tensorArrayMap,n.tensorListMap):n.functionMap[i].executeFunctionAsync(a,n.tensorArrayMap,n.tensorListMap)}case"While":case"StatelessWhile":{const s=R("body",e,t,n),i=R("cond",e,t,n),o=R("args",e,t,n),a=await n.functionMap[i].executeFunctionAsync(o,n.tensorArrayMap,n.tensorListMap),c=o.map(m=>m.id);let u=await a[0].data();a.forEach(m=>{!m.kept&&c.indexOf(m.id)===-1&&m.dispose()});let p=o;for(;u[0];){const m=p;p=await n.functionMap[s].executeFunctionAsync(p,n.tensorArrayMap,n.tensorListMap);const y=p.map(w=>w.id);m.forEach(w=>{!w.kept&&c.indexOf(w.id)===-1&&y.indexOf(w.id)===-1&&w.dispose()});const b=await n.functionMap[i].executeFunctionAsync(p,n.tensorArrayMap,n.tensorListMap);u=await b[0].data(),b.forEach(w=>{!w.kept&&c.indexOf(w.id)===-1&&y.indexOf(w.id)===-1&&w.dispose()})}return p}case"LoopCond":{const s=R("pred",e,t,n);return[hr(s)]}case"Switch":{const s=R("pred",e,t,n);let i=R("data",e,t,n);return i.kept||(i=hr(i)),(await s.data())[0]?[void 0,i]:[i,void 0]}case"Merge":{const s=e.inputNames.find(i=>Qn(i,t,n)!==void 0);if(s){const i=Qn(s,t,n);return[hr(i)]}return}case"Enter":{const s=R("frameName",e,t,n),i=R("tensor",e,t,n);return n.enterFrame(s),[hr(i)]}case"Exit":{const s=R("tensor",e,t,n);return n.exitFrame(),[hr(s)]}case"NextIteration":{const s=R("tensor",e,t,n);return n.nextIteration(),[hr(s)]}case"TensorArrayV3":{const s=R("size",e,t,n),i=R("dtype",e,t,n),o=R("elementShape",e,t,n),a=R("dynamicSize",e,t,n),c=R("clearAfterRead",e,t,n),u=R("identicalElementShapes",e,t,n),p=R("name",e,t,n),m=new _H(p,i,s,o,u,a,c);return n.addTensorArray(m),[m.idTensor,Ne(1)]}case"TensorArrayWriteV3":{const s=R("tensorArrayId",e,t,n),i=R("index",e,t,n),o=R("tensor",e,t,n),a=n.getTensorArray(s.id);return a.write(i,o),[a.idTensor]}case"TensorArrayReadV3":{const s=R("tensorArrayId",e,t,n),i=R("index",e,t,n),o=n.getTensorArray(s.id);return[o.read(i)]}case"TensorArrayGatherV3":{const s=R("tensorArrayId",e,t,n),i=R("indices",e,t,n),o=R("dtype",e,t,n),a=n.getTensorArray(s.id);return[a.gather(i,o)]}case"TensorArrayScatterV3":{const s=R("tensorArrayId",e,t,n),i=R("indices",e,t,n),o=R("tensor",e,t,n),a=n.getTensorArray(s.id);return a.scatter(i,o),[a.idTensor]}case"TensorArrayConcatV3":{const s=R("tensorArrayId",e,t,n),i=n.getTensorArray(s.id),o=R("dtype",e,t,n);return[i.concat(o)]}case"TensorArraySplitV3":{const s=R("tensorArrayId",e,t,n),i=R("tensor",e,t,n),o=R("lengths",e,t,n),a=n.getTensorArray(s.id);return a.split(o,i),[a.idTensor]}case"TensorArraySizeV3":{const s=R("tensorArrayId",e,t,n),i=n.getTensorArray(s.id);return[Ne(i.size(),"int32")]}case"TensorArrayCloseV3":{const s=R("tensorArrayId",e,t,n),i=n.getTensorArray(s.id);return i.clearAndClose(),[i.idTensor]}case"TensorListSetItem":{const s=R("tensorListId",e,t,n),i=R("index",e,t,n),o=R("tensor",e,t,n),a=n.getTensorList(s.id);return a.setItem(i,o),[a.idTensor]}case"TensorListGetItem":{const s=R("tensorListId",e,t,n),i=R("index",e,t,n),o=R("elementShape",e,t,n),a=R("elementDType",e,t,n),c=n.getTensorList(s.id);return[c.getItem(i,o,a)]}case"TensorListScatterV2":case"TensorListScatter":{const s=R("indices",e,t,n),i=R("tensor",e,t,n),o=R("elementShape",e,t,n),a=R("numElements",e,t,n),c=UH(i,s,o,a);return n.addTensorList(c),[c.idTensor]}case"TensorListReserve":{const s=R("elementShape",e,t,n),i=R("elementDType",e,t,n),o=R("numElements",e,t,n),a= $ H(s,i,o);return n.addTensorList(a),[a.idTensor]}case"TensorListGather":{const s=R("tensorListId",e,t,n),i=R("indices",e,t,n),o=R("elementShape",e,t,n),a=R("elementDType",e,t,n),c=n.getTensorList(s.id);return[c.gather(i
$ { e } ` );let s;return this.size===Infinity||this.size==null?s=this.size:t?s=Math.ceil(this.size/e):s=Math.floor(this.size/e),hs(async()=>(await n.iterator()).columnMajorBatch(e,t,CY),s)}concatenate(e){const t=this;let n;return this.size===Infinity||e.size===Infinity?n=Infinity:this.size!=null&&e.size!=null?n=this.size+e.size:n=null,hs(async()=>(await t.iterator()).concatenate(await e.iterator()),n)}filter(e){const t=this;let n;return this.size===Infinity?n=Infinity:n=null,hs(async()=>(await t.iterator()).filter(s=>ee(()=>e(s))),n)}async forEachAsync(e){return(await this.iterator()).forEachAsync(e)}map(e){const t=this;return hs(async()=>(await t.iterator()).map(n=>ee(()=>e(n))),this.size)}mapAsync(e){const t=this;return hs(async()=>(await t.iterator()).mapAsync(e),this.size)}prefetch(e){if(e==null)throw new RangeError(" ` Dataset . prefetch ( ) ` requires bufferSize to be specified.");const t=this;return hs(async()=>(await t.iterator()).prefetch(e),this.size)}repeat(e){const t=this;let n;return this.size!=null&&e>0?n=this.size*e:e===0?n=0:this.size!=null&&(e===void 0||e<0)?n=Infinity:n=null,hs(async()=>{const s=nu(async()=>({value:await t.iterator(),done:!1}));return u0(s.take(e))},n)}skip(e){const t=this;let n;return this.size!=null&&e>=0&&this.size>=e?n=this.size-e:this.size!=null&&(this.size<e||e===void 0||e<0)?n=0:n=null,hs(async()=>(await t.iterator()).skip(e),n)}shuffle(e,t,n=!0){if(e==null||e<0)throw this.size==null?new RangeError(" ` Dataset . shuffle ( ) ` requires bufferSize to be specified."):new RangeError( ` \ ` Dataset.shuffle() \` requires bufferSize to be specified. If your data fits in main memory (for regular JS objects), and/or GPU memory (for \` tf.Tensor \` s), consider setting bufferSize to the dataset size ( ${ this . size } elements) ` ) ; const s = this , i = qa ( t || qn ( ) . toString ( ) ) ; return hs ( async ( ) => { let o = i . int32 ( ) ; return n && ( o += i . int32 ( ) ) , ( await s . iterator ( ) ) . shuffle ( e , o . toString ( ) ) } , this . size ) } take ( e ) { const t = this ; let n ; return this . size != null && this . size > e ? n = e : this . size != null && this . size <= e ? n = this . size : n = null , hs ( async ( ) => ( await t . iterator ( ) ) . take ( e ) , n ) } async toArray ( ) { if ( this . size === Infinity ) throw new Error ( "Can not convert infinite data stream to array." ) ; return ( await this . iterator ( ) ) . toArray ( ) } async toArrayForTest ( ) { if ( this . size === Infinity ) throw new Error ( "Can not convert infinite data stream to array." ) ; return ( await this . iterator ( ) ) . toArrayForTest ( ) } } hc . MAX _BUFFER _SIZE = 1e4 ; function hs ( e , t = null ) { return new class extends hc { constructor ( ) { super ( ... arguments ) ; this . size = t } async iterator ( ) { return e ( ) } } } function vY ( e ) { return hs ( async ( ) => h0 ( e ) , e . length ) } function NY ( e ) { if ( ! lc ( e ) ) throw new Error ( "The argument to zip() must be an object or array." ) ; let t ; if ( Array . isArray ( e ) ) for ( let n = 0 ; n < e . length ; n ++ ) t = t == null ? e [ n ] . size : Math . min ( t , e [ n ] . size ) ; else if ( e instanceof Object ) for ( const n in e ) t = t == null ? e [ n ] . size : Math . min ( t , e [ n ] . size ) ; return hs ( async ( ) => { const n = await c0 ( e , s => { if ( s instanceof hc ) return { value : s . iterator ( ) , recurse : ! 1 } ; if ( lc ( s ) ) return { value : null , recurse : ! 0 } ; throw new Error ( "Leaves of the structure passed to zip() must be Datasets, not primitives." ) } ) ; return pY ( n , Qr . SHORTEST ) } , t ) } function CY ( e ) { if ( e === null ) return null ; const t = e [ 0 ] ; if ( lY ( t ) ) { const n = RY ( e ) ; return { value : n , recurse : ! 1 } } return { value : null , recurse : ! 0 } } function RY ( e ) { if ( e . length === 0 ) throw new Error ( "Can't make a batch of zero elements." ) ; return e [ 0 ] instanceof Q ? as ( e ) : en ( e ) } class f0 extends hc { constructor ( e ) { super ( ) ; this . input = e } async iterator ( ) { const e = await this . input . iterator ( ) , t = e . decodeUTF8 ( ) , n = t . split ( `
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=== === === === === === === === === =
Hi there 👋 . Looks like you are running TensorFlow . js in Node . js . To speed things up dramatically , install our node backend , which binds to TensorFlow C ++ , by running npm i @ tensorflow / tfjs - node , or npm i @ tensorflow / tfjs - node - gpu if you have CUDA . Then call require ( '@tensorflow/tfjs-node' ) ; ( - gpu suffix for CUDA ) at the start of your program . Visit https : //github.com/tensorflow/tfjs-node for more details.
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=== === === === === === === === === = ` ));const s={};return this.data.set(s,{values:e,dtype:n,refCount:1}),s}makeTensorInfo(e,t,n){const s=this.write(n,e,t);return{dataId:s,shape:e,dtype:t}}incRef(e){const t=this.data.get(e);t.refCount++}decRef(e){if(this.data.has(e)){const t=this.data.get(e);t.refCount--}}move(e,t,n,s){this.data.set(e,{values:t,dtype:s,refCount:1})}numDataIds(){return this.data.numDataIds()}async read(e){return this.readSync(e)}readSync(e){const{dtype:t,complexTensorInfos:n}=this.data.get(e);if(t==="complex64"){const s=this.readSync(n.real.dataId),i=this.readSync(n.imag.dataId);return ir(s,i)}return this.data.get(e).values}bufferSync(e){const t=this.readSync(e.dataId);let n=t;if(e.dtype==="string")try{n=t.map(s=>Yl(s))}catch(s){throw new Error("Failed to decode encoded string bytes into utf-8")}return Qe(e.shape,e.dtype,n)}makeOutput(e,t,n){const s=this.write(e,t,n);return $ s().makeTensorFromDataId(s,t,n,this)}disposeData(e){if(this.data.has(e)){const{complexTensorInfos:t}=this.data.get(e);t!=null&&(this.disposeData(t.real.dataId),this.disposeData(t.imag.dataId)),this.data.delete(e)}}disposeIntermediateTensorInfo(e){const t=e.dataId;if(this.data.has(t)){const n=this.data.get(t);n.refCount--,n.refCount<1&&this.disposeData(t)}}async time(e){const t=qn();e();const n=qn()-t;return{kernelMs:n}}memory(){return{unreliable:!0,reasons:["The reported memory is an upper bound. Due to automatic garbage collection, the true allocated memory may be less."]}}stridedSlice(e,t,n,s){Te(e,"stridedSlice");const i=Wd(t,n,s);if(i.some(c=>c===0))return en([],i);const o=Qe(i,e.dtype),a=this.bufferSync(e);for(let c=0;c<o.size;c++){const u=o.indexToLoc(c),p=new Array(u.length);for(let m=0;m<p.length;m++)p[m]=u[m]*s[m]+t[m];o.set(a.get(...p),...u)}return o.toTensor()}diag(e){const t=this.readSync(e.dataId),n=Qe([e.size,e.size],e.dtype),s=n.values;for(let i=0;i<t.length;i++)s[i*e.size+i]=t[i];return n.toTensor()}unstack(e,t){const n=e.shape[t],s=new Array(e.rank-1);let i=0;for(let u=0;u<e.rank;u++)u!==t&&(s[i++]=e.shape[u]);const o=new Array(e.rank).fill(0),a=e.shape.slice();a[t]=1;const c=new Array(n);for(let u=0;u<c.length;u++)o[t]=u,c[u]=st(e,o,a).reshape(s);return c}reverse(e,t){Te(e,"reverse");const n=Qe(e.shape,e.dtype),s=this.bufferSync(e);for(let i=0;i<n.size;i++){const o=n.indexToLoc(i),a=o.slice();t.forEach(c=>a[c]=e.shape[c]-1-a[c]),n.set(s.get(...a),...o)}return n.toTensor()}neg(e){return Te(e,"neg"),X(Ne(-1),e)}addN(e){Te(e,"addN");const t=e.map(i=>this.readSync(i.dataId)),n=Qe(e[0].shape,e[0].dtype),s=n.values;for(let i=0;i<e.length;i++){const o=t[i];for(let a=0;a<s.length;a++)s[a]+=o[a]}return n.toTensor()}softmax(e,t){const n=ft([t],e.shape),s=Xn(e,n),i=En(s.shape,n),o=Ce(e,s.reshape(i)),a=xs(o),c=this.sum(a,n).reshape(i);return _e(a,c)}pow(e,t){return Te([e,t],"pow"),this.broadcastedBinaryOp(e,t,e.dtype,(n,s)=>Math.pow(n,s))}batchMatMul(e,t,n,s){Te([e,t],"matMul");const i=n?e.shape[1]:e.shape[2],o=n?e.shape[2]:e.shape[1],a=s?t.shape[1]:t.shape[2],c=e.shape[0],u=this.readSync(e.dataId),p=this.readSync(t.dataId),[m,y,b]=n?[e.strides[0],1,e.strides[1]]:[e.strides[0],e.strides[1],1],[w,I,T]=s?[1,t.strides[1],t.strides[0]]:[t.strides[1],1,t.strides[0]],v=o*a,N=Qe([c,o,a],e.dtype),E=N.values,D=this.blockSize;for(let F=0;F<c;F++)for(let _=0;_<o;_+=D)for(let B=0;B<a;B+=D)for(let U=0;U<i;U+=D){const Y=Math.min(_+D,o),q=Math.min(B+D,a),J=Math.min(U+D,i);for(let oe=_;oe<Y;oe++)for(let ce=B;ce<q;ce++){let ue=0;for(let he=U;he<J;he++)ue+=u[F*m+oe*y+he*b]*p[he*w+ce*I+F*T];E[F*v+(oe*a+ce)]+=ue}}return N.toTensor()}fusedBatchMatMul({a:e,b:t,transposeA:n,transposeB:s,bias:i,activation:o,preluActivationWeights:a}){let c=this.batchMatMul(e,t,n,s);return i&&(c=be(c,i)),o&&(c=iS(this,c,o,a)),c}floorDiv(e,t){Te([e,t],"floorDiv");const n=(i,o)=>Math.floor(i/o),s="int32";return this.broadcastedBinaryOp(e,t,s,n)}sum(e,t){Te(e,"sum"),ss("sum",t,e.rank);const[n,s]=On(e.shape,t),i=Cn(e.dtype,"int32"),o=ct(n,i),a=we(s),c=this.readSync(o.dataId),u=this.readSync(e.dataId);for(let p=0;p<c.length;++p){const m=p*a;let y=0;for(let b=0;b<a;++b)y+=u[m+b];c[p]
` ),o=i.length.toString().length+2,a=i.map((y,b)=>Lo((b+1).toString(),o)+y);let c=0;for(let y=0;y<a.length;y++)c=Math.max(a[y].length,c);const u=a.slice(0,s-1),p=a.slice(s-1,s),m=a.slice(s);console.log(u.join( `
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` )),console.log(t.split( `
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` )[0]),console.log( ` % c $ { Lo ( p [ 0 ] , c ) } ` ,"border:1px solid red; background-color:#e3d2d2; color:#a61717"),console.log(m.join( `
` ))}function Pj(e){return ur(e,()=>e.createProgram(),"Unable to create WebGLProgram.")}function zj(e,t){if(Re(e,()=>e.linkProgram(t)),e.getProgramParameter(t,e.LINK_STATUS)===!1)throw console.log(e.getProgramInfoLog(t)),new Error("Failed to link vertex and fragment shaders.")}function pS(e,t){if(Re(e,()=>e.validateProgram(t)),e.getProgramParameter(t,e.VALIDATE_STATUS)===!1)throw console.log(e.getProgramInfoLog(t)),new Error("Shader program validation failed.")}function Gj(e,t){const n=ur(e,()=>e.createBuffer(),"Unable to create WebGLBuffer");return Re(e,()=>e.bindBuffer(e.ARRAY_BUFFER,n)),Re(e,()=>e.bufferData(e.ARRAY_BUFFER,t,e.STATIC_DRAW)),n}function Vj(e,t){const n=ur(e,()=>e.createBuffer(),"Unable to create WebGLBuffer");return Re(e,()=>e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n)),Re(e,()=>e.bufferData(e.ELEMENT_ARRAY_BUFFER,t,e.STATIC_DRAW)),n}function rte(){return C().getNumber("WEBGL_VERSION")===2?1:4}function Hj(e){return ur(e,()=>e.createTexture(),"Unable to create WebGLTexture.")}function Yj(e,t){const n=C().getNumber("WEBGL_MAX_TEXTURE_SIZE");if(e<=0||t<=0){const s= ` [ $ { e } x$ { t } ] ` ;throw new Error("Requested texture size "+s+" is invalid.")}if(e>n||t>n){const s= ` [ $ { e } x$ { t } ] ` ,i= ` [ $ { n } x$ { n } ] ` ;throw new Error("Requested texture size "+s+" greater than WebGL maximum on this browser / GPU "+i+".")}}function qj(e){return ur(e,()=>e.createFramebuffer(),"Unable to create WebGLFramebuffer.")}function K0(e,t,n,s,i,o,a){const c=e.getAttribLocation(t,n);return c===-1?!1:(Re(e,()=>e.bindBuffer(e.ARRAY_BUFFER,s)),Re(e,()=>e.vertexAttribPointer(c,i,e.FLOAT,!1,o,a)),Re(e,()=>e.enableVertexAttribArray(c)),!0)}function jj(e,t,n){J0(e,n),Re(e,()=>e.activeTexture(e.TEXTURE0+n)),Re(e,()=>e.bindTexture(e.TEXTURE_2D,t))}function ote(e,t){J0(e,t),Re(e,()=>e.activeTexture(e.TEXTURE0+t)),Re(e,()=>e.bindTexture(e.TEXTURE_2D,null))}function Kj(e,t,n){return ur(e,()=>e.getUniformLocation(t,n),'uniform "'+n+'" not present in program.')}function Xj(e,t,n){return e.getUniformLocation(t,n)}function Jj(e,t,n,s){Re(e,()=>jj(e,t,s)),Re(e,()=>e.uniform1i(n,s))}function ate(e){Re(e,()=>e.bindFramebuffer(e.FRAMEBUFFER,null)),Re(e,()=>e.viewport(0,0,e.canvas.width,e.canvas.height)),Re(e,()=>e.scissor(0,0,e.canvas.width,e.canvas.height))}function mS(e,t,n){Re(e,()=>e.bindFramebuffer(e.FRAMEBUFFER,n)),Re(e,()=>e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,t,0))}function X0(e,t){Re(e,()=>e.bindFramebuffer(e.FRAMEBUFFER,t)),Re(e,()=>e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,null,0))}function mm(e){const t=e.checkFramebufferStatus(e.FRAMEBUFFER);if(t!==e.FRAMEBUFFER_COMPLETE)throw new Error("Error binding framebuffer: "+Zj(e,t))}function Zj(e,t){switch(t){case e.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:return"FRAMEBUFFER_INCOMPLETE_ATTACHMENT";case e.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:return"FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";case e.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:return"FRAMEBUFFER_INCOMPLETE_DIMENSIONS";case e.FRAMEBUFFER_UNSUPPORTED:return"FRAMEBUFFER_UNSUPPORTED";default:return ` unknown error $ { t } ` }}function ur(e,t,n){const s=Re(e,()=>t());if(s==null)throw new Error(n);return s}function J0(e,t){const n=e.MAX_COMBINED_TEXTURE_IMAGE_UNITS-1,s=t+e.TEXTURE0;if(s<e.TEXTURE0||s>n){const i= ` [ gl . TEXTURE0 , gl . TEXTURE$ { n } ] ` ;throw new Error( ` textureUnit must be in $ { i } . ` )}}function gc(e,t=2){return we(e.slice(0,e.length-t))}function yc(e){if(e.length===0)throw Error("Cannot get rows and columns of an empty shape array.");return[e.length>1?e[e.length-2]:1,e[e.length-1]]}function fS(e){let t=[1,1,1];const n=e.length===0||e.length===1&&e[0]===1;return n||(t=[gc(e),...yc(e)]),t}function Qj(e,t=!1){let n=C().getNumber("WEBGL_MAX_TEXTURE_SIZE");if(t&&(n=n*2,e=e.map((i,o)=>o>=e.length-2?Sy(e[o]):e[o]),e.length===1&&(e=[2,e[0]])),e.length!==2){const i=Rr(e);e=i.newShape}let s=we(e);if(e.length<=1&&s<=n)return[1,s];if(e.length===2&&e[0]<=n&&e[1]<=n)return e;if(e.length===3&&e[0]*e[1]<=n&&e[2]<=n)return[e[0]*e[1],e[2]];if(e.length===3&&e[0]<=n&&e[1]*e[2]<=n)return[e[0],e[1]*e[2]];if(e.length===4&&e[0]*e[1]*e[2]<=n&&e
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void main ( ) {
$ { n . join ( `
` )}
float result = $ { s } ;
setOutput ( result ) ;
}
` }}class SK{constructor(e,t){this.outputShape=[],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e,this.variableNames=t.map((i,o)=> ` T$ { o } ` );const n=[];this.variableNames.forEach(i=>{n.push( ` vec4 v$ { i } = get$ { i } AtOutCoords ( ) ; ` )});const s=this.variableNames.map(i=> ` v$ { i } ` ).join(" + ");this.userCode= `
void main ( ) {
$ { n . join ( `
` )}
vec4 result = $ { s } ;
setOutput ( result ) ;
}
` }}class IK{constructor(e,t,n){this.variableNames=["A"];const{windowSize:s,batchSize:i,outSize:o}=e;n||this.variableNames.push("bestIndicesA"),this.outputShape=[i,o];const a=t==="max"?">":"<",c=n?"inOffset + i;":"round(getBestIndicesA(batch, inOffset + i));";this.userCode= `
void main ( ) {
ivec2 coords = getOutputCoords ( ) ;
int batch = coords [ 0 ] ;
int outIdx = coords [ 1 ] ;
int inOffset = outIdx * $ { s } ;
int bestIndex = inOffset ;
float bestValue = getA ( batch , bestIndex ) ;
for ( int i = 0 ; i < $ { s } ; i ++ ) {
int inIdx = $ { c } ;
float candidate = getA ( batch , inIdx ) ;
if ( candidate $ { a } bestValue ) {
bestValue = candidate ;
bestIndex = inIdx ;
}
}
setOutput ( float ( bestIndex ) ) ;
}
` }}function eC(e,t){return["x","y","z","w","u","v"].slice(0,t).map(n=> ` $ { e } . $ { n } ` )}function us(e,t){return t===1?[e]:eC(e,t)}function xK(e,t){if(e===1)return"rc";let n="";for(let s=0;s<e;s++)n+=t[s],s<e-1&&(n+=",");return n}function Un(){let e,t,n,s,i,o,a,c,u,p;return C().getNumber("WEBGL_VERSION")===2?(e="#version 300 es",t="in",n="out",s="in",i="texture",o="outputColor",a="out vec4 outputColor;",c= `
bool isnan _custom ( float val ) {
return ( val > 0.0 || val < 0.0 ) ? false : val != 0.0 ;
}
bvec4 isnan _custom ( vec4 val ) {
return bvec4 ( isnan _custom ( val . x ) ,
isnan _custom ( val . y ) , isnan _custom ( val . z ) , isnan _custom ( val . w ) ) ;
}
# define isnan ( value ) isnan _custom ( value )
` ,u="",p= `
# define round ( value ) newRound ( value )
int newRound ( float value ) {
return int ( floor ( value + 0.5 ) ) ;
}
ivec4 newRound ( vec4 value ) {
return ivec4 ( floor ( value + vec4 ( 0.5 ) ) ) ;
}
` ):(e="",t="attribute",n="varying",s="varying",i="texture2D",o="gl_FragColor",a="",c= `
# define isnan ( value ) isnan _custom ( value )
bool isnan _custom ( float val ) {
return ( val > 0. || val < 1. || val == 0. ) ? false : true ;
}
bvec4 isnan _custom ( vec4 val ) {
return bvec4 ( isnan ( val . x ) , isnan ( val . y ) , isnan ( val . z ) , isnan ( val . w ) ) ;
}
` ,u= `
uniform float INFINITY ;
bool isinf ( float val ) {
return abs ( val ) == INFINITY ;
}
bvec4 isinf ( vec4 val ) {
return equal ( abs ( val ) , vec4 ( INFINITY ) ) ;
}
` ,p= `
int round ( float value ) {
return int ( floor ( value + 0.5 ) ) ;
}
ivec4 round ( vec4 value ) {
return ivec4 ( floor ( value + vec4 ( 0.5 ) ) ) ;
}
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` ),{version:e,attribute:t,varyingVs:n,varyingFs:s,texture2D:i,output:o,defineOutput:a,defineSpecialNaN:c,defineSpecialInf:u,defineRound:p}}function Xo(e,t,n="index"){const s=Ot(t);return s.map((i,o)=>{const a= ` int $ { e [ o ] } = $ { n } / $ { i } ` ,c=o===s.length-1? ` int $ { e [ o + 1 ] } = $ { n } - $ { e [ o ] } * $ { i } ` : ` index -= $ { e [ o ] } * $ { i } ` ;return ` $ { a } ; $ { c } ; ` }).join("")}function wm(e){return e.length===1? ` $ { e [ 0 ] } ` : ` vec$ { e . length } ( $ { e . join ( "," ) } ) ` }function hte(e,t){if(e.length!==t.length)throw new Error( ` Vectors to be dotted must be of the same length - got $ { e . length } and $ { t . length } ` );const n=[],s=Math.floor(e.length/4),i=e.length%4;for(let o=0;o<s;o++){const a=e.slice(o*4,o*4+4),c=t.slice(o*4,o*4+4);n.push( ` $ { wm ( a ) } , $ { wm ( c ) } ` )}if(i!==0){let o=e.slice(s*4),a=t.slice(s*4);o.length===1&&(o=o.map(c=> ` float ( $ { c } ) ` ),a=a.map(c=> ` float ( $ { c } ) ` )),n.push( ` $ { wm ( o ) } , $ { wm ( a ) } ` )}return n.map((o,a)=> ` dot ( $ { o } ) ` ).join("+")}function yS(e){const t=Ot(e).map(n=>n.toString());return `
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int getFlatIndex ( ivec3 coords ) {
return coords . x * $ { t [ 0 ] } + coords . y * $ { t [ 1 ] } + coords . z ;
}
` }const tC= `
const float FLOAT _MAX = 1.70141184 e38 ;
const float FLOAT _MIN = 1.17549435 e - 38 ;
lowp vec4 encode _float ( highp float v ) {
if ( isnan ( v ) ) {
return vec4 ( 255 , 255 , 255 , 255 ) ;
}
highp float av = abs ( v ) ;
if ( av < FLOAT _MIN ) {
return vec4 ( 0.0 , 0.0 , 0.0 , 0.0 ) ;
} else if ( v > FLOAT _MAX ) {
return vec4 ( 0.0 , 0.0 , 128.0 , 127.0 ) / 255.0 ;
} else if ( v < - FLOAT _MAX ) {
return vec4 ( 0.0 , 0.0 , 128.0 , 255.0 ) / 255.0 ;
}
highp vec4 c = vec4 ( 0 , 0 , 0 , 0 ) ;
highp float e = floor ( log2 ( av ) ) ;
highp float m = exp2 ( fract ( log2 ( av ) ) ) - 1.0 ;
c [ 2 ] = floor ( 128.0 * m ) ;
m -= c [ 2 ] / 128.0 ;
c [ 1 ] = floor ( 32768.0 * m ) ;
m -= c [ 1 ] / 32768.0 ;
c [ 0 ] = floor ( 8388608.0 * m ) ;
highp float ebias = e + 127.0 ;
c [ 3 ] = floor ( ebias / 2.0 ) ;
ebias -= c [ 3 ] * 2.0 ;
c [ 2 ] += floor ( ebias ) * 128.0 ;
c [ 3 ] += 128.0 * step ( 0.0 , - v ) ;
return c / 255.0 ;
}
` ;const{getBroadcastDims:nC}=iw;function TK(e,t,n,s){const i=[];e.forEach(I=>{const T=we(I.shapeInfo.logicalShape);I.shapeInfo.isUniform?i.push( ` uniform float $ { I . name } $ { T > 1 ? ` [ ${ T } ] ` : "" } ; ` ):(i.push( ` uniform sampler2D $ { I . name } ; ` ),i.push( ` uniform int offset$ { I . name } ; ` ))});const o=i.join( `
` ),a=e.map(I=>AK(I,t,s)).join( `
` ),c=t.texShape,u=Un(),p=CK(u);let m,y,b=EK(u);t.isPacked?(m=vK(t.logicalShape,c),y=OK(u)):(m=NK(t.logicalShape,c),y=RK(u)),s&&(b+=_K);const w=[b,p,y,o,m,a,n].join( `
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` );return w}function bc(e){const t=e.shapeInfo.logicalShape;switch(t.length){case 0:return qK(e);case 1:return KK(e);case 2:return JK(e);case 3:return QK(e);case 4:return t5(e);case 5:return n5(e);case 6:return s5(e);default:throw new Error( ` $ { t . length } - D input sampling is not yet supported ` )}}function sC(e){const t=e.shapeInfo.logicalShape;switch(t.length){case 0:return YK(e);case 1:return jK(e);case 2:return XK(e);case 3:return ZK(e);default:return e5(e)}}function AK(e,t,n=!1){let s="";n?s+=sC(e):s+=bc(e);const i=e.shapeInfo.logicalShape,o=t.logicalShape;return i.length<=o.length&&(n?s+=i5(e,t):s+=r5(e,t)),s}function vK(e,t){switch(e.length){case 0:return iC();case 1:return WK(e,t);case 2:return VK(e,t);case 3:return UK(e,t);default:return MK(e,t)}}function NK(e,t){switch(e.length){case 0:return iC();case 1:return $ K(e,t);case 2:return HK(e,t);case 3:return BK(e,t);case 4:return PK(e,t);case 5:return zK(e,t);case 6:return GK(e,t);default:throw new Error( ` $ { e . length } - D output sampling is not yet supported ` )}}function CK(e){return `
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float sampleTexture ( sampler2D textureSampler , vec2 uv ) {
return $ { e . texture2D } ( textureSampler , uv ) . r ;
}
` }function RK(e){return `
void setOutput ( float val ) {
$ { e . output } = vec4 ( val , 0 , 0 , 0 ) ;
}
` }function OK(e){return `
void setOutput ( vec4 val ) {
$ { e . output } = val ;
}
` }function EK(e){const t= ` $ { e . version }
precision highp float ;
precision highp int ;
precision highp sampler2D ;
$ { e . varyingFs } vec2 resultUV ;
$ { e . defineOutput }
const vec2 halfCR = vec2 ( 0.5 , 0.5 ) ;
struct ivec5
{
int x ;
int y ;
int z ;
int w ;
int u ;
} ;
struct ivec6
{
int x ;
int y ;
int z ;
int w ;
int u ;
int v ;
} ;
uniform float NAN ;
$ { e . defineSpecialNaN }
$ { e . defineSpecialInf }
$ { e . defineRound }
int imod ( int x , int y ) {
return x - y * ( x / y ) ;
}
int idiv ( int a , int b , float sign ) {
int res = a / b ;
int mod = imod ( a , b ) ;
if ( sign < 0. && mod != 0 ) {
res -= 1 ;
}
return res ;
}
//Based on the work of Dave Hoskins
//https://www.shadertoy.com/view/4djSRW
# define HASHSCALE1 443.8975
float random ( float seed ) {
vec2 p = resultUV * seed ;
vec3 p3 = fract ( vec3 ( p . xyx ) * HASHSCALE1 ) ;
p3 += dot ( p3 , p3 . yzx + 19.19 ) ;
return fract ( ( p3 . x + p3 . y ) * p3 . z ) ;
}
$ { DK }
$ { kK }
$ { FK }
` ;return t}const DK= `
vec2 uvFromFlat ( int texNumR , int texNumC , int index ) {
int texR = index / texNumC ;
int texC = index - texR * texNumC ;
return ( vec2 ( texC , texR ) + halfCR ) / vec2 ( texNumC , texNumR ) ;
}
vec2 packedUVfrom1D ( int texNumR , int texNumC , int index ) {
int texelIndex = index / 2 ;
int texR = texelIndex / texNumC ;
int texC = texelIndex - texR * texNumC ;
return ( vec2 ( texC , texR ) + halfCR ) / vec2 ( texNumC , texNumR ) ;
}
` ,kK= `
vec2 packedUVfrom2D ( int texelsInLogicalRow , int texNumR ,
int texNumC , int row , int col ) {
int texelIndex = ( row / 2 ) * texelsInLogicalRow + ( col / 2 ) ;
int texR = texelIndex / texNumC ;
int texC = texelIndex - texR * texNumC ;
return ( vec2 ( texC , texR ) + halfCR ) / vec2 ( texNumC , texNumR ) ;
}
` ,FK= `
vec2 packedUVfrom3D ( int texNumR , int texNumC ,
int texelsInBatch , int texelsInLogicalRow , int b ,
int row , int col ) {
int index = b * texelsInBatch + ( row / 2 ) * texelsInLogicalRow + ( col / 2 ) ;
int texR = index / texNumC ;
int texC = index - texR * texNumC ;
return ( vec2 ( texC , texR ) + halfCR ) / vec2 ( texNumC , texNumR ) ;
}
` ,_K= `
float getChannel ( vec4 frag , vec2 innerDims ) {
vec2 modCoord = mod ( innerDims , 2. ) ;
return modCoord . x == 0. ?
( modCoord . y == 0. ? frag . r : frag . g ) :
( modCoord . y == 0. ? frag . b : frag . a ) ;
}
float getChannel ( vec4 frag , int dim ) {
float modCoord = mod ( float ( dim ) , 2. ) ;
return modCoord == 0. ? frag . r : frag . g ;
}
` ;function iC(){return `
int getOutputCoords ( ) {
return 0 ;
}
` }function WK(e,t){const n=[Math.ceil(t[0]/2),Math.ceil(t[1]/2)];return n[0]===1? `
int getOutputCoords ( ) {
return 2 * int ( resultUV . x * $ { n [ 1 ] } . 0 ) ;
}
` :n[1]===1? `
int getOutputCoords ( ) {
return 2 * int ( resultUV . y * $ { n [ 0 ] } . 0 ) ;
}
` : `
int getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { n [ 0 ] } , $ { n [ 1 ] } ) ) ;
return 2 * ( resTexRC . x * $ { n [ 1 ] } + resTexRC . y ) ;
}
` }function $ K(e,t){return t[0]===1? `
int getOutputCoords ( ) {
return int ( resultUV . x * $ { t [ 1 ] } . 0 ) ;
}
` :t[1]===1? `
int getOutputCoords ( ) {
return int ( resultUV . y * $ { t [ 0 ] } . 0 ) ;
}
` : `
int getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { t [ 0 ] } , $ { t [ 1 ] } ) ) ;
return resTexRC . x * $ { t [ 1 ] } + resTexRC . y ;
}
` }function UK(e,t){const n=[Math.ceil(t[0]/2),Math.ceil(t[1]/2)],s=Math.ceil(e[2]/2),i=s*Math.ceil(e[1]/2);return `
ivec3 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { n [ 0 ] } , $ { n [ 1 ] } ) ) ;
int index = resTexRC . x * $ { n [ 1 ] } + resTexRC . y ;
int b = index / $ { i } ;
index -= b * $ { i } ;
int r = 2 * ( index / $ { s } ) ;
int c = imod ( index , $ { s } ) * 2 ;
return ivec3 ( b , r , c ) ;
}
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` }function BK(e,t){const n=Xo(["r","c","d"],e);return `
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ivec3 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { t [ 0 ] } , $ { t [ 1 ] } ) ) ;
int index = resTexRC . x * $ { t [ 1 ] } + resTexRC . y ;
$ { n }
return ivec3 ( r , c , d ) ;
}
` }function MK(e,t){const n=[Math.ceil(t[0]/2),Math.ceil(t[1]/2)],s=Math.ceil(e[e.length-1]/2),i=s*Math.ceil(e[e.length-2]/2);let o=i,a="",c="b, r, c";for(let u=2;u<e.length-1;u++)o*=e[e.length-u-1],a= `
int b$ { u } = index / $ { o } ;
index -= b$ { u } * $ { o } ;
` +a,c= ` b$ { u } , ` +c;return `
ivec$ { e . length } getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { n [ 0 ] } , $ { n [ 1 ] } ) ) ;
int index = resTexRC . x * $ { n [ 1 ] } + resTexRC . y ;
$ { a }
int b = index / $ { i } ;
index -= b * $ { i } ;
int r = 2 * ( index / $ { s } ) ;
int c = imod ( index , $ { s } ) * 2 ;
return ivec$ { e . length } ( $ { c } ) ;
}
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` }function PK(e,t){const n=Xo(["r","c","d","d2"],e);return `
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ivec4 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { t [ 0 ] } , $ { t [ 1 ] } ) ) ;
int index = resTexRC . x * $ { t [ 1 ] } + resTexRC . y ;
$ { n }
return ivec4 ( r , c , d , d2 ) ;
}
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` }function zK(e,t){const n=Xo(["r","c","d","d2","d3"],e);return `
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ivec5 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx * vec2 ( $ { t [ 0 ] } ,
$ { t [ 1 ] } ) ) ;
int index = resTexRC . x * $ { t [ 1 ] } + resTexRC . y ;
$ { n }
ivec5 outShape = ivec5 ( r , c , d , d2 , d3 ) ;
return outShape ;
}
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` }function GK(e,t){const n=Xo(["r","c","d","d2","d3","d4"],e);return `
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ivec6 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { t [ 0 ] } , $ { t [ 1 ] } ) ) ;
int index = resTexRC . x * $ { t [ 1 ] } + resTexRC . y ;
$ { n }
ivec6 result = ivec6 ( r , c , d , d2 , d3 , d4 ) ;
return result ;
}
` }function VK(e,t){const n=[Math.ceil(t[0]/2),Math.ceil(t[1]/2)];if(ot(e,t))return `
ivec2 getOutputCoords ( ) {
return 2 * ivec2 ( resultUV . yx * vec2 ( $ { n [ 0 ] } , $ { n [ 1 ] } ) ) ;
}
` ;const s=Math.ceil(e[1]/2);return `
ivec2 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { n [ 0 ] } , $ { n [ 1 ] } ) ) ;
int index = resTexRC . x * $ { n [ 1 ] } + resTexRC . y ;
int r = 2 * ( index / $ { s } ) ;
int c = imod ( index , $ { s } ) * 2 ;
return ivec2 ( r , c ) ;
}
` }function HK(e,t){return ot(e,t)? `
ivec2 getOutputCoords ( ) {
return ivec2 ( resultUV . yx * vec2 ( $ { t [ 0 ] } , $ { t [ 1 ] } ) ) ;
}
` :e[1]===1? `
ivec2 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { t [ 0 ] } , $ { t [ 1 ] } ) ) ;
int index = resTexRC . x * $ { t [ 1 ] } + resTexRC . y ;
return ivec2 ( index , 0 ) ;
}
` :e[0]===1? `
ivec2 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { t [ 0 ] } , $ { t [ 1 ] } ) ) ;
int index = resTexRC . x * $ { t [ 1 ] } + resTexRC . y ;
return ivec2 ( 0 , index ) ;
}
` : `
ivec2 getOutputCoords ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { t [ 0 ] } , $ { t [ 1 ] } ) ) ;
int index = resTexRC . x * $ { t [ 1 ] } + resTexRC . y ;
int r = index / $ { e [ 1 ] } ;
int c = index - r * $ { e [ 1 ] } ;
return ivec2 ( r , c ) ;
}
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` }function Jo(e){return ` offset$ { e } ` }function YK(e){const t=e.name,n="get"+t.charAt(0).toUpperCase()+t.slice(1),s=Un();return `
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vec4 $ { n } ( ) {
return $ { s . texture2D } ( $ { t } , halfCR ) ;
}
` }function qK(e){const t=e.name,n="get"+t.charAt(0).toUpperCase()+t.slice(1);if(e.shapeInfo.isUniform)return ` float $ { n } ( ) { return $ { t } ; } ` ;const[s,i]=e.shapeInfo.texShape;if(s===1&&i===1)return `
float $ { n } ( ) {
return sampleTexture ( $ { t } , halfCR ) ;
}
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` ;const[o,a]=e.shapeInfo.texShape,c=Jo(t);return `
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float $ { n } ( ) {
vec2 uv = uvFromFlat ( $ { o } , $ { a } , $ { c } ) ;
return sampleTexture ( $ { t } , uv ) ;
}
` }function jK(e){const t=e.name,n="get"+t.charAt(0).toUpperCase()+t.slice(1),s=e.shapeInfo.texShape,i=[Math.ceil(s[0]/2),Math.ceil(s[1]/2)],o=Un();return `
vec4 $ { n } ( int index ) {
vec2 uv = packedUVfrom1D (
$ { i [ 0 ] } , $ { i [ 1 ] } , index ) ;
return $ { o . texture2D } ( $ { t } , uv ) ;
}
` }function KK(e){const t=e.name,n="get"+t.charAt(0).toUpperCase()+t.slice(1);if(e.shapeInfo.isUniform)return `
float $ { n } ( int index ) {
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$ { wc ( e ) }
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}
` ;const s=e.shapeInfo.texShape,i=s[0],o=s[1];if(o===1&&i===1)return `
float $ { n } ( int index ) {
return sampleTexture ( $ { t } , halfCR ) ;
}
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` ;const a=Jo(t);return o===1? `
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float $ { n } ( int index ) {
vec2 uv = vec2 ( 0.5 , ( float ( index + $ { a } ) + 0.5 ) / $ { i } . 0 ) ;
return sampleTexture ( $ { t } , uv ) ;
}
` :i===1? `
float $ { n } ( int index ) {
vec2 uv = vec2 ( ( float ( index + $ { a } ) + 0.5 ) / $ { o } . 0 , 0.5 ) ;
return sampleTexture ( $ { t } , uv ) ;
}
` : `
float $ { n } ( int index ) {
vec2 uv = uvFromFlat ( $ { i } , $ { o } , index + $ { a } ) ;
return sampleTexture ( $ { t } , uv ) ;
}
` }function XK(e){const t=e.shapeInfo.logicalShape,n=e.name,s="get"+n.charAt(0).toUpperCase()+n.slice(1),i=e.shapeInfo.texShape,o=i[0],a=i[1],c=Un();if(i!=null&&ot(t,i))return `
vec4 $ { s } ( int row , int col ) {
vec2 uv = ( vec2 ( col , row ) + halfCR ) / vec2 ( $ { a } . 0 , $ { o } . 0 ) ;
return $ { c . texture2D } ( $ { n } , uv ) ;
}
` ;const u=[Math.ceil(i[0]/2),Math.ceil(i[1]/2)],p=Math.ceil(t[1]/2);return `
vec4 $ { s } ( int row , int col ) {
vec2 uv = packedUVfrom2D ( $ { p } , $ { u [ 0 ] } , $ { u [ 1 ] } , row , col ) ;
return $ { c . texture2D } ( $ { n } , uv ) ;
}
` }function JK(e){const t=e.shapeInfo.logicalShape,n=e.name,s="get"+n.charAt(0).toUpperCase()+n.slice(1),i=e.shapeInfo.texShape;if(i!=null&&ot(t,i)){const y=i[0],b=i[1];return `
float $ { s } ( int row , int col ) {
vec2 uv = ( vec2 ( col , row ) + halfCR ) / vec2 ( $ { b } . 0 , $ { y } . 0 ) ;
return sampleTexture ( $ { n } , uv ) ;
}
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` }const{newShape:o,keptDims:a}=Rr(t),c=o;if(c.length<t.length){const y=Lc(e,c),b=["row","col"];return `
$ { bc ( y ) }
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float $ { s } ( int row , int col ) {
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return $ { s } ( $ { Sc ( b , a ) } ) ;
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}
` }if(e.shapeInfo.isUniform)return `
float $ { s } ( int row , int col ) {
int index = round ( dot ( vec2 ( row , col ) , vec2 ( $ { t [ 1 ] } , 1 ) ) ) ;
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$ { wc ( e ) }
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}
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` ;const u=i[0],p=i[1],m=Jo(n);return p===1? `
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float $ { s } ( int row , int col ) {
float index = dot ( vec3 ( row , col , $ { m } ) , vec3 ( $ { t [ 1 ] } , 1 , 1 ) ) ;
vec2 uv = vec2 ( 0.5 , ( index + 0.5 ) / $ { u } . 0 ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` :u===1? `
float $ { s } ( int row , int col ) {
float index = dot ( vec3 ( row , col , $ { m } ) , vec3 ( $ { t [ 1 ] } , 1 , 1 ) ) ;
vec2 uv = vec2 ( ( index + 0.5 ) / $ { p } . 0 , 0.5 ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` : `
float $ { s } ( int row , int col ) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * $ { t [ 1 ] } + col + $ { m } ;
vec2 uv = uvFromFlat ( $ { u } , $ { p } , index ) ;
return sampleTexture ( $ { n } , uv ) ;
}
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` }function ZK(e){const t=e.shapeInfo.logicalShape,n=e.name,s="get"+n.charAt(0).toUpperCase()+n.slice(1),i=e.shapeInfo.texShape,o=[Math.ceil(i[0]/2),Math.ceil(i[1]/2)];if(t[0]===1){const y=t.slice(1),b=[1,2],w=Lc(e,y),I=["b","row","col"];return `
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$ { sC ( w ) }
vec4 $ { s } ( int b , int row , int col ) {
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return $ { s } ( $ { Sc ( I , b ) } ) ;
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}
` }const a=o[0],c=o[1],u=Math.ceil(t[2]/2),p=u*Math.ceil(t[1]/2),m=Un();return `
vec4 $ { s } ( int b , int row , int col ) {
vec2 uv = packedUVfrom3D (
$ { a } , $ { c } , $ { p } , $ { u } , b , row , col ) ;
return $ { m . texture2D } ( $ { n } , uv ) ;
}
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` }function QK(e){const t=e.shapeInfo.logicalShape,n=e.name,s="get"+n.charAt(0).toUpperCase()+n.slice(1),i=t[1]*t[2],o=t[2],{newShape:a,keptDims:c}=Rr(t),u=a;if(u.length<t.length){const I=Lc(e,u),T=["row","col","depth"];return `
$ { bc ( I ) }
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float $ { s } ( int row , int col , int depth ) {
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return $ { s } ( $ { Sc ( T , c ) } ) ;
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}
` }if(e.shapeInfo.isUniform)return `
float $ { s } ( int row , int col , int depth ) {
int index = round ( dot ( vec3 ( row , col , depth ) ,
vec3 ( $ { i } , $ { o } , 1 ) ) ) ;
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$ { wc ( e ) }
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}
` ;const p=e.shapeInfo.texShape,m=p[0],y=p[1],b=e.shapeInfo.flatOffset;if(y===i&&b==null)return `
float $ { s } ( int row , int col , int depth ) {
float texR = float ( row ) ;
float texC = dot ( vec2 ( col , depth ) , vec2 ( $ { o } , 1 ) ) ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) /
vec2 ( $ { y } . 0 , $ { m } . 0 ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` ;if(y===o&&b==null)return `
float $ { s } ( int row , int col , int depth ) {
float texR = dot ( vec2 ( row , col ) , vec2 ( $ { t [ 1 ] } , 1 ) ) ;
float texC = float ( depth ) ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) / vec2 ( $ { y } . 0 , $ { m } . 0 ) ;
return sampleTexture ( $ { n } , uv ) ;
}
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` ;const w=Jo(n);return `
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float $ { s } ( int row , int col , int depth ) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * $ { i } + col * $ { o } + depth + $ { w } ;
vec2 uv = uvFromFlat ( $ { m } , $ { y } , index ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` }function e5(e){const t=e.shapeInfo.logicalShape,n=t.length,s=e.name,i="get"+s.charAt(0).toUpperCase()+s.slice(1),o=e.shapeInfo.texShape,a=[Math.ceil(o[0]/2),Math.ceil(o[1]/2)],c=a[0],u=a[1],p=Math.ceil(t[n-1]/2);let m=p*Math.ceil(t[n-2]/2),y="int b, int row, int col",b= ` b * $ { m } + ( row / 2 ) * $ { p } + ( col / 2 ) ` ;for(let I=2;I<n-1;I++)y= ` int b$ { I } , ` +y,m*=t[n-I-1],b= ` b$ { I } * $ { m } + ` +b;const w=Un();return `
vec4 $ { i } ( $ { y } ) {
int index = $ { b } ;
int texR = index / $ { u } ;
int texC = index - texR * $ { u } ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) / vec2 ( $ { u } , $ { c } ) ;
return $ { w . texture2D } ( $ { s } , uv ) ;
}
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` }function t5(e){const t=e.shapeInfo.logicalShape,n=e.name,s="get"+n.charAt(0).toUpperCase()+n.slice(1),i=t[3],o=t[2]*i,a=t[1]*o,{newShape:c,keptDims:u}=Rr(t);if(c.length<t.length){const I=Lc(e,c),T=["row","col","depth","depth2"];return `
$ { bc ( I ) }
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float $ { s } ( int row , int col , int depth , int depth2 ) {
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return $ { s } ( $ { Sc ( T , u ) } ) ;
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}
` }if(e.shapeInfo.isUniform)return `
float $ { s } ( int row , int col , int depth , int depth2 ) {
int index = round ( dot ( vec4 ( row , col , depth , depth2 ) ,
vec4 ( $ { a } , $ { o } , $ { i } , 1 ) ) ) ;
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$ { wc ( e ) }
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}
` ;const p=e.shapeInfo.flatOffset,m=e.shapeInfo.texShape,y=m[0],b=m[1];if(b===a&&p==null)return `
float $ { s } ( int row , int col , int depth , int depth2 ) {
float texR = float ( row ) ;
float texC =
dot ( vec3 ( col , depth , depth2 ) ,
vec3 ( $ { o } , $ { i } , 1 ) ) ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) /
vec2 ( $ { b } . 0 , $ { y } . 0 ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` ;if(b===i&&p==null)return `
float $ { s } ( int row , int col , int depth , int depth2 ) {
float texR = dot ( vec3 ( row , col , depth ) ,
vec3 ( $ { t [ 1 ] * t [ 2 ] } , $ { t [ 2 ] } , 1 ) ) ;
float texC = float ( depth2 ) ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) /
vec2 ( $ { b } . 0 , $ { y } . 0 ) ;
return sampleTexture ( $ { n } , uv ) ;
}
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` ;const w=Jo(n);return `
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float $ { s } ( int row , int col , int depth , int depth2 ) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * $ { a } + col * $ { o } +
depth * $ { i } + depth2 ;
vec2 uv = uvFromFlat ( $ { y } , $ { b } , index + $ { w } ) ;
return sampleTexture ( $ { n } , uv ) ;
}
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` }function n5(e){const t=e.shapeInfo.logicalShape,n=e.name,s="get"+n.charAt(0).toUpperCase()+n.slice(1),i=t[4],o=t[3]*i,a=t[2]*o,c=t[1]*a,{newShape:u,keptDims:p}=Rr(t);if(u.length<t.length){const T=Lc(e,u),v=["row","col","depth","depth2","depth3"];return `
$ { bc ( T ) }
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float $ { s } ( int row , int col , int depth , int depth2 , int depth3 ) {
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return $ { s } ( $ { Sc ( v , p ) } ) ;
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}
` }if(e.shapeInfo.isUniform)return `
float $ { s } ( int row , int col , int depth , int depth2 , int depth3 ) {
float index = dot (
vec4 ( row , col , depth , depth2 ) ,
vec4 ( $ { c } , $ { a } , $ { o } , $ { i } ) ) +
depth3 ;
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$ { wc ( e ) }
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}
` ;const m=e.shapeInfo.flatOffset,y=e.shapeInfo.texShape,b=y[0],w=y[1];if(w===c&&m==null)return `
float $ { s } ( int row , int col , int depth , int depth2 , int depth3 ) {
int texR = row ;
float texC = dot ( vec4 ( col , depth , depth2 , depth3 ) ,
vec4 ( $ { a } , $ { o } , $ { i } , 1 ) ) ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) /
vec2 ( $ { w } . 0 , $ { b } . 0 ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` ;if(w===i&&m==null)return `
float $ { s } ( int row , int col , int depth , int depth2 , int depth3 ) {
float texR = dot (
vec4 ( row , col , depth , depth2 ) ,
vec4 ( $ { t [ 1 ] * t [ 2 ] * t [ 3 ] } ,
$ { t [ 2 ] * t [ 3 ] } , $ { t [ 3 ] } , 1 ) ) ;
int texC = depth3 ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) /
vec2 ( $ { w } . 0 , $ { b } . 0 ) ;
return sampleTexture ( $ { n } , uv ) ;
}
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` ;const I=Jo(n);return `
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float $ { s } ( int row , int col , int depth , int depth2 , int depth3 ) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * $ { c } + col * $ { a } + depth * $ { o } +
depth2 * $ { i } + depth3 + $ { I } ;
vec2 uv = uvFromFlat ( $ { b } , $ { w } , index ) ;
return sampleTexture ( $ { n } , uv ) ;
}
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` }function s5(e){const t=e.shapeInfo.logicalShape,n=e.name,s="get"+n.charAt(0).toUpperCase()+n.slice(1),{newShape:i,keptDims:o}=Rr(t);if(i.length<t.length){const v=Lc(e,i),N=["row","col","depth","depth2","depth3","depth4"];return `
$ { bc ( v ) }
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float $ { s } ( int row , int col , int depth ,
int depth2 , int depth3 , int depth4 ) {
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return $ { s } ( $ { Sc ( N , o ) } ) ;
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}
` }const a=t[5],c=t[4]*a,u=t[3]*c,p=t[2]*u,m=t[1]*p;if(e.shapeInfo.isUniform)return `
float $ { s } ( int row , int col , int depth ,
int depth2 , int depth3 , int depth4 ) {
int index = round ( dot (
vec4 ( row , col , depth , depth2 ) ,
vec4 ( $ { m } , $ { p } , $ { u } , $ { c } ) ) +
dot (
vec2 ( depth3 , depth4 ) ,
vec2 ( $ { a } , 1 ) ) ) ;
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$ { wc ( e ) }
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}
` ;const y=e.shapeInfo.flatOffset,b=e.shapeInfo.texShape,w=b[0],I=b[1];if(I===m&&y==null)return `
float $ { s } ( int row , int col , int depth ,
int depth2 , int depth3 , int depth4 ) {
int texR = row ;
float texC = dot ( vec4 ( col , depth , depth2 , depth3 ) ,
vec4 ( $ { p } , $ { u } , $ { c } , $ { a } ) ) +
float ( depth4 ) ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) /
vec2 ( $ { I } . 0 , $ { w } . 0 ) ;
return sampleTexture ( $ { n } , uv ) ;
}
` ;if(I===a&&y==null)return `
float $ { s } ( int row , int col , int depth ,
int depth2 , int depth3 , int depth4 ) {
float texR = dot ( vec4 ( row , col , depth , depth2 ) ,
vec4 ( $ { t [ 1 ] * t [ 2 ] * t [ 3 ] * t [ 4 ] } ,
$ { t [ 2 ] * t [ 3 ] * t [ 4 ] } ,
$ { t [ 3 ] * t [ 4 ] } ,
$ { t [ 4 ] } ) ) + float ( depth3 ) ;
int texC = depth4 ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) /
vec2 ( $ { I } . 0 , $ { w } . 0 ) ;
return sampleTexture ( $ { n } , uv ) ;
}
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` ;const T=Jo(n);return `
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float $ { s } ( int row , int col , int depth ,
int depth2 , int depth3 , int depth4 ) {
// Explicitly use integer operations as dot() only works on floats.
int index = row * $ { m } + col * $ { p } + depth * $ { u } +
depth2 * $ { c } + depth3 * $ { a } + depth4 + $ { T } ;
vec2 uv = uvFromFlat ( $ { w } , $ { I } , index ) ;
return sampleTexture ( $ { n } , uv ) ;
}
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` }function wc(e){const t=e.name,n=we(e.shapeInfo.logicalShape);return n<2? ` return $ { t } ; ` : `
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for ( int i = 0 ; i < $ { n } ; i ++ ) {
if ( i == index ) {
return $ { t } [ i ] ;
}
}
` }function i5(e,t){const n=e.name,s=n.charAt(0).toUpperCase()+n.slice(1),i="get"+s+"AtOutCoords",o=e.shapeInfo.logicalShape.length,a=t.logicalShape.length,c=nC(e.shapeInfo.logicalShape,t.logicalShape),u=Et(a),p=a-o;let m;const y=["x","y","z","w","u","v"];o===0?m="":a<2&&c.length>=1?m="coords = 0;":m=c.map(E=> ` coords . $ { y [ E + p ] } = 0 ; ` ).join( `
` );let b="";a<2&&o>0?b="coords":b=e.shapeInfo.logicalShape.map((E,D)=> ` coords . $ { y [ D + p ] } ` ).join(", ");let w="return outputValue;";const I=we(e.shapeInfo.logicalShape),T=I===1,v=we(t.logicalShape),N=v===1;if(o===1&&!T&&!N)w= `
return vec4 ( outputValue . xy , outputValue . xy ) ;
` ;else if(T&&!N)a===1?w= `
return vec4 ( outputValue . x , outputValue . x , 0. , 0. ) ;
` :w= `
return vec4 ( outputValue . x ) ;
` ;else if(c.length){const E=o-2,D=o-1;c.indexOf(E)>-1&&c.indexOf(D)>-1?w="return vec4(outputValue.x);":c.indexOf(E)>-1?w="return vec4(outputValue.x, outputValue.y, outputValue.x, outputValue.y);":c.indexOf(D)>-1&&(w="return vec4(outputValue.xx, outputValue.zz);")}return `
vec4 $ { i } ( ) {
$ { u } coords = getOutputCoords ( ) ;
$ { m }
vec4 outputValue = get$ { s } ( $ { b } ) ;
$ { w }
}
` }function r5(e,t){const n=e.name,s=n.charAt(0).toUpperCase()+n.slice(1),i="get"+s+"AtOutCoords",o=t.texShape,a=e.shapeInfo.texShape,c=e.shapeInfo.logicalShape.length,u=t.logicalShape.length;if(!e.shapeInfo.isUniform&&c===u&&e.shapeInfo.flatOffset==null&&ot(a,o))return `
float $ { i } ( ) {
return sampleTexture ( $ { n } , resultUV ) ;
}
` ;const p=Et(u),m=nC(e.shapeInfo.logicalShape,t.logicalShape),y=u-c;let b;const w=["x","y","z","w","u","v"];c===0?b="":u<2&&m.length>=1?b="coords = 0;":b=m.map(T=> ` coords . $ { w [ T + y ] } = 0 ; ` ).join( `
` );let I="";return u<2&&c>0?I="coords":I=e.shapeInfo.logicalShape.map((T,v)=> ` coords . $ { w [ v + y ] } ` ).join(", "), `
float $ { i } ( ) {
$ { p } coords = getOutputCoords ( ) ;
$ { b }
return get$ { s } ( $ { I } ) ;
}
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` }function Et(e){if(e<=1)return"int";if(e===2)return"ivec2";if(e===3)return"ivec3";if(e===4)return"ivec4";if(e===5)return"ivec5";if(e===6)return"ivec6";throw Error( ` GPU for rank $ { e } is not yet supported ` )}function Lc(e,t){const n=JSON.parse(JSON.stringify(e));return n.shapeInfo.logicalShape=t,n}function Sc(e,t){return t.map(n=>e[n]).join(", ")}class o5{constructor(e,t,n,s){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,k(e.length>2,()=> ` Packed arg$ { n . charAt ( 0 ) . toUpperCase ( ) + n . slice ( 1 ) } supports only inputs with rank above 2. ` );const i=e[e.length-1],o=Math.ceil(i/t);this.outputShape=e.slice(0,-1),o>1&&this.outputShape.push(o),s||this.variableNames.push("bestIndicesA");const a=this.outputShape,c=a.length,u=Et(c),p=us("coords",c);let m,y;if(o===1){y=c+1;const U=Et(y);m= `
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$ { U } sourceLocR = $ { U } ( $ { p . join ( ) } , 0 ) ;
++ $ { p [ c - 1 ] } ;
$ { U } sourceLocG = $ { U } ( $ { p . join ( ) } , 0 ) ;
++ $ { p [ c - 2 ] } ;
$ { U } sourceLocA = $ { U } ( $ { p . join ( ) } , 0 ) ;
-- $ { p [ c - 1 ] } ;
$ { U } sourceLocB = $ { U } ( $ { p . join ( ) } , 0 ) ;
-- $ { p [ c - 2 ] } ; ` }else y=c,m= `
$ { u } sourceLocR = coords ;
++ $ { p [ c - 1 ] } ;
$ { u } sourceLocG = coords ;
++ $ { p [ c - 2 ] } ;
$ { u } sourceLocA = coords ;
-- $ { p [ c - 1 ] } ;
$ { u } sourceLocB = coords ;
-- $ { p [ c - 2 ] } ; ` ;const b=["x","y","z","w","u","v"].slice(0,y),w="."+b[y-1],I=b.map(U=>"int "+U),T=us("sourceLocR",y-1).concat("inIdx.r"),v=us("sourceLocG",y-1).concat("inIdx.g"),N=us("sourceLocB",y-1).concat("inIdx.b"),E=us("sourceLocA",y-1).concat("inIdx.a"),D=n==="max"?"greaterThan":"lessThan",F=s?"": `
inIdx = round ( vec4 ( getBestIndicesAChannel ( $ { T . join ( ) } ) ,
getBestIndicesAChannel ( $ { v . join ( ) } ) ,
getBestIndicesAChannel ( $ { N . join ( ) } ) ,
getBestIndicesAChannel ( $ { E . join ( ) } ) ) ) ; ` ,_= ` vec4 (
getAChannel ( $ { T . join ( ) } ) ,
hasNextCol ? getAChannel ( $ { v . join ( ) } ) : 0. ,
hasNextRow ? getAChannel ( $ { N . join ( ) } ) : 0. ,
hasNextRow && hasNextCol ? getAChannel ( $ { E . join ( ) } ) : 0. ) ` ,B=s?"": `
float getBestIndicesAChannel ( $ { I . join ( ) } ) {
return getChannel ( getBestIndicesA ( $ { b . join ( ) } ) ,
vec2 ( $ { b . slice ( - 2 ) . join ( ) } ) ) ;
} ` ;this.userCode= `
float getAChannel ( $ { I . join ( ) } ) {
return getChannel ( getA ( $ { b . join ( ) } ) ,
vec2 ( $ { b . slice ( - 2 ) . join ( ) } ) ) ;
}
$ { B }
void main ( ) {
$ { u } coords = getOutputCoords ( ) ;
bool hasNextCol = $ { p [ c - 1 ] } < $ { a [ c - 1 ] - 1 } ;
bool hasNextRow = $ { p [ c - 2 ] } < $ { a [ c - 2 ] - 1 } ;
$ { m }
ivec4 srcIdx = ivec4 ( sourceLocR$ { w } , sourceLocG$ { w } ,
sourceLocB$ { w } , sourceLocA$ { w } ) * $ { t } ;
ivec4 inIdx = srcIdx ;
vec4 bestIndex = vec4 ( inIdx ) ;
vec4 bestValue = $ { _ } ;
for ( int i = 0 ; i < $ { t } ; i ++ ) {
inIdx = srcIdx ;
$ { F }
vec4 candidate = $ { _ } ;
bvec4 nan = isnan ( candidate ) ;
bvec4 replace = bvec4 (
vec4 ( $ { D } ( candidate , bestValue ) ) * ( vec4 ( 1.0 ) - vec4 ( nan ) ) ) ;
bestValue = vec4 ( replace . x ? candidate . x : bestValue . x ,
replace . y ? candidate . y : bestValue . y ,
replace . z ? candidate . z : bestValue . z ,
replace . w ? candidate . w : bestValue . w ) ;
bestIndex = mix ( bestIndex , vec4 ( inIdx ) , vec4 ( replace ) ) ;
srcIdx ++ ;
}
setOutput ( bestIndex ) ;
}
` }}class a5{constructor(e){this.variableNames=["dy"],this.outputShape=e.inShape;const t=e.filterHeight,n=e.filterWidth,s=e.strideHeight,i=e.strideWidth,o=e.dilationHeight,a=e.dilationWidth,c=e.effectiveFilterHeight,u=e.effectiveFilterWidth,p=c-1-e.padInfo.top,m=u-1-e.padInfo.left,y=1/(t*n);this.userCode= `
const ivec2 pads = ivec2 ( $ { p } , $ { m } ) ;
const float avgMultiplier = float ( $ { y } ) ;
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int d = coords [ 3 ] ;
ivec2 dyRCCorner = coords . yz - pads ;
int dyRCorner = dyRCCorner . x ;
int dyCCorner = dyRCCorner . y ;
// Convolve dy(?, ?, d) with pos mask(:, :, d) to get dx(xR, xC, d).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0 ;
for ( int wR = 0 ; wR < $ { c } ;
wR += $ { o } ) {
float dyR = float ( dyRCorner + wR ) / $ { s } . 0 ;
if ( dyR < 0.0 || dyR >= $ { e . outHeight } . 0 || fract ( dyR ) > 0.0 ) {
continue ;
}
int idyR = int ( dyR ) ;
for ( int wC = 0 ; wC < $ { u } ;
wC += $ { a } ) {
float dyC = float ( dyCCorner + wC ) / $ { i } . 0 ;
if ( dyC < 0.0 || dyC >= $ { e . outWidth } . 0 ||
fract ( dyC ) > 0.0 ) {
continue ;
}
int idyC = int ( dyC ) ;
float dyValue = getDy ( b , idyR , idyC , d ) ;
dotProd += dyValue * avgMultiplier ;
}
}
setOutput ( dotProd ) ;
}
` }}class c5{constructor(e){this.variableNames=["dy"],this.outputShape=e.inShape;const t=e.filterDepth,n=e.filterHeight,s=e.filterWidth,i=e.strideDepth,o=e.strideHeight,a=e.strideWidth,c=e.dilationDepth,u=e.dilationHeight,p=e.dilationWidth,m=e.effectiveFilterDepth,y=e.effectiveFilterHeight,b=e.effectiveFilterWidth,w=m-1-e.padInfo.front,I=y-1-e.padInfo.top,T=b-1-e.padInfo.left,v=1/(t*n*s);this.userCode= `
const ivec3 pads = ivec3 ( $ { w } , $ { I } , $ { T } ) ;
const float avgMultiplier = float ( $ { v } ) ;
void main ( ) {
ivec5 coords = getOutputCoords ( ) ;
int batch = coords . x ;
int ch = coords . u ;
ivec3 dyCorner = ivec3 ( coords . y , coords . z , coords . w ) - pads ;
int dyDCorner = dyCorner . x ;
int dyRCorner = dyCorner . y ;
int dyCCorner = dyCorner . z ;
// Convolve dy(?, ?, ?, d) with pos mask(:, :, :, ch) to get
// dx(xD, xR, xC, ch).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0 ;
for ( int wD = 0 ; wD < $ { m } ;
wD += $ { c } ) {
float dyD = float ( dyDCorner + wD ) / $ { i } . 0 ;
if ( dyD < 0.0 || dyD >= $ { e . outDepth } . 0 || fract ( dyD ) > 0.0 ) {
continue ;
}
int idyD = int ( dyD ) ;
for ( int wR = 0 ; wR < $ { y } ;
wR += $ { u } ) {
float dyR = float ( dyRCorner + wR ) / $ { o } . 0 ;
if ( dyR < 0.0 || dyR >= $ { e . outHeight } . 0 ||
fract ( dyR ) > 0.0 ) {
continue ;
}
int idyR = int ( dyR ) ;
for ( int wC = 0 ; wC < $ { b } ;
wC += $ { p } ) {
float dyC = float ( dyCCorner + wC ) / $ { a } . 0 ;
if ( dyC < 0.0 || dyC >= $ { e . outWidth } . 0 ||
fract ( dyC ) > 0.0 ) {
continue ;
}
int idyC = int ( dyC ) ;
float dyValue = getDy ( batch , idyD , idyR , idyC , ch ) ;
dotProd += dyValue * avgMultiplier ;
}
}
}
setOutput ( dotProd ) ;
}
` }}const rC={REAL:"return areal * breal - aimag * bimag;",IMAG:"return areal * bimag + aimag * breal;"};class oC{constructor(e,t,n){this.variableNames=["AReal","AImag","BReal","BImag"],this.outputShape=nt(t,n),this.userCode= `
float binaryOpComplex (
float areal , float aimag , float breal , float bimag ) {
$ { e }
}
void main ( ) {
float areal = getARealAtOutCoords ( ) ;
float aimag = getAImagAtOutCoords ( ) ;
float breal = getBRealAtOutCoords ( ) ;
float bimag = getBImagAtOutCoords ( ) ;
setOutput ( binaryOpComplex ( areal , aimag , breal , bimag ) ) ;
}
` }}const aC= `
if ( isnan ( a ) ) return a ;
if ( isnan ( b ) ) return b ;
` ,bS="return a + b;",wS="return a - b;",cC="return a * b;",l5= `
float s = sign ( a ) * sign ( b ) ;
int ia = round ( a ) ;
int ib = round ( b ) ;
if ( ib != 0 ) {
// Windows (D3D) wants guaranteed non-zero int division at compile-time.
return float ( idiv ( ia , ib , s ) ) ;
} else {
return NAN ;
}
` ,h5= `
if ( a < 0.0 && floor ( b ) < b ) {
return NAN ;
}
if ( b == 0.0 ) {
return 1.0 ;
}
return ( round ( mod ( b , 2.0 ) ) != 1 ) ?
pow ( abs ( a ) , b ) : sign ( a ) * pow ( abs ( a ) , b ) ;
` ,ute="return (a - b) * (a - b);",u5="return float(a == b);",d5="return float(a != b);",p5="return float(a < b);",m5="return float(a <= b);",f5="return float(a > b);",g5="return float(a >= b);",y5="return float(a >= 1.0 && b >= 1.0);",b5="return float(a >= 1.0 || b >= 1.0);",w5=aC+ `
return max ( a , b ) ;
` ,L5=aC+ `
return min ( a , b ) ;
` ,S5= ` if ( b == 0.0 ) return NAN ;
2020-10-26 01:01:36 +01:00
return mod ( a , b ) ; ` ,I5="return (b >= 1.0) ? a : a * (b + 1.0);",lC="return (a < 0.) ? b * a : a;";class un{constructor(e,t,n){this.variableNames=["A","B"],this.outputShape=nt(t,n),this.userCode= `
2020-10-15 12:48:39 +02:00
float binaryOperation ( float a , float b ) {
$ { e }
}
void main ( ) {
float a = getAAtOutCoords ( ) ;
float b = getBAtOutCoords ( ) ;
setOutput ( binaryOperation ( a , b ) ) ;
}
` }}const Lm= `
result . r = isNaN . r > 0. ? NAN : result . r ;
result . g = isNaN . g > 0. ? NAN : result . g ;
result . b = isNaN . b > 0. ? NAN : result . b ;
result . a = isNaN . a > 0. ? NAN : result . a ;
` ,x5= `
ivec4 ia = round ( a ) ;
ivec4 ib = round ( b ) ;
bvec4 cond = notEqual ( ib , ivec4 ( 0 ) ) ;
ivec4 result = ivec4 ( 0 ) ;
vec4 s = sign ( a ) * sign ( b ) ;
// Windows (D3D) wants guaranteed non-zero int division at compile-time.
if ( cond [ 0 ] ) {
result [ 0 ] = idiv ( ia [ 0 ] , ib [ 0 ] , s [ 0 ] ) ;
}
if ( cond [ 1 ] ) {
result [ 1 ] = idiv ( ia [ 1 ] , ib [ 1 ] , s [ 1 ] ) ;
}
if ( cond [ 2 ] ) {
result [ 2 ] = idiv ( ia [ 2 ] , ib [ 2 ] , s [ 2 ] ) ;
}
if ( cond [ 3 ] ) {
result [ 3 ] = idiv ( ia [ 3 ] , ib [ 3 ] , s [ 3 ] ) ;
}
return vec4 ( result ) ;
` ,T5= `
// isModRound1 has 1 for components with round(mod(b, 2.0)) == 1, 0 otherwise.
vec4 isModRound1 = vec4 ( equal ( round ( mod ( b , 2.0 ) ) , ivec4 ( 1 ) ) ) ;
vec4 multiplier = sign ( a ) * isModRound1 + ( vec4 ( 1.0 ) - isModRound1 ) ;
vec4 result = multiplier * pow ( abs ( a ) , b ) ;
// Ensure that a^0 = 1, including 0^0 = 1 as this correspond to TF and JS
bvec4 isExpZero = equal ( b , vec4 ( 0.0 ) ) ;
result . r = isExpZero . r ? 1.0 : result . r ;
result . g = isExpZero . g ? 1.0 : result . g ;
result . b = isExpZero . b ? 1.0 : result . b ;
result . a = isExpZero . a ? 1.0 : result . a ;
vec4 isNaN = vec4 ( lessThan ( a , vec4 ( 0.0 ) ) ) * vec4 ( lessThan ( floor ( b ) , b ) ) ;
` +Lm+ `
return result ;
` ,hC= `
vec4 aLessThanZero = vec4 ( lessThan ( a , vec4 ( 0. ) ) ) ;
return ( aLessThanZero * ( b * a ) ) + ( ( vec4 ( 1.0 ) - aLessThanZero ) * a ) ;
` ,A5= `
vec4 bGTEZero = vec4 ( greaterThanEqual ( b , vec4 ( 0. ) ) ) ;
return ( bGTEZero * a ) + ( ( vec4 ( 1.0 ) - bGTEZero ) * ( a * ( b + vec4 ( 1.0 ) ) ) ) ;
` ,v5= `
return vec4 ( equal ( a , b ) ) ;
` ,N5= `
return vec4 ( notEqual ( a , b ) ) ;
` ,C5= `
return vec4 ( lessThan ( a , b ) ) ;
` ,R5= `
return vec4 ( lessThanEqual ( a , b ) ) ;
` ,O5= `
return vec4 ( greaterThan ( a , b ) ) ;
` ,E5= `
return vec4 ( greaterThanEqual ( a , b ) ) ;
` ,D5= `
return vec4 (
vec4 ( greaterThanEqual ( a , vec4 ( 1.0 ) ) ) *
vec4 ( greaterThanEqual ( b , vec4 ( 1.0 ) ) ) ) ;
` ,k5= `
return min (
vec4 ( greaterThanEqual ( a , vec4 ( 1.0 ) ) ) +
vec4 ( greaterThanEqual ( b , vec4 ( 1.0 ) ) ) ,
vec4 ( 1.0 ) ) ;
` ,F5= `
vec4 result = vec4 ( max ( a , b ) ) ;
vec4 isNaN = min ( vec4 ( isnan ( a ) ) + vec4 ( isnan ( b ) ) , vec4 ( 1.0 ) ) ;
` +Lm+ `
return result ;
` ,_5= `
vec4 result = vec4 ( min ( a , b ) ) ;
vec4 isNaN = min ( vec4 ( isnan ( a ) ) + vec4 ( isnan ( b ) ) , vec4 ( 1.0 ) ) ;
` +Lm+ `
return result ;
` ,W5= `
vec4 result = mod ( a , b ) ;
vec4 isNaN = vec4 ( equal ( b , vec4 ( 0.0 ) ) ) ;
` +Lm+ `
return result ;
` ;class to{constructor(e,t,n,s=!1){this.variableNames=["A","B"],this.supportsBroadcasting=!0,this.packedInputs=!0,this.packedOutput=!0,this.outputShape=nt(t,n);const i=this.outputShape.length;let o="";if(s)if(i===0||we(this.outputShape)===1)o= `
result . y = 0. ;
result . z = 0. ;
result . w = 0. ;
` ;else{const a=Et(i);if(o= `
$ { a } coords = getOutputCoords ( ) ;
` ,i===1)o+= `
result . y = ( coords + 1 ) >= $ { this . outputShape [ 0 ] } ? 0. : result . y ;
result . z = 0. ;
result . w = 0. ;
` ;else{const c=us("coords",i);o+= `
bool nextRowOutOfBounds =
( $ { c [ i - 2 ] } + 1 ) >= $ { this . outputShape [ i - 2 ] } ;
bool nextColOutOfBounds =
( $ { c [ i - 1 ] } + 1 ) >= $ { this . outputShape [ i - 1 ] } ;
result . y = nextColOutOfBounds ? 0. : result . y ;
result . z = nextRowOutOfBounds ? 0. : result . z ;
result . w = nextColOutOfBounds || nextRowOutOfBounds ? 0. : result . w ;
` }}this.userCode= `
vec4 binaryOperation ( vec4 a , vec4 b ) {
$ { e }
}
void main ( ) {
vec4 a = getAAtOutCoords ( ) ;
vec4 b = getBAtOutCoords ( ) ;
vec4 result = binaryOperation ( a , b ) ;
$ { o }
setOutput ( result ) ;
}
` }}class $ 5{constructor(e){this.variableNames=["A"],this.outputShape=e,this.userCode= `
uniform float minVal ;
uniform float maxVal ;
void main ( ) {
float value = getAAtOutCoords ( ) ;
if ( isnan ( value ) ) {
setOutput ( value ) ;
return ;
}
setOutput ( clamp ( value , minVal , maxVal ) ) ;
}
` }getCustomSetupFunc(e,t){return(n,s)=>{this.minLoc==null&&(this.minLoc=n.getUniformLocationNoThrow(s,"minVal"),this.maxLoc=n.getUniformLocationNoThrow(s,"maxVal")),n.gl.uniform1f(this.minLoc,e),n.gl.uniform1f(this.maxLoc,t)}}}class U5{constructor(e){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e,this.userCode= `
uniform float minVal ;
uniform float maxVal ;
void main ( ) {
vec4 value = getAAtOutCoords ( ) ;
if ( any ( isnan ( value ) ) ) {
setOutput ( value ) ;
return ;
}
setOutput ( clamp ( value , vec4 ( minVal ) , vec4 ( maxVal ) ) ) ;
}
` }getCustomSetupFunc(e,t){return(n,s)=>{this.minLoc==null&&(this.minLoc=n.getUniformLocationNoThrow(s,"minVal"),this.maxLoc=n.getUniformLocationNoThrow(s,"maxVal")),n.gl.uniform1f(this.minLoc,e),n.gl.uniform1f(this.maxLoc,t)}}}class B5{constructor(e){this.variableNames=["real","imag"],this.outputShape=e,this.userCode= `
void main ( ) {
float re = abs ( getRealAtOutCoords ( ) ) ;
float im = abs ( getImagAtOutCoords ( ) ) ;
float mx = max ( re , im ) ;
// sadly the length function in glsl is not underflow-safe
// (at least not on Intel GPUs). So the safe solution is
// to ensure underflow-safety in all cases.
setOutput (
mx == 0.0 ? 0.0 : mx * length ( vec2 ( 1 , min ( re , im ) / mx ) )
) ;
}
` }}class M5{constructor(e){this.outputShape=[],this.outputShape=Ur(e,1),this.variableNames=e.map((o,a)=> ` T$ { a } ` );const t=new Array(e.length-1);t[0]=e[0][1];for(let o=1;o<t.length;o++)t[o]=t[o-1]+e[o][1];const n=[ ` if ( yC < $ { t [ 0 ] } ) setOutput ( getT0 ( yR , yC ) ) ; ` ];for(let o=1;o<t.length;o++){const a=t[o-1];n.push( ` else if ( yC < $ { t [ o ] } ) setOutput ( getT$ { o } ( yR , yC - $ { a } ) ) ; ` )}const s=t.length,i=t[t.length-1];n.push( ` else setOutput ( getT$ { s } ( yR , yC - $ { i } ) ) ; ` ),this.userCode= `
void main ( ) {
ivec2 coords = getOutputCoords ( ) ;
int yR = coords . x ;
int yC = coords . y ;
$ { n . join ( `
` )}
}
` }}class P5{constructor(e,t){this.packedInputs=!0,this.packedOutput=!0,this.outputShape=[],this.outputShape=Ur(e,t);const n=this.outputShape,s=n.length,i=Et(s),o=us("coords",s),a=["x","y","z","w","u","v"].slice(0,s);this.variableNames=e.map((I,T)=> ` T$ { T } ` );const c=new Array(e.length-1);c[0]=e[0][t];for(let I=1;I<c.length;I++)c[I]=c[I-1]+e[I][t];const u=a[t],p=a.slice(-2),m=a.join();let y= ` if ( $ { u } < $ { c [ 0 ] } ) {
return getChannel (
getT0 ( $ { m } ) , vec2 ( $ { p . join ( ) } ) ) ;
} ` ;for(let I=1;I<c.length;I++){const T=c[I-1];y+= `
if ( $ { u } < $ { c [ I ] } && $ { u } >= $ { c [ I - 1 ] } ) {
return getChannel (
getT$ { I } ( $ { Sm ( a , u , T ) } ) ,
vec2 ( $ { Sm ( p , u , T ) } ) ) ;
} ` }const b=c.length,w=c[c.length-1];y+= `
return getChannel (
getT$ { b } ( $ { Sm ( a , u , w ) } ) ,
vec2 ( $ { Sm ( p , u , w ) } ) ) ; ` ,this.userCode= `
float getValue ( $ { a . map ( I => "int " + I ) } ) {
$ { y }
}
void main ( ) {
$ { i } coords = getOutputCoords ( ) ;
vec4 result = vec4 ( getValue ( $ { o } ) , 0. , 0. , 0. ) ;
$ { o [ s - 1 ] } = $ { o [ s - 1 ] } + 1 ;
if ( $ { o [ s - 1 ] } < $ { n [ s - 1 ] } ) {
result . g = getValue ( $ { o } ) ;
}
$ { o [ s - 2 ] } = $ { o [ s - 2 ] } + 1 ;
if ( $ { o [ s - 2 ] } < $ { n [ s - 2 ] } ) {
result . a = getValue ( $ { o } ) ;
}
$ { o [ s - 1 ] } = $ { o [ s - 1 ] } - 1 ;
if ( $ { o [ s - 2 ] } < $ { n [ s - 2 ] } &&
$ { o [ s - 1 ] } < $ { n [ s - 1 ] } ) {
result . b = getValue ( $ { o } ) ;
}
setOutput ( result ) ;
}
` }}function Sm(e,t,n){const s=e.indexOf(t),i=e.map((o,a)=>a===s? ` $ { o } - $ { n } ` :o);return i.join()}class z5{constructor(e){this.variableNames=["x","dy"],this.outputShape=e.filterShape;const t=e.strideHeight,n=e.strideWidth,s=e.padInfo.top,i=e.padInfo.left,o=e.dataFormat==="channelsLast";this.userCode= `
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int wR = coords . x ;
int wC = coords . y ;
int d1 = coords . z ;
int d2 = coords . w ;
// Convolve x(?, ?, d1) with dy(:, :, d2) to get dw(wR, wC, d1, d2).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0 ;
for ( int b = 0 ; b < $ { e . batchSize } ; b ++ ) {
for ( int yR = 0 ; yR < $ { e . outHeight } ; yR ++ ) {
int xR = wR + yR * $ { t } - $ { s } ;
if ( xR < 0 || xR >= $ { e . inHeight } ) {
continue ;
}
for ( int yC = 0 ; yC < $ { e . outWidth } ; yC ++ ) {
int xC = wC + yC * $ { n } - $ { i } ;
if ( xC < 0 || xC >= $ { e . inWidth } ) {
continue ;
}
if ( $ { o } ) {
float dyValue = getDy ( b , yR , yC , d2 ) ;
float xValue = getX ( b , xR , xC , d1 ) ;
dotProd += ( xValue * dyValue ) ;
} else {
float dyValue = getDy ( b , d2 , yR , yC ) ;
float xValue = getX ( b , d1 , xR , xC ) ;
dotProd += ( xValue * dyValue ) ;
}
}
}
}
setOutput ( dotProd ) ;
}
` }}class G5{constructor(e){this.variableNames=["dy","W"],this.outputShape=e.inShape;const t=e.filterHeight,n=e.filterWidth,s=e.strideHeight,i=e.strideWidth,o=e.dataFormat==="channelsLast",a=t-1-e.padInfo.top,c=n-1-e.padInfo.left,u=o?1:2,p=o?2:3,m=o?3:1;this.userCode= `
const ivec2 pads = ivec2 ( $ { a } , $ { c } ) ;
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int batch = coords [ 0 ] ;
int d1 = coords [ $ { m } ] ;
ivec2 dyCorner = ivec2 ( coords [ $ { u } ] , coords [ $ { p } ] ) - pads ;
int dyRCorner = dyCorner . x ;
int dyCCorner = dyCorner . y ;
// Convolve dy(?, ?, d2) with w(:, :, d1, d2) to compute dx(xR, xC, d1).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0 ;
for ( int wR = 0 ; wR < $ { t } ; wR ++ ) {
float dyR = float ( dyRCorner + wR ) / $ { s } . 0 ;
if ( dyR < 0.0 || dyR >= $ { e . outHeight } . 0 || fract ( dyR ) > 0.0 ) {
continue ;
}
int idyR = int ( dyR ) ;
int wRPerm = $ { t } - 1 - wR ;
for ( int wC = 0 ; wC < $ { n } ; wC ++ ) {
float dyC = float ( dyCCorner + wC ) / $ { i } . 0 ;
if ( dyC < 0.0 || dyC >= $ { e . outWidth } . 0 ||
fract ( dyC ) > 0.0 ) {
continue ;
}
int idyC = int ( dyC ) ;
int wCPerm = $ { n } - 1 - wC ;
for ( int d2 = 0 ; d2 < $ { e . outChannels } ; d2 ++ ) {
if ( $ { o } ) {
float xValue = getDy ( batch , idyR , idyC , d2 ) ;
float wValue = getW ( wRPerm , wCPerm , d1 , d2 ) ;
dotProd += xValue * wValue ;
} else {
float xValue = getDy ( batch , d2 , idyR , idyC ) ;
float wValue = getW ( wRPerm , wCPerm , d1 , d2 ) ;
dotProd += xValue * wValue ;
}
}
}
}
setOutput ( dotProd ) ;
}
` }}class V5{constructor(e){this.variableNames=["x","dy"],this.outputShape=e.filterShape;const t=e.strideDepth,n=e.strideHeight,s=e.strideWidth,i=e.padInfo.front,o=e.padInfo.top,a=e.padInfo.left;this.userCode= `
void main ( ) {
ivec5 coords = getOutputCoords ( ) ;
int wF = coords . x ;
int wR = coords . y ;
int wC = coords . z ;
int d1 = coords . w ;
int d2 = coords . u ;
float dotProd = 0.0 ;
for ( int b = 0 ; b < $ { e . batchSize } ; b ++ ) {
for ( int yF = 0 ; yF < $ { e . outDepth } ; yF ++ ) {
int xF = wF + yF * $ { t } - $ { i } ;
if ( xF < 0 || xF >= $ { e . inDepth } ) {
continue ;
}
for ( int yR = 0 ; yR < $ { e . outHeight } ; yR ++ ) {
int xR = wR + yR * $ { n } - $ { o } ;
if ( xR < 0 || xR >= $ { e . inHeight } ) {
continue ;
}
for ( int yC = 0 ; yC < $ { e . outWidth } ; yC ++ ) {
int xC = wC + yC * $ { s } - $ { a } ;
if ( xC < 0 || xC >= $ { e . inWidth } ) {
continue ;
}
float dyValue = getDy ( b , yF , yR , yC , d2 ) ;
float xValue = getX ( b , xF , xR , xC , d1 ) ;
dotProd += ( xValue * dyValue ) ;
}
}
}
}
setOutput ( dotProd ) ;
}
` }}class H5{constructor(e){this.variableNames=["dy","W"],this.outputShape=e.inShape;const t=e.filterDepth,n=e.filterHeight,s=e.filterWidth,i=e.strideDepth,o=e.strideHeight,a=e.strideWidth,c=t-1-e.padInfo.front,u=n-1-e.padInfo.top,p=s-1-e.padInfo.left;this.userCode= `
const ivec3 pads = ivec3 ( $ { c } , $ { u } , $ { p } ) ;
void main ( ) {
ivec5 coords = getOutputCoords ( ) ;
int batch = coords . x ;
int d1 = coords . u ;
ivec3 dyCorner = ivec3 ( coords . y , coords . z , coords . w ) - pads ;
int dyFCorner = dyCorner . x ;
int dyRCorner = dyCorner . y ;
int dyCCorner = dyCorner . z ;
float dotProd = 0.0 ;
for ( int wF = 0 ; wF < $ { t } ; wF ++ ) {
float dyF = float ( dyFCorner + wF ) / $ { i } . 0 ;
if ( dyF < 0.0 || dyF >= $ { e . outDepth } . 0 || fract ( dyF ) > 0.0 ) {
continue ;
}
int idyF = int ( dyF ) ;
int wFPerm = $ { t } - 1 - wF ;
for ( int wR = 0 ; wR < $ { n } ; wR ++ ) {
float dyR = float ( dyRCorner + wR ) / $ { o } . 0 ;
if ( dyR < 0.0 || dyR >= $ { e . outHeight } . 0 ||
fract ( dyR ) > 0.0 ) {
continue ;
}
int idyR = int ( dyR ) ;
int wRPerm = $ { n } - 1 - wR ;
for ( int wC = 0 ; wC < $ { s } ; wC ++ ) {
float dyC = float ( dyCCorner + wC ) / $ { a } . 0 ;
if ( dyC < 0.0 || dyC >= $ { e . outWidth } . 0 ||
fract ( dyC ) > 0.0 ) {
continue ;
}
int idyC = int ( dyC ) ;
int wCPerm = $ { s } - 1 - wC ;
for ( int d2 = 0 ; d2 < $ { e . outChannels } ; d2 ++ ) {
float xValue = getDy ( batch , idyF , idyR , idyC , d2 ) ;
float wValue = getW ( wFPerm , wRPerm , wCPerm , d1 , d2 ) ;
dotProd += xValue * wValue ;
}
}
}
}
setOutput ( dotProd ) ;
}
` }}class Y5{constructor(e){this.variableNames=["x","dy"],this.outputShape=e.filterShape;const t=e.strideHeight,n=e.strideWidth,s=e.padInfo.top,i=e.padInfo.left,o=e.outChannels/e.inChannels;this.userCode= `
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int wR = coords . x ;
int wC = coords . y ;
int d1 = coords . z ;
int dm = coords . w ;
int d2 = d1 * $ { o } + dm ;
float dotProd = 0.0 ;
// TO DO: Vec4 over the batch size
for ( int b = 0 ; b < $ { e . batchSize } ; b ++ ) {
for ( int yR = 0 ; yR < $ { e . outHeight } ; yR ++ ) {
int xR = wR + yR * $ { t } - $ { s } ;
if ( xR < 0 || xR >= $ { e . inHeight } ) {
continue ;
}
for ( int yC = 0 ; yC < $ { e . outWidth } ; yC ++ ) {
int xC = wC + yC * $ { n } - $ { i } ;
if ( xC < 0 || xC >= $ { e . inWidth } ) {
continue ;
}
float dyValue = getDy ( b , yR , yC , d2 ) ;
float xValue = getX ( b , xR , xC , d1 ) ;
dotProd += ( xValue * dyValue ) ;
}
}
}
setOutput ( dotProd ) ;
}
` }}class q5{constructor(e){this.variableNames=["dy","W"],this.outputShape=e.inShape;const t=e.filterHeight,n=e.filterWidth,s=e.strideHeight,i=e.strideWidth,o=t-1-e.padInfo.top,a=n-1-e.padInfo.left,c=e.outChannels/e.inChannels;this.userCode= `
const ivec2 pads = ivec2 ( $ { o } , $ { a } ) ;
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int batch = coords [ 0 ] ;
int d1 = coords [ 3 ] ;
ivec2 dyCorner = coords . yz - pads ;
int dyRCorner = dyCorner . x ;
int dyCCorner = dyCorner . y ;
float dotProd = 0.0 ;
for ( int wR = 0 ; wR < $ { t } ; wR ++ ) {
float dyR = float ( dyRCorner + wR ) / $ { s } . 0 ;
if ( dyR < 0.0 || dyR >= $ { e . outHeight } . 0 || fract ( dyR ) > 0.0 ) {
continue ;
}
int idyR = int ( dyR ) ;
int wRPerm = $ { t } - 1 - wR ;
for ( int wC = 0 ; wC < $ { n } ; wC ++ ) {
float dyC = float ( dyCCorner + wC ) / $ { i } . 0 ;
if ( dyC < 0.0 || dyC >= $ { e . outWidth } . 0 ||
fract ( dyC ) > 0.0 ) {
continue ;
}
int idyC = int ( dyC ) ;
int wCPerm = $ { n } - 1 - wC ;
// TO DO: Vec4 over the channelMul
for ( int dm = 0 ; dm < $ { c } ; dm ++ ) {
int d2 = d1 * $ { c } + dm ;
float xValue = getDy ( batch , idyR , idyC , d2 ) ;
float wValue = getW ( wRPerm , wCPerm , d1 , dm ) ;
dotProd += xValue * wValue ;
}
}
}
setOutput ( dotProd ) ;
}
` }}class uC{constructor(e,t=!1,n=null,s=!1){this.variableNames=["x","W"],this.outputShape=e.outShape;const i=e.padInfo.top,o=e.padInfo.left,a=e.strideHeight,c=e.strideWidth,u=e.dilationHeight,p=e.dilationWidth,m=e.filterHeight,y=e.filterWidth,b=Math.floor(e.inChannels/4)*4,w=e.inChannels%4,I=e.dataFormat==="channelsLast",T=I?1:2,v=I?2:3,N=I?3:1;let E="",D="";n&&(s?E= ` float activation ( float a ) {
float b = getPreluActivationWeightsAtOutCoords ( ) ;
$ { n }
} ` :E= `
float activation ( float x ) {
$ { n }
}
` ,D="result = activation(result);");const F=t?"result += getBiasAtOutCoords();":"";t&&this.variableNames.push("bias"),s&&this.variableNames.push("preluActivationWeights"),this.userCode= `
$ { E }
const ivec2 strides = ivec2 ( $ { a } , $ { c } ) ;
const ivec2 pads = ivec2 ( $ { i } , $ { o } ) ;
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int batch = coords [ 0 ] ;
int d2 = coords [ $ { N } ] ;
ivec2 xRCCorner =
ivec2 ( coords [ $ { T } ] , coords [ $ { v } ] ) * strides - pads ;
int xRCorner = xRCCorner . x ;
int xCCorner = xRCCorner . y ;
// Convolve x(?, ?, d1) with w(:, :, d1, d2) to get y(yR, yC, d2).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0 ;
for ( int wR = 0 ; wR < $ { m } ; wR ++ ) {
int xR = xRCorner + wR * $ { u } ;
if ( xR < 0 || xR >= $ { e . inHeight } ) {
continue ;
}
for ( int wC = 0 ; wC < $ { y } ; wC ++ ) {
int xC = xCCorner + wC * $ { p } ;
if ( xC < 0 || xC >= $ { e . inWidth } ) {
continue ;
}
for ( int d1 = 0 ; d1 < $ { b } ; d1 += 4 ) {
vec4 wValues = vec4 (
getW ( wR , wC , d1 , d2 ) ,
getW ( wR , wC , d1 + 1 , d2 ) ,
getW ( wR , wC , d1 + 2 , d2 ) ,
getW ( wR , wC , d1 + 3 , d2 )
) ;
if ( $ { I } ) {
vec4 xValues = vec4 (
getX ( batch , xR , xC , d1 ) ,
getX ( batch , xR , xC , d1 + 1 ) ,
getX ( batch , xR , xC , d1 + 2 ) ,
getX ( batch , xR , xC , d1 + 3 )
) ;
dotProd += dot ( xValues , wValues ) ;
} else {
vec4 xValues = vec4 (
getX ( batch , d1 , xR , xC ) ,
getX ( batch , d1 + 1 , xR , xC ) ,
getX ( batch , d1 + 2 , xR , xC ) ,
getX ( batch , d1 + 3 , xR , xC )
) ;
dotProd += dot ( xValues , wValues ) ;
}
}
if ( $ { w === 1 } ) {
if ( $ { I } ) {
dotProd +=
getX ( batch , xR , xC , $ { b } ) *
getW ( wR , wC , $ { b } , d2 ) ;
} else {
dotProd +=
getX ( batch , $ { b } , xR , xC ) *
getW ( wR , wC , $ { b } , d2 ) ;
}
} else if ( $ { w === 2 } ) {
vec2 wValues = vec2 (
getW ( wR , wC , $ { b } , d2 ) ,
getW ( wR , wC , $ { b } + 1 , d2 )
) ;
if ( $ { I } ) {
vec2 xValues = vec2 (
getX ( batch , xR , xC , $ { b } ) ,
getX ( batch , xR , xC , $ { b } + 1 )
) ;
dotProd += dot ( xValues , wValues ) ;
} else {
vec2 xValues = vec2 (
getX ( batch , $ { b } , xR , xC ) ,
getX ( batch , $ { b } + 1 , xR , xC )
) ;
dotProd += dot ( xValues , wValues ) ;
}
} else if ( $ { w === 3 } ) {
vec3 wValues = vec3 (
getW ( wR , wC , $ { b } , d2 ) ,
getW ( wR , wC , $ { b } + 1 , d2 ) ,
getW ( wR , wC , $ { b } + 2 , d2 )
) ;
if ( $ { I } ) {
vec3 xValues = vec3 (
getX ( batch , xR , xC , $ { b } ) ,
getX ( batch , xR , xC , $ { b } + 1 ) ,
getX ( batch , xR , xC , $ { b } + 2 )
) ;
dotProd += dot ( xValues , wValues ) ;
} else {
vec3 xValues = vec3 (
getX ( batch , $ { b } , xR , xC ) ,
getX ( batch , $ { b } + 1 , xR , xC ) ,
getX ( batch , $ { b } + 2 , xR , xC )
) ;
dotProd += dot ( xValues , wValues ) ;
}
}
}
}
float result = dotProd ;
$ { F }
$ { D }
setOutput ( result ) ;
}
` }}class j5{constructor(e){this.variableNames=["x","W"],this.outputShape=e.outShape;const t=e.padInfo.front,n=e.padInfo.top,s=e.padInfo.left,i=e.strideDepth,o=e.strideHeight,a=e.strideWidth,c=e.dilationDepth,u=e.dilationHeight,p=e.dilationWidth,m=e.filterDepth,y=e.filterHeight,b=e.filterWidth,w=Math.floor(e.inChannels/4)*4,I=e.inChannels%4;this.userCode= `
const ivec3 strides = ivec3 ( $ { i } , $ { o } , $ { a } ) ;
const ivec3 pads = ivec3 ( $ { t } , $ { n } , $ { s } ) ;
void main ( ) {
ivec5 coords = getOutputCoords ( ) ;
int batch = coords . x ;
int d2 = coords . u ;
ivec3 xFRCCorner = ivec3 ( coords . y , coords . z , coords . w ) * strides - pads ;
int xFCorner = xFRCCorner . x ;
int xRCorner = xFRCCorner . y ;
int xCCorner = xFRCCorner . z ;
// Convolve x(?, ?, ?, d1) with w(:, :, :, d1, d2) to get
// y(yF, yR, yC, d2). ? = to be determined. : = across all
// values in that axis.
float dotProd = 0.0 ;
for ( int wF = 0 ; wF < $ { m } ; wF ++ ) {
int xF = xFCorner + wF * $ { c } ;
if ( xF < 0 || xF >= $ { e . inDepth } ) {
continue ;
}
for ( int wR = 0 ; wR < $ { y } ; wR ++ ) {
int xR = xRCorner + wR * $ { u } ;
if ( xR < 0 || xR >= $ { e . inHeight } ) {
continue ;
}
for ( int wC = 0 ; wC < $ { b } ; wC ++ ) {
int xC = xCCorner + wC * $ { p } ;
if ( xC < 0 || xC >= $ { e . inWidth } ) {
continue ;
}
for ( int d1 = 0 ; d1 < $ { w } ; d1 += 4 ) {
vec4 xValues = vec4 (
getX ( batch , xF , xR , xC , d1 ) ,
getX ( batch , xF , xR , xC , d1 + 1 ) ,
getX ( batch , xF , xR , xC , d1 + 2 ) ,
getX ( batch , xF , xR , xC , d1 + 3 )
) ;
vec4 wValues = vec4 (
getW ( wF , wR , wC , d1 , d2 ) ,
getW ( wF , wR , wC , d1 + 1 , d2 ) ,
getW ( wF , wR , wC , d1 + 2 , d2 ) ,
getW ( wF , wR , wC , d1 + 3 , d2 )
) ;
dotProd += dot ( xValues , wValues ) ;
}
if ( $ { I === 1 } ) {
dotProd +=
getX ( batch , xF , xR , xC , $ { w } ) *
getW ( wF , wR , wC , $ { w } , d2 ) ;
} else if ( $ { I === 2 } ) {
vec2 xValues = vec2 (
getX ( batch , xF , xR , xC , $ { w } ) ,
getX ( batch , xF , xR , xC , $ { w } + 1 )
) ;
vec2 wValues = vec2 (
getW ( wF , wR , wC , $ { w } , d2 ) ,
getW ( wF , wR , wC , $ { w } + 1 , d2 )
) ;
dotProd += dot ( xValues , wValues ) ;
} else if ( $ { I === 3 } ) {
vec3 xValues = vec3 (
getX ( batch , xF , xR , xC , $ { w } ) ,
getX ( batch , xF , xR , xC , $ { w } + 1 ) ,
getX ( batch , xF , xR , xC , $ { w } + 2 )
) ;
vec3 wValues = vec3 (
getW ( wF , wR , wC , $ { w } , d2 ) ,
getW ( wF , wR , wC , $ { w } + 1 , d2 ) ,
getW ( wF , wR , wC , $ { w } + 2 , d2 )
) ;
dotProd += dot ( xValues , wValues ) ;
}
}
}
}
setOutput ( dotProd ) ;
}
` }}class dC{constructor(e,t=!1,n=null,s=!1){this.variableNames=["x","W"],this.outputShape=e.outShape;const i=e.inHeight,o=e.inWidth,a=e.padInfo.top,c=e.padInfo.left,u=e.strideHeight,p=e.strideWidth,m=e.dilationHeight,y=e.dilationWidth,b=e.filterHeight,w=e.filterWidth,I=e.outChannels/e.inChannels;let T="",v="";n&&(s?T= ` float activation ( float a ) {
float b = getPreluActivationWeightsAtOutCoords ( ) ;
$ { n }
} ` :T= `
float activation ( float x ) {
$ { n }
}
` ,v="result = activation(result);");const N=t?"result += getBiasAtOutCoords();":"";t&&this.variableNames.push("bias"),s&&this.variableNames.push("preluActivationWeights"),this.userCode= `
$ { T }
const ivec2 strides = ivec2 ( $ { u } , $ { p } ) ;
const ivec2 pads = ivec2 ( $ { a } , $ { c } ) ;
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int batch = coords . x ;
ivec2 xRCCorner = coords . yz * strides - pads ;
int d2 = coords . w ;
int d1 = d2 / $ { I } ;
int q = d2 - d1 * $ { I } ;
int xRCorner = xRCCorner . x ;
int xCCorner = xRCCorner . y ;
// Convolve x(?, ?, d1) with w(:, :, d1, q) to get y(yR, yC, d2).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0 ;
// TO DO(dsmilkov): Flatten the two for loops and vec4 the operations.
for ( int wR = 0 ; wR < $ { b } ; wR ++ ) {
int xR = xRCorner + wR * $ { m } ;
if ( xR < 0 || xR >= $ { i } ) {
continue ;
}
for ( int wC = 0 ; wC < $ { w } ; wC ++ ) {
int xC = xCCorner + wC * $ { y } ;
if ( xC < 0 || xC >= $ { o } ) {
continue ;
}
float xVal = getX ( batch , xR , xC , d1 ) ;
float wVal = getW ( wR , wC , d1 , q ) ;
dotProd += xVal * wVal ;
}
}
float result = dotProd ;
$ { N }
$ { v }
setOutput ( result ) ;
}
` }}class pC{constructor(e,t=!1,n=null,s=!1){this.variableNames=["x","W"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e.outShape;const i=e.inHeight,o=e.inWidth,a=e.padInfo.top,c=e.padInfo.left,u=e.strideHeight,p=e.strideWidth,m=e.dilationHeight,y=e.dilationWidth,b=e.filterHeight,w=e.filterWidth,I=w;let T="int xR; int xC; int xCOffset;";for(let D=0;D<b;D++)for(let F=0;F<w;F++)T+= `
vec4 xTexelR$ { D } C$ { F * 2 } = vec4 ( 0. ) ;
vec4 wR$ { D } C$ { F } = vec4 ( 0. ) ;
vec4 xR$ { D } C$ { F } = vec4 ( 0. ) ; ` ;for(let D=0;D<b;D++)for(let F=0;F<I;F++){const _=F*2;if(T+= `
xR = xRCorner + $ { D * m } ;
xC = xCCorner + $ { _ * y } ;
` ,p===1){if(_<w&&(c%2===1?T+= `
xCOffset = xC + 1 ;
if ( xR >= 0 && xR < $ { i } && xCOffset >= 0 && xCOffset < $ { o } ) {
xTexelR$ { D } C$ { _ } = getX ( batch , xR , xCOffset , d1 ) ;
// Need to manually clear unused channels in case
// we're reading from recycled texture.
if ( xCOffset + 1 >= $ { o } ) {
xTexelR$ { D } C$ { _ } . zw = vec2 ( 0. ) ;
}
} else {
xTexelR$ { D } C$ { _ } = vec4 ( 0. ) ;
}
xCOffset = xC + 1 - 2 ;
if ( xR >= 0 && xR < $ { i } && xCOffset >= 0 && xCOffset < $ { o } ) {
vec4 previous = getX ( batch , xR , xCOffset , d1 ) ;
// Need to manually clear unused channels in case
// we're reading from recycled texture.
if ( xCOffset + 1 >= $ { o } ) {
previous . zw = vec2 ( 0. ) ;
}
xR$ { D } C$ { _ } = vec4 ( previous . zw , xTexelR$ { D } C$ { _ } . xy ) ;
} else {
xR$ { D } C$ { _ } = vec4 ( 0 , 0 , xTexelR$ { D } C$ { _ } . xy ) ;
}
` :T+= `
if ( xR >= 0 && xR < $ { i } && xC >= 0 && xC < $ { o } ) {
xTexelR$ { D } C$ { _ } = getX ( batch , xR , xC , d1 ) ;
} else {
xTexelR$ { D } C$ { _ } = vec4 ( 0. ) ;
}
xR$ { D } C$ { _ } = xTexelR$ { D } C$ { _ } ;
` ,_+1<w)){const B=c%2===0?Sy(y):y;y%2===0&&c%2===1||y%2!==0&&c%2!==1?(T+= `
xCOffset = xC + $ { c % 2 } + $ { B } ;
if ( xR >= 0 && xR < $ { i } &&
xCOffset >= 0 && xCOffset < $ { o } ) {
xTexelR$ { D } C$ { _ + 2 } = getX ( batch , xR , xCOffset , d1 ) ;
}
` ,y>1&&(T+= `
xCOffset -= 2 ;
if ( xR >= 0 && xR < $ { i } &&
xCOffset >= 0 && xCOffset < $ { o } ) {
xTexelR$ { D } C$ { _ } = getX ( batch , xR , xCOffset , d1 ) ;
} else {
xTexelR$ { D } C$ { _ } = vec4 ( 0. ) ;
}
` ),T+= `
xR$ { D } C$ { _ + 1 } = vec4 (
xTexelR$ { D } C$ { _ } . zw , xTexelR$ { D } C$ { _ + 2 } . xy ) ;
` ):T+= `
xCOffset = xC + $ { B } ;
if ( xR >= 0 && xR < $ { i } &&
xCOffset >= 0 && xCOffset < $ { o } ) {
xTexelR$ { D } C$ { _ + 2 } = getX ( batch , xR , xCOffset , d1 ) ;
}
xR$ { D } C$ { _ + 1 } = xTexelR$ { D } C$ { _ + 2 } ;
` }}else _<w&&(T+= `
if ( xR >= 0 && xR < $ { i } ) {
` ,c%2===1?(T+= `
xCOffset = xC + 1 - $ { p } ;
if ( xCOffset >= 0 && xCOffset < $ { o } ) {
xTexelR$ { D } C$ { _ } = getX ( batch , xR , xCOffset , d1 ) ;
} else {
xTexelR$ { D } C$ { _ } = vec4 ( 0. ) ;
}
if ( xC + 1 >= 0 && xC + 1 < $ { o } ) {
xTexelR$ { D } C$ { _ + 2 } = getX ( batch , xR , xC + 1 , d1 ) ;
} else {
xTexelR$ { D } C$ { _ + 2 } = vec4 ( 0. ) ;
}
xR$ { D } C$ { _ } = vec4 (
xTexelR$ { D } C$ { _ } . zw , xTexelR$ { D } C$ { _ + 2 } . zw ) ;
` ,_+1<w&&(T+= `
vec4 final = vec4 ( 0. ) ;
xCOffset = xC + 1 + $ { p } ;
if ( xCOffset >= 0 && xCOffset < $ { o } ) {
final = getX ( batch , xR , xCOffset , d1 ) ;
}
xR$ { D } C$ { _ + 1 } = vec4 ( xTexelR$ { D } C$ { _ + 2 } . xy , final . xy ) ;
` )):(T+= `
if ( xC >= 0 && xC < $ { o } ) {
xTexelR$ { D } C$ { _ } = getX ( batch , xR , xC , d1 ) ;
} else {
xTexelR$ { D } C$ { _ } = vec4 ( 0. ) ;
}
xCOffset = xC + $ { p } ;
if ( xCOffset >= 0 && xCOffset < $ { o } ) {
xTexelR$ { D } C$ { _ + 2 } = getX ( batch , xR , xCOffset , d1 ) ;
} else {
xTexelR$ { D } C$ { _ + 2 } = vec4 ( 0. ) ;
}
xR$ { D } C$ { _ } = vec4 (
xTexelR$ { D } C$ { _ } . xy , xTexelR$ { D } C$ { _ + 2 } . xy ) ;
` ,_+1<w&&(T+= `
xR$ { D } C$ { _ + 1 } = vec4 (
xTexelR$ { D } C$ { _ } . zw , xTexelR$ { D } C$ { _ + 2 } . zw ) ;
` )),T+="}");_<w&&(T+= `
vec4 wTexelR$ { D } C$ { _ } = getW ( $ { D } , $ { _ } , d1 , q ) ;
wR$ { D } C$ { _ } = vec4 ( wTexelR$ { D } C$ { _ } . xz , wTexelR$ { D } C$ { _ } . xz ) ;
` ,_+1<w&&(T+= `
vec4 wTexelR$ { D } C$ { _ + 1 } = getW ( $ { D } , $ { _ + 1 } , d1 , q ) ;
wR$ { D } C$ { _ + 1 } =
vec4 ( wTexelR$ { D } C$ { _ + 1 } . xz , wTexelR$ { D } C$ { _ + 1 } . xz ) ; ` ))}for(let D=0;D<b;D++)for(let F=0;F<w;F++)T+= ` dotProd += xR$ { D } C$ { F } * wR$ { D } C$ { F } ; ` ;let v="",N="";n&&(s?v= ` vec4 activation ( vec4 a ) {
vec4 b = getPreluActivationWeightsAtOutCoords ( ) ;
$ { n }
} ` :v= ` vec4 activation ( vec4 x ) {
$ { n }
} ` ,N="result = activation(result);");const E=t?"result += getBiasAtOutCoords();":"";t&&this.variableNames.push("bias"),s&&this.variableNames.push("preluActivationWeights"),this.userCode= `
$ { v }
const ivec2 strides = ivec2 ( $ { u } , $ { p } ) ;
const ivec2 pads = ivec2 ( $ { a } , $ { c } ) ;
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int batch = coords . x ;
ivec2 xRCCorner = coords . yz * strides - pads ;
int d2 = coords . w ;
int d1 = d2 ;
int q = 0 ;
int xRCorner = xRCCorner . x ;
int xCCorner = xRCCorner . y ;
vec4 dotProd = vec4 ( 0. ) ;
$ { T }
vec4 result = dotProd ;
$ { E }
$ { N }
setOutput ( result ) ;
}
` }}class K5{constructor(e,t,n,s,i){this.variableNames=["Image","Boxes","BoxInd"],this.outputShape=[];const[o,a,c,u]=e,[p]=t,[m,y]=n;this.outputShape=[p,m,y,u];const b=s==="bilinear"?1:0,[w,I]=[ ` $ { a - 1 } . 0 ` , ` $ { c - 1 } . 0 ` ],[T,v,N]=m>1?[ ` $ { ( a - 1 ) / ( m - 1 ) } ` ,"(y2-y1) * height_ratio", ` y1 * $ { w } + float ( y ) * ( height _scale ) ` ]:["0.0","0.0", ` 0.5 * ( y1 + y2 ) * $ { w } ` ],[E,D,F]=y>1?[ ` $ { ( c - 1 ) / ( y - 1 ) } ` ,"(x2-x1) * width_ratio", ` x1 * $ { I } + float ( x ) * ( width _scale ) ` ]:["0.0","0.0", ` 0.5 * ( x1 + x2 ) * $ { I } ` ];this.userCode= `
const float height _ratio = float ( $ { T } ) ;
const float width _ratio = float ( $ { E } ) ;
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int y = coords [ 1 ] ;
int x = coords [ 2 ] ;
int d = coords [ 3 ] ;
// get box vals
float y1 = getBoxes ( b , 0 ) ;
float x1 = getBoxes ( b , 1 ) ;
float y2 = getBoxes ( b , 2 ) ;
float x2 = getBoxes ( b , 3 ) ;
// get image in batch index
int bInd = round ( getBoxInd ( b ) ) ;
if ( bInd < 0 || bInd >= $ { o } ) {
return ;
}
float height _scale = $ { v } ;
float width _scale = $ { D } ;
float in _y = $ { N } ;
if ( in _y < 0.0 || in _y > $ { w } ) {
setOutput ( float ( $ { i } ) ) ;
return ;
}
float in _x = $ { F } ;
if ( in _x < 0.0 || in _x > $ { I } ) {
setOutput ( float ( $ { i } ) ) ;
return ;
}
vec2 sourceFracIndexCR = vec2 ( in _x , in _y ) ;
if ( $ { b } == 1 ) {
// Compute the four integer indices.
ivec2 sourceFloorCR = ivec2 ( sourceFracIndexCR ) ;
ivec2 sourceCeilCR = ivec2 ( ceil ( sourceFracIndexCR ) ) ;
float topLeft = getImage ( b , sourceFloorCR . y , sourceFloorCR . x , d ) ;
float bottomLeft = getImage ( b , sourceCeilCR . y , sourceFloorCR . x , d ) ;
float topRight = getImage ( b , sourceFloorCR . y , sourceCeilCR . x , d ) ;
float bottomRight = getImage ( b , sourceCeilCR . y , sourceCeilCR . x , d ) ;
vec2 fracCR = sourceFracIndexCR - vec2 ( sourceFloorCR ) ;
float top = topLeft + ( topRight - topLeft ) * fracCR . x ;
float bottom = bottomLeft + ( bottomRight - bottomLeft ) * fracCR . x ;
float newValue = top + ( bottom - top ) * fracCR . y ;
setOutput ( newValue ) ;
} else {
// Compute the coordinators of nearest neighbor point.
ivec2 sourceNearestCR = ivec2 ( floor (
sourceFracIndexCR + vec2 ( 0.5 , 0.5 ) ) ) ;
float newValue = getImage ( b , sourceNearestCR . y , sourceNearestCR . x , d ) ;
setOutput ( newValue ) ;
}
}
` }}class mC{constructor(e,t,n){this.variableNames=["x"],this.outputShape=e;const s=e.length,i=t?"0.0": ` getX ( $ { fC ( s , "coords" ) } ) ` ,o=e[e.length-1];let a="",c="";t?(a=n? ` end != $ { o - 1 } ` :"end != 0",c=n?"end + 1":"end - 1"):(a=n? ` end + pow2 < $ { o } ` :"end >= pow2",c=n?"end + pow2":"end - pow2"),this.userCode= `
uniform float index ;
void main ( ) {
$ { Et ( s ) } coords = getOutputCoords ( ) ;
int end = $ { gC ( s , "coords" ) } ;
float val = $ { i } ;
int pow2 = int ( pow ( 2.0 , index ) ) ;
if ( $ { a } ) {
int idx = $ { c } ;
$ { gC ( s , "coords" ) } = idx ;
val += getX ( $ { fC ( s , "coords" ) } ) ;
}
setOutput ( val ) ;
}
` }getCustomSetupFunc(e){return(t,n)=>{this.index==null&&(this.index=t.getUniformLocation(n,"index")),t.gl.uniform1f(this.index,e)}}}function fC(e,t){if(e===1)return ` $ { t } ` ;if(e===2)return ` $ { t } . x , $ { t } . y ` ;if(e===3)return ` $ { t } . x , $ { t } . y , $ { t } . z ` ;if(e===4)return ` $ { t } . x , $ { t } . y , $ { t } . z , $ { t } . w ` ;throw Error( ` Cumulative sum for rank $ { e } is not yet supported ` )}function gC(e,t){if(e===1)return ` $ { t } ` ;if(e===2)return ` $ { t } . y ` ;if(e===3)return ` $ { t } . z ` ;if(e===4)return ` $ { t } . w ` ;throw Error( ` Cumulative sum for rank $ { e } is not yet supported ` )}class X5{constructor(e){this.variableNames=["A"],this.packedInputs=!1,this.packedOutput=!0,this.outPackingScheme=au.DENSE;const t=lu(e),n=Un();this.outputShape=e,this.userCode= `
ivec3 outCoordsFromFlatIndex ( int index ) {
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$ { Xo ( [ "r" , "c" , "d" ] , e ) }
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return ivec3 ( r , c , d ) ;
}
void main ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { t [ 0 ] } , $ { t [ 1 ] } ) ) ;
int index = 4 * ( resTexRC . x * $ { t [ 1 ] } + resTexRC . y ) ;
vec4 result = vec4 ( 0. ) ;
for ( int i = 0 ; i < 4 ; i ++ ) {
int flatIndex = index + i ;
ivec3 rc = outCoordsFromFlatIndex ( flatIndex ) ;
result [ i ] = getA ( rc . x , rc . y , rc . z ) ;
}
$ { n . output } = result ;
}
` }}class J5{constructor(e){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outPackingScheme=au.DENSE;const t=lu(e),n=Un();this.outputShape=e,this.userCode= `
ivec3 outCoordsFromFlatIndex ( int index ) {
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$ { Xo ( [ "r" , "c" , "d" ] , e ) }
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return ivec3 ( r , c , d ) ;
}
void main ( ) {
ivec2 resTexRC = ivec2 ( resultUV . yx *
vec2 ( $ { t [ 0 ] } , $ { t [ 1 ] } ) ) ;
int index = 4 * ( resTexRC . x * $ { t [ 1 ] } + resTexRC . y ) ;
vec4 result = vec4 ( 0. ) ;
for ( int i = 0 ; i < 4 ; i ++ ) {
int flatIndex = index + i ;
ivec3 rc = outCoordsFromFlatIndex ( flatIndex ) ;
result [ i ] = getChannel ( getA ( rc . x , rc . y , rc . z ) , vec2 ( rc . y , rc . z ) ) ;
}
$ { n . output } = result ;
}
` }}class Z5{constructor(e,t,n){this.variableNames=["x"],this.outputShape=[],this.outputShape=e,this.blockSize=t,this.dataFormat=n,this.userCode= `
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int h = $ { this . getHeightCoordString ( ) } ;
int w = $ { this . getWidthCoordString ( ) } ;
int d = $ { this . getDepthCoordString ( ) } ;
int in _h = h / $ { t } ;
int offset _h = imod ( h , $ { t } ) ;
int in _w = w / $ { t } ;
int offset _w = imod ( w , $ { t } ) ;
int offset _d = ( offset _h * $ { t } + offset _w ) *
$ { this . getOutputDepthSize ( ) } ;
int in _d = d + offset _d ;
float result = $ { this . getInputSamplingString ( ) } ;
setOutput ( result ) ;
}
` }getHeightCoordString(){return this.dataFormat==="NHWC"?"coords[1]":"coords[2]"}getWidthCoordString(){return this.dataFormat==="NHWC"?"coords[2]":"coords[3]"}getDepthCoordString(){return this.dataFormat==="NHWC"?"coords[3]":"coords[1]"}getOutputDepthSize(){return this.dataFormat==="NHWC"?this.outputShape[3]:this.outputShape[1]}getInputSamplingString(){return this.dataFormat==="NHWC"?"getX(b, in_h, in_w, in_d)":"getX(b, in_d, in_h, in_w)"}}class Q5{constructor(e){this.variableNames=["X"],this.outputShape=[e,e],this.userCode= `
void main ( ) {
ivec2 coords = getOutputCoords ( ) ;
float val = coords [ 0 ] == coords [ 1 ] ? getX ( coords [ 0 ] ) : 0.0 ;
setOutput ( val ) ;
}
` }}class e8{constructor(e){this.variableNames=["A"],this.outTexUsage=Cs.DOWNLOAD;const t=Un();this.outputShape=e,this.userCode= `
$ { tC }
void main ( ) {
float x = getAAtOutCoords ( ) ;
$ { t . output } = encode _float ( x ) ;
}
` }}class t8{constructor(e){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!1,this.outTexUsage=Cs.DOWNLOAD;const t=Un();this.outputShape=e,this.userCode= `
$ { tC }
void main ( ) {
ivec3 coords = getOutputCoords ( ) ;
float x = getChannel ( getAAtOutCoords ( ) , vec2 ( coords . y , coords . z ) ) ;
$ { t . output } = encode _float ( x ) ;
}
` }}class n8{constructor(e,t,n=!1){this.variableNames=["A"];const s=Un(),[i,o]=t;this.outputShape=e;let a="result";n&&(a="floor(result * 255. + 0.5)"),this.userCode= `
$ { yS ( e ) }
void main ( ) {
ivec3 coords = getOutputCoords ( ) ;
int flatIndex = getFlatIndex ( coords ) ;
int offset = imod ( flatIndex , 4 ) ;
flatIndex = idiv ( flatIndex , 4 , 1. ) ;
int r = flatIndex / $ { o } ;
int c = imod ( flatIndex , $ { o } ) ;
vec2 uv = ( vec2 ( c , r ) + halfCR ) / vec2 ( $ { o } . 0 , $ { i } . 0 ) ;
vec4 values = $ { s . texture2D } ( A , uv ) ;
float result ;
if ( offset == 0 ) {
result = values [ 0 ] ;
} else if ( offset == 1 ) {
result = values [ 1 ] ;
} else if ( offset == 2 ) {
result = values [ 2 ] ;
} else {
result = values [ 3 ] ;
}
$ { s . output } = vec4 ( $ { a } , 0. , 0. , 0. ) ;
}
` }}class s8{constructor(e,t,n=!1){this.variableNames=["A"],this.packedInputs=!1,this.packedOutput=!0;const s=Un(),[i,o]=t;this.outputShape=e;let a="",c="result";n&&(c="floor(result * 255. + 0.5)");for(let u=0;u<=1;u++)for(let p=0;p<=1;p++){const m=u*2+p;a+= `
localCoords = coords ;
if ( localCoords [ 2 ] + $ { p } < $ { e [ 2 ] } ) {
localCoords [ 2 ] += $ { p } ;
if ( localCoords [ 1 ] + $ { u } < $ { e [ 1 ] } ) {
localCoords [ 1 ] += $ { u } ;
flatIndex = getFlatIndex ( localCoords ) ;
offset = imod ( flatIndex , 4 ) ;
flatIndex = idiv ( flatIndex , 4 , 1. ) ;
r = flatIndex / $ { o } ;
c = imod ( flatIndex , $ { o } ) ;
uv = ( vec2 ( c , r ) + halfCR ) / vec2 ( $ { o } . 0 , $ { i } . 0 ) ;
values = $ { s . texture2D } ( A , uv ) ;
if ( offset == 0 ) {
result [ $ { m } ] = values [ 0 ] ;
} else if ( offset == 1 ) {
result [ $ { m } ] = values [ 1 ] ;
} else if ( offset == 2 ) {
result [ $ { m } ] = values [ 2 ] ;
} else {
result [ $ { m } ] = values [ 3 ] ;
}
}
}
` }this.userCode= `
$ { yS ( e ) }
void main ( ) {
ivec3 coords = getOutputCoords ( ) ;
vec4 result = vec4 ( 0. ) ;
int flatIndex , r , c , offset ;
ivec3 localCoords ;
vec2 uv ;
vec4 values ;
$ { a }
$ { s . output } = $ { c } ;
}
` }}const yC={REAL:"return real * expR - imag * expI;",IMAG:"return real * expI + imag * expR;"};class bC{constructor(e,t,n){this.variableNames=["real","imag"];const s=t[1];this.outputShape=t;const i=n? ` 2.0 * $ { Math . PI } ` : ` - 2.0 * $ { Math . PI } ` ,o=n? ` $ { s } . 0 ` :"1.0";this.userCode= `
const float exponentMultiplier = $ { i } ;
float unaryOpComplex ( float real , float expR , float imag , float expI ) {
$ { e }
}
float mulMatDFT ( int batch , int index ) {
float indexRatio = float ( index ) / float ( $ { s } ) ;
float exponentMultiplierTimesIndexRatio =
exponentMultiplier * indexRatio ;
float result = 0.0 ;
for ( int i = 0 ; i < $ { s } ; i ++ ) {
// x = (-2|2 * PI / N) * index * i;
float x = exponentMultiplierTimesIndexRatio * float ( i ) ;
float expR = cos ( x ) ;
float expI = sin ( x ) ;
float real = getReal ( batch , i ) ;
float imag = getImag ( batch , i ) ;
result +=
unaryOpComplex ( real , expR , imag , expI ) / $ { o } ;
}
return result ;
}
void main ( ) {
ivec2 coords = getOutputCoords ( ) ;
setOutput ( mulMatDFT ( coords [ 0 ] , coords [ 1 ] ) ) ;
}
` }}class i8{constructor(e,t){this.outputShape=[],this.variableNames=["x"],this.outputShape=e,this.userCode= `
uniform float value ;
void main ( ) {
// Input can be obtained from uniform value.
setOutput ( value ) ;
}
` }getCustomSetupFunc(e){return(t,n)=>{this.valueLoc==null&&(this.valueLoc=t.getUniformLocationNoThrow(n,"value")),t.gl.uniform1f(this.valueLoc,e)}}}class r8{constructor(e,t,n){this.variableNames=["A","indices"];const s=e.slice();s[n]=t,this.outputShape=s,this.rank=s.length;const i=Et(this.rank),o=o8(e,n);this.userCode= `
void main ( ) {
$ { i } resRC = getOutputCoords ( ) ;
setOutput ( getA ( $ { o } ) ) ;
}
` }}function o8(e,t){const n=e.length;if(n>4)throw Error( ` Gather for rank $ { n } is not yet supported ` );if(n===1)return"int(getIndices(resRC))";const s=["resRC.x","resRC.y","resRC.z","resRC.w"],i=[];for(let o=0;o<e.length;o++)o===t?i.push( ` int ( getIndices ( $ { s [ o ] } ) ) ` ):i.push( ` $ { s [ o ] } ` );return i.join()}class a8{constructor(e,t,n){this.sliceDim=e,this.strides=t,this.variableNames=["x","indices"],this.outputShape=n;const s=Et(t.length),i=Et(n.length),o=this.sliceDim>1?"strides[j]":"strides";this.userCode= `
$ { s } strides = $ { s } ( $ { this . strides } ) ;
void main ( ) {
$ { i } coords = getOutputCoords ( ) ;
int flattenIndex = 0 ;
for ( int j = 0 ; j < $ { this . sliceDim } ; j ++ ) {
int index = round ( getIndices ( coords [ 0 ] , j ) ) ;
flattenIndex += index * $ { o } ;
}
setOutput ( getX ( flattenIndex , coords [ 1 ] ) ) ;
}
` }}function c8(e){const t=Un(),n= ` $ { t . version }
precision highp float ;
$ { t . attribute } vec3 clipSpacePos ;
$ { t . attribute } vec2 uv ;
$ { t . varyingVs } vec2 resultUV ;
void main ( ) {
gl _Position = vec4 ( clipSpacePos , 1 ) ;
resultUV = uv ;
2020-10-26 01:01:36 +01:00
} ` ;return $ j(e,n)}function l8(e){const t=new Float32Array([-1,1,0,0,1,-1,-1,0,0,0,1,1,0,1,1,1,-1,0,1,0]);return Gj(e,t)}function h8(e){const t=new Uint16Array([0,1,2,2,1,3]);return Vj(e,t)}function uu(e,t,n,s,i,o){Yj(t,n);const a=Hj(e),c=e.TEXTURE_2D;return Re(e,()=>e.bindTexture(c,a)),Re(e,()=>e.texParameteri(c,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE)),Re(e,()=>e.texParameteri(c,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)),Re(e,()=>e.texParameteri(c,e.TEXTURE_MIN_FILTER,e.NEAREST)),Re(e,()=>e.texParameteri(c,e.TEXTURE_MAG_FILTER,e.NEAREST)),Re(e,()=>e.texImage2D(c,0,s,t,n,0,i,o,null)),Re(e,()=>e.bindTexture(e.TEXTURE_2D,null)),a}function wC(e){return e.internalFormatFloat}function u8(e,t,n,s){const[i,o]=cu(t,n);return uu(e,i,o,wC(s),s.textureFormatFloat,e.FLOAT)}function LC(e){return e.internalFormatHalfFloat}function d8(e,t,n,s){const[i,o]=cu(t,n);return uu(e,i,o,LC(s),s.textureFormatFloat,s.textureTypeHalfFloat)}function SC(e){return e.downloadTextureFormat}function p8(e,t,n,s){const[i,o]=cu(t,n);return uu(e,i,o,SC(s),e.RGBA,e.UNSIGNED_BYTE)}function IC(e){return e.internalFormatPackedFloat}function m8(e,t,n,s){const[i,o]=fc(t,n);return uu(e,i,o,IC(s),e.RGBA,e.FLOAT)}function xC(e){return e.internalFormatPackedHalfFloat}function f8(e,t,n,s){const[i,o]=fc(t,n);return uu(e,i,o,xC(s),e.RGBA,s.textureTypeHalfFloat)}function g8(e,t,n){const s=0,i=3*4,o=3*4+2*4;Re(e,()=>e.bindBuffer(e.ARRAY_BUFFER,n));const a=K0(e,t,"clipSpacePos",n,3,o,s);return a&&K0(e,t,"uv",n,2,o,i)}function y8(e,t,n,s,i,o){Re(e,()=>e.bindTexture(e.TEXTURE_2D,t));let a,c,u;i instanceof Uint8Array?(a=new Uint8Array(n*s*4),c=e.UNSIGNED_BYTE,u=e.RGBA):(a=new Float32Array(n*s*4),c=e.FLOAT,u=o.internalFormatPackedFloat),a.set(i),Re(e,()=>e.texImage2D(e.TEXTURE_2D,0,u,n,s,0,e.RGBA,c,a)),Re(e,()=>e.bindTexture(e.TEXTURE_2D,null))}function b8(e,t,n){Re(e,()=>e.bindTexture(e.TEXTURE_2D,t)),n.data instanceof Uint8Array?Re(e,()=>e.texImage2D(e.TEXTURE_2D,0,e.RGBA,n.width,n.height,0,e.RGBA,e.UNSIGNED_BYTE,n.data)):Re(e,()=>e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,n)),Re(e,()=>e.bindTexture(e.TEXTURE_2D,null))}function w8(e,t,n,s){const i=e.createBuffer();Re(e,()=>e.bindBuffer(e.PIXEL_PACK_BUFFER,i));const o=4,a=4,c=o*a*t*n;return Re(e,()=>e.bufferData(e.PIXEL_PACK_BUFFER,c,e.STREAM_READ)),Re(e,()=>e.readPixels(0,0,n,t,e.RGBA,e.FLOAT,0)),Re(e,()=>e.bindBuffer(e.PIXEL_PACK_BUFFER,null)),i}function L8(e,t,n){const s=e,i=new Float32Array(n);return s.bindBuffer(s.PIXEL_PACK_BUFFER,t),s.getBufferSubData(s.PIXEL_PACK_BUFFER,0,i),s.bindBuffer(s.PIXEL_PACK_BUFFER,null),i}function S8(e,t,n,s){const[i,o]=cu(t,n),a=4,c=new Uint8Array(Oj(t*n,a));return Re(e,()=>e.readPixels(0,0,i,o,s.downloadTextureFormat,e.UNSIGNED_BYTE,c)),new Float32Array(c.buffer)}function I8(e,t,n,s,i,o,a,c){const u=e,p=new Float32Array(Ej(o,a));return u.bindBuffer(u.PIXEL_PACK_BUFFER,t),u.getBufferSubData(u.PIXEL_PACK_BUFFER,0,p),u.bindBuffer(u.PIXEL_PACK_BUFFER,null),p}function x8(e,t,n){const s=new Float32Array(t*n*4);return Re(e,()=>e.readPixels(0,0,n,t,e.RGBA,e.FLOAT,s)),s}class T8{constructor(e){this.outputTexture=null,this.program=null,this.disposed=!1,this.vertexAttrsAreBound=!1,this.itemsToPoll=[];const t=C().getNumber("WEBGL_VERSION");e!=null?(this.gl=e,Nj(t,e)):this.gl=Mi(t);let n="WEBGL_color_buffer_float";const s="EXT_color_buffer_half_float";if(C().getNumber("WEBGL_VERSION")===1){const i="OES_texture_float",o="OES_texture_half_float";if(this.textureFloatExtension=pm(this.gl,i),Vs(this.gl,o))this.textureHalfFloatExtension=pm(this.gl,o);else if(C().get("WEBGL_FORCE_F16_TEXTURES"))throw new Error("GL context does not support half float textures, yet the environment flag WEBGL_FORCE_F16_TEXTURES is set to true.");if(this.colorBufferFloatExtension=this.gl.getExtension(n),Vs(this.gl,s))this.colorBufferHalfFloatExtension=pm(this.gl,s);else if(C().get("WEBGL_FORCE_F16_TEXTURES"))throw new Error("GL context does not support color renderable half floats, yet the environment flag WEBGL_FORCE_F16_TEXTURES is set to true.")}else if(n="EXT_color_buffer_float",Vs(this.gl,n))this.colorBufferFloatExtensi
2020-10-15 12:48:39 +02:00
blockIndex = rc . y + $ { _ } ;
pos = rc . x + $ { F } ;
if ( blockIndex < $ { e [ 1 ] } && pos < $ { e [ 0 ] } ) {
offsetY = int ( blockIndex / ( $ { u } ) ) * $ { a } - $ { w } ;
d0 = offsetY + $ { m } * ( pos / $ { I } ) ;
if ( d0 < $ { t [ N ] } && d0 >= 0 ) {
offsetX = int ( mod ( float ( blockIndex ) , $ { u } . ) * $ { o } . - $ { b } . ) ;
d1 = offsetX + $ { p } * ( int ( mod ( float ( pos ) , $ { I } . ) / $ { i } . ) ) ;
if ( d1 < $ { t [ E ] } && d1 >= 0 ) {
ch = int ( mod ( float ( pos ) , $ { i } . ) ) ;
if ( $ { v } ) {
innerDims = vec2 ( d1 , ch ) ;
result [ $ { F * 2 + _ } ] = getChannel (
getA ( d0 , int ( innerDims . x ) ,
int ( innerDims . y ) ) , innerDims ) ;
} else {
innerDims = vec2 ( d0 , d1 ) ;
result [ $ { F * 2 + _ } ] = getChannel (
getA ( ch , int ( innerDims . x ) ,
int ( innerDims . y ) ) , innerDims ) ;
}
}
}
}
` ;this.userCode= `
void main ( ) {
ivec2 rc = getOutputCoords ( ) ;
vec4 result = vec4 ( 0 ) ;
int blockIndex , pos , offsetY , d0 , offsetX , d1 , ch ;
vec2 innerDims ;
$ { D }
$ { T . output } = result ;
}
` }}class O8{constructor(e,t,n,s,i){this.variableNames=["x"],this.outputShape=[];const o=t,a=e[3]-1;this.outputShape=e;let c;const u= ` float ( $ { n } ) + float ( $ { s } ) * sum ` ;i===.5?c= ` inversesqrt ( $ { u } ) ` :i===1?c= ` 1.0 / ( $ { u } ) ` :c= ` exp ( log ( $ { u } ) * float ( - $ { i } ) ) ; ` ,this.userCode= `
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int r = coords [ 1 ] ;
int c = coords [ 2 ] ;
int d = coords [ 3 ] ;
float x = getX ( b , r , c , d ) ;
float sum = 0.0 ;
for ( int j = - $ { o } ; j <= $ { o } ; j ++ ) {
int idx = d + j ;
if ( idx >= 0 && idx <= $ { a } ) {
float z = getX ( b , r , c , idx ) ;
sum += z * z ;
}
}
float val = x * $ { c } ;
setOutput ( val ) ;
}
` }}class E8{constructor(e,t,n,s,i){this.variableNames=["inputImage","outputImage","dy"],this.outputShape=[],this.outputShape=e,this.depth=e[3],this.depthRadius=t,this.bias=n,this.alpha=s,this.beta=i,this.userCode= `
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int r = coords [ 1 ] ;
int c = coords [ 2 ] ;
float result = 0.0 ;
for ( int d = 0 ; d < $ { this . depth } ; ++ d ) {
int depthBegin = int ( max ( 0.0 , float ( d - $ { t } ) ) ) ;
int depthEnd = int ( min ( float ( $ { this . depth } ) ,
float ( d + $ { t } + 1 ) ) ) ;
const int MIN _DEPTH _BEGIN = 0 ;
const int MAX _DEPTH _END = $ { this . depth } ;
float norm = 0.0 ;
for ( int k = MIN _DEPTH _BEGIN ; k < MAX _DEPTH _END ; ++ k ) {
if ( k < depthBegin ) {
continue ;
}
else if ( k >= depthBegin && k < depthEnd ) {
norm += getInputImage ( b , r , c , k ) * getInputImage ( b , r , c , k ) ;
}
else {
break ;
}
}
norm = float ( $ { s } ) * norm + float ( $ { n } ) ;
for ( int k = MIN _DEPTH _BEGIN ; k < MAX _DEPTH _END ; ++ k ) {
if ( k < depthBegin ) {
continue ;
}
else if ( k >= depthBegin && k < depthEnd ) {
float dyi = - 2.0 * float ( $ { s } )
* float ( $ { i } )
* getInputImage ( b , r , c , k ) * getOutputImage ( b , r , c , d )
/ n o r m ;
if ( k == d ) {
dyi += pow ( norm , - 1.0 * $ { i } ) ;
}
if ( k == coords [ 3 ] ) {
dyi *= getDy ( b , r , c , d ) ;
result += dyi ;
}
}
else {
break ;
}
}
}
setOutput ( result ) ;
}
` }}class D8{constructor(e,t,n,s,i){this.variableNames=["x"],this.outputShape=[],this.packedInputs=!0,this.packedOutput=!0;const o=t,a=e[3]-1;this.outputShape=e;let c;const u= ` float ( $ { n } ) + float ( $ { s } ) * sum ` ;i===.5?c= ` inversesqrt ( $ { u } ) ` :i===1?c= ` 1.0 / ( $ { u } ) ` :c= ` exp ( log ( $ { u } ) * float ( - $ { i } ) ) ; ` ,this.userCode= `
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords . x ;
int r = coords . y ;
int c = coords . z ;
int d = coords . w ;
bool hasNextCol = d < $ { this . outputShape [ 3 ] } ;
bool hasNextRow = c < $ { this . outputShape [ 2 ] } ;
vec4 sum = vec4 ( 0. ) ;
vec4 xFragAtOutputCoords = getX ( b , r , c , d ) ;
vec4 xAtOutputCoords = vec4 (
getChannel ( xFragAtOutputCoords , vec2 ( c , d ) ) ,
hasNextCol ?
getChannel ( xFragAtOutputCoords , vec2 ( c , d + 1 ) ) : 0.0 ,
hasNextRow ?
getChannel ( xFragAtOutputCoords , vec2 ( c + 1 , d ) ) : 0.0 ,
( hasNextRow && hasNextCol ) ?
getChannel ( xFragAtOutputCoords , vec2 ( c + 1 , d + 1 ) ) : 0.0
) ;
int firstChannel = d - $ { o } ;
vec2 cache = vec2 ( 0. ) ;
if ( firstChannel >= 0 ) {
vec4 firstChannelFrag = getX ( b , r , c , firstChannel ) ;
cache . x = getChannel ( firstChannelFrag , vec2 ( c , firstChannel ) ) ;
if ( hasNextRow ) {
cache . y = getChannel ( firstChannelFrag , vec2 ( c + 1 , firstChannel ) ) ;
}
}
ivec2 depth = ivec2 ( d , d + 1 ) ;
for ( int j = - $ { o } ; j <= $ { o } ; j ++ ) {
ivec2 idx = depth + j ;
bvec2 aboveLowerBound = greaterThanEqual ( idx , ivec2 ( 0 ) ) ;
bvec2 belowUpperBound = lessThanEqual ( idx , ivec2 ( $ { a } ) ) ;
bool depthInRange = aboveLowerBound . x && belowUpperBound . x ;
bool depthPlusOneInRange = aboveLowerBound . y && belowUpperBound . y ;
if ( depthInRange || depthPlusOneInRange ) {
vec4 z = vec4 ( 0. ) ;
vec4 xFragAtCurrentDepth ;
z . xz = cache . xy ;
if ( depthPlusOneInRange && hasNextCol ) {
xFragAtCurrentDepth = idx . y != d ?
getX ( b , r , c , idx . y ) : xFragAtOutputCoords ;
z . y = getChannel ( xFragAtCurrentDepth , vec2 ( c , idx . y ) ) ;
if ( hasNextRow ) {
z . w = getChannel ( xFragAtCurrentDepth , vec2 ( c + 1 , idx . y ) ) ;
}
}
cache . xy = z . yw ;
sum += z * z ;
}
}
vec4 result = xAtOutputCoords * $ { c } ;
setOutput ( result ) ;
}
` }}class k8{constructor(e){this.variableNames=["dy","maxPos"],this.outputShape=e.inShape;const t=e.strideHeight,n=e.strideWidth,s=e.dilationHeight,i=e.effectiveFilterHeight,o=e.effectiveFilterWidth,a=i-1-e.padInfo.top,c=o-1-e.padInfo.left,u=i*o-1;this.userCode= `
const ivec2 pads = ivec2 ( $ { a } , $ { c } ) ;
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int d = coords [ 3 ] ;
ivec2 dyRCCorner = coords . yz - pads ;
int dyRCorner = dyRCCorner . x ;
int dyCCorner = dyRCCorner . y ;
// Convolve dy(?, ?, d) with pos mask(:, :, d) to get dx(xR, xC, d).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0 ;
for ( int wR = 0 ; wR < $ { i } ;
wR += $ { s } ) {
float dyR = float ( dyRCorner + wR ) / $ { t } . 0 ;
if ( dyR < 0.0 || dyR >= $ { e . outHeight } . 0 || fract ( dyR ) > 0.0 ) {
continue ;
}
int idyR = int ( dyR ) ;
for ( int wC = 0 ; wC < $ { o } ; wC ++ ) {
float dyC = float ( dyCCorner + wC ) / $ { n } . 0 ;
if ( dyC < 0.0 || dyC >= $ { e . outWidth } . 0 ||
fract ( dyC ) > 0.0 ) {
continue ;
}
int idyC = int ( dyC ) ;
float dyValue = getDy ( b , idyR , idyC , d ) ;
int maxPosValue = $ { u } - int ( getMaxPos ( b , idyR , idyC , d ) ) ;
// Get the current value, check it against the value from the
// position matrix.
int curPosValue = wR * $ { o } + wC ;
float mask = float ( maxPosValue == curPosValue ? 1.0 : 0.0 ) ;
dotProd += dyValue * mask ;
}
}
setOutput ( dotProd ) ;
}
` }}class F8{constructor(e){this.variableNames=["dy","maxPos"],this.outputShape=e.inShape;const t=e.strideDepth,n=e.strideHeight,s=e.strideWidth,i=e.dilationDepth,o=e.dilationHeight,a=e.dilationWidth,c=e.effectiveFilterDepth,u=e.effectiveFilterHeight,p=e.effectiveFilterWidth,m=c-1-e.padInfo.front,y=u-1-e.padInfo.top,b=p-1-e.padInfo.left,w=c*u*p-1;this.userCode= `
const ivec3 pads = ivec3 ( $ { m } , $ { y } , $ { b } ) ;
void main ( ) {
ivec5 coords = getOutputCoords ( ) ;
int batch = coords . x ;
int ch = coords . u ;
ivec3 dyCorner = ivec3 ( coords . y , coords . z , coords . w ) - pads ;
int dyDCorner = dyCorner . x ;
int dyRCorner = dyCorner . y ;
int dyCCorner = dyCorner . z ;
// Convolve dy(?, ?, ?, ch) with pos mask(:, :, :, d) to get
// dx(xD, xR, xC, ch).
// ? = to be determined. : = across all values in that axis.
float dotProd = 0.0 ;
for ( int wD = 0 ; wD < $ { c } ;
wD += $ { i } ) {
float dyD = float ( dyDCorner + wD ) / $ { t } . 0 ;
if ( dyD < 0.0 || dyD >= $ { e . outDepth } . 0 || fract ( dyD ) > 0.0 ) {
continue ;
}
int idyD = int ( dyD ) ;
for ( int wR = 0 ; wR < $ { u } ;
wR += $ { o } ) {
float dyR = float ( dyRCorner + wR ) / $ { n } . 0 ;
if ( dyR < 0.0 || dyR >= $ { e . outHeight } . 0 ||
fract ( dyR ) > 0.0 ) {
continue ;
}
int idyR = int ( dyR ) ;
for ( int wC = 0 ; wC < $ { p } ;
wC += $ { a } ) {
float dyC = float ( dyCCorner + wC ) / $ { s } . 0 ;
if ( dyC < 0.0 || dyC >= $ { e . outWidth } . 0 ||
fract ( dyC ) > 0.0 ) {
continue ;
}
int idyC = int ( dyC ) ;
float dyValue = getDy ( batch , idyD , idyR , idyC , ch ) ;
int maxPosValue = $ { w } -
int ( getMaxPos ( batch , idyD , idyR , idyC , ch ) ) ;
// Get the current value, check it against the value from the
// position matrix.
int curPosValue =
wD * $ { u } * $ { p } +
wR * $ { p } + wC ;
float mask = float ( maxPosValue == curPosValue ? 1.0 : 0.0 ) ;
dotProd += dyValue * mask ;
}
}
}
setOutput ( dotProd ) ;
}
` }}class LS{constructor(e,t,n=!1,s=!1,i=!1,o=null,a=!1){this.variableNames=["matrixA","matrixB"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=t;const c=n?e[1]:e[2],u=Math.ceil(c/2),p=n?"i * 2, rc.y":"rc.y, i * 2",m=s?"rc.z, i * 2":"i * 2, rc.z",y=n?["a.xxyy","a.zzww"]:["a.xxzz","a.yyww"],b=s?["b.xzxz","b.ywyw"]:["b.xyxy","b.zwzw"];let w="",I="";o&&(a?w= ` vec4 activation ( vec4 a ) {
vec4 b = getPreluActivationWeightsAtOutCoords ( ) ;
$ { o }
} ` :w= ` vec4 activation ( vec4 x ) {
$ { o }
} ` ,I="result = activation(result);");const T=i?"result += getBiasAtOutCoords();":"";i&&this.variableNames.push("bias"),a&&this.variableNames.push("preluActivationWeights"),this.userCode= `
$ { w }
const float sharedDimension = $ { u } . 0 ;
vec4 dot2x2ARowBCol ( ivec3 rc ) {
vec4 result = vec4 ( 0 ) ;
for ( int i = 0 ; i < $ { u } ; i ++ ) {
vec4 a = getMatrixA ( rc . x , $ { p } ) ;
vec4 b = getMatrixB ( rc . x , $ { m } ) ;
// These swizzled products need to be separately added.
// See: https://github.com/tensorflow/tfjs/issues/1735
result += ( $ { y [ 0 ] } * $ { b [ 0 ] } ) ;
result += ( $ { y [ 1 ] } * $ { b [ 1 ] } ) ;
}
return result ;
}
void main ( ) {
ivec3 rc = getOutputCoords ( ) ;
vec4 result = dot2x2ARowBCol ( rc ) ;
$ { T }
$ { I }
setOutput ( result ) ;
}
` }}class _8{constructor(e,t,n){this.variableNames=["probs"],this.outputShape=[e,n],this.userCode= `
uniform float seed ;
void main ( ) {
ivec2 coords = getOutputCoords ( ) ;
int batch = coords [ 0 ] ;
float r = random ( seed ) ;
float cdf = 0.0 ;
for ( int i = 0 ; i < $ { t - 1 } ; i ++ ) {
cdf += getProbs ( batch , i ) ;
if ( r < cdf ) {
setOutput ( float ( i ) ) ;
return ;
}
}
// If no other event happened, last event happened.
setOutput ( float ( $ { t - 1 } ) ) ;
}
` }getCustomSetupFunc(e){return(t,n)=>{this.seedLoc==null&&(this.seedLoc=t.getUniformLocation(n,"seed")),t.gl.uniform1f(this.seedLoc,e)}}}class W8{constructor(e,t,n,s){this.variableNames=["indices"],this.outputShape=[e,t],this.userCode= `
void main ( ) {
ivec2 coords = getOutputCoords ( ) ;
int index = round ( getIndices ( coords . x ) ) ;
setOutput ( mix ( float ( $ { s } ) , float ( $ { n } ) ,
float ( index == coords . y ) ) ) ;
}
` }}class $ 8{constructor(e){this.variableNames=["A"],this.packedInputs=!1,this.packedOutput=!0,this.outputShape=e;const t=e.length;if(t===0)this.userCode= `
void main ( ) {
setOutput ( vec4 ( getA ( ) , 0. , 0. , 0. ) ) ;
}
` ;else{const n=us("rc",t),s=Et(t),i=B8(t,e,n),o=M8(t,e[e.length-1],e[e.length-2],n),a=P8(e,n);this.userCode= `
void main ( ) {
$ { s } rc = getOutputCoords ( ) ;
if ( $ { i } ) {
setOutput ( vec4 ( 0 ) ) ;
} else {
$ { o }
setOutput ( vec4 ( $ { a } ) ) ;
}
}
` }}}function U8(e,t){const n=[];for(let s=0;s<=1;s++)for(let i=0;i<=1;i++){let o= ` $ { s === 0 ? "r" : "rp1" } , $ { i === 0 ? "c" : "cp1" } ` ;for(let a=2;a<e;a++)o= ` $ { t [ t . length - 1 - a ] } , ` +o;n.push(o)}return n}function B8(e,t,n){if(e===1)return ` rc > $ { t [ 0 ] } ` ;let s="";for(let i=e-2;i<e;i++)s+= ` $ { n [ i ] } >= $ { t [ i ] } ` ,i<e-1&&(s+="||");return s}function M8(e,t,n,s){if(e===1)return"";const i=s.slice(-2);return `
int r = $ { i [ 0 ] } ;
int c = $ { i [ 1 ] } ;
int rp1 = r + 1 ;
int cp1 = c + 1 ;
bool cEdge = cp1 >= $ { t } ;
bool rEdge = rp1 >= $ { n } ;
` }function P8(e,t){const n=e.length,s=U8(n,t);return n===1? ` getA ( rc ) ,
rc + 1 >= $ { e [ 0 ] } ? 0. : getA ( rc + 1 ) ,
0 , 0 ` : ` getA ( $ { s [ 0 ] } ) ,
cEdge ? 0. : getA ( $ { s [ 1 ] } ) ,
rEdge ? 0. : getA ( $ { s [ 2 ] } ) ,
rEdge || cEdge ? 0. : getA ( $ { s [ 3 ] } ) ` }class z8{constructor(e,t,n){this.variableNames=["x"],this.outputShape=t.map((u,p)=>u[0]+e[p]+u[1]);const s=e.length,i=Et(s),o=t.map(u=>u[0]).join(","),a=t.map((u,p)=>u[0]+e[p]).join(","),c=["coords[0]","coords[1]","coords[2]","coords[3]"].slice(0,s);if(s===1){this.userCode= `
int start = $ { o } ;
int end = $ { a } ;
void main ( ) {
int outC = getOutputCoords ( ) ;
if ( outC < start || outC >= end ) {
setOutput ( float ( $ { n } ) ) ;
} else {
setOutput ( getX ( outC - start ) ) ;
}
}
` ;return}this.userCode= `
$ { i } start = $ { i } ( $ { o } ) ;
$ { i } end = $ { i } ( $ { a } ) ;
void main ( ) {
$ { i } outC = getOutputCoords ( ) ;
if ( any ( lessThan ( outC , start ) ) || any ( greaterThanEqual ( outC , end ) ) ) {
setOutput ( float ( $ { n } ) ) ;
} else {
$ { i } coords = outC - start ;
setOutput ( getX ( $ { c } ) ) ;
}
}
` }}class G8{constructor(e,t,n){this.variableNames=["x"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=t.map((I,T)=>I[0]+e[T]+I[1]);const s=e.length,i=Et(s),o=t.map(I=>I[0]).join(","),a=t.map((I,T)=>I[0]+e[T]).join(","),c=us("rc",s),u=us("source",s),p= ` $ { c [ s - 1 ] } < $ { this . outputShape [ s - 1 ] } ` ,m=s===1?"source": ` vec2 ( $ { u . slice ( - 2 ) . join ( ) } ) ` ,y=[ ` $ { i } rc = outputLoc ; ` , ` $ { c [ s - 1 ] } += 1 ;
if ( $ { p } ) {
` ,s===1?"": ` }
rc = outputLoc ;
$ { c [ s - 2 ] } += 1 ;
if ( $ { c [ s - 2 ] } < $ { this . outputShape [ s - 2 ] } ) { ` ,s===1?"": ` $ { c [ s - 1 ] } += 1 ;
if ( $ { p } ) { ` ],b=s===1?"rc < start || rc >= end":"any(lessThan(rc, start)) || any(greaterThanEqual(rc, end))";let w="";for(let I=0,T=s===1?2:4;I<T;I++)w+= `
$ { y [ I ] }
if ( $ { b } ) {
result [ $ { I } ] = float ( $ { n } ) ;
} else {
$ { i } source = rc - start ;
result [ $ { I } ] = getChannel ( getX ( $ { u . join ( ) } ) , $ { m } ) ;
}
` ;w+=s===1?"} ":"}}",this.userCode= `
const $ { i } start = $ { i } ( $ { o } ) ;
const $ { i } end = $ { i } ( $ { a } ) ;
void main ( ) {
$ { i } outputLoc = getOutputCoords ( ) ;
vec4 result = vec4 ( 0. ) ;
$ { w }
setOutput ( result ) ;
}
` }}class du{constructor(e,t,n,s=!1,i=!1){if(this.variableNames=["x"],t==="avg"&&n)throw new Error("Cannot compute positions for average pool.");const o=e.filterWidth,a=e.strideHeight,c=e.strideWidth,u=e.dilationHeight,p=e.dilationWidth,m=e.effectiveFilterHeight,y=e.effectiveFilterWidth,b=e.padInfo.top,w=e.padInfo.left;this.outputShape=e.outShape;const I=t==="avg",T= ` ( ( batch * $ { e . inHeight } + xR ) * $ { e . inWidth } + xC ) * $ { e . inChannels } + d ` ,v= ` ( xR * $ { e . inWidth } + xC ) * $ { e . inChannels } + d ` ;let N="0.0";if(I||(N="-1.0 / 1e-20"),n){const U=">=";this.userCode= `
const ivec2 strides = ivec2 ( $ { a } , $ { c } ) ;
const ivec2 pads = ivec2 ( $ { b } , $ { w } ) ;
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int batch = coords [ 0 ] ;
int d = coords [ 3 ] ;
ivec2 xRCCorner = coords . yz * strides - pads ;
int xRCorner = xRCCorner . x ;
int xCCorner = xRCCorner . y ;
// max/min x(?, ?, d) to get y(yR, yC, d).
// ? = to be determined
float minMaxValue = 0.0 ;
float minMaxValueFound = 0.0 ;
int minMaxPosition = 0 ;
float avgValue = 0.0 ;
for ( int wR = 0 ; wR < $ { m } ;
wR += $ { u } ) {
int xR = xRCorner + wR ;
if ( xR < 0 || xR >= $ { e . inHeight } ) {
continue ;
}
for ( int wC = 0 ; wC < $ { y } ;
wC += $ { p } ) {
int xC = xCCorner + wC ;
if ( xC < 0 || xC >= $ { e . inWidth } ) {
continue ;
}
float value = getX ( batch , xR , xC , d ) ;
// If a min / max value has already been found, use it. If not,
// use the current value.
float currMinMaxValue = mix (
value , minMaxValue , minMaxValueFound ) ;
if ( value $ { U } currMinMaxValue ) {
minMaxValue = value ;
minMaxValueFound = 1.0 ;
minMaxPosition = $ { s ? i ? T : v : ` wR * ${ y } + wC ` } ;
}
}
}
setOutput ( float ( minMaxPosition ) ) ;
}
` ;return}const E="max";let D= ` $ { t } ( $ { t } ( $ { t } ( minMaxValue [ 0 ] , minMaxValue [ 1 ] ) , minMaxValue [ 2 ] ) , minMaxValue [ 3 ] ) ` ;t==="avg"&&(D="avgValue / count");const F=Math.floor(o/4)*4,_=o%4,B= `
if ( $ { I } ) {
avgValue += dot ( values , ones ) ;
} else {
minMaxValue = $ { E } ( values , minMaxValue ) ;
}
` ;this.userCode= `
const ivec2 strides = ivec2 ( $ { a } , $ { c } ) ;
const ivec2 pads = ivec2 ( $ { b } , $ { w } ) ;
const float initializationValue = $ { N } ;
const vec4 ones = vec4 ( 1.0 , 1.0 , 1.0 , 1.0 ) ;
float count = 0.0 ;
float getValue ( int batch , int xR , int xC , int d ) {
if ( xC < 0 || xC >= $ { e . inWidth } ) {
return initializationValue ;
}
count += 1.0 ;
return getX ( batch , xR , xC , d ) ;
}
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int batch = coords [ 0 ] ;
int d = coords [ 3 ] ;
ivec2 xRCCorner = coords . yz * strides - pads ;
int xRCorner = xRCCorner . x ;
int xCCorner = xRCCorner . y ;
// max/min x(?, ?, d) to get y(yR, yC, d).
// ? = to be determined
vec4 minMaxValue = vec4 ( $ { N } ) ;
float avgValue = 0.0 ;
count = 0.0 ;
for ( int wR = 0 ; wR < $ { m } ;
wR += $ { u } ) {
int xR = xRCorner + wR ;
if ( xR < 0 || xR >= $ { e . inHeight } ) {
continue ;
}
for ( int wC = 0 ; wC < $ { F } ; wC += 4 ) {
int xC = xCCorner + wC * $ { p } ;
vec4 values = vec4 (
getValue ( batch , xR , xC , d ) ,
getValue ( batch , xR , xC + $ { p } , d ) ,
getValue ( batch , xR , xC + 2 * $ { p } , d ) ,
getValue ( batch , xR , xC + 3 * $ { p } , d )
) ;
$ { B }
}
int xC = xCCorner + $ { F } ;
if ( $ { _ === 1 } ) {
vec4 values = vec4 (
getValue ( batch , xR , xC , d ) ,
initializationValue ,
initializationValue ,
initializationValue
) ;
$ { B }
} else if ( $ { _ === 2 } ) {
vec4 values = vec4 (
getValue ( batch , xR , xC , d ) ,
getValue ( batch , xR , xC + $ { p } , d ) ,
initializationValue ,
initializationValue
) ;
$ { B }
} else if ( $ { _ === 3 } ) {
vec4 values = vec4 (
getValue ( batch , xR , xC , d ) ,
getValue ( batch , xR , xC + $ { p } , d ) ,
getValue ( batch , xR , xC + 2 * $ { p } , d ) ,
initializationValue
) ;
$ { B }
}
}
setOutput ( $ { D } ) ;
}
` }}class SS{constructor(e,t,n,s=!1,i=!1){if(this.variableNames=["x"],t==="avg"&&n)throw new Error("Cannot compute positions for average pool.");const o=e.filterWidth,a=e.strideDepth,c=e.strideHeight,u=e.strideWidth,p=e.dilationDepth,m=e.dilationHeight,y=e.dilationWidth,b=e.effectiveFilterDepth,w=e.effectiveFilterHeight,I=e.effectiveFilterWidth,T=e.padInfo.front,v=e.padInfo.top,N=e.padInfo.left;this.outputShape=e.outShape;const E=t==="avg";let D="0.0";if(E||(D="-1.0 / 1e-20"),n){const q=">=";this.userCode= `
const ivec3 strides =
ivec3 ( $ { a } , $ { c } , $ { u } ) ;
const ivec3 pads = ivec3 ( $ { T } , $ { v } , $ { N } ) ;
void main ( ) {
ivec5 coords = getOutputCoords ( ) ;
int batch = coords . x ;
int ch = coords . u ;
ivec3 xCorner = ivec3 ( coords . y , coords . z , coords . w ) * strides - pads ;
int xDCorner = xCorner . x ;
int xRCorner = xCorner . y ;
int xCCorner = xCorner . z ;
// max/min x(?, ?, ?, ch) to get y(yD, yR, yC, ch).
// ? = to be determined
float minMaxValue = 0.0 ;
float minMaxValueFound = 0.0 ;
int minMaxPosition = 0 ;
for ( int wD = 0 ; wD < $ { b } ;
wD += $ { p } ) {
int xD = xDCorner + wD ;
if ( xD < 0 || xD >= $ { e . inDepth } ) {
continue ;
}
for ( int wR = 0 ; wR < $ { w } ;
wR += $ { m } ) {
int xR = xRCorner + wR ;
if ( xR < 0 || xR >= $ { e . inHeight } ) {
continue ;
}
for ( int wC = 0 ; wC < $ { I } ;
wC += $ { y } ) {
int xC = xCCorner + wC ;
if ( xC < 0 || xC >= $ { e . inWidth } ) {
continue ;
}
float value = getX ( batch , xD , xR , xC , ch ) ;
// If a min / max value has already been found, use it. If not,
// use the current value.
float currMinMaxValue = mix (
value , minMaxValue , minMaxValueFound ) ;
if ( value $ { q } currMinMaxValue ) {
minMaxValue = value ;
minMaxValueFound = 1.0 ;
minMaxPosition = $ { s ? i ? ` (((batch * ${ e . inDepth } + xD) * ${ e . inHeight } + xR) * ${ e . inWidth } + xC) * ${ e . inChannels } + ch ` : ` ((xD * ${ e . inHeight } + xR) * ${ e . inWidth } + xC) * ${ e . inChannels } + ch ` : ` wD * ${ w } * ${ I } +
wR * $ { I } + wC ` };
}
}
}
}
setOutput ( float ( minMaxPosition ) ) ;
}
` ;return}const F="max";let _= ` $ { t } ( $ { t } ( $ { t } ( minMaxValue [ 0 ] , minMaxValue [ 1 ] ) , minMaxValue [ 2 ] ) , minMaxValue [ 3 ] ) ` ;t==="avg"&&(_="avgValue / count");const B=Math.floor(o/4)*4,U=o%4,Y= `
if ( $ { E } ) {
avgValue += dot ( values , ones ) ;
} else {
minMaxValue = $ { F } ( values , minMaxValue ) ;
}
` ;this.userCode= `
const ivec3 strides =
ivec3 ( $ { a } , $ { c } , $ { u } ) ;
const ivec3 pads = ivec3 ( $ { T } , $ { v } , $ { N } ) ;
const float initializationValue = $ { D } ;
const vec4 ones = vec4 ( 1.0 , 1.0 , 1.0 , 1.0 ) ;
float count = 0.0 ;
float getValue ( int batch , int xD , int xR , int xC , int ch ) {
if ( xC < 0 || xC >= $ { e . inWidth } ) {
return initializationValue ;
}
count += 1.0 ;
return getX ( batch , xD , xR , xC , ch ) ;
}
void main ( ) {
ivec5 coords = getOutputCoords ( ) ;
int batch = coords . x ;
int ch = coords . u ;
ivec3 xCorner = ivec3 ( coords . y , coords . z , coords . w ) * strides - pads ;
int xDCorner = xCorner . x ;
int xRCorner = xCorner . y ;
int xCCorner = xCorner . z ;
// max/min x(?, ?, ?, d) to get y(yD, yR, yC, ch).
// ? = to be determined
vec4 minMaxValue = vec4 ( $ { D } ) ;
float avgValue = 0.0 ;
count = 0.0 ;
for ( int wD = 0 ; wD < $ { b } ;
wD += $ { p } ) {
int xD = xDCorner + wD ;
if ( xD < 0 || xD >= $ { e . inDepth } ) {
continue ;
}
for ( int wR = 0 ; wR < $ { w } ;
wR += $ { m } ) {
int xR = xRCorner + wR ;
if ( xR < 0 || xR >= $ { e . inHeight } ) {
continue ;
}
for ( int wC = 0 ; wC < $ { B } ; wC += 4 ) {
int xC = xCCorner + wC * $ { y } ;
vec4 values = vec4 (
getValue ( batch , xD , xR , xC , ch ) ,
getValue ( batch , xD , xR , xC + $ { y } , ch ) ,
getValue ( batch , xD , xR , xC + 2 * $ { y } , ch ) ,
getValue ( batch , xD , xR , xC + 3 * $ { y } , ch )
) ;
$ { Y }
}
int xC = xCCorner + $ { B } ;
if ( $ { U === 1 } ) {
vec4 values = vec4 (
getValue ( batch , xD , xR , xC , ch ) ,
initializationValue ,
initializationValue ,
initializationValue
) ;
$ { Y }
} else if ( $ { U === 2 } ) {
vec4 values = vec4 (
getValue ( batch , xD , xR , xC , ch ) ,
getValue ( batch , xD , xR , xC + $ { y } , ch ) ,
initializationValue ,
initializationValue
) ;
$ { Y }
} else if ( $ { U === 3 } ) {
vec4 values = vec4 (
getValue ( batch , xD , xR , xC , ch ) ,
getValue ( batch , xD , xR , xC + $ { y } , ch ) ,
getValue ( batch , xD , xR , xC + 2 * $ { y } , ch ) ,
initializationValue
) ;
$ { Y }
}
}
setOutput ( $ { _ } ) ;
}
}
` }}class AC{constructor(e,t){this.variableNames=["x"];const{windowSize:n,batchSize:s,inSize:i,outSize:o}=e;this.outputShape=[s,o];let a="0.0",c="";t==="prod"?a="1.0":t==="min"?(a="1.0 / 1e-20",c="min"):t==="max"&&(a="-1.0 / 1e-20",c="max");let u= ` $ { t } ( $ { t } ( $ { t } ( minMaxValue [ 0 ] , minMaxValue [ 1 ] ) , minMaxValue [ 2 ] ) , minMaxValue [ 3 ] ) ` ;t==="sum"?u="sumValue":t==="prod"?u="prodValue":t==="all"?u="allValue":t==="any"&&(u="anyValue");const p=Math.floor(n/4)*4,m=n%4;let y= `
if ( $ { t === "sum" } ) {
sumValue += dot ( values , ones ) ;
} else if ( $ { t === "prod" } ) {
vec2 tmp = vec2 ( values [ 0 ] , values [ 1 ] ) * vec2 ( values [ 2 ] , values [ 3 ] ) ;
prodValue *= tmp [ 0 ] * tmp [ 1 ] ;
} else {
minMaxValue = $ { c } ( values , minMaxValue ) ;
}
` ,b="vec4";t==="all"?(a="1.0",y= `
bool reducedAllValue = all ( values ) ;
float floatedReducedAllValue = float ( reducedAllValue ) ;
allValue = float ( allValue >= 1.0 && floatedReducedAllValue >= 1.0 ) ;
` ,b="bvec4"):t==="any"&&(a="0.0",y= `
bool reducedAnyValue = any ( values ) ;
float floatedReducedAnyValue = float ( reducedAnyValue ) ;
anyValue = float ( anyValue >= 1.0 || floatedReducedAnyValue >= 1.0 ) ;
` ,b="bvec4");let w="";i%n>0&&(w= `
if ( inIdx < 0 || inIdx >= $ { i } ) {
return initializationValue ;
}
` ),this.userCode= `
const float initializationValue = $ { a } ;
const vec4 ones = vec4 ( 1.0 , 1.0 , 1.0 , 1.0 ) ;
float getValue ( int batch , int inIdx ) {
$ { w }
return getX ( batch , inIdx ) ;
}
void main ( ) {
ivec2 coords = getOutputCoords ( ) ;
int batch = coords [ 0 ] ;
int outIdx = coords [ 1 ] ;
int inOffset = outIdx * $ { n } ;
vec4 minMaxValue = vec4 ( $ { a } ) ;
float prodValue = 1.0 ;
float sumValue = 0.0 ;
float allValue = 1.0 ;
float anyValue = 0.0 ;
for ( int i = 0 ; i < $ { p } ; i += 4 ) {
int inIdx = inOffset + i ;
$ { b } values = $ { b } (
getValue ( batch , inIdx ) ,
getValue ( batch , inIdx + 1 ) ,
getValue ( batch , inIdx + 2 ) ,
getValue ( batch , inIdx + 3 )
) ;
$ { y }
}
int inIdx = inOffset + $ { p } ;
if ( $ { m === 1 } ) {
$ { b } values = $ { b } (
getValue ( batch , inIdx ) ,
initializationValue ,
initializationValue ,
initializationValue
) ;
$ { y }
} else if ( $ { m === 2 } ) {
$ { b } values = $ { b } (
getValue ( batch , inIdx ) ,
getValue ( batch , inIdx + 1 ) ,
initializationValue ,
initializationValue
) ;
$ { y }
} else if ( $ { m === 3 } ) {
$ { b } values = $ { b } (
getValue ( batch , inIdx ) ,
getValue ( batch , inIdx + 1 ) ,
getValue ( batch , inIdx + 2 ) ,
initializationValue
) ;
$ { y }
}
setOutput ( $ { u } ) ;
}
` }}class vC{constructor(e,t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e;let n="";for(let s=0;s<4;s++){let i="thisRC = rc;";s%2===1&&(i+="thisRC.z += 1;"),s>1&&(i+="thisRC.y += 1;"),n+= `
$ { i }
$ { s > 0 ? "if(thisRC.y < rows && thisRC.z < cols){" : "" }
int flatIndex = getFlatIndex ( thisRC ) ;
ivec3 inputRC = inputCoordsFromReshapedOutCoords ( flatIndex ) ;
vec2 inputRCInnerDims = vec2 ( float ( inputRC . y ) , float ( inputRC . z ) ) ;
result [ $ { s } ] =
getChannel ( getA ( inputRC . x , inputRC . y , inputRC . z ) , inputRCInnerDims ) ;
$ { s > 0 ? "}" : "" }
` }this.userCode= `
$ { V8 ( t ) }
$ { yS ( e ) }
void main ( ) {
ivec3 rc = getOutputCoords ( ) ;
vec4 result = vec4 ( 0. ) ;
ivec3 thisRC ;
int rows = $ { e [ 1 ] } ;
int cols = $ { e [ 2 ] } ;
$ { n }
setOutput ( result ) ;
}
2020-10-26 01:01:36 +01:00
` }}function V8(e){const t=Xo(["r","c","d"],e);return `
2020-10-15 12:48:39 +02:00
ivec3 inputCoordsFromReshapedOutCoords ( int index ) {
$ { t }
return ivec3 ( r , c , d ) ;
}
` }class H8{constructor(e,t,n){this.variableNames=["dy"],this.outputShape=[],this.outputShape=t.shape;const[,s,i]=t.shape,[,o,a]=e.shape,c=[n&&o>1?s-1:s,n&&a>1?i-1:i],u=[n&&o>1?o-1:o,n&&a>1?a-1:a],p=c[0]/u[0],m=c[1]/u[1],y=1/p,b=1/m,w=Math.ceil(y)*2+2,I=Math.ceil(b)*2+2;this.userCode= `
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int d = coords [ 3 ] ;
int r = coords [ 1 ] ;
int c = coords [ 2 ] ;
float accumulator = 0.0 ;
const float heightScale = float ( $ { p } ) ;
const float widthScale = float ( $ { m } ) ;
const float invHeightScale = float ( $ { y } ) ;
const float invWidthScale = float ( $ { b } ) ;
const int winHeight = int ( $ { w } ) ;
const int winWidth = int ( $ { I } ) ;
// Compute bounds for where in dy we will look
float startRLerp = floor ( float ( r ) * invHeightScale ) ;
int startDyR = int ( startRLerp - float ( winHeight / 2 ) ) ;
float startCLerp = floor ( float ( c ) * invWidthScale ) ;
int startDyC = int ( startCLerp - float ( winWidth / 2 ) ) ;
// Loop over dy
for ( int dyROffset = 0 ; dyROffset < winHeight ; dyROffset ++ ) {
int dyR = dyROffset + startDyR ;
// Guard against the window exceeding the bounds of dy
if ( dyR < 0 || dyR >= $ { o } ) {
continue ;
}
for ( int dyCOffset = 0 ; dyCOffset < winWidth ; dyCOffset ++ ) {
int dyC = dyCOffset + startDyC ;
// Guard against the window exceeding the bounds of dy
if ( dyC < 0 || dyC >= $ { a } ) {
continue ;
}
float dxR = float ( dyR ) * heightScale ;
int topDxRIndex = int ( floor ( dxR ) ) ;
int bottomDxRIndex = int ( min ( ceil ( dxR ) , $ { s - 1 } . 0 ) ) ;
float dxRLerp = dxR - float ( topDxRIndex ) ;
float inverseDxRLerp = 1.0 - dxRLerp ;
float dxC = float ( dyC ) * widthScale ;
int leftDxCIndex = int ( floor ( dxC ) ) ;
int rightDxCIndex = int ( min ( ceil ( dxC ) , $ { i - 1 } . 0 ) ) ;
float dxCLerp = dxC - float ( leftDxCIndex ) ;
float inverseDxCLerp = 1.0 - dxCLerp ;
if ( r == topDxRIndex && c == leftDxCIndex ) {
// topLeft
accumulator +=
getDy ( b , dyR , dyC , d ) * inverseDxRLerp * inverseDxCLerp ;
}
if ( r == topDxRIndex && c == rightDxCIndex ) {
// topRight
accumulator += getDy ( b , dyR , dyC , d ) * inverseDxRLerp * dxCLerp ;
}
if ( r == bottomDxRIndex && c == leftDxCIndex ) {
// bottomLeft
accumulator += getDy ( b , dyR , dyC , d ) * dxRLerp * inverseDxCLerp ;
}
if ( r == bottomDxRIndex && c == rightDxCIndex ) {
// bottomRight
accumulator += getDy ( b , dyR , dyC , d ) * dxRLerp * dxCLerp ;
}
}
}
// End loop over dy
setOutput ( accumulator ) ;
}
` }}class Y8{constructor(e,t,n,s){this.variableNames=["A"],this.outputShape=[];const[i,o,a,c]=e;this.outputShape=[i,t,n,c];const u=[s&&t>1?o-1:o,s&&n>1?a-1:a],p=[s&&t>1?t-1:t,s&&n>1?n-1:n];this.userCode= `
const vec2 effectiveInputOverOutputRatioRC = vec2 (
$ { u [ 0 ] / p [ 0 ] } ,
$ { u [ 1 ] / p [ 1 ] } ) ;
const vec2 inputShapeRC = vec2 ( $ { o } . 0 , $ { a } . 0 ) ;
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int d = coords [ 3 ] ;
ivec2 yRC = coords . yz ;
// Fractional source index.
vec2 sourceFracIndexRC = vec2 ( yRC ) * effectiveInputOverOutputRatioRC ;
// Compute the four integer indices.
ivec2 sourceFloorRC = ivec2 ( sourceFracIndexRC ) ;
ivec2 sourceCeilRC = ivec2 (
min ( inputShapeRC - 1.0 , ceil ( sourceFracIndexRC ) ) ) ;
float topLeft = getA ( b , sourceFloorRC . x , sourceFloorRC . y , d ) ;
float bottomLeft = getA ( b , sourceCeilRC . x , sourceFloorRC . y , d ) ;
float topRight = getA ( b , sourceFloorRC . x , sourceCeilRC . y , d ) ;
float bottomRight = getA ( b , sourceCeilRC . x , sourceCeilRC . y , d ) ;
vec2 fracRC = sourceFracIndexRC - vec2 ( sourceFloorRC ) ;
float top = topLeft + ( topRight - topLeft ) * fracRC . y ;
float bottom = bottomLeft + ( bottomRight - bottomLeft ) * fracRC . y ;
float newValue = top + ( bottom - top ) * fracRC . x ;
setOutput ( newValue ) ;
}
` }}class q8{constructor(e,t,n,s){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=[];const[i,o,a,c]=e;this.outputShape=[i,t,n,c];const u=[s&&t>1?o-1:o,s&&n>1?a-1:a],p=[s&&t>1?t-1:t,s&&n>1?n-1:n];this.userCode= `
const vec3 effectiveInputOverOutputRatioRC = vec3 (
$ { u [ 0 ] / p [ 0 ] } ,
$ { u [ 1 ] / p [ 1 ] } ,
$ { u [ 1 ] / p [ 1 ] } ) ;
const vec3 inputShapeRC = vec3 ( $ { o } . 0 , $ { a } . 0 ,
$ { a } . 0 ) ;
float getAValue ( int b , int r , int c , int d ) {
return getChannel ( getA ( b , r , c , d ) , vec2 ( c , d ) ) ;
}
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int d = coords [ 3 ] ;
// Calculate values for next column in yRC.z.
ivec3 yRC = coords . yzz + ivec3 ( 0 , 0 , 1 ) ;
// Fractional source index.
vec3 sourceFracIndexRC = vec3 ( yRC ) * effectiveInputOverOutputRatioRC ;
// Compute the four integer indices.
ivec3 sourceFloorRC = ivec3 ( sourceFracIndexRC ) ;
ivec3 sourceCeilRC = ivec3 (
min ( inputShapeRC - 1.0 , ceil ( sourceFracIndexRC ) ) ) ;
// Should we calculate next column and row elements in 2x2 packed cell.
bool hasNextCol = d < $ { c - 1 } ;
bool hasNextRow = coords . z < $ { n - 1 } ;
// In parallel, construct four corners for all four components in
// packed 2x2 cell.
vec4 topLeft = vec4 (
getAValue ( b , sourceFloorRC . x , sourceFloorRC . y , d ) ,
hasNextCol ? getAValue ( b , sourceFloorRC . x , sourceFloorRC . y , d + 1 )
: 0.0 ,
hasNextRow ? getAValue ( b , sourceFloorRC . x , sourceFloorRC . z , d )
: 0.0 ,
( hasNextRow && hasNextCol ) ?
getAValue ( b , sourceFloorRC . x , sourceFloorRC . z , d + 1 ) : 0.0 ) ;
vec4 bottomLeft = vec4 (
getAValue ( b , sourceCeilRC . x , sourceFloorRC . y , d ) ,
hasNextCol ? getAValue ( b , sourceCeilRC . x , sourceFloorRC . y , d + 1 )
: 0.0 ,
hasNextRow ? getAValue ( b , sourceCeilRC . x , sourceFloorRC . z , d )
: 0.0 ,
( hasNextRow && hasNextCol ) ?
getAValue ( b , sourceCeilRC . x , sourceFloorRC . z , d + 1 ) : 0.0 ) ;
vec4 topRight = vec4 (
getAValue ( b , sourceFloorRC . x , sourceCeilRC . y , d ) ,
hasNextCol ? getAValue ( b , sourceFloorRC . x , sourceCeilRC . y , d + 1 )
: 0.0 ,
hasNextRow ? getAValue ( b , sourceFloorRC . x , sourceCeilRC . z , d )
: 0.0 ,
( hasNextRow && hasNextCol ) ?
getAValue ( b , sourceFloorRC . x , sourceCeilRC . z , d + 1 ) : 0.0 ) ;
vec4 bottomRight = vec4 (
getAValue ( b , sourceCeilRC . x , sourceCeilRC . y , d ) ,
hasNextCol ? getAValue ( b , sourceCeilRC . x , sourceCeilRC . y , d + 1 )
: 0.0 ,
hasNextRow ? getAValue ( b , sourceCeilRC . x , sourceCeilRC . z , d )
: 0.0 ,
( hasNextRow && hasNextCol ) ?
getAValue ( b , sourceCeilRC . x , sourceCeilRC . z , d + 1 ) : 0.0 ) ;
vec3 fracRC = sourceFracIndexRC - vec3 ( sourceFloorRC ) ;
vec4 top = mix ( topLeft , topRight , fracRC . yyzz ) ;
vec4 bottom = mix ( bottomLeft , bottomRight , fracRC . yyzz ) ;
vec4 newValue = mix ( top , bottom , fracRC . x ) ;
setOutput ( newValue ) ;
}
` }}class j8{constructor(e,t,n){this.variableNames=["dy"],this.outputShape=[],this.outputShape=t.shape;const[,s,i]=t.shape,[,o,a]=e.shape,c=[n&&o>1?s-1:s,n&&a>1?i-1:i],u=[n&&o>1?o-1:o,n&&a>1?a-1:a],p=c[0]/u[0],m=c[1]/u[1],y=1/p,b=1/m,w=Math.ceil(y)*2+2,I=Math.ceil(b)*2+2;this.userCode= `
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int d = coords [ 3 ] ;
int r = coords [ 1 ] ;
int c = coords [ 2 ] ;
float accumulator = 0.0 ;
const float heightScale = float ( $ { p } ) ;
const float widthScale = float ( $ { m } ) ;
const float invHeightScale = float ( $ { y } ) ;
const float invWidthScale = float ( $ { b } ) ;
const int winHeight = int ( $ { w } ) ;
const int winWidth = int ( $ { I } ) ;
// Compute bounds for where in dy we will look
float startRLerp = floor ( float ( r ) * invHeightScale ) ;
int startDyR = int ( floor ( startRLerp - float ( winHeight / 2 ) ) ) ;
float startCLerp = floor ( float ( c ) * invWidthScale ) ;
int startDyC = int ( floor ( startCLerp - float ( winWidth / 2 ) ) ) ;
// Loop over dy
for ( int dyROffset = 0 ; dyROffset < winHeight ; dyROffset ++ ) {
int dyR = dyROffset + startDyR ;
// Guard against the window exceeding the bounds of dy
if ( dyR < 0 || dyR >= $ { o } ) {
continue ;
}
for ( int dyCOffset = 0 ; dyCOffset < winWidth ; dyCOffset ++ ) {
int dyC = dyCOffset + startDyC ;
// Guard against the window exceeding the bounds of dy
if ( dyC < 0 || dyC >= $ { a } ) {
continue ;
}
float sourceFracRow =
float ( $ { c [ 0 ] } ) *
( float ( dyR ) / float ( $ { u [ 0 ] } ) ) ;
float sourceFracCol =
float ( $ { c [ 1 ] } ) *
( float ( dyC ) / float ( $ { u [ 1 ] } ) ) ;
int sourceNearestRow = int ( min (
float ( int ( $ { s } ) - 1 ) ,
$ { n } ? float ( round ( sourceFracRow ) ) :
float ( floor ( sourceFracRow ) ) ) ) ;
int sourceNearestCol = int ( min (
float ( int ( $ { i } ) - 1 ) ,
$ { n } ? float ( round ( sourceFracCol ) ) :
float ( floor ( sourceFracCol ) ) ) ) ;
if ( r == sourceNearestRow && c == sourceNearestCol ) {
accumulator += getDy ( b , dyR , dyC , d ) ;
}
}
}
// End loop over dy
setOutput ( accumulator ) ;
}
` }}class K8{constructor(e,t,n,s){this.variableNames=["A"],this.outputShape=[];const[i,o,a,c]=e;this.outputShape=[i,t,n,c];const u=[s&&t>1?o-1:o,s&&n>1?a-1:a],p=[s&&t>1?t-1:t,s&&n>1?n-1:n],m=s?"0.5":"0.0";this.userCode= `
const vec2 effectiveInputOverOutputRatioRC = vec2 (
$ { u [ 0 ] / p [ 0 ] } ,
$ { u [ 1 ] / p [ 1 ] } ) ;
const vec2 inputShapeRC = vec2 ( $ { o } . 0 , $ { a } . 0 ) ;
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int b = coords [ 0 ] ;
int d = coords [ 3 ] ;
ivec2 yRC = coords . yz ;
// Fractional source index.
vec2 sourceFracIndexRC = vec2 ( yRC ) * effectiveInputOverOutputRatioRC ;
// Compute the coordinators of nearest neighbor point.
ivec2 sourceNearestRC = ivec2 (
min ( inputShapeRC - 1.0 , floor ( sourceFracIndexRC + $ { m } ) ) ) ;
float newValue = getA ( b , sourceNearestRC . x , sourceNearestRC . y , d ) ;
setOutput ( newValue ) ;
}
` }}class X8{constructor(e,t){this.variableNames=["x"];const n=e.length;if(n>4)throw new Error( ` WebGL backend : Reverse of rank - $ { n } tensor is not yet supported ` );if(this.outputShape=e,n===1){this.userCode= `
void main ( ) {
int coord = getOutputCoords ( ) ;
setOutput ( getX ( $ { e [ 0 ] } - coord - 1 ) ) ;
}
` ;return}const s=a=>t.indexOf(a)!==-1&&e[a]!==1? ` $ { e [ a ] } - coords [ $ { a } ] - 1 ` : ` coords [ $ { a } ] ` ,i=e.map((a,c)=>s(c)).join(","),o=Et(n);this.userCode= `
void main ( ) {
$ { o } coords = getOutputCoords ( ) ;
setOutput ( getX ( $ { i } ) ) ;
}
` }}class J8{constructor(e,t){this.variableNames=["x"],this.packedInputs=!0,this.packedOutput=!0;const n=e.length;if(n>4)throw new Error( ` WebGL backend : Reverse of rank - $ { n } tensor is not yet supported ` );this.outputShape=e;const s=us("rc",n),i= ` $ { s [ n - 1 ] } + 1 < $ { this . outputShape [ n - 1 ] } ` ,o= ` $ { s [ n - 2 ] } + 1 < $ { this . outputShape [ n - 2 ] } ` ,a=Et(n);n===1?this.userCode= `
void main ( ) {
int rc = getOutputCoords ( ) ;
vec4 result = vec4 ( 0. ) ;
result . r = getChannel ( getX ( $ { e [ 0 ] } - rc - 1 ) ,
$ { e [ 0 ] } - rc - 1 ) ;
if ( $ { i } ) {
result . g = getChannel ( getX ( $ { e [ 0 ] } - ( rc + 1 ) - 1 ) ,
$ { e [ 0 ] } - ( rc + 1 ) - 1 ) ;
}
setOutput ( result ) ;
}
` :this.userCode= `
void main ( ) {
$ { a } rc = getOutputCoords ( ) ;
vec4 result = vec4 ( 0. ) ;
result . r = $ { c ( s . slice ( ) ) } ;
if ( $ { i } ) {
result . g = $ { u ( s . slice ( ) ) } ;
}
if ( $ { o } ) {
result . b = $ { p ( s . slice ( ) ) } ;
if ( $ { i } ) {
result . a = $ { m ( s . slice ( ) ) } ;
}
}
setOutput ( result ) ;
}
` ;function c(w){return y(w)}function u(w){return w[n-1]="("+w[n-1]+" + 1)",y(w)}function p(w){return w[n-2]="("+w[n-2]+" + 1)",y(w)}function m(w){return w[n-1]="("+w[n-1]+" + 1)",w[n-2]="("+w[n-2]+" + 1)",y(w)}function y(w){const I=e.map((N,E)=>b(E,w)),T=I.join(","),v=I.slice(-2).join(",");return ` getChannel ( getX ( $ { T } ) , vec2 ( $ { v } ) ) ` }function b(w,I){return t.indexOf(w)!==-1&&e[w]!==1? ` $ { e [ w ] } - $ { I [ w ] } - 1 ` : ` $ { I [ w ] } ` }}}class NC{constructor(e,t,n,s,i,o,a=!0){this.variableNames=["updates","indices","defaultValue"],this.outputShape=o;const c=Et(i.length),u=Et(o.length);let p="";n===1?p="i":n===2&&(p="i, j");const m= ` getIndices ( $ { p } ) ` ;let y="";s===1?y="i":s===2&&(y="i, coords[1]");const b= ` getUpdates ( $ { y } ) ` ,w=t>1?"strides[j]":"strides";this.userCode= `
$ { c } strides = $ { c } ( $ { i } ) ;
void main ( ) {
$ { u } coords = getOutputCoords ( ) ;
float sum = 0.0 ;
bool found = false ;
for ( int i = 0 ; i < $ { e } ; i ++ ) {
int flattenedIndex = 0 ;
for ( int j = 0 ; j < $ { t } ; j ++ ) {
int index = round ( $ { m } ) ;
flattenedIndex += index * $ { w } ;
}
if ( flattenedIndex == coords [ 0 ] ) {
sum += $ { b } ;
found = true ;
}
}
setOutput ( mix ( getDefaultValue ( ) , sum , float ( found ) ) ) ;
}
` }}class Z8{constructor(e,t){this.variableNames=["x","segmentIds"];const n=e.windowSize,s=e.batchSize,i=e.inSize,o=e.numSegments,a=o*Math.ceil(i/n);this.outputShape=[s,a];const c="0.0",u="sumValue",p=Math.floor(n/4)*4,m=n%4,y= `
sumValue += dot ( values , segFilter ) ;
` ;let b="";i%n>0&&(b= `
if ( inIdx < 0 || inIdx >= $ { i } ) {
return initializationValue ;
}
` );let w="";i%n>0&&(w= `
if ( inIdx < 0 || inIdx >= $ { i } ) {
return - 1.0 ;
}
` ),this.userCode= `
const float initializationValue = $ { c } ;
float getValue ( int batch , int inIdx ) {
$ { b }
return getX ( batch , inIdx ) ;
}
float getSegmentIdAtIndex ( int inIdx ) {
$ { w }
return getSegmentIds ( inIdx ) ;
}
void main ( ) {
ivec2 coords = getOutputCoords ( ) ;
int batch = coords [ 0 ] ;
int outIdx = coords [ 1 ] ;
int inOffset = int ( floor ( float ( outIdx ) / float (
$ { o } ) ) * float ( $ { n } ) ) ;
int currentSeg = int ( mod ( float ( outIdx ) , float ( $ { o } ) ) ) ;
float sumValue = 0.0 ;
for ( int i = 0 ; i < $ { p } ; i += 4 ) {
int inIdx = inOffset + i ;
vec4 values = vec4 (
getValue ( batch , inIdx ) ,
getValue ( batch , inIdx + 1 ) ,
getValue ( batch , inIdx + 2 ) ,
getValue ( batch , inIdx + 3 )
) ;
vec4 segFilter = vec4 (
int ( getSegmentIdAtIndex ( inIdx ) ) == currentSeg ? 1 : 0 ,
int ( getSegmentIdAtIndex ( inIdx + 1 ) ) == currentSeg ? 1 : 0 ,
int ( getSegmentIdAtIndex ( inIdx + 2 ) ) == currentSeg ? 1 : 0 ,
int ( getSegmentIdAtIndex ( inIdx + 3 ) ) == currentSeg ? 1 : 0
) ;
$ { y }
}
int inIdx = inOffset + $ { p } ;
if ( $ { m === 1 } ) {
vec4 values = vec4 (
getValue ( batch , inIdx ) ,
initializationValue ,
initializationValue ,
initializationValue
) ;
int inIdxSeg = int ( getSegmentIdAtIndex ( inIdx ) ) ;
vec4 segFilter = vec4 (
int ( getSegmentIdAtIndex ( inIdx ) ) == currentSeg ? 1 : 0 ,
0 ,
0 ,
0
) ;
$ { y }
} else if ( $ { m === 2 } ) {
vec4 values = vec4 (
getValue ( batch , inIdx ) ,
getValue ( batch , inIdx + 1 ) ,
initializationValue ,
initializationValue
) ;
vec4 segFilter = vec4 (
int ( getSegmentIdAtIndex ( inIdx ) ) == currentSeg ? 1 : 0 ,
int ( getSegmentIdAtIndex ( inIdx + 1 ) ) == currentSeg ? 1 : 0 ,
0 ,
0
) ;
$ { y }
} else if ( $ { m === 3 } ) {
vec4 values = vec4 (
getValue ( batch , inIdx ) ,
getValue ( batch , inIdx + 1 ) ,
getValue ( batch , inIdx + 2 ) ,
initializationValue
) ;
vec4 segFilter = vec4 (
int ( getSegmentIdAtIndex ( inIdx ) ) == currentSeg ? 1 : 0 ,
int ( getSegmentIdAtIndex ( inIdx + 1 ) ) == currentSeg ? 1 : 0 ,
int ( getSegmentIdAtIndex ( inIdx + 2 ) ) == currentSeg ? 1 : 0 ,
0
) ;
$ { y }
}
setOutput ( $ { u } ) ;
}
` }}class Q8{constructor(e,t,n){this.variableNames=["c","a","b"],this.outputShape=t;let s,i;if(n>4)throw Error( ` Where for rank $ { n } is not yet supported ` );if(n===1)i="resRC",s="resRC";else{const a=["resRC.x","resRC.y","resRC.z","resRC.w"],c=[],u=[];for(let p=0;p<t.length;p++)u.push( ` $ { a [ p ] } ` ),p<e&&c.push( ` $ { a [ p ] } ` );s=c.join(),i=u.join()}const o=Et(n);this.userCode= `
void main ( ) {
$ { o } resRC = getOutputCoords ( ) ;
float cVal = getC ( $ { s } ) ;
if ( cVal >= 1.0 ) {
setOutput ( getA ( $ { i } ) ) ;
} else {
setOutput ( getB ( $ { i } ) ) ;
}
}
` }}class e6{constructor(e){this.variableNames=["source"],this.outputShape=e,this.rank=e.length;const t=Et(this.rank),n= ` uniform int start [ $ { this . rank } ] ; ` ,s=t6(this.rank);let i;const o=e.map((a,c)=> ` sourceLoc . $ { IS [ c ] } = start [ $ { c } ] + coords . $ { IS [ c ] } ; ` );i= `
$ { t } sourceLoc ;
$ { t } coords = getOutputCoords ( ) ;
$ { o . join ( `
` )}
` ,this.userCode= `
$ { n }
void main ( ) {
$ { i }
setOutput ( getSource ( $ { s } ) ) ;
}
` }getCustomSetupFunc(e){if(e.length!==this.rank)throw Error( ` The rank ( $ { this . rank } ) of the program must match the length of start ( $ { e . length } ) ` );return(t,n)=>{if(this.startLoc==null&&(this.startLoc=t.getUniformLocationNoThrow(n,"start"),this.startLoc==null))return;t.gl.uniform1iv(this.startLoc,e)}}}const IS=["x","y","z","w","u","v"];function t6(e){if(e===1)return"sourceLoc";if(e<=6)return IS.slice(0,e).map(t=>"sourceLoc."+t).join(",");throw Error( ` Slicing for rank $ { e } is not yet supported ` )}class n6{constructor(e){this.variableNames=["source"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e,this.rank=e.length;const t=Et(this.rank),n=us("coords",this.rank),s=us("sourceLoc",this.rank),i=this.rank===1?"sourceLoc": ` vec2 ( $ { s . slice ( - 2 ) . join ( ) } ) ` ,o= ` getChannel ( getSource ( $ { s . join ( ) } ) , $ { i } ) ` ,a= `
result . x = $ { o } ;
if ( ++ $ { n [ this . rank - 1 ] } < $ { e [ this . rank - 1 ] } ) {
++ $ { s [ this . rank - 1 ] } ;
result . y = $ { o } ;
-- $ { s [ this . rank - 1 ] } ;
}
` ,c=this.rank===1?"": `
-- $ { n [ this . rank - 1 ] } ;
if ( ++ $ { n [ this . rank - 2 ] } < $ { e [ this . rank - 2 ] } ) {
++ $ { s [ this . rank - 2 ] } ;
result . z = $ { o } ;
if ( ++ $ { n [ this . rank - 1 ] } < $ { e [ this . rank - 1 ] } ) {
++ $ { s [ this . rank - 1 ] } ;
result . w = $ { o } ;
}
}
` ,u=this.rank<=4? ` sourceLoc = coords +
$ { t } ( $ { e . map ( ( p , m ) => ` start[ ${ m } ] ` ) . join ( ) } ) ; ` :e.map((p,m)=> ` $ { s [ m ] } = $ { n [ m ] } + start [ $ { m } ] ; ` ).join( `
` );this.userCode= `
uniform int start [ $ { this . rank } ] ;
void main ( ) {
$ { t } coords = getOutputCoords ( ) ;
$ { t } sourceLoc ;
$ { u }
vec4 result = vec4 ( 0. ) ;
$ { a }
$ { c }
setOutput ( result ) ;
}
` }getCustomSetupFunc(e){if(e.length!==this.rank)throw Error( ` The rank ( $ { this . rank } ) of the program must match the length of start ( $ { e . length } ) ` );return(t,n)=>{if(this.startLoc==null&&(this.startLoc=t.getUniformLocationNoThrow(n,"start"),this.startLoc==null))return;t.gl.uniform1iv(this.startLoc,e)}}}class s6{constructor(e,t,n){this.variableNames=["x"],this.outputShape=n;const s=n.length,i=Et(n.length),o=Et(n.length);let a="";if(s===1)a="coords * strides + begin";else{let c=0;a=n.map((u,p)=>(c++,n.length===1? ` coords * strides [ $ { p } ] + begin [ $ { p } ] ` : ` coords [ $ { c - 1 } ] * strides [ $ { p } ] + begin [ $ { p } ] ` )).join(",")}this.userCode= `
$ { i } begin = $ { i } ( $ { e } ) ;
$ { i } strides = $ { i } ( $ { t } ) ;
void main ( ) {
$ { o } coords = getOutputCoords ( ) ;
setOutput ( getX ( $ { a } ) ) ;
}
2020-10-26 01:01:36 +01:00
` }}class i6{constructor(e){this.gpgpu=e,this.numUsedTextures=0,this.numFreeTextures=0,this._numBytesAllocated=0,this._numBytesFree=0,this.freeTextures={},this.logEnabled=!1,this.usedTextures={}}acquireTexture(e,t,n){const s=RC(t,n),i=OC(e,s,n);i in this.freeTextures||(this.freeTextures[i]=[]),i in this.usedTextures||(this.usedTextures[i]=[]);const o=CC(e,s,this.gpgpu.gl,this.gpgpu.textureConfig,n);if(this.freeTextures[i].length>0){this.numFreeTextures--,this.numUsedTextures++,this._numBytesFree-=o,this.log();const c=this.freeTextures[i].shift();return this.usedTextures[i].push(c),c}let a;return s===In.PACKED_2X2_FLOAT32?a=this.gpgpu.createPackedMatrixTexture(e[0],e[1]):s===In.PACKED_2X2_FLOAT16?a=this.gpgpu.createFloat16PackedMatrixTexture(e[0],e[1]):s===In.UNPACKED_FLOAT32?a=this.gpgpu.createFloat32MatrixTexture(e[0],e[1]):s===In.UNPACKED_FLOAT16?a=this.gpgpu.createFloat16MatrixTexture(e[0],e[1]):s===In.PACKED_4X1_UNSIGNED_BYTE&&(a=this.gpgpu.createUnsignedBytesMatrixTexture(e[0],e[1])),this.usedTextures[i].push(a),this.numUsedTextures++,this._numBytesAllocated+=o,this.log(),a}releaseTexture(e,t,n,s){if(this.freeTextures==null)return;const i=RC(n,s),o=OC(t,i,s);o in this.freeTextures||(this.freeTextures[o]=[]);const a=CC(t,i,this.gpgpu.gl,this.gpgpu.textureConfig,s),c=C().get("WEBGL_DELETE_TEXTURE_THRESHOLD");c!==-1&&this._numBytesAllocated>c?(this.gpgpu.deleteMatrixTexture(e),this._numBytesAllocated-=a):(this.freeTextures[o].push(e),this.numFreeTextures++,this._numBytesFree+=a),this.numUsedTextures--;const u=this.usedTextures[o],p=u.indexOf(e);if(p<0)throw new Error("Cannot release a texture that was never provided by this texture manager");u.splice(p,1),this.log()}log(){if(!this.logEnabled)return;const e=this.numFreeTextures+this.numUsedTextures;console.log("Free/Used", ` $ { this . numFreeTextures } / $ { this . numUsedTextures } ` , ` ( $ { e } ) ` );const t=this._numBytesFree/this._numBytesAllocated;console.log( ` Bytes allocated : $ { this . _numBytesAllocated } ` ),console.log( ` Bytes unused : $ { this . _numBytesFree } ( $ { Math . round ( 100 * t ) } % ) ` )}get numBytesAllocated(){return this._numBytesAllocated}get numBytesFree(){return this._numBytesFree}getNumUsedTextures(){return this.numUsedTextures}getNumFreeTextures(){return this.numFreeTextures}dispose(){if(this.freeTextures==null)return;for(const e in this.freeTextures)this.freeTextures[e].forEach(t=>{this.gpgpu.deleteMatrixTexture(t)});for(const e in this.usedTextures)this.usedTextures[e].forEach(t=>{this.gpgpu.deleteMatrixTexture(t)});this.freeTextures=null,this.usedTextures=null,this.numUsedTextures=0,this.numFreeTextures=0,this._numBytesAllocated=0,this._numBytesFree=0}}function r6(e,t){const n=e;if(t===n.R32F)return 4;if(t===n.R16F)return 2;if(t===n.RGBA32F)return 16;if(t===e.RGBA)return 16;if(t===n.RGBA16F)return 8;throw new Error( ` Unknown internal format $ { t } ` )}function CC(e,t,n,s,i){const o=o6(t,s);let a;if(i){const[u,p]=fc(e[0],e[1]);a=u*p}else{const[u,p]=cu(e[0],e[1]);a=u*p}const c=r6(n,o);return a*c}function o6(e,t){switch(e){case In.PACKED_2X2_FLOAT32:return IC(t);case In.PACKED_2X2_FLOAT16:return xC(t);case In.UNPACKED_FLOAT32:return wC(t);case In.UNPACKED_FLOAT16:return LC(t);case In.PACKED_4X1_UNSIGNED_BYTE:return SC(t);default:throw new Error( ` Unknown physical texture type $ { e } ` )}}function a6(e){return C().getBool("WEBGL_RENDER_FLOAT32_ENABLED")?e?In.PACKED_2X2_FLOAT32:In.UNPACKED_FLOAT32:e?In.PACKED_2X2_FLOAT16:In.UNPACKED_FLOAT16}function RC(e,t){if(e===Cs.UPLOAD)return In.PACKED_2X2_FLOAT32;if(e===Cs.RENDER||e==null)return a6(t);if(e===Cs.DOWNLOAD||e===Cs.PIXELS)return In.PACKED_4X1_UNSIGNED_BYTE;throw new Error( ` Unknown logical texture type $ { e } ` )}function OC(e,t,n){return ` $ { e [ 0 ] } _$ { e [ 1 ] } _$ { t } _$ { n } ` }class c6{constructor(e,t){this.variableNames=["A"];const n=new Array(e.length);for(let o=0;o<n.length;o++)n[o]=e[o]*t[o];this.outputShape=n,this.rank=n.length;const s=Et(this.rank),i=l6(e);this.userCode= `
2020-10-15 12:48:39 +02:00
void main ( ) {
$ { s } resRC = getOutputCoords ( ) ;
setOutput ( getA ( $ { i } ) ) ;
}
` }}function l6(e){const t=e.length;if(t>5)throw Error( ` Tile for rank $ { t } is not yet supported ` );if(t===1)return ` imod ( resRC , $ { e [ 0 ] } ) ` ;const n=["resRC.x","resRC.y","resRC.z","resRC.w","resRC.u"],s=[];for(let i=0;i<e.length;i++)s.push( ` imod ( $ { n [ i ] } , $ { e [ i ] } ) ` );return s.join()}class it{constructor(e,t){this.variableNames=["A"],this.outputShape=e,this.userCode= `
float unaryOperation ( float x ) {
$ { t }
}
void main ( ) {
float x = getAAtOutCoords ( ) ;
float y = unaryOperation ( x ) ;
setOutput ( y ) ;
}
` }}const dr="if (isnan(x)) return x;",h6="return x;",EC="return abs(x);",DC=dr+ `
return ( x < 0.0 ) ? 0.0 : x ;
` ,kC=dr+ `
return ( x < 0.0 ) ? 0.0 : min ( 6.0 , x ) ;
` ,FC="return (x >= 0.0) ? x : (exp(x) - 1.0);",u6= `
// Stable and Attracting Fixed Point (0, 1) for Normalized Weights.
// see: https://arxiv.org/abs/1706.02515
float scaleAlpha = $ { xp } ;
float scale = $ { Tp } ;
return ( x >= 0.0 ) ? scale * x : scaleAlpha * ( exp ( x ) - 1.0 ) ;
` ;function d6(e=0){return dr+ `
return x > 0.0 ? 1.0 : float ( $ { e } ) ;
` }const _C="return -x;",WC="return ceil(x);", $ C="return floor(x);",p6= `
if ( isnan ( x ) ) { return 0.0 ; }
return sign ( x ) ;
` ,m6="return float(isnan(x));",f6="return float(isinf(x));",g6="return float(!isnan(x) && !isinf(x));",y6= `
// OpenGL ES does not support round function.
// The algorithm is based on banker's rounding.
float base = floor ( x ) ;
if ( ( x - base ) < 0.5 ) {
return floor ( x ) ;
} else if ( ( x - base ) > 0.5 ) {
return ceil ( x ) ;
} else {
if ( mod ( base , 2.0 ) == 0.0 ) {
return base ;
} else {
return base + 1.0 ;
}
}
` ,UC="return exp(x);",BC="return exp(x) - 1.0;",b6= ` if ( x < 0.0 ) return NAN ;
return log ( x ) ; ` ,w6="return log(1.0 + x);",L6="return sqrt(x);",S6="return inversesqrt(x);",I6="return 1.0 / (1.0 + exp(-1.0 * x));",x6= `
float epsilon = 1.1920928955078125 e - 7 ;
float threshold = log ( epsilon ) + 2.0 ;
bool too _large = x > - threshold ;
bool too _small = x < threshold ;
float result ;
float exp _x = exp ( x ) ;
if ( too _large ) {
result = x ;
}
else if ( too _small ) {
result = exp _x ;
}
else {
result = log ( exp _x + 1.0 ) ;
}
return result ;
` ,T6=dr+ `
if ( abs ( x ) > 1. ) {
return NAN ;
}
return asin ( x ) ;
` ,A6=dr+ `
if ( abs ( x ) > 1. ) {
return NAN ;
}
return acos ( x ) ;
` ,v6=dr+ `
return atan ( x ) ;
` ,N6= `
float e2x = exp ( x ) ;
return ( e2x - 1.0 / e2x ) / 2.0 ;
` ,C6= `
float e2x = exp ( - x ) ;
return ( e2x + 1.0 / e2x ) / 2.0 ;
` ,R6= `
float e2x = exp ( - 2.0 * abs ( x ) ) ;
return sign ( x ) * ( 1.0 - e2x ) / ( 1.0 + e2x ) ;
` ,O6=dr+"return log(x + sqrt(x * x + 1.0));",E6=dr+ `
if ( x < 1.0 ) return NAN ;
return log ( x + sqrt ( x * x - 1.0 ) ) ; ` ,D6=dr+ `
if ( ( x < - 1.0 ) || ( x > 1.0 ) ) return NAN ;
return ( log ( 1.0 + x ) - log ( 1.0 - x ) ) / 2.0 ; ` ,k6= `
// Error function is calculated approximately with elementary function.
// See "Handbook of Mathematical Functions with Formulas,
// Graphs, and Mathematical Tables", Abramowitz and Stegun.
float p = $ { Xb } ;
float a1 = $ { Jb } ;
float a2 = $ { Zb } ;
float a3 = $ { Qb } ;
float a4 = $ { ew } ;
float a5 = $ { tw } ;
float sign = sign ( x ) ;
x = abs ( x ) ;
float t = 1.0 / ( 1.0 + p * x ) ;
return sign * ( 1.0 - ( ( ( ( ( a5 * t + a4 ) * t ) + a3 ) * t + a2 ) * t + a1 ) * t * exp ( - x * x ) ) ;
` ,F6="return 1.0 / x;",_6="return float(!(x >= 1.0));",W6="return float(int(x));",Im="return x;";const $ 6="return x;",U6= `
vec4 result = log ( x ) ;
vec4 isNaN = vec4 ( lessThan ( x , vec4 ( 0.0 ) ) ) ;
result . r = isNaN . r == 1.0 ? NAN : result . r ;
result . g = isNaN . g == 1.0 ? NAN : result . g ;
result . b = isNaN . b == 1.0 ? NAN : result . b ;
result . a = isNaN . a == 1.0 ? NAN : result . a ;
return result ;
` ,MC= `
vec4 result = x * vec4 ( greaterThanEqual ( x , vec4 ( 0.0 ) ) ) ;
bvec4 isNaN = isnan ( x ) ;
result . r = isNaN . r ? x . r : result . r ;
result . g = isNaN . g ? x . g : result . g ;
result . b = isNaN . b ? x . b : result . b ;
result . a = isNaN . a ? x . a : result . a ;
return result ;
` ,PC= `
vec4 result = min ( x , vec4 ( 6. ) ) * vec4 ( greaterThanEqual ( x , vec4 ( 0.0 ) ) ) ;
bvec4 isNaN = isnan ( x ) ;
result . r = isNaN . r ? x . r : result . r ;
result . g = isNaN . g ? x . g : result . g ;
result . b = isNaN . b ? x . b : result . b ;
result . a = isNaN . a ? x . a : result . a ;
return result ;
` ,zC= `
vec4 result ;
result . r = ( x . r >= 0.0 ) ? x . r : ( exp ( x . r ) - 1.0 ) ;
result . g = ( x . g >= 0.0 ) ? x . g : ( exp ( x . g ) - 1.0 ) ;
result . b = ( x . b >= 0.0 ) ? x . b : ( exp ( x . b ) - 1.0 ) ;
result . a = ( x . a >= 0.0 ) ? x . a : ( exp ( x . a ) - 1.0 ) ;
return result ;
` ;class pu{constructor(e,t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e,this.userCode= `
vec4 unaryOperation ( vec4 x ) {
$ { t }
}
void main ( ) {
vec4 x = getAAtOutCoords ( ) ;
vec4 y = unaryOperation ( x ) ;
setOutput ( y ) ;
}
` }}class B6{constructor(e){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!1,this.outputShape=e;const t=e.length,n=us("rc",t),s=Et(t),i=xK(t,n),o=n.slice(-2),a=t<=1?"rc": ` vec2 ( $ { o . join ( "," ) } ) ` ;this.userCode= `
void main ( ) {
$ { s } rc = getOutputCoords ( ) ;
vec4 packedInput = getA ( $ { i } ) ;
setOutput ( getChannel ( packedInput , $ { a } ) ) ;
}
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` }}const{segment_util:GC}=iw,M6=rw,P6=ow,z6=aw,G6=dp,V6=1e-7,H6=1e-4,xm={};function Y6(e){return e in xm||(xm[e]={}),xm[e]}function Tm(e,t=!1){if(e==="linear")return t? $ 6:h6;if(e==="relu")return t?MC:DC;if(e==="elu")return t?zC:FC;if(e==="relu6")return t?PC:kC;if(e==="prelu")return t?hC:lC;throw new Error( ` Activation $ { e } has not been implemented for the WebGL backend . ` )}const q6=128,j6=600;function K6(){return C().global.screen==null?1024:C().global.screen.height*C().global.screen.width*window.devicePixelRatio*j6/1024/1024}const VC=1e3;class X6 extends f{constructor(e){super();if(this.pendingRead=new WeakMap,this.pendingDisposal=new WeakSet,this.dataRefCount=new WeakMap,this.numBytesInGPU=0,this.uploadWaitMs=0,this.downloadWaitMs=0,this.warnedAboutMemory=!1,this.warnedAboutCPUBackend=!1,this.pendingDeletes=0,this.disposed=!1,!C().getBool("HAS_WEBGL"))throw new Error("WebGL is not supported on this device");if(e==null){const t=Mi(C().getNumber("WEBGL_VERSION"));this.binaryCache=Y6(C().getNumber("WEBGL_VERSION")),this.gpgpu=new T8(t),this.canvas=t.canvas,this.gpgpuCreatedLocally=!0}else this.gpgpu=e,this.binaryCache={},this.gpgpuCreatedLocally=!1,this.canvas=e.gl.canvas;this.textureManager=new i6(this.gpgpu),this.numMBBeforeWarning=K6(),this.texData=new d(this, $ s())}numDataIds(){return this.texData.numDataIds()+(this.cpuBackend?this.cpuBackend.numDataIds():0)-this.pendingDeletes}write(e,t,n){if((C().getBool("WEBGL_CHECK_NUMERICAL_PROBLEMS")||C().getBool("DEBUG"))&&this.checkNumericalProblems(e),n==="complex64"&&e!=null)throw new Error("Cannot write to a complex64 dtype. Please use tf.complex(real, imag).");const s={};return this.texData.set(s,{shape:t,dtype:n,values:e,usage:Cs.UPLOAD,refCount:1}),s}incRef(e){const t=this.texData.get(e);t.refCount++}decRef(e){if(this.texData.has(e)){const t=this.texData.get(e);t.refCount--}}move(e,t,n,s){if(C().getBool("DEBUG")&&this.checkNumericalProblems(t),s==="complex64")throw new Error("Cannot write to a complex64 dtype. Please use tf.complex(real, imag).");this.texData.set(e,{shape:n,dtype:s,values:t,usage:Cs.UPLOAD,refCount:1})}disposeIntermediateTensorInfo(e){const t=e.dataId;if(this.texData.has(t)){const n=this.texData.get(t);n.refCount--,n.refCount<1&&this.disposeData(t)}}readSync(e){const t=this.texData.get(e),{values:n,dtype:s,complexTensors:i,slice:o,shape:a,isPacked:c}=t;if(o!=null){let y;c?y=new pu(a,Im):y=new it(a,Im);const b=this.runWebGLProgram(y,[{dataId:e,shape:a,dtype:s}],s),w=this.readSync(b.dataId);return this.disposeIntermediateTensorInfo(b),w}if(n!=null)return this.convertAndCacheOnCPU(e);if(s==="string")return n;const u=this.activeTimers!=null;let p;u&&(p=qn());let m;if(s==="complex64"){const y=i.real.dataSync(),b=i.imag.dataSync();m=ir(y,b)}else m=this.getValuesFromTexture(e);return u&&(this.downloadWaitMs+=qn()-p),this.convertAndCacheOnCPU(e,m)}async read(e){if(this.pendingRead.has(e)){const w=this.pendingRead.get(e);return new Promise(I=>w.push(I))}const t=this.texData.get(e),{values:n,shape:s,slice:i,dtype:o,complexTensors:a,isPacked:c}=t;if(i!=null){let w;c?w=new pu(s,Im):w=new it(s,Im);const I=this.runWebGLProgram(w,[{dataId:e,shape:s,dtype:o}],o),T=this.read(I.dataId);return this.disposeIntermediateTensorInfo(I),T}if(n!=null)return this.convertAndCacheOnCPU(e);if(!C().getBool("WEBGL_DOWNLOAD_FLOAT_ENABLED")&&C().getNumber("WEBGL_VERSION")===2)throw new Error("tensor.data() with WEBGL_DOWNLOAD_FLOAT_ENABLED=false and WEBGL_VERSION=2 not yet supported.");let u=null,p;if(o!=="complex64"&&C().get("WEBGL_BUFFER_SUPPORTED")){p=this.decode(e);const w=this.texData.get(p.dataId);u=this.gpgpu.createBufferFromTexture(w.texture,...lu(s))}this.pendingRead.set(e,[]),o!=="complex64"&&await this.gpgpu.createAndWaitForFence();let m;if(o==="complex64"){const w=await Promise.all([a.real.data(),a.imag.data()]),I=w[0],T=w[1];m=ir(I,T)}else if(u==null)m=this.getValuesFromTexture(e);else{const w=we(s);m=this.gpgpu.downloadFloat32MatrixFromBuffer(u,w)}p!=null&&this.disposeIntermediateTensorInfo(p);const y=this.convertAndCacheOnCPU(e,m),b=this.pendingRead.get(e);return this.pe
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if ( isnan ( a ) ) return a ;
if ( isnan ( b ) ) return b ;
` ,t7= `
result . r = isNaN . r > 0. ? NAN : result . r ;
result . g = isNaN . g > 0. ? NAN : result . g ;
result . b = isNaN . b > 0. ? NAN : result . b ;
result . a = isNaN . a > 0. ? NAN : result . a ;
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` ;function Am(e){return({inputs:t,backend:n})=>{const{x:s}=t,i=n,o=new it(s.shape,e);return i.runWebGLProgram(o,[s],s.dtype)}}function xS(e,t,n,s){return({inputs:i,backend:o})=>{const{a,b:c}=i,u=o,p=C().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new to(t,a.shape,c.shape,!!n):new un(e,a.shape,c.shape),m=s||a.dtype,y=u.runWebGLProgram(p,[a,c],m);return y}}const n7=e7+ `
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return atan ( a , b ) ;
` ,s7= `
vec4 result = atan ( a , b ) ;
vec4 isNaN = min ( vec4 ( isnan ( a ) ) + vec4 ( isnan ( b ) ) , vec4 ( 1.0 ) ) ;
` +t7+ `
return result ;
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` ,i7=xS(n7,s7),r7={kernelName:Ai,backendName:"webgl",kernelFunc:i7};function TS(e){const{inputs:t,backend:n}=e,{x:s}=t;return n.incRef(s.dataId),{dataId:s.dataId,shape:s.shape,dtype:s.dtype}}const o7={kernelName:Sl,backendName:"webgl",kernelFunc:TS};function a7(e){const{inputs:t,backend:n,attrs:s}=e,{x:i}=t;hu(i,"avgPool");const{filterSize:o,strides:a,pad:c,dimRoundingMode:u}=s,p=1;k(on(a,p),()=> ` Error in avgPool : Either strides or dilations must be 1. Got strides $ { a } and dilations '${p}' ` );const m=Wn(i.shape,o,a,p,c,u);if(m.filterWidth===1&&m.filterHeight===1&&ot(m.inShape,m.outShape))return TS({inputs:{x:i},backend:n});const y=new du(m,"avg",!1);return n.runWebGLProgram(y,[i],"float32")}const c7={kernelName:ei,backendName:"webgl",kernelFunc:a7};function l7(e){const{inputs:t,backend:n,attrs:s}=e,{dy:i,input:o}=t,a=o;hu([i,o],"avgPoolBackprop");const{filterSize:c,strides:u,pad:p}=s,m=Wn(a.shape,c,u,1,p),y=new a5(m);return n.runWebGLProgram(y,[i],a.dtype)}const h7={kernelName:xa,backendName:"webgl",kernelFunc:l7};class u7{constructor(e,t,n,s,i,o){this.outputShape=[],this.variableNames=["x","mean","variance"],nt(e,t),nt(e,n);let a="0.0";s!=null&&(nt(e,s),this.variableNames.push("offset"),a="getOffsetAtOutCoords()");let c="1.0";i!=null&&(nt(e,i),this.variableNames.push("scale"),c="getScaleAtOutCoords()"),this.outputShape=e,this.userCode= `
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void main ( ) {
float x = getXAtOutCoords ( ) ;
float mean = getMeanAtOutCoords ( ) ;
float variance = getVarianceAtOutCoords ( ) ;
float offset = $ { a } ;
float scale = $ { c } ;
float inv = scale * inversesqrt ( variance + float ( $ { o } ) ) ;
setOutput ( dot ( vec3 ( x , - mean , offset ) , vec3 ( inv , inv , 1 ) ) ) ;
}
` }}class d7{constructor(e,t,n,s,i,o){this.packedInputs=!0,this.packedOutput=!0,this.variableNames=["x","mean","variance"],nt(e,t),nt(e,n);let a="vec4(0.0)";s!=null&&(nt(e,s),this.variableNames.push("offset"),a="getOffsetAtOutCoords()");let c="vec4(1.0)";i!=null&&(nt(e,i),this.variableNames.push("scale"),c="getScaleAtOutCoords()"),this.outputShape=e,this.userCode= `
void main ( ) {
vec4 offset = $ { a } ;
vec4 scale = $ { c } ;
vec4 x = getXAtOutCoords ( ) ;
vec4 mean = getMeanAtOutCoords ( ) ;
vec4 variance = getVarianceAtOutCoords ( ) ;
vec4 inv = scale * inversesqrt ( variance + vec4 ( $ { o } ) ) ;
setOutput ( ( x - mean ) * inv + offset ) ;
}
` }}const p7=({inputs:e,backend:t,attrs:n})=>{const{x:s,mean:i,variance:o,offset:a,scale:c}=e;k(i.shape.length===o.shape.length,()=>"Batch normalization gradient requires mean and variance to have equal ranks."),k(a==null||i.shape.length===a.shape.length,()=>"Batch normalization gradient requires mean and offset to have equal ranks."),k(c==null||i.shape.length===c.shape.length,()=>"Batch normalization gradient requires mean and scale to have equal ranks.");let{varianceEpsilon:u}=n;u==null&&(u=.001);const p=[s,i,o];let m=null;a!=null&&(m=a.shape,p.push(a));let y=null;c!=null&&(y=c.shape,p.push(c));const b=C().getBool("WEBGL_PACK_NORMALIZATION")?new d7(s.shape,i.shape,o.shape,m,y,u):new u7(s.shape,i.shape,o.shape,m,y,u),w=t.runWebGLProgram(b,p,p[0].dtype);return w},m7={kernelName:Ll,backendName:"webgl",kernelFunc:p7};const f7=HC+ `
return cos ( x ) ;
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` ,g7=Am(f7),y7={kernelName:Ta,backendName:"webgl",kernelFunc:g7};const b7= `
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if ( a == b ) {
return 1.0 ;
} ;
return a / b ; ` ,w7= `
// vec4 one = vec4(equal(a, b));
// return one + (vec4(1.0) - one) * a / b;
vec4 result = a / b ;
if ( a . x == b . x ) {
result . x = 1. ;
}
if ( a . y == b . y ) {
result . y = 1. ;
}
if ( a . z == b . z ) {
result . z = 1. ;
}
if ( a . w == b . w ) {
result . w = 1. ;
}
return result ;
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` ,L7=xS(b7,w7,!0),S7={kernelName:Aa,backendName:"webgl",kernelFunc:L7};class I7{constructor(e){this.variableNames=["Image"],this.outputShape=[];const t=e[2];this.outputShape=e,this.userCode= `
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void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int x = coords [ 2 ] ;
int coordX = $ { t } - x ;
float outputValue ;
if ( coordX >= 0 && coordX < $ { t } ) {
outputValue = getImage ( coords [ 0 ] , coords [ 1 ] , coordX , coords [ 3 ] ) ;
} else {
outputValue = getImage ( coords [ 0 ] , coords [ 1 ] , coords [ 2 ] , coords [ 3 ] ) ;
}
setOutput ( outputValue ) ;
}
` }}const x7={kernelName:rd,backendName:"webgl",kernelFunc:({inputs:e,backend:t})=>{const{image:n}=e,s=t,i=new I7(n.shape),o=s.runWebGLProgram(i,[n],n.dtype);return o}};class T7{constructor(e){this.variableNames=["A"];const t=Un(),[n,s]=e;this.outputShape=e,this.userCode= `
void main ( ) {
ivec3 coords = getOutputCoords ( ) ;
int texR = coords [ 0 ] ;
int texC = coords [ 1 ] ;
int depth = coords [ 2 ] ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) / vec2 ( $ { s } . 0 , $ { n } . 0 ) ;
vec4 values = $ { t . texture2D } ( A , uv ) ;
float value ;
if ( depth == 0 ) {
value = values . r ;
} else if ( depth == 1 ) {
value = values . g ;
} else if ( depth == 2 ) {
value = values . b ;
} else if ( depth == 3 ) {
value = values . a ;
}
setOutput ( floor ( value * 255.0 + 0.5 ) ) ;
}
` }}class A7{constructor(e){this.variableNames=["A"],this.packedInputs=!1,this.packedOutput=!0;const t=Un(),[n,s]=e;this.outputShape=e,this.userCode= `
void main ( ) {
ivec3 coords = getOutputCoords ( ) ;
int texR = coords [ 0 ] ;
int texC = coords [ 1 ] ;
int depth = coords [ 2 ] ;
vec4 result = vec4 ( 0. ) ;
for ( int row = 0 ; row <= 1 ; row ++ ) {
for ( int col = 0 ; col <= 1 ; col ++ ) {
texC = coords [ 1 ] + row ;
depth = coords [ 2 ] + col ;
vec2 uv = ( vec2 ( texC , texR ) + halfCR ) /
vec2 ( $ { s } . 0 , $ { n } . 0 ) ;
vec4 values = $ { t . texture2D } ( A , uv ) ;
float value ;
if ( depth == 0 ) {
value = values . r ;
} else if ( depth == 1 ) {
value = values . g ;
} else if ( depth == 2 ) {
value = values . b ;
} else if ( depth == 3 ) {
value = values . a ;
}
result [ row * 2 + col ] = floor ( value * 255.0 + 0.5 ) ;
}
}
$ { t . output } = result ;
}
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` }}const v7={kernelName:yd,backendName:"webgl",kernelFunc:N7};let Ic;function N7(e){const{inputs:t,backend:n,attrs:s}=e;let{pixels:i}=t;const{numChannels:o}=s,a=typeof HTMLVideoElement!="undefined"&&i instanceof HTMLVideoElement,c=typeof HTMLImageElement!="undefined"&&i instanceof HTMLImageElement,[u,p]=a?[i.videoWidth,i.videoHeight]:[i.width,i.height],m=[p,u],y=[p,u,o];(c||a)&&(Ic==null&&(Ic=document.createElement("canvas").getContext("2d")),Ic.canvas.width=u,Ic.canvas.height=p,Ic.drawImage(i,0,0,u,p),i=Ic.canvas);const b=n.makeTensorInfo(m,"int32");n.texData.get(b.dataId).usage=Cs.PIXELS,n.gpgpu.uploadPixelDataToTexture(n.getTexture(b.dataId),i);const w=C().getBool("WEBGL_PACK")?new A7(y):new T7(y),I=n.runWebGLProgram(w,[b],"int32");return n.disposeData(b.dataId),I}function C7(e){const t=[];for(;t.length===0||t[t.length-1].outSize!==1;){const n=t.length?t[t.length-1].outSize:e[1],s=uh(n);t.push({inSize:n,windowSize:s,outSize:Math.ceil(n/s)})}return t}function R7(e,t,n,s){const i=C7(e.shape);let o=e;for(let a=0;a<i.length;a++){const{inSize:c,windowSize:u,outSize:p}=i[a],m=new AC({windowSize:u,inSize:c,batchSize:e.shape[0],outSize:p},n),y=o;o=s.runWebGLProgram(m,[o],t),y.dataId!==e.dataId&&s.disposeData(y.dataId)}return o}function O7(e,t,n){const s=[gc(e.shape),...yc(e.shape)],i={dtype:e.dtype,shape:s,dataId:e.dataId},o=[gc(t),...yc(t)],a=new vC(o,s),c=!0,u=n.runWebGLProgram(a,[i],e.dtype,null,c);return{dataId:u.dataId,shape:t,dtype:u.dtype}}function AS(e){const{inputs:t,backend:n,attrs:s}=e,{x:i}=t,{shape:o}=s,a=n,c=we(i.shape),u=Id(o,c),p=we(u);k(c===p,()=> ` The new shape ( $ { u } ) has $ { p } elements and the old shape ( $ { i . shape } ) has $ { c } elements . The new shape and old shape must have the same number of elements . ` );const m=a.texData.get(i.dataId);return m.isPacked&&!gm(i.shape,u)&&!(m.texture!==null&&gm(m.shape,u))?O7(i,u,a):(a.incRef(i.dataId),{dataId:i.dataId,shape:u,dtype:i.dtype})}const E7={kernelName:El,backendName:"webgl",kernelFunc:AS};function D7(e,t,n,s){const i=we(t),o=we(e.shape),a=o/i,c=AS({inputs:{x:e},attrs:{shape:[a,i]},backend:s}),u=R7(c,e.dtype,"max",s),p=AS({inputs:{x:u},attrs:{shape:n},backend:s});return s.disposeIntermediateTensorInfo(c),s.disposeIntermediateTensorInfo(u),p}class k7{constructor(e,t){this.variableNames=["A"];const n=new Array(e.length);for(let o=0;o<n.length;o++)n[o]=e[t[o]];this.outputShape=n,this.rank=n.length;const s=Et(this.rank),i=F7(t);this.userCode= `
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void main ( ) {
$ { s } resRC = getOutputCoords ( ) ;
setOutput ( getA ( $ { i } ) ) ;
}
` }}function F7(e){const t=e.length;if(t>6)throw Error( ` Transpose for rank $ { t } is not yet supported ` );const n=["resRC.x","resRC.y","resRC.z","resRC.w","resRC.u","resRC.v"],s=new Array(t);for(let i=0;i<e.length;i++)s[e[i]]=n[i];return s.join()}class _7{constructor(e,t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0;const n=new Array(e.length);for(let p=0;p<n.length;p++)n[p]=e[t[p]];if(this.outputShape=n,this.rank=n.length,this.rank>6)throw Error( ` Packed transpose for rank $ { this . rank } is not yet supported . ` );const s=Et(this.rank),i=eC("rc",this.rank),o=new Array(this.rank);for(let p=0;p<t.length;p++)o[t[p]]=i[p];const a= ` vec2 ( $ { o . slice ( - 2 ) . join ( ) } ) ` ,c= ` ++ $ { i [ this . rank - 1 ] } < $ { n [ this . rank - 1 ] } ` ,u= ` getChannel ( getA ( $ { o . join ( ) } ) , $ { a } ) ` ;this.userCode= `
void main ( ) {
$ { s } rc = getOutputCoords ( ) ;
vec4 result = vec4 ( 0. ) ;
result [ 0 ] = $ { u } ;
if ( $ { c } ) {
result [ 1 ] = $ { u } ;
}
-- $ { i [ this . rank - 1 ] } ;
if ( ++ $ { i [ this . rank - 2 ] } < $ { n [ this . rank - 2 ] } ) {
result [ 2 ] = $ { u } ;
if ( $ { c } ) {
result [ 3 ] = $ { u } ;
}
}
setOutput ( result ) ;
}
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` }}function YC(e,t,n){const s=C().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new _7(e.shape,t):new k7(e.shape,t);return n.runWebGLProgram(s,[e],e.dtype)}const W7={kernelName:Nl,backendName:"webgl",kernelFunc:({inputs:e,attrs:t,backend:n})=>{const{x:s}=e,{reductionIndices:i,keepDims:o}=t,a=n,c=s.shape.length,u=ft(i,s.shape);let p=u;const m=_n(p,c),y=m!=null,b=a.shouldExecuteOnCPU([s]);let w=s;if(y){if(b){const E=a.texData.get(w.dataId),D=E.values,F=new Array(c);for(let U=0;U<F.length;U++)F[U]=s.shape[m[U]];const _=Q0(D,s.shape,s.dtype,m,F);w=a.makeTensorInfo(F,s.dtype);const B=a.texData.get(w.dataId);B.values=_}else w=YC(s,m,a);p=Is(p.length,c)}ss("max",p,c);const[I,T]=On(w.shape,p);let v=I;o&&(v=En(I,u));let N;if(b){const E=a.texData.get(w.dataId),D=E.values,F=mK(D,we(T),v,s.dtype);N=a.makeTensorInfo(v,s.dtype);const _=a.texData.get(N.dataId);_.values=F}else N=D7(w,T,v,a);return y&&a.disposeIntermediateTensorInfo(w),N}};function $ 7(e){const{inputs:t,backend:n,attrs:s}=e,{x:i}=t;hu(i,"maxPool");const{filterSize:o,strides:a,pad:c,dimRoundingMode:u}=s,p=1;k(on(a,p),()=> ` Error in maxPool : Either strides or dilations must be 1. Got strides $ { a } and dilations '${p}' ` );const m=Wn(i.shape,o,a,p,c,u);if(m.filterWidth===1&&m.filterHeight===1&&ot(m.inShape,m.outShape))return TS({inputs:{x:i},backend:n});const y=new du(m,"max",!1);return n.runWebGLProgram(y,[i],i.dtype)}const U7={kernelName:Cl,backendName:"webgl",kernelFunc: $ 7};function B7(e){const{inputs:t,backend:n,attrs:s}=e,{dy:i,input:o,output:a}=t,c=o;hu([o,a],"maxPoolBackprop");const{filterSize:u,strides:p,pad:m,dimRoundingMode:y}=s,b=Wn(c.shape,u,p,1,m,y),w=!0,I=new du(b,"max",w),T=n.runWebGLProgram(I,[c],c.dtype),v=new k8(b),N=n.runWebGLProgram(v,[i,T],c.dtype);return n.disposeIntermediateTensorInfo(T),N}const M7={kernelName:ad,backendName:"webgl",kernelFunc:B7};function P7(e,t,n,s){let i=new du(n,"max",!1);const o=s.runWebGLProgram(i,[e],"float32");i=new du(n,"max",!0,!0,t);const a=s.runWebGLProgram(i,[e],"float32");return[o,a]}const z7={kernelName:cd,backendName:"webgl",kernelFunc:({inputs:e,attrs:t,backend:n})=>{const{x:s}=e,{filterSize:i,strides:o,pad:a,includeBatchInIndex:c}=t,u=n;k(s.shape.length===4,()=> ` Error in maxPool : input must be rank 4 but got rank $ { s . shape . length } . ` );const p=[1,1];k(on(o,p),()=> ` Error in maxPool : Either strides or dilations must be 1. Got strides $ { o } and dilations '${p}' ` );const m=Wn(s.shape,i,o,p,a),[y,b]=P7(s,c,m,u);return[y,b]}};const G7={kernelName:Kg,backendName:"webgl",kernelFunc:({inputs:e,backend:t,attrs:n})=>{Qa("tf.nonMaxSuppression() in webgl locks the UI thread. Call tf.nonMaxSuppressionAsync() instead");const{boxes:s,scores:i}=e,{maxOutputSize:o,iouThreshold:a,scoreThreshold:c}=n,u=t,p=u.readSync(s.dataId),m=u.readSync(i.dataId),y=o,b=a,w=c;return wp(p,m,y,b,w)}};const V7=Lp,H7={kernelName:hd,backendName:"webgl",kernelFunc:({inputs:e,backend:t,attrs:n})=>{Qa("tf.nonMaxSuppression() in webgl locks the UI thread. Call tf.nonMaxSuppressionAsync() instead");const{boxes:s,scores:i}=e,{maxOutputSize:o,iouThreshold:a,scoreThreshold:c,padToMaxOutputSize:u}=n,p=t,m=p.readSync(s.dataId),y=p.readSync(i.dataId),{selectedIndices:b,validOutputs:w}=V7(m,y,o,a,c,u);return[b,w]}};const Y7=Sp,q7={kernelName:ud,backendName:"webgl",kernelFunc:({inputs:e,backend:t,attrs:n})=>{Qa("tf.nonMaxSuppression() in webgl locks the UI thread. Call tf.nonMaxSuppressionAsync() instead");const{boxes:s,scores:i}=e,{maxOutputSize:o,iouThreshold:a,scoreThreshold:c,softNmsSigma:u}=n,p=t,m=p.readSync(s.dataId),y=p.readSync(i.dataId),b=o,w=a,I=c,T=u,{selectedIndices:v,selectedScores:N}=Y7(m,y,b,w,I,T);return[v,N]}};class j7{constructor(e,t,n,s){this.variableNames=["Image"],this.outputShape=[];const i=e[1],o=e[2],a=Math.sin(t).toFixed(3),c=Math.cos(t).toFixed(3);this.outputShape=e;const[u,p]=qb(s,i,o),m=u.toFixed(3),y=p.toFixed(3);let b="";typeof n=="number"?b= ` float outputValue = $ { n . toFixed ( 2 ) } ; ` :b= `
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vec3 fill = vec3 ( $ { n . join ( "," ) } ) ;
float outputValue = fill [ coords [ 3 ] ] ; ` ,this.userCode= `
void main ( ) {
ivec4 coords = getOutputCoords ( ) ;
int x = coords [ 2 ] ;
int y = coords [ 1 ] ;
float coordXFloat = ( float ( x ) - $ { m } ) * $ { c } - ( float ( y ) - $ { y } ) * $ { a } ;
float coordYFloat = ( float ( x ) - $ { m } ) * $ { a } + ( float ( y ) - $ { y } ) * $ { c } ;
int coordX = int ( round ( coordXFloat + $ { m } ) ) ;
int coordY = int ( round ( coordYFloat + $ { y } ) ) ;
$ { b }
if ( coordX >= 0 && coordX < $ { o } && coordY >= 0 && coordY < $ { i } ) {
outputValue = getImage ( coords [ 0 ] , coordY , coordX , coords [ 3 ] ) ;
}
setOutput ( outputValue ) ;
}
` }}const K7={kernelName:bd,backendName:"webgl",kernelFunc:({inputs:e,attrs:t,backend:n})=>{const{image:s}=e,{radians:i,fillValue:o,center:a}=t,c=n,u=new j7(s.shape,i,o,a),p=c.runWebGLProgram(u,[s],s.dtype);return p}};const X7=HC+ `
return sin ( x ) ;
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` ,J7=Am(X7),Z7={kernelName:va,backendName:"webgl",kernelFunc:J7};const Q7="return x * x;",eX=Am(Q7),tX={kernelName:fd,backendName:"webgl",kernelFunc:eX};const qC="return (a - b) * (a - b);",nX=xS(qC,qC),sX={kernelName:Na,backendName:"webgl",kernelFunc:nX};const iX="return tan(x);",rX=Am(iX),oX={kernelName:Ca,backendName:"webgl",kernelFunc:rX};const aX={kernelName:zl,backendName:"webgl",kernelFunc:({inputs:e,attrs:t,backend:n})=>{const{x:s}=e,{perm:i}=t,o=n,a=s.shape.length,c=new Array(a);for(let p=0;p<c.length;p++)c[p]=s.shape[i[p]];let u;if(o.shouldExecuteOnCPU([s])){const p=o.texData.get(s.dataId),m=p.values,y=Q0(m,s.shape,s.dtype,i,c);u=o.makeTensorInfo(c,s.dtype);const b=o.texData.get(u.dataId);b.values=y}else u=YC(s,i,o);return u}};function cX(e){const{inputs:t,attrs:n,backend:s}=e,{axis:i}=n,{x:o}=t;hu(o,"unique"),console.warn("WARNING: ","UI might be locked temporarily as data is being downloaded");const a=s.readSync(o.dataId),{outputValues:c,outputShape:u,indices:p}=wK(a,i,o.shape,o.dtype);return[s.makeTensorInfo(u,o.dtype,c),s.makeTensorInfo([p.length],"int32",p)]}const lX={kernelName:gd,backendName:"webgl",kernelFunc:cX};const hX=[r7,c7,h7,m7,y7,S7,x7,v7,o7,W7,U7,M7,z7,G7,H7,q7,E7,K7,Z7,tX,sX,oX,aX,lX];for(const e of hX)Ld(e);const uX="2.6.0";const dX={"tfjs-core":JT,"tfjs-backend-cpu":Sq,"tfjs-backend-webgl":Z6,"tfjs-data":N0,"tfjs-layers":Xp,"tfjs-converter":r0,tfjs:uX};r.Abs=fe,r.Acos=de,r.Acosh=Ae,r.AdadeltaOptimizer=xh,r.AdagradOptimizer=Th,r.AdamOptimizer=Ah,r.AdamaxOptimizer=vh,r.Add=xe,r.AddN=Me,r.All=Ke,r.Any=wt,r.ArgMax= $ t,r.ArgMin=Kt,r.Asin=Fn,r.Asinh=vn,r.Atan=Nn,r.Atan2=Ai,r.Atanh=Qs,r.AvgPool=ei,r.AvgPool3D=hl,r.AvgPool3DBackprop=Cx,r.AvgPoolBackprop=xa,r.BatchMatMul=vg,r.BatchToSpaceND=Ng,r.BroadcastTo=Cg,r.Callback=VN,r.CallbackList=Uv,r.Cast=ul,r.Ceil=dl,r.ClipByValue=pl,r.Complex=Rg,r.Concat=td,r.Conv2D=Og,r.Conv2DBackpropFilter=Rx,r.Conv2DBackpropInput=Eg,r.Conv3D=Dg,r.Conv3DBackpropFilterV2=Ox,r.Conv3DBackpropInputV2=Ex,r.Cos=Ta,r.Cosh=ml,r.CropAndResize=Dx,r.Cumsum=kg,r.CustomCallback=Mv,r.DataStorage=d,r.DepthToSpace=kx,r.DepthwiseConv2dNative=Fg,r.DepthwiseConv2dNativeBackpropFilter=Fx,r.DepthwiseConv2dNativeBackpropInput=_x,r.Diag=Wx,r.Dilation2D=nd,r.Dilation2DBackpropFilter=id,r.Dilation2DBackpropInput=sd,r.Div=Aa,r.EarlyStopping=YN,r.Elu=fl,r.EluGrad= $ x,r.Environment=L,r.Equal=Ux,r.Erf=gl,r.Exp=yl,r.Expm1=bl,r.FFT=_g,r.Fill=Bx,r.FlipLeftRight=rd,r.Floor=wl,r.FloorDiv=Wg,r.FromPixels=yd,r.FusedBatchNorm=Ll,r.FusedConv2D=fy,r.FusedDepthwiseConv2D=gy,r.GatherNd=Mx,r.GatherV2= $ g,r.GraphModel=i0,r.Greater=Px,r.GreaterEqual=Ug,r.History=Bv,r.IFFT=Bg,r.Identity=Sl,r.Imag=Mg,r.InputSpec=fn,r.IsFinite=Il,r.IsInf=xl,r.IsNan=Tl,r.KernelBackend=f,r.LRN=zg,r.LRNBackprop=qx,r.LayerVariable=ci,r.LayersModel=cr,r.Less=zx,r.LessEqual=Gx,r.LinSpace=Vx,r.Log=Al,r.Log1p=vl,r.LogSoftmax=Pg,r.LogicalAnd=Hx,r.LogicalNot=od,r.LogicalOr=Yx,r.Max=Nl,r.MaxPool=Cl,r.MaxPool3D=Vg,r.MaxPool3DBackprop=jx,r.MaxPoolBackprop=ad,r.MaxPoolWithArgmax=cd,r.Maximum=Gg,r.Mean=VD,r.Min=Hg,r.Minimum=Yg,r.Mod=qg,r.MomentumOptimizer=Nh,r.Multiply=Rl,r.Negate=jg,r.NonMaxSuppressionV3=Kg,r.NonMaxSuppressionV4=hd,r.NonMaxSuppressionV5=ud,r.NotEqual=ld,r.OP_SCOPE_SUFFIX=IT,r.OneHot=Jg,r.OnesLike=Xg,r.Optimizer=sr,r.PadV2=dd,r.Pool=HD,r.Pow=Zg,r.Prelu=Qg,r.Prod=Kx,r.RMSPropOptimizer=Ch,r.RNN=Bi,r.Range=Xx,r.Real=ey,r.Reciprocal=Ol,r.Relu=ty,r.Relu6=iy,r.Reshape=El,r.ResizeBilinear=sy,r.ResizeBilinearGrad=Zx,r.ResizeNearestNeighbor=ny,r.ResizeNearestNeighborGrad=Jx,r.Reverse=ry,r.RotateWithOffset=bd,r.Round=Dl,r.Rsqrt=kl,r.SGDOptimizer=Za,r.ScatterNd=Qx,r.SelectV2=oy,r.Selu=Fl,r.Sequential=oc,r.Sigmoid= $ l,r.Sign=Wl,r.Sin=va,r.Sinh=_l,r.Slice=pd,r.Softmax=ly,r.Softplus=Ul,r.SpaceToBatchND=md,r.SparseToDense=eT,r.SplitV=cy,r.Sqrt=Bl,r.Square=fd,r.SquaredDifference=Na,r.Step=Gl,r.StridedSlice=tT,r.Sub=Ml,r.Sum=ay,r.SymbolicTensor=li,r.Tan=Ca,r.Tanh=Pl,r.Tensor=Q,r.TensorBuffer=kr,r.Tile=hy,r.TopK=nT,r.Transpose=zl,r.Unique=gd,r.Unpack=uy,r.UnsortedSegmentSum=dy,r.Variable=Xl,r.ZerosLike=py,r._FusedMatMul=my,r.abs=rn,r.acos=nb,r.acosh=s
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` )),x.join( `
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` )}function sJ(r,l,h,d){const f=qt(l),g=d[d.length-1],S=new Array(g).fill(0),L=l.length,x=h==="complex64"?Ou(r):r;if(L>1)for(let A=0;A<f/g;A++){const O=A*g;for(let C=0;C<g;C++)S[C]=Math.max(S[C],Ru(x[O+C],0,h).length)}return S}function Ru(r,l,h){let d;return Array.isArray(r)?d= ` $ { parseFloat ( r [ 0 ] . toFixed ( pI ) ) } + $ { parseFloat ( r [ 1 ] . toFixed ( pI ) ) } j ` :Au(r)?d= ` '${r}' ` :h==="bool"?d=QR(r):d=parseFloat(r.toFixed(pI)).toString(), $ c(d,l)}function QR(r){return r===0?"false":"true"}function Mf(r,l,h,d,f,g=!0){const S=h==="complex64"?2:1,L=l[0],x=l.length;if(x===0){if(h==="complex64"){const te=Ou(r);return[Ru(te[0],0,h)]}return h==="bool"?[QR(r[0])]:[r[0].toString()]}if(x===1){if(L>JR){const se=Cu*S;let fe=Array.from(r.slice(0,se)),de=Array.from(r.slice((L-Cu)*S,L*S));return h==="complex64"&&(fe=Ou(fe),de=Ou(de)),["["+fe.map((Ae,xe)=>Ru(Ae,f[xe],h)).join(", ")+", ..., "+de.map((Ae,xe)=>Ru(Ae,f[L-Cu+xe],h)).join(", ")+"]"]}const te=h==="complex64"?Ou(r):Array.from(r);return["["+te.map((se,fe)=>Ru(se,f[fe],h)).join(", ")+"]"]}const A=l.slice(1),O=d.slice(1),C=d[0]*S, $ =[];if(L>JR){for(let te=0;te<Cu;te++){const se=te*C,fe=se+C; $ .push(...Mf(r.slice(se,fe),A,h,O,f,!1))} $ .push("...");for(let te=L-Cu;te<L;te++){const se=te*C,fe=se+C; $ .push(...Mf(r.slice(se,fe),A,h,O,f,te===L-1))}}else for(let te=0;te<L;te++){const se=te*C,fe=se+C; $ .push(...Mf(r.slice(se,fe),A,h,O,f,te===L-1))}const z=x===2?",":""; $ [0]="["+ $ [0]+z;for(let te=1;te< $ .length-1;te++) $ [te]=" "+ $ [te]+z;let ne= ` ,
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` ;for(let te=2;te<x;te++)ne+= `
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` ;return $ [ $ .length-1]=" "+ $ [ $ .length-1]+"]"+(g?"":ne), $ }function Ou(r){const l=[];for(let h=0;h<r.length;h+=2)l.push([r[h],r[h+1]]);return l}class eO{constructor(r,l,h){if(this.dtype=l,this.shape=r.slice(),this.size=qt(r),h!=null){const d=h.length;Z(d===this.size,()=> ` Length of values '${d}' does not match the size inferred by the shape '${this.size}' . ` )}if(l==="complex64")throw new Error("complex64 dtype TensorBuffers are not supported. Please create a TensorBuffer for the real and imaginary parts separately and call tf.complex(real, imag).");this.values=h||zR(l,this.size),this.strides=Nu(r)}set(r,...l){l.length===0&&(l=[0]),Z(l.length===this.rank,()=> ` The number of provided coordinates ( $ { l . length } ) must match the rank ( $ { this . rank } ) ` );const h=this.locToIndex(l);this.values[h]=r}get(...r){r.length===0&&(r=[0]);let l=0;for(const d of r){if(d<0||d>=this.shape[l]){const f= ` Requested out of range element at $ { r } . Buffer shape = $ { this . shape } ` ;throw new Error(f)}l++}let h=r[r.length-1];for(let d=0;d<r.length-1;++d)h+=this.strides[d]*r[d];return this.values[h]}locToIndex(r){if(this.rank===0)return 0;if(this.rank===1)return r[0];let l=r[r.length-1];for(let h=0;h<r.length-1;++h)l+=this.strides[h]*r[h];return l}indexToLoc(r){if(this.rank===0)return[];if(this.rank===1)return[r];const l=new Array(this.shape.length);for(let h=0;h<l.length-1;++h)l[h]=Math.floor(r/this.strides[h]),r-=l[h]*this.strides[h];return l[l.length-1]=r,l}get rank(){return this.shape.length}toTensor(){return Yi().makeTensor(this.values,this.shape,this.dtype)}}let Yi=null,Uc=null,iJ=null;function tO(r){Yi=r}function nO(r){Uc=r}function sO(r){iJ=r}class Tn{constructor(r,l,h,d){this.kept=!1,this.isDisposedInternal=!1,this.shape=r.slice(),this.dtype=l||"float32",this.size=qt(r),this.strides=Nu(r),this.dataId=h,this.id=d,this.rankType=this.rank<5?this.rank.toString():"higher"}get rank(){return this.shape.length}async buffer(){const r=await this.data();return Uc.buffer(this.shape,this.dtype,r)}bufferSync(){return Uc.buffer(this.shape,this.dtype,this.dataSync())}async array(){const r=await this.data();return hI(this.shape,r)}arraySync(){return hI(this.shape,this.dataSync())}async data(){this.throwIfDisposed();const r=Yi().read(this.dataId);if(this.dtype==="string"){const l=await r;try{return l.map(h=>dI(h))}catch(h){throw new Error("Failed to decode the string bytes into utf-8. To get the original bytes, call tensor.bytes().")}}return r}dataSync(){this.throwIfDisposed();const r=Yi().readSync(this.dataId);if(this.dtype==="string")try{return r.map(l=>dI(l))}catch(l){throw new Error("Failed to decode the string bytes into utf-8. To get the original bytes, call tensor.bytes().")}return r}async bytes(){this.throwIfDisposed();const r=await Yi().read(this.dataId);return this.dtype==="string"?r:new Uint8Array(r.buffer)}dispose(){if(this.isDisposed)return;Yi().disposeTensor(this),this.isDisposedInternal=!0}get isDisposed(){return this.isDisposedInternal}throwIfDisposed(){if(this.isDisposed)throw new Error("Tensor is disposed.")}print(r=!1){return Uc.print(this,r)}clone(){return this.throwIfDisposed(),Uc.clone(this)}toString(r=!1){const l=this.dataSync();return ZR(l,this.shape,this.dtype,r)}cast(r){return this.throwIfDisposed(),Uc.cast(this,r)}variable(r=!0,l,h){return this.throwIfDisposed(),Yi().makeVariable(this,r,l,h)}}Object.defineProperty(Tn,Symbol.hasInstance,{value:r=>!!r&&r.data!=null&&r.dataSync!=null&&r.throwIfDisposed!=null});class Pf extends Tn{constructor(r,l,h,d){super(r.shape,r.dtype,r.dataId,d);this.trainable=l,this.name=h}assign(r){if(r.dtype!==this.dtype)throw new Error( ` dtype of the new value ( $ { r . dtype } ) and previous value ( $ { this . dtype } ) must match ` );if(!oa(r.shape,this.shape))throw new Error( ` shape of the new value ( $ { r . shape } ) and previous value ( $ { this . shape } ) must match ` );Yi().disposeTensor(this),this.dataId=r.dataId,Yi().incRef(this,null)}dispose(){Yi().disposeVariable(this),this.isDisposedInternal=!0}}Object.defineProperty(Pf,Symbol.hasInstance,{value:r=>r instanceof Tn&&r.assign!=null&&r.assign instanceof Function});var iO;(function(r){r.R0="R0",
2020-10-26 01:17:15 +01:00
with dtype $ { S . dtype } . ` )});const d=(S,L)=>{const x=ht(l,h[0].shape)[0],A=bO(h.map( $ => $ .shape),x);if(qt(A)===0)return wI([],A);if(h=h.filter( $ => $ .size>0),h.length===1)return h[0];const O=h.map( $ => $ .shape);yO(O,x);const C=S.concat(h,x);return L(h),C},f=h,g={axis:l};return H.runKernelFunc(d,f,null,Gm,g)}const bn=G({concat_:EJ});function DJ(r){const l=M(r,"x","sigmoid"),h={x:l};return H.runKernelFunc((d,f)=>{const g=d.sigmoid(l);return f([g]),g},h,null,xf)}const AI=G({sigmoid_:DJ});function kJ(r,l,h){const d=M(r,"x","slice");if(d.rank===0)throw new Error("Slicing scalar is not possible");const f=(L,x)=>{const[A,O]=Vf(d,l,h);return dO(d,A,O),x([d]),L.slice(d,A,O)},g={x:d},S={begin:l,size:h};return H.runKernelFunc(f,g,null,Lf,S)}const At=G({slice_:kJ});function FJ(r,l,h){const d=M(r,"x","batchToSpaceND"),f=l.reduce((x,A)=>x*A);Z(d.rank>=1+l.length,()=> ` input rank is $ { d . rank } but should be > than blockShape . length $ { l . length } ` ),Z(h.length===l.length,()=> ` crops . length is $ { h . length } but should be equal to blockShape . length $ { l . length } ` ),Z(d.shape[0]%f===0,()=> ` input tensor batch is $ { d . shape [ 0 ] } but is not divisible by the product of the elements of blockShape $ { l . join ( " * " ) } === $ { f } ` );const g=x=>x.batchToSpaceND(d,l,h),S={x:d},L={blockShape:l,crops:h};return H.runKernelFunc(g,S,null,Pm,L)}const vI=G({batchToSpaceND_:FJ});function _J(r,l){let h=M(r,"broadcastTo","x");const d=h.shape;if(l.some(O=>!(O>0)||O%1!==0))throw new Error( ` broadcastTo ( ) : Invalid broadcast shape [ $ { l } ] . ` );if(l.length<h.rank)throw new Error( ` broadcastTo ( ) : shape . length = $ { l . length } < input . rank = $ { h . rank } . ` );if(l.length>h.rank){const O=h.shape.slice();for(;O.length<l.length;)O.unshift(1);h=re(h,O)}const f=h.shape,g=Array.from(l);for(let O=l.length-1;O>=0;O--)if(f[O]===l[O])g[O]=1;else if(h.shape[O]!==1)throw new Error( ` broadcastTo ( ) : [ $ { d } ] cannot be broadcast to [ $ { l } ] . ` );const S=g.map((O,C)=>O>1?C:-1).filter(O=>O>=0);if(S.length===0)return bi(h);const L=O=>O.tile(h,g),x={x:h},A={shape:l,inputShape:f};return H.runKernelFunc(L,x,null,zm,A)}const jf=G({broadcastTo_:_J});function WJ(r,l,h,d,f="NHWC",g=[1,1],S){const L=M(r,"x","conv2d"),x=M(l,"filter","conv2d");let A=L,O=!1;L.rank===3&&(O=!0,A=re(L,[1,L.shape[0],L.shape[1],L.shape[2]])),Z(A.rank===4,()=> ` Error in conv2d : input must be rank 4 , but got rank $ { A . rank } . ` ),Z(x.rank===4,()=> ` Error in conv2d : filter must be rank 4 , but got rank $ { x . rank } . ` ),S!=null&&Z(Qt(d),()=> ` Error in conv2d : pad must be an integer when using , dimRoundingMode $ { S } but got pad $ { d } . ` );const C=f==="NHWC"?A.shape[3]:A.shape[1];Z(C===x.shape[2],()=> ` Error in conv2d : depth of input ( $ { C } ) must match input depth for filter $ { x . shape [ 2 ] } . ` ),Z(co(h,g),()=> ` Error in conv2D : Either strides or dilations must be 1. Got strides $ { h } and dilations '${g}' ` );const $ =(se,fe)=>{const de=zc(f),Ae=Lr(A.shape,x.shape,h,g,d,S,!1,de),xe=se.conv2d(A,x,Ae);return fe([A,x]),xe},z={x:A,filter:x},ne={strides:h,pad:d,dataFormat:f,dilations:g,dimRoundingMode:S},te=H.runKernelFunc( $ ,z,null,Vm,ne);return O?re(te,[te.shape[1],te.shape[2],te.shape[3]]):te}const NI=G({conv2d_:WJ});function $ J(r,l,h,d,f,g="NHWC",S){Z(r.length===l.rank,()=> ` Length of inShape ( $ { r . length } ) and rank of dy ( $ { l . rank } ) must match ` );let L=r,x=l,A=!1;l.rank===3&&(A=!0,x=re(l,[1,l.shape[0],l.shape[1],l.shape[2]]),L=[1,r[0],r[1],r[2]]),Z(L.length===4,()=> ` Error in conv2dDerInput : inShape must be length 4 , but got length $ { L . length } . ` ),Z(x.rank===4,()=> ` Error in conv2dDerInput : dy must be rank 4 , but got rank $ { x . rank } ` ),Z(h.rank===4,()=> ` Error in conv2dDerInput : filter must be rank 4 , but got rank $ { h . rank } ` );const O=g==="NHWC"?L[3]:L[1],C=g==="NHWC"?x.shape[3]:x.shape[1];Z(O===h.shape[2],()=> ` Error in conv2dDerInput : depth of input ( $ { O } ) must match input depth for filter $ { h . shape [ 2 ] } . ` ),Z(C===h.shape[3],()=> ` Error in conv2dDerInput : depth of output ( $ { C } ) must match output depth for filter $ { h . shape [ 3 ] } . ` ),S!=null&&Z(Qt(f),()=> ` Error in conv2dDerInput : pad must be an integer when using , dimRoundingMode $ { S } but got pad $ { f } . ` );const $ =(se,fe)=>{const de=1,Ae=zc(g),xe=Lr(L,h.s
2020-10-15 12:48:39 +02:00
/ * *
* @ license
* Copyright 2017 Google LLC . All Rights Reserved .
* Licensed under the Apache License , Version 2.0 ( the "License" ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* http : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an "AS IS" BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
* Copyright 2018 Google LLC
*
* Use of this source code is governed by an MIT - style
* license that can be found in the LICENSE file or at
* https : //opensource.org/licenses/MIT.
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
* Copyright 2018 Google LLC . All Rights Reserved .
* Licensed under the Apache License , Version 2.0 ( the "License" ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* http : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an "AS IS" BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
*
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
* Copyright 2018 Google LLC . All Rights Reserved .
* Licensed under the Apache License , Version 2.0 ( the "License" ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* http : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an "AS IS" BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
* Copyright 2019 Google LLC
*
* Use of this source code is governed by an MIT - style
* license that can be found in the LICENSE file or at
* https : //opensource.org/licenses/MIT.
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
* Copyright 2019 Google LLC . All Rights Reserved .
* Licensed under the Apache License , Version 2.0 ( the "License" ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* http : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an "AS IS" BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
*
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
* Copyright 2019 Google LLC . All Rights Reserved .
* Licensed under the Apache License , Version 2.0 ( the "License" ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* http : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an "AS IS" BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
* Copyright 2020 Google Inc . All Rights Reserved .
* Licensed under the Apache License , Version 2.0 ( the "License" ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* http : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an "AS IS" BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
* Copyright 2020 Google LLC
*
* Use of this source code is governed by an MIT - style
* license that can be found in the LICENSE file or at
* https : //opensource.org/licenses/MIT.
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
* Copyright 2020 Google LLC . All Rights Reserved .
* Licensed under the Apache License , Version 2.0 ( the "License" ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* http : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an "AS IS" BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/ * *
* @ license
* Copyright 2020 Google LLC . All Rights Reserved .
* Licensed under the Apache License , Version 2.0 ( the License ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* http : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an AS IS BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
* === === === === === === === === === === === === === === === === === === === === === === === === === ==
* /
/** @license See the LICENSE file. */
//# sourceMappingURL=face-api.cjs.map